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/vr/ - Retro Games


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4236806 No.4236806 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4230357

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4236807

=== CURRENT EVENTS ===

300 MINUTES OF /vr/
-Speedmapping project managed by 300manager !Os4LYDp5eQ
-29 maps currently made
-Extended until 30 or 32 maps are made
-Original rules can be found here
->>/vr/thread/4172380#p4173453

QUMP
-May be released soon?
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk

HUMP
-Project is underway
-All rules found here
-https://forum.zdoom.org/viewtopic.php?f=42&t=57649&p=1014985#p1014985

OP
-Looking to update the OP, suggestions are welcome

=== NEWS ===

[9-2] Ter Shibboleth for Quake released
http://www.celephais.net/board/view_thread.php?id=61507

[9-1] Anon made a website for uploading and sharing WAD and PK3 files
http://thevidya.site/

[9-1] Anon remakes E1M1 in ROTT
https://www.dropbox.com/s/k1nj0mronfq1uu0/WANWAN.RTL?dl=0

[8-31] Tim Willits BTFO
http://rome.ro/news/2017/8/30/multiplayer-only-maps

[8-31] Colorful Hell 0.91
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&start=465#p1016169

[8-29] Juvenile Power Fantasy v1 release
https://forum.zdoom.org/viewtopic.php?f=43&t=57092

[8-25] Lithium v1.5 released after 9000 years
https://forum.zdoom.org/viewtopic.php?p=1015558#p1015558

[8-24] Quake Champions: Doom Edition (QCDE) Teaser (DBThanatos)
https://youtu.be/oskVB0BHc3I

[8-23] Doomskater v1 released; removes friction
https://forum.zdoom.org/viewtopic.php?f=43&t=57659

[8-22] Intermission E2M8, featuring Alfonzo and MTrop
https://youtu.be/VCgmx80QoPY

[8-22] Anon shares a level
https://desuarchive.org/vr/thread/4202793/#4206613

[8-22] Doomguy to get Classic, Q3, and D3 armors in Quake Champions

[8-22] D4D put on hiatus
https://forum.zdoom.org/viewtopic.php?f=43&t=54843&start=540#p1015023

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link.

>> No.4236814
File: 965 KB, 1280x720, screaming.png [View same] [iqdb] [saucenao] [google]
4236814

repostan puyo doom idea

>one player plays regular doom game
>other player plays a puyo puyo game shown on the hud screen
>when other player makes puyo combos it can summon stronger monster at a random place near a doom player
>doom can send nuisance puyo to other player by killing monsters
>level ends when doom player dies or puyo player loses the game and next map boots up

Puyo Puyo vs. Doom

>> No.4236821
File: 42 KB, 328x379, aa.png [View same] [iqdb] [saucenao] [google]
4236821

>>4236814
>pro puyo player makes 8 chain 1 minute in
>have to fight cyberdemon that early

>> No.4236831
File: 568 KB, 640x1061, text.png [View same] [iqdb] [saucenao] [google]
4236831

>> No.4236837
File: 19 KB, 480x583, nonsensecry.jpg [View same] [iqdb] [saucenao] [google]
4236837

>Mfw someone is using Rocket Launcher against a Cyberdemon/Mastermind

>> No.4236846
File: 27 KB, 330x340, Thinking Ringo.jpg [View same] [iqdb] [saucenao] [google]
4236846

>>4236814
Additional ideas:
>"Co-op" mode can be done the same way, but instead the Puyo player spawns weapons and ammo for the Doom player and the Doom player removes garbage puyos by killing demons (maybe they remove "demon puyos" for the Puyo player, which they can't remove without the Doom player's help?)
>Big Puyo blob enemies in Doom, just for shit's and giggles; maybe killing them gives bonuses or something
>Power-ups for the Puyo player similar to Doom's; berserk could make chains more rewarding, invisibility could grant rainbow puyos that connect with any color, soul/megaspheres could grant 2x2/3x3 puyo groups, invulnerability could clear the board of garbage puyos
And add a selection of Puyo characters to play as. Not that they'd really do anything besides sit on the side and look cute, but I want to have Ringo cheering me on.

>> No.4236849

>>4236837
That's the only weapon Quakefans ever use.

>> No.4236852

>>4236837
I instinctively avoid using the rockets against them because I'm so used to point-blanking shit and killing myself with it. Fucking rockets.

>> No.4236853
File: 183 KB, 700x467, 1472255601106.png [View same] [iqdb] [saucenao] [google]
4236853

>>4236837
>mfw someone is using the double barrel shotgun against Shamblers and complaining it's not powerful enough

>> No.4236856
File: 36 KB, 683x536, ranger's fucking pissed.png [View same] [iqdb] [saucenao] [google]
4236856

>>4236853
>mfw all I have is shotgun shells and rockets against a fucking shambler
>and then I find a quad damage

>> No.4236860
File: 174 KB, 1000x1280, tumblr_inline_ovo9dvvbBa1rdqvjm_1280.jpg [View same] [iqdb] [saucenao] [google]
4236860

Is it weird that I like HDoom for the character designs?
Still mad at the degeneration of Mystical's art style.

>> No.4236861

>>4236856
There is nothing wrong with using rockets against shambler. 2-3 hits with the multi-rocket launcher is enough to kill one.

>> No.4236863

>>4236861
>There is nothing wrong with using rockets against shambler.
Shamblers take half damage from explosive weapons.

>2-3 hits with the multi-rocket launcher is enough to kill one.
Not only is your math fucked up but the multirocket only exists in a single- and not very good- expansion pack.

>> No.4236864

>>4236837
Still out-DPS's the SSG at any range without the splash damage, and masses of rockets are commonly given to the player for boss fights, so...

>> No.4236865
File: 49 KB, 469x485, Lewd Imp.jpg [View same] [iqdb] [saucenao] [google]
4236865

>>4236860
Imp-tan is very hot and Lost Soul girl is cute. I don't care too much for the other demon girls, though, I'm mainly interested in imp-tan. The mod itself is pretty boring past the five minute novelty to it, I almost feel like it would serve better as a pseudo-VN mod where you romance demon girls instead.

>> No.4236867

>>4236837
taking spiderdemon case (because i happen to have a map with one that can't move around much handy). it takes 34 rockets / 15 ssg (30 shells) so latter is best for conservation, however rocket rate is 20 tics while ssg rate is 57 tics, so rockets almost three times faster to fire. total time 34*20 = 680 < 15*57 = 855 tics. so even though rockets use more ammo, they end up faster to defeat the creature. plasma is 3 tics per shot and takes ~130 = 690 tics, approximately the same as rockets. BFG is obviously fastest, i didn't bother to count.

>> No.4236870

>>4236837
>taking spiderdemon case (because i happen to have a map with one that can't move around much handy). it takes 34 rockets / 15 ssg (30 shells) so latter is best for conservation, however rocket rate is 20 tics while ssg rate is 57 tics, so rockets almost three times faster to fire. total time 34*20 = 680 < 15*57 = 855 tics. so even though rockets use more ammo, they end up faster to defeat the creature. plasma is 3 tics per shot and takes ~130 = 390 tics.* BFG is obviously fastest, i didn't bother to count.

________
* correction: 3*130 = 390, not 690. i need to stop trying to do mental arithmetic. >>4236867

>> No.4236871
File: 2.93 MB, 640x360, 1504517142347.webm [View same] [iqdb] [saucenao] [google]
4236871

>> No.4236881

>>4236871
Is no retro FPS game safe from eventually getting a BROODAL mod for it?

>> No.4236890
File: 19 KB, 222x293, 1499810544518.jpg [View same] [iqdb] [saucenao] [google]
4236890

>>4236837
>mfw someone is using Phoenix Rod against a Maulotaur

>> No.4236903

>>4236881
There's nothing wrong with adding extra weight to the weapons and increasing the gore to make combat feel more satisfying.

The real question is whether the author acts like a total faggot

>> No.4236904
File: 70 KB, 500x671, IDDQD.jpg [View same] [iqdb] [saucenao] [google]
4236904

>>4236837
>Mfw someone pulls the rocket launcher out while lost souls are around
>Mfw someone pulls the rocket launcher out specifically to fight a group of lost souls
Putting lost souls around E2M8 was honestly a pretty good (and devilish) design decision.

>> No.4236909
File: 16 KB, 480x360, duke nukem.jpg [View same] [iqdb] [saucenao] [google]
4236909

>>4236890
>mfw someone is using the firemace on anything

>> No.4236914

>>4236904
heh i've deliberately done this during recordings i planned to post here as webms.

>> No.4236926

>>4236904
I always have this moment for a split second where me and the Lost Souls lock eyes, and we both know what is coming. And then I rocket the whole room :D

>> No.4236951

>>4236187
brutal smoothdoom

>>4236612
DUDE, in all my years in this site I never saw this pic. NICE

>> No.4236974

Are there any good Star Trek themed wads out there?

>> No.4236980

>Took someone's advice from a previous thread and looked through the menus to turn off the filter
>Doom suddenly looks really good now, no more blurry vaseline effect
>I'd been playing Doom like that for almost an entire year
I'm a fucking idiot.

>> No.4236982
File: 25 KB, 165x207, walk2.gif [View same] [iqdb] [saucenao] [google]
4236982

Time to start working on the wolfenstein SS replacement, shitty bootleg skeleton Blaz mimics.

>> No.4236986
File: 33 KB, 255x216, 1479355895605[1].png [View same] [iqdb] [saucenao] [google]
4236986

>>4236980
Yes, but at least now you see the light

>> No.4236991

>>4236909
>not using Tomed Firemace to oneshot everything with homing steel balls of death
what a pleb

>> No.4236997

>>4236991
to be honest firemace with tome isn't that good compared to skull staff. That shit is unreliable as fuck.

>> No.4237001

>>4236997
Tomed Mace outright oneshots everything that is not a boss,and to bosses it deals same damage as 3 direct Phoenix Rod hits, finishing any boss monster in 5 seconds.
You just have to account for the weird momentum preservation mechanic Heretic has (like if you launch balls while running backwards they will come out with negative momentum and continue to travel back)

>> No.4237002
File: 71 KB, 298x403, pdwk2.jpg [View same] [iqdb] [saucenao] [google]
4237002

Zandro 3.0 soon

>> No.4237012

>>4236982
I love that it's wearing shorts for some reason, also that the skeletal parts looks like one of those crappy 3D gifs from the 90's.

>> No.4237015

>>4237001
You have to be in the enemy's face to make sure it gets them though and it has weird movement patterns. Same shit with the rod, it just doesn't hit reliably as say, tomed skull staff (which is also great for wizards unlike the other two)

>> No.4237018
File: 31 KB, 298x403, Waiting For Mordeth.jpg [View same] [iqdb] [saucenao] [google]
4237018

>>4237002

>> No.4237019

>>4237012
You're not too far off from the source, they're daggerfall skeleton limbs

>> No.4237023

>>4237018
Thanks, couldn't find it in the booru.

>> No.4237035

>>4236837
Whats the problem with using Rocket launcher as the main weapon against the Cyberdemon? Besides, I haven't found a BFG yet in my playthrough.

>> No.4237037
File: 25 KB, 174x192, walk4.gif [View same] [iqdb] [saucenao] [google]
4237037

Touched up this guy's walk cycle, I'm pretty happy with this

>> No.4237043

>>4237015
You just don't know how to use it since it is not as common knowledge as BFG mechanics.
It does not have weird movement patterns.
It homes in onto closest enemy upon bounce,and after each bounce corrects its route towards said target if itdoes not hit first time
It's initial speed and movement vectors are affected by your movement, so if you know how to do it, you can steer it into direction you want or launch some curveballs that will hit your enemy from the side.

I'd to strats video on it but my current PS is a 2003' dualcore potato that can't handle recording software.

>> No.4237047

>>4237035
Deals only half the damage, effectively wasting ammo

>> No.4237053

>>4237043
I don't think it hits wizards flying high though, does it?

>> No.4237059

>>4237047
I always fight Episode 2's Cyberdemon with the rocket launcher for two reasons:
>ID make it so you practically trip over the ammuntion for the entire fight
>It feels more like a boss fight, a rocket duel between you and the toughest bastard in Hell.

>> No.4237063

>>4237053
It bounces up to the height it was launched,the trick to hit wizards with it is to aim upwards and to the side, to avoid triggering autoaim (or just aim at 45 deg if you use ZDoom with autoaim disabled)

>> No.4237067

>>4237063
Very informative, thanks.

>> No.4237072

Where is the BFG found in Deimos base aka Episode 2.

>> No.4237073

>>4237037
The shield doesn't move anymore?

>> No.4237074

>>4237059
I think they did it mainly for the fashion of fighting him that way because it's stupid you give the player a weapon that is mostly reliant on splash damage but then you also throw one boss that is immune to it.

>> No.4237078

>>4237074
The Cyberdemon is not immune to rockets. ID simply made it so that he is very durable.

>> No.4237080

>>4237073
Yeah, the original shield sprites were really awkward and it looked like the shield was spinning on the arm, and because I'm shit at lighting/shading or any form of coloring, I just said "fuck it" and made the shield sprite static save for bobbing a little as he walks

>> No.4237083

Are there any good mapsets where you start in Hell and end in techbase instead of the usual techbase into Hell?

>> No.4237086
File: 902 KB, 3840x1080, 1457684150980.jpg [View same] [iqdb] [saucenao] [google]
4237086

Which one of the original retro FPS protagonists is canonically gay?

>> No.4237090

>>4237086
> (you) <

>> No.4237094
File: 429 KB, 1920x1080, Screenshot_Doom_20170827_114810.png [View same] [iqdb] [saucenao] [google]
4237094

Where has smooth doom been all my life?

>> No.4237095

>>4237086
Any where the character is supposed to be the player

>> No.4237110

>>4237086
Pyro GX

>> No.4237114

>>4237072
I don't think there is one. I thought the BFG only appears in Inferno, Episode 3.

>> No.4237125

>>4237078
He's immune to the splash damage at least, so only direct hits do anything to him. It's like the Shambler in Quake, ID just wanted the nastier monsters to feel that much tougher so they made it that you can't cheese them easily with rapid rocket fire. (But not the BFG/Lightning gun for some reason)

>> No.4237128

>>4237086
Clearly Duke. That man is seriously compensating for something.

>> No.4237132

>>4237078
the cyberdemon is immune to explosions

>> No.4237134

I almost thought MetaDoom's Gauss Cannon had the lightning tube part based on the BFG10K from Skulltag.

>> No.4237137 [SPOILER] 
File: 149 KB, 623x414, 1504536448630.jpg [View same] [iqdb] [saucenao] [google]
4237137

>>4237086

>You

>> No.4237139

>>4237094
It's nice, but I prefer Final Doomer for the way it adds a "kick" to the original weapons. They do the same damage, but actually feel powerful when you use them.
I'm just not a fan of the way the BFG uses a seperate ammo pool. I understand the infinite ammo pistol, ID themselves started doing that with Quake 2, but removing the strategy of weighing up plasma rifle vs BFG use feels like a minor cheat to me and I hope they remove that next update

>> No.4237140

>>4237094
izzat the necropolis from going down? I got my ass handed to me so goddamn many times before I learned how to cheese it and ran like a little babby

>> No.4237145

>>4237139
Wasn't it for balance or to explain why the Plasma equivalent runs on a different source of ammo than what the BFG equivalent would use?

>> No.4237146

>>4237086
Brick Sledge

>> No.4237151

>>4236846
Should doom get "chains" based on kills on a timer
Forcing you to lower most of the bigger monsters health then finishing them all off quickly to send more garbage puyo?


I think someone's focus should be making Puyo Puyo Tetris Attack. i bet nintendo would allow this but why would Sega wanna make a nintendo-exclusive?

>> No.4237164

>>4237086
What is the bottom right game?

>> No.4237168
File: 274 KB, 320x480, 1411680403569.png [View same] [iqdb] [saucenao] [google]
4237168

>>4237164
Marathon I believe

>> No.4237170

>>4237164
Marathon. It was Bungie's first FPS and technically Halo might be a distant prequel to it.

>> No.4237171
File: 701 KB, 1920x1080, Screenshot_Doom_20170814_125725.png [View same] [iqdb] [saucenao] [google]
4237171

>>4237094
The latest version of smooth doom has an option for visual recoil which helps in this aspect greatly. Each weapon has it's own distinct recoil pattern and looks awesome.
>>4237140
Yes it is, I think Going Down was one of the best mad wads in recent years.

>> No.4237172

>>4237086
2 things
1) I never noticed how similar Marathon's logo is to Quake
2) What fucking order is this in? My brain want order and logic it's driving me to insanity

>> No.4237174

>>4237168
That was my guess but I never played it.

>> No.4237181

>>4236881
It's the way it was meant to be played.

>> No.4237182

>>4237168
>>4237170
Thanks

>> No.4237186

>>4236903
Still holding out for a vanilla brutal doom mod that adds just the death variety but disables location-based damage and annoying cruelty bonus bullshit

>> No.4237190

>>423712
How about the Plasma Rifle?

>> No.4237218

>>4237151
Multiple kills within a certain time limit to build chains could work, but I think killing higher tier enemies should reward more to the chain. Maybe each enemy can be given a certain number of "chain points" that add up to a chain meter to go from 1x to 2x to 3x and so on, which quickly decreases on its own but instead of regressing to 2x then 1x etc, it instead caps at whatever your highest chain was and sends/clears garbage puyo and then resets back to 0x.
So an imp would be worth few chain points but a group of them would be enough to get you to a 1x chain, while a baron on its own is worth a lot more chain points and killing it quickly after other weaker enemies could be a good strategy for building 2x or 3x chains. Since cyberdemons and spider masterminds are so rare, maybe they can reward enough points for a 4x/5x chain on their own. Which would probably make Gotcha! a hellish map for puyo players.
Also, the obligatory music to be played during this would be Satan's theme:
https://www.youtube.com/watch?v=BBFwnVEgqBM
https://www.youtube.com/watch?v=uADNaPzxL60

>> No.4237219

>>4237218
Keep my chain idea
But treat bigger monsters like bigger puyo clears (i never knew the term)
For example, in Puyo Puyo, you could clear 7 puyos all at once (heck, even more if you're creative). Treat bigger monsters like that, it's not just a 4-puyo clear, it's multiple puyo clears

>> No.4237221

>>4237219
Sorry if that's more or less what you said btw, I'm like half-ass reading at the moment sorry

>> No.4237223 [DELETED] 

>doom babbies
:^}

>> No.4237224

>>4237172
Wolf3D, Doom, Marathon, Duke, Quake, Shadow Warrior

>> No.4237227

>>4237223
Still doing the smiley face for no reason, eh?
Nah, it's alright, Quake is fun too.

>> No.4237228

>>4237224
That's the order i'd prefer it in!

>> No.4237229

>>4236710
Here's the original. Sorry for late reply, I was asleep.
https://mega.nz/#!r59izDpa!wGCoZUnbz3YcXWOCM_b3w1GL-9rKXe2QAePuw11lkts

>> No.4237231

>>4237219
Ah, I see what you mean. Low tier enemies could be the equivalent of one puyo block (and killing four would activate a single chain), while stronger enemies could count for 2, 4, 6, or even 8 puyos at a time for extra garbage in a single chain while killing groups would make a larger number of chains possible. I guess you could just use the regular Puyo Puyo chain logic so long as you figure out a way to equate each enemy kill to a certain number of puyo blocks. Could be a cool mod, it has potential after ironing some ideas out.

>> No.4237232
File: 199 KB, 1366x768, Screenshot_Doom_20170904_163339.png [View same] [iqdb] [saucenao] [google]
4237232

DAMMIT, TERM!
I want to pet the Caco why does it have to run away from me? I'm tired of seeing it's double asshole I want to pet the Caco LET ME PET YOU!

>> No.4237253
File: 2.94 MB, 320x240, CrashSite1.webm [View same] [iqdb] [saucenao] [google]
4237253

crash site (300min)
---

i automatically love this for being a "to hell and back" map, like some of the most classic of classics (UAC_DEAD is probably the most well known). arrival at moonbase finds no signs of human life, with no escape because demons have taken macguffin back to their dimension. so climax is to go into Hell Itself. here you have crash-landed, your ship and crew in pieces around you. a story without words.

the moonbase is quite good. maybe a few too many small rooms and doors, but there are some windows and non-square room to prevent wolfmap syndrome. also many nice views of the planet outside, with the obligatory accessible outyard where you find some useful item, love it. tension builds as you journey down to the departure gate where heavier resistance is met (sadly this is a bit susceptible to door camping). then you arm yourself heavily and cross over.

the other side of the hell portal is suitably weird and a completely different gameplay style, where instead of rooms+halls we have a spacious cavern in all shades of glowing rocks where you are chased around by various deadly beasts while looking for the final key. i died here, managing to get myself stuck between an exploding pain elemental and three other monsters all at once, in an open cavern floor. impressive. one restart later... on return, the base has been repopulated, and you must fight your way to the exit, behind which freedom awaits. well almost, it's a pretty obvious ambush. also no way off the planet sadly, just a lift to wherever next.

there are some small bugs. thing 277 is deaf and never teleports. the secret area is split into three; sectors 440 and 441 should not be secret. this is especially confusing as there are many map-visible two-sided lines that look like they could be openable doors, but aren't; i thus spent a long time looking for other secret triggers that didn't exist.

>> No.4237254
File: 2.85 MB, 320x240, CrashSite2.webm [View same] [iqdb] [saucenao] [google]
4237254

>>4237253
demo (first attempt, one death as mentioned)
http://s000.tinyupload.com/?file_id=39969795187954070918

>> No.4237256

>>4237232
what is this

>> No.4237259
File: 313 KB, 1366x768, Screenshot_Doom_20170904_162640.png [View same] [iqdb] [saucenao] [google]
4237259

>>4237256
It's Pet the Caco.
At least I would IF IT STOPPED RUNNING FROM MY LOVE GODDAMMIT

>> No.4237275

Why are the shotguns in Quake so shit compared to Doom?

The fiends/demons in quake take like 15 shotgun hits before they die while the doom equivalent dies in 2 shots (or 1 with the super shotgun).

>> No.4237276

>>4237275
everything is tankier in quake to make up for there being a lot less enemies due to the engine being more demanding

>> No.4237278

>>4237275
Because due to technical limitations you can't have as many enemies in the Quake engine. At least back then you couldn't.
So they made up for it by making the individual enemies hardier.

>> No.4237286

>>4237275
because its a shit game

>> No.4237305

>>4237275
stop thinking of them as identical to doom, for a start
the quake shotgun is your pistol and the quake double barrel is your normal shotgun

>> No.4237308

>>4237259
outstanding

>> No.4237354

did you know that during quake's development they toyed with making far away enemies be drawn onscreen as sprites to save on poly count. i almost wish that had made it into the full version

>> No.4237374

>>4237354
That's pretty amazing, actually. That technique is used very commonly in modern game engines nowadays.

>> No.4237380

>>4237229
yeah i remember this, thanks for repost

>> No.4237393
File: 232 KB, 1366x768, Screenshot_Doom_20170904_102246.png [View same] [iqdb] [saucenao] [google]
4237393

With, NIGGA COOL SPOT.
https://www.youtube.com/watch?v=YPymVbc2GFI

>> No.4237394
File: 8 KB, 128x128, plyrun0001-0022.webm [View same] [iqdb] [saucenao] [google]
4237394

Feeling a creative spark coming back. This guy'll make a nice msx player model with the addition of a helmet.

>> No.4237397
File: 34 KB, 788x1010, ss+(2017-09-04+at+01.16.44).png [View same] [iqdb] [saucenao] [google]
4237397

>Get stupid drunk
>Make a bunch of progress

why did nobody tell me this would work

>> No.4237408
File: 179 KB, 1280x800, plutonia.jpg [View same] [iqdb] [saucenao] [google]
4237408

>>4236806

>> No.4237410

>>4237394
Am I imagining it or are his forearms really long?

>> No.4237416

>>4237394
>the chad stride

>> No.4237423

>>4237408
what meme is that a version of?

>> No.4237424
File: 359 KB, 1519x2048, 464897_355092144511045_59618729_o.jpg [View same] [iqdb] [saucenao] [google]
4237424

QUICK! I'm on the FINAL Level of Hellcore 2.0 in a near Unwinnable fight.

What's the best hitscan gun I can easily build in DoomRLA?

>> No.4237425

>>4237424
the "play a better wad" gun

>> No.4237426

>>4237416
I found a place where I can pick and choose between anims for the rig, so finding something better won't be hard.
>>4237410
I think your eyes are getting tricked.

>> No.4237427
File: 261 KB, 1920x1080, Screenshot_Doom_20170904_133043.png [View same] [iqdb] [saucenao] [google]
4237427

>>4237424
Also, followup question, does anyone know how to open this? I've found and used both keys.

>> No.4237432

>>4237427
aren't there three keys? it's been years since i played it but i thought there were orange silver and blue "keys" made out of lines

>> No.4237436

>>4237432
I've found the Silver and gold key, I haven't found the blue or orange ones.

>> No.4237439

>>4237424
>marine
Demolition chaingun
>scout
any uzi
>renegade
heavy shotgun
>demoman
>just use the rl
>engineer
go ham

>> No.4237441

>thevidya.site
What would be a good way to sift through all the posts in the last 3-4 years (however old /vr/ is) and find download links to anon-posted wads?

>> No.4237443

>>4237436
oh i forgot there was a gold key. that makes my recollection suspect. don't put too much faith in it. sorry.

>> No.4237448

>>4237441
oh jeez. try to get hold of a database dump then train a neural net or some shit to recognise wad links. you got your work cut out for you that's for sure.

>> No.4237469

How do I drop extra items, like boots and stuff, in RL Arsenal?

>> No.4237471
File: 26 KB, 128x128, spriteA1.gif [View same] [iqdb] [saucenao] [google]
4237471

>> No.4237474
File: 495 KB, 1920x1080, Screenshot_Doom_20170901_133030.png [View same] [iqdb] [saucenao] [google]
4237474

>>4237439
Damn. Have been playing engineer. I just wanted to know if there was anything somehow more lethal Than the Gattling gun upgraded.

>>4237469
Select them then hit zoom/drop. It's a pain at first. Honestly there's no real reason to carry lesser boots since they never seem to break, and they take up armor spots.

>> No.4237476

>>4237469
Use the item once, then hit your drop weapon button.

>> No.4237483

>>4237474
>>4237476
thanks

>> No.4237485
File: 19 KB, 801x465, 1504547203.png [View same] [iqdb] [saucenao] [google]
4237485

heh

>> No.4237492

>>4237485
imagine being so fat you see food when you look at a sprite with "shells" written on it

>> No.4237494

playing RL Arsenal with 2.1.1 gzdoom, how do i turn off the annoying "slant"effect that is applied when i turn really fast?

>> No.4237501

>>4237448
I guess what I'm really asking for is what /vr/ archive has the best search features.

>> No.4237512

>>4237501
warosu is faster but less featureful, desuarchive has slightly better search function but is slow and broken half the time. none allow you to return posts containing "http" in threads that have "doom thread" in the first post, so there's no way to restrict your searches to doom threads only. hence my post -- your only hope is get hold of a database dump and run queries on it yourself.

>> No.4237515

>>4237494
I'm running it too and I don't seem to be getting this.

>> No.4237517
File: 116 KB, 632x970, 74f75d7465671f0726be63a54bc19d194970d62d4462a11d66b3f654e356384a.png [View same] [iqdb] [saucenao] [google]
4237517

>>4237485
>>4237492
This coming from the same guy who doesn't understand the concept of a joke. I think he might be literally incapable of understanding context.

>> No.4237521

>>4237494
oh goody, it doesnt show up in recordings

>> No.4237524

>>4237485
>Not complaining that the shells are placed with some semblance of perspective, but the box itself is a square with no depth and random shading

>> No.4237526

>>4237229
That was a pretty harsh one. Ridiculous staircase is still ridiculous though.

>> No.4237527

>>4237521
ayy just needed to turn on vsync

>> No.4237529
File: 14 KB, 585x107, TEMP.png [View same] [iqdb] [saucenao] [google]
4237529

>>4237512
Hm... Maybe it just isn't worth it.

>> No.4237530,1 [INTERNAL] 

/v/ ruins everything

>> No.4237530 [DELETED] 

>>4237517
He's worked for Google for many years, which, as James Damore showed, runs an SJW indoctrination program on all their employees. Still, the money is so good I guess it's worth being brainwashed.

>> No.4237535

>>4237526
Yeah when I re-mapped it I tried to make it not as nuts, you can kill 2/3 chaingunners in the remade version without taking a hit fairly consistently. The original map was way too hard IMO, and often the wrong type of hard.
>>4237380
Eric is that you?

>> No.4237537

>>4237393
This is a pretty damn good song for a gameboy game i never heard of

>> No.4237538

>>4237535
no, someone else. i was only in #vr for a month or so, but it must have been just the right time, just after 200minvr came out. i think i also remember your "my first maps when i was 13 years old" wad.

>> No.4237540

>>4237538
Yeah, I've since remade a few of the maps but stopped due to time constraints. I think I'll take the decent standalone ones and just make them all their own wads eventually.

>> No.4237541

>>4237529
Now factor in direct .wad and .pk3 links.

>> No.4237543

>>4237541
and mega links that are just random hashes, or tinyupload links that are random numbers, or pomf/mixtape links that are random 6 char strings, etcetc...

>> No.4237546
File: 22 KB, 320x200, 300Splash.png [View same] [iqdb] [saucenao] [google]
4237546

>>4237541
Yeah.
Fuckit.

>> No.4237547
File: 76 KB, 174x329, SO_Done.png [View same] [iqdb] [saucenao] [google]
4237547

>When you turn the corner and a cyberdemon stomps you before you can react.

>> No.4237549

>>4237547
>brutal doom

(that's what (you) wanted, right?)

>> No.4237551
File: 32 KB, 499x368, YesYouQ.jpg [View same] [iqdb] [saucenao] [google]
4237551

>>4236806
>Gay porn quake

>> No.4237552
File: 2.32 MB, 512x384, scream.gif [View same] [iqdb] [saucenao] [google]
4237552

>>4237549
Actually not brutal Doom. Just DoomRLA with Hellcore 2.0. It's about as immersive and scary as it is frequently unendingly frustrating.

I genuinely don't know if I can recommend it given that I've been enjoying it kind of more like an enjoyable Hideous Destructor.

>> No.4237561

I'm thinking of mixing it up a little the next time I play the Tower of Babel stage by attacking the cyberdemon like this: Use rocket launcher typically, then occasionally use plasma rifle on him. How about that?

>> No.4237563
File: 2 KB, 101x140, My Soul When.png [View same] [iqdb] [saucenao] [google]
4237563

>>4237552
>Click thumbnail
>Gif didn't load properly so it was just rapidly twitching back and forth between two frames
How horrifying.

>> No.4237580

>>4237552
>Actually not brutal Doom.
i do apologise for my presumption
i've never played drla monsters, didn't know they had a stomp.

>> No.4237589

>>4237551
i know, there's dozens of excellent quality ultra cute 88alice pics to choose from, there's dozens of random anon doodles and art posted here, yet he ignores it all and over and over again goes with shitty meme pics.

>> No.4237595

>>4237561
sure, why not? whatever makes it die.

>> No.4237598

I have complex doom and LCA loaded up in gzdoom, is there any way to check if LCA is activated while in game?

>> No.4237612

>>4237598
By spawning 200 imps and seeing if a Legendary one turns up?

>> No.4237615

>>4237612
how do i spawn stuff?

>> No.4237623

>>4237563
heh
i prefer the non-animated version, with two panels, first with a horrified face looking at the monitor, second with the manically laughing face you posted, looking out at the viewer.

>> No.4237626

>>4237615
https://www.doomworld.com/forum/topic/41444-summoning-monsters/

>> No.4237632

>>4236860
>>4236865

I liked Hell Knightess the most.
Mystical's new titlescreen is still awful.

>> No.4237639
File: 67 KB, 553x400, railgun_still.png [View same] [iqdb] [saucenao] [google]
4237639

I can use the player model for weapon sprites as well by turning the head meshes invisible.

>> No.4237647

>>4237626
summoned like 80 imps, no legendaries...
fucking non-workijng piece of shit mod
I WANT MY HEX SHOTGUN

>> No.4237648

>>4236974
https://forum.zdoom.org/viewtopic.php?f=19&t=54452

Haven't verified its quality.

>> No.4237661

>>4237647
play a few levels with the random monster wad you're see & regret it

>> No.4237682
File: 434 KB, 831x649, 1478924709075.png [View same] [iqdb] [saucenao] [google]
4237682

>>4237589
>shitty meme pics

>> No.4237716

shieeeeet D4T is pretty dang fun

>> No.4237745

What happens if you exit a map during an intro demo?

>> No.4237753

>>4236831
>coocoo_for_cacopuffs1
kek

>> No.4237759

>>4237745
try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light

>> No.4237760

>>4237598
are you loading lca second?

>> No.4237764
File: 17 KB, 602x514, NVIDIA Share_2017-09-04_15-56-01.png [View same] [iqdb] [saucenao] [google]
4237764

>>4237760

>> No.4237780

>>4236890
What's so bad about it? Are you the anon who criticized it without having any idea of how it worked?

>> No.4237785

>>4237139
>They do the same damage
No, they don't. Final Doomer guns deal quite a bit more damage than vanilla weapons, so I can't see why people keep putting it in the same boat as Smooth Doom. Or are you guys adjusting the damage with Custom Doom?

>> No.4237787

>>4237276
>>4237278
>>4237286
Wrong.

>>4237305
Correct.

>> No.4237790

>>4237785
>people
It's literally one guy who won't shut up about it.

>> No.4237809

>>4237790
boy, i'm sure glad you know who everyone in an anonymous board is

>> No.4237817 [DELETED] 

>>4237809
>exact same post
>exact same content
>exact same writing style
If it's good enough to catch the Unabomber it's good enough for me.

>> No.4237828

>>4237785
I thought the doom guy guns did the same damage as the vanilla ones.

>> No.4237830

>>4237785
Frankly, I would like Final Doomer a lot more if Doomguy kept his vanilla damage stats and the other classes were balanced around those limits. It would actually feel like a good replacement for Smooth Doom then.

>> No.4237831

>>4237817
>same writing style
How many different kinds of writing style are there on 4chan? You sound like that guy accusing random posters of being redditors a few days ago.

>> No.4237836

>>4237828
Not on my comp right now to give you the stats, but open it with SLADE or play it with JP HUD and you'll see Doomguy's guns are fairly stronger than their vanilla counterparts.

>> No.4237839

>>4237836
I haven't played more than half od Doom 2 with them but I didn't notice anything significant. Could have fooled me.

>> No.4237842

>>4237836
>>4237839
>>4237828
>>4237785
They're up to 30% stronger depending on the weapon.

>> No.4237843

>>4237785
Smooth Doom is a nice idea but the extra animation frames make everything look weird.

>> No.4237846
File: 181 KB, 750x750, 1368847116263.jpg [View same] [iqdb] [saucenao] [google]
4237846

>>4237764

>> No.4237847

>>4237846
Alright, alright.

Satori a cute, my favorite 2hu for sure.

>> No.4237849

>>4237842
Well, shit.
>>4237139 here, Looks like I'm going to have to start Plutonia again so I can say I beat it without cheating. I never noticed the extra damage but maybe I wasn't playing enough attention, what a pain.

>> No.4237863

>>4237846
Not much to say.
If it's loaded successfully, then there's two things:

1: Download was corrupted and it's a non-file, so redownload.
2: Download is fine and it loaded fine, that's all there is in-game.

>> No.4237872

>>4237846
Isn't LCA a Zandronum mod?

>> No.4237875

>>4237872
the 1.5.9.5 update says gzdoom support was added
I hate zandronum anyway because freelook looks weird, like it does in blood

>> No.4237880

>>4237875
Speaking of freelook, what's the general opinion on using it? I hate how it makes everything look like cardboard cut outs if you look up or down, but it's also a useful ability to have if the autoaim you'd be using otherwise is being an ass.

>> No.4237881

>decide to wing making the bayonet stab frames for the Garand
>actually doesn't turn out bad
Now I wonder what muzzleflash I should go for.

>> No.4237887

>>4237881
Would love to see the progress.

>> No.4237890

>>4237880

Freelook barely breaks anything, go ahead.

>> No.4237895

>>4237880
i use it sometimes, usually for expediency. but don't consider i've beaten the level properly if i do.

>> No.4237896

>>4237875
are you in software or opengl mode

>> No.4237903
File: 126 KB, 640x480, 1504559766.png [View same] [iqdb] [saucenao] [google]
4237903

>>4237890
i think it's an abuse when you do stuff like this to kill things that are totally out of autoaim range and that killing "normally" would expose you to danger

(pic is from OriginalMappu posted earlier in this thread)

>> No.4237904

>>4237849
>A couple of maps into Plutonia now using Smooth Doom instead
I'm barely noticing a difference, and if anything the super shotgun is better at stunning Archviles that the FD one, but that might just be luck.
Either way I'll stick to this now, I'd rather beat Plutonia properly, even if I do have a raging hard on for FD's guns.

>> No.4237907

>>4237903
Yeah, you can use it to snipe monsters from miles away in some maps.
But then chaingunner spam feels cheap too, so whatever.

>> No.4237909

>>4237887
It's nothing interesting yet, but I might show some samples eventually.

>> No.4237910

>>4237896
opengl

>> No.4237912

>>4237903
God looking at where I put those revenants makes me cringe. Such cheap shit.

>> No.4237913

>>4237896
oh shit you mean for zando, i never thought of that

>> No.4237924

>>4237907
>Yeah, you can use it to snipe monsters from miles away in some maps.
>But then chaingunner spam feels cheap too, so whatever.
this makes me think. i've often felt mapping is a game whose objective is to kill the player*. given that, the game must be fair: you can't leave the player thinking he's been cheated. in those terms, stuff like chaingunner spam is equivalent to, i don't know, turning on fast weapons/infinite ammo or similar. interesting idea.

________
* like playing Doom in reverse, almost.

>> No.4237926

smoothdoom or beautifuldoom?

>> No.4237930

>>4237086
uh allofem

>> No.4237935
File: 690 KB, 1211x1467, Quaker.png [View same] [iqdb] [saucenao] [google]
4237935

>>4237275
>High rate of fire
>accurate even at long range
>plentiful ammo
>shit

Are we playing the same game? I find myself using the regular shotgun often even after I have a full roster of weapons because how fucking effecient it is, it's a great tool to take potshots at distant monsters with

>> No.4237941

>>4237912
i found the chaingunners on the steps worse there, because they can drain your health when you can't even see them. the revenants on the other hand, you go up the steps but immediately throw yourself to the floor if you hear a whoosh. repeating this enough times, you will get lucky with it deciding not to attack, and reach high enough up to get it into your aim range to attack. repeat this process until it's dead. it's more just tedious, than outright cheap, although, still not much fun.

>> No.4237943

>>4237935
If the enemies are at long range then why don't you just use the rocket launcher instead?

>> No.4237948

>>4237943
I'm stingy with my ammo.

>> No.4237952

>>4237941
You can kill 2 of them without taking even a single hit, so only the highest one is a threat at all. The revvies were kinda worse.

>> No.4237953

>>4237943
Why would you use a relatively slow projectile against enemies at long range? Are you trying to swat Scrags with the RL? That's a great way to waste ammo, and most custom maps are nowhere near as generous with rockets as id's maps are.

>> No.4237958

>>4237843
This. Some enemies look like they're tip-toeing really fast. And the death animations look weightless

>> No.4237967

>>4237958
>>4237843
Agreed. They'd actually do better to remove some of the frames to keep the timing instead of straight tweening the frames.

Better yet, toss in some squash and stretch so the frames distort a tad... just to give the illusion of momentum.

Still, it's not bad. I think a few of the weapons suffer from a similar thing, but it's mostly in the death and attack frames for me.

>> No.4237968

>>4237958
It does make Archviles look freaky as hell though. It turns their silly swagger into some furious power-walk and seeing one angrily pace around the corner with Smooth Doom's animations actually makes me feel a bit scared.

>> No.4237971
File: 50 KB, 640x480, 1504562265.png [View same] [iqdb] [saucenao] [google]
4237971

>>4237943
does quake have situations like my favourite bit of Industrial Zone, where you can rocket chaingunners on battlements two and a half thousand units away?

(yeah i know i've got the wrong weapon out, i couldn't be bothered to go and fetch it)

>> No.4237979

so do people only like plutonia to fit in or what

it's a fucking horrid wad

>> No.4237980

>>4237971
>rocket chaingunners on battlements two and a half thousand units away
I love situations that let you do that. It's such sweet revenge when you finally get the chance to cheaply snipe at them for a change.

>> No.4237984
File: 692 KB, 600x800, 1504426647872.png [View same] [iqdb] [saucenao] [google]
4237984

>>4237979

>> No.4237986

>>4237979
I'm playing it at the moment for the challenge (no pistol starts though, I draw the line there) and because I've beaten all the other Iwads so far.
From what I've seen so far it's not as bad as some people say it is, and plent of recent megawads are much tougher from what I've heard (Ancient Aliens for example)

>> No.4237987

>>4237971
quake's stock maps don't have any distances that large to begin with because on the computers that were out when it was being made it would have shit itself, id had very strict standards about blocking off areas to prevent too much from being drawn at once

also quake doesn't have a chaingunner equivalent, the only hitscan enemies are grunts (who fire shotguns which will barely tickle you from long range) and shamblers (whose attack is slow and telegraphed, not to mention shamblers themselves are fucking huge and are also bright white so they stand out like a sore thumb against quake's BROWN)

>> No.4237989

>>4237492
imagine being at shotgun shells

>> No.4237991

>>4237926
hello?

>> No.4237993

>>4237989
SO FAT YOU LOOK AND SEE HEALTH BONUSES

>> No.4237994

>>4237991
Hello.

>> No.4237995
File: 46 KB, 272x256, 1477057521262.png [View same] [iqdb] [saucenao] [google]
4237995

>>4237991
>>4237994
Hi

>> No.4237996

>>4237991
Hi!
Also, Smooth Doom. As said earlier, it makes the monsters look weird, but the weapon animations are nice and it works nicely with the more subtle gore mods like Droplets. Plus you can use the Doom 64 skins!

>> No.4238000

>>4237991
>>4237994
DE-LETE THIS!

>> No.4238002

>>4237991
DELETE THIS

>> No.4238003
File: 4 KB, 183x275, 1498417533521.png [View same] [iqdb] [saucenao] [google]
4238003

>>4237996
I must be an eyelet because the monsters look fine for me when I play with smoothdoom...

>> No.4238004

>>4237953
>and most custom maps are nowhere near as generous with rockets as id's maps are.

damn shame desu, it really seems like id intended for rockets and grenades to be used just as often as your shotguns and nailguns

>> No.4238005

>>4238004

Pretty much.
The rocket launcher is, for me, the main workhorse weapon in Quake. They're so damn useful, fast, and fun.

>> No.4238006
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
4238006

>>4238002
>>4238000
>>4237991
*keyboard banging noises*
https://www.youtube.com/watch?v=GHgW2z61_9k

>> No.4238013

>>4238005
The thing is once you get the RL you don't have much of a reason to use anything else, especially with Ogres giving a constant supply of rockets. That's why lots of mapmakers ignore the RL completely and instead only give the player the grenade launcher- just as much firepower but you still have to get closer and aim beyond 'click on enemy.'

>> No.4238014 [DELETED] 
File: 752 KB, 1262x2337, tumblr_nknlfomW4e1sxvk0do1_raw.png [View same] [iqdb] [saucenao] [google]
4238014

>>4237991
hel~lo
;-*

>> No.4238018

>>4238014
>Nipples barely covered by hair
>Pussy in full view
Have a nice vacation.

>> No.4238019

>>4238014
I see that vagina slit, been nice knowing you

>> No.4238021

>>4238018
hmm i didn't notice that
oh well

>> No.4238024

>>4238014
I see the bagina

>> No.4238025
File: 2.42 MB, 159x114, plutonia.gif [View same] [iqdb] [saucenao] [google]
4238025

>>4237979
The original Doom and Doom 2 levels are generally not thought to be challenging for the most of it. In fact they're mostly quite easy, even on UV they almost never put the thumbscrews on you in any sense, and even when they do it's never a truly 'demonic' encounter.

Plutonia was conceived of to shut up people who wrote letters and mail to id Software and complained that the game was way too easy, to give those people something to take on.
Similarly, Thy Flesh Consumed was made as an extra episode for the proper commercial release of Doom (which I guess they wanted to tie in to Doom 2 being released commercially), and similarly it had some pretty challenging levels, though it's pretty short, and it's only in original Doom, so it has a smaller bestiary.
Given that TFC probably wasn't quite enough, I'm guessing that id Software just told the Casali brothers to make something to really challenge people, a full 32 set of levels using all of Doom 2's new assets and strengths to test skilled players.

Plutonia is supposed to be a real challenge by design, and if you feel it isn't easy, then it's doing it's job, it's working as intended. Whether you like it or not is another question, some people enjoy this kind of challenge a lot, and it appeals greatly to them, some think Plutonia isn't hard in a fair way and don't like it, some hate it thoroughly.
Some think Plutonia isn't hard enough, thus we have monstrosities like Sunlust.
You could also argue about whether or not Plutonia has good map design, personally, I think it has a lot of good and novel ideas, but that Evilution largely has much more appealing and interesting exploration and atmosphere.

Largely, if you don't like Plutonia, you have these options:
1: Git Gud (use mouse turning, if you already aren't).
2: Lower the difficulty to a level more suitable to you.
3: Try out a gameplay mod that changes things up.
4: Play a different map set with a difficulty level more suitable to your level of skill.

>> No.4238029
File: 17 KB, 406x114, walk.jpg [View same] [iqdb] [saucenao] [google]
4238029

After the events of the Citadel station IN SS1 which included him killing off many ex-human mutants, cyborgs(including Edward Diego) and making SHODAN end up permanently de-rezzed(save for the components in Beta and Gamma Grove), what resort/hotel would the Hacker be best for him to book?

>> No.4238031

>>4238025
That gif needs more chaingunners MILES AWAY IN THE DISTANCE OH MY GOD.

>> No.4238032

>>4237549
Cyber will sort of stomp you in Immoral Conduct as well, but he's so loud and the screen shakes violently that it's impossible to just waltz into the path of his hoofs without noticing.

Hell, even in the stock game, his loud stomping hoofs make themselves known from a distance, even if he can't directly stomp you.

>> No.4238035

>>4238029
Why are you so obsessed with giving 90's FPS protags vacations?

>> No.4238038

>>4238025
not that guy but I dont have problems with difficulty, the campaign is just damn ugly, textures are horrid and all maps look like anon's first map
But I guess it is difficult so people like it to fit in

>> No.4238039

>>4238038
I like a lot of it's aesthetics personally, even if I'm very lukewarm towards it's gameplay.

What levels didn't you like specifically?

>> No.4238040

Quick update on thevidya.site
+added a latest files section on the homepage
+improved the homepage CSS a bit
-moved the upload stuff to it's own page thevidya.site/uploading.php (css is a little broken)

>> No.4238042

>>4238035
i think its just one guy with a REALLY specific fetish

>> No.4238046

>>4238025
i don't agree with your second paragraph. i believe plutonia was made by players who thought the original game was too easy and made maps to satisfy themselves, making their level harder if they found it too easy during testing.

i also believe they sent an 8 map demo to id, who were impressed by it, and from there it was decided to make a full set.

https://doomwiki.org/wiki/The_Plutonia_Experiment#Development

>> No.4238047

>>4238040
>STILL says what is a doom instead of what is doom

>> No.4238049

>>4238047
keep it, just for fun

>> No.4238053

>>4238046
>i believe plutonia was made by players who thought the original game was too easy and made maps to satisfy themselves
Then I guess it was both. Or I could be thinking of Nightmare! difficulty actually.

>> No.4238054

>>4238039
I don't remember all but it slowly builded up until I got to Impossible Mission and fucking puked,
Its bland startan corridors and the nukage plus weird dark brown brick maze made me want to gouge my eyes out

>> No.4238056

>>4238042
What if it's something he got from a dream, that he somehow ended up remembering?

>> No.4238060

>>4238047
I still find the idea of calling the monsters "Dooms" funny.
Yes, I know it's stupid.

>> No.4238062

>>4238054
That isn't really the strongest level, granted, but there's others afterwards.

>> No.4238063

>>4237979
I legitimately enjoy Plutonia more than any iwad. Its doesn't hold back with its punches, making for a more fun and exciting experience for me. And because a lot of modern map designers are influenced by it in some way, it has a somewhat more modern feel to it compared to most 90's wads.

>> No.4238065

>>4238053
>Or I could be thinking of Nightmare! difficulty actually.
oh. yes, nightmare was id's response to players saying the game was too easy.

i would play nightmare if it was just fast monsters, or fast monsters and 2x enemy health or something, but as a 100% completionist, the respawning ruins it for me.

>> No.4238069

>>4238035
>>4238029 Here. Its just something I like to imagine at times.

>> No.4238070

>>4238062
Yeah, my point is that playing plutonia is pointless, there are millions of user wads and megawads released by now which are much more difficult than Plutonia and much more beautiful than the best designed levels of Doom 1
Plutonia is obsolete and terrible, its a fucking vroom meme that should die already

>> No.4238071

>>4238065
The respawning makes most combat feel pointless, like you're pissing in the wind.

>> No.4238076

>>4238070
Maybe, but I withstood the terrible TNT maps so I'm going to give Plutonia a fair trial too.At least they feel smaller and better designed so far.

>> No.4238078
File: 122 KB, 400x378, Monster Closet.png [View same] [iqdb] [saucenao] [google]
4238078

>>4238060
Look at all these Dooms in this Doom closet.

>> No.4238082

>>4238025
>>4238046
Quote from Dario Casali's interview with Doomworld's 5 years of Doom
>Plutonia was always meant for people who had finished Doom2 on hard and were looking for a new challenge.
>I always played through the level I had made on hard, and if I could beat it too easily, I made it harder, so it was a challenge for me.
>I don't have a lot of sympathy for someone who plays Plutonia on hard skill and complains it's too hard.
>I had a lot of mail from people who had never even tried the easy skill setting because they "only play on hard".
>However, if someone does play Plutonia on easy and still finds it too hard, play Evilution through, and you should be ready to play Plutonia...

>> No.4238084

>>4238070
>Plutonia is obsolete and terrible, its a fucking vroom meme that should die already
Subjective, famalam.

>> No.4238085

>>4238078
>Modern Doom maps.png

>> No.4238091

>>4238070
>Plutonia is obsolete and terrible, its a fucking vroom meme that should die already
No.

>> No.4238092

>>4238082
>>I had a lot of mail from people who had never even tried the easy skill setting because they "only play on hard".
It's funny how you can still see this mentality in people.

Doom is easy on UV, therefore they complain when other works aren't easy on UV (the hard setting).

>> No.4238093

>>4237647
load up nuts

>> No.4238094

>>4238070
>Yeah, my point is that playing plutonia is pointless, there are millions of user wads

By this logic, playing any of the original games is pointless.
And Plutonia is good and fun, I'm sorry you didn't like it.

>> No.4238095

>>4238076
TNT is really good up until the last third, where quality really suffers.

>> No.4238103

>>4238070
>Plutonia is obsolete and terrible, its a fucking vroom meme that should die already
no, it's one of the final doom iwads and even if all regulars and veterans stop talking about it, new players will still keep coming along and go for it first before getting into pwads. unless you're saying it should be removed from the iwads download links? which i must say, would be really rather silly.

>> No.4238104

>>4238092
Plutonia was actually the point where I dropped UV. The other IWADS were easy enough with it, but Plutonia destroyed me. HMP was the highest I'd tolerate.

>> No.4238105

>>4238095
Yeah. I like some maps in TNT's final third, but 21, 22, and 27 are pretty damn awful.

>> No.4238107

>>4238104
which is fine, but you may find it edifying to revisit it and try it on UV one day, and find your skills have improved. this has certainly happened to me, playing a hard wad when i was a relatively new player, then revisiting it 6 years later and beating it easily.

>> No.4238113

>>4238093
loaded up complex and LCA with NUTS in both gz and zand, no legendaries

>> No.4238115

>>4238107
Pistol starts and nosaves?
I don't really see either as important, but some anons here seem to.

>> No.4238124

>>4238115
Pistolstarts and nosaves are a good way of improving survival skills.

>> No.4238130

>>4236903
According to some anon from /vg/, BD's fatalities are from another mod, even when i thought it was the mod's only unique thing.

>> No.4238136
File: 56 KB, 456x229, HUD-GTAVC.jpg [View same] [iqdb] [saucenao] [google]
4238136

gimme a gta vc hud for Doom.

>> No.4238139

>>4238115
>Pistol starts and nosaves?
yeah. the wad was Crusades, it had only just come out and i'd not been playing doom for long. i had a really tough time UV-maxing all the maps. spent hours on dozens of runs figuring out strategies to minimise risk and/or avoid nasty situations before i got overwhelmed. i spent like a month just on the fifth map.

then several years 6 or maybe 7 or 8 later i downloaded it again, and maxed every map on the first attempt. even the fifth one. obviously i remembered much of my strategies from before, but still i didn't play anything like as carefully, and yet still won.

>> No.4238146

>>4237037
How much are you done with the boring shit?

>> No.4238148

>>4238136
I'd also like this.

>> No.4238152

>>4238103
>go for it
I C wut U did thur.

>> No.4238153

>>4238146
Not very, I got completely held up for a few days trying to make the cyberdemon replacement myself. I have someone that actually knows what the hell they're doing working on him while I work on this guy. Once I finish with this monster I gotta start getting deep into the under the hood shit and making sure spawners work properly.

Thankfully I know what needs to be done so there's no fucking about with brainstorming or trying to figure out gameplay mechanics or anything like that.

>> No.4238158

>>4238094
I understand you like it but thats not what I meant, original doom and doom 2 are good, but not too difficult, plutonia is difficult but looks like turd(I guess its subjective and some may like it, no problem with that), there are megawads you can play which either look good and play casually or look good and are difficult, so I see no sense in playing plutonia but I see sense in playing original doom and user levels
Also, I don't consider plutonia "original game" since it wasnt made by ID but approved as an "expansion pack"
>>4238103
>>4238091
Hacx is also an iwad and part of "doom canon", it is also available in iwads download links, it is as shit as plutonia
Does it mean it gets discussed in every single vroom thread over and over(ie is it a vroom meme?)? No it isn't, by die already I didn't mean removing Plutonia from downloads, just stop yammering about it so much

>> No.4238161

>>4238153
cool. i can wait for the next update!

>> No.4238164
File: 18 KB, 539x539, cool shir- wait why am I losing health.png [View same] [iqdb] [saucenao] [google]
4238164

>>4238158
>I didn't mean removing Plutonia from downloads, just stop yammering about it so much

>> No.4238169
File: 18 KB, 642x427, Blood.png [View same] [iqdb] [saucenao] [google]
4238169

I want to play some Blood but whenever I stop moving the mouse the view resets and my characters looks straight forward. Is there a way to fix that?

>> No.4238171

>>4238169
what does it mean when it flickers like that? It's making the picture flicker.

>> No.4238172
File: 366 KB, 600x480, BosnQ.png [View same] [iqdb] [saucenao] [google]
4238172

>>4238164
>Why am I loosing health
I guess this applies too since the first level starts in a dark hall with twenty something hitscanners attacking you
Im starting to see some parallels, hacx has artificial difficulty like pistol using 2 ammo for each shot, it also has bad aesthethics although I prefer hacx looks to plutonia's

>> No.4238174
File: 94 KB, 536x512, 110285.png [View same] [iqdb] [saucenao] [google]
4238174

>>4238164

>> No.4238179

>>4238174
Doom Meated?

>> No.4238185

>>4238174
Anger Gibbed?

>> No.4238186

>>4238174
Last night I Doomguy corpsed your sister
Last night I berserk gibbed your sister
Last night I ripped and teared huge guts your sister

>> No.4238190

>>4238158
>Hacx is also an iwad and part of "doom canon", it is also available in iwads download links, it is as shit as plutonia
Hacx didnt become an iwad until MUCH later. It was originally just a TC.
>and part of "doom canon"
No.
>I didn't mean removing Plutonia from downloads, just stop yammering about it so much
This whole discussion was started by someone having a whinge about not everyone sharing his negative opinion on Plutonia.

>> No.4238191

>>4238174
Last night I Doomguy comic dead imp'ed your sister.

>> No.4238195

>>4238174
"Last night I https://vocaroo.com/i/s16BeIt8SAd8 your sister"

>> No.4238203

>>4238190
>>and part of "doom canon"
>No.
it is a game for doom engine, I also consider chex quest doom canon
>This whole discussion was started by someone having a whinge about not everyone sharing his negative opinion on Plutonia.
Ha ha, I guess you're right anon, this is the same with hating on bad musicians, you just give them more recognition that way

>> No.4238204 [SPOILER] 
File: 40 KB, 225x376, 1504568197925.png [View same] [iqdb] [saucenao] [google]
4238204

>>4237991
HELLO?

>> No.4238209

>>4238158
i don't agree. hacx is not an official doom iwad / expansion. it is as third-party as any other pwad.

>> No.4238227

>>4238203
>it is a game for doom engine, I also consider chex quest doom canon
that's only your opinion, then. it is not truth.

>> No.4238230

>>4238227
You're just being obtuse now.

>> No.4238234

How do I come up with good Monster Fight Choreography for my maps? I kind of just throw the monsters in.

Right now my map appearance is like, a 4/10, and the layout is getting to about a 5.3/10, which is a great improvement over my previous maps.

>> No.4238237

>>4238234
Chaingunners and Revenants. Chaingunners and Revenants everywhere.

>> No.4238240

>>4238230
Not him, but you're a dumbass.

>> No.4238242

>>4238234
Remember that placement is really important when it comes to monster encounters, I mean putting a revenant in a cage on top of a pillar turns him from a fast rush down/projectile monster into a dangerous turret/homing missile sniper bastard, making packs of the same species of monster can result in an organized mob trying to kill you, whereas mixing monsters can result in infighting.

>> No.4238248
File: 812 KB, 1366x768, Screenshot_Doom_20170508_013309.png [View same] [iqdb] [saucenao] [google]
4238248

>>4238240
Not me, but I'm a .jpg

>> No.4238249

>>4238204
I like you, anon.

>> No.4238251

>>4238248
Not him but we're 100% BLACK

>> No.4238258

>>4238242
That's my problem too - I frequently have a lot of monster infighting ruin my encounters.

So right now, I have an idea I guess?

I'll have a blue key, and to the left of the key is a window, and the key itself is in a big room that you enter through a long hallway.

Player picks up the key, and the wall infront of the key and to the right of the key open revealing Cacodemons, and the walls in the hall behind the key where the player entered from opens revealing Pinkies, which then chase him out of the window, where the Cacodemons follow.

Out of the window I can probably have some Imps or something on a hill side.

>> No.4238259

>>4238136
DoomCenter had a similar one

>> No.4238262

>>4238251
Me too

>> No.4238263
File: 42 KB, 700x600, c094d9b0657d9a429e2bb5993175c161c9cb8f10.png [View same] [iqdb] [saucenao] [google]
4238263

>>4238240
I am, because I actually misread that. Wasn't even that guy. Sorry.

>> No.4238273

>>4238158
>Also, I don't consider plutonia "original game" since it wasnt made by ID but approved as an "expansion pack"
Doesn't matter if John Romero himself didnt make the levels, id software released it officially.
>Hacx is also an iwad and part of "doom canon", it is also available in iwads downlowd links
Hacx was not released by id software, nor was it an iwad originally. Its no more official than D!Zone.

>> No.4238274
File: 655 KB, 2200x2200, 1498278755903.png [View same] [iqdb] [saucenao] [google]
4238274

This is your Doomgirl for the night.

>> No.4238279

>>4238274
I want a real Mario doom wad, like Sonic Robo Blast


golden souls doesnt count because i'm arbitrary and irrational

>> No.4238280

>>4238274
Take it back. I'mma get me a thicc faceless Quakegirl.

>> No.4238293

>>4238274
Would unironically impse.

>> No.4238298

>>4238274
Would rather have an amazonian hell barroness gf sit on my face to be quite honest

>> No.4238306

>>4238158
>just stop yammering about it so much
i don't really see the issue
the threads may consistently discuss things that you are not interested in, but you are not the only person in this thread
the thread is not for discussing things that only you are interested in

>> No.4238308

Is it worth the hassle setting up DoomRPG to work with DoomRLA?

>> No.4238315
File: 89 KB, 850x1220, 1504211432166.jpg [View same] [iqdb] [saucenao] [google]
4238315

>>4238158
stop whining
i think tnt is shit but im not asking for people to talking about it

>> No.4238321

>>4238315
please tell me thats a guy

>> No.4238325

>>4238227
>Not wanting to see Chex Warrior in full 3d glory in QC
I mean Keen's been found in the game files so it's not like he'd be out of place.

>> No.4238326

>>4238321
search poju

>> No.4238356

>>4238325
they will feel the wrath of my spork

>> No.4238360
File: 19 KB, 225x216, Melee.gif [View same] [iqdb] [saucenao] [google]
4238360

You know it's a good thing the plan is to make this guy move as awkwardly and jank as possible because the original sprites I'm basing this off of are really not that great

>> No.4238375
File: 2 KB, 188x252, secretaryimp.png [View same] [iqdb] [saucenao] [google]
4238375

>>4238274

>> No.4238378

>>4238375
Tell me that's from a mod and all the other monsters are also in drag. I really want this.

>> No.4238383
File: 6 KB, 228x320, Spiffybaron.png [View same] [iqdb] [saucenao] [google]
4238383

>>4238378
Naw, just some concept sprites I made for an office doom mod.

>> No.4238389

>>4238383
Damn. I wanted my Archvile nurse.

>> No.4238392

>>4238326
Don't do this it makes mustard gas

>> No.4238430

red faction mod where you can dig through maps when?

>> No.4238439

>>4238430
That would be amazing, but is that even possible in the Doom engine or source ports?

>> No.4238442

>>4238060
>still
that was me though
unless you posted the original joke

>> No.4238452

>>4236982
>>4238360
That that shield made out of fucking jello? Every frame I've seen of it so far it changes shape. What's the source sprite?

>> No.4238465

>>4238452
Is that*, even.

>> No.4238480
File: 42 KB, 539x564, pandut (skelly swordsman).png [View same] [iqdb] [saucenao] [google]
4238480

>>4238452
>>4238465
Like I said, the source sprite is not good. At least not for the "walking towards you" frames

>> No.4238493

>>4238439
you're right...
someone make a red faction 1/2 mod with quake enemies

>> No.4238496

>>4237903
I think it's fine if they have fast set on, aggressive actor properties, and do 3 times the damage. Even on just plain old fast monsters I think it's fine.

>> No.4238520

In mapping is it better to do orthogonal square stuff, numapping rounded every corner and texture fit wall, or arbitrary lengths and shapes?

>> No.4238547

>>4238480
Ohh, that's why the chest looks like a mess of pixels, too.

>> No.4238552

>>4238547
Yeah, if I could find a different doom-sized skeleton monster to work with, I'd use that instead, but I'm doing what I can with what little I have.

>> No.4238554

>>4238520
It's better to do a style that fits you.

>> No.4238557
File: 967 KB, 288x162, all smiles.gif [View same] [iqdb] [saucenao] [google]
4238557

Playing Demonsteele with Shihong and figuring out she has 3 different modes that determine her special moves. Then figuring out your punches as Shihong have infinite range. Then figuring out you can fire a barrage of missles out of your hands. Then figuring out you can become invincible or have a drone that automatically fires at enemies and hovers around your head. Then figuring out you have a lazer sword that one shots everything from Grunts to Pinkies. Then figuring out you can cheese a Baron in seconds with nothing but your fists at infinite range. Realizing some of the best Doom experiences have nothing to do with Doom at all.

>> No.4238579

>>4236806
Does anyone else feel like Doom 1 is better than Doom 2 in almost every way other than enemies and the new Shotgun?

Doom 2 just looks so boring. All the maps are brown and ugly and feel rushed out. It doesn't feel like Earth at all.

>> No.4238589

>>4238579
That's usually the general consensus, Doom 2 is only good for enemies and the SSG.

>> No.4238598

>>4238557
I want a Demonsteele animu or at least mango.

>> No.4238602

>>4238598
no mango
only papaya

>> No.4238603

>>4238378
>in drag
Did you just assume that imp's gender??

>> No.4238631

>>4238439
Yes. You Dig is a map designed entirely around digging out the map to progress.

>> No.4238639

>>4238579
Yup, i had to force myself to complete doom 2 just so I could say I beat it, not enjoyable in the least

>> No.4238646
File: 474 KB, 1278x542, 1472336040518.png [View same] [iqdb] [saucenao] [google]
4238646

I want to play as Albino DoomGuy like Deus Ex let's you play as Albino JC Denton.

>> No.4238649

>>4238646
But we're 100% black

>> No.4238652
File: 168 KB, 320x276, 1466946927644.png [View same] [iqdb] [saucenao] [google]
4238652

>>4238649
me too

>> No.4238706

>>4238557
>Then figuring out your punches as Shihong have infinite range.
Only if you have an item. That ball thing, I forgot it's name.

>> No.4238708

>>4238579
yeah im on my first playthrough of doom 2 and i just got to the city style maps and im like real sketched out cause this is like not great design

>> No.4238719
File: 54 KB, 813x722, e2mcyber.png [View same] [iqdb] [saucenao] [google]
4238719

god what am i doing

>> No.4238720 [DELETED] 

What kind of crack pairing is this?

http://68.media.tumblr.com/e3c63330c5f6c6798ff81cc25a7bddbc/tumblr_ovs078bQtB1rd8unho1_1280.png

>> No.4238724
File: 25 KB, 189x225, There he go.gif [View same] [iqdb] [saucenao] [google]
4238724

Skeletons.

>> No.4238732

>>4238706
Oh yeah it is a powerup, forgot about that detail.

>> No.4238748

>>4238315
dude draws more effeminate men than any woman has existed

>> No.4238751

>>4237253
>>4237254
Cheers for the demos and write up, I'll fix those secret areas...

>> No.4238758

>>4238360
It looks like he's trying to hit you with the sword handle, while blade turns a bit backwards

>> No.4238765

to autoaim or not to autoaim

>> No.4238768

>>4238758
Yeah it is a really awkward sword swing. I can't do much to fix it, myself, but at least it further drives home that these guys are really shitty and wonky.

>> No.4238772

are there any fun weapons mods i can use with doom 2 to get through some of these less fun levels

>> No.4238775

>>4238724
woah hey there, what are you up to today?

>> No.4238784

>>4238772
nope

>> No.4238801

>>4238724
Whoah, hey guys, welcome to EB Games.

>> No.4238828

>>4238801
I can tell you're like a 30 something year old trying to fit in with the new kids because you used that meme totally wrong.
The future is now old man

>> No.4238841

>>4238828
i can tell you're an underage that cares way too much about things that don't matter

>> No.4238846

>>4238775
I'M NOT DANCING THIS DANCE

>> No.4238848

>>4238828

Old men are running the world.
A new age.

>> No.4238853

>>4238848
WARNING
WARNING

>> No.4238854
File: 89 KB, 1153x714, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4238854

Hey fellahs,
Pic related is a folder of mods I have been gathering that don't do much to change the core gameplay of Doom, but just add to it and enhance it.

I'm looking for some gore mods that aren't retarded and could go with vanilla doom.

Also, I'm looking for mods in general to go along with this Vanilla+ folder.

I'm also open to any sound mods that replace monster/weapon sounds as long as it fits the old doom feel.

>> No.4238859

>>4238853
OLD MEN

>> No.4238868

I will suck the dick of whoever can help me get Complex Doom + LCA working with Zandro

>> No.4238873
File: 27 KB, 450x300, why contain it.jpg [View same] [iqdb] [saucenao] [google]
4238873

You know with all the Deus ex references in this thread I am surprised there hasn't been a deus ex themed weaponset/mod for Doom, I'd certainly like to see the dragontooth sword, GEP-gun, stun prod and the other weapons for Doom

>> No.4238879

>>4238873
You don't even need any other weapons, just stick with the prod.
Prod with the prod.

>> No.4238881
File: 36 KB, 1026x179, cdz.jpg [View same] [iqdb] [saucenao] [google]
4238881

>>4238868
Better get to work.

>> No.4238884

>>4238881
I fixed it by redownloading LCA
Now onto my next question before I gag on your dick: Is it possible to play complex doom with multiple addons for it?

>> No.4238887

>>4238884
As long as there aren't any conflicts, they should work fine.

>> No.4238893

>>4238751
>>4237253
>>4237254
To the 300 min maintainer:

I think the problem here is the outdoor 'secret' area is all tagged as 42 (or something), while actually none of them need to be tagged. Removing the tags from this outdoor area (and I think from the last step sector) should solve the problem of the "too many secrets".

>> No.4238895

>>4238579
If anything, Doom 2 is underrated. While I'll admit that its levels arent the best in the world, but everyones always quick to outright hate on it for shallow reasons.

>> No.4238898

>>4238879
But the GEP-Gun is always the most silent way to eliminate the Cyberdemon
That could be a thing actually, firing the GEP-Gun doesn't alert monsters, just the rocket exploding

>> No.4238903
File: 182 KB, 700x526, 1479870238475.gif [View same] [iqdb] [saucenao] [google]
4238903

>>4237589
I just use what I have saved.

>> No.4238908

>>4238884
Obviously
Just LCA should be second, right after Complex Doom itself
The after LCA whatever addons you have

>> No.4238910

>>4238903
> gif
don't think you can get away with that

>> No.4238918
File: 607 KB, 2286x1894, wizardry.png [View same] [iqdb] [saucenao] [google]
4238918

>> No.4238926

>>4238903
Do you have the one where its like a giant 3000x4000 picture of a mountain with a teeny tiny chaingunner on the peak shooting?

>> No.4238929
File: 2.74 MB, 2997x2000, why am I losing health.gif [View same] [iqdb] [saucenao] [google]
4238929

>>4238926

>> No.4238930

>>4238908
Cool!
What are some other Complex Doom Mods

>> No.4238941

>>4238930
I don't know
Never played Complex Doom yet
I don't even know where you get those addons
I just watch Hexa on youtube

>> No.4238945

>>4238929
thanks

>> No.4238948
File: 26 KB, 879x275, 1497418690432.png [View same] [iqdb] [saucenao] [google]
4238948

>>4238945
I like collecting goofy Doom shit, and I'm always eager to share with my fellow doomposter.

>> No.4238950

>>4238941
>Hexa on Youtube
Another doom channel to binge, thanks

>> No.4238953
File: 4 KB, 211x211, leler.png [View same] [iqdb] [saucenao] [google]
4238953

>> No.4238957

>>4238953
Try the pain elemental trying to eat a medikit. Like just shoving the whole thing in his mouth

>> No.4238960
File: 14 KB, 420x492, Agitated.gif [View same] [iqdb] [saucenao] [google]
4238960

>>4238948
Agitating Doom

>> No.4238963
File: 65 KB, 556x803, firefox_2017-09-04_12-41-16.png [View same] [iqdb] [saucenao] [google]
4238963

>>4238948
> goofy shit
How about Hitler Ahegao?

>> No.4238984

>>4238719
You're pasting an image of your map over a previous image of it, for some reason

>> No.4239050
File: 12 KB, 414x448, walk front 1.png [View same] [iqdb] [saucenao] [google]
4239050

best doom girl

>> No.4239053
File: 3.92 MB, 2000x1333, 1480644356793.gif [View same] [iqdb] [saucenao] [google]
4239053

>>4238926
I'll do you one better

>> No.4239061

>>4237170
>It was Bungie's first FPS
Pathways into Darkness.

>> No.4239065
File: 12 KB, 400x456, walk 1.png [View same] [iqdb] [saucenao] [google]
4239065

>>4239050
and she got back

>> No.4239085

>>4239065
>>4239050
Those sprites are horrible, especially in motion

>> No.4239093
File: 54 KB, 529x547, 1381968315541.jpg [View same] [iqdb] [saucenao] [google]
4239093

Doom sucks

>> No.4239096
File: 30 KB, 414x448, imageedit_9_3663474228.gif [View same] [iqdb] [saucenao] [google]
4239096

>>4239085

>> No.4239098
File: 4 KB, 300x57, image.jpg [View same] [iqdb] [saucenao] [google]
4239098

even captcha hates plutonia.

>>4238646
he's turned into wesker

>> No.4239107
File: 270 KB, 1280x1024, rip.png [View same] [iqdb] [saucenao] [google]
4239107

>>4239050
my doom girl got eaten...

>> No.4239112
File: 7 KB, 250x160, new_classic_doom_weap_cg.gif [View same] [iqdb] [saucenao] [google]
4239112

>>4239050
This is the only girl for me

>> No.4239117
File: 131 KB, 320x240, chicken.webm [View same] [iqdb] [saucenao] [google]
4239117

>>4239096

>> No.4239126

>>4238893
no, i already said what the problem is. just set the types of sectors 440 and 441 back to zero.

it is true you have a whole load of sectors with a tag that has no corresponding line, but those are harmless. (i guess you were messing with sky transfers at once point, but removed them when you realised they don't exist in vanilla.)

>> No.4239140
File: 130 KB, 640x1272, doom 4 reveal.png [View same] [iqdb] [saucenao] [google]
4239140

>>4238960
>.gif with no animation
>uses the terrible Spriter's Resource rips ©Ultimecia
>Agitated?

It's a perfect storm of agitation

>> No.4239142

>seriously considering how to turn Doom into a dating sim
Time to learn how to mod. The waifus, they call to me with their siren song

>> No.4239146
File: 19 KB, 165x198, walk to the left.gif [View same] [iqdb] [saucenao] [google]
4239146

Rattle rattle clink clack rattle

>> No.4239148

>>4239142
already been started by someone in vr

>> No.4239154

>>4239148
thank god, saves me from my own autism and i will be able to enjoy it

>> No.4239157

>>4239053
Took me awhile to notice chaingunner
And then I can't unsee him

>> No.4239159

>>4239146
They look so goody
I hope they loose bones and little bits of metal when they walk around

>> No.4239162

>>4239146
>>4239159
i've got you now Mr RattleBones

>> No.4239163

>>4239159
>goody
Fuck me, meant goofy

>> No.4239165
File: 62 KB, 160x166, doomthink.png [View same] [iqdb] [saucenao] [google]
4239165

Is there any way to get High Noon Drifter to run in Zandronum? Was hoping to do coop in it easily. If not, anyone got good guides on how to get GZDoom coop working (with no bullshit like Hamachi/LAN emulation)

>> No.4239168
File: 73 KB, 927x380, CLICKETY CLACK GET INTO MY SACK.jpg [View same] [iqdb] [saucenao] [google]
4239168

>>4239159
That's a fucking great idea.

>>4239162
CLICKITY CLACK GET INTO MY SACK

>> No.4239175

>>4239146
Do you render or draw?

>> No.4239179

>>4239175
Frankensprite. That's bits of pieces of the daggerfall skeleton, the sprites here: >>4238480 and Lord Blaz's helmet

>> No.4239182

>>4239179
Ah, I see. Otherwise I'd suggest "damage model" versions with bits of armor peeling off, but that'd be a shitload of working with frankenspriting.

>> No.4239184

>>4239182
That'd be pretty cool but I plan on making these fragile to the point where a few good hits will shatter them.
They're still gonna be dangerous though, their melee attack will be nearly as powerful as Blaz's, and they'll be capable of throwing lances, hatchets, and use the grapple chain

>> No.4239189

>>4239148
i think it was the guy who does the programming for hdoom. dunno if he's still here.

>> No.4239238

>>4238579
I find doom 1 way too easy to be interesting

doom 2 is still pretty easy, but not *as* easy, and the weirder layouts are more interesting to me

>> No.4239249

Every single download of the Quake 2 music, from the official GOG installer, to the pack in the OP, has all the files from the base game, and the two official mission packs, in one directory labelled as track02.ogg to track21.ogg.

Yamagi Q2 wants the files seperated per-mod. Tracks 02-11 are for the base game, but I can not for the life of me figure out how tracks 12-21 are supposed to be arranged for the mission packs.

Is there a reference for this somewhere? I couldn't find one. Everywhere seems to only list the 5 tracks for each game, ignoring tracks shared between games (which is mentioned in a few places, without actual lists) and not giving order.

>> No.4239253

>>4239238
I bet you play those games with modern WASD controls and high mouse sensitivity.

They are balanced to be played with pistol starts and keyboard only where you can't turn around in a second.

>> No.4239258

>>4239253
Didn't romero play Doom with a mouse?

>> No.4239261

>>4239253
>pistol starts
yes
>keyboard only
no
>>4239258
yes

>> No.4239263

>>4239253
>balanced for keyboard only
Not really.

>> No.4239269

>>4239249
Nevermind, managed to find something.

https://github.com/mczero80/KMQuake2/blob/87c984801eae94b82c1874558f4818d196ce1c87/client/cl_parse.c#L394

For anyone interested.

>> No.4239270

>>4239253
>pistol starts
no casual gamer would have pistol started doom 1 or doom 2 back in the day. You just play through.
>keyboard only
no

>> No.4239278

>>4239253
yes, pistol starts, and doom.exe has mouse support for a reason

doom 1 is just stupid easy, with the only *slight* exception coming to mind being e3m8 pistol start

>> No.4239294
File: 18 KB, 480x360, caleb.jpg [View same] [iqdb] [saucenao] [google]
4239294

>>4237086
I was going to be mad that Caleb wasn't on this image but then I realized he's the least gay so it makes sense.

>> No.4239297

>>4239294
>marathon guy on the image but caleb isn't

Pretty dumb.

>> No.4239310
File: 6 KB, 210x186, file.png [View same] [iqdb] [saucenao] [google]
4239310

>>4238768
The problem: sword remains in the same position.
What you need to do is:
1st frame is fine as is
2nd frame needs to aim much more towards the player
3d frame should have a slash effect to it (or make enemy do a slash effect in front of it) and have a sword be in the final stage of the cut, i.e. being something like this

>> No.4239325

>>4239297
>Pretty dumb.
pretty smart when you realize caleb is the only one in all those series that has a female lover. Hell, she's even part of the story

>> No.4239328

>>4239325
I meant the image by itself.

It clearly was made just as a compilation of all the best classic shooter protags and I think Caleb deserves to be on it more than marathon guy.

>> No.4239340

>>4239270
>no casual gamer would have pistol started doom 1 or doom 2 back in the day. You just play through.
this is true, but the point is the game levels was tested in-house by the designers a single map at a time from pistol starts. they (sandy petersen at least, iirc, in an interview) admitted not taking weapons carried forward into account was a mistake that led to the game being too easy.

>> No.4239341

>>4239328
>>4239297
never change, blood fans

>> No.4239346

>>4239328
>I think Caleb deserves to be on it more than marathon guy.
pfff. come back when you've got source code, kid.
note to moderators: this post is a joke

>> No.4239348

>>4239346
Don't need sourcecode when I have DOSBox ¯\_(ツ)_/¯

>> No.4239357

>>4239253
>I bet you play those games with modern WASD controls and high mouse sensitivity.
>They are balanced to be played with pistol starts and keyboard only where you can't turn around in a second.
Stop this meme
https://www.youtube.com/watch?v=T0nXvoR4YUo
https://www.youtube.com/watch?v=Ua1gdU-_VVg
https://www.youtube.com/watch?v=X-6UQhEoxOE
https://www.youtube.com/watch?v=-yVWTOwLFw0

>> No.4239363

>>4239357
Yes, they are balanced around average player that used arrows, CTRL and spacebar mainly.
Romero recording demos with mouse input proves nothing, it's just a demonstration of how it could be played, not what it was balanced around.

>> No.4239365

>>4239363
oh great, another stubborn ignorant who won't accept he is mistaken. rule #1 of game balance is to balance for the player who is playing 100% to win, using every ability you (the designer) know is possible. (in doom's case those abilities don't include straferunning, which they didn't know about, or even circlestrafing, which romero claimed never occurred to them during development)

>> No.4239372

>>4239363
>KB+M player balanced his maps around KB only
That's pretty interesting claim.

>> No.4239373

>>4239363
If they guy doing the playtesting all the time is using mouse input, I would think it's balanced for mouse input.

>> No.4239396

>>4239363
>Romero recording demos with mouse input proves nothing, it's just a demonstration of how it could be played, not what it was balanced around.

If the game was designed only for keyboard, why would he demonstrate how its played with a mouse?

>> No.4239401
File: 50 KB, 499x636, caco monitor.jpg [View same] [iqdb] [saucenao] [google]
4239401

>>4239363
>Romero recording demos with mouse input proves nothing

>> No.4239405

>>4239365
>or even circlestrafing, which romero claimed never occurred to them during development
How is this even possible?

>> No.4239408 [DELETED] 

As someone who doesnt spend any time on doom forums, why do people seem to really dislike sgt mark iv?? what did he do?

>> No.4239410

>>4239405
A lot of things don't occur to developers when they're making a game, It's still stupid as hell to think this means you shouldn't do them.

Back then id were one of the devs who encouraged people to find new ways to do stuff, or new shit to do.

>> No.4239414 [DELETED] 

>>4239408
ZDoom forums banned him IIRC for egging a suicidal person on.

>> No.4239415

>>4239410
>A lot of things don't occur to developers when they're making a game,
I just honestly don't know how someone can go without learning about circle strafing, its like the most natural thing to do.

>It's still stupid as hell to think this means you shouldn't do them.
Never said you shouldn't?

>> No.4239416 [DELETED] 

>>4239408
He's a bit of a dick but it's mostly the popularity of his mod, the following it has and the endless stream of people interested in it that mostly pisses people off.

Community is still better off that it exists but it's hard to get the super jaded types to see that.

>> No.4239419

>>4239415
FPS games before Doom didn't allow you to set up strafe left or strafe right key.
You only had a strafe toggle on the alt key.

>> No.4239420
File: 69 KB, 704x704, happydoom3.jpg [View same] [iqdb] [saucenao] [google]
4239420

Wonder how hard it would be to replace all Doom 3 monsters and weapons with New Doom monsters and weapons… also replace Doom 3 guy with Quake Champions Doom 3 guy.

>> No.4239421

>>4239415
The default control scheme didn't factor it in and there wasn't an easy way to just rebind it. It wasn't impossible even then but it was much less natural.

WASD wasn't really a thing till Quake came out.

>> No.4239423 [DELETED] 
File: 107 KB, 640x360, zdoom.jpg [View same] [iqdb] [saucenao] [google]
4239423

>>4239408
Basically a couple of bad moves here and there that ended up with him being banned from ZDoom's community, maybe alongside some other tidbits regarding the Doomworld and Zandronum communities too.

Dislike for Brutal Doom on the other hand is probably much stronger.

>> No.4239425
File: 255 KB, 1200x900, controls.jpg [View same] [iqdb] [saucenao] [google]
4239425

These were the controls, you fucking learned them.

>> No.4239429

>>4239425
I didn't know you could place marks on the map.

>> No.4239436

>>4239429
It's not Descent so nobody really bothered with that stuff.

>> No.4239439

>>4239425
You can rebind movement controls in vanilla doom.

>> No.4239450

>>4239425
The comma and period strafe keys aren't mentioned I guess?

>> No.4239454

>>4239365
>rule #1 of game balance is to balance for the player who is playing 100% to win, using every ability you (the designer) know is possible.

If that was true then all FPS games wouldve been balanced around player headshotting every enemy and always using absolutely optimal movement patterns and weapons, because you know, it is totally possible.

Except they are not. Even on the hardest diffuiculty commercial games are balanced around avearage player with 50% accuracy at best.

And all fighting games arcade modes wouldve been balanced around frame-perfect combos, cancels and perfect executions, which any fighting player would tell you is not true and that max difficulty arcade mode can be beaten by any buttonmasher with a at least a tiny sliver of skill and understanding of how things work.

>> No.4239459
File: 18 KB, 270x195, Melee.gif [View same] [iqdb] [saucenao] [google]
4239459

>>4239310
Let's try this then, I would love to add a slash effect of some kind but that would require adding a slash effect for the other angles too I feel.

>> No.4239463

>>4239373
This implies that playtester is so stupid he can not fathom anyone playing it in a way different from how he does it, which is obviously not true.

Considering that using mouse and keyboard simulatenously was almost unheard of at the time, I really doubt Doom would be balanced around with it in mind.

Which is exactly the reason why UV becomes so easy if you use KB+M - because it was balanced around different input method.

>> No.4239464

>>4239459
You could use a model for the "slash wave" and then rotate it around as needed?

>> No.4239465
File: 1.99 MB, 1680x1050, Screenshot_Doom_20170905_204300.png [View same] [iqdb] [saucenao] [google]
4239465

Has anyone here actually completed Sunder without savescumming? Only real slayers (ultraviolence) need reply.

>> No.4239467

>>4239464
I ain't got any.

>> No.4239468

>>4239454
>Except they are not. Even on the hardest diffuiculty commercial games are balanced around avearage player with 50% accuracy at best.

If a game designed its hardest difficulty around the average player, then its balancing difficulty settings wrong.

>> No.4239469

>>4239465
I have done its first level without saves, but the later levels are probably a bit too long and hard for me to even bother attempting.

>> No.4239471

>>4239468
No, it is balanced to be "hard" for average player, not for the ultra pro who uses absolutely everything at 100%

In this case for just good player "hard" difficulty would feel "just right".

This is how commercial games work - in modding community things are obviously different, and WADs may follow either conventional balancing, or balance their UV around ultra pros.

>> No.4239473

>>4239340
>the point is the game levels was tested in-house by the designers a single map at a time from pistol starts. they (sandy petersen at least, iirc, in an interview) admitted not taking weapons carried forward into account was a mistake that led to the game being too easy.
no shit. You really didn't need to type this out.
Most people in these threads are pretty familiar with the basics of doom and iD history.

>> No.4239474

>>4239469
That's kind of what I'm thinking. I can get up to the end of map 2 now, but then like 50 or 60 skeletors come out. I'm just curious to know if there exists anyone hardcore enough to actually do these maps.

>> No.4239475

>>4239454
>If that was true then all FPS games wouldve been balanced around player headshotting every enemy and always using absolutely optimal movement patterns and weapons, because you know, it is totally possible.
It's certainly true of TimeSplitters series, dunno about Goldeneye and Perfect Dark though since I haven't played them.

>> No.4239482

>>4239473
every so often some clown comes along and says something wrong or at best misleading, and needs to be corrected, lest he continue to spew misinformation.

>> No.4239486

>>4239474
>I'm just curious to know if there exists anyone hardcore enough to actually do these maps.
yes.
http://doomedsda.us/wad1193.html
https://www.youtube.com/playlist?list=PLTmV4zpWzC8n6FKHXRsOerzlP9cE2-we8
https://www.youtube.com/playlist?list=PLTmV4zpWzC8kh6xdds0kHyWYq57DPSN4v

>> No.4239495
File: 2.69 MB, 320x240, crashsite_fix1.webm [View same] [iqdb] [saucenao] [google]
4239495

>>4238893
>>4239126 (me)
[FAO hexenmapper, 300manager]

okay i've done a bit of work on this.

fix imp that doesn't wake up, can now get 100% kills
remove 2 spurious secret areas, can now get 100% secrets
remove unnecessary back sides / sectors, so eg. fake doors don't look openable
improve look / texture alignment of crates in main entry corridor
change back of ssg room door to door1 (was startan)
tidy up the candles around the green armour
make a flashing light a lot more subtle so it doesn't look like a secret
remove translucency from lines (non-vanilla)
change comptall to shawn2 on back of console in teleporter room
remove all unused tags
remove all tags from manual doors (D1/DR types) and their backsectors
change a solid hanging body into one that is long enough to block you fully
disguise the final ambush a bit, at least make the doors invisible
make it less easy to skip raising the bars
make it less easy to straferun over them too

http://s000.tinyupload.com/?file_id=05054514143931071207

>> No.4239496

>>4239471
Balancing hard around the average player does not equate it to being hard for the average player.

>> No.4239560
File: 1.38 MB, 1600x900, I win.png [View same] [iqdb] [saucenao] [google]
4239560

Take that you eldritch fuck.
Except now I have a vore inside me.

>> No.4239562 [SPOILER] 
File: 138 KB, 350x350, 1504614637691.png [View same] [iqdb] [saucenao] [google]
4239562

>>4239560
Isn't that how vore is supposed to work?

>> No.4239564
File: 1.33 MB, 1600x900, Ded.png [View same] [iqdb] [saucenao] [google]
4239564

>>4239560
and then it died, it kept flinching in my presence.

>>4239562
Listen here you little shit.

>> No.4239570

>>4239495
nice, cheers for that

>> No.4239571

>>4239560
CONGRATULATIONS
congratulations

>>4239564
who wrote that awful end-text??

>> No.4239572

>>4239564
Now play the two expansion packs.

>> No.4239581

>>4239562
I thought it was the other way around

>> No.4239582

>>4239581
Not if you're eaten by a sentient klein bottle

>> No.4239587

>>4239582
lol

>> No.4239591
File: 995 KB, 1600x900, I have no idea what I&#039;m getting in to.png [View same] [iqdb] [saucenao] [google]
4239591

>>4239572
Here I go.

>> No.4239598
File: 839 KB, 1600x900, THAT IS COOL.png [View same] [iqdb] [saucenao] [google]
4239598

>>4239591
HOLY SHIT

>> No.4239604

>>4239591
>>4239598
for a game that is infamous for being brown, there is a lot of purple and red in there, it must be said.

>> No.4239608
File: 828 KB, 1920x1080, HOOOOOLY FUUUUUUUUUUUCK.png [View same] [iqdb] [saucenao] [google]
4239608

Sup yall? Haven't really posted in here. Not really a Doom newfag but I haven't been playing it much except in the past few months. I beat Ultimate Doom on Hurt Me Plenty and now I'm getting my ass kicked by Doom II.

>> No.4239628
File: 15 KB, 647x647, babby shambler.png [View same] [iqdb] [saucenao] [google]
4239628

>>4238948
have some cute quake

>> No.4239630
File: 107 KB, 1027x589, medicine.jpg [View same] [iqdb] [saucenao] [google]
4239630

>>4239628
He will reside in my VR doom folder, though at this rate I need to make a Quake folder too

>> No.4239637

>>4239420
In a Doom 3 mod?

>> No.4239639
File: 422 KB, 1370x830, 1458239244869.png [View same] [iqdb] [saucenao] [google]
4239639

>>4239608
>weapons and ammo showing usage of idfa cheat but uses chainsaw anyway for the screenshot
>I'm getting my ass kicked by Doom II.

>> No.4239640

>>4239608
>Hurt Me Plenty
>people actually play Doom on anything lower than Ultra-Violence

>> No.4239642
File: 137 KB, 623x527, Captain deimos disapproves of your bullshit, skeleton man.png [View same] [iqdb] [saucenao] [google]
4239642

>>4239639
Hey yeah, you're right
>>4239608
What gives, bonehead?

>> No.4239643

>>4239639
>idfa cheat
I'm not aware of using any cheats.

>> No.4239651
File: 179 KB, 362x240, eldritchmeat.png [View same] [iqdb] [saucenao] [google]
4239651

>>4239630
I hadn't scrolled down fully after enlarging the image and the ogre's arm looked like a censored bloody penis.

>> No.4239671
File: 319 KB, 638x1430, tumblr_ou7nmmIuHV1vggc9ho1_1280.png [View same] [iqdb] [saucenao] [google]
4239671

>> No.4239682

>>4239671
>$3 smile
that's what happens when you face Shub Niggurath head-on. Even if you win, your mind is destabilized

>> No.4239683

>>4239682
On the plus side, Ranger is potentially on a higher plane of pissed off than even Doomguy can muster.

>> No.4239710
File: 223 KB, 400x324, Neat!.png [View same] [iqdb] [saucenao] [google]
4239710

>>4239425
>Never read this in full
>Never knew I could mark spots on the automap

>> No.4239728

>>4239710
I didn't know you could use things by double clicking right mouse, either. I thought it was just the "move forward" button.

>> No.4239741
File: 35 KB, 256x264, Brutal Doom Was Lit, Fam.png [View same] [iqdb] [saucenao] [google]
4239741

>Watch a video about Doom/D44M that goes into detail about various design points and mechanics
>Inevitably brings up Brutal Doom as comparison and a highlight of the modding community's efforts
I wish I could say that this only happened once.

>> No.4239745

>>4239741
BD at this point is just Doom's version of the guy who says "I LOVE ZELDA, WHAT IF HE WAS A GIRL HAHA TRIFORCE", yet never actually played a Legend of Zelda game.

Not a good comparison, but we all know how it fits on "gamer" culture.

>> No.4239756

>>4239745
I have to disagree. The BD community is pretty bad but they are very loyal to the mod and it has carved its own niche with people making terrible brutal spinoffs etc.
I'm suprised there isn't a forum for brutal doom exclusively

You're more referring to the shallow consumer of 'nerd culture', the normalfag who wanted to get away from the mainstream mind and looked instead for the second biggest stream to jump in. Brutal Doom would most likely disgust that kind of person with its edginess.

>> No.4239761 [DELETED] 

>>4239639
not to defend him (i'm certain it's one of donald's ruses) but if you play maps 1-7 of doom2 and pick everything up along the way you will probably have near-full ammo anyway

>> No.4239764

>>4239741
BD was kind of the reason why id shat themselves so hard and decided they needed to get in on the action with Doom 4 while the going was good.

>> No.4239767

>>4239756
>You're more referring to the shallow consumer of 'nerd culture', the normalfag who wanted to get away from the mainstream mind and looked instead for the second biggest stream to jump in. Brutal Doom would most likely disgust that kind of person with its edginess.
Most of that lot are too busy acting like the always loved SNES games and other crap to ever show interest in Doom, let alone go to the lengths of modding it.

>> No.4239771

>>4239764

>BD was the reason why id

hi SgtMark

>> No.4239783
File: 22 KB, 128x128, Webp.net-gifmaker (47).gif [View same] [iqdb] [saucenao] [google]
4239783

wip

>> No.4239789

>>4239783
Looks much better than the last one if you're the same guy

>> No.4239794

>>4239756
It's still kind of a normalfag meme, since it even has some appeal to COD fans.

And also something to show how bad video game journalists can be.

>> No.4239803
File: 51 KB, 454x267, 1502689891910.png [View same] [iqdb] [saucenao] [google]
4239803

>>4237979
>>4237979
Plutonia is mediocre gameplay wise. It's very obvious by the second half that the brothers ran out of ideas and defaulted to ambush spam on every level. The final 5 or so maps consist on nothing but "go back to explored area, be surrounded by ambushing enemies"

map design wise, it isn't bad, it's very crude but also very creative. Evilution maps where much more clear but nobody remembers them.


>>4238025
>Plutonia is supposed to be a real challenge by design, and if you feel it isn't easy, then it's doing it's job, it's working as intended.

I call bullshit, Play plutonia on UV and you'll see there's parts of the game that are literally unbeatable on first try. Doing "read the manual or die" type gameplay on anything other than roguelikes and RPGs is not good mapping.

Team TNT shined because it had like 6 people doing the work. Plutonia was made by only two members of TNT and it the limited ideas they used showed.

>>4238046
>plutonia was made by players who thought the original game was too easy and made maps to satisfy themselves

Which is fucking retarded. The developper will always find a map easier because he knows where all the monsters are.

>> No.4239810

>>4239803
This post gave me brain damage.

>> No.4239813

>>4238104
>>4238107
I finished it on UV but I died like a dozen times per level, does it count?

>> No.4239814
File: 115 KB, 534x669, iceberg.jpg [View same] [iqdb] [saucenao] [google]
4239814

>> No.4239819

>>4239813
no. you are 100 years too early. must practise more!

>> No.4239829

>>4239814
There are wads that Graf approves of?

>> No.4239836

>>4239814
Where does "Smooth Doom only" fall? Cause all the mods I use are just general enhancement mods with vanilla gameplay.

>> No.4239837
File: 2.36 MB, 800x600, Darwin award nominee.webm [View same] [iqdb] [saucenao] [google]
4239837

>> No.4239841

>>4239836
level with zandro

>> No.4239863

>>4239837
>Can't teleport inside of enemies to tele-frag them

>> No.4239868

>>4239789

what's the last one

>> No.4239886

>>4239829
Those he made.

>> No.4239893

>>4239886
Why do I have the feeling I don't want to find out what the ones he's made are like?

>> No.4239901

>>4239893
I have to admit I only know of one map he made and it was part of a 'bigger' project that is shit.

>> No.4239905

>Archvile's fire attack was originally going to use the BFG firing sound
Now it makes kinda sense they drop BFG ammo in MetaDoom.

>> No.4239921
File: 19 KB, 320x200, fnc.png [View same] [iqdb] [saucenao] [google]
4239921

Posing the model is kind of a pain in the ass. I suppose there are better ways than to rotate joint bones individually.

>> No.4239923

>>4239165
It uses zscript right? Zandronum doesn't support that. You'd have to use GZdoom

>> No.4239931

>>4239901
do you mean cchest2 map09?

>> No.4239935

>>4239905
was it? who said that?

>> No.4239939

>>4239935
I was watching a video about the beta versions of Doom 2, althought that sound was possibly just a placeholder.
Also, Mancubi used to shoot green stuff (Baron's fireballs) and Revenants used to jump, when they shoot rockets.

>> No.4239959

>>4239921
Ik handles.

>> No.4240026

>>4239931
Wasn't he involved in KDIZD too?

>> No.4240043

>>4240026
yeah

>> No.4240047

>>4240026
It would explain some things if he was.

Of all the Doom 1 reimagined mapsets, only that one felt like I was grinding my face into a cheese grater at every fucking turn.

>> No.4240131

>>4239764

No, Doom 4 has been in development longer than Brutal Doom.

>> No.4240146

>>4240131
yeah but they scrapped most of it and started again didn't they? was that before or after BD?

>> No.4240152

>>4239640
Some of the tougher Iwads are kinda bullshit on UV, at least for the average player.
Unless you're referring to the original two games, because yeah. Those are easy.

>> No.4240154

>>4240146
After, but the parts often attributed to Brutal Doom, such as glory kills and excess gore, existed beforehand in the original build.

>> No.4240157

>>4240146
It was before, I think.
And BD didn't take off immediately. It took a few years.
While I'm at it, here is a good video
https://youtu.be/fmS_cP1yUhw

>> No.4240168

So is Back To Saturn X meant to be tougher than Plutonia?

>> No.4240172

>>4240157
>vid
Jesus, what a whiner.

>> No.4240179

>>4240154
>This plasmagun is a joke
Eh, I agree on that. The original Doom's plasma actually felt like an upgrade to the chaingun, but in Doom'16 it feels wimpy as hell.

>> No.4240182

>>4240179
Dammit, meant for>>4240157

>> No.4240190

>>4240179
I think most people agreed on the HAR being the superior choice.

>> No.4240201
File: 808 KB, 1366x768, Screenshot_Doom_20170905_220224.png [View same] [iqdb] [saucenao] [google]
4240201

SHIIIIIIT

>> No.4240209
File: 61 KB, 213x212, it&#039;s like you don&#039;t even know.png [View same] [iqdb] [saucenao] [google]
4240209

>> No.4240210

How do i make it where the night vision googles work much like the original game, where they just add more light to the rooms (that's how it was, right?), instead of giving night vision?
Where can i do this in GZDoom's messy options menu?

>> No.4240219

>>4239814
>hideous destructor not even listed
too deep for you?

>> No.4240223
File: 5 KB, 640x400, setup_000.png [View same] [iqdb] [saucenao] [google]
4240223

>>4239421
>there wasn't an easy way to just rebind it
????

>> No.4240224

>>4240219
Come on. It is obviously not a representative summary. It lists terrywads, for Christ's sake!

>> No.4240257

>>4240179
It's pretty fucking pathetic pew pew gun, it's like it's a gun out of Borderlands 2.

>> No.4240260
File: 26 KB, 441x441, 1493688793663.jpg [View same] [iqdb] [saucenao] [google]
4240260

What's a good WAD to play before Hurricane Irma kills me?

>> No.4240262

>>4240260
Water Spirit

>> No.4240267

>>4240260
Knee Deep In Zdoom
It's so bad, you won't mind the Hurricane
I'm sorry

>> No.4240297

>>4239419
Pathways into Darkness did allow that. But, then again, Romero haven't ever played PiD.

>> No.4240314

I decided to play doom once again after long absence. Guys, I fucking hate pain elementals. Who the fuck thought they should make them?

>> No.4240319

>>4240314
pain elementals are great
bully the shit out of them

>> No.4240321

>>4240319
They are annoying as hell. Always create a meat wall out of lost souls who are also annoying as hell.

>> No.4240326

>>4240321
Get close to them. They can't spawn or attack if you do. Or just chaingun them to take advantage of high painchance.

>> No.4240357

>>4239637
Yep, Doom 3 still looks good, just needs an update to the models

>> No.4240383

>Next release of Quakespasm will save the screenshots in .png or .jpg format and with custom quality

Thanks

>> No.4240401

Annoying faggot Final Doomer fanboy here -
Alright, whoever was saying that the weapons do 30% more damage was probably right, now I'm playing through Plutonia "properly" and I can see that. With one small exception:
The vanilla Super Shotgun seems to be way more powerful than the Final Doomer version. I'm using Smooth Doom (so only the animations should be affected) and I swear I'm massacring Revenants with ease using this thing.

>> No.4240408

>>4240357

Doom 3 guy model can be ripped already from QC, the other NPCs needs only some high poly treatment

>> No.4240409

>>4240401
>probably
I loaded up damnums and did some quick testing. If you want to actually see the weapon damage in action I highly recommend it. Also yeah I think the SSG is needed a bit, the vanilla one is OP as a motherfucker.

>> No.4240410

>>4240409
>needed
Nerfed, fucking phone. Can't surf 4chan at work

>> No.4240421

>>4240409
It shows how only it's been since I've played Doom in "vanilla". this thing is stupidly overpowered.
I've gained some new appreciation for Smooth Doom though. Once you get used to the slightly offputting monster animations it's really good. I love the way the SSG gibs enemies at close range.

>> No.4240423

>>4240421
>Only
Long, dammit. What the hell kind of correction was that?

>> No.4240442

>>4240410
>>4240423
just stop. please. this is embarrassing.

>> No.4240446

>>4240442
Phone posting is serious business, anon.

>> No.4240448

>>4238848
>>4238853
>>4238859
I hope youre not overestimating the problem. Intel says they're behind the attacks on Old Men. They're getting a little Desprate.

Your turn.

>> No.4240464

>>4240383
>look at changelog
>Support for Open Watcom compiler.
the fuck

>> No.4240469

>>4239783
Yholl, what the fuck is this? What the fuck have you done? Nightmare cyber

>> No.4240473

>>4240469
Wait what, is that the new DRLA Nightmare Cybie?

>> No.4240482

>>4240442
I'll stop when you pay me the same salary my job pays.

>> No.4240485

>>4239107
What is this and where are her clothes? I'm interested...

>> No.4240495

>>4240209
>Somebody saved my garbage
Thanks anon

>> No.4240496

>>4240469
>>4240473
not yholl

>> No.4240505

>>4240485
>Tyris Flare
That's a huge fucking hint right there. She barely wears clothes.

>> No.4240545
File: 4 KB, 118x105, Doom_0.4_machine_gun.png [View same] [iqdb] [saucenao] [google]
4240545

>>4239112
Your girl is a fatty that doesn't perform any better than slimmer girls.

>> No.4240563

>>4236814
this is some genius idea, really.

>> No.4240564

>>4239112
Doom's chaingun was always a disappointment. You pick it up and expect a minigun, but all you get is an automatic pistol.

>> No.4240575

So I'm playing plutonia for the first time because I've seen other anons mentioning it and I've been brave/made the mistake and set it to ultra violence.
Is this thing serious? Map four had me fighting two archviles at once. And I hear there's a map where you fight nothing but these assholes coming up later...

>> No.4240581
File: 6 KB, 158x103, Doom_0.5_Machine_gun.png [View same] [iqdb] [saucenao] [google]
4240581

>>4240545
Get out of here stalker.

>> No.4240586

>>4240575
>Is this thing serious?
Yes. You put it on UV and it'll make sure to give you it's best.

>Map four had me fighting two archviles at once.
That's not an unheard of idea, and can even be done well.

>And I hear there's a map where you fight nothing but these assholes coming up later...
Exactomundo, a maze where they stalk you. Hope you brought your A game.

>> No.4240608

>>4240575
plutonia doesn't fuck around, mate

>> No.4240621

>>4240608
I thought playing recent wads would prepare me for this, and I was wrong.
I'm certain half the difficulty is the insistence on dumping zombie commandos fucking everywhere though. Normally you find a couple of them wandering around with other enemies, but here you seem to find swarms of them placed to they won't infight much.

>> No.4240636

>>4240634
thanks for letting us know, it was extremely important

>> No.4240648
File: 17 KB, 330x340, 1498692825287.png [View same] [iqdb] [saucenao] [google]
4240648

made it to map27 in plutonia on ultra violence + fast monsters once

>> No.4240652

>>4240648
impressive although i expect having all the weapons at the start of every map helped.

>> No.4240664 [DELETED] 
File: 231 KB, 1280x1024, Screenshot_Doom_20170905_185903.png [View same] [iqdb] [saucenao] [google]
4240664

Unfortunately for you; you will not be rid of me.
Now then. Let's speak of notable played wads.
I've shilled DTST and Equinox enough.
How about Resurgence or GMP?

>> No.4240696

>>4240652
I feel like a cheater for not pistol starting sometimes.
But then it makes no sense for Dooguy to toss his weapons away every time he leaves a building either.

>> No.4240698

>>4240664
who are you talking to? what set you off this time? you were doing so well, too, i'm sorry to see this kind of posting again.

>> No.4240701

>>4240696
if it helps think of the levels as separate universes which are destroyed when you press the exit button. (given the way the engine is coded, this is not so far from the truth.)

>> No.4240702

What's the deal with the High Noon Drifter partial invisibility? Am I missing some joke here?

>> No.4240707 [DELETED] 
File: 414 KB, 1277x824, you know.png [View same] [iqdb] [saucenao] [google]
4240707

>>4240698
>there's some bideogames rite there
>oh that's evolve i don't really like that
DON'T TALK SHIT ABOUT TOTAL

>> No.4240719

>>4240707
i see, so basically you got banned from somewhere else?

>> No.4240721

>>4240701
Good point.
I'll give pistol starts a go once I've finished plutonia, I can see the appeal of them after all, the feeling of finding a new gun is always a nice one.

>> No.4240723 [DELETED] 

>>4240719
Check the discord. No, I will not stop "plaguing" /vr/ with my presence.

>> No.4240725

>>4240723
>Check the discord
No thanks.

>> No.4240729

>>4240701
>given the way the engine is coded, this is not so far from the truth.
Explain.

>> No.4240732

>>4240723
We have a discord?

>> No.4240738 [DELETED] 
File: 194 KB, 520x259, honestlytheimagesmadeaboutmejustmakemelaughanyway..png [View same] [iqdb] [saucenao] [google]
4240738

>>4240732
It's seemingly never used.
https://discord.gg/JW9GdzH

>> No.4240740

>>4240729
when you press the exit button, time effectively freezes. so even if you're 2 tics away from being splattered by a rocket, the level is still won. this state lasts as long as the intermission screen is up. then the universe is essentially destroyed in entirely when the previous level is freed from memory. the only parts that remain are the player's inventory - even his body is destroyed. but a perfect copy is immediately recreated, of course.

>> No.4240742

>>4240738
Is this a genuine /vr/ / Doom discord? I've wondered if there actually was one but felt like that probably wouldn't be a thing.

>> No.4240745 [DELETED] 

>>4240742
It's specifically called /vr/oom/vrdoom, yes.

>> No.4240746

>>4240723
you wouldn't get comments like that from other people if you didn't rise to them and have one of your spasms all over the board. if you ignore naysayers and continued to post politely and constructively even in the face of provocation, then eventually it would stop. obviously it takes time and effort to lose a bad reputation, but it is possible.

>> No.4240751

>>4240745
you can call it whatever you like, it won't make it official. any more than #vr on irc.zandronum is official.

>> No.4240752 [DELETED] 

>>4240746
They're mostly an irritant than anything significant. Their actions are about as equally futile as mine are.

>> No.4240756

>>4240752
then surely there is no need to even respond? especially in a completely different place to where the original remark was made, where most readers won't have a clue what you're talking about?

>> No.4240763 [DELETED] 

>>4240756
I dunno shit. I just keep pressing onward in my chosen loop of insanity like everybody else. I'll keep on cluelessly pissing around with maps and never make anything of quality, and still foolishly cling to TRS's game, likely until I draw my last breath, because there's nothing else I can do.

>> No.4240775

>>4240763
Speaking of this. I'll keep picking at my E2 replacement but I'm at a bit of a roadblock. Play around with it in the editors if you lot wish. I don't know what the hell I'm doing and lost traction at E2m4/5.

So, another thing that I never finished- At lest it's an episode and not a map this time. Progress.

Consider this the last alpha for historical reasons. Solicit me for your map desires.

https://www.dropbox.com/s/ycqzizijslq8deu/E2replacesaraisA7.wad?dl=0

>> No.4240785

>>4240763
>>4240752
>>4240738
>>4240723
>>4240707
>>4240664
holy shit shut the fuck up and stop being so attention-hungry

>> No.4240787

>>4240751
#vr is about as official as this thread gas. Can't really have an official anything without an office.

>> No.4240791

>>4240787
#vr was nice until Balrog started whining about jews

>> No.4240828
File: 200 KB, 1280x1024, Screenshot_Doom_20170830_144615.png [View same] [iqdb] [saucenao] [google]
4240828

>> No.4240864
File: 1.54 MB, 450x300, 1433256730411.gif [View same] [iqdb] [saucenao] [google]
4240864

>>4240791
It's not really the place for it I guess, but it's better than doing it in the thread.

>> No.4240871

>>4238873
The Widowmaker SMG from DE2 is in DRLA

>> No.4240886

>>4237989
WHAT DO YOU MEAN YOU'RE AT SHOTGUN SHELLS

>> No.4240891

>>4240260
Stay safe. Get some water and food, and maybe install a prboom port on a psp or something.

>> No.4240907
File: 373 KB, 474x800, 1504660797145.png [View same] [iqdb] [saucenao] [google]
4240907

what are some good short mapsets with custom monsters?

have a doggo with a beanie in advance

>> No.4240908

>>4240785
>>4240775
>>4240756
>>4240751
>>4240732
>>4240742
>>4240732
HOLY SHIT WHAT HAPPENED HERE!? What did those deleted posts say?
Was it former 8/vr/ Board Owner Balrog complaining about something about Discord or something?

>> No.4240909

>>4240907
that's so cute

>> No.4240913

>>4240908
just another sarais spergfest
over what? who knows, someone probably had a negative thought about evolve somewhere

>> No.4240920

anyone hear of this? http://www.koraxheritage.com/

>> No.4240954

NEW THREAD PLS

>> No.4240972

>>4240954
please make a new thread

>> No.4240978

>>4240954
>>4240972
No more /doom/ guys.
Pack it in

>> No.4240979

>>4240978
LIAR!
Why pack it in now anyway?

>> No.4240984

>>4240978
Your face, your ass, what's the difference?

>> No.4240989

>>4240984
One has shit coming out of it
The other has metaphorical shit coming out of it

>> No.4241005

>>4240954
>>4240978
It's coming. Any special requests?

>> No.4241012

>>4241005
Duke Nukem has a small dick. He's overcompensating.

>> No.4241019

>>4240984
My face doesn't resemble you nearly as much as my ass does.

>>4241005
Make it a good one.

>> No.4241020

DUEK

>> No.4241023

New thread.

>>4241017
>>4241017
>>4241017

>> No.4241037
File: 198 KB, 657x690, __lost_soul_doom_game_and_hdoom_drawn_by_yagamivermillion__1358d93ef67f9af5c52d7c9a9a38780e.png [View same] [iqdb] [saucenao] [google]
4241037

>>4236860
same, i still wishing a mod to change the demons into the gals of HDoom.
hdoom is cool and all, but i hate the water gun pistol

>> No.4241068

https://www.youtube.com/watch?v=j3EoEk8-0IE

>> No.4241134

>>4238918
>Doomguy at Castle Wolfenstein

>> No.4241526

>>4240154
Brutal Kills existed well before that in another game - Serious Sam, and back then they were done right (almost instantaneous and in first person).
Also the "Hold lost soul and toss it at enemies" is totally ripped off from SS "Rip Gnaar's eye and toss it at enemies"

>>4240146
They scrapped it because it was turning out into a generic all-brown modern FPS, except with demonic soldiers in place of regular ones, and that wouldve went the same way as Rage, which they wanted to avoid with their frontline IP.

>>4240257
To be fair BDL 2 had a lot of great destructive guns, it's just that balance was shitting itself at levels above 30. Check out the community mod/patch.

>> No.4241528

>>4239837
Where the fuck is your folding stock^W blade, Corvo?

>> No.4241535

>>4240464
This is supposed to allow bringing Quakespasm onto literally anything, just like Doom.

>> No.4241540

>>4241528
The mod got thrown into the Void so never ever, it seems.