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/vr/ - Retro Games


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File: 21 KB, 371x268, N64_Super_Mario_64_whomp_fortress.jpg [View same] [iqdb] [saucenao] [google]
4077745 No.4077745 [Reply] [Original]

Which neurological disorder causes people to struggle with the controls in this game?

>> No.4077753

when people criticize the game they usually mention the camera, not the controls

>> No.4077756

>>4077753
which neurological disorder causes people to struggle with the camera in this game?

or are they just too retarded to read the manual/signs to learn how it works?

R+C-down fixes literally everything.

>> No.4077762

A severe case of being a fucking casual.

>> No.4077780

It takes getting used to. It's not like Mario World where you can just pick up and play.

>> No.4077782

I follow the channel SpeedRunFails on youtube and I never noticed this game had so many softlocking invisible walls while playing casually before.

>> No.4077783

>>4077780
Wow, so you mean that controls with depth and complexity take more than 1 second to adjust to?

REEEEEEEEEEEEEEEEEEEEE fuck that, give me casualized bullshit.

>> No.4077784

>>4077745
Summerfaggism. Other symptoms may include OPing shit threads like this one

>> No.4077785

>>4077783
>depth and complexity
Eh, more like uncontrollable momentum that sends you flying everywhere. Mind you I did get good when I was 12 and got all 120 stars and could pull off insane stunts at rainbow ride and shit, it just takes getting used to.

>> No.4077786

>>4077785
>uncontrollable momentum that sends you flying everywhere
So which neurological disorder do you have? That's what the thread is about.

>> No.4077791

>>4077786
But dude I did beat the game, I'm just saying it's a step down from the ease of play of Mario World.

>> No.4077798

the problem is when you are trying to run in a straight line and the camera pans around you have to move the stick and its not the most accurate so its easy to over adjust

>> No.4077804

>>4077745
being some kind of stupid baby I guess

I remember finding narrow ledges like that difficult as a child. It's very hard to bring myself back to that headspace. You literally just push the stick in the same direction as the thing on the tv

>> No.4077805

>>4077745
which neurological disorder causes people to want to play anything on N64?

fixed that for you

>> No.4077809
File: 47 KB, 320x224, Elevatortour.png [View same] [iqdb] [saucenao] [google]
4077809

>>4077745
I didn't have any trouble with it, except for this one spot. For some reason, the jump to the star at the end of this elevator was the bane of my existence. I must have failed it in twenty different ways before I finally got it. I still have no idea why, it's really simple.

>> No.4077816
File: 546 KB, 862x658, 1494721286414.png [View same] [iqdb] [saucenao] [google]
4077816

>>4077805

Quality shitposting anon. Not.

This is you:

>See's N64 thread
>instantly triggered
>shitposts it

>> No.4077825

>>4077798
R+C-down you fucking dunce.

It literally explains this on signs in the game.

>> No.4077829

which neurological disorder causes people to whine on the internet about somebody not liking their favourite 20 year old children's toy?

>> No.4077836

>>4077829
Are you lost?

The OP is about people who struggle with the controls, not people who don't like the game.

>> No.4077839

>>4077836
and which neurological disorder caused you to whine about those people?

>> No.4077845

>>4077839
1. I'm not OP

2. I don't see any whining. I see a question.

>> No.4077848

>>4077825
that just places the camera behind you and when you want to run horizontally across the screen because its easier to judge distance that doesnt help.

>> No.4077850

>>4077798
I generally just crawl so I don't move too fast

>> No.4077856

Most of the times it's people who aren't playing on real hardware and using a keyboard or a controller that isn't the N64 controller.

>> No.4077859

>>4077848
Why would you want to run horizontally across the screen? It's a 3d game.

>> No.4077860

>>4077856
VC makes the controls god awful, too. Especially the joystick deadzone.

>> No.4077874

>>4077859
because making a long jump viewing from the side is a lot easier than trying to guess how far with the camera behind you.the mushrooms on tall tall mountain are especially bad if the camera is behind you

>> No.4077876

>>4077874
>guess
Why would you have to guess? Have you longjumped in the game before? Congratulations, now you know how far it goes.

>> No.4077882

>>4077874
>the mushrooms on tall tall mountain are especially bad if the camera is behind you
ah, so that's the issue. you're just bad at video games.

>> No.4077885

you know how casual this place got when people are trying to "i-i-im not a casual!" signal using fucking mario 64

>> No.4077892
File: 1.51 MB, 480x360, shockinglifts.webm [View same] [iqdb] [saucenao] [google]
4077892

>>4077885
>sm64
>casual
only if you play it using the most boring, obvious pathways.

>> No.4077895

>>4077745
Holy shit I'm tired of all the underage edgelords posting in /vr/.

I know it's nothing new here but you toxic little fuckers really like to ruin everything. Some people just like to have normal discussions and OP shitting on everyone because of their own small penis insecurities is giving me cancer.

>> No.4077902

>>4077885
right? how pathetic do you have to be to pat yourself on the back for being good at mario fucking 64

>> No.4077903

>>4077882
I never said I couldn't I said that it was easier when viewed from the side. Like are you fucking retarded child?

>> No.4077905

>>4077895
He's from /v/

>> No.4077910

The one thing that pisses me off about this game is when mario does a U turn instead of stopping and switching directions, thus dropping him off the ledge.

>> No.4077912
File: 971 KB, 1192x1200, 1470440949598.png [View same] [iqdb] [saucenao] [google]
4077912

i never understood how some people couldn't play mario 64.

the n64 was my first 3d console, previous was an snes, mario 64 was my first game.

within the first hour i was a master o the controls. i found them intuitive and logical and felt like i had infinitely more control over the character than i had in any previous video game i had ever played.

mario has fine tuned highly accurate controls.


most kids these days play interactive cinematics where they just press 'A' when told to use a trigger button to lock on to everything

>> No.4077935

>>4077902
not as pathetic as you have to be to be bad at sm64 lmao

>> No.4077938

>>4077910
>I'm too brainless to understand how the controls work
stop moving and then tap the joystick slightly in any direction. go ahead, try it.

or achieve max running speed and then pivot the joystick in the opposite direction. that works too.

>> No.4077947

>>4077938
Just because you can learn how to do it doesn't mean that it isn't bad.
In this game it's a bit finnicky when you're trying to tiptoe along edges.
Specifically, the bridge to wigglers cavern is where it's the absolute worst.

>> No.4077949

>>4077805
Because I would rather play a few rounds of that and the Saturn rather than some boring JRPGs.

i can shitpost too anon

>> No.4077953

>>4077949
>implying that if you don't like Nintendo's worst console you must love JRPGs

The Twisted Metal series and Oddworld one and two for the PS1 was better than anything created for the N64 ever.

>> No.4077970

>>4077953
>Nintendo's worst console
Far from it dude, but then again this is /vr/...

>TM and Oddworld
Okay games overall, but even then they aren't great enough to be "better than anything on the N64" as you claim.

>> No.4077974

>>4077953
yeah gamecube is the worst nintendo console and it only got worse from there at least n64 had fun fps games for the time.

>> No.4077982

>>4077947
The controls are 100% consistent. Sorry that you're too stupid to figure it out lmao

>> No.4077983
File: 184 KB, 500x370, 1482733121285.jpg [View same] [iqdb] [saucenao] [google]
4077983

>>4077953
>The Twisted Metal series and Oddworld

>> No.4077991

>>4077982
Nigger it's not about being too stupid to figure it out.
Just because they're consistent doesn't mean they aren't annoying in certain situations.

>> No.4078002 [DELETED] 

>>4077745
You're doing it wrong, you should have included an e-celeb if you want people to post in your thread. Here's a good example:
>>>/v/381665843

>> No.4078005

>>4077991
>it's not about being too stupid to figure it out.
It literally is. If you struggle with the controls in this game, it means you're fucking retarded.

>> No.4078008

>>4077974
Nah. Gamecube was, for the most part, fine and still retained some of that classic Nintendo-brand edge to it and its games. I consider the Wii the true downward spiral for the line in terms of quality ...though I do harbor some cautious optimism for the Switch and even the 3DS.

>> No.4078010
File: 199 KB, 1920x1080, ゴキブリ.jpg [View same] [iqdb] [saucenao] [google]
4078010

>>4077953
>PS1 fanboy shitposting on a N64 thread
Why it isn't surprising?

>> No.4078012

>>4077762

well i can leave now, this was already here.

>> No.4078013

>>4078005
It's not that simple
And you're being rude

>> No.4078025

Well, back then, it was something completely new and revolutionary.
I remember being in some shop where they had a N64 on display and people were trying it out. Everybody was running around like they were drunk.
Then I got my own N64 and it also took me some time to actually get used to that new way of moving around in games.

>> No.4078029

>>4077935
nobody's bad at this game
that's why bragging about being good at it is pathetic

>> No.4078035

>>4078025
Yeah I remember the experience of playing SM64 for the first time felt like actually entering the 3rd dimension in games for the first time. I had played games that also had a good 3D effect, but only graphically. Stuff like Virtua Fighter, and before that OutRun looked "3D" to me back when I first played it as a kid.
Also just before the N64 came out, I was playing some early 3D platformers on my PS1, Jumping Flash and Floating Runner, and I remember liking JF a lot, but while that one was a great platformer, it was a first person game, so, it was like playing Doom, but with amazing triple moonjump and more platforming than shooting.
However, as you say, Mario 64 felt like actually moving through 3D space in games, in a meaningful way. Games like Floating Runner, or Crash bandicoot, which I played later, were 3D but way more restrictive, both in terms of controls and level design, which was actually fully linear.
I remember that sort of entrance to the 3D world while playing around the castle and the first level, I got used to it quickly but it felt new all the time, something I hadn't experienced before.

>> No.4078036

>>4078010
I owned both consoles as a child but the N64 collected dust after I beat OoT. I'm not some rabid PS fanboy (The Dreamcast is the last console I bothered owning since I exclusively PC game now) but there were better games for it as well as far more companies making games for the PS1. I enjoyed M64, OoT, Goldeneye (when friends were over--I played Quake 2 on the PC when they weren't), and Dook Nukem 64. Unfortunately, those were the only N64 games I could get into.

>> No.4078038

>>4077983
Exactly. That's the point--they were alright games yet still basically better than anything else created for the N64 outside of the handful of games I listed here: >>4078036

The library for the N64 was tiny as hell in comparison to the PS1 or PC. The N64 was completely worthless outside of multiplayer but I had a PC back then and would rather play Quake than shitty goldeneye with its splitscreen.

>>4077974
I wouldn't know because I haven't gamed on a console since around the year 2000.

>> No.4078042

>>4078029
>nobody's bad at this game
Imagine being this delusional.

>> No.4078045

>>4078038
>still basically better than anything else created for the N64
holy fucking shit my sides are in orbit

>> No.4078047

This game is great and you people are getting mad

stop

>> No.4078050

>>4078045
List some masterpieces created for the Nintendo 64 that wasn't done better for the PC or the PS1. Most of the games I enjoyed playing on the N64 were ports of PC games that I could play with my friends that didn't PC game.

>> No.4078051

I'll bite. Not sure if a neurological disorder can cause a person to be bad at this game but i can see it stopping someone from playing it. Like seizures with that pokemon game which is an extreme example.

I for examole can't read or watch videos in a car while it's moving. I will get a migraine/severe headache after a couple seconds. Not sure what's wrong with me because I see peoe do that shit all the time. My wife can't watch movies with extreme shaking and camera movement (like end of watch). But she can read in the car.

Might as well say it's a neurological disorder that makes some people fuck up cooking rice.

>> No.4078052

>>4078050
>List some masterpieces created for the Nintendo 64
Mischief Makers
Majoras Mask
Perfect Dark
Mario Kart 64
Diddy Kong Racing
Conker's Bad Fur Day
Star Fox 64
Banjo Kazooie
Space Station Silicon Valley
Paper Mario
Mystical Ninja
Bomberman 64
Super Smash Bros.

>> No.4078054

>>4078038
>outside of the handful of games I listed here
But you originally said "better than anything created for the N64 ever." You're making a different argument now and pretending it's the same one. I don't really want to get involved in this argument, but at least try to stay consistent, man.

>> No.4078058

>>4078052
>>4078051
oh yeah, and who could forget Harvest Moon 64?

>> No.4078062

>>4078052
>Mario Kart 64
I forgot about this one; yeah, I had a blast playing this with friends. I'll give you that. This is definitely one of the better console games ever created.

>Conker's Bad Fur Day
This was funny when I was a kid and good for a quick playthough but it was nothing special. The rest of those were alright and I thought SSB was a shitty fighting game compared to stuff like Marvel Vs Capcom, Tekken, etc.

>Majoras Mask
I didn't like this nearly as much as OoT and I ended up putting it down and never picked it back up once Diablo 2 came out.

>>4078054
I can't edit my posts but yeah--I was wrong to say that they were better than every single game for the N64. It has been many, many years since I played it so I forgot about games like Mario Kart 64 which were a blast with friends. At the end of the day, I didn't play the N64 much after I beat OoT because I thought the library was lackluster and the camera angles were fucking awful on most games. They were even bad in Super Mario 64 but I dealt with it.

>> No.4078063

>>4078036
>>4078050
Seeing as how you only like Mario and OOT, and then FPS games, I'm not sure how you will like these games, but if you like OOT and Mario 64, you like platformers and adventure games, right?
Mystical Ninja and Bomberman 64 are both good 3D platformer/adventure games, and are exclusive to the system.
Like 2D platformers? Goemon's Great Adventure is one of the best ones you'll find on 5th gen.
Anyway, you don't like racing games? F-Zero X and Wave Race 64 are a given. Beetle Adventure Racing is also a great racing game, wasn't ported to other systems (I think).
If you like shooting games (not FPS though), there's Jet Force Gemini, WinBack (has a port to PS2 I think), Sin and Punishment (this one is especially recommended).
There's more to this console than you might think.

>> No.4078064

>>4078062
>which WAS a blast with friends

I can't type because I'm hungover. Kek.

>> No.4078070

>>4078062
>The rest of those were alright
The rest are amazing, you dunce.

>> No.4078072

>>4078063
>F-Zero X
oh fuck, I can't believe I forgot to list this one.

god damn, there are so many good games on N64.

>> No.4078092

>>4078070
>The rest of those were alright

I didn't play all of those games, but I rented most of them once or twice. They were far from amazing.

>Banjo Kazooie
Another fucking platformer. Mario did it better and I already beat that shit. Worth a rental and never bothered with it again.

>Bomberman 64
Another fucking 3d platformer like 50% of games for the N64 that weren't inferior PC ports like Doom, Hexen, Duke Nukem, Starcraft, Command and Conquer, etc.

>Diddy Kong Racing
Mario Kart did it better. I already had that game and when friends were over, that's the one everyone wanted to play, anyway.

>Paper Mario
Never bothered, but I heard it was a worse version of SMRPG for the SNES and I was playing Baldur's Gate at the time, anyway. I truly doubt it was better than that game.

>> No.4078105

>>4078092

You just suck and and are/were a miserable spoiled faggot.

>> No.4078164
File: 292 KB, 467x357, quality.png [View same] [iqdb] [saucenao] [google]
4078164

>>4077805
Which neurological disorder would make you play with an edgelord that glorifies twisted metal as the second coming of christ? Autism?

>>4077953
>>4078072
Yeah twisted metal is so amazing in quality!! look at those sharp and pixelated edgy cars with muh 90's attitude that aged so fucking well!

>>4078010
They were usually poorfags with big resentment. No one can't change that.

>> No.4078170

>>4078092
>>Bomberman 64
>Another fucking 3d platformer
Eh. Not really, it's more of a puzzle game.

>> No.4078178
File: 3.44 MB, 1528x1368, Collage_Supermarioland.png [View same] [iqdb] [saucenao] [google]
4078178

>>4077756
Camera is one of the better 3D camera, even on Automatic.
That you can't do spin it around in repeated circles is a shame, but its certainly faster and better than most "use right analog stick to slowly tilt camera around" variants that plagued the PS2 era.

On top of that, you can do repeated taps get the camera to go where you want it. And the different zoom modes is actually well thought out, and function extremely well.

>> No.4078181

>>4078092
>>4078062
>>4078038

Lmao at least try to do a better job at making cringy bait my friend. If you didn't have any n64 then get the fuck out of here. Don't pretend you played those games, you only make a fool of yourself.

>> No.4078182

>>4078178
Yeah, I've never struggled with the camera. It's really different than what I'm used to, but not hard. It's always amusing to see that it's far and away the biggest complaint people have about the game.

>> No.4078187

>>4077745
I don't know, the air controls never felt as tight to me as Sunshine or Galaxy.

>> No.4078198

>>4078187
>the air controls never felt as tight to me as Sunshine or Galaxy.
That's because they're more dependent on your initial momentum, which requires you to think about your jumps before performing them.

It's similar to the transition between SMB3 and SMW. In SMW you can magically move around in the air. In SMB3 your air movement is based on your initial momentum.

>> No.4078201

>>4078181
I did play those games but unlike the N64 assmad faggots ITT, I had many options to choose from: I had a PC capable of gaming as well as a N64 and PS1. Guess which one I played the least? The N64 was a serious fucking letdown compared to the SNES; at least the PS1 had a bunch of fighting games, JRPS, platformers that were still in 2D (my favorite type) like Oddworld, etc. The N64 had a handful of good flagship games and once you beat them, why in the fuck would you still use your N64? For multiplayer Goldeneye? Quake and Starsiege: Tribes for the PC was light years ahead of that game and you didn't have to fuck with that shitty controller.

>> No.4078205

>>4078201
>**JRPGS

>> No.4078207

>>4078201
You're ignoring my post: >>4078063

>> No.4078215

>>4078207
I rented Wave Race 64 when I was a kid and I remember fucking hated it. The absolute worse game, however, has to be the game "Quest 64."

>Goemon's Great Adventure
> F-Zero X
>Beetle Adventure Racing
>Sin and Punishment
>WinBack
>Jet Force Gemini

I never played these and I no longer own my old N64; maybe I'll try emulating them. Also, I forgot to mention that Star Fox 64 is one of my favorite games ever made for the consoles but it's far too easy to beat and it's short. It was fun, though.

>> No.4078219

>>4077825
Which neurological disorder causes people to struggle with default camera?

Casual.

>> No.4078220

>>4078215
>it's far too easy to beat and it's short.
So you've gotten a 2600 score and gold medal'd every stage?

>> No.4078272

>>4078201
> but unlike the N64 assmad faggots ITT
I'm not really assmad though. In fact, I actually do agree with your stance on the PS1 being the better system with such claims continually being true down the line with succeeding systems for me personally. I'm just saying not to post stuff in a manner like >>4077805

As shit like that will eventually provoke contextually similar reactions on PS1-centric threads (hence, 'i can shitpost too anon'), as been the case many, MANY times in the past. Not that I want it to happen of course, but I've hanged around here long enough to witness that sort of phenomenon you get me?

>> No.4078297

>>4077745
Honestly the camera is fine, it's well suited for the game at least. The problem is that mario often just does whatever the fuck he wants and losing is often the fault of the controls rather than one's lack of skill. Go play the jetpack-less sections in Sunshine and you'll notice what a 3D mario with good controls is actually like, this is even though the camera in that game is actually worse at times, like how it gets stuck on the terrain.
Yeah, I know, one can still git gud at dealing with a particular game with bad controls, and I'd like to think I did since I got the 120 stars anyways, but it's not fun.
You know, actually this game would be a lot more fun if it didn't have so much slopes, like the latter levels were full of slopes, and slope physics suck in this game. Sunshine's level design had little to no slopes and that made the game a lot better.

>> No.4078315

>>4078297
>The problem is that mario often just does whatever the fuck he wants and losing is often the fault of the controls rather than one's lack of skill.
No, this isn't the case. The controls, physics and movement are 100% consistent. If you die, it is entirely your fault.

>> No.4078319

>>4078315
>The controls, physics and movement are 100% consistent
Imagine being this delusional. Getting used to dealing with and compensate for bad controls doesn't make them good.

>> No.4078321

>>4078319
The controls are perfectly fine. Point out one are of the game where the controls made things difficult for and I'll record a video to demonstrate that it was just because you're terrible.

>> No.4078324

>>4078321
>Point out one are
area*

>> No.4078326

>>4078297
>the controls are bad because i'm too stupid to use them properly
lmao

>> No.4078330

>>4078319
>Getting used to dealing with and compensate for bad controls doesn't make them good.
have you tried just not being shit? it's not like they take any real time to get used to if you have a brain larger than a peanut.

>> No.4078334

>>4077745
youngins can't play games without a "L-Stick: Movement, R-Stick: Camera" scheme

>> No.4078335

>>4078321
You could record me a video of yourself exploiting the AI in MK2 and beating it in one continue on the hardest difficulty, but that wouldn't make it good, now would it.
As I said getting used to bad controls with all of its quirks doesn't make them good.
Show me a video in which you use mario's sideways sommersault (the "forward -> back + jump" one) from the tiniest platform you could think of. For example, the wood plank he's standing on in OP's screenshot, but using the width of it rather than the length for momentum, of course. You can do such a thing easily in sunshine, so if you do it here I'll eat my hat and admit that I suck.

>> No.4078337

This place is no different from /v/ anymore.

>> No.4078341

>>4078335
>As I said getting used to bad controls with all of its quirks doesn't make them good.
The controls feel perfectly fine to me. The only reason you think they're not good is because you're terrible at video games. Case closed.
>using the width of it rather than the length for momentum
So the controls are bad because you have to build momentum to use movement options that require momentum?

How is the removal of momentum based movement a positive?

>> No.4078345

>>4078335
>Show me a video in which you use mario's sideways sommersault (the "forward -> back + jump" one) from the tiniest platform you could think of. For example, the wood plank he's standing on in OP's screenshot, but using the width of it rather than the length for momentum, of course.
What's the point in using any other jump if you can do a sideflip from a standstill?

>> No.4078353

>>4078341
Here's how, SMB3, World, Sunshine, Galaxy, New and new new and new new new, all main mario games use momentum based movement to great effect, yet in 64 (and the original SMB), they don't use it to great effect, mario just needs too much momentum to do anything meaningful and tiny platforms don't provide for such a thing. In other words, you can tell it sucks because nintendo has done it right before and after.

>> No.4078373

>>4078353
That's because momentum is more powerful in SM64. Maintaining momentum has more meaning, thus you require more of it to do meaningful things. Many people enjoy this kind of movement.

>> No.4078382

>>4078178
having a dedicated camera control sound effect and an in-universe explanation for the mechanic was amazing

>> No.4078386

>>4077756
The camera isn't that bad but I hate the noise that plays when I try to adjust it but the game won't let me. The camera should always be silent.

>> No.4078390

>>4078335

What makes them "bad" to you? I don't even understand.

>> No.4078391

>>4078353
I'll ask you again: What's the point of having a sideflip move at all if you can do it from a standstill? Why not just have a higher normal jump?

The whole point of the sideflip is to have a move that allows you to change direction and jump from a certain level of acceleration.

>> No.4078401

>>4078391
>Why not just have a higher normal jump?
Mario 64 has none. There's this, and there's the triple jump, both of which require too much surface area to work with. There's also that jump you do from a crouched position, but that one is only for short, tall hops, it doesn't cover enough area.
Sideflip is pretty much useless in 64, you can't use it when you need it most.

>> No.4078405
File: 1.20 MB, 480x360, tjislandhop.webm [View same] [iqdb] [saucenao] [google]
4078405

>>4078401
>Sideflip is pretty much useless in 64
Holy shit you are retarded.

>> No.4078407

>>4078405
You can do that with regular jumping though.

>> No.4078413

>>4078407
You can switch directions instantaneously and jump that high out of a run using a regular jump?

Show me.

>> No.4078415

>>4078413
You can wallkick out of the was that was right in front of mario.

>> No.4078418

>>4078415
You can't switch directions instantaneously from full speed into a higher than normal jump, which is what is happening in the webm, using a normal jump.

>> No.4078423

>>4078415
you're retarded. sideflipping is the fastest way to change directions, and it's higher than a standard double jump. of course it's useful lmao.

>> No.4078435

>>4078407
Actually, you can't. A normal jump doesn't even go high enough to do it. You could maybe do it with a double jump, but you'd need to approach it at a different angle.

>> No.4078442 [DELETED] 

>>4078407
you can use hover nozzle to skip a huge chunk of the platforming in Sunshine, guess that makes all the other shit nearly useless lmao.

>> No.4078671 [DELETED] 

>>4078415
>You can wallkick out of the was that was right in front of mario.
if you mean the wall he's facing before he does the sideflip, thenno you can't, because it's a slope. try it.

>> No.4078676

>>4078415
>You can wallkick out of the was that was right in front of mario.
if you mean the wall he's facing before he does the sideflip, then no you can't, because it's a slope, not a wall. try it.

>> No.4078684

>>4078029
>nobody's bad at this game
prepare to have your mind blown, my man.
https://www.youtube.com/watch?v=o4FXqwNyMhU

>> No.4079671

>>4077745
Yeah, I never really understood how anyone could have trouble controlling this game. It has some of the best video game controls of all time, and hasn't really been surpassed.

>> No.4080319

>>4077745
its called parent genes

>> No.4080379

I don't like Mario's turning radius or that it takes him so long to turn around. All the added moves Mario can do dilutes what is supposed to be a platforming game. There was an elegance to the simplicity of the 2D Mario games and that elegance was completely lost when they forced Mario into 3D and changed the gameplay style. SM64 is Mario only in name.

>> No.4080496

>>4080379
>SM64 is Mario only in name.
It's Mario in gameplay too, you fucking dunce. Nintendo decides what a Mario game is or isn't, not you.

>> No.4080504

>>4080379
>that it takes him so long to turn around
You can literally turn around in 1 frame if you're good enough at doing sideflips. Stop being shit.

>> No.4080561
File: 928 KB, 384x288, 1458211167817.gif [View same] [iqdb] [saucenao] [google]
4080561

>>4078201
Here's like 50 solid games that were on the n64.

Army Men Air Attack, Sarges Heroes 1 & 2
Banjo Kazooie and Tooie
Blast Corps
Bomberman 64 and Hero
Conker's BFD
Diddy Kong Racing
DK64
Earthworm Jim 3d
F Zero Z
Doom 64
Gex 64 and Gex 3
Glover
007
Harvest Moon 64
Jet Force Gemini
Kirby 64
OoT and MM
Mario Kart 64
Mario Party 1, 2, 3
Mortal Kombat Trilogy and 4
NFL Blitz
Ogre Battle 64
Paper Mario
Perfect Dark
Pokemon Snap
Pokemon Stadium 1 and 2
Quake 64
Rampage and Rampage 2
RE 2
Shadowgate 64
Star Fox 64
Star War Episode 1 Racer and Rouge Squadron
SC64
SM64
SSB
THPS 1, 2, and 3
Wave Race 64
Yoshi's Story

Why people say "but da n64 has no gaems XD" is beyond me.

>> No.4080608

>>4078008
The wii was the end of nintendo for me
I wish they had done something better with the switch but they keep doing gimmick shit

>> No.4080778

>>4080496
>It's Mario in gameplay too, you fucking dunce.
I don't recall punching, kicking, and collecting stars being Mario gameplay prior to SM64.

>Nintendo decides what a Mario game is or isn't, not you.
No, the market decides what a Mario game is. If Nintendo wishes to go against the market's wishes, then they can enjoy losing money. Considering how every 3D Mario game ever has flopped, that's very damning evidence against 3D Mario being considered Mario by the market.

>> No.4080783

>>4080778
sure they underperformed compared to 2D mario but they didn't exactly flopped, did they? Yeah but you're correct, 3D Mario doesn't sell very well.

>> No.4080906

>>4080778
>I don't recall punching, kicking, and collecting stars being Mario gameplay prior to SM64.
Right, and then they added it to Mario. Wow, what a complicated deduction.
>No, the market decides what a Mario game is.
>every 3D Mario game ever has flopped
lmao, holy shit you're delusional.

>> No.4080912 [DELETED] 

>>4080783
>3D Mario doesn't sell very well.
SM64 sold as much as Final Fantasy VII, and Galaxy 1 sold even more than that. It was a successful title by any objective metric.

>> No.4080916

>>4080783
>3D Mario doesn't sell very well.
SM64 sold as much as Final Fantasy VII, and Galaxy 1 sold even more than that. They're successful titles by any objective metric.

>> No.4080925

>>4077892
Good shit

>> No.4080992

>>4080916
Yet neither moved hardware. The N64 was still completely obliterated in sales by the PS1 and NSMBW outsold both Galaxies combined.

>> No.4080993

>>4080561
Calling Sarge's Heroes solid feels like a stretch, but I agree in principle. Console wars are for poor people anyway.

>> No.4080995

>>4080992
>NSMBW
And it's such a shitty slow game with tacked in motion controls. You spend most of the time watching the slow map animations move around.

>> No.4080998

>>4080995
Yet it still outsold both Galaxies. Every NSMB game has outsold its 3D Mario counterpart. The message is crystal clear: people want 2D Mario. Why Nintendo continues to waste time and money on making 3D Marios in defiance of what the market wants is baffling.

>> No.4081002

>>4080998
They made a shitload of 2D Mario cash ins already culminating with Mario Maker. Why the fuck would you want even more is beyond me.

>> No.4081028

>>4081002
I don't want cash-ins. I want a 2D Mario game that gets the budget and love that 3D Mario games get, because it deserves it. 2D Mario fucking built Nintendo as a video game company. Nintendo refusing to make 2D Mario is like if Disney refused to make animated films.

Mario Maker is nothing more than Nintendo blatantly stating how they really feel about 2D Mario: they don't care and don't want to make it. I feel no sympathy for Nintendo's business misfortunes when they could easily be corrected.

>> No.4081046

>>4080992
>NSMBW
Yeah, and Call of Duty sells a lot too. Turns out the retarded masses have shit taste, who could've guessed.

>> No.4081049

>>4080992
>neither moved hardware
FF7 was the second best selling game on PS1 after Gran Turismo.

My God you're an idiot.

>> No.4081056

>>4081028
>Nintendo refusing to make 2D Mario
They just released Mario Maker in 2015 and there's a million Yoshi Island rehashes, they ain't refusing to make shit.

>> No.4081060

>>4080916
>SM64 sold as much as Final Fantasy VII
SM64 actually sold over 3 million more copies than FF7.

>> No.4081061

>>4081028
They also made NES Remix for nostalgic faggots like you. You're a fucking whiny babby.

>> No.4081064

>>4081028
2d mario games are fucking boring.
>hold right and jump
wow such engaging gameplay

>> No.4081074

>>4081028
Why the fuck would they waste money when 8 bit shit sells just as good if not better.,

>> No.4081083

>>4081049
>FF7 was the second best selling game on PS1 after Gran Turismo.
I wasn't talking about FF7, sperglord.

>>4081056
>They just released Mario Maker in 2015
A 2D Mario game made by fans is not Nintendo making 2D Mario.

>there's a million Yoshi Island rehashes
Yoshi's Island is both terrible and not a Mario game.

>>4081061
A game consisting of mini-challenges for various NES games is not making 2D Mario.

>>4081064
I find 3D Mario games far more boring than 2D Mario games. Collecting trinkets is not my idea of a good time.

>>4081074
If they want to make new 2D Mario games with 8-bit graphics, fine. Anything would be more inspired than their paint-by-numbers aesthetic that they use for NSMB.

>> No.4081109

>>4081083
>Yoshi's Island is both terrible and not a Mario game.
But it fucking officially subtitled as Super Mario World 2. Nigger. Whine as much as you want it's right there in the name.

>> No.4081117

>>4081109
In America. Super Mario World was Super Mario Bros. 4 in Japan. Yoshi's Island was not Super Mario Bros. 5.

>> No.4081121

>>4081083
Fuck you, man. You have no market sense. WHY THE FUCK WOULD THEY PUT EFFORT IF NSMB IS SELLING WELL YOU FAGGOT. ANSWER ME

>> No.4081125

>>4081117
That's correct. Yeah good point.

>> No.4081128

>>4081121
Because NSMB is no longer selling as well as it was. NSMB2 and U just barely scraped by in sales (they still sold more than their 3D counterparts). NSMB has lost its newness and Nintendo can't hide behind the simultaneous multiplayer as a selling point anymore like they did with NSMBW. 2D Mario needs ambition and an art direction that's not bland.

>> No.4081132

>>4081128
I agree with you, though. NSMB is awful.

>> No.4081194

>>4081132
Alright, cool. You know, I'd be 100% fine with Nintendo making 3D Mario games that don't sell well if they'd only put the same amount of effort into the 2D Mario games. The laziness pisses me off because Nintendo could be making far more money than they are if they did that. Putting all the effort into 3D Mario games that don't sell very well while pawning off the 2D games to devs that don't really care is just the most ass-backwards way to run a company. I suppose I shouldn't be too surprised though, this is Nintendo we're talking about.

Anyway, I think I've said my peace here, so I'll cool off.

>> No.4081220

>>4081128
>NSMB2 and U just barely scraped by in sales
NSMB2 sold over 10 million copies, is that "barely scraping by"?

>> No.4081453

>>4081220
That's 1/3 of what NSMBW and NSMB sold. NSMBU sold half of NSMB2. Sales for successive games in a series shouldn't taper off that hard or that quickly, unless they're sequels to a game that was a pack-in for the vast majority of a console's lifespan.

>> No.4081735 [DELETED] 

>>4081194
3d mario games do sell well. What kind of drugs are you on?

Just because they don't sell literally 30 million copies doesn't mean they're not successful.

>> No.4081737 [DELETED] 

>>4081128
>NSMB2 and U just barely scraped by in sales (they still sold more than their 3D counterparts)
Both of those games sold less than SM64 and Galaxy 2.

>> No.4081738 [DELETED] 

>>4081737
Galaxy 1*

>> No.4081740 [DELETED] 

>>4081128
>they still sold more than their 3D counterparts
New Super Mario Bros. U - 5.68m
Super Mario 3D Land - 11.27m

I think we might have a retard on our hands.

>> No.4081741

>>4081128
>NSMB2 and U just barely scraped by in sales
what the fuck is wrong with your brain? they all sold millions of copies and were massively profitable. every mario game ever made has been wildly successful lmao.

>> No.4081743

>>4081128
>they still sold more than their 3D counterparts
New Super Mario Bros. 2 - 11.27m
Super Mario 3D Land - 11.27m

Define "more."

>> No.4081761

>>4080778
>every 3D Mario game ever has flopped
spotted the dumbass.

even super mario sunshine, the least successful 3d mario game, sold over 6 million copies. that's significantly more than the least successful 2d mario game.

>> No.4081768

>>4081453
None of that that means it "barely scraped by". The people calling you stupid are correct. You either have no idea what you're saying or you're purposely speaking in nonsensical hyperbole.

>> No.4081979

>>4080561
>Why people say "but da n64 has no gaems XD" is beyond me.
'cause /vr/ fags like to contrarian memes a lot. Yeah I won't deny that the PS1 moved a lot more units but come on now. They're both p. good systems in my eyes,

>> No.4084509 [DELETED] 

>>4080778
>I don't recall punching, kicking, and collecting stars being Mario gameplay prior to SM64.
I don't recall frog suits and flying being Mario gameplay prior to SMB3. I don't recall spinjumps being in Mario gameplay prior to SML2.

It's almost as if gameplay evolves over time. What a completely unimaginable concept.

>> No.4084515

>>4080778
>I don't recall punching, kicking, and collecting stars being Mario gameplay prior to SM64.
I don't recall frog suits, p-speed, flying, and shitty flip card minigames being Mario gameplay prior to SMB3. I don't recall spinjumps and riding on Yoshi being Mario gameplay prior to SMW.

It's almost as if gameplay evolves over time. What a completely unimaginable concept. Holy shit I can't handle it, my brain is going to explode.