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/vr/ - Retro Games


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4138223 No.4138223 [Reply] [Original]

This game is utter shit.
Is it possible to enjoy it without the nostalgia vibes?

>> No.4138226 [DELETED] 

Current userbase is too young for that base.

>> No.4138228

not shitposting
genuinely interested if any one picked it up for the first time around >=2000s and liked it

>> No.4138231
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4138231

I'll see your "SMB is shit" and raise you a "Sonic was never good."

>> No.4138257

>>4138231
maybe, Idunno. don't care about sonic, never played it when I was little.

>> No.4138265

I can see why it's so loved but I can't stand the physics especially compared to SMB3. SMB is designed so that you have to go sanic fast, or else you lose your momentum and shit goes out of your control as you're surrounded by bullet bills. In SMB3 though you've got total control.

>>4138231
Sonic though, it just isn't that good. I went through the original games for the first time recently and I swear there's so many NES platformers that are just so much more polished.

>> No.4138272

>>4138223
Even as a kid I couldn't stand the physics of SMB.
I played 2 and 3 to death but I don't think I ever actually finished the first one.

>> No.4138312

>>4138223
Summer time saddens me. It's funny you think you won't stand out.

>> No.4138332

All the good platformers of its generation shit on it, but It's not bad

>> No.4138372

>>4138265
SMB3 was more floaty to take advantage of the new vertical space in every level and mario never felt the same again. SMB2 fds physics were great.

>> No.4138375

>>4138223
>there are people on this board who unironically think like this

>> No.4138405

smb1 is still an awesome game. I did play it pre 2k but only a year ago did I revisit it, and then proceeded to try and speed run (not competitively of course). it's a great game.

tight controls. simple, but smart level design. nothing cheese. if you die it's your own fault.

if you don't like the game...and you're sincere...well I guess no game will please everyone. but certainly you can still appreciate the technical aspect of it. no Atari game nor coleco vision or any other console game looked as good at that time for sure.

>> No.4138450

>>4138375
why post if you have no points to make?

>> No.4138461
File: 4 KB, 225x225, low quality bait.jpg [View same] [iqdb] [saucenao] [google]
4138461

just ignore baiting shitthreads like this one until they die. OP may try bumping it, but he'll lose interest sooner or later.

>> No.4138484

>>4138450
I shouldn't have to. The original Super Mario Bros defined the modern platformer genre. While it's true that SMB 3, Super Mario World, etc. would build on the formula and improve on it, the original game set the standard.

Have you actually played the game? It still holds up very well. Other than the graphics being dated I honestly don't understand why anyone could consider it a bad game.

>> No.4138487

It was the first game i ever played, and it was mind blowing at the time, but as other games came along I rarely played it. by the end of the NES lifespan no one was playing or talking about smb1, or really gave a crap about it, and it was considered ancient and antiquated at the time, you could go around at school and buy copies off of people for like 50 cents. Fast forward to modern time and everyones going bonkers over emulation, and all they remember is when they first got their NES and the first time they played it, they dont remember it gathering dust on the shelf for years and getting sold for a buck at a yard sale lmao.

>> No.4138503

>>4138223
>>4138228

I played SMB for the first time around 2013 and loved it. I think the physics and controls still hold up.

>> No.4138509

>>4138223
Comes to /vr/ complains about retro nostalgia. Summertime fun.

>> No.4138589

>>4138223
Getting ready for school, sport? September will be here before you know it.

>> No.4138621

I seriously think Wonder Boy (Master System) is a better game, or at least I like it more.

>> No.4138639

Don't like Super Mario Bros. but I do like the Mario Land games on GameBoy

>> No.4138718

I played SMB before SMB3 came out, but once that came out, its hard to go back and play SMB because the controls aren't as good.

>> No.4138723

>>4138223
I think the handling feels a little weird. I'm used to how they are i SMB3 or SMW

>> No.4138832

>>4138223
Liked it as a kid before I discovered FF1, dragon warrior, and solstice

>> No.4138851

下げる goes in all fields.

>> No.4138890

Agreed. The game's so difficult I don't know how anyone ever managed to enjoy it.

>> No.4138895

>>4138890
Eh, it's all artificial difficulty. Once you get past the trial-and-error gameplay it's piss easy.

>> No.4138956

>>4138484
>Have you actually played the game? It still holds up very well.

yes, in early 90s Mario on famicon clones was the default game in my country (yeah i'm from a comieblock country, deal with it). everybody had it. I had vague memories about it and wanted to give it a try nowadays

I like the idea of some games being out of time bounds. Like people pick up SystemShock 1 for the first time in 2017 and get blown away and glued to their monitors until they finish the game, or like how something as simple as fucking tetris is being played to this day. This means it got to be good, you know?

Since SMB has kind of a cult following (just check out 15% of replies in this thread) I expected similar experience when returning to the title of my distant childhood. Nope! It's shiiiiet! So I wanted to know if my reaction was a flaw in statistical data, or if its a part of the general trend.

seems like it's about 30/70. some say it's still great and holds up, some say it's bad compared to the following sequels, and they just don't play it since there are better mario games.

Now that I think about it I don't know what I expected, I mean it was one of the pioneers of the genre, it's bound to be far from perfect.
And I'm not being entirely fair, the unforgettable sound design and cute ass visuals are exceptional for its time, and actually are the two things that do hold up. It's the gameplay that sucks ass.

>> No.4138970

>>4138956
>It's the gameplay that sucks ass.
expand on that

>> No.4138974

>>4138450
you have no point either. you just say it's shit. there's no meaningful discussion that can come out of that.

>it's shit
>no
>yes
>no
/thread. say why it's shit or your thread is just as shitty as the average shitpost

>> No.4139043

>>4138265
I genuinely like the visuals of the Sonic games and the emphasis on momentum-based physics, but I'm interested in what platformers you think are more polished as I honestly haven't played many

>> No.4139053
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4139053

>>4138970
plenty were given in this thread

- for starters controls and physics are a fun-killer. I'm used to an idea that you may have to get used to moving around in a game. But when you learn strafe-jumping or double jumping or whatever in some arena FPS, it becomes fluid and fun. It is a rewarding experience. Not in this game it's not. It just keeps feeling awkward
- the pace is not right, but I'm not sure if I can get that down in objective terms
- the artificial difficulty, oh fuck that trial and error.

btw I have to admit platformers arnt't my favourite, so maybe I just don't know better. But here is a table of recommended NES platformers from another /vr/ thread. can't seem to find Mario brothers there.

I sincerely thank everyone on this thread, who expressed their honest opinion. I have no idea why I started this, perhaps it's the shock of childhood memories being shattered.
Everyone can go back to liking what they like. If you play this game to this day and believe it's not just the nostalgia, good for you. I believe you. I just hope you're not fooling yourself.

>> No.4139058

>>4138223
No. That game is very frustrating in later levels. Besides, there are much better games out there these days.

>> No.4139423

>>4139053
>Not in this game it's not. It just keeps feeling awkward

I think this a case of personal preference. I personally have never had a problem with it (although I'm more than willing to admit that the game's sequels improved on this)

>the pace is not right, but I'm not sure if I can get that down in objective terms

When you consider that most games had only one or two screens when they were released (Pac-Man, Space Invaders, etc.) this game was an enormous leap forward. This is something that has to be judged within the context of its time.

The lack of pace could also be attributed to it not being a plot-heavy game, which I don't think is necessarily a bad thing.

>the artificial difficulty, oh fuck that trial and error.

If you think Super Mario Bros has artificial difficulty, then never play a Kazio ROM hack...

>> No.4139435

>>4139423
*when the game was released

>> No.4139442

>>4138223

literally the greatest video game ever made.

>nostalgia vibes

back to /reddit/ with you

>> No.4139445

>>4138265
>I went through the original games for the first time recently and I swear there's so many NES platformers that are just so much more polished.
WOW, NOSTALGIA MUCH?, HE FELL FOR THE SANIC WAS NEVER GOOD MEME, MARBLE ZONE IS PERFECT,

>> No.4139503

>>4138223
>Blue sky

>> No.4139506

I like it, but SMB2(DokiDoki), SMB3 and World are better.

>> No.4139669

Had the Gameboy colour reversion, enjoyed it.

>> No.4139675
File: 1.51 MB, 480x360, shockinglifts.webm [View same] [iqdb] [saucenao] [google]
4139675

>>4139043
>the emphasis on momentum-based physics
mario takes the win for that too.

>> No.4139681

>>4138895
>it's all artificial difficulty
there's literally no artificial difficulty in SMB1. every mistake is your own fault.

>> No.4139741

>>4138231
Why would anyone really say that? Sonic's a bit heavy to move, but you can do some high-precision platforming with him. There's all kind of little ways to pick up speed in all three games well beyond what you can do with a spindash to soar over shit, there's little places a well timed jump at speed will trivialize if you can do it, etc.
Also, the ring system is explicity designed to encourage the player to take risks without too much fear of "oh no I didn't see this and now I'm dead" like people bitch about these days.
Some stages just suck (Marble 3, Labyrinth 3, Scrap Brain 3, Metropolis 3 (arguably 1 and 2), Wacky Workbench 1 and 2, Carnival Night 2, Sandopolis 2 (isn't that bad, but it's still pretty dumb), and... that's it. That's the worst of the lot in the series.
There's other, less good stages (almost entirely from the zones I listed), but there's also some really great shit (Chemical Plant, Mystic Cave, Hydrocity, Ice Cap, Lava Reef come to mind), and the rest of the lot are pretty good.

Purists will disagree, but I say that Sonic 1 is loads better with the spindash -- loads of pure waiting parts suddenly become a chance to rev up, certain enemies like the spike balls in Star Light and Labyrinth become much less annoying, and it really just keeps the pace up as a whole.l

>>4139053
Mario 1's handling is so easy. There's some slightly odd acceleration values here and there, but you can get used to it in like ten minutes.
The only thing I have an issue with is the Hammer Bros, entirely because it seems like a total guessing game every time. Maybe there's a trick to it.

Well, the stages are also kind of basic, too...
...but you could count the amount of other scrolling platformers at the time on your hands, this was an early pioneer (relatively -- Pac Land did come out like two years earlier, and that game feels fairly modern despite having some really fucking jank shit) in the genre, particularly at home

>> No.4139754

>>4138228
I did and I liked it, except boss fights and the path puzzle.

>> No.4139770

>>4138223
Millennial fag here, even the SNES is before my time. I had the classic series NES Mario cart for my GBA (also had Castlevania). Still found it fun for a couple hours, even if I enjoyed the SNES Mario ports on GBA way more. Wouldn't recommend as a retro game that stands test of time. Just play SMB2, SMB3, SMW, Yoshi Island... SMB1 is for hipsters who don't actually give a fuck about retro.

>> No.4140115

>>4139770
>SMB1 is for hipsters who don't actually give a fuck about retro.
We sure get a lot of idiots

>> No.4140147

when I was a kid I didn't like the physics
now, as an adult, I love them

seems like an acquired taste

>> No.4140153

>>4138223
The controls and simplicity is what makes this game so good to this day.
However, the same cannot be said for the level design. World 7-4 is the worst designed level in the game by far. You just have to make the right guesses in choosing paths, no hints. World 8-1 is also poorly designed, being the only level where the time limit is significantly shorter than the rest while also being by far the longest level.

>> No.4140162

>>4139681
Don't take the artificial difficulty meme seriously.

>> No.4140168

>>4139741
>Also, the ring system is explicity designed to encourage the player to take risks without too much fear of "oh no I didn't see this and now I'm dead" like people bitch about these days.

That's why Sonic sucks. The ring system means there's no consequences for messing up. It feels dangerous because you could hypothetically die in two hits, but in practice it takes a good dozen mistakes for Sonic to finally die.

>> No.4140184

>>4138231
Sonic 2 has awful level designs, like truly shit, they seemed to kind of understand how to do speedy platforming by sonic and knuckles but it was too late.


Sonic 1 I think is just a pretty dang good platformer

>> No.4140190

>>4140184
There's so much pointless waiting in Sonic 2. It's bizarre for a game that advertised itself as being about blazing speed.

>> No.4140194

>>4140115
SMB1 is objectively one of the most boring, simple, and sterile games on the NES that retards like you still care about because... history? Saying SMB1 is a good game is like saying Pong is a good game. They're both important historical relics, but no one wants to waste their time on shit like that when a million games are 10x more interesting.

Also fuck you grandpa

>> No.4140197

>>4140115
Don't talk like that to our retro god gba playa
He's defending the retro cause like a faggot would the lgbt ideals

>> No.4140221

>>4140194
In addition to its unsurpassable historical value, Super Mario Bros. has clever, varied level designs, nuanced but intuitive movement mechanics, brisk pacing, a very approachable but nontrivial difficulty level, and a variety of simple but distinct enemies. Its powerup system is really effective at creating big consequences for both success and failure. SMB1 would be a good game even if it came out today.

>> No.4140247

>>4139423
>This is something that has to be judged within the context of its time.
Exactly my point. Getting back to my argument, this game is not timeless.

>If you think Super Mario Bros has artificial difficulty, then never play a Kazio ROM hack...
I didn't say the game is difficult, I said, I think it has artificial difficulty.
Didn't play tat one you mention in particular. But there is a niche for for over the top difficult platformers. Which I totally get.
What's different in such games is that (the ones that i had experience with had) the movement system is very fluid once you learn it. It is quite possible to finish a screen in the first try. It's damn hard, cause you can mess up so many things, but it's possible. At least it's true for the good titles.

>> No.4140251

>>4140221
delusional much?

>> No.4140259

>>4139442
>literally the greatest video game ever made.
anon, it's not even the best Mario game

literally no sane man will believe you honestly think what you write.
this thread is about SMB standing the test of time, there is no question that it is not the bes$t vydia gaem evaar!!!!11

>> No.4140365

>>4140251
Fuck off, summerfag.

>> No.4140389

>>4140365
>SMB1 would be a good game even if it came out today.
that is objectively being delusional

>> No.4140392

>>4140194
Look summerfag, SMB1 essentially pioneered good video game design, which gives it a billion times more historical importance than pong, or any other video game for the matter. And it's still fun to play for many, including me (a millennial), which no other game made in 1985 or before can still say. It's been topped by subsequent games, no shit, but it's utterly autistic to compare games that were released multiple years apart. The only thing you can possibly call smb1 without sounding like a faggot is "ahead of its time"

>> No.4140397

>>4140389
Did you mean to say "I am too delusional to understand that Mario would be good if released today?" Sure sounds like it.

Mario hasn't been directly emulated by other devs because it is literal suicide.

>> No.4140406

>>4139053
>artificial difficulty

>> No.4140462

>>4140397
>Did you mean to say "I am too delusional to understand that Mario would be good if released today?" Sure sounds like it.

lol pathetic attempt

there were focus groups of people playing SMB for the first time you know. Like 1 out of 8 people liked it. and they mostly confessed, that they new about it being great and stuff so it was a somewhat biased opinion.

>> No.4140498

>>4140392
>essentially pioneered good video game design
what is space invaders, packman, tetris, elite, lode runner, ultima, wizardry, digger, zork etc. they all predate mario bros. legend of zelda, metroid, castelvania, Pirates! are just like a year late.

it seems like you think there were no videogames before SMB, in reality it was a blooming industry by that time. so no, it didn't "pioneer good game design", it's just silly

>> No.4140505

>>4140462
>there were focus groups of people playing SMB for the first time you know. Like 1 out of 8 people liked it. and they mostly confessed, that they new about it being great and stuff so it was a somewhat biased opinion
Imma need some source on that one
And the way you use 'objectively' and 'artificial difficulty' makes me feel like you don't really understand the meaning of those words.

>> No.4140507

>>4140392
>And it's still fun to play for many, including me (a millennial), which no other game made in 1985 or before can still say.

hey kid, ever you're baiting like you never baited before, or you are not educated enough about video games in the 80s
check out this post >>4140498

>> No.4140512

>>4138223
Smb has good level design. There is no artificial difficulty and the physics feel rock solid. It's one of the best platformers to this day. Objectively smb is one of the best platformers ever created and subjectively our opinions are worth less than dogshit.

>> No.4140514

>>4140505
Satoru Iwata: “This year, around 90 percent of the test participants were unable to complete the first level of Super Mario Brothers. "
they go on rambling on how that is because today's gamers are pussies and shit, but this is unlikely the case. Since there are plenty of examples of games that take effort to complete and still sell quite well, I believe it's safe to state those test subjects lacked the motivation to finish the level. why waste time on something you're not enjoying?

>> No.4140515

I do not enjoy NES games in general. Don't like the audio and graphics. Amiga was around the same time as the NES and is my minimum standard.

>> No.4140517

>>4140512
sorry fanboi, those are all lies

>> No.4140542

>>4140514
Satoru Iwata: "Faggots who don't post sources can go suck dick"
hmm he said some interesting things.

>> No.4140545

>>4140514
>I believe it's safe to state those test subjects lacked the motivation to finish the level.
nice speculation, but sadly no one cares about your interpretations.

>> No.4140546

>>4140517
>I don't like a game therefore everybody who does is delusional and a fanboy

>> No.4140558

>>4140545
what's yours?
there are only two possibilities:
- they were not able to complete the level at all, as in they were not capable of completing it
- they didn't have the motivation to stick with the game enough to complete the level

so what's it gonna be? playing retard or agreeing with me?

>> No.4140561

>>4140546
yeah.. I never said this. look at the post I was replying to. People can like what ever they want. Liking or not is subjective

>> No.4140562

>>4140558
I have no idea what you're talking about because you don't post sources so how I can possibly talk about it.

>> No.4140564

>>4140561
I did look at the post you're replying to. he said widely acknowleged things and you called him a fanboy for saying them. this entire thread is a shitfest because it's nothing more than
>x is good about smb
>no

or

>y is bad about smb
>no

this thread is retarded. OP is retarded for thinking this was a decent thread and everybody who thinks there is meaningful discussion going on is retarded.
nobody's statements are backed up by anything. it's one big shitfest

>> No.4140591

I dunno what saori said or not but have any of you guys see those teens playing retro games on that react jews? Jeez, they die on Sonic's first level. HOLY FUCK

>> No.4140613

>>4140259
>it's not even the best Mario game

>stating your objective opinions as fact

please don't do this

>> No.4140626

>>4140562
nice backing up from an argument you tried there

that direct quote of nintendo official is easy to google. chose the source you want from the first page

>> No.4140632

>>4140613
>objective opinions as fact
i'll take a bite
1 - bretty sure you've meant subjective.

2- you'll have a hard time finding at least one list of best mario games, where SMB is in first place

now that's a subjective way of defining 'best'. the objective way is knowing that further games have improved on the original concept. you can't have improvements over the best one, ergo SMB 1 is not the best

>> No.4140634

Got my NES in 1987. Never cared for the original SMB. Love everything afterwards in the series until Galaxy.

>> No.4140639

>>4140564
>i believe something is widely acknowledged, there for it must be widely acknowledged

this thread alone is a proof, that a lot of people are not on the same side with "widely acknowledged things"

>> No.4140660

>>4140626
not backing up from anything, you my interpretation of something I have never seen or read before? are you retarded?

>> No.4140672

>>4140626
but ok, I googled it and a bunch of articles and forum posts quoting it. you should have provided any one of them you lazy shit.
I'll give you my interpretation now.
who are these test participants? are they 'gamers' who mostly game on their phones? do they game regularly and do they play competitive games or party games? we don't know anything about the test subjects.
games are a lot more forgiving of failure today, you can like this or you can dislike this but who the fuck cares about your preferences. this does mean that gamers have become more lazy or more risky as the penalty for dying is not as grave as it was back then. this also means that casual gamers or gamers of shit like party games have no experience with unforgiving games like smb. desu quite honest, 1-1 isn't that hard at all so I doubt a lack of motivation is the thing that stops them from finishing it.

now here's some more from the quote you posted

>We watched the replay videos of how the gamers performed and saw that many did not understand simple concepts like bottomless pits. Around 70 percent died to the first Goomba. Another 50 percent died twice. Many thought the coins were enemies and tried to avoid them. Also, most of them did not use the run button.

I bet they couldn't finish any level from megaman, I bet they couldn't finish metroid, I bet they couldn't finish the first level of super c, I bet they couldn't finish most nes games. it's not because they lack motivation it's because they are accustomed to easy peasy games and that evolution of games is entirely different discussion.

>> No.4140676

>>4140632
well there's a whole world between 'the absolute best' and 'it's shit' and if you want to use ranking as proof, most mario rankings have smb in it's top 5 if not top 3, so by that same logic smb isn't shit at all if it does that well even when competing against modern games

>> No.4140679

>>4140672
and because Nintendo targets everyday people I have a strong feeling their test subjects weren't twitch streaming, /v/ visiting Gaymers but indeed people who mostly play money grabbing mobile shit games.

>> No.4140682

>>4140672
the entirety of what he said is pretty hilarious

here's some more

>Furthermore, we asked for suggestions on how to improve the game. A majority of them wanted the game to be easier and they suggested many ways to do this. Some of them wanted a mandatory tutorial while others wanted more ways to kill things besides jumping on them. We explained that Mario could shoot fire balls with the Fire Flower power-up, but then they wanted Mario to start with more weapons like a sword or a gun.

Some of the people seemed to be unaware that this was an actual old game that existed as they asked if the retro-style graphics were supposed to be a throwback to old Nintendo games. Some missed the point of the questionnaire completely and said that the graphics and music were terrible and needed to be improved in order for the game to sell. They also wanted a deeper storyline and voice acting.

>> No.4140683

>>4140626
>>4140558
>>4140514
oh and it even gets better and this is why you ask for sources.
it's from a fake article from a satirical website

AYYYY LMAO YOU FUCKING DIPSHIT.

http://www.nintendolife.com/forums/retro/majority_of_gamers_today_canrt_finish_level_1_in_super_mario_bros

look through the comments for proof it's from a satirical website. the site itself doesn't exist anymore.

>> No.4140860

>>4140194
>Kids React! to: Super Mario Bros
what gets me is that average normalfag kids like old mario games (or space invaders, or whatever) just fine, but here on the ultra-hardcore SRIOS retro gamer subreddit it's too hard and boring. /v/ is more casual and stupid than actual casuals. Sad!

>> No.4141382

>>4138223
bumparoo

>> No.4141784

>>4140632
Your definition of "best " can also be called subjective, because you don't take into account the innovation inherent in the original, which shaped the subsequent games. Many consider "innovation" pretty indicative of greatness

>> No.4142475

>>4140683
LOL that is hilarious )
Can't believe I fell for it, but so did [almost] you :^) sadly the site, where I got this from didn't post a debunking spoiler, and I think they didn't have any comments or I just didn't bother to read them.

Still though it's believable. Just look at this fucking board. there is like one single millennialfag who thinks this is a great game. a lot of people confessed, that they just don't feel like playing SMB 1 since there were any considerable number of options.

>> No.4142502

>>4139675
None of that was momentum-based outside of maybe the part where he jumps on the waterbug. Also, that part where he jumps off the fence into the water switch is exploiting a physics bug, I'm sure the devs never intended for Mario to fly off like that after pouncing into a corner.

Not that Mario doesn't rely on momentum in his games, it's just that 64 isn't designed around balancing momentum like Mario 1, 3, and World are.

>> No.4142505

>smb is too hard I hate it!
Nice thread op

>> No.4142510

>>4140860
>casuals casuals casuals I'm better than you casuals casuals casuals
why does it surprise you? Nintendo was already a major company with profit in mind by that time. It's only logical that they would try to aim for a broader audience, e.g. casual people. And it's not like it is an insult to the game or the company. Don't be smug. There are plenty 'casual' games, that are brilliant, from the standpoint of game design.

And yes mario bros was generally liked by casual audience back at the day. It's only later it became a game for the smug SRIOS retro gamer. Sorry to break this to you.

>> No.4142580

>>4142510
He complained about people on /v/ or on the internet in general, not about Nintendo being "casual".
I swear to god that almost everybody here has reading comprehension problems ...

>> No.4142629

>>4142580
>I swear to god that almost everybody here has reading comprehension problems ...
Sorry for you anon. But no worries, I'm here to help you understand.

he complained
>normalfag kids like old mario games
while
> here... it's too lel and boring

there is no surprise in that because Nintendo aimed for a broader audience e.g. casual players. and that was pointed out by the reply. you are welcome.

>> No.4142641

>>4142629
Again anon, you're missing the point. At most he called Nintendo "casual" indirectly by referring to newfags, which is nothing dysfemistic in itself. Let me repeat what he wrote:

>>what surprises me is that averge kids like old mario games just fine but here on the ultra-hardcore serious regro gamer subreddit it's too hard and boring. /v/ is more casual and stupid than actual casuals

Again, just using using the words casual and newfag are barely used negatively for the so-called "normal people", let alone "Nintendo" like you're implying. At most he's criticizing people who act like they're hardcore /vr/ gamers but only looking like tryhards in comparison to actual outsiders.

Are you simply bored, stubborn or just dumb?

>> No.4142729
File: 912 KB, 480x360, thi reds.webm [View same] [iqdb] [saucenao] [google]
4142729

>>4142502
>None of that was momentum-based outside of maybe the part where he jumps on the waterbug.
Except you need maximum speed to even be able to make it onto the middle platform in the first place. Your jump height (and thus, jump dive height) in SM64 increases based on your momentum.

Also the first frame wallkicks near the end carry your momentum into the opposite direction, as opposed to 2nd and 3rd frame wallkicks which slow you down.
>that part where he jumps off the fence into the water switch is exploiting a physics bug
No it's not. Nintendo made the top of fences flat surfaces, and they obviously intended to let you jump dive off flat surfaces. That's all there is to it. The game has plenty of glitches, but that's not one of them.
>64 isn't designed around balancing momentum
The whole game and levels work symbiotically with Marios movement and momentum mechanics. Whether this was intended by devs or not doesn't matter. We're talking about the game they made, not the game they wanted to make.

>> No.4142776
File: 25 KB, 200x191, 200px-StarMK8.png [View same] [iqdb] [saucenao] [google]
4142776

>>4142641
Hang on with me sonny jim, we are almost there

>At most he's criticizing people who act like they're hardcore /vr/ gamers but only looking like tryhards in comparison to actual outsiders.
NOW YOU GET IT!! NICE JOB! you know, you really deserve a sticker for this!

I was simply pointing out that there is nothing 'hardcore' in liking a videogame made for a general consumer market, with general casual audience in mind. There is a flaw in the basis 'SMB = hardk0re gaem', so his surprise that SMB [somewhat] appealed to normfags but gets a fair portion of critique from a portion of audience which has a broader experience with games, including /vr/ games, is somewhat the fault of the initial belief, that SMB is in any sense 'hardcore'.

>> No.4142908

>>4140514

"The sad thing about quotes on the internet is that you most often cannot check their credibility."

-Albert Einstein

>> No.4142974

I have no nostalgia for it and enjoy playing it every now and again.

>> No.4143237

>>4142475
>it's believable
yes that's why I was sceptic from the start demanding source.
and yeah
>We watched the replay videos of how the gamers performed and saw that many did not understand simple concepts like bottomless pits. Around 70 percent died to the first Goomba. Another 50 percent died twice. Many thought the coins were enemies and tried to avoid them. Also, most of them did not use the run button.
is believable.
I went along with it for one second because you gave a source so I had to deal with those 'facts'. but even then it still didn't feel right so I kept digging until I discovered it was indeed fake.
but yeah anon, it's really believable and yeah I really fell for it.
>there is like one single millenialfag
except there are more and calling them millennialfags to try to make them seem insignificant is not only really obvious but also retarded when your initial point is only nostalgia makes people like this game.
but you being a retard isn't all that surprising

>> No.4143240

>>4143237
actually, you didn't give a source now that I think of it you lazy shit. you gave me a way to find one

>> No.4144621

>>4138228
I'm genuinely curious now too....

If I hadn't been accustomed to these types of games from back in the day, looking back with modernized eyes.....
Yeah, Mario was total shit.

Now, with that said. It's still the same fun challenge it's always been, just not something modern audiences can appreciate.

Unless they were into Super Meat Boy for some reason. But I can't help but think the Lost Level's fags are the ones that bought up that delight.

>> No.4144683

>>4138228
I played it the first time a few years ago. It's pretty mediocre. The controls are a bit stiff and the levels get repetitive. But it's forgiven considering how young the platform genre was, and that was the best one made. Looking back, games like SMB2, SMB3, and Wonder Boy/Adventure Island are obviously miles better but they all came later.

>> No.4144687

>>4142729
pannenkoek detected

>> No.4144801

>>4138223
Played it for the first time in 93. Still love it. Haven't played it in years, but my limited time for games is usually spent on games i never played or beat. I think mario 3 is better, but 1 is still good in it's own right.

I'd say, out of the pre 64 games I played
3>1>world>2=arcade
That being said I really like 2 and the arcade game too, but they just never drew me in the same way. World is lower than 3 because it's a lot easier, even though exploring was really cool.

>> No.4144853
File: 2 KB, 125x125, 1497819464051.jpg [View same] [iqdb] [saucenao] [google]
4144853

>>4144801
>1>world

>> No.4145284

>>4144853
Yep

>> No.4146594

>>4144687
it looks like xiah's run of thi reds. they should've showed the first part of the star too. i wonder if it's from the single star run that uses STJ.

>> No.4148276

>>4144801
Why arcade so much lower than 1?

>> No.4148629

>>4139053
I for one still enjoy playing it over smb3. To me smb3 just feels like a bloated version and don't really care for the controls. I think someone called it "floaty" but it seemes mushy to me. Never cared for the overworld map bullshit. I know I'm an old heretic or whatever. I just still like the first one better. Now smb2, I liked that one just because it's so different from any other smb game.

>> No.4148690

>>4138228
1999 fag here, played it for the first time when I was like 6 and beat it, still playing.

>> No.4150289

>>4148276
I liked it less, that doesn't mean I dislike it.

>> No.4150331

>>4140168
There's totally consequences, although admittedly, there's an actual reason why bottomless death pits have become commonplace. Crushers became pretty commonplace after S1, too.
Much of the way ring movement works (in 2D at least) is designed to keep rings away from the player (they snap to the top of surfaces deliberately) to increase the risk of losing rings.

If there's one actual thing I wish games after S1 did, it's put you through a section with no additional rings for a while, like in Marble Zone. Marble itself is a bit of a slog, but there are some decent platforming bits you're expected to do without just expecting to go "hey, I've got rings now!" and just take damage and run past the entire section, and it took until Sonic Rush to add a trap that sucks in lost rings (in Dead Line).

>>4140190
S2 is a drastically faster paced game than S1, and most waiting time (I can barely think of any right now) can be used to rev up a spindash or just skipped entirely (eg, you can easily skip past the rising water room in CPZ2, you literally never have to touch water in ARZ, and the only pure waiting parts I can think of is that one room where the lava fucks up every time in HTZ and the entirety of Sky Chase).
If S1 was advertised as fast (and I see no reason not -- the character can run up walls), then S2 doubles down on that, by being actually faster.

>> No.4150353

>>4138228
I did. Super Mario Deluxe in probably around '08 on my friend's GBA. I was just about 10, so I don't know if that's nostalgia, but the game is decent to me. 3 + World are much better tho

>> No.4150632

First console was genesis back in 04 because it was third world and was still popular and played a version of SMB i can't seem to find anywhere called SMB2 that was the first SMB with better graphics, i'm playing the NES version nowadays and feels great, is the SNES remake better?

>> No.4152385

>>4142776
>There is a flaw in the basis 'SMB = hardk0re gaem',
nobody said that idiot

>> No.4153804

>>4150331
It's easy to lose rings but it's irrelevant because it's also easy to keep at least one, which is all that matters. That's enough on its own to make the games painfully inconsequential, but then they go and set up clusters of rings every 10 feet so there's no reason to ever care about taking damage.

It's like if every Mario level contained 100+ mushrooms, and 90% of the times you got hit you stayed as big Mario. Everything threat in Sonic is either an instant kill or a huge paper tiger.

>> No.4153868

>>4139770
Autism, autism, and memes

>> No.4154068

>>4138223
I played it fot the first time pretty late, around 1996.
I never actually enjoyed it too much, since when I played it it was on a bootleg famiclone with a lot of other games.
Gotta admit it's unfair to compare games from completely different genres but in the end SMB never kept my attention.
I loved Urban Champion, Contra, TMNT 2 and a lot of others but Mario seemed not simple but boring.
Even today I can play the mario games and they are easy to learn but they don't have anything to really make them interesting.

>> No.4154103

>>4138265
Chibi tier autist that wants to fly around the screen like a retard.

How about you plan ahead and adapt to the gane, fag?

>> No.4154161

The SNES era was surprisingly good. The remastered SMB3, SMW and the guilty pleasure Yoshi's Island are stellar games. Everything before and after = shit.

>> No.4154430

>>4138223
it is very possible to enjoy this game. i 1st played it in either 87 or 88. i still play it. but my favorite mario game is tied between smb3 and the original donkey kong. i can never get tired of those 2

>> No.4154769

>>4138223
>blue skies
um.............................

>> No.4155040

>>4139053

Bruh, your table consists of Famicom exclusives that never got released on the NES.

The fact that SMB isn't on the table is because the table was specifically composed from games that never made it out of Japan.

>> No.4155054

>>4140514

I wasn't able to complete the first level on my first try either.

It takes practice. That's where "Nintendo Hard" comes from, the fact that NES games were designed so you would need practice to complete them, because they couldn't fit more than 2 hours of content into the cartridge, but you can stretch that 2 hours out a lot longer if players need to practice and git gud before they'll be able to finish a run.

>> No.4155069

It's all right. I prefer my platformers to be in the vein of Mega Man, Castlevania, and Metroid, but SMB is fun enough for what it is.

It hasn't aged nearly as well as SMB2(USA) or SMB3, though, that I will readily grant, and SMW is the only meaningful competition to SMB3 within in the Super Mario series.

>> No.4155072

>>4140194
>he never had a heated pong match with a friend

>> No.4155148

Great Giana Sisters >>>>>> Super Gayrio Brothels

>> No.4155198

>>4155069
>SMW is the only meaningful competition to SMB3 within in the Super Mario series.
lmao

>> No.4155261

>>4155198

I meant the 2D games. Obviously the 3D games are in their own separate league.

>> No.4155289

>>4138231
you shut your whore mouth!

>> No.4156056

>>4138621
Please respond. I can't be the only one.

>> No.4156643

>>4155261
lmao

>> No.4156649
File: 1.20 MB, 480x360, tjislandhop.webm [View same] [iqdb] [saucenao] [google]
4156649

>>4156643
>hold right
>jump
such riveting gameplay

>> No.4157412

>>4138231
I grew up without a Genesis and only played a few games at my friends. I've been exploring its library and there's lots of games that I like. None of the Sonic games were among those.

How are you supposed to play them? If you go fast you miss more than half of the level but if you go slow and go everywhere it feels like you're playing the game wrong.

>> No.4157516

>>4156649
REKT

>> No.4159623

>>4152385
>nobody said that
you don't have to explicitly say something to imply something idiot

I'm gona ask for my sticker back. you don't deserve it after all