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/vr/ - Retro Games


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File: 51 KB, 288x288, banjo-kazooie_288x288.jpg [View same] [iqdb] [saucenao] [google]
416717 No.416717 [Reply] [Original]

Whats everyones thoughts on Banjoo Kazooie?

>> No.416736
File: 35 KB, 288x347, Sir_Slush.png [View same] [iqdb] [saucenao] [google]
416736

>How about I slap your shit
good game, probably my third favourite n64 game to be honest

>> No.416738

it's up there with super mario 64

>> No.416742

bretty gud

>> No.416773

>>416717

My favourite game of all time. Don't know what it is, but I just can't play that game enough.

It is too easy though.

>> No.416775

From what I played of it at friend's houses I thought it was pretty decent. I like Conker's Bad Fur Day better though.

>> No.416794 [SPOILER] 
File: 459 KB, 1280x720, original.jpg [View same] [iqdb] [saucenao] [google]
416794

>>416736

>> No.416787
File: 9 KB, 225x225, images (4).jpg [View same] [iqdb] [saucenao] [google]
416787

I want to play it again but I dont have an N64

>> No.416812

great game. not as good as mario 64 but the 2nd best platformer on the system

>> No.416815
File: 712 KB, 480x204, 1307153329928.gif [View same] [iqdb] [saucenao] [google]
416815

>>416794
>mfw it fades in whenever the fuck it decides

>> No.416832

>>416787
It's also on XBLA.

>> No.416848

Before I played it, a fuckton of people told me it was their favorite N64 game, was awesome, best platformer ever, ect, ect. So then I played it, and it was average...

I kinda get the love it attracts, but it's nowhere near the best or anything like that. Mario 64, Crash, Spyro and even newer games like Jak, Sly and various Wii platformers are honestly just better on almost all fronts. And it certianly doesn't stand up to older platformers (NES-SNES or even Genesis).

I like the unique gameplay elements as well as the amount of exploration and collection to be had. But there's only so many times I wanna collect the same items in different levels before it gets dull, and the game has a really destinct "Mario 64 ripoff" feel to it, unique gameplay elements or not.

So, yeah. Average game overshadowed by the true greats of it's genre, past, present and future (from it's perspective). But still worth playing. Simply because there are very few platformers comming out now, and average games are better than no games.

>> No.416964

>>416848
the exploration and adventure is what intrigued me when I was younger and got me more into video games. I never played Mario 64 though

>> No.416979

>>416717
It had a great sense of humor and the sort of deranged nonsense that only overworked underpaid british people could come up with. I followed this game from the time that it was project Dream up until its release. It was brilliant.

>> No.418962

>>416717
Played this and Mario 64 at release. Mario 64 blew me away. This game then came out and exceeded it in every way. I 100%ed this game. Shame the XBLA HD release casualised the note collection.

>> No.419525

>>416832
It doesn't feel the same on a HD screen

>> No.419554

>>419525
Or with collected notes staying collected if you die. Eliminates the main challenge of the game.

>> No.419556

overrated, didn't like it then, don't like it now

>> No.419580

>>416848

>Crash, Spyro

Crash is basically a gimped 2d platformer so not sure why you'd compare it to 3d platformers at all. Spyro has 3 enemies, the worst boss fights I've ever encountered, no moves and an integral part of the game is running around in circles hoping the dragon fly catches every collectable. Also, it's easier. How is it better than Banjo in any way? Mind you, I don't like Banjo, I think it's heavily overrated but what does that make Spyro?

>> No.419590

It has a very special place in my heart. Very fun.

>> No.419624
File: 66 KB, 500x375, IMG_0314.jpg [View same] [iqdb] [saucenao] [google]
419624

It took everything that was fun in Mario 64 and made it better. I love everything about the game; the levels, the game play, the music, and everything else. It makes for good speed runs as well. It's a fantastic game. It makes me sad that kids today play CoD instead of Banjo and Pokemon.

R.I.P. Rare
Good night sweet prince

>> No.419650

Definitely one of the best platformers on the N64; it's up there was one of Rare's best-evers. It's also imo better than Donkey Kong 64 despite not having as many bells and whistles as that game.

Its cartoony nature made it just a pleasant game world to be in; it didn't take itself that seriously so it was hard to rage at the game even as a little kid.

>> No.419705
File: 87 KB, 328x284, ThinkingMan.jpg [View same] [iqdb] [saucenao] [google]
419705

I thought it was the perfect mixture between the exploration and platforming of Mario 64 and the collection of Donkey Kong 64, it's also held up better than both of those games

>> No.419714

I liked Kazooie back when I first played it a long ass time ago, but what about Tooie? I never hear much about that game

>> No.419719

>>419714
I prefer tooie, the collection isn't as tedious but then, there's grunty industries but then there's RUSTY BUCKET BAY in kazooie, I prefered tooie but kazooie was bretty gud, though I don't like much of the levels in the game

>> No.419726
File: 618 KB, 400x229, 1365503452368.gif [View same] [iqdb] [saucenao] [google]
419726

>>419714
It's even better

>> No.419730

Great game. Saying that's it's a "Mario 64 clone" as if it's a detriment doesn't hold much water to me; if you're going to copy a game, at least copy one of the best and make it better. I miss the days of the Mario 64 copycats since even when they were blatant, they maybe had some interesting spin on the formula.

It's a shame that DK64 took it a bit too far. That game is pretty fun for the first few levels, then you hit "Gloomy Galleon" (already a really big, really boring level itself) and you realise "oh shit, I've gotta play with all 5 of these guys, don't I?"

Maybe DK64 should have had one Kong per level, like one level is designed for DK, the next for Diddy etc. or the ability to switch at any time like Mystical Ninja Starring Goemon (that'd probably take away most of the "challenge" though)... Or maybe even make it like the Lost Vikings where all the Kongs are in the level at once and you can have them split up when required.

Still, I did finish the game once so I must have liked it enough as a kid to persevere. I don't remember a whole much post-Gloomy Galleon though since that's the point I almost always give up when I try to replay it. Banjo is definitely a more concisely designed game by comparison.

>> No.419734

>>419726

Is that jelly or turkish delight?

>> No.419743

>>419714

Tooie for me was an improvement in almost every aspect.

Wider range of moves, interlinking worlds, level design. Aside from the notes resetting on death in kazooie, the sequel was also a nice step up in difficulty.

>> No.419751

>>419714
I prefer Banjo Kazooie, but it's still a great game. Longer, more backtracking, ditches the fairy tale theme for more of an industrial one.

I dislike the note collecting, backtracking, removal of grunty's rhyming and unneeded mumbo sections. They're all small things but the combination of all of these is what made Banjo Kazooie so great, the smaller background bits. Tooie took this away, although it's still a great game.

>> No.419761

>>419743
Tooie was less rich, less well put together and more tedious. How on earth is is better? Cloud cukkoo land in particular just seemed like a dump of unused artifacts and played like utter shit.

>> No.419771

>>419743
I can respect Tooie, but I thought the interconnected worlds were half assed and generally brought the game down. There's a ridiculous number of jiggies you can't even touch until later, and instead of wandering between worlds freely you're always blocked by gates.

Tooie felt like a step in the wrong direction, like DK64. I mean, the DK64 barrel was just the split-up pads taken to extremes, wasn't it?

Egg aim was the shit, though.

>> No.419794

>>416717
Didn't care for it. Found it to be a boring collectathon honestly.

>> No.420078

Greatest Platformer Of All Time.

>> No.420092

Good game, but I didn't care for it.

>> No.420608

Am I the only one that actually liked tooie better? It felt so much bigger and unique.

>> No.420637

>>416717

Excellent game. Not much to say that hasn't already beem said.

>> No.420661

All things said and done Kazooie was probably the graphically best game of that generation. Sure Conker and Tooie had more advanced graphics, but Kazooie had the perfect balance between visuals and a rock-solid framerate.

>> No.420681

Great game but not as good as SM64

>> No.420774

>>420681
Really?
I may like SM64, but I think EVERY level except for Tick Tock Clock, Rainbow Ride, Tiny Huge Island and Wet Dry World are shit. Especially the Secret star levels and Bowser in the Dark World/Bowser in the Lava Sea/Bowser in the Sky.

Bob-Omb Battlefield is shit, Whomp's Fortress is shit, Jolly Roger Bay is shit, Cool Cool Mountain is shit, Big Boo's Haunt is shit, Hazy Maze Cave is shit, Lethal Lava Land is shit, Shifting Sand Land is shit, Dire Dire Docks is shit, Snowman's Land is shit and Tall Tall Mountain is shit.

Also, Wing Mario's flying is shitty. In order to go higher, you must hold up to go down and then hold Down.

This is just my opinion.

>> No.420786

I don't like the music or the sound effects. Other than that it's a pretty respectable 3D platformer.

>> No.420805

>>420774
>All those levels
>shit
just your opinion indeed.

>> No.420825

>>420786
>Not liking Grant Kirkhope's music

>> No.420830

Love this game, got nostalgia goggles on hard for this one. But It is a very well designed and well paced game.

Little easy for me now, so I kinda just run through it when I play, even doing a 100% run.

There are a few frighteningly hard difficulty spikes though, like Rusty Bucket Bay. You don't know the meaning of fear until you get to the engine room on a 100% note run.

Tooie is good too I suppose, though I do feel like it was a little over-ambitious and ended up being a bit disjointed.

>> No.420845

>>420825
Sorry, but Banjo Kazooie sounds like someone yelling stereotypical retard hurfs over aggravatingly cartoony redneck yokel music. It's horrifying. Why would a game that's otherwise good do that?

>> No.420861

>>420845
>redneck yokel music

we got ourselves a city slicker here boys.

>> No.420869

>>420774
Do you have an actual reason for saying all of those are shit, because whatever reasons you can up with can probably be applied to every Banjo levels. Mario doesn't fly, he glides, which was intentionally designed that way for gameplay reasons. Once you unlock flying in Banjo, you can pretty much skip most of the ground-based obstacles provided you have enough feathers.

Myself, I think that Banjo Kazooie is superior in most objective categories, I just personally prefer the overall gameplay, design choices and atmosphere of Mario 64. Banjo was still an awesome game, I just prefer Mario 64.

>> No.420878

What I liked about Banjo Kazzoie that Tooie did'nt have was the feeling of being able to collect everything in one swoop, it was more satisfying.

For example, in Kazooie you could 100% a world and feel good about it and move on (Only exeption I can think of is getting the speed boots.)

Tooie was kinda all over the place about that, came across as a mess.

That being said, it did have some fantastic levels.
Jolly Roger's Lagoon was a well above average water level. I Love how it opened up when you got into the water.
Witchyworld was fun too.

>> No.422060

>>420861
Actual bluegrass is great music, Banjo's soundtrack is not.

>> No.422053

>>420869
>Once you unlock flying in Banjo, you can pretty much skip most of the ground-based obstacles provided you have enough feathers.
And, you know, a red feather pad.

>> No.422063
File: 164 KB, 898x468, 1421.png [View same] [iqdb] [saucenao] [google]
422063

Dear god what a shithole /v/ is. This went on 130 replies before the janitor killed it.

>> No.422082

It was the first 3D platformer I played and I was terrible at it. I was too used to the game styles of Super Mario World/All Stars and Sonic and I had no idea where I was going and what I was doing.

And I thought I always had to save it before I turned it off.

>> No.422086

>>422082
But it was a great game, and now that I'm more used to 3D platformers I have a hell of a lot of fun with it.

>> No.422113

>>416717

Recently bought an N64 just to re-play this game on actual hardware.

For years I'd been obsessed with playing Tooie, due to it being a very rare cartridge in my country and playing badly on emulators. I finally played it when they released the HD version, and while I enjoyed it, I realized Tooie sort of falls victim to it's own size.

The experience just doesn't hold up as well as in Kazooie. A good example of more != better.

>> No.425550

>>419734
Only the finest served by the White Witch.

>> No.425625

>>420078
Agreed.

>>416848
Playing this game after all of those others, it really is better. Everything about it feels solid and meaningful and fully exploring the game is interesting in ways no other platformer has matched. Click-clock Wood is the best level I've played in just about anything.

>> No.427549
File: 241 KB, 629x480, Rusty_Bucket_Bay.png [View same] [iqdb] [saucenao] [google]
427549

Rusty Bucket Bay. Dear god.

I have never loved and hated something so much.
Such a cool level with awesome music and scenery, but so obnoxiously difficult.

>> No.427592

>>416787
There's these crazy things called emulators on the internet now, give them a Google.

>> No.427628

Banjo Kazzoie and Banjo Tooie are the Godfather series of platformers to me.

You can't have one without the other and I won't ever debate which one is better.

Favorite worlds though?

Mad Monster Mansion and Witchyworld have to be my favorite from them respectively.

>> No.427660

>>427549
I got to 98 notes and the last two were in that rotating tightrope shit inside the hull. I fell. I lost my shit.

>> No.427672

>>427660
>not getting the ones in the engine room first.
Full pleb.

>> No.427674
File: 54 KB, 640x480, BanjoKazooieAdmitItYouLostOnPurpose.jpg [View same] [iqdb] [saucenao] [google]
427674

Pretty fap

>> No.428054

I always loved this game as a kid, but having recently gotten into speedrunning put this game in a whole new light for me. It's so...tight, as a game. Most speedruns involve major glitches or skips all through the game but Kazooie only has two of any large consequence.

Tooie by comparison is loaded with skips and glitches, though that doesn't make it bad by any means. Just more hastily made.

>> No.428070 [SPOILER] 
File: 84 KB, 705x574, grabbedbytheghoulies.jpg [View same] [iqdb] [saucenao] [google]
428070

You will never get to play the secret level Stop n' Swap was intended to unlock in Banjo Tooie. You will forever be stuck at 90 Jiggies.

>> No.428105

>>416717
Played it for the first time yesterday.

After 3 hours I concluded that it's pretty shitty.

>> No.428128

>>427674
i came hard so many times

>> No.428139

>>428070
Is it not in the files somewhere? If it were, somebody could theoretically make it available to play, right?

Right?

>> No.428149

>>428070
you can on XBLA

>> No.428165
File: 16 KB, 691x597, 1361209098797.png [View same] [iqdb] [saucenao] [google]
428165

>>427674

>> No.428195

>>428139
The level was scrapped very early in development. BT was already in development when BK shipped. Once Rare found out about the N64 Hardware revisions that threw a wrench in the SnS plans, the level had to be scrapped in lieu of some other rewards.

There is nothing in the game files about a secret level, this is most likely because the secret level would have been the last one to be added, and Rare didnt get the chance to start work on it. Some people like to believe that Cloud Cuckooland is what the secret level would have been, due to it being completely fucking off the wall and in the sky above Isle o' Hags, but there is no evidence whatsoever to support that theory.

Lost in time, like tears in rain.

>>428149
You can unlock some trivial shit that wasnt in the N64 version, but the cut level wasnt added. There was no one from the original BK or BT team to create a new one, and plans for the level were scrapped early in BTs development. Chances are it was never planned out or put on paper.

>> No.428357

>>428054
Could you name these glitches in both games? I'm with you on the speedrunning front it's the only game I do it on. I just wasn't aware any big glitches existed at all.

>> No.428367

>>428195
>>428070
As far as I'm aware there was never an extra level planned. That picture from Ghoulies was just a tease for all the people going nuts over SNS years after it was long forgotten about by the team.

You're right for the reasons it was scrapped for the most part, but the prizes in the XBLA BT and original BT are exactly what they were planned to be before the system failed. There wouldn't have been any whole level because forcing you to buy two games is just a scam.

The prizes were trivial and fun, a stupid move for kazooie slamming her into the floor, homing eggs, jinjo in multiplayer, and dragon kazooie.
When the N64 hardware revision stopped it being possible they just took out the original Stop and Swap plan for it and gave you the prizes in game.

Literally it's nothing bigger than that.

>> No.428649
File: 162 KB, 1302x345, grunty7.jpg [View same] [iqdb] [saucenao] [google]
428649

>>416717

>> No.428662
File: 11 KB, 304x226, BR_P_UGGER.jpg [View same] [iqdb] [saucenao] [google]
428662

you know what really bothers me about banjo tooie hd?
no bottles revenge co-op. it was obviously some huge secret meant to be seen.

>> No.428729

Great when it came out, but in hindsight, Mario 64 allowed a great deal more freedom and variety. A lot of BK is also pretty damn gimmicky - that's not necessariyl a bad thing, but here, it leaves a bit of a foul taste.

It's fun, but I'd rank Mario 64 and Rayman 2 higher.

>> No.428768
File: 9 KB, 178x320, Gruntilda 2.jpg [View same] [iqdb] [saucenao] [google]
428768

>>427674

>> No.428794

>>428768
>nipples poking through
The telltale sign of trying too hard. Ero needs subtlety, or it sucks.

>> No.428804

>>428794

But that happens in real life if the fabric is light enough and is a telltale sign of the girl wanting it hard and rough.

>> No.428812

>>428804
The real life counterpart is equally unsexy, I assure you.

>> No.428813 [SPOILER]  [DELETED] 
File: 77 KB, 923x1017, Gruntilda 5.jpg [View same] [iqdb] [saucenao] [google]
428813

>>428794

>> No.428827

>>428813
Yeah I like that better.

>> No.428854

>>420830
>always afraid of underwater levels as a kid
>that fucking eel in Jolly Roger
>seeing that Mario drowning death animation
>get to Banjo Kazooie
>underwater level with a FUCK HUGE mechanical shark, dirty as shit setting
>underwater level with heavily polluted water
>getting the jigsaw piece with the rotating blades
Goddamn, those levels were terrifying

>> No.428868 [DELETED] 
File: 776 KB, 800x600, water level.png [View same] [iqdb] [saucenao] [google]
428868

>>428854
Ahahahaha.

Eat a dick, kid.

>> No.428907

>>416717
Haven't read the rest of the thread, but I remember seeing the ad on TV for Banjo Kazooie when it first came out, and it blew my mind to see Kazooie walking through the water and to have the water ripple (seeminly) realistic behind them both. It was so amazing, then I saw Kazooie flying Banjo around in that 2nd or 3rd would (the one with the cave passwords) and it blew my mind. A kid I was sorta friends with who lived up the road told me he had the game, so I spent about 6 days straight just watching him play.

It was an amazing game, and although I haven't yet played Banjo Tooie, I'm glad kinda, because I know I have a massive treat waiting for me.

>> No.428952

>>428812
I've got some news for you..

>> No.428962

>>428952
I'm bi.

I've fucked both XX and XY.

>> No.429047

>>428962
>That has no correlation with what's regarded as attractive or not. I agree that picture's pretty awful, but I think that about most drawn porn. But your opinion still doesn't count for what's generally considered attractive and not.

Also this has nothing to do with anything and no one cares.

>> No.429071
File: 270 KB, 465x463, Untitled2.png [View same] [iqdb] [saucenao] [google]
429071

>>429047

>> No.429105

Nice thread.

>> No.429156

>>416787
buy it on XBLA

>> No.429179

>>429156

no. if you can't play it with an n64 controller, don't play it at all

>> No.429231

>>416717
I really like Banjo these days. I grew up on DK64 though, never having played Banjo until later in life.

I used to feel sorry for kids that got Banjo and not DK. I thought DK was the greatest game ever made.

Over the years I have become mature enough to admit it is better than DK in just about every way. I am ready to say that now.

>> No.430007

>>428357
In Kazooie the first is a clip through the Sphinx in Gobi's Valley. There's a part near the back-right leg where if you Beak Barge (Z + B) into it at a perfect angle, you'll just slide through. From there you can just touch the door from the inside and load the Sphinx without having to open it properly.

The second is in the Engine Room of RBB. There's a window near the back showing a room with the switch to slow down the fans. If the run against the left edge of the window and the wall at a perfect angle, you'll literally just clip straight through it. It's actually a rather boring trick, but man it saves a load of time (given how miserable the Engine Room is.)

All the other tricks in the game tend to just be minor clips to pick up jiggies or cutscene optimizing.

As for Tooie, not very many people run it, so I don't know too much. However, consider this: you can launch a Clockwork Egg through almost every door in the game while they're closed. For whatever reason there are slight holes in the doors' hit detective on the sides, and that opens up a myriad of exploits and sequence breaks.

>> No.430020

>>429179
Why exactly?

>> No.430026

>>430007
hit detection*

>> No.431467

>>428962
o

I like both too and I love girl's nipples a lot. Why hate on hard nipples? :(

Although yes in art form it's shit.

>> No.432113

Best music of the n64. I never played tooie enough but damn this game was glorious.

>> No.432175

>>427674
The sequel should have picked up after this.

>> No.432198

>>432113

It was one of Kirkhope's better works, sure. But best on the N64? You're having a laugh.

>> No.432212

Better than Banjo Tooie.

>> No.432278

>>419580

Spyro's good because it's really atmospheric and the soundtrack is fantastic. The gameplay is okay, but it definitely adds to the dream-like feel of the game.

>> No.432316

>>432212

Agreed

>> No.435162

>>427549
FUCK THAT LEVEL! I would have 100% Banjo-Kazooie except for that fuckin jiggy behind the propellers.

Fuck that time-limit and balancing and DOUBLE BREATH LOSING WATER.

Fuck.

>> No.437754

>>435162
>>427549
No Jiggy is as difficult as Canary Mary in Banjo Tooie. I've not once 100%ed that game, fuck that bitch.

>> No.438894

>tfw I never had a chance to play this game a child

A-a-at least I still had Mario 64... ;_;