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/vr/ - Retro Games


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File: 235 KB, 641x420, drive.png [View same] [iqdb] [saucenao] [google]
4270993 No.4270993 [Reply] [Original]

Hey guys, I'm looking for some game recommendations. My criteria is super open-ended and vague, so feel free to throw out anything that you feel is even slightly related.

I'm a big fan of absurdist/surrealist art, and I appreciate games like Funny Pizza Land and A True Western Romance for trying to recreate that kind of feeling and atmosphere in video games. Right now I'm looking for games that evoke the same sort of feelings unintentionally, through more "normal" sounds and visuals, or at the very least aren't so in-your-face about it. Club Drive for the Jaguar is the best example that I know of. The developers certainly didn't intend for anything about the game to come off as experimental or surreal, and yet, the experience of driving your low-poly car around the completely deserted streets of San Francisco is very strange, almost creepy. It's a unique kind of experience that I feel can only arise because the developers weren't actively trying to create it.

LSD Dream Emulator would be the obvious recommendation for surreal /vr/ games, although like I said, I'm hoping for something that's a little more low-key. I plan on giving Sega Marine Fishing a try too. The concept of a fishing game is already weird enough to me, and when you combine that with the over-the-top announcer and the smooth, relaxing music, it seems like it adds up to an interesting aesthetic.

So yeah, if any of this sounds like anything you've played, I'd love to hear about it.

>> No.4271003

https://www.youtube.com/watch?v=bF_a6qMeWP8

>> No.4271004

>>4271003
LE VAPOR WAVE GAME SO A E S T H E T I C 420 BLAZE IT おかまやろう

>> No.4271017

>>4270993
Lego Island

https://youtu.be/E__I3KVf_o8

There's something really off about the vibe and the tempo of this game. It's open world and extremely lonely, the sense of isolation is palpable. It's first person and the characters are so lifeless that it's very off putting.

>> No.4271048

>>4271017
I honestly think if you really wanted to you could recreate that game exactly on Roblox. The graphics are extremely basic to the point where it would fit right in.

>> No.4271054

>>4271004
OP here. I actually am a huge fan of vaporwave, and yes, you could say that I'm asking for a e s t h e t i c games. But I don't want to play something JUST because it has sunsets or Greek statues or whatever, I'm looking for games that produce those feelings in a more roundabout fashion.

>>4271017
Yeah this looks really cool, thanks!

>> No.4271168

Porky Pig's Haunted Holiday

>> No.4271174

>>4270993
https://www.youtube.com/watch?v=DZ0l71pD6FE

>> No.4271604

>>4270993
ParanoiaScape
Fisherman Bait
Aquanaut's Holiday
Diver's Dream
Suzuki Bakuhatsu
Gekibo: Gekisha Boy
Ore No Ryouri
Mad Panic Coaster
Power Shovel
Germs
Iblard Laputa no Kaeru Machi
U.F.O.: A Day In The Life
Midnight Wanderers: Wonder 3
Tokyo Dungeon
One on One
Densha De GO
Rakugaki Showtime
Cho Aniki
Harmful Park
Vib Ribbon
Bishi Bashi Special
LSD
Pepsi Man
Umihara Kawase Shun
Groove Jigoku V
TOPOLO
Lattice 200EC7
fluid

>> No.4271676

>>4271054
Vaporwave was a meme, grow up

>> No.4271862

>>4271676
Make me

>> No.4271863

>>4271168
That game is creepypasta material despite being fairly mundane

>> No.4272086

>>4270993
Immercenary
Sentinel Returns
Neuromancer

>> No.4272109

youtube.com/watch?v=KoCFToFstSY

>> No.4272120
File: 238 KB, 411x312, shiggy.png [View same] [iqdb] [saucenao] [google]
4272120

>>4272109
>all those comments

>> No.4272137

>>4271676
>says the anon posting from a board dedicated to games from anon's childhood, more than likely.

Nigga, stop being a fucking hypocrite.

>> No.4272194
File: 69 KB, 640x640, 1676354-courier_crisis_box_front2.jpg [View same] [iqdb] [saucenao] [google]
4272194

courier crisis

>> No.4272197
File: 389 KB, 550x389, simcopter%20(Custom)[1].png [View same] [iqdb] [saucenao] [google]
4272197

>>4270993
Sim Copter was both purposefully and unintentionally weird.

Some things I remember:
- The player character has the weirdest most retarded walking animation
- Weird NPC models, sometimes you would see half naked gay dudes in their underwear making smooching noises who would crowd around you.
- NPCs used simlish which although it would become common later in The Sims, hearing it for the first time in Copter was very strange indeed, especially as it was less refined than it would become in The Sims. It's a kind of primitive proto-simlish.
- NPC face textures were horribly distorted
- Occasional neon flashing animal models for no apparent reason
- Using the megaphone repeatedly can cause NPC sims to injure themselves or even start a riot

There was tonnes more weirdness and plenty of glitchiness that I can't quite remember the specifics of but I can only recommend you give it a try and embrace the strange.

>> No.4272218

>>4272197
i forgot about that game. wasn't there an ant RTS game?

>> No.4272257

>>4272218
Sim Ant was pretty bizarre, yeah. You had to fend off the invading colony of red ants while also working towards the goal of infesting the human out of the house at the edge of the map.

>> No.4272350

>>4270993
>the experience of driving your low-poly car around the completely deserted streets of San Francisco is very strange, almost creepy.

"Creepy" is a word used by females to describe any man who lacks sex appeal.

The word you're looking for is spooky or perhaps haunting.

>> No.4272495

>>4270993
Russian Roulette 1/2
https://www.youtube.com/watch?v=Qe65LMZ0o_I
This is like having a feverish dream after playing vidya before going to bad.

>> No.4272748

>>4272350
Are you female?

>> No.4273514

>>4272257
I liked sim ant a ton until I had to deal with the spider D:

>> No.4273520

>>4270993
Not retro at all but I think you'd enjoy Feel the Magic: XY/XX on the DS, especially the endgame.

>> No.4273524

>>4272495
holy shit I looked for this game forever
thank you I came on cat she hiss at penis

>> No.4273603

>>4271676
>this salty about people liking things that he doesn't
It's a shame /vr/ can be this autistic.

>> No.4273764
File: 6 KB, 640x400, Damocles-2.png [View same] [iqdb] [saucenao] [google]
4273764

>>4271054
Damocles on the ST/Amiga has weird vibes be a use of how sparse the Ingame solar system is- no npcs, just recorded messages and memos. Very comfy plain poly aesthetic.

A pc port of Mercenary/Damccles/Mercenary 3 can be downloaded here:

http://mercenarysite.free.fr/mercframes_graphic.htm

Some links there to various articles about this cult series too

>> No.4273791
File: 71 KB, 501x386, 1452448120364.jpg [View same] [iqdb] [saucenao] [google]
4273791

>>4270993

You might want to have a look at the "Net Yaroze" series of games that came on the demo disc of the official playstation 1 magazine.

These were games designed and programmed by amateurs with a mixed bag of results. Just about every genre is covered here.

https://www.youtube.com/watch?v=NXuSr3PdM0M

>> No.4273804

>>4272350
touched a nerve?

>> No.4273884

Firefox for arcade was weird because of how bleeding edge it was: https://youtu.be/4ivJ7c_naPQ

No other game came close in 1984.

>> No.4273901

>>4273791
The official PS magazine had the best demos. You'd get these full Net Yaroze games, but also the demos of the retail games were sometimes really lenient and you could get hours of gameplay just out of them. Felony 11-79 was one such demo for me.

>> No.4274079

>>4273901
There was also that one demo that was an entire game by accident

>> No.4274493

>>4273603
The community of "a e s t h e t i c" vaporwave mostly consists of people circlejerking a futurist nostalgia of a time they most likely never grew up in with compounded with uninformed people believing there was a deeper meaning with a few plunderphonic albums that became the prototype of the music and a slight pastiche of cyberpunk fashion influenced by technology videos and shows they never seen from the same time they were never fully developed.
Just look at the wallpapers on /wg/ and you can see how juvenile the images consist. And the current of its music behind it is the glue that brings the room together if they're not busy getting high off that as well.

>> No.4274559
File: 42 KB, 685x513, 1489088071197.png [View same] [iqdb] [saucenao] [google]
4274559

The sense of a distant, contained potentiality. David Thomas talks about the appeal of driving through ghost towns, dreaming of starting a new life in each one, knowing it will never happen. I think I get a similar sensation by walking through someone else's neighbourhood on a chilly night and looking at lit-up windows from the outside. Tiny circumscribed spaces of infinite potential, life frozen in time, a kind of reticient promise that you intercept by accident. Large spaces and tiny objects give me the same feeling. That they're not quite to a human scale gives a sense of secret depth.

Every videogame, song, poem calls up a kind of phantom audience that it's addressed to as well as a phantom tradition to belong to: previously disparite elements which get knitted together when seen retroactively through something new. The sense of mystery and depth in videogames is sometimes just the feeling of not being a part of the audience for a work, or not being able to imagine a context which would make it coherent."What is the jagged blue thing meant to represent?" "Is this referencing a previous game?" "Am I supposed to be able to do this?" "Is this a secret?". Or when you find someone's private little webpage listing a mixture of tech demos and heartfelt projects, or the tiny community around some obscure development kit, or a list of strange titles for a system you didn't know about. You might not ever play them just like you might not get all the way through a particular title or have the time to figure out everything that somebody's trying to say, but that's okay because this absence can have a quality of its own.

>> No.4275371

>>4273520
I've actually been meaning to play that game for years, ever since I read about it in Nintendo Power when it first came out, but I just never have.

Thanks to everyone who recommended games! Lots of stuff to check out.

>> No.4276546

>>4274079
which one?

>> No.4276679

>>4273901
As a boy I genuinely believed that the entire Resident Evil 2 game was in that demo. I just had to find a way to finish it within the 10 minutes.

>> No.4276739

>>4272197
Came here to post this

Streets of Simcity was also pretty weird, but less so. Think Twisted Metal but in a city you made.

>> No.4276824

>>4272748
Anon's the man who lacks sex appeal.

>> No.4276835

>>4273764
>http://mercenarysite.free.fr/mercframes_graphic.htm
>Requirements: A fairly recent PC e.g. Pentium II
this is pretty retro in its own way

>> No.4277067
File: 663 KB, 834x379, hosdefa.png [View same] [iqdb] [saucenao] [google]
4277067

>>4270993
Well, houseofded is one of these games where you will wonder until you die, was it intentional or not. MUST WATCH (its a super cut):
https://www.youtube.com/watch?v=wDZs1LSgsSU

Typing of the dead makes sure they realized it at that point. But what about houseofdead1 and 2. Purpose or not... that is here the question :O Anyway, epic game.

>> No.4277175

>>4273791
God I loved that terra incognita game as a kid. It had some charm I cannot explain.

>> No.4277218

>>4273791

total soccer is the best. I wonder what it is converted from? PC?

>> No.4278101
File: 387 KB, 1920x1080, Tobal no1 (16).png [View same] [iqdb] [saucenao] [google]
4278101

It seems that there was a time developers didn't knew how 'good' graphics should look like, so they experimented and we got a handful of weird looking games.

Tobal looks pretty weird, as the use of vertex coloring on the stages make them feel ethereal, clashing with the blocky, flat shaded characters.

>> No.4278121
File: 492 KB, 1920x1080, Tobal no1 (6).png [View same] [iqdb] [saucenao] [google]
4278121

>>4278101
I love this one. It's weird, but I love how it looks.

>> No.4278173
File: 121 KB, 1920x1080, Shura no Mon (1).png [View same] [iqdb] [saucenao] [google]
4278173

>>4278121
Now this is an obscure one, Shura no Mon, based on a manga.

>> No.4278174
File: 333 KB, 1920x1080, Shura no Mon (6).png [View same] [iqdb] [saucenao] [google]
4278174

>>4278173

>> No.4278176
File: 285 KB, 1920x1080, Shura no Mon (10).png [View same] [iqdb] [saucenao] [google]
4278176

>>4278174

>> No.4278239

>>4272748
>>4273804
He posts this all the time to bait aggression. Ignore him.

>> No.4278265

>>4274559
>Or when you find someone's private little webpage listing a mixture of tech demos and heartfelt projects

This used to be extremely interesting to me when I was 12 and just discovered the existence of programming languages. The projects were never really anything flashy or remarkable, but the seeming wizardry of some stranger on the Internet mastering a computer into creating these sterile, simplistic 3D environments never ceased to amaze me.

>> No.4278395

>>4278101
Killer 7 did something similar.

>> No.4278751

>>4276546
I don't remember. It was a side-scrolling shooter iirc, and the devs forgot to take the level select code out.

>> No.4278771

>>4270993
Fighter maker?

https://www.youtube.com/watch?v=7dwfMkCg36U

>> No.4279291
File: 2.98 MB, 640x580, I, Robot (1983 Atari).webm [View same] [iqdb] [saucenao] [google]
4279291

>>4270993

>> No.4279549
File: 2 KB, 256x240, lost levels.png [View same] [iqdb] [saucenao] [google]
4279549

>>4270993

>> No.4280064

>>4278771
Oh man that's beautiful.

>> No.4280070

Quest 64 unintentionally had this effect. All the empty rooms, the fog, the vine bridge, the end world.

>> No.4280108

>>4271676
Micro$haft perfected vaporware.

>> No.4280186

>>4279291
Man is it really on Atari? Looks pretty great, at least on my small phone screen

>> No.4280463
File: 551 KB, 578x1217, I, robot.png [View same] [iqdb] [saucenao] [google]
4280463

>>4280186
>[ARCADE] Arcade Video Game PCB
>I, Robot © 1983 Atari.

>Main CPU : Motorola M6809 (@ 1.5 Mhz)
>Sound Chips : (4x) POKEY (@ 1.25 Mhz)

>Screen orientation : Horizontal
>Video resolution : 256 x 232 pixels
>Screen refresh : 60.00 Hz
>Palette colors : 96

>Players : 1
>Control : 8-way joystick with FIRING button
>Buttons : 2 (VIEW, VIEW)

https://www.arcade-history.com/?n=i,-robot&page=detail&id=1167

>> No.4280489

>>4274493

Quit being so angry and go do some art or something, you fuckin bore.

>> No.4280574

>>4272350
>"Creepy" is a word used by females to describe any man who lacks sex appeal.
Get off of 4chan and live real life for a while.

>> No.4280582
File: 551 KB, 1400x1400, FunkyHeadBoxers_Saturn_JP_Box_Front.jpg [View same] [iqdb] [saucenao] [google]
4280582

Why Sega?
https://www.youtube.com/watch?v=zhTY_epmcDI

>> No.4280584

>>4278751
Keio Flying Squadron?

>> No.4280590

>>4280582
mmm funky music. This game looks amazing was it in arcades?

>> No.4280720

>>4280584
Sounds familiar in this context for sure

>> No.4280808

>>4273791
I was TA at a university computer graphics course where students would have one semester to develop a 3D game in a 2-3 people team.
The 3D games in this look quite a lot like like many of the submissions we'd get.

>> No.4280826

>>4271604
Why are so many related to water?

>> No.4280913

>>4273791
>that one game with the farting girl

>> No.4280918

>>4280826
The ocean is spooky and water is very A E S T H E T I C.

>> No.4282931

>>4271604
2/3 of these are intended to be weird

the rest aren't weird at all

>> No.4283143

>>4280826
throwback to when you were floating in the womb

>> No.4283226
File: 238 KB, 1024x768, modern innsmouth tour.png [View same] [iqdb] [saucenao] [google]
4283226

>> No.4283229
File: 367 KB, 1024x768, like LSD but worse.png [View same] [iqdb] [saucenao] [google]
4283229

>>4283226

>> No.4283284

>>4283143
I miss those days

>> No.4283501

>>4283226
>>4283229
It does look freaky at this resolution and with these emulation errors, but at the native resolution on a fuzzy consumer TV connected over component it probably looks much closer to fine.

Affine transformation is a reasonable mathematical approximation that gives good results for naturalistic textures, but not so much with geometric textures like grids of windows on a building (or floorboards or rows of bars etc.). Its failure cases are quite common, but when the approximation was settled on they probably weren't thinking about those (since textured 3D games weren't common then anyway).

>> No.4283956

>>4272120
E N T E R T H E V O I D

>> No.4284043

>>4272086
Immercenary for sure, came to recommend it. Such a weird cool concept.

>> No.4285741

Bump of good

>> No.4285757

>>4283501
The game still looks awful in native resolution on a real Playstation.
I downloaded it specifically to see how it would look in high resolution, and I say native resolution is even worse, as the textures sometimes barely make sense.

>> No.4286821

>>4271017
Yep felt that way when I played it while I was younger, felt like there was an evil glooming behind me

>> No.4286830
File: 4 KB, 320x200, pc6.gif [View same] [iqdb] [saucenao] [google]
4286830

>>4270993
ROBOCOP 3
https://www.youtube.com/watch?v=vYFdgyuv6fU

>> No.4286893
File: 113 KB, 600x595, bubsy-3d-furbitten-planet-usa.jpg [View same] [iqdb] [saucenao] [google]
4286893

>>4270993
Not trolling. I feel like most PS1 games loosely fit the criteria though. The hardware was so limited that everything looked experimental (which is why I like it so much).

>> No.4286913

>>4270993
So you're saying rather than LSD or Earthbound, you mean something like this:
https://www.youtube.com/watch?v=cnE9XEC5mWw
?