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/vr/ - Retro Games


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4250096 No.4250096 [Reply] [Original]

>amazing weapons, almost every one entirely unique and with two distinct functions
>graphics that pushed hardware to the limit and rival early 6th gen games
>fantastic music spanning everything from rock and jazz to techno and industrial
>controls can be configured in any way you desire (even using two fucking controllers for dual-analog if you so choose)
>lengthy single-player campaign with difficulty settings that actually change the levels rather just making enemies harder
>insane single-player features, too. augment the experience with various cheats, bring AI companions with you, even have another player take on the role of the enemy AI and play against you
>unbelievable multiplayer mode. tons of great maps, dozens of weapons, unlockables galore, support for up to 4 players and 8 AI opponents, customizable AI personalities, customizable music, player profiles and stat tracking, the fucking works.
>insane attention to detail. each character model has a unique set of hands viewable when holding guns, etc.

Perfect Dark is, in my opinion, the best first person shooter ever made. The overwhelming variety, attention to detail, wealth of content and frenetic gameplay is unmatched. Contrarians will shit on this game for framerate or simply by nature of not being on PC and not having mods/online, but these are silly complaints when you consider just how fucking good this game is and how much Rare was able to accomplish with a 5th gen system. To this day, nothing approaches the masterpiece that is Perfect Dark.

>> No.4250126
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4250126

It's good, for a 5th gen FPS designed for console, and it's one of the better N64 games, but I don't think it's the best FPS ever made.

>> No.4250139

>>4250126
>It's good, for a 5th gen FPS designed for console, and it's one of the better N64 games, but I don't think it's the best FPS ever made.
Timesplitters is hot trash compared to Perfect Dark. Its only real claim to fame is a few decent story missions and the mapmaker mode, in every other way it offers less of just about everything. It doesn't even have hands holding the guns... pathetic.

>> No.4250142

>>4250126
TimeSplitters 2 was fun, but it felt like a step backwards;
Reload animations were back to the simple GoldenEye style;
Story felt very light and unimportant;
You could see that they weren't pushing the hardware the way they did with the N64 games, although maybe since that's because they prioritised framerate;
Aiming (at least on Gamecube) was super jerky/over-sensitive
Overall felt low-budget

Future Perfect felt like a more natural progression from Perfect Dark, and a better single player game

>> No.4250152

>>4250142
I agree with this. I'd still say Perfect Dark is the better game between the two, but Future Perfect is a huge, huge step above TS2. Sadly, TSFP gets shit on quite a lot and will never live up to the TS2 hype despite being better in evey way. Some of the most badass weapons in any game, too. Plasma Rifle and Scifi Sniper were legit. Many funny moments had with injector and flamethrower too.

>> No.4250157

1/3

>>4250126
Whenever we talk about FPS on CONSOLE "128-bits" there is always a group of people brandishing Time Splitter 2 as the best FPS of this generation.
Better than TS3: Future Perfect and rule over Halo CE and Halo 2 !!
Why

While the choice is clear, for me if a person needs to do the 128 bit FPS I would advise him the Halo, Time Splitter and XIII series, and also Star Wars Battlefront for two it's nice.

Before I was called a Halo fan, pro-M or other bullshit, I knew that I had Goldeneye 64 and Perfect Dark on Nintendo 64, that it was fun at 4 for 5 years before I take the Xbox with Halo. So the know-how of Rare / Free Radical I know.

But voila, I do not understand that some believe that TS rules on Halo, more and more it quotes TimeSplitter 2 !!
-The First TimeSplitter I did not do it, more of the opinion of many it is dispensable.
-Timesplitter 2, I'm doing the link on Xbox. I repeat it because having it on Gamecube in 2002 I do not have a great memory, while TimeSplitter 3 gave me a slap !!
- And of course Future Perfect which for me is the best of the series.

So back to TimeSplitter 2.
Exit after Halo Combat Evolved, the game seems to have some delay on some points.

- Already level-design directly from the N64, corridors. Certainly today CoD and Battlefields fucking royally of the solo are also in corridor mode, but Halo CE gives less this impression.
For Halo CE there has been an advance with its "corridor-camouflaged", they are still there, more intersected area of large size giving an effect of freedom (especially for the time but it was new).

>> No.4250158

2/3

>>4250126
-Levels.
Some argue that Timesplitter 2 is better by the variety of levels and especially compared to Future Perfect and yet it's wrong !! TS2 with 10 levels in 10 eras and different places, TS3 has 13 in 10 eras and different places !!
The Halo also have a variety of sets, between the plains, the Silent Cartographer's Island, the Forunner construction, the Ships of the Convenants, the part on Earth in Halo 2.
Halo CE it was 10 levels and Halo 2, 12 levels.

-On the games.
In both cases, nothing is really new, but both are quite consistent. Making the world of TimeSplitter and the universe of Halo credible.
For the characters, in both cases I find that these are of good choice.
In Halo, there is no car face all the time helmeted so it poses less the problem of identification. In early TS on the appearance of period personal then in Future Perfect on really control the hero, which is also quite aphasic, there really is no characteristic trait.
Personally I do not need to identify with the hero, but when there is too much presence I do not like.
In Halo and TS, they are there without being invading. They look like nothing but exist. I find that it is the best compromise between the characters and characters too emblematic.

- Maneuverability.
Some things shocked me in TS2 !!
The sensitivity of the sight, it is heavy and not adjustable !! How was it possible?
One can not jump, to the limit it is a choice like the choice in Halo to have only 2 weapons on the is.
And no lashes !! that also I did not understand, that after Halo on the need to press the button of "weapon choice" to have the punches / stick. In Halo on a butt of the butt, it's simple, fast, it saves ammunition and it's even more practical when enemies gesticulate within 2m !!
Time Splitter 3 includes the shot of butt.

>> No.4250159

3/3

>>4250126
-The game.
I admit that the TimeSplitter have an advantage. They have this trick of having various goals making us come and go in levels, and I find it normal! All FPS solos should be inspired by TS!
Halo is a little more linear, not totally as we see it on console, although sometimes it pushes to look for a right object for a piece left is still less frequent and not in all levels.
In Halo there are vehicles and for many it was an advance to be able to use them, but also to have the appropriate levels (I always speak on the scale of FPS consoles)!
In TS there are some Challenges that are very funny.

-The multi.
In both series the multi is excellent and are different. Both have a Coop mode.
Halo to the advantage of the maps, since some are large and allow the use in multi of vehicles, but also it was probably the first time that Sniper rifle was really exploitable. Halo CE and Halo 2 are playable up to 16 players (Persos I went up to 8.) TS2 up to 4 and Future Perfect on xbox up to 16 players.
TimeSplitter 2/3 have 13 modes of multiplayer, Halo 16 and have little new ones (as in Perfect Dark).
On the other hand there is a level editors in the TimeSplitter, mode appeared on Halo only from 3 (I think, or Reach), so it's not too comparable considering the huge discrepancy in terms of release date games.

-Graphisme.
The Halo are more beautiful, but no more, that's not what will put a jerk to TimeSplitter.

---Finally !!
TimeSplitter Future Perfect has more trumps and even fixes the few flaws that TS2 have !!

>> No.4250401

>>4250096
>Perfect Dark is, in my opinion, the best first person shooter ever made.
that's not an opinion, it's a fact.

>>4250126
Timesplitters 2 is so overrated. It's has not even 1/3 of the content that perfect dark has. Multiplayer is very limited in its customization and the campaign is very forgettable.

>> No.4250412

>>4250157

>hile the choice is clear, for me if a person needs to do the 128 bit FPS I would advise him the Halo, Time Splitter and XIII series, and also Star Wars Battlefront for two it's nice.

you forgut Red Faction 1 and 2. They are up there with halo as my favorites FPS from the 6th gen

>> No.4251579

>>4250126
i prefere TS2 multi and the challanges on this were more fun than PD, but single player PD was much much better

>> No.4252641

>>4251579
This.
The Timesplitters 2 campaign is great fun, and full of both gameplay and aesthetic variety, but the story lacked connective tissue compared to Perfect Dark's narrative.
As well as much improved performance and controls, the multiplayer and challenges are better than what PD offers.

>> No.4252704

>>4252641

>the multiplayer and challenges are better than what PD offers.

I don't see how TS2 multiplayer is better than PD. I can only agree that the maps are better, but it lacks many options and customization (weapons to use, AI, music, and so on...).

>> No.4252708

>>4252641
With an extra 6 months of polish, TS2 could have been a PD killer, but other than what you already mentioned it was a vastly inferior game in basically every way, and half of the issues you listed are fixed in the XBLA version. Stat system for multiplayer characters is broken, no hands holding guns, still the same shit goldeneye aiming controls despite having dual analog, no way to create your own characters, less weapons, very few secondary functions, no melee weapons (other than shitty fists with no disarm feature), no reloading animations, etc. Personally I didin't the lack of story; it made for some unique levels and admittedly the atmosphere/design of levels like Siberia and Neo-Tokyo was incredible. However, the game as a whole is undone by too many flaws to match the greatness of PD. TSFP fixed a lot of these issues and brought the series closer to being on par with PD but still failed to match it in many ways.

>> No.4252712

>>4250096
One have to be damaged in the head not to agree with you.
Perfect Dark is the best FPS ever made... for the N64.

>> No.4252858

>>4252704
More gamemodes, more maps, better maps, mapmaker tool, LAN support, online capable via Xlink, toggle power-ups, you can customize the weapon sets, you can customize which bots to play with and set their AI strength on an individual basis, toggle character-specific stats and traits or leave the playing field level besides the Oddjob-tier cheating midgets like Monkey and Robofish
Sure it doesn't have custom appearances, music, and >>4252708 's precious hands and reload animations, but it's like Q3, UT, etc. and has qualities where it counts.

>> No.4252885

>>4252858
A lot of misinformation here. It sounds like you haven't really played the games.
>more gamemodes
Not really no. Many of TS2's game modes are almost identical but with team variantions (like virus vs flame tag), and in PD you can pretty much create your own game modes due to the customization options.
>more maps
Perfect Dark actually has more, retard.
>online capable over xlink
Not a fucking feature and it plays like ass. By this logic you can play the XBLA version of PD that has real online.
>toggle powerups
Perfect Dark has powerups that can be added or removed via weaponset.
>you can customize the weapon sets
No fucking shit, you can do this in Perfect Dark too. You seriously haven't even played this game.
>customize bots
You can actually customize the bots much more in PD, and set their AI strength and personality individually.
>character specific stats
Lmao yeah the stats that are broken and don't function properly.
>hand and reload animations
Except in games like Q3, the weapons are held in such a way that you wouldn't see the hands anyway. In TS2, you can see almost the entire gun model floating in mid air. You have no idea what you're talking about and you are a faggot

>> No.4252902

>>4252712

Ever made. Period.

The only one to come close to it is Halo Reach.

>> No.4252903

>>4252708

I don't like the cartoonish look of the characters in TS. I also don't like how fast they move as if they're floating. It makes me nauseos if I play too much because of it.

>> No.4252908

>>4252858
Just so you know, almost everything you've said here is factually incorrect and you are a human embarrassment.

>> No.4253054

>>4250126
If you think this game is overrated you are a fool, best FPS of the generation besides HL2

>> No.4253061

>>4250096

You forgot

>silky smooth 15 frames per second

>> No.4253064

>>4253061
>15 frames per second
Let's not be optimistic here, the game often ran far lower than that.

>> No.4253103

I don't remember playing this a kid but hearing how great it is Im going to buy it. Ever since nightfire I love playing against bots.

>> No.4253115

>>4253054
>HL2
opinion discarded

>> No.4253123

>>4250159
How does it feel to write that essay and know literally nobody but you will actually read the whole thing?

>> No.4253132
File: 235 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4253132

>this kills the rarefag

>> No.4253185

Thoughts on the HD remaster? I wonder if the Xbox One X will run it at 4K?

>>4253123
and in broken English no less

>>4253132
lame

>> No.4253191

>>4253185
You don't even need a very powerful computer to run it at 4k, it's a 20 year old game.
Mouse and keyboard controls > shit > gamepad controls

>> No.4253201

>>4250096
Crap. goldeneye was far better and didn't requirean expansion pack to play a non gimped version of the game

>> No.4253305

>>4253201
>goldeneye
>literally worse in every way
How does it feel to be stupider than a roasted potato?

>> No.4253316

>>4250096
graphics were not even close to 6th gen, compare it to quake 3 on dreamcast

>> No.4253341

>>4253054

>HL2
>The begining of the cancer that became modern FPS

shitty game with shitty level design and shitty gimmick puzzles with shitty gameplay.

>> No.4253346

>>4253132

Great game... until level 4. Everything from lair of the blind ones onwards is terrible.

>> No.4253358

>>4253201

All my casual friends prefer Goldeneye. On the other hand hardcore players prefer Perfect Dark because they know how deeper and more complex the levels, gameplay and options are.

>didn't requirean expansion pack to play a non gimped version of the game
don't blame the game just because you're a poorfag that couldn't afford a expansion pak back in the day

>> No.4253567

Perfect Dark on N64 is unplayable shit.

Perfect Dark on 360 is a fucking masterpiece.

The game had tons of ambition but was kinda made too early on hardware that couldn't really handle it, but when you put it on something that can handle its power, it gets to fully realize its potential.

>> No.4253572

>>4253341
I'm guessing you didn't play it when it launched in 2005 or so. It was amazing at the time

>> No.4253594
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4253594

anyone hit rank 1 in combat sim? i'm still rank 2 after all this time.
The game is amazing but a real pc port would have been ideal.

>> No.4253607

>>4253572

I only played it 2 years ago, and none of the stuff he said was accurate.

>> No.4253608

>>4253341

Wait, do they even do modern FPS like HL2? It's all open world shit now.

>> No.4253609

>>4252902

Pretty sure you meant to say STALKER.

>> No.4253663

damn. i got PD on release, but shortly after finishing the single player campaign i lent it to a friand as i was going away with my family vacation and never saw it again. now i feel a sudden urge to play it again, but i dont own an n64 anymore, and no 360 either. what do i do with my life?

>> No.4253795

>>4253572
>I'm guessing you didn't play it when it launched in 2005 or so. It was amazing at the time
EVERYFUCKING TIEM, do you people have any real argument besides this? It was shit then as is now you fucking valvedrone

>> No.4253824

>>4253567
>Perfect Dark on N64 is unplayable shit.
Utter bollocks you cunt millennial pleb ass clown.

>> No.4253845

>>4253663
get project 64 download perfect dark and google how to play perfect dark with mouse: play perfect dark in its full glory

>> No.4253851

>>4253845
yeah i guess ill have to emulate it. will probably play with a random ps3 controller or something rather than mouse and keyboard though

>> No.4254270

>>4253572
>>4253607

I did play it in 2005. Level design was either corridors with boring puzzles or open world landscapes with zero effort on them. People went apeshit about the game because of the gravity gun, physics and graphics, but the game is utterly boring to play and the gunfight is underwhelming at best. Not a single gun feels good to use. People that praise the game because of scripted events are the same casuals that turned the gaming industry in what it is today.

>> No.4254274

>>4253594

I played multiplayer for over 10 years and never got past rank 2. I think there is a glitch or something.

>> No.4254309

>>4250096
Are there any other games like this where you can let your buddy play as an enemy in story mode? That was so damn fun.

>> No.4254402

>>4254309

left 4 dead is the only other one I can think of

>> No.4254523

>>4252885
Most of my points were countering:
>lacks many options and customization (weapons to use, AI, music, and so on...)
which was partially false, as TS2 has tons of customisation, including weapons to use, AI, etc. I wasn't saying PD doesn't have those features as well.
>Gamemodes
Point still stands. More gamemodes, and options to customise further with one-hit kills, lives, time, etc.
>Maps
PD:16. TS2:16+user created maps, retard.
>Online
Sorry you couldn't manage to get it working properly.
>Hands
Why is this such an issue? It's a cartoon FPS with gingerbread men and monkeys, dual-wielding AKs and Tommy guns, you flaming bellend.

>>4252908
t. never played TS2

>> No.4254535

>>4254274
it just has absurdly high stats to hit it
like i still need distance, time and damage dealt

>> No.4256519
File: 17 KB, 210x240, carlos.jpg [View same] [iqdb] [saucenao] [google]
4256519

>>4250096
You could almost say it's perfect!

>> No.4257235

>>4250096
I remember looking forward to Perfect Dark. I was one of those kids who always obsessed over the next game I wanted to play. I even have nostalgia for previews I read, damn.

Perfect Dark game nights were a blast. One of the last console games we played before gravitating towards hosting LAN-parties.

Dual magnums reigned king if you were able to aim. Super Dragon and CMP150 were OP as fuck though.

Slayer races on the larger maps were a blast.

>> No.4257710

>>4253824
>he can't handle the truth

>> No.4257734

>>4253567
1964 can emulate Perfect Dark at 60fps

>> No.4257739

>>4250142
>TimeSplitters 2 was fun, but it felt like a step backwards

I partly agree here. The weapons weren't as satisfying as the N64 games and don't have the same impact, despite the variety and the levels were more constrained in structure, overly long and with checkpoints instead of being shorter, but more open and freeform like GoldenEye.

I'd like the team to somehow comeback and create a proper successor to Ge/PD that doesn't feel as cartoony as TS.

>> No.4257740

>>4257734
Tried out PD with keyboard and mouse on 1964 and was pleasantly surprised by how well it worked
My only concern now is that perfect agent might be too easy with a mouse

>> No.4257746

>>4254270
This is true. It is a seriously underwhelming game that panders to people who are pleased with stupid shit getting shoved in their face over gameplay.

>> No.4257748
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4257748

>>4250096

>> No.4258886
File: 474 KB, 200x150, disgusted-black-lady.gif [View same] [iqdb] [saucenao] [google]
4258886

>>4254523
Oh boy, here we go again.
>which was partially false, as TS2 has tons of customisation, including weapons to use, AI, etc.
There are objectively less customization options in TS2. There are less weapons, each weapon has less functions, there is less music and no custom playlists, the AI personalities cannot be customized, no team names, only 4 team colors, etc. TS2 has less of just about everything.
>Point still stands. More gamemodes, and options to customise further with one-hit kills, lives, time, etc.
I repeat: many of TS2's game modes are simply team variants. In PD, there are only 6 game modes, but each one can be modified extensively and can be played in teams of up to 8. This is in contrast to TS2 that has like 15 modes but there are almost no mode-specific customization options and teams can't be toggled for every mode. That means, in effect, PD actually has a vastly larger number of modes than TS2.
>PD:16. TS2:16+user created maps, retard.
I wasn't talking about user-created maps dipshit, I'm talking about the basic multiplayer maps. They have an identical number of maps, 16, but not every TS2 map can be played on every game mode unlike PD. So no, PD still wins. Also, TS2 custom maps are a fucking joke.
>Sorry you couldn't manage to get it working properly.
I'm sorry that you're too much of a faggot child to acknowledge the realities of latency. Unless you are playing with someone in your own state, XLink Kai is going to be nearly unplayable and you know it. That's IF you can even find someone to play with, which is doubtful especially now that Timesplitters Portal is dead. I repeat yet again: PD on XBLA has fully functioning LAN and online, so your point is irrelevant.
>Why is this such an issue?
Because it looks like trash and totally removes you from the experience. Stop being an apologist for shit design.

Face it, Perfect Dark does almost every thing TS2 does but better, and then does more on top of it.

>> No.4258903

>>4250096
this game is visually garbage and it controls like garbage and you are in denial if you say otherwise

>> No.4258960

>>4258903
>this game is visually garbage and it controls like garbage and you are in denial if you say otherwise
No, your opinion is garbage and you're probably one of those Alien: Resurrection shillfags. It's one of the best looking games of the generation and the only flaw you can honestly levy against it is the framerate which isn't bad enough for any real gamer to bitch about. Also, if you think the controls are shit, you've confirmed that you are a typical retarded assclown using default control setup and clearly haven't played many other console FPS games of the era.

>> No.4259924

>>4257734
My PC can barely handle Project64 without randomly crashing or making my PC just die.

Why is it that the only console of that era that's easy for me to emulate is the PSX? N64 and Saturn emus run like shit.

>> No.4259976

>>4257748
Can I suck your dick for that gun, anon?

>> No.4260001

>>4259976
Can I suck your gun for that dick?

>> No.4260013

>>4259924
sounds like the fault of your garbage intel integrated gpu? have you tried changing video plugin?

>> No.4260035
File: 215 KB, 756x1099, the-terminator-movieposter.107.jpg [View same] [iqdb] [saucenao] [google]
4260035

Isn't this the Falcon 2 scoped?

>> No.4260038

>>4258886

This guy speaks the truth

>> No.4260043

>>4258960

The default control setup is good enough. People that bitch about it are not used to the N64 controller and don't mind taking 5 minutes to learn how to use it.

>> No.4260048

>>4260038
I know firsthand that PD is an objectively superior game because I use to be a Timefag like that other anon. TS2 was actually the first game of this type that I ever played, and then years later, in fucking 2008, I discovered PD. Even with Timesplitters nostalgia, there was still no escaping the reality that PD was just the better game. Literally so good that it isn't even defeated by nostalgia. Truly ahead of its time.

>> No.4260050

>>4250142
>Story felt very light and unimportant
So? TS1 had no fucking story, literally zero cutscenes. At least they tried with 2.

>> No.4260056

>>4260043
Fair enough. I'm not saying there's anything wrong with the default setup, just that so many people as you said refuse to learn the controls and get upset because it doesn't play like Cawdooty. They don't realize you can roughly emulate a dual analog setup by simply using the dpad for movement and the analog stick for aiming. Complaining about a controller is a tell-tale sign of someone who isn't a real gamer. Unless it's something blatantly retarded like the Jaguar controller, any gamer worth their spit should have no trouble using any variety of input methods.

>> No.4260061

>>4260050
>So? TS1 had no fucking story, literally zero cutscenes. At least they tried with 2.
Kind of beside the point. It doesn't really matter if TS2 had slightly more story when it was still eclipsed by a fucking N64 game. Personally, I find the lack of story to be rather charming in some ways, but still disappointing given that an older game running on vastly inferior hardware was able to create a more realized world. TS2 has many bigger faults than this though.

>> No.4260072

>>4260061
I thought you were comparing TS2 to TS1 calling 2's story a step backwards to 1's. Please ignore my retarded drunk post.

>> No.4260078

>>4260072
Nah it's cool. I didn't even make the post you were responding to, just pointing out what I think the other anon meant. I don't think most people have really played TS1 so when he said a step backwards he probably meant compared to the N64 titles.

>> No.4260126

>Console FPS before twin-stick controllers
Playing PD on the 360 after playing it on the 64 is like stepping out of a dark cave
before the 360 port, Timesplitters Future Perfect was proof that PD was crippled by its controller (and I'm a N64 controller apologist)

>> No.4260152

>>4260056
Well I grew up with it, it was my family favorite vs game, and even I realized the controls suck and are limited.

It's amazing by console standarsd but only interesteding by PC standards

>> No.4260168

>>4260126
you spend majority of the time side strafing in perfect dark to move faster while timing the reticle to get headshots, so there's not a lot of actual aiming needed.
also aiming on the 360 release still has issues. try shooting a circle pattern in the wall and it will never be perfect no matter how you tweak the settings.
the real kicker is trying the game with mouse support. you can just walk into a room and headshot every enemy before they even react.

also holy shit guys stop talking about timesplitters

>> No.4260194

>>4253185
>running this game at 4k
Lmao why?

>> No.4260198

>>4260168
>also holy shit guys stop talking about timesplitters

Fuck you we won't

>> No.4260221
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4260221

Who completed all those mini-missions to get that achievment in Perfect Dark XBLA?

>> No.4260614

>>4260194
Why not? The 360/XBO version is 60fps & 1080p. It would look even better at 4K.

>>4260168
>the real kicker is trying the game with mouse support. you can just walk into a room and headshot every enemy before they even react.

This doesn't really work on later missions in Perfect Agent when enemies with K7 Avengers can slam you against the wall in a hail of crossfire. Also, I really like how Perfect Dark has a dedicated behavior for shooting while moving. Some enemies will stride towards you holding up a CMP150 and unloading the clip. It's often fatal for the player.

>> No.4260616

>>4260198
Yeah, I'll continue to talk about how shit it is, gladly.

>> No.4260624

Perfect Dark's soundtrack is absolutely godly. Possibly the best music of an FPS game ever released. Every single track is pure gold. Even the fucking Pelagic II theme is a masterpiece of memorable melody.

DA-DA-DAAAA! DA! DA-DA-DAAAAA! DA-DA! *random synthesizer noises*

>> No.4260625

>>4260126
>before the 360 port, Timesplitters Future Perfect was proof that PD was crippled by its controller
Timesplitters: Future Perfect. The game where you punch with your index finger.

>> No.4260626

>>4260624
Yeah, yet another amazing soundtrack by Grant Kirkhope and his little buttslave bitch Graeme Norgate. Absolutely amazing music, especially given N64 limitations. Being able to make your own playlists for the multiplayer is awesome, too.

>> No.4260634

>>4260126
If Future Perfect had more maps and a longer arcade league mode I would consider it the best console-only FPS ever made. That game plays so fucking well on all three consoles and the mapmaker is so much more flexible than it was in TS2. I just wish they didn't cut so much content compared to the previous game (aside from characters, it has a fuckton of those), though the new maps like the Zeppelin were fantastic.

>> No.4260638

>>4260626
David Clynick deserves more credit for his work on the game's MP tracks. He's responsible for Maian Tears and the like. Norgate was the game's original composer, but he only completed about 3/4 tracks. And those tracks were altered by Kirkhope. You can hear what sounds like Norgate's version of the first level track in the 1999 beta footage. The instrumentation is quite different in places. https://www.youtube.com/watch?v=MR5Jcf6oIoA

>> No.4260649

>>4260634
Future Perfect could have been the best console FPS ever made, but unfortunately it has too many flaws holding it back. Less modes than TS2, tons of graphical problems, bugs galore, half-baked ideas (like vehicles), a lot of poor character designs, terrible weapon balancing (like how the silenced pistol offers 0 advantage over the LX-18), multiplayer character stats are completely broken and useless, etc. It was a huge improvement over TS2 but compared to PD it's still child's play. Another year in development could have made it the GOAT but sadly it stews in mediocrity.

>> No.4260678

>>4260649
I like it about the same as PD. I'm just annoyed at how much better it COULD have been.

>> No.4262759

>>4250096
I just found out recently that you can issue orders to AI team mates, like defend, attack, follow, guard, etc. Man, this game was so fucking far ahead of its time. When you look at what the FPS genre devolved into, it's pretty sad. Modern games are still getting rectally ravaged by a 17 year old N64 game. Damn.