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/vr/ - Retro Games


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File: 353 KB, 800x600, myth002.jpg [View same] [iqdb] [saucenao] [google]
4310554 No.4310554 [Reply] [Original]

myth 2: soulblighter appreciation thread

if you don't know this game, you owe it to yourself to at least check out a video of it
quick rundown of what makes it great:

>real time tactics game (underexplored genre)
>incredibly challenging but fair mechanics, deep tactical decisions possible
>projectiles in the game are real entities that can be dodged with appropriate micromanagement
>spent projectiles and body parts, blood, and debris persists throughout the game
>multiplayer game
>friendly fire is not only possible but very likely, forcing you to position your units correctly and even ensure that your basic sword and shield units are not swinging their swords into each other
>good length campaign with a story that shows rather than tells us about soulblighter, our nemesis

myth 2: soulblighter is awesome

video pulled from youtube:
https://www.youtube.com/watch?v=yBj1NESMNcs

>> No.4310597

>>4310554
Every thread deserves a reply.

I've always been mildly interested in Myth because I've loved Bungie's other work, but it looks so soulless. Medieval-fantasy RTS? Just rubs me the wrong way.

>> No.4310604

I love everything about this game on paper, but I can't actually get into it because the game-play feels so slow. It is so very slow I honestly wonder if maybe I'm failing to run it properly.

>> No.4310701

>>4310597
>Medieval-fantasy RTS?

It plays more like a real time tactics game than an RTS. There's no base-building, every unit matter.

>> No.4310713

>>4310597
It's like post apoc-fantasy where literal gods and ancient monsters are running around the battlefield. You have to lead your rag tag army of humans on missions to destroy the source of evil before it's too late. The doom and gloom atmosphere is one of the best things about it desu.

>> No.4311402
File: 721 KB, 640x480, 2-thesiegeofmadrigal_lose.png [View same] [iqdb] [saucenao] [google]
4311402

>>4310597
>Myth
>Soulless

>> No.4313436

>>4310604
Speed can be increased/decreased with the F1-F2 keys. This is essential for long marches with no combat.

>> No.4313576

I feel like Myth is one of those games that would be a lot more popular if it were made today, what with all the people who complain about RTS games devolving into memorizing build orders and APM hell.

>> No.4313781

>>4313576
Believe me, people were bitching about that during the height of RTS games when there was more than just the new Starcraft.

>> No.4313849

>>4310597
How would you know?

Every single Bungie game (prior to Destiny destroying the company) was a small work of art filled to the brim with subtle little details and elements you might not even notice. Myth was no exception.

The world knots, the Dreams, the Gnols and their God Head, the Berserks, the Journeymen and Heron Guard, the Deceiver and the Watcher's rivalry, the Trow and their cities of iron... it was incredibly imaginative for a non-tolkien-esc fantasy series trying to do its own thing instead of skulking in the shadows of Warhammer and LotR. It's not "deep" by any lore bible standpoint but aesthetically its incredibly satisfying for the the brief vertical slice it teases. It shows instead of tells, and hints instead of shows. The story was grim, melancholic, and made you feel like a badass for completing a seemingly impossible mission only for the game to then reveal how much worse everything has gotten in the broader plot.

If you never had a chance to play Myth co-op or multiplayer back when the community still had some gas in the tank you completely missed a truly magical experience. I still count the time I spent playing Mazzarin's Demise VI as some of the finest multiplayer matches I've had the privilege to play. A cooperative Tactical RTS Horde Mode with RPG levelling and loot mechanics that took +3 hours and 6-12 people to beat. The crazy shit you'd start seeing towards end-game was astonishing.

Nothing on the market to my knowledge has even remotely the same unique assortment of mechanics.

>> No.4313858

>CASUALTY
>CASUALTY
>CASUALTY
>CASUALTY

For fuck's sake fucking dwarfs just fix your goddamn bombs

>> No.4313859

>>4310554
>deep tactical decisions
ayo you be sayin there's depth besides dwarf grenadier micro managing? Nigga best be joking

>> No.4314326

>>4313859
>he's never played a game without dwarves
There is tons of strategy with so many units with different speeds, different ranges, different strengths different terrain mobility and special abilities especially in a game where terrain and high ground matter so much.

>> No.4315864

Is it in any way similar to the first Rage of Mages gameplay-wise (I didn't like any of the changes in the second one, and bsolutely abhorred Evil Islands)? Doing those with full party on the max difficulty was just fucking majestic. And Bungie, judging from their shooter work, sounds like the company who would probably do something similar in RTT genre.

>> No.4315979

>>4315864
It's completely different, but it has similarities.
You are given a different setups of various units per mission, but survivors may carry over into the next mission with their improved experience intact, if there are units of the same type.
So you always start same mission with the same preset of troops, but if you did well in the previous mission your troops will be more experienced and effective, if not they will be fresh and not as good.

Other than that there are no RPG elements, and tactics + micromanagement are important.

You can pause the game any time and give orders to every troop if you want to.

>> No.4316150

>>4310554

I don't know much about Bungie but I played through this once because I knew a guy who was into them. It was pretty good.

>> No.4317038
File: 8 KB, 256x224, sage.gif [View same] [iqdb] [saucenao] [google]
4317038

I remember editing the game files to make whole armies of Soulblighters battle one another. Also, that mansion mission was annoying but fun.

Definitely want to give this game another try.

>> No.4318698

>>4313781
Yeah but isn't that why Myth 1 and 2 got a following in the first place?

>> No.4318803

Fun game for its time, but didn't really hold up well with age. Also gets unplayable if you save too often. Seems like the more you save the longer it takes to load from saves. Some kind of bug or something I guess.

>> No.4320459

>>4318803
I'd rather say the opposite seeing as that Bungie gave the source code for some community members to maintain and maintained it has been to this day (latest patch released a year ago) with patches offering native support for modern operating system versions, modern rendering engine and options, better multiplayer and modding support etc. Are you sure you've been playing with the community patches? I don't know how the 1998 binaries would work with contemporary operating systems and hardware but I can't see how there might be an issue with the latest version (and if there is an issue, it might get fixed if you report it).

It's also worth noting you can play Myth 1 missions with the modern engine as well with The Fallen Levels mod.

>> No.4320475

Did anyone have to give their Myth 2 disc back to Bungie during the recall?

>> No.4320479

>>4320475
I had the Loki Entertainment Linux version of the game so no

>> No.4322124

>>4315979
>but survivors may carry over into the next mission with their improved experience intact, if there are units of the same type.
I loved having those one or two soldiers or archers that would stick with me through level after level. If they died and I couldnt find my 10 shield (kills) unit's name I would be crushed.

>> No.4322230

My dad let me play this when I was 6 or 7, but wouldn't let me play Doom. Kinda funny in retrospect.