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/vr/ - Retro Games


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File: 412 KB, 1015x571, shadows-of-the-empire.jpg [View same] [iqdb] [saucenao] [google]
4286751 No.4286751 [Reply] [Original]

This game is kind of spooky.

>> No.4286852

>>4286751
I totally agree with you.
This was my first N64 game and it was based af but there were corners of certain levels that just felt off. Also there's no hiding from the bosses.

>> No.4286883

>>4286751

this game, the dark forces series, and the tie fighter/x-wing games are the holy trinity of classic pre-prequel star wars games. they are pure star wars kino

>> No.4286923

>>4286751
I agree, that shitty graphic really gave me nightmares

Gosh why the N64 suck so much?

>> No.4286928

>>4286751
unintentional lonely games are often spookier than intentionally lonely ones

>> No.4286932

>>4286923

>> No.4286946
File: 56 KB, 645x773, 1506442705052.jpg [View same] [iqdb] [saucenao] [google]
4286946

>>4286923

>> No.4286951

>>4286751

its ftom an era that wasnt obsessed with jedi and lightsabers . an era when those things were only part of the flavor of the universe. a better era

fuck (((jew jew abraham))) and (((lucas)))

>> No.4286965
File: 448 KB, 1300x1180, 654364536456.jpg [View same] [iqdb] [saucenao] [google]
4286965

>BLRGHHHBLBLBLRB

>> No.4286979

Shadows of the Empire doesn't have sequenced music. It has low sample rate audio slowed down and pitch corrected. The technological jump between SotE and Rogue Squadron was incredible. Factor 5 were gods.

>> No.4286983

The villain dude in the box art never shows up in-game.

>> No.4286985
File: 24 KB, 512x512, thinking emoji low quality.png [View same] [iqdb] [saucenao] [google]
4286985

>>4286965
how he even hold dat gun

>> No.4287071

>>4286983
xizor? thats because of the book events id have to say
basically this is just "and this is what Dash was up to when Leah and Luke and Vader were up to their bullshit"

>> No.4287079

>>4286979
Factor 5 went on to do some incredible shit with the N64 before making the stinker known as Lair/Rogue Squadron with dragons.

>> No.4287094

>>4287079
man, if we went back, erased Lair, or their deal with PS3 at all, especially when it was so early when the system was doing poorest, we might still have amazing Factor 5 wizardry

>> No.4287098

The sewer level, mainly those things in the water, scared me as a kid.

>> No.4287101

>>4287094
Doubt it. Factor 5 went to shit around the time a shift in the people in charge happened. They were too eager to cram motion controls in the mix and if they didn't get on the Sixaxis train then they would have ended up on the Wii which would have been even worse.

>> No.4287105

>>4286923
This. N64 wad a creepy console. No draw distance and low quality audio, every game had fog too. Silent hill would have been perfect on n64

>> No.4287186

>>4286751
>This game is kind of spooky.
This is kinda common thing amongst big chunk of n64 games. Like some kind of eerie late 80/early 90s music clip with early 3d graphics.

>> No.4287197

>>4287101
A failure on the Wii would have been much less costly than their failure on the PS3, and I doubt it would've been worse since the Six-Axis was all-around shittier than the Wii's motion controls + the Wii's architecture was similar enough to the Gamecube's which they had plenty of experience working well with.

I'm not saying a motion controlled Factor 5 game would have been great, but them making something on the Wii would've still been interesting, more likely better, and definitely much safer than what they did with Lair.

>> No.4287210
File: 979 KB, 2048x1536, 0927170526.jpg [View same] [iqdb] [saucenao] [google]
4287210

>>4286985

I would say ask the toy companies, but in reality he has it in every fucking shot in every FUCKING image ever.

>> No.4287215

>>4287197
>Six-Axis
One of the worst idea ever, only Folklore was good using this controller.

>> No.4287228

>>4287215
It was pretty much just there so they could have an excuse for lacking rumble which they had to leave out thanks to a lawsuit, funny shit.

>> No.4287239

>>4287105
>every game had fog too
That's not really true. The PS1's draw distance and fog problems were way worse than the N64. It's just that ambitious games with a draw distance longer than a few meters were kinda rare on the PS1.

>> No.4287242

>>4286751
Now that i think about, it kinda is. And as other anons have remarked itt, this seems like a generic n64 thing. It is probably not a coincidence that the 2 n64 zeldas are the darkest and most atmospheric in the entire series

>> No.4287243

>>4287101
There's an unpublished but basically finished wii rogue squadron anthology with polished up parts that sucked (on foot missions for example). Housing market crash in the US basically killed the studio though. They couldn't get a publisher to get it shipped then. Factor 5 did some crazy-ass stuff that nobody thought was possible like a Netflix client for the PS2 and a bunch of middleware that showed up all over the place. Last I heard the core team were making phone games under a different name.

>> No.4287245
File: 58 KB, 480x750, 100029-IG88-480x750.png [View same] [iqdb] [saucenao] [google]
4287245

>>4287210
How does he even pull the trigger with his claw-hands?

>> No.4287261

>>4287243
>They couldn't get a publisher to get it shipped then.
Rumour has it Lucasarts chose that moment to be spiteful. They had a slight history of this. They also canned Battlefront III and while Free Radical deserve some blame, Lucasarts were basically dicks. Indiana Jones and the Infernal Machine was a pet project for Factor 5, but Lucasarts demanded resources be reallocated to Battle for Naboo, leaving one developer to finish the N64 port. Basically one person doing coding, animation, debugging, etc. The end result is remarkable, but riddled with glitches.

>> No.4287298
File: 121 KB, 350x320, CliffWampa.png [View same] [iqdb] [saucenao] [google]
4287298

Wampa Stompa

>> No.4287435

>>4286751
This game is kind of shitty, actually.

>> No.4287448

Loved it on my N64, I got the steam version a long while ago for dirt cheap, is the PC version any good?

>> No.4287484

The game looked awesome at the time and it was the first time most of us got to experience Star Wars in 3D, it was also an early N64 title;

Sure Rogue Squadron did space battles better but it came much later, there were no better third person platform/shooters out at the time, and this one combined all of that with stuff like speeder bikes in one package, other games have done it better but much later

>> No.4287881

>>4286923

here we go

>> No.4287883

>>4287245

bluetooth

>> No.4287890

>>4287883
Well you could have just said "the force" as it's the general plot device in the SW universe whenever shit don't add up, but I bet some shitty (now) non-canon expanded universe novel explains how robots are not eligible.

But yeah, sure, Bluetooth. I bet somebody already built something like this down here on earth, so why not.

>> No.4287898 [SPOILER] 
File: 798 KB, 600x505, 1506542691293.gif [View same] [iqdb] [saucenao] [google]
4287898

>>4287890

robots can't have midichlorians

>> No.4287930

>>4287898
You obviously have never heard of Skippy, the jedi droid.

>> No.4288051

>>4286883
I'd throw rogue squadron on that list

>> No.4288207

>Those bloodcurdling dianoga sounds

>> No.4288215

>>4286985
He IS the gun.

>> No.4288416

>>4286983
In the scheme of things Xizor is a tremendous faggot who thought he was hard until he pissed off Vader; Xizor was only really a target of Luke and company because he was holding Leia captive. Rendar never really faced Xizor directly because he was too busy trying to put his lizard dick in Leia to do anything else.

SotE is best when it's about Darth Vader's Worst Performance Review Ever and the then-official origin of Luke's green lightsaber, and some fairly rad descriptions of Force power use. The game's version of Rendar's story (and Rendar himself) is much better than he was in the books. His ship was also described as something much closer to Amidala's yacht; mad sleek and with a mirror finish, to the point where the damn thing would nearly cloak when out in deep space.

>> No.4289760

>>4286751
The battle with IG-88 spooked me when I was younger. I finally got past the train part after 2 hours and when I got to him, scared the piss out of me and immediately shut the game off.

>>4286883
This is so true.

>> No.4290941
File: 122 KB, 960x747, 1495238360202.jpg [View same] [iqdb] [saucenao] [google]
4290941

>>4286751
>>4286883

I bought most of the collection on gog during the star wars 40th anniversary sale. Should have bought the whole collection, but some of the games i wasn't sure i would ever play.. now that episode 8 is coming out, my star wars itch is returning and im kicking my self.. their will probably be another big SW sale for the movie though, and with the holidays coming.

so to my question, how do these games play on the pc compared to the n64?