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/vr/ - Retro Games


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4293126 No.4293126 [Reply] [Original]

The correct way how to wrap your cord.

>> No.4293135

Yikes.

>> No.4293138
File: 220 KB, 908x730, 1495494647751.jpg [View same] [iqdb] [saucenao] [google]
4293138

>>4293126

>> No.4293182

>wrap
>cords
It's a cable, not a piece of rope. Loop it loosely around the controller, that's it. Everyone who wraps their cables or ties them into knots are fucking stupid and damaging their cables. Fucking 3rd world monkeys.

>> No.4293223

>>4293182
how does it damage the cable

>> No.4293228

>>4293126

>not alternating

barbaric

>> No.4293232

>>4293223
Do you think the wires inside are made of rubber bands?

>> No.4293246

>>4293223

Doing knots or other tight loops stresses the wire and insulation, continuous force especially in alternating directions, meaning not wrapping it the same direction everytime but bending it the other way will make it brittle over time and have it break afte a while.

>> No.4293250

>>4293126
Lewd, Looks like a S&M rope technique

>> No.4293694
File: 110 KB, 311x366, file.png [View same] [iqdb] [saucenao] [google]
4293694

>>4293126

>> No.4293706

>>4293223
It doesnt. I have working nes controllers ive being looping and tying them around the loop to keep then tidy for 30 years.

>> No.4293707

BASED

>> No.4293767
File: 219 KB, 332x545, Servant's_Skull.png [View same] [iqdb] [saucenao] [google]
4293767

>>4293126
Fess up. You stole that from a tomb.

>> No.4293779

>>4293706
That's what I was thinking. I can't imagine a way looping cables would do anything at all to them. They're just cords. All that can possibly happen is damage to the base of the cord where it enters the controller.

>> No.4293780

Is it not?

>> No.4293790

>>4293232

You're telling me wires aren't meant to be wrapped around things?

>> No.4293795

Cords won't go bad over time. The signals they transmit aren't as delicate as video signals.

The controller will become useless for other reasons long before the cord won't carry signals.

>> No.4293817

>>4293795
this
the analog stick has been the first thing to go in my experience

>> No.4293818

>>4293126
>warp cords
Enjoy your broken cable on an original device no longer in production.

>> No.4293826

>>4293779
>They are just rope!
>No way they are actual copper metal in thin strains inside it!
Kek, /vr/ retards.

>>4293795
>this digital signal won't care if the cable is broken like an analog video signal!
Holy shit, my fucking sides.

>> No.4293835

>>4293826

No it won't care, you're retarded. Only the signal from the analog stick needs shielding in the first place, the rest of them are literally just "complete a circuit, yes the A button is being pressed". The shielding needed is trivial.

>> No.4293840

>>4293835
>No!!!!! An digital electrical signal won't care if the circuit is broken!!!11
What has this even to do with analog or digital? Man some people are just idiots.

>> No.4293846

>>4293840

Now you're trying to change the subject, probably because you're wrong.

Again, video signals require more shielding, that's why the cord shouldn't be bent. Controller cords don't, they transmit simple signals that the console can detect just fine on the other end.

An abused cord carries this signal just fine.

>> No.4293852

>>4293846
>Now you're trying to change the subject
I haven't. You're too dumb to see that I was talking about connectivity in the cable? You started talking about shielding and video. What a dummy.

>probably because you're wrong.
>YOU'RE WRONG!!111
>...probably

>Again, video signals require more shielding, that's why the cord shouldn't be bent. Controller cords don't, they transmit simple signals that the console can detect just fine on the other end.
This is related to a copper cable breaking, how? Both shielded and unshielded wires brake, kiddo. A broken wire inside a controller cable is just as broken as a video one if there isn't a connection anymore.

Having a great laugh here and everybody else who lurks the thread, keep it up.

>> No.4293864

>>4293852
>I haven't. You're too dumb to see that I was talking about connectivity in the cable?

Yes you did:
>this digital signal won't care if the cable is broken like an analog video signal!

Video signals break because of shielding 99% of the time, the wires themselves still connect end to end just fine.

Oh, so you didn't change the subject and don't know what you're talking about, gotcha. I stand corrected, you're just wrong from the outset (definitely wrong, by the way, I did not say you were probably wrong).

>> No.4293892

>>4293864
>Yes you did:
>>this digital signal won't care if the cable is broken like an analog video signal!
Kek, you really are "special", aren't you?
You do realize I was quoting your post where you said that? >>4293795
There's no difference if it's video or digital, broken is broken, no more electrons going through the cable.

>Video signals break because of shielding 99% of the time, the wires themselves still connect end to end just fine.
As I said, this is relevant, how? Copper inside the cable brakes after continuous stress, it's broken. No matter if it's video or digital.

>Oh, so you didn't change the subject and don't know what you're talking about, gotcha. I stand corrected, you're just wrong from the outset (definitely wrong, by the way, I did not say you were probably wrong).
I was talking about broken wires, you're pushing the video/digital retardo argument, it doesn't matter, both brake once there's no connection inside the cable.

>all that reddit spacing
>all that changing of goalposts
>Inb4 Hurr I'm just pretending to be retarded!

I wish this was just shit bait, but I'm pretty sure now you're genuinely retarded.

>> No.4293903

>>4293892
>There's no difference if it's video or digital, broken is broken, no more electrons going through the cable.

Yup, you're special. No, broken is not broken in cords. A cord can still have all the wires and not carry a signal, because the shielding broke down, which is the cause of failure for virtually all broken cables.

Because you have no IQ, you can't put 2 and 2 together from there as to why controller cord stress won't cause problems and is therefore a non-issue.

You can stop with the video or digital or analog or whatever part you keep babbling about. My explanation was clear.

You are genuinely retarded.

>> No.4293915
File: 393 KB, 500x375, 1434574998002.gif [View same] [iqdb] [saucenao] [google]
4293915

>> No.4294027

>>4293903
>A cord can still have all the wires and not carry a signal, because the shielding broke down, which is the cause of failure for virtually all broken cables.
You don't know what shielding is, do you?
Broken shielding can decrease the signal, generally the cable just works fine.
Shielding is not ground, shielding is only connected on one side, ground is a separate wire.
Unless we are really talking really really shitty chink cables here.

>Because you have no IQ, you can't put 2 and 2 together from there as to why controller cord stress won't cause problems and is therefore a non-issue.
>stress on thin strands of copper metal inside a plastic case that will break and not let electrons flow anymore won't cause problems on controllers relying on a digital signal
10/10

>You can stop with the video or digital or analog or whatever part you keep babbling about. My explanation was clear.
You started it. >>4293795

I love how you try to act like it was all bait now from the beginning, because you got BTFO and pretend to play it off as bait.

Waiting for your (Yo...reply.
Sincerely, anon

>> No.4294035

>>4293790
Metal breaks when bent back and forth repeatedly.

>> No.4294039

>>4293126
kinky

>> No.4294261

>>4293126
>The correct way how to fuck up your cord.
FTFY

>> No.4294290
File: 130 KB, 536x593, 1506586123245.png [View same] [iqdb] [saucenao] [google]
4294290

>>4293126

>> No.4294304

>>4293903
wew lad

>> No.4294314

>>4294027
You have no IQ.

Stop babbling, you are wrong, it's a non-issue as I clearly explained.

You are genuinely retarded.

>> No.4294316

>>4293126
more like faggot ass way.

>> No.4294337

The correct way to store a cable is a loose loop. Depending on the type of cable you might have to alternately turn it every other loop but this is more common with thicker electrical cables.
Controller cables contain inside them multiple very thin and tiny wires inside their own insulation. if i recall correctly there's only thin shielding around all the the wires. as in the internal wires aren't shielded from eachother. So in 99% of the time the entire thing would work fine without any shielding at all. But the internal wires are indeed very thin and you could probably break the cables easily if you wanted to by twisting them back and forth a few times.

Definitely don't wrap them tightly if you want them to last forever, although if the cable ever broke it would be extremely easy to replace.

>> No.4294571

>>4293182
If you are not exceeding the minimum bend radius of the wire, which you cant because its stranded, then you aren't causing any significant damage. The damage from bending it at the same point over time is better than the damage from having the loose cable bouncing around in a drawer and getting yanked on when you go to get it.

>> No.4294575

>>4293126
Honestly though this is how I wrapped it up when I knew I wasn't going to be using it for a while.

>> No.4294597

>>4293840
It depends on signaling and shiiet.
If it's a button press over a parallel port, like the genesis or atari, then the port is looking for the button press to latch a circuit. Now its expected to be .15 ohm or something, but if some of the strands in the cable break and now its 2 ohm instead, it's not really gonna give a fuck.

Now if you have an Atari and you go from 70 to 350k ohm and really fuck up your wire pretty good and let your dog chew on it, and you add an extra 40k ohm, you won't be able to go left with full force.

The n64 is serial though, and is just latching one circuit repeatedly so it also doesn't care about a few tenths of an ohm from cable fatigue.

A get monitor is going to be very sensitive to shit. If you have a 75 ohm impedance coax and bend it enough to damage the shielding or the core, it's not gonna be right for the signal anymore. It's saving grace is that its analog and very robust for what it does so it's hard to fuck it up enough that it's noticeable.

>> No.4294651

>>4293818
lol, some cable is piss easy to replace. unless you're a tard ofc.

>> No.4294660
File: 303 KB, 1000x758, Sega_usb_controller_mountain.jpg [View same] [iqdb] [saucenao] [google]
4294660

>>4293223
If you apply too much force, you might damage the metal inside, if the metal is longer than the rubber surrounding it. If the rubber is longer, you are just stretching that.
Or: You are bending it far more than what the cables tolerance is, essentially snapping the inside metal wire.

For gamepads, its unlikely to do that, because you don't do 90 angle snaps, you let the cable bend into a round shape while wrapping.

>> No.4295256

>>4294597
So TTL low, or is it high, is ".15 ohm". Who knew!

>> No.4295320
File: 9 KB, 480x320, nes-controller-pinout.png [View same] [iqdb] [saucenao] [google]
4295320

>>4294314
>No you!
Shut the fuck up.

You don't need shielding for most signals.
You can run composite video over two pieces of wire, no shielding necessary, even VGA or DVI will work without shielding.
Although without shielding the signal will be noisier, but that's really not a concern for things like analog video (when you aren't trying to get the bet possible picture) or low baud digital connections.

Also >>>>4293835. that's not even remotely true. Not even the NES is that simple.
All 8 buttons on a NES's gamepad are sent over the D1 pin as a serial stream. The only button that's as simple as "complete a circuit, yes the A button is being pressed" is the NES Zapper's trigger button, and that's just because the timing is super important.

Shielding doesn't matter in 90% of cases. The exceptions being if you're trying to send the signal over a long cable (more than 5-10 meters) or if the signal is has very high data rates, like USB 3.1

Yes, shielding is nice, but it's not a necessity. It just makes signals more reliable and allows for higher data throughput

>> No.4295378

>>4293182
Fuck your shit. I've wrapped my controllers like this since 1996 and they all still work fine. Damage the cable, my ass.

>> No.4295619

>>4293126
Too tight. You will break the cables.

>> No.4295903

My cables always break first before anything. Mostly the part where it reaches the controller falls apart.

>> No.4295930

>>4294651
>Let's destroy original hardware! Just because it's easy to replace!

>> No.4296018

>>4295320
Many consoles do detect controller input simply be detecting an open or closed circuit. Atari, Neo geo, Sega up through Saturn, to name a few.

>> No.4296119

>>4293182
wow anon, you really want attention, don't you?

>> No.4296178

There should at least be slack where the cable connects with the controller before you wrap it around. c'mon