[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 27 KB, 877x820, mlss_cranky_kong_picture_by_chrispriter1-d3ii0fy.png [View same] [iqdb] [saucenao] [google]
4217542 No.4217542 [Reply] [Original]

ITT: Things about retro games that can/will blow the minds of current & future youth.

- Games which spanned multiple discs
- Games were complete; DLC didn't exist!
- Some games didn't have checkpoints

What else?

>> No.4217548

Gran Turismo 2 had an arcade disk and a "story mode" disc.

>> No.4217552

>>4217548
Having never played that - why was that necessary?

>> No.4217553

DID YOU KNOW that SMB2 was actually a romhack of an obscure japanese game called ding dong pacman?

>> No.4217558

>>4217552
Probably because of disk space, and on the arcade disk if I remember correctly you don't need to buy cars, you can choose freely.

>> No.4217559

>>4217542
You don't get retard power ups if you die in the same spot.

>> No.4217562

>>4217542
>DLCs didn't exist
Not entirely true

>> No.4217571

>>4217558
>Probably because of disk space

Obviously, but it's a racing game right? It'd be like Mario Kart 64 having a story mode/single player cart and a multiplayer cart.

>> No.4217575

>>4217571
Yeah, but in Mario Kart you don't have many karts to collect. In Gran Turismo disk you buy cars, buy parts to upgrade them, need to do driving tests to be able to drive cars from higher classes and compete in several tournaments.

>> No.4217582

>Password systems in general
>Games that relied on their physical(!) manuals for playing certain games and even getting past anti-piracy measures
>Multitaps
>Games could be smaller than a picture taken by your average iPhone
>A graphics chip INSIDE the game itself!
>Official ram upgrades that could be popped into consoles as easily as a cartridge

>> No.4217589

You need a battery inside the game cartridge in order to power the clock.
Handhelds having no backlight.

>>4217582
>>Games that relied on their physical(!) manuals for playing certain games
Or games that require research for puzzles, like braille in Pokémon RSE.

>> No.4217684

>>4217542
Some games required skill to beat

>> No.4217702

Permi-death

>> No.4217867

>>4217552
If I remember correctly, the arcade disc had higher resolution textures.

>> No.4217870

>>4217702
bullshit, this made a comeback in modern years

>> No.4217872

>>4217870
Okay

>> No.4217874

>>4217559

We sort of did, some beat-em-ups gave you brief invincibility after a respawn, or knocked out all the bad guys currently on the screen for you.

>> No.4217876
File: 10 KB, 329x153, índice.jpg [View same] [iqdb] [saucenao] [google]
4217876

>>4217872
Nigger, try searching the roguelike tag on steam sometime. Fucking retard.

>> No.4217886
File: 1.46 MB, 2688x1520, IMAG1235.jpg [View same] [iqdb] [saucenao] [google]
4217886

>>4217876
Yeah, I dont know why you are so mad.

>> No.4218347

Speculating is fun, but I'd be more interested in some stories of genuine kid reactions... and not like those bullshit 'kids react' vids from youtube either.

>> No.4218570
File: 140 KB, 1359x771, IQWtz.jpg [View same] [iqdb] [saucenao] [google]
4218570

>>4217542
>DLC didn't exist!
Does pic related qualify as DLC or not? Sure you didn't download it from internets but on the other hand it was something you needed to buy to access stuff that already was at least partially on the cartridge you already had.

>> No.4218572

>>4218570
>Does pic related qualify as DLC or not?
>Down-Loadable Content
Gee I dunno

>> No.4218576

>>4217876

Too bad Spelunky is not a roguelike.

>> No.4218578

>>4218570
>at least partially on the cartridge you already had
It was NOT available on the Sonic 3 cartridge, and this could even be played Standalone.

>> No.4218624

Expansion packs could be considered a form of dlc

>> No.4218626

>>4217867
other way around

>> No.4218684

>>4218347
Most of the kids seem mentaly chalenged, to be honest. You don't need to grow in the past in order to know how things from the past work. Just like you can invent things without going into the future before.

>> No.4218691

>>4218624
Nah, now days those are just called sequels, just look at literally every COD game since Modern Warfare.

>> No.4218759

>>4217542
New games costing over 100+ bucks.
If you fail enough times you have to start all over from the beginning.
Have to buy a separated devise to save games.
Consoles did not need fans.

>> No.4218768

>>4217542
- Games had amazing soundtracks

>> No.4218810
File: 165 KB, 1280x960, Enx8d.jpg [View same] [iqdb] [saucenao] [google]
4218810

>>4217542
>DRM was made of cardboard

>> No.4218819

>you could record games over the radio
Although, some people today don't even know that games used to be on cassette tapes at all.

>> No.4220328

>>4218759
New games still cost 100 bucks, but you have to buy the core game, season pass, extra characters, map packs, hat cosmetic packs, and whatever whacky day-1 DLC there is to do so.

>> No.4220340

>>4217542
>No maps
>No unlimited lives
>No arrows telling you where to go
>No annoyingly long narrations and dialogue
>Fast transitions and loading times
>Large world maps and levels
>No stupid social commentary

>> No.4220347
File: 12 KB, 480x360, zeldaowl.jpg [View same] [iqdb] [saucenao] [google]
4220347

>>4220340
>No annoyingly long narrations and dialogue

>> No.4220523

>>4218576
the roguelike concept got hijacked by indie game hipsters, now its used for everything with permadeath.

>> No.4220530

>>4218768
They still do

>> No.4220550

>>4220340
>No stupid social commentary
What is Chrono Trigger?

>> No.4220572

>>4217589
>Or games that require research for puzzles, like braille in Pokémon RSE.
You mean the game that had a braille chart in the manual?
Anon...

>> No.4220654
File: 253 KB, 1200x800, maps.jpg [View same] [iqdb] [saucenao] [google]
4220654

>Devs expected you to draw maps in games such as dungeon crawling JRPG's and games like Zelda and Metroid that required tons of exploring

Honestly, this is a really cool idea that is kind of lost today. I imagine if I was a kid in the 80's, drawing a map while playing a game like Metroid of Zelda would've been so fucking fun since it would've been an extension to the adventure you were having, you'd get to a new area, jot it down and keep doing so until you died, and even then you'd have a map to refer to in your next life.

I did play Zelda and Metroid as a kid but sadly the modern era of games made me think that because the game didn't have a map it was bad, when in reality I was just being very stupid. So I just fumbled around until I died and never finished the games until I was a teenager with a map handy.

I feel as if the era of making maps is behind us since it feels like extra work for no real reason.

>> No.4220948

>>4220654
It pretty much is lost, even if a game doesn't give you the entire map right away, there's always an automapping function handy, or if not it's just far easier to look one up online.

I don't think it's something that can really be revisited out of tabletop gaming, modern convenience is too strong.

>> No.4220967

Soon to be local multiplayer.

>> No.4220975

Hell, needing to use select button to choose menu options on the start screen of NES games surprised me as a kid.

>> No.4220986

>>4217582
Ram upgrades aren't so foreign to newer players, the wii allowed you to download more RAM after all.

>> No.4221015

>>4220654
But the original Zelda DID have a map.

Shining in the Darkness would have been a better one to post.

>> No.4221025

>>4221015

The "map" was incomplete and only showed the first four dungeons I believe. It even said to not open it because you're meant to play it without the help of the map and make one yourself.

I don't even think the GBA version came with a small map. Incidentally, even if the original did come with a map you'd still need to fill in the rest of it through the same means.

>> No.4221028
File: 1.70 MB, 897x1083, 1501187530799.png [View same] [iqdb] [saucenao] [google]
4221028

>>4217542
Shooters used to not fuck around, kiddies...everything else takes influence, but nothing else is quite like it.

>> No.4221067

>>4218576
It's not a roguelike, but like the creator said, it has roguelike elements. He was inspired by them.

I'm a huge traditional roguelike nerd. I'd say the most roguelike platformer I've ever played is Vagante. Damn fun game, has most elements of traditional roguelikes. It's the closest to a roguelike you could get and be a 2d platformer. It's not VR, but I feel it fits in the same style.

You probably already know this, but there is a push to call "games with roguelike elements" (not traditional roguelikes) roguelites.

While roguelites aren't roguelikes, the addition of roguelike elements does improve a lot of games.

I find it pretty sad that games have become so easy/casual that they have to market what was once the norm as something unique. Can you imagine games we grew up on having infinite lives, special power ups if you died too much, etc?

I'm not really against having casual difficulty on games for providing accessibility, but there at least needs to be options to disable casual difficulty.

>> No.4221102

>>4217684
>learning the exact combination and timing of buttons to press to beat a game
>'skill'

>> No.4221104

>>4220654

Drawing maps was quite fun. I'd like to see a game where this was a mechanic.

>> No.4221114

>>4218819
I'm 27 and out of everything in the thread this blew my fucking mind

I was vaguely aware of cassette tape games but never knew about this. Makes sense in hindsight though

>> No.4221119

>>4221104
I think one of the Zelda DS games had that function, you could draw your map on the touchscreen and save it

>> No.4221124

>>4217542
Not really mind blowing but a lot of RPGs had a walkthrough in the manual for the beginning part of the game. A great way to help young/new players ease into a long and complex game, whilst more experienced players could just ignore it and get on with things.

Sadly nowadays this manifests in the form of unskippable ingame tutorials

>> No.4221134

>>4217542
The Super Famicom had DLC content through the Satellaview system.

>> No.4221343

a lot of games weren't complete and in reissues were patched, expansion packs contained bug fixes, expansion packs were often incomplete content that wasn't ready for the final game so was cut and sold later.

le old gaymerz who don't know shit about how the industry actually was at the time are the dumbest fuckers **next to PC gamers** although to be fair there's a lot of overlap there.

>> No.4221369

Playing a game with someone actually required either you going to your friend's house or one of your friends to come over to your place and both of you physically sitting in the same room next to each other.

>> No.4221401

>>4217542
Before there was Battlenet, you had to have a landline phone and your friends phone number if you wanted to play Warcraft against each other.

>> No.4221507

>no suspend game in older games
>no saving your game at all in even older games

>> No.4221545

>>4221507
Shining Force called.

>> No.4221602

>>4221545
mean older than that, like FMC DQ

>> No.4221607

>>4217542
>DLC didn't exist
Yes it did they were just called expansions instead. It was prominent in PC gaming though.

>> No.4221701

>>4220654
I beat Phantasy Star 1 by just keeping the layout of everything in my head as I went along. Not sure HOW I managed that, but I did.

>> No.4221703

>>4217542
it amazes me how desperate so many people here are to fit into the oldfag ciclejerk

>> No.4221712

There were no wireless controllers, a long cord was attached to each controller permanently.

>> No.4221719
File: 43 KB, 1024x642, hmmm.jpg [View same] [iqdb] [saucenao] [google]
4221719

>>4221712
senpai...

>> No.4221727
File: 64 KB, 960x960, 1501872473662.jpg [View same] [iqdb] [saucenao] [google]
4221727

>Games were meant to be hard
I have 8 nephews and I get devilish in their presence so I've proposed every single one of them (aged 12-20) except 2 or 3 (too small or not interested in vidya) a little challenge: I tell them that if they beat the first stage of a certain retro game using less than 21 lives, I'll give them 50€. I always pick the same game, Super Ghouls n Ghosts. You can see them boasting huge confidence before starting, accustomed to beating joke games in their PS4/3DS.
None of them has completed successfully the challenge. In fact, neither of them got to the first checkpoint. The look of growing desperation as they're burning tries is priceless, some of them ended up incredibly frustrated, yelling that the game was "badly done" because games are not supposed to be hard for them. It's the safest bet ever for me.
Only 2 of them liked the game though, I guess there's still some hope

>> No.4221770
File: 24 KB, 400x450, SEGA_Genesis_Wireless_Controller.jpg [View same] [iqdb] [saucenao] [google]
4221770

>>4221712

>> No.4221795

>>4221770
>autism this bad
of course you could get shitty wireless controllers made with infrared that you had to point precisely. anyone who actually bought this threw it in the trash immediately nobody used this shit you autistic retard

>> No.4221838

>>4221795
>accuses him of autism
>buying an accessory doesn't make him an autist
>idiotic nintendrone confirmed

>> No.4221842

>>4221838
you sir are a massive dumbass

>> No.4222045

>>4221727
Cool story, anon. Not even being sarcastic there. I really liked it. I'll perhaps try that on my own nephew someday.

>> No.4222061

>>4218819
Now for me that's mind blowing

>> No.4222127

>>4220654
>drawing a map while playing a game like Metroid of Zelda would've been so fucking fun since it would've been an extension to the adventure you were having
>I feel as if the era of making maps is behind us since it feels like extra work for no real reason.
Fun doesn't age, I still draw maps for old games and it's still fun, even for games like dragon quest that aren't segmented by screens. Seeing your map completed feels almost as satisfying as beating the game, you should try it anon.

>> No.4222258

>>4217589
Have you ever done a single Easter egg in black ops zombies? Try doing origins without googling something

>> No.4222281

>>4221119
Phantom hourglass
It was only for a single island tho. Besides that you could draw little doodles and such on the main map... Like a sea serpent in the middle of the ocean for example

>> No.4222285

>>4222281
Spirit Tracks too.
It's a shame BOTW doesn't have anything like it. But I don't think I'd want to map out a massive 3D game.
Little notes would be fun though.

>> No.4222287

>>4217542
>- Games which spanned multiple discs
Games had multiple discs as recent as the last console generation.
>- Games were complete; DLC didn't exist!
Nintendo's Satellaview and Sega Channel were literally downloadable content machines.
>- Some games didn't have checkpoints
The "indie" industry just got over a rogue-like revival fad, that wouldn't surprise anyone.

I'm so tired of seeing all these "BACK IN MY DAY" threads, acting like the games went somewhere or that these "dated" concepts are just too long gone for people to grasp anymore.
It always reads like it's written by someone trying way too hard to fit in.

>> No.4222339

>>4220654
As col as this is I feel like it's something that'd be better exploited in 3D games, where its easier to get lost. grid maps are cool and all but they feel a bit too clinical. It'd be cool to see a 3D game that encourages remembering landmarks and steps rather than giving you a map straight up.

>> No.4222425
File: 1.05 MB, 3264x2448, 1436160303903.jpg [View same] [iqdb] [saucenao] [google]
4222425

>>4218347
>have 3 old yr son
>want him to experience vidya like I did as a young lad
>but also dont want to be a vidyafag like I was
>tfw I know only I can keep him from that life

>> No.4222428

>>4222425
Don't force your interests on your kids. They only end up resenting you for it.

>> No.4223665

>>4217542
You could fill a couple of VMs with the DLC (mainly new move animations) of "Fire Pro Wrestling D" for Dreamcast. BTW free DLC.

>> No.4223857

>>4221770
I wish the word six button controllers were like that shape. It looks a little bigger and comfier.

>> No.4224746

>>4222428
If you want them to play retro video, best way to go about it is to just start playing by yourself. Sooner or later they'll seek you out and may sit and watch you, eventually wanting to play too.

>> No.4224754

>>4222425
>big vidya fag my whole life
This is not a weight your shoulders should bear. I want you in boy scouts and /out and lifting weights

>> No.4225654

>>4217542
>implying dlc inherently means something is cut rather than added in an iterative medium
>implying incomplete games or ones literally split in half didn't exist back then
What are you talking about?

>> No.4225670

>>4217542
manuals

>> No.4225671

>>4217542
bonus shit that came with the game in the normal version for no extra money

"collector's editions" literally didn't exist

>> No.4225673

>>4217571
Gran Turismo had SO MUCH content and INSANE graphics for a console game.

>> No.4225676

>>4217542
most people never finished their games

>> No.4225679

>>4217542
1st and 2nd gen games having literally no endings and just going on forever

>> No.4225680

>>4217542
no continues

>> No.4225729

>>4217553
What I love about that bit of trivia is that they NEVER explain why Dokidoki even existed in the first place. (i.e. the whole business with the Fuji TV anniversary festival). Like, you can tell they copied either Wikipedia, or just other videos on the topic.

>> No.4225741

>>4220523
What fucks me up that the same 'game journalists' who heap praise onto n-th roguelike released that year, will INSTANTLY bash a linear game for having lives or permadeath as 'bad design'. Such fucking hypocrisy, damn.

>> No.4225761

>>4218576
>>4220523
>>4221067
Hey, I can tell you guys a story. Do you want to know why there is so many roguelites as compared to roguelikes?

Very simple. Roguelikes are, in the end, about pure and complete skill. Entire point of a game like that is that with each run, player learns something new, becomes better at the game, until eventually they persevere. It's nothing new to people here on /vr/, we're used to games working like that, but in modern gaming it's unique.

So why roguelites are so popular if roguelikes are so appealing and unique? Well, here's the big fucking trick. Teaching player how to play a game is hard. Have you noticed how many games when they have to teach the player they just dump a player in a text prison called a 'tutorial' where they're forced to listen to endless bullshit about how the game works? That's because designers are lazy, and teaching players how to play is hard.

So instead, what some people have realized, starting with Derek Yu - that much easier way is to give player some elements of pernament progression. Upgrades, item unlocks, character unlocks, shortcuts, some sort of quests that have to be completed between many runs.

This way, you no longer have to teach player how to be good at the game. Instead, you can just make their characters better, and have them start later, so they can eventually manage to pull through and see the end even if they fucking suck at the game.
That's much easier than creating deep and satisfying systems that are cool to learn and exploit.

It's easy to prove, too. If you have a roguelite with a lot of hours put into it, lot of items unlocked, lot of character upgrades, several shortcuts - I recommend wiping your save, doing a clean install, and starting the game anew. See if you can beat the game in one run WITHOUT all the upgrades. Answer might surprise you, it might turn out that your improvement in skill was mostly imaginary.

I did that recenly with Rogue Legacy. Needless to say, I was mad.

>> No.4225778

>>4217542
You gonna compile these into a Top clickbait for your YT channel, OP?

>> No.4225797

>>4217542
Passwords instead of saving
No auto save
No retries
Limited lives
Pitfalls (which younglings call "bad game design, instadeath bullshit!)
Games with genuine challenge
Different genres having different graphical styles and different gameplay
No player controlled camera
Having to make due with only a few games. Sometimes for years.
Not having to be connected to WiFi to load a new level
No online play
Couch co-op being a thing
Genres like survival horror,vehicle combat, side scrolling platformers, item collectathons and more having existed.

I could go on.modern games blow ass and modern gamers are retards.

>> No.4226319

>>4221102
>learning how to do something is acquiring a skill
Yup, that's exactly how it works sport

>> No.4226549

>>4220986
>Download more RAM

wat

>> No.4226558
File: 14 KB, 220x267, cart.jpe.jpg [View same] [iqdb] [saucenao] [google]
4226558

>Games were complete; DLC didn't exist!

>> No.4226567
File: 149 KB, 279x363, Metal_Gear_Solid_V_The_Phantom_Pain_cover.png [View same] [iqdb] [saucenao] [google]
4226567

>>4226558
nowadays they just release the first half and call it a day

>> No.4226578

>>4221104
Ettryian odessey on the DS. I'm pretty sure I've completely fucked up that spelling but can't be bothered to check.

>> No.4226583

>>4226578
It's spelt Etrian. Good shit btw, and we're finally getting the 5th game in the west. Usually the NA releases are only delayed by a few months to half a year at most but this one took over a year and had me scared.

>> No.4226585

>>4217542
Back in the day, this wouldn't have been the easter egg; it would've been the actual game:

https://www.youtube.com/watch?v=iDgMOMfTGKE

>> No.4226612

>>4221104
There's an entire franchise of JRPGs for the DS and 3DS called Etrian Odyssey that have this as an integral feature of the game. Might be your cup of tea.