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/vr/ - Retro Games


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File: 310 KB, 955x625, 2 CD.jpg [View same] [iqdb] [saucenao] [google]
4099101 No.4099101 [Reply] [Original]

Which one was the superior sequel to Sonic 1?

>> No.4099180

>>4099101
2, certainly.

CD I adore mainly because it's a missing link game; the sort of path the series could have gone down in an alternate timeline.

>> No.4099196

>>4099101
2.

>> No.4099210

>>4099101
CD. CD was a perfect follow up. The sprites everything. 2 was legit too.

>> No.4099214

>>4099101
2. Sonic CD is about going fast in giant, empty, labyrinths. It's a train wreck

>> No.4099219
File: 700 KB, 1500x1924, DSC00946.jpg [View same] [iqdb] [saucenao] [google]
4099219

2

>> No.4099220

>>4099214
No it wasn't you bellend. It was about finding selective parts to ramp up speed to time travel into the past and destroy the machine.

Or you could sonic 1 treatment and collect 50 rings and jump through the ring at the end.

The go fast meme was 2>

>> No.4099347

>People keep bitching how CD is too slow
>It's actually the only classic Sonic game that gives you a good reason to go fast
Really gets those neurons firing.

>> No.4099402

>>4099347
wait

what is the point of time traveling?

>> No.4099409

>>4099402
You get the good ending.

>> No.4099651
File: 12 KB, 320x224, sonic1_spring_yard_zone_zona3.gif [View same] [iqdb] [saucenao] [google]
4099651

None, Sonic 1 is a masterpiece that was never surpassed.

>> No.4099686

>>4099101
2 was overly casual. CD was ambitious but flawed. I'll go with CD.

>> No.4101000

>>4099686
>2 was overly casual
2 is harder than both 1 and CD.

>> No.4101532

>>4099214

Ummm not exactly. The levels are built to be explored, every nook and cranny. I think the main flaw people have when trying to play that is playing it like a "gotta go fast" Sonic game.

If you're not time traveling and hunting down the machines in the past you're not playing the game to its fullest extent.

>> No.4101535
File: 17 KB, 221x212, b7b.jpg [View same] [iqdb] [saucenao] [google]
4101535

>>4099347

>fidning a long enough section and managing to run fast and long enough to time travel

>> No.4101552

I don't like CD at all so

>> No.4101560

>>4101552
so what?

>> No.4101562

>>4101560
So I would go with Sonic 2.

I don't know why you couldn't draw that conclusion yourself.

>> No.4101580

>>4101000
Aside from Metropolis, Sonic 2 has very simple level design and marked the beginning of "hold-right-to-win". Even the Master System games are better than Mega Sonic 2.

>> No.4101583

>>4101552
>>4101562

wow

>> No.4101640

>>4101580

Master System Sonic 1 was good, it actually had some thought put into the level designs, and taking away the ability to pick up rings added some stakes to the game.

But come on the other Master System titles were shit.

>> No.4101647

I prefer 2, but CD is good. First time I played CD, I was a bit disappointed. I think it gets better the more you replay it though.

>> No.4101682
File: 83 KB, 500x846, Congo_the_Movie_gamebox.jpg [View same] [iqdb] [saucenao] [google]
4101682

Congo: The Movie: The Lost City of Zinj: The Video Game

It's a mediocre FPS with limited continues and mechanics such as "fever" (you randomly get fever and the screen turns yellow-ish and the image swings, kinda like when Yoshi gets drunken on Yoshi's Island, except not fun at all in this game), oh and the controls get inverted too.
The levels, at least the ones I could manage to play, were all set in the jungle, there was no variation between them.
Something positive I'll say about this game is that the map, which is on the bottom corner of the screen, draws a yellow line as you walk (I wonder if it's piss? fever piss) so that you can see where you have already been, but it's not really that helpful because the levels are full of hidden paths you need to take that aren't shown on the map.
It's basically a bad FPS; not awful or anything, but bad. Still worth checking out for the weirdness, and the intro FMV is kind of actually scary.
https://www.youtube.com/watch?v=OqosZjREXMY

Oh yeah, you play as a fat black guy named Cavallo.

>> No.4101831

CD is a better sequel to Sonic 1, 2 is a better game overall. I like both, I'll give the edge to 2 for being more fun to play but CD has lots of neat ideas.

>> No.4101845
File: 2.50 MB, 638x360, sonic2ms-glitch.webm [View same] [iqdb] [saucenao] [google]
4101845

>>4101640
>he didn't like Master Sonic 2
Son...

>> No.4101851

>>4099101
Any day of the week I'd have to say 2, but I don't hate CD or anything. It's a good game too.

>> No.4101853

>>4099409
But you can get the good ending by beating all the time stone stages and that's much less of a pain. There's really nothing practical about the time travel in CD.

>> No.4101860

>>4101845
Jeeze I knew that game was bad but holy shit.

>> No.4103114

>>4101853
I think CD has garbage special stages, so I always went for the robot generators.

>> No.4103276

>>4099220
god I hate bellend, it's the faggiest fucking insult I don't know how brits say it with a straight face

>> No.4103289

>>4101682
that sounds awesome will definitely pick this up if I ever see it.

>> No.4103317

>>4103114

This. I only bother with the special stages if I fuck up finding a generator so bad I run out of time or something, the depth of field combined with traps everywhere makes for a harrowing experience.

>> No.4103567
File: 1.51 MB, 112x76, sonic cd ending.gif [View same] [iqdb] [saucenao] [google]
4103567

2 is boring as church but at least it's designed in a way that makes sense unlike CD. For all the nicities CD has (fmvs, good bonus stages, music), they're packaged together with uninteresting level design.

>> No.4103597

>>4103276
t. bellend

>> No.4103674

>>4103114
I was the opposite. I thought the time travel was a nuisance so I did the special stages instead. Now that I look at it, maybe that's the beauty of the game. You've got two ways to play it and get the best ending.

>> No.4103745

CD is just plain boring. Very, very uninteresting stages just kill the game for me.

>> No.4103750

>>4099101
2 only has one or two levels that are bad
CD only has one or two levels that are good

>> No.4103752

You people need to learn how to play Sonic CD.
Also, reminder that the only good version of Sonic CD is the original on Sega CD, all the other ports fucked it up in one way or another.

>> No.4103773

>>4103752
Taxman is better.

>> No.4103779

>>4103752
Develop your ideas, anon.

>> No.4103802

>>4103752
>You people need to learn how to play Sonic CD.

I learned. I did the exploring, got the good futures in all the zones. I just don't think scavenger hunting in 2D Sonic is fun, and the levels aren't as strong as other Sonic games if you try to play it traditionally.

>> No.4103810

>>4103752
>You people need to learn how to play Sonic CD.
Just because I find it boring doesnt mean I don't know how to play it. Exploration in games can be great, but CD does it in a very gamey and uninteresting way.

>> No.4104107

>>4099101
CD is GOAT.

>> No.4104125
File: 178 KB, 640x919, soniccdback.jpg [View same] [iqdb] [saucenao] [google]
4104125

>>4103773
Not when he removed the timer reset mechanic for no apparent reason (maybe it was an oversight on his part, though).
>>4103779
Each ports after the original SCD version had drawbacks, be it extra loading times, graphic glitches, input lag, or a mix of all those.
>>4103802
>>4103810
>implying I was talking about the exploration
The main game and the exploration is fine, but the real meat of Sonic CD is in the time trials.
Most people get angry about Sonic CD because the spindash doesn't work the same as in S2, and most people ignore the fact that the super peel out is faster. Also the level design is a lot more intricate and has a lot of hazards, more than in other Sonic games, but if you learn the levels layout, use spindash/peel out accordingly, and get good reflexes, CD can be as thrilling as any of the other sonic games when it comes to "hold right" gameplay.

>> No.4104136
File: 58 KB, 842x581, 1499365475111.png [View same] [iqdb] [saucenao] [google]
4104136

>>4099101
depends on what you want

>> No.4104139

>>4104125
Timer reset mechanic?

>> No.4104141

>>4104139
timer rewinds by 5 minutes every time you time travel

>> No.4104145

>>4103752
>>4104125
>>4104141
That's such a tiny fucking thing compared to widescreen, consistent framerate, better Spindash, unlockable Tails, better video quality on the FMVs, etc.

>> No.4104152

>>4104145
>widescreen
The game wasn't designed with that in mind anyway, it doesn't enhance the experience other than "woohoo, I can play this fullscreen on my HD monitor!"
>consistent framerate
Was the framerate on the original ever non-consistent?
>better Spindash
Again, the game wasn't designed to use Sonic 2's spindash, it was made so that the player has to choose whether to use spindas or peel out, depending on the situation. The taxman remake just makes peel out useless.
>unlockable Tails
okay
>better video quality on the FMVs
Better quality videos of the Sonic CD FMVs were already available on Sonic Jam for Saturn, and later I remember watching HD versions, not sure where they came from though.
Also, taxman port removed the lyrics due to copyright issues.

And finally, the timer reset mechanic isn't a "tiny fucking thing" when you have into account part of the game lies in the exploration, and 10 minutes might not be enough, especially if you want to fuck around on the future after destroying the generator on the past.

>> No.4104160

>>4104152
>The game wasn't designed with that in mind anyway, it doesn't enhance the experience other than "woohoo, I can play this fullscreen on my HD monitor!"
are you kidding me? being able to see way ahead of you is such a great addition
>Was the framerate on the original ever non-consistent?
get hit while there's enemies on screen

>> No.4104163

>>4104160
oh, and the mode 7 stages are actually playable now, and you can't take collision chaos literally anymore (there were so many fucking collision issues in the original for whatever reason)

>> No.4104167

>>4104160
>being able to see way ahead of you is such a great addition
But it's not like the original resolution made the game cramped (like the game gear Sonic games). Sonic CD looks fine on a CRT at 4:3.
>get hit while there's enemies on screen
Don't get hit then.
just kidding, anyway I never felt Sonic CD on Sega CD had any framerate issues, don't really remember any choppy framerate when I get hit, maybe it's there, but it's not a big deal if it is.
Of course an HD remake released like 20 years after the original will have enhancements, but I don't necessarily prefer it over the original, and the timer reset thing is a deal breaker for me, I mean, there's no reason why it needed to be removed.

>> No.4104170

>>4104163
Oh yeah, I'll give you that, the special stages on the original were choppy as hell.
I tend to ignore these though, it was a good novelty back in 1993, but they're my least favorite Sonic special stages, they're not fun to play even with the good framerate of the HD ver. It's not like you need to play them to get the good ending anyway.

>> No.4104402

>>4104136
>Pretending Sonic 1 excels at anything

>> No.4104406

>>4104170
Funny thing, the CD special stages were my least favorite UNTIL I played the smoother version in the Taxman port. Now they're my favorite one.

>> No.4104458

>>4104402
Loot at this plebeian

>> No.4104471

2 easily

CD was fantastic still and had one of best soundtracks in the series

>> No.4104480

>>4104402
If you don't think Marble and Labyrinth are solid fucking raw platforming challenges, then you can get the fuck out of my face.

>> No.4104483

>>4104480
Those are funny enough the only 2 good stages in the games , the game became ridiculous afterwards

>> No.4104484
File: 56 KB, 621x465, 07-04-es2401.jpg_141358524.jpg [View same] [iqdb] [saucenao] [google]
4104484

>>4104483
>not liking Spring Yard
>not liking Starlight
>not liking Scrap Brain

>> No.4104487

>>4104483
I love the full game.

Green Hill, Spring Yard, and Star Light give me that feeling of speeeeed.

Marble, Labyrinth, and Scrap Brain give me that sweet, sweet ball busting challenge.

>> No.4106667
File: 6 KB, 320x224, scd-ww-summaryimg.png [View same] [iqdb] [saucenao] [google]
4106667

Is this the ultimate pleb filter?

>> No.4106672

>>4106667
I found the mecha sonic fight to be harder, t b h

>> No.4107576

>>4106667
i don't understand the complaints about this zone

just stick to the bottom and you'll be fine

>> No.4109189

>>4107576

When I was a kid I tried to play this zone like you would any other casual Sonic zone: hold right. It took me a long to realize that it's a true platformer level and that you have to stick to jumping on the floating thingies. Most people don't get how to really play Sonic and I think that's where the hate comes from.

>> No.4109363

>>4104152
I really hope most people on /vr/ aren't so stupid to disregard clear improvements just for being newer.

>> No.4109372

>>4109363
It's not disregarding, it's just saying it doesn't necessarily improve the overall experience.
HD remake has pros, but also cons.

>> No.4109406

>>4109189
>Most people don't get how to really play Sonic
This is the most pretentious thing I have ever heard.

>> No.4110430

>>4109406
I think you hear what you want to hear. Some people, maybe this is you and maybe not, come to this site looking for shit to intentionally take the wrong way so they can be a dick about it. What he said was neither pretentious nor inaccurate. It was slightly constructive even, someone who has trouble with Sonic might reevaluate how they are playing it after reading a suggestion that they might be 'playing it wrong' and discover how to enjoy it. There's no need to assume a comment like that is some sort of playstyle elitism.

>> No.4110936

>>4110430
>MOST people don't get how to really play Sonic
Just take a moment to think about that again. Like, seriously.

It's fucking sonic. It's not rocket science, and it is absolutely playstyle elitism to think that you are one of the few who knows how to play sonic the "right" way.

Fucking special snowflake faggot.

>> No.4111003

>>4104152

>Was the framerate on the original ever non-consistent?

I'm not sure why someone who has clearly never played the game on a SEGA CD is so adamantly defending that version. Wacky Workbench can dip to single digit FPS.

I agree that the lyrics getting taken out was shitty but that's all.

>> No.4111042

>>4101682
yes, this is the best followup to sonic the hedgehog

>> No.4111168

I love CD but Sonic 2 is the best Sonic game of all time forever.

>> No.4111180

>>4111168
Sonic 2 shits the bed after Mystic Cave zone.
S3&K is the best for now, though I'm sure Mania will top it.

>> No.4111217

>>4111003
>I agree that the lyrics getting taken out was shitty but that's all.
and if you own the PC version they can be trivially restored

>> No.4111253

Completely agree with >>4110430

>>4110936 and >>4109406 are a couple of dicks.


What's the biggest complaint you hear about Sonic games, ever?

>hurr durr hold right to win

When the game is never meant to be played that way at all. So yeah, they're playing it wrong if they're "holding right to win" and having a shitty time about it.

>> No.4111270

>>4104136
hoooo boy, people have actually created an inforgraphic to rationalize shitty gameplay. i guess i shouldn't be surprised.

>> No.4111320

>>4111253
Oh look, another special snowflake who thinks he is one of the only ones who knows how to play sonic the fucking hedgehog.

Get your head out of your ass you pretentious cunt bag.

>> No.4111538

>>4111320

Nice counter argument you got there.

>> No.4111584
File: 1.07 MB, 1187x542, 1473966715868.png [View same] [iqdb] [saucenao] [google]
4111584

>>4099101
3 & Knuckles

>> No.4111626

Adolescence is idolising the Megadrive Sonics. Adulthood is realising the Master System Sonics made so much more sense.

>> No.4111996

>>4111626
the only good one was sonic 1

>> No.4111998

>>4111626
Stop fanboying over the master system already.

>> No.4112012

>>4111996
Sonic 2 has the better engine. S1 is plagued with slowdowns. Also S2 feels a bit more challenging.

>> No.4112072

>>4111998
No. I love the sms.

>> No.4112263

>>4099101
I would say CD is the better sequel, it took all the ideas presented in the first game and expanded on them.

I would say 2 is the better game, as it took the established formula, improved it, tweaked it, changed some things and it resulted in an overall better more fun package.

>> No.4112269

>>4112072
Keep that love to yourself. All you're gonna gain here is make other people get fed up with your fanboyism and make them hate the SMS because of that.

>> No.4113285

>>4111253
>What's the biggest complaint you hear about Sonic games, ever?
>
>>hurr durr hold right to win
It's actually the opposite, normies complain the games are too slow.

>> No.4113305

>>4111253
>When the game is never meant to be played that way at all
That's literally how sonic games were designed to be played...

>> No.4113326

>>4107576
All the flashing lights gave me a headache.

>> No.4113526

>>4113305
>He actually fell for the marketing
The only sonic game that's actually designed to be "hold right to win" is Advance 2.

>> No.4113557

2, it was just more fun and interesting, CD didn't have too interesting level design, like they just stopped bothering with designing the levels at one point in development and left as is

>> No.4113605

>>4113526
>Marketing
Do some research. They designed the games to be played that way, it's nothing to do with marketing.

>> No.4113617

>>4113605
https://www.youtube.com/watch?v=TtsEiUCuPDk
I honestly can't tell if you're b8ing or not.

>> No.4113628

>>4113617
>hold right, sometimes left, to win

>> No.4113719

>>4113617
Jesus you're an idiot. It's not literally just hold left to win.
But to say there is anything more complex behind this game design than "Run and jump over obstacles and kill enemies" is pretentious as fuck.

The game was literally designed to be played with you going fast from one end of the level to the other, and that sometimes means going the opposite direction.

>> No.4113740

>>4113719

Sonic's gameplay is a bit more multifaceted than that.

Yes, the core concept is to get from the beginning of the level to the end. And you can do just that. But to be really good at navigating the levels you need to work at it, and get used to the physics and learn the different paths of the level.

Early Sonic games, especially the first one, are mostly filled with extensive platforming sections where trying to simply go fast will get you a quick game over. There are speedy sections peppered throughout, but Sonic was designed as a robust platformer with speed and physics elements that hadn't been seen in the industry yet. The American marketing team decided he needed to be "the fastest thing alive" and presented the games as such, giving the illusion that all you need to do was to go fast to win.

>to say Dark Souls is anything more than hit things with a sword is pretentious as fuck
>to say Metroid is anything more than shooting aliens is pretentious as fuck
>to say Mario is more than jumping on enemies is pretentious as fuck

Do you see where your argument falls flat?

>> No.4113752

Sonic CD at least has an incentive for going fast in the form of the time trials and time traveling. Going fast in Sonic 1 is counter intuitive as it makes you more susceptible to hitting enemies and hazards and makes you miss the Rings which are required for the special stages.

>> No.4113774

>>4113752

>Going fast in Sonic 1 is counter intuitive as it makes you more susceptible to hitting enemies and hazards and makes you miss the Rings which are required for the special stages.

Hit the nail on the head.

>> No.4114110

>>4113752
Get good

>> No.4114112 [DELETED] 

>>4114110
Nigger I beat Sanic 1 with all chaos emeralds when I was 3, it is not a difficult game.

>> No.4114125
File: 230 KB, 582x600, 1482702388356.png [View same] [iqdb] [saucenao] [google]
4114125

>>4114110
SAY WAAAAAAA

>> No.4114128

>>4114112
Why did you delete this? Were you too afraid to use words?

>> No.4114129

Sonic was never good.

>> No.4114132

>>4114128
What was it?

>> No.4114135

>>4114132
>Nigger I beat Sanic 1 with all chaos emeralds when I was 3, it is not a difficult game.

>> No.4114138

>>4114135
Obviously a lie from an obvious millennial child, pathetic.

>> No.4114141
File: 7 KB, 613x110, summer kid.png [View same] [iqdb] [saucenao] [google]
4114141

>this is how summer kids look like
LOL what a fag.

>> No.4114173

>>4114141
>>4114138
t. samefag jew kike

>> No.4114182

>>4114173
t. Arin

>> No.4114273

>>4114182
t. millennial jew-brainwashed cuckold

>> No.4114308

>>4114273

Go back to /pol/, we're trying to have a civilized conversation.

>> No.4114316

>>4114308
>HURRR everyone who disagrees with me is le pol boogeymang BECAUSE I SAID SO, (((BECAUSE I SAID SO)))
Go back to /utg/.

>> No.4114323

>>4103567
to be fair, CD is designed for exploration. misguided level design, but it is that way for a reason

>> No.4114324

>>4114316

Well when you start flinging insults like "cuckold" and "jew-brainwashed" you kinda give yourself away.

If it quacks like a duck, man. Maybe get some better insults.

>> No.4114331

>>4114316

Can summer be over yet? Isn't it your bedtime or something?

>> No.4114332

>>4114324
>HURRRRRRR everyone who calls a cuckold a cuckold is le pol boogeymang ((((((((((BECAUSE I SAID SO))))))))))
>HURRRRRRRRRRRRRRRRRRR everyone who calls a jew-brainwashed a jew-brainwashed is le pol boogeymang ((((((((((((((((((((BECAUSE I SAID SO))))))))))))))))))))
>HUUUUUUURRRRRRRRRRRRRRRRRRRRRRR everyone who disagrees with me is le pol boogeymang ((((((((((((((((((((((((((((((BECAUSE I SAID SO))))))))))))))))))))
It's time for you to go back to your /utg/ IRC circlejerk, fag millennial.

>> No.4114338

>>4114331
Summer doesn't exist, JIDF kike. When it's "summer" in America, it's winter in Australia. When it's "summer" in Australia, it's winter in America. It's always summer somewhere, and it's always not summer somewhere. Read a book, /utg/ kike.

>> No.4114359

>>4114332
>>4114338

The name calling and repetion of generalised bullshit arguments really show how mature and sophisticated you are. Good job, I think you're going places kid. :)

>> No.4114361

>>4114359
>hurrrrrrr everyone who disagrees with me is repetition ((((((((((BECAUSE I SAID SO))))))
>hurrrrrrrrrrrrrrrrrrrrrrrrrrr everyone who disagrees with me is generalized ((((((((((((((((((((((because i said so))))))))))))))))))))))))))))))))))))))))))
>>>/vg/utg
You have to go back.

>> No.4114364

>>4114361

Put some more parentheses, that'll show me.

>> No.4114369

>>4114364
>>>/vg/utg
It's time for you to go back.

>> No.4114378

>>4114369

What happened, did you run out? Here borrow some of mine.

((((((((((((((((((((((((((((((((

You can have the other side too, I don't need them.

))))))))))))))))))))))))))))

>> No.4114380
File: 4 KB, 374x89, 1498983407045.png [View same] [iqdb] [saucenao] [google]
4114380

>>4114378
>>>/vg/utg

>> No.4114389

>>4114380

No way dude, I put a smiley face up there before.

I'm feeling just peachy. How are you?

>> No.4114415

>>4114323

Yeah I definitely agree here. CDs levels are meant to be traversed front to back, top to bottom.

>> No.4114816

>>4099101
sonic2 was utmost disappointing as a sequel. so i go with sonic cd and pretend the sonic2 shit stain doens't exist

>> No.4115747

>>4114816
Pretending to hate well loved games doesn't make you sound cool.

>> No.4115946

>People actually believe the marketing gimmick that Sonic games are supposed to be fast.

>> No.4116007

>>4115946
>Naka was a fan of Super Mario Bros. but desired something faster, so the game was made to play quickly
>Naka explained that the reason he wanted a fast game is because he ported Ghouls 'n Ghosts, and wanted to work on its movement but found it slow
>He also wanted his creation to be more action-oriented than the Mario series;[25] while playing Super Mario Bros., he had wondered why the levels could not be cleared more quickly.

>> No.4116034

>>4099101
Just fired up CD on emulator
What a steaming pile of shit

>> No.4116041

>>4116007
>>He also wanted his creation to be more action-oriented than the Mario series;[25] while playing Super Mario Bros., he had wondered why the levels could not be cleared more quickly.
Ehhh, SMB is a way faster than Sanic 1.

>> No.4116049

>>4116041
Sonic has kewl physics tho and speed shoes

>> No.4116057

>>4099101
Sonic CD. It was more epic, the music was great, the graphics were superb. The only thing Sonic 2 had over Sonic CD was the ability to turn into Super Sonic.

>>4116034
>emulator
Xbox Live Arcade version > emulated crap

>> No.4116067

>>4116041
>SMB is way faster than Sanic 1.

Drinking the Game Theorists Koolaid eh? Well he's wrong. The length of levels for each game is different, plus the obstacles are different. On SMB it's a straight shot. But Sonic 1, nope there's obstacles. Was able to beat level 1 in under a minute. Even in Sonic Adventure, I was able to beat level 1 in under 2 minutes. In Super Mario 64, Mario is definitely slower than Sonic.

>> No.4116078

>>4115946
>>4116007
Idk why people are so hung up on fast. It was mostly a marketing buzzword.
The pinball physics are what makes the games fun. Idk how you'd market that other than some screenshots of the casino levels.

>> No.4116082

>>4116041
>Ehhh, SMB is a way faster than Sanic 1.
They did slow the game down during development because some people thought it was too fast.

>>4116078
>Idk why people are so hung up on fast. It was mostly a marketing buzzword.
You reply to a post that literally proves you wrong. The whole point of the game was to be fast.

>> No.4116106

>>4116049
Exactly. The speed shoes made Sonic way faster, to the point where I had to slow myself down(unless I have that invincibility power up at the same time).

>> No.4116130

>>4116082
>You reply to a post that literally proves you wrong. The whole point of the game was to be fast.
Speed was the inspiration for the game, but so was pinball. But I don't have a quote on hand to shove in your face.

>> No.4116220

>>4116007
Sonic is an exploration platformer. This is why people don't like it. They think it's a fucking racing game, but it's not.

>> No.4116272

>>4116220
>Sonic is an exploration platformer
It literally isn't as explained by the people who made the game.

Keep telling yourself that you are one of a handful of special snowflakes who know how to play sonic "the right way"

>> No.4116274

>>4116106
>Sonic way faster, to the point where I had to slow myself down
If you had to slow down then you were shit at the game.

>> No.4116275

>>4116274
see
>>4104136

>> No.4116276

>>4099101
It's the adulthood meme for me

>> No.4116296

>>4116272
>Keep telling yourself that you are one of a handful of special snowflakes who know how to play sonic "the right way"
Unlike you, saying that the right way is "gotta go fast"?

>> No.4116298

>>4116274
What's the hurry, kid?

>> No.4116301

I never said the game was hard. What I'm saying is that if the point of the game is to go fast, they surely didn't communicate that well enough.
You can play Mario fast too, probably even faster than Sonic.

>> No.4116305

>>4116296
I'm saying that is what the game was designed and built as.

You saying "it's an exploration platformer" is bullshit that you pulled out of your ass

>> No.4116308

>>4116301
>What I'm saying is that if the point of the game is to go fast, they surely didn't communicate that well enough
>Super fast hedgehog
>Powerups to make you faster
>99% of the game is running through loops, down slopes, and dodging obstacles
>They made a huge point about how Sonic is fast literally all the time
>Hurrr communicated badly
You have reached a new level of stupidity there, kid.

>> No.4116319

>>4116308
>>Super fast hedgehog
Fucking really, the speed cap is slow as fuck. Like I said, Mario actually goes faster.

>> No.4116321
File: 164 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4116321

>Sanic is designed to go fast!
Pic related, example of super fast paced gameplay.

>> No.4116328

>>4116319
That doesn't change the fact that the whole game revolves around running fast.

You're an idiot for saying that they didn't communicate this well enough, stop trying to back out of that by saying "b-b-but this game is faster!!"

>> No.4116542

>>4116220
>Implying Sonic is an exploration platformer
>You do more exploring in Super Mario World than Sonic 1
>Also you're shit at Sonic 1 if you can't beat it in under 40 minutes.

>>4116274
Or maybe I didn't want to fall in a pit.

>> No.4116545

>>4116305

And you know this for a fact? Then why do the levels have many tiers that you can explore? Yes, speed was a factor in designing the game but it is not its only concept.

>> No.4116559

>>4116542
see
>>4104136

>> No.4116561

>>4116328
>That doesn't change the fact that the whole game revolves around running fast.
Does it, really? Then why are you constantly stopped in your tracks, have to push blocks, go underwater, wait for invincible enemies to pass you by, constantly do a lot of stop and go and slow shit?

>> No.4117205

>>4116561
>Does it, really? Then why are you constantly stopped in your tracks, have to push blocks, go underwater, wait for invincible enemies to pass you by, constantly do a lot of stop and go and slow shit?
...because a game where all you do is go fast without anything to try and stop you isn't terribly interesting?
mind you, the elevator in SYZ and the enemies you can't attack in SLZ are fucking awful design even despite that
there's less waiting than you'd expect overall though
like, you can actually jump past all of the block waiting segments in Marble (without taking damage, too) except the one in act 3 (which is a shit level anyway)
and either way, S2 onwards does much less "you actually have to stop, doesn't matter if you know this part" shit, and it's better for it

S1 is the first game in the series and had its share of growing pains. An explicit design goal was that every zone would alternate in terms of speed.
Thus, GHZ is fast, MZ is slow. SYZ is fast, LZ is slow. SLZ is fast, SBZ is slow.
Considering the design of later games, they realized that spacing out speed and platforming so much was a mistake. Each stage in S2 is pretty fast, with some stages (ARZ in particular) punishing you with going slowly for doing poorly. Almost all the slower bits in S2 can be skipped completely, other than Sky Chase.
Even Metropolis is pretty quickly paced as a whole, if a fucking chore.
S3&K stages are all moderately paced, with a balance of going quick and doing platforming in each zone.

They learned from S1 and made 2 and 3&K much better paced as a result.
CD's pretty fast paced too, but the layouts are kind of a mess. They're similar to S1, but with much more opportunities for Sonic to get launched around at speed (even if it's not in the right direction).

>> No.4117242

>>4101640
Sonic Chaos is great

I had Sonic2 GG long before I ever played the Genesis one. Blew me away to learn they weren't even similar

>> No.4117279

>>4109363
Its the same kind of person that insists on adding "Battle" to the end of Sonic Adventure and saying they never had control or camera issues with it

>> No.4117286

>>4117279
What?

>> No.4117290

>>4111253
Smart asses talk about "hold right to win" but then complain when a level expects you to actually do some platforming because "Sonic is supposed to be all about speed".
It's not about playing it right, it's about people talking out of their asses without playing them at all.

>> No.4117313

>Sonic
>All about holding right to win
>10 minute time limit

>Mario
>Super complex platforming kino
>less than 3 min time limit

Really gets the ramen rumbling

>> No.4117328

>>4117313
>Low IQ: Sonic
>Medium IQ: Mario
>High IQ: Klonoa
>Ascended Mind: Bonk

>> No.4117331

>>4104152
>widescreen
detracts absolutely nothing, makes the viewing area larger
>framerate
would crater on Genesis if you lost rings in an area with loads of enemies
also, special stage framerate on CD was awful
>spindash
it's toggleable -- but I will say that making the S2 one default was a mistake
>tails
bonus for beating the game
>better fmv
this one is in the game, rather than separate from it

the timer reset thing is an actual screwup though

>>4117313
Mario stages are short and fairly linear. SMW has a bit more exploration with multiple exits and hidden switches and the lot, but the stages are still really short.

Sonic stages are still linear, but have a bit of verticality to them.
They also expect you to do things like get enough rings to enter the special stages (or find the hidden big rings in S3&K), which takes time.

>> No.4117369
File: 1.25 MB, 5489x512, s2-ehz-act1map.png [View same] [iqdb] [saucenao] [google]
4117369

>>4117331
That verticality is something that I think a lot of detractors miss. Mastering the routes and blasting through is one way to play. Growing up I never did that though. I liked exploring and making each act a playground and the map size is what makes that possible.

>> No.4117383

https://youtu.be/m6swnio1HE4B ht ffscff

>> No.4117387

https://youtu.be/m6swnio1HE4 Nubyguyvygun

>> No.4117472
File: 36 KB, 320x200, 320px-Sonic_CD_2011_Android.jpg [View same] [iqdb] [saucenao] [google]
4117472

Sonic 1 was more explorer heavy than CD.More than half the stages were intricate platformers rendering speed shoes useless.

Sonic CD was gotta go fast compared to 1.Someone has to adjust that chart

>> No.4117819

>>4116542
>Or maybe I didn't want to fall in a pit.
Like I said, you just weren't good enough. Even as a kid my reaction time was quick enough to avoid shit like that.

>>4116545
>And you know this for a fact?
Yes, because that's literally what the designers say...

>>4116561
Yes you slow down sometimes, but the main focus is about sonic and his speed. The designers literally said this, the marketing said this, all the source material and anything related to sonic says this.
You're an absolute retard if you think they never communicated the "gotta go fast" thing well enough.

>> No.4117876

I replayed the 1 and 2 3DS ports consecutively a few months ago and 2 is a phenomenal follow up to the first game while CD is an oddity.

It's very clear that 2 improved on all the limitations and frustrations of the first game even to the point of including Tails. I used to think Tails was a cheap marketing ploy but it's essentially the game's version of an easy mode. It's very well done.

>> No.4117916

>>4117279
Oh fuck me I'm replaying SA2 now and the controls and camera can fuck off a cliff. So many deaths from grinding.

>> No.4118752

>>4117369

That's what makes Sonic CD such a great game. I play the main game looking for all the machines in the past then do the time attack and find the fastest routes through the level.

>> No.4118789

>>4117916

Grinding in SA2 is piss easy though, once you get the hang of it, it just works. Grinding in Heroes is true ungodly suffering. Literally half the time you switch rails you go flying off the stage.

>> No.4118875

>>4118789
Not him but I disliked SA2's grinding as well, especially in the space stage. Jumping from one to another seems a bit inconsistent, was it poor coding or is there just something I'm missing?

>> No.4119403

>>4118875

It's really, really hard to get the hang of jumping between rails. You have to like... jump and flick the stick at the same time to get it flawless, but half the time you end up just careening into space.