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/vr/ - Retro Games


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4246152 No.4246152 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4241017

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4246153

=== CURRENT EVENTS ===

300 MINUTES OF /vr/
-Speedmapping project managed by 300manager !Os4LYDp5eQ
-29 maps currently made
-Extended until 30 or 32 maps are made
-Original rules can be found here
->>/vr/thread/4172380#p4173453

QUMP
-When
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk

HUMP
-Project is underway
-All rules found here
-https://forum.zdoom.org/viewtopic.php?f=42&t=57649&p=1014985#p1014985

OP
-Looking to update the OP, suggestions are welcome

=== NEWS ===

[9-7] Zeromaster successfully completes a pacifist run of MAP02 Underhalls
https://www.doomworld.com/forum/topic/96901-pa02-2057-underhalls-done-pacifist/

[9-7] Zandronum 3.0 finally released
https://zandronum.com/forum/viewtopic.php?t=8500

[9-2] Ter Shibboleth for Quake released
http://www.celephais.net/board/view_thread.php?id=61507

[9-1] Anon made a website for uploading and sharing WAD and PK3 files
http://thevidya.site/

[9-1] Anon remakes E1M1 in ROTT
https://www.dropbox.com/s/k1nj0mronfq1uu0/WANWAN.RTL?dl=0

[8-31] Tim Willits BTFO
http://rome.ro/news/2017/8/30/multiplayer-only-maps

[8-31] Colorful Hell 0.91
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&start=465#p1016169

[8-29] Juvenile Power Fantasy v1 release
https://forum.zdoom.org/viewtopic.php?f=43&t=57092

[8-25] Lithium v1.5 released after 9000 years
https://forum.zdoom.org/viewtopic.php?p=1015558#p1015558

[8-24] Quake Champions: Doom Edition (QCDE) Teaser (DBThanatos)
https://youtu.be/oskVB0BHc3I

[8-23] Doomskater v1 released; removes friction
https://forum.zdoom.org/viewtopic.php?f=43&t=57659

[8-22] Intermission E2M8, featuring Alfonzo and MTrop
https://youtu.be/VCgmx80QoPY

[8-22] Anon shares a level
https://desuarchive.org/vr/thread/4202793/#4206613

[8-22] Doomguy to get Classic, Q3, and D3 armors in Quake Champions

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link.

>> No.4246158
File: 6 KB, 144x216, B1_fanatic.gif [View same] [iqdb] [saucenao] [google]
4246158

CRUDUX CRUO

>> No.4246160
File: 97 KB, 1704x2463, ugglugg.png [View same] [iqdb] [saucenao] [google]
4246160

>>4246152
>thread name
>that image
we are off to a good start already.

>> No.4246170

>>4246153
Golden Souls creator is now making a Castlevania wad.

https://www.youtube.com/watch?v=Uvzan3IQoac

>> No.4246172

>>4246170
Oh shit I forgot to put this in the news post.

Still waiting for Golden Souls 2 though

>> No.4246173

>>4246170
Hnnnnnnnnnnng , I need that!

>> No.4246175

>>4246170
Why doesn't he just use the Unity engine instead?

>> No.4246176

>>4246175
Cause he's dumb.

>> No.4246179

>>4246176
You're dumb.

>> No.4246181
File: 14 KB, 376x260, 1450063716214.png [View same] [iqdb] [saucenao] [google]
4246181

>[9-7] Zeromaster successfully completes a pacifist run
>Being a pacifist in doom
>Being a pacifist to literal demons from hell

wtf man

>> No.4246187

>>4246181
He's satan.

>> No.4246191

>>4246152
When I try to download Yamagi Quake II the file is "quake2-7.01.tar.xz"

How in the living fuck do I extract from that format/extension?

>> No.4246192

>>4246152
Magic!

>> No.4246198

>>4246153
>Zeromaster successfully completes a pacifist run of MAP02 Underhalls
Holy fuck. After 23 years, it finally happened.

>> No.4246201

>>4246153
>-29 maps currently made
>-Extended until 30 or 32 maps are made

This is wrong, we have 32 maps now. No more submissions.

>> No.4246202
File: 17 KB, 725x561, 1503196178705.png [View same] [iqdb] [saucenao] [google]
4246202

>>4246201
Thanks for clarification.

>> No.4246204

>>4246191
tar -xf quake2-7.01.tar.xz

using GNU tar, which detects the compression and calls unxz transparently.

.tar.xz is a tar (Tape ARchive) compressed using xz (XZ, the successor to LZMA) stream compression.

>> No.4246212

>>4246198
it's bizarre, i can't figure it out. he spends minutes and minutes standing in the holes while some sergeant fires at him fruitlessly. i read the text file but i can't figure out what he's trying to achieve.

>> No.4246213

>>4246212
having said that it would help if i watched it slower than 10x speed. but it's too boring watching all that standing around.

>> No.4246224

After playing every DOOM version on ZDoom, which mod should I play 1st?

>> No.4246226

>>4246224
Pirate Doom

>> No.4246229

>>4246226
Looks pretty neat.

>> No.4246230

>>4246181
Its how you get the good ending.

>> No.4246237

>>4246224
Suspended in Dusk
Plutonia if you haven't already
TNT if you want to see some shit
Aliens TC
Going Down
Ancient Aliens

>> No.4246239

>>4246237
Plutonia and TNT are done. Are they mods too?

>> No.4246254

>>4246224
>>4246237
Chainworm Kommando
Don't Play With Hell
Back To Saturn X
20 Monsters Community pack

>> No.4246259

>>4246254
Thanks mate. I'll get all of them.

>> No.4246260

>>4246158
I don't know what it is about blood but I don't like it. It's something with the controls. Its like when I walk around my cursor seems to go back to the center on its own.

>> No.4246267

>>4246224
Doom the way id did

>> No.4246274
File: 31 KB, 260x335, Demonic.png [View same] [iqdb] [saucenao] [google]
4246274

>>4246201
Hey I wrote a better intermission track for the 300min project, seeing is the intermission slate is SERIOUS

http://www.mediafire.com/file/0dld775c9ccmsik/vr_intermission_2.mid

Same composer as the other 2 tracks. This will suit the slate better

>> No.4246275
File: 2.90 MB, 320x240, GoSlowly1.webm [View same] [iqdb] [saucenao] [google]
4246275

>>4244843
>Go Slowly
>-fixed possible softlocks
>-change the sky-hole design so I'm not mistaken for mechadon
>-deleted a few hindering monster block lines

demo for this:
http://temp-host.com/download.php?file=gg04vz

i went the other way round this time. all looks okay, nothing obviously wrong, you even remembered to make sure the doors in front of the red key were openable from the other side so opportunistic straferunners won't get stuck. heh.

only thing still to mention is the number of jumpy things near moving sectors.

________

[ Collider if you missed it: >>4245236 >>4245240 ]

>> No.4246280

>>4246204
What kind of dumbshit archives a file in a format that you have to download a special program to open? The fuck?

>> No.4246282
File: 2.89 MB, 320x240, GoSlowly2.webm [View same] [iqdb] [saucenao] [google]
4246282

>>4246275
oh yeah i forgot i still didn't get into one of the secrets. i know where it is, but i guess i'll have to resort to looking in the editor for the trigger. it's probably something really obvious

>> No.4246284
File: 2.79 MB, 320x240, GoSlowly3.webm [View same] [iqdb] [saucenao] [google]
4246284

>>4246282

>> No.4246289

>>4246280
compressed TAR files are ubiquitous on Linux/BSD/etc.

>> No.4246294
File: 8 KB, 472x171, dang it.png [View same] [iqdb] [saucenao] [google]
4246294

Got a question about Dromed. I'm following Nicks tutorial. I tried to open Thief Objective Wizard (v1.02) and I got this. richt32.ocx should not be outdated. What do I do? I'd rather not use Goalmaster.

>> No.4246295

>>4246280
>>4246289
>compressed TAR files are ubiquitous on Linux/BSD/etc.
...for source code distribution.

it occurs to me you might be trying to download the source code, when you probably want a compiled binary for windows.

>> No.4246301 [DELETED] 

>>4246175

maybe he actually wants to be able finish that

>> No.4246302

>>4246175

maybe he actually wants to be able to finish that

>> No.4246309

>>4246170
>floor reflection
Damn

>> No.4246341

What is your favourite vanilla weapon and why?
I like the Shotgun. Yes, the SSG completely outclasses it in terms of power, but it's actually a good ranged weapon and pumping another shell after each shot is really satisfying.

>> No.4246345

>>4246341
Chaingun. Tap fire it and you have an effective sniping weapon, hold it down for stunlock city and mowing down weak bitches.

>> No.4246347

>>4246345
This, the first 2 shots of the chaingun have 100% accuracy

>> No.4246358

>>4246347
Tap firing is very handy when you're trying to out-chaingun chaingunners.

>> No.4246372
File: 18 KB, 277x195, your soul tastes like diet sausage.png [View same] [iqdb] [saucenao] [google]
4246372

>>4246345
>When you use the assault rifle to wreck acolytes in Strife

>> No.4246393

>>4246275
For that last secret theres a little hint on the automap near the lowering berserk section, I figured it might be easy to miss so thats why I decided for it to be a megasphere

And yeah I did see your other demo and I thought I had replied but I guess not, maybe that radsuit should be an unmarked secret but a bit more obvious; either just barely visible or hinted by a couple health pots

>> No.4246425
File: 1.14 MB, 1024x768, 1500524299414.gif [View same] [iqdb] [saucenao] [google]
4246425

>>4246372

>> No.4246429

>>4246212
He's standing there to get rid of sarges and zombiemans who, potentially, can snipe him from the upper room. What happens is that they pass LoS check to let them shoot the player, but autoaim doesn't kick in so monsters shoot in front of them instead. Due to spread, their shots may hit other hitscanners in the same room and start infighting. Because player doesn't have wallhacks, he stands there for long periods of time just to be sure that only a single enemy stays alive in the upper room.

>> No.4246437
File: 119 KB, 743x852, Monolithian with condensed milk.jpg [View same] [iqdb] [saucenao] [google]
4246437

>>4246425
Mmm, delicious STALKERposting.

I was also going to make this post slightly more on-topic but then I remembered that the only STALKER mod I saw has been canned for a while now.

>> No.4246442

I mentioned this last thread but are there any Death Grips midis out there I can use for mapping that aren't meme piano ones?

>> No.4246445

>>4246198
I wonder how it took someone this long. For decades even the best players were saying it may be impossible.

>> No.4246486

>>4246442
what the hell is deathgrips is it the new shitty emo the kids are all into?

>> No.4246493

>>4246486
its quintessential meme-core
https://www.youtube.com/watch?v=HIrKSqb4H4A

>> No.4246504

>>4246493
ill give it a listen when im home from the shekel factory

>> No.4246503

>>4246486
It's a /mu/ meme-band.

>> No.4246539

>>4246486
/mu/core angry rap. It's an acquired taste.

>> No.4246540
File: 61 KB, 1600x1120, 1504887802.png [View same] [iqdb] [saucenao] [google]
4246540

>>4246393
FWIW my idea to make the yellow key look less essential and more decorative was to stick in a bunch in a delightful floral arrangement, but it turns out that in game it looks awful, so let's forget about that and just leave it.

>> No.4246541
File: 718 KB, 1920x1080, shib3.jpg [View same] [iqdb] [saucenao] [google]
4246541

quack sorcery

>> No.4246542

i mean the wretched things refuse to arrange their flashing in any kind of attractive way, it's a disaster, they have no aesthetic sense whatsoever

>> No.4246551

I'm abotu to start Daikatana with fan patch
Several questions:

Patch begs me not to turn off the sidekicks since they claim to improve their AI a lot. So should I keep sidekicks or ditch them?

Second question is: are there any secret levels?

>> No.4246560
File: 840 KB, 1920x400, mt.jpg [View same] [iqdb] [saucenao] [google]
4246560

I was thinking about making a DOOM stand alone WAD converting Mystic Towers into a FPS game. Does anyone here know the game to make it worth my time to make?

>> No.4246562

>>4246539
so its like modern day brokencyde at least that's what I have always assumed it was like

>> No.4246563
File: 235 KB, 640x480, towers_006[1].jpg [View same] [iqdb] [saucenao] [google]
4246563

>>4246560

ingame picture. Some may know the game from 3Drealms demos

>> No.4246564

>>4246541
This map is so great. No special scripting, just tons of map hacks, a new texture WAD, and good progression/combat. And its theme really stands out after the previous two maps.

ORL's previous Quake SP pack, Cataractnacon / Zeangala, is just as impressive but in a rougher way.

>> No.4246572

>>4246563
I know the game I wish I grabbed it when it was on GoG, now none of the apogee games are

>> No.4246578

>Try out Smooth Ketchup at recommendation of last thread
>Blood and gibs are good (and blue/green blood is nice too)
>Sloppy joe special gets thrown around and crushed in my ears every time I gib something
Really wish there was an option to turn that sound effect off.

>> No.4246580

>>4246486
Its rap for people who hate rap.

>> No.4246581

A few years ago I played an egyptian themed wad but I cannot for the life of me find it again. It had the vanilla enemies and weapons but featured large outdoor maps innadesert. It was not egypt.wad though. Any ideas?

>> No.4246585

>>4246578
I said the same exact thing last thread

>> No.4246594

>>4246175
Because Unity engine sucks dick?

>> No.4246598

>>4246581
Epic.wad?

>> No.4246604

>>4246175
Unity engine sucks ass if you don't have a proper dev team at your hands and bucks to buy access to source code (without it your game will not run well on anything at all).

>> No.4246606

>>4246598
THANK YOU

>> No.4246631

>>4246551
anyone?

>> No.4246634

>>4246631
>>4246551
Ditch the sidekicks. Even with the improved AI, they're just a load.

>> No.4246672
File: 30 KB, 118x179, imp lord.png [View same] [iqdb] [saucenao] [google]
4246672

*teleports behind u*

>> No.4246683

>>4246578
Smooth ketchup would be perfect if they turned down the obnoxious noises.
But those were loud in the original mod anyway, because big surprise It's Brutal Doom's gore system ripped out from the rest of the mod, so obviously that lunatic's boner for torture and suffering demands the squelch of the organs be as loud as humanly possible or he and his twelve year old fanbase wouldn't be able to jack off to it.

>> No.4246690

>>4246672
I like how the Sawcubi have the Sawyer's sounds

>> No.4246693
File: 419 KB, 2518x1024, 8MkJlSB.png [View same] [iqdb] [saucenao] [google]
4246693

>>4246683

>> No.4246694

>>4246260
You probably have some setting enabled, i forget it's name, but it makes it so that the cursor returns to the center of the screen when you move up and down hills

>> No.4246695

>>4246672
>>4246690
what monster mod?

>> No.4246697

>>4246693
Both are faggots. What's your poin-
Oooooh!

>> No.4246703

>>4246695
MetaDoom
According to Kinsie, Imp Lord's teleportation ability is based on some footage from the cancelled Doom 4, where an imp looking enemy was teleporting.

>> No.4246708

>>4246703
That was D3 wraith.

>> No.4246712

>>4246708
Didn't noticed that, but i don't remember most D3 enemies outside of redesigns and some stuff like spiders and babies.

>> No.4246717

Well yesterday was a bust. Could anyone help a brother out? I'm compiling a 32 map version of Master Levels and I need three more maps for it to be 32. I want something fitting, what do?

>> No.4246719

>>4246717
Maybe some maps from some of the console Doom ports, like the PlayStation version?

>> No.4246724

>>4246719
Yeah I'm using that and the other 2 Dr Sleep maps.

>> No.4246726

>>4246717
what about Tech Gone Bad and whatever the other one was called?

>> No.4246730

Just finished DOOM TNT. I enjoyed it so much. I really liked the more complex "puzzles" if you can call them like that but the only thing I hate is when you get a key that you use on a switch that does something in other rooms.

>> No.4246731

>>4246683
Actually that's because the guns are extremely loud in BD and you wouldn't hear the gibing sounds if they were lower. You can't just port the gore out of it without changing the sounds.

>> No.4246736

>>4246731
I feel like this all could have been avoided with sensible design from the start

>> No.4246738

>>4246730
TNT Evilution was one of my favorite addons. I am not a huge fan of Plutonia though.

>> No.4246743

>>4246736
Skulltag handled sounds differently than ZDoom, an okay sound on ST would sound ridiculously loud on GZDoom. The old BD thread on ZDoom forums had a lot of debate about this.

>> No.4246747

>>4246738
>plutonia

Played that before TNT. Did not like it either. Mods , here I come. The first that I want to try is Doom the way id did.

>> No.4246768

>>4246731
or you could do proper sound mixing and have everything at a proper volume and if you want it louder turn up your pc.

>> No.4246780

>>4246693
both suck in their own ways,sir shitpost.

>> No.4246782

>>4246747
Plutonia seems to be bullshit for the sake of it, especially if you use pistol starts.
Out of range Chaingunners seem to be it's bread and butter

>> No.4246801

>>4246738
>liking TNT more than plutonia
Seems to be a less common opinion.
If TNT wasn't an official release it definitely wouldn't be as well regarded today - some pretty poor level design in places

Plutonia is solid though.

>> No.4246813
File: 910 KB, 1920x1080, Screenshot_Doom_20170908_221558.png [View same] [iqdb] [saucenao] [google]
4246813

> 1 HP
Holy Fuck How

>> No.4246828

>>4246813
i dunno but what map is that? it's not from dtwid:le or something is it?

>> No.4246836

>>4246828
It's just The Courtyard from Doom 2
I'm just amazed at how I managed to survive that room with only 1 health left

>> No.4246845

>>4246836
oh, talk about overlooking the obvious. i guess the rainbow paint must have thrown me off.

but yeah i always save an invuln for that room, even now. an early habit i've never grown out of.

>> No.4246848

>>4246738
No matter how many times I play TNT it's just so forgettable and boring.

>> No.4246886

Alright boys real talk here
QUMP
W H E N
H
E
N

>> No.4246903

>>4246726
I was considering it. I dont know if it will fit right. Even if I do use those, There would 1 map left to use.
>>4246724
Also speaking of Dr Sleep, did any of you guys hear that Dr Sleep was under FBI investigation? What did he do?

>> No.4246907
File: 2.90 MB, 320x240, MoonlitHarbor1.webm [View same] [iqdb] [saucenao] [google]
4246907

moonlit harbor (300min)
---

this is like a mid-episode Scythe map with a bit more detail befitting modern mappers. the moonlit part shows itself immediately with a dusky twilight light levels under sky, and floodlit signage. the harbour setting though is not immediately obvious, but it turns out the map is surrounded by sea on three sides, with a cargo ship visible off one side in background scenery. there is also a kind of nukage sewer runoff, which you have to climb up.

gameplay flows well and is fun to play. nothing too hard. you can see the yellow key switch teleporter coming a mile away. and a nicely placed token archvile elsewhere whose placement again i did not find particularly surprising. but nothing wrong with that. it's nice to have everything go as expected and allow you to play your usual game without having to figure out obscure puzzles.

i didn't notice any bugs. i'm not familiar with other works by this author but he clearly knows what he's doing. great job.

demo:
http://temp-host.com/download.php?file=kq37kl

>> No.4246909
File: 2.30 MB, 320x240, MoonlitHarbor2.webm [View same] [iqdb] [saucenao] [google]
4246909

>>4246907

>> No.4246924

>>4246886
s o o n™

>> No.4246931

>>4246903
>did any of you guys hear that Dr Sleep was under FBI investigation? What did he do?
yes i have heard that but i am not sure what it was about. maybe tax evasion or something.

>> No.4246939
File: 42 KB, 320x240, Doom2_title.png [View same] [iqdb] [saucenao] [google]
4246939

What went wrong, aside from Romero embracing his celebrity status too much and therefor not being as involved in the production of the game as much as he should have been?

>> No.4246949

>>4246931
The IRS investigates tax evasion, not the FBI.

>> No.4246951

>>4246939
Too many Sandy maps

>> No.4246956

https://www.youtube.com/watch?v=6newCYeU8P0 what sort of map would go with this midi?

>> No.4246958

Any maps with more traditional version of hell? Doom 1 and 2 kind of keep hell cramped, I always imagined it would be open and more firey.

>> No.4246960

>>4246939
Sandy worked on too many maps and burned out/lost focus on quite a few of them.
Romero didn't make more maps when he's considered the shining example of good map design in Doom.
Most of the new enemies seem to be balanced around the super shotgun's damage output.
Most of the hell themed maps don't even feel like you're going to hell, and the city themed maps tended to be ugly or not very fun to play.
The mid to late game maps vary wildly between "the good, the bad, and the ugly" in terms of quality; see the first two points for reference.
Pain Elementals.

>> No.4246969

>>4246960
Revenants and maybe Hellknights are the only good new additions. The other new enemies are just annoying or not fun to fight.

>> No.4246978

>>4246969
Idk I really like the Mancubus. They are pretty fun to fight.

>> No.4246993

>>4246939
>>4246960
I don't see this mentioned very often, but I really dislike how Doom 2 didn't have any new bosses besides the icon of sin, which was a gimmick boss
The cyberdemon from Tower of Babel is one of my favorite boss encounters in all of gaming and it makes me wish the Doom games paid more attention to boss fights

>> No.4247009

>>4246969
Here's my opinion on the new enemies (also listed from best to worst):
>Hellknights; perfect new addition, takes the Baron (a good and intimidating enemy that has to be used sparingly) and cuts it in half, making it more versatile without being too weak
>Revenant; easy to kill and easy to be killed by if you're not careful, forces you to utilize cover (even if it's other enemies) and run like hell but go down pretty easily, solid enemy if not spammed in large numbers
>Archvile; the ultimate "fuck you" enemy but in a good way, forces you to hide behind cover and focus all your attention on it unless you want to get blown up or have tons of enemies resurrected, just the right amounts of dangerous, annoying, and durable to be a serious threat; smart placement can put players in a panic, but spamming them can just be really annoying, so use them wisely
>Chaingunner; bite sized "fuck you", can really shred you apart if you're not careful and pin you down, has enough health that you can't just blow it off like another zombie but not enough that it becomes too dangerous (unless they're in groups); please do not use in large open areas
>Mancubus; can be dangerous in large areas and tight corridors, great for starting in-fights in a crowd but predictable and avoidable if left on their own, have to be placed in smart locations to be used well
>Pain Elementals; the other ultimate "fuck you" enemy but in a bad way, these assholes exist just to piss you off and be annoying but compliment cacos and other "use rockets to kill" enemies (in an annoying way) due to their lost souls
>Arachnotrons; too big, bulky, and awkward to be used well due to their hitbox size, forces the player to not stay in one spot (so they're useful as sentries) but they're not really a danger unless they're in tight areas (which they're not flexible in) or if the map is built around an encounter with them; this is probably my least used common enemy in mapping due to these reasons

>> No.4247017

>>4247009
>>4246969
Honestly Hellknights weren't just a good enemy but a necessary one that filled a gap in Doom's enemies which were missing. Playing through E4, and to a lesser extent E3 really fucking shows off how much Doom suffers from a lack in any enemy somewhere between the Caco and the bulletspongey Baron, which is a huge difference in power. There's no just "strong" enemy, whereas Doom 2 has the Hellknight, Revenant, Mancubus, Pain Elemental and Arachnotron's all fitting in there.

>> No.4247029

>>4247009
>Revenant
solid enemy if not spammed in large numbers
Too bad almost all mappers do this, then.

>> No.4247034

>>4247029
100,000 revenants is the best map in the world though

>> No.4247038

>>4247017
Yeah, Doom 1's seven common enemies can be lackluster at times. I'd honestly like to see Doom 1's levels be reworked with Doom 2 enemies added in (keep the maps the same but just add new enemies) and maybe toss a few SSGs around. It'd be a neat project idea if it weren't technically illegal, if I'm not mistaken.
>>4247029
Yeah, that's kind of the ironic part.

>> No.4247064

It's weird that they seemed to balance the new enemies around the SSG, because the old enemies just get fucked from it, excluding the two bosses and Barons.

>> No.4247069

>>4247064
Barons are bosses too.

>> No.4247072

>>4247069
Technically I suppose. They don't feel like it though.

>> No.4247079

Anyone has a good hud that also shows doomguy face?

>> No.4247080
File: 2.88 MB, 320x240, IconofShame1.webm [View same] [iqdb] [saucenao] [google]
4247080

icon of shame (300min)
---

a nice easy final boss map for a change. i do hate monster spawner maps but this one is kinder to the player than most.

we start with a sequence of two setpieces, a kind of temple interior, and then the entrance to a castle/fortress, each of which are sprinkled with monsters. the first is probably the most deadly, with two cyberdemons to face, however they can be dodged for the time until the teleporter becomes available. the fortress entrance has a drawbridge with an imp guard, and some mancubi around the surrounding sides.

for the final boss you thankfully don't have to do anything fancy. the hole in the demon's face is enormous, and john romero's horrendous visage, perched atop its porcelain altar, is a clearly visible target which autoaim is quite happy to select.

i found both of the secrets but one didn't register as i ran across it. some care needs to be taken, evidently.

demo:
http://temp-host.com/download.php?file=wo67dj

>> No.4247082
File: 2.77 MB, 320x240, IconofShame2.webm [View same] [iqdb] [saucenao] [google]
4247082

>>4247080

>> No.4247096
File: 85 KB, 500x334, jILZxy2.jpg [View same] [iqdb] [saucenao] [google]
4247096

Where can I find nerve_compat.wad

>> No.4247118
File: 357 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4247118

>> No.4247121

Lets say I wanna make a simple mod that edits the doomguy face to be my waifus face
how do i go about doiing this?

>> No.4247145
File: 33 KB, 225x220, AAAHHH.png [View same] [iqdb] [saucenao] [google]
4247145

>>4247118
Thanks for reminding me of that time he played some of TFC with BROODAL DÜM. Wonder how many kiddies ended up trying to play Doom/Brutal Doom because of that.

>> No.4247150

>>4247118
Can I get a quick rundown on this image?

>> No.4247167

>>4247150
Apparently it's the thumbnail for a doom 2016 themed gay porn

>> No.4247189 [DELETED] 

>>4247145
[/spoiler]I did, four years ago, I was thirteen at the time. I played it for a few hours, said "cool" and went on, but it was my gateway drug to retro shooters, after that I played vanilla Doom 2, then System Shock, then System Shock 2, then Blood and Quake, and then I fucked around making shitty Doom 2 maps, and here I am today.[/spoiler]

>> No.4247193

>>4247189
>extra slash
FUCK

>> No.4247195

>>4247145
I did, four years ago, I was thirteen at the time. I played it for a few hours, said "cool" and went on, but it was my gateway drug to retro shooters, after that I played vanilla Doom 2, then System Shock, then System Shock 2, then Blood and Quake, and then I fucked around making shitty Doom 2 maps, and here I am today.

>> No.4247198
File: 100 KB, 980x972, 1441985604.jpg [View same] [iqdb] [saucenao] [google]
4247198

>>4247189
>>4247193
>>4247195
>I did, four years ago, I was thirteen at the time

>> No.4247204

>>4247198
18 now though my man, my birthday is in August and I played it in like March I believe of 2013.

>> No.4247207

>>4247195
>4 years ago i was 13
see you later kiddo

>> No.4247213

PB 3.0 NEVER EVER

>> No.4247214

>>4247207
4.3 years plus 13.8 years old and he'd be 18.

>> No.4247215

>>4247207
>in March 2013 I was 13
>birthday is in August
>it is now 2017
Making me 18 and a legal adult able to post on 4chan as of two weeks ago.

>> No.4247217

What's the advantage of using PB over GZDoom? Other than Graf's faggoty.

>> No.4247221

Is there a sourceport that utilizes 3D ala GZDoom without it murdering my framerate?

>> No.4247224

>>4247217
You mean prboom+? Its monster AI is way better optimized so it can handle massive-scale maps much better than GZDoom. It's also got vanilla demo compatibility, meaning its physics are identical to the original game where GZDoom takes certain liberties.

>> No.4247227

>>4247221
how the hell can you not run gzdoom?
my shitty touchscreen laptop i use for college, which cannot run Morrowind above 50fps, can run doom just fine, even with some of the more intensive mods like high noon drifer.

>> No.4247230

>>4247227
It's probably just my mods honestly. Golden Souls with Ketchup for instance shits itself on my 4690k. I'll play around with the settings again and see if I can't get something that works.

>> No.4247232

>>4247227
I have a feeling a lot of people stopped using GZDoom when 2.0 first launched and they were told their toasters weren't good enough anymore. The optimization has really come a long way, to the point where current GZDoom is more compatible with old hardware than the old 1.x renderer used by Zandronum, even with its "compatibility mode".

>> No.4247259

Anyone else find Call of Doom oddly enjoyable?

>> No.4247270

You know what would be kinda fun for a dumb mod? A "battle simulator" mod similar to Totally Accurate Battle Simulator and that one Epic Battle Simulator; two sides of demons, you get a budget for a certain amount of money with each demon costing a certain amount, place your units around and have the two sides battle it out in-fighting style. Preload some battle scenarios to go up against, maybe make some maps for it or use default Doom maps, and have some stupid in-fighting fun and even run around to fight the demons yourself. Maybe even get some custom R667 monsters in it for a larger variety of enemies to pick from.

>> No.4247271

>>4247038
nah, just jook for Doom:One on moddb

also the lost episode

>> No.4247273

I just switched my server over to vanilla Plutonia UV survival coop with fast monsters once I finish my dinner im going to play the shit out of this.

>> No.4247279

>>4247270
have you ever played zdoom wars? Kinda like that but more real time placement not a placement phase and a battle phase

>> No.4247313

>>4246541
What map is this?

>> No.4247320

>>4247313
shib3

>> No.4247321

>>4247279
Looks neat, I guess that's a close enough match.

>> No.4247324

>>4247145
now he's playing doom 4 which is an upgrade to brutal doom in every way!

>> No.4247349

>>4246170
Welp. Rip in pieces Nightmare of the Sin.

>> No.4247354

>>4246693
I got a chuckle

>> No.4247367

>>4246801
I would say the opposite of that.

>> No.4247368

>>4247271
>Doom:One
if I didn't know the thematic of the wad I'd say this is the lamest name I've heard.

>> No.4247371

>>4246152
alright /dg/

is it circle of death or o of destruction

>> No.4247375

>>4247371
Circle of O

>> No.4247380
File: 156 KB, 1080x1080, 13767492_395382917252066_2006391713_n.jpg [View same] [iqdb] [saucenao] [google]
4247380

>>4247371
O of death

>> No.4247394

>>4247371
Ring of Dismay.

>> No.4247395

>>4247380
I completely forgot /npb/ was a thing.

>> No.4247396

>>4247371
Cashew of Chaos

>> No.4247403

>>4247371
not sure. Circle of Death Sounds better but the other one is an Ultima reference

>> No.4247415

>>4247371
donut of devastation

>> No.4247416

>>4247118
Why does his face look like it's been smeared with Vaseline?

>> No.4247428
File: 128 KB, 1500x600, authentic quake experience.gif [View same] [iqdb] [saucenao] [google]
4247428

>>4247416
this is your face on filters

>> No.4247439

>get to the last level of Doom
>this is it
>the fight against the mastermind behind the hell invasion is about to begin
>enter the arena
>see this giant behemoth of a demon, a cruel amalgamation of brain tissue and steel
>bfg shot
>bfg shot
>dead
w-what? Is that it?

>> No.4247443

>>4247439
Doom isn't exactly a good game.

>> No.4247446

>>4247443
Just because the final boss fight is lackluster doesn't mean the entire game is bad

>> No.4247447

>>4247443
It's not bad just really, really overrated.

>> No.4247452

>>4247447
>doom is overrated
Oh sweetie...

>> No.4247460

>>4247416
it has

>> No.4247463

>As the major version bump indicates, it comes with an updated (G)ZDoom base, which is now at ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6.
So Zandronum can play everything now?

>> No.4247469

>>4246801
yeah, not even brutal doom can make tnt good, how could they release something so bad?

>> No.4247472

>>4247463
Not quite, 1.8.6 is ZDoom 2.7.1, or one full version behind the latest official release.

It's still A LOT better though.

>> No.4247493

>>4246886

I delayed my map for qump2 so they could finish this pack, I think I could have done it 3 times

>> No.4247502
File: 536 KB, 381x512, 1479402754488.gif [View same] [iqdb] [saucenao] [google]
4247502

>>4247463
>3.0 is out
FINALLY
inb4 complex doom and mm8bdm are still the most played mods

>> No.4247507

>>4247502
i'm surprised the shitty community hasn't died yet

>> No.4247514

>>4246886
>He still thinks QUMP is going to be released

>> No.4247520
File: 47 KB, 219x241, 1493686076056.jpg [View same] [iqdb] [saucenao] [google]
4247520

Good Quake map packs that aren't the more recent AD, Map Jam 9 and Shib?

>> No.4247524 [SPOILER] 
File: 125 KB, 680x384, 1504926784096.gif [View same] [iqdb] [saucenao] [google]
4247524

>> No.4247529

>>4247213
You can bet anything they're waiting for BD21 to rip anything they haven't cloned already out of that.

>> No.4247537
File: 24 KB, 738x137, whens QUMP.png [View same] [iqdb] [saucenao] [google]
4247537

>>4247520
QUMP soon, apparently.

>> No.4247540

>>4247371
Loop of Loss

>> No.4247542

>>4247537
Cool.

>> No.4247545

>>4247537
I hope there will be a qump 2 with a more strict cutoff date.

>> No.4247549

>>4247493
This is why when someone sets a deadline for a project, it needs to be fucking enforced, and if one person is taking A YEAR to make a map, CUT THEM.

>> No.4247552

>>4247545
Right now the guy is also overseeing HUMP. Wonder what will be next after that.

>> No.4247556

>>4247537
>project was all about getting pepople [sic] into quake mapping
aren't most of the people in qump people who've already been making quake maps for years? sounds like it kind of failed there

>> No.4247571

was marathon meant to have similar aesthetics to robocop

>> No.4247587

>>4247552
I would like one for Duke 3D.

>> No.4247589

>>4247587
DOUMP?

>> No.4247592
File: 1.47 MB, 1998x1000, cyberrimmer.png [View same] [iqdb] [saucenao] [google]
4247592

so i got a dehacked edited monster (was formerly a "hanging body 1" thing type), and it apparently can trigger walk-over line actions. at least in chocolate doom.

what's the deal? am I crazy? i thought monsters couldn't trigger things like that.

>> No.4247608

>>4247587
I think a /vr/ made Thief campaign would be neat. There's a dude that used to frequent the Thief threads that could do a damn near perfect Garrett voice. People could make whatever map they want, and the good ones could go into a campaign and the rest could just be "making the rent" maps...

But it'll probably never happen.

>> No.4247618

>>4247592
citation needed

>> No.4247626
File: 63 KB, 946x997, ZDL_2017-09-09_00-11-18.png [View same] [iqdb] [saucenao] [google]
4247626

What to play next?

>> No.4247627

>>4247589
I was thinking more of D3DUMP.
>>4247608
I've been playing through Dark Project lately. I would love a /vr/ mapset.

>> No.4247634

>>4247627
I like mine better since it can stand for Duke's Only Upstart Mapping Project

>> No.4247638 [DELETED] 
File: 923 KB, 700x546, walkTrigger.webm [View same] [iqdb] [saucenao] [google]
4247638

>>4247618
Fffffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine
You see that floating skeleton spider with the eyeball head that shoots snakes (god damn right)? He floats over a "wr lower lift wait raise" line action and triggers the elevator (bottom section of the screen)
I didn't think that was possible, so if anyone wants to tell me whattup feel free.

>> No.4247645

>>4247638
Also, the other monsters down there don't trigger it.
It's the only way to lower the lift, so I'm not accidentally walking over any lines or anything.

>> No.4247656

>>4247638
>wr lower lift wait raise
monsters have always been able to do that? they can lower lifts and open doors.

>> No.4247664

>>4247638
Holy shit that fucking spider thing is terrifying

>> No.4247670

Are there any (good) mapsets centered around usage of the berserk pack?

>> No.4247674
File: 1.92 MB, 449x266, 1498156997746.gif [View same] [iqdb] [saucenao] [google]
4247674

>>4247656
That's all I wanted to know. Also, I didn't know that. Thanks.
The guys on the bottom weren't triggering it, but I did just manage to force them to.
>>4247664
you're welcome. maybe ill make them throw smaller spiders all over the place instead of shooting snakes.

I'm kidding, I can't do that...

>> No.4247678 [DELETED] 

>>4247670
no
but ill make one for you right now
my first map ever

>> No.4247690
File: 2.13 MB, 1920x1080, SomethingWicked001.png [View same] [iqdb] [saucenao] [google]
4247690

>>4247520
How recent are you thinking of? Anything from 2012 onward's gonna be newschool SP Quake, which takes a lot from older maps/packs while modernizing. Just looking at my current folder:

•Terracity (rare map built for co-op but great for 1P)
•Beyond Belief (Quake's classic fan episode, 1997)
•Something Wicked This Way Comes (ludicrous scale and Gothic fantasy theme, also hard)
•Quoth maps (proto-AD of sorts, expect better base enemies vs. regular Quake)
•Rubicon 2 or Rumble Pack (dirty Wolfenstein-ish techbases with intricate layouts and secrets)
•Insomnia (three large and very replayable maps which polished turn-of-the-millennium Quake mapping)
•Marcher Fortress (Quake III-style castle with more horde combat and wide spaces, climactic finale)
•Fallen from Grace (tight intro to modern Quake map polish with stained-glass theme)
•Episode 5: Dimension of the Past (20th-anniversary ep by a former Quake mapper turned MachineGames co-founder)

In general, you should get the Retro Jam packs and Func Map Jams as well, since those are easier to get into if you want a sampler of custom Quake themes and styles. They've got a lot more polish than older maps for sure.

Looking at other early to late maps I feel like recommending:

•Death's Taste (very solid wizard-style map from 1997)
•IKSPQ 2 through 5 (Iikka's Quake maps which play well and established new texture sets)
•Myworld is Yourworld (truly strange and unique map for its time)
•Penumbra of Domination (epitome of 1997 mini-episode design)
•Zerstorer (play this just for the map called True Love Waits)
•Death's Dominion (most notable 1998 episode for quality and ideas)
•Ambush Keen Pilgrims (early rounded architecture with good flow)
•Contract Revoked (start of the Fodrian theme expanded in Quoth, led to worthwhile sequel maps)
•czgtoxic (My favorite 100-brush map yet)
•The Emptiness Without (Weirdest void map IMO)
•Dawn of Eternity (Crazy molten hellscape with quite an ending)

These should all be on Quaddicted.

>> No.4247703

>>4246295
What the fuck am I supposed to download? I'm downloading the file from the link in the pastebin. I googled the name of the source port and I can't find anything else.

>> No.4247713

>>4247690
Good recs, will try these, thanks anon

I specifically enjoy those floating void maps (coagula they're seemingly called) the most, do you know any good ones in that style?

>> No.4247729
File: 1.01 MB, 1920x1040, gzdoom_2017-09-09_00-59-58.png [View same] [iqdb] [saucenao] [google]
4247729

DUMP 3 is both hilarious and pretty good so far

>> No.4247745

>>4247713
Coagula evolved from total blackness to weird skyboxes later on, and there's some post-Coagula void maps following that. Retro Jam 2's the best recent example. Threat Assessment, which just came out for AD 1.6, works as well.

>> No.4247746

what kind of gloves is Doomguy supposed to be wearing? the look like fucking surgeon gloves with tan paint.

>> No.4247747

>>4247746
brown ones?

>> No.4247751
File: 832 KB, 2578x1450, the_creation_of_doomguy_by_kracov-dba60wz.jpg [View same] [iqdb] [saucenao] [google]
4247751

Does anyone know if it's possible to record Crispy Doom with OBS?

>> No.4247781

>>4247751
Why don't you just open crispy doom, open OBS, and find out?
And if not, you can always record your entire desktop isntead of just the CD window

>> No.4247782
File: 179 KB, 362x240, Ranger not too sure about this fleshy protrusion.png [View same] [iqdb] [saucenao] [google]
4247782

>>4247545
>>4247549
Completely agree. I learned a lot from running QUMP about having shorter time windows and keeping in touch with mappers. Having discord helps a lot and is great for organization and playtesting.

There will be a QUMP2 some day, but before that I will run a Hexen mapping project - as Hexen is the shit and needs more maps.

Quake's mapping scene is pretty alive and well at the moment, but Hexen... not so much.

The plan would be to make a hub and the adjoining maps (possibly with an intro map). I don't know how much interest there will be, but 1 hub or 2 hubs will probably be the extent of it. It will be a good way to get people into ACS and polyobjects (although they won't be necessary to participate) and balancing for 3 classes.

I'm not sure what I would call it though... possibly uHmp, but a custom title more hexen themed might be more suitable.

Shadow of the Serpent Chrono-Testicle Wrath

>> No.4247786

Does Ter Shibboleth use a custom version of Quakespasm?

Because right now I can run the maps only with the version TS is packed with, not with the recent version I can download fro the Quakespasm website.

>> No.4247790

>>4247786
Yes, it uses the same custom version of Quakespasm that AD_Sepulchur requires. It's included in the zip.

>> No.4247797

>>4247781
It doesn't work, and when I record my entire desktop it only shows up in the upper-left corner

>> No.4247798

>>4247751
why does that cyberdemon look like an imp?

>> No.4247804

>>4247790
SO that's the reason why Sepulcher is absent from Arcane Dimensions' final version?

>> No.4247808

>>4247804
Yeah, it's big enough that it requires a custom version of the engine to run. IIRC Quakespasm is getting the necessary upgrades rolled into the main release with the next update.

>> No.4247809

>>4247808
>bigger than Foggy Bogbottom

Then again, that map had plenty of verticality.

>> No.4247813

>>4247809
Yeah, it made my dick go vertical as it fucked me in the ass, or at least that's what playing it felt like.

>> No.4247820

>>4247592
these can all be triggered by monsters

1 DR Open door
4 W1 Open door
10 W1 Lower lift
32 D1 Open door (stays open), blue key
33 D1 Open door (stays open), red key
34 D1 Open door (stays open), yellow key
39 W1 Teleport to another sector
46 GR Open door (stays open)
88 WR Lower lift
97 WR Teleport to another sector
125 W1 Teleport monsters only [v1.6]
126 WR Teleport monsters only [v1.6]
174 S1 Teleport to another sector [Boom]
195 SR Teleport to another sector [Boom]
207 W1 Teleport preserving dir [Boom]
208 WR Teleport preserving dir [Boom]
209 S1 Teleport preserving dir [Boom]
210 SR Teleport preserving dir [Boom]
243 W1 Teleport to tagged line [Boom]
244 WR Teleport to tagged line [Boom]
262 W1 Teleport to line, reverse [Boom]
263 WR Teleport to line, reverse [Boom]
264 W1 Teleport monsters to line, reverse [Boom]
265 WR Teleport monsters to line, reverse [Boom]
266 W1 Teleport monsters to line [Boom]
267 WR Teleport monsters to line [Boom]
268 W1 Teleport monsters only [Boom]
269 WR Teleport monsters only [Boom]

>> No.4247832

>>4247820
Thanks. Useful list. I knew the rest, but for some reason never noticed or heard of the lift one.

>> No.4247835

>>4247832
I take that back. I didn't know about the w1 open door either.

>> No.4247840

>>4247832
the funny ones are the locked doors ones, because monsters can't carry keys, and they just get stuck against the line trying to open it

>> No.4247846

Did that IN YOUR ASS map end up making it in the wad for the general?

>> No.4247847

>>4247626
HDoom

>> No.4247850

>>4247626
Epic 1 and 2.

>> No.4247851

>>4247840
also 46 GR Open Door can cause "P_StartButton: no button slots left!" crashes if you put enough of them around chaingunners.

>> No.4247858

>>4247846
sadly 300manager accepted it despite my protests

>> No.4247860

>>4247858
you are a weenie

>> No.4247868
File: 2.87 MB, 640x480, combinationLock5.webm [View same] [iqdb] [saucenao] [google]
4247868

>>4247851
I use GR open door all the time with monsters for a lot of stupid reasons.

>> No.4247871

>>4247868
nice

the limit is 16 pressed at once, you're probably nowhere near it

>> No.4247875

>>4247797
Nevermind I'm retarded, I figured out

>> No.4247883
File: 82 KB, 783x590, 1504144473112.jpg [View same] [iqdb] [saucenao] [google]
4247883

>not pistol starting

>> No.4247889
File: 66 KB, 800x420, 1493854717928.jpg [View same] [iqdb] [saucenao] [google]
4247889

>>4247883
>wad isnt balanced around pistol starts

>> No.4247902

>>4247889
>pistol isn't balanced around wad starts

>> No.4247908
File: 35 KB, 673x505, 2988823812.gif [View same] [iqdb] [saucenao] [google]
4247908

>wad doesn't start around a pistol

>> No.4247909
File: 65 KB, 800x574, germans soldiers firing 37mm maxim gun in gasmasks.jpg [View same] [iqdb] [saucenao] [google]
4247909

>>4247908
>pistol doesn't start around wad

>> No.4247912

quaketard here, what are these pistol starts you speak of?

>> No.4247914

>>4246175
>Doom megawad
>hurr durr durr use a completely different engine and tools and shit instead!

>> No.4247916

>>4247912
Like when you begin a new episode in Quake and you just have the shotgun.

>> No.4247917

>>4247883
pistol starting is more of a challenge thing, I'd wager most Doom players rarely consider it outside of the really devoted fans.
Are you talking about pistol starts where you start the map over with just the pistol on death, or forced pistol starting every map?

>> No.4247918

>>4247916
If you're playing individual maps, why would you ever NOT start with just the shotgun? I'm confused.

>> No.4247928

>>4247918
Imagine playing through quake but taking away all your own weapons at the start of each new level, just starting with your shotgun and some shells.

Thats what some people do with doom. They are weird and like a challenge.

>> No.4247929

>>4247918
Yeah, but these guys mean playing through an episode or map pack and removing all their guns after every map. I've never got the appeal of doing this at all, or why some anons seem to consider not doing this as cheating.

>> No.4247936
File: 80 KB, 900x900, 1504941748734.jpg [View same] [iqdb] [saucenao] [google]
4247936

>>4247929
>>4247928
the maps are designed around a fresh start
why dont you just just idkfa every map kiddo

>> No.4247939

>>4247929
>>4247936
The maps are designed both around carrying your weapons through and pistol starting, very fucking clearly.

>> No.4247948

>>4247939
>According to Sandy Petersen, "Most people started levels with some kind of significant equipment. However, almost all our playtesting was done starting each level with just a pistol. We made the game too easy for the average player."
https://doomwiki.org/wiki/Pistol_start

>> No.4247952

>>4247929
>I've never got the appeal of doing this at all

Extra challenge.

>> No.4247962

>>4247948
True, but most megawads and even Final Doom are not exatly easy, even if you carry weapons with you.
>>4247936
>IDKFA
This is just exaggerating and you know it. The only weapons you'll have stupid amounts of ammo for are the ones you rarely use.

>> No.4247970

>>4247948
>designed maps around just dropping all your shit every map for some reason
>included the backpack, a power up that permenantly increases your ammo capacity but only really makes a difference over the span of multiple maps
It sounds like he's just making excuses.

>> No.4247975

>>4247948
>need to design for maps to be playable with both conditions A and B
>condition B precludes condition A
>not doing the majority of your testing under condition A
Not to mention that previous levels would be subject to change and whatnot. Of course he'd test with just the pistolstart. That does not preclude the maps being designed around starting with existing equipment.

>> No.4247976

>>4247929
If you die during a map, you'll have to start it over with just the pistol anyway. Unless you're save scumming.

>> No.4247978

>>4247975
>condition B precludes condition A
Hurr durr I meant literally the opposite of preclude here, of course. You get what I mean regardless.

>> No.4247979

>>4247976
>save scumming
So you can't even use saves now? I'm not talking about quicksaving endlessly, like ACTUAL savescumming, but just saving once per level?

>> No.4247980

>>4247979
The save function is for saving the game if you have to stop playing so you can pick up where you left off when you start playing again.

>> No.4247982

>>4247889
>wad isnt balanced around pistol starts
name one?

>> No.4247983

>>4247980
>the manual originally recommended that you save often
You can be elitist if you want, but keep in mind this is a single player game.

>> No.4247984

>>4247980
Hello, welcome to playing videogames, I see this is your first fucking day attempting it and have not figured out that 99% of the gaming populace uses saves to save themselves in the event of failure.

This was just as true in 93 as it is today. It's not "cheating", it's just a different, less challenging way to play.

>> No.4247985

>>4247980
lol

>> No.4247986

>>4247983
That was in case the OS or application crashed. Just like you'd keep saving your document in word or something. You weren't meant to resume those saves if you died, just if the game or DOS crashed. Computers were way less reliable back then.

>> No.4247987

>>4247948
Thats just for doom2

>> No.4247989

>>4247929
to give you a real example, try playing 200minvr without resetting your weapons after every map. after about 5 maps your health will never drop below 100, and the ammo for every weapon except the one you're currently using will be full.

>> No.4247990
File: 45 KB, 439x363, 1504760394476.jpg [View same] [iqdb] [saucenao] [google]
4247990

>>4247975
>they couldnt test continuous so that means the maps are also balanced around continuous
>>4247982
murderworld.wad
>>4247987
no its also for doom 1. You arent meant to take a bfg to the mastermind because it makes the fight take under a second. Most wads are also balanced this way as well. And most retro fps games, with exceptions like quake, heretic, or hexen

>> No.4247991

>>4247986
rofl mate

>> No.4247992

>>4247989
/vr/ wads seem to be made with very little communication and collaboration, so even I'd play those pistol start.

>> No.4247995

>>4247970
>for some reason
when you die you dont respawn at your last save
you spawn at the start of the level with just a pistol

>> No.4247996 [DELETED] 

>>4247936
Frogposting instantly renders all of your opinions null and void. Fuck off.

>> No.4247997 [DELETED] 
File: 189 KB, 487x459, 1504739408169.png [View same] [iqdb] [saucenao] [google]
4247997

>>4247996
>facts are opinions

>> No.4247998 [DELETED] 

>>4247997
It would be easier to take your points seriously if you didn't keep posting shitty frog reaction pics.
Because when you do that it just looks like shitposting.

>> No.4248001

Pistol Starts are basically an extra challenge for those who want it.
There's no right or wrong way to play Doom (unless you're using stuff like idkfa and iddqd I guess)
That said, once you're ready I'd say to give pistol starting a go. It's fun and nothing beats the satisfaction of picking up a new weapon.

>> No.4248003

Pistols starts ere important in Heretic because otherwise you will never use all those fun special items.

>> No.4248048

>>4248003
It also doesn't sting as badly because the gold wand is pretty decent.
Sapphire wand will remain superior though.

>> No.4248063

>>4247970
The backpack is the worst designed item in the game IMO, so good riddance

>> No.4248070

>>4247150
What do you mean "rundown"?
It's just a Let's Play thumbnail

>> No.4248071
File: 56 KB, 484x112, FOOKINMANUAL.png [View same] [iqdb] [saucenao] [google]
4248071

From the manual : save often because you dont want to pistolstart.
Now I'm not saying pistolstart is a bad thing, but it aint the "proper way to play doom"

>>4248001
Pretty much this.

>> No.4248078

>>4247463
Not yet. GZDoom base needs to be 2.1.0 in order to play latest DoomRLA. Right now it can play beta versions up to some version. Still, it's much, MUCH better than not being able to play it at all.

>> No.4248081
File: 65 KB, 556x803, Hitler Ahegao.png [View same] [iqdb] [saucenao] [google]
4248081

>>4247909
> wad doesn't pistol around a start

>> No.4248083
File: 45 KB, 500x375, 1456353959848.jpg [View same] [iqdb] [saucenao] [google]
4248083

hey guys, quakefag here.

what is this "pistol" thing y'all alk about?

>> No.4248084

>>4248083
A shitty starting weapon compared to the elegant functionality of the ranger's shotgun.
HUUH

>> No.4248085

>>4248083
imagine the shotgun but slower and weaker
and somehow, less accurate too

>> No.4248087

>>4247571
Security Officer is basically Robocop. Whether that's intentional or not, can't say.

>> No.4248091
File: 18 KB, 500x249, 1503643262961.jpg [View same] [iqdb] [saucenao] [google]
4248091

>>4248083
we don't talk no pistols in here goy

>> No.4248092

>>4248083
Think of the Quake 2 starter weapon, But it actually used ammo.

>> No.4248104

>>4247556

I never made a quake map but I'm also the one who decided to wait for qump2 because I knew I was not going to finish it for the first deadline

>> No.4248106

>>4247552

I would like one for goldeneye

I mean, the tools are right there, I don't know why there is not a single good custom map

>> No.4248108

>>4248106

I'd play the shit out of nightfire demaked in goldeneye

>> No.4248116
File: 38 KB, 750x750, FollowYourDreams.jpg [View same] [iqdb] [saucenao] [google]
4248116

>>4248106
>>4248108

well, seems like you have a new goal in life, anon

>> No.4248123

I feel nostalgic for some Blood / Shadow Warrior, but last time I checked, I couldn't find any ports that would run on modern PC. Is there anything like this at all?

>> No.4248128

>>4248123
They run fine in DOSBOX.

>> No.4248130

>>4248123

bloodgdx

>> No.4248141

I'm running Blood in DOSBox. Is this a bad idea?

>> No.4248147

>>4248141
Yes, Tchernabog will escape the confines of DOSBox and claim your soul.

>> No.4248161

>>4248147
> Tchernabog
You mean Tchernobog
Also
Why is he russian?
Like literally, it's just Чepнoбoг
Basically a wrod consisting of two words "Чёpный" and "Бoг", meaning "Black" and "God"

>> No.4248164

I need some help on Ancient Aliens on "The Nectar Flow" level (Episode 1, 9th map)

I get the yellow key and go back to the switch, the switch animation did not occur but I don't know what that switch did, I searched the whole fucking map, I'm 15 mins in and still can't find shit. (Even searched the wiki, it doesn't help)

>> No.4248173

>>4248161
The variations of that name are all over the fucking place, even for mythological shit.

>> No.4248209

>>4247371
Hoop of Ragnarok

>> No.4248223

>>4247371
i personally think it's Circle of Death.

>> No.4248239

>>4248209
>>4248223
Ring of Mild Obliteration.

>> No.4248243

>>4247371
Circumference of Carnage

>> No.4248246

>>4248164
You need the yellow and red keys then a wall to the north lowers

>> No.4248258

>>4247371
Sphincter of Disintegration.

>> No.4248260

>>4246153
http://terminusest13.tumblr.com/post/165135258746/the-inmost-dens

>> No.4248261

>>4247371
Oil Hits the Anus

>> No.4248307

>>4248260
>Lilith is the first mod featured.
Those guys are alright.

>> No.4248345

>>4248246
Oh, so it doesn't work if you have just one key..that's shit because there are two switches but whatever.

>> No.4248364
File: 446 KB, 1400x797, doom-cover-art.jpg [View same] [iqdb] [saucenao] [google]
4248364

I think Doom 64 is clearly the best entry in the whole doom series

>> No.4248392
File: 137 KB, 623x527, 1473746040165.png [View same] [iqdb] [saucenao] [google]
4248392

>>4247980

>> No.4248396

>>4248364
Is 64EX the version for PC?

>> No.4248397

>>4247982
Any wad that doesn't give you most weapons every map

>> No.4248408

>>4248106
>>4248108

I approve this if you want to give it a shot

>> No.4248413

>>4248396
Yes but still requires the N64 rom

>> No.4248448

Just finished lilith.pk3, that sure was something. I found the last sequence to be a little underwhelming though.

>> No.4248470
File: 2.32 MB, 900x900, houndrend3.png [View same] [iqdb] [saucenao] [google]
4248470

Been out of the loop for a while. Is there a way to do long/custom sprite names now? Either as a built-in feature or some zscript shenanigans. I'm making a large amount of frames and having descriptive file names would be a blessing.

>> No.4248487

>>4248396
Yeah but you can play it in GZDoom now so fuck that

>> No.4248502

>>4248487
What about zandronum?

>> No.4248517

>>4247428
The guy who made this picture did not know the difference between mipmapping and filtering which are two different things.

You can have mipmapping without filterin, in fact the gamewould look much better with mipmaps (no shimmering in the distance)

>> No.4248521

>>4248487
Really? I don't need the N64 stuff?

>> No.4248530

>>4248521

It's not really 100% accurate like EX is, but I enjoyed it nonetheless.
https://www.doomworld.com/forum/topic/91854-v13-doom-64-retribution/

>> No.4248540

>Ter Shibboleth
>Map 3: Sun

Why is ammo so scarce? Blastocycst seemed to always give you some when you were low on it.

>> No.4248550

>>4247980
I don't pistol start every map, but I do clear them start to finish without saving, feels a lot more rewarding and makes single player sessions a lot longer naturally and a lot more asshole-puckering.

>> No.4248563

>>4248517
Guy who made it here, Dorkplaces was added later and it was originally just comparing mipmapping. It was from a discussion about whether to use straight gl_nearest textures (no mipmapping, distance shimmering) or gl_nearest_mipmap_linear/nearest (keeps pixelated textures up close, adds distance mipmaps, but they look like hot garbage- worse than software mode and worse than manually forcing anisotropic filtering).

>> No.4248598

>>4248345
One key for each switch, makes sense to me

>> No.4248624

>>4248530
thank you!

>> No.4248629

>>4248598
Not that, but one switch won't work unless you have both keys.

>> No.4248645

Please recommend me some good doom wads.
I have tried a bunch from OP's "SO YOU WANT TO PLAY SOME DOOM" pic already, and I didn't like them that much (Scythe was too short, Going down was fine but ended up being a gorillion monster wad, DTWID1/2 are fine, AV was a gorillion monster map too in the end, etc)

I'm looking for something with some good ambiance to it, preferably with exploration. difficulty should be not too difficult (no Memento mori tier with a gorillion monsters per maps - you guessed it, 500 monster maps get boring quickly for me).

have you played Hell Ground? I'm basically looking for things similar to it. Please help. I am tired of trying random wads hoping to get one that fits my need.

>> No.4248650

>>4248645
Sorry, nearly all my favorites are single maps or short packs.

>> No.4248653
File: 350 KB, 999x1454, PSXDoomBoxArt.jpg [View same] [iqdb] [saucenao] [google]
4248653

The box art for the PS1 version is severely underrepresented.

>> No.4248657

>>4248645
UAC Ultra is really good, and Violence is a nice four map set (although you might count the last map as having too any enemies)

>> No.4248659
File: 1.51 MB, 1380x481, firefox_2017-09-09_21-43-38.png [View same] [iqdb] [saucenao] [google]
4248659

>>4248653
Why is this demon facepalming?

>> No.4248663

>>4248659
Why is your cropped version of the pic so much bigger than the original?

>> No.4248665

>>4248659
Anon... that's his shoulder.

>> No.4248667

>>4248659
Because once again there's art of the Doomguy that inexplicably makes him look like a punk or redneck.

>> No.4248668

>>4248665
This, kek.

>> No.4248671

>>4248663
Because I enlarged the picture before I screenshotted it

>>4248665
Oh
Oops

>> No.4248676

How do I fix it when the GAMEINFO screen wont go away in either GZDoom or Zandronum

>> No.4248687

>>4248530
whats this retribution thing? back when I was in grade 7, 14 years ago there was Doom 64 absolution which was a total conversion made to be like doom64 then I understand EX came out and was something different and aimed to be more faithful to doom64. what the heck is this retribution thing?

>> No.4248689

>>4248629
The video I watched to refresh my memory didn't have changing switches either but I doubt Skillsaw/Joshy would've overlook something like that - maybe it's a sourceports bug?

>> No.4248695

>>4248689
I did it, in the end. You require both keys to make a room appear in your north which contains cyberdemon and a lot of fucking monsters, you get the blue key and the exit is near. Thanks anyways.

>> No.4248704

>>4248687
How about you read the fucking text in the link?

>> No.4248705
File: 94 KB, 640x480, Screenshot_Doom_20170909_195940.png [View same] [iqdb] [saucenao] [google]
4248705

Neat

>> No.4248707

>>4248705
nani

>> No.4248715

>>4248563
Anisotropic filtering is a form of mipmapping too you dingus.

>> No.4248716

>>4248704
it just lists off a bunch of features I dont know what actually sets it apart

>> No.4248719

>>4248707
Naneat nanites nani

>> No.4248720

>>4248657
if it's just one map, it's ok. I'll try it, thanks.

>> No.4248724

>>4248653
>2 player deathmatch or coop with Link Cable

Oh yeah, you needed two copies of the game and playstations with that cable.

>> No.4248742

Since I'm autistic about settings matching gameplay half the line, what are good level .wads for sci-fi weapon wads like Space Amazon, Zero Tolerance, Project MSX, NecroDoom, etc, Space Pirate, etc?

I know about Icarus: Alien Vanguard, Assault on Tei Tenga, UAC Ultra...

Heck, are there any good sci-fi weapon mods I'm missing?

>> No.4248747

>>4247902
>start isn't started around pistol wads

>> No.4248749

>>4248705
is this SMB3?

>> No.4248760

What's the best engine to run HeXen in?

>> No.4248761

>>4248749
Here's the source of the wad (requires both files)
https://www.doomworld.com/forum/topic/94037-super-mayhem-17-approaching-the-end-new-re-ordered-maplist-testing-wanted/
But yeah, it's based on Mario

>> No.4248768

>>4248761
Thanks, mario is my favorite non-doom game

nah i kid, i like mario more than doom

>> No.4248771

>>4248645
Strange Aeons is atmospheric, not a slaughterfest and plays exceptionally well with High Noon Drifter.

>> No.4248786

>>4248724
Ironically, Doom and its WAD format was optimized so much for pixel-by-pixel CPU-only rendering that it made porting it to any kind of hardware-accelerated graphics system an exercise in futility. The PSX can easily handle a 3D shooter, just look at Quake II, but the WAD format literally forced PSX DOOM to render in thin vertical strips, horribly inefficient for the PSX which could render triangles at blazing speed.

It was only because PSX DOOM was an early release for the console that they didn't convert the level geometry to true 3D and done it like Quake II or any other 3D FPS on the platform.

It's because of Doom's strict, slow rendering method that PSX DOOM couldn't do split screen muti-player.

Not that I think you are, but people shouldn't underate just how good the link-cable multiplayer is on PSX. A friend drilled a hole in the wall and had Playstations in separate rooms. For 1995, this was an absolute blast of fun.

>> No.4248806

>>4248786
>Not that I think you are, but people shouldn't underate just how good the link-cable multiplayer is on PSX.

But nowadays the idea of having to directly connect two consoles is just so quaint. I feel different about handhelds though because of their portable nature.

>> No.4248808

>>4248645
Epic 1 and 2 really evoke Indiana Jones - a sprawl that suggests a huge adventure, great enemy placement, strong theme that doesn't go away for the sake of throwing in more ideas, and some neat level tricks, like fighting on a moving train - and is pretty damned balanced with nearly any weapon was you choose. I played it with AEOD - if you want the full Nazi experience, go for WW-Nazis.

Unloved 1 gets a bit pesky with ammo management but it's wonderfully done and proves horror can still be horror, even with a rocket launcher - quiet ambience, beautiful levels that make great use of vanilla textures to instill a sense of a huge void or twisting uncertainty. It also works well with any game mod, I also tried this in AEOD and it was still spooky.

>> No.4248817

I've pistol started every Plutonia map as a kid without saves, including a no BFG run of MAP32, despite being very bad by actually good Doom players' standards. You must be incredibly bad at playing videogames if you can't pistol start at least Doom II levels.

>> No.4248819
File: 782 KB, 225x256, gmagik.gif [View same] [iqdb] [saucenao] [google]
4248819

>>4248081
>Wadstol istoln't Balotsipanced arolund PistolPistolPistolPistolPistolPistol stoltartols

>> No.4248836

>>4248761
Did I do something wrong?
Downloaded 2 files and the map and textures looks great
in your picture though, i see a different hud and weapon. is that just something you did yourself?

Also, i wish they would disable jump in wads designed with no jumping in mind

>> No.4248839
File: 1.04 MB, 1920x1080, Travail177.png [View same] [iqdb] [saucenao] [google]
4248839

>>4248540
Not sure either. It also has a broken script, too, which takes you to a ledge on the pagoda so you can reach the end. ORL's working on an updated version so you won't have to noclip at the end.

In other news, I'm barreling through Travail now. 2nd episode's much better just for being less cramped, and the secret maps by negke are so damn good. Didn't expect this kind of environmental storytelling from the secret track.

>> No.4248840

>>4248836
he's playing with a gameplay mod, looks like high noon drifter

>> No.4248853

>>4248840
Thanks, boomerang and that hud looks cool. but i'll do that some other time i guess

>> No.4248856

Any suggestions on what to play with Lithium?

>> No.4248857

>>4248839
is that weapon part of the mod or just a custom model?

>> No.4248859
File: 144 KB, 800x800, 1490224137583.jpg [View same] [iqdb] [saucenao] [google]
4248859

I have to ask this since the new Twin Peaks ended recently.

Any TP themed wads out there?

>> No.4248861

>>4248856
lilith :^)

>> No.4248865

>>4248861
lilithium

>> No.4248867

>>4248859

Whas it good? Should I rewatch the original before going in since I don't remember anything?

>> No.4248869

>>4248867
It was interesting. Not really how you might have expected a 3rd season to go, but yeah all said in done it was very good. It plays up a lot obviously on the show and the movie so it wouldn't hurt to go back and rewatch it.

>> No.4248879

>>4248857
It's the Riot Controller from Zerstorer, included as part of Travail.

>> No.4248882
File: 31 KB, 600x350, 1504972986831[1].jpg [View same] [iqdb] [saucenao] [google]
4248882

>> No.4248889
File: 2.56 MB, 320x240, WHC1_1.webm [View same] [iqdb] [saucenao] [google]
4248889

warehouse cleaning (300min)
---

a rather simple map more like a 200minvr map than some of the stuff we've got for 300minvr, so i assume the author is new to mapping, but it's all functional and entertaining enough. it's mostly 4 or 5 separate areas but avoids being completely disjoint with a nice pair of windows at the start. aside from the obvious main theme of a storage facility (with very few crates it has to be said) there are computer control areas and a garden out the back.

gameplay is straightforward clearing of rooms as you come to them. i felt ammo was a bit scarce for the first part, especially with the rocket launcher / red key room - there is enough, but as more and more pink demons teleported in i thought this is going to take ages to clear with shotgun/chaingun. it turned out not to be too bad but still if you are impatient it may be better to leave them for later until you've escaped the warehouse to the grounds outside, where there are plenty of rockets to finish clearing the level with.

i recorded this twice because first time i thought i'd locked myself out of the blue key room with monsters still alive (and i hate not getting 100% kills) but it turns out the lock-in wall is a lift and you can open it from the outside. it also took a second attempt to figure out the secrets. i did not realise the computer consoles were pressable because they do not make any noise when activated.

first attempt, misses monsters:
http://temp-host.com/download.php?file=ky25oe

>> No.4248890
File: 2.36 MB, 320x240, WHC1_2.webm [View same] [iqdb] [saucenao] [google]
4248890

>>4248889

>> No.4248892
File: 2.96 MB, 320x240, WHC2_1.webm [View same] [iqdb] [saucenao] [google]
4248892

warehouse cleaning (300min)
---

>>4248889

second attempt, 100%:
http://temp-host.com/download.php?file=ur71tp

>> No.4248895
File: 2.87 MB, 320x240, WHC2_2.webm [View same] [iqdb] [saucenao] [google]
4248895

>>4248892

>> No.4248935
File: 2.71 MB, 720x360, 2017-09-10 00-23-50.webm [View same] [iqdb] [saucenao] [google]
4248935

> no screenshot saturday

anyway, here's a hovering helper drone i made
it shoots enemies and follows you around and is really smart about it too

>> No.4248940

>>4248935
Can it be my gf?

>> No.4248948
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google]
4248948

>>4248935
>> NO SCREENSHOT SATURDAY

NO SCREENSHOT SATURDAY, THIS DEBBIE DOWNER SAYS. LETS PROVE HIM WRONG FELLAS. POST YOUR MAPS SPRITES TEXTURES CODE MODELS PLAYPALS WHATEVER ELSE GOGOGOGO

>> No.4248950

>>4248948
no you heard him, no screenshots, everyone go home

>> No.4248953

>>4248935
a plasma bolt that fires little plasma bolts
thats adorable

>> No.4248954
File: 262 KB, 668x1004, ss+(2017-09-09+at+05.38.07).png [View same] [iqdb] [saucenao] [google]
4248954

>>4248948
Haven't done much in the last day or so, but whatever. Odds are I'll end up trashing this level like I always do.

>> No.4248956

>>4248935
also what map are you testing it on?

>> No.4248957

>>4248954
I SAID GO HOME

>> No.4248958

>>4248954
i don't see why, it looks like a corridor maze with few views/glimpses/interconnection but it doesn't look terrible

>> No.4248960

Found this review of Daikatana that goes on level-by-level details, like Onemandoom does.

http://www.ruthlessreviews.com/22004/daikatana-review/

>> No.4248964

>>4248957
i'm already home, dumbass. it's saturday night, where else would i be

>> No.4248967

>>4248956
Looks like Waterlab GZD.

>> No.4248971
File: 237 KB, 640x360, ak5c rig.webm [View same] [iqdb] [saucenao] [google]
4248971

>>4248948
Learning rigging with this gun model I found on the internet. That bit with a spring the bolt handle travels through is supposed to tilt and press up as the bolt passes below it but I'm not sure there's a point to animating that since it'll never be seen anyway.

>> No.4248972

>>4246152
Heretic OST was god tier. I like it even better than Doom.

>> No.4248975

>>4248954
Looks like you're a little too obsessed with symmetry in some of those areas.

>> No.4248981

>>4248975
You're probably right. Symmetry is my weakness.

>> No.4248983

>>4248972
Said no one ever

>> No.4248987

>>4248983
The soundtrack I mean. I still prefer Doom but I like Heretic's music better.

>> No.4249000
File: 171 KB, 1041x1326, DJQGzt-UIAARKe9.jpg:orig.jpg [View same] [iqdb] [saucenao] [google]
4249000

>>4248948
(from twitter/88alice)

>> No.4249009
File: 61 KB, 517x560, ak5c sprites.png [View same] [iqdb] [saucenao] [google]
4249009

Made some quick sprites from it. I probably won't use this model later on anyway so anyone who'd want to can use these as they wish.

>> No.4249017

>>4249000
is that a motherfucking [REDACTED] reference?

>> No.4249018

>>4248882
DONT YOU KNOW WHO THE FUCK I HUUH?
I'M HUUHGERNAUT BITCH

>> No.4249021

Where can I get project brutality 3.0?

>> No.4249028

How do you run the Blood Pasma Pak in DOSBox? Like where do you put it in the folder with Blood?

>> No.4249038

>>4249017
only if kura's baruzaruko-san design is also a [redacted] reference

>> No.4249040
File: 36 KB, 573x356, Blood.png [View same] [iqdb] [saucenao] [google]
4249040

>>4249028
The version of Blood I found already had both expansion packs included.

Since everything is in one folder I would assume you can just copy everything into your blood folder.

>> No.4249041

>>4249028
Do you have OUWB/GOG version? If so then the Plasma Pak should just be part of the normal executable game, it's Episode 5 in the episode selection menu. Cryptic Passage is the one that runs from a separate executable.

>> No.4249042

>>4249028
And Cryptic Passage as well.

>> No.4249045

>>4248983
Said me, bitch.

>> No.4249046

>>4249017
seems like just the medikit, stimpack, and berserk pack

>> No.4249048

>>4249041
I got mine on some random site. It just has 4 episodes.

>> No.4249050

>>4249021

http://discord.me/projectbrutality

>> No.4249051
File: 43 KB, 705x704, tetris.png [View same] [iqdb] [saucenao] [google]
4249051

>>4248948
Went back to an older project and scrapped the majority of the layout, now I'm molding rectangles into replacement rooms.

>> No.4249052

>>4249046
it is. stimpack girl looks the same as how charcola draws her. don't recall seeing the meganekko medikit before though.

>> No.4249053

>>4249048
Well if you're not using an original DOS copy of Blood that you own then you may as well pirate a version that works. Just google for the one unit whole blood gog installer and use that, it's pretty simple. Plasma Pak is built in as Episode 5 and Cryptic Passage is a separate executable in the Blood folder that you can start.

>> No.4249054

>>4249021
>>4249050

Better question is how close the PB 3.0 release?

>> No.4249056

I downloaded the last gzdoom and there is no green lights in the barrels

>> No.4249060

>>4249056
they don't come with batteries included

>> No.4249061

>>4249000
tfw no qt jap doom fangirl gf

>> No.4249063

>>4249054

>PB 3.0 Testbuild 8/19/2017

>Upcoming Changes not in this test:
>- Smart Scavenger optional feature
>- LMG Weapon Special
>- New monster(s)
>- New animations for former humans (crouching, crouching and aiming, etc.)
>- New gore sprites for other former human variants
>- More spawner refinements
>- Fatality for zombie chainsaw scientist
>- Sprite updates and refinements, visual enhancements, performance enhancements
>- Add "grabbing" animation to all weapons
>- Possibly start adding v21 test features such as grabbing enemies and new gib clean up script, along with axe. Likely will add a v21 mode but keep the v20 option too
>- Fix ceiling imp collision issues (will take some work and testing)
>- Refined Demon Morph rune abilities

like 2019 or something

>> No.4249064

>>4249053
Isn't One Unit Whole a Windows version instead of DOS?

>> No.4249065
File: 940 KB, 1920x1040, gzdoom_2017-09-09_18-40-56.png [View same] [iqdb] [saucenao] [google]
4249065

CHAINGUNNERS IN GIANT OPEN SPACES ARE NOT FUCKING FUN
DONT DO THIS

>> No.4249067
File: 2.96 MB, 320x240, UltraProgressiveWorld.webm [View same] [iqdb] [saucenao] [google]
4249067

ultra-progressive world (300min)
---

made for map31, standard wolfenstein castle map (in two halves with a subterranean river) but with architecture befitting a more advanced engine. funny to talk about vanilla doom.exe as being advanced but it was once! anyway nothing particular to report otherwise, you just go through and shoot the foreign guys in blue uniforms and their pet skeletons.

not sure if the method i used to get the green armour was right, and i missed the other secret (presumably the exit to map32). i also missed smug dekomori but i'd seen a map screenshot already. i would have continued looking but i went in the exit accidentally, thinking it was actually a trap trigger and expecting something to warp in when i crossed the floor swastika. i was very surprised to see the screen melt. should have checked the automap!

demo:
http://temp-host.com/download.php?file=sc09uq

>> No.4249069

>>4249060

this is serious shit, anon

>> No.4249070

>>4249054
Painkiller said he is waiting for brutal doom 21 to come out first before releasing pb 3.0

>> No.4249072

>>4249064
No, it runs in DOSBox. A lot of GOG games run in DOSBox. One Unit Whole Blood is just the name for the Blood + Plasma Pak + Cryptic Passage collection.

>> No.4249079

>>4248760
zandronum, with friends

>> No.4249081

>>4249072
Is there a specific version or filename of OUW that I need?

And does it come with its own version of DOSBox or do I just use it normally with my own like with any other DOS game?

>> No.4249089

>>4249081
Idk dude. The game hasn't been updated in 20 years and Atari (the publisher) don't have the source code to do anything to it so I doubt there's more than 1 version of OUWB gog installer floating around. It runs with its own version of DOSBox.

>> No.4249094

>>4249089
Why does this shit have to be half a gig? I don't give a fuck about "CD quality audio". I just want the fucking expansions.

>> No.4249097

>>4249094
How the fuck cant you download 500mb?

>> No.4249110
File: 414 KB, 1290x750, 1504653863.png [View same] [iqdb] [saucenao] [google]
4249110

>>4248948
Levelup screen is done though I don't have anything that gives EXP yet (and the levels do nothing currently.)
The red segments are what will be applied.

>> No.4249114

Was there any particular reason as to why it was decided to make map31/32 of Doom 2 so large compared to how it was in wolf3d? Might as well make the Nazis gigantic to go along with that.

>> No.4249115
File: 466 KB, 1290x750, 1504916272.png [View same] [iqdb] [saucenao] [google]
4249115

>>4248948
>>4249110
Also changed the CONFONT and SMALLFNT for consistency purposes, now the built-in option menus look like the CBI ones.

>> No.4249117

>>4249097
I CAN, it's just I don't fucking care about the "CD quality audio". I just want the fucking expansions. It would be much more convenient if there was just a fucking download of Plasma Pak and Cryptic Passage and I could just add them to the Blood folder and play them without all this other bullshit to deal with/install/find/download/figure out.

>> No.4249119

>>4249117
calm down dear

>> No.4249120

https://www.youtube.com/watch?v=nnPl0repskM

>> No.4249121

>>4249117
here's a magnet link
magnet:?xt=urn:btih:eb36b6b197a60695d41794a27a2e89cbbb9642c5&dn=One%20Whole%20Unit%20Blood%20-%20GOG%20Edition&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969&tr=udp%3a%2f%2fzer0day.ch%3a1337&tr=udp%3a%2f%2fopen.demonii.com%3a1337&tr=udp%3a%2f%2fexodus.desync.com%3a6969

>> No.4249123

>>4246541
What mod is this a part of/what do I look for?

>> No.4249126

>>4249117
why are you sperging out over this

>> No.4249137
File: 183 KB, 1219x448, HUMP.jpg [View same] [iqdb] [saucenao] [google]
4249137

>>4248948
I decided we needed to go deeper

>> No.4249138
File: 245 KB, 1280x480, 1280px-Kano_Eitoku_-_Cypress_Trees.jpg [View same] [iqdb] [saucenao] [google]
4249138

Bit of an odd one, but are there any Doom wads out there with a medieval Japanese painting sort of aesthetic to them?

I dig this sort of artstyle is all.

>> No.4249152
File: 2.87 MB, 320x240, trench_1.webm [View same] [iqdb] [saucenao] [google]
4249152

trench (300min)
---

another excellent level set in/around some kind of processing plant or whatever i don't know. its name seems to come from the main courtyard of the map which is divided in two by a large and deep nukage river, along with computer control rooms, keycard setpieces, and all the other lovely stuff you expect in a Doom map.

like the authors previous submission Syndicate this one is quite elaborate, large enough to separate into unrelated areas naturally without seeming disjoint, and not without higher tier monsters, although i think it might be slightly less heavy, with no crowds of hellknights to grind down - instead it's mostly zombies and imps, a few hellknights in ones and twos, and a couple of teleporting arachnotrons. i was waiting for the inevitable archvile but he never showed up.

given the quality of the rest of the map, the secrets, of which there are four, were surprisingly dull - they are all very simple hidden alcoves behind miscoloured walls, or decorative things, containing a single useful pickup, seemingly only added as afterthoughts.

the monster teleporter trap on the red key seems to take several seconds to kick in. this could use some more "bite" as it were i think (that is, a speed optimization).

my demo misses a single monster who was one of two troopers who started in a room with a green armour it seems i completely overlooked, because i disappeared off down the stairs without looking in the main courtyard much. he later wandered into the west side access switch room, which i'd already cleared, and never got out again.

first attempt:
http://temp-host.com/download.php?file=hd58st

>> No.4249160
File: 2.75 MB, 320x240, trench_2.webm [View same] [iqdb] [saucenao] [google]
4249160

>>4249152

________

okay, three maps left to record. hopefully can do them tomorrow.

>> No.4249163

>>4249138
i guess only jpcp

>> No.4249168

>>4249163
Japanese Community Project?

>> No.4249172
File: 113 KB, 1280x960, jpcpt.png [View same] [iqdb] [saucenao] [google]
4249172

>>4249168
yup

>> No.4249173

What's the recommended version of Duke Nukem 3D to run with DOSBox?

>> No.4249174

>>4247371
Ring of Regret

>> No.4249178

>>4249172
Hmmm... Not necessarily what I was thinking of, but I'll check it out, thanks.

>> No.4249179

>>4249110
woah are you the guy the made lithium?

>> No.4249206

>>4249061
Is there proof that she's a qt?

>> No.4249226

>>4248742
Equinox and Mutiny, maybe?

As for sci-fi mods, perhaps Lithium?

>> No.4249230
File: 105 KB, 325x314, tumblr_inline_nxbcq9MUiH1svzeiq_400.png [View same] [iqdb] [saucenao] [google]
4249230

What is a gameplay mod that has not gotten boring for you yet?

>> No.4249231

>>4249138
Some maps in Shadow Warrior go for that sort of style but I imagine none really exist for Doom.

>> No.4249232

>>4246153
I was too late to get map32 into 300vr
Oh well, here's the thing I did anyway.

Title: Warrenstein
Author: Anonymous
https://ufile.io/2z04o

>> No.4249237

>>4249230
MetaDoom has enough features that i like

>> No.4249258

>>4249230
most randomizer mods really, aeod v5 is like 10 years old and I still boot it up from time to time as messy as it is.

>> No.4249259

>>4249230
vanilla

>> No.4249280
File: 1.52 MB, 400x300, Cryptic_Passage_20th_Anniversary.webm [View same] [iqdb] [saucenao] [google]
4249280

>> No.4249284
File: 328 KB, 1366x768, Screenshot_Doom_EscapePhobos1.2.png [View same] [iqdb] [saucenao] [google]
4249284

>> No.4249290

>>4249232
Maybe you could continue working on it and make it a full fledged map?

>> No.4249293

>>4249230
Well, Smooth Doom if that counts. But for something that changes up gameply, GMOTA is pretty damn fuck. Update when.

>> No.4249297

>>4249232
you should toss it up on thevidya.site
not the site creator, but it would be neat to have as many /vr/ wads in one place as possible.

>> No.4249304

http://geekologie.com/2017/09/yeah-you-did-doom-running-on-a-phone-run.php

>> No.4249309

>>4249230
I like sort of vanilla+ mods like faspons and burl tumd, where they keep it Doom but try to add a little bit extra.

>> No.4249313

>>4249230
Dakka.

>> No.4249314
File: 371 KB, 1128x901, HUMP WIP.png [View same] [iqdb] [saucenao] [google]
4249314

>>4248948
Chipping away at this HUMP map

>> No.4249316

>>4249173
run Duke 3d in Eduke32

>> No.4249330

>>4249314
Can you show a view of that massive lava cavern? Looks pretty cool, if fucking massive.

>> No.4249332

>>4249316
OK. What's the recommended version of Duke Nukem 3D to run in eDuke32?

>> No.4249336

Is Shadow Warrior really just the 2 episodes?

>> No.4249340

>>4249332
megaton

>> No.4249343
File: 1.27 MB, 1859x1840, City having a really bad time.jpg [View same] [iqdb] [saucenao] [google]
4249343

>>4249330
Its no cavern, is the open-air city where the player starts.

Collect weapons and artifacts from ruined buildings, then jump building-to-building (some crumbling underneath you) in order to get to the church in the upper level. Then you realize you gotta go find a key, through some caves and then a temple and dungeon complex. Eventually the temple leads to the colon-looking outdoor mountainous area which leads back to the city and you can exit the map.

Lava is the theme of the map, it appears everywhere and I had a lot of fun making things crumble underneath the player.

>> No.4249348

>>4249340
Is there a reason why that's preferable to Atomic Edition?

>> No.4249349

>>4249343
Looks pretty cool and varied, good job with it.

>> No.4249350
File: 532 KB, 1366x768, Screenshot_Doom_vengeanceinhell.png [View same] [iqdb] [saucenao] [google]
4249350

>> No.4249353

>>4249348
megaton has the expansion and the 3 addon episodes
onlly life's a beach is really that good but its one of the best addons of any game ever

>> No.4249356

>stranted on Mac like a faggot, want to play MM8BDM because I'm a massive faggot
>forums lead me to believe they're using a special version of Zand or something, OSX porting for some reason is needed
>put the WAD file in the folder and run it like any mod in Doomseeker
>it works
Why is this Win-only game again? The zip file is mostly the contents of Win Zandronum, and the source port is cross platform.

>> No.4249359

>>4249350
I was expecting a chaingunner somewhere

>> No.4249365

>>4249353
There at least was a Mega link with all the expansions. The old newsposts are in 4chan archives somewhere.

Run these and Duke in EDuke32, same

>> No.4249369

>>4249365
also
>giving gearbox your money

>> No.4249370

>https://forum.zdoom.org/viewtopic.php?f=19&t=57817

>Touhou Doom update
Fuck, how did I not notice this.

>> No.4249371

>>4249365
So just search the archives for Megaton Edition?

>> No.4249379

>>4249371
Duke expansions or something. Searching for gearbox might work too.

Wait, I think I have it right here: https://mega.nz/#!PMNmSa4Z!Wf02HdeRo2FPLBrwMrLzukrNxcom0IMLs-2e8bdaoAs

>> No.4249387

>>4249379
What exactly do I do with these files? Just put them in the same directory as Duke Nukem Atomic Edition?

>> No.4249389
File: 2 KB, 360x360, huuh.png [View same] [iqdb] [saucenao] [google]
4249389

>>4247820

Monsters can open key doors? Wouldn't that completely fuck up maps?

>> No.4249391

>>4248470

What is this from?

>> No.4249392

>>4249369
Megaton is not gearbox

>> No.4249397

>>4249387
Been a while since I last used it, but IIRC that's how it should be done.

>> No.4249405

>>4249389
Dude, that's how the speedrun for monster condo works. You get an archvile to open the exit door for you.

>> No.4249407

>>4249370

It only got a ZDoom forum post yesterday.

>> No.4249419

>>4249405

That's not the same thing because the monster is opening the non-keyed side of the door.

>> No.4249421
File: 2.32 MB, 512x384, scream.gif [View same] [iqdb] [saucenao] [google]
4249421

Anyone know any more big, atmospheric possibly horror WADS like Hellcore 2.0?

I like those big somewhat realistic maps you are more intended to explore than play like a standard doom map.
Already played Dawn of Reality.

>> No.4249425

Blake Stone (both games) runs so choppy in DOSBox that it's almost unplayable.

Were the original games like that, or are they just impossible to play accurately?

>> No.4249432

>>4249425
I haven't played that, but I remember seeing this when nu rise of the triad came out

http://steamcommunity.com/app/238050/discussions/0/864971765894816976/

>> No.4249434
File: 548 KB, 1280x1024, Screenshot_Doom_20170909_230047.png [View same] [iqdb] [saucenao] [google]
4249434

https://forum.zdoom.org/viewtopic.php?f=19&t=57817

Ah, what the hell, might as well post 'officially' (I mean, as official as one gets, it's 4chan)

I'm the mod maker of New Touhou Doom, hi! I don't know what possessed me to share this on /vr/, but here it is!

>> No.4249435

What is the GZDoom of Quake?
Something that lets me run the game on a modern system, makes the graphics not look like poop?

>> No.4249438

>>4249435
quakespasm?

>> No.4249440
File: 20 KB, 640x640, Let Go.jpg [View same] [iqdb] [saucenao] [google]
4249440

>>4249421
aw, nobody?

>> No.4249442

>>4249425

Increase the cycles with CTRL-F12 until it runs acceptable.

>> No.4249447

>>4249440
I fucking hate hate HATE maps like Hellcore 2.0 that have me wandering around fuckhueg maps. Even worse when THERE ISNT ANYTHING TO SHOOT!

>> No.4249451 [DELETED] 
File: 743 KB, 1384x1496, 1446352043832.png [View same] [iqdb] [saucenao] [google]
4249451

>>4249435
>gzdoombabs

>> No.4249452

>>4249434
>>4246153

>> No.4249454

>>4249438
Quakespasm is more like the PrBoom+ of Quake, there is really no GZDoom equivalent here. And no, Darkplaces is more like Doomsday.

>> No.4249456
File: 251 KB, 1154x1024, Untitled.png [View same] [iqdb] [saucenao] [google]
4249456

>>4249451

>> No.4249457
File: 86 KB, 256x256, Window_Bob.png [View same] [iqdb] [saucenao] [google]
4249457

>>4249447
I like the atmosphere and the spooks, and the tough fights when things do hit the fan. I get that they aren't for everyone however.
You are kind of more meant to explore and take things in as the tension rises until you hit 20 enemies at once, or shit like the the Hobbes end Horror level where the entire level itself is one long Ambush.

>> No.4249497

is there something like Source's host_timescale command for gzdoom?

>> No.4249503

>>4249434
I sometimes have issues seeing the boss behind several large bullets, like patchouli's water elf spell. also 10/10

>> No.4249513

>>4249343
Reminds me of the lost city in thief

>> No.4249532

Say doom 3 (2004) didnt exist. If you could pick one doom sourceport megawad (from any date up until the present) to send back in time to 1996 & be released as the official doom 3 what would you choose & why?

>> No.4249542
File: 524 KB, 1280x800, Doom 64 Ending.png [View same] [iqdb] [saucenao] [google]
4249542

>>4249532
>Say doom 3 (2004)
>(2004)
I mean, was there really a need to specify the year? There's only one Doom 3.
Anyway, I'd just say make Doom 64 the official Doom 3 because it damn well feels like it.

>> No.4249545

>>4249532
I wouldn't have made a third game.

>> No.4249546

>>4249532
see >>4249542

>> No.4249550

>>4249532
valiant so that the super chaingun and pistol become standard

>> No.4249551

>>4248839
>Unreal textures in Quake
Well that's a new one for me.

>> No.4249553

>>4249110
Too much feature creep!

>> No.4249557

>>4249553
Not enough feature creep desu
I want to connect to other players playing Lithium and go on raids on special levels that integrate whatever monster mod you are using at the moment to generate a unique dungeon and end boss for you to fight against, with the reward being unique weapon/massive xp/i dont know

>> No.4249559

>>4249179
ye

>>4249553
>>4249553
wut

>> No.4249562

Older versions used special versions of Skulltag. Only the custom launcher (which can easily be replaced with doomseeker) seems to be Windows only.
So yeah, the zip is kind of an "starter pack" for people who are completely new to the Doom Engine games and source ports. Most of those people are probably Windows users.

>> No.4249569

So whose hand is it on the fist weapon?

>> No.4249570
File: 134 KB, 764x540, rm3_concept_003.png [View same] [iqdb] [saucenao] [google]
4249570

>>4249562
Meant to reply >>4249356

>> No.4249579
File: 179 KB, 1366x728, gzdoom_2017-09-10_01-15-47.png [View same] [iqdb] [saucenao] [google]
4249579

>no secret behind the waterfall
trash map

>> No.4249583
File: 17 KB, 880x655, the pain 3.png [View same] [iqdb] [saucenao] [google]
4249583

DANCE SUCKA

>> No.4249626

mfw someone argues that Doom 64 is not canon

>> No.4249665

>>4249626
Mfw accidently calling Doom 64 'Doom 3' every day

>> No.4249683

>>4248130
http://www.proasm.com/sw/swp.html

There's a Shadow Warrior port but last I tried it , it runs too fast and the addon maps need to be loaded manually?

>>4248128
More or less. Build games can't seem to run in Dosbox VESA mode(640x480) without crashing or slowdowns it seems.

>> No.4249687
File: 60 KB, 1280x720, 1505027617.jpg [View same] [iqdb] [saucenao] [google]
4249687

>>4249232
>Warrenstein

>> No.4249691

>>4248971
STALKER wad soon? https://www.youtube.com/watch?v=-b7ihrpPzak

>> No.4249743

>>4249687
You are right, but don't post animu as a source. They fuck up english spelling all the time since their foreing language education is notoriously terrible.

>> No.4249753

>>4249743
Wallenstein is the correct spelling, it's a slavic surname.

>> No.4249756

>>4249743
>>4249753
I know that Wallenstein is correct. Im just saying you need a different source. Animu are shit for spelling source.

>>4249542
>>4249532
I bet the next Doom game is gonna be Doom: Hell on Earth just to add confusion.

>> No.4249757 [DELETED] 

>>4249232
warrenstein (300min)
---

the name gives it away, it's a nazi castle (complete with obligatory caged specimens) that upon "exit" opens up and reveals a greater challenge. by slaughter standards it is easy, i won first time (although comedy moment where i got eaten by spectres, who i thought i could just power through with the super shotgun, from a whole megasphere down to 15%). in doom2 complevel, thing 316, an arachnotron, is stuck in place unable to attack.

300manager: i like this. we should keep it and throw away one of the others. i am sure there is at least one map that could be considered ballast.

demo:
http://temp-host.com/download.php?file=qz97ak

>Detected possible malicious code in image file.
can't post webm. will have to re-encode and try again later. this site can be so tiresome.

>> No.4249774

>>4249421
I can suggest Monster Hunter Ltd., all maps by Lainos from Sacrament and onwards (e.g. Object 34: Sonar, 5TL1 Complex), Unloved, The Inquisitor trilogy and Asylum of the Wretched.

>> No.4249778

>>4249691
Nah, something else. What's the gun got to do with STALKER by the way?

>> No.4249780

>>4249743
>>4249756
i am well aware the maps name is a play on "wolfenstein" and "warrens", having the theme of the former with the gameplay setup of the latter. however i was amused by the title similarity to the name of a character in a show i recently took in, and wished to share that. i am sorry you misunderstood, but your accusations and attitude are unwelcome.

>> No.4249783

>>4249435
Try Mark V.

>> No.4249809

>>4249780
I'm not accusing anyone of anything. I'm saying that using animu as a source of proper english spelling is retarded. Fix your reading comprehension.

>> No.4249814

>>4249421
>>4249440
Comatose.wad (2016 cacoward winner)
It completely fills the 'no-limits' limits. PrBoom/GlBoom pretty much required.

>> No.4249819

>>4249809
you are in fact accusing me, right there, of using anime as a source of proper english spelling. i explicitly explained that was not why i posted the picture. how about you take your own advice regarding reading comprehension?

>> No.4249826
File: 44 KB, 320x200, titlepic.png [View same] [iqdb] [saucenao] [google]
4249826

>>4249532
Would this be before, or after Quake? Would Quake even have existed? Because if this were a post-quake follow up to Doom, then a 1996 Doom 3 would likely have been a darker, more serious styled game. Inventory items would almost certainly be added to expand the game. Multiplayer out of the box. Likely some new geometry tricks if Carmack had another shot at id tech 1, like sideways moving walls and slopes.

Basically, a 1996 Doom 3 would be more of the same with better technology, which would suit me just fine. I think there's even somewhere out there making a "Classic Doom 3" much like DTWiD. This is something I really think should be done.

PS: Ah, here it is! https://forum.zdoom.org/viewtopic.php?f=19&t=54160

>> No.4249828

>>4249826
>Classic Doom 3
But surely Doom 64 counts as this?

>> No.4249831

>>4249828
For the PC; but for all intents and purposes, yes it does.

>> No.4249834

>>4249819
You took my statement of how retarded using an animu as a spelling guide as an attack of you personally. So yeah, you took the mantle of retard and put it onto yourself.

>> No.4249843

>>4249232
Distinct lack of secrets for a wolfenstein map

>> No.4249848
File: 6 KB, 130x234, 1496456395196.jpg [View same] [iqdb] [saucenao] [google]
4249848

>>4249826
>classic Doom 3
>play as doomguy with a new suit and a jetpack
>dual blasters

>> No.4249850

>>4249834
you didn't say "using anime as a source for correct spelling is retarded" you said "don't use anime as a source". as you can't see the difference, i suggest you stop posting and go study the subtleties of english for as long as necessary. i won't engage with you further. talking to foreigners whose belief in their language skills is proven to far outweigh their actual ability always ends up like this. goodbye.

>> No.4249858
File: 2.90 MB, 320x240, warrenstein1.webm [View same] [iqdb] [saucenao] [google]
4249858

>>4249232
warrenstein (300min)
---

the name gives it away, it's a nazi castle (complete with obligatory caged specimens) that upon "exit" opens up and reveals a greater challenge. by slaughter standards it is easy, i won first time (although comedy moment where i got eaten by spectres, who i thought i could just power through with the super shotgun, from a whole megasphere down to 15%). in doom2 complevel, thing 316, an arachnotron, is stuck in place unable to attack.

300manager: i like this. we should keep it and throw away one of the others. i am sure there is at least one map that could be considered ballast.

demo:
http://temp-host.com/download.php?file=qz97ak

>> No.4249861
File: 2.90 MB, 320x240, warrenstein2.webm [View same] [iqdb] [saucenao] [google]
4249861

>>4249858

>> No.4249865
File: 1.89 MB, 320x240, warrenstein3.webm [View same] [iqdb] [saucenao] [google]
4249865

>>4249861
oh forgot to mention i missed one secrets, one was kind of obvious where to push on the wall as you are sort of led up to it by a corridor, but i didn't spot the other one

>> No.4249891

>>4248935
Is this inspirated from Eradicator eh?

>> No.4249902
File: 2.18 MB, 1600x900, daikatana012.png [View same] [iqdb] [saucenao] [google]
4249902

Cannot exit without my buddy drachma

>> No.4249916

>>4249902
>that chat spam
getting flashbacks to brozouf gaining

>> No.4249921

What do you guys think of DoomWare? It looks really fun. I always loved TF2Ware except for those "do this math problem and write answer in chat" minigames.

>> No.4249924

brainlet here, how do i quake? i downloaded it from the pastebin and some mods but noting works as they all have something missing when executed.

any good old FPS with active multiplayer?

>> No.4249941

>>4246907
>>4247080
>>4248889
>>4249067
>>4249152
>>4249858
What are these maps from?

>> No.4249943

>>4249941
>300min

I'd wager they're playtesting 300 Minutes of /vr/ submissions.

>> No.4249951
File: 1.16 MB, 720x360, There was an attempt.webm [View same] [iqdb] [saucenao] [google]
4249951

>>4248948
I'm late to this as always but here.
He's trying his best and that's what counts. Don't let those lances hit you though otherwise you're gonna lose a 4th of your HP

>> No.4249961

>>4249943
Cheers Anon, not a regular here so I had no idea.

>> No.4249963

>>4246907
>>4247080
>>4248889
>>4249067
>>4249152
>>4249858

Any maps you haven't tested yet?

>> No.4249972

>>4249951
>"DID I JUST HEAR SOME SMART-ASS SWING A SWORD?"

>> No.4249980

>>4249828
Doom 64 is a downgrade from Doom 2 though. It's like Doom 1.5.

>> No.4249989

guys i've been out of the loop in regarts to doom for a few months now, i need to know something
Any doom related chad vs virgin memes?

>> No.4250002
File: 838 KB, 2048x908, Chad boner.png [View same] [iqdb] [saucenao] [google]
4250002

>>4249989
There's a quake version too but I didn't save it

>> No.4250007
File: 181 KB, 1600x1000, 1501784119211.png [View same] [iqdb] [saucenao] [google]
4250007

>>4250002
>>4249989
how much time for a game to become "old" and "retro"?

>> No.4250008

>>4250007
>THE SHAMBLER AMBLE
Fucking gets me every time.
The Deathknight is really well drawn too

>> No.4250012

>>4249989
There was a purist vs modder one recently, doesn't compare to the two already posted though

>> No.4250019
File: 79 KB, 1600x1000, 1504733529150.png [View same] [iqdb] [saucenao] [google]
4250019

>>4249989

>> No.4250023

>>4250019
This one could do with some funnier captions, but the drawing is 10/10

>> No.4250024

>>4250007
Why Vore is female?

>> No.4250029

>>4249826
How about that fanmade "doom 3" TC mod for quake that starts in doomguy's house as he gets a call from UAC to stop another demon invasion? That was something

>> No.4250031

>>4249980
Downgrade? My nigga what? Better level design, better graphics, better weapons, the only real complaint is that it's too dark which is absolutely fair, shit is darker than a Kenyan Prom. I guess being technically still trapped officially on a cartridge also doesn't help, but come on man. Doom 2 isn't even Doom 2, it's Doom 1.2. That fucking anti-map design, added enemies are pretty lame (except muh Elementbros), the developers gave up somewhere around map 22,

Holy shit I did not mean to go on a fucking rant, tl;dr Doom 64 is a better Doom 2/3 than Doom 2 and Doom 3. Don't hate baby don't hate

>> No.4250038

>>4250031
I dunno, I like all of the monsters Doom 2 added, plus it kinda sucks that Doom 64 doesn't have animations for either shotgun.
If memory serves right, lost souls have less HP though, which is a plus

>> No.4250045

>>4250031
I recently completed Resurrection of Evil and think its more fun, Doom 64 has too maze like levels and crappy soundtrack and plays more like Marathon than Doom 1-2.

>> No.4250050

>>4249980
vanilla Doom 2 does not have colored lighting iirc, let alone the 6 part sector lighting that Doom64 has.
Doom 64 has the best atmosphere and textures of any doom game imo.
The map design is leaps and bound better than doom2 as well.

>> No.4250053

>>4250045
I'll have to give you the soundtrack too, as much as I like it, it's not really Doom, gotta have muh rockin tunes

>> No.4250058

>>4250050
Claustrophobic and dark levels for old Doom games can go to Hell. Detalisation and sound design of Doom 3 made them bearable for me.

>> No.4250060

>>4247371
sideless 2d shape of vaporization

>> No.4250069

Anyone remember that one music resource site that was used for the DUMP projects? I seem to have lost my bookmark for it.

>> No.4250071
File: 87 KB, 533x800, TheUACDidThis.jpg [View same] [iqdb] [saucenao] [google]
4250071

>sunday
>still no 300 minutes of /vr/ megawad

>> No.4250074

>>4248645
Legacy of Heroes has some really good atmosphere, it offers a nice adventure.

>> No.4250084

>>4250031
Doom 64 also lacks revenants, chaingunners and mastermind.

>> No.4250085

New thread.

>>4250082
>>4250082
>>4250082

>> No.4250195

>>4249230
term's stuff (demonsteele, high noon), toasty's dradys class, lithium

>> No.4250468

>>4249951
If those bones hit you would you die?

>> No.4250497

>>4250468
they would do 99 damage