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/vr/ - Retro Games


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File: 2.06 MB, 2100x1551, yoshi.jpg [View same] [iqdb] [saucenao] [google]
4233762 No.4233762 [Reply] [Original]

This is the best Mario game of all time. I dare you to find a flaw.

Reminder: Baby Mario's crying is an intentional game mechanic to encourage bad players to git gud, and is, thus, not a flaw

>> No.4233772
File: 16 KB, 320x240, secretmessage.png [View same] [iqdb] [saucenao] [google]
4233772

I don't consider Yoshi's Island a main Mario game (even if it was titled SMW2 in the west and "Super Mario: Yossy Island" in Japan). Obviously it's part of the Mario universe and it has a lot of visual cues that reminds of other main Mario games (especially SMB2USA and SMW) but the gameplay is so fundamentally different that I find it hard to compare it to the main titles.
You know, kind of like Wario Land, its title was SML3: Wario Land, has visual elements that reminds of games like SMW and SML2, but it's clearly a spinoff, same with Yoshi's Island for me.

>I dare you find a flaw
I can't, really.

>> No.4233773

>Praises the worst of all the retro Mario games there is
Maybe your taste needs to git gud

>> No.4233776
File: 99 KB, 1000x500, SI_N64_SuperMario64.jpg [View same] [iqdb] [saucenao] [google]
4233776

best

>> No.4233778

>>4233762
not Mario Bros 1?

>> No.4233781

>>4233762
blue thing scary

>> No.4233782

>I dare you to find a flaw.

Theres like 6-7 music tracks in the entire game. The OST combined is like 20min long, meanwhile, DKC2 that came a couple of months earlier has like 45min-1hr of music.

>> No.4233790

>>4233782
The way you write this post implies that Mario and DKC are among the few SNES franchises you're familiar with

>> No.4233791

>>4233762
No two player mode?

>> No.4233806

>>4233790

theres games with much larger OST but im trying to compare Yoshi Island to another game with the same year of release and that have the same level of graphics, because after all, devs try to use more ROM memory into graphics than music. But even with that consideration, Yoshi Island OST is quite short. In world 7-8 you get eventually get tired from it.

>> No.4233807

>>4233772
your opinion is irrelevant you stupid pretzel twist.

>> No.4233816

>>4233807
Well, your opinions is also irrelevant, so we're even.

>> No.4233825

>>4233762
Yoshi's Story is better in every single way and the only reason Yoshi's Island is held in such high esteem is due to a combination of nostalgia and the childish nature of Yoshi's Story's art style. Hey, you can say what you want about singing yoshis and story books, at least it didn't have a literal fucking screaming baby.

The actual gameplay is decent (screaming baby notwithstanding), but the controls/movement in Yoshi's Story feels far more fluid and refined. Also, the arcade-like nature of the game lends itself well to being replayed over and over, especially given that the levels are composed of myriad paths to be explored. Yoshi's Island, by comparison, feels very tiresome and I've never had the inclination to go back and play it after beating it once.

I'm not trying to make it sound like Yoshi's Island is by any means a bad game, it isn't. It's a great game, but it has its share of flaws and there many better sidescrolls, including its younger brother.

>> No.4233840
File: 1.99 MB, 332x215, face off.gif [View same] [iqdb] [saucenao] [google]
4233840

>>4233825
>Yoshi's Story is better in every single way

>> No.4233867
File: 64 KB, 709x538, 124395060683.jpg [View same] [iqdb] [saucenao] [google]
4233867

>>4233840
>he prefers playing a babysitting simulator to a good sidescroller

>> No.4233891

>>4233762
The Yoshi games are great!

For me to poop on!

>> No.4233898
File: 231 KB, 800x608, 040904-ice-cream1.jpg [View same] [iqdb] [saucenao] [google]
4233898

>>4233891
>The Yoshi games are great!
>For me to poop on!

>> No.4233913

The best Mario game is Super Mario RPG

Second one is Mario Tennis for the N64

>> No.4233918

Being nagged about getting 100% completion in every level.

>> No.4233925

>>4233825
Yoshi Story is too easy unless you're going after all the 30 melons.

>> No.4233947

>>4233791
>Lives and Levels
Any game can be a two player game.

>> No.4233976

>>4233762
>Reminder: Baby Mario's crying is an intentional game mechanic to encourage bad players to git gud, and is, thus, not a flaw
Games which actually _kill_ you when you get hit aren't encouraging bad players to git gud?

>> No.4234053

>>4233898
Gr8 job pedophile!

>> No.4234151

>I dare you to find a flaw.
-Egg throwing
-Art direction
-Music
-Sound effects
-Level design
-Grading you based on how many stupid collectibles you picked up
-All bosses have the same size-changing gimmick
-It's not a Mario game

>> No.4234158

>>4234151
There's no way you can defend Mario World bosses over the bosses in Yoshi's Island.

>> No.4234191

>>4234151
Worthless opinion.

>> No.4234194

>>4233825
Yoshi's Story? It's like Yoshi's Island for retarded people.

>> No.4234196

>>4234158
Who said I was? Mario games have never been about the bosses, nor should they be. People don't play platformers for boss fights.

>> No.4234198

>>4234196
Boss fights in Yoshi Island are grat. I can't masturbate my anus enough to how great designed they are. They have even got quick kill strats.

>> No.4234202

>>4234198
They're awful because the egg throwing is awful and always has been.

>> No.4234207

>>4234202
Or you are simply bad at video games

>> No.4234212

>>4234207
Or the egg throwing is just simply badly-designed. I understand the common argument against this is that it couldn't have been done better on the SNES controller, but in my view just because a control scheme can't be done better doesn't mean it's a good control scheme. The egg throwing mechanic simply feels completely out of place in a platformer, not that there's much actual platforming in Yoshi's Island.

>> No.4234213

>>4234212
Still better than the bosses in Mario World. I'm done with this argument, you nigger.

>> No.4234215

>>4234212
Look at this shit
https://www.youtube.com/watch?v=kdURDeKS5XQ
Genius

>> No.4234216

>>4234213
I disagree. SMW's bosses may be simple and easy, but they're nowhere near as bad as YI's bosses since SMW doesn't have egg throwing.

>> No.4234220

>>4234216
Mario World bosses are glorified mode 7 demos that play like auto scrollers. You can't hit them twice in a roll until they go over they overly long invincibility periods between hits. Get that shit away from me.

>> No.4234221

>>4234220
Yoshi's Island bosses involve egg throwing. Get that shit away from me.

>> No.4234223

>>4234194
>It's like Yoshi's Island for retarded people.
If that was true then it would perfect for you.

>> No.4234234

>>4234221
Niogga I'm done talking to you. DONE. Go back 2 your autoscroller Mario World boss shit.
https://youtu.be/ETjSnbbF3hw

>> No.4234352

>>4234151
None of these are flaws though.
>>4234220
>You can't hit them twice in a roll until they go over they overly long invincibility periods between hits.
There's only like 2 bosses that are like that, Ludwig and Bowser.

Anyway, Raphael the Raven is still one of the raddest boss fights in vidya.

>> No.4234363
File: 11 KB, 493x403, Koopalinge.png [View same] [iqdb] [saucenao] [google]
4234363

>>4234352
All of them are "wait until they make themselves vulnerable" shit to me except Reznor. Reznor is awesome.
You can't hit Ludwig or Wendy twice, for example, and half the bosses are recolors of each other.

>> No.4234367

>>4234363
>>4234352

I just realized Morton, Roy and Ludwig are reskins.
Wendy and Lemmy are obvious reskins.
Iggy and Larry are obvious reskins.

Anyway the point is you can't hit them twice the same cycle.

>> No.4234372

>>4233762
Yoshi's Island was not a bad game, but a sad disappointment to the greatest game ever.

>> No.4234373
File: 48 KB, 500x400, SMWmorton.gif [View same] [iqdb] [saucenao] [google]
4234373

>>4234363
>Wendy
Well, her and lemmy have their own whack-a-mole type thing, but the only ones who really do long cycles of invincibility are Ludwig and Bowser.
Iggy, Morton, Roy and Larry you can kill them quickly if you time your hits well. Watch any speedrun.
>nd half the bosses are recolors of each other.
The bodies maybe, but the heads are different.

>> No.4234375

>>4234367
I think Ludwig wasn't a reskin, and was the only koopaling that didn't get a clone.
The clones are: Iggy and Larry, Morton and Roy, Wendy and Lemmy

>> No.4234378
File: 248 KB, 1280x720, snapshot.jpg [View same] [iqdb] [saucenao] [google]
4234378

>>4234373
>>4234375
Alright, fine, I admit I'm wrong.

>> No.4234387

>>4233762
>I dare you to find a flaw.
Not a big one, but music. As in, the amount. There ain't enough variety.

>> No.4234396

>>4233791
It actually has multiplayer minigames.

>> No.4234428

Is the crying babby Mario removal an essential mod to install?

>> No.4234432

>>4234428
How about also adding invincibility and a walk-through-walls mode while you're at it?

>> No.4234435

>>4234432
It's just the removal of the ear piercing, obnoxious Mario's whining.

>> No.4234437

>>4234435
The sound of you getting hit is also stressful, just make Yoshi invincible no?

>> No.4234438

>>4234223
It is true, which is why (You) like it.

>> No.4234496

Wendy and Lemmy are annoying as fuck. Their respective castle levels are also long and strenous. I hate both bosses.

It's still strange, that world 7 boss is a clone of world 1 boss. The three fireballs are not enough justice to put them in the two ends of the difficulty curve.

>> No.4234767

>>4234363
Agree 100%. Love SMW and 3 but the bosses are lacking.

Even Reznor is easy, same thing every time. Bop them all off except for the last one (unless you're fast). Jump on, dodge one maybe 2 fireballs then a timed jump to get the last one. Feels like deja vu every time I beat them.

>> No.4234771

>>4233762
Secrets that lead to new levels was probably the biggest part they left out. Very much a step backwards in world design compared to Mario 3 and SMW.

At least there is a romhack to fix baby mario.

>> No.4234787

>>4233825
if you're good at video games you don't hear mario crying

>> No.4234806

>>4233762
>Reminder: Baby Mario's crying is an intentional game mechanic to encourage bad players to git gud, and is, thus, not a flaw
Intentionally pissing off players really does seem to be a flaw, but why the hell would you ever get hit anyway

>>4233976
Babysitting is truly a fate worse than death

>> No.4234807

>>4233762
Platforming takes a backseat to collecting, which makes the game boring.

>> No.4234978

>>4234807
But, in order to "collect" (you also "collect" stuff in pretty much every other game, the difference in YI is that it grades you at the end of each level, but it's not mandatory), you need to perform platforming tasks, anon.

>> No.4235114

You were babies some decades ago Aspies.

>> No.4235117

>>4234978
>you need to perform platforming tasks
Yeah but they aren't near as challenging as platforming in the previous games. I'm not opposed to collecting either; I liked the star coins in nsmb Wii.

>> No.4235283

>>4234978
>you need to perform platforming tasks
Not when you're able to flutter and shoot eggs. Even without both of those there's hardly any actual platforming in the game.

>> No.4235357

Why has YI been coming under fire from contrarians recently? Did some youtuber talk about it or something?

>> No.4235361

>>4235283
... lol, what? Is jumping on top of enemies the only thing that constitutes "platforming" in your book? Shit, Megaman shouldn't even have a fucking blaster.

Anyweey, I only noticed about two (2) minor oversights in YI's level design throughout the game. It's pretty much solid otherwise.

>> No.4235557
File: 21 KB, 211x244, retard reg.jpg [View same] [iqdb] [saucenao] [google]
4235557

>>4234151
>Yoshi's Island art direction
>flaw

>> No.4235618

Someone should make a mod where you can insert that constant crying effect into any game when you are below max health.

Then feel free to get as much as you want.

>> No.4235901

I played Yoshi's Island for the first time 2 weeks ago and now it's easily one of my favorite games.

>> No.4235948
File: 7 KB, 256x224, KameksRevenge.png [View same] [iqdb] [saucenao] [google]
4235948

>>4235283
>hardly any actual platforming in the game.
You can have your opinion and dislike YI or whatever, but no, you're wrong, YI is filled with traditional platforming levels, with maze levels being in the minority (and mazes are still filled with platforming design pieces)

>> No.4235954

>>4233762
I never got into SMW 2 or Mario 64. I'll stick to SMW as clearly my favorite.

>> No.4236042

>>4233867
>Yoshis' story
>good
Continue living in your delusion.

>> No.4236050

>>4233762

>There are people who complain about Baby Mario's crying
>Not realizing that his crying being annoying was intentional so players would quickly get him back

How stupid are gamers?

>> No.4236139

>>4235361
>>4235948
Any potential platforming "challenges" in YI are nullified via the existence of fluttering.

>> No.4236279

>>4234151
>music
Yes, a one word catch-all term for a medium within the game is quite a fascinating way to explain a flaw.

>> No.4236338

>>4236139
Eh, fluttering wasn't that helpful in Kamek's Revenge.

>> No.4236442

>>4236050

That's a silly argument. It's punishment enough that you risk failure when you lose Mario. There's no need for further punishment. An audio cue is appropriate, but it doesn't need to be super annoying.

All this is immaterial though since it isn't super annoying anyway. Not to me at least. I dunno I guess some people really hated it. I've never understood that.

>> No.4236462

>>4233762

The collecting is a flaw, arguably. It kinda wrecked the game for me. So much is organized around it... it seems to be the main point of the game. But it isn't especially interesting. In Donkey Kong Country 2 I had a good time solving all the collection puzzles; there weren't too many of them and some of them were really clever. In this game, there are more of them and they aren't as clever. It's not a terrible thing; it didn't stop me from finishing the game (which is what happened when I played Mario Sunshine). But it dampened my enjoyment a lot.

Otherwise though, yeah it's a fantastic game. Less linearity would be nice; more music tracks would be nice. But it's a great game, other than the focus on (arguably) bland collecting. I feel kind of weird about not liking it, because of how excellent it is in most ways.

>> No.4236507

>>4236442
It's because they had to hear it all the time, because they sucked at the game.

>> No.4236907

>>4233806
In two decades of this being one of my favorite games, I have never gotten sick of the music.

>> No.4237260

>>4233791
You don't know about the secret code input to play mini games with your bro? I freaked out when I found that and called my friend and told him to come over so we could play (I was like 6-7 at the time)

>> No.4237271
File: 5 KB, 232x183, hotlips.png [View same] [iqdb] [saucenao] [google]
4237271

what was this guys fucking problem anyways

>> No.4237341

>>4234151
>Music

Incorrect
https://www.youtube.com/watch?v=ksXKsbmthQ4

>> No.4237343

>>4237341
>16-bit metal
Never doesn't sound clunky.

>> No.4237348

>>4237343
Your English is clunky

>> No.4237365

>>4233918
>He wasn't driven by this to get the celebratory and congratulatory music after his score was tallied up

>> No.4237373

>>4234151
You just listed things featured in the game. Where are the flaws?

>> No.4237381

>>4234807
There's a healthy balance of both.

>> No.4237586
File: 72 KB, 640x475, sluggy.jpg [View same] [iqdb] [saucenao] [google]
4237586

>>4237271
Forget about that... what was THIS guy's problem?

>> No.4237642

>>4236050
>How stupid are gamers?
>Not accepting the fact that it's fucking annoying to hear a whining Mario.
KYS for defending this piece of shit game.

>> No.4237665

>>4237642
whoa you're such an epic hardcore contrarian

do you just come from /v/ too?

>> No.4238331

>>4237665
Nah. I prefer retro games over the newer crap currently.

>> No.4238427
File: 73 KB, 800x779, yoshipost.png [View same] [iqdb] [saucenao] [google]
4238427

>>4233762
What happened after this game that caused Nintendo to forever ruin Yoshi and Yoshi games?

>> No.4238448
File: 38 KB, 480x480, 18094876_1702500126709949_97512585301065728_n.jpg [View same] [iqdb] [saucenao] [google]
4238448

>>4236050
>How stupid are gamers?
How stupid are you? You need a fucking crying baby to remind you that you're losing? I'm pretty sure a health bar would have worked just fine. What a retard.

>> No.4238449

>>4238427
haha

>> No.4238454

>>4238427
>What happened after this game that caused Nintendo to forever ruin Yoshi and Yoshi games?
Nothing. Because the game that followed was Yoshi's Story, the best Yoshi game ever made, and the only reason your retarded ass dislikes it is because of nostalgia and the fact you were too stupid to unlock the additional 18 levels.

>> No.4238461

>>4238454
>Yoshi's Story, the best Yoshi game ever made
Found the faggot.

>> No.4238464

>>4238461
>Found the faggot.
Are you looking in a mirror? Yoshi's Story has better level design, better controls, better graphics, better music and better overall gameplay. I'd be willing to bet you've never even played it you fucking potato.

>> No.4238467

>>4238461
Wow why u mad tho?
Yoshis Story is great

>> No.4238478

>>4238464
Oh I did play it and it has none of that. Quit telling lies on the internet, it's not healthy.

>> No.4238490

>>4238478
>Oh I did play it and it has none of that. Quit telling lies on the internet, it's not healthy.
Take your own advice faggot child. You outed yourself as a retard the moment you said Yoshi's Story doesn't have better graphics, which is an objective fact. Let's hear the rest of your uh, "informed" opinion, what exactly do you dislike about it? I guarantee you will bitch about "length" because you don't know how to play the game.

>> No.4238501

>>4238490
>You outed yourself as a retard the moment you said Yoshi's Story doesn't have better graphics, which is an objective fact
Like hell, I don't who in their right mind would rather have the pre-rendered 3D sprite bullshit from Story than the nice stylized 2D sprites from Island.

>> No.4238503

>>4238490
>>4238478
>>4238467
>>4238464
>>4238461
Some people have a weird preference for the SNES and equal hatred for N64
These people are blind fanboys whose opinions cant be taken seriously

>> No.4238510

>>4238503
Oh just because I dislike one game from a console means I hate the console itself? What kind of reasoning is that?

>> No.4238513

>>4238501
>Like hell, I don't who in their right mind would rather have the pre-rendered 3D sprite bullshit from Story than the nice stylized 2D sprites from Island.
People with taste. If you can't look at an image like pic related and tell me it looks good both from both a graphical and artistic perspective, you have the mental capacity of a salted cashew. Yoshi's Island looks good for a SNES game but it does not look better than Yoshi's Story in any way, shape or form, and artistically speaking it isn't much different from Super Mario World, whereas you'd struggle to find any game on any platform that looks like Yoshi's Story.

I'm still waiting to hear your shit reasoning for why Yoshi's Story is a bad game.

>> No.4238515
File: 178 KB, 640x480, yoshi_story_image13.jpg [View same] [iqdb] [saucenao] [google]
4238515

>>4238513
Meant to upload this

>> No.4238517

>>4238513
I love the backgrounds on story
Idk why but mushroom kingdom on smash 64 looks better than it does in melee

>> No.4238523

>>4238517
Yeah the backgrounds are amazing, the N64's 2D abilities were really under-utilized. YS was such a beautiful game. It holds up incredibly well today. I definitely think YS served as an inspiration for games like LittleBigPlanet in terms of art style.

>> No.4238585

The original game was a masterpiece, with original and charming art style, catchy music, memorable levels, enemies, bosses, and an incrideble final part.

Everything else made after it before and after 2000 however is just a blatant cash grab. Charming art style is replaced by retarded kindergarten teletubby style (or in the case of DS, it's replicated for the worse), catchy music is replaced by totally forgettable chimes and other childish stuff, memorable levels and stuff are replaced by self repeat and bad gimmick.

Just in the case of 2D Mario after SMW, all Yoshi titles after SMW2 should burn in hell, and shame on those who created them. Let the classics live gracefully and come up with your own ideas (if there's any) big N.

>> No.4238637

>>4238585
>Charming art style is replaced by retarded kindergarten teletubby style
Yet another worthless human diaper. Nothing about YI's style was unique or especially "charming" and the fact you'd describe Yoshi's Story's graphics as "retarded kindergarten teletubby style" is incredibly telling of your not-so-latent autism given the incredibly childish nature of Yoshi's Island.

>> No.4238661
File: 230 KB, 381x277, Yoshi's_Story_-_Screenshot_-_Cloud_Cruising.png [View same] [iqdb] [saucenao] [google]
4238661

Yoshi's Story is actually an interesting game, it doesn't live up to Yoshi's Island, but even though it looks like a sequel, it changes to many things that you might as well call it a spin-off (of a spin-off?).
The real sequel to Yoshi's Island was the DS one. It retained the same gameplay, controls and design (even if it also couldn't surpass its predecessor).
Story is a completely different kind of game, levels don't have a goal, you can look inside the 4 different parts of a level infinitely, it has more of an exploration focus than YI.
Sadly, Story will always have the stigma of being the black sheep that disappointed after the all time favorite Yoshi's Island, but to me, it's an enjoyable game. If anything, it would be remembered as a comfy 5th gen sidescroller today if instead of Yoshi it had an original character, kinda like Tomba or Klonoa. Imagine if Tomba was a new Megaman, fans of the series would hate it.

>> No.4238840

>>4238585
>Charming art style is replaced by retarded kindergarten teletubby style (or in the case of DS, it's replicated for the worse), catchy music is replaced by totally forgettable chimes and other childish stuff, memorable levels and stuff are replaced by self repeat and bad gimmick.
All of those negatives you listed about Yoshi's Story could easily be leveraged against Yoshi's Island.

>> No.4238874

>>4238585
>Just in the case of 2D Mario after SMW,
The very first New Super Mario Bros (for the original DS) was actually pretty damn good. NSMB Wii was decent.
The ones for 3DS and Wii U are pretty bad though

>> No.4238970

>>4238464
You have to be an absolute faggot to like this game and claim that it's better than SMW1

>> No.4239034

>>4238970
>You have to be an absolute faggot to like this game and claim that it's better than SMW1
Not him but I give YI a 9.5/10 and SMW a 9/10. They're both phenomenal platformers but YI has slightly more interesting bosses giving it the edge for me. And music, as well.

SMB3 trumps them both, though.

>> No.4239042

>>4238637
Calling others autist if they don't like your favourite game = autism at its worst

Saying that YS art style is even quarter as good as Yi art style = utter lack of taste

>> No.4239054
File: 90 KB, 640x480, mario-teaches-typing-2_1.png [View same] [iqdb] [saucenao] [google]
4239054

>>4233762
There's nothing wrong with Yoshi's Island but it's simply outclassed by the real best Mario game

>> No.4239535

>>4238490
>You outed yourself as a retard the moment you said Yoshi's Story doesn't have better graphics, which is an objective fact.
>It's a later-released game developed on more powerful hardware, so it must have better graphics

Well meme'd, lad

>> No.4239549

>>4239535
Not that I have a horse in this race but on a technical level YS does indeed have objectively better graphics, but people in this thread seem to be mistaking "graphics" for YI's art style which I would wholly argee is much better.

>> No.4239919

>>4239034
The thing about SMW2:YI is that a crying baby Mario is the most annoying part of the game, to the point where I just can't enjoy it. SMW1 just seems more epic, there was so many secrets to uncover, the music was great. As for SMB3, I still enjoy SMW way more than that game.

>> No.4239957

>>4233762
I'd put SM64, SMW, SMB3, and SMB2 all above it, but that's not a bad thing. There aren't any main series retro Mario games that are bad.

>> No.4239972
File: 417 KB, 557x379, My Great Capture Screenshot 2017-09-05 12-48-58.png [View same] [iqdb] [saucenao] [google]
4239972

>>4238515
yuck... emulation really does not treat this game well. how do you not get distracted by all those graphical glitches?

>> No.4240098

>>4233762
Perfect game, OP. Looking back, it's disgusting how little attention it got. Reviews of the time thought it was just "ok", and it kept getting compared, unfavorably, to the DKC series, which makes no sense because those are pretty much the definition of a formulaic platformer, but I guess it shows just how much flashy graphics and a good attitude can win people over.

>> No.4240109

>>4234151
lol, I didn't realize you were trolling so hard. I honestly thought this was a list of positive features.

>> No.4240112

>>4240098
I think the only gaming magazine that gushed over it as much as it deserved was Gamefan, which is saying a lot because they generally hated Nintendo because of how douchey they were about giving them material to work with.

>> No.4240115

Touch Fuzzy
Get Dizzy

>> No.4240119

>>4240112
>because of how douchey they were about giving them material to work with.
This is why I never took journos seriously.
Basically "Gimme free gaem or I shittalk you on my magazine and boycott your games!"

>> No.4240128

>>4234151
Man, these are some of my favorite flaws.

>> No.4240856
File: 30 KB, 500x375, shy guy.jpg [View same] [iqdb] [saucenao] [google]
4240856

>>4233762
I like that this is the game that officially adopted Shy Guys into the Mario universe and made them into "Mario bad guys"

>> No.4240868
File: 1.84 MB, 3264x2448, IMG_1381.jpg [View same] [iqdb] [saucenao] [google]
4240868

>>4233762
I hated this game so much. I 100% it and didn't like it.
Poochy Isn't Stupid and the skiing levels are trash. Even most of the ones that you use a helicopter are horrible.

The art and music is top notch though. It's seriously a work of art in that area.

>> No.4240885

>>4240856
Wasn't that SMB 2: Donkey Donkey Picnic?