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/vr/ - Retro Games


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File: 37 KB, 260x149, Sega-Saturn-JP-Mk1-Console-Set.png [View same] [iqdb] [saucenao] [google]
4273846 No.4273846 [Reply] [Original]

>PSX was better at 3D
>Neo Geo was better at 2D

Wow, good job SEGA

>> No.4273849

inb4 bitching about
>PSX

>> No.4273892

i know you op, you're a saturn lover and make these threads everyday to get more posts. keep up the good fight my dude

>> No.4273894

DUDE 5TH GEN LMAO

>> No.4273904

>>4273849
can't wait for the autist to repost his jpegs

>> No.4273906
File: 2.53 MB, 1784x6512, psx20.jpg [View same] [iqdb] [saucenao] [google]
4273906

>>4273849
>>4273904
let's just get this out of the way

>> No.4273920

>>4273906
W-who made this??
Someone with tons of free time?

>> No.4273936

>>4273846
I hate the word PSX.
Get X out of my beloved PlayStation name.

>> No.4273938

PSX was fake 3D though.

>> No.4273956

>>4273920
Someone who is awful at making images.

>> No.4273987

>>4273846
>PSX was better at 3D
>Neo Geo was better at 2D
And N64 was better at both.

>> No.4273993

>>4273987
This is the most incorrect statement I have read all week.

>> No.4273995

>>4273987
>And N64 was better at both.
>N64 better at 2D than NG
KEK

>> No.4273996

>>4273993
>This is the most incorrect statement I have read all week.
Well, let's see... the N64 was the only console capable of rendering actual 3D environments and models, had the best 3D graphics, and nothing on any other system looks as good as as the likes of Yoshi's Story. Maybe you're just retarded?

>> No.4274005
File: 124 KB, 609x607, topkekbra.jpg [View same] [iqdb] [saucenao] [google]
4274005

>>4273995
>32bit system being better at anything than a 64bit system

>> No.4274009

>>4273987
>And N64 was better at both.

N64 didn't have enough cart space to be better in 2d. You need lots and lots of space for the animations.

>> No.4274016

>>4274009
>N64 didn't have enough cart space to be better in 2d. You need lots and lots of space for the animations.
No you don't. You need lots of space for music, 2D sprites take up a pathetically small amount of space.

>> No.4274021

>>4273996
>and nothing on any other system looks as good as as the likes of Yoshi's Story

Yoshi's story is a piece of shit riddled with ugly as hell CGI graphics everywhere. It also doesn't do anything that the PSX couldn't do, other than bilinear filtering. Hell, other than the transparencies, the Saturn could probably handle that game.

>> No.4274031
File: 220 KB, 630x1200, ja.jpg [View same] [iqdb] [saucenao] [google]
4274031

>>4273996
>and nothing on any other system looks as good as as the likes of Yoshi's Story
Even Top Hunter literally destroy YS

>> No.4274036
File: 24 KB, 320x224, th.png [View same] [iqdb] [saucenao] [google]
4274036

>>4274031
Fuck, wrong picture

>> No.4274037
File: 115 KB, 640x480, yoshis-story_aug10-17_05_08.jpg [View same] [iqdb] [saucenao] [google]
4274037

>>4274021
>Yoshi's story is a piece of shit riddled with ugly as hell CGI graphics everywhere
Sorry for your shit taste in aesthetics. It's a beautiful game with some of the best graphics of the gen that still look good today, meanwhile almost everything on the PS1 library looks like hot trash. PS1 couldn't handle the number of sprites on-screen that Yoshi's Story has, nor the filtering, nor the color depth, and sure as hell not at 60fps with such fluid animations. Maybe if you broke up the levels into 1/3 the size and separated them by loading screens and reduced the sprite count by half, lmao. And even then it would look like an unfiltered mess like all PS1 games do. Saturn could handle the sprite count, framerate and then literally nothing else. There's a reason these consoles didn't produce games with these graphics: because they couldn't.

>> No.4274040

>>4274036
Are you literally retarded? How could you even try to argue that this looks better? It looks like a SNES game dude. You're fucking delusional.

>> No.4274042
File: 1.74 MB, 300x290, whateverfag.gif [View same] [iqdb] [saucenao] [google]
4274042

>>4274031
>has a Channing Tatum movie poster saved on his desktop

>> No.4274048
File: 23 KB, 320x240, yoshi's_story.jpg [View same] [iqdb] [saucenao] [google]
4274048

>>4274036
>GBA-tier shit versus Yoshi's Story
Oh sweet neo geo child.

>> No.4274065

>>4274042
I-it's for Mila-

>> No.4274067

>>4274005
>Jag is stronger than PS1 & Saturn

>> No.4274070
File: 35 KB, 700x438, teedus.jpg [View same] [iqdb] [saucenao] [google]
4274070

>>4274067
Too bad Jaguar wasn't actually a 64bit system.

>> No.4274076

>>4274037
>Sorry for your shit taste in aesthetics
hand drawn 2d animation >>> CGI crap.

>PS1 couldn't handle the number of sprites on-screen that Yoshi's Story has,
Yes it could.

>nor the filtering,
That's the only valid argument.

>nor the color depth,
Unless Yoshi's Story runs in 24bit truecolor (which it probably does not, given the memory constrains), then it runs in the same colour depth that the PSX does.

>and sure as hell not at 60fps with such fluid animations.
Most of the "smooth" animations in Yoshi's Story are just tweened vertex animations. PSX could do that no problem.
About the only tricky thing would be the water rippling, but even that's not impossible since the system can texture from framebuffer.

>Saturn could handle the sprite count, framerate and then literally nothing else
If anything, Saturn would do worse with sprite count and frame rate than the PSX.

>There's a reason these consoles didn't produce games with these graphics: because they couldn't.
No, it's because they didn't sell as good as 3d graphics. But they did get their share of quality 2d games. SOTN, Gradius Gaiden, even Skullmonkeys shits all over Yoshis Story.

>> No.4274096

>>4274076
>hand drawn 2d animation >>> CGI crap.
Beautiful pre-rendering >>>>>> Generic 2D SNES art style
>Yes it could.
No, it could not, it literally could not. The PS1 is notorious for low sprite count. No matter how many times you autistically repeat this to yourself, it won't make it true. Stop.
>then it runs in the same colour depth that the PSX does.
Too bad color depth on PS1 is bottlenecked. Also, PS1 caps at around 150k colors on-screen, N64 at over 2mil. Pathetic.
>Most of the "smooth" animations in Yoshi's Story are just tweened vertex animations. PSX could do that no problem.
Yeah, no, this is just flat out wrong.
>If anything, Saturn would do worse with sprite count and frame rate than the PSX.
>implying PS1 could handle more sprites than Saturn
Lmao oh boy.
>But they did get their share of quality 2d games. SOTN, Gradius Gaiden, even Skullmonkeys shits all over Yoshis Story.
LOL, dude, fucking SOTN and Gradius? How fucking delusional do you have to be to argue that something which could have reasonably run on SNES is better looking than Yoshi's Story? You are, literally, retarded.

Also, stop saying "PSX" you fucking queer.

>> No.4274102

What the fuck happened to this board.

>> No.4274103
File: 212 KB, 855x1196, ps1-shit-rat-vs-n64-elder-god-53359649.png [View same] [iqdb] [saucenao] [google]
4274103

>>4274076
R E M I N D E R

>> No.4274109

>>4274096
>knows absolutely fuck all about how hardware works
>gets triggered by usage of period-correct abbreviations
Either a respectable troll or a mind-boggling retard. More likely the latter.

>> No.4274110

>>4274102
Nothing happened. It's literally exactly like it's always been. Stop with this "muh old board" faggotry, it's sad.

>> No.4274112

>>4274096
>N64 at over 2mil. Pathetic.

Actually it caps at 71680 colours on screen since it runs in 320x224...

>> No.4274115

>>4274102
Summer just won't fucking end.

>> No.4274116
File: 510 KB, 621x672, unseaed-40506-ramsay.png [View same] [iqdb] [saucenao] [google]
4274116

>>4274109
>doesn't know anything about how the hardware works
>uses a gay abbreviation and phrases like "period-correct"
>calling anyone else retarded

>> No.4274119

>>4274112
>Actually it caps at 71680 colours on screen since it runs in 320x224...
Max res is 640x480 you fucking retard.

>> No.4274121

>>4274116
>doesn't know what an abbreviation is
I can't decide whether you're an ESL faggot or a product of modern American education, though I suppose these days it's more likely than not both.

>> No.4274127

>>4274110
>always
It's exactly like it was a month ago when you guys first arrived.

>> No.4274130

>>4274121
>doesn't know what an abbreviation is
Uh yeah, I do, and I also know your abbreviation is gay. Ironically, PSX isn't even a technically-correct abbreviation because X was never in the name. PS1 actually makes sense because PS is just a shortened version of "PlayStation" and "1" implies it was the first. Only hipster faggots say PSX -- but hey, look who I'm talking to.

>> No.4274134
File: 49 KB, 1366x793, the-mind-of-the-sony-pony-5975957033.png [View same] [iqdb] [saucenao] [google]
4274134

>>4274121
>I don't like that you called my abbreviation gay
>therefore you don't know what an abbreviation is
Reminder that pic related represents the average Sony fan's level of intelligence.

>> No.4274136

>>4274127
>It's exactly like it was a month ago when you guys first arrived.
Who are "you guys"? An organized 4chan yakuza hell-bent on the destruction of the board by forcing tired 5th gen memes? Did you make a conscious decision to think something this retarded or does it come naturally?

>> No.4274138

>>4274130
>Ironically, PSX isn't even a technically-correct abbreviation because X was never in the name

The firmware of the system calls itself PS-X.

Sony called it PSX early on.

Tons of gaming mags called it PSX.

Tons of gaming sites called it PSX.

>Only hipster faggots say PSX

No, the only people using it are the ones who called it like that back in the 90s too. Meanwhile, hipsters argue that PSX naming makes no sense.

>> No.4274147
File: 10 KB, 300x225, psx-5000-02_small1.jpg [View same] [iqdb] [saucenao] [google]
4274147

>>4274138
>The firmware of the system calls itself PS-X.
LOL guys the firmware says "PS-X", pack it up.
>Sony called it PSX early on.
I also hate when people don't refer to the GameCube by its proper name, the "Dolphin".
>Tons of gaming mags called it PSX.
>Tons of gaming sites called it PSX.
Yeah, everyone in the media except the people who actually made the fuck console.
>No, the only people using it are the ones who called it like that back in the 90s too. Meanwhile, hipsters argue that PSX naming makes no sense
Hmmm... no, it's still faggot hipsters that use the term "PSX".

I like how you continue to backpedal after claiming I "don't know what an abbreviation is", ironic given that you keep making excuses for why a technically-incorrect abbreviation is supposedly correct. Also, your entire argument is blatantly retarded from the get-go because there IS a PSX and it isn't the PS1.

>> No.4274148

>>4274067
Do the math

>> No.4274151

>>4274096
>Beautiful pre-rendering
No such thing, except maybe Dead or Alive, but Yoshi's Story doesn't have tits, so that doesn't apply.

>No, it could not, it literally could not.
Yoshi's Story doesn't push the sprite count anywhere in the game. Certainly not anymore than what the PSX can handle.

>Too bad color depth on PS1 is bottlenecked
It can do 24bit in software only, and 16bit in hardware.
N64 can do either in hardware, but in practice 24bit was used in maybe two games total because it used more memory.

>Yeah, no, this is just flat out wrong.
Gradius Gaiden stage 5 literally does exactly that.
https://www.youtube.com/watch?v=Li43GlMOXws

>How fucking delusional do you have to be to argue that something which could have reasonably run on SNES
SNES would need a SFX2 chip and a 200 Megabit card to run SOTN or Gradius Gaiden in a way that resembles the original.

>>4274119
>Max res is 640x480 you fucking retard.
And max res on the PSX is 768 x 480. Which is pointless to bring up because Yoshi's Story doesn't run in hi-res.

>> No.4274157

I hate everyone in this thread and hope they get pancreatic cancer

>> No.4274161

>>4273938
Not that guy, but without clever VRAM hacks, the maximum range a game window (technical term) can reach on PS1 is 640x512.

>> No.4274163

>>4274161
Meant for >>4274151

That other faggot spouting the usual fake 3d gospel is in a league of his own.

>> No.4274168
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
4274168

>>4274151
>No such thing
You could have just said "I have shit tastes".
>Yoshi's Story doesn't push the sprite count anywhere in the game. Certainly not anymore than what the PSX can handle.
Sounds like you haven't actually played the game.
>N64 can do either in hardware, but in practice 24bit was used in maybe two games total because it used more memory.
So as we've already established, N64 still has superior capabilities in this regard.
>Gradius Gaiden stage 5 literally does exactly that.
I meant you were incorrect about saying Yoshi's Story's animations were just "tweened vertex animations".
>SNES would need a SFX2 chip and a 200 Megabit card to run SOTN or Gradius Gaiden in a way that resembles the original.
That's exactly the point. With the right hardware/software the SNES could pretty much run either of those games, so comparing them to a game like Yoshi's Story which blows anything on either console out of the water is total retardation.

>> No.4274170

>>4274163
>That other faggot spouting the usual fake 3d gospel is in a league of his own.
What is "fake 3D gospel" exactly?

>> No.4274172

>>4274151
>And max res on the PSX is 768 x 480

eh scratch that, I thought it could do 384 with twice density. Max res is indeed limited to 640x480. Not that anything used that since it ate 90% of VRAM.

>>4274161
>640x512.

Isn't that PAL only?

>> No.4274201

>>4274168
>You could have just said "I have shit tastes".
I'm not the one liking 90s CGI.

>Sounds like you haven't actually played the game.
Can you point out where it runs such a high sprite count that the PSX can't handle it? Because the screenshot you posted doesn't have more sprites than what a Megadrive could handle (going by sprite count and size alone, and not colour depth).

>N64 still has superior capabilities in this regard.
Irrelevant because the game doesn't run in 24bit colour.

>you were incorrect about saying Yoshi's Story's animations were just "tweened vertex animations".
The more impressive ones I remember were all that. Like the giant yoshi dragon you ride Strider style - it has something like 8 segments that get stretched as it curves. Or they are multi-jointed sprites moving independently, Vectorman style. Or the sprite itself being rotated, deformed, etc. All of these are pretty vanilla things in PSX and Saturn games.

>With the right hardware/software the SNES could pretty much run either of those games
Which is a ridiculous argument because then you could hook up hardware to the SNES which is as strong as the N64. It would be the "right hardware"...

>> No.4274206

>>4274172
>Not that anything used that since it ate 90% of VRAM.

Nah, it used 58%, still plenty of space for textures, you have to realize a screen 640px wide can't be double buffered.

>Isn't that PAL only?
Seeing that extra space is a PAL only feature, yes, but you could still address those many pixels in 60hz for whatever reason you needed.

>> No.4274214

>>4274201
>I'm not the one liking 90s CGI.
You're right, which is why you have shit taste. I don't know what world you're living in that you can't appreciate the artistic style of a game like YS but you're on a retro gaming board throwing support behind some truly fugly SNES-tier games so you really don't get to say anyone else has bad taste, sorry bud.
>Can you point out where it runs such a high sprite count that the PSX can't handle it? Because the screenshot you posted doesn't have more sprites than what a Megadrive could handle (going by sprite count and size alone, and not colour depth).
Retarded argument. You can't go by "sprite size and count alone", by that logic you could have 100,000 "sprites" made up of 2 pixels and say "lol bro ps1 gotz more sprites". The quality of the sprites matters. I'm just telling you, PS1 couldn't handle those many sprites in that high of quality. Do the research if you don't believe me.
>Irrelevant because the game doesn't run in 24bit colour.
Since when are we only talking about Yoshi's Story? Here I thought we were having a debate about either console's graphical prowess. Either way you slice it, N64 is still more powerful, and Yoshi still looks better than anything you've provided so far.
>Which is a ridiculous argument because then you could hook up hardware to the SNES which is as strong as the N64. It would be the "right hardware"...
Holy shit this is fucking stupid. Tell me more about this magical N64 cartridge for the SNES that doesn't exist. Mode 7 and super FX do exist. The point is that a fucking 4th gen console could run most of the games you mentioned with nothing but tech that was readily available at the time. I don't know why this is confusing for you.

>> No.4274218

>>4274102
Don't know. I came in here guided by a Pavlovian response from seeing a Sega Saturn in the OP and then, faggotry. Shouldn't have been expecting a comfy Saturn thread knowing the state of /vr/.

>> No.4274223

>>4274206
>Nah, it used 58%,

Ah right, I was off again. It was in 24bit mode where it used 90%.

>> No.4274224

>>4274214
>100,000 "sprites" made up of 2 pixels

Pack it boys, we hit terminal stupidity.

>> No.4274227

>>4274224
>Pack it boys, we hit terminal stupidity.
Yeah, it was the part where you said that sprite quality doesn't matter.

>> No.4274232

I know Im late to the "discussion" but one has to look no further than the first 5 minutes of gameplay in Tomba 2 to realize that the Playstation could handle a ton of sprites as well as 3D at the same time, with the sprites being animated and some of the polygons being stretched and animated.

This was done by a third of party game dev team who had barely come up with anything too, not some master AAA development team.

Impresses the shit out of me every time.

>> No.4274235
File: 91 KB, 480x600, 2WJcrxR.jpg [View same] [iqdb] [saucenao] [google]
4274235

>>4274201
>I'm not the one liking 90s CGI.
>implying pic related is ugly
why can't you appreciate both styles? 90s cgi looks awesome. boxart for rare games is some of the visually pleasing shit ever made.

>> No.4274241

>>4274224
He makes a good point though desu. NES could handle more sprites than N64 if you go solely by number of sprites and not by color depth and quality. Why is this stupid?

>> No.4274248

>>4274232
If you're talking sprites, I think you mean Tomba 1. And both games look like hot trash.

>> No.4274257

>>4274214
>I don't know what world you're living in that you can't appreciate the artistic style of a game like YS but you're on a retro gaming board throwing support behind some truly fugly SNES-tier games so you really don't get to say anyone else has bad taste, sorry bud.
Okay, in that case, Yoshi's Story looks like a SNES tier game too, because it looks like Donkey Kong Country 1-2-3. What, you think those game don't compare? I thought you liked ugly 90s CGI.

>by that logic you could have 100,000 "sprites" made up of 2 pixels and say "lol bro ps1 gotz more sprites"
Both systems use a framebuffer to draw sprites. Drawing 10000 2 pixel sprites puts as much pressure on them as drawing 2 100x100 ones. N64 relied mainly in being more advanced feature wise, and having more processing oomph, not having more fillrate. But drawing a shitload of sprites on screen doesn't take advantage of any of that.

>I'm just telling you, PS1 couldn't handle those many sprites in that high of quality.
Yes it could.

>Tell me more about this magical N64 cartridge for the SNES that doesn't exist.
Tell me more about this magical SOTN or Gradius Gaiden port for SNES that doesn't exist.

>Since when are we only talking about Yoshi's Story?
Since when are we moving goalposts?

>> No.4274261

>>4274248
>And both games look like hot trash.

So you agree that they look better than N64 games then.

>> No.4274263

>yoshi story apologist

>> No.4274265

>>4274227
Sprites in Megadrive games and same era consoles had to be built from 8x8 tiles, there could be a huge amount as long as they didn't go over the sprites per line limit, slowdowns were only due to CPU not handling each sprite's motion in real time, and do I need to remind you PS1 has roughly 4.5 times the amount of processing power? "2 pixel sprites" just weren't a thing and PS1 has reserved functions for 8x8 and 16x16 tiling, and can draw as much sprites as the DMA call array can hold (which is a lot, not to mention it can ironically hold bigger sprites BETTER than smaller ones so your argument is in shambles).

So yes, Yoshi's Story could get a pretty good PS1 port.

>> No.4274273

>>4274265
>PS1 has roughly 4.5 times the amount of processing power?

Over ten times, easily, due to the GTE.

>> No.4274287

>>4273846
>N64 was better at 3d
Fixed that

>> No.4274446

hahah you guys got stuck arguing with the n64 retard that been making the same shitty n64 threads no stop for the past few months. i figured youd catch on by now, but oh well, guess you guys are that hungry for bait

>> No.4274468

>>4274446
>typing out laughter
>calling anyone else retarded
You need to leave now.

>> No.4274607

>>4273846
your mom's better at sucking dick but I still fuck your sister too

>> No.4274776

I love how there are console wars here every day when these systems haven't been active in 20 years.

>> No.4274781

>>4274468
hey man its much much better than replying to obvious bait posts or typing out some gay shit like kek or lel

>> No.4274789

Neo geo had nothing aside from fighters, ss had a better shmup library.

Psx memes 3D way too early and as a result half of its early library is garbage. The best parts of the library are sequels to SNES rpgs and the non exclusive SOTN.

Saturn wins.

-the sexhaver

>> No.4274793

>>4273920
A lot of free time. Literally they could only find a handful of cases of the PS being called PSX. Pathetic they even kept making the image after their ignorant bias was disproven.

PS or PS1. PSX is for faggot autismos.

>> No.4274818

>>4273846
>better 2D than PSX
>better 3D than Neo Geo

Based Saturn.

>> No.4275108

>>4274789
Saturn only has good arcade ports and about 15 or so worthwhile exclusives. PS1 while being weaker had the best library of the 3

>> No.4275135
File: 91 KB, 625x415, op_btfo.jpg [View same] [iqdb] [saucenao] [google]
4275135

>>4274818

>> No.4275354
File: 11 KB, 306x204, Wachowski sisters.jpg [View same] [iqdb] [saucenao] [google]
4275354

>>4274031
God what a terrible movie.
And the creators are degenerate freaks.

>> No.4275378

>>4274793
t. someone who wasn't there but sure thinks they're good at googling for old pop culture stuff

>> No.4275705

>>4274257
The N64 (62.5 MPixel/s) does have a higher textured fill rate than the PS1 (33 MPixel/s). This is without mipmapping of course, but a 2D game doesn't need it for obvious reasons.

As far a the blit rate (straight copy to framebuffer) the PS1 is 66 MPixel/s while the N64 is 250 MPixel/s. in terms of theoretical raw sprite pushing power, the N64 is clearly very strong. The problem is nobody really took advantage of it.

Yoshi's Story was OK but it was clearly farmed off to the B-team.

>> No.4275720

Most N64 games look like a donkeys anus. Including Zelda.

Shining Wsidom on Saturn looked better in 2D. So did Alundra on PS1.

>> No.4275728

>>4275720
>shits on N64 games
>heaps praise on GBA-tier Alundra
Yep, you're a fucking retard.

>> No.4275764

The Yoshi enthusiast convinced me to hoard N64s until the market for them is prohibitively expensive.

N64 fans do not deserve to live.

>> No.4275792

>>4275728
Shot for brains, Alundra GBA. You've never seen it obviously or played it. Just another Nintendo loving homo. Probably think the Wii was better than 360/Ps3, don't ya?

>> No.4275795

>>4275792
>Probably think the Wii was better than 360/Ps3, don't ya?
It was if you aren't a nuGamer. The Wii appealed more to people who grew up with the NES.

>> No.4275860

>>4275795
Oh for fucks sake. I've been gaming since the 2600, only fangirls would think that. And usually do.

>> No.4275867

how is being like a gba game a bad thing, gba graphics look great

>> No.4275952
File: 230 KB, 400x302, 1416683835.png [View same] [iqdb] [saucenao] [google]
4275952

>>4274789
>Neo geo had nothing aside from fighters
NG has many incredibles shoot'em up

>> No.4275959
File: 64 KB, 320x235, alphamission2_2.png [View same] [iqdb] [saucenao] [google]
4275959

>>4275952

>> No.4275960
File: 74 KB, 304x224, pulstar-1.png [View same] [iqdb] [saucenao] [google]
4275960

>>4275959

>> No.4276293

>>4274789
>Neo geo had nothing aside from fighters

it had all the Metal Slug games, Blazing Star / Pulstar, Zupapa...

>> No.4276305

>>4275795
>The Wii appealed more to people who grew up with the NES.

That was exactly the group to whom the Wii did not appeal at all, not beyond the first year or two anyway, once the good games dried up.

Wii appealed mainly to casuals and families with small children.

>> No.4276318

>>4274789
there are 80+ non fighting games on the neogeo mvs, you are a fucking reatrd

>> No.4276328

>>4276305
>Wii appealed mainly to casuals and families with small children.
That's who the NES appealed to, anon.

>> No.4276405

>>4274793
All anti-PSX autists who were probably born well into 00's and once saw a PSX multimedia player wikipedia page get completely and utterly BTFO by this image every time.
All they can do when they see it is shit out dumb anecdotal evidence or post that single (only one) Ultra 64 ad instead of just admitting that there were people out there who used PSX interchangeably with other names.
The actual PSX itself is just too minor and too obscure machine to cause any confusion because of this convention.

>> No.4276431

>>4274147
underaged detected

>> No.4276435

>>4274607
ooo watch out we got a badass over here

>> No.4276579
File: 527 KB, 1360x876, serveimage (93).jpg [View same] [iqdb] [saucenao] [google]
4276579

>>4274070
It was. It's just that having more than 32 bits isn't as important as people thought back then. In general the Jaguar was a pretty powerful machine for the time (especially with the CD addon) but it used so many bizarre custom components and it was so poorly documented that only fan projects nowadays take advantage of the Jaguar's power.

>> No.4276603
File: 18 KB, 401x271, lookslikejaguar.jpg [View same] [iqdb] [saucenao] [google]
4276603

>>4276579
Well, at least dentists found some use for it

>> No.4276619

>>4276579
>It was
No it wasn't. By the same logic that Atari used to say the Jaguar was 64-bit, Nintendo could have called the N64 a 128-bit console since its RSP vector unit is 128-bits wide.

>> No.4278004

>>4273846
so im bored and wanna play some saturn games. Name some good ones that aren't schmups. I have most of the staples already. Astal, Magic Knight Rayearth, all the obvious ones. Region isn't a problem, as a matter a fact some interesting Jap games would be welcomed.

>> No.4278042

>>4273846
Sega should have went with the GIGADRIVE

>> No.4278045
File: 36 KB, 450x600, DJsOEGWW0AgmQrr.jpg [View same] [iqdb] [saucenao] [google]
4278045

>>4278042
pic

>> No.4278146

Do people really think the Playstation X, with its warping, was better than the Saturn?

>> No.4278254

>>4278146
Saturn has warping too

>> No.4278550

Does anyone know if a Japanese ram cart will work in a US Saturn?