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/vr/ - Retro Games


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File: 13 KB, 249x232, Mega Man 5 - Proto Man Edition.png [View same] [iqdb] [saucenao] [google]
4237105 No.4237105 [Reply] [Original]

Here's some points of discussion:

1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations

Our ROM hack recommendation list can be found below:

http://pastebin.com/urs2AUgv (embed)

Every hack featured on the list above can be downloaded at:

https://www.mediafire.com/folder/50m95vbbuyf25/vr's_ROM_Hack_Recommendations
https://mega.nz/#F!JcsF0T5a!K3ECQlMzhDoDXJfyOxzR9w

PREVIOUS THREAD:

>>4131615

>> No.4237457
File: 52 KB, 900x506, the_sa_x__metroid_fusion__by_darkphazonelite-d85wh3h[1].jpg [View same] [iqdb] [saucenao] [google]
4237457

What are the best Super Metroid Hacks?

Apart from Super Zero Mission and Hyper Metroid?

>> No.4237640

>see one of these ROM hacking general threads
>think about the time you learned about ROM hacking and fooled around with NES and SNES games
>maybe it's time to give ROM hacking a go again and maybe even complete some kind of project this time?

Any ideas for a possible project ideas for someone thinking about getting back to ROM hacking? I should be able to do graphics and text editing at least as far as uncompressed graphics and text in NES and SNES are concerned.

>> No.4237696

>>4237640
>graphics and text editing
Pretty much all non-shit games already got translated into English. It's all about elaborate gameplay mods and level packs nowadays.

>> No.4237709

>>4237640
If there was a game you really liked, try mapping out the ROM. Figuring out data formats is as fun as making hacks yourself. Also a half-finished disassembly is way more impressive than a half-finished hack.

>> No.4237738

>>4237696
>Pretty much all non-shit games already got translated into English
True and no one would care if I were to translate something to my native language.

>It's all about elaborate gameplay mods and level packs nowadays.
Maybe I should look into games that have level editors for them, has anyone made any notable hacks of Goonies 2?

>>4237709
I already know way more than I should about Swords and Serpents so I might as well go full autist with it and figure out the rest of it.

>> No.4237990

>>4237457
Z-Factor
Eris
Ice Metal Uninstall
Redesign Axiel Edition
Phazon Hack

>> No.4239784
File: 202 KB, 584x344, CheatSearchWindowV2.gif [View same] [iqdb] [saucenao] [google]
4239784

>Finding Variables With Cheat Search for FCEUX: A Primer

See animated image for a rundown of the Cheat Search window.

One way to find where data is stored in RAM is with the Cheat Search. The Cheat search works by making a list of every ram location and the value in that address at that point in time, then paring it down based on how that value changes.

So to start play the game until the variable you want to track down is sure to be loaded and hit the "Reset" button (on the Cheat Search Window!) That will populate the list on the right with every address in ram. Now start playing a bit of the game, then narrowing down the results.
If you think you know the exact value, you can put it in the box next to the "Known Value" button and hit the button.
If you know the value hasn't changed, use the "Equal" button.
"Not Equal", "Greater Than", and "Less Than" are as they say, but if you know exactly how much the value has changed by, you can put that in the box next to the button, and check the check box between them, to specify the parameters for that search.

This way you can easily narrow down the possible addresses to a few locations. If you mess up, or don't find it, just hit "Reset" and start over.

Some things to note:
1) This can only do 8bit values, anything that goes higher than 255 will be stored among two or more bytes and this cheat search will be of less help.
2) The value may not be kept as straightforward as you think. It may be stored in an unpacked Binary Coded Decimal format, or based on the display tile, or maybe the value is calculated as needed whenever called for.
3) The search only acts on the values in the results of the previous search. "Reset" will start the search over with the current ram. Keep this in mind if the game happens to briefly swap chunks of memory around at regular intervals. Notice the option at the bottom of the window.

>> No.4239786
File: 595 KB, 859x560, DebugWindowV2.gif [View same] [iqdb] [saucenao] [google]
4239786

>Introducing the FCEUX Debugger

See animated image for a rundown of the Debugger window.

The Debugger allows you to examine the state of the NES at any given time and view the code as it is executing. 6502 Assembly and the NES architecture in general is beyond the scope of this post, but resources are available online that describe these topics in detail.

When a game is running, if you just pause the emulation as it speeds through frame after frame, there is no telling where it will stop, so we use breakpoints to stop the program where we want it to. The breakpoints are a trap you set on a certain address (or range of addresses) that will pause the program when it tries to do something to that address, such as read from, write to, or execute and instruction on that address (or any combination thereof.) Conditions can also be specified ie: only break when you write 0x05 or higher to this address.

Once the breakpoint has triggered, the code the will display in the left window. To the right you will find all the different sections of the processor, such as what the current stack looks like, the contents of the registers and so on. By clicking the buttons near the top of that section, you can step through the code and watch it execute. "Run" simply continues running the program as normal. "Step Into" executes only one line of code and will follow into any subroutines that may get called. "Step Over" executes the next line of code but will do a subroutine before breaking again on the line after it returns. "Step Out" runs until the next RTS command, useful for getting out of a function and getting to the code that called it. "Run Line" will execute as much code as would be done in the time it takes to complete one scanline. "128 Lines" does the same but for about half a screen worth of scanlines.

Bookmarks can help you identify locations in the code.

Hint: Double clicking a breakpoint will toggle it on and off, and hex editor will highlight recently changed values.

>> No.4241524

>>4239786
>Conditions can also be specified ie: only break when you write 0x05 or higher to this address.

You can write examples for conditions? I still don't know how to do that even after looking at the wiki page

>> No.4241712

>>4237457

Also Y-Faster, Oxide, Escape II, So Little Garden, maybe Arrival, and Rotation. Then Zero Mission has Deep Freeze, and the original has Rogue Dawn and Incursion.

Anyone played the Lecarde Chronicles games? Should I?

>> No.4241971

Can anyone recommend a source to learn nes asm?

>> No.4242473

>>4241524
Well not in that post, the character limit is maxed out.

So the way Conditional breakpoints work is the emulator sees the marked address used like a normal breakpoint is (written to, read from, or executed depending on the breakpoint used,) but it evaluates the condition and only if that condition resolves to true does the program actually break. The conditions use a syntax like C uses for it's conditionals, so if you are familiar with that, it should be easier to parse.

Lets say your doing something with Faxanadu, and you want to break on the routine that changes the amount of gold. You would set a write breakpoint on 0x0392. But you'll find out that the game changes the value a little bit every frame, so you find the king gives you 1500 gold at the beginning of the game, but you end up smashing run constantly because it triggers the breakpoint every frame. All you may be wanting to see is how the game handles the value as it overruns and spills over to the greater byte of the gold amount. So what you could do is
>$392 <= #F0
So that it only breaks when the value at the address 0x392 ($392) is equal to or greater(>=) to the value (#F0)
Now you can step through the code and see what you want without it breaking on all the times your not interested in it.

I can't do any more right now, work calls.

>> No.4242781

Probably a simple question.

If I find a level map in a rom, for example: SMB, And lets say a piece of pipe is A6, if I change that to a smash-able brick F0, that new brick will be an actual brick thats smashable, and not a brick-sprited piece of pipe?

Sorry for the run on sentence, i know that if i just change the sprite, that pipe piece wont be smashable.

thanks ahead of time.

>> No.4242813

anyone have that list of sm64 rom hacks?

>> No.4243068

I'm really bad at action / platformers, and only now finished Super Mario World (RPG autist since I was a kid). What are the best non-hardcore beginner hacks for SMW?

>> No.4243143

I recently learned about the yoshi in sonic 2 hack, but when I downloaded it, the file was .bin. How do I convert it into a file type where I can apply the hack?

>> No.4243149

>>4243143
That's not a patch file, that's a rom file. Genesis roms come in bin format as well as gen and md

>> No.4243171

>>4243149
When I tried to load it, it didn't work, so does kega not run .bin files?

>> No.4243196
File: 127 KB, 656x538, yoshi.jpg [View same] [iqdb] [saucenao] [google]
4243196

>>4243171
Weird. I don't want to be that guy, but it does work for me. With a .bin. I'm using Kega Fusion 3.51.

>> No.4243210

>>4243196
Thanks for the help. I think I might just need to get a newer version of kega.

>> No.4243278 [DELETED] 

>>4237640
You definitely need to make a SMB hack where Mario is a skinhead.

>> No.4243821
File: 2 KB, 160x144, invisiblepc2.png [View same] [iqdb] [saucenao] [google]
4243821

>>4242781
depends on the game. i imagine most games would do it the way you expect, because any game artist would hate having to edit one map for graphics and another invisible "map" of behaviors.

in pokemon, for example, maps are 32x32 tiles. each tile has both the graphics and the collision data defined for it (grass, water, whirlpool, etc). however, anything you press A to interact with is part of a separate "layer". this includes NPCs and items, but also things like signs.

the annoying part about pokemon is that NPCs and items are sprites, so their graphics are defined in the same place as their coordinates on the map. but signs are invisible; the graphics come from the underlying 32x32. so for signposts, gym statues, etc it is very possible to move a signpost and not update the graphics under it. this happened in the actual game, where the devs changed the graphics of the hotel but forgot to take out the pc, so there's an invisible pc in the final game.

>> No.4243823

>>4243821
>maps are 32x32 tiles
i mean maps are made of 32x32 pixel tiles

>> No.4244435

>>4243068
Not sure about the hacks but have you played through the original trilogy?

>> No.4244440

>>4243278
>implying this hasn't already been done
>being this new
are you underage or retarded?

>> No.4244894

>>4243821

thank you. very informative. This makes sense from a coding standpoint too- its actually how i code my homebrew- just wanted verification.

Another question - when games don't store actual level layouts that you clearly see in a hex editor, how do they store them?

For Example: Ultima quest of the avatar on NES, I went through and looked and could not find anything resembling an area/town map..but I know some guy made a map editor for a overworld map.. i dont get it.

>> No.4244987

>>4244894
Games use different kinds of formats for their levels. Mario games use an object list. Bionic Commando and Mega Man games use meta tiles, large tiles made of smaller tiles. A Link to the Past goes at least three deep with its meta tiles. Zelda uses vertical strips to create its screens. Then there are forms of compression like run line encoding or other algorithms.

>> No.4245415

>>4244894

>>4244987 is right, there's a ton of different map formats, compressions, etc that games use. if i were looking for map data i guess i'd look at ram first instead of rom, because that's where maps are more likely to be kept uncompressed and stored linearly. see if you can find a region of memory where if you change it or force it with a gameshark code the map changes. once you figure it out, use a debugger to see what writes to it and you're golden

>> No.4245908 [DELETED] 
File: 163 KB, 1841x1041, fakenewscovfefe.png [View same] [iqdb] [saucenao] [google]
4245908

>>4237105
Posting a Samurai Zombie Nation Hack based around Trump's victory here:

Patch here:
https://www.megaupload.us/69g/Fake_News_Covfefe_(Hack_by_TranTek%E2%84%A2).nes

>> No.4245908,1 [INTERNAL]  [DELETED] 

wow an another obvious trollpost that the mouth breathers on post-colonization /vr/ will respond to and give attention instead of reporting it like they should

thanks /vg/ sorielshitmod for banning the only person on /vr/ who uses the report button!

>> No.4245913,1 [INTERNAL] 

>butthurt he got deleted so he reposts it

>> No.4245913 [DELETED] 
File: 3 KB, 256x224, Fake News Covfefe.png [View same] [iqdb] [saucenao] [google]
4245913

Posting a Samurai Zombie Nation hack that was modified to focus on Donald Trump.

>> No.4246776
File: 87 KB, 336x422, 1470346199712.jpg [View same] [iqdb] [saucenao] [google]
4246776

>>4245908
Why was this ROMhack-related post deleted?

>> No.4246818

>>4246776

mods are scared of anything political.

>> No.4246823

>>4246818
Well I don't really blame them considering how deeply politics have crept into other boards on 4chan but their action here seems a bit harsh.

>> No.4247035

this is undoubtedly a stupid question but, do I need to know / understand game emulation before I can partake in this hobby?

>> No.4247164

>>4247035
what is there to understand, besides "open emulator, load rom, play"?

>> No.4247323

>>4247035
If you want to play ROMhacks, then you just need to know how to open a ROM in an emulator which is usually as straightforward as just selecting it from a file explorer. If you really wanted to you can play a lot of ROMhacks on the original hardware via flashcart, but flashcarts are a sizable investment (if you want to make sure you have a good one with high compatibility you'll be paying at minimum $100, maybe closer to $200 on some consoles like the N64 but most N64 hacks don't work on hardware anyway) so you should only get one if you really love the games on a certain console and play it a lot, or if you're wealthy enough that you can spend hundreds on little fancies like that without it impacting your budget. 4chan seems to have a lot of rich people for whatever reason.
If you want to make your own ROMhacks, then you're probably going to want to get much more familiar with emulation and learn how to do things like debug. Learning how an emulator works is child's play compared to some of the shit you have to do to make a good ROMhack, though.

>> No.4248842

>>4247035
You can take some romhacking related feats at Emulation Lv3, but Romhacker is a prestige class that requires 2 ranks in game design and 5 ranks in hex, plus you must make an SMB hack for the purpose of becoming a romhacker.

>> No.4250557 [DELETED] 

Bump

>> No.4250567

Not quite retro.
I want to extract backgrounds and sprites from Megaman Zero games, either from GBA or NDS (collection) versions it does not matter, whichever easier.

The sprite/background rips that I've seen online are very incomplete (30% at best).

What would be the best way to do the rips? I've tried quite a few utilities, but nothing seem to interact with GBA version, and NDS version contains BIN archives encoded in an unknown manner.

I've seen several translation patches for the GBA versions of the game, so there's at least some utility that can work with its resources, but I can't find it anywhere.

>> No.4250648

OH SHIT NIGGA

https://www.youtube.com/watch?v=YS3CrLG8dEg
https://www.youtube.com/watch?v=eYAmnGSmKtw

>> No.4250662

>>4250567
>Not quite retro.
Then why did you post it in the retro ROMhack thread?

>> No.4250668

>>4250662
Because there are no other romhack threads anywhere?

>> No.4250671

>>4250662
Because it was the closest thing to what he was looking for, don't be a dick.

>> No.4250673

>>4250648
Old.

>> No.4250674

>>4250668
Doesn't seem like a valid excuse for me. That would be like making a general GBA thread because "there aren't any GBA threads on /v/."
>>4250671
Call me paranoid but I always try to be cautious about people pushing not-retro console discussion on /vr/. I just don't want to see the Halo/CoD kiddies getting their way and being able to discuss those series.

>> No.4250694

>>4250674
Okay. That's fine. I understand.
I'm a little less rigid and occasionally answer a not-retro question if it pops up, but I totally get you.
I don't actually have an answer for Anon though.

>> No.4250703

My intent was to try and re-create all the different mechanics of different parts of the MMZ series, then cobble together a tile-based editor to make mini-missions in it, sort of like Mega Maker, but for MMZ.

>> No.4250708

>>4250567
Most people don't share their findings or creations, be it documentation or tools, etc

You can always try to look on the Japanese internet using google translate. I found a lot of documentation and tools for NES MegaMan games there that was nowhere to be found this side of the internet.

Otherwise you'll have to do the hard work yourself, or maybe beg those Korean guys who did the "ZX prequel" fan game, they seem to have ripped a lot of stuff from the Z games.

>> No.4250717

>>4250708
>ZX prequel" fan game
I didn't even knew abotu that one!
D you know of any other Zero/ZX fangames that are not just 1 level haphazardly thrown together out of existing spritesheets?

>> No.4250763

Which are the best vanilla SMW hacks?
I prefer good new level designs instead of wacky graphics.

>> No.4250770

>>4250763
You'll want the Vanilla Level Design Contest hacks.
Though later ones do allow graphic changes so long as they're still vanilla graphics. It's actually pretty surprising how good those levels end up looking.

>> No.4250775

>>4250717
Not really. I haven't played much of the ZX Prequel, less than 1 hour, because the English version isn't done yet (only menus). So far it seemed okay but the mix between Z and ZX stuff was a little weird, also enemy placement and use felt like nothing like either series. Still seems like a game worth playing when they're done with the English version.

Maybe see if you can use "their" assets more easily. It's not like it's theirs to begin with but you'll still have to credit them.

>> No.4251809

How do I locate sprites tilemaps for the SNES version of Zombies Ate My Neighbors?
I've tried a bunch of savestate reading tools and messing around with hex editors, but I'm fairly new to romhacking so I don't even know if I'm approaching this the right way.

>> No.4252846

>>4250567
Have you looked into the emulators themselves? I know Visual Boy Advance and some others have viewers for the backgrounds and other tools built in that may help you get the uncompressed data.

>> No.4252887

Are there any fun romhacks for Nintendo consoles that are not made to be difficult?

>> No.4253080
File: 2.61 MB, 256x240, R4MI Shadowman like a boss.webm [View same] [iqdb] [saucenao] [google]
4253080

>>4252887
I'd sort of argue Rockman 4 Minus Infinity.
It can be challenging, but it difficulty settings and gives you a lot of support options. It encourages you to do multiple playthroughs to do better, until you're good enough to do something like this.
You only encounter this superboss if you get to the end of the game without a death.

>> No.4253543

>>4252846
They only show what's currently on-screen. Ripping asprite this way would require me to observe and extract separately every action of every enemy and every boss in-game, while playing it, which would not only be inaccrate since I can miss something, but also waste a hundred times more time.

>> No.4253569

>>4253080
when did minus infinity come out? because that fight is a straight up duplicate of phantom from mmz

>> No.4253585

>>4253569
RM4MI has a ton of winks and nods to Megaman, including non-Classic references, so it's probably intentional.

>> No.4253601
File: 199 KB, 800x658, M36 A Life Planet.jpg [View same] [iqdb] [saucenao] [google]
4253601

Neat looking MSX game just got translated.
https://youtu.be/O9iLo2T6z4g

>> No.4253704

>>4253601
looks like a msx game

>> No.4254036

>>4253601
music and some tiles clearly ripping off metroid

>> No.4255761 [DELETED] 

Bump

>> No.4255842

i've got a spec of super mario land's music format but i can't program
fuck

>> No.4256747

>>4255842
Sounds like a good excuse to learn something like python.

>> No.4258067

>>4252887
If you like Mario, then try Gamma V's SMW hacks, they are all pretty easy yet fun.

>> No.4258210

>>4247323
This really helped me, thank you

>> No.4258676 [DELETED] 

>>4243068
>implying romhackers haven't played the game five thousand times already and lost any notion of difficulty

Here are some suggestions though, from memory
>MARIO WORLD SUPER
Pretty easy, and gorgeous. Unfinished.
>SMW Remix
Vanilla hack, finished.
>Keytastrophe Rebirth
Puzzle hack so no hardcore platforming. Finished. (Not sure if this is a good recommendation; I think some puzzles use more obscure mechanics?)

>> No.4258684

>>4243068
>implying romhackers haven't played the game five thousand times already and lost any notion of difficulty

Here are some suggestions though, from memory
>MARIO WORLD SUPER
Pretty easy, and gorgeous. Unfinished.
>Return to Dinosaur Land
Vanilla hack, finished. (>>4250763, you should like this one!)
>Keytastrophe Rebirth
Puzzle hack so no hardcore platforming. Finished. (Not sure if this is a good recommendation; I think some puzzles use more obscure mechanics?)

>> No.4258791

I want to hack Super Mario World.
I played an unfinished Japanese hack of it years back that included mechanics not found in the original, such as adding the leaf shield from Mega Man 2 (activated by pressing one of the shoulder buttons, don't recall which), a battle against Kirby using the mechanics from Yoshi's Island's last boss battle and a haunted forest stage where enemies and things appeared and disappeared based on whether a switch was active or not.
I want to do something much, much simpler. Just use 'up' on the D-pad for something as well as raise the coin limit from 99 up to 999 and get rid of the 1up feature altogether. Also add a SMB3-style inventory, which I've heard about some hacks having. These are but a few of the changes I'd like to put in.
I've done simple level hacks, like changing the layout of a given stage and I'm sure I can figure out how to mod the world map, but I'm not sure how to implement any I've mentioned nor others I've got in mind.

In short, any tips on how to get started with this shit?

>> No.4258808

>>4258791
Those sound like a bunch of different hacks, including Super Kitiku Mario (AKA Brutal Mario) I believe VIP Mix

>> No.4258829

>>4258808
Just looked it up and it was definitely Brutal Mario. BM has the Kirby battle, the leaf shield and the ghost forest, so it fits the bill. I figure if a SMW hack can do all that, surely I can implement the simpler changes I wanna shove in there.

>> No.4258848

>>4258791
Yeah that's Brutal Mario. If you want to save yourself some work, there are already patches which implement the features you mentioned.
>SMB3 status bar
https://www.smwcentral.net/?p=section&a=details&id=14544
>999 coins
https://www.smwcentral.net/?p=section&a=details&id=12050

>> No.4259032

>>4258848
Great, thanks.
Now forgive me if this is stupid, but I don't know things so I'm gonna ask at the risk of looking like a 'tard: can I apply both patches to the same rom?
I mean, say I have ROM.smc, yeah? And I apply patch1.ips to it. Can I apply patch2.pis to my ROM.smc file that's already been patched with patch1.ips? I would guess that if patch1.ips didn't modify anything patch2.ips changes, it should be fine, have I got that right?

I'll look at your links in a sec, just to make sure the SMB3 patch is for an inventory system and not the P-bar or something.

>> No.4259039

>>4258848
So yeah, not the thing I was looking for with the SMB3 thing, but since I recall seeing some SMW hack somewhere with the SMB3-style inventory somewhereabouts, I'm sure I'll find it on that site eventually. Thanks again.

>> No.4259083

>>4259032
Yeah absolutely, just make sure the two patches are using different, unused ROM space. (Some tools on the site check that for you.) Feel free to ask more questions if you need help with anything SMW, I'm no expert but I've done a little bit of most things.

>> No.4259164

>>4259083
Great, thanks. I'm having a look around the site and there is a LOT of info available. It'll take me a while to find all the stuff I wanna know, but it definitely helps a great deal. On the off chance you know, though, it'd save me a lot of time if you'd tell me how the hell that Brutal Mario hack added a secondary use for the shoulder buttons (leaf shield), please? As said, if you know at all, I mean.

I have some knowledge already on how to implement a lot of the other ideas rattling around my brain at the moment, but I can't imagine how that BM guy added that feature.

>> No.4259190

>>4259164
I don't know what kind of black magic the Brutal Mario author used to do this back then, but nowadays there are some tools that let you insert code that runs every frame in a given level, like uberASM. I think you could accomplish it like this:
1. Create a leaf shield custom sprite (you can insert those with PIXI). This should be the hardest part.
2. Use uberASM to run code that checks for L/R status every frame (the game can already do this, it's how camera scrolling works), if so spawn custom sprite. This would be the easy part AFAIK.

>> No.4259371

>>4259190
That souds... horrifically simple. I'm surprised. Okay, that answers that, I guess. Time to download some tools and see what I can and can't accomplish.

>> No.4260359

A long time ago a friend of mine translated a Jap PS1 game on paper.

I'm thinking of trying to make that translation in game if that paper translation still exists.

How fucked am I if I don't moonspeak myself and all I have is the game and a paper translation? I don't know anything about PS1 hacking, do Jap text appear as is in an hex editor in the same way English text does when I look at NES roms in a hex editor?

>> No.4262307

>>4260359
All depends on how the text is stored.

How is text stored? Simplest case: Uncomprossed English text encoded in ASCII. Hex editors default to an ASCII view in the right column so you see it right away.

Not all games do that. Some games with English text use a non-ASCII encoding (Pokemon for example: 80=A, 81=B, and so on). Some hex editors are designed with these in mind: they have a relative search function that will generate a table. Eg if you relative search "MEOWTH", it searches for all byte patterns where second byte is first byte minus 8 (because E comes 8 places before M), third byte is first byte plus 2, etc. This works because games almost always encode English letters in alphabetical order (but not all games do this either!).

If English text is compressed, you won't find it with any searches. I would probably use a debugger to find the code that prints text to the screen, and from there find the decompression function and the compressed text.

Japanese text can't be encoded in ASCII because ASCII only supports English letters (the 'A' stands for American). But some Japanese encodings that support English letters represent English text with ASCII. A game could use a standard encoding (likely Shift-JIS or EUC-JP, or Unicode in a modern game; likely not ISO-2022), or a custom encoding.

You can relative search to generate a Japanese table. It's harder than generating English tables because games often encode Japanese kana in a non-"alphabetical" order. It's usually gojūon but variants exist like unifying へ and ヘ, sticking dakuten in the middle or at the end, or the small characters for digraphs. I wouldn't be suprised if some game somewhere encoded text in iroha order.

Again, all bets are off if the text is compressed. Oh, and if it's a game with kanji that's not using a standard encoding, good luck.

>> No.4262358

>>4262307
I see thanks, it's the same game as mentionned in that thread:

https://www.romhacking.net/forum/index.php?topic=21156.0

Also I retrieved my friend paper translation and it's not as complete as I remembered it. There is maybe 50% of all games text? Not sure.

So all in all it seems pretty hopeless, trying to figure this stuff out when you don't moonspeak yourself sounds impossible...

>> No.4262896

>>4259039
The SMB3 Inventory comes with the SMB3 Status Bar patch. You can open it when you are on the overworld map. I don't know which button activates it though

>> No.4264761 [DELETED] 

bump

>> No.4264931

Does someone have the up to date image with all the sprites people have done for vidyamon? I was going to make a couple for it, but my hdd died recently and lost it.

>> No.4265275

>>4264931
I will post the most recent I have when I'm on my pc next

>> No.4265495

>>4247323
probably another stupid question but why are they called ROMs? do we not have access to the source code?

>> No.4265517

>>4265495
Well in the context of that post you always play the ROM, source code would only be beneficial if you were working on a hack yourself.
To answer your question, no, 99.9% of games do not have any publicly available source code, and you have to hack most games via tools or hex editing. The best you can hope for is for the game you're interested in to have a fully-complete disassembly, which is where dedicated people reverse-engineer the entirety of the game and convert it into readable code. Off the top of my head Super Mario Bros. 1 and 3 (not World for some reason despite it having a much bigger hacking community; apparently they're stubborn), Pokémon Red/Yellow/Crystal (and Ruby and Emerald are in progress though that's not /vr/), and the Sonic trilogy on Genesis have disassemblies.
The only game I've tried hacking is Pokémon Crystal, and having its reversed-engineered source code is incredibly helpful. I haven't done much outside porting music from other games in the series to Crystal, but I don't think I would have nearly as large a volume of songs covered if I had to hack the ROM traditionally and insert the songs via hex.

>> No.4265610

>>4265495
They're called ROMs because that's basically what they are: A dump (copy) of the Read Only Memory chip in a cartridge.
The name ended up sticking and later on continued used even for games that are stored on disc-based media, mostly for convenience, despite technically no longer being the correct term. Still a Read Only Memory format, however, so it works.

>> No.4265718

>>4265517
>>4265610
thank you

>> No.4265730

i'm new to this and looking for a first project. my room mate and i like to play 1943 on the nes, but it is annoying having to start from scratch each time. there is a password system, but it doesn't keep track of the upgrades on your plane. my idea is to simply extend this to keep track of the player's stats. in your guys' opinion, would this be a simple enough task for a beginner? (i have some basic coding and linear algebra experience).

>> No.4266729

>>4265517
https://www.smwcentral.net/?p=section&a=details&id=15604

>> No.4266991
File: 218 KB, 651x632, 1.png [View same] [iqdb] [saucenao] [google]
4266991

>>4266729
>Note: Incomplete

>> No.4267061

>>4266991
Can we complete it?

>> No.4267062

>>4267061
Maybe you guys can. I'm not interested in Mario enough to try, if I were going to get into hacking a Mario game it'd be SMB3.

>> No.4267812

>>4266991
incomplete means not many asm hacks will be able to be made from it?

>> No.4269336 [DELETED] 

Bump

>> No.4269563

>>4267812
Nope. It could serve as documentation for traditional ROMhacks, but SMW already has documentation out the ass so it's not going to affect the landscape of that community any time soon.

>> No.4271312
File: 8 KB, 515x449, WiP.png [View same] [iqdb] [saucenao] [google]
4271312

In lieu of a bump, here's something of a riddle.

Pic related is something I started just to see if I could do and idea I had. I've done something to it already, and I plan to do more before I'm done.

So guess what I've done so far and what I'm trying to do.

Hint: You can't tell by the image what is is, but it is done in the image.

>> No.4271743

>>4271312
Did you put a secret under the lake?

>> No.4272320

>>4271743
You mean use walk-able water to hide a secret in the lake? That's a neat idea, but no, I didn't even think of that till you said that.

>> No.4272324

>>4271312
You hacked Zelda 2.

>> No.4272764

>>4271312
animated water?

>> No.4272824

>>4272320
That was my guess, yes
Kek so are you going to tell us?

>> No.4272934

>>4272824
Good guesses, but all that I've done so far in that pic is move the tile makeup data to some free space so that it can...

...have more than 16 types of tiles!

The next thing to do is hook into the map reading function and have a special condition where a certain tile type will use it's length as it's real tile type. This should give 15 compressible tile types, and 16 different one-off tile types.

This may include adjusting collision routines.

>> No.4272945

>>4272934
Will you post the code when you're finished?

>> No.4272989
File: 45 KB, 500x479, 1503639249421.jpg [View same] [iqdb] [saucenao] [google]
4272989

>>4237105
How do I make a hack rom in sega genesis?
please helb I'm stoopid.

>> No.4273228

>>4272945
In some form. Maybe even as a video tutorial. Haven't decided yet.

>> No.4273306

>>4272934
so what tiles will you make..?

>> No.4273342

>>4273306
Oh I don't know, maybe mountain borders, an alternate town and cave graphic. Better bridges or something.

>> No.4274113

>>4273228
I'm looking forward to it!

>> No.4274994

Has anyone successfully managed to combine Pokemon Ultra Violet and Moemon Fire Red 2.0?

If you patch FR > UV > Moe, you crash at the "Enter your name" screen, if you go FR > Moe > UV you can get past that but when you speak with Oak to enter the Safari Zone for your starter, the text is garbled. If it only happens there I'm okay with that, but I'm afraid I'll run into some game crashing bug later on.

Really, I just want a 151 patch to combine with Moemon, but the other option changes some things around in terms of difficulty, UV is the closest to 151 without other bullshit changes.

>> No.4276965
File: 7 KB, 192x224, 1504404020255.gif [View same] [iqdb] [saucenao] [google]
4276965

Bump

>> No.4277093

>Observe RHDN's patreon for the inevitable
>It has been going downwards after almost making the 500 mark
My fucking sides, NC's probably assblasted right now.

>>4274994
Patch Checker exists.

>> No.4278578
File: 14 KB, 320x320, 1451790294036.jpg [View same] [iqdb] [saucenao] [google]
4278578

>>4271312
>>4272934
That wasn't a riddle at all

>> No.4278612 [DELETED] 

>>4277093

Oh, is that sniveling little fuck finally getting his just deserts? I knew I was right to worry when they showed signs of going all SocJus on everybody.

>> No.4279159

>>4278612
Either way no one wanted the place to turn into a blog, so not being able to enact the 500 dollar tier is a blessing outside of the site theme.

>> No.4281037

>>4278578
Er... Ummm it was a post-post-modern riddle.

>> No.4282454

>>4281037
Post the video. I am eager to learn.

>> No.4282493

Anyone hear about the URA zelda and Links awakening 64? Being created any news on those games?

>> No.4282510

>>4282493
Neither have any right to be called by those names.

>> No.4282527

Is there any tool for Sega master system games/emulation that is as robust as fceux is for NES? I gave a good look to most of the available emus..didnt see anything, unless I missed something

>> No.4282574

>>4282454
I'm just tonight getting an opportunity to work on it.

I'm right now working on the code for reading the new tiles. Next I have to set up the new tiles and change up the data to use them.

Then there's the whole issue of making the video.

>> No.4282879 [DELETED] 

>>4279159

>response deleted by mods

Stay classy, Tranny Janny.

>> No.4283079
File: 429 KB, 872x2676, spritesheet.png [View same] [iqdb] [saucenao] [google]
4283079

most up to date sprite sheet

>> No.4283101

>>4282879
>muh postcount!

>> No.4283153

>>4282574
At your leisure anon, thank you

>> No.4283238 [DELETED] 

>>4283101

>No! I must delete Anon's toxic wrongthink!

>> No.4283238,1 [INTERNAL] 

>>4278612
>>4283238
And here we have a poster example of trying too hard.

>> No.4283271

>/pol/ must drag it's shit in here again.
I don't give a fuck about the well deserved hateboner and no one wants another rendition of Byuu's shit.

It is/was a scam and that's all there is to it. The only thing users couldn't do already was site development, and that would only be because no one asked anyone for help outside of "give me ideas."

>> No.4285013

>>4282574
Whelp. Got everything set up, but as soon as I start using the new tiles, all the collision data gets fucked up in weird ways. Got to look for where its going south.

>> No.4286098
File: 353 KB, 402x597, 290907906607.png [View same] [iqdb] [saucenao] [google]
4286098

>>4283079
Good shit, man. Keep it up.

>> No.4287512

>>4283079
What's the progress on the hack itself?

>> No.4287656

>>4287512
It's going slow as you can see. Hopefully we'll finish the normal sprite hack by the end of the year. Otherwise, the real hack will come out way later if we're being honest.

>> No.4288996

>>4285013
It seems there is a separate reading of the map data for collision.

>> No.4290018

>>4288996
Yup. Got it worked out. It can now draw the new tiles and such, just need to adjust the collision routines to account for the tiles.

>> No.4290225

Started playing Chrono Trigger: Lavos' Awakening. Going through the first couple of forest areas with just Crono was REALLY rough and grindy, but the cathedral was fairly smooth sailing while still keeping me on my toes.
CT's easiness has always been its only real flaw in my eyes, so it's pretty nice having some actual difficulty to give the story more weight. I only hope it doesn't pull a SMT and just keep getting easier and easier after the rough start.

>> No.4291481

>>4290018
Need a break... Got the collision handling the extended tiles, maybe? I'm not sure what I'm looking at anymore.

>> No.4291694

So some faggot is selling my romhack, I knew it was bound to happen

http://www.ocdreproductions.com/Megaman_5_Second_Strike_Protoman_Edition/p1560736_17838243.aspx

Uses a cover from the Archie Comics...

I want to make my own carts of it eventually, the problem is that I don't have space atm for my stuff in my small appartment until I sell some stuff.

>> No.4292040

>>4291694
why didn't you make a cover for it?

>> No.4292083

>>4291694
that site is not nice;
sells Super Mario 3MIX for only $35.00 , even though he wrote entire smb3 disassembly to make this possiblel

>> No.4292424

>>4292040
Not everyone is autistic enough to make their own covers for their romhacks.
So when some asshole comes along and decides "hey I'm going to sell this free romhack for a profit, fuck everyone else" they go and make their own shitty covers.

>> No.4292797

>>4292424
lesson learned i guess? if u can program assembly you can make a simple cover

>> No.4292803

>>4291694
Tip off capcom and get it DMCA'd, their lawyers have teeth. Just try not to be in the blast radius

>> No.4292813
File: 4 KB, 253x413, i don&#039;t get it.gif [View same] [iqdb] [saucenao] [google]
4292813

>>4292797
>lesson learned

>> No.4292862

>>4292813
other romhacks have covers in their "4 allowed images" for romhacking.net

it's not suprising ppl will steal the work of to sell

>> No.4292878

Are any of you guys programmers or software engineers irl?

>> No.4292978

>>4292803
The patch is IP of the person who made it even if the game itself isn't, so he could issue the DMCA himself.

First step is to find out who hosts the site. Apparently it's somewhere called "freewebstore". They themselves are hosted on AWS, so send your takedown to either one.

info@freewebstore.com
abuse@amazonaws.com

Include the offending URL, a brief description of why it's infringing and that said content belongs to you. There are sample takedown notices online if you want ideas.

>This website hosted on your platform is infringing my intellectual property
>infringement is in the form of software I have created and own
>my software is packaged and sold without my consent
>my complaint is in accurate and in good faith

Putting in your real contact details helps but don't worry too much about it, just a name and e-mail is enough. You should probably copy/paste a general paragraph about DMCA and include DMCA in the subject field. People have done this before for ROM hacks being sold and it does work.

>> No.4293019

>>4292978
And just pointing out in a non-stalker, non-doxing way that the guy's name, address and contact details are present in the whois for his site, if you want to see what a loser who sells romhack repros looks like.

As a general reminder, it might be ethically and morally wrong to sign him up for spam, contact people on his facebook to spread sinister lies about him, or mail him excrement.

>> No.4293121

>>4293019
$ whois ocdreproductions.com

refers to a godaddy , what do now?

>> No.4293140

>>4293121
When you run a website you have a registrar and a host. The registrar is where you purchase the domain name (URL) and the host is where the actual site content is.

In this case the registrar is GoDaddy and the host is FreeWebStore. You issue the takedown to the host who are the ones hosting the infringing content.

It might seem confusing since GoDaddy also sell hosting, but you can mix and match.

>> No.4293196
File: 3 KB, 411x21, 1500897994792.png [View same] [iqdb] [saucenao] [google]
4293196

>>4293140
do you mean?

>> No.4294675

does anyone have the kaizo mario roms in english with 99 lives?

>> No.4294902

>>4294675
that should be an easy patch to make or game genie can be used

>> No.4295006

>>4294675
which kaizo mario if u r srs ? can make patch or game genie code for you

>> No.4295008

>>4295006
actually what snes emu has a good debugger? i only know nes fug

>> No.4296109

>>4295006
1 mostly
i currently use the game genie code but i'm just autistic and don't like cheats enabled on my flashcart

>> No.4296551
File: 7 KB, 480x448, WiP2.png [View same] [iqdb] [saucenao] [google]
4296551

Look it's extra tiles, and you can tell even!
Needs some more tweaking to show it off properly, but it works.

>> No.4296917

>>4295008
bsnes+

>> No.4297291

>>4292978
Interesting, I didn't think of that. Thanks

>> No.4297312
File: 227 KB, 1452x530, 1.jpg [View same] [iqdb] [saucenao] [google]
4297312

>>4296917
is this the debugger? it looks not like the fceux debugger, this one is pretty scary

>> No.4297325

>>4297312
is this joke? I'm not making romhacks without my beautiful fceux debugger

>> No.4297654

in Kaizo Mario World i changed rom address 0x52D8 to EAEAEA

it contained the DEC $0DBE and i changed it to "nop nop nop" instruction

that's the patch for infinite lives i suppose, which, incidentally, is the exact same infinite lives patch for the original super mario world?

>> No.4297667

i don't get why smw forum is saying this is the patch :

>header
>lorom
>org $00D0D8
>db $EA,$EA,$EA


does org $D0D8 point to 0x52D8 or did i get confused?

>> No.4297697
File: 103 KB, 229x249, 1470873025870.png [View same] [iqdb] [saucenao] [google]
4297697

I want to make Sonic hacks of the same caliber as Somari the Adventurer, Pana Der Hejhog, Sonic Classic Heroes, and Amy in Sonic 2. Implementing new characters with new mechanics and properties, designing new levels, and changing graphics/music. Where would a total noob start?

>> No.4297720

>>4243196
>that romhack actually pissed off the entire romhacking community for Sonic
and i don't know why

>> No.4297728

GIDEON

PLEASE

>> No.4297738

>>4297720
this sounds like a drama based romhack i must hear more about

>> No.4297743

>>4297697
umm learn assembly for your target

>> No.4299268

>>4297654
Out of curiosity, wouldn't using a Game Genie code work just as fine?

>> No.4300227
File: 724 KB, 1176x1000, 1489302223847.jpg [View same] [iqdb] [saucenao] [google]
4300227

>>4296551
Which one's aren't native to the game? Sorry I've never actually played a Zelda game before

>> No.4300245
File: 60 KB, 480x562, this.png [View same] [iqdb] [saucenao] [google]
4300245

>>4300227

>> No.4300248

>>4300227
The dumb looking double tree.
Normally it's just a tree tile like all the others.

>> No.4300283

>>4300245
Ah that's neat
>>4300248
lol I think it looks nice

How does one get the tiles of a given game? And how do you edit them? They seem to be about 16x16 pixels which makes sense since they're values are typically stored in hex right?

>> No.4300335
File: 131 KB, 940x972, 1500915692494.jpg [View same] [iqdb] [saucenao] [google]
4300335

>>4297697
Head on over to Sonic Retro and ask/look. You can download disassembles of Sonic 1 or 2 that will let you accomplish what you want. New levels and music are doable for a novice with enough dedication, there are utilities that will do the heavy lifting for you. New characters and "gimmicks" are harder, you'll have to learn ASM and get your hands dirty in the code. Good luck to ya.

>>4297720
>>4297738
There's not that much drama. Basically, the guy who made it submitted it to SR's hacking contest however many years back as a private entry, the guy disappeared, someone leaked it like half a decade later, and now there's a gag order on discussing it around the hacking community proper because "muh morals"

>> No.4300391

>>4300283
It's a computer. As with all computers, the only thing it can deal with is numbers. Absolutely everything in a computer is a number, if it can't be expressed, at some fundamental level, as a number then it can't exist in a computer setting. Hex is just numbers expressed in hexadecimal. The computer processes all numbers in binary (the 1s and 0s) but can be interpreted in different ways depending on context (an RGB value for colors, frequency or key for sounds, an ASCII character in a string, a command for the processor to do, a memory location, etc.)
The NES has two types of graphics it can draw, tiles and sprites. The graphics are four colors per tile, with the actual colors used determined by the palette. All tiles are 8x8 pixels in size but the tiles are assigned colors based on 16x16 sized tiles. This is why most games use 16x16 as their block sizes.
There are several programs that are out there to view and edit NES graphics in the rom, I prefer one called yy-char.

tl;dr I used a program called yy-char to draw the graphics.

>> No.4301047
File: 16 KB, 256x224, Metroid Super Zero Mission_00000.png [View same] [iqdb] [saucenao] [google]
4301047

I've never really played romhacks before and I'm working on the list. Metroid Supermission and SMW Back to Classics seem brilliant.

I want to play a SNES romhack out of that list that really switches up the gameplay - any suggestions?

>> No.4301057

>>4301047
Hyper Metroid

>> No.4301320
File: 1.48 MB, 768x672, 2017-10-02-230102_768x672_scrot.png [View same] [iqdb] [saucenao] [google]
4301320

So I'm new to romhacking, and I've been working on translating a Super Famicom roguelike, Milandra. I've created a look up table for the Kana, English letters, and numbers and symbols. The Kanji isn't in any particular order, so I'm looking for help identifying the Kanji.

Milandra looks a bit like Shiren the Wanderer, but focuses on recruiting allies.

I was wondering if anyone here speaks Japanese. I don't really need help with translation yet, I just need help identifying Kanji at this point to finish my look up table.

https://github.com/phantom-voltage/milandra_translation if anyone is interested at having a look.

>> No.4301372

>>4301047
Metroid Redesign is fun. Adds a "new" power up making wall jump boots an item.

>> No.4302458

>>4244440
>are you underage or retarded?
are you autistic and dont understand when someone makes a joke?

>> No.4303534
File: 345 KB, 495x693, USA.jpg.28941c9784eadeb830f123c1290025ac.jpg [View same] [iqdb] [saucenao] [google]
4303534

>>4291694
Didn't know that was your work...that sucks, sorry to see that.

Offhand, how difficult would it be to produce an NES romhack/patch that simply would not work in actual consoles, and then later removing this barrier for your own release (something along the lines of an emu-specific hack)?

>> No.4304495
File: 659 B, 256x232, MM5ProtomanEdition-3.png [View same] [iqdb] [saucenao] [google]
4304495

>>4303534
>>4292978
Well I decided to send the guy a gentle e-mail as a start to ask him to stop, if that's not enough I'll proceed differently.

>how difficult would it be to produce an NES romhack/patch that simply would not work in actual consoles

Well, I see an issue with that... it prevents people who playing the hack on flashcarts, or making their own carts for their own uses (which some do).

I guess the best way to make sure a hack isn't going to end up being sold is probably to use a rare mapper.

I did change the first message screen of the game, pic related, but apparently that wasn't enough. I wonder if he even bothered to delete the text using an hex editor...

>> No.4304538

>>4304495
don't you sense some irony in including the "copyright capcom"

>> No.4304545

>>4304538
I know, I did that for respect out of Capcom and hope that this buys tranquility. Capcom has been very kind to Mega Man fan games but we never know.
Also that copyright was there to begin with in that screen, what was I supposed to do, delete it?

>> No.4304554

>>4304545
apply that logic to yourself

>> No.4304906
File: 62 KB, 256x192, samus 3.gif [View same] [iqdb] [saucenao] [google]
4304906

What are some good Metroid 1 Romhacks other than Rogue dawn?

Anything that has some quality to it is welcome, but I am especially looking for "conservative" hacks that keep most assets (mechanics, graphics, music, items, enemies) and mostly just offer the same experience as the original game, but with a fresh map and different room layouts, item locations, secrets, etc.

I've been going through a very rough patch in my life the last couple of months (been studying 4 months non-stop without a break, all day, every day) and Metroid is by far my favorite NES game. Once I'm through this ordeal I just want to turn off my brain for a while and play some good old Metroid, but experience and explore everything like it's the very first time.

>> No.4304970

>>4304906
I recommend Metroid Deluxe.
You may also want to check out Metroid Incursion.

>> No.4304997

>>4304970
Thanks, Metroid Deluxe appears to be exactly what I'm looking for. The other one, not so much, but thanks anyway. Maybe I'll give it a try some other time.

Anyone else?

>> No.4306051

>>4304997
Maybe try Project Ridien or Metroid Revival? I've not played them, but I found them on Metroid Construction with their nice hack search and filters.

>> No.4306095

>>4304906

Out of curiosity, what do you have against new assets?

Personally I find it difficult to get into a romhack that doesn't at least try to disguise the fact that it's just the same game with it's layout shuffled unless I'm doing a randomized run of something.

>> No.4306146

>>4306095
Changed assets is fine, just for this particular occasion, I want something that emulates the original experience as closely as possible (which obviously means keeping the assets). I'm tired and exhausted and long for the comfort found in the familiar look and feel of the game I know and love. If I could somehow erase all knowledge about the game's level and map data from my brain, I'd just play the original Metroid again.

I think I'll go with Metroid Deluxe. Afterwards I'll check out Rogue Dawn, which does have a lot of new assets (and looks pretty darn sweet).

>> No.4306561

>>4300391
Thank you for the detailed response!
I was aware everything to a computer is a number (often called a bit pattern because computers work in binary). Where does hexadecimal come into play? I realize 16 is a power of 2 but a computer cannot work with anything base 2.

>> No.4306632

>>4306561
Should say:
...a computer cannot work with anything but base 2

>> No.4306684

>>4306561
Realy the computer deals in voltage levels, presence or absence of current, magnetic polarity, flip-flop configurations, or other ways of representing bits in electronics. Hexadecimal is just a convenient way of displaying an 8-bit value. 8 bits of binary maps out exactly and completely to 2 digits of hex. Fortunately, data and the interpretation of that data are separable things (it's what MVC architecture is based on) so it's possible to view the data however we want.

>> No.4307562

any good japanese romhacks for pokemon gsc?

>> No.4307571

>>4283079
how do these work? does waddle doo evolve into dedede? really not big on the lack of evos

>> No.4308020

>>4307571
Yes. I think the pastebin tells you which Pokémon they replace and what they evolve into. The lolos are cleffa and igglybuff which in turn evolve into whomever is clefable and wigglytuff which is probably Dedede actually.

>> No.4308032

>>4283079
>Fei doesn' evolve into Xenoblade
>no mecha evo
Everything else is nice.

>> No.4308375
File: 156 KB, 250x251, Magi_Nation_Coverart.png [View same] [iqdb] [saucenao] [google]
4308375

Hi /vr/. I'm a noob who knows little to nothing about code/programming. I want to do what I assume to be a very simple hack on Magi-Nation (gbc), but Google isn't helping.

All I want to do is add one ring to the players inventory. Seems it'd literally be no more complicated than a single game shark code. Can anyone one point in the right direction (what tool to use, how to go about locating the code I'm looking for, etc.)? I've wanted to play using a core creature since I had this when I was a kid, and I've chased down every rumor and faq claim known to man and nothing has ever worked. I'd grateful and my childhood would be complete.

>> No.4308389

>>4308375
Use a debugger and watch what RAM values change in relation with the Inventory, then see if you can map out what corresponds to what

>> No.4308407

This is a bit of a general question, but... Was the official English translation for Shin Megami Tensei ever put into a hack?

>> No.4308410

>>4308389
I've got it running in the gbg emulator with the debug mode. I'm not sure what I do to change the code if I find it.

>> No.4308926

>>4304495
>>4292978

Well, sending the guy a gentle e mail worked, no DMCA needed he took down the cart... but thanks guys.

>> No.4309741 [DELETED] 

>>4301372
nyeah I thought that was OK

>>4301057
Started playing Hyper Metroid and it's very good, but do I have to do pic related with just charge, hi jump boots and using damage boost ... and then wall jump off the right hand side?

>> No.4309746
File: 25 KB, 256x224, Hyper Metroid (v.1.00)_00000.png [View same] [iqdb] [saucenao] [google]
4309746

>>4301372
nyeah I thought that was OK

>>4301057
Started playing Hyper Metroid and it's very good, but do I have to do pic related with just charge, hi jump boots and using damage boost ... and then wall jump off the right hand side?

>> No.4309781

>>4237640
I fantasize abou these ideas:

>Super Metroid
1. Realistic Movement Hack (I mean, no extreme high jumping like mario, and no steering in mid air, fall damage, need to climb ledges, etc, think Prince of Persia).
2. A hack that would give me a backstory on that fallen marine just before Kraid. (Maybe you even control him). It's been 20 years and I still can't take that fucking corpse out of my head.
3. Ultra realistic to the point of 'this is absurd'. I mean things like, Samus has Oxygen limit, Her energy beam has ammo, repair only possible in special stations (and if you have the energy to do it), Dark rooms that to be iluminated, better AI for enemies, damages on the suit affect her skills (boots - she can't speed booster; Shoulders - varia doesn't work, etc), fyling Enemies frozen with ice beam fall down and crash, and maybe the Prince of Persia physics. This makes my dick hard.

>Super Mario World
A Creepy story being told through a colorfull and happy hack. Think of Adventure Time: a colorful world, with silly characters, that beneath its surface tells the story of a post apocalypse earth. Something like that. Fuck you I think this would be awesome.

>Chrono Trigger
Just one thing. New Time eras. Like, a lot more. Full of things that can be altered in the past. Maybe te whole focus of the game should've been this.

>Metroid Fusion
After a certain point in the game, SA-X can appear ANYWHERE. Not just on scripted encounters. And also, SA-X is actively looking for you and your metroid genes, not jus wandering around. AND NO FUCKIN COMPUTER BOSS. Free roam from the start.

Sorry for the rant. I really do fantasize these things.

>> No.4309804

>>4309746
As I recall, you can only get up there with the Space Jump, or by damage boosting through from above, not below.
Damage boosting isn't required for game completion, btw.

>> No.4309814

>>4309781
>After a certain point in the game, SA-X can appear ANYWHERE. Not just on scripted encounters. And also, SA-X is actively looking for you and your metroid genes, not jus wandering around.
You may find some interest in X-Fusion:
https://www.youtube.com/watch?v=YO-x7j5RyGc&index=11&list=PLZS_o9tqWHmJHGmuQRRkfiqhgZIApfLXM
Although, that's just a demonstration video, and an early one at that. The final hack may still just have scripted encounters. It's a big unknown at this point.

>> No.4309824

>>4309814
Wow man...that was exactly what i had on mind. thank you.

>> No.4309871

>>4309824
I'm eagerly looking forward to it, but as it is now Metaquarius has no ETA on it's completion.

>> No.4310001

>>4309781
>Realistic Movement...
You lost me there. Realistic physics isn't fun.

>to the point of 'this is absurd'.
...I'm listening now.

I had an idea the other day where the energy tanks would only get refilled at special fill stations or the ship, so health pickups would only get you to 99 health.

>> No.4310012

>>4309781
>1. Realistic Movement Hack (I mean, no extreme high jumping like mario, and no steering in mid air, fall damage, need to climb ledges, etc, think Prince of Persia).
>2. A hack that would give me a backstory on that fallen marine just before Kraid. (Maybe you even control him). It's been 20 years and I still can't take that fucking corpse out of my head.
>3. Ultra realistic to the point of 'this is absurd'. I mean things like, Samus has Oxygen limit, Her energy beam has ammo, repair only possible in special stations (and if you have the energy to do it), Dark rooms that to be iluminated, better AI for enemies, damages on the suit affect her skills (boots - she can't speed booster; Shoulders - varia doesn't work, etc), fyling Enemies frozen with ice beam fall down and crash, and maybe the Prince of Persia physics. This makes my dick hard.
All three of these sound like they could be the same hack. Imagine playing as some shitter marine that actually has to obey the laws of physics because he doesn't have a magic power suit to do everything for him. It would play like ass and be amazing for it.

>> No.4310774

I recently found out that i love technology and tinkering with stuff. I am going to make a retropi this weekend however after seeing this thread i think next week i want to try my hand at tinkering with final fantasy on the nes/snes. Is there anyway to add areas or would i have to git good?

Maybe ill long term program from dragon quest or something. Ive always wamted to create something from a basic rpg idk.

>> No.4310850

>>4309781
>3. Ultra realistic to the point of 'this is absurd'
In addition to the save stations, there are restrooms scattered around the map. Samus has a restroom-meter which continually builds up. If she doesn't make it to a restroom in time to reset it, it's GAME OVER.

Once per in-game month, the rate at which the meter fills is accelerated.

>> No.4311604

>>4291694
What's so bad about this, anyway? If I didn't have a way to support the dev and some guy made a good looking box art and card of my favourite rom hack I would see nothing wrong with buying it, because I wouldn't be paying for a rom hack, I would be paying for the physical product.
Well, I wouldn't buy it if the price was exaggerated, but you get my point.

Not to mention that this brings your hack in places that it would have originally never have reached, also making it more popular in the process. If some kid is getting this kind of product as a present at least this means you might have a chance at giving him something good to play instead of the garbage a scammer would come up with.

>> No.4311626

>>4311604
What's bad about it is that most of the times, the guys doing the repro really don't give a fuck and are just here for the quick buck, money which they make on the back of the original devs, the romhackers, the original donor carts they use for the hack, and whatever else involved (for instance in my case the cover image belonged to Archie comics).

>a good looking box art
I find the quality questionnable most of the times. In that case, I really didn't like the cover, or the font he used and the way he put the title. I've seen worse though, for instance a site that went down used to have that Zelda ALLTP hack, with new box and booklet... the problem is, the booklet was still the one from the original game, reprinted, mentionning items that the original game had, but that the hack took out, and not mentionning the new items of the hack. In other words, he didn't even play the thing.

Ideally I want to make cartridges of the hack in the future, but using new material only, no donor cart used, which if people ask, I'd sell at cost.

Anyway I sent a gentle e-mail to the guy and he took it down. I appreciate the interest in the hack but it's not the way I'd want to see it.

>> No.4311660

hey im trying to dump the text from an snes rom so i can do a translation of the a few of the sound novel games for that system. i tried using a program built for otogirisou specifically but i have fuck all of an idea on how this works. i got it to dump but its all just a bunch of gibberish. any advice?

>> No.4312126

>>4311660
Hey, I'm just getting into this too, and I'm the one who posted about Milandra >>4301320. My advice, is to use differences in files if possible, to detect where the text is. From there start building a table by writing down the hex values for the text in that position.

By differences, I mean, if possible, enter a name, save the game. Set that SRM aside. Enter a different name. Compare the files in a hex editor and look for the differences. From that little bit of info, you should be able to start building up a table to keep track of the text. From there you can dump the hex from the ROM and then replace the hex values with the values for the kana and kanji.

To save a bit of time, look at Shift JIS encoding, many times the ROM's store the kana in the same order, which can save you a lot of time.

>> No.4312297

>>4312126
Hey thanks for the reply. I'll try that out tomorrow since I'm gonna be out all night. If you want I could take a look at your stuff too and get back to you in a day or two, if someone hasn't already

>> No.4312319
File: 30 KB, 680x477, 1460713849345.jpg [View same] [iqdb] [saucenao] [google]
4312319

>>4309814
Holy shit I need this. Is it still being worked on or is it dead in the water?

>> No.4312328

>>4312319
It's coming along. Slowly, but surely. Heck, the latest video in the X-Fusion playlist was uploaded yesterday.

>> No.4313069

>>4312328
>watch latest video
>buncha french
but why

>> No.4313724

>>4311604
do you buy repros for all your favorite nes games when u can't support the dev because the real carts are so expensive/hard to find/etc ?

would you really support the romhack dev, if given opportunity to, even if you didn't get a physical product in return?

>> No.4313730

>>4313724
>can't support the dev because the real carts are so expensive/hard to find/etc
That doesn't support the dev either. The only way MIGHT be buying a digital copy on a service like Virtual Console, and even then they may not even get anything from it.

>would you really support the romhack dev, if given opportunity to, even if you didn't get a physical product in return?
Yes.

>> No.4315106

>>4313724
>when u can't support the dev
yes, because a portion of every used game sold at the flea market, gamestop, ebay, etc goes to the developers. you're a fucking retard.

>> No.4315547
File: 7 KB, 512x448, WiP3.png [View same] [iqdb] [saucenao] [google]
4315547

>> No.4316215

>>4315547
I LOVE IT!!!!!!!!!!!

>> No.4316219

>>4315106
well you're certainly not supporting the dev by buying repros, are u?

>> No.4316227

no one is going to donate money to the dev unless they are forced to through patreon or something, they just want their physical product which never supports the dev (original or romhack dev) anymore...

>> No.4317371

>>4316215
I'll take suggestions for new tile types.
I have room for 3 compressible tiles that are walkable
2 compressible tiles that are unwalkable.
4 one-off walkable tiles
5 one-off unwalkable tiles.

The compressible tiles should be things that would appear in horizontal rows and one-off tiles won't be able to get compressed.

>> No.4317391

>>4237105
So, what are your opinions on fan translations? Oddly it seems /vr/ is split. On one hand you have awesome things done by now-professionals like Mother 3, on the other hand people can cock it up completely like Brigandine: Grand Edition.

>> No.4317403

>>4317391
It's exactly like you say.
Sometimes you have stuff that's really good and respects the source material, and other the hand you get things like tired William Shatner references and fucking like a tiger.
It's hard to completely support fan translations when you've got varying quality for each game.
But then again, official translations as of late have been almost as bad.

>> No.4317453

>>4317403
And then you have FFVII which defies all catagories, because every script related thing is done by a "localizer" for five years because he has no knowledge of japanese.

Most of the time they're at least decent though, especially since there's no other way to play in english/spanish/whatevereese..

>> No.4318219

sorry for what is probably a beginner question, but what language, if needed, is used for romhacks ? I'd think assembly, and if so it could give me some pretty good practice

>> No.4318348

>>4318219
Since the roms are already fully machine code, no language is used. You are just altering the data. You can do assembly hacking, in which you probably need to know the relevant type of asm. If you are wanting to make tools, use any language you feel comfortable in.

>> No.4318549

So Mario 64's got a pretty active hacking community going for it. Lots of tools, levels, even gameplay mods.

So how come Zelda 64 never got the same kind of attention? The only hacks I can think of are the Ura Zelda "remake" by that one chucklefuck and the 3rd quest mod, and as far as I know both of these are dead. There's the Link's Awakening 3D one, but the author went silent to avoid a DMCA so we probably won't hear about that for a few years.
I'd have expected a game that's as loved as Zelda to get at least a small community, but not the fucking desert we have now. Even finding information on how to make hacks for OOT is tedious.

>> No.4318557

>>4318549
A lot of 2D Zelda games actually have fanmade game engines, so modding happens more than hacking.

>> No.4318578

>>4318557
2d zelda = zelda 1 and 2

do they have engines? where is this project plz
do you mean Zelda Classic?

>> No.4318592

>>4318557
Yeah I know that, I even made one myself when I was younger. What I'm talking about is Zelda64/OOT hacks specifically. I mean, it had a big impact, to this day we still have people saying it's the greatest game of all time, so you'd think there's be some moderate interest in modding it like Mario 64, but nope, there's nearly nothing about it out there. Just a couple of failed hacks and a bunch of dusty tools.

>> No.4318978

>>4318348
thanks for the answer, i ll definitevly try that out

>> No.4319110

>>4318578
or is it zelda3 ? haha that game has reached mainstream meme status

>> No.4320640

Bump

>> No.4320676
File: 28 KB, 300x350, dw4.png [View same] [iqdb] [saucenao] [google]
4320676

>>4317371
ummm how about the movement changers like in Dragon warrior 4 , or even the teleport tiles?

>> No.4320680

>>4320676
also a treasure chest might be okay , but that would be quite the change of how the game is played

>> No.4320816

>>4316219
>buying repros
>ever
stupid hipster

>> No.4321093

>>4317403
Shit like the latest Persona is hopefully a small trend.

>> No.4321178
File: 30 KB, 500x375, helmet.jpg [View same] [iqdb] [saucenao] [google]
4321178

>>4309746
>>4309804
Quite right. I finished the game now - I don't think it even required wall jump, but it definitely rewards you more than the standard game for being able to.

It's brilliant. Truly amazing work, I would say at least as good as the original, though I know that's not really fair on the original to compare. It just all feels so managed and well-crafted. The ending bomb was a tour de force

>> No.4321254

>>4321178
If you're interested, the next couple of high-quality Super Metroid hacks are in my opinion are Super Metroid Redesign Axiel Edition and Super Metroid Z-Factor.
Although they're a little more vanilla than Hyper.

>> No.4321350
File: 306 KB, 673x604, IMG_3638.png [View same] [iqdb] [saucenao] [google]
4321350

Hey /vr/os, does anyone have that tool to change SMB1 levels? Romhacking.net only has a 404

>> No.4321685
File: 14 KB, 511x444, temp.png [View same] [iqdb] [saucenao] [google]
4321685

So this is pretty cool but I actually like the red overalls.

When are one of you guys going to make a reverse version of this hack for Super Mario Bros 2? It always bugged me that Mario had red overalls on the box but not in the game.

>> No.4322076

Can anyone suggest how to release romhack (without romhacking.net) ? what website hosting service could one use to release a .nes file or whatever ?
something like github ?

>> No.4323097

>>4322076
And why not a patch?

>> No.4323103

>>4322076
you should know you should release the patch file, not the rom

try small specialized forums like smwc, acmlm's, sonic retro, goldeneyevault, reddit

>> No.4323149

>>4322076
Over Mega, and don't be a faggot and make a patch. There are a lot of reasons why only idiots do things pre-patched.

>> No.4323314

>>4323103
>>4323149
Not him, but how do you make an ips patch?

>> No.4323331

>>4323314
download an ips patcher program, select original rom, select modified rom, click make patch

>> No.4323604

>>4323149
>idiots do things pre-patched.
i'm confused on what you mean?

>> No.4323609

>>4323097
because some people don't want to use/know how to use the ips patching program to apply the patch,

and i want to make it more convenient/easy to download and play

>> No.4323793

>>4323609
You are doing people a service by forcing them to learn to patch things themselves.

>> No.4323806

>>4323609
I would think not having it on romhacking.net or similar sites would be a bigger inconvenience, especially since some emulators will soft patch automatically if they are named the same.

>> No.4323845

>>4323806
very interesting, snex9x and zsnes does soft patching? and even fceux

but it the hardware meme tools do not do this (such as everdrive and powerpak)?

>> No.4324123

>>4309814
>2 shots and dead
artificial difficulty at its finest

>> No.4324390

>>4323331
Thanks man

>> No.4324542

Hello, >>4304997 here. My Raphnet adapters came in the mail yesterday, the last day of my exams. Just according to Keikaku.

I've been playing a couple of hours of Metroid Deluxe, and I like it so far. Opening area looked a bit bland and the level design is somewhat irregular, but the changed item sequence really surprised me. Early wave beam is fun as hell.

>> No.4325056

>>4324542
Aaaaand, I'm through. Very enjoyable experience. Some of the backtracking felt a bit forced, but I liked how straightforward the miniboss hideouts were. The Rippers you need to freeze in order to reach the bridge room wouldn't spawn for me for some reason, so I had to screenwrap all the way up. I noticed it was a bit glitchy at times, but I liked that.

Tourian was a bit boring, though. MB boss fight and climb were as expected, and the layout pretty much unchanged. Would have loved some surprises there, like branching paths, or needing to re-equip the wave-beam in order to reach Tourian and having to find another ice-beam before being to make it past the Metroids (M1 has no beam-stacking by default).

>> No.4325232

>>4324123
Accurate to the original game.

>> No.4325237

>>4325232
>mod
>accurate to the original game
oxymoron

>> No.4325247

>>4325237
It's meant to be a remake of Fusion.
In Fusion, SA-X can take you out in two shots.
As you go through the game, the damage it deals to you decreases, particularly after you can no longer be frozen, but it is still by far the strongest enemy in the game. By the end of the game it can deal over a full energy tank of damage. Even the Omega Metroid can only deal exactly one tank of damage outside the scripted scene.

>> No.4325478
File: 18 KB, 1085x567, dwane the rockman johnson.png [View same] [iqdb] [saucenao] [google]
4325478

What are the limits of Mega Maker compared to Romhacking?

>> No.4325518

>>4325478
Romhacking has no limits, or rather it's the limits of the console.
You want to change all the graphics, all the enemies, their art and behaviour, the musics, the sounds, hell even the game's physics and more, all that is possible.

But that is at the cost of having to actually learn stuff.

>> No.4325657

>>4325478
Mega Maker just lets you arrange a limited selection of tiles and objects to make levels (relatively limited compared to all the different objects that have appeared in the Megaman series, at least), it's fun to look at the levels others have created but I found myself frustrated at the limitations as early as the first levels I tried to make. I know if uses the same engine as the Make a Good Megaman Level 2 contest and that one let you add whatever custom assets you want in the devkit, I have no clue if that engine is public or not however. If it is then that's an option you could use if you don't want to learn ROMhacking (you'd still have to learn things but with a more modern language and UI and such).

>> No.4327029

>>4325247
One of the things I really liked about fusion was how dynamic the map felt, where things would happen and the levels would be altered. That's a concept that should be incorporated into other metroid hacks. Maybe an event could change what room a door leads to so you could have opened up passageways or wrecked corridors like the egg corridor from cave story.

>> No.4327231

>>4327029
Ice Metal Uninstall does some stuff like that.
Super Zero Mission also in at least one instance that I can recall.

>> No.4327762

https://www.youtube.com/watch?v=zy8k56Yfe1M

Discuss.

>> No.4327773

>>4327762
Very cool.

>> No.4328628

I don't know of any hacks that take a GBA Castlevania or SotN and make brand new games out of them like all of the billions of Super Metroid hacks. Why?

>> No.4328658

>>4327762
>patreon
I give it a week before it gets shut down.

>> No.4329387
File: 67 KB, 1024x962, 1505160201898.jpg [View same] [iqdb] [saucenao] [google]
4329387

will someone please play my rom hack I made for SM64? I even made an autistic trailer for it :https://www.youtube.com/watch?v=mEh4MXZM8mU

>> No.4329787

>>4329387
lmao that's pretty hilarious. can you get all 120 stars?

>> No.4330925

>>4329387
Is it possible to have him not pant all the time?

>> No.4330940

>>4322076
You could set up a free site with ucoz, weebly or wix if you want to go that route.

Also, does anyone know where I can find Pokemon: Brutal Sex Adventure?

>> No.4331189

>>4329787
you should be able to, although you might have to use a few RTA tricks to get some stars. l'm probably going to update it so theres no water damage.

>>4330925
I think theres a gameshark code somewhere that disables some of Marios animations.

>> No.4332596

>>4328628
Depends on available tools and fan demand, I think doing a ground-up hack of a PS1/Saturn game would be too hard if not impossible anyway.

>> No.4333510

Was there ever a colour patch for the GBA version of FF5?

>> No.4333518

>>4333510
FF4 and 5 didn't suffer from wash-out like 6 did.

>> No.4333545

>>4333518
But it does have brighter pallette. I just compared them both on my TV. V GBA is brighter overall. I think the character sprites were kept the same but the map tiles were altered.

>> No.4333551

>>4333545
Then again some backgrounds are the same. What a weird choice in colouring. Maybe they just touched up what was too dark rather than hitting the whole game.

>> No.4333648

>>4333545
>>4333551
Some dude backported the GBA translation recently to the SNES version, which could be a compromise if you don't like the GBA colors.

>> No.4333798

>>4333648
Nah I'll probably just go with the Legend of the Crystals translation. Thanks, though!

>> No.4334782
File: 9 KB, 256x224, Super Mario World Redrawn-3.png [View same] [iqdb] [saucenao] [google]
4334782

How would you fix it /rhg/?

>> No.4334814

>>4334782
Add actual challenging platforming

>> No.4334869

>>4334782
Remove the cape for starters

>> No.4334936

>>4334782
You mean the untouched game or the hack?

Cause I really like how Redrawn looks myself, it's a much better indicator of what the SNES is capable of. Wish they actually did all the assets though.

>> No.4334997

>>4334936

The hack.

I think it's got the right idea, the original SMW is pretty ugly, and redrawn is an improvement in some areas, but there's some questionable choices in redrawn that keep it from being 10/10.

Mainly the perfect side view of Mario instead of turning him 3/4, and also Fire Mario being those fucked up shades of orange and blue instead of the correct red and white. Lastly, the Galoombas being replaced with traditional Goombas while they behave differently from the traditional Goomba.

I feel like part of the problem was trying to capture the modern Mario aesthetic instead of making the game look more like what SMW could have been had it came out later on the SNES lifespan. Like, compare Super Mario World's visuals to Yoshi's Island to see what I mean.

>> No.4336291
File: 105 KB, 300x225, Grump&#039;s_Dream_Course.png [View same] [iqdb] [saucenao] [google]
4336291

I need a .sfc Kirby Bowl ROM for Grumps Dream Course and can only find .fig ROMs, any help would be nice.

>> No.4336369

>>4336291
check archive.org no-intro sets

>> No.4336741

>>4336291
Is there a difference outside of the header? Could you just remove the header and rename it?

>> No.4338046

>>4327231
I'm liking Ice metal uninstall so far. Super zero mission looks tedious from the brief paythrough I sampled.

>> No.4338465

>>4338046
It kinda is, but a lot of people like it because of that.
Plus, there's a hard mode hack that makes it worse.

>> No.4339464

>do research
>document your findings
>gather enough data to make a decompressor, a recompressor, a level editor and a graphics inserter
>can't program
life is hell

>> No.4340563

https://www.smwcentral.net/?p=section&a=details&id=16483

I released a demo.

>> No.4340739
File: 28 KB, 256x224, step0002.gif [View same] [iqdb] [saucenao] [google]
4340739

Are racist romhacks rejected by romhacking.net?
Kind of bored and may want to to do this hack
but not if it will be rejected by 60 year old furries

>>4340694
>>4340717

>> No.4340756

>>4340739
it prolly will, you got to be sneaky with it i guess like do racist shit halfway through the game or something ;)

>> No.4340760

>>4340739

I doubt it. They seem to allow any kind of caricature like "Penis Mario and Nazis of Doom" and whatever other juvenile shit a 13-year-old mind can come up with.

>> No.4340772

>>4340756
>>4340760
Thanks.

>> No.4340782
File: 1 KB, 114x160, Yo!Negroid.png [View same] [iqdb] [saucenao] [google]
4340782

>>4340739

>> No.4340793

I got 130 stars in Star Road. Which SM64 rom hack should I play next? Last Impact heavily lags for some reason.

>> No.4340923

>>4340739
Yes, and I'd be careful even posting it here, I've seen mods delete posts in this thread that talk about political/racist hacks. Can't blame them too much due to the can of worms it can open up if the thread derails to talk about /pol/ shit.

>> No.4341309

>>4310850
Also you can use either a men's room or a women's room; using the men's room causes Samus to feel dysphoric, but using the women's room causes TERF's to attack you.

>> No.4341469

>>4241971
http://wiki.nesdev.com/w/index.php/Programming_guide

The NES shares the same CPU with other systems such as the Apple II, you'll find a ton of information just searching for 6502 asm

>> No.4341495

>>4340739
RHDN falls mostly on the "preservation even if it's in bad taste" side, even if they do reject it then you can try to play it off somewhere and hope I-Mockery decides to review it someday

>> No.4341986
File: 443 KB, 640x480, wanna suck my dick.png [View same] [iqdb] [saucenao] [google]
4341986

Probably unrelated to the topic, but let's suppose I have a work-in-progress Sonic romhack or mod where I would like to show off to people for primary reason of wanting to hear critics and feedback of my work, plus spread it too.

SSRG, or Sonic Retro? Which one of theses sites is a better place to show off?
Alternatively, what other sites like theses exist where I can also try them too?

>> No.4343291

>>4339464
And whose fault is that?

>> No.4343868

>>4340739
You could cum to baddesthacks. We have candy.

>> No.4344260

>>4343291
not a torch or a match in his inventory

>> No.4344263

>>4343868

I can't wait for RHN to implode. Especially now that I know virtually nothing would be lost thanks to all the unnamed datahoarders out there constantly turning automated scrapers on it.

>> No.4344489

>>4344263
>wanting rhn to die

rude

>> No.4344843 [DELETED] 

>>4344489

Not at all, I just don't think there's a realistic prospect of it bouncing back from a skeezey Admin. and a staff pool obviously compromised by SocJus ideology. And honestly, it's not like we weren't in the "Second Age" of ROM hacking already; remember the Whirlpool?

Others will take RHN's place.

>> No.4344905

>>4237105
can i take out my 3ds sd card, pop it in my wii and play the nes roms?

>> No.4345172 [DELETED] 

>>4344843
RHDN also doesn't scratch the surface of how many hacks are out there due to them being too busy bitching about politics and doing little to nothing else besides submitting noncompliance notices. We're better off directly giving pre-patched ROMs to the romshepherd guys than posting anything there since they're so lazy and petty.

I don't trust Metroid Construction either since they don't host Metroid II: Samus Bares All.

They even gave a temp ban to their top contributor for submitting CNN Sucks, giving the excuse that they don't allow hacks with "unknown authors" despite having an entire section dedicated to it.
https://www.romhacking.net/community/254/

They're mad mrrichard999 has an account on BHDN, and they're itching to go the way of NeoGAF at this point. It's sad they actually owe it to one of "us" for uploading a massive chunk of their shit. Hopefully an alternative, maybe on ZeroNet, pops up soon.

>> No.4345178

>>4344905
nvm. had time to check. no dice.

>> No.4345209 [DELETED] 

>>4345172

If they're mad someone has an account on another website then maybe they should pause to consider why they felt the need in the first place. Politics does not belong in ROM hacking. At all.

>> No.4345832
File: 9 KB, 251x217, 1454090231031.jpg [View same] [iqdb] [saucenao] [google]
4345832

I don't really know if this is the right thread to ask, but I couldn't find a more related thread.

Never emulated anything before.
I'm building an emulator machine, but have no idea where to get ROMs.
What's the best place to download ROMs?

>> No.4345840

>>4345832

Internet Archive.

>> No.4346034

>>4273342
Get more creative, what was missing in the first game? I think you could benefit from making more locations or objects.

On that note, are there any good Zelda 2 hacks that act as full standalone games?

>> No.4346597

>>4345832
emu-russia dot net has direct downloads for 7z packs of full* sets for most consoles.

*) all verified known good dumps, all region versions and revisions, some bad dumps too just for the lulz and ROM hacks if any

>> No.4346815

>>4346597

Haven't they had several malware scandals though? Or am I thinking of some other CYKA BLYAT?

>> No.4347167

>>4345832
Emuparadise and loveroms, but the latter has porn ads so if you're at work be caterclyms with that

>> No.4347174

>>4340760
So can the my Mario ROMhack i made of naked Mario with giant penar i made when i was 13 can be accepted?

>> No.4347179

>>4347167
I typed careful fuck autocorrect

>> No.4347214

>>4347167

emuparadise is no longer preferable, unless you're talking about the forums.

>> No.4347278

>>4346815
how do you get malware from .nes

>> No.4347282

>>4347278

The website, silly.

>> No.4347695
File: 559 KB, 1416x1091, gf64_____boxart1.jpg [View same] [iqdb] [saucenao] [google]
4347695

>>4237105
I have a dumb question but I figure you guys will know. I'm trying to play pic related, so I downloaded Deltapatcher to apply the patch, and I get "An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" I then tried turning off checksum validation and the patch applied, but the ROM won't run. The ROM I'm using is "007 - GoldenEye (USA).n64" can I do anything to fix the checksum issue or am I missing something else entirely?

>> No.4347921

>>4347695
You need to get a different version of the Golden Eye game. Checksum is a signature in a sense of the game data. The version you supplied to the patcher isn't the one they hacked on.

>> No.4347965

>>4345172
BHDN?

Romshephards?

Don't know what those are.


But where else can I find good romhacks?

I know about insane difficutly, new game plus, and smwcentral.

>> No.4347978

>>4347965
romhacking.net

>> No.4348764

>>4250648
Is there a mod for 4 player couch co-op? It seems weird that we moved straight from 2 player local co-op straight to online 24 player co-op.

>> No.4348809

>>4347965
Romshepherd.com finds all the Chinese & Russian shit to add to the GoodSets. One of them maintains this site which is objectively superior to SMW Central as it hosts more than twice the amount of SMW hacks.

http://smw.servegame.com:45726/

Everyone else sucks.

>> No.4348826

So like, quanitity over quality, right?

>> No.4348995

>>4348826
>quality
https://www.smwcentral.net/?p=section&a=details&id=4119

>> No.4350098

>>4348809
>http://smw.servegame.com:45726/

That's a really cool site, thanks for sharing.

>> No.4350470

https://youtu.be/W1T3DwGI3HY.. Gonna drop this in here. This hack is pretty close to completion and is supposed to be released in December. It's Mario Land 2 with totally revamped color graphics and Luigi is now a playable character.

>> No.4351197

>>4346815
probably. I've used it since 2006 and never had any problems.
Using uBlock Origin is still wise though.

>> No.4351557

>>4350470
does luigi has difference from mario?
the video uses different powerups to make it hard to tell the difference

>> No.4351570

>>4237105
I just got an Everdrive 64 and am itching to play some custom roms on an actual console.

I know the Goldeneye community has a nice sizeable collection of romhacks (goldfinger 64, goldeneye x, etc). Any other games out there with good romhacks?

>> No.4352092

>>4345209
except when you do it?

>> No.4352561 [DELETED] 

>>4352092
Considering sites like archive.moe exist, I don't understand why anyone thinks deleting posts proves something.

>>4345209
I'd like leftybros to start putting some politix in hax, but they know they suck too hard. They sit around, praising how much Wolfenstein pissed off the Nazis, but they won't dare make a hack of a similar vein starring Antifa or anything. At that point, it'll probably only be hosted at BHDN since everyone else can't handle it. The drama will too be much for RHDN to muster, just like when a magnificent troll uploaded LGBT Pac-Man and they deleted it.

>> No.4352683

>>4348995

>uses the patch section, which contains tools intended for use in full blown hacks as an example

Nice.

Anyway, whatever is made with those patches certainly is bound to have more merit to it than blackface mario or poorly drawn pixel tits on the gameboy.

>> No.4352695
File: 59 KB, 363x321, Screenshot 2017-10-13 at 6.43.02 PM.png [View same] [iqdb] [saucenao] [google]
4352695

>>4297720
Hack was made by XenoWhirl, who didn't want it to be public. I dunno why though, considering it's actually really fun. Still though, links are not available to those who actually listened to these claims.
>>4341986
SSRG is a lot easier on the validation process, so I'd go with that.

In other news, the 15th annual SHC is gonna be up soon, hopes for the next contest?

>> No.4352732
File: 44 KB, 511x445, AOLR1.png [View same] [iqdb] [saucenao] [google]
4352732

I like it.
I want one for Zelda 1 now though.
Maybe like the sprite from CSX Zelda - Hyrule's Doom, without that retarded triangle shield.

>> No.4352748

>>4352683
>more merit
Nope, try harder.

https://www.romhacking.net/hacks/3712/
Oh, what's this? You just added a hack that's been in the GoodSet and on BHDN for years.

Being too lazy to upload anything isn't a form a quality control as much as you pretend it is.

>> No.4352770

>>4352748
>bhdnshitter doesn't understand the concept of archival

>> No.4352783

>>4352748
should've stayed on baddesthacks with all the rest of the shit.

>> No.4352792

>>4352770
>sent GoodSet all of BHDN's hacks
>no complaints
Nope, try harder.

>> No.4352851

>>4352792
Oh boy, even more shit to sift through when looking for something!
Thanks, assholes!

>> No.4352870

>>4352851
>calls themselves archivists
>actually LARPers

>> No.4353407

>>4327762
good stuff
maybe a power stone clone of Smash could happen under Super Mario 64

>> No.4353515

>>4350470
Yeah, he jumps higher, but is harder to control

>> No.4354747

>>4350470
These colorized gb games shouldn't be that inpressive, shouldn't look as good, and I shouldn't be so excited...
But it is, and it does, and I am.

I think it's all in the palette choices.

>> No.4354908

>>4352732
o is that the new hack? http://www.romhacking.net/hacks/3716/

>> No.4356283

>>4237709
>>4237738
If you do map stuff out in either ROM or RAM, please do everyone a favor and post the info you find to Data Crystal. It's romhacking.net's sister site, and all info uploaded there assists future hackers and tool makers.

>>4328628
There was some guy working on a level editor for SotN, but he kinda abandoned the project after getting a level viewer together. I figure no one has bothered going after the GBA Castlevanias since they are just smaller screen versions of SotN and everyone would rather wait for that to get hacked first.

>> No.4356495

>>4328628
No one wanted to make an editor. This covers the DS titles and AoS. Get a move on.
https://github.com/LagoLunatic/DSVEdit/releases/tag/v1.6.0

>> No.4358464

>>4350470
This is gorgeous.

>> No.4360057

>>4348809
>>4350098

By the way, does anyone have the full IPS/BPS archive? I'm too lazy to download them one by one.

>> No.4360067

>>4352851

>he still uses Goodsets

absolutely haram

>> No.4360095

>>4329387
Wow, that actually looks fun, I like the green demon challenge and I was wishing someone would make a hack out of it. I'm not sure I like the 1 HP thing though.

>> No.4361475

>>4346034
Have you tried Journey of a Day or Shadow of Night?

>> No.4363131 [DELETED] 

Bump

>> No.4365004
File: 1 KB, 110x77, UnusedSkeleton.png [View same] [iqdb] [saucenao] [google]
4365004

Look what I found hiding in the Startropics ROM

>> No.4366001

>>4365004
So?

>> No.4367083

>>4366001
Well, it's some unused graphics I found and a skeleton, which seemed appropriate for Halloween.

>> No.4367087

>>4365004
spoopy

>> No.4369081

>>4365004
Post it on TCRF.

>> No.4369112

I'm working on a translation ROM hack.
I don't know Japanese but I can hack.
A friend supplied me with a script and I'm basing my work off it, but he missed a few spots so I can't continue.
I can't contact him anymore but I'm like 95% done with the hack.
Anyone know moon?

>> No.4371214 [DELETED] 

bump

>> No.4371223

>>4369112
You might want to ask on RHDN.

>> No.4371248 [DELETED] 

>>4369112
>>4371223

Just make sure not to use their trigger words.

>> No.4371634 [DELETED] 

>>4371223
no way they're fags

>> No.4371735

>>4371634
Have fun getting no help then.

>> No.4372179 [DELETED] 

>>4371735
Wtf, my post was deleted. Has the RHDN defense force infiltrated the mod team?
Everyone should boycott RHDN after the stunt the admin did.

Made a wsr thread >>>/wsr/407957

>> No.4372243

>>4372179
I haven't been paying attention. What'd they do?
Only odd thing I recall that may have been fishy was them asking for money.

>> No.4372429

>says stupid shit and tries to invoke crossboard drama
>wtf, why was my post deleted?!

Keep. Digging. That. Hole.

>> No.4372480

>>4345832
if you have tixati there are some full-system rompacks in the p2p channels

>> No.4372531

>>4317371
Is it too late to request tiles?

>> No.4372563

>>4372531
Go ahead.

>> No.4373859

>>4372531

not this gut but i got a idea then more of a request but i kind of missed the train with halloween for retro horror games

but i had a idea for 3 different kinds
with the Friday the 13th game out why not a revamp of the nes game but this time you play as Jason and go around killing people and the like, simple but can be fun as a double dragon like beat em up i mean there are tons of weapons sprites out there and blood sprites may need to be modified and backgrounds from different games could be used
i got this idea playing the nes game of Friday the 13th as well

what if Little Mac not only failed to climb the ranks of the World Video Boxing Association but died in the ring as a result now mac is in hell
(for some bullshit reason) but there is hope
if he can box his way out of hell he will be allowed into heaven or back to earth or become the hell fire boxing champ
so mac now has to train to beat all kinds of demon and monsters
(also would like to see slasher villains and movie monsters in it ) i could see the back to earth ending could be like seconds before he died and now you get a chance to beat Mike Tyson like a secret boss or something

and the last one
ok i love ghostbusters i do
but lets face it since 1984 we only had 2 good games retro i am counting the ghostbusters 2 for gameboy and New Ghostbusters II for the nes

and hackers have gone back and improved the old games what i am thinking about is a whole new game based on the ghostbusters table top rpg i mean there are tones of rpg that can be used all it would take is swapping out sprites and maybe adding new ones in for random encounters i mean there are tons of monsters from the final fantasy games that can be used not to mention the few horror games out there

i also like the idea of being able to make money on busts to upgrade your equipment

also if you have one you bust the ghost and get money if you do not have one you only get a lil bit of the money like 1/4th

>> No.4373863

>>4373859

so what do you think?
i can not hack or code for shit but i got ideas
and would love to be able to play games like this

>> No.4373912

>>4369112
What game is it and how long is the script?

>> No.4374181

>>4373912
Sutte Hakkun. The script is moderately big but I have already translated everything but that ending I linked to at wsr

>> No.4374585

>>4373863
never too late to learn programmings

>> No.4374717

>>4374585

where would i start?

>> No.4374736

>>4350470
I still wish Nintendo had made Kirby's Dreamland 2 DX.

>> No.4374859

For those of you into asm hacking, what games have the stupidest programming?

>> No.4374874

>>4374717
I suggest you start with python.
It's simple and easy to learn and will teach you the basics. It's also capable enough to do useful things and even make games with.
Or jump right in to Unity. There are plenty of tutorials available.

>> No.4374940

>>4237105
Sup /vr/

So the thing is, is that I have a nice collection of Japanese SMW ROM hack IPS images. I'm almost done with completing it. I have a throw-away account on SMWCentral but didn't want to post this on there because the mods probably would have been offended by that or something. What can I use to anonymously upload the file pack, would anonfile work?

I wanna get this shit out there. For too long we have lived in the shadows, oppressed by our lack of access to these godly files. And yeah these are IPS images so sorry about that.

>> No.4375025

>>4374940
i like sites wikisend, senduit, and zippyshare maybe those are still good

romhacking.net allows anonymous uploads i'm sure and is probably the best place for long term

>> No.4376531 [DELETED] 

>>4372179

Mine was deleted too, Anon. Still doesn't stop me from ridiculing them for being money-grubbing SocJus fuckweenies.

>> No.4376537 [DELETED] 

>>4372429

Because simply not talking about a thing always makes it go away, amirite?

...Were you even alive for the Streisand Effect, or was that a little before your time?

>> No.4377379 [DELETED] 

>>4376531
>SocJus

You must be 18+ years or older to browse 4chan. Please leave.

>> No.4377868

>>4329387
Great idea. What's the second song in the trailer btw?

>> No.4377891 [DELETED] 

>>4377379

No. :^)

>> No.4378354

>>4374940
more shitty zsnes hacks? just what the world needs!

>> No.4379513

>>4378354
Just because a hack works only on ZSNES, doesn't mean it's automatically shit.

>> No.4380135

>>4374874
Where do I start after I learn a language?

>> No.4380161

>>4380135
Go here:
http://www.atarimania.com/documents/6502_Assembly_Language_Programming.pdf

Before there was an archive of pfds, but then they locked it to the public. :( I only knew about this one link because I searched my downloads. Might take a while to load, as it did with me, but its probably bc of shit internet.

>> No.4382005

Bump

>> No.4383456
File: 26 KB, 512x448, kuGjEee.png [View same] [iqdb] [saucenao] [google]
4383456

I'm finally done
https://youtu.be/Rf4XV_GKFO8

>> No.4385212

>>4383456
Looks good.

>> No.4386245

Bump

>> No.4386312

>>4360057
This

>> No.4386662

>>4385212
thanks m8

>> No.4388806

>>4383456
Wasn't this already translated or am I misremembering things?

>> No.4388857

>>4374940
http://smw.servegame.com:45726/

lol

>> No.4388927

>>4388806
gideon zhi started a translation in 2005 but it never went anywhere
this is the first time the game's been translated

>> No.4389345
File: 11 KB, 278x273, 1496061677303.jpg [View same] [iqdb] [saucenao] [google]
4389345

ive been playing mario gives up from a friends recommendation, for some reason the music always fucks up and just eventually stops completely. tried multiple roms, emus etc. anyone else have this issue?

>> No.4389353

>>4389345
That is what happens when you play hacks that were created with the old, bugged version of the music tool.
Those hacks only work on ZSNES.

>> No.4389359
File: 533 KB, 710x555, bigtuper.png [View same] [iqdb] [saucenao] [google]
4389359

>>4389353

ah man, it's been so long since i've dealt with "works properly only on zsnes" i forgot it was a thing. thanks for the help, anon.

>> No.4389639

>>4388927
>gideon zhi started a translation in 2005
he'll have it finished in 2045

>> No.4391668

So what other systems have emulators that come close to what fceux offers?

>> No.4392023

What happend to the EarthBound /vr/ hack? I recall that all the enemy sprites were done and some minor things were added to the overworld as well, such as Ness being replaced by Sans.

>> No.4393736

>>4392023
I had forgotten about that one.

Status?

>> No.4394381

Going to play FFVI for the first time.

Should I just play vanilla or actually just get some romhack? heard Brave New World was decent.

>> No.4394441

>>4394381
Play it Vanilla. Brave New World is a hard mode hack.

>> No.4395956

>>4237105
don't you die 404 me

>> No.4396184

>>4394381
Vanilla. There is a bugfix patch that fixes a few things, but the game just isn't as broken as FF1 is.

>> No.4397198

>>4374940
Do you have more Japanese hacks in general or where to get them?

>> No.4397504

Which are the best romhacks for Final Fantasy VI?

>> No.4397507

>>4397504
For improvement of the graphics and the sound of course.

>> No.4399075

>>4397507
Improvement on one of the top 20, maybe even top 10, finest games on the SNES? Not really. Better translations, tweaked story, altered systems, maybe a better font, sure.

Brave new world is pretty good, and there is a recent patch that shuffles around the 3 way story section, but I've not tried it myself.

>> No.4399519

>>4397504
twue

>> No.4400937

Bump!

>> No.4402565

>>4397198
http://smw.servegame.com:45726/N.htm

>> No.4403260

>>4380161
Took it a bit to download but it worked. Thanks anon!

>> No.4404512
File: 1 KB, 64x64, 186.png [View same] [iqdb] [saucenao] [google]
4404512

>>4393736
Sadly I never saved the thread images or the .webms, but I still have my submissions. This was one of them. I think it was cancelled without the person ever telling us.

>> No.4406693 [DELETED] 

Bump

>> No.4406715

Anyone know what NESTICLE emulator hangs on my system?

MS-DOS 6.22
4 MB Ram
16 Bit motherboard
32 bit processor

When I load the program ms-dos just tries to boot it, it displays something, then hangs at "_" on a new screen.

The program requires that one loader that unlocks ms-dos past the 640k limit.
Im feeling like this might be the issue somehow?

>> No.4406724

>>4406715
I should note that it does this for other programs (not all) too.

Could it be because it requires a vga card or something? I have cga, I feel like these things should still load though

>> No.4408072

>>4406715
>>4406724
maybe i just need to upgrade to a 486 cpu, oh well

>> No.4408074

>>4406715

Anon, are you a time-traveler?

>> No.4408116

>>4408074
kek

>> No.4408158

>>4329387
lol nice.

>> No.4410354

The pastebin thing has over 9000 recommended Super Mario World hacks. How many of these feature reasonable difficulty level meaning they are playable without using save states? I'd really like to play "new" Mario games on my SD2SNES but most hacks I have tried are borderline unplayable on actual hardware due to their ridiculous difficulty level.

>> No.4410427

>>4410354
>most hacks I have tried are borderline unplayable on actual hardware due to their ridiculous difficulty level
That's if they aren't unplayable due to bad code that keeps the audio from working correctly on anything but ZSNES.

>> No.4410931

>>4410354

I've found most of the hacks by Gamma V to be really enjoyable, though not without some bullshit ( Super Mario Land 3 Tatanga's Return had a pretty shitty world 3 boss and some bad gimmicks in the final world, and Mario is Missing Done Right had shit bosses ).

>> No.4412275
File: 44 KB, 405x348, T.Hanks.jpg [View same] [iqdb] [saucenao] [google]
4412275

>>4410931
I just gave Super Mario Bros. 5 Reborn, Super Mario: Oiram's Invasion and Super Mario Bros: The Early Years a go and these are just the kind of hacks I was looking for.

>> No.4413171
File: 8 KB, 224x168, Affogato_Island.png [View same] [iqdb] [saucenao] [google]
4413171

>>4410354
I happen to be working on a multi-player co-op mario world hack right now. Could use play testers if anyone is interested. The levels are all easy to medium difficulty since they're designed with co-op in mind.

>> No.4413473

>>4413171
sounds cool! have video of it in action?
wondering how a co-op mario would look like

>> No.4413608
File: 9 KB, 224x168, CaveOW.png [View same] [iqdb] [saucenao] [google]
4413608

>>4413473
Unfortunately no, since I can't record from my SNES and my computer sucks too much to run a SNES emulator. Searching Co-op Mario World on youtube should get you some results for the original co-op mod though.

>> No.4413783

http://sonichacking.org/entry/list/compo2017

Sonic Hacking Contest 2017 is live.

>> No.4413991

>>4410354
You can try out my hack but it's only a demo right now

>> No.4414178

>>4413608
>and my computer sucks too much to run a SNES emulator
If your computer is older than 2000 you should at least be able to run something like ZSNES, if not Snes9x.

>> No.4415935

>>4413783
Any standouts?

>> No.4415950

>>4414178
Nigga I have a gaming PC and I still use ZSNES. No emulator on the face of the planet can compare to it.

>> No.4416025

>>4414178
I had a pentium 4 that ran SNES9x's latest most of the time.

>>4415950
In /rhg/ ZSNES has a function in old SMW hacks.

>> No.4416705

>>4413783

pls tell me Sonic Classic Heroes has finally updated, literally, that's the only thing i'm interested in regarding Sonic hacks.

>> No.4417437

>>4413783
Mr. Cat's 16 day challenge wins by it's use of startropics music. It's use of chrono trigger music afterwards is a nice bonus.

>> No.4418190

Is romsmania safe? I'd only use it for Nintendo 1st party games.

>> No.4418787

Why are there so few hacks for PlayStation games?

>> No.4419776

How do you mess with menus in a debugger? Like, say you want to know which subroutine selecting a specific thing in a menu calls. Where would I set the watchpoint to find it? I have no idea what to look for in the RAM.

>> No.4419951

>>4419776
you could do a trace log of code executed ;

for example, fceux has one:
>The Trace Logger has extra options which work with the Code/Data Logger so that Tracer only shows instructions executed for the first time, or those which access data for the first time. This can be quite useful for finding certain key routines or finding otherwise impossible-to-find data in almost any game. The best way to use this feature is in conjunction with the option to automatically update the window while logging. Then, as you play the game, you can watch new results appear at once. If you're searching for something specific, first try to get everything (EXCEPT what you're looking for) to execute, then watch closely as what you're looking for executes for the first time.

>> No.4419989

>>4419951
That sounds really useful, but if I were to guess I'd say not a lot of emulators actually have it.

>> No.4420172

>>4418787
Hacking ISOs isn't for everyone, but it isn't impossible at all.

In tools more stuff is available for cartridge systems though. The exception is mostly for FFVII because "I must replace Cait Sith," and they're also kind of a pain to get something together with.

>> No.4421294
File: 2.69 MB, 3160x772, crude mockup.png [View same] [iqdb] [saucenao] [google]
4421294

who wants to alpha test my sweet romhack

>pic related: its my romhack, im a leet haxor

>> No.4421775

>>4421294
please kys

>> No.4421830
File: 181 KB, 196x253, 3aa15f5eaa785e111d1db30c8272246a811ee86672f5fdaa860b243f152acfa6.gif [View same] [iqdb] [saucenao] [google]
4421830

CAN SOMEONE PLEASE DO A ROMHACK OR SOMETHING OF MEGA MAN 8 TO INCLUDE BASS FROM MEGA MAN AND BASS THANKS

>> No.4422176

>>4421830
I'll get on that

>> No.4422214

>>4421294
ok, but only if you later ask everyone to stop hosting your leet hax

>> No.4422712

>>4422176
thanks

>> No.4422716

>>4422176
it's a goddamn shame they never had a fully playable proto man. i'll be stuck with the 8 bit proto man forever.

>> No.4423448

>>4422716
You basically got his buster in MM7.

>> No.4423971

>>4422716
You can play as Protoman in Power Battle and in Mega Man Power Fighters, first time you could play as him actually. His shield is useless and is there just for show, but it's still a very fun game.

Then you could play as him in the racing game, Battle & Chase, which is actually an amazing game (play the Jap version, the western versions are butchered), although the most fun character in that is Quickman due to his turbo system.

Then you can play as him in Powered Up, but that's an awful game, and he's not fun to play with in that game anyway.

>> No.4425318

>>4423971
not what i'm looking for.

>> No.4426190

http://www.romhacking.net/reviews/3158/#review

Why do people insist on mucking up their translations with this shit? Some of this reads like a Fox News pundit wrote it.

>> No.4426220

>>4426190
can u post a quote or 2 of some of the text? i am confused on what is objectionable

>> No.4426261

>>4426190
Not willing to play the whole game to find out, is there anything actually in the translation or is this just some "this thing is bad because the person who made it has political opinions that don't come up in the game" bullshit?

>> No.4426290

>>4426261
The examples were found in the translated script.

>> No.4426297
File: 17 KB, 252x209, C5Jo2LJVMAEu7uM.jpg [View same] [iqdb] [saucenao] [google]
4426297

>>4426220
Please go easy /pol/. Basically someone did a search for the word "government" in th eSuper Shell Monsters Story script.

>> No.4426302
File: 33 KB, 249x421, C5Jo26cVMAAOKb0.jpg [View same] [iqdb] [saucenao] [google]
4426302

>>4426297
You can find the rest elsewhere if you'd like to post the rest.

>> No.4426457 [DELETED] 

>>4426297
>>4426302
are u /pol/ ?

so is this in the game ? where?

>> No.4426835
File: 133 KB, 874x1346, IMG_2149.png [View same] [iqdb] [saucenao] [google]
4426835

>>4264931
I have this, but it probably isn't up to date

>> No.4426861

>>4426835
That is very out of date.
I don't have the most recent version either but it was a lot more filled out than that.

>> No.4427267

>>4283079
>super sonic not evolving into hyper sonic
one job

>> No.4427296

What's vidyamon

Is it just reskinned pokemon or...

>> No.4427343
File: 429 KB, 872x2676, spritesheet.png [View same] [iqdb] [saucenao] [google]
4427343

>>4264931
This one is the most current. I don't think he's been making more at the moment.

>> No.4427367
File: 717 B, 32x64, 029.png [View same] [iqdb] [saucenao] [google]
4427367

>>4404512
I still have the sprites I did for it
>>4427343
I did some sprites for this too, but I don't know where Vidyanon is. Last time I saw him was on /vp/'s hackrom general discord

>> No.4427384

>>4427367
Yeah that's his base of operations I suppose. Forgot his name there though

>> No.4427387

>>4427296
Yes and no

>> No.4427553

>>4427384
WTDinner

>> No.4427646

>>4426190
I'm always annoyed that practically none of these translators ever upload the original script so everyone can check the accuracy. I trust no one to do a direct translation anymore.

It's probably why none of them want to touch Time Twist for the FDS. They'll all start rectally hemorrhaging if they try it.

>> No.4427657

>>4427646
>anymore.
Mate, fan translations were never trustworthy.
Or have you forgotten that Arche fucks like a tiger?

>> No.4427658

>>4427657
Piss off.

>> No.4427672

>>4427657
>>4427657
It was blind love at first, then I noticed the translations and hacks were being saturated with 90% turn based things and little of anything else. It's also why I have to rely on the broken MUGEN engine for any sort of fighting game editing since no one ever does a fighting game editor or any documentation.

>> No.4427680

>>4427658
>agree with someone
>get told to piss off
Wow.

>> No.4427834
File: 2.48 MB, 256x432, 104.gif [View same] [iqdb] [saucenao] [google]
4427834

>>4374940

smw.servegame curator here, I'm interested in receiving this. My main contributor did not understand my need for data integrity for too long, sharing only SMCs and throwing away original archives/infodata, so some of my entries are not verified. Any archives you share will be used to improve the completeness of this catalog. Please use something temporary if you're concerned (42.meup.org has been good for me) and I'll be watching for your or any other contributions. My thanks in advance. ~Z

>> No.4428375

>>4426302
>>4426297
why asking "where this is in game?" got my post deleted?

>> No.4428397

After the poster said "/pol/", I suspected the posting about the translation was a /pol/ poster, and therefore I wanted to confirm that the text was indeed in the game. Otherwise this could be a deceptive /pol/ meme'ing possibly based on some random twitter.
So why delete post about truth seeking , with the original posting remaining in its full /pol/ glory

>> No.4428407

>>4428397
>deceptive /pol/ meme'ing

Kinda redundant, there, you could've just said /pol/ memeing.

>> No.4429873

>>4427672
Why arn't fighting games more popular to hack? Seems like fewer numbers to fiddle with than a typical RPG, and fighting game fans get just as autistic over the frame data as anyone has about FF6 translations.

>>4428407
Those scary memes, worthy of an article 58-10 at least.

>> No.4429929

>>4429873
Street Fighter II: Rainbow Edition came out in 1993. There's no reason to make any other fighting game hack when perfection already exists.

>> No.4431250

>>4427296
I'm making two versions. One without my sad attempt at a story and just the replaced sprites and another with a memetastic story that I'm sure most of you won't be fond of.

>>4427367
Which sprites did you do, anon?

>> No.4431256

>>4429873
Probably because MUGEN ended up absorbing any potential hacking scene outside of bootleggers. Though this didn't stop KabalMK from making Ultimate Mortal Kombat Trilogy.

>> No.4431301

>>4431250
Whoa, you actually showed up

>> No.4431515

>>4431301
Yeah it's the holidays so I got some more time to do stuff.

>> No.4433250

Has zeldanon been around? I'm still looking forward to his tutorial

>> No.4434227
File: 40 KB, 640x480, SMSR.jpg [View same] [iqdb] [saucenao] [google]
4434227

Not having much luck on /v/ so posting here

What are your favorite Mario 64 hacks?
I'm playing Star Road right now, it's really good and professional, and I like it a lot, except for the enemy placement in Whomp's Sky Island which makes me want to rip my fucking eyes out. Also fly guys fucking everywhere.
I also have Green Stars, Super DK 64, SM74, Mario's Nightmare, Last Impact, and Missing Stars downloaded

>> No.4434519

>>4433250
Oh I'm here. I haven't worked on it in a couple of weeks. I'm trying to collect my notes into something I can follow. I referenced Trax's disassembly to find some things, but want to show identifying some data and finding routines, so that's a little more work. Plus I still have to get into the whole learning to make and edit videos that I haven't even scratched.

>> No.4435520

>>4434227
Actually the enemy placement everywhere makes me want to rip my eyes out
Fuck fly guys, fuck bees, and fuck white people
Still really like the game though
But it's more difficult than I thought it'd be

>> No.4435634

>>4434227
Let me tell you: those bees are the devil's henchmen.
Have a few tips on the hacks you DLed already
Star road: i think the bees' movement actually has some sort of pattern to it, and good luck if you're going for 130 stars.
Green stars: two times i played it, two times it failed to save after a long session. about 50 stars were lost each time. I am not going to play that again, but i can recommend you to savestate after saving just for good measure.
SM74: i hope you're good because some skills will be needed later on, if you aren't using the fixed warps version get that instead so you don't have to walk all the way back to the painting / pipe
Last impact: Playtesting and bugfixing were optional, so there's some weird collision in some places, unintended skips (as big as skipping the whole second overworld), but it has fun new powerups and gameplay mechanics to compensate. not a bad game by any means, just lacks that extra polish

My favorites are star road and 74 btw

>> No.4435903

>>4431250
I'm the cloverfag who did GlaDOS, The Moai, Pepsiman, Cap. Falcon and some others

>> No.4437469

>>4415935
Metal Sonic Rebooted is pretty good.

>> No.4437607

>>4434519
How did you find the trax disassembly? (how not where)

>> No.4437874

>>4437607
I thought things that look like links would go somewhere.

>> No.4437954

RIP VLDCX

>> No.4438391

>>4437874
Any idea why trax is hiding his disassembly(s)?

>> No.4438861

>>4438391
I believe it's because he's not done with it yet.
It also looks like it has some notes and code snippets for his own projects in it.

>> No.4438902

>>4427646
The thing is usually the tools used for dumping the script are let go anyway, so you can just rip it out yourself.

That's how the script was searched IIRC.

>> No.4439838
File: 61 KB, 694x864, stuck.png [View same] [iqdb] [saucenao] [google]
4439838

i'm dead for ideas
(custom sprites are the arrow lifts from yoshi's island)

>> No.4440014

>>4439838
i like how black boring squares of death are considered better than munchers "oh no, you can't have floating munchers are you insane?"

>> No.4440153

>>4439838
Looks like every other kaizo level to ever exist other than it changing the palette.

>> No.4440441

>>4439838
Oh look another dime a dozen kaizoshit

>> No.4440590

>>4434227
Just wait for the DS version of Star Road, it'll be way better. He even has an analog control patch for it in the works so you can play it in an emulator with good controls.

>> No.4440610

>>4440590
too late already got 130 stars lel
had to use save states on hidden palace finale
i'm looking forward to the remake though, the analog patch works great except i can't get diving in the air to work, Mario just kicks

>> No.4440897 [DELETED] 

>>4440014
>>4440153
>>4440441
thanks for the positive feedback

>> No.4440910

>>4440014
floating munchers aren't really aesthetically pleasing
>>4440153
well, it is supposed to be beaten by a human
>>4440441
so because it's kaizo means it's automatically garbage?

>> No.4441006
File: 156 KB, 1920x1080, 3q.jpg [View same] [iqdb] [saucenao] [google]
4441006

I can't for the life of me patch Loz 1.0 rom. I'm using a clean rom too with the ! on it and everything but still nothing.

>> No.4441434

>>4440910
>so because it's kaizo means it's automatically garbage?

Yeah

>> No.4441445

>>4441434
what is your opinion on others liking it?

>> No.4441615

>>4440590
Star Road DS looks impressive but I'm really not a fan of the author's giant ego. He constantly seems to suck his own dick and boasts things like "the biggest Mario ROMhack EVER!" No humility.

>> No.4441897

NEW THREAD:

>>4441895

>> No.4442693

>>4440910
>>4441445
fuck off