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/vr/ - Retro Games


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File: 3.81 MB, 2920x1584, 1493461149259.png [View same] [iqdb] [saucenao] [google]
4068680 No.4068680 [Reply] [Original]

Spahgettimancy edition

Previously: >>3914738

OpenRCT2: https://openrct2.com/
Collaboration document link: http://pastebin.com/9isX3qBZ

Downloads:
>RCT1 recreations - Made in 2013 by Crappage with near-perfect accuracy, right down to available rides and research order. Includes "Real" parks, gaming magazine parks, and competition parks (periodically updated, check date for latest version):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip
>/v/ pack - Scenarios made by 4chan users, includes the original Mr. Bones save (Crappage is responsible for keeping this updated, bug him if you want something added):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip
>UCES - Includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip
>RCT2 Extras - Includes the official remade RCT1 scenarios by Atari and Panda World by Chris Sawyer, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip
>Trainers - Includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip
>Lunatim's pack of RCT2 rides and scenarios:
http://www.mediafire.com/file/m2u90maenctx20w/LunaRCT2.zip
>Amazing Earl's custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip
>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml
>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>> No.4068803
File: 3.25 MB, 2048x1536, RCT Classic_2017-06-18-18-09-45.png [View same] [iqdb] [saucenao] [google]
4068803

I made this while playing through Factory Capers the other day, thoughs?

>> No.4068825
File: 129 KB, 1600x900, Workbenchland 2017-06-19 17-31-35.png [View same] [iqdb] [saucenao] [google]
4068825

I prefer making coasters in a sandbox-style map to playing scenarios. Even when I do play them, I usually put down coasters I've already made, or ones I've downloaded. Here's one of my favorites that I've made.

>>4068803
nice use of scenery. wish I was better at that kind of thing.

>> No.4068839
File: 202 KB, 1600x900, Workbenchland 2017-06-19 17-35-30.png [View same] [iqdb] [saucenao] [google]
4068839

>>4068825
before anyone else points it out, yes, I'm aware the queue isn't connected to anything. Here's my highest excitement wood coaster.

>> No.4068861

>>4068825
>>4068839
>lateral Gs greater than 1.5
I hate you and Chris Sawyer hates you too.

>> No.4068997

>>4068825
High lateral gs because of the turn in the lift hill taken at speed. The ride is also short enough to probably be getting minimum length penalties. Add another hill and some turns, between the first loop and lift hill especially. You should be able to do it without making the footprint any larger.

>>4068839
Can't see if you banked the last turn, but that S-bend is definitely causing some high lateral gs. Your lift hills are high enough to be pushing the limit on vertical gs through the loops and you arent really exploiting the momentum before they fly into the next lift or back into the station. Additional lifts are generally bad except for station returns and the rare split lift hill. Also make the station longer and/or put it in block section mode so you can run three or four trains.

>> No.4069452
File: 371 KB, 1920x1017, Dusty Greens 2017-06-20 17-30-59.png [View same] [iqdb] [saucenao] [google]
4069452

My Dusty Greens WIP
1/3

>> No.4069454
File: 274 KB, 1920x1017, Dusty Greens 2017-06-20 17-32-38.png [View same] [iqdb] [saucenao] [google]
4069454

2/3

>> No.4069459
File: 295 KB, 1920x1017, Dusty Greens 2017-06-20 17-32-48.png [View same] [iqdb] [saucenao] [google]
4069459

3/3
honestly I'm at the usual 'can't think of what else to do and end up abandoning the park' stage, I wish I had the staying power to finish a nice build once in a while

>> No.4069526

>>4069454
>>4069459
The station on the wooden coaster looks great, but the flat part coming back over the highway is pretty dull. I would add some small dips, or at the very least put a tunnel/covered bridge roof over it.

>> No.4069585

>>4069526
yeah that was the plan, forgot about it i guess

>> No.4069808
File: 2.28 MB, 2576x1932, 20170620_103023.jpg [View same] [iqdb] [saucenao] [google]
4069808

Setup day has begun. Coaster crew has a head start on us but most everything will be standing by the days end. AMA about real rides!

>> No.4069975

>>4069808
Which are the most overrated and underrated rides (E/I/N) in RCT compared to the real deal?

>> No.4070004

>>4069808
Of all the rides you have there, what's your favorite?

>> No.4070190

>>4069808
why are all the good theme parks so expensive and so far away?

>> No.4070874

How do I take screenshots that aren't for ants in Classic?

>> No.4071402

there any way to shrink the UK down in RCTC?

>> No.4071820

>>4071402
>any way to shrink the UK down
Scottish independence

>> No.4071856

>>4070190
Because you live somewhere that either was already heavily populated at the beginning of the 20th century, or is still sparsely populated.

>> No.4071993
File: 2.33 MB, 568x356, 1497903524300.webm [View same] [iqdb] [saucenao] [google]
4071993

Post gifs and webms!

>> No.4072012
File: 239 KB, 768x1024, skydiver.jpg [View same] [iqdb] [saucenao] [google]
4072012

>>4069808
Have you ever had pic related at one of your shows? I saw it once at a church carnival about 10 years ago and I don't know if they're still around.

>> No.4072016
File: 1.75 MB, 2576x1932, 20170621_113219.jpg [View same] [iqdb] [saucenao] [google]
4072016

>>4069975
Ferris Wheels dominate the carnival in popularity. Hands down its the one ride everyone wants to do at least once. RCT wheels actually used to trap riders for about 20 min while it did a cycle, reloaded one seat and then just took off again! Also RCT needs more size options when it comes to the wheels. That little one in the game would be tiny compared to this 80ft Mulligan Giant, built in Gibsonton, Florida. From there they only get larger. Cars are being installed two at a time. They're also loaded that way during operation.

>> No.4072215
File: 572 KB, 2307x1203, Six Flags 2017-06-21 20-21-17.png [View same] [iqdb] [saucenao] [google]
4072215

Posting the most recent thing I built. How am I holding up?
Also, any good trrack designs for "unconventional" rides, such as Side Friction or Dinghis?

>> No.4072331

>>4072215
You could vary the supports, during most of the ride conventional supports are fine. Other than that it looks like a nice Six Flags style coaster design.

>> No.4072560
File: 2.46 MB, 2576x1932, 20170621_172943.jpg [View same] [iqdb] [saucenao] [google]
4072560

>>4072012
That's a Sky Diver by Chance Rides from Wichita, Kansas. They're some of the rarest wheels. Powers Great American brings one to the state fair in Raleigh each year, thats the only place I can think of to see one anymore. That fair deserves mention as the only place to witness what a real RCT spaghetti park might be like with over 120 rides and four full size coasters.

>> No.4072736
File: 531 KB, 1255x895, bigpier.png [View same] [iqdb] [saucenao] [google]
4072736

i dont know if the pier is really that big

>> No.4073320
File: 118 KB, 775x581, nasuhighland_90.jpg [View same] [iqdb] [saucenao] [google]
4073320

>>4072560
Nasu Highland in Japan has some IRL spaghetti, a bunch of primary-colored coasters wound together.

>> No.4073427

>>4072215
That track is fantastic anon

>> No.4074507

Alright /vr/ct, how do I Evergreen Gardens?

>> No.4074779

>>4074507
Cut off parts of the park with no real attractions and slowly develop the park as you make more shit

>> No.4075247
File: 2.35 MB, 1877x1021, Haunted Harbor1.png [View same] [iqdb] [saucenao] [google]
4075247

Made this park last night.

>> No.4075249
File: 771 KB, 1024x768, SCR22.png [View same] [iqdb] [saucenao] [google]
4075249

>>4072736
This is what mine looked like as I beat the scenario and stopped

>> No.4075253
File: 964 KB, 1024x1537, RCTTT.png [View same] [iqdb] [saucenao] [google]
4075253

>> No.4075257
File: 1.25 MB, 1024x1536, RCTT.png [View same] [iqdb] [saucenao] [google]
4075257

>>4075253

>> No.4075264
File: 2.90 MB, 1024x2304, SCR.png [View same] [iqdb] [saucenao] [google]
4075264

>> No.4075313
File: 112 KB, 596x350, 1493437298365.png [View same] [iqdb] [saucenao] [google]
4075313

>>4075247
Looks a bit like Spaghetti but it's still looking pretty cool!

>>4072331
I've been thinking that, too. Do you have any good ideas for supports that use vanilla scenery?

>>4073427
Thanks, man!

>> No.4075323
File: 795 KB, 548x565, 1338446418622.png [View same] [iqdb] [saucenao] [google]
4075323

Does anyone else ever sit back and think about the fact that based Chris Sawyer programmed RCT entirely in Assembly and that every peep - even at over 1,000 visitors - has it's own little AI? Gotta love this guy.

>> No.4075338
File: 1.16 MB, 1258x968, SCR41.png [View same] [iqdb] [saucenao] [google]
4075338

>> No.4075491
File: 389 KB, 1258x968, SCR7.png [View same] [iqdb] [saucenao] [google]
4075491

>> No.4075586
File: 1.16 MB, 1258x968, SCR20.png [View same] [iqdb] [saucenao] [google]
4075586

>> No.4076095

>>4075249
I shouldve worked the outside sections first. I'll do that next time.

>> No.4077171
File: 2.06 MB, 2048x1536, RCT Classic_2017-06-24-01-50-28.png [View same] [iqdb] [saucenao] [google]
4077171

Tried making a compact woodie earlier; did I do well?

Also, is there any way to change the size of the UI in Classic? Getting tired of it blocking a lot of the screen.

>> No.4077195

>>4072736
It barely even looks like any pier I've seen.

BRAVO SAWYER

>> No.4077204

>>4077195
I was going to make a scenario or at least a park with a proper pier but have yet to get around to it.

>> No.4077724

>>4075338
>>4075491
>>4075586
Your parks aren't very interesting, anon..
>>4077171
Pretty good, looks cool. As for being compact I think you can do better. Try and make something like Microfobia or something

>> No.4077994

i wanted to play again, but it seems burstintotreats is down, where can i find a link?

>> No.4078457

>>4077994
Cereal box at your local grocery store
t. 2004

>> No.4078961

Is there much if any difference between the RCT1 scenarios by Atari and Crappage?

>> No.4078996

>>4077994
http://web.archive.org/web/20140203040040/burstintotreats.wordpress.com/rollercoaster-tycoon-2

Putlocker is dead but here's a MEGA link from the archive:
https://mega.nz/#!rR0BlSCL!-eoKJSIluyqPzYOBdRIb0eLYs5r3KrmbWKcIRKJQTTA

>> No.4079174
File: 910 KB, 2576x1932, 20170622_180018.jpg [View same] [iqdb] [saucenao] [google]
4079174

>>4070004
Sorry for the delay. Busy busy these days. Right now it would have to be our Gravitron, aka "the oval office". This thing is just a blast to sit in the driver's seat and spin eurobeat all day.

>> No.4079207

>>4079174
I was on a Gravitron once where the music was just a radio that was always running, including commercials. You'd be stuck to the wall at full speed and hear Larry boasting about unbelievable mattress deals.

>> No.4079875
File: 9 KB, 317x301, Capture.png [View same] [iqdb] [saucenao] [google]
4079875

>>4078961
If you're using OpenRCT2, the best ones you can use is the original RCT SC4 files. If not, Crappage's are the next best.

If you want the originals, set the option at the bottom then restart OpenRCT2. Make sure you're on 0.0.7-master or newer. http://openrct2.org/downloads/master/latest

>> No.4080017

>>4079875
Crappage's pack has some paths that mimic the RCT1 expansion ones because I annoyed him enough. He also tried to recreate some of the buildings that were done as landscaping in RCT1.

So I'd say Crappage's pack is still a bit better. Doesn't really make a difference for playing the scenarios though. OpenRCT devs scaled objectives the same way he did. Localization works with either version.

>> No.4080030

>>4080017
Yeah Crappage's recreations recreate the scenery as best as they can while RCT1 imports just ignore the scenery objects that RCT2 doesn't have.

>> No.4082063

>>4069808
What kinds of crowds do you usually get? How busy are you?

>> No.4083363

i know must of you guys probably don't care but i'm on twitch streaming some rct as 'steakspice'

>> No.4083441
File: 232 KB, 800x600, SCR16.jpg [View same] [iqdb] [saucenao] [google]
4083441

man it's been awhile since I've been on a rct thread. i guess here is the last thing I've done that was mildly impressive from the v pack
>date modified 4/1/2014
damn it has been long

>> No.4083558
File: 99 KB, 799x426, 1397015816807.jpg [View same] [iqdb] [saucenao] [google]
4083558

>>4075323
yes, and then he used his wizardry to help some devs get it working on ARM

>> No.4083736

>>4075323
Speaking as an assembly programmer, it's not as impressive as it is baffling.
I mean, sure it's cool that he wrote it in ASM, but RCT is a textbook example of "thing not to use ASM for".

Really though, very little these days needs ASM.

>> No.4083820
File: 36 KB, 902x316, Capture3.png [View same] [iqdb] [saucenao] [google]
4083820

>>4083736
according to him it was necessary, especially considering it ran on 16 mb of ram and a 90 mhz cpu.
http://www.transporttycoon.com/anniversary
I'm going off transport tycoon, because RCT was built off that game engine

>> No.4083846

>>4083820
It was less due to technical restrictions and more due to older compilers. These days, the good compilers are so effective that they write faster ASM than a human can.
But that wasn't the case back then, so there was a meaningful speed improvement from good ASM.

>> No.4084724

Bump

>> No.4084892
File: 708 KB, 1032x3180, Mr. Bones Wild Ride.jpg [View same] [iqdb] [saucenao] [google]
4084892

>> No.4084930

>>4083846
Compilers can still produce inefficient assembly code compared to hand written assembly but nowadays there's little need to write the entire program in assembly. CPUs are fast enough that the difference is quite minor usually. If there's a particular part of the code that is running unusually slow it's possible to write just that part in assembly inline and the compiler will link it together with high level code at compile time. Higher level code is just easier to work with, its portable across architectures and operating systems and it's easier for people to visualize because the code is structured in a way a human can easily understand.

>> No.4085456
File: 165 KB, 460x364, 999.png [View same] [iqdb] [saucenao] [google]
4085456

>> No.4085483

>>4085456
I kind of wish 999 wasn't as (relatively) easy to achieve. Once you hit that point, you lose the entire metric of how good you're doing overall. A big earlygame improvement could net you 20 points, but a big lategame one will have no noticable effect beyond maybe a bump in guest count.

>> No.4085494

Man, I just had a fucking epiphany. When you start a scenario with a large yet empty park full of paths you should delete a connecting piece here and there so your mechanics and handyman don't wander off to the far edges of nowhere. I feel fucking retarded for never thinking of this

>> No.4085498

>>4085494
i always set mechanics one per ride, or a few rides if they are really close together. no point in having them run all over the park, and stops all the notification spam when rides are getting fixed fast enough

>> No.4085502

>>4085498
That can get a bit tedious, especially if going over water, high above land, or under land. Difficult to mark where the mechanic/handyman is eligible to walk.

>> No.4085517
File: 465 KB, 1152x772, SCR47.jpg [View same] [iqdb] [saucenao] [google]
4085517

>>4085502
I've never had issues with it, just place one as soon as you set up a new ride, and only have him be as close to the exit as you can. you don't need to set up an area all around the ride, only the exit

>> No.4085518

>>4084892
A while ago, I thought up a "real" Mr. Bones' Wild Ride, an actual dark ride that could be at a real park. It would start out as a pastiche of classic "spook house" rides, then Mr. Bones appears and invites you to follow him. The scenery gets more ominous and scary, and you end up in a room with mirrors and projection effect where the track appears to go on forever. In the last scene, you have to escape as Mr. Bones raises his skeleton army from their graves to try to trap you.

>> No.4085525

>>4085517
That does work for mechanics but handymen need to go everywhere.

Another question is how do you guys stop water slide dinghies from getting stuck. I always try to immediately follow a hill with a drop, even if it's just one unit but I'll find the end of my slides becoming a pile up of dinghies where a hill becomes a small turn before the station.

>> No.4085540

>>4085525
I like to have two stations for water slides, with the exit station being only 1 long. That way you can let the dinghies come in as hot as you want with minimal risk of crash. Then you can shoot the empty ones to the entrance with minimal regard to wise ride design.
The dinghies have too much speed decay, so as soon as you try to give them a little braking going into a station they grind to a halt.

>> No.4085546

>>4085525
I only said mechanics in >>4085498
I also let handymen room free unless there is a problem area

>> No.4085692

>>4085540
The issue generally is when the ride breaks down preventing a dinghy from entering the station or it breaks down with a dinghy on top of the hill without a down slope to give it speed.

>> No.4085696
File: 118 KB, 800x600, SCR48.jpg [View same] [iqdb] [saucenao] [google]
4085696

well i started my own never ending ride, don't know if ill have the patients to finish it or if someone has down mini golf filling a 250x250 map

>> No.4085718

>>4085696
>patients
You can't build a ride with people, anon.

>> No.4086808

>>4085696
If you're doing it manually you should probably use a macro or something instead.

>> No.4087082

Should I play RCT 1 or 2? I never played RCT but it looks really fun.

>> No.4087497

>>4086808
i'm using an auto clicker and just manually doing the turns

>> No.4087612

>>4087082
RCT is a better game but RCT2 has a better engine. Get RCT2 and install the scenario recreations by Crappage in the OP. Read the OP it has a bunch of information.

>> No.4088782

>>4075313
Are you using OpenRCT2? If so, you can use no clearance to hide a clock underground and remove supports that way.

I'd say go with vanilla supports whenever there's no building being supported. You can keep the woody supports for the lifthill but space them out to every 4th tile or so using the clock trick I mentioned above.

>> No.4090086

Bump

>> No.4091001

>>4087082
If you want scenarios, get 1. If you want a sandbox, go with 2.

Ideally though, you should get OpenRCT2 running and install Crabbages's scenario recreations.

>> No.4091330
File: 567 KB, 1920x1018, Forest Frontiers 2017-06-30 20-33-34.png [View same] [iqdb] [saucenao] [google]
4091330

Played for the first time in a year or so and built this. Coasters are all custom designed but the log flume is a pre built. My scenary-fu is non existant but I'm having fun.

>> No.4091339

>>4091330
that's a big woody

>> No.4091379

>>4091339
4U
U

>> No.4092507

bump

>> No.4092880

Theres a few of us that live near magic mountain, isnt there? I'm gonna try to go at least a few times this summer.

>> No.4092985
File: 10 KB, 480x360, Well Fug.jpg [View same] [iqdb] [saucenao] [google]
4092985

>built a block sectioned mobius loop coaster
>trains leave the station together
>trains do not exit the lift hill block section together

>> No.4093036
File: 519 KB, 1920x1018, Forest Frontiers 2017-07-01 13-40-03.png [View same] [iqdb] [saucenao] [google]
4093036

>>4092985

Managed to get it mostly in sync, with half decent stats to boot.

>> No.4093037

>>4093036
>those high speed rolls

>> No.4093041

>>4093037

62 kmh / 38 mph through that section. I have no idea what sort of speed is best for barrel rolls but the g forces don't seem too bad.

>> No.4093120
File: 771 KB, 1024x768, SCR64.png [View same] [iqdb] [saucenao] [google]
4093120

I think I'll be happy when I finish beating every scenario (Gentle Glen here) so I can screw around and sandbox some elite rides.

>> No.4093217
File: 2.51 MB, 4168x1816, Forest Frontiers 2017-07-01 15-53-27-min.png [View same] [iqdb] [saucenao] [google]
4093217

>>4091330
>>4093036

Pretty much filled the park now. My buildings look like shit. Any tutorials on how to create good ones?

>> No.4093376

>>4093120
that scenario was always one of my favorites because of how comfy it is

>> No.4093404

I'm a total noob to this game. I've had it in my gog library for a while now, I will this shit out to see what all the fuzz is about. Any tips/ pointers or essential mods I should download?

>> No.4093412

>>4093404
No essential mods, you're best off with the base package until you're experienced enough to have need for the tools openRCT added.

As for tips,
BANK YOUR FUCKING TURNS
WATCH THOSE FUCKING G'S
and don't be afraid to have fun doing silly things.

>> No.4093426

>>4093412
Thanks based anon. Should I start with the first or second game? I heard the first one only has scenario modes but I want to do more free play than scenarios first.
Also what do you mean by banking turns? what kkind of tools does open crt add that are not in the base game?

>> No.4093434

>>4093426
First has better scenarios, second has better scenery options.
Ideal is to use the remake scenarios to play the first game's scenarios in the second game, but barring that just start with the first game.

Banking turns is making corners slanted so they're not so harsh. See in basically any screenshot above how the track tilts as it enters a turn?

OpenRCT adds a bunch of things that used to be the realm of trainers before, like putting things inside other things or splicing tracks of different rides together.

>> No.4093437
File: 125 KB, 1920x1080, Six Flags 2017-07-01 13-38-59.png [View same] [iqdb] [saucenao] [google]
4093437

>>4093426
BANK YOUR TURNS

>> No.4093447

>>4093437
I have to call shenanigans on that, does RCT2 have a more sensitive intensity algorithm?

>> No.4093458

>>4093437
I don't think so, inverted coasters are just generally more sensitive I guess?

>> No.4093471

>>4093447
The track layouts are also fairly different. It's a pretty bad example, much better would be for the only differences to be the presence or absence of banking.

>> No.4093906
File: 358 KB, 952x684, wood.png [View same] [iqdb] [saucenao] [google]
4093906

Messing with compact woodies again. Eh for a first run. Difficult to tune with the space constraint, though.

>> No.4094725
File: 2.24 MB, 1024x2304, grass.png [View same] [iqdb] [saucenao] [google]
4094725

>> No.4094828

>>4094725
And that's why you always have to designate an area if you allow the handymen to cut grass.

>> No.4094840
File: 732 KB, 1280x720, More or less done.png [View same] [iqdb] [saucenao] [google]
4094840

>>4091330
>>4093217
Please stop self-deprecating. Your scenery-fu is fine, and if this is your first attempt in a long time, you'll be fine. Your buildings don't look like shit to me, maybe a little bit large though. Love the track lay-outs, especially the woodie. Duelling coaster is decent, too.

Here's my forest frontiers

>> No.4096017

Bump

>> No.4096862
File: 771 KB, 1024x768, SCR70.png [View same] [iqdb] [saucenao] [google]
4096862

I have a bad habit of building super compact parks even when I have all the room in the world to build.

>> No.4097015
File: 837 KB, 250x153, giphy-downsized.gif [View same] [iqdb] [saucenao] [google]
4097015

>>4094725
>>4096862
>Those queues

>> No.4097086

>>4097015
>Not having 255 people in the line to all your rides

>> No.4097250

>>4097086
>Wanting your guests standing around doing nothing instead of spending money elsewhere

>> No.4097543
File: 2.41 MB, 1920x1080, screenshot_20170703_13_54_49.png [View same] [iqdb] [saucenao] [google]
4097543

This is my first successful racing coaster. It was an interesting challenge to tune the ride just right.

>> No.4098232

>>4097250

If there is a bunch of other stuff in the park sure, but if not keeping them corralled to a high fee ride is a pretty good idea.

>> No.4098235

>>4098232

But yes those queues are basement ogre tier

>> No.4098373
File: 2.66 MB, 623x370, made A Garden6.webm [View same] [iqdb] [saucenao] [google]
4098373

Shrink said gardening would be therapeutic so I bought RCT2.

>> No.4098384
File: 178 KB, 1920x1080, 2017-07-03 18-38-33.png [View same] [iqdb] [saucenao] [google]
4098384

>When the heightmap comes out way better than you could have hoped

>> No.4098597

>>4098384
That thing is disappointing. Impossible to get any semi realistic terrain

>> No.4099575

Bump

>> No.4099737

>>4098373
Literally noice.

>> No.4100040

>>4069808

You couldn't pay me enough to ride a "set-up-in-one-night" carnie coaster.

>> No.4100327

Is it better to download Crappage's RCT1 recreations or to install RCT1?

>> No.4100425

>>4100327
Currently OpenRCT2 cannot correctly replicate some of the scenery or elements from RCT1 so it just ignores those things. They're functionally the same but Crappage's recreations look closer to the original parks.

>> No.4100656

https://www.youtube.com/watch?v=nppH5nswOBE
now THIS looks too intense for me

>> No.4101054

>>4100040
Not even Olympia Looping?

>> No.4101059

>>4100656
>expect gravitron
>get mechanical bull

>> No.4101108

>>4100656
>people willingly pay to ride torture devices

>> No.4101280

im streaming faggots geddin, twitch name is shnupz

building spaghetti and hurting my ironic autism every time I do it

>> No.4101323
File: 157 KB, 269x259, huh.png [View same] [iqdb] [saucenao] [google]
4101323

>>4101280

>> No.4101325

I remember having a 16:9 great ui for RCT2 but I can't find it on my hdd or the internet
anyone know what I'm talking about? I think it was a patch or hack

>> No.4101660

Daily reminder that unless you can build at NE Designs Gold Accolade level, this thread is worthless.

>> No.4101673

>>4101660
Spending 3 years building a functionless park for some stars is pretty pointless

>> No.4101684

>>4101673
You are coping.

>> No.4101686
File: 9 KB, 600x600, 1464014551011.png [View same] [iqdb] [saucenao] [google]
4101686

>>4101684
probably

>> No.4101802

>>4101108
>implying anyone who've been in this thread long enough would not pay good money to ride an original TOGO Standup

>> No.4103119
File: 67 KB, 282x240, NoEntry.png [View same] [iqdb] [saucenao] [google]
4103119

*Blocks your path*

>> No.4103309

>>4100656
looks like merry-go-round with the controls malfunction desu

>> No.4103356

Does anyone ever use all those huge ass default designs? It always seems more natural to build something tailored to available space better than either level a suitably large area or put things kilometer high

>> No.4103358
File: 634 KB, 1199x834, Pridelands.jpg [View same] [iqdb] [saucenao] [google]
4103358

>>4101660
>Daily reminder that unless you can build at NE Designs Gold Accolade level, this thread is worthless.
Many of those parks look nice visually but they can't build a coaster worth a damn. Here is a ride from a park with a Gold Medal. The nausea is 8 the excitement is 8.

>> No.4103367

>>4103358
does that version use a different pathing than default RCT? how are guests not getting lost all the time?

>> No.4103370
File: 173 KB, 2056x1152, BestOf 2017.png [View same] [iqdb] [saucenao] [google]
4103370

I could fill a mega park full of coasters 11-17 excitement all with 6 nausea and below.

>> No.4103407

>>4103356
Nah, but I've replaced them with my own prebuilts I use when playing scenarios and lacking time or imagination.

>> No.4103614
File: 47 KB, 504x488, Path vs Object.png [View same] [iqdb] [saucenao] [google]
4103614

>>4103367
>does that version use a different pathing than default RCT? how are guests not getting lost all the time?
Looks like there is a path tile and a custom scenery object made to look the same. So the guests walk down the path and the scenery object next to it makes it look like the path is wider than it is really.

>> No.4103920

>>4103119
I'm using that on my website's 403 page.

>> No.4103975

Anyone have screenshots of those insane compact cube parks that people on /g/ made?

>> No.4104493

>>4075253
>>4075257
Nice. I'd smoke a joint in one of the darker corners of your park and then hit those rides.

>> No.4105758

bump

>> No.4107298
File: 1.38 MB, 3024x4032, IMG_1403.jpg [View same] [iqdb] [saucenao] [google]
4107298

>Wow, a new ride being built!
What should I set the launch speed to, /vr/ct?

>> No.4107503

>>4107298
As fast as you can make it fire, and then some.

>> No.4107834

>>4107298
Just fast enough that the top half of the car leaves the track but no crash occurs.

>> No.4108086

>>4107298
Fast enough to where it's moderately intense but not too intense.

>> No.4108258

>>4100656
THE BEANER RIDE WHAT IS THIS SHIT

>> No.4109086
File: 588 KB, 1920x1018, Leafy Lake 2017-07-09 16-42-51.png [View same] [iqdb] [saucenao] [google]
4109086

Any tips on how to improve the stats of this? I'd like to get the excitement over 8 at the least.

>> No.4109096

>>4109086
Throw in a helix somewhere and add a lot of scenery like trees near it, maybe add a tunnel/have it dip underground for a bit somewhere.

>> No.4109208
File: 618 KB, 1920x1018, Leafy Lake 2017-07-09 17-41-33.png [View same] [iqdb] [saucenao] [google]
4109208

>>4109086
>>4109096

It's more exciting now. It's also a vomit comet.

>> No.4109217

>>4109086
>>4109208
Still mostly turning left.

>> No.4109590
File: 11 KB, 298x292, bugs_aint_amused.jpg [View same] [iqdb] [saucenao] [google]
4109590

>/rctg/ in /vg/ is dead

>> No.4109594

>>4109590
We're too slow to survive on /vg/, and we avoid all the dumbassery that comes with being on /vg/.
It's a win-win, this is the best timeline, etc.

>> No.4109597

>>4109594
b-but Planet Coaster discussion is taboo

>> No.4110082

>>4072012
How does this not kill people?

>> No.4110098

>>4107298
Unlock max launch speed, set as high as it goes, set music to candy style, wait for full load

>> No.4110115

>>4109594
>/vg/ dumbassery
Its not as bad as /v/ usually is atm.

>> No.4110428
File: 206 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4110428

http://www.foxcarolina.com/story/35816034/kings-dominion-water-ride-closed-after-woman-is-injured-hospitalized

Wha-? HOW!? I went on one of these with 3 other full grown guys and nothing crazy happened.

>> No.4110451

>>4110428
They might have gone in too fast. Not sure how but that seems like the most likely explanation.

>> No.4111856
File: 222 KB, 500x369, tumblr_ltm9oh9vDI1r3e9jmo1_500.png [View same] [iqdb] [saucenao] [google]
4111856

>> No.4111868

>>4111856
No.

>> No.4111890

>>4111856
http://www.wikihow.com/Torture-Your-Guests-on-Roller-Coaster-Tycoon-1
https://www.youtube.com/watch?v=p-fOfVsM7jE

one death is a tragedy
one million deaths are a statistic
-josef stalin

>> No.4113002

>>4111856
>>4111890
forwhatpurpose.jpg

>> No.4113007

d-does anyone else play sim city 4?

>> No.4113008

>>4113002
Mainly to save the thread from page 10 (note the time between posts)

>> No.4113017

>>4111856
>there are people so devoid of imagination that when presented with the chance to MAKE YOUR OWN FUCKING AMUSEMENT PARK, their first idea is "lol can i make the ppl die?"

>> No.4113020

>>4113007
After 3 went back to 2000 so the answer is No

>> No.4113025
File: 13 KB, 307x221, 17-81Ultra-Extreme.png [View same] [iqdb] [saucenao] [google]
4113025

>>4113017
I was horrified when I found out people did that.

>> No.4113029

>>4113025
>17.81 excitement

This I gotta see.

>> No.4113040
File: 259 KB, 921x546, Sw36V73.png [View same] [iqdb] [saucenao] [google]
4113040

Rate my as-of-yet-undecorated woodie
Not sure what to decide on for the train colorscheme, and I feel like I can do better with the ending

>> No.4113063

>>4113040
I'd add some brakes to chop down that intensity rating. Maybe raise the ground in the center to add some tunnels for the center section. Tunnels or going under ground helps the excitement a lot. If you let it go underground and just do some random turns for a bit the length of the ride would bump the excitement rating as well.

>> No.4113070

>>4113063
There's a brake behind the tree at the end. Should I add some more?
I'd try and add some tunnels but I'm not sure how to do that without having to replace ride tiles, which would be a pain since everything is stacked ontop of itsel

>> No.4113086

>>4113070
You'd only have to delete like 2 ride tiles, raise land like 5 units up, and then add back the 2 sections. In the construction screen you just gotta hit the left or right arrow until it won't go any more and that's when you know you've reached the section of track that's incomplete. As for the braking section you need it during the ride, not at the tail end. Something like on plateaus of hills so you don't have too many verticals Gs or before real tight corners that would exert too many horizontal Gs. If you put brakes to slow it down by about 5-7 MPH after your first big hill it might work but I have no idea what speed you need to make your other hills.

>> No.4113103
File: 1.58 MB, 1024x1536, Example1.png [View same] [iqdb] [saucenao] [google]
4113103

See, I have the straight and the corkscrew now going through the tunnel. You can see the difference in Excitement Rating is pretty decent

>> No.4113104

>>4113007
Not these days.
Is /cbg/ dead again?

>> No.4113107

>>4113103
I'll keep that in mind on my next ride, thanks. Not going to change it for this one since I just finished the scenario, but I'll toy with underground tracks in the next.

>> No.4113110

>>4113107
The benefits of underground building are immense

>Better rides
>Ease of building (rarely have to worry about running into stuff and you can route the ride to the exit easily)
>Less park clutter
>More park to build in

>> No.4113827

Are there any comfy RCT streams around?

>> No.4113992
File: 571 KB, 1280x720, woodie.png [View same] [iqdb] [saucenao] [google]
4113992

Just finished Ivory Towers. God damn that's a fun scenario.

Here's one of my coasters - I was pretty proud of it when I built it but now i think it's pretty ugly.

What's another fun scenario to play?
pls no NO RESTROOMS ALLOWED

>> No.4114086

>>4113992
Nevermore Park.

>> No.4114123
File: 206 KB, 1280x720, LIM.png [View same] [iqdb] [saucenao] [google]
4114123

I LOVE the way this LIM turned out but god damn, fuck their ratings....

It also needs a name.

>> No.4114476
File: 822 KB, 1440x889, Nine Lives.png [View same] [iqdb] [saucenao] [google]
4114476

>>4113110
Have an underground segment at the start this time, exit/entrance were a pain in the ass to build around but I like how it turned out. Thoughts?

>> No.4114603
File: 1.08 MB, 234x233, 1497518258339.gif [View same] [iqdb] [saucenao] [google]
4114603

Alright folks, I'm going to make a set of six modded scenarios, rate the ideas

>Indiana State Fair
>Difficulty: Beginner
The state legislature, having had a surplus, has decided to employ you to build up this purchased land into a bustling symbol of state pridem

>Nookfield Zoo
>Difficulty: Beginner
The Nookfield Zoo is looking to expand its entertainment operations, and in turn, the best idea they see is to get into the theme park business.

>Recession Riverside
>Difficulty: Challenging
The 20XX recession really hit this park hard, with many areas having to been shut down and lots of unpaid loans remaining.

>Elwurstbottom Estate
>Difficulty: Challenging
The retired Mr. Alistair Elwurstbottom has decided to use his estate for an amusement park, but zoning restriction impede on high construction! Can you make an old man's dreams come true?

>Wasteland Junction
>Difficulty: Expert
The accidental meltdown of a nuclear disposal truck in transport had irradiated the nearby popular theme park. After fifty years, you are now tasked with either repairing or salvaging the old park and restore this beloved jewel to its untainted glory.

>Sector 17
>Difficulty: Expert
The New Tokyo Public Works Department has tasked you with building a theme park in this extremely claustrophobic urban area. Make sure to keep an eye out for suspicious behavior.


Thoughts? Suggestions? Insults?

>> No.4114642

>>4114603
Height restrictions suck, other than that I don't mind any of the concepts.

>> No.4114734

>>4114603
How did the disposal truck meltdown

>> No.4114757 [DELETED] 

>>4114603
Dog .gifs are stupid.

>> No.4114815

>>4114734
Does it matter? Whatever your headcanon is. Maybe I'll make it a reactor or a bomb, whatever

>> No.4114870

>>4113007
All the time. I am quite addicted to that game, actually. I figured out how to download custom regions about a month ago and I haven't stopped playing regularly since. That being said, it's a 2003 game and it shows its age. Downloaded regions are fucking jpegs.

>> No.4114906

>>4114476
I know that the idea is to add bumps and turns, and its a common thing for beginners, but it looks janky as hell to have different size turns and s-bends thrown all over. Endeavor for smooth flow as much as possible. Otherwise, it's pretty solid. Good g-forces, length, and drop count.

>> No.4115552

>>4114870
>14 years old
>Still the best citybuilder, barring Skylines with all DLC
how did they do it

>> No.4116720

>build a rotodropper all the way up to the max height
>name it the jews
>"just looking at the jews makes me sick"

>> No.4117249
File: 120 KB, 1920x1080, 2017-07-12 22-27-37.png [View same] [iqdb] [saucenao] [google]
4117249

>>4114603
Self-reply, here's an update on the state fair scenario

probably going to put a ferries wheel, some sideshow games and food, and a carousel and then make some farmland scenery outside and inside the park

>> No.4117424
File: 1.58 MB, 1243x871, imageproxy.jpg [View same] [iqdb] [saucenao] [google]
4117424

Anyone know anything about this lighting stuff in OpenRCT2? All I can find are year old forum and reddit threads talking about how it will be implemented or something

>> No.4117990
File: 134 KB, 800x600, SCR3.jpg [View same] [iqdb] [saucenao] [google]
4117990

trying to make some smaller woodies with decent ratings
how is this?

>> No.4118034
File: 103 KB, 800x600, SCR4.jpg [View same] [iqdb] [saucenao] [google]
4118034

>>4117990
another smaller one but the intensity is a bit too high

>> No.4118047

>>4118034
>intensity is a bit too high
>small radius turn into unbanked immediately after first drop
>3g lateral
Gee, I wonder why.

Also
>banked turns on lift hills

The first one is just too high, the second one is absolutely savage. Mind your g forces. Also they arent really "small."

>> No.4118091
File: 106 KB, 800x600, SCR5.jpg [View same] [iqdb] [saucenao] [google]
4118091

>>4118047
I tried to make a smoother one

>> No.4118092

>>4118091
2.72, unbanked, etc

>> No.4118096

>>4118092
how do I get gud without making huge messy coasters?

>> No.4118113

>>4118096
Practice. You need a feel for how fast the coaster will be going and how high or tight the track needs to be, which is largely intuition. Once you have it, you'll make at least decent coasters first try.

>> No.4118130

>>4118096
>>4118034
To people trying to figure out what makes coasters work, i suggest plopping down a prebuilt and seeing why THAT works. For a compact but smooth ride: What's so comfy about Woodchip? To people wanting to build bigger woodies: Look at Robin Hood and imagine why the hills are spaced out and timed the way they are.

Now try to make your own design and ask yourself: Does it make sense to go such and such fast or turn this and that way after <other element>? If it doesnt, try a different direction and after a while youll understand whats pleasing to the eye and pleasing to the ride.

Tracks like Anaphylaxis and Mine Box (from /v/ pack) are good lessons in compactness, though the latter is a gimmick. If you have gaps, how come you couldnt solve that? Just keep practicing like the other anon said, too ;)

>> No.4118143

>>4117424

It's an experimental option, but it's really only useful for screenshots. It's too dark to really do anything and lighting sometimes doesn't appear due to sprite layering.

>> No.4118201
File: 107 KB, 800x600, SCR6.jpg [View same] [iqdb] [saucenao] [google]
4118201

>>4118130
here's my last attempt for tonight

>> No.4118256
File: 813 KB, 1366x768, dreamcoaster.png [View same] [iqdb] [saucenao] [google]
4118256

I find when I play this game a lot, I have a lot of rollercoaster dreams. Does this happen to anyone else? Anyway, heres a coaster from a dream I had, looked pretty much like this, with an old rusty kind of feel and the water was more murky.
Had another dream where there was just a friggin suspended coaster along side the highway for no reason. I'll probably make that soon.

>> No.4118270

>>4117249
wtf is that path? Hamburger meat?
Cool flat rides.
>>4114123
that first turn/drop is pretty neat, nice train station too

>> No.4118695

>>4107298
256MPH

>> No.4118914
File: 79 KB, 600x507, 1489696668023.jpg [View same] [iqdb] [saucenao] [google]
4118914

>been playing open rct2 with 3 of my friends who each live in different cities
>we go on voice chat and have been playing each RCT1 and its expansion scenarios beating them in order

comfiest evenings ever lads

>> No.4118960
File: 158 KB, 1019x759, Launched Freefalls.png [View same] [iqdb] [saucenao] [google]
4118960

>parks that want like 2mil park value

Why do people make these? All it ends in is pic related

>> No.4118981

>>4118914

I'm actually pretty jealous that sounds great. Does beating a scenario in multiplayer add a check on the menu.

>> No.4118986

>>4118981
yes, for everyone involved

>> No.4119412
File: 127 KB, 1920x1080, 2017-07-13 22-13-45.png [View same] [iqdb] [saucenao] [google]
4119412

>>4118270
Supposed to be like a dirt path, I'm going for a bit of a hillbilly like state fair scenario. Pic related is current progress, going to finish the other side of the road with a diner and then make some starting rides since this is a beginner scenario.

>> No.4119458

>>4118201
>station way high up
>none of the drops make sense
>second chainlift for no apparent reason
>wasting all that momentum and speed buildup with more chains
>almost only turns right
>big chunks of wasted space

Literally the only thing you did right was bank your turns. Even the entrance and exit are the wrong way around.
What the hell is that stack of helixes? Why is it so high? Why waste all that space and momentum?

>> No.4119484

>>4119412
I can just smell the incest wafting off of the lake.

>> No.4119527
File: 58 KB, 375x500, Ugly_1475a4_150170.jpg [View same] [iqdb] [saucenao] [google]
4119527

>>4068680
> not part of RCT3 CPUmelter masterrace

>> No.4119552

does anyone still play on xbox

>> No.4119939
File: 103 KB, 800x600, SCR7.jpg [View same] [iqdb] [saucenao] [google]
4119939

>>4118091
took what you guys have said and have greatly improved the stats of this coaster

>> No.4120005
File: 98 KB, 800x600, SCR8.jpg [View same] [iqdb] [saucenao] [google]
4120005

>>4119939
I think I'm improving, but my designs are still pretty basic

>> No.4120086
File: 471 KB, 800x600, SCR1.png [View same] [iqdb] [saucenao] [google]
4120086

This came out terribly, I'll build something better when I'm npt as tired

>> No.4120360
File: 518 KB, 1726x940, Flight 175.png [View same] [iqdb] [saucenao] [google]
4120360

>> No.4120380

i have a lot of trouble earning money in the scenarios

what are some good ways to make money?

>> No.4120389

>>4120380
Charge near the excitment rating on your rides, particularly coasters. If my new woodie has 7.32 excitement, I'll usually charge $6.00, but more bold people will charge all the way up to $7.30. But that's risky, because as soon as your coaster depreciates a little bit it'll be very undesirable at that price point. Going ~$1.00 under the excitement rating gives the price point some decent longevity.

>> No.4120393

>>4120389
often times i dont get enough money to make great rollercoasters though, and i dont like using stock ones cause it kind of makes me feel like i didnt earn the scenario win but that's besides the point. should i just keep trying to make rides and just roll with it even if they have like 5 excitement rating?

>> No.4120417

>>4120393
I'll usually use the entirety of my loan cap for an initial building wave so I can start getting in the black ASAP. That's usually good for a few smaller layouts or a couple bigger ones.
As for coaster designs, there are a bunch of examples on reddit and various forums of compact coaster designs. These have high excitement ratings at low cost, and studying the techniques used in them could help you greatly at the early stages of the park.
Besides that, it's just cost control. Depending on your starting pool of attractions, only finance $0 or $100 a month towards research. Limit your staff to what you explicitly need. If you can, build food/drink stalls that compliment your park's climate (coffee/hot chocolate sells better in the cold, lemonade sells better in the desert, etc). Don't be afraid to cost gouge for umbrellas and such if the map makes rain a constant possibility.

All in all, my biggest tip is to keep the Thoughts menu open at all times. If you're charging too much, people will let you know. And if not, keep on jacking those prices.

>> No.4120418

>>4120417
thanks

>> No.4120420

>>4120418
One addendum to that. "xxxx is a great value!" sounds like a compliment and a good thing to hear, but that should be your #1 indication that xxxx is too fuckin cheap and you're messing up. Nobody should be thinking your attractions are a great value!

>> No.4120470

>>4118960
remember vidya valley?

>> No.4120483

>>4120470
I do.

>> No.4121687
File: 471 KB, 800x600, SCR2.png [View same] [iqdb] [saucenao] [google]
4121687

Meh.

>> No.4121784

>>4121687
Average speed is far too low.

>> No.4121795

>>4121784
Yeah, I have a few braking section to lower the intensity level. Really it's just the uphill lift to begin the coaster, the exit of the small up helix section, and the end of the ride that lowers the average speed. It's generally in the mid 20s otherwise.

>> No.4121804

>>4117249
>not the fully functioning bouncer
http://www.interactivitiesink.com/rct2/

>> No.4121814
File: 471 KB, 800x600, SCR3.png [View same] [iqdb] [saucenao] [google]
4121814

Slightly altered, no braking sections sans one near the very end

>> No.4122056
File: 471 KB, 800x600, SCR4.png [View same] [iqdb] [saucenao] [google]
4122056

>> No.4122212
File: 974 KB, 200x165, 1340434295038.gif [View same] [iqdb] [saucenao] [google]
4122212

>>4069454
>>4069459
>That moat

>> No.4122230

>>4069452
>>4069454
>>4069459

I usually give each square an individual theme, landscape it and focus on 1 larger but compact ride being the centrepiece in each quadrant to help fill the space. I did have a screen of an old park I posted here once but I lost it :<

>> No.4122240
File: 471 KB, 800x600, SCR5.png [View same] [iqdb] [saucenao] [google]
4122240

>> No.4122307
File: 1.84 MB, 1071x599, SCR6.png [View same] [iqdb] [saucenao] [google]
4122307

>> No.4123365

New OpenRCT2 release

https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.1.0

>Feature: [#5056] Add cheat to own all land.
>Feature: [#5133] Add option to display guest expenditure (as seen in RCTC).
>Feature: [#5196] Add cheat to disable ride ageing.
>Feature: [#5504] Group vehicles into ride groups
>Feature: [#5576] Add a persistent 'display real names of guests' setting.
>Feature: [#5611] Add support for Android
>Feature: [#5706] Add support for OpenBSD
>Feature: OpenRCT2 now starts up on the display it was last shown on.
>Feature: Park entrance fee can now be set to amounts up to £200.
>Improved: Construction rights can now be placed on park entrances.
>Improved: Mouse can now be dragged to select scenery when saving track designs


There's also tons of bug fixes.

>> No.4123409

>>4123365
>Feature: [#5196] Add cheat to disable ride ageing.

Thank fuck, there's nothing fun about tearing down a flat ride and rebuilding it the exact same

>> No.4123664

>>4123365
>>Feature: [#5056] Add cheat to own all land.
Cheats can be activated during scenario creation, right? That's hella convenient for making sandbox maps where 95% of your time is spent painting the map

>> No.4123672

>>4123409
There's already a cheat to reset the value to its just-built value, but it's also nice to just be able to freeze them in place and not worry about it

>> No.4123679

>>4123672
I know, but it was still pretty annoying to have some rides die out after around 30 minutes

>> No.4123708

OpenRCT2 devs discussing the project, recent development and future work

https://www.youtube.com/watch?v=8i6IPPi91Xs

>> No.4123806

Does OpenRCT2 work with RCT2 or is it it's own entity?

>> No.4123812

>>4123806

It's a separate program that latches onto an RCT2 (and RCT1 for extra scenarios) install to run.

>> No.4123820

>>4123812
Neat. What's the debugsymbols.zip for?

>> No.4123887

>>4123820

Not sure, but I'd just use the launcher which will automatically download dev/stable builds when they become available.

https://github.com/LRFLEW/OpenRCT2Launcher/releases

>> No.4123902

>>4123887
Wait, shouldn't I download the more recent one here >>4123365 ?

>> No.4123905

>>4123902

The launcher grabs the most recent build for you automatically from github and AppVeyer. The launcher just does it for you without you having to do it manually every time there's an update.

>> No.4123907

>>4123905
Oh, awesome. I guess I'll give it a try.

>> No.4123998
File: 99 KB, 1920x1001, 2017-07-16 01-30-34.png [View same] [iqdb] [saucenao] [google]
4123998

>> No.4124009

>>4123998
Anon, study real coasters. Everything you've been posting is unnatural and rather ugly.

>> No.4124010
File: 118 KB, 839x540, Tiny Forest Snake.png [View same] [iqdb] [saucenao] [google]
4124010

>>4123998
>not making a compact woodie

>> No.4124017

>>4123998
You need more air time, and don't be afraid of steep drops.

>> No.4124023

>>4124017
My intensity rating and excitement rating are fine.

>> No.4124038
File: 107 KB, 1920x1001, 2017-07-16 02-02-14.png [View same] [iqdb] [saucenao] [google]
4124038

>>4124010

>> No.4124070

>>4124023
6 Excitement isn't a bad start, but it's nothing too special, especially with a coaster that takes up that much space.

>> No.4124079

>>4124070
Yes but the Intensity rating is a 6.2, virtually everyone in a park would be willing to ride it.

>> No.4124089

>>4124010
>>4124038
You can get more compact than that, even with a proper lift hill.

>> No.4124131
File: 143 KB, 800x600, SCR11.jpg [View same] [iqdb] [saucenao] [google]
4124131

new coaster
lateral G's a bit high from the initial drop I think

>> No.4124135
File: 40 KB, 800x752, 1461033814926.jpg [View same] [iqdb] [saucenao] [google]
4124135

>>4124131

>> No.4124189
File: 225 KB, 1072x503, 2017-07-16 03-58-16.png [View same] [iqdb] [saucenao] [google]
4124189

>> No.4124202

>>4124131
>>4124189
Anon, please.

>> No.4124205
File: 20 KB, 632x168, Untitled.png [View same] [iqdb] [saucenao] [google]
4124205

>>4124202

>> No.4124207

>>4124131
270 degree descent should be a corkscrew only ride element, although the quick transition from CW to CCW with no transfer time shouldn't be on any coaster.

RCT's woodies don't get major benefits from lat G's anyway, after the requisite maximum number of drops, only airtime gives good E boost.

>> No.4124213

>>4124205
Anons, please. You're both posting babby's first rct repeatedly.

>> No.4124261
File: 434 KB, 1919x1027, 2017-07-16_05-00-11.png [View same] [iqdb] [saucenao] [google]
4124261

hey guys, does anybody know how i can lower the intensity on this woodie? i'd rather not lower the initial drop height if possible and the lateral g's are managable but I can't seem to fix the vertical g's.

>> No.4124303

>>4124261
whats with that incline? why not have a steeper drop?

>> No.4124364

>>4069454
my dude that looks fucking good

>> No.4124456
File: 578 KB, 1682x962, 2017-07-16 08-23-30.png [View same] [iqdb] [saucenao] [google]
4124456

>> No.4124493

why is there no /vr/ct server?

>> No.4124502

>>4118130
I just imagine the ride in my head in first person and pretty much go by feel. Then of course there are the aesthetics, gotta look good.

>> No.4124523

>>4068680
What about a single giant rollercoaster that covers the entire area?

>> No.4124546

>>4118256
I've never been on a Vekoma Suspended Swinging Coaster but I had a dream that I was on one. The dream was intense as fuck. Nothing that could have been built in game however.

>> No.4124693
File: 133 KB, 1536x813, Baroness.png [View same] [iqdb] [saucenao] [google]
4124693

Are we doing compact woodies now or something?

>> No.4124694
File: 127 KB, 1536x813, Baroness (Supportless).png [View same] [iqdb] [saucenao] [google]
4124694

>>4124693

>> No.4124707
File: 52 KB, 960x959, trap.jpg [View same] [iqdb] [saucenao] [google]
4124707

What's a better game? RCT or STP? and why is it sim theme park?

>> No.4124780

>>4124707

Sim Theme Park is worse, BUT being able to walk around your park in first person, getting on rides and whatnot was pretty sweet.

>> No.4124880
File: 255 KB, 1280x662, shitty wooden rollercoaster.png [View same] [iqdb] [saucenao] [google]
4124880

I don't know what I'm doing

>> No.4124890

>>4124880
Your stats are being penalized for insufficient drop height. Make it taller and see how it comes out. Also get rid of that damn slowass 270 after the lift.

>> No.4124892
File: 181 KB, 1158x931, coaster.png [View same] [iqdb] [saucenao] [google]
4124892

hey guys howd i do

>> No.4124897

>>4124707
Is that actually a black trap or is that make up, poor lighting and orange tan?

>> No.4124901

>>4124880
Can you not make a small wooden rollercoaster with good stats?

>> No.4124905

>>4124901
As a kiddy coaster, that's fine. You can get up to high excitement with a small coaster by carefully just meeting the length/height requirements.

>> No.4124914

>>4124901
That's way smaller than small, make it half as big and it would be small.

>> No.4124915
File: 670 KB, 1446x758, SCR49.png [View same] [iqdb] [saucenao] [google]
4124915

>>4124901
You can.

>> No.4124936

>>4124880
The excitement rating is appropriate for the intensity. Slap on some scenery and it's a solid kiddy ride.

>> No.4125057
File: 79 KB, 1023x769, The TOGO Job Application.png [View same] [iqdb] [saucenao] [google]
4125057

hey guys how'd i do

>> No.4125123

>>4125057
hmm your intensity rating could be a bit higher

>> No.4125458
File: 434 KB, 1920x1080, Alabama State Fair 2017-07-16 16-59-42.png [View same] [iqdb] [saucenao] [google]
4125458

Finished with first scenario. One down, five to go.

Build coasters for freedom and profit!

>> No.4125479

Starting a new park, but I need a name for it.

>> No.4125483

>>4125479
Bumfuck Beach

Making it a nude beach theme

>> No.4125490

>>4125483
It's actually just some park from one of those scenario packs, not a new scenario. Where does OpenRCT spit out its screenshots?

>> No.4125527

>>4125490
I think its Documents/my games/OpenRCT2/scenarios

iirc; I could be incorrect

>> No.4125536
File: 48 KB, 1440x838, Ex Nihilo Park 2017-07-16 17-13-55.png [View same] [iqdb] [saucenao] [google]
4125536

>>4125527
Yeah, it was in Documents. Still, what should i name this park? I'm not a fan of the default name

>> No.4125539

>>4125536
Void Valley

Something with the concept of zero or nothing, since you start with nothing

>> No.4125561
File: 66 KB, 1021x648, Bust Barrens 2017-07-16 17-40-31.png [View same] [iqdb] [saucenao] [google]
4125561

>>4125539
Went with Bust Barrens. Valley doesn't really fit a flat plain. Stuck in the "waiting for more rides" phase right now

>> No.4125573

I just got a decent touch stylus, how good is RCTC on phone/tablet?

>> No.4125607
File: 11 KB, 320x320, angery.jpg [View same] [iqdb] [saucenao] [google]
4125607

>researching gentle ride
>space rings

Is this the worst ride in the game? At least the shitty standups are still coasters, so you can still make money off them. Still don't get how it's classified as a Gentle Ride when it has like 6 Nausea

>> No.4125641

>>4125607
The worst ride in the Crooked House

>> No.4125649

>>4125641
Bullshit. The Crooked House has a higher excitement, and doesn't cause people to throw up all over your park. And, you can charge more than 70 cents for the House

>> No.4125671
File: 94 KB, 1021x648, Bust Barrens 2017-07-16 18-29-17.png [View same] [iqdb] [saucenao] [google]
4125671

Money problems are about to end.

>> No.4125726

Something wrong with the latest version of OpenRCT? I can't charge as much for some rides as i used to be able to.

>> No.4125732
File: 138 KB, 1021x648, Bust Barrens 2017-07-16 19-02-22.png [View same] [iqdb] [saucenao] [google]
4125732

>>4125726
To clarify, people won't get into the Circus even for the default entry price, whereas i used to be able to bump it up to $2.

>> No.4125786

>>4125732
Now I gotta try this park damnit

Link plz

>> No.4125804

>>4125786
It's in one of those map packs, pretty sure it's in the /v/ pack. Didn't have the problem before i updated OpenRCT

>> No.4126090

>>4125726

Are you on latest dev or stable?

>> No.4126094

>>4126090
I grabbed this version >>4123365

>> No.4126480

>>4125607
>>4125641
>>4125649
the worst ride is objectively the heartline twister, assuming you dont go full jew and get an excitement rating so bad it loops back to 650

>> No.4126487
File: 28 KB, 600x459, spurdo_face[1].jpg [View same] [iqdb] [saucenao] [google]
4126487

>>4125536
y not benis barg :DDDDD

>> No.4126605

Sometimes in OpenRCT my right clicking will keep making the screen move around even after I stop moving my mouse. What causes it and how do I stop it, other than restarting?

>> No.4126620
File: 76 KB, 1021x648, Bust Barrens 2017-07-17 02-45-04.png [View same] [iqdb] [saucenao] [google]
4126620

I'm bad at Virginia Reels, but it's not like I have any other coasters right now. What do I name it?

>> No.4126631
File: 71 KB, 788x600, MNY30987.0.jpg [View same] [iqdb] [saucenao] [google]
4126631

>>4126620
That one's pretty good, 8 drops in 1086 feet of track. How many cars did you fit, I count 9.

Old timey name or current?
Brutish Pickpocket or An Eventful Mugging
Or, Burly Jostler, Fleur de Cheese, Dearth of Bumpstops, In Wake of the Shore, Sawmill Reject

>> No.4126636
File: 86 KB, 1021x648, Bust Barrens 2017-07-17 03-04-56.png [View same] [iqdb] [saucenao] [google]
4126636

>>4126631
I like Brutish Pickpocket. Tried to make some of the ride go underground for a bit, but it turns out 2.8 lateral G's is THE limit before it spikes into 9.8 territory, and putting the final turn underground bumped it somehow. Cut the lift hill down a little bit and improved it overall that way. I don't usually make Reels so I don't know how good mine is compared to most others. Ride was too short to warrant having the station be as long as it was, so I'm fitting 6 on this now.

>> No.4126686
File: 394 KB, 1023x775, openrct2_2017-07-17_04-52-00.png [View same] [iqdb] [saucenao] [google]
4126686

rate my standup twister
anything i can do to improve it? i've been fucking around in this park for about six hours now, full image in a bit

>> No.4126689
File: 1.15 MB, 1920x1054, openrct2_2017-07-17_04-54-56.png [View same] [iqdb] [saucenao] [google]
4126689

>>4126686

>> No.4126702

>>4125607
Wtf you talking about? Yeah the nausea is bad but I could always charge 3 bucks for my space rings without nausea. It was always the most profitable gentle ride for me aside from constructed ones. Moreover, it gets your gentle-preference guests to pay up as opposed to them walking by the same unrideable coaster 20 times. Also, often guests dont care about how sick they are if they like a ride enough; they'll just keep going.

>> No.4126707

>>4126702
I can't charge even 80 cents on this version of openrct, i think the most recent version fucked up the pricing a little bit. Also the "Rides never degrade in value" cheat doesn't stay active

>> No.4126729

>tfw dont know how to scenery

>> No.4126734

>>4126689
Nice total lack of supports on that standing coaster

>> No.4126741
File: 437 KB, 992x821, openrct2_2017-07-17_05-37-11.png [View same] [iqdb] [saucenao] [google]
4126741

>>4126734
really fired up my mitochondria
better?

>> No.4126770

>>4126686
>rate my standup twister
It's shit desu. The twisted lifthill look bad, there's a bunch of helices before the main (and only) inversion that look both slow and uncomfortable, and there's tight turnarounds close to the ground and wide turns high in the air. Also, cut down on the flowers and let there be some supports!

>> No.4126803

>>4126741
yes

>> No.4126823

>>4126741
>Thigh Destroyer
Better name. Looks like its gonna shoot the guests to the moon after that first hill, it has waaay too much speed there. Both layouts arent fantastic. I dont get why you have that little corner in your lifthill, it looks really bad.

>> No.4126887
File: 354 KB, 1206x795, it&#039;s not bad actually.png [View same] [iqdb] [saucenao] [google]
4126887

I made something that ISN'T bad and awful!

>> No.4126902
File: 385 KB, 1237x824, could use improvements I think.png [View same] [iqdb] [saucenao] [google]
4126902

>>4126887
other side
the final stretch was pretty rushed because I wanted to wrap it up but so far so good I think

>> No.4126919
File: 226 KB, 1920x1080, Six Flags 2017-07-14 23-52-31.png [View same] [iqdb] [saucenao] [google]
4126919

>>4126902
can you please upload the track file somewhere? That looks pretty comfy and I wanna do something with it desu

>> No.4126927

>>4126919
https://www.dropbox.com/s/fsyt5kq3fv1aidz/The%20Not%20Awful.td6?dl=0

>> No.4126990
File: 1.00 MB, 2208x1242, IMG_4048.png [View same] [iqdb] [saucenao] [google]
4126990

RCTC has very interesting scenario progression. Might try to add that as an optional feature.

>> No.4127064

>>4126919
well, what did you do?

>> No.4127098
File: 325 KB, 1920x1080, Six Flags 2017-07-17 23-58-06.png [View same] [iqdb] [saucenao] [google]
4127098

>>4127064
a-at least it looks pretty

>> No.4127257

>>4127098
going too fast in the corners, 20-30km/h is the sweet spot

>> No.4127345
File: 13 KB, 418x359, 1492372359031.png [View same] [iqdb] [saucenao] [google]
4127345

>>4126729
i know that feel bro

>> No.4127391

>>4126990
Isn't that just the original progression from the original game?

>> No.4127461

>>4127391

No they interweave between the two games. Actually would be a nice change of pace for those that like the progression aspect of playing the games.

http://rct.wikia.com/wiki/RollerCoaster_Tycoon:Classic

>> No.4127541

>just design woodies
>don't even play the game
help

>> No.4128164
File: 16 KB, 500x438, screaming skull.jpg [View same] [iqdb] [saucenao] [google]
4128164

>when the cash machine takes too long to get researched

>> No.4128432
File: 708 KB, 2048x1536, 1243935701855.jpg [View same] [iqdb] [saucenao] [google]
4128432

>>4128164
>when you research the cash machine in June Year 1 in your pay-to-enter park

>> No.4128441

>>4128432
>when you've been leaving the game running for like half an hour on max speed to research it and keep getting pointless stalls like Donut and Candy Apple

Fuck me, i just want it or the First Aid Stall so i can hurry up and build other things

>> No.4128484
File: 108 KB, 680x658, a52.jpg [View same] [iqdb] [saucenao] [google]
4128484

>>4128432
>when you research the cash machine in a no-money scenario

>> No.4128526
File: 58 KB, 645x773, 1500315431235.png [View same] [iqdb] [saucenao] [google]
4128526

>>4128484
>when you realize you gave you last penny to an elongating machine to see what design got pressed on it.

>> No.4129040

>>4128164
>when you research ALL shops and there is no cash machine

>> No.4129271

>>4128164
>when you're playing through all of the RCT1 scenarios and there is no cash machine

>> No.4129928
File: 125 KB, 522x316, delet.png [View same] [iqdb] [saucenao] [google]
4129928

>>4129040

>> No.4130454
File: 117 KB, 1021x648, Bust Barrens 2017-07-18 20-08-17.png [View same] [iqdb] [saucenao] [google]
4130454

fucking finally, now i can actually build the park up

>> No.4130525

>>4130454
>June 24 Year 7
J U S T

>> No.4130846

>>4130454
Was that from only researching shops, though?

>> No.4130850

>>4130846
I had to research rides obviously, how else would i get my money? Take away all the ride research and it probably takes about 4 1/2 or 5 years of just researching shops. The Cash Machine isn't even the last shop, but who cares about Food Stall #10?

>> No.4131304

>>4124892
You did good son, merely looking at it makes my stomach swim.

>> No.4132290

I can't really remember, did the security staff even do anything remotely useful in a park?

>> No.4132301

>>4132290

Not that I noticed. I find putting entertainers in problem areas does a better job of curbing vandalism.

>> No.4132335

>>4132290
They prevent vandalism but they have very limited range and they move very slowly. Because guests only vandalize stuff when they're angry it's probably more cost-effective to just hire entertainers alone.

>> No.4132665

>>4132290
If you're going for a realism thing like a lot of people want to then of course they are valuable but otherwise building a good park makes them moot. I'm pretty sure you could have a 999 park without them.

>> No.4133056

Why does Mini Golf have a running cost on par with a rollercoaster?

>> No.4133063
File: 220 KB, 1021x648, Bust Barrens 2017-07-20 00-18-48.png [View same] [iqdb] [saucenao] [google]
4133063

nice
epic
i like it

>> No.4133094

>>4133063
How much land do you own already, anon?

>> No.4133107

>>4133094
A bit under half, almost all the rides i research are shit or variants of another ride

>cars
>vintage cars
>inverted shuttle
>inverted vertical shuttle

>> No.4133371 [DELETED] 
File: 70 KB, 1280x720, 2017-07-20 06-59-31.png [View same] [iqdb] [saucenao] [google]
4133371

I tried to do something. It came out mediocre.

>> No.4133379
File: 70 KB, 1280x720, 2017-07-20 07-07-45.png [View same] [iqdb] [saucenao] [google]
4133379

I tried to do something. It came out mediocre.

>> No.4133609

> build bobsled coaster
> test it
> runs fine, send it through multiple times to make sure it runs fine
> open it up to the public
> FUCKING THING CRASHES AND KILLS MULTIPLE PEOPLE
What the shit went wrong? Do guests affect the weight of the cars for it or something?

>> No.4133884

>>4133609
Yes. You really need to be safe with those coasters. As opposed to regular coasters, high speed turns are encouraged, whereas hills should be taken incredibly narrowly and slowly. Take a look at the prebuilts, run them a couple times without guests to figure out the sweet spot. Also imagine going on a bobsled yourself: What would feel exciting and comfortable, and what would feel dangerous and scary?

>> No.4133908

>>4133063
>fucking cameras everywhere
Why? Does it have any effect?

>> No.4134013

>>4133908

You mean monitors? Don't those make people less pissed to wait to get on rides?

>> No.4134335

>>4134013
They'll never leave the line if those are there. Although I'm being a bit excessive, could replace a lot of those TVs with lamps instead

>> No.4134465
File: 44 KB, 800x600, xtremegolf.png [View same] [iqdb] [saucenao] [google]
4134465

why my mini golf no work?

>> No.4134705

>>4134465
That's no mini golf

It's manslaughter golf

>> No.4135895
File: 364 KB, 300x310, RCTS.png [View same] [iqdb] [saucenao] [google]
4135895

>> No.4136381
File: 81 KB, 1366x768, weeeee.png [View same] [iqdb] [saucenao] [google]
4136381

>>4134465
because it's not a boat

>> No.4136385
File: 1002 KB, 2208x1242, IMG_4099.png [View same] [iqdb] [saucenao] [google]
4136385

Just realized that some of the Rollercoaster Tycoon Classic Scenarios have extra details that weren't in the original games. Has anyone tried ripping those out of the app and trying to run them in RCT2/OpenRCT2? Specifically RCT1 scenarios seem to incorporate theming from RCT2.

>> No.4136691
File: 86 KB, 1038x677, jesussim.png [View same] [iqdb] [saucenao] [google]
4136691

>> No.4136918

>>4136385
They might be from the official ports of RCT1 scenarios into RCT2. I know Bumbly Beach had the support props added to its coaster so it wouldn't surprise me that they made other additions

>> No.4138031

>>4136691
Is that an invisible maze?

>> No.4138795

>>4136918
Classic is built on the RCT2 engine, the RCT1 scenarios are ports

>> No.4138873

>>4136385
>>4136918
>>4138795

RCT1 scenarios for RCT2 by Chris Sawyer are pretty close to the original versions with little no additions.

The RCT1 scenarios in RCTC feature new research orders and things to pretty up the original maps.

>> No.4138878

>>4138873

The wiki seems to feature some of the differences.

http://rct.wikia.com/wiki/Dynamite_Dunes#RCT_Classic_edition

>> No.4139118

>>4136691
this is amazing
>>4138031
might be boat hire on some weird setting

>> No.4139271

>>4134465
bank your turns!

>> No.4139436

>>4138031
>>4139118
>Is that an invisible maze?
Yes, look at the window tabs (no vehicle or music tab).

>> No.4139793
File: 105 KB, 1038x677, jesussim2.png [View same] [iqdb] [saucenao] [google]
4139793

>>4138031
>>4139118
>>4139436
It's a boat hire converted to a maze with the openrct2 "Allow abitrary ride type changes" cheat. Strangely enough the guests walk through the tracks as though they were maze pieces

>> No.4140946

>>4068680
>Someone saved my Ghost Town and used it as the OP pic
I feel so honored.

>> No.4141550
File: 162 KB, 473x356, hannibal.png [View same] [iqdb] [saucenao] [google]
4141550

>>4136381
are you a boat or not

>> No.4141554

steel mini rollercoaster from rct1 is infinitely better than the junior rollercoaster/whatever gay rollercoaster they split it up to in rct2

>> No.4142114

>>4141554
I disagree and believe the opposite.

>> No.4143561

So what are your custom music 1&2 /vr/ct?

>> No.4145747

>>4141554
>infinitely better
For what purpose? Sure it's better for hoarding money but splitting it up in two make way more sense from balancing and realism points of view.

>> No.4145778
File: 20 KB, 720x418, blow_it.jpg [View same] [iqdb] [saucenao] [google]
4145778

Can someone give me a quick rundown on how to make a successful park? I've played this game(poorly) when I was just a wee lad but never taken it seriously.

So far I understand cash machine is paramount, jacking up the ride fees and trying to maximize peoples time in the park.

>> No.4145791

>>4145778

Make sure you always have a good advertising budget. Starting out advertise your park on 4 week intervals. Use your remaining cash to build up profitable things.

You should always have 2k at all times to refresh your advertising.

Rollercoaster make a killing and are usually worth taking a loan out for.

>> No.4145816

>>4145778
To build a safe and reasonably successful park:
-Start with a couple of flatrides and a smaller rollercoaster before building anything extreme
-Build plenty of shops
-Don't build to spread out
-Pay attention to guests thoughts, if everyone is complaining about disgusting paths, hire more handymen

>> No.4146151

>>4145778
Build roller coasters, they should be your primary money maker. Train based coasters like the looping and corkscrew are way more effective at earning money than single car coasters like a wild mouse. With single car rides like the wild mouse and log flume you have to experiment with different numbers of cars and different wait times to get the thing running efficiently. You don't want the station to be completely empty for very long or impatient guests might leave but you don't want two or more cars sitting idle in the station either or you'll just lose out on ride tickets. You should use block brakes on all coasters to allow for more trains/cars and for smoother safer operation.

The amount of time guests spend in the park isn't really important. As long as you have the required conditions to make more guests spawn you'll always have guests to replace guests that leave. Keep an eye on the "thoughts" of your guests, if you ignore the thoughts of your guests they'll start to leave and your guest numbers will plummet.

>> No.4146176

>>4145791
Advertising is good in the short term (a year or maybe two years) but it can lead to overcrowding and harm your rating in the long run. Advertising is basically just temporarily lifting the cap on guest spawning but you only hit the cap if your park isn't capable of handling all of those guests in the first place. If you advertise too heavily it will spawn far too many guests and lead to severe crowding issues. If you have an excessively high rating to begin with then a little crowding is no big deal though.

>> No.4146191

>>4146176

It's good at the beginning to fill your park and generate revenue for expansion, but yeah you need to make sure you expand. As long as you actively expand your park it's a non issue.

>> No.4146270

Is it an economically sound idea to advertise during the first year?

>> No.4146282

>>4146270
It's okay to advertise when you're building out the park. If you're not actively building your park will get crowded. Advertise during building phases.

>> No.4146391

>>4146270

I used to not, but when just starting out, it's pretty slow growth without it.

I usually advertise whilst building useful buildings like food and bathrooms. Then take out a larger loan and build a coaster or two. Then advertise constantly and use rollercoaster (and $15 umbrella) sales to gradually reduce my loans. Hiring staff as needed.

>> No.4146496

>>4069808
Reminder that usa fairs suck and german fairs are the best

>> No.4146965
File: 55 KB, 485x409, wojak point.png [View same] [iqdb] [saucenao] [google]
4146965

>>4142114
>>4145747
>disagreeing with my opinions

HALT!

Do you not miss being able to do curved lift hill and also steep slopes, and also have more than one car per train?

Genuinely asking without trying to be condescending, why do you prefer the junior rollercoaster+mini rollercoaster combo versus steel mini?

>> No.4146974
File: 9 KB, 205x246, wojak angry.png [View same] [iqdb] [saucenao] [google]
4146974

>tfw can't make a good Mini Suspended Coaster or Suspended Swinging Rollercoaster

how do you do it lads

>> No.4147004

>>4146974
piggybacking on this, is there any way to do the mini suspended well without scenery well? i cant make a decent one in rollercoaster designer

>> No.4147050

>>4146974
>>4147004

Use a lot of fairly fast turns. Mini suspended keeps speed very poorly. If you're trying to make a more "epic" mini suspended roller coaster, don't be afraid to use two (maybe three MAX) chain lift hills

>> No.4147157

>>4146974
>fast turns that aren't too tight
>helixes
>enjoy your 7+ nausea rating and vomit filled paths

Swinging Coasters aren't too great, but there are certainly worse things to build

>> No.4147186

>>4146974
>swinging puke machines
I just use them as cool looking one way peoplemovers.

>> No.4147345

>>4146965
I prefer them for balance reasons. Since one of the two coasters (or in RCT1, the superior combination of the two) is almost always available at the beginning of a scenario being able to do everything at a very cheap cost is vastly overpowered.

For design purposes, the steel mini is better but I don't feel that that's as important. Also, OpenRCT2 let me build a junior coaster with all the removed/lost features.

>> No.4147881

I've always made the rides free, but demanded a high entrance fee from the customers.

Is this playstyle a good idea? Or should they get in free and pay for rides?

>> No.4148020

>>4147881
hmmm.. I used to do a free entrance since it attracted more potential customers

>> No.4148327

>>4147881
Free entrance and pay for rides is the more economically efficient way in the long run. This is especially true with scenarios that allow ATMs.

This is because the customers who really enjoy your rides will go to the ATM and take out even more money than they brought in to spend on rides.

If you have free rides and an entrance fee, you will receive more money upfront. However once that fee is paid, you won't be getting much money from them afterwards. The only additional income you should be receiving is from food/drink stalls.

So basically...

Free Rides + Entrance fee - more income upfront, less income overall

Pay for Rides + Entrance fee - less income upfront, more income overall

I've never tried doing Entrance Fee + Pay for Rides; not even sure if its possible.

>> No.4148340

>>4148327

Current development builds automatically toggle on the cheat that sets things to the RCT1 style that allowed entrance fee + pay for rides. It's pretty hard to balance and often I'll lean towards free admission and paid rides regardless.

>> No.4148494

>>4148340
In scenarios I like to set it as one based on what the situation is.

For instance, I made a state fair one and made it free entrance, but for a zoo themed one I'm doing free rides.

What are some real world locations that are pay-per-ride?

>> No.4148653

This is a shot in the dark. I was wondering if any of you Anons could help me locate these three .dat files. I can't open up one of my saves without them.

ARR1MKY
2A
DPHNM005

I am having a difficult time finding them. I found 2A on nedesigns, unfortunately it's not the right object. I don't remember I website I used to get them in the first place.

>> No.4148727

>>4148653
Update: I found the files so no need to search for them anymore. They were in my recycle bin so I still don't know where I found them originally.

>> No.4149598

http://breaking911.com/ride-malfunctions-ohio-state-fair-leaving-least-1-dead/

Fuck.

>> No.4149669

>>4149598
Yikes, that's a nightmarish scenario, hope the injured recover and the inspector/s cop it big time. This is why those off-road carnivals and whatnot are so unreliable, would never go on anything with a "medium" intensity or higher.

>> No.4149794

>>4149598
Fuck me, what a nightmare.

>> No.4150039

>>4149598
didn't see that one coming
KMG rides are fairly safe so i wonder what's the cause of the accident.
KMG ordered their afterburners to be closed, at least here in The Netherlands they closed one portable model and one stationary model. Don't know about the ones in Germany, the UK, France etc.

>> No.4150096

>>4149669
This has nothing to do with reliability of fair rides.
This could also happen in an amusement park.
It seems to be a fabrication error so this could also happen with a stationary version in a themepark.

>> No.4150491
File: 36 KB, 480x640, FB_IMG_1501136499965.jpg [View same] [iqdb] [saucenao] [google]
4150491

>>4150096
Most sensible conclusion I've seen on chan today. Why does everybody jump to the conclusion that we're stupid or something? Everywhere I worked there's been drug tests and zero tolerance. The car broke off in a place that should all be one piece. No amount of inspection could find what was inside waiting to fail.

>> No.4151150

>>4150096
>>4150491
To me that looks like a problem in the manufacture of the car itself.

>> No.4151169

>>4150491
>>4151150
Stress fracture in the steel. How old was the ride?

>> No.4151821
File: 470 KB, 996x1550, The Room - The Ride.png [View same] [iqdb] [saucenao] [google]
4151821

>> No.4151845

>>4149598
Am I an awful or autistic being if my first thought upon hearing this news from all over was to check /vr/ct

>> No.4152578
File: 330 KB, 1366x705, So Relaxing it&#039;s Nauseating.png [View same] [iqdb] [saucenao] [google]
4152578

>> No.4152781

>>4152578
Intensity is set to ships

>> No.4152783

>>4152578
Im gonna need you to post the stats and full picture of that vintage car woodie track, anon. For science.

>> No.4152974

>>4152578
Will peeps ride it?

>> No.4153090

>>4152974
(Ships)

>> No.4153937

>>4152578
>ships

What did he mean by this?

>> No.4153970

>>4153937
Strings are kept in an array. The unusual excitement value indexed a different string than should otherwise be possible.

>> No.4154003
File: 377 KB, 800x532, DSC_2643.jpg [View same] [iqdb] [saucenao] [google]
4154003

>>4151169
2002 I believe. This is what its supposed to look like. The car looks like it broke right where that diamond is on the spine of the car. This is a tragedy. We are mourning. People are saying some godawful things about us right now. I've been here since the beginning when we all burst into treats. Say what you want but the best people in our industry are working with the authorities and the ride manufacturer to determine what happened and how this can be prevented in the future. Meanwhile I'm done with "fast" rides for awhile.

>> No.4154313

>try the easiest challenge
>1500 people in park by end of year 3
>only amass 600~ people
>park is filled with rides and coasters
>even pump out huge advertising campaigns constantly

What's the secret?

>> No.4154324

>>4154313
Post screenshot.

>> No.4154326

>>4154324
I rage quit, but it was my first park and looked like total asshole.

>> No.4154337

>>4154326
It's hard to tell what went wrong without seeing the park. It could be anything from shitty coasters to dirty streets or a confusing layout.

>> No.4154340

>>4154337
It was the uh castle map, first one in beginners scenario.

I believe what happened was, the default layout is gigantic, people kept getting lost and complained about restrooms despite me laying down 15 or so.

May have to remove some excess paths in the beginning I believe.

But I had two coasters, one wooden and one of those single carts ride. The single cart ride ended up making more profit per month than the wooden coaster despite costing 1/4th of it.

>> No.4154345
File: 189 KB, 1141x656, reddit spacing.jpg [View same] [iqdb] [saucenao] [google]
4154345

>>4154340

>> No.4154348

>>4154345
I figure the most optimal park layout would be


to have a singular path in a line or cube with


line entrances/exits at every possible point


so you can 'trap' people in queues and get guaranteed money from them


has anyone experimented with this?

>> No.4154375

>>4154340
>May have to remove some excess paths in the beginning I believe.
Yeah, that's basically a must do on Crazy Castle.

>> No.4154403
File: 133 KB, 700x359, IMG_0059.jpg [View same] [iqdb] [saucenao] [google]
4154403

>>4154003
http://www.looopings.nl/weblog/8194/Fabrikant-van-dodelijke-attractie-waarschuwde-voor-scheurtjes-in-constructie.html
Kmg has warned for this back in 2007 (article is dutch so you have to use google translate)
But this one wasn't maintained by kmg anymore.
So they probably didn't get the modifications.
They should've xrayed the gondola arms.

>> No.4155821

bump

>> No.4156029
File: 199 KB, 1364x700, extremekarts.png [View same] [iqdb] [saucenao] [google]
4156029

Thoughts on how to improve my go-karts, besides fixing the god awful paths?

>> No.4156038

>>4156029
Make it more compact, with bridges over itself, maybe a small underground segment

>> No.4156039

>>4156029
Add some switchbacks to try to equalize the length of each track

>> No.4157029
File: 119 KB, 1536x813, Heartline.png [View same] [iqdb] [saucenao] [google]
4157029

>> No.4158342

bump

>> No.4158504

>>4154345
Forced meme

>> No.4160069
File: 980 KB, 1296x792, ventolin.png [View same] [iqdb] [saucenao] [google]
4160069

Anybody ever tried doing midway games? I lost the particular screenshot from this old save, but they're still visible off to the right.

>> No.4160748

>>4160069
Those midways are great. That coaster is great. If only the break run were slightly longer there were surrounding scenery instead of empty grassland that'd be a genuine 10/10 screenshot.

>> No.4161879

bump

>> No.4162492

>>4160069
Carny games are one thing RCT never really bothered to simulate. It's something worth trying.

>> No.4163416

>>4157029
How do people lower their intensity ratings? I made a cheap circle coaster with one drop and it was over 11 intensity, no one would go on it

>> No.4163420

>>4163416
BANK

>> No.4163534

>>4163416
YOUR

>> No.4163540

>>4163416
FUCKING

>> No.4163541

TURNS

>> No.4163647

>>4163541
are you mad anon

>> No.4164097

>>4163416
Could you post a screencap of your coaster, anon? We might be able to help you out more if you do.

>> No.4164212

>>4163416
There is not a single thing we can offer if you don't share your ride. Please post a screenshot

>> No.4166301

bump

>> No.4166843
File: 177 KB, 1366x768, SCR32.png [View same] [iqdb] [saucenao] [google]
4166843

>>4160069
merge a woody track onto the chainlift and add some frame supports to boost the shit of the stats
heres an old compact loopy

>> No.4167572

guys how do I bank turns in footpaths

>> No.4168568
File: 245 KB, 1394x949, CoilQuadCoaster.png [View same] [iqdb] [saucenao] [google]
4168568

Does the game calculate excitement and intensity of rides with multiple stations as a single ride? It doesn't seem like the g-forces are really high or anything.

>> No.4168578

>>4168568
I'm pretty sure it counts the ride as a whole. If possible, make it 2 or 3 rides instead.

>> No.4168761

>>4168568
>7 inversions

>> No.4170332

Bump

>> No.4170882

Does it make sense to build your coaster station(s) with the maximum possible length? It's almost always been a given with my playstyle, I never really tested it or thought about it, I hope you guys have more experience on that topic.

>> No.4171221
File: 29 KB, 631x353, LongStationVsShortStationTest.png [View same] [iqdb] [saucenao] [google]
4171221

>>4170882
This is an interesting question so I did some investigation. What I found is it will add more time to the coaster ride length but not by any significant margin. I don't believe it affects any other mechanics to the ride itself.

The biggest disadvantages I can think of is that it is going to take up a good amount of space in your park and it might be unnecessary to have a huge coaster station especially if you do not have a lot of guests in portion to the size of your park. Furthermore it just looks plain tacky in terms of aesthetics.

If you do have a lot of guest in portion to the size of your park then it will play to your advantage as your coasters will be more efficient in getting more customers to use your rides. This is especially useful if you are charging for rides instead of entrance fee.

So if your looking for economic/transport efficiency I would say keep doing what your doing. So long as you do not compromise too much space in your park.

Pic related are the customer and ride statistics of a Wooden Roller Coaster 1 (Long coaster station) vs Wooden Roller Coaster 2 (Short coaster station)


I had plenty of guests interested in both rides and large queue lines for both.

>> No.4171247
File: 121 KB, 649x449, Example.png [View same] [iqdb] [saucenao] [google]
4171247

>>4170882
I forgot to mention that a way to make a roller coaster ride have multiple carts but a smaller coaster station is to use block brakes throughout the ride. This is probably the best mix of having a good amount of carts so the queue line isn't too long while also not taking up too much park space and looking ugly.

>> No.4172531

>>4171221
>>4171247
Wow, thank you for that answer. Exactly what I was looking for.

I have to say, most of the time space really isn't an issue, and I usually build my coasters myself, even though I don't go overboard perfecting them. It just has to work for the area I want to put them in.
There are scenarios, of course, that do have space limitations, and I feel like they are some of the more challenging ones, while most of the time space really isn't an issue.
Going for maximum length was something I was doing right from the start without overthinking it ever.
And well, the most interesting number from your screenshot for me is the number of customers per hour. In your example it's almost three times as much - now I'm wondering how the ratio between the two station lengths is - if the shorter one is also like a third of the size of the long one, or is it even shorter?

And I have to say, the thing with the brake pads is absolutely new to me. Maybe I've used it before, but never consicously. Great thing to know.

>> No.4172538

Oh, and another, completely different thing.

What would you change to make the game more challenging? I feel like if you stick to some basics it's much too easy to make a park that's decently running. (And I'm absolutely a novice when it comes to implementing something like that, so keep that in mind.)

I feel like a good, logical placement of rides and shops and walkways should be rewarded more, a bad one should be more punished. If you place a ride right besides the entrance and another one on the other side on the park, apart from people getting tired and spending time walking from one side to the other there are no downsides to that, and these are much too insignificant to make a difference.

>> No.4172706
File: 1.98 MB, 335x258, 1455415853693.gif [View same] [iqdb] [saucenao] [google]
4172706

>>4172538
I've ruminated on this in the past, and I think that the challenge is disproportionately weighted to the beginning of a given scenario. It's a combination of overcoming slow cash flows and getting enough momentum to meet your objective. Past that 18 month point, the challenge quickly dissipates. You have enough rides and attractions to earn a comfortable flow of money and there's enough leeway for you to mess up and have no real consequences come your way. Past the first year and a half, the only time you'll ever see yourself in the red is for a few fleeting seconds after a big purchase. Some of the most challenging scenarios are ones that either purposefully extend that beginning phase or prevent you from leaving it. To use two examples:
-The ultra micro park from the /v/ pack I think. You start with like 2 tiles of land and you have to manually make the money to expand. It's a neat concept, and you have to carefully balance your cash flows in order to stay in the black. Your stay in the beginning period is extended far longer than normal.
-Shnupz's Forlorn Fortress. You start with a maxed out 138,000 13% loan and $8,000 in spending money. You hemorrhage thousands of dollars just trying to get the park started with your limited funds. To this day I haven't been able to escape drowning in debt very early on. Entering ez mode is very difficult because of that constant downward pressure.

I think the common theme in these two cases is the presence of a real negative limitation, be it from space or money. If I were to change something to make the game more challenging, I'd ramp up ride and stall upkeep costs significantly, and make them payable every week instead of 2. Right now, they're pitifully small to the point of being minor inconveniences in the earlygame and utterly negligible in the lategame. With an increase, you'd have to be cognizant of attractions that simply aren't pulling their weight.

>> No.4172732

>>4172706
Good point.

The cash flow is something I was thinking about as well. The margins are just too decent, the prices the people are willing to pay for a ride too high, and really, there aren't any things/events that will suddenly reduce the income enough to get you into trouble.
Sure, you could destroy you park rating, but again, I think it's something that's very hard to do if you're not trying.
I feel like there is a problem in that there is no real competition. You can grow endlessly, making this problem you're talking about really just about passing time and building up, until you reach that point - no matter how much "sense" such a park would make.

I mean, that's just wild dreaming, but I feel like the maps/locations should have some properties as well. Cities/People nearby, distance to the city, other theme parks in a reasonable distance, all of those things will have an influence on the visitors, their number and their willingness to spend money in your park.

For example, a scenario where a chain of theme parks wants to open a new location in City A, where you have three lots you can choose from in the beginning. A small one so close to the city, quite pricey, near to no room for expansion; a small to middle sized one a bit outside of the city, where expansion is possible, but pricey, and a cheap big one that is pretty far outside of the city.
And there would be a theme park from a different chain near the city, with a park rating of let's say 700, that's really pricey though.

Point is, being successful in such a setting would depend on adapting your playstyle - something which I feel like isn't needed in the vanilla game.

>> No.4172869

>>4172538
Add RCT3's staff mechanics

>> No.4172891

>>4172869
I should explain for those who never played 3 or don't remember: Staff members have to be trained and disciplined in order to be productive, and there's always the risk of them quitting on their own

>> No.4172951

>>4172891
I mean, it sounds like a nice mechanic, but isn't that ultimately just a thing to micromanage and the same problems pop up again when that's taken care of?

>> No.4173000
File: 83 KB, 1080x718, Wildfire.jpg [View same] [iqdb] [saucenao] [google]
4173000

>tfw finally took time to go ride Wildfire yesterday
Shitfuck what an amazing coaster, RMC are geniuses. The best part turned out to be the drop, riding in the back of the train the little bump before the drop turn into a small airtime hill and the drop feel incredibly fast, it was fucking intense. The heartline rolls surprised me, I've never been a fan of the inversion before but Wildfires rolls were great, fast but incredibly smooth. The huge zero-g stall felt like it lasted for ever. The high, outwards banked turn after the stall was the only element that was "worse" than I expected, it did not feel that intense and I'd probably have preferred some more airtime. I really can't decide if Wildfire or Helix is my favorite coaster, but I feel damn lucky that they're both in the same country.

What is your favorite coaster?

>> No.4173034
File: 179 KB, 850x565, 3879.jpg [View same] [iqdb] [saucenao] [google]
4173034

>>4173000
It's not mechanically impressive or anything, but the Jack Rabbit at Kennywood has a very special place in my heart. It's got a simple gimmick with the double dip and it makes an enjoyable ride out of it.

>> No.4173363

>OpenRCT
>Join a server
>It has cheats enabled
>Go back to my own savefiles
>The cheats are still on
Have they fixed this yet?

>> No.4173526

>>4173000
I want to enjoy the RMC hybrids but the obsession with little airtime bumps everywhere is about the most nauseating thing possible on a coaster for me. I havent gotten the chance to try one with a certainly-absorbed dose of anti-emetics, though. I hopefully do that with Twisted Colossus soon.

For my favorite, it may be the novelty that hasnt worn off yet, but the way X2 throws you around like a ragdoll had me laughing from the predrop all the way through the end.

>> No.4174269

>>4172706
>scaling up running costs
Man that would be an awesome idea. You could make a desert level actually hard because the running costs are so high because, well, you're in the desert! Or something. Same with a mountain level and having the running costs for food and drinks be high because of transport cost or something. Or even a Mars themed level with fees for inspection! Either yoyr coaster breaks down, or you have to spend 1,000 a month inspecting it, or hire mechanics that cost 1,500 a month or something.... It would be difficult to program something like this into the scenario editor though, I bet.

Also, there are some ways you can get difficult. A lot of the time the more challenging parks require endurance: Get an insane amount of guests without them getting lost. But added to that, you can also get creative with guest preference and ride availability. Consider a scenario where your guests only like intense rides, yet you only get kiddie coasters. Or a hot and dry scenario without drinks stalls. NO RESTROOMS ALLOWED has a similar mechanic where you REALLY need to think about pathing - guests getting too angry about their full bladder need to be able to leave the park immediately. You can think of similar mechanics where guests are forced through a bottleneck, or are tuckered out before even entering your park. You name it.

>> No.4175565

bump

>> No.4176616

>>4167572
Please, this is important, my guests are vomiting

>> No.4176648

>>4170882
I use 6 tile long stations at the most, except for the 6 seater wooden trains which iirc require a 7 tile station to be full length without cheats.

Keep the station long enough for a single train and use block brakes if you want more than one train, it will be safer, more profitable and more realistic

>> No.4176651
File: 182 KB, 649x449, 1501969155853.png [View same] [iqdb] [saucenao] [google]
4176651

>>4171247
dear god anon why would you have those random unbanks and an s-bend at the bottom of a hill

>> No.4178143

bump

>> No.4178689
File: 294 KB, 1366x768, Vertigo Views 2017-08-09 14-34-12.png [View same] [iqdb] [saucenao] [google]
4178689

Why is the path disconnected from the park entrance? Guests aren't able to leave

>> No.4178696

>>4178689
And you can't connect it? Submit a bug report.

>> No.4178719

>>4178696
There used to be some other, more darker tile which was properly connected, but I removed that one because it didn't fit

>> No.4178720

>>4178719
Did you use any cheats? I don't think you can change the path type of the entrance.

>> No.4178968

>>4178689
Try deleting that path and rebuilding it.

>> No.4179250

>>4178689
Update. https://github.com/OpenRCT2/OpenRCT2/issues/6100

>> No.4179274
File: 298 KB, 1366x768, Vertigo Views 2017-08-09 21-25-27.png [View same] [iqdb] [saucenao] [google]
4179274

>>4178968
>>4179250
This is indeed the issue; the park started out like this so after a while i replaced the tile to make the brown tile not stand out like that. Pretty weird shit though.

>> No.4180462

bump

>> No.4182213
File: 237 KB, 1553x690, Hawken.png [View same] [iqdb] [saucenao] [google]
4182213

>> No.4183167

bump

>> No.4183446

>>4179274
>2nd March
>still have not demolished/started rebuilding that horrible coaster
Doing it wrong.

>> No.4184412
File: 302 KB, 500x375, 1497987852363.gif [View same] [iqdb] [saucenao] [google]
4184412

>guests' favorite ride is their most recent ride

>> No.4186467
File: 6 KB, 112x112, Spinning_Cars_Custom_Icon.png [View same] [iqdb] [saucenao] [google]
4186467

>>4141554
I just want pic related in rct2

>> No.4187258

>>4068680
people still play it?

>> No.4187350

>>4187258
No, It's just me posting in this thread with 127 different IPs

>> No.4188462

New thread, everyone:

>>4188459
>>4188459
>>4188459