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/vr/ - Retro Games


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4090915 No.4090915 [Reply] [Original]

Make sure to read the FAQ before posting obvious questions:
http://pastebin.com/6G9B1cMA

Previous thread: >>4013028

>> No.4090927

>>4090915
OP image looks russian as fuck

>> No.4090952

>>4090927
kurwa cyka bliyat

>> No.4090973

>>4090915
What the rolling shit is that slav trash?

>> No.4090974

>>4090915
There's something bothering me about this image...

How the fuck did you take a screenshot with the cursor visible?

>> No.4091021

Does the "war clock" start counting once I finish the quest for dwarfs rescue or when I actually take it?

>> No.4091023
File: 51 KB, 500x500, 1397231387288.jpg [View same] [iqdb] [saucenao] [google]
4091023

Should I force myself to play HOMM7 ?
I gave up like 3 times, every time I manage to play it for 2 hours max before uninstalling
Does it get better after the few first maps?

>> No.4091054

>>4091023
Same thing is happening to me with Heroes 5.

Specifically the last stand alone expansion.

It's insane how it only has 5 scenarios.

>> No.4091075

>>4091054
I try random maps, but RMG somehow manages to suck IMO. Maybe it's settings I use don't create many cities.
Did you try MMH5.5?

>> No.4091396

I just installed the HD mod, but I'm confused on some things. I've seen footage of players being able to see all of a starting hero's information on the scenario page, not just their specialty. I don't know how to see an enemy's movement range either. I'm not a big fan of the battle and castle screens not being fullscreen; can that be toggled off? Also, is there English documentation for the tweak list?

>> No.4091641

>>4091021
It starts after you finish and turn in the dwarves and then walk into the Harmondale zone (Town Portal to the Castle alone won't do it, you have to go outside). You will hear a ding like a quest completed.

>> No.4091650

>>4091075
Never heard about it until now

>> No.4091727

>>4091396
I found out the answers for most of my questions. Seeing all of a hero's information only works for random maps. Holding Shift while having the cursor over an enemy shows its movement. The resolution of the battle and castle screens are stuck in 800x600. I still do not understand how to edit the list list however.

>> No.4091783

>>4091727
*tweak list

>> No.4092126

Wich is the best HoMM sucessor in your opinion

Id say eador genesis

>> No.4092492

The jump from Normal to Hard in HoMM 3 is huge. I find Normal slightly too easy, but I get fantastically assravaged on Hard. It feels like the computer accumulates armies faster than I do. How do I survive?

>> No.4092495

>>4092492

The AI cheats like a motherfucker

>> No.4092746

>>4091054
Felt like the original campaigns themselves were better but the new features were great.

>> No.4092809

>>4092492
• Get gold in chests
• Build army, not money first
• Buy both heroes, their armies must be enough to break through enough neutrals on week 1

>> No.4093004

What are the best Heroes 5 heroes for each faction? No campaign heroes.

I know that Fortress and everything in them is the most overpowered anything.

>> No.4093016

>>4092492
AI cheats, I believe the extent of their cheating is stated in the manual. Also, the AI wont use wait on normal mode, and as everyone knows, wait is one of the most powerful abilities in the entire game.

>> No.4093148

A lore-related question: is Terra from M&M 3 actually implied to be our Earth? If so, Earth from the far future or far past?

Just being curious.

>> No.4093246

>>4093148
Canonically no. It's just a nacelle with four main parts.

>> No.4093472

>>4093004
It been ages but Fortress can't creep can they? If anything they're pretty weak, though if they do build up almost nothing stops them so usually you want to kill them fast which works most of the time.

The heroes you choose can depend on the opposing faction and maps. With my most played necro I liked Naadir since he starts with Dark and Summoning not to mention his special can be effective with tanking retaliations. For very small maps and the like just go Kaspar and wreck shit with the tent. He's a godlike early creeper.
You can do fun builds with Orson as well with unkillable zombies.

With Sylvan it was either Ossir or ithin
With Inferno Deleb(Even after the nerf she was solid) or Alastor
Don't really remember the rest but you have to choose according to the strengths of your faction and the opposing one. There are tons of guides out there as well.

>> No.4093475

>>4093472
>It been ages but Fortress can't creep can they? If anything they're pretty weak, though if they do build up almost nothing stops them so usually you want to kill them fast which works most of the time.
I don't know, everyone on the forums say they're the strongest because of their unique ability.

>> No.4093484

>>4093475
You mean the runes? Well you need to get there and it takes a while to get the really good ones. You usually want those black bears with rune of charge but anyway I remember their creeping being incredibly slow at least compared to the other factions. You can try for yourself I guess.

>> No.4093493

>>4093475
Their units are pretty sucky on their own. Tier 1 is a slow tank, tier 2 has 2-4 shots, tier 4 has less health than even some (upgraded) tier 2s from other races. However, these mediocre units become nearly impossible to beat thanks to rune magic, and that's too expensive to use in early game, when you need to creep.

>> No.4093584

Can you complete quests prematurely in M&M 7?

I mean, I was exploring tunnels under Stone City and found some pretty awesome axe that nobody wants to buy so I figured out it must be some quest item. Turns out that it is, for Archdruid promotion. But does it mean that I need to first clear the basic Druid promotion quest, then pickup Archdruid and travel back to Barrows and place the axe here? Or I can place it now and later simply take and right away finish the quest?

>> No.4093602

>>4093584
Don't you place the bones you got from the same corpse instead of the axe? I am pretty sure you keep the axe. And I think it should allow you to place the bones even if you don't have the quest and then receive your reward immediately after the quest becomes available to you. No promises though, I can't remember if I've ever run into this situation on my playthrough so I can't tell I speak from personal experience.

>> No.4093613

>>4093602

Crap, it measn that I left the bones in place. No matter, I will just have to run again when I will get that promotion running.

Funny how some promotions quests are extremely easy (Ranger for example) and others require to travel around and poke dangerous enemies (Druid, Sorc).

>> No.4093743

>>4093613
Well hunters are awful so they at least get something going for them. The Paladin on the other hand has the hardest promotion and it's nowhere near the top. As a class until it gets GM mace rolling Paladins are weaker Knights with crappy healing.

>> No.4093903

>>4093743

Speaking of promotions - I noticed that Champion quest involves scoring 5 victories in Arena. Now, given that my guys are all level 19, does it mean that I kinda screwed and will face some too powerful opponents?

>> No.4094017

>>4093903
Usually, yeah. You're probably gonna pull it off though.

>> No.4094065

>>4093903
It gets harder the longer you wait, but you will be able to do it regardless, it just may take some reloads if you get something like 6 queens of the dead.

>> No.4094115

>>4094065
>>4094017

Oh, okay.

By the way, is dual wield viable option? I mean, I probably already wasted money/skillpoints on master spear and expert dagger for my Archer, but when I have her hold spear in right and dagger in left hand, status screen shows lower damage. Or it shows avarage values?

>> No.4094130

When you dual wield you don't get the effect of your +skill. With spear/dagger particularly you either want good daggers or something with an enchantment to make up for the spear skill before you equip. Your knight should be dual wielding spear/sword which will almost always be an upgrade.

>> No.4094201

>>4093903
No, you're fine. Buff up and then back into the corner between the stairs and the wall.

You might get wiped a time or two just establishing expectations but you'll make it.

>> No.4094853

>>4092746
>>4092492
Same, I kind of get owned on Hard as well - been getting better though. One HUGE thing that somehow never occurred to me, is that when you build a next-tier creature dwelling, you usually DON'T want to buy out the entire unit pool immediately - saving gold pays off insanely. Also, more heroes is a pretty insane jump in power and options. A big stack of fast tier 1 units (usually upgrading them on one of the first week helps a lot) is also incredibly powerful.

>>4093016
could you elaborate on this? I don't know anything about Waiting, is it just the thing you use in the combat screen to force your opponent to move within range of your archers and shit? Because yeah, that shit can make you steamroll over almost anything if used correctly.

>> No.4094856

i hope you guys all went amd saw baywatch in theaters

>> No.4095261

>>4094856
/tv/ please leave

>> No.4095280

>>4090915
Why is it that for every design decision difference between Homm 3 and Homm 5, I like the way they did it better in 5, but I still like Homm 3 more?

>> No.4095341

>>4094853
Not him, but

> is it just the thing you use in the combat screen to force your opponent to move within range of your archers and shit?
And more importantly, to make sure you cast a spell first or last, as appropriate. Especially with the way opposing spells overwrite each other, that can be enormous.

>> No.4095405

>>4095280
you want to fit in the crowd too much

3d alone is shit btw

>> No.4095464

>>4094856
Other than being the same name as the second city in MM3 I don't see any relevance.

>> No.4095602
File: 222 KB, 327x316, 1462682830333.png [View same] [iqdb] [saucenao] [google]
4095602

https://www.cs.virginia.edu/diochnos/research/other/heroes/internals/on_skills.pdf
>literally a scientific article on HOMM3

>> No.4095673

>>4095405
I'm not really talking about 3d or any of the graphics. Things like:

>Splitting speed and initiative
>Shrinking the battlefields
>Making the higher level spells more powerful than just endless casting of mass 1st level spells
>Reducing the mage guild cost vis a vis other structures
>Removing the ability to cast spells from your creatures, thus getting rid of the massive advantage of having 1 guy 1 faster than anything your opponent has

Are all good calls. But it's Homm 3 that I keep replaying, not 5. I think some (maybe most?) of it is that the maps themselves are diferent, but I can't really put my finger down on it.

>> No.4095681

>>4095602

It looks more like a copypaste of the manual along with ripped wiki

>> No.4095713

>>4095602
What's the point of this?

>> No.4095720

>>4095280
Playing Homm5 is... slow. Long loading times, too much time handing the camera and more shit that slows you down.
It's a better game than Homm3 in everything but speed, so it's normal to prefer playing 3.

>> No.4095749

>>4092126
I sank quite a few hours into that game.
However, I get the feel once you become at least a bit powerful you only speed through the battles and wait out the AI.
I got to units tier 2, tho. Does anything change later on?

>> No.4095838

>>4095720
>It's a better game than Homm3 in everything but speed
Hah, good one.

>> No.4095886

In M&M7, I finally reached Mount N and got master in Water Magic for my wizard (fighting those minotaurs was not easy as level 19 guys). So I teleported to my castle, talked to emmisaries here (strangely, one of the dwarfs is still running around with me) and when I gone outside, I heard quest-related ding so I guess that war clock now started ticking.

What now? I simply wait or I can now try to talk to queen and king? Also, can I aid both or it will bite my ass back?

>> No.4095968

>>4095886
You can help them both and should. Go visit their castles. You will get a quest from each.

You now have an option to either do the quests as offered or to tell the opposite about the quest and they will give you a fake which you can turn in immediately. You should go ahead and do the quests as requested unless you just want to put the fakes in for fun. If you say something stupid during the quests to the king/queen though you will get beheaded and instawipe.

>> No.4095975

>>4095968

And whats the reward for doing it both? Stalemate and they both will continue their disputes forever?

>> No.4095978

>>4095975
It will affect who claims Harmondale once you finish the war clock and make "The Choice". If you do the same for both then it comes down to who you give the trumpet to. If you give one side real and one fake that side will win the war. If you do the same for both and then hand the trumpet over to the arbiter then Harmondale becomes independent owned by you.

It has no effect on gameplay other than a banner in your castle and a different journal (History) entry.

>> No.4095987

>>4095749

Im not that far on sadly, have you tried New Horizons? its an overhaul mod with bugfixes and shitloads of content

>> No.4096331
File: 97 KB, 1280x720, alexandra-daddario-1387814089.jpg [View same] [iqdb] [saucenao] [google]
4096331

>>4095464

>> No.4096338

>>4096331
she probably thinks people that play old games are weird creeps
your /tv/ fantasies will never be real

>> No.4096383

>>4096338
>ew why do you play these grandpa games Anon? Are you a virgin?

>> No.4096879

Does any H3 mod actually let me carry over skills from one campaign to another? I really don't want Crag Hack with navigation and some other skills.

>> No.4096896

>>4096331
she used to lurk this general

>> No.4096954
File: 633 KB, 700x1050, tmp_24334-serveimage(14)-712544536.png [View same] [iqdb] [saucenao] [google]
4096954

>>4096383
>why do you play these grandpa games Anon?
Question that's never going to be asked.

>> No.4097134

>>4096879
Or a way to edit saves?

>> No.4098456

>>4096954
I've already been asked both before ;_;

>> No.4098559

>everyone always bashes on fire magic
>mfw berserk, blind and armagedon are the best combat spells that are practically required in custom scenarios

I have no face

>> No.4098571

>>4098559
Two of those are T4 and the other doesn't have any effect on range. The biggest problem is the T1 curse isn't great. It's not bad, but bloodlust doesn't really make up for it.

Water has cure/bless/dispel.
Slow and haste justify their schools by themselves.

>> No.4098671 [DELETED] 
File: 30 KB, 636x358, cosmology.jpg [View same] [iqdb] [saucenao] [google]
4098671

ITT Post some of your favorite retro titles that have a very ancient japan/ overwhelmingly japanese culture feel to it.

Picture related, it's the DOS game Cosmology of Kyoto

>> No.4098748

>>4098456
It must feel bad being a westerner.

>> No.4099143

How do we fix "only casting Haste / Slow":

>have spellpower affect the duration and instead of cancelling one another they both apply
>so a high spellpower haste doesn't get "cancelled out" by a 3 spellpower crag hack

>> No.4099159

>>4099143
>giving mages even more advantage in battles with warriors

>> No.4099192

>>4099159
>"even more"
>implying Might isn't always better than Magic in heroes 3

>> No.4099323

>see HoMM3 being hyped on /v/
>decide to check it out
>download it from the pastebin
>it's actually fun_
I've noticed that there are earlier games from the series in the pastebin too, are their campaigns connected? Or are they just set in the same universe with no real connection?

>> No.4099372

>>4099323
Same world but different continent so interactions are largely limited, but connections are there for sure between 2 and 3. 1 barely touches on anything. They also interact with the Might and Magic worlds and there are tie-ins between MM7 and HoMM3.

>> No.4099548

Going to make my own attempt at this. I think I'll go with an Archer.
>>4034672

>> No.4099662

I know it might sound stupid but what "donate" option in temples do in M&M 7?

Also, are there any chests that wont reset so I can store certain items there? Im kinda into collecting various items along the way like all letters and texts and they clog half of my knight inventory now. Same for tons of scrolls and wands in my sorc inventory.

>> No.4099672

>>4099662
>I know it might sound stupid but what "donate" option in temples do in M&M 7?
The first 5 donations in any city will increase your reputation by 1 point each. It should turn your reputation from neutral (white) to neutral (green). It's usually worth doing since in MM7/8 your reputation will give you slightly better merchant prices for that zone. MM6 reputation is global and has nothing to do with merchant.

The chests inside Castle Harmondale aren't supposed to regenerate. In MM8 it says there are chests in the merchant's guild that don't but the game lies.

>> No.4099721

>>4099672

Okay, thanks.

By the way, whats the most effective way to increase damage output in M&M7? I mean, Im using Cavalier with sword and shield, Warrior Mage with spear in right and dagger in left hand, Priest with mace and shield and sorc with dual daggers but I still had problems with minotaurs. How should I improve their combat abilities? I just stepped into path of light and while my guys are at level 19, they can train to 30 now since I wanted to score that arena wins for promotion.

>> No.4099754

So I've been playing homm3 for a looong time, but I only learned about the expansions recently. Is Conflux really overpowered, or is it really only good if you play a map on Normal and have the resources to pay for dem s00per expensive tr00ps? It also seems to take long before your army gains any actual power - even small troop losses are huge when your troops are so expensive but have little punching power.

>> No.4099770

>>4099721
>Im using Cavalier with sword and shield
Get master sword. Now. Knights should be spear/sword with Armsmaster.

Your Sorcerer shouldn't be doing all that much melee. If you aren't shooting at range then run up to the enemy and cast Poison Spray/Sparks. The scaling on those spells is really powerful for their costs.

>> No.4099773

>>4099754
Conflux is really OP although Ice Elementals cost a fortune. 4 of the fastest unit in the game (at half the cost of most T7) every week will carry you by themselves.

>> No.4099776

>>4099770
I always felt that swords suck in M&M

>> No.4099781

>>4099754
Conflux is really overpowered, and it's not just about magic elementals and phoenixes.

>2 shooters who are among the strongest units of their respective tier
>fastest tier 1 in the game that can be used for cheesing powerful neutral stacks
>magic specialist heroes who are flat out better than vanilla magic specialists and some are Solmyr-tier (Ciele and Luna)
>level 5 magic guild
>university that lets heroes learn all magic secondary skills early

>> No.4099810

>>4099776
As a main hand, yes they are pretty mediocre, but with dual wielding they can hit pretty hard. The thing is you can use both a spear and a sword and the damage is huge. If you aren't doing 60-70 per attack either your weapons are garbage or you are doing something wrong.

>> No.4099832

>>4099773
>>4099781
HotA kinda fixed it.
>decreased pheonix growth
>magic university is compulsory for upgrading fairy dwelling

>> No.4099849

>>4099770

Oh and whenever I try to cast sparks, it deal huge damage to ME instead, for some reason.

>> No.4099864

>>4099781

Don't forget that most units are immune to mind spells and elemental spells and aren't affected by morale.

Their only downside is that they can not be resurrected and carry some elemental spell weaknesses.

>> No.4099881

>>4099849
Unless the enemy has pain reflection on (queens of the dead and lich kings only) you are just imagining it. Now fireball on the other hand will blow up on you.

>> No.4100189

>>4099323
Try HoMM2 I prefer the campaign over 3's

>> No.4100884

>>4099781
>Conflux is really overpowered

conflux vs necro, who wins?
>inb4 it depends ..

>> No.4100898

>>4090915
>been playing vidya since 1986
>a few years ago, for some reason, started to get really bugged that i never played M&M 6
>it just seems like the most respected/loved game that i never played
>try to play it but the interface and shit is so horrible and i don't understand how to start having fun

halp

>> No.4100913

>>4100884
Conflux, because necro can't cheese vampires and you can fuck over the skeleton stack with first turn spell.

>> No.4100981

>>4100898
interface is fine takes 10 seconds to learn

>> No.4101137

>>4100913
what is the spell which makes you not have to deal with endless skeletons?

>> No.4101140

>>4099781
Remember that Conflux can't ressurect much making it absolutely trash on big Single Player maps.

>> No.4101151

>>4100898
I know dis bred about HoMM but this is how I feel about a few games here and there. I skipped Icewind Dale but played most of the other games like that and tried to go back but just can not do it.

>> No.4101193

>>4101137
There is none because anything you cast first will be dispelled

>> No.4101251

>>4099672
Where do you put them in mm8, then. Or do you just have to copy them out irl and throw them away?

>> No.4101257

When doing Area in M&M7, I noticed strange creatures that spawned - they were completely invisible, poisoning my guys even despite "protection from magic" spell being active (or I missed the explanation and it does not protect from it) and the only way I could kill them was using Wizard Eye spell to locate them on minimap and then spam A.

Do they appear in other parts of the game? It might be hard to deal with whole dungeon of those things.

>> No.4101442

I just installed HOMM3 on my 400 Mhz xp. Can someone post that huge infographic about which stats to take and skills to learn.

>> No.4101540

>>4101442

Earth magic, offense, intelligence, wisdom, tactics, logistics, pathfinding, ballistics are real good skills.

Diplomacy is overpowered.

Armorer is bugged in sieges.

The rest of magics are faction dependant. Fire for evil factions, water for good factions. Air is for maximum hax. OP air spells are disabled in most campaigns so don't bother with the school when leveling in campaigns.

The rest are situational or shit.

Sorcery is only good on sorcery specialists. Same for armorer, mystisism and resistance.

Scholar is great for learning fourth level spells from heroes like solemyr, alamar, jeddite and lyonis. Better for secondary heroes.

Archery is only good on wizards.

Eagle eye and learning are dogshit.

Scouting and navigation are secondary heroes tier and are really map dependant.

Estates is good for giving to secondary heroes, especially those that already generate resources or money as a specialty.

Luck and leadership are overpowered as fuck. Dont get them if you're playing necro or conflux tho.

Think I got everything.

>> No.4102029

>>4101540
Pathfinding is situational and Intelligence is meh. Scouting is pretty good on the larger maps; it's even better if you can combine it with Logistics. Leadership is fairly good since it lets you combine differing town units, but I certainly wouldn't call it overpowered. Luck isn't that good; it only doubles base damage.

>> No.4102442

>>4101540
>Diplomacy is overpowered.

Anyone else ITT who's always refused to use/level Diplomacy because Autism + I don't wanna race mix my armies?

>> No.4102467

I've been playing 3 for ages. Is HOMM5 any good or is it just a meme?

>> No.4102475

>>4102467
It's worth at least a try. The writing is awful and the AI is really slow but the skillwheel is pretty cool and the gameplay is largely enjoyable.

>> No.4102476

>>4102467
I've tried Homam 5 twice and got bored within 5 hours each time

>> No.4102502

>>4101257
The only invisible monsters are the red dragons summoned by the mega dragon. What probably happened is some sharks were spawned (they are in the last zone on the outside of the last dungeon). They can fly, even inside the arena.

>> No.4102506

>>4102475
Is there any way to speed up or shore up the AI?

>> No.4102535

>>4102506
In combat it's fine, but in between turns it can take half a minute on some of the maps (at release this was 5x worse). I know there were supposed to be AI tweaks in the 5.5 mod, but I haven't tried it out to know if it actually speeds things up.

>> No.4102730

I started trying random maps, but they seem harder than the pre-designed scenarios somehow. I get blindsided by the AI way more often, and I have to think much harder about dividing my troops between defense and attack. Sometimes I get locked in by inappropriately difficult troops. Also, I was playing the 2sm4d3 template when I realized in the middle of the match with View Earth that there were zero daily resource producers besides ore and wood on the entire map. This was especially troubling since I had sold my materials to buy troops to win a defensive siege.

>> No.4102743

>>4101257
I have read once that apparently there is a Manticore enemy which occasionally spawns in the Arena - but nowhere else - in a similar manner, but because they are incomplete, right-clicking them crashes the game. I haven't encountered them personally, but based on your description, probably these are the creatures you ran into.

>> No.4102838

>>4102730
>have tp think much harder about dividing troops between defense and atrack
Oh god, this. I really wanna get into random maps but I get my ass kicked at even 1 step above normal difficulty. Normal is complete shitballs easy tho.

>> No.4102860

>>4102838
expand faster

>> No.4102949

Did you goys enjoy the M&M6 speedrun at SGDQ? I woke up at 3 am just for that and I missed it anyway.

>> No.4103064

>>4102029

Try playing against AI that has expert in both luck and leadership.

Every single turn something will trigger multiple times. No amount of strategy will help. Combine those with diplomacy and resistance and you can throw out the spellbook.

>> No.4103206

bad game

>>4102949
missed that and halo ce. didn't know the schedule and almost all of the games.(never play it)

>> No.4103213

>>4103206
It's here right after Divinity Original Sin
https://www.twitch
tv/videos/156890021?t=08h49m44s

>> No.4103223

>>4102743

Good that I didnt tried to collect their bodies then.

>>4102502

There were sharks too (funny sight - shark "swimming" in air) but those were different creatures. At least now I know it could be those buged incomplete monsters called manticores.

>> No.4103642

>>4103223
With the manticores the creature was created, it just wasn't given a skin. You don't see them in game at all. The arena just randomizes based on your level. The Rev4 mod adds the skin back in, but it was an oversight in the regular game.

>> No.4103912

People say Fortress in HoMM 3 is bad, but they seem pretty solid to me. The Beastmasters are all useful in their own ways, and Tazar is one of the best heroes. They have a 90% chance to get Earthquake in their Mage Guild, a 40% chance to get Teleport, and both Beastmasters and Witches have high probabilities to learn Ballistics, which helps them make up for their lack of offensive presence. Dragonflies and Mighty Gorgons are some of the best units of their tiers, and Wyverns can be obtained much earlier than most tier 6s. They mostly rely on Wood and Ore to upgrade, giving them a resource advantage on Impossible difficulty. They get 100% movement over the roughest terrain in the game. What do you guys think?

>> No.4104264

>>4099548
Just based on levels being capped at 50 until you clear out the Dungeon of Lost Souls I just skipped it and found it was reasonably easy to kill off the Gamma Gazers outside Castle Alamar and the +2500 hp fountain. With this I could take out annihilators in Castle Alamar and get to the Dragon Tower key and a ton of Xeen Power Juices. Then I took out the Dragon Tower and pick up the +50 level fountain and all the +5 level crystals. Got to 200 just with these.

Now you have enough to really roll the rest of the game so I went to Darkstone Tower and the Southern Sphinx and the Super Dragon Embalmer got me to level 255 (or 305 with the fountain). Guess it's time to finish off Darkside now.

>> No.4104408

>>4103912
>People say Fortress in HoMM 3 is bad,
They don't though?

Most people put it above Inferno and one other faction I can't remember right now.

>> No.4104426

>>4103912

Lack of shooters and shitty fliers though and only 3rd lvl mage guild. They're not as terrible as stronghold that's for sure.

>> No.4104427

>>4104408
Tower? Tower is expensive in gold and resources, and its units are slow.

>> No.4104430

>>4104427
Tower is one of the best fractions.

>> No.4104434

>>4104426
>>4104427
Yeah, so I was right, they're only the 3rd worst.

>> No.4104448

>>4103912
>People say Fortress in HoMM 3 is bad, but they seem pretty solid to me.
Once and for all:
>Fortress is not good for the type of gameplay that 99% of the HoMM player population initially learns to play, which is turtling with Capitol against AI - no town really is, but Fortress is even worse off because of their reliance on tempo from Flies and Wyverns; if you wait 3-4 weeks to do anything, you will get stomped
>Fortress has had a resurgence in multiplayer due to strong early game, good hero picks and because often played random templates favor Dragonfly Hives that drop additional Wyverns into your army as a reward, making an unit that is cost-effective but easily outshined by other t6 last way longer into the game and becoming a viable powerstack for Fortress
>Fortress is an OKAY town in Single Player if played properly; on long XL maps being able to roll Tazar (near-infinite armorer scaling) and Andra (Intelligence spec is niche, but extremely helpful for closing out difficult vs AI maps) is very strong, but you *have* to be speedy, break out fast, and conquer better scaling towns if you don't want to fall off; the only unit that doesn't fall off in Fortress repertoire is the Mighty Gorgon
>Fortress does NOT fucking exist in a vacuum - the "level 3 mage guild only" argument is worthless in a game dominated by Level 1 Mass Spells and where you can simply conquer stronger cities / get scrolls / Pandora Boxes / shrines / Scholar / etc.
>Fortress is also primarily a fairly slow, walker army, and single player games are best closed out by having a really good hero with large SP/Knowledge run around with Archangels/Archdevils/Dragons and eviscerate everything with spells while abusing extremely high movement rates, which is why people have trouble playing it.

Fortress is, overall, a good town, maintains a decent win rate in MP and can be a good vehicle for a SP map victory.

Fortress does not fit in many people's misguided notions on how to play the game.

>> No.4104453

>>4104448
Let's be honest. It's racists who dislike furries and scalies who say Fortress is bad.

>> No.4104457

>>4104427
>>4104430
>>4104448
Here's another one of those discussions that requires clarification of some talking points.
Tower DOES have an extremely powerful late game army. It has a fuckton of good units that can all be extremely useful for some of the toughest maps in the game - a single Archmage lowers your mana costs, Master Genies can do some bonkers synergy, etc. etc.
>The problem
Getting there. It's not even strictly about resource costs, it's about how Tower build-up is kinda schizophrenic and restricts them. You really need Master Gremlins Day 1; they form the bulk of your offense and allow you to creep at all. But upgrading something Day 1 makes you unable to progress your tech tree. The Tower tech tree has a fuckton of dumb prerequisites that make some starts (200%, with no Tier 2 prebuilt [10 ore for Gargoyles!]? Yikes!) absolutely horrendous. They rely a lot on precious resources; similarly to how Dungeon can become utter trash tier on 200% with its Evil Eye requirement, you will have a hard time figuring out your Tower build-up if you start with no resources at all.

Tower also has rather mid-tier heroes at best, with most of them having one imperfect skill (Scholar, Mysticism, the works). Neela (and, to a lesser extent, Solmyr/Cyra) saves them from the scrap heap, but even Neela suffers from having a Primary stat spread that goes nowhere in particular.

And, of course, they cost too much. Getting to Titans is barely possible on most MP maps, and you can still get steamrolled. The hefty cost of Tower made some veterans on HC even propose that your plan of action should be to rush Capitol and pray for week 2 Giants. But if your opponent can reliably get week 1 Angels (Jebus Cross is still popular), well, you're fucked.

Tower in SP is also kinda wonky and I would not propose it as a good *starting* town. Conquering it at some point and building up Cloud Castle to stockpile Titans is a good way to sink excess resources, though.

>> No.4104645

>>4104448

Imo necropolis and especially castle have the best 200% play. Cavaliers you can get super early and they're tough as fuck along with knights

>> No.4104653

>>4104645
Really, Necro? You get no retal fliers without huge blobs of special resources, but that's it. I understand Castle with Stables though.

>> No.4104660

>>4104653

You get two early fliers with necro, and can convert zombies into skeletons for a murderstack

>> No.4104671

>>4104660
Wights aren't really anything to write home about and converting zombies implies destroying the blob of home defense slow shufflers.

By the way, what exactly the on-hit debuffs of the game do? Weakness, disease and aging I remember, but they're not explained anywhere visible.

>> No.4104676

>>4104671

Aging permenantly cuts HP of the unit stack. Weakness is same as the spell, -6 to attack i think, but you must be thinking of serpentflies. Dicease, who cares.

>> No.4104696

>>4104660
>and can convert zombies into skeletons for a murderstack
Kinda expensive solution.

>> No.4104748

>>4104676
Values, my man. I think aging and disease also reduce ATK/DEF. Age possibly speed as well.

>> No.4104775

>>4104748
Checked it and disease is -2 ATK and DEF, aging is -50% max HP (stacks with Poisoned for up to -75% max HP, huh). Zombies still a shit.

>> No.4104795

I really find it hard to find a good campaign in Heroes 3 other than Crag Hack one

>> No.4104928

>>4104795
It's not like people praise HoMM 3 for campaigns anyway.

>> No.4105080

Might and Magic 7 is so much better than 6 because of the promotion quests.

>> No.4105107

In M&M 7 right now I can freely take dragons and such by simply walking next to them and spamming A (now I see why people call Knights godly class - I deal up to 140 damage per swing to dragons, plus I found plate armro with +11 bonus to armsmaster skill).

However, titans still deal heavy damage to me, especially when they cast sparks. And Queens of the Dead easily nuke my whole party.

Anybody could explain how to properly tackle Titans and how to deal with Queens saftely?

>> No.4105168

>>4105080
I can't bring myself to finish M&M7 the early game is such a drag compared to 6 and the dungeon design was neutered.

>> No.4105185

>>4105107
Just use shrapmetal against anything, man.

>> No.4105219

>>4105185

Whats the sharpmetal? If its some dark magic spell then sorry but I picked Light path.

>> No.4105226

>>4105219
It's pretty much a shotgun spell. Kills anything on the dark path.

>> No.4105531
File: 282 KB, 640x480, i did it!.png [View same] [iqdb] [saucenao] [google]
4105531

I just wanted to say thank you for everyone giving me tips and advices or explaining game mechanic, as today I managed to finish M&M7 as a result. Thank you!

>> No.4105565

>>4105531
What are you gonna do next? If you'd like something crazy (and fun) you could try CSSS or something similar abd go the evil path.

>> No.4105591

>>4105565

Actually, Im in mood for change of genre. In fact, I try not to play same genres for prolonged time or I start to lose fun from playing - happened once when I was playing few old turn-based strategies one after another for months.

But M&M7 provided me with very good time and Im glad that I actually played it.

>> No.4105612

>>4105107
Wait until you get blasters for everybody and then just strafe in air while keeping safe enough distance and destroying them with blasters.

>> No.4105694

how do i play one of these on my hacked psp?

>> No.4105716

>>4105694
can your hacked PSP emulate MS-DOS?

>> No.4105735

>>4105716
yes but at 333mhz cpu and 64mb ram, think thats enough to run an early mm?

>> No.4105832

>>4105735
Controls might be a problem but other than that it's probably feasible

>> No.4105986

>>4105107
Queens are almost mandatory to Paralyze. Your team has 3 people that can cast it and it's basically a free kill once it lands if you have 7 points in it or so.

On Light path Titans are a pain, but I believe you can also Paralyze them. There aren't any points where fighting them is close to mandatory though.

>>4105531
Congratulations.

>> No.4106265

>>4104264
Ok finished it with solo Archer. The supposed hangup on the Kalindra crown was in fact just needing to talk to her twice like I figured. Not having Thievery was really annoying at times making a few quests impossible. I feel the Archer was a better choice than a Paladin for this because of Etherialize, Teleport, and especially Recharge Item spells don't require finding items. The only miscellaneous items that were close to mandatory were Daily Protection and Power Cure. I thought I would need super shelter but it wasn't relevant at all.

Almost all of the major of the early hangups are largely just due to not having the Rivercity fountain and having to get an item of Daily Protection. Until you get to the +1000 spell point fountain on Darkside you do need to be a lot more careful with spell point usage.

You do have to drag a sacrifice around to finish the Dungeon of Lost Souls to drink the Negative Soul Waters, but other than that the whole game can be done solo.

On Darkside you can't get the Eastern Tower key so if you ever want the Jewel of Ages you have to come in from the Skyroad which is way tougher.

The one thing I hadn't thought about when trying this was that you can't get access to Necropolis at all, so that means the Statuette quest is impossible and you can't get into the Dungeon of Death. There wouldn't have been anything that you need there, but I guess if you want to play the whole game you do have to get Thievery. As for items you don't really need to worry about it because the Dragon hoards in the Dragon Cave will do more than enough to equip you for anything you may need. Eventually the Xeen Slayer Sword is your main weapon anyway.

The Megadragon was a complete joke. Walking in with a level 305 (255+Dragon Cloud fountain) character with 255 in all stats and 300 energy resistance (+50 and +100 stackable from the fountains west of the Northern Tower) and a Xeen Slayer Sword and he dropped in 5 rounds.

>> No.4106279

https://m.youtube.com/watch?v=lASzhXSD5us

*

>> No.4106284

>>4106265
The last thing to note is that Gold is useless after you get your spells. I trained to 50 in Sandcaster, but after that all your levels should come from items and quests anyway and you no longer have any use for gold so the lack of chests doesn't really make any difference.

>> No.4107231

>>4105531
>Ritsu

Weaboo!!! K-On waifu I bet!

>> No.4108050

Is there anything I can do to make MM6 a bit more...I dunno, user friendly?

Played the ever loving shit out of 7 so much, I feel that I could play it blindfolded but never got into 6 or 8 so im trying to now

>> No.4108079

>>4108050
Well other than the HD mod there really isn't much for it. I don't know what you need though, the layout isn't that different from MM7 as long as you have the Greyface patch.

Vanilla MM6 didn't have things like always run.

>> No.4108082

Played HoMM games for ages but never tried a MM game

Any starting tips for 7 since it seems to be one of the more enjoyed games.

>> No.4108084

>>4108082
Start at 6 for those new to the series unless you want to go deeper into the DOS games. The starting guide is in the pastebin. Get bows.

>> No.4108091

>>4108082
The groupings are 1-2, 3-5 and 6-8.

Listen to this >>4108084 fellow.

>> No.4108097

>>4108082
I recommend reading the pastebin and starting with 3 or 6.

>> No.4108281
File: 245 KB, 1134x1554, Teach.jpg [View same] [iqdb] [saucenao] [google]
4108281

>>4105531
>Teach

>> No.4108340

Holeee shitballs, please tell me the first enormous cave dungeon in MM6 is supposed to kick my ass and emasculate me?

>> No.4108360

>>4108340
Do you have bows? Also being in run mode even when standing still increases recovery time on attacks.

>> No.4108389

>>4108340
The cobras and spiders will fuck you if you let them get into melee for any amount of time. Run and then re-engage turn based mode. Repeat as necessary. If you don't have bows you probably won't be able to take the place at all. You shouldn't go that deep in. Just pick up the Baa Candelabra for now.

Goblinwatch is actually the first dungeon (get the key in the Town Hall) although there is a huge camp of Goblins and various smaller groups guarding chests outside the city.

>> No.4108427

redpill me on how to Stronghold in singleplayer

>> No.4108503

>>4108427
Week 1 behemoths, smash shit

>> No.4108703

>try a random map on hard for once in my miserable life
>put everything on random cuz otherwise youre just playing necro and stronghold endlessly
>roll fortress
>roll 5 enemies
>theyre in a team against me
>first enemy hero I encounter is Conflux
>all my area is swamp, making fast exploration impossible
>creature strength is on hard, can break through almost nothing the entire first week

Help. How the fuck do I play?

>> No.4108754

Is there a way to slow down the speed in Might and Magic 3? It's too fast for me.

>> No.4108756

>>4108703
if your hero is equipped just with fortress creatures you have no exploration penalty

>> No.4108758

>>4108754
Adjust the cpu cycles m8

>> No.4108771

>>4108703

Hard is for masochists. You pretty much have to exploit the ai and magic.

There's a lot of youtube expert players with videos on different cheesing techniques.

That's not why I play Homm though

>> No.4108778

>>4108771
Well I define Hard as in, the one step above the Knight - the Rook, 130%. I just tried another map with 3 enemies and rolled Castle, the map was laid out so that it was impossible to pool armies together - I didn't know how to defend myself, there was very little gold (which is instadeath when you're castle) and my opposing heroes steamrolled me on week 2. They were castle as well.

Should I just play larger maps to buy more time...? Been playing Large so far but idk... I wanna be able to get a decent start before having to face heroes from every direction without having had time to pool resources or explore properly. Often I'll have missed an incredibly important mine just because I have little room to maneuver.

>> No.4108791

>>4108778

Ah all right, in that case you need to manage your economy, when playing castle with little resources you need to get Cavaliers asap and skip on archers griffins and monks. Same applies with other factions. You only buy and upgrade the most cost effective units and skip on defective ones. Also hoard that gold and resources and focus on might skills like ballistics and tactics because it will take a couple of month to fully build the mage guild. Tyris is imo the best castle hero to start with. When you have enough resources focus on getting archangels. You don't have to buy the units, just have them sit and collect.

You can always train a wizard for late game. For factions like dungeon, tower and inferno you'll have to stall out and play defence. Also check every spell shrine for useful spells like teleport, blind, animate dead and eartquake.

>> No.4108967

How high do you rank the Heroes games?

>> No.4109049

>>4108967
For me, it's the second best medieval fantasy turn-based strategy game I ever played and third best turn-based strategy game overall.

1. SMAC (incl. SMAX with original factions)
2. Sengoku Rance
3. Heroes of Might and Magic III
4. Romance of the Three Kingdoms XI
5. Jagged Alliance 2
6. Disciples II: Rise of the Elves
7. X-COM
8. Age of Empires: Shadow Magic
9. Armageddon Empires
10. Civilization V: Brave New World

>> No.4109081

>>4108754
It's DOSBOX, ctrl-f11. Everything is turn based though so it shouldn't matter. If you mean loot is popping up too fast for you to read it then hit tab and change the "delay".

>> No.4109608
File: 94 KB, 640x480, lutefisk.jpg [View same] [iqdb] [saucenao] [google]
4109608

Why is MM7 so comfy?

>> No.4109635

>>4095673
HOMM 5 is slow both in terms of gameplay and performance. HOMM 3 is fast. No long ass loading screens. No slow ass animations. Battles are fast-paced. Heroes can move very quickly on the map. Menu navigation is instant. In HOMM V, although the loading and delays are not very noticeable with a good gaming pc, the slowness adds up. Playing long games become a chore.

>> No.4109641

>>4109635
I remember playing H5 at release. Some of those end turn screens were taking 10+ minutes on the larger campaign maps even on computers that were only a year or two old.

>> No.4109656

>>4109608
The environment is simple and straightforward, but clearly not focused on realism. The menus are big enough that the combat graphics don't really take over the screen and the colors are relaxed as opposed to drastic. I always find that once you go light path and the backgrounds go white and yellow that it clashes with the game a bit. The dark path isn't nearly as dramatic.

>> No.4109693

>>4108084
Do you have any tips for the early MM games, specifically MM2? I wasn't able find any youtube videos and strategy guides with info on how to fight enemies. Party is weak at the beginning of the game but the enemies are often extremely numerous for every random encounter.

>> No.4109705

>>4109693
First make sure you are on the right difficulty. Each step will spawn a bunch more monsters.

Find an easy quest and repeat it a bunch. The first several levels simply have to be completed by grinding. Any monsters/quests respawn once you go to the inn, so if you take out the ones in the secret room behind the first inn it will get you some experience and enough gold to start off.

No monsters are in the main part of the cities (but if you make a wrong turn you will find them) so as long as you stay on the main roads you can just use the portals to get to the last city (Atlantium) and buy better stuff once you have the money. While running around the other cities make sure and pick up character skills along the way (Merchant, Pathfindingx2/Mountaineeringx2, Pick Pocket for your Robber, Cartography).

>> No.4109783

Are there any must have or must avoid skills in MM7?

>> No.4109789

>>4109049
>1. SMAC (incl. SMAX with original factions)
>2. Sengoku Rance

What did she mean by this?

>> No.4109794

>>4109783
Personally, I'd avoid Perception and Disarm Trap. Really kind of a waste of time. Axes are pretty bad too. And never level up armor that isn't the best your class can use. Waste of skill points since you will be using the best one ASAP anyway.

Also, don't bother putting more skill points than Expert into Bow, unless you're an Archer and will hence eventually get GM Bow.

Oh yeah and I almost totally forgot, the most important one:
Never put skill points in Identify Monster. Worthless, utterly worthless. Identify Item is debatable. Stealing is worthless if you're not a guy who really loves to reload a lot.

>> No.4109801

>>4109789
It means he has great fucking taste

>> No.4109803

>>4109789
The aliens in SMAX were shit, alongside pretty much every new faction, duh.

>> No.4109808

>>4109794
Oh yes and obviously don't put points in Unarmed/Dodging unless you're a Monk and Learning is mathematically worthless unless you can get it Master ASAP. GM Shield is extremely underwhelming too, so if you're lacking funds don't bother getting that anytime soon.

>> No.4109817

>>4109783
Body/Water/Air magic
Sword (to master)
Merchant
Basic bow
Light/Dark magic (once you get there)

Then there are the nice to have skills
Identify Item
Repair item
Disarm Trap
Dagger to expert (for Sorcerers)
Armor skills
Master spear

Get basic learning and don't put any points into it.

You can go ahead and ignore Identify Monster and Perception, but for a first play they can have some minor utility. Unarmed and dodging are near useless for any class but monks. Axe skill is trash, get spears. Mind magic is useless aside from a couple curing spells. Earth magic is mostly useless aside from Telekinesis.

>> No.4109821

>>4109808
You should never ever use GM shield anyway because you should be dual wielding.

>> No.4109826

>>4109821
Can Paladin dual wield too?

>> No.4109830

>>4109826
Mace sword is what every Paladin should be using.

Double sword until you get the mace skill up.

>> No.4109831

>>4109817
>You can go ahead and ignore Identify Monster and Perception, but for a first play they can have some minor utility.
The info you get out of Identify Monster is pretty fucking useless for a first timer because the resistance numbers require a rocket science degree to understand.

I remember how confused I was that Acid Spray dealt the highest damage to the Blue Dragon even though he was supposed to have high resistance to it.

>> No.4109840

>>4109831
Well that's because Acid Spray is bugged and actually does physical damage. I prefer to just have detect life on which gives enough information by itself.

>> No.4109860

>>4109817
Forgot to add Spirit Magic is in the nice to have, but not mandatory. The buffs from Bless/Heroism/Preservation are really nice but your Cleric has to go up in Body and Merchant first. Detect life, turn undead, and Remove Curse have quite a bit of utility as well.

>> No.4109885

I love this thread, you guys rock.

>> No.4109925

>>4109840
Weird, I'm pretty sure I played with the Gayface patch. I would expect that to be fixed.

>> No.4109948
File: 82 KB, 252x246, comfy murderer.png [View same] [iqdb] [saucenao] [google]
4109948

>>4109885
The (ho)mm threads are some of my favorite on 4chan period

>> No.4110065

>>4109608
I think all of the HoMM/M&M games are comfy. Even IX in its own shitty way.

>> No.4110157

Do classes even matter at all in MM 6/7?

Seems like any stat can be changed pretty easily through either alchemy or the barrels

>> No.4110162

>>4110157
yes
classes affect skills not stats

>> No.4110175

>>4110157
Well you can, but they don't have any effect. Personality is worthless to Archers, Thieves, and Sorcerers just like Intellect is worthless to Paladins, Clerics, and monks.

Class differences are based on what how much hp/sp per level and what skills you can learn, and in MM7 they determine how advanced your character can become in them.

>> No.4110186

>>4110157

Shit, i meant race, not class.

I am retarded

>> No.4110198

>>4110186
Yes it's pretty minor. There are no races in MM6, but for 7 they are really only for the initial stat allocation. For example, elves get easier accuracy and intellect but poor endurance and might.

The Arcomage chest has a specific Artifact for each race although the Goblin one is useless and the Elven one is really only for Archers.

The only other difference is certain monsters have a preferred racial target, like the Goblins prefer to attack Dwarves first.

>> No.4110257

>>4110186
Race matters. Don't buy into commie propaganda.

>Females:
Brown haired elf girl (waifu) > red haired elf girl with voice changed > white brown haired human girl >> black human girl = goblin girl with short hair >> annoying Asian human girl > ginger cunt human girl > chain smoker goblin girl > dwarf turdlets.

>Males:
Sally ho/You wanna ride high, ride with me/I'm your man > dark Arabic man > Goblin high T dumbo > the chink > brown dwarf > gray dwarf > big face elf > bald goblin > little shit elf.

>> No.4110332

Who should I pick as my starting hero for Dungeon on Impossible in HoMM 3? Sephinroth seems like she'd be good as insurance against getting resource-screwed, but she lacks the punch of other heroes. Alamar can potentially be really good later on, but only if you manage to get Advanced Earth Magic. Shakti has a great starting army, but troggies seem like they'd fall off in usefulness. Gunnar moves at sanic speed, but that doesn't matter if you can't conquer stuff. Damacon's +350 gold is helpful for building, but you're missing out on a combat specialty.

>> No.4110387

>>4110332
You usually pick the gold hero for impossible then switch later if possible. The trog army is pretty tempting though.

>> No.4110435

>>4110332
shakti

>> No.4110445

>>4110332
I would pick Shakti or a Warlock.
Damacon is not a bad hero (Adv. Offense is cool and Overlords are always good), but Shakti's troglodytes are just a ridiculously good investment. You trade a specialty for a better start and better expansion. Specialty doesn't matter as much when it lets you get a couple of towns, mines or crypts earlier. For instance, if I play Tower on 200%, I tend to start with Aine, because Tower has fairly weaksauce heroes (Neela takes maaany levels to pay off, and Solmyr is well-reliant) and hope for anything with good stats - the other day I had Jabarkas as my Tower main and I didn't regret it at all (Archery and high Attack sold me). And don't forget Shakti has one of the most effective secondary skills for minimizing losses, which is Tactics.

You could also try out Arlach, but only as a poor man's Gurnisson - Overlords don't emphasize Attack as much, and early Dungeon army isn't as fast as Goblins, Wolves and Rocs.

Warlocks are some of the best mages to start with on 200% because you can get a Mana Vortex to alleviate their low Knowledge and they have the most (next to Elementalists, and Ciele, of course) devastating Magic Arrow in week 1. Pump up Spellpower with doodads on the map and abuse Magic Arrow to win. You will need that Mage Guild anyway if you end up roadblocked on the Evil Eye requirement. The only problem you might have is if Magic Arrow doesn't show up.

Of the Warlocks, Sephinroth isn't bad (she still has the primary stat growth of a Warlock, so lots of Spell Power; remember, we care about an explosive start with Arrow, crystals are a bonus), but I would choose Deemer or Alamar/Jeddite. The latter can teach Resurrection to your future main (or just stay as your main; early Exp. Earth and Ress is pretty strong in SP) and Deemer is in many ways like the Soly of Dungeon.

>> No.4110472

Is there any way to run the GoG version of MM7 in a window?

>> No.4110750

>>4110435
>Shakti is male

so weird

>> No.4110753

>>4110472
Yes, install the Grayface patch first though. Some people say it works if you then just press F4 in game or use -windowed in the launch shortcut, but for me (Windows 8) I had to use DxWnd.

>> No.4111395

Is Might and Magic 8 good?

>> No.4111424
File: 394 KB, 556x852, this is my fetish.png [View same] [iqdb] [saucenao] [google]
4111424

>> No.4111451

>>4111395
yeah

>> No.4111674

>>4090915
They don't make it as good like this anymore.
Are the games after HoMM3 made by different developers or what?

>> No.4111682

>>4111674
4 was still made by NWC, but they were close to shutting down so they rushed it out in an effort to try and save themselves. Everything after 4 (and the expansion) was made by different devs that ubikikes hired. Nival did Heroes 5 and they did pretty decent job at it. 6 and 7 I am not sure who did, because I never cared about them.

>> No.4111892

>>4111682

6 was some slav devs, maybe it was 7

Fuck why can't we have new 2D heroes with all the improvements made over the years with fast as fuck gameplay from 3.

>> No.4111898

>>4110445

It's ridonculous how none of the alchemists have archery at start.

Also what's up with resource generating heroes being in all the wrong towns?

>> No.4112029
File: 344 KB, 640x480, the birth of latex fetish.png [View same] [iqdb] [saucenao] [google]
4112029

>>4111424

>> No.4112034

>>4108281

Im glad that somebody got the reference :)

>> No.4112060

>>4111898
They would be too close to mandatory if they were a free resource silo.

>> No.4112068

>>4112029
That's quite a bulge

>> No.4112079

>>4111395
If you enjoyed 6 and 7 it's definitely worth playing at least once, but it's a step down.

>> No.4112119

>>4111892
6 was Hungarians + Germans + Chinks/Vietnamese (3 developer companies for some reason)

7 was made by Germans

>> No.4112128

Also the main problem with post Heroes 3 games
= retcons.

First it started relatively mild with just Heroes 4 making Gavin Magnus into an evil villain and them removing Inferno as a faction.

Then in Heroes 5 they completely changed the lore. Sci-fi twist got removed. Fortress and Dungeon got overhauled so hard they basically stopped existing - turned from furries and scaleys into dwarves and from Dungeon dwellers into sexy Dark Elves.

Then in Heroes 6 they made another complete overhaul of almost everything. Some faction literally made to appeal to weaboos.

Then in Heroes 7 they tried to damage control - back to Heroes 5 style factions, but with some "hey, remember this? ;)"-shoutouts to the old Heroes games units, i.e. Dungeon getting Troglodytes again.

>> No.4112452

I never played any M&M games before, and i tried picking up 3. I don't understand the game at all. How does anything work and when does it start being fun?

>> No.4112470

>>4112452
If you are new to DOS RPGs you should probably jump to MM6.

With 3 you need to do exploration outside the city (killing the goblin tent first), get a couple levels at the training hall, and then clear out Fountain Head. Make sure to get good weapons and spells when you can.

>> No.4112615

>>4112128
>Sci-fi twist got removed
>turned from furries and scaleys into dwarves and from Dungeon dwellers into sexy Dark Elves
>problems

>> No.4112835

>>4112128
no, there was a major overhaul from 2 to 3 and they are universally loved. Who cares about the lore anyway?

the main problem is bloat, performance and gameplay regression. I remember one of the newer games did a full 360 camera fly around for seconds when you entered a town. For what reason?

>> No.4112901

>>4111892
>>4112119
I just hope jewbisoft finally kicks the bucket so they stop raping the corpse of poor (Heroes of) Might and Magic games. But then the right to this franchise could probably end with an even worse dev/publisher, so I am not sure if it wouldn't just be best for any future games to stay burried forever.

>> No.4112971

>>4112835
>no, there was a major overhaul from 2 to 3
What was overhauled? Adding new stuff is not an overhaul.

>> No.4113041

Thanks to the guys who helped me with getting MM3 to run properly. I printed out the manuals of 3 and World of Xeen and be busy for a couple of months.

>> No.4113045
File: 44 KB, 364x194, ENlL9Wk[1].jpg [View same] [iqdb] [saucenao] [google]
4113045

>> No.4113071
File: 586 KB, 1280x800, Rampart autumn.jpg [View same] [iqdb] [saucenao] [google]
4113071

>236 posts 12 image
I guess I could post some stuff from VCMI modlist

>> No.4113075
File: 590 KB, 1280x800, z2VVp8C[1].jpg [View same] [iqdb] [saucenao] [google]
4113075

>> No.4113076
File: 590 KB, 1280x800, oieJ6TM[1].jpg [View same] [iqdb] [saucenao] [google]
4113076

>> No.4113080
File: 344 KB, 817x707, Gvrww0V[1].jpg [View same] [iqdb] [saucenao] [google]
4113080

>> No.4113081
File: 94 KB, 315x599, hv8cySf[1].jpg [View same] [iqdb] [saucenao] [google]
4113081

>> No.4113082

>>4112971
Whatever you wanna point at

units, warlock was renamed to dungeon and managed to retain minotaurs (and dragons, though green was factored out), all the other units going their way

combat, flying creatures could not go anywhere, e.g. block shooters in first turn

economics was overhauled altogether, there was no rushing capitol in 2, gold mines were much more valuable.

all the other changes that does not exist in vacuum (mage guild tiers, magic schools/mass spells), new factions does affect lore etc

>> No.4113083

>>4113080
>Dalek
What mod?

>> No.4113087

>>4113080
Cringed at some of the units but the Dalek takes the cake

>> No.4113089

>>4113082
I think he was referring to lore. Both artstyle and mechanics changed a lot obviously.

>>4113083
Exotic Beasts

>> No.4113092

>>4113089
Thanks bud.

>> No.4113093
File: 745 KB, 1280x800, 1zEKUcI[1].jpg [View same] [iqdb] [saucenao] [google]
4113093

>>4113087
I didn't even notice but the shadow is a fucking square too.

>> No.4113094
File: 327 KB, 823x625, cL37XFw[1].jpg [View same] [iqdb] [saucenao] [google]
4113094

>> No.4113097

>>4113094
I actually wish 3 had town variations depending on the surrounds like 4 does.

>> No.4113101

>>4113082
>mobile trash
>set in Erathia
>made by chink devs
>2D

https://youtu.be/8FBQB10VKBg

Is there hope for Era of Chaos?

>> No.4113116

>>4113101
>made by chink devs
>hope

Pick one.

>> No.4113163
File: 199 KB, 720x960, a1.jpg [View same] [iqdb] [saucenao] [google]
4113163

>>4096896
>she used to lurk this general
>used to

>> No.4113167

>>4096896
No?

>> No.4113406

>>4113082
>economics was overhauled altogether, there was no rushing capitol in 2,
and it should have no place in HoMM3 either
nothing is more boring than waiting 2 weeks to start actually doing something with the map

>> No.4113450

>>4113101
it gave me cancer

>> No.4113889

>>4113450
Glad I didn't even click on it

>> No.4113940

https://steamcommunity.com/games/517070/announcements/detail/1421299655220124345
They couldn't even get the game out of early access.
succ wars when

>> No.4113954

>>4113940
I didn't even know this existed

>> No.4113983

>>4113940
What the fuck is this even, I looked up some gameplay on youtube and it looks like the most boring game ever. Is the gameplay really just very simplified HoMM battles and that's all there is to it?

>> No.4114047

I dont know if I should start these games at HoMM 3, M&M3 or Wold of Xeen

I tried getting into M&M3 in the past, but the inventory system was pretty clunky, I remember making a notepad with all the stuff I identified at the store one by one before I could replace my gear and sell the surplus

>> No.4114064

>>4114047
HoMM3 is the standard and most people started here even if it isn't ideal. Good places to start for someone new to the franchise that plans to play more than 1 or 2 games are MM3 or HoMM2. If you just want to check it out you can jump right into HoMM3 Restoration of Erathia campaign.

The M&M story from 1-5 is almost completely separate from the HoMM games and can be picked up later if you want. MM6 is somewhat integrated with HoMM2 and MM7 is reasonably integrated with HoMM3.

If you want to play both game types I'd suggest
HoMM2 -> MM6 -> HoMM3 RoE -> MM7-> HoMM AB

>> No.4114070

>>4114064
You could theoretically play WoX before HoMM2 solely because you'll be able to recognize most of the hero portraits, and WoX is a good game on its own merit that shows a slightly different style than MM6.

>> No.4114074

>>4114064
Also with MM3 I'd suggest using a guide for basic info about what items do, and you really should read the manual. You can always use a shop to identify what you find, but it's easier to just look it up and have a lot more context.

>> No.4114617

I'm in the starter dungeon in M&M6, the mansion next to the village. There's a room with a switch, when you press it you'll teleport to a cave filled with rats and goblins. The goblins wreck my ass and I can't run because the cavern is filled with mobs.

Why the hell the game is so difficult? I have Paladin, Priest and 2 Mages and they are having some equipment too. I managed to clean the other rooms in the starter dungeon by killing few mobs, and after running out of heals with my priest and if the party members were dying, then running out of the place and resting for 8 hours and then going back..

I'm pretty sure the game is not supposed to be played like this or is it? Kill, run out of mana, then escape and rest. Then come back and kill couple of more... ???

>> No.4114629

>>4114617
Did you get bows like we told you? It's also mentioned in the pastebin. Basically until you get some better weapons and spells, sniping with bows will carry you. Enter turn based mode, shoot things, wait for them to get close, turn around, go to real time mode, run (not walk) away, reenter turn based mode and repeat. Eventually you will run out of spell points and either drink a mana potion (blue) or run out and heal (fountains or the temple).

From the entrance, take the very first right and you will get to a room with chests. One of those will have the code for the terminal that teleported you and how to get past it. You hit the wrong button and got sent into an area you weren't ready for.

>> No.4114646

>>4114629
I should add that those two caves are actually dead ends. If you hit the maintenance button and get stuck you need to:
a) run past everything through the main corridor and then take a left once you get to the fork (which gets you right to the entrance)
b) kill everything (if you don't have bows you probably won't be able to)
c) load autosave and start the place over
d) wipe and lose all your gold

>> No.4114740
File: 73 KB, 1280x720, 1437842094312.jpg [View same] [iqdb] [saucenao] [google]
4114740

>>4114629
>>4114646
Thanks darling. I'll run to the village and get bows then. I thought I was already being clever enough but it wasn't enough.

>> No.4114886

>>4114740
It's actually a pretty common roadblock for new players in MM6 because it's not particularly intuitive to go immediately to the second city to get bows, and the super early game is way harder than it should be if you don't.

It was getting asked often enough we decided to just put it in the pastebin.

>> No.4114889

>>4114886
I mean, you can easily power through with melee and/or ranged spells. Hit-and-run works quite well.

You just can't tangle with the mage mob. Everything else is doable without ranged combat, if more tedious and less lucrative.

>> No.4114893

>>4114889
Yes, the temple only costing 10g for full hp/sp restore will allow you to fight anything if you are willing to go and heal regularly plus the fountains give a limited amount of free hp/sp.

>> No.4114898

>>4114893
It's generally more cost efficient to use the inn, in my experience.

>> No.4114907

I have to confess - I finished MM7 three times but MM6 not even once.

And 6 was my first MM ever so you'd think that would be my favorite but no. 7 just seems better in every way to me, I can't think of anything that's better in 6.

>> No.4114910

>>4114907
Dungeons are better in MM6, skill and promotion systems are better in MM7.

>> No.4114953

>>4114907
Dungeons, character building, balance, progression, map design.

>> No.4114957

>>4114910
fuck the skill system of MM7 its so poorly thought out with how restricted certain classes are its much better done in 6 where class decides what skills you can do instead of randomly restricting them at different levels depending on what class you picked and having spells tied to those levels

>> No.4114971

>>4114953
What's balanced about MM6? Every class except Ranger is good in MM7.

>> No.4114976

>>4114971
you don't get dragon loot at the start of the game
MM7 is way too easy in this regard
don't get me wrong i still like MM7 and love the extra promotions and things like making lich parties i just think its not as good as 6

>> No.4114991

>>4114976
Are you serious? It's way easier to get dragon loot in MM6 than in MM7. In MM7 it's at least an honest way of defeating the dragon.

>> No.4115003

>>4114991
I don't remember there being a tutorial island with dragon loot right off the bat in MM6.

>> No.4115008

>>4115003
https://www.youtube.com/watch?v=LQfEAi2e0MA

>> No.4115012

>>4115003
Have you been to the NWC dungeon? +20 all stats permanent. Infinite gold 10k at a time, top level chain armor, +256 all stats, infinite potions. With a Gate Master and a Wind Master to get back it breaks the game just as much as the dragon. The dragon was never meant to be murdered the way he is, but the NWC dungeon is clearly designed to be usable right from the start with the Fly scroll in the bank.

>> No.4115013

>>4115008
lol that's what i thought its somehow easier to access even though its a hidden easter egg nearly impossible to find the on your first playthrough

>> No.4115019

>>4115013
If you are killing the dragon on your first playthrough without looking up how to, you aren't exactly acting like a normal player either.

>> No.4115024

>>4115019
This. Not to mention that it's almost worthless without also exploiting the save load loot glitch.

>> No.4115027

>>4115019
>easter egg hidden on the corner of a roof with no clear way to spot vs a dragon cave full of loot and a free wand to kill the dragon with
even without that you get showered with gold in MM7 compared to 6 and you're railroaded at the beginning

>> No.4115031

>>4115027
>a dragon cave full of loot and a free wand to kill the dragon with
You're utterly delusional. The cave wasn't "full of loot" but filled with worthless trash. And even if you kill the dragon you just get a tiny bit of gold most of the time. There's no new player that would dare to take on the dragon, wand or not (and most non-meta players wouldn't take the wand either).

>> No.4115036

>>4115031
i did it first time
it's easier than finding the easter egg in new sorpigal which requires prior knowledge and isn't something you just learn from previous playthroughs

>> No.4115043

>>4115036
Again it doesn't make much of a difference if you didn't also "learn" about the save/load loot abuse from previous playthroughs.

>> No.4115045

>>4115027
Even with the wand almost no new player is going to kill a 1300 hp dragon. The wand itself won't even do half that amount by itself. It's the bows and strafing or autoattack reload abuse that kill the dragon. Plus you need multilooting to make any use of it.

People who know the tricks will just drag the dragonflies onto Malwick, but people that know the tricks in MM6 are just as likely to use the NWC dungeon anyway. Neither are used by most new players unless they read about it ahead of time and even then it can be pretty frustrating. We had a guy just a couple threads ago that tried the dragon a dozen times and decided it just wasn't worth it.

>>4115036
Congratulations you are better than the overwhelming majority of new players. It still wasn't designed as part of the normal gameplay.

>> No.4115213
File: 36 KB, 119x131, nvr lucky.png [View same] [iqdb] [saucenao] [google]
4115213

so... this is the power of double clovers...

>> No.4115237

>>4115213

I find it strange that some artifact effects don't stack.

>> No.4115265

>>4115213
Does this stack then?

>> No.4115461

>>4115265
maybe

>> No.4115905

Playing Might and Magic 7.
Right after picking the Dark side I rushed to Eofol for my warlock promotion, and I got a message when entering the area that Archibald was kicked out of the Pit. Except I still have my Breeding Zone quest from him. I teleported back and it seems he's still there, am I safe? Am I not going to miss anything? Didn't know that getting to Eofol early is a sequence break for the main story.

>> No.4115930

>>4115905
Yeah, that's a known bug. Happens to me everytime too, because I too always rush Eofol after getting Dark Side.

>> No.4115956

>>4115930
So it's not going to mess up anything and cut off other quests? Thanks mate.

>> No.4116056
File: 53 KB, 750x730, 1498599905160.jpg [View same] [iqdb] [saucenao] [google]
4116056

How do I play windowed mode without wanting to kill myself every time I try scrolling map with cursor and it just leaves game window?
>just play fullscreen!
Fullscreen isn't comfy
>just use keyboard!
Keyboard isn't comfy
Isn't there some way to prevent cursor from leaving game window like other games do?

>> No.4116063

>>4116056
I gave up on trying to solve that years ago and I just move the minimap by clicking on it.

Maybe if you use DxWnd you can enable cursor clipping outside the window.

>> No.4116138

>play MM3
>get my shit kicked in by two rats in the very beginning of the game
Am I doing something wrong or do I have to savescum through the beginning?

>> No.4116178

>>4116138
Are you using bows?

>> No.4116186

>>4116138
If you find that annoying I think suicide would be preferable. The *really* old, old school MM games are true products of their era, and are designed to function as torture so as to satisfy masochists.
Good fucking luck, man.

>> No.4116187

Is might and magic better than wizardry?

>> No.4116241

>>4116056
Have you considered not trying to edgescroll and use the arrows instead? It was designed to be played without mouselook.

>> No.4116247

>>4116138
Map?

>> No.4116286

>>4116056
buy a CRT and play fullscreen on that

>> No.4116289

>>4116178
Yes, but they are pointless when enemy groups are right behind doors or walls.

>>4116247
The very first area.

Am I doing something wrong? My party members rarely seem to hit the enemies. I have no such problems in World of Xeen so far either.

>> No.4116302

>>4116289
Fountainhead is pretty tough at the start if you don't know what you're doing. Did you make a new party and forget to transfer loot? Try going outside the town and fighting some goblins.

>> No.4116312

>>4116302
I made a new party and I made sure that the equipment got transfered. Are goblins easier to kill than moose rats and slimes? I'll give it a try then, thanks.

>> No.4116317

>>4116312
just don't get overwhelmed and venture out too far. They only stop spawning after you destroy their camp and make sure to not cast too many spells with gems your first time through like I did.

>> No.4116389

>>4116317
Now I can make progress, thank you so much.

>> No.4116574
File: 117 KB, 400x304, 1497290362625.jpg [View same] [iqdb] [saucenao] [google]
4116574

>started a new game as spooks on might 3
>end turn
>game exited

What does this mean

>> No.4116671

>>4116574
game got spooked

>> No.4116687

>>4116574
Are you playing the original version or the GOG release? I remember one of my friends telling me his game would crash to desktop but this never happened to me (he pirated the original version and I'm using the GOG one). Maybe the GOG version fixed some compatibility issues with modern systems.

Anyway, here's the latest GOG version if anyone wants it:
https://mega.nz/#!3wA2kYrD!_B4sl4iVlWGmceuH20ZVZ1698gi3aZdHU2r1h7w5j0g

>> No.4116706

>>4116687
Thanks for the dolphin virus porn.
I never knew infected animal penises could be so arousing.

>> No.4116708

>>4116687
GOG version is already in the OP

>> No.4116713

>>4115956
No, it's triggered the instant you get to Eeofol the first time regardless of when. It doesn't affect anything.

>> No.4116715

>>4116708
Fug, I didn't know since I never checked the pastebin.

>> No.4116721

>>4116574
There's a known issue with older versions that crashes randomly due to the game not being able to handle multi-core cpus. Just grab the GOG version from the OP.

>> No.4116928
File: 77 KB, 694x460, mm6 reddit.jpg [View same] [iqdb] [saucenao] [google]
4116928

when you see it

>> No.4116932

>>4116928
wtf i hate m&m6 now

>> No.4116935

>>4116928
P I R A T S?

>> No.4116937

>>4116935
6 is missing

>> No.4116956
File: 9 KB, 281x180, spooked.jpg [View same] [iqdb] [saucenao] [google]
4116956

>>4116687
>>4116721
I have the GOG version on gog site for 2.8 franco. It's fine now though. It just spooked me.

>> No.4116960

>>4116928
I saw that the last time I played 7, I figured it would annoy someone here and sure enough it gets posted. I think it's the one in Tularean Forest.

>> No.4117830

>>4116187
Depends. The only games that are superclose to the Wizardry model are MM1 and 2, and conversely they're the hardest games in the series, also more tactically in-depth.

If you want tight strategizing and tactics and full control over your party customization and its composition, Wiz is your bet.

M&M since 3 is simpler in favor of generally superior exploration. It's also significantly easier to break and every game kinda expects you to not pull any punches and just go at it with all sorts of tricks. I.e. anchoring yourself to overpowered fountains by using Lloyd's Beacon (a recall spell that saves a certain location and will teleport you to it whenever you desire) and using their effects to farm mobs that would normally overpower you.

M&M series is, as a whole, easier to "pick up and play", because it isn't particularly unforgiving and many times you can just chill and AAAAAAAA all the encounters.

Like, while Wiz is extremely intricate, M&M is mostly just "tricky" - yes, you will get your shit stomped by early mobs, until you find out how powerful bows are and how cost-effective a simple donation at the temple is.

tl;dr: Wiz for crunch, M&M for comfy. Both are good, though M&M games are generally more accessible and I would heartily recommend 3-8 to anyone, while I can't say the same for Wiz (I'd only recommend 8)..

>> No.4118140

>>4117830
If you want strategizing and tactics you play pool of radiance, not wizardry.

>> No.4118368
File: 241 KB, 800x600, QpghgNgxsu0.jpg [View same] [iqdb] [saucenao] [google]
4118368

IT'S ALIVE
THEY POSTED A SCREENSHOT 15 MINUTES AGO

>> No.4118441

>>4118368
I am not impressed at all

>> No.4118556

>>4116389
Not that guy but there's also a lone fountain somewhere in fountainhead that will spawn 3 bubblemen every time you throw a coin in, it's good for grinding without getting overwhelmed.

>> No.4118592

Why cant they make games like MM anymore?

You can argue that Elder Scrolls kind of are but they never seem reward you for exploring every inch of the world like Might and Magic did.

>> No.4118595

>>4118592
>You can argue that Elder Scrolls kind of are

No you couldn't.

>> No.4118614

I've never played any Might & Magic games.
Which one should I start with?

>> No.4118624

>>4118614
Most people will say 6 but I think 7 is far superior for new players. It literally has a guided tutorial section, whereas in 6 they just start you off in front of a town and go do your thing

>> No.4118654

>>4118614
3 or 6

>>4118624
7 has the barely explained (ingame) spell and character restrictions but it is easier overall. Better to just play them in order anyways imo so you can see the progression of the series.

>> No.4118662

>>4118654
Not that guy, but from the turn based games I always see 4+5 as the always recommended one. Is it better to play 3 before 4+5?

>> No.4118669

>>4118662
Yeah it's got some cool stuffer over 4-5 like being able to recruit NPCs for a party of 8 and iirc it had like journal entries or something from Corak(?) giving lore tidbits and stuff. Something along those lines.

>> No.4118690

>>4118556
I was at the fountain once. Didn't know you can repeat that, thanks for the info.

>> No.4118931

>>4118662
If you aren't doing both then yes WoX is better. If you plan on going through most of the franchise then 3-8 should all be played. More on the generations of games is in the OP pastebin.

>> No.4118954

>>4118614
3 if you have played any older RPG and 6 if you just want some HoMM background or feel uncomfortable in DOS.

>> No.4118969

>>4118931
better is debatable
WoX is piss easy compared to 3

>> No.4119482
File: 9 KB, 222x227, 1359770215919.jpg [View same] [iqdb] [saucenao] [google]
4119482

>>4118368
Well it's not dead which is good, but there's a distinct lack of confidence given the lack of updates.

I'm sure they will deliver any minute now.

>> No.4119524

Why do druids seem like they suck balls in MM7, am I missing something?

>> No.4119525

>>4118368
Looks good.

>> No.4119615

>>4119524
They're the only ones who can make the best potions

They're not a bad replacement for Sorcerer if you're Black

>> No.4119664

>>4116056
Okay so I tried HoMM2 and it actually keeps cursor locked on game window unlike HoMM3
I get it's probably because of dosbox, but still makes me feel bad HoMM2 has feature which HoMM3 doesn't.

>> No.4119681

>>4119615

Are potions as OP in 7 as they were in 6?

>> No.4120025

>>4119524
Druids are fine until mid game, but they don't scale at all. No GM and no light/dark means meditation GM is wasted and they don't even make good healers without power cure. Alchemy is mostly a waste since you can just buy black potions.

Druids are very weak overall in the tier with thieves only above Rangers.

>> No.4120180

>>4119524
I just finished a MM7 playthrough with CDSS and druid was by far the most worthless party member for the whole second half of the game. I wish I brought a Knight instead.

They are fine early game for that extra fireball and heal, but not having GM means that you will still need your cleric to cast every buff for best effect, they don't get power cure so forever stuck with single target heal. Their damage spells get worthless for the last third of the game, where only GM spells and Dark spells do any meaningful damage.


>>4119681
You get GM alchemy super late as you need to clog through probably the hardest area in the game, even if you abuse invisibility you have groups of behemoths blocking the way with their ridiculous sizes. It's a pain. Honestly it's easier to just buy whatever black potions you need from the shops. And they aren't that OP, they still give +50 stats but stats scale like shit above 30. I only got like +2-3 attack and damage from drinking black potions of might.

Man I typed all this up and then read that anon just summed up everything in 3 sentences: >>4120025

>> No.4120401

>>4120180
The big problem is you don't really get anything from the second promotion. On light side it's probably the easiest promotion, but without even basic light for paralyze and to a lesser extent destroy undead Arch Druids seen't anymore advanced than Great Druids. I like the idea with the Dragon for Warlocks but considering how hard it is to even get to Eeofol, much less raid a dragon cave, the Dragon should be almost gamebreaking. I would think +10 all magic skills and access to dark master for all warlocks.

>> No.4120515

Druids are great if you save edit them Grandmaster Water Magic from the start with Lloyd's Beacon and Town Portal

>> No.4120564

>>4120515
>druids are great if you cheat and get around the primary limitation of the class
Knights suck, since you can just give a sorcerer grand mastery and 100 points in daggers and do more damage.

>> No.4120571

>>4120564
Damn, I never thought about this...!

>> No.4120612

>>4120564
sorcerers don't get armsmaster

>> No.4121674

Cheating is best!

>> No.4123163

>>4120564
While sorcerers are OP, a knight with armsmaster will do a ton of physical damage.

>> No.4123237

Knights are boring

>> No.4123260

>>4123237
Knights post MM5 are basically just Crag Hack. They have plate, body building, and just generally smash anything that moves and never die.

>> No.4123330

>>4123260
Are they superior to CSSS spamming shrapmetal?

>> No.4123370

>>4123330
In 6, no. In 7 and 8, they're a viable alternative.

>> No.4123439

>>4123370
Guess it's time to play mm7 again, then.

>> No.4123449

>>4123370
hold up they're still never going to be anywhere near as strong as CSSS they're just stronger than knights in MM6

>> No.4123489

>>4123449
They're good enough. KKKK is a viable, if silly, party in 7 and 8. CSSS is better, sure, but KKKK does the job.
Compare to 6, where KKKK was the "Just fuck my shit up" party and honestly worse than CSDeDe.

>> No.4123791

>>4123449
Knights start off as the strongest class and even at the end they are still top half with the highest defense in the game (tied with monks).

CSSS is pretty weak until you get Shrapmetal rolling and that of course requires Dark path. There's a reason the pastebin says KKCS on either side for new players.

In 6 though Knights are pure and complete garbage though.

>> No.4123891

>>4123489
KKKK in 7, like any party without a Cleric is vulnerable to instagib. You don't have any type of healing, but you have an amazing amount of offense. Especially on dark path the 2nd promotion is stupidly easy.

You should try to get of the Medusa and of Freedom items for everyone (Cloak of the Sheep and Yoruba will take care of this for 2 characters). The medusa in the Tunnels to Eeofol are really annoying otherwise and you probably want to get there earlier than you would with a normal team because once you get GM armsmaster most enemies will just drop. Without an enchanter though you can't really get a lot of the +skill bonuses for it, so you miss out on some of the potential.

KKKK isn't all really that hard overall, but you really need a Wind Master and a Gate Master or it can get tedious. Once you get Body Building GMx4 almost nothing can hurt, much less kill, you.

>> No.4123986

Are paladins better than knights in MM7?

How are monks? They seem like theyd be shit in the beginning but gods at the end

>> No.4124121

>>4123489
KKK is good enough for me

>> No.4124124

>>4123986
Monks have better defense but don't hit as hard as Knights.

>> No.4124141

>Might and Magic 6 classes promotions are completely meaningless, only giving you a bit more HP/SP on level-up

This is why 7 & 8 will always be superior. It's almost like comparing KotOR to KotOR II (it's pretty much impossible to enjoy KotOR after playing KotOR II).

>> No.4124145

Is Paladin Knight Monk Cleric a good Light path party?

Am I seriously fucking myself over with no sorcerer?

Should I switch the Monk out for an Archer?

>> No.4124170

>>4124145
You are definitely fucking yourself by not having any Elemental magic caster. They get all the best utility spells - Wizard's Eye (minimap information), Jump/Feather Fall, Invisibility (!!), Fly, Town Portal (!!) and Lloyd's Beacon.

They're as necessary as Clerics (especially not for a Light party, because Light Magic gives Clerics a spell that casts all the Elemental magic buffs too) but the utility spells make the game extremely more comfortable.

An Archer (but only when promoted to Master Archer) can learn all those utility spells except Lloyd's Beacon (which isn't that big of a deal) but only at Master level so Invisibility won't last as long (6 times shorter duration), Fly will cost extra mana and you can't use TP when enemies are nearby (not necessarily a big problem).

The main problem I suppose is that the Master Archer promotion (the 2nd one after Warrior Mage) involves going into the Titan Stronghold, whereas a Sorcerer can get the same level of mastery just after his first promotion (Wizard) which is a piss easy collection quest.

>> No.4124245

>>4124141
Knights are the worst class because they get only 8 points per level after promotions whereas everyone else gets 5+4 or 4+5 = 9.

>> No.4124521
File: 1.90 MB, 1300x952, reeeeeee.png [View same] [iqdb] [saucenao] [google]
4124521

>start playing HoMM1
>choose Lord Ironfist
>get to last scenario
>Warlock, Sorceress and Barbarian vs me (Knight)
>neutral armies are kinda tough, need to wait few days to get past them
>resources are scarce
>mines are not close enough, need at least 2 weeks to get them all
>10 days have passed
>barely got wood and ore to get my units (up to cavalry)
>Barbarian comes with raging hate boner from the west
>kill him and get the nearest town
>still no crystals for crusaders
>fucking warlock already (from the south)
>get rid of him and finally find crystal mine
>another barbarian from the west AND warlock from the south
>ohgodohgodohgod
>warlock knows Armageddon and casts it immediately fucking up half of my army
>sorceress arrives on the boat with Resurrection, ready to take my second town
I will need more peasants for this shit

>> No.4124730

>>4123986
That's basically right. They are awful the first half until master unarmed which requires getting to Evermorn. The main advantage of unarmed is attack speed, but since a knight by end game will be at the 30 cap anyway it's not important. Dodging gives a ton of armor class, but until you get GM it's not as strong as it sounds.

By the end they get GM learning, GM body building, and offense that compares with a knight. Ninjas get master disarm which is nice, while masters get expert body/spirit/mind which is mostly useless.

Just like knights their power at the end of game is pretty strong but scaling depends on items (of +unarmed as opposed to +armsmaster) with Hands of the Master being really useful.

>> No.4124735

>>4124521
I'm pretty sure the number one complaint of anyone playing HoMM1 is the lack of marketplaces.

The only thing that comes close to causing that amount of frustration is making a grail scenario mandatory in the campaign.

>> No.4124743

>>4124141
That's right aside from some of the skills that require promotions.

Air master is particularly obnoxious, but the way it's setup means you often don't have a reason to go past 4 skill. Bow Master is pretty annoying as well, but that makes sense since bow master doubles your damage. It only takes the first Archer promotion, and the second one just requires Town Portal and it's done.

>> No.4124857

>>4124743
Kind of pointless racism that only Air Magic requires a promotion, isn't it? Water Magic unlocks way more mobility than Air Magic's flying.

>> No.4124864

What is the best Master level weapon in MM6 for non Knights?

>> No.4124930
File: 71 KB, 550x530, ks-tb.jpg [View same] [iqdb] [saucenao] [google]
4124930

>>4124141
what retarded logic
i know when i'm playing a dungeon crawler the first thing that comes to mind is promotion quests and not the actual dungeons themselves

>> No.4124943

>>4124864
For archers and paladins spear/sword, just like knights. Axes do a little more damage, but their recovery time is way slower and master takes finishing the Snergle quests.

>> No.4124946

>>4124141
the secret is both KOTOR games are shit and only liked by storyfags because the gameplay is just watered down neverwinter nights

>> No.4124948

>>4124864
Axes, they lower recovery time on Expert and you get skill added to damage at Master!

>> No.4124951

>>4124521
Done. I was able to survive on that attempt. I decided to rush warlock to gain access to dragons and Dimension Door. Computer genocide was bitter-sweet though because I had to reload a lot.

I am contemplating another playthrough. I'm leaning towards Lord Alamar (Warlock) this time.

>>4124735
>I'm pretty sure the number one complaint of anyone playing HoMM1 is the lack of marketplaces.
My biggest gripe with the game is its magic system. The fact that you can recruit fresh hero and make him/her cast multiple Dimension Door and Armageddon spells is retarded to me.

>> No.4124953

>>4124946
This has to be bait. KotOR II is an improvement in every way shape or form and that includes gameplay. It's much more fun than the entire NWN series. Plus, the difference in writing between the games is massive. Every single Might and Magic game has better writing than KotOR. KotOR II is one of the top 3 best written RPGs ever.

>> No.4124960

>>4124953
How is it bait? Both games have terrible shallow gameplay and character building. Also not retro.

>> No.4124979

>>4124960
You implied that they're comparable stories, that's bait.

>> No.4125007

>>4124930
Pretty much this.
VII had some small and uninteresting dungeons.
Nothing of the scale of VARN, the Castle Blackmoor? or Alamos.

Even the Maze was small to the point that the maze feeling was lost just by looking at your minimap. It was fairly straightforward.

>> No.4125049

>>4124930
>>4125007
I, for one, like small & sensible dungeons. MM6 are pointlessly big.

>> No.4125060

>>4125049
I'm guessing you haven't played the earlier grid based games in the series or other dungeon crawlers like Wizardry because 7's are tiny and very linear with next to no traps or any sort of difficulty navigating. Its very boring to me.

>> No.4125064

Holy shit why is MM8 so hard

>> No.4125065

>>4125060
I have played Wizardry 6 and 7.

>> No.4125070

>>4125064
You forgot to pick up the dragon, didn't you.

>> No.4125119

>>4125070
Cauri, Blazen, and the first two dragons all break the game. If you ignore them and just play normally the game still isn't that hard, but you can get overwhelmed in some early dungeons. The way to blackmail the rats is pretty big and filled with casters. Any time I clean the place out I almost always have to sell stuff once or twice before finishing.

>> No.4125140

>>4125119
So he didn't pick up the Drache

>> No.4125154

>>4125060
In MM7 what is probably the best designed dungeon is completely optional. The Tularean Caves have a ton of tricks and gimmicks from teleporters, dead-ends, invisible bridges, jumping puzzles, and even lead into the Elven Castle.

>> No.4125167

>>4125154
If all dungeons were like that the game would be great.

>> No.4125283

In fact, I like small and sensible dungeons everywhere. There's no sort of RPG where I can remember liking long dungeons.

If there's no rational reason for a dungeon room to exist then it shouldn't exist in the first place.

>> No.4125347
File: 234 KB, 545x530, 1497185623684.png [View same] [iqdb] [saucenao] [google]
4125347

>>4125283
You're playing a series where even the starting towns are dungeons. Maybe Might and Magic isn't for you.

>> No.4125353

>>4125347
Nuh uh, Pepey.

>you can't use Fly/Starburst/Armageddon in a dungeon

Check mate.

>> No.4125357

>>4125347
Furthermore, even if you do want to pretend they're dungeons, they're still all rationally designed (you can believe that a town would look like that, there are no houses with no purpose, etc) so it wouldn't matter.

>> No.4125361

>>4125353
There are more games in the series without a fly spell than with it.

>> No.4125362

>>4125361
The joke is on them, for me, the series start with Heroes of Might and Magic II (Might and Magic VI) and ends with Might and Magic VIII.

>> No.4125373

>>4125362
that explains your ignorance

>> No.4125378

>>4125373
This. Only plebs refuse to play Might and Magic 9, the best Might and Magic of all time

>> No.4125392

>>4125361
Are you sure about that? 1, 2, 6, 7, and 8 all have Fly. It just does something very different in 1 & 2.

>>4125378
Ironic shitposting is still shitposting.

>> No.4125401

>>4125362

Enroth babies are the worst part of the Might and Magic franchise

>> No.4125579

>Enroth is the capital city of the Kingdom of Enroth on the continent of Enroth on the planet Enroth.

>> No.4125603

Since every class can master every skill they learn in 6, what's the point of ever using a Sorcerer over Archer or Cleric over Paladin? Why not just do something like a Paladin who does all the healing, a Druid who uses the other useful Cleric school spells and the two good Sorcerer school spells and then have the Sorcerer himself only use his initial Fire Magic throughout the game and hoard skill points in order to master Light Magic and then start killing random people to master Dark Magic too?

>> No.4125610

>>4125603
Spell points and more importantly Light and Dark magic. Basically Paladins don't have enough spell points to be a primary healer. Archers and Paladins can't use light/dark and the strongest teams mid and late game will always be 4x dark casters.

>> No.4125628

>>4125610
But what if you're not a powergamer and don't want to hurt innocent people to use Dark Magic? If you use light magic then CCSS becomes weak, no?

>> No.4125656

>>4125628
Of course, plus your weapons are limited to maces and daggers. The pastebin suggests PACS or PCSS until you get the hang of it.

If you aren't using dark your main damage spells would be Poison Spray, Sparks, Fire Blast, and maybe Rock Blast. Those Guardians of VARN which are immune to everything but physical will be a royal pain.

Honestly though if I were going CCSS with no Dark magic I would just crank bow skill and try to get the bow Artifact of Carnage and Swiftness since everyone can get master.

>> No.4125829

>>4125628
There is no reason not to use Dark Magic in MM6, unless you want to gimp yourself.
There is no Light/Dark split there so you can have both.

>> No.4125836

>>4125829
You need a bad reputation to master Dark Magic. Also you can certainly see the LARP perspective (I am a Paladin so I will only do Paladin-like things). Also known as "roleplaying" in Bioware circles.

>> No.4125867

>>4125836
>LARP
This word doesn't mean what you think it does.

>> No.4125889

>>4125867
>live action roleplaying
Exactly what people are doing when they pretend their character is something that the RPG they're playing doesn't acknowledge.

It's like if you play a tabletop RPG with no magic in it and pretend you're a Wizard who casts spells (when everyone else on the table ignores it and thinks your'e a retard).

>> No.4125894

>>4125889
No anon.
LARP means going into the forest with 10 virgins and beating each other with foam swords. It's strictly real-life, outside video game roleplaying.

What you're talking about is just simply classic roleplaying.

>> No.4125980

>>4125894
>It's strictly real-life, outside video game roleplaying.
That's exactly what I'm talking about.

>What you're talking about is just simply classic roleplaying.
No it isn't. Pretending you're something that doesn't exist, nor is acknowledged in the setting is not roleplaying. Roleplaying is between you and the DM in control of the game. And in video games, the DM is is the computer.

>> No.4125996

>>4125980
>>It's strictly real-life, outside video game roleplaying.
>That's exactly what I'm talking about.
>And in video games, the DM is is the computer.
ok

>> No.4126042

>>4125996
Yes, brainlet. Therefore, if you """roleplay""" by saying to yourself "I am a Paladin so I will only do Paladin-like stuff" in a game where none of that is registered, you are LARPing.

>> No.4126123

>>4126042
Literally every definition of LARPing disagrees with you.

>> No.4126127

>>4126042
Not the other guy, but you are using the term wrong and are just roleplaying. Even in mainstream stuff like WoW, there are Roleplaying servers, but not LARP servers, because it isn't live action.

LARPing has an actual meaning and is specific to the physical activity.

>> No.4126285

>>4126123
>>4126127
>muh dictionary definitions

"""Roleplaying""" servers on WoW are literally the epitome of LARPing.

I mean, technically, there's very few turbonerds even there who like to LARP. Meanwhile, the actual roleplaying (the one that the game acknowledges - your character's reputation with various factions or whatever, the quest he's done and so on), everyone does that on every WoW server including the PvP ones.

It's really hard to get this through /v/ children's skulls, I know, but this is the actual fact. Just because you can't handle it - that all those years you thought you were roleplaying were just you being silly & delusional - doesn't make it the opposite of a fact.

>> No.4126349

>>4126285
I always thought LARPing as a term for people trying to, in-game, do what their character would do (which is often an interesting self-imposed challenge) was born out of a heavily popularized misnomer on everyone's famous cesspool of 2% decent discussion and people with actual expertise and knowledge of old shit and 98% retarded shitposting, RPGCodex, and it never made any sense.

What the fuck is "live action" about deciding to make a suboptimal choice in a video game of your choosing for the sake of flavor, challenge, or other factors? Is it fucking LARPing if I play Final Fantasy as 4 white mages? If you take a group of actual LARPers and a guy and just decides to not take Evil quests on his Good playthrough (or whatever) and compare them to each other, there will be no fucking correlation. People participating in actual LARPing (which, in most cases, is more like a game of improv acting with referees with a lot of crunch removed; nobody I can think of LARPs in D&D, for instance) are in a completely different ballpark than people who do beer & pretzels dungeon crawlers, for instance.

Like, seriously, the guy above that just wants a flavorful MM party for his own entertainment is in the same place as the dude at your regular, not-live-action-at-all table who decided to roll something with a code and not a standard issue murderhobo. If we're gonna toss around what happens on WoW, then "class fantasy" is also a pretty big thing there.

>/v/ children skulls
>in a slow thread series about niche games whose only claim to fame is being a national sport in Bulgaria
Fuck off, retard.

>> No.4126442

>>4126349
>shitting on RPGCodex

Disregarded everything else in your post.

>> No.4126485

>>4126442
RPGCodex has decent texts and reviews, a really good Might & Magic thread, their top 70 is generally pretty good, and it's overall a good source on quality but niche games (Heroine's Quest was real good and got most of its limelight on there), but it's also a retarded edgefest and whatever Drog or Alhandra told you about the word "LARPing" makes no fucking sense. Some of the threads are REALLY informative and useful, but they die in the sea of shitposting.

You still haven't told me what the "live-action" part of your definition of LARPing is. R00fles!

>> No.4126523

>>4126485
RPGcodex was good 5-6 years ago. Most fun posters left by now, there's p much just Cleve/VD and their cockslurpers and general shilling for moneygrab kickstarters.

LARPing means doing stuff like decorating your house in a single-player game. No one will see it and you won't get any in-game benefits, so why? Or stuff like "my character is a good person, so I will never use steal even if the game itself doesn't punish me for it". Again, why? If you're playing a doll-house instead of the game itself - that's LARPing. Again, some games are heavy on the story or party elements so it makes sense to read the lore, give your party names and unique portraits. Taken too far, however, it becomes pure autism that wastes development resources that could be spent on actual gameplay.

>> No.4126582

>>4126523
Again, that's a misnomer.
Real LARP has none of this dollhouse effect. You get a character - most of the time from a sheet prepared way in advance, often by the DM - and you have to act it out. Nothing in LARP says that you have to go out of your way to act out quirks your character does not have.
Nothing live-action occurs in this "dollhouse" definition. There is no physical activity.
The only thing those two activities have in common are "being a quirky thing that is a niche subset of its fandom and which is easy to make fun of". Fantastic. I propose that non-any% speedrunning should now be called "playing Dungeon World".

>> No.4126898

>>4126582
We're not talking about original LARPing as in people getting out of their house together to dress-up and act as fantasy characters.

LARPing has also been also used for a long time as a derogative word to describe doll-house gaming design as opposed to your actions having a meaningful effect on gameplay. E.g. buying a house because it lets you store things to deal with inventory limitations isn't LARPing, as opposed to buying a house that has no gameplay benefit only so that you can pretend your character "lives" there. To many people who grew up with traditional RPGs this make pretend "gaming" isn't fun. It feels like a waste of time and dev resources.

"Gameplay" isn't just getting to the victory goalpost either, like the %speedrunning analogy seems to imply. It can be anything from learning the game, learning the lore (if you're into that kind of thing), character interactions, whatever thing that the devs can come with to entertain you - the more the better. That's qualitatively different from coming up with your own fantasy world inside a game because devs didn't bother packing it with enough real content.

>> No.4126932

>>4126898
>LARPing has also been also used for a long time as a derogative word to describe doll-house gaming design as opposed to your actions
Yes, on RPGCodex only, where it's fucking wrong; coined by some particular retard and then parroted. Nobody else talks like that.
>To many people who grew up with traditional RPGs this make pretend "gaming" isn't fun
Tabletop RPGs are extremely full of it. Do your characters not have a talisman or heirloom that adds nothing to the game but they're possessive of it?:A wife or husband at home that they send letters to and who inevitably will get gangraped and murdered by orcs the moment the DM demands for cheap drama from a GM enamored with ASOIAF? Those things have a lot more in common with this dollhouse behavior than any LARP I've ever been a part of.
>That's qualitatively different from coming up with your own fantasy world inside a game because devs didn't bother packing it with enough real content.
Is ghosting in Thief - a game that was not designed with 100% ghosting playthroughs in mind - just a massive LARPing event by the community that should be derogated or just a challenge of people who like the game in particular? Am I LARPing if I refuse to use Chemist in Final Fantasy 5 because it's broken? Where do we blur the line? Why does this definition of "LARPing" not hold water in any context? Why is it okay to try and restrict yourself in some games and not in others?

Again, if you're going to say that "a bunch of retards in a 0,001% corner of the internet started calling a phenomenon like this and we should all talk like that", then it does not make it any more right or correct.

>> No.4126974

Ignoring the previous conversation, if you don't want to use dark magic at all then PAAC or maybe PCDD. You can even get to notorious without killing anyone but it's much harder. Even with just expert dark magic though it's plenty strong and even has day of protection.

>> No.4127095

How do I equip the ring??

>> No.4127102

>>4127095
Click the magnifying glass icon in your inventory

>> No.4127148

>>4126123
Not really, If you visit other boards you've seen that the term has taking on meaning beyond going into the forest in foam armor

>> No.4127230

How do I get an army of skeletons?

>> No.4127275

>>4127230
kill all of the peasants

>> No.4127369

>>4090915
gief succ wars nao

>> No.4127840

>>4127230
I can give you one

>> No.4128152

>>4126974
>You can even get to notorious without killing anyone but it's much harder.
Don't you just do the same thing as for getting to Saintly, IE finish but not report a bunch of quests that change reputation, hit the temple to get your rep to baseline +-1, then cash the quests in for mad rep?

>> No.4128186

>>4128152
Basically yes, you can donate at a Temple of Baa to Bad. The big way to turn reputation negatively fast without killing innocents is to pick up and then turn in all the bones at once. Even picking them up is a slight negative reputation hit and turning them in drops it fast, All the bones in and around Bootleg Bay plus the ones in with Longfang Witherhide will drop you something like 6 categories by themselves.

The baa faces quest is also 1 full category per person. The idea is to get it to Notorious, then donate back to Respectable, then expose the traitor, turn in Longfang, and you should be back pretty close to Saintly.

>> No.4129336

When I was a little girl playing Might and Magic VI for the first time I was always weirded out by all the guys who look like African Santa attacking me near the castle. When I got ambushed during the night by the bloodsuckers who do an animation where their mouth "bites" into your screen I was traumatized for life and uninstalled the game.

>> No.4129542

>>4129336

Kekd at this thinly veiled bait

>> No.4129549

>>4129542
stay away from my gf

>> No.4129703

>>4129542
>hurr durr there are no women on the internet
You make us look bad, guy from /v/.

>>4129336
I'm so sorry about that reply you got.

>> No.4129847

>>4129703
>>4129542
holy shit whiteknighting at it's finest

>> No.4129896
File: 57 KB, 562x437, 1500042847307.jpg [View same] [iqdb] [saucenao] [google]
4129896

>>4129703
>>4129847
>ANYONE WHO DISAGREES WITH ME OR MY MEMES IS A WHITE KNIGHT OR FEDORA WEARER REEEEEEEEEEEEEEEE!

>> No.4129941

>>4095602
>American education

>> No.4130287

>>4129896
i fail to see the point of this post.

>> No.4131197

They should let the Japs make the next Might and Magic and include hentai in it.

>> No.4131562

>>4131197
wiz 6 has all the pixelated boobies you will ever need

>> No.4131605

>>4131562
Damn. Really? I only played 7 & 8. Fuck!

>> No.4131627

Ok, but how do you guys feel about succ wars coming out on never.

>> No.4131680

I finally managed to beat a map on Hard in HoMM 3. I was playing a random map on the Around a Marsh template, XL size with no underground. I used Fortress against 3 AI players: Dungeon, Stronghold, and Tower. I ran into Dungeon first. He hadn't managed to expand as much as me, so I beat him with superior hero levels. Stronghold broke into the same territory shortly after and put up more of a fight, but I won by using mass Slow with good timing. Then I went south into his territory and managed to hold his only town for a week. Tower put up the most fight, but I managed to barely eke out some key victories against his main Hero Fafner and snowball in experience over him. I managed to find the grail late-game too, but it didn't matter at that point. My final score was 314. My main heroes were Korbac, Andra, and Inteus, who I broke out of a jail. Maybe it doesn't seem like much to expert players, but I'm feeling pretty good.

>> No.4131697

>>4131680
Nice blogpost.

>> No.4131698

>>4131697
I bet you're the misogynist anon from above

>> No.4131706

>>4131698
No.
I was just kidding and I liked your post btw.

>> No.4131729

>>4131680

I actually like homm stories

Shit choice of heroes though. With the exception of Andra. Grail is a waste of time though.

>> No.4131752

Level 1 creature rankings:
Mr Skeletal > Guremurino-sama > El Capitan Centauro > sexy fairy > 4chan poster > based stickman > furry > devillets > orklets

>> No.4131830

>>4131752

They all suck my dude and are cannon fodder

>> No.4131876
File: 146 KB, 432x529, 1497507040856.jpg [View same] [iqdb] [saucenao] [google]
4131876

>>4131627

>> No.4131905

How difficult is it to modify HoMM 3? Does it require arcane knowledge beyond human comprehension, or is it possible for a mortal to do?

>> No.4131907

>>4131905
You have to be a slav.

>> No.4131909

>>4131905
It took the russians, who fucking love this game, several years to come up with mods for it

>> No.4131915

>>4131907
>>4131909
Sounds like something I really don't wanna do then.

>> No.4131930

>>4131830
You need to fight with something Day 1, and a billion Skeletons is stilll enough of a gamebreaker to consistently make Necro a top tier town..
>>4131752
Aside from how retarded, unfunny and unclear these are, "sexy fairy" should be on the same tier as the Skeleton. No other level 1 unit lets you kill a legion of walking dead day 1 on its own. The fact that Conflux has two ways to easily farm exp (along with Firewall) on slow walkers, and how fast Sprites are in general (for scouts) makes Sprites way above Captains and Halberdiers, even if they have really good stats and have a marginally bigger window of contribution.
>Orklets
Assuming you mean Goblins, they're a way better unit than Gnolls and Imps, because of their speed and the particular needs of Stronghold in Day 1. Goblins are good units for kiting enemies with a Ballista around (further strengthening Gurnisson),

What the fuck is a 4chan poster? Troglodyte? Trogs are not a fighting force without Shakti and they're fairly average statwise.

>> No.4131953
File: 2.48 MB, 200x150, 1446755228144.gif [View same] [iqdb] [saucenao] [google]
4131953

Anyone know how to put the original Heroes 2 music in the GOG release?

All I have is the shitty expansion pack music.

Much appreciated, Been trying to figure this out for two days.

>> No.4131989

>>4131953
They already have another download on GOG that overwrites it. Stop pirating those poor rightwing slavs, syrian.

>> No.4132001

>>4131930

Gremlins are the best first tier units anyways because they're shooters. The rest are whatever

>> No.4132008

>>4131989

A few years ago I bought it from GOG, no pirate.

I got the craving to play it again a few days ago

>> No.4132127

>>4132001
Fucking hell fuck you.
Why is it that M&M has constant insightful posts and advice and HoM&M discussion is always about some retarded fucking memery?
Gremlins are a great unit, yes. Yet you do not account for the shit that was said earlier and that was established for over 15 years of this game existing.
Every single time someone is saying something stupid in this thread it takes 1-2 people to correct them and then cycle begins anew.
Gremlins aren't the best level 1 unit by a longshot. They're a good unit, they are essential to Tower victories, but they're not in the same ballpark as Skeletons and Sprites. Hell, even Centaur Captains, which in turn allow Rampart to *battle* shooters without losing Elves.
Gremlins die like flies, aren't good scouting units and you *have* to upgrade them for them to be useful, which is annoying. In any kind of objective ranking, they fall flat.
Stop shitposting.

>> No.4132130

>>4131953
the forums links a patch to change the music
its really confusing that they swapped some tracks around but it works either way

>> No.4132747

In MM8 why does the master bounty hunter quest give such a ridiculous reward? It's not even a listed quest, but 1.2 million experience seems like complete overkill in a game that already has balance issues. You don't even need the levels because the game isn't really that hard.

>> No.4132875

>>4132127

Centaurs, sprites and skelletons suck dick

>> No.4132934

>>4132875
*Sprites suck centaur dick while skeletons watch.

Fixed.

>> No.4133375

More like Heroes and Villains of Might and Magic

>> No.4133491

homm iv is good but seriously hampered by its unit design, they are ugly as sin

>> No.4133690

>>4132127
Now this is autism.

>> No.4134046

>>4133491
Let's add to that:
>simultaneous counter-attack
>weird combat perspective
>permanent spell effects
>retarded economy
>even more retarded AI
>expansion's campaigns having low effort in both story and map design
I had more fun playing Heroes 1 this week even though Heroes 4 has good stories to tell.

>> No.4134258

>>4134046
>>simultaneous counter-attack
Man, I hated this so much

>> No.4134673

>>4133491
Honestly I can't stand how they made menus/tooltips work. In homm 3 you would press and hold right mouse button to get additional information about stuff, and when you release the button it goes away, whereas in homm 4 you right click to get information, and then you have to press a button on the screen to exit. It pisses me off so fucking much that I can't stand playing the game.

>> No.4135051

>>4134673
Also this

>> No.4135058

Why are Devils so much weaker than Archangels?

>> No.4135093

In MM8 do I need these extra soul jars for anything? My necromancer is promoted.

>> No.4135104

>>4135058
Archdevils have non-retaliation and are ver so slightly cheaper. There's fights you can win with Archdevils that you can't with Archangels.

>> No.4135146

>>4135093
No, they are for other hireling Necromancers. I think there are more jars than non-upgraded Necromancers anyway.

>> No.4135179

What character should I make in MM8?

>> No.4135184

>>4135179
I took the pastebin advice and went dark elf. She's a little boring, desu. Sorcerer / Rogue and weak at both.

If I could do it again I'd be a cleric. I hate my cleric and wish I could toss him out of the party for the dragon or the troll but that slot needs to be filled and I'm stuck with him. So if I'd have filled it with my original build I'd have a more interesting party.

But this is my first time through so what do I know.

>> No.4135189

>>4135184
>I took the pastebin advice and went dark elf.

>takes pastebin advice
>gets boredom to death

When will he learn?

>> No.4135193

>>4135189
I KEEP FALLING FOR IT

>> No.4135210

>>4135179
You get a Cleric, a Necromancer, a Knight, and a Vampire in the first city. Your final party should be Necro/Cleric/Knight/Dragon/Elf which is why the pastebin says to pick the elf (plus I believe the Dark Elf is canon). Dark Elves are basically Archers with GM disarm and merchant. The only real drawback is that you can pick up a level 50 Dark Elf pretty early.

Necromancers will always be fun because of Shrapmetal. Knights will always be fun because of smashing faces. I usually pick a Necromancer and just don't hire the one from the Adventurer's Guild.

>>4135189
The pastebin always tries for what's easiest and most effective, and rarely focuses on fun because it's so subjective.

>> No.4135214

>>4135210
So in other words if you want to have fun you should pick up a Minotaur or, like a true 4channer, the Troll.

>> No.4135230

>>4135214
Minotaurs are basically Hunters. Trolls are kind of like Paladins without magic. They can compete late with Knights for damage, but really you are just relying on mace Paralyze.

MM8 class rankings
1) Dragon
---------------------------
2) Necromancer
3) Cleric
4) Knight
5) Dark Elf
---------------------
6) Troll
7) Vampire
---------------------
8) Minotaur

>> No.4135238

>>4135230
Damn, but I love Hunter x Hunter.

>> No.4135338

>>4135230
I'm gonna play a Troll and add him grandmastery in all magics via hex editing, checkmate

>> No.4135343

>>4135338
If you're actually doing it with a hex editor, I can't really complain.

>> No.4135347

I wanna start MM6 but also have fun so I want to have a party that actually forms a word when its classes initials are put together.

But I don't wanna go with "pack". What else is there?

>> No.4135354

>>4135347
"A KKK".

>> No.4135381

>>4135347
PADS

>> No.4135383

>>4135347
>>4135381
CAPS also works

>> No.4135469

>>4135383
CAPS is a fun party comp

>> No.4135641

>>4135058
Because cyborgs are better than aliens. Think of the Borg, for example. They are superior to almost all alien lifeforms. Why should the Devils be weaker than the superior Archangels?

>> No.4135710

This kills the thread

>> No.4135735

>>4135347
PASS

>> No.4135736

>>4132934
go on

>> No.4135763

>>4135347
ASSS

>> No.4135980

>>4135381
I went with this

>> No.4136132

I restarted every MM game at least 5 times

Never finished even one of them

>> No.4136137

>>4132130

Wait so for example the Necromancer castle wil have the Knight's music?

>> No.4136141

>>4136132
What a giant failure

>> No.4136217

>>4136141
Stop bullying her

>> No.4136292

>>4136132
Would you rather play I again or IX

>> No.4136409

>>4136137
Yeah it swaps a few tracks around like barbariam and necro but I can't remember which order my install has. I think I reverted back to the release soundtrack.

>> No.4136498

>>4136409

God that's annoying

>> No.4136516

>>4136498
i think it swaps them for the lyrics to actually fit the town

>> No.4137015

Why are the pre MM6 games completely different?

>> No.4137110
File: 460 KB, 818x647, file.png [View same] [iqdb] [saucenao] [google]
4137110

Rate my party

>> No.4137117

>>4137110
Are druids more useful in MM6 than MM7?

>> No.4137157

>>4137117
Yes because there isn't GM. They can get maximum skill in all magics other than light/dark. They still have a bit of a scaling problem offensively, but unlike MM7 they are reliable healers. A Druid can be a primary Air/Water/Body caster in MM6.

>> No.4137174
File: 52 KB, 194x267, Dubs.png [View same] [iqdb] [saucenao] [google]
4137174

>>4137110
>All those 5s and 0s
>10 get
5/10 because off by 1 for trips

>Cumdump
Lewd

>> No.4137201

>>4137157
Their promotions are pretty horrible though because they are calendar based. Thankfully in MM6 promotions aren't nearly as important as they are in MM7.

>> No.4137214

>>4137015
There's 3 generations of M&M games

>> No.4137260

>>4137015
Because it was the original storyline. The Corak and Sheltem saga was concluded in MM5, so rather than start something new they decided to merge with the HoMM world rather than start over from scratch.

>> No.4138294

bump