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/vr/ - Retro Games


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4308183 No.4308183 [Reply] [Original]

Make way for the best 3 vintage FPS ports to consoles.

>> No.4308195

It's almost like they're all exponentially better on PC or some shit.

>> No.4308209

>>4308183
It's a shame PS1 Duke's framerate was so shit, otherwise it would have been the best port.

>> No.4308219

>>4308183
Holy shit, thank you, finally someone who understands how good Quake 64 is. I was literally just playing it about an hour ago. As retarded as this sounds, I legitimately enjoy it more than the PC version. The difficulty, colored lighting, rumble feature and slightly altered level geometry real just hit it home for me. So fucking fun and engrossing.

>> No.4308229

What's so good about Saturn Duke.

>> No.4308230
File: 104 KB, 640x1056, Quake-Saturn.jpg [View same] [iqdb] [saucenao] [google]
4308230

>>4308183
>>4308219
Quake on Saturn is also an acceptable answer

>> No.4308232

>>4308230
Saturn Quake isn't bad, but Quake 64 is so much better. The Saturn version has a much worse frame rate, no colored lighting, and worst of all, the controls are dog shit because you can't use the d-pad for movement and stick for aiming like you can in the N64 version, which pretty much ruins it for me. It has 6 levels that the N64 version lacks, but without good controls, it's meaningless.

>> No.4308235

>>4308232
Actually Quake Saturn DOES have the colored lighting. Can confirm that. I don't have the Saturn 3D controller, but I've have very little issue controlling the game and movement has been a non issue for me. It's Quake 64 that I have trouble aiming in.
I don't know, I think it's just down to preference.

>> No.4308236

>>4308229
More accurate to the PC port over Duke 64, also has the soundtrack while Duke 64 doesn't. I think it has more levels if not all of them except for two secret levels. It also looks better IMO.

>> No.4308238
File: 175 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4308238

>>4308235
>Actually Quake Saturn DOES have the colored lighting
Nope. It might have "colored lighting" in the sense that certain areas are colored more so than they are in the PC version, but it does not have the N64's version of colored lighting. Just look at pic related. Also, not sure how you can possibly have trouble aiming in the N64 version when you can actually use the stick to aim. Unless you are using a left-handed control scheme where the buttons control movement and d-pad/analog controls aiming, you can't possibly be aiming more precisely in the Saturn version than the N64 version. My guess is that you're using the typical N64 shooter setup and not one where you're using d-pad for movement.

>> No.4308247

>FPS ports to consoles
Who gives a fuck in 2017, besides actual autists who spend 9 hours of their free time per day comparing the minute differences of old games? Oh, wait. Carry on.

>> No.4308249

>>4308247
And yet here you are, the one spending your time not just comparing the differences between old games, but shitting on people who compare the differences between old games. What does that make you? A turbo-autist?

>> No.4308257

>>4308229
Smooth framerate, nice lighting effects, and the secret Death Tank game. However, since it doesn't run on the Build engine, it lacks some features like rotating sectors, less interactivity, has no subways/transports, and has very little scripting. There's also missing levels, and the levels it does have are simplified in architecture. It feels barebones pretty quickly if you're a hardcore Duke autist. Also the controls aren't great (auto-ducking sucks) and the game speed is slightly slower (I'd say about 80% of the PS1 and N64 ports) with a lower FOV.

>> No.4308505
File: 31 KB, 600x375, 54000249.jpg [View same] [iqdb] [saucenao] [google]
4308505

>>4308235
> I've have very little issue controlling the game and movement has been a non issue for me. It's Quake 64 that I have trouble aiming in.
>can aim better with a d-pad than a controller with analog

>> No.4308513

fuck ps1 doom i want my slayer, pantera and alice in chains soundtrack man

>> No.4308515

>>4308513
>alice in chains
Patrician tastes. I almost always listen to Dirt and Jar of Flies when I play Quake.

>> No.4308526

>>4308183
>Quake for N64 is a better port than the Saturn version
>Doom for PSX is better than Doom for N64
SO-MUCH-WRONG

>> No.4308528

>>4308526
>>Quake for N64 is a better port than the Saturn version
Uh yeah, because it is. Literally the only advantage to the Saturn version is that there are a few extra levels and a few places where the level level geometry is closer to the PC version. That's it. No ability to use d-pad for moving + stick for aiming (essentially dual analog control), no colored lighting, vastly worse frame rate, no rumble support, and no multiplayer. Also, none of the secret levels like Ziggurat Vertigo make an appearance. Shit port.

>> No.4308530

>>4308515
two classic albums. i love their unplugged album

>> No.4308532

>>4308528
what about using that round sega saturn controller with the analog thumbstick?

>> No.4308534

>>4308530
Same here. I own almost all of them. Dirt, Jar of Flies, unplugged, Nothing Safe, Facelift, self-titled, etc. Sap is a personal favorite of mine. So fucking moody. All I'm missing are some of the really obscure ones like Heroin. Great fucking band, man.

>> No.4308539

>>4308532
Doesn't matter, you're still not able to use analog for aiming which is what matters. The only way you can is if you use buttons to move and then the analog stick to aim, but that's literally a left-handed control scheme. That would be like playing Halo and using the right analog stick to move and the left analog stick to aim. So really, you're just with just moving using the analog stick or d-pad and looking up and down with the face buttons, which is clunky as fuck. On N64, I move with pad, aim with stick, switch weapons with L and B, jump with A and shoot with Z. It feels so fucking natural and aiming is on point.

>> No.4308550

I had a lot of fun with the Quake 2 multiplayer on N64. I'd rate it higher than, dare I say it, Goldeneye and PD multiplayer. Very fast paced and good maps.

>> No.4308551

>>4308550
I tried to like Q2 on N64 but the abysmal weapon animations, spongy enemies and lack of cheats (thus no replay value) killed it for me. Also, can't gib with the super shotty, even when using quad damage? Absolute blasphemy.

>> No.4308557

>>4308526
Doom 64 is it's own game not a direct port.
Doesn't count.

>> No.4308560

>>4308232
How can someone possibly cram so much wrong into so little post?

>> No.4308561

>>4308560
>How can someone possibly cram so much wrong into so little post?
How can someone actually be retarded enough to think the Saturn port is better and not even have an argument to back it up?

>> No.4308567

>>4308539
There's literally a code you can input to aim with the stick and move with the face buttons, dumbass.

>> No.4308571

>>4308567
>There's literally a code you can input to aim with the stick and move with the face buttons, dumbass.
Nice reading comprehension dipshit. You literally repeated what I just said. The issue is inherent in the design of the Saturn controller. The d-pad and analog stick are on the same side of the controller, unlike the N64 controller where the analog is in the middle and the d-pad is on the left. Therefor, on the N64 controller, you can use the d-pad with your left hand to control movement, and the analog stick with your right hand to control aiming. This is not possible on the Saturn controller unless you use a left-handed control scheme where you are using your left hand to aim with the analog and your right hand to move with the buttons. That's fucking retarded and if you force yourself to play like this as a right-handed person you should be gassed.

>> No.4308592
File: 112 KB, 398x500, 1506841068262.jpg [View same] [iqdb] [saucenao] [google]
4308592

>>4308567
>kindergarten-tier reading comprehension
>aiming with left hand
>calling anyone a dumbass

>> No.4308734

>>4308571
>applying modern day control customs to pads from 20 years ago

>> No.4308736

>>4308734
>b-but bro the games are old, it's okay to play with awful controls
>shit design apologist
Hey look, if you like playing the Saturn version and don't mind using fucking buttons to look up and down or whatever kind of shit control scheme you're comfortable with, by all means, keep on playing. I'm simply comparing the two versions and stating a fact, which is that the N64 version actually allows you to use a rather natural control scheme, and the Saturn doesn't. One of the many reasons it's a shit version.

>> No.4308741

I remember playing the Saturn version and having no trouble aiming.
It was a basically like Doom. Yeah you can aim and look up an down, but most enemies you can hit without needing to aim.
I like the analog controls and L and R buttons, being able to strafe slowly around corners and stuff.

>> No.4308743

>>4308741
Nobody is saying that the Saturn version is unplayable, but OP stated that the N64 version is the best, and someone disagreed with that so I simply stated one of the Saturn version's biggest flaws, which are its controls. Yeah, you can "get by" without looking up and down about 50% of the time, but it's just vastly superior to have free range of view at all times.

>> No.4308749
File: 93 KB, 680x596, 977.jpg [View same] [iqdb] [saucenao] [google]
4308749

ITT: peasants fighting

>> No.4308752

>>4308749
Lmao ironically, if anybody's a peasant it's probably you because I own the game on every system for which it was released, PC first and foremost. It's fun to play on console once in awhile.

>> No.4308824

>>4308736
>b-but bro the games are old, it's okay to play with awful controls
That's the thing, it didn't feel awful back then. I used to play N64 shooters with that control scheme too and getting used to double analog took me a lot of time. And that's why applying modern day customs to old games is never a clever idea.

>> No.4308829

>>4308824
>That's the thing, it didn't feel awful back then. I used to play N64 shooters with that control scheme too and getting used to double analog took me a lot of time. And that's why applying modern day customs to old games is never a clever idea.
LOL it's not a "clever" idea to play with a superior control scheme? Holy shit this is the most retarded thing I've ever read in my life. I'm deeply sorry that you were too stupid to have figured out how to use the analog stick to aim but that doesn't mean everyone else did. I played every shooter on the N64 with dpad+analog since the 90s. You're literally saying that the Saturn version is somehow not inferior because "it didn't feel awful back in the 90s when I was too retarded to change the controls", as if that has anything to do with which version is objectively superior. I still can't get over this "clever idea" comment, what the fuck are you even saying lmao.

>> No.4308831

>>4308829
Oh, you're that one guy. Dropping thread.

>> No.4309147

>playing FPS PC ports with controllers
I'll be over here playing Unreal Tournament, Quake 3, and Half-Life on my Dreamcast with proper Keyboard and Mouse controls. Enjoy playing like CoD kiddies.

>> No.4309173

>>4308530
>>4308534
my niggers

>> No.4309174

>>4308752
>it's fun to play a worse version every once in a while
why

>> No.4309190

>>4308183
Quake and Duke on the Saturn were better.

>>4308229
It allows you to use the saturn analog nipple for head movement and the buttons for forward/back/strafe, like in modern console fps games.

>>4308238
>It might have "colored lighting" in the sense that certain areas are colored more so than they are in the PC version, but it does not have the N64's version of colored lighting.

Saturn version does have dynamic coloured lightning. Fire the shotgun as soon as the game starts and it tints the walls yellow/red. That and a lot of objects also cast their own lightning, like the red pulsating slipgates. This was a huge deal back when the game came out.

>> No.4309193

>>4308571
>his is not possible on the Saturn controller unless you use a left-handed control scheme where you are using your left hand to aim with the analog and your right hand to move with the buttons.

Invert up/down in the controller setup and hold the pad upside down.

>> No.4309227
File: 48 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4309227

>>4309190
>Saturn version does have dynamic coloured lightning. Fire the shotgun as soon as the game starts and it tints the walls yellow/red. That and a lot of objects also cast their own lightning, like the red pulsating slipgates. This was a huge deal back when the game came out.
Yeah but this has nothing to do with what I'm talking about. I'm not talking about dynamic lighting, I'm talking about colored lighting. As in, each level in Quake 64 was re-colored to create a different atmosphere. Just compare this version of Slipgate Complex to the Saturn one. The 64 version is illuminated in hues of gold, purple, green, etc., whereas the Saturn version is very brown, muddy and dark. It just looks like shit to me.

>> No.4309231

>>4308831
If by "that one guy" you mean the guy who calls you out when you're being a fucking retard, then yes, absolutely, that's me.

>> No.4309270
File: 66 KB, 640x480, 00000015[1].png [View same] [iqdb] [saucenao] [google]
4309270

>>4309227
>I'm not talking about dynamic lighting, I'm talking about colored lighting.

Saturn version has that. It just doesn't bother to make the world look like a shiny and colourful happy happy world, it says closer to its original looks. Quake 1 was never meant to be gold, purple, green hues, it was a muddy dark game where you fight fucking lovecraftian horrors.

>> No.4309297

Holy shit the turbo autism chimpout in this thread.

>> No.4309305

>>4309270
>Saturn version has that
>proceeds to tell you how it doesn't
Holy shit kid you really are a fucking retard. Just look at the two games, just watch a comparison on YouTube, they look totally different. You sperg out about the Saturn version allegedly having "colored lighting" like the N64 version does and then proceed to say "b-but it was never meant to be colorful!". I also find it hilarious how you think that color automatically equates to "happy". Quake 64's levels are so much more creepy and atmospheric because of its amazing use of color and lighting, something the Saturn version lacks because it's a dark, mud-brown piece of shit with no perspective correction and a terrible frame rate. Face it, you're biased towards the objectively worst version of the game.

>> No.4309331
File: 106 KB, 979x401, 39413-quake-sega-saturn-screenshot-the-level-designs-are-rather-complex.jpg [View same] [iqdb] [saucenao] [google]
4309331

>>4309270
>actually thinking saturn looks better in any way than n64 version
youre joking right?

>> No.4309348

>>4309331
Lmao and that's without the AA filter turned off. It would look even more awesome. I mean god damn, just look at that Saturn version, absolute garbage. Runs like ass too.

>> No.4309434

>>4308534
>>4308528
>>4308515
>>4308513
Senpai AIC is my jam. Jerry's MITB is the reason I picked up guitar. Imma shill my band because we sort of sound like them and people who like AIC like us https://thestonedeye.bandcamp.com/track/farewell-lady-2

>> No.4309447

>>4308219
>>4308183
>>4308230


I've never played Quake before. Where do I start?

>> No.4309461

>>4309447
Quake 4 is an acceptable answer. Then get yourself acquainted with the mythos from there. When you come full cycle, you'll be able to accept Quake 4 for the turd it is.

>> No.4309468

>>4309447
Depends on the experience you want. If you play PC, just get the game off gog.com for $9.99, it comes with all the DLC and everything, and you can play online multiplayer, mods, etc. However, it also runs like shit on modern systems (especially Windows 10) and you have a choice either playing inferior source ports, laggy WinQuake which doesn't support high resolutions without turning into a slideshow, or QuakeGL which is much newer and fancier but looks pretty ugly IMO. The latter two options (Win and GL) come with the gog download. If you're into consoles, the N64 version is without a doubt the best. It costs like $8 on eBay, too. It has a few changes from the PC release that improve the game for me personally, like the addition of new colored light maps, rumble support, etc.

99% of people will tell you to just get the PC version and they are probably right, but I just really enjoy the N64 version for some reason. Shit, just get both.

>> No.4309479

>>4309468
We could talk shop. Pretty good anon.

>> No.4309483

>>4309479
Always happy to introduce somebody to one of the best FPS games ever made. Let me know if you need any other help.

>> No.4309491

>>4309483
That guy wasnt me. I'm the original asker of the question. But all the same, thanks. I've been a DOOM guy since a kid but never gave a thought to Quake

>> No.4309496

>>4309491
Ahh gotcha. I grew up with DOOM also, didn't get into Quake 1 until recently (played Q3 Arena for years though) so I'm not biased by nostalgia, but regardless it has become one of my favorite games ever.

>> No.4309501

>>4308183
>Quake
>not Quake II

>> No.4309503

>>4309501
>Quake II
You mean the Quake 2 with 2-frame weapon animations, only 19 levels that last about 3 minutes each, bullet sponge enemies, no ability to gib with shotguns and no real cheats?

>> No.4309560

>>4309491
The original asker? Anyways, I've gotten to know quake through multiplayer. Bought some gaming magazines at the time which made me drewl all over the screenshots. Later on, I tried to play Quake II on the internet. The faggots on there were destroying shit. I gave up on it before I could get into the community, if there ever was any. You wouldn't believe what kind of autistic retards you run into in the online gaming playing field.

>> No.4309565

>>4308195
/thread
also
>ports

>> No.4309627

>>4309503
The original levels make it more attractive as a console port than the watered down PC experience that is the 1st game.

>> No.4309628

>>4309503
> gib with shotguns

What is this expression? I've not been able to deduct it from my own experiences.

>> No.4309679

OP here, didn't think this would turn into just Quake. Was hoping for talk about PS Doom and Saturn Duke3D as well.

Also I'm the one that posted this
>>4308230
Because fuck you I like the saturn version

>> No.4309708
File: 1.63 MB, 2874x1903, Duke-Nukem-64-Total-Meltdown-1.jpg [View same] [iqdb] [saucenao] [google]
4309708

I like Duke64, even with the censorship (which is funny, because duke64 has more stuff like mutilated woman and corpses) and redesigned levels.
Duke64 TC+TM OST is pure sex.

>> No.4309720
File: 53 KB, 500x496, 51P2DRQ76FL.jpg [View same] [iqdb] [saucenao] [google]
4309720

I enjoyed PS Final Doom even though half of it was Master Levels and barely any Plutonia ones. And no Spider Mastermind in any of the levels wtf.

>> No.4310262

>>4309627
Aside from a few missing levels, Quake 64 is not "watered down". The colored lighting, altered level geometry, remixed items/enemies, extra secrets and unique enemy AI makes it one of the most unique versions of the game. Moreover, having original levels is cool, but it's completely worthless when the game is piss easy, has no replay value, microscopic levels, terrible weapon animations, sub-10 FPS frame rate many times, and lacks the satisfying gunplay the other games are known for. There's nothing "attractive" about that.
>>4309628
>What is this expression? I've not been able to deduct it from my own experiences.
In every other version, when you shoot an enemy with a shotgun, provided that its health is low enough it will blow into bloody giblets. Quake 2 on N64 is the only version of any Quake game I've ever played where it will absolutely not gib any enemy, even with quad damage. In a Quake game, this is unforgivable.

>> No.4310268

idk if it's off topic, but how's hexen 64?

>> No.4310282

>>4310268
>idk if it's off topic, but how's hexen 64?
Personally, I think it's a fun game, but there are some issues that might be a dealbreaker. The worst is the controls. They aren't customizable, and the default mapping is incredibly retarded. For example, you have to hold fucking Z and move the stick to strafe, meaning you can't circle strafe, and holding Z is also partially how you open the inventory. It's just kind of a mess. Playable, but messy. However, it is probably the most faithful console port to the PC original, and the added bonus of splitscreen multiplayer where you can fight both each and other and monsters together is cool.

>> No.4310507

>>4309305
>and then proceed to say "b-but it was never meant to be colorful!".

But it really doesn't. It was a dark game on the PC too, the Saturn version adds extra creepy ambience.

N64 one looks like a technicolor filter with forced blur and the brightness turned up to max.

>> No.4310536
File: 329 KB, 1280x720, quake1b.jpg [View same] [iqdb] [saucenao] [google]
4310536

>>4310507
>But it really doesn't. It was a dark game on the PC too, the Saturn version adds extra creepy ambience.
>N64 one looks like a technicolor filter with forced blur and the brightness turned up to max.
Where do you even get this shit from? "Extra creepy ambience", lmao. No actually it has less because the graphics are complete dog shit, it's dark as fuck and it has even less color than the PC version, just look at pic related. I guess you have to shill the shit Saturn version so hard because even the PC version is too colorful for your retarded ass. I mean damn, imagine actually being so mentally simple that you prefer literal dirtwater graphics to good atmosphere. Very strange.

Also, you clearly haven't played the N64 version because there is no "forced blur", it's actually one of the few N64 games that lets you turn off the anti-aliasing filter if you so choose. Keep demonstrating that you're biased as fuck and have no idea what you're talking about.

>> No.4310551

>>4309147
>Dreamcast
>proper mouse
you mean a shitty ball mouse

>> No.4310562
File: 2.06 MB, 2816x2112, Jerryshredding.jpg [View same] [iqdb] [saucenao] [google]
4310562

>>4309434
famalam alice in chains dominated what i listened to for like 3 years after i discovered them in senior year. got all their studio,ep, and live albums and went to see them in 2014 where they played hella tracks off of tripod and jar. including whale and wasp!!!!

anyways b im gonna take a listen to what you got. so many hidden gem bands out there online

>> No.4310568

>>4310562
Nice to see so many Quake fans that are also AIC fans too. The two go together like cheese and wine, afterall.

>> No.4310572
File: 52 KB, 640x480, 39414-quake-sega-saturn-screenshot-i-hate-these-guys.jpg [View same] [iqdb] [saucenao] [google]
4310572

>>4310507
i cant believe this faggot is trying to make the argument that the saturn version looks like anything other than shit. i mean dude if you like it then cool but it looks awful. just look at this shit bro. have you even seen the other versions??

>> No.4310574

I played Quake on my 3ds, it was fun.

>> No.4310575

>>4310568
likewise!

layne was probably fan of doom and quake too since he loved vidya

>> No.4310576

>>4310575
Hell yeah, anime too. I heard he loved his PS1 and MGS/FF7 especially. Seemed like a really cool guy, sad that I never got to meet him. Glad to see another real fan, most people are like "Oh yeah, Alice in Chains, they do that Man in the Box song right?".

>> No.4310645

>>4310572
I've played the Saturn version the most, it looks really good, despite the sluggish framerate

>> No.4310652

>>4310645
>I've played the Saturn version the most, it looks really good
But it doesn't though. It's the worst looking version by far. Low resolution, poor textures, very muddy and drab, very low poly models, shit frame rate, no perspective correction, a ton of jaggies, I could go on. I guess if you compare it to other Saturn shooters then it looks okay, but that isn't saying much given how bad the others look.

>> No.4310669

I like the theme song of Quake 64
https://www.youtube.com/watch?v=6F8gEtqhmG4

>> No.4310670

>>4310669
Same. I love the music that plays after you beat a level too. Come to think of it, I kind of just prefer the music in Quake 64 to the PC version in general.

>> No.4310676

>>4310670
I like both OSTs, I think the same guy that made Doom 64's soundtrack made Quake 64's music.
It's good to know the lesser know N64 games are dirt cheap.

>> No.4310683

>>4310676
>I like both OSTs, I think the same guy that made Doom 64's soundtrack made Quake 64's music.
>It's good to know the lesser know N64 games are dirt cheap.
Yep, Aubrey Hodges. Great composer. And yeah if you don't have a copies, definitely get both Quake 64 and Doom 64. Definitely overshadowed by Goldeneye/PD/Turok but no less awesome.

>> No.4310690

>>4310683
Funny enough, I got both Goldeneye and Turok for really cheap (and Goldeneye got it's price really high for whatever reason), I haven't found so many Doom 64 copies and the ones I find tend to be a little expensive.
How many pages both Quake and Doom use on the mempak?

>> No.4310767

>>4310690
>I haven't found so many Doom 64 copies and the ones I find tend to be a little expensive.
Just look on eBay, you should be able to find a copy in near-mint condition for $20~25 tops.
>How many pages both Quake and Doom use on the mempak?
They're both super small. Quake 64 is 3, Doom 64 is 2, so you should have no trouble fitting them on a card.

>> No.4310832

>>4310536
this. anyone who says quake is a brown and grey shooter has never played quakegl or quake 64. the game is actually very vibrant. the saturn version is by far the worst and is only famous on account of being a 3d shooter than somehow managed to be half playable on the shit saturn hardware, and i do mean half playable as the framerate is abysmal. about the only thing i can think of that the saturn has going for it is little touches like rockets lighting up a hallway as they travel. other than that, it is inferior in every way to both pc and 64. also fuck that awful control scheme.

>> No.4310836

https://www.youtube.com/watch?v=qYE86wylPeY
PS1 duke has this

>> No.4310894

Can someone explain what is so great about PS1 Doom? I've never played it but from what I can tell it's just a haphazard mish-mash of Quake 1 and 2. What are the defining features? Was anything changed or added?

>> No.4310897

>>4310894
>Quake 1 and 2.
Doom 1 and 2* I mean, fuck my autism.

>> No.4310917

>>4310894
http://doom.wikia.com/wiki/Sony_PlayStation

>> No.4310923

>>4310917
I just love the little touches they added
https://www.youtube.com/watch?v=tEqy7yMEx8Q

>> No.4310926

>>4310894
It added more atmospheric effects, like colored lighting.

It changed the music and sound effects (some would consider this an improvement, YMMV)

It retroactively adds the super shotgun and Doom 2 monsters to Doom 1.

I think that's about it.

>> No.4310929

>>4310926
Mainly these. Plus the exclusive levels were fun. Also I liked how the Saturn version of this level literally dips into the single digits lol.
https://www.youtube.com/watch?v=RsosHnEh6e8

>> No.4310936

>>4310929
God, the Sega Saturn was such a piece of shit.

>> No.4310937

Im still pissed the n64 version doesnt have music. How? I will never understand. That alone makes it the worst out of ps1,saturn.

Games like duke needs music.

>> No.4310939

>>4310937
This is the one thing that stopped me from ever playing the game. I actually wouldn't even mind the lack of music if there were at least some kind of ambient sounds or something, but no, literally dead quiet unless you're standing on water or something. What the fuck were they thinking with that?

>> No.4310943

>>4310936
you can thank carmack for that disaster

>> No.4310945

>>4310943
Elaborate for us autists?

>> No.4310949

>>4310926
This actually sounds pretty cool. I think I might pick this up. Anyone know if there was a slim case version made or if it's only available in the tall box?

>> No.4310952

>>4310949
There's a Greatest Hits version so it's in the slim case. Not sure if there's a slim black label version.

>> No.4310959

>>4310939
They choose more duketalk over music, couldn't have both without framerate issues and cartridge space limit. .

>> No.4310965

>>4310959
So retarded. Just goes to show you amateur devs couldn't handle the N64 while experienced devs could really make it shine. Just look at Perfect Dark, they managed to fit cutscenes, tons of voice acting, dozens of character models, etc. onto a tiny 32mb cartridge and yet the guys who made Duke 64 couldn't even include city sounds or something to help detract from the monotony.

>> No.4310970

>>4310945
>>4310945
Apparently Carmack mandated the Saturn port devs to use only software rendering
https://www.doomworld.com/forum/topic/86671-dissecting-sega-saturn-doom/?page=2

>> No.4310973

>>4310952
I'm okay with that. I bought a copy of FF1 Origins brand new for $16 the other day that was greatest hits so my collection is tainted now anyways. Might as well pad it out with some other green labels.

>> No.4310992
File: 38 KB, 640x480, douk64.jpg [View same] [iqdb] [saucenao] [google]
4310992

>>4310965
I'm okay with it, it gives it an eerie feel to the game.
Besides, best rendition of Grabbag
https://www.youtube.com/watch?v=DMECx908-u4

>> No.4310998

>>4310992
I just feel like I'm not going to be able to get into the game without some kind of music or sound playing. Otherwise, it actually looks like one of the best versions of the game from a gameplay perspective, as I don't care about the titty references. Can you customize the controls however you want?

>> No.4311012
File: 103 KB, 360x414, label_n64_dukenukem64_eu_thumb.jpg [View same] [iqdb] [saucenao] [google]
4311012

>>4310998
You can have either Turok or Goldeneye style aloong with some other modes, also for left and right handed.

>> No.4311018

>>4311012
Can you change the controls individually though? I usually like to play with d-pad for movement and stick for aiming.

>> No.4311029

>>4311018
You can choose the stick to either aim or move, and right/left handed options gives you to choose either d-pad or c-buttons.
Besides that, no button remapping for other functions.

>> No.4311035

>>4311029
Damn, sucks that you can't fully customize it. I could probably live with that though. I might pick it up since it's dirt cheap, just sucks that there's no music. I guess it doesn't matter too much though, I'm usually just blasting AIC while I play anyway,

>> No.4311082

>>4310936
I disagree, I quite like the Saturn as a console and I think it had a lot of untapped potential and was severely underrated and unappreciated by Sega of America's own executive.
Next to the AES it's my favorite console, just for how different it is from the others at the time.

>> No.4311096
File: 232 KB, 209x207, 1505673743187.gif [View same] [iqdb] [saucenao] [google]
4311096

>>4311082
>Next to the AES it's my favorite console, just for how different it is from the others at the time.
>I like the underdog consoles; not because they're actually good, but because they're different.

>> No.4311909

>>4310551
>complaining about ball mice
>when optical mice didn't get popular until after 2000
Stay pleb.

>> No.4312010

>>4309461
>Quake 4
>Bad
It's not it's just different leave it alone!

>> No.4312256
File: 94 KB, 953x953, Quake_II-1.jpg [View same] [iqdb] [saucenao] [google]
4312256

>>4309503
How about the technical marvel that is the Quake 2 PS1 port with actual 3D weapons?

>> No.4312301

>>4312256
>How about the technical marvel that is the Quake 2 PS1 port with actual 3D weapons?
Quake 2 on PS1 is pretty shit too. No skybox support, no muzzle flash, loading screens every 10 feet, severely stripped down multiplayer, no customizable controls, etc. I guess I'd rather play it than the equivalent N64 version, though. That said, almost any other shooter on N64 rapes the fuck out of both versions of this terrible game, so there's really no point in playing either one.

>> No.4312367
File: 31 KB, 567x561, 34657u35htdah.jpg [View same] [iqdb] [saucenao] [google]
4312367

>>4309331
>tfw somebody out there actually believes left looks better than right

>> No.4313168

>>4312367
The Saturn version's only claim to fame is that it had dynamic lighting, such as firing a gun and having it light up the surroundings. In every other way it was a complete piece of fucking shit.

>> No.4313174

>>4309679
>Also I'm the one that posted this
Doesn't matter who posted it, you're a fucking retard and there's no possible reason to like the Saturn version unless you are biased. It is objectively the worst version of the game available in almost every way.

>> No.4313203

>>4313174
I think you're just as biased but for the N64 version

>> No.4313219

>>4313203
>I think you're just as biased but for the N64 version
How am I biased? Both versions suck compared to the PC, but the Saturn version is almost unplayable. The N64 version is at least a decent port with good graphics/controls. The Saturn version is a sloppy mess with no distinguishing features to make it worth playing. Stop being an idiot and admit that you only like it because you like the Saturn.

>> No.4313232
File: 43 KB, 380x526, 10339954_10203962191037441_509693786281742002_n.jpg [View same] [iqdb] [saucenao] [google]
4313232

you gotta give quake sega saturn credit where credit is due. it was built from the ground up to be put on the sega saturn. sure its choppy and not as graphically intricate as the n64 port, but it still is a good version to play nonetheless for its effort put into it, and besides, its fucking quake you know you cant get enough quake

>> No.4313238

>>4313232
This is like saying "SNES Doom is worth playing because it was impressive that they sorta-kinda pulled it off on shit hardware". That's retarded. Just look at the game dude. I totally understand wanting to experience a game you enjoy in different ways, which is why I like playing both the PC and N64 versions, but I'm not going to purposely play something if the core experience is just shit. The Saturn version is a dark, muddy, jittery anal explosion with terrible controls. The frame rate alone, which runs at 10fps 75% of the time and dips to as low as 5fps regularly, makes it not worth playing. Simple as that.

>> No.4313239

>>4313238
funny how a game like perfect dark gets constantly shit on for frame rate despite it not even being that bad and actually being a legitimately good original game, yet there are faggots out there who defend a shit-tier pc port to one of the worst consoles ever made. unbelievable.