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/vr/ - Retro Games


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File: 106 KB, 960x720, But you're still hungry.jpg [View same] [iqdb] [saucenao] [google]
4306305 No.4306305 [Reply] [Original]

does /vr/ have enough pictures for a /vr/ filename thread?

>> No.4306309
File: 75 KB, 877x960, notevenmyfinalform.jpg [View same] [iqdb] [saucenao] [google]
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>> No.4306319
File: 226 KB, 1668x672, 335 posts and 128 image replies omitted.png [View same] [iqdb] [saucenao] [google]
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>> No.4306324
File: 98 KB, 1024x678, consolewars.jpg [View same] [iqdb] [saucenao] [google]
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>> No.4306325
File: 1.56 MB, 231x239, mario64.gif [View same] [iqdb] [saucenao] [google]
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>> No.4306343

>>4306319
>4x3
Samus is thicc

>> No.4306347

>>4306319
IIRC this image was made because stupid CRT faggots were parroting that it'ssupposed to be stretched to 4:3 on the "Good CRT" and that how it was intended to be played.

>> No.4306382
File: 97 KB, 1172x960, 8-7par.png [View same] [iqdb] [saucenao] [google]
4306382

>>4306347

>> No.4306384
File: 821 KB, 800x1800, Flea.jpg [View same] [iqdb] [saucenao] [google]
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>> No.4306390
File: 247 KB, 1440x1080, Terranigma.jpg [View same] [iqdb] [saucenao] [google]
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>> No.4306584

>>4306324
Suitably bad-ass ad.

>> No.4306594

>>4306347

Yeah, I remember all those 8:7 displays in 1995. Oh wait, those never existed. It's meant to be played on a 4:3 display since that was the only thing that existed.

That they didn't pre-correct circles is an oversight or an intentional design choice. Perhaps they felt it would be too much work. Likely didn't really care and didn't think it mattered.

>> No.4306602
File: 542 KB, 1679x677, snes43.jpg [View same] [iqdb] [saucenao] [google]
4306602

>>4306594
are you one of the fellas defending this

>> No.4306606

>>4306319
>>4306602
4:3 looks better imo. I know it makes the squares into rectangles, but that looks better to me. It's how I remember it and it's how it's supposed to look to me. Show me a screenshot of Yoshi's Island, that's the one I sunk most of my time into

>> No.4306608

>ITT: pure autism

>> No.4306615
File: 2.66 MB, 702x446, yoshi_island_speedrun.webm [View same] [iqdb] [saucenao] [google]
4306615

>>4306606
I got some cool Yoshi Island shit

>> No.4306617

>>4306602
8:7 is best but most people arguing for 4:3 aren't arguing it over 8:7. They're arguing it over the fucking cancer that is 16:9

>> No.4306626
File: 716 KB, 1536x672, alttp43.png [View same] [iqdb] [saucenao] [google]
4306626

>>4306617
you're the first one to even mention 16:9

>> No.4306627
File: 2.07 MB, 2448x1836, 1416880173582.jpg [View same] [iqdb] [saucenao] [google]
4306627

>meanwhile, on CRT..

>> No.4306648

Nintendo didn't work around the 4:3 stretch for some reason but other companies (like Square with Chrono Trigger) did.

>> No.4306664
File: 1.99 MB, 248x207, Can Love bloom on the battlefield.gif [View same] [iqdb] [saucenao] [google]
4306664

>> No.4306665

>>4306648
>but other companies (like Square with Chrono Trigger) did.

not really
see: the moon

>> No.4306674

>>4306665
That's exactly what I'm talking about. In 4:3, it's a circle but in 8:7 it's an oval.

>> No.4306675

>>4306319
Old PC games have the same issues with their 320x200 resolution.

>> No.4306683

>>4306626
ITT yes, but 99% of display format threads are 4:3 vs 16:9

>> No.4306687

>>4306675
They don't, though? PC users always had correct aspect ratio in their games, assuming their monitor had optimal settings.

Nintendo had to work with power of two tiles that don't easily allow for 4:3 optimization on a non-4:3 resolution. PCs could just draw stuff per pixel and intentionally stretch assets.

>> No.4306997

>>4306390
How does perspective even work here

>> No.4307639
File: 118 KB, 700x1000, about to take down clan ghost bear.jpg [View same] [iqdb] [saucenao] [google]
4307639

>>4306305

>> No.4307649

>>4306319
>>4306602
Shit like this really helps me realize that I'm not completely autistic yet.

>> No.4307670
File: 41 KB, 554x418, And this is my son's room.jpg [View same] [iqdb] [saucenao] [google]
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>> No.4307708
File: 202 KB, 2048x1152, doom map designer.jpg [View same] [iqdb] [saucenao] [google]
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>> No.4308361
File: 54 KB, 514x536, vr on pixels and aspect ratios.jpg [View same] [iqdb] [saucenao] [google]
4308361

>>4306319
>>4306347
>>4306382
>>4306594
>>4306602
>>4306606
>>4306615
>>4306617
>>4306626
>>4306627
>>4306648
>>4306665
>>4306674
>>4306675
>>4306683
>>4306687

Is this what the people on CTR threads spend all their time talking about?

>> No.4308369

>>4307649

I know, right? Unexpectedly re-assuring, seeing how bad two other people have it.

>> No.4308498
File: 384 KB, 1600x1060, Legend of Zelda.jpg [View same] [iqdb] [saucenao] [google]
4308498

>> No.4308846

>>4308361
Nah, I think they'd rather cuss eurofags about their Penta Penguin.

>> No.4308853

>>4306347
Some SNES games did in fact take stretching into account though and were made "squished" deliberately. Chrono Trigger is a great example.

>> No.4308857
File: 118 KB, 640x480, 1490180878107.jpg [View same] [iqdb] [saucenao] [google]
4308857

>>4308846
>Penta Penguin

>Most players know him as the only secret character in Crash Team Racing that must be unlocked with a cheat code. He's unfinished in the NTSC-U version of the game, with some of his lines being placeholders and him being protected by Uka Uka. The remaining lines were recorded in time for the PAL version's release, and he is instead protected by Aku Aku as intended. In this version, he is also the best racer in the playable cast, having maxed-out stats all around.

ayy lmao I never knew this