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/vr/ - Retro Games


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4211614 No.4211614 [Reply] [Original]

Heya
I grew up in Australia where we always had PAL machines. I did not even know about NTSC full screen and speed in those days. Now that I have all the old consoles I play all my old fav games.
(Mainly talking SNES here)

I have a snazzy SNES now with region and pal/ntsc switch. I leave it on NTSC as its a no-brainer right? full screen and full game speed, as it was meant to be played.
But you know what? I get massive slowdown in games that I have never seen before. This ~17% faster gaming puts a massive load on my SNES and makes it chug. Its pretty annoying really.

I know PAL is ~17% slower but I think this spare horsepower is used well to keep the games from dipping down low noticably like they do ATM when I play in NTSC.

I am thinking there is some merit to playing in PAL still. Thoughts?

>> No.4211623

>>4211614
I'm not sure about the exact technical aspects of it, but I remember goose (A goldeneye speedrunner) explaining the reason the GE runners use different regional versions of the game; He said the PAL version is generally used on laggy levels like Train. So you're probably on the right track.

>> No.4211725

>>4211614
What SNES board do you have? I have two 1CHIP boards and can't solder for shit but I wish I could do this mod

>> No.4211729

sega-16 com/forum/archive/index.php/t-27306.html

>> No.4211731

>>4211614
Some games are slower, others got reprogrammed to play like their NTSC version.

Also, god invented PAL60 to fix this matter. And it actually looks good unlike NTSC.

>> No.4211732

>>4211614
>I am thinking there is some merit to playing in PAL still. Thoughts?

No. Only for games made by PAL devs or games which had a proper conversion, which is a minority.

>> No.4211738

>>4211725
If you're in france (or willing to send international) there's a well known guy doing SNES mods for free (well, except shipping cost). He can do it on any model you want.
https://twitter.com/ffviman

>> No.4211762

I got an American NES and a super famicom imported from America and Japan

ntsc NES uses standard 9v adaptor
ntsc-j SF uses the mega drive's power adaptor of all things

handy info to know if you ever want to get the ntsc alternatives cos they work great with any modern tv

>> No.4213415

>>4211614
>This just in: A mod designed by a tard who doesn't understand the hardware has problems. News at 11
kek

>> No.4213437

>>4211614
did PAL have 17% more input lag?

>> No.4213457

>>4211614
PAL machines have "faster" cpus. That is they are not actually faster (there are some exceptions but generally they aren't), but they have to draw 17.5% less frames, which means they have more time to prepare each frame.

So if you have a game that slows down a lot when there's a lot of things going on the screen (for ex. a shmup), they will run with less framedrops and less random slowdowns in PAL. Of course they'll max out at 50fps, but they do that with less framedrops / slowdowns.

And then there are some fucked up ports where they timed some logic of the game to 50hz but not others. I think Outrun had a port where the timer was keyed to 50hz properly, so it updated correctly each second, but the gameplay itself was not optimized otherwise - so you a much, much more strict timer, as you were driving slower than on NTSC versions..

>> No.4213480

>>4213415
Given that reading comprehension I'd hold off on calling other people retarded, if I were you.

>> No.4213481

Did many PAL games take advantage of the extra resolution afforded?

>> No.4213506

theres a few master system games that have slowdown in 60hz but are a little smother in 50hz but i still prefer 60hz but also 60hz looks smoother usually because of faster animation

>> No.4213523
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4213523

>>4213481
Most of the PS2 games, but FFX was botched. They put two black bars to fill the difference of resolution.

>> No.4213524

>>4213523
So why aren't PAL games and systems from that era preferred?

>> No.4213548

>>4213524
60hz feel more responsive for action games like Devil May Cry.
Some games had a selector and you could choose 60hz if you had a high end TV.

>> No.4213576

>>4211614
That's what you get for growing up in a poorfag country, you wasted your dollary-do's on inferior technology

>> No.4213764

>>4213480
>irony: the post

>> No.4214015

>>4213548
>After years of half assed attemps, Dreamcast finally makes PAL 60 selectors and legit good conversions a standard
>PS2 struggles to do that for the whole damn gen
The bad guys won.

>> No.4214021

>>4214015
if you use the VGA cable the dreamcast always does 60hz regardless of pal/ntsc.

>> No.4214025

>>4214021
Not really relevent, that's a sold seperately addon. Most DC games were playable in 60hz out of the box, it was the standard. Sega had finally made being a PAL gamer good. Sony could not be arsed.

>> No.4214027

>>4214021
Not all games work through VGA though.

>> No.4214408

>>4214027
The majority of DC games let you switch between 50/60hz though. It was something that sega must have strictly mandated and it's yet another thing that I appreciate the dreamcast for doing another thing right.

Non VGA games can be forced to output over VGA now so who cares.

>> No.4216926

>>4211614
It has nothing to do with fullscreen and speed.
It's only with shitty consoles and ports those things are a problem.

Actual PAL games, instead of shitty ports, will also run full screen, at higher resolution than NTSC ones.
The internal game speed will be the same too, it just draws 10 less frames every second. Instead of skipping frames or slowing down the game like bad ports do.

>> No.4216930

>ITT pal vs ntsc shitposting

>> No.4216937

>>4211614
>But you know what? I get massive slowdown in games that I have never seen before. This ~17% faster gaming puts a massive load on my SNES and makes it chug. Its pretty annoying really.
>I know PAL is ~17% slower but I think this spare horsepower is used well to keep the games from dipping down low noticably like they do ATM when I play in NTSC.
PAL is 50Hz 576i
NTSC is 60Hz 480i
The extra horsepower that's left over with the 10 less frames to render is used to run the higher resolution. That's how it was properly done.
But Nintendo game ports where always bad.

>> No.4216991

Yes, NTSC has more slowdown, extremely evident on N64. I also noticed how poor NTSC colour is. But still it's better than what we originally got.

>> No.4217159
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4217159

>>4211762
>American NES
Just get a regular AV Famicom fuck.

>> No.4217191

PAL60 > NTSC >>>>>> regular PAL
Unfortunately PAL60 isn't that prevalent in retro games so NTSC is better 99% of the time. Yuropoors will throw a fit about this but it's true.