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/vr/ - Retro Games


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4241926 No.4241926 [Reply] [Original]

gotta go slow

>> No.4241929

still my favorite classic sonic game

>> No.4241970

>>4241926
Levels 1, 3 and 5 are supposed to be for running fast, and levels 2, 4 and 6 are supposed to be careful.
Great game rhythm IMO

>> No.4241978

>>4241970
This. Later Sonics don't have this great pacing.

>> No.4242132

>>4241970
You can still go fast in 2

>> No.4242136

Worst zone in the game. Pushing blocks aint fun.

>> No.4242137

>>4242132
You literally have to stand on slow moving blocks.

>> No.4242138

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

>> No.4242147
File: 7 KB, 320x224, springyard12.png [View same] [iqdb] [saucenao] [google]
4242147

>>4241970
>spring yard is supposed to be fast
Surely they didn't communicate that well enough.

>> No.4242248

>>4241926
I still can't beat Sonic 1. This stage just bores the ever loving hell out of me. By the time I get to zone 3 I'm just so done and turn it off.

>> No.4242252

>>4242248
I'm curious, what do people like you think of other critically acclaimed slow platformers, such as Donkey Kong Country?

>> No.4242294

>>4242252
>Donkey Kong Country
>slow
wat

>> No.4242350

>>4242294
Are you telling me that it's possible to get good enough to go fast in DKC, but it's NOT possible to get good enough to go fast in Sonic 1? Is that what you're saying?

>> No.4242353

It's easy to go fast in marble zone, all you have to do is become knuckles and skip entire sections of that level

>> No.4242367

Do short timer romhacks exist? I want to play Sonic: Stress Edition.

>> No.4242373

>>4242350
No, I'm telling you that DKC is faster paced than Sanic 1.

>> No.4242390

>>4241926
Nope. Unless you're an amateur, that level is pretty easy to go through. But what do I know? I've unlocked all the trophies on Sonic 1 via the PS3. (Got it for free from my PS Plus membership, not that I needed it since I own the game on cartridge).

>> No.4242397

>>4242136
Nah, it's kind of frustating first time, specially for all those fuckin' bugs... but in the end is fun to discover all the secrets.
My least favorite level is Star Light.

>> No.4242401

>>4242138
Everything ok, m8?

>> No.4242408

>>4242248
That used to happen to me. Marble Zone got fun to me when I discovered the secret room at the beggining of Zone 1 and when I figured out how to kill those fuckin' bugs.

>> No.4242412

>>4242367
I didn't know that there was a time limit until the final zone of Labyrinth.

>> No.4242421

>>4242132
Just in the green zones. Inside the castle is pretty much pointless.

>> No.4242426

>>4242147
Yeah, those blocks are frustrating...

>> No.4242483

>Green Hill Zone
>Confy as fuck visuals
>Classic music track
>Not as easy to get bored, not as hard to get frustrated.

>Marble Zone
>Actually more difficult than the previous level
>New mechanics like pushing objects and using lava to reach places
>A lot of secrets to discover to finally get the 100 rings.

>Spring Yard Zone
>A well mix between two last levels: "If you wanna go fast without get hurt, you must find the secret rooms"
>More difficult than the last two levels, and still fun as fuck.
>That fuckin' chicken.
>First problematic Eggman.

>Labyrinth Zone
>Instead of being Marble Zone 2.0, it's another kind of slow pace level thanks to the water and bubbles mechanic.
>Second best music track IMO
>That fun as fuck loop at the beginnig of Zone 3
>That different Eggman mechanic at the end of Zone 3.

>Star Light Zone
>Still a different mechanic from previous levels: "If you wanna discover the secret zones, you have to go fast".
>Not as hard as previous level and you can actually win the three zones fast to get a little rest before the nex level.

>Scrap Brain Zone
>Rightfully hardest level.
>A lot of new cool stuff.
>That third zone similar to Labyrith, but even harder.

>Final Zone
>Rightfully hardest Eggman.

>Bonus Stages
>They aren't just to get more rings as retards... if you get enough rings you get Continues to have more chance to beat the game at the end.
>Chaos Gems

One of the best games out there.

>> No.4242526

I wish sonic mania had a level like marble zone or hilltop zone from sonic 2, also it was missing a fucking casino level, I thought the levels were great otherwise I just couldn't believe there was no casino level

>> No.4242527

>>4242147
Most Sonic stages that aren't the first zone of the game have waiting parts.
Spring Yard is still the fastest non-gimmick (no "going inside tubes lol" etc) zone in Sonic 1, and probably the best zone in the series.

>> No.4242534

>>4242526
Studiopolis was the sort of casino like zone

>> No.4242539

>>4242526
Lava Reef in Mania had a lot of elements from Marble Zone in it

>> No.4242552

>>4242534
yeah it had shit to bounce on but it didn't have any slot machines or like pinball table layouts. It was a fun level though I still like the night time neon lights themed levels.

>>4242539
Yeah Im mostly referring to color in this case haha I missed my blue cave level :(

>> No.4242587

>>4242252
DKC is great and a masterpiece. Not even comparable to Sonic. It was never trying to trick you into thinking it was a fast paced game and then pulling the rug out from under you by making you wait 5 minutes for slow cubes to float across lava.

>> No.4242743

>>4242587
but you also have to dodge things while floating so its not really just standing there

>> No.4242802

>>4242421
https://youtu.be/Myo6X4oXY-o

>> No.4242815

>>4242802
Well, that's impressive indeed

>> No.4242846

>labyrinth zone
>slow
Try getting good
https://youtu.be/SBNKhZQTcSQ

>> No.4242883

>>4241970
>not being encouraged to go as fast as possible in every level, in a sonic game
And this is why the series was doomed from the start. The designers have never understood what actually makes the games fun or what made them stand out from the competition.

>> No.4242891
File: 55 KB, 736x449, lagunasecacorkscrew.jpg [View same] [iqdb] [saucenao] [google]
4242891

>>4242587
>>4242883
I don't get it?? You have to go SLOW in the corners?? I thought racing was supposed to be about going FAST, what is this FUNDAMENTALLY FLAWED bullshit!!??!!??

>> No.4242926

>>4242891
Play arcade racers then, basically never have to use your brakes in the Ridge Racer games.

In racing sims you have to go around corners slow because it's like that irl or you go flying into a tree and die.

>> No.4242935

>>4242483
Here be wisdom.

>> No.4242952

>>4242587
>trying to trick you
>I went to a game with preconceived notions on how it worked, then when they proved to be wrong it wasn't the notion that was wrong but THE GAME WAS TRYING TO TRICK ME

>> No.4242958

>>4242412
I didn't know about the timers until that one level in 3. You know the one.

>> No.4242959

>>4242891
What a terrible fucking analogy. You do realize that slowing down slightly, and coming to a complete stop to push a fucking block onto a button is little different right retard?

>> No.4242969

>>4242526
Now that you say that, I realize Mania only had one zone from Sonic 1. All the other games had two zones (if you count 3&K as one game) so that's a little strange.

>> No.4242973

>>4242552
There were the lottery machines in Studiopolis. Are they not close enough to slot machines for your liking?

>> No.4242976

I don't mind Marble Zone so much but fuck Labyrinth Zone, probably my least favorite classic Sonic level.

>> No.4242978

>>4242846
>Using the spikes to go up and avoid waiting time
>Even with that, finish at 1:15
>getting good

>> No.4242995

>>4242976
>hating Labyrinth Zone
But that shit is great. Nothing more satisfactory than catch a bubble when you are about to drown.

>> No.4242998

Labyrinth Zone > Spring Yard Zone > Green Hill Zone > Marble Zone > Scrap Brain Zone > Star Light Zone

>> No.4243015

>>4242883
I think this is the natural process in a Sonic game:

>Trying to go fast, but dying inmediatly.
>Getting scared by Sonic speed.
>Trying to go not that fast, collecting rings instead.
>Trying to discover secret areas to get more rings.
>Now I know all the paths and secrets of every zone.
>Now I've just finished all zones and defeated Eggman.
>"I'm sure that with all that knowledge, now I can finish the zones being fast"
>Get defeated anyway
>Wondering how the fuck be fast without dying
>"Shit, I will do it without thinking", that's to say, without fear.
>Winning in less than 1:00
>Get mind blowed by the Sonic's deep theme.

>> No.4243039

>>4242976
>but fuck Labyrinth Zone, probably my least favorite classic Sonic level.
It isn't bad at all, Marble Garden on the other hand is just trash.

>> No.4243051

>>4242969
Would have been cool to go from in the thicket in Studiopolis to the roof tops over the city in Star Light.

>> No.4243227

>>4242802
I did the same thing when I was 10, but took me a long time to see that I could run and not get in some traps

>> No.4243496

>>4243015
Nobody wants to hear it, but 3D is the only way a Sonic game can actually work. It's just that Sega is incredibly retarded and has never made a truly good 3D Sonic game. If they made a Sonic game with nothing but Sonic levels and they all played like City Escape from Sonic Adventure 2, that would perfect. Sadly, with the 2D games you will always be limited by the fact you can't go too fast or you won't be able to see the obstacles ahead of you.

>> No.4243671

>>4242883
Sonic was never meant to be just going fast you fell for a blatant marketing ploy to sell more Genesis consoles if you ever believed that.

>> No.4243694

>>4243496
>Sadly, with the 2D games you will always be limited by the fact you can't go too fast or you won't be able to see the obstacles ahead of you.
Too true, which is why Sanic games truly shine when you memorize the enemy and level layouts and try to speedrun them.
Inb4 I get shat on for even mentioning speedruns.

>> No.4244675

>>4243694
That's basically what you're supposed to do in any great Sega arcade game. Space Harrier and OutRun play just the same way.

I think a big issue with people getting into Sonic (especially Sonic 1) is that they do green hill which is easy and breezy and iconic (gets referenced everywhere in the series), and then they go right into marble zone which is a slog for the uninitiated, and for them (likely expecting a speedy thrill ride level like in sonic 2 or 3) it just kills the game. So most don't even know the levels after that beyond just listening to the music on YouTube, and that (plus lack of spindash) is why sonic 1 isn't as appreciated.

The whole sonic is fast thing was a bad move too, it advertised well but very quickly the series got boiled down to just being fast and flashy all the time over having solid design principles.

>> No.4244712

>people are too adhd to take 1-2 seconds on a moving platform

>> No.4244750

There's this conflciting thing about 2D sonic games that I both like and hate, which is the level design (except for Sonic CD). These levels are pretty cool and have several different routes, but it's a game where you both want to go fast and explore the levels, and you can't really do that. It's as though there was someone who wanted you to see the whole picture but the first time you play you're just willing to ignore a good chunk of the level just to get to the sweet end of it. Course there's an incentive to collect rings but still.

I mean take Sonic Mania (I know I know, not retro) and that thing is basically locking you out of places all the time while doing its best to push you forward. You gotta actually replay the levels or you're pretty much fucked.

>> No.4244768

I don't like Marble because of a more linear path. Labyrinth was similar to that, which bores me when replaying the game.

>>4244675
If Marble could be a slog for many, now imagine if Labyrinth was actually the 2nd zone of the game like they thought.

>>4244750
That's why playing with Tails and Knuckles is fun. From the moment you play as Sonic and you go to a Marble Garden and suddenly "slope time", you say bye bye to part of that area for exploration, for paths, to hidden boxes and big rings.

>> No.4244779

>>4242973
im going to have to replay that level because I don't even remember those

>> No.4244780

>>4244768
I played this romhack, Sonic Classic Heroes. I noticed with knuckles that in Marble Zone there are these shortcuts really up high, like you really have to climb up those motherfuckers. I don't know if they were put there by whoever made this romhack, but if they were there in the original, I gotta wonder how the fuck to get there with Sonic. It seems impossible to me.

>> No.4244815

>>4241926
Usually it's just the first level of each game that lets you run through at top speed.

After that it is all platforming over spikes or lava

>> No.4244836

>>4242527
>Spring Yard is still the fastest non-gimmick

Aside from the blocks there's shit ton of traps.

Fast my ass. It's deceptively made to be fast.

>> No.4244846
File: 772 KB, 3200x642, s1-mz-act1map.png [View same] [iqdb] [saucenao] [google]
4244846

>>4244780
They were put in there by the romhack. In the vanilla game there's no extra life at the top of the giant wall in Marble Zone Act 1.

>> No.4244851

>>4244846
I see. Seems a little bit stupid, but eh. Can just not take the shortcut.

>> No.4244859

>>4244851
Also the official Knuckles in Sonic 2 game does the same thing by adding a couple extra lives and removing some walls in places like Chemical Plant.

>> No.4244872

>>4244836
The top routes are fast though. If you get speed shoes you can bypass some parts of the acts by going off the top of the screen.

>> No.4244876

>>4244872
Oh, well then. I got to try that sometime. Thanks for the tip.

>> No.4244903

I don't know how you can still think Sonic games are about running fast after playing them. They're all exploration platformers with brief periods of speed to break up the routine. Every Sonic game on the Mega Drive has very precise jumping and puzzle-like levels. I personally think 1 is best at this but 2 and CD are also a blast to play.

>> No.4244908
File: 40 KB, 250x346, Sonic_Blast_cover_art.jpg [View same] [iqdb] [saucenao] [google]
4244908

>>4244903
Did you say... blast?

>> No.4244914

>>4244908
Eh, it's a decent game.

>> No.4245180

>>4244750
Jesus fuck man who cares? Sonic 1 and 2 aren't long games, you can beat them once and come back to them months or years later and fool around if you wish. These aren't forty hour games, they are like forty minutes.

The fact that the levels do have alternate paths gives more incentive to replay the games and to keep the same levels fresh unlike other platformers or games in general.

People that play video games have some terribly obsessive habits with needing to collect all items, scouring nooks and crannies to get items that up a digital counter, to maxing out levels in RPG's. I can't get into that mindset, I cannot comprehend it. You jump into the game and try to get by with what you've got.

>> No.4245251
File: 417 KB, 890x1007, s.png [View same] [iqdb] [saucenao] [google]
4245251

A good natural thing about Mania compared to the Genesis/MD games is that the widescreen allows you to see more ahead.

>> No.4245291

>>4244750
The multiple paths/exploration exists for multiple playthroughs. If you were meant to see everything in one go there'd be no reason to play it a second time.

>> No.4245575

>>4243496
>Sadly, with the 2D games you will always be limited by the fact you can't go too fast or you won't be able to see the obstacles ahead of you.

No? Why does it seem like people are constantly claiming that Sonic games are unforgivably difficult now that Mania has released? Just react quicker and get used to not running into shit. It's an obstacle course full of obstacles.

>> No.4247278

Scary to think we almost got Labyrinth Zone and this back to back originally. One of the best last minute change-ups in video game history.

>> No.4247791

>>4242137
You can just jump to next platform.

>> No.4247803

>>4245575
>No? Why does it seem like people are constantly claiming that Sonic games are unforgivably difficult now that Mania has released? Just react quicker and get used to not running into shit. It's an obstacle course full of obstacles.
Work on your reading comprehension retard, that's literally not even close to what I said. The point of a Sonic game is to go fast, if you are playing from a 2D perspective you will never be able to go too fast because at some point you'll be going so fast that you won't be able to properly react to the obstacles ahead of you. In a 3D game, you can see in front of Sonic so you can pretty much go as fast as your reaction time allows. Why do I have to explain this to you?

>> No.4247812

>>4242526
But the casino levels in Sonic are terrible, anon

>> No.4247823

>>4247803
In every Sonic game, 2d or 3d, you can only go as fast as your reaction time allows. You can beat the entirety of Sonic 1 in under 20 minutes, because if you know where things are, you can almost always go full speed.

>> No.4247826

>>4247803
And he's saying you're wrong, I'd add that you're basically a spoiled bitch who doesn't want to play a game if you ever lose at it.

>> No.4247829

>>4247803
>The point of a Sonic game is to go fast, if you are playing from a 2D perspective you will never be able to go too fast because at some point you'll be going so fast that you won't be able to properly react to the obstacles ahead of you.

I'm not sure if you're aware of this, but you can actually avoid getting hit by being more aware of Sonic's movement capabilities and bracing yourself to react to approaching obstacles.

Your argument is that getting hit is inevitable. It isn't. You are just running into shit. Sonic is not some crushingly difficult game where taking damage is just a fact of life.

>> No.4247834

>>4247826
>I'd add that you're basically a spoiled bitch who doesn't want to play a game if you ever lose at it.
Cool, I'll add that you're a fucking retard arguing against basic logic. I never said anything about difficulty or losing, that's not the issue. The issue is that the actual level design is hampered by the inability to see in front of you, and in a game about going fast, having dead-stop obstacles in front of you that you can't see is a little bit of an issue. Don't get butthurt, it isn't my fault that you have the IQ of a toasted almond and can't grasp a simple concept.

>> No.4247839

>>4247829
>I'm not sure if you're aware of this, but you can actually avoid getting hit by being more aware of Sonic's movement capabilities and bracing yourself to react to approaching obstacles.
Re-read what I just said retard:
>you will never be able to go too fast because at some point you'll be going so fast that you won't be able to properly react to the obstacles ahead of you
This doesn't happen in a well-designed 3D level because no matter how fast you are going, you can see ahead of you. What exactly are you having trouble understanding about this?

>> No.4247843

>>4247803
>you will never be able to go too fast because

Once you practice a little you will. Are you seriously whining because you can't play like this:

https://www.youtube.com/watch?v=ZeTqfHZ_mSs

On your very first time playing?

>> No.4247845 [DELETED] 

>>4247823
>>4247826
>>4247829
lmao holy shit you niggers are stupid
>>4247839
dont even bother, 2d sonic fags are super insecure and theyre gonna just keep telling you to git gud no matter how badly you fuck their logic. i think it all comes from being cucked by mario in the 90s, like the victim of a rape who reacts to any man offering to hold the door open for her

>> No.4247852

>>4247843
Lmao wow no shit retard, you can replay levels over and over until you've memorized the obstacles and then press a button to avoid them before you even see them on-screen. That's shit level design and you should feel ashamed for even defending it. What is it about you faggots that you insist on conflating low skill with bad design? I was probably playing Sonic when you were still swimming your dad's ballsack, but unlike you I'm not blind to the imperfections. Get bent and come up with a new argument or accept that you're wrong and move on.

>> No.4247853

>>4247843
Not retro.

>> No.4247854
File: 31 KB, 567x561, 34657u35htdah.jpg [View same] [iqdb] [saucenao] [google]
4247854

>>4247843
>demonstrates his point by using one of the straightest levels in the entire game

>> No.4247859
File: 32 KB, 375x360, 1495739011324.jpg [View same] [iqdb] [saucenao] [google]
4247859

>>4247829
>memorizing the placement of obstacles you can't even see is good design

>> No.4247861

>>4247859
Just completing Sonic levels requires zero memorization. Only playing them quickly and skillfully does. Everyone who says the "the game punishes you for going fast" schtick seems to expect to be able to play expertly on the first try.

>> No.4247862

>>4247859
>you can't even see

WHY ARE YOU SAYING IT'S IMPOSSIBLE TO SEE THE OBSTACLES

IT'S A KIDS GAME

HOW IS IT TOO MUCH FOR YOU

>> No.4247863
File: 13 KB, 380x379, f_69af6d475a.jpg [View same] [iqdb] [saucenao] [google]
4247863

>>4247861
>>4247862
>all this apologism but 20 years later Sega has yet to actually make a well-designed Sonic game incoportating the very elements you're defending

>> No.4247864

>>4247839
>This doesn't happen in a well-designed 3D level because no matter how fast you are going, you can see ahead of you. What exactly are you having trouble understanding about this?

I'm understanding you perfectly. You're saying that it's impossible to not get hit while playing a 2D Sonic level when you're going fast.

It's stupid as fuck, because plenty of people are able to play Sonic games taking minimal amounts of damage. It isn't impossible to go fast and not get hit, it is literally just too hard for you to pull off and you're blaming the game for it.

>> No.4247869
File: 647 KB, 188x253, nope.gif [View same] [iqdb] [saucenao] [google]
4247869

>>4247864
>I'm understanding you perfectly.
Apparently not. This is a simple concept. Sonic is about going fast, except the only way you can actually go "fast" is to memorize the shitty layout of the levels and anticipate obstacles that would normally have killed you if you didn't know they were there. Moreover, your speed is constantly interrupted with obstacles that can't simply be avoided, like pushing the fucking block in Marble Zone. That's bad design shitbird, there's no two ways about it. If pretending that I'm bad at the game makes it easier for you to avoid coming to grips with the fact that the game is severely flawed from a design perspective, then by all means, go ahead. It doesn't change reality and you're fucking stupid. Some of us are actually capable of enjoying a game without sucking its dick and pretending it doesn't have flaws that it clearly does. I guess you're just autistic and more willing to put up with shitty level design than I am. Not much more I can say on the subject.

>> No.4247870

>>4247863
I have no idea what you're trying to say. That new Sonic doesn't have the things I'm defending? I thought Generations incoportated a lot of the design of the Genesis games.

>> No.4247872

>>4247859
>memorizing the placement of obstacles you can't even see is good design

how slow does a game have to be for your retarded ass to be able to get out of the way in time? everyone is saying that sonic games are just too fast for them to play and it's exposing how bad your reaction times are

>> No.4247874

>>4247869
>Sonic is about going fast, except the only way you can actually go "fast" is to memorize the shitty layout of the levels and anticipate obstacles that would normally have killed you if you didn't know they were there.

Jesus fucking christ you absolute retard, you are still claiming that it is impossible to go fast and not get hit.

It isn't. How is that so hard for you to understand? You don't need to memorize levels to be good, you just have to be fast. If you need to memorize the levels you are fucking shit, quit blaming the game.

>> No.4247876

>>4247874
>Sonic's entire gimmick is going as fast as possible
>multiple instances in levels where you literally can't avoid an obstacle if you're going too fast
>"you don't need to memorize levels, you just have to be fast"
Lmao man Sonic games really are a magnet for autism.

>> No.4247878

>>4247876
>multiple instances in levels where you literally can't avoid an obstacle if you're going too fast

This doesn't happen. Even moving at sonic's maximum speed, once something appears on the screen you have enough time to react to it. if you don't react in time, it's your fault. its why blaming the game is retarded. It might be too fast for you to handle, but that isn't your fault.

>> No.4247879
File: 3.56 MB, 347x244, laughing-gifs-foolish-human.gif [View same] [iqdb] [saucenao] [google]
4247879

>>4247826
>>4247829
>>4247843
>>4247861
>>4247862
>>4247864
>>4247874
>I don't need an argument for why your reasoning is wrong, I'll just say you suck at the game

>> No.4247881

>>4247869
Boy, for your sake, I hope you're baiting.
I can see >>4247876 is just memeing it up, but you seem like you're genuinely furious about a children's video game.

>> No.4247882

>>4247879
Your argument is that it is literally impossible for a human being to react fast enough to avoid damage.

>> No.4247884

It's simple, really. The games weren't designed to go fast, that was a marketing meme. We've spoken about this multiple times.

>> No.4247886

>>4247878
>This doesn't happen.
At this point in the argument, you're just lying to yourself and saying these instances don't exist when they literally do. There's really no point in arguing if you're just going to be retarded on purpose.

>> No.4247891

>>4247882
>Your argument is that it is literally impossible for a human being to react fast enough to avoid damage.
how does one react to something they can't see? Tell me more about how I can dodge an 18 wheeler barreling down a one-way road around a sharp bend.

>> No.4247894

>>4247886
>At this point in the argument, you're just lying to yourself and saying these instances don't exist when they literally do.

Do you want me to pull out comparisons of the amount of time it takes for sonic to slow down or jump compared to how fast objects travel across the screen while sonic is running? There are hard numbers backing this up, it takes less time for you to move out the way than it does for an object to reach sonic.

It's why i'm being so militantly autistic about this, sonic as a character has more than enough time to move out of the way of any onscreen obstacle and whether or not he's successful at it is entirely dependent on human reaction time.

>> No.4247895

You don't need to memorize whole levels, just remember which sections are more dangerous and go slow during those. I could go at a relatively decent pace as a child and I'm dumb as a brick, never memorized anything.

>> No.4247896

>>4247891
>how does one react to something they can't see?

You don't need to react preemptively. You have enough time to react to something when it appears onscreen unless you have slow reaction times.

>> No.4248013

>>4242969
There was 1 stage from Sonic 1 (GHZ)
2 stages from Sonic 2 (CPZ, OOZ)
2 stages from Sonic CD, developed alongside Sonic 2 (SSZ, MMZ)
3 stages from S3&K (HCZ, FBZ, LRZ)
And there were 4 new Stages, since people see Mania as the true successor to the Genesis games/Sonic 4 (SPZ, PGZ, MSZ, TMZ)

>> No.4248445

>>4247891
You know people actually count frames of animation in fighting games? Imagine being so slow you can't even comprehend that. That's how slow you are.

By picking up that controller you are already dead.

>> No.4248467

>>4241926
Not a joke, I have NEVER beaten this level.
I started with Sonic 2 though back in the day though and didn't play sonic one until I was a lot fucking older.

>> No.4248496

>>4247803
>the point of a Sonic game is to go fast
You know what dude, when I was like 6 years old playing these games for the first time gotta go fast wasn't a meme yet. Sure it's enjoyable to go fast, but people weren't obsessing over it back then, it was just part of the game. Also there has never been a damn thing wrong with having to react to any of the obstacles or enemies ever.

>> No.4248505

>>4247869
Alright dude, here's the kind of game you want:
>Sonic running faster than god across a completely level plane with no obstacles

>> No.4248506

>>4247852
>I have to play the game to get good at it, it's shit
The literal state of vidya in current year

>> No.4248510

>>4248506
Literally nothing could describe modern gaming so well as this. It is, purely, the absolute state of vidya.

>> No.4249678

>>4242802
Show us act 3

>> No.4249679

>>4242846
I didn't know there was lava in Labyrinth Zone

>> No.4249748

>>4241926
Very interesting topic. There are 2 huge problems in sonic games:
- slow acceleration and high speed
- changing directions takes a long time

Both of these problems limit the gameplay alot and cause the following non fun issues:
- there are very few solutions to problems (jump, not jump, roll)
- high speed requires to memorize the level

Unlike in super mario world, the player can't see everything ahead at max speed and plan a creative action. Even worse, if he does the wrong decision he gets punished usually not with death, but with a boring stop, with a slow acceleration.
Now it is wrong to say, every game should be designed the same way, so sonics game design is okay and different. But it is very flawed and very difficult to make enjoyable. Of course I think marios game design is better, because it gives more control and thus more options to the player to be creative while sonic has more on the rails parts.

>> No.4249750
File: 47 KB, 424x394, 1342891135001.jpg [View same] [iqdb] [saucenao] [google]
4249750

>tfw sonic games were fucking great and were ruined by new designers who actually thought sonic games were about GOTTAGOFAST

>> No.4249765

>>4249748
You know it's the weirdest thing for me, but between the two IPs I like Sonic more when I'm just casually playing and taking my time, but I like Mario more if I'm rushing through the stage for the exact reasons you listed.

>> No.4249785

>>4249765
Yes, that is correct, because you got the option to do it. You did it so many times other ways, that it is now fun to use the full control, to do it as fast as possible. But that doesnt mean it wasn't fun when you did it in fun and creative ways.
But that's just my five cent

>> No.4249790

>>4242587

This kind of argument reminds me of when people play Deus Ex the first time and decide to do a retarded skill challenge, like '100% non-lethal' because 'The game said you can!!!', and then dislike it.

I'm no major Sonic fan, not a major Mario fan either. But I had a Megadrive growing up (as well as a NES), and Sonic 1, 2 and CD (for pc) were fun games, and never did I come into them expecting to run at MAX SPEED at all times, did people sit and study adverts I never saw and then take them as gospel as kids? You guys must have been some strange children then. I just played the game, and when I could get up to fast running speed it was just a neat bonus.

>> No.4249842

>>4242802
Its certainly possible to go through it without interruption. But when you take into consideration that Green Hill and Spring Yard have much larger map sizes, while still managing relatively quick completion times, you start to see why Marble is considered slower by a lot of people.

>> No.4249968

>>4249750
Mania is great you fag

>> No.4249978

>>4241970
That's what makes it a shit game.

>> No.4250062

>>4248496
>Sure it's enjoyable to go fast, but people weren't obsessing over it back then, it was just part of the game.
Exactly. Sonic IS fast, not GOTTA GO FAST FOREVER. People are constantly chasing being fooled by internet memes which is probably something they should stop doing because due to them they even discuss certain games without the threads getting memed to death.

You are being gullible and following the crowd rather than finding your own pace for the games.

>> No.4250596

>>4249968
>too many setpieces that cause stages to be bloated and overly gimmicky
>only five brand new zones
>most of the boss designs blow, and they nerfed the only challenging 3&K midboss (death egg)
>special stage is lame, like a dumbed down version of Sonic R, also too easy
>remixed music is shit compared to the originals
>delayed the pc version so they could put in denuvo, then trick pre-orderfags into not being able to return the game by including a copy of the first sonic game with it

thank god i waited to pirate it so i don't have buyer's remorse over a garbage rehash

>> No.4251192

first SONIC is best SONIC

mania is surprisingly good too

>> No.4251295
File: 116 KB, 300x464, Sonic-the-hedgehog-thumbs-up.png [View same] [iqdb] [saucenao] [google]
4251295

>>4251192
I agree.

>> No.4251409

How can anyone think Sonic 1 was the best in the series?

>6 Zones
>Worst Water Zone in the series
>3 acts per Zone
>Worst bosses

All of you calling it the best are nostalgia blind, at least you can make equally respectable arguments when saying Sonic 2 or Sonic 3

>> No.4251718

>>4251409
What is wrong with 3 acts per zone? It isn't like they are ultra long, especially considering that there are time out complaints considering more than one level people time out on.

>> No.4251868

>>4251409
>6 Zones
Short and focused like an Arcade, great pacing
>Worst Water Zone in the series
Only semigood water zone in the series was Hydrocity anyway.
>3 acts per Zone
Nothing wrong.
>Worst bosses
Debatable.

My least favourite is 2, the one /vr/ has such a hard on for, but dude opinions lmao.

>> No.4252054

literally nothing wrong with marble zone

>> No.4252078

>>4241926
I don't recall any complaints about the pace/speed of Sonic from myself, my friends, or any gaming publications at the time of its release. I managed to beat it at age 11.

Why is this a complaint in 2017? Is something wrong with player's hand/eye coordination now? Have testosterone levels fallen really declined this much?

>> No.4252087

>>4251409
I didn't play sonic 1 til long after playing 2, maybe after 3 also

I can see how it was great when it was the only sonic but it feels like ass and the pacing is ass. Only half the game is enjoyable.

Sonic didn't know what to be yet, so we're lucky it succeeded

>> No.4252183

>>4251868
You probably also think revenge of shinobi is better than shinobi 3

>> No.4252273

>>4241926
Sonic 1 fags get all up in arms saying "this is supposed to be teaching you patience and gives the game proper pacing, OMG what genius level design!!!", but the worst part about this level is not that you have to go slow. It's that it's so fucking uninspired. The whole level was pushing blocks and waiting on slow-moving platforms. It's tedious and boring. That shit was tired and old on even on 8 bit systems.

>> No.4252276

>>4242891
Sonic isn't a racing game, though.

>> No.4252320

>>4252183
I do.

>>4252273
>and waiting on slow-moving platforms
You don't even have to.

>> No.4252476

>>4252320
You did if you didn't want to lose all your rings

>> No.4252492
File: 55 KB, 365x272, Picture 380.png [View same] [iqdb] [saucenao] [google]
4252492

>>4241978
It's because the original games had no saving.

you replayed stages because you had to in order to beat it.

Modern platformers only make you replay stages to unlock collectables or farm whatever has to be farmed.

>> No.4252513

>>4252492
>original games had no saving
Sonic 3 you fucking retard

>> No.4252519

>>4252513
How silly of me to forget that the order of sonic games went 3 1, CD, 2, Knuckles.

Thanks for the correction.

>> No.4252535

>>4252519
In fact that reminds me Sonic CD saved too. You're a fucking moron.

>> No.4252553

>>4242552
Pinball stuff was in mirage saloon. It was a good mix but there was no consistency to it. Devs couldn’t decide if they wanted fluid transitions between zones or not. Story was weak.

>> No.4252612

>>4252553
>story was weak
>it's a fucking sonic game

>> No.4252657

>>4252276
Sonic is designed very much like a racing game, and ignoring this fact would be sheer idiocy.
still wish it didn't take until fucking Sonic Jam for 1/2/3&K to get time attack (doing level select to simulate it in S2 and S&K takes too long since the code is long/requires you to be in a specific spot, doing it in S3 alone is awful (timing requirement, I've done it once in my life), S1 gets it right by it just being up down left right a+start, allowing you to just pick a stage and start going).
Sonic 1's emphasis on speed is in finding faster ways to do things. Some parts will be slow, but some parts can be skipped (without wall glitch shit too), like all of the floating block on lava sections in acts 1 and 2 of Marble Zone since you can literally just run across at full tilt (act 3 has a really lame ass bit that actually makes you wait, but I can't remember if there's a shortcut that lets you skip it anyway).

Hell, IIRC there's a quote from Naka or one of the other OG Sonic Team members (too lazy to source it) where he compares learning Sonic stages to F1 racing.

>> No.4252696

>>4252535
>Sonic CD saved too
What, really? I thought it only saved your score.

>> No.4252740

>>4252696
Might've just been added in later ports.

>> No.4252768

>>4252657
>still wish it didn't take until fucking Sonic Jam for 1/2/3&K to get time attack

Sonic CD had it, I think.
Not that it mattered much because it had really really awful levels.

>doing level select to simulate it in S2 and S&K takes too long since the code is long

True for S&K, but for Sonic 2 it takes a few seconds. You can skip 10 ahead with A in the sound test, in case you don't know.

>IIRC there's a quote from Naka or one of the other OG Sonic Team members (too lazy to source it) where he compares learning Sonic stages to F1 racing.

Keep in mind that Naka is an asshole with a sexual fetish for Ferrari cars and an ego the size of the planet. He is also a goddamn awful programmer.

>> No.4253036

>>4252273
>The whole level was pushing blocks
You didn't even push a lot of blocks, and most except one was already on the ledge that didn't take much time, not only that if you built up some speed you could jump further and platform across the lava in a lot of situations than using a block. You faggots exaggerate everything.

>> No.4253072

Is there any way to play the Sonic 1 and 2 taxman remakes on PC?

>> No.4253184

>>4253072
Sadly no, the only way to even get them up on a big screen is with an apple tv or by plugging in your phone to your tv

>> No.4253275

>>4252612
Sonic 3&K had a great story for what it was. Short, to the point, and hit a couple fun beats in between levels.

>> No.4253356

>>4253072
>>4253184
Bluestacks.

>> No.4253496

>>4241926
Old sonic was always better as a pinball/platformer hybrid, letting you build up speed and launch youself at an odd angle to reach secret areas offscreen. Too bad only a handful of levels ever really utilized it.

>> No.4253954

>>4242483
>>First problematic Eggman.
Neck yourself you goddamn faggot.

>> No.4254582

Why on earth would they make anything this early in the game so slow compared to the rest of it?

>> No.4255637

>>4253954
I can't tell if you're having a giraffe or are actually so dumb that you don't know what 'problematic' means and think SJW's invented the word.

>> No.4255674

>>4241926
FAV SANIC GAME BY FAR, WITH SaNIC MANIA DISTANT SECOND

>> No.4257348

>>4253496
...was old sonic a pinball game at all until sonic spinball...?

>> No.4257350

>>4257348
Spring Yard, Cassino Night, Master System Bonus stage.

>> No.4257361

>>4250596
It's honestly a shame that Sega, even when it does everything right, is still is unable to fuck up something.

To be honest, they're the only video game company that I wouldn't be mad at if they'd decided to rehash their formula over and over again like Mario or classic Megaman did, if only because the alternative has more misses than hits.

>> No.4257376

>>4252768
>it had really really awful levels
Nice meme

>> No.4257380

>>4241970
I prefer when levels have fast sections and then relatively slower sections, rather than having whole levels dedicated to slowing down.

>> No.4257381

>>4241926
It's the best zone, you chimp.