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/vr/ - Retro Games


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4178102 No.4178102 [Reply] [Original]

>N64/Dreamcast/PS2 emulation is perfect!

What this really means is that the 3-5 highest profile games have the best compatibility with their respective emulator while everything else suffers in one way or another. I'd add Saturn to this but it just barely scrapes by.

>> No.4178106

I've never heard anyone say that

>> No.4178124

>>4178102
>the dreamcast is the best game console ever!
historical revisionism. it's okay to look back and feel bad for sega despite every fucking person in the universe giving them total shit at the time
>input lag isn't real guise emulators are perfect!
wrong. this meme always has and always be perpetuated by people who use emulators. anyone who has used a real CRT knows that it's real
>the ps1 is the best game console ever!
wrong, and this is mostly due to nostalgia. a lot of people appreciate it for the RPGs and if you fall into that category than I understand your opinion though I don't share it.
>games don't age
they physically don't age, but as time passes the art of game making becomes more and more refined making returning to old games more challenging
>discs would have saved the n64!
maybe sales wise but the ps1 didn't win because of CDs alone, they won because of sony's amazing third party program. not to mention that it would have tacked on (by nintendo's own estimates) $100 to the price making it unprofitable. Things like this are why nintendo is historically richer than sony despite being frequently shadowed.
>$299 killed saturn
wrong. no games, no hype, and poor management did that.
>pc has always been better than consoles
not true for literally 99% of the populace until the pentium

>> No.4178140

>>4178124
Akshully Saturn was sold at $399, it might not have been the main cause of the failure but sure as fuck didn't help.

>> No.4178145

I must have godlike gaming skills because I can beat games emulated on LCD with a wireless controller and vsync on without any problems. :^)

>> No.4178148

>>4178140
it was price slashed very shortly after launch to stay competitive, but feel free to keep spouting that. very appropriate thread OP

>> No.4178153 [DELETED] 

>>4178148
Fair enough, good point.

>> No.4178161
File: 187 KB, 543x726, firefox_2017-08-09_01-59-25.png [View same] [iqdb] [saucenao] [google]
4178161

>>4178148
Even if they cut the price, the damage to their reputation was already done. It's ironic how Sony would commit the same mistake with the PS3 launch.

>> No.4178170

>>4178161
Video of the presentation
https://www.youtube.com/watch?v=7NS30uwn2Xg#t=467

>> No.4178196

>>4178124
>>the dreamcast is the best game console ever!
>>the ps1 is the best game console ever!
Those are opinions, though. How can you say someone's subjective opinion is a lie, what if he actually does think the Dreamcast or PSX was the best thing ever?

>> No.4178206

>B-but the Saturn eventually got a price cut.
And so did the PS1 and N64, so what's your point? They even removed the sound output plugs from the SCPH1000, simplified the motherboard and released a revised Playstation One model to cut costs.

>> No.4178209

>>4178206
forgot to reply, huh

>> No.4178217

>>4178209
maybe he's out of (You)s

>> No.4178226

>>4178217

>$4.99
>20 (You) Bundle DLC

>> No.4178238 [DELETED] 
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4178238

>>4178124
ur face
<----

>> No.4178243

>>4178238
ad hominem is not an argument redditbaby

>> No.4178246

>Castlevania 2 is a bad game
People who say this are parroting AVGN.
>Sonic The Hedgehog was designed to be a fast game
That was only marketing, the game was supposed to be a physics based platformer and the Sonic game came after the way Sonic curls himself into a ball to attack enemies.
>the Nintendo 64 was extremely more powerful than the Playstation
Only had Z-Buffer and a bunch of filters to show off, multiplats tended to have worse performance and framerates on the N64 due to the system not being able to handle as many polygons thanks to all the smear filters it was forced to stay on all the time.
>the Saturn was better at 2D than the Playstation
Its only advantage was background layering hardware and slightly more ram. Symphony of the Night performed with a lot of slowdown due to the Saturn having worse fill rate.
>arcade games were designed to be beaten with 1 coin
A bunch of games contradict this, mainly American developed ones.

>> No.4178249

>>4178246
sotn is a bad example, the ps1 version was just reworked to run on saturn with little to no optimization

>> No.4178256
File: 18 KB, 250x325, 1401264398443[1].jpg [View same] [iqdb] [saucenao] [google]
4178256

>>4178243
>redditbaby
reminded ur father

>> No.4178394
File: 133 KB, 500x522, 555.png [View same] [iqdb] [saucenao] [google]
4178394

>>4178102
>Alundra is bad because the puzzles are 'poorly designed'!
There are only a couple instances of such puzzles present and even then they're few and far between. Just because most of them require a bit more thinking than the average Zelda puzzle doesn't mean they're bad. I mean, the game has it's issues, but I barely find much when it came to the puzzles.

>> No.4178418 [DELETED] 

>>4178102
SOme people are delusional and believe the PS1 had good games and FF7 is a good [the best(!!!)] Final Fantasy.

>> No.4178421

>>4178124
so much bullshit

>> No.4178430

>>4178418
>SOme people are delusional and believe the PS1 had good games
But it did. Just because it didn't have Mario, Zelda or what have you doesn't mean it's automatically crap anon.

>> No.4178439

>>4178421
then why don't you argue against it child?

>> No.4178442

>>4178124
this whole post is a lie

>> No.4178443

>>4178442
see >>4178439

>> No.4178452

>>4178443
this one too

>> No.4178472

>>4178246
>N64
It's true that a lot of ports of PS1 games are badly optimised for it but that has more to with them being rushed and having less options on the N64 like using FMVs than the N64 being worse. It was technically more advanced at computing but it being a cartridge based system has been its biggest flaw especially in its generation and I'm saying that as someone who loves the N64 and cartridge based systems in general and only started playing PS1 games seriously for a year or something.

>Parroting AVGN
This is unfortunately true for a lot of games he covered in his reviews. It should be obvious that most of it is satire and overblowing the flaws but a lot of people take them by heart. I wouldn't know if the CD-I or the Jaguar are as bad as he claimed cause like most people I never owned them but I don't feel like buying them anyway. Some of the games he reviewed however like Metal Gear, Turtles 1, Silver Surfer and Bugs Bunny's Birthday Blowout aren't actually that bad and I would put Castlevania 2 on that same list. That being said, some of the flaws the nerd mentioned like the password system and the loading between day and night cycles are still pretty annoying.

>American arcade games
Not only them but some from Capcom and Konami were also infamous because of them being close to impossible to beat on 1CC. Most people just credit feed it anyway, whether they were intended to be able to 1CC them or not.

>> No.4178475

>>4178430
This. I'd always pick the N64 over the PSX because I'm a nintendofag and its got some of my favorite games but stating that the playstation doesn't have good games is simply not true. Stuff like Metal Gear Solid, Crash Warped, Final Fantasy VII, Resident Evil and some Namco arcade ports alone make it worthwhile to get one.

>> No.4178486
File: 551 KB, 2592x1944, dreamcast resident evil vmu.jpg [View same] [iqdb] [saucenao] [google]
4178486

>>4178124
I really really like Dreamcast, and in many ways it really is the greatest game console ever. It's everything I like in console gaming, like the creative accessories/workarounds to have features PC-gaming takes for granted ie. VMU showing vital game information that would normally be on screen, but TVs back then were low-resolution and the stats would be a mess, but VMU shows them crisp and sharp.

>> No.4178487

>>4178472
Weren't Capcom's arcade games some of the more fair ones out there? I can't recall anything too crazy from them, especially compared to Konami's bullshit.

>> No.4178502

>PC and TV have excessive wear and tear as opposed to non gaming usage.

>> No.4178508
File: 149 KB, 963x1025, fallout 2 gameplay.png [View same] [iqdb] [saucenao] [google]
4178508

>games age

I know it doesn't mean the games literally age or get bad like milk does, but the way people talk about "games aging" makes it sound like that. Surely some mechanics get better in later games where the mechanics are developed to be more accurate, but that doesn't mean the old ones are automatically unplayable rubbish.

Fallout 2 is superior compared to Fallout 1 in many ways, but it doesn't mean Fallout 1 is bad game that should be completely abandoned. It also doesn't mean Fallout 3 is automatically better than Fallout 2 because FO3 has better graphics and sound. I think games should be reviewed by their own merits. Of course the past mechanics and features should be taken into consideration if the sequel is a literal downgrade and complete mockery of the series, but even then if the game is good, it's good.

I'm convinced anybody who sincerely avoids old games for being "aged" is a underage and/or a wimp. It's like completely avoiding the funniest person in the world because they're ugly, or abandoning the love of your life because they're physically unattractive. Maybe not even repulsively unattractive, but just not pretty by modern mainstream standards.
Surely someone might dislike older games purely from the gameplay point, in which case they're just wimps.
I gifted the classic X-COM to one of my steam buddies who's a big fan of XCOM and XCOM 2, and he was baffled how "old" the games was. Yeah, it's an old game. But it's also the game that separates true strategical thinkers from casual pissbabies.

>> No.4178516

>>4178145
Same. I guess some are just more sensitive to input lag?

>> No.4178520

>>4178102

show me a N64 game with perfect emulation. I dare you.

>> No.4178919

>>4178145
You are probably learning to anticipate events a few frames in advance, and adjust your inputs to be early. In other words: you aren't playing the actual game, you are several frames out of sync of the authentic experience.

>> No.4178992

that the master system was extremely unpopular

>> No.4179009
File: 10 KB, 160x144, 59854-pokemon-red-version-game-boy-screenshot-can-t-go-that-way-neither[1].jpg [View same] [iqdb] [saucenao] [google]
4179009

>Pokemon is a mediocre jrpg
Quite the opossite. Took the most basic movement of jrpgs (battle) and made it more complex, not because fighting takes more brain than any other jrpg, but because is not as monotone as the rest: fighting to capture pokemons/to train and trainers, they were a game changer

>> No.4179028

>>4178520
Some n64 games are improved on emulation. Hydro thunder is faster and has a smoother frame rate

>> No.4179030

>>4178508
"Games Age" simply argues that its UX standards no longer conform to the modern standard.

The only argument against this is willfully misunderstanding what the words mean to argue that the games don't literally age.

>Fallout 2 is superior compared to Fallout 1 in many ways, but it doesn't mean Fallout 1 is bad game that should be completely abandoned.
Nobody is suggesting this. Again, the entire argument behind a game having aged is that it is less intuitive to interact with based on modern standards set by subsequent games.
The idea that an old game can be 'abandoned' is laughable. It's an entertainment product, and you're suggesting people not entertained by it ought to play with it anyway, as if it, the object, deserves to be interacted with.


>I'm convinced anybody who sincerely avoids old games for being "aged" is a underage and/or a wimp.
Not an argument.

>It's like completely avoiding the funniest person in the world because they're ugly, or abandoning the love of your life because they're physically unattractive. Maybe not even repulsively unattractive, but just not pretty by modern mainstream standards.
You're taking an object, an entertainment product and saying that if your standards are above it, it's like betraying a human you're intimately connected to for reasons you've framed as arbitrary.

>Yeah, it's an old game. But it's also the game that separates true strategical thinkers from casual pissbabies.
You're arguing that you're part of a master race based on what sort of games you enjoy. You are just as bad as the people in your screenshot, and also great job making your point with a screenshot of how teenagers talked on the internet nearly a decade ago.

>> No.4179038

>>4178102
>N64/Dreamcast/PS2 emulation is perfect!

PS2 emulation is basically there if you have a 750ti at minimum and keep things at the native resolution/specs. (We are still several generations away from being able to brute force x6+ reliably.)

But yeah, the N64 is still a bitch. Nintendo really made it a bitch to emulate ala the Saturn.

As for "input lag guys", as long as you do you research, (aka low input lag/response time) a good quality monitor will be completely fine for retro games. CRT's are fine if you really want to emulate the experience 1:1, but it's getting into hipster vinyl records territory now.

>> No.4179042

>>4179009

If half the game wasn't fighting against smogon, ekans and zubat...

>> No.4179056

>>4179042
Pokemon rookies complain about Zubats. Pokemon trainers buy repels.

>> No.4179057

PS2 emulation is a lot farther along then most people realize.

The scene has reached the point where it's mostly hacks left to get widescreen support and to push up the resolution/specs to levels way beyond what the base PS2 was capable of.

>> No.4179059

>>4179042

As they say in the ghetto: "git gud"

>> No.4179072

>>4179057
A lot of games only run on software mode.

>> No.4179074

>>4178124
It is always those with all to say, with knowledge of so little.

My fellow Anon, what you have is an opinion, and that's it.

>> No.4179078

>>4178106
Here:
>>4178652
>Everything I tried and is worth playing, yeah.
People that say "100% compatible" really mean "100% compatible with the 5 games I know".

>> No.4179082

>>4179030
>he cares about the modern standard
you're problem there

>> No.4179085

>>4179082
i'll end you

>> No.4179092

"Old games were harder"

No they weren't, you were young and utterly inexperienced. You didn't understand concepts such as tactics properly. Casting a spell to boost attack power may very well have been a waste of a turn to your younger self. Games back then were spread over a wide difficulty range, just like games today. The only major difference in difficulty is that older games tended to follow very specific patterns, especially in platform games.

>> No.4179116

>>4178486
> but TVs back then were low-resolution and the stats would be a mess
maybe if you had a really shitty setup

>> No.4179142

>>4178246
>Its only advantage was background layering hardware and slightly more ram.

Well, that allowed it to do 2d games with much more animation and much complex background effects, so that's kind of true? SOTN is the only single 2d game on the PSX anyway, that looked better than on the Saturn, and that's because it was built from ground up to the consoles strengths.

>> No.4179156
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4179156

>>4179142
>SOTN is the only single 2d game on the PSX anyway,
The fuck, dude.

>> No.4179157

>>4178124
input lag is a fucking meme, yes its real but thats in regards to bad HDTV upscalers. I use real consoles on a CRT and Ive played on emulators input lag is just a fucking meme in this case. I loved how it went from being a frame or 2 behind when trying to play punchout on a modern TV all the way to HURRR DURRR EMULATORS HAVE 2 SECONDS OF LAG

>> No.4179160

>>4179142
>that looked better than on the Saturn
Oh alright, didn't catch that part. Whoops, reading comprehension!

>> No.4179169
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4179169

>> No.4179171
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4179171

>> No.4179186

>>4179030
>modern standard

Modern standard can suck my dick. Quest markers, hand holding, streamlining, DLC etc. can go fuck themselves.

>> No.4179191

>>4179092
You're objectively wrong, on consoles they made games intentionally harder for monetary purposes.

>> No.4179215

>>4178124
PC gaming really has always been better than console. I'm computer literate and I've owned both.

>> No.4179230

>>4179215
PC gaming surpassed Consoles in the 90s with the introduction of VGA graphics and widespread use of Sound Blaster audio. Before then, Consoles were easily better.

>> No.4179254

>>4178246
>Only had Z-Buffer and a bunch of filters to show off
The thing is, those N64 features you are talking about actually require a lot of extra hardware power to get working. You can argue that the hardware was poorly used, and the features bogged the framerate of games down, but you can't actually argue the hardware isn't much faster than PS1. It is faster - about 3 times faster.

Your "typical" N64 does the following operations that the PS1 does not: 32-bit fixed point triangle setup (PS1 does mostly a combination of 16-bit and 8-bit fixed point triangle setup), light sourced vertex lighting (PS1 games tended to use baked gouraud shaded lightmaps), perspective correct texture mapping, z-buffer, trilinear texture filtering, real alpha blending (not 50/50 blend with mask bit pseudo-alpha blending like on PS1), edge anti-aliasing, and a more comprehensive range of post-processing filters to deal with dither (PS1 actually does a dither filter but a simpler pass).

>multiplats tended to have worse performance and framerates on the N64
This is actually untrue except for a handful of bad PS1->N64 ports like Bug's Life, Gex 3D and Mega Man Legends (iirc).

>due to the system not being able to handle as many polygons thanks to all the smear filters it was forced to stay on all the time.
Actually the system performance was bottlenecked by the z-buffer more than anything. The N64's post-processing only had about a 10% performance cost (anti-aliasing was about 50% though - but people confuse the two, they aren't the same). That's because nothing hits memory bandwidth harder than its z-buffer.

Also, the "people were forced to use N64's features" is a myth. ERP a former N64 Boss Studios programmer from the Beyond3D forum said Nintendo didn't force anybody to use any of the system's features. However, they would refuse to certify a game that had overly glitchy PS1-like visuals. But if you could resolve those issues without using the z-buffer, they they were cool with it.

>> No.4179264

>>4178246
(cont)
When I said triangle setup in the previous post that also included T&L.

>Its only advantage was background layering hardware
You talk about that like it's not a big advantage. It's a fucking huge advantage for 2D games. It singlehandedly causes Saturn's fill rate disadvantage to disappear in 2D games and blow way past PS1 in that department.

>Symphony of the Night performed with a lot of slowdown due to the Saturn having worse fill rate.
No, SotN was shit on Saturn because it was entirely developed for the PS1 in mind and crudely ported.

>> No.4179267

>>4179230
No, Commodore 64 was stronger than other 8-Bit systems. Amiga, Mac, Dos and Sharp X68000 were stronger than any 16-Bit console

>> No.4179271

>>4179038
>But yeah, the N64 is still a bitch. Nintendo really made it a bitch to emulate ala the Saturn.

Honestly, I starting to suspect that Nintendo and Sega did this intentionally in gen 5 because they were so terrified of piracy.

CD burners were becoming increasingly common and cheaper and Sony was going through lawsuits with people creating PS1 PC emulators.

>> No.4179276

>>4179030

>m-m-m-m-m-modern standards! n-not an argument!

>>>/v/

>> No.4179291

>>4179157
again, as usual, the one denying input lag is an emulationfag. have you ever used real hardware kid? a ps2 when you were a kid doesn't count

>> No.4179326

>>4178508
look at how many thumbs down those stupid faggots got. though, sure there are a lot of stupid piss babbies out there but for every one of those there are obviously 17 people who disagree.

>> No.4179329

>>4179291
I said I play on hardware you stupid fucking nigger, can you not read "I USE CONSOLES ON A CRT". of course the input lag memer is an illiterate moron.

>> No.4179353

>>4178140
I think he's referring to the PS1 being $299 which blew Saturn the fuck out and 'killed it'

>> No.4179370

>>4179276
>>4179186
>>4179082
He's explaining a term that people outside this board use, you know, the people who can't play games because they have 'aged'? The fact that modern standards involve dumbing the entire game down to make it easier to comprehend is entirely the point. The modern standard is a easy to comprehend interface holding up a game that has minimal challenge or problem solving. This is easier to play than some cRPG and thus the old game has 'aged' because it is not as easy to play (due to controls, design etc.)

>> No.4179380

>>4179078
>N64/Dreamcast/PS2 emulation is perfect!
=/=
>Everything I tried and is worth playing, yeah.

>> No.4179387

>>4179370
>outside this board
I wish.

>> No.4179443

>>4178487
By a wide margin yes.

Play Street Fighter II and see how far one credit will get you. Then try the same for Mortal Kombat II.

>> No.4179457

>>4178102
I play a lot of shitty N64 and PS2 games and never had any major problem that made a game unplayable.

This is not even a works on my machine kind of post, I know some of you niggers break down in tears as soon as the emulator drops a single frame.

>> No.4179474

>>4179457
>I play a lot of shitty N64 and PS2 games and never had any major problem that made a game unplayable.

This. OP is probably a reseller kike trying to push the 'emulation is shit, goyim' meme. Or a retard that doesn't know which plugins are good.

>> No.4179485

>>4179457
Play any of the Armored Cores
Any of the Ace Combats
Now tell me we "break in tears" when we can't play 5 games in our favorite series because "it works 100% for my favorite 5 games".

The games work in software mode? They do. But they play at 5fps no matter how powerful your PC is.

>N64
Indiana Jones (which is better than the PC version, btw)

"100%"

>> No.4179490

>>4179457
>I play a lot of shitty N64 and PS2 games and never had any major problem that made a game unplayable.
SRW 64 doesn't save. I'm not going to finish a game with 70 stages on a single try.

>> No.4179564

>>4179490
Just use save states

>> No.4179594

>>4179485
Don't the PSP Armored Core games emulate well? You can even get true analog camera control with a little control tweaking.

>> No.4179603

>>4179092
>you were young and utterly inexperienced

Change were with are.

>> No.4179615

>>4179230
Clearly you have never played any dos games.

>> No.4179639

>>4179615
Nigga, I grew up on DOS. CGA and EGA don't hold a candle to the colors on the NES and Master System, say nothing about Genesis and SNES.

Tandy comes close only because that's CGA with all the colors at once.

>> No.4180292

>>4178475
>Metal Gear Solid, Crash Warped, Final Fantasy VII, Resident Evil and some Namco arcade ports alone make it worthwhile to get one.
Meh that list is basically overrated as fuck. MGS was mediocre and overrated as fuck. Crash games were passable platformers, FFVII isn't very good, RE is tank control central and hugely overrated by hipsters who dig the crybaby genre, namco is iffy, Tekken was solid as far as fighters go which isn't very far, racing games are meh...

Honestly there are better games and most of the popular PSX titles often go hand in hand with the shitstain yearly sports titles.

You'd be better off pulling for less popular or minor titles like Brave Fencer Musashi, Tenchu, Kingsleys Adventure, Bushido Blade, Jet Moto. But a vast majority of the PSX titles were fairly crap and it was the console that basically transitioned to modern era gaming.

>> No.4180384

>>4179230
then the ps1 was released and made pc look bad with all its doom clones

>> No.4180398

>>4180384
then 3dfx voodoo cards came out and the cycle repeated itself

>> No.4180510

>>4178102
I know, I'm so tired of hearing people say this. We're getting better with N64 emulation, but I basically quit caring a long time ago.

>> No.4180549

>>4180398
Yes. Dreamcast's PowerVR2 graphics (release 1998) were even more powerful than Voodoo 2 SLi. But then GeForce 256 (and certainly GeForce 2) brought the performance crown back to PC.

Xbox's proto-GeForce 4 GPU at the end of 2001 also had a brief few months of superiority until the real GeForce 4 came out for PC at the start of 2002.

And then Xbox 360's proto-unifed-shader-model GPU at the end of 2005 actually had about a year of superiorty until the unified-shader equipped GeForce 8 came out at the end of 2006. That was the last time a console ever had some form of technical superiority over PC.

>> No.4182881

>>4179072
That list is probably less than half of what it was 2 years ago.

>> No.4182937

>>4179267
None of those are PCs.

>> No.4183098

>>4180292
>MGS was mediocre and overrated as fuck.
Explain.

>Crash games were passable platformers
True, but being 'passable' is still better than being convoluted and slippery, as is the case with Mario 64 and most of the other N64 platformers, IMO.

>FFVII isn't very good
Explain. I can really only agree in terms of the graphics dept. however.

>RE is tank control central
I found tank controls a lot more adaptable in comparison to say, the controls often used by most N64 shooters, again IMO.

>namco is iffy
See #1 & #3.

>racing games are meh
>see #1 & #3
Anyways, I still preferred most of those to a lot of the N64's racing library, save for F-Zero X I guess.

>most of the popular PSX titles often go hand in hand with the shitstain yearly sports titles.
And this also wasn't the case with many of the N64's popular titles, alot of which made up half of its entire library?

>Brave Fencer Musashi, Tenchu, Kingsleys Adventure, Bushido Blade, Jet Moto.
Yeah, I agree those are p. neat choices. Even better than a lot of the N64 stuff from again, a personal standpoint.

>But a vast majority of the PSX titles were fairly crap
So were a vast majority of the titles for many of the popular consoles before it. What, you didn't think the Atari, NES or SNES had a larger ratio of good titles than the PS1 did you?

>and it was the console that basically transitioned to modern era gaming.
In way you could argue this for the N64 as well, seeing how it made console FPS a viable thing, how it did a near complete remodeling of the action-adventure/platformer genres when the PS1 was trying to keep things relatively traditional etc.

>> No.4183114

>>4182937
home computer = PC

>> No.4183150

You're all respectable, well-adjusted people who don't waste your time with old video games and certainly don't discuss autistically about them on a Friday morning.

>> No.4183158

>>4183150
>this enlightend sir made a very intreging post

>> No.4183170

>>4179028
>Emulating Hydro Thunder in anything other than MAME OT PS2

>> No.4183178

>>4180292
Most of the counterarguments you bring up are subjective. Sure, you don't have to consider games like MGS, FF VII, Crash Bandicoot or other PS1 games classics but many people still feel they're some of the best from the 90s. By that same logic you could just as well dismiss most on the N64 or on other popular /vr/ consoles.

The fact that you need to bring up some more obscure games for your hipster credibility doesn't help your case either. Good for you if you enjoy them but again, you could say the exact same thing about the N64 and the rest. It doesn't make the PS1 necessarily better but it doesn't make it worse either. At last, how can you say the vast majority of a console sucks? You're not gonna tell me you've played every PS1 game to completion, are you?

>> No.4183214

>>4179564
>>4179594
>emulation is fine, OP is reseller scum
>problems listed
>just play on another platform or use savestates
KEK

>> No.4183316

>>4183114
No, that's not how it works, kid.

>> No.4183320

>>4179267
>Amiga

Sure the hardware was great but it was barely utilized by anything.

Psygnosis always went for graphics over gameplay

Even your beloved ports of R-Type and Rainbow Islands are utterly shat all over on by the Turbografx, which is considered graphically the weakest console of the 16-bit trinity

>> No.4183330 [DELETED] 

>>4183320
The PC engine is 2 years older than the Amiga.

>> No.4183332

>>4183316
>not a console
>not a handheld
>stronger than consoles of their time
>are personal computers
>that's not how it works

>> No.4183420

>>4182937
At least DOS was.

>> No.4183491

>>4178102
It's widely believed that n64 emulation is a huge fucking mess and far from perfect, which is true.

>> No.4183506

Input lag is a lie perpetrated by people who are salty they've spent so much money on original hardware when others get to play the same shit for free.

>> No.4183538

>>4183506
this

>> No.4183585

>>4178102
Youngns can git gud

>> No.4183601

>>4179042
>smogon

What the fuck? That's a competitive website. Did you mean koffing or something?

>> No.4185121

>>4178246
>Symphony of the Night performed with a lot of slowdown due to the Saturn having worse fill rate.
SotN on the Saturn was a bad port. Saturn was indeed superior for 2D graphics.

>> No.4185125

>>4179038
Is the reason N64 is so tough to emu, because there is no equivalent for the Reality Chip?

On a side note. Why has no-one ever been able to emu Bonooru's Song in Ocarina of Time's end screen?

>> No.4185138

>>4185125
>Is the reason N64 is so tough to emu, because there is no equivalent for the Reality Chip?
Unlike PS1 and Saturn's equivalents, the N64's GPU (Reality Co-Processor) contains an extensive range of hardware 3D acceleration features (more extensive than the first three Voodoo cards in fact). The problem is that unlike the GPUs in newer consoles like Dreamcast, GameCube, etc it doesn't conform to either of the API standards that became prominent on PC (OpenGL and DirectX).

Basically when you are emulating GameCube's GPU, except for a couple of the unique things its GPU does (the TEV shader) you can run that code straight on your GPU. However, on N64, even something as simple as bilinear texture filtering is implemented completely differently on Reality Co-Processor than it is on any PC GPU. So to do it accurately you either have to run everything in software, or write custom shaders for just about everything.

Also the way that N64's unified memory architecture was designed (only one hardware thread can access memory at a time) doesn't lend itself well to modern parallelization based hardware. Also, it makes the syncronisation of the different emulated N64 components (e.g. when is the CPU going to release its memory access so the GPU can use it) difficult to predict.

And of course, the T&L engine in RCP (RSP) doesn't have extensive public documentation.

>> No.4185283

>>4185138
So you're saying there's a chance...

Jokes aside, thanks friendo.

>> No.4185302

>>4178246
>>4185138
>Symphony of the Night performed with a lot of slowdown due to the Saturn having worse fill rate.
I'm talking out of something I've remembered reading on a magazine from 18 years ago, but I think the Saturn port has slowdowns because the 3D effects used in the game were poorly implemented, compared to the PSX. IIRC, a lot of things in SOTN were 3D effects, like the HP increase jar appearing (when you defeat a boss), the outline on some doors, the mist transformation and even a few backgrounds. That's why the game slows to a crawl when you turn into mist near a door.

>> No.4185312

>>4185302
I think IGA said the same thing on Double Fine's developer interviews. They're up on youtube.

Or was it during a speedrun he was present at? I don't remember. Either way, those are both on youtube.

>> No.4185350

>>4178124
>historical revisionism. it's okay to look back and feel bad for sega despite every fucking person in the universe giving them total shit at the time
Oh fuck off with that shit, the dreamcast was well loved at launch

>> No.4185432
File: 28 KB, 720x392, 1501179619556.jpg [View same] [iqdb] [saucenao] [google]
4185432

>>4178502
>PC and TV have excessive wear and tear as opposed to non gaming usage.
Damn straight.
>You cannot defeat us.
Not when you kill my tv's.
The old ones with the clickety-clackety channel knobs.
And wood finish.

>> No.4185768

>>4178124
>maybe sales wise but the ps1 didn't win because of CDs alone, they won because of sony's amazing third party program

CDs were part of that reason

>> No.4185828

>>4185768
I think his point is that they didn't play a technological role and the games would have been worse if it had used CD's and so N64 would have lost what made it better than PS1.

What you should be pointing out is that he thinks games age.

>> No.4185857

>>4185828

What are you on about? It's a storage format. A format that was ridiculously cheap to produce that wasn't specialized and monopolized by Nintendo. This allowed multiple up and coming publisher to jump in and take a stab at the market.

It absolutely played a technological role.

>> No.4185904

>>4185857
No, you misunderstand. It didn't play a role as far as consumers are concerned. In the end the war between carts and CD's was for the convenience of the producers. I'm not going to say Sony sold you on a lie for promoting it, but in the end, why should I care? I just want to buy a game.

Which btw, the producers picked wrong as carts won hence why CD-roms weren't used again while we still got the DS. So his point actually is solid. It came down merely to a timing of commercial viability for the better storage format not being there. The fact that Nintendo still held their ground is more commendable than whatever publishers were doing experimenting with CD's.

>> No.4186601
File: 8 KB, 330x245, 1502221569850.png [View same] [iqdb] [saucenao] [google]
4186601

>>4179443
Zangief, The Sneaky Fuckin Russian, stole so many of my quarters.
Same with Goro. Them arms.

>> No.4186604

>>4186601
Kintaro, I meant. Hairy fuck.

>> No.4187223

>>4178102
Man this game is crappy

>> No.4188572

>>4185904
>why should I care?

Playstation games were cheaper than their N64 equivalent

>Which btw, the producers picked wrong as carts won hence why CD-roms weren't used again while we still got the DS.

What the fuck are you on about? Carts didn't fucking win.

>> No.4188598

>>4178487
Anything capcom arcade should be played on a saturn if you cant find original hardware

>> No.4189451

>>4183601
Smogon is german for Koffing, so probably.

>> No.4191129

>>4179009
>creating a SMT clone is a game changer
The only thing pokemon did that stood out was evolution, which could be argued to be a better or worse version of demon fusion.

>> No.4191146

>>4178508
Games can age. It mainly applies to controls for me personally. Playing an fps on the n64 is not a fun experience especially with the real controllers. Playing tomb raider with tank controls is not a preferred way to play for me.