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/vr/ - Retro Games


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File: 517 KB, 1800x1200, analogue-nt-mini147a0418[1].jpg [View same] [iqdb] [saucenao] [google]
4230838 No.4230838 [Reply] [Original]

Anyone else got one of these on pre-order? They're supposed to be shipping this month and I'm fucking stoked.

>> No.4230853

>>4230838
What is that trash?

>> No.4230856

>>4230838
That's disgusting

>> No.4230863
File: 19 KB, 684x809, cap.png [View same] [iqdb] [saucenao] [google]
4230863

Yeah

>> No.4230864

>>4230838
og NES tho

>> No.4230876
File: 3.84 MB, 204x204, 1492624400200.gif [View same] [iqdb] [saucenao] [google]
4230876

Interesting that it's an FGPA re-implementation, so I'm sure the accuracy is top notch. I'm sure it's fine if you're planning on playing thru HDMI on a modern TV, but at that point with cycle accurate emulators like Nestopia, why not just do that?

I kinda feel like if you want the original hardware experience, get original hardware, nothing else. Otherwise you might as well just emulate considering how mature NES emulation is anymore.

>> No.4230908

>>4230876
I think it's gonna be pretty much the same argument as real hardware vs software emulation minus the authenticity part probably.
Software Emulators always rely on an OS to run on so lag is a thing.
I mainly just got it because after all the things Kevtris has done for the community over the years I can be certain the thing is what I expect it to be.
It's definitely still expensive but it does pack some features:
-FPGA versions of the following consoles:
NES/Famicom
Sega Master System
Game Gear
Colecovision
Gameboy
Gameboy Color
Atari 2600
Atari 7800
Supervision
Gamate
Game King
Channel F
Arcadia 2001
Creativision
Adventure Vision
Videobrain
Odyssey^2
RCA Studio 2
with more to come.
-A pretty awesome NFS player that supports all addition audio channels.
-Better mapper support than both the powerpak and n8 by a long shot
-Both HDMI and analog output (240p/480p/720p/1080p)

>> No.4230910

>>4230838
Who's making new Dodgeball carts?

>> No.4230946

Yes, this is a moderate upgrade to my Retron.
The wife loves it!

>> No.4230956

>>4230876
With any software emulator you still have to contend with the frame buffer introducing lag, it's unavoidable. The NT Mini is completely lag-free on its analog output (RGB/S-video/component/composite) running through a CRT/PVM. Via HDMI you only have the lag that is introduced by your HDTV which would be the same for any HDMI-outputting console.

It essentially IS the original hardware experience but with a ton of extras. It can run ROMs off an SD card so no separate Everdrive purchase required (greater compatibility than the ED too) and it can play NTSC, PAL and Famicom games with no modification. It can output both HDMI and analog RGB (the OG NES can be modified for one or the other but mods for both can't be installed in the same console). Over HDMI you get pure 48KHz 16 bit audio with no noise/hum. You get full Famicom Expansion Audio support for carts that have it and it's compatible with every NES accessory ever made, including the NES zapper.

In addition to this, you get all the cores that Kevtris has developed over the past 20 years as listed in this guy's post: >>4230908

>> No.4230978
File: 190 KB, 300x400, in to the trash it goes.png [View same] [iqdb] [saucenao] [google]
4230978

>>4230876
>so many kiddo memes in one post

>> No.4231060
File: 16 KB, 320x291, you.jpg [View same] [iqdb] [saucenao] [google]
4231060

>>4230908
>totally not a shill

>> No.4231112

>>4231060
You don't seem to know the definition of a shill.

>> No.4231137

>>4230908
If you're playing on a modern television there's going to be lag, and if you're playing on a CRT you might as well use a real NES.

>> No.4231145

>>4231137
I already have enough original consoles. Unmodded, RGB PPU, NESRGB and HiDef.
The NT mini still has some stuff that I want it for that the original ones can't.
>HDMI and analog output Game Gear, GB and GBC
>NSF Player that supports expansion audio nsf's
>It supports more mappers than Powerpak and N8 (MBC5 being one of the more important one)

>> No.4231152

>>4231137
Also, the only lag you're gonna get is the time the monitor needs to process the picture, which at native 1080p input is pretty much unnoticeable depending on your monitor.
Even then I still have a CRT as well.

>> No.4231316

Hey, I just really want to play Super Mario RPG again, that game was my childhood.

However, all the ROMs I've ever found had minor but irritating graphical issues, and a friend of mine wasn't able to get through the mine car maze because his ROM couldn't display the graphics at all during that minigame. Does anyone know of a decent ROM without these problems? Thanks.

>> No.4231325

This thing looks interesting. If my original consoles ever die, I'll probably just get one of these.

>> No.4231390

>>4230864
In English, please. If you want to write like a brain dead nigger then go back to rebbit or twitter or wherever you came from.

>> No.4231407

>>4231316
>However, all the ROMs I've ever found had minor but irritating graphical issues
I quit using emulators except in a few instances....I noticed that when they are running in native resolution, most of the graphics stuff goes away. The next best thing is real hardware with a real game or the SD card loader alternative. I need to get another N64. NBA Hangtime will not work on any emulator I have tried...Including a wii and xbox attempt. Nothing beats the real thing.

>> No.4231419

>>4231407
You're very right.

>> No.4231434

>>4231407
>NBA Hangtime
Good taste, NBA Jam on PSX just isn't as good.

>> No.4232456

Bump

>> No.4232541

when can I have an FPGA GB/GBC/GBA with RGB output?

>> No.4232596

>>4231316
Which emulator are you using?

>> No.4232601
File: 3.02 MB, 2160x3840, DSC_0141.jpg [View same] [iqdb] [saucenao] [google]
4232601

>>4232541
This thing is an FPGA GB/GBC with RGB output.
There'll also soon be a video output adapter for the GBA by woozle though that'll be HDMI only.
If you want RGB for it you can use one of those old GBA TV Adapters. Keep in mind that you'll have to mod it for RGB and that it only does 480i though. Still looks pretty good on a CRT though.

>> No.4232615

>>4232601
I meant the analogue nt mini with 'This thing' by the way. Not the one in the picture.

>> No.4232634

I bought one of these for my wife's husband's son Jaquarius.

>> No.4232740

>>4232601

the analogue nt mini play game boy games?

>> No.4232743

>>4232740
Yes. The nt mini currently has fpga cores to play:
NES/Famicom
Sega Master System
Game Gear
Colecovision
Gameboy
Gameboy Color
Atari 2600
Atari 7800
Supervision
Gamate
Game King
Channel F
Arcadia 2001
Creativision
Adventure Vision
Videobrain
Odyssey^2
RCA Studio 2

Kevtris said once he has free time again he'll continue adding more 8-bit cores to it as well.

>> No.4232756

>>4232743

So the only difference is it doesn't have the ports? How do you load these cores into the thing? They wouldn't work with the Retro AVS

>> No.4232787

>>4232756
What do you mean the ports?

You'll have to first of all get Kevtris' "jailbroken" firmware.
(Kevtris the main designer of the nt mini makes it without any direct support from analogue, mainly so analogue can't get into trouble because of ROMs i guess so that's why it's called jailbreak. It won't void your warranty or anything.)
The newest downloads for it are here: http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-1
Once you've got the jailbreak firmware on your SD you can enter the cores menu in the nt mini's main menu and then you just do what the readme says:

Cores Menu
----------

The cores menu lets you select one of the various cores that are and will be available.
To run a specific core (say, NES) simply select it. If the core needs to be loaded, a box
will pop up asking you if you wish to load it. The loading takes approximately 19 seconds.

During the core loading, the front LED will flicker rapidly to indicate it is loading. While
this happens, the monitor will show no signal, since the FPGA is being reconfigured at this time.
After the loading, the monitor will come back and you will be sitting in the file browser for
this particular core.

>> No.4232847

>>4232787

The cartridge ports is what I meant, lol.

Hopefully RetroUSB releases a cheaper counter that does the same thing or something because I still don't want to spend 500 dollars on it when most of that money is paying for the fucking aluminum, but this is super enticing I have to say, especially considering this Trinitron I have next to me...

>> No.4232873

>>4232847
Kevtris already designed some adapters for it but since the whole thing isn't directly supported by analogue i doubt they'll get a big production run and Kevtris is busy with other paid work at the moment so it'll probably take some more time either way.

I agree on the price being pretty crazy but I doubt you'll get an alternative from RetroUSB anytime soon.
Kevtris has been working on these FPGA implementations for years. He merely ported them over the NT mini.
Getting such an implementation running ok from scratch might be doable in an overseeable amount of time but debugging it to a point you can remotely confidently say it's very close to the real thing is gonna take quite some time.
Furthermore bunnyboy's next project seems to be a portable handheld NES. Looks like he constrains himself to just NES to me to be honest.

What i'd like to know is how much these fucks could push down the price if they didn't have to go for the damn solid block of aluminium case and the shitty remote controller pack-in.

>> No.4232969

>>4232873

I'm gonna start emailing them, should we set up some kind of petition? I think it could get a lot of steam.

All we ask for is, a no-frills FPGA console using Kevtris' cores and including ports for the major stuff, NES/Famicom, GB/GBC port, Master System and Game Gear, everything else is for a vastly different audience that doesn't want an FPGA console

>> No.4232993

>>4232969
Well, I actually already went for it and pre-ordered for this September.
Still, I think emailing them about it isn't a bad idea. I do have my doubts about getting anything cheaper from analogue themselves though.
Judging from their past products, they seem to like going overboard with cost adding factors.
You'd probably have to gather a really big mass of people to even get any kind of reaction from them.
What I'm looking forward to is Kevtris' dream console the Zimba 3000. Provided that it'll ever see the light of day and that he doesn't go through analogue to get them made as well.

>> No.4233009

>>4232993

Yeah I heard about that, maybe we could point him to RetroUSB or something.

I think it's a better idea instead to start letting him know that if he does make it we don't want him to go through analogue

he's got to do something about that name though.

>> No.4233020

>>4232993

in addition to this, are his cores not open source?

>> No.4233038

>>4233009
RetroUSB isn't really some big company either though. It's pretty much a one man show by bunnyboy.
Granted he does seem to know how to get shit done, I'll give him that.
It's pretty amazing how he got the molds and everything made and is able to produce the AVS with the resources available to him.
Maybe Kevtris could learn a thing or to from him in that department. Who knows...
At this point I think Kevtris wouldn't go through analogue for the Zimba 3000 going from what he said in the past but maybe you can talk to him yourself. Just go into the thread I linked you to on atariage earlier and tell him/ask him.

About the name:
It's an inside joke of his from a few years ago.
He explains it here:
http://atariage.com/forums/topic/242970-fpga-based-videogame-system/?p=3326347

>> No.4233041

>>4233020
No they aren't.
Judging from how many hours of work he put into them I honestly can't blame him for it though.
I'm already thankful he's releasing them for free on the nt mini with his own unpaid time porting them over.

>> No.4233045

>>4233041

Yeah I can't blame him, good to see he's finally making money off it too, he deserves it, I just don't want to get price-gouged

>> No.4233061

>>4233045
Yeah I agree and that's honestly why I hope the Zimba 3000 will become a thing some time in the future

>> No.4233078
File: 17 KB, 425x384, serveimage (64).jpg [View same] [iqdb] [saucenao] [google]
4233078

The original Analogue made sense since it was a Frankenstein's monster of authentic hardware. If you're going to do EoC (Emulation on Chip) just get a Wii.

You can get then used for $30-40 nowadays.

>> No.4233084

My wifes sons tulpas imaginary friends mom loves it!

>> No.4233098

>>4233078
Wii is still just software emulation though, with pretty poor lag to boot. The NT Mini is superior in every department.

>> No.4233108

>>4233078
Nah, for what it was the old NT cost way too much for what it really is.
It's pretty much just the famicom hardware (PPU and CPU) on a newly made PCB thrown together with either an NESRGB or Hi-Def NES.
If you wanted that it'd be way smarter to just get an original console + the mod and it'd be cheaper.

Replicating the original chipsets through an FPGA is on another level compared to software emulation.
Whether that's worth the price of the upgrade to you is questionable though of course.

>> No.4234310

>/vr/ is full of poorfags

No surprise

>> No.4234315

>>4234310
>assuming we aren't just playing the same consoles we had 10-20 years ago and no new games

>> No.4234353

>>4234310
>pls buy my shitty overpriced hackjob

>> No.4234365

>>4234353
Overpriced maybe, but it's certainly not shitty or a hackjob. Stay poor my man.

>> No.4234524

it's fuckin garbage and anyone who buys it is retarded.

t. me and my wife

>> No.4234525

>>4230838
There is no reasonable rationale to buy such a thing.

>> No.4234552

>>4234365
>I can only counter by calling others poor

>> No.4234563

>>4234552
You didn't state any arguments yourself and your statement was pretty retarded to begin with.
You can't really call a standard production-run PCB encased in a shell made out of a solid cnc-drilled aluminium block with software that was pretty much worked on for years a hackjob.
Call it fucking expensive and I can see your point but a hackjob looks different to me.

>> No.4234841

>>4234525
What would be the rationale not to buy one other than the prohibitive price?

I mean almost 20+ 8-bit consoles represented near-flawlessly and lag-free on FPGA hardware with full HDMI and RGB output is a pretty big deal.

>> No.4234849
File: 126 KB, 2048x1152, 20615752_281213229023989_1359886205611536319_o.jpg [View same] [iqdb] [saucenao] [google]
4234849

>>4234841
>the virgin FPGA
vs
>the chad original hardware

>> No.4234878

>>4234849
Personally I think the NT Mini has rendered the humble NES pretty impotent in 2017.

>> No.4234901

>>4234849
>the chad original hardware
>proceeds to post photo of the worst of all the hardware revisions the NES/Famicom had
The toaster has always been a POS and the only reason to keep it over the Toploader, AV Fami or Twin is nostalgia or cheapness.

>> No.4234914

>>4234901
>>4234878
y u mad tho?
i think you guys are overcompensating for something

>> No.4234934

>>4234914
Can't spot any madness in either of those posts my man.
Objectively, the normal frontloading NES is the most neutered version hardware wise.
Even the toploader can at least be fixed with a simple av mod or other output modes if you wanted to go that far.

>> No.4234987

>>4234934
it plays the fuckin games what else do u want

>> No.4235041

>>4234987
Even if you treat them well, clean them and everything they're never going to be as reliable as a console variation that uses a direct pin connector.
It doesn't support external audio coming from a cartridge. That can be fixed with a simple mod but not everyone wants to do that.
It's a pain in the butt to use famicom cartridges on it with an adapter.
If you ever had the luck to get one in your hands in which someone installed a thirdparty 72 pin connector you'll instantly notice that the tiny space there is to actually grab onto the cartridge to pull it out of the console is pretty fucking annyoing.
It's unnecessarily bulky for what it really is. Just take a look the Fami, AV Fami or Toploader. The Twin Fami at least had a reason to be bigger.

The og NES wasn't really designed with good functionality in mind in my opinion. They merely wanted to appeal to their image of the american fat piggu at the time.

>> No.4235215

>>4230876
>Software emulation is just as good as original hardware / FGPA

https://youtu.be/lSZr4DeH5o8

>> No.4235364

>>4235041

that's not an opinion, it's a fact

Keep in mind it also bends the pins every time you push the cartridge down, and shit just wears down over time.

>> No.4235647
File: 60 KB, 720x960, 486d7911ad57fdbe4096a01ab3d9f54a.jpg [View same] [iqdb] [saucenao] [google]
4235647

>>4234934
>Objectively, the normal frontloading NES is the most neutered version hardware wise.

You're forgetting something anon.

>> No.4236157

>>4234841
You can build an emu box with superior capabilities and negligible lag on the consoles in question. I direct you to Byuu's writing on the subject:

>Realizing Our Own Limitations

>This is going to be a bit controversial, but ... try an experiment: try and count upwards from one as fast as you can. See how fast you can count in one second of time. I can make it twelve if I blur each number to one syllable, how about you? At twelve, that's about 83.3ms per number.
>Now try hitting and releasing a keyboard key as fast as you can in one second. I can manage about eight keypresses. Let's double that for the acknowledgement of releases. So I have managed a key state transition of about 62.5ms.
>I'm sure you can probably do better, and internet brownie points to you for that! But you probably aren't going to count to a thousand, or manage five hundred keypresses, in one second. And if you are, then you're not a human, so please don't enslave our species now that you've gained sentience.
>So when someone is taking about eliminating a frame of input latency, realize that they are talking about a mere 16.6ms (assuming a 60Hz refresh rate.)
>Yes, it's true, every last bit of latency accumulates. It can easily add up to 100ms or more, which is very perceptible. But the point is ... realize that it's probably not going to make much of a difference to knock out a tiny portion of latency through code changes to higan, even if were reasonably possible. And again, the point of this article is to say that it's not. I'm just saying that it being sold as something revolutionary is overselling the limits of the human body.
>Yes, we all want to think of ourselves as ultimate gamers that can totally play games like platformers and shmups so much better with that 16ms latency boost, but ... try and be honest with our own physical limitations too, okay?

I will deal with 1 frame of input delay for the flexibility of a computer.

>> No.4236610

>>4230838
It takes a while but is worth it

>> No.4236647
File: 5 KB, 303x243, 1357385989920.png [View same] [iqdb] [saucenao] [google]
4236647

>>4234849
>solar jetman
>blaster master on the floor

>> No.4236878

Kinda offtopic but semi-peripherally rated.
Will the 8bitdo NES Classic Edition retro receivers work with the SNES Classic Edition?

>> No.4237150

fds audio is gunna suck ass as usual

>> No.4237418 [DELETED] 

>>4237150
It actually sounds really good, not perfect but great all the same.

https://www.youtube.com/watch?v=Mmww0PmyHBI

>> No.4237430

>>4234524
Me and my wives agree, the Retron 5 is better.

>> No.4237567

>>4236878
Nobody knows. The SNES Classic isn't out yet. You'd get a better response e-mailing 8bitdo themselves

>> No.4238997

hm. isn't the NES' soundchip important?

as many downsides as the VCR NES had, it still had a 2A03.

>> No.4239005

>>4238997
Watch Dome gameplay Videos.
Kevtris seems to have gotten the APU Sound as well as the other cartridge sound chips replicated in his fpga pretty much spot on.