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/vr/ - Retro Games


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File: 407 KB, 500x645, Gordon-Freeman-on-Half-Life-1-box-cover-gordon-freeman-25689139-500-645.jpg [View same] [iqdb] [saucenao] [google]
4217627 No.4217627 [Reply] [Original]

With the franchise being more dead than ever, let's dwell on the comfy game that is Half-Life.

>> No.4217630

>>4217627
>dead
stop this meme

>> No.4217638

>>4217627
>an unproduced script means dead
goddamn /v/ and neogaf are stupid, holy fucking shit

jesus christ

>> No.4217645

>>4217627
>comfy
>>>/v/

>> No.4217658

>>4217645
>>4217638
>>4217630
wow op btfo'd

>> No.4217668

>>4217658
by manchildren?
I THINK NOT

>> No.4217685

>>4217630
>>4217638
>>4217645
>>4217658
>>4217668
Sure is a productive discussion of retro games taking place here.

>> No.4217692

>>4217685
likewise

and fuck this retarded thread

>> No.4217695

Shit level design.

>> No.4217819

Has not aged well.

>> No.4217919

/vr/ is so out of touch with the rest of the gaming world. It's a fucking marvel.

Half-Life was confirmed to be dead. /v/ even had a sticky on it recently.

>> No.4217925

>>4217627
dreamcast best port?

>> No.4217964

>>4217925
PS2 since it's actually finished and has better framerate, control, and graphics.

>> No.4218005

>>4217925
>>4217964
Oh God, why with a controller when the source engine runs on literal toasters. Crouch Jumping feels so much better with keyboard and mouse.

>> No.4218023

>>4217695
>Shit level design.
Wut

>> No.4218053

>>4218023
You heard me. Every corner you turn is a "Uhhh...where am I supposed to go?"

>> No.4218058

>>4218053
your just dumb

>> No.4218068
File: 193 KB, 850x883, 1500360231034.jpg [View same] [iqdb] [saucenao] [google]
4218068

>>4218058

>> No.4218129

>>4217627
Overrated shit to be honest.

>> No.4218615 [DELETED] 

>>4218129
This. Deserves to die. Valve sucks shit.

>> No.4219261

The scripted events were really cool back in the day, but it isn't as fun as shooters that came before it. Even its modern successors like Call of Duty have amped up the scripted events to make their games seem more "fun" than Half-Life 1 does if you play it again today.

>> No.4219623

>>4218005
You can use M&K with HL1 on ps2 you quadroon

>> No.4219641

>>4217919
It's honestly best that it died, these long due products like Duke Nukem Forever and Chinese Democracy are always a disappointment because the world kept going on as the product lingered in development limbo. I'd much rather a new interesting IP from Valve than a ham-fisted attempt at making lightning strike twice.

It got stuck in development for a reason.

>> No.4219778

>>4219641
This.

They should've just put out episode 3 and said enough.

>> No.4220418

>>4219641
people like you are the reason why we're getting a DOTA card game

>> No.4220425

>>4219261
>but it isn't as fun as shooters that came before it.
depends on which shooters if you ask me.

I'll take doom, blood or UT over HL, but I'll take HL over quake, duke nukem and most military shooters.

>> No.4220681

>>4219261
HL1 was like 80/20 Classic/Modern FPS mix.
It retains a gameplay reminiscent of Quake with intermixed in game cutscenes and interference (the absurdly slow beginning has the most in one surge) and it picks up.
Though it's not as enjoyable as Quake due to the buggy nature of the game, invincible grunt animation frames, poor AI, and so fourth. It's not a bad game, it's mediocre. It could use some polish, and they've fucked with engine enough to shit on sound engine without proper fix. I forget if they borked video at all, I recall them using a shittier less responsive render path or some shit you could set to legacy options to get it unshitty.

>>4217919
>Half-Life was confirmed to be dead.
I've seen nothing of the sort. A writer releasing his fanfic isn't confirmation of anything. Even if Gabe Newell said "Valve will never make another make Half-Life game ever again" in an official capacity, that's still not confirmation. It's not a legally and definite binding that prevents them from utilizing the IP at all or selling or anything. They could decide "hey now that fans don't care and there's enough people interested we'll outsource it and release a new one", after another fifteen years because there's nothing stopping that from happening. Only a legal dispute that would indefinitely lock the IP from being used would confirm it's actually dead, or at least as close to it as it could get.
I'm not holding my breath, it wasn't even good enough to get the accolades all the normies give it and no not for it's time either. The later ones only got progressively worse anyway.

>> No.4221180

>>4218068

Aren't they in Dalaran of WoW ATM because Squeunuchs new hobby is turn FF15 unto Skyrim with working sexmods? even tabata agreed with that

>> No.4223363

>>4218053
Not sure if you're baiting... the game is linear as fuck, you just go where you haven't been

>> No.4223753
File: 233 KB, 345x502, tumblr_inline_mmt8m7oK3G1qz4rgp.png [View same] [iqdb] [saucenao] [google]
4223753

>>4217627
Will it ever stop hurting?
https://streamable.com/8aqex

>> No.4223878

>>4223363
This. If you get lost you're obviously going the wrong way, as long as there's new stuff to kill you're on the right track

>> No.4223937

>>4217819

There's a patch that scrapes out all the rotten or tarnished bits and replaces them with fresh ones, in nearly all cases keeping the same values of the old bits. (In a few cases the aging got all the way down to the 0 or 1 and then of course the restorers just had to guess.)

If you play that version then the game is almost the same as it was on release. There's only like one room that actually shows noticeable artifacts due to aging of bits.

>> No.4224541

Still the best FPS game I have ever played.

>> No.4224554

>>4219641
Except Chinese Democracy was actually good but whatev senpai

>> No.4225686

here /vr/
http://www.moddb.com/engines/xash3d-engine

please enjoy this reverse-engineered GoldSrc-compatible engine that will enable you to play the latest WON version of the game and its expansions

fulscreen-windowed-borderless mode ahoy!

>> No.4225798

>>4224541
You should try playing FPSs other than just Half-Life.

>> No.4226878

>>4225798
I've played Doom 1 and 2, Half-Life 2, Duke3D, Quake 1-3, Goldeneye, Perfect Dark, Halo 1-3, Doom 2016, and a few others. Your point?

>> No.4227167

>>4217627
The intro was something special at the time, and story was pretty good.
Gameplay was fine until the shit Xen levels, but the ending scene made up.for it.
I wish they hadn't botched the storyline with HL2, but whatever. They couldn't even keep the continuity straight with the Portals games.

>> No.4227173

>>4226878
Okay, now play Turok 1 & 2, the Marathon trilogy, Bioshock, the Gamecube 007 games, Unreal 99, Counterstrike (1.6 for compet, source for fun, go for epeen), Destiny (so you can no what shit is), Blue Shift, and Halo 3 ODST. Have fun.
>Some are on PC
>Some you need a X1 or X360
>Some you can get on Dolphin with an iso
Never stop shooting, friend.

>> No.4227317

>>4227173
Also, Pathways into Darkness, Heretic 1, HeXen 1, Cybermage and Realms of the Haunting.

Actually, since you mention Turok, the third one is the closest one to HL1.

>> No.4227319
File: 130 KB, 726x381, IMG_20160302_113741.jpg [View same] [iqdb] [saucenao] [google]
4227319

>>4223937

>> No.4227734

I'm always kind of shocked when people shit on HL for "ruining" FPS. The genre before that point was mostly an endless regurgitation of Doom clones, I can't stand to play most of them. Games like Half-Life were a desperately needed wave of fresh air.

>> No.4227737

>>4227734
This, I doubt people who overrated Doom enjoy key and switch hunting that much.

>> No.4227741

>>4227737
I love Doom, I just can't get into most of its derivatives at all. None of them managed to rival the design. If I had to pick 3 favorite shooters, I'd go with Doom, HL and Return to Castle Wolfenstein.

>> No.4228173

>>4227734
Shooters were already moving away from a key hunting direction anyways. Its just a meme contrarians use to shit on HL.

>> No.4228351

>>4225686
>>4225686
>latest WON version of the game
i didnt know ppl had issues running hl1 nowadays, wasnt goldsrc opensourced? why not just update it

>>4227173
>Counterstrike (1.6 for compet, source for fun,
whats fun about source? reload animations?
cs16 is the best for fun, lots of server scripts, lots of pirate servers without SXEinject where you can use cheats like turning into a chicken, its comical
>Some you need a X360
huh degenerate

>> No.4228367

>>4217627
half life is just an engine demo with some made up convoluted story that ended up being fun for FPS.

half life2 was the demo for the second engine, while at the same cashing in hl1 fame, but like with most bulshitted-thru stories, if fell apart and became a mess.

there's really no reason for hl3 for another 10+ years still, when source engine will become obsolete, and by then maybe they'll use another franchise as engine inauguration

>> No.4228441

>>4228351
Goldsource was never open sourced unfortunately so a bunch of problems with it were never fixed like OpenGL renderer resizing non power of 2 textures. Shame because Q1 and Q2 had the same issues but they were fixed years ago.

>> No.4228461

>>4228441
>OpenGL renderer resizing non power of 2 textures
Any pic showing that?

>> No.4228464

>>4220681
>A writer

you mean THE writer of the whole fucking series, Marc Laidlaw?

>> No.4228647
File: 202 KB, 512x512, 89563e54-543e-11e5-852c-a03d56616ee1.gif [View same] [iqdb] [saucenao] [google]
4228647

>>4228461
sure

>> No.4228648
File: 61 KB, 800x485, steam vs xash3d.jpg [View same] [iqdb] [saucenao] [google]
4228648

>>4228647

>> No.4228649
File: 502 KB, 800x571, 1495335276299.png [View same] [iqdb] [saucenao] [google]
4228649

>>4228648

>> No.4228653

>>4228367
The story really ain't as clever as the fans make it out to be
>we've opened a portal to dimension x
>send nuke to close portal but it's still being held open at the other side by the last boss
>kill last boss and the gobermint and military take over the x dimension

>> No.4228654
File: 359 KB, 1440x2040, software vs gl.png [View same] [iqdb] [saucenao] [google]
4228654

>>4228649

>> No.4228659

>>4228653
nobody cares about the main plot
it's all about the side details

>> No.4228702

>>4228464
Fair correction, doesn't change shit still.
Also, it's not like the writing was anything special, it basically Doom's story except with aliens and some light elaborations on the aliens. Much of the "story" is nonexistent in the first game entirely and the second game has more story but little for plot.

>> No.4228708

>>4228647
sheeeeit
It doesn't even upscale

>> No.4228771

>>4228464
>you mean THE stranger nobody cares about, McFuckFace?

>> No.4229706
File: 1.22 MB, 1280x1024, xash_vc 2017-09-01 09-28-31-25.png [View same] [iqdb] [saucenao] [google]
4229706

>>4217627
>>4228351
xash3d looks way more comfy than steam half-life because of unbroken engine and free of bugs from valve steampipe update, yet has fixed issues and compatible with mobile platforms, with working multiplayer, and even gearbox addons. Installed it yesterday, got hit by nostalgia so hard.

>> No.4229727

>>4226878
I'm gonna agree that this was one of my favorite FPS games that I have played. I still love this game, and the mods for it were as numerous as they were awesome. Shit, now and again I still play Sven Co-op to this day and I still love it. Still remember the good old days of logging on to play HLDM and TFC on WON net. Ah man, that was good shit.

>>4227173
Hey man don't forget about Blood, Duke Nukem, Day of Defeat, Shadow Warrior, Hexen, Heretic, Powerslave, Disrupitor, PO'ed, Chex Quest, Alien Trilogy, System Shock, Rainbow Six, Call of Duty, Battlefield, Titanfall, Left for Dead, Wolfenstein, Farcry, Crisis, IGI, Chrome, ARMA, Postal 2, Medal of Honor, Nosferatu, Red Faction, Ghost Recon, Die Hard, Devestation, Redneck Rampage, FEAR, Stalker... did I miss something?

>> No.4229729

>>4227317
Oh shit I missed Realms of the Haunting and Cybermage, I'd consider the former more of an adventure game, but that works.

>> No.4229820

>>4229706
Never heard of xash, it it worth a playthrough if I figure out how to set it up?

>> No.4229832

>>4226878

Looks like you gotta try Blood.

>> No.4229843

>>4229820
> figure out how to set it up
it's really a breeze, just done myself..
the only problems i've faced were with the blue shift retail disc

anyway I now have a 344mb archive with:
- hl1 +dmc +tfc +ricochet (1.1.1.0)
- op4 (1.1.0.9)
- bs (1.0.1, converted as a mod with 'bshift unlocked')

anybody interested? i might upload it somewhere

>> No.4229865

>>4229843
since you've got it I'll take up that offer just for the Half Life stuff. save me the trouble of grabbing it myself.

>> No.4229921

>>4229865
any suggestion for a hosting service to upload the file to?

>> No.4229930

>>4229921
mega if you're willing and can obfuscate the contents of the files, there's also volafile which is catching on with the cool kids but is meant for extremely temporary hosting.

>> No.4229932

>>4229843
All of this on xash3d?
you can put it on google drive.

>> No.4229936
File: 100 KB, 640x236, 1399102726321.jpg [View same] [iqdb] [saucenao] [google]
4229936

>>4229843
dude, I totally forgot about ricochet after playing it once or twice back then. What happened to the game? Was it even remotely popular once?

>> No.4229942

>>4218058
>dumb
>your

>> No.4229948

>>4229865
>>4229932
>>4229930
gdrive it is, then! here you go...
https://drive.google.com/file/d/0BxsjLLNO6YXneXBoVE1yZmxwQ00/view?usp=sharing


>>4229936
I've always found it pretty forgettable

>> No.4230003

>>4227173
There's the Metroid Prime games, too,since you mentioned the GCN Bonds.

>> No.4230079

>>4229948
It seems multiplayer is not working, console says "this server does not allow direct downloads" or something.
However on my own xash client it works just fine.

>> No.4230139

>>4229729
If you haven't played Pathways into Darkness, you sure as hell missed it as well (consider that an earnest recommendation).

>> No.4230147

1 game and a sequel don't make a franchise.

>> No.4230156

>>4230147
How about 1 game, couple of addons and expansion packs, sequel with 2 addons and shitton of mods for a both games.

>> No.4230158

>>4217685
OP made the thread about the series being dead. What else do you expect?

>> No.4231543
File: 177 KB, 534x741, latest[1].jpg [View same] [iqdb] [saucenao] [google]
4231543

>tfw figured out how to skip this faggot
so long, worst chapter in the game

>> No.4232123

>>4231543
>hey guys let's remake blast pit
what were they thinking

>> No.4232805

Loved Half Life. Plus it kept Team Fortress going with TFC, and the other great mod Counterstrike.

>> No.4232871

>>4220418
and people like you are why we get CoD every year

>> No.4232874

>>4227173
>Recommending Destiny
Opinion disregarded

>> No.4232880

>>4232874
>so you can know what shit is
though he did recommend a halo game unironically

>> No.4232884

>>4231543
that part makes me so anxious when you enter his lair.

>> No.4233195

>>4229948
Thank you based anon!

>> No.4233337

>>4227734
half-life is the only FPS I've ever owned, and moreover it's one of my favorite games of all time

h2 was a dumb normie cashgrab

>> No.4233479

With all the drama going around about Half-life I decided to play it again as the last time it made absolutely no sense to me in terms of a story... I remember enjoying it for gameplay though.

I chose to play the Source version is time and I was really let down. Either this version is garbage, it's genuinely aged poorly, or my memory is just faulty about the original release.

>frequent loading zones
>horrible weapon balance
>90% SMG/explosive use or death
>fast floaty movement doesn't fit with platforming
>first 1/3 of level design is decent at worst
>remaining 2/3 was mediocre at best
>entirety of Xen was unpleasant
>beat final boss by jumping into its head and whacking away with a crow bar

Don't get me completly wrong, its a good game and did a lot things well while also setting some new grounds.

I'll finally gonna push myself to play 2 now to finish up the story, but I'm going to guess at I won't be very impressed as I'm pretty late to the party.

I played it 100% stoned the first time so maybe that was why I couldn't follow the plot.... Also maybe why I liked it.

>> No.4233558

>>4232123
at least you can skip it by placing a satchel charge on the steam release platform and then jumping while detonating it, so you land on the platform behind him

>> No.4233562

>>4233479
Half Life Source is like the worst version of the game
And really? You used the SMG? I never used it when I played.

>> No.4233830

>>4233562
Yeah, I played through on normal difficulty and just found most of the weapons to not be as useful after so far into the game, which is odd as SMG's are never my goto for FPS games.

>> No.4235332

>>4229948
Whenever I load up any game that isn't Half-Life (like OpFor or Gunman Chronicles) the textures are completely unfiltered for some reason no matter what - how can I fix this?

>> No.4235340

>>4229948
>>4235332
Also, my console won't stop showing me messages whenever a model is loaded or my game saves or whatever. Disabling the console stops this but is there a way to just stop the messages being shown on my screen?

>> No.4235451

>>4233479
>frequent loading zones
honestly not a problem on the original version anymore

i like how sven coop merged a shitload of maps together though

>> No.4235634

>>4235332
each of the three .cmd files has a command line parameter that disables the linear texture filtering

edit the cmds and remove the +gl_texture_nearest 1 command
(or something that sounds like that)

>> No.4235671

>>4235634
on second thought, its better to set it to 0 instead of removing it

if any custom game will still show unfiltered textures, bring up the console for that game and set the cvar from there

>> No.4235682

>>4230079
i have no clue on this, since I really play just sp game/mods

are you trying to connect to goldsrc servers? iirc xash clients work only with xash aervers

is your firewall blocking http traffic?

>> No.4235829

>>4233479
>I chose to play the Source version
why would you ever

>> No.4235843

>>4217627
Played half life 2 on the Xbox growing up, loved it to death, and am finally going back to play the first one. I'm thinking about getting Black Mesa after I beat it to see how it compares. How do you guys think it stacks up?

>> No.4236028
File: 1.25 MB, 1280x720, valvequality.png [View same] [iqdb] [saucenao] [google]
4236028

>>4235829
I didn't look into it's quality before I started and assumed it would be fine.

There were quick warnings that it wasn't going to go well.

>> No.4236179

>>4236028
>ranking
1.0.0.5 retail / WON
Patched retail / WON
Steam original
SteamPipe 2013
Half-Life Source

>console / novelty
PS2
Dreamcast

>co-op
Sven Co-op
Decay PC
Decay PS2

>> No.4236223

>>4236179
>steam original superior to steampipe
i don't get it

the steampipe version fixed that long-standing bug where the music would cut out on loading screens

>> No.4236239

>>4224554
>guns and roses
>good rock band
pick one and only one

>> No.4236241

>>4236239
Memes have fried your brain, go to bed, youre tires anon

>> No.4236567
File: 240 KB, 1280x1024, hl 2017-09-04 09-35-08-82.png [View same] [iqdb] [saucenao] [google]
4236567

>>4235682
No, I tried to connect to other xash servers (actually it aint see any others in server browser). In my own xash client it connects and plays on same servers without any problems. It seems like your client dont want to download any files from server, idk why, in options all seems to be stated correctly. And when I try to go in multiplayer character customization, game freezes so i forced to shut it down through task manager. By the way, I am using xash v.48/0.19 FWGS (that one has working multiplayer)

>> No.4236579

>>4236179
Isnt later versions supposed to be better?

>> No.4236589

>>4236579
No, a ton of shit was gutted. Software, Direct3D, A3D, EAX, that sweet ass menu, CD audio replaced by some seriously shitty encoded MP3s, forgot if weapon idle animations got removed or not. Probably a ton of shit I don't remember.

>> No.4236620

>>4236579
Honestly, how do you even assume that if you've been playing games for any length time? Playing remakes is always a total crapshoot, you should research each and every single one before you try it. Same thing goes for mods. We are talking about old school FPS, these games have tons of quirks that make up the original experience which are often ignored. Consider how many Doom source ports look and feel different to DOS as a comparison.

>> No.4236747
File: 15 KB, 225x225, IMG_1417.jpg [View same] [iqdb] [saucenao] [google]
4236747

>>4224554

>> No.4236748

>>4236567
ah ok so you're using the binary from the fwgs fork

i downloaded mine from here
http://www.moddb.com/engines/xash3d-engine/downloads/xash3d-engine-v098-build-3598-with-extras

>> No.4236750

do you guys know where you can get the original WON half life?

preferably the gold edition with several mods included

>> No.4236770

>>4232123
Better thinking than modern Gearbox.

>> No.4236869

>>4235634
That did it - cheers anon! You can also remove them from command line once done.

>> No.4236886

>>4236750
https://www.old-games.ru/game/754.html

>> No.4236891

>>4220681
half life 1 was pretty solid and bug free, and the grunts have some of the best ai in the history of gaming. you sound like you've never played it and are just repeating things you've read

>> No.4236894

>>4227167
half life has one of the worst stories ever. the setting and gameplay is great, but the story cut scenes are just white noise nonsense that can't be skipped unfortunately

>> No.4237040

>>4236589
the mp3's got fixed recently

>> No.4237124

>>4236028
what cracks me up is people who act like valve not giving a shit is a recent development. They haven't given a shit since 2005.

>> No.4237180

>>4236891
my favorite part about the AI is damage interrupts, where you can trick the retarded AI into dropping a grenade, then interrupt it with two different attacks from two different weapons and make them and their teammates stand still so they all get killed by a friendly grenade.

truly advanced AI.

>> No.4237245

>>4233479
>frequent loading zones
Loadings are much shorter on the GoldSrc version.

>horrible weapon balance
>90% SMG/explosive use or death
I did play the Source version differently. But imho the weapon balance depends a lot on the difficulty level. On easy and normal, I use the shotgun almost exclusively while on hard I mostly use the SMG.

>fast floaty movement doesn't fit with platforming
IIRC it's a bit less floaty on the GoldSrc version.

>first 1/3 of level design is decent at worst
>remaining 2/3 was mediocre at best
But anon, Surface tension is fucking awesome. It was also by far the chapter where the most work was done for the Source remake.

>entirety of Xen was unpleasant
Xen is 30% platforming and 70% Quake-like rampage. The only legit complaints I could think of are the lack of narration, the scarcity of 9mm ammo and Gonarch.

>beat final boss by jumping into its head and whacking away with a crow bar
You can hit his brain with pretty much anything. Sane people use the grenade launcher.

Half-Life is meant to be played on the GoldSrc version, in software mode and in 640 × 480. That's how you enjoy a retro FPS.

>>4236589
I don't remember Software and D3D being dumped (except on the Linux version). Also they put MP3s back to CD quality.

>> No.4237246
File: 287 KB, 499x495, 151153728511.png [View same] [iqdb] [saucenao] [google]
4237246

>>4237245
>Half-Life is meant to be played on the GoldSrc version, in software mode and in 640 × 480. That's how you enjoy a retro FPS.
maybe if you were poor in the 90s

>> No.4237257

fucking valve, just release the source code to HL1 already

i have to wonder how xash was made, did they use the quake source release with some things from the leak or what

>> No.4237674

>>4237245
I may have been a little rough on the later level design. I'll have to give it another go in GoldSrc later on.

My first play through was on it and like I said I remember enjoying it a lot more than this time.
>>4237246
Honestly if I still had my CRT setup I'd agree with him. There's just something comfy about 640x480 with retro FPS games on the right setup.

>> No.4237685

>>4217627
>Take Doom
>Ripoff its story and try really hard to make it relevant
>Make the first few levels an scripted snorefest

Why do people like this game and call it revolutionary again?

>> No.4237713
File: 845 KB, 1393x828, Tentacle_silo_concept.jpg [View same] [iqdb] [saucenao] [google]
4237713

>>4232123

Blast pit is great though.It's literally one of the best examples of level design in the game.

>> No.4237728

>>4237245
I actually have Half-Life 1.0.0.5 installed and software looks beautiful, but that shit is using 100% of my CPU constantly and a GPU frame limiter obviously doesn't work. Is there an actually good and recommended tool to cap or simulate a particular CPU speed like 800mhz or some shit?

>> No.4237853

>>4237713
yes but the one in opfor is literally just a smaller shittier version of it

the game just loses its steam (pardon the pun) entirely after witnessing gordon jumping into the lambda teleporter

>> No.4239894

>>4237674
>if I still had my CRT setup
anon... CRT only make sense if its a TV with rectangular pixels and spacing between the lines, to play games thought up for them.

it makes no fucking sense for a PC game from mid 90s and forward, crt were 13" with square pixels, usually capable of 800x600 already...
butyou dont even need to get a 1280x1024 LCD to play 2xscaled 640x480, since its a PC game, it will natively render at whatever LCD you got 800x600 , 1024x768 without altering the visuals of say wall elements that are entirely one sprite.

>> No.4239918

>>4237728
downclock your cpu on bios? and disable speedsteping so even in 100% usage it wont heat

doesnt hl1 have console commands to limit frame?

>> No.4240013

>>4239918
fps_max or com_maxfps

>> No.4240019

FUCKING FIGHT ME

>> No.4240072 [DELETED] 

>>4237685
>>>/doomthread/

>> No.4240271

>>4237853

>being bad at Xen

>> No.4240345

>>4240271
no i like xen

i was talking about opposing force

>> No.4240413

>>4229727
Deus Ex?
Dark Forces?

>> No.4240647

>>4240013
These either don't work in software rendering or 1.0.0.5 doesn't support all console commands

>> No.4240973

>>4227173
You forgot timesplitters

>> No.4240993

>>4237728
fps_max <fps>

>> No.4241000

>>4227173
1.6 is less competitive than source. Both are basically junk now.

>> No.4241483

>>4217627
who else watched joel's full marathon?

>> No.4241867

>>4236179
Where can I find patched / 1.0.0.5 versions? What's the diff between retail and WON?

>> No.4242020

>>4241000
>less competitive than source
wow this is one of the dumbest things i've ever read
source straight up killed the CS comp scene for a good while because it was so shit and mishandled

>> No.4242372

>>4242020
>source straight up killed the CS comp scene for a good while because it was so shit and mishandled
Except the game had a non marginal improvement in hitreg over 1.6 and was less buggy. Pretty much everything about CSS was an improvement over 1.6.

>> No.4242391

>>4242020
Also noting that there were multiple problems with 1.6+ accuracy that were never officially addressed. So much so that third party mods needed to be applied to deal with them like this.
https://gamebanana.com/gamefiles/3739
https://forums.alliedmods.net/showthread.php?p=1549133
At least one whole other accuracy bug that just had all the bullets go off randomly regardless.
1.6 also had shit tagging effect and a load of other shitty gameplay elements that made it worse for competition. Then on top of that was the issue with the netcode not even registering properly.

Both games weren't good but out of the two, source was superior.

>> No.4242402

>>4217919
>>4217627
>dead
Because of a leak?
http://half-life.wikia.com/wiki/Half-Life_2_Beta
You dumb fucking faggots go back to /v/

>> No.4242786

a big problem with the newer versions of half-life 1 is how fucking bad the sound library valve used is

the sven coop guys swapped it out for fmod and you can actually hear the music now

>> No.4242797

>>4242402
A FANFIC ending, not even a leak.

>> No.4242839
File: 491 KB, 688x433, tVSwFVj.png [View same] [iqdb] [saucenao] [google]
4242839

Do you think he could've made it to the Lambda Complex and been the hero if he hadn't lost his nerve?

>> No.4242857

>>4242839
i got stuck on this part for 30 minutes because one of the mines was placed so low that i didn't think i could actually walk under it

>> No.4242860

>>4219641
I'm worried that the Pyro Update will meet this fate.

>> No.4242912

>>4241867
Retail and WON are the same thing. Retail means CD (opposed to Steam digital) and WON was the online provider for the master servers (opposed to Steam). The original game shipped as 1.0.0.5, so that is the earliest version.

http://theisozone.com/downloads/pc/windows-games/half-life-full-cd/

You still need to crack it and have the CD "present" to detect CD music.

>> No.4242945
File: 842 KB, 1280x720, valvequality2.png [View same] [iqdb] [saucenao] [google]
4242945

>>4239894
I probably won't get my opinion through to you, but my apartment living room is not the same as my old private personal computer setup.

My point isn't the resolution, it's the presentation and setting that you play in.

I enjoy my married life, but I'd be lying if I said I don't miss my private gaming.

>> No.4243653

Good god Op4's new weapons are ridiculously powerful compared to the ones in vanilla HL1.

>> No.4243680

>>4236620
> Isnt later versions supposed to be better?
It's more of a rhetorical question.
> Same thing goes for mods
Well, I've played SS2 without any mods, and then with some good mod pack, and difference was seen by naked eye - more polished details, all bugs i met on vanilla were fixed, also improved yet authentic graphics. I'm support mods if they dont go too far away from original design.

>> No.4244292

>>4243653
They needed to be though because Race X are much bigger bitches than the normal Xen aliens. And the Black Ops in OpFor are for some reason way meatier (along with being way more common) than the HECU grunts in HL1. I played through OpFor on Hard yesterday for like the 30th time and the tram ride area level with all the Black Ops running around was fucking really difficult. The friendly HECU troops you can bring with you don't really help too much either, better to just watch them die to take their LMG ammo.

>> No.4244302

>>4242372
complete RNG accuracy
terrible hitreg
oversized hitboxes
CS:S was dogshit

>> No.4244496
File: 82 KB, 500x375, sitting sniper.jpg [View same] [iqdb] [saucenao] [google]
4244496

"multiple" problems with CS 1.6+ accuracy that were never officially addressed

>>4242391
>Description: One of the least known bugs in Counter-Strike is that accuracy of your bullet is set at the moment you made your previous shot, and how much time you wait has no effect on the bullet you just fired.
wow, interesting, a major flaw indeed, and shame on valve for either failing to discover or neglecting it... still, is that all the reason for your opinion of CSS > CS16 ?
this is an unacceptable bug for "pro" competition, but if we're talking about serious competitiviness for fun and not money, i dont really see a huge problem, it must suck missing a 1-shotkill in an ambush.

CSSource on the other hand and, missing shots the entire time because of "bullet trajectory cone" shit, and in the begining there was a hitboxes bug when characters were running of jumping, these two reasons just made me forget and never revisit CSS, i later heard hitboxes were fixed, then came back again.. and idk now, but firing cone is just shit, i dont care if its supposed to be more realistic, its no fun at all, awful dev decision.

and btw, the "accuracy from last bullet" is the ONLY real bug described in the link, the rest aren't fixes, they are just preferences, even though i mostly agree with upon reading them just now (except standing sniping, pic related)

>> No.4244520

>>4242945
im not sure i understand, sounds like you mean the nostalgia of playing those FPS back in those times, in association with the setup including the CRT, software rendering, no antialiasing, the first resolution you played a particular FPS, and even your roommate(s) playing it on their computers as well and smell of the greasy pizza you're sharing and the feeling of just having finished the last exam for the trimester...

or perhaps not that broad an association, but more about the visual of a CRT... even though it isn't much different really, just more shinny and flickery (at the same time i remember how eye soring it was but also feel nostalgic about, kinda retarded), better blacks, no distinguisable spacing between pixels (or crt dots) (especially compared to early LCDs, since you could notice vertical and horizontal lines on some models from the usual playing distance)

>> No.4244579

>>4225686
HOW THE FUCK DOES ONE BUILD IT FOR LINUX? I WANT MY FUCKING GUNMAN CHRONICLES GODDAMNIT

>> No.4244589

>>4229727
Outlaws, Eradicator, SIN, Gunman (though it is half-life mod in nature).

>> No.4244593

>>4229729
>>4229727
Might as well throw in Monolith's Tron 2.0, NOLFs, Shogo, Undying, Rebel moon rising (to scratch the bottom).

>> No.4244598

>>4242372
>Pretty much everything about CSS was an improvement over 1.6.
lmao

>> No.4244647
File: 1.77 MB, 1280x720, valvequality4.png [View same] [iqdb] [saucenao] [google]
4244647

>>4244520
I's a mixture of both points but mostly the first. It's undoubtedly a bit of nostalgia as well.

I guess all I mean is that my living room LCD isn't the same presentation I got with my CRT, technically or aesthetically.

>> No.4244746
File: 716 KB, 1282x1051, hl_2017-09-07_11-54-12.jpg [View same] [iqdb] [saucenao] [google]
4244746

>>4229948
I'm the original guy you offered this shit to. Came back days later to tell you I'm really liking how this do, even more than the steam version with the proper graphics mods put into it. I went ahead and imported Gunman Chronicles to this list and maybe when I finished this one I'll go ahead and start doing some of those spook mods too.

>> No.4244759

>>4244496
>it must suck missing a 1-shotkill in an ambush.
Or a eight shot kill on non an ambush. That shit happens for days and it doesn't reset properly and stacked with other problems. Basically competitiveness is a joke in 1.6. It's a spray fest for all it's problems. Source at least makes the attempt at playing well enough to appear semi-competent for competition. And there were other complaints added.

Regardless even with that one problem you still lose "serious competitiviness for fun and not money" because it's neither serious nor competitive. If you have fun rolling dice at each-other that's fine, but let's not pretend that you're being competitive, serious about competition. Personally, I don't really find dice rolling in multi-variable live action games fun myself. There's already enough without making it a game of chance rather than a game of skill.

>> No.4244763

>>4244598
Laughing at facts doesn't make you right, it just makes you look stupid.

>Species evolve over time and the earth isn't thousands of years old
LMAO

See how that looks stupid. That's what you're doing.

>> No.4245019

>>4244759
> Source at least makes the attempt at playing well enough to appear semi-competent for competition.
>If you have fun rolling dice at each-other that's fine, but let's not pretend that you're being competitive, serious about competition.
but isnt that
but isnt that what Source does? more dices? with firing cone and whatnot

from your comments im not sure i understood the cs16 "accu from last bullet" bug, isn't it just the reuse of the accuracy from the last shot, reused in the next, and next shot acc is then used in the subsequent one?
so in a rifle burst while crouching only the first bullet would inherit the bad accu from a previous shot you tried with a pistol while running? thats why i used a 1shot example, as soon as you cooldown, crouch, and take a single shot you save a high accu for the next shot, but that wont matter when bump into someone, crouch and click either several single shots or burst...

is the brief description of the bug oversimplified/ambiguous then?

>> No.4245028

>>4244292

Totally. It makes you feel like you an overpowered god when you deal with the regular HL1 enemies, but OP shit like the Desert Eagle, M249 and Displacer Cannon is vital against the new enemies. Just with the Displacer, you can turn the pain in the ass Shock Troopers into a joke. M249 is literally a saw against the new Black Ops enemies, who usually laugh off MP5 shots.

>> No.4245157

>tfw all these improvements to the goldsrc engine made by the sven coop team will never be backported

>> No.4245161

>>4245157
sven co-op runs like dogshit on my PC and laptop
if they updated the openGL renderer it would be great

>> No.4245189

>>4233558

You don't need to do that. Go to the valve on the right side of the worm's lair, jump on the railing, and you can hop on a spot behind the valve that will let you jump over to the retracted bridge. You might take a hit from the worm himself while doing this, but it's a shitload less damage than a Satchel jump.

>> No.4245229
File: 458 KB, 720x644, 1501400949752.png [View same] [iqdb] [saucenao] [google]
4245229

>Want to replay Black Mesa
>Hurricane Irma is coming
>Power might die before I get far enough into it

>> No.4245748

>>4245229
use your generator to play video games

>> No.4246935

Surface Tension is the best part of HL1 and Black Mesa. Fight me.

>> No.4246945

>>4245748
But he will need HL to turn it on.

>> No.4247136

Are there any good, large monitor-friendly custom crosshairs for HL1? I've found some largeish crosshairs that work well for TFC, but never bothered to look for ones for HL1. Trying to use the revolver, MP5, Tau Cannon, or Glock can be suffering with a large monitor.

>> No.4247182

>>4247136
there was a website with high visibility crosshairs where i got mine

>> No.4247594

>>4247136
I used these but your mileage may vary

>> No.4247596
File: 152 KB, 800x600, image.jpg [View same] [iqdb] [saucenao] [google]
4247596

>>4247594
Forgot link
https://gamebanana.com/effects/5013

>> No.4248046

>>4218005
Because sometimes I feel like leaning back with a controller in hand and just chill. Harder to do that on K&M.

>> No.4248903

so people shit on xen a lot but i think residue processing really is the worst chapter

questionable ethics is pretty bad at first too since you have nothing to defend yourself with

>> No.4248915

>>4248903

Residue Process is a shit chapter. It's stuffed inbetween the end of the underground section and the start of the exciting surface portion of the game and consists of shitty and stupid jumping puzzles. It feels like padding meant to strech out the game.

Really, most of the chapters with aliens only are boring because of how easy aliens are to kill in HL1. It's M1 with the occasional S or D and you win without breaking a sweat. The only threat out of all the alien enemies is the Alien Grunt and they only start showing up in full force in the second half of Surface Tension.

It's one of the reasons why I like chapters such as Blast Pit and Unforseen Consequences more in Black Mesa because he alien enemies are an actual threat. You can't snooze through alien enemies with the Glock 17; you actually have to use weapons like the MP5 and land headshots with the .357.

>> No.4248945

>>4245161
It's because of the highpoly models that don't fit

>> No.4248973

>>4248945
well there's other factors like all the cool shit they added to the engine, like portals

they also lifted the limits so you can create fuckhuge levels with a shitload of entities

>> No.4249001

>>4248945
no it's because its an old ass version of openGL that doesnt play nice with AMD or intel gpus and even though they have source code access they dont have anyone competent enough to fix it so i'm either stuck at playing with 20fps or disabling all dynamic lighting

>> No.4249095

>>4236239
>>4236747
You faggots obviously never even listened to it. My fav GNR album. Better is the best song Axl ever wrote.

>> No.4249436

>>4249095
>Better
ok, i just did, live and studio, focused on lyrics... nah, too much bells and whistles, sounds too much like a 2000s punk/pop/rock/metal whatever, lost the pureness

>> No.4249543

>>4227741

Try Blood. I wasn't a huge fan of Duke3D or Shadow Warrior, but Blood's unique weapons/aesthetic really drew me in.

>> No.4249558

>>4217630
>>4217638
Do you guys honestly ever see Half Life 3 being released? I think it's pretty much impossible at this point unfortunately

>> No.4249590
File: 2.42 MB, 1920x1080, bettercrosshair.png [View same] [iqdb] [saucenao] [google]
4249590

>>4247594
>>4247596

These crosshairs look a lot better than the default ones. Thanks anon!

>> No.4249630

>>4248915
I think you're right that Residue Processing feels like filler. The game probably could have bridged the gap to Ethically Questionable by having the trash compactor lead to some bin where the biohazardous waste was tossed.

>> No.4249643

>>4249630

Your idea would work better. The story would flow better and would give off a "out of the frying pan" impression by heading straight into Black Mesa's secret labs from barely escaping the soldier's trap.

As it stands, Residue Processing doesn't add to the story at all. Most of the Earth-based chapters have their own little stories that add onto the greater plot, like all the big shit you kill in the underground areas, launching the missile, getting captured, finding Black Mesa's secret labs, seeing that there's a real war against the aliens and the humans are losing it, and so on. Residue Processing's plot is "Gordon hops around like a moron in goofy and poorly-designed puzzles". Big whoop.

>> No.4249646
File: 1.05 MB, 230x187, 1501602906246.gif [View same] [iqdb] [saucenao] [google]
4249646

the best HL game is Half Life 2: Deathmatch but it's not retro so

>> No.4249906

>>4237245

With Hard, it's all about keeping the fuck away from enemies. Glock 17 + revolver + MP5 grenades and a few satchel charges on the side work great for the first half. The second half is dominated with the Glock, Crossbow and Tau, with Gluon for crowd control.

>>4237180

HL1's soldier AI is really quite janky. Besides the trick you just mentioned, the're extremely vulnerable to any explosives except for the standard frag grenade, have a surprisingly low maximum range they can see you at (then again, so does all of the enemies in HL1...), completely helpless against the Hivehind if you use it right, have their AI fart out so you can easily shoot their limbs sticking out of cover while they do nothing about it, and have no counter if you decide to rush them with the Shotgun in Easy or Normal.

And despite all these flaws, they're still fun to fight.

>> No.4249908

>>4249906

Oops, forgot to mention that the Hivehind is a nice little gun for Hard as well if you can use it to fire around corners or have a lot of room between you and the enemy. It's also nice for disposing of things like headcrabs at range or barnacles.

>> No.4251440

>>4249906
I played shitloads of Half-Life and sp mods back in the day, but replaying it now, it's not very fun. It's like the only viable tactics against the grunts are exploits. Maybe there's something I'm not getting, but it always feels like I need to get good but there's not really anything to get good at, other than cheesing animations.

>> No.4251475

>>4251440
pick at them from a distance with the glock and once you are close finish them off with the MP5

>> No.4251480
File: 231 KB, 625x626, 1503944068814.png [View same] [iqdb] [saucenao] [google]
4251480

>>4218053
Try again

>> No.4252603

Legit question here. Why is this consered the best FPS of all time?

Im in a retro mood and im deciding what to try next.

>> No.4252671

>>4227734
Unreal and System Shock 2 came out the samd year iirc.

>> No.4252690

>>4252603
>Legit question here. Why is this consered the best FPS of all time?

>consered

It's not. In fact as far as gameplay goes it's barely decent but the presentation makes up for it. If you want great gameplay, the best FPS are pretty bare bones, like Quake 1/3 and DOOM or have hybrid design like Thief 2 or System Shock 2.

>> No.4252793

>>4252603
Read comtemporary reviews then formulate your own opinion after playing it.

>> No.4253083

>>4249643
On a Rail: "Gordon rides a func_train around like a moron in gray corridors that all look the same"

The rocket launch at the end turns out to be a huge disappointment too since all it does ultimately is open a door. If at least they didn't cut the scene where the scientists launch the rocket, there could have been some narration, but for some reason they said to themselves "what a great idea that would benefit the story" and tossed it.

>>4249646
Radiator Fighter is not the best HL game.

>> No.4253084

>>4253083
>t. stayed on the train the whole time

>> No.4253086

>>4252603

I rarely ever see anybody call this the best fps.

Also if you want to compliment the game then it's a pretty fast single player fps (though not at all Doom speed) with good controls and a pretty good story.

>> No.4253770

>>4229706
What's the compatibility with hl mods like? I know for a lot of them it fucks up the main menu, and Afraid of Monsters has some bad gamma levels in general.
Any mods you guys recommend for using with this too?

>> No.4253797

>>4218053
on a rail must have melted your mind

>> No.4253809

>>4253083
sad thing is that valve will never make a level like on a rail again because of plebs like you.

>> No.4253927

>>4217630
>10 years since last game
>almost every member of the team is gone
>no clear statement on the matter
>unreleased episode script leaked by frustrated writer

N-n-no guys, half life is not dead! I swear!

Dream on kiddo

>> No.4254225

>>4252690
>>4252793
>>4253086

I can live with this, ok ill give it a try.

So the whole wanting a new Half life game is more of a meme now? if its just an ok game and not the masrpiece everyone is talking about.

>> No.4254231

>>4254225
It's a masterpiece in pacing and great level design. I would say it beats out all other SP shooters from 1998.

>> No.4254537

>>4253809
Highway 17 :^)

>> No.4254774

only thing i wish HL1 had was a chapter selection screen, i just want to replay that first HECU encounter sometimes

HL:S has it but that game sucks

>> No.4255861

Anyone knows what difficulty the game sets when you warp to the map via console commands?

>> No.4255871

>>4254231
>better than Thief

Hey, let's not go nuts here.

>> No.4257086
File: 29 KB, 218x247, 1483754117612.jpg [View same] [iqdb] [saucenao] [google]
4257086

>>4217638
>>4217630
>>4242402
>>4220681
Holy fuck, it bums me out to read posts like these.

As upsetting as it is, you just gotta return to reality, anons. It's done. HL is done. There's nothing there anymore. It's best to just accept it and move on.

>> No.4257143

>>4253809
They'll never even make a level like Anomalous Materials again

>> No.4257183
File: 498 KB, 400x346, 1491427566_tumblr_inline_mgybn8k8S41qgw8iv.gif [View same] [iqdb] [saucenao] [google]
4257183

>> No.4258493

>>4253770
https://drive.google.com/open?id=0BxsjLLNO6YXneXBoVE1yZmxwQ00
Just try it by yourself. It's preinstalled Xash3d with HL, Blueshift and Opforce.

>> No.4258504

>>4254774
> i just want to replay that first HECU encounter sometimes
> sv_cheats 1 in main menu
> map c1a3
> impulse 101

>> No.4258617

Wasn't there a series of commands one could use to unfuck the sound?

>> No.4258643

>>4255861
Whatever the "skill" variable is set to.

>> No.4258703

I was a big time Counter-Strike player, and I honestly never touched Half-Life, except HL2DM because it came with my CS:S orange box.

But, last summer sale, it was cheaper to buy the entire Valve collection, than CS1.6 and CS:S stand alone, so I ended up buying the big collection and now I have 800 Half-Life games in my library.

One of the things that interested me, was seeing Half-Life:Source, being a big fan of the Source engine. Does that play the same as the original release, or should I just install OG Half-Life instead?

I'd also plan to do Half-Life 2 if I liked the first one enough. I did play G-Mod a bunch, so I'm familiar with some of the characters/weapons.

>> No.4258749

>>4258703
Source is ass.

>> No.4258760

>>4228647
would putting the texturemode on GL_nearest give the software look? I play on nearest in quake and half life cause I like the pixelated look

>> No.4258761

>>4258760
nope it would give you the opengl look

>> No.4258830

>>4258761
no the open gl look is gl_nearest_mipmap_linear

>> No.4258945

>>4258504
>impulse 101
>just gives me all the guns
no thanks

>> No.4259547

What are some good single player mods? I am in the mood for some HL.

>> No.4259597 [DELETED] 

>>4244763
>Pretty much everything about CSS was an improvement over 1.6
lmao

>> No.4259634

>>4244763
Except
>Pretty much everything about CSS was an improvement over 1.6
is not a fact, it's an opinion from a casual retard who thinks improved graphics and sound are what count as "pretty much everything" while ignoring the inferior gameplay, which is the most important aspect of a game. I like how you never bothered to refute >>4244302 because you can't. In essence, drink bleach.

>> No.4260303

>>4258945
Its not forcing you to use them, dumdum.
So you can stay with your pistol+shotgun+357.

>> No.4260312

>>4258703
If you want to dive into HL, and like source engine, try Black Mesa - proper remake of the first HL on source. DO NOT TOUCH HALF LIFE SOURCE, its broken crap.
HL2 has little to no connection to first HL plotwise, so you can also try HL2 Update - its the original HL2 with commentaries and updated engine, textures and effects, so it has graphics of 2007-2008 source, instead of 2004 which is imo very good.

>> No.4261514

>>4242372

>Pretty much everything about CSS was an improvement over 1.6.

God bless your soul if you're not trolling.

t. literally 6000 hours on source CS games combined

>> No.4261536

>>4259547
they hunger

>> No.4261545

>>4261536
I don't like it.

>> No.4261562 [DELETED] 

This game is on PS2. It is not considered retro.

>> No.4261563

>>4261562
Ports of retro vidya on non retro consoles and remakes of retro games on non retro consoles have always been allowed

>> No.4261564

>>4261562 (you) >>4261562 (you) >>4261562 (you) >>4261562 (you) >>4261562 (you) >>4261562 (you) >>4261562 (you)

>> No.4261568

>>4261562
kys

>> No.4261569

>>4261562
By that logic we can't discuss Pong

>> No.4261570
File: 307 KB, 466x466, Will Smith from Full Metal Jacket.png [View same] [iqdb] [saucenao] [google]
4261570

>>4261562
Welp. There it is. The stupidest post to be on /vr/ today and it just turned 16th 43 minutes ago.

>> No.4261575

>>4261570
Christ, I feel like I just missed something amazing.

Did anyone get a cap by chance?

>> No.4261578

>>4261575
You really didn't miss anything important, but if you're still curious
>>/vr/thread/S4217627#p4261562

>> No.4261581
File: 41 KB, 562x437, 001.jpg [View same] [iqdb] [saucenao] [google]
4261581

>>4261578
Wow, good shit.

>> No.4261631

>>4261578
Does he realize what kind of Pandora's Box he would open if we weren't allowed to discuss games if they got rereleased on non-/vr/ systems?

>> No.4261669

>>4261631
/board

>> No.4261671

I fucking love Half Life but its not comfy at all, quit overusing that word.

>> No.4261706

>>4261671
a e s t h e t i c is another one that makes me long for the sweet oily taste of a gun barrel

>> No.4261710

>>4217638
Do you know how hard it is to make a video game? Really, really hard.

Do you know how hard it is to sit on your ass and collect royalties off your digital distribution platform that has monopolized the market? Much, much easier than making a good video game.

I completely understand why Valve just up and quit the series.

>> No.4261768

>>4249558
I couldn't honestly care less if Half Life 3 was ever released. Half Life 2, in addition to not being /vr/ is a disappointing sequel with a dumb over-important story and it leans too heavily on janky physics and vehicle gimmicks. I don't think I even finished the game.

>> No.4262220

>>4261671
gldsrc engine is comfy.
https://www.youtube.com/watch?v=IrACoP5Rehg

>> No.4262559

>>4261631
We wouldn't even be able to discuss Zork. Why? Because Zork was ported to the PS3 in the form of Call of Duty: Black Ops as an easter egg.

ZORK IS NOT RETRO ACCORDING TO >>4261562

>> No.4263249

It's a great game but never really liked the gunplay. Even back then.

>> No.4263559

What's your favorite weapon duo?
Mine is shotgun+pistol.

>> No.4263708

>>4263559

Shotgun + Revolver and Crossbow + Tau

>> No.4263738

Is it just me or are bulseyes seriously underutilized in mods? It feels like they are such a good threat for the start of a level, with the mechanics behind their damage, but everyone spams headcrabs instead.

>> No.4263797

>>4263738
>bullseyes

You mean bullsquids or houndeyes?

>> No.4263805

>>4263797
Houndeyes.
Actually was trying to remember what were bullsquids called when I wrote that post.

>> No.4264063

hey since were talking about half-life, i have a question.

i installed this game with the link provided by this >>4229948 guy and i enabled the console on properties.
But the problem i have now is that when i changed the level or activate cheats, it shows these console commands on the top left of the screens, also when i go to a certain areas some of these commands are "loading barney.mdl" or "loading scientist01.mdl" something like that on top left, how do i disabled this without disabling the console feature?

i tried using the developer 0 but it didnt work can someone help me?

>> No.4264087

>>4264063
Are you starting it with -dev?

>> No.4264110

>>4264087
no with -console, i tried with -dev but it made it worse and when i tried to use developer 0 it didn't work.

>> No.4264193

>>4264110
ok guys i fixed it, all i had to do on properties was to all the following command +con_notifytime 0

>> No.4264283

>>4263805

Houndeyes are too weak unless you do something lame like put a whole lot of them in a small room. Fuck, even the pistol can carve through them quickly.

>> No.4264319

>>4264283
>Houndeyes are too weak unless you do something lame like put a whole lot of them in a small room.
Which is exactly how houndeyes should be placed. They are organized in packs and get more powerful the bigger the pack is (until the pack leader dies).

>> No.4264320

You know i played half life 1for the first time one evening like 5 years ago and i loved it.

I could never get into HL2 though because so much of it seemed to be a tech demo for stuff that wasn't impressive at all anymore by the time i was playing it. Like theres nothing worse than physics box puzzles and floaty boat driving sections to me.

Half life 1 was just a solid shooter with a really nice atmosphere.

>> No.4264960

>>4264320

I like HL2's world and art direction, but HL1 aged better for those playing the HL games for the first time now.

>> No.4264983

>>4230158
are you implying it isn't dead? Do you actually think Half-Life 3 will release?

>> No.4265456

>>4237245
>640x480 software rendering
Kek, maybe Quake 1 but by the time Half Life came out it was common to play games in 800x600 with 3d acceleration. You'd have to have a pretty old computer to use software rendering in 1999/2000.

>> No.4265467

>>4264320

I think your opinion has become the majority.

People will bitch about HL1 because, I dunno, it's not a multiplayer arena shooter, but it's not competing against those, really.

>> No.4266225

>>4265467

HL1's MP is pretty good if you're not on a server that has everyone instakililng each other with crossbow headshots.

>> No.4267794

>>4265456

Back in early 99, everyone wanted to play games in OpenGL or Glide with a good resolution.

Now, /vr/ says the only way to play games like Quake and Half-Life is in Software Rendering in a small screen size because of "nostalgia" or texture sizes not being a power of two so it'll look it's best in Software.

>> No.4269423

>>4217638
Multiple sources within Valve have corroborated an environment where anything being developed is entirely employee-produced.

Now if you had to choose between gathering your coworkers up without any sort of real authority to make HL3, and having to produce the whole thing without any sort of additional compensation or support from management, or sitting in your cubicle with CRT and consoles, scratching away at a drawing pad three hours a day making concept art for games that will never exist and receiving the same pay, which would you choose?

>> No.4269425

>>4242860
It's currently a hostage of the TF2 team having like 2 coders and everyone else having no skill in it whatsoever, and every new hire or freed up coder at Valve working on literally every other game they've already made, or experimental software.

>> No.4269431

>>4227173
>Marathon

My nickel

>> No.4269947

I have a confession. Whenever I play Half-Life I need to noclip over every part with the ichthyosaur. My first experience way back when was so horrible I just can't play those parts. I really wish I could get over it but everything about it makes me feel sick. I'm a bitch.

>> No.4270306

I dont like half-life. Most of the weapons feel bad and the parts where you aren't shooting things, like the platforming puzzles,are drawn out and uninteresting. The combat itself is serviceable at best.

>> No.4270390

Any reason to use the WON or Xash3D versions over Steam?

>> No.4270392

>>4270390
Steam fucked up a number of things. To talk about newish things, they fucked up the menus of all Goldsrc games to put shitty skins on them that look like shitty versions of the source menus. Counter Strike 1.6 also has shitty new models.

>> No.4270398

>>4270390
Valve removed D3D and EAX support for all Goldsrc games.

>> No.4270408
File: 62 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4270408

>looks worse than cs:zero
>completely empty interiors like i'm playing a map prototype
>20 minutes in and i'm still not shooting at things

wtf guys, it's supposed to be good?

>> No.4270439

>>4270398
Is D3D better than OpenGL? And what's EAX, that old surround sound API?

>> No.4270535

>>4270392
>Counter Strike 1.6 also has shitty new models.
Does this still happen if you disable the HD model pack?

>> No.4270560

>>4217638
> An unproduced script means dead

No, but radio silence for a decade does

>> No.4271287

I bought a copy of Half Life at a thrift store recently, and finally installed it today. I can see the start menu, but when I try to load either a new game or the hazard course, the screen zooms in on my desktop and I can move and hear, but can't see anything. What happened?

>> No.4271898

>>4236891
Everything you said is literally wrong.

>> No.4271905

>>4257086
Accept discussing business and reality? I don't give a fuck if they make another mediocre Half Life ever again, but that doesn't magically mean they'll toss the IP away forever. They might, they might not. If you've been paying attention to video games you'd recognize that happens every so often.

>> No.4271917

>>4270439
EAX is creatives proprietary DSP API - Environmental Audio Extensions. It handled various sounds and would do reverb/occlusion/distortion etc...

A3D was similar in that it had A3Dverb but also primarily did HRTF (Head-related transfer function) modeling to simulate suround in Stereo and binaural (headphones)

>> No.4272051

>>4270408
Are you playing on minimal settings?
There gotta be bunch of stuff. First two chapters are the mostly cutscenes for the plot to move, there will be another one like that in mid game, apart from these game is pure action with little to no interruption.

>> No.4272063

>>4261768
baiting this hard

>> No.4272227

>Shotgun in HL1

>Powerful enough to carry you throughout the entire game with the right maneuvering in Medium.
>Basically useless once you get to Power Up in Hard.

>> No.4272645

>>4264319
Am I the only one to feel sorry for killing the houndeyes? They're like alien dogs, and were even supposed to be friendly at one point, but were changed because players kept shooting them.

>> No.4272656

>>4272645
i fucking love all the weird, almost hidden pack mechanics they have

vorts were also supposed to be friendly at the end and would even help gordon

>> No.4272754

>>4267794
>because of "nostalgia" or texture sizes not being a power of two
>no piss yellow shadow edges
>pixelated textures looking much better on low-poly models
>same for low resolution
>water different from Quake
Nice strawman.

>> No.4272936

>>4272754
I think texture filtering is fine with HL1's resources

>> No.4273094 [SPOILER] 
File: 132 KB, 1200x775, 1505956460833.jpg [View same] [iqdb] [saucenao] [google]
4273094

>> No.4273118

>>4273094
The GOAT

>> No.4273175
File: 299 KB, 962x638, 3094F11C00000578-3416963-Life_expectancy_is_ten_years_lesser_than_the_average_in_Russia_w-a-9_1453803311742.jpg [View same] [iqdb] [saucenao] [google]
4273175

Don't think I ever saw anyone play HL in software rendering. Wonder what it's there for anyway, the game was made with filtering in mind.

But hey it's /vr/ for you. The general advice in most threads here seems to be:
- Get the oldest possible version of the game, it's AUTHENTIC and the developers should've never patched or improved on it in any way.
- Run it on the oldest compatible hardware you can find. it's the only way to make it ACCURATE.
- Turn all the graphics options to minimum, go for that BEAUTIFUL 320x240 resolution.

I don't even know anymore, I feel like this board is just a circle jerk where we troll people into being shitty retro gamers.

>> No.4273278

>>4273175

It's a good idea to take any advice on /vr/ with a grain of salt. You have trolls trying to ruin people's experiences and hardcore purists trying to push their unrealistic "pure" versions of the game (you'd be laughed at if you recommended software over OpenGL and running a game like HL on minimum specs back in the day). In 99% of cases, you're fine grabbing the latest version of a game, grabbing a source port for the handful of games that make use of them, like Doom or the first two Quack games, and going to town.

>> No.4273367

>>4272051
This.
Game starts off very slow to set the plot, then it becomes cool action scene after cool action scene.
The Black Mesa East part isn't even that long.

>> No.4273414

Is it just me, or is Gonarch's Lair bugged in the Steam version of HL1? He never dropped down into the final area for me.

>> No.4273424

>>4273414
Buddy that glitch has been there since 1998.

>> No.4273458

>>4273414
>>4273424

The Gonarch boss fight always felt really janky to me.

>> No.4273479

v-threads die pretty quickly, but >>>/v/390961341

>> No.4273569

>>4273175
It's like that people who listen music on vinyl or tapes.

>> No.4273598

>15 years into future
>"hey guys, we are all out of ideas for the next hot video game"
>"you guys remember half-life ?"
>proceed to reboot the story
>totally new team
>story is tailored to audience rather than continuity
>there is no more fps
>its just one long movie, where you walk around in
>pepprige farms ends remembers
>then kills themselves
>their last words
>"there are somethings that are better left unsaid"

>> No.4273665

>>4273175
Texture filters looked like ass back then and they do now for any game older than 2002 or so. they just make everything look like piles of mud.
I don't get why doesn't more vidya use unreal gold esque detail textures, it accomplishes massively better results.

>> No.4273669

I like to save every scientist in We've Got Hostiles. It makes me feel good to know that they all managed to avoid a semi-scripted death and it's fun to rush the soldiers before they can hit the scientists.

>> No.4275073

Who here /theyhunger/?

>Dat TFC Sniper Rifle
>Dat second episode
>Dat fun but out of place Tec-9 by the CS weapon modeler

Shame it kinda fell apart in the third episode, but the little bit near the end where they let you go nuts with the Assault Cannon in TFC was good.

>> No.4275242
File: 284 KB, 498x460, 1503720917077.png [View same] [iqdb] [saucenao] [google]
4275242

Hey. Post Gordons.

>> No.4276002

HL1 is at it's best when you use the explosive and more exotic weapons instead of MP5ing or shotguning everything to death. Nothing like plastering the halls and buildings of Black Mesa with gibs via Satchel Charges, Grenades, or rockets, picking off dudes with the Tau Cannon, then cornershotting enemies with the Hivehand.

For before you're captured, a combo of the .357, Satchel Charges, MP5 grenades, and regular grenades does the trick.

>> No.4276004

>>4273665
>Texture filters looked like ass back then and they do now for any game older than 2002 or so
No they do not. It's just that some games like GLQuake had fucking botched texture implementations which meant that what was getting filtered wasn't the original texture but a lower resolution version of it.

It's like how Mega Man 64's textures look muddy compared to the PS1 version not because of the filtering but because Capcom literally used lower res textures.

Filtering on same-size textures is almost always better than non-filtering.

>> No.4276008
File: 124 KB, 512x512, fzEhJMn.png [View same] [iqdb] [saucenao] [google]
4276008

>>4276002
How many scientists did you accidentally kill with that setup?

>> No.4276013

>>4276008
'
None because I am responsible and the second half of the game doesn't have a lot of scientists anyway. Bullying scientists is wrong.

The only friendly kill I've had was a guard in Questionable Ethics that decided to open a cage full of Headcrabs when I got close to it. I tried to use him to draw the Headcrabs' aggro but instead he was more interested in taking shots from my MP5. RIP stupid security guard.

>> No.4276860
File: 61 KB, 406x480, 1497331907821.jpg [View same] [iqdb] [saucenao] [google]
4276860

>He actually rides the trains instead of running along the tracks' sides in On a Rail.

>> No.4276907

>>4276860
I wouldn't even how to begin doing that chapter actually on the trolley.

>> No.4277135
File: 208 KB, 735x831, Episode_Three_Concept_Art_Leaked_Mid_2008_Alyx_1.jpg [View same] [iqdb] [saucenao] [google]
4277135

>>4249558

B.b.but it will contain sign language.. and what else there was...

>> No.4277161

>>4276907
What?

>> No.4278363

>>4277161
You can go from Power Up to On A Rails without a trolley, by just placing some laser mines on a barricade and using them like a ladder by stepping on them and jumping over it. Just look at the speedruns.

>> No.4278539

>>4278363

And in On a Rail itself, you can bypass all sorts of stuff by not using the trains. You can skip the first area entirely by walking on the track past the crane, ignore having to raise any blockades, and cut out a good-sized chunk in the middle. Hell, you can even skip a bit of Apprehension by not riding the train and hopping into the second part of the underwater pit area at the start of the chapter.

And you make a lot of things easier. By walking on the sides, you can take down the mounted missile launcher guy (you only have to face the one down the long track if you skip the middle part of the chapter) with the revolver before he can spot you, blow up the mines a little bit past said missile launcher guy with the Glock instead of risking the train setting them off, make the trap with the soldiers following the train as it goes up a cakewalk because the trap is only effective if you're riding a train, and take down the two SMG grenade-shooting commanders hiding behind crates at your leisure with the revolver or Glock.

What I'm saying is that On a Rail is pretty much a completely different chapter if you don't use the train, and for the better.

>> No.4278543

Does Xash3d have any script errors in HL1 and addons? I want to replay them, but don't want to get frustrated by bugs.

>> No.4278859

http://store.steampowered.com/app/679990/HalfLife_Caged/

Pretty good.

>> No.4278861

>>4278543
Sweet Half-Life is a gamble to get working

>> No.4278863

@4278859
Shills don't even try anymore, and it looks shit.

>> No.4278894

>>4278863
>@
Trolls don't even try anymore.

>> No.4278904

>>4278863
/v/ermin detected

>> No.4278938

>>4278859
Well, that went quick. Not even an hour long

>> No.4278950

>>4278938
Well, there is $3 DLC

>> No.4278956

>>4278950
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

>> No.4279014

>>4278950
>>4278956
>a fucking plunger

>> No.4279034

>>4279014
E X E C U T I V
X
E
C
U
T
I
V

>> No.4279442

>>4278539
>What I'm saying is that On a Rail is pretty much a completely different chapter if you don't use the train, and for the better.
So the only way to make this chapter fun is by not doing it normally. Still think it's not the worst level in any FPS?

>> No.4279461

>>4279442
that title is reserved for residue processing

>> No.4279993
File: 85 KB, 527x406, Hivehand_w.jpg [View same] [iqdb] [saucenao] [google]
4279993

>Use Hivehand in Xen
>It completely dominates.
>No more wasting valuable ammo
>Get through most areas with barely a scratch thanks to the Hivehand.

I LOVE YOU BEE GUN

>> No.4281085

>>4273094
love this pic. Except for the political cartoon tier guns jfc

>> No.4281483

>>4276008
>Accidentally

>> No.4281509

I always felt like the Hivehand didn't kill quick enough in Xen.

>> No.4282350

Trying to play Azure Sheep but my weapon binds dont work. Is there a way to find the weapon commands list for the mod in its files? Also anyone gotta list of mods that use default weapons so I dont have to rebind all my weapon keys

>> No.4282373
File: 64 KB, 172x182, 1484780072276.png [View same] [iqdb] [saucenao] [google]
4282373

>the actual good mods for this game never got picked up by valve

>> No.4282380

>>4282350

Azure Sheep had a good concept but the godawful maps that are often literally Wolf3D-style corridors and the unnecessary waifu escorting in the second half ruined it.

>> No.4282383

>>4282380
what mods would you recommend? I've never played and hl mods before.

>> No.4282385

>>4282383

You should still play it and try it for yourself. I'm just kinda venting about it.

>> No.4282387

>>4282385
im honestly probably not gonna play it if its mediocre and i cant use weapon binds
I cant stand having to use mouse 1 to change weapons

>> No.4282390

>>4282387

The number binds worked fine the last time I played it.

>> No.4282401

>>4282373
>firearms
>specialists mod
Rip

>> No.4282408
File: 315 KB, 560x560, 1462290205632.jpg [View same] [iqdb] [saucenao] [google]
4282408

>>4282401

>tfw i never played firearms

>> No.4282647

>>4230158
Nigger, I was in 7th grade when the last Half-Life episode came out, not to mention how most of the people that worked on Half-Life have left Valve. It's fucking dead, Jim.

>> No.4283031

>>4240973
No one can forget Timesplitters. He probably never played it

>> No.4283034

Tried HF this we. Died 3 times, ragequit. It is insanely non-playable on controller.