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/vr/ - Retro Games


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406778 No.406778 [Reply] [Original]

Megaman 2 > Megaman 3
Deal with it

>> No.406798

OK

>> No.406802
File: 332 KB, 438x352, You got Cancelled.gif [View same] [iqdb] [saucenao] [google]
406802

>>406791
looking forward to play that

>> No.406791

>>406778
Megaman 4> Both of them

>> No.406792

>>406778
what makes you think that?

I found MM3 to be more of an enjoyable challenge

>> No.406803

>>406778
Literally any other Mega Man game > Mega Man 2
Deal with it

>> No.406813

x series > rest

>> No.406824

>>406803
Please note that I am including Mega Man 1, Mega Man 7, and SFxMM in this statement.

MM2 a shit

>> No.406832
File: 21 KB, 466x347, 1293922623824.jpg [View same] [iqdb] [saucenao] [google]
406832

>>406778
OH YEAH?! WELL I respect your opinion

>> No.406845

Why is it such a taboo to like 2 now? It's becoming the new Ocarina of Time.

>> No.406853

>>406824
was always partial to 8's artstyle. shame all capcom wants to do is shit out 8-bit styled games.

>> No.406873

>bringing QuickMan back as a hidden boss

WHY

>> No.406865

>>406845
Backlash from its popularity, I would guess.

>> No.406885

>>406845
I don't really think it's taboo to like Ocarina of Time.

Mega Man 2 is just kind of slow, slipper, and sloppy. The gameplay really doesn't feel that well thought-out and the weapon imbalance kind of defeats the purpose of beating bosses in any order you want (literally half of the bosses are weak to Metal Blade, and Quick Man is weak to 4 different weapons). The music is meh, the level design is pretty meh and built around the use of certain weapons and items, the Wily stages straight up suck. Also a lot of people like it purely form nostalgia, and people who don't know anything about the series tend to parrot that "MM2 IS TEH BEST" just because that's the popular opinion. It's kind of like saying that Super Mario Bros. is the best Mario game. It may not be a bad game, but the series really only got better from there.

>> No.406886

>Dynamo
>not the best reploid

>> No.406881

>>406865
Popularity doesn't make a game bad. I love 2, though it's overrated as hell, much like OoT and Earthbound. None of those games are bad though.

>> No.406895

>>406885

Any and all validity you had went out the fucking window when you said the music was "meh".

>> No.406904

>>406865
why was it so popular? you can't even slide.

>> No.406926

>>406885
The problem is, 3 tends to get nothing but praise, when it has a few issues as well. You can get stuck and have to farm for Rush Jet energy in a few places, there's a break in the boss weaknesses, the Wily stages are tiny and filled with powerups, and unless you had the manual, you had no clue what was going on when Dr. Light tells you Wily stole Gamma.

>> No.406948

>>406853
Oh man, I fucking love Mega Man 8! It's my favorite Mega Man game, aside from X for SNES.

>> No.406952

>>406895
But it is. Maybe back when it came out it was groundbreaking, but it's really not as special as people make it out to be. I'll give you Metal Man, Bubble Man, and Wood Man; those 3 are amazing. Flash, Air, Quick, and Wily 1 are okay but overrated. Crash Man sounds like elevator music.

>>406926
Oh, don't get me wrong. I think MM3 is better than 2, but not by much. I think the Mega Man series more or less got better as time went on, with a few exceptions (5 and 7 were tiny steps backwards)

My personal preference is 9>10>6=4>5>3>1>8>2>7>&Bass, though they are all great games.

>> No.406959
File: 21 KB, 340x250, Darkman.jpg [View same] [iqdb] [saucenao] [google]
406959

Mega Man 2 fans shit on 3, Mega Man 3 fans shit on 2, Mega Man 4 fans shit on both and they all shit on Mega Man 5 fans.
I personally don't see the point, I have my preferences but they're all great games.

>> No.406961
File: 12 KB, 200x189, frog.jpg [View same] [iqdb] [saucenao] [google]
406961

I came to /vr/ with the sole intention of creating a Mega Man 2 vs. Mega Man 3 thread and I see this.

Are you reading my mind?

>> No.406975

>>406926
>there's a break in the boss weaknesses
I don't see why this is such an issue when Magnet Man, Top Man, Snake Man, and Hard Man are all super easy mode to buster duel. Spark Man and Gemini Man aren't really that difficult either.

I think we can all agree that MM6 has the best buster duel bosses, though.

>> No.406981

>>406959
There are mega man 5 fans?

>> No.406995

>>406948
best dubbing ever

>> No.406991

>>406981
I think Mega Man 5 has hands-down the best castle stages.

Other than 10 of course.

>> No.406993

>>406981
We try not to mention them too often.

>> No.406996

MM2 is babby's first MM game and they like it because it's easy.

The Wily alien boss form is so damn lame.

>> No.406998

>>406975
It's not really that big an issue, I'm just saying that's it's kind of clumsy design. MM3 was rushed, and it showed.

I agree about buster dueling in 6 though. Even though none of the RMs are that tough.

>> No.407001

>>406981
yeah, I like both five and six. They're easy, but so are the majority of megaman games

>> No.407004

>>406778
>MM2=MM3

Fixed that for you

>> No.407006

mm6 was my only experience with the series growing up.
in 3rd grade a kid in my neighborhood had an nes, and we would play the shit out of mm6.
i just beat mm3 for the first time with a different friend on the virtual console.
and i'm going to pick up a top loading nes with mm2 from another friend either tomorrow or thursday.
im excited to finally get to experience the debate.

>> No.407010

>>406948
how do you feel about rockman and forte?

>> No.407017
File: 1016 KB, 871x926, 32185784.png [View same] [iqdb] [saucenao] [google]
407017

>>406959
Hear hear. Megaman is best Megaman.

>> No.407024

>>406998
>MM3 was rushed, and it showed.
Absolutely. The Doc Robot stages are awful, and the Wily stages are okay at best. The Break Man fight (or whatever they called Proto Man) was laughable. 3 would probably be one of my least favorite in the series if the 8 robot master levels weren't so god damn amazing.

>> No.407023
File: 32 KB, 256x224, Mega_Man_5_NES_ScreenShot4.jpg [View same] [iqdb] [saucenao] [google]
407023

>>406981
I certainly am and I've met a few on 4chan. And I'm a late comer to it, having only recently beaten it in a Mega Man marathon (Only had and beat 1-4 as a kid). There are so many people here that equate challenge with fun but I'm not one of them. I mean, those often go hand in hand but they're not always mutually exclusive and despite being a step down from 4 in difficulty, I just think it's a much more fun game.

>> No.407041
File: 558 KB, 900x1136, outlaw_by_imbisibol.jpg [View same] [iqdb] [saucenao] [google]
407041

>>406981

Megaman 5 had some wonderful bosses and levels. I'd never call it my favorite, but why does something need to be your favorite to love it all the same?

>> No.407057

>>407046
If we're talking OP, that goes to Metal Blade. Top Spin is dangerous, but at least you have to put yourself at risk to use it well.

>> No.407059
File: 352 KB, 500x609, Charge Man.png [View same] [iqdb] [saucenao] [google]
407059

>>407041
>Wonderful bosses
Hell yeah.

>> No.407046

>implying top spin isn't the most OP ability

>> No.407064
File: 63 KB, 640x637, Mega Man fists the GAME BOY Game Pak logo while shitting out a robotic cat at an odd angle while the Stardroids watch uninterested.jpg [View same] [iqdb] [saucenao] [google]
407064

Someone say the best MM game?

>> No.407060

>>407046
People underestimate it. Top Spin does a shit ton of damage, even if it's hard to land.

The spark shot is the REAL shitty item in that game.

>> No.407068

>>407064
I miss the Mega Arm

>> No.407075
File: 119 KB, 400x400, 1239570989879.jpg [View same] [iqdb] [saucenao] [google]
407075

>>407059
Charge Man is awesome. I love his level and theme song.

My only regret about the cast is that Napalm Man's weapon isn't more napalmy.

>> No.407082
File: 566 KB, 727x818, MMGB5-Promo-Art.jpg [View same] [iqdb] [saucenao] [google]
407082

>>407064
Man, that really is one of the best GB games. It's tough to find for a good price nowadays.

Managed to land one for $23, not a bad deal.

>> No.407090

>>407081
I didn't mind, since both castles kicked ass in 5.

>> No.407093
File: 344 KB, 472x699, I am the easiest boss ever please mega buster my face.png [View same] [iqdb] [saucenao] [google]
407093

HEY GUYS WHAT'S GOIN ON IN THIS THREAD?

>> No.407081

>>407024
This, except I thought the Wily stages were a little better than that.

Also, who the hell thought going through TWO castles in 4-6 was a good idea?

>> No.407101
File: 119 KB, 400x400, 4912263.png [View same] [iqdb] [saucenao] [google]
407101

>>407081
More castles is a good decision. There needs to be more post-robot master content in every game in some form. Masters then Wily is just too short.

>> No.407103

>>407093
Hey Keen. How are the Packers doing?

>> No.407132

>>407101
>>407090
It just felt like more stages for the sake of more stages to me. Then again, 3 did this too with the Doc Robot stages, and those were even more monotonous than the second castles in 4-6.

>> No.407153

>>407093
I WANT TO RIDE SAKUGARNE!

>> No.407159
File: 17 KB, 250x450, 2415624.png [View same] [iqdb] [saucenao] [google]
407159

>>407132
I didn't find revisiting ruined versions of robot master stages to fight shadows of past opponents monotonous. I found it profound and kind of spooky.

>> No.407161
File: 6 KB, 103x70, MM.gif [View same] [iqdb] [saucenao] [google]
407161

If you were Capcom, how would you continue the series?
Personally, I'd hand Treasure the license, tell them to keep the classic aspect ratio but feel free to bring the graphics back to the 21st century again (in pure 2D HD) and be innovative with the gameplay.
I'd also like to see a hidden route seven force boss battle in it where Mega Man has to utilize all of the robot masters weapons in a single fight in order to get the best ending.

>> No.407184
File: 35 KB, 610x342, maverick_hunter_lead.0_cinema_1920.0-610x342[1].jpg [View same] [iqdb] [saucenao] [google]
407184

>>407161
> how would you continue the series?
Like this.
HAHAHAHA... just kidding.

>> No.407193

>>407184
what am I looking at?

>> No.407190

>>407153
I wish they would have brought back Quint in MM10 just so we could get Sakugarne and actually be able to use it in something other than that awful final wily stage.

>> No.407203
File: 41 KB, 620x443, 23243-d-arts vile header.jpg [View same] [iqdb] [saucenao] [google]
407203

X is better than all that 8bit garbage

>> No.407205

>>407190
I agree. I think it blows that everyone looked a Quint saying "That sucks and I hate him". Platforming items can always be cool

>> No.407201

>>407193
http://www.ign.com/articles/2013/04/09/canceled-mega-man-fps-maverick-hunter-unearthed

Yes, it was real.

>> No.407212
File: 4 KB, 183x201, 2167332.png [View same] [iqdb] [saucenao] [google]
407212

>>407203
8-bit is not garbage, but I respect your preference.

>> No.407220

SO people who man Mega Man in the next Smash Bros. how would he fight?

>> No.407226

>>407203
Shut up Vile and drink your mud.

>> No.407227

>>407220
I'm actually putting together a what-if moveset for him right now.

Like I did for Simon Belmont and Ganondorf's new one.

Don't judge me.

>> No.407230

>>407203
Too bad the X series is really easy

>> No.407232

>>406778

if we lived in an alternate universe where they only made MM2 and MM3, I'd be cool with it. To me they just fit together nicely and everything else just feels tacked on with MM1 just feeling like a prototype run

>> No.407247

>>407184

that picture is making my penis soft

>> No.407260

>>407161
After what was just leaked? Fuck if I know. Capcom seems opposed from making a game themselves. Inti doesn't want anything to do with Mega Man anymore. Capcom seems opposed to making any Mega Man game on their own. And the last things they let slip were appeals to nastolgia and a social game. While cancelling Capcom seem opposed to striking out with a user-generated game, and a refinement of their first foray into 3D and now ditched a game from a developer who made a name for themselves making an original 3D game from a 2D franchise.

So... ... ... ummm.... shoot it and leave it in a ditch? It'd be better than cellphone games, what amounts to romhacks and fangames.

>> No.407248

>>407159
I always thought of it as "I'm going through four stages that are mostly the same as the first time I played them to fight eight of the exact same hardware that happens to be running on the software of robots I already kicked the crap out of in the last game?" A good challenge because of the parts of the stage that did change, but it mostly just felt unnecessary.

>> No.407273

>>407161
I've always wanted to see treasure make one. they'd handle like gunstar super heroes. maybe we'd finally be able to aim up for once.

>> No.407285
File: 65 KB, 511x512, 1362388608390.jpg [View same] [iqdb] [saucenao] [google]
407285

This is the kind of thread I'd advise not to be made.

It starts off rude and platitudinous, so the fruit won't fall very far from the tree.

Give these threads a miss when you can.

>> No.407294

>>407201
>that ultra deep voice

ugh

>> No.407306
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407306

>>407273
Gunstar Heroes is its own beast. Aiming up does not necessarily improve the gameplay. It just means you need to have threats coming from all directions suddenly, and slows the progress of level exploration to aim above you.

>> No.407302

>>407230
original series has artificial difficulty.

>> No.407310
File: 246 KB, 700x600, 21164555_big_p2.jpg [View same] [iqdb] [saucenao] [google]
407310

>>407294
I prefer it to old woman X from X4, but not by much.

>> No.407323

>>407306
actually a better comparison would be that astroboy game they made. it was like megaman on steroids.

>> No.407317

>>407201
Looks like some good came out of Inafune leaving and pissing off Capcom after all. This game looks like shit. And I still probably would have played it.

>> No.407330

>>407317
According to sources, it was canned while Inafune was still with Capcom. I wouldn't be surprised if the man himself aborted it.

>> No.407335

>>407310
I really liked the X from X8 and MHX. He was corny as hell, but so's the series.

>> No.407345

>>407310
Man, I like X's VA in MHX well enough, but I'm a fan of Shotaro Morikubo, his Japanese VA. He does X's voice really well.

>> No.407346

>>407317
It was canned while he was still around though. And not during his lame duck month. Also it doesn't sound like Inafune had a real steak in it. other then "Hey let's see if someone can make a Mega Man FPS a fun thing",

>> No.407347

>>407201
Am I the only one that thinks this might have been good despite looking a bit different.
I'm imagining a cross between Metroid Prime, Mirror's Edge and Vanquish in my head.

>> No.407338
File: 72 KB, 404x446, 1361577730074.jpg [View same] [iqdb] [saucenao] [google]
407338

>>407310
>not liking "time to get sewious"

>> No.407342

>>407323
Astroboy was practically a brawler instead of a shooter. It was a great game, but it was not a Megaman game by any definition.

>> No.407343

>>407201
>that plot
I know that was Inafune's intention from the start, but that is so retarded it hurts.

>> No.407352
File: 231 KB, 422x531, DoubleJelloMan.png [View same] [iqdb] [saucenao] [google]
407352

BEEPLE SLASH

>> No.407356

>>407342
I'd love a megaman brawler, honestly. I mean, the later x games were practically that way with zero, and giving X a light saber later on.

>> No.407367
File: 177 KB, 478x358, 1324429804683.png [View same] [iqdb] [saucenao] [google]
407367

>>407338
"Liking" and being able to appreciate the laughably bad voice acting over a decade later are two very different things.

>> No.407369

>>407343
>Inafune's
Okay seriously people need to get it in their heads that Inafune didn't actually write anything for the Zero series. He didn't even plan for a Zero series; he just more or less let Inti do it.

>> No.407378

>>407347
I don't like anything that I'm seeing.

I'd be behind it if it was a Quake-like arena shooter. But most of what I see are corridors

>> No.407380

9>3>7>4>10>8>5=6>2>1

>> No.407391

>>407347
that's not how it'd turn out.

>> No.407392

>>407369
I thought he planned from the beginning of the X series that X would go evil in the future, which was foreshadowed since X3 or X4. Or, whoever planned it. Someone planned for X to turn evil but all that fuckery with X5 and X6 made that not happen and thus Copy X was made.

>> No.407384
File: 8 KB, 263x230, 1253575132073.png [View same] [iqdb] [saucenao] [google]
407384

>>407347
It's designed for Xbox frat boys. No, it would not be good. It is an abortion even before it was aborted.

>> No.407406

>>407369
I know they're not retro, but how are the zero games?

>> No.407419

>>407406
Very entertaining. Balls hard if you care about rank and not losing lives. Also the screen is really small so it's incredibly easy to smack headlong into absolutely everything because the game expects you to dash constantly.

But give it a shot. 1 is really rough, but 2-4 are all enjoyable and progressively smoothed things out.

>> No.407425

>>407378
>But most of what I see are corridors
But that's closer to how actual Mega Man stages work than "Arena shooter".

>It's designed for Xbox frat boys.
Your quick to assume that. Metroid Prime certainly wasn't.

>>407391
I know, I know. But I'd doubt it would have sucked, as alienating as it looks it was being made by solid developers.

>> No.407427

>>407367
>laughably bad

fits the laughably bad dialogue. I don't see the problem.

>> No.407443

>>407392
There is no foreshadowing about X going evil... well before X7. The warning message from the first game sets the standard that making millions of copies of X without testing them give rise to bad things. The only "turn evil" foreshadowing was for Zero, and some of that was dummied in during localization.

As for the whole Evil X/Copy X thing that was an invention of Inti's staff. You can note Inafune is never given a credit as a writer on the series, and isn't the "creator" giving color cometary in the OCW. Sure he rubber stamped it and by that virtue approved of it; but he didn't come up with it.

>>407406
They are pretty punishing and have a couple bad ideas but generally I like them.

>> No.407447
File: 187 KB, 700x691, 1329538634133.jpg [View same] [iqdb] [saucenao] [google]
407447

>>406778
>The prefect girl
>Classic Roll

But that is absolutely correct

>> No.407458
File: 45 KB, 450x284, 1267334064926.jpg [View same] [iqdb] [saucenao] [google]
407458

>>407427
The problem is both the dialogue AND the reading of said dialogue. Neither should have been in Megaman. Everything about 8 is terrible.

>> No.407470

>>407384

This, DmC levels of bad. Fucking dumbass EDGY shit.

>> No.407471

>>407458
Music's pretty good I thought. And I liked the RMs.

>> No.407482

>>407153
>I WANT TO RIDE SAKUGARNE!
Then play Mega Man Minus Infinity.
In fact, even if you don't want to ride Sakugarne, play Mega Man Minus Infinity.
Play Mega Man Minus Infinity.
Mega Man Minus Infinity.

>> No.407487

>>407458
>Everything about 8 is terrible.

been a while, but I liked what I remember from it.

>> No.407489
File: 154 KB, 617x812, Sword Man.jpg [View same] [iqdb] [saucenao] [google]
407489

>>407471
Music didn't "Rock." It was bubbly and weird.

The basic ideas of most of the RM's are good enough, but they are way overdesigned with multicolor doodads all over them. It's not a pretty sight.

>> No.407498

>>407489
They should call him Greeble Man.

>> No.407516

>>407425
>But that's closer to how actual Mega Man stages work than "Arena shooter".
In X games particularly you're given cause to to watch all directions of the screen because attacks and enemies can come from any direction at any time only having a forward and a back doesn't really provide the same kind of situational awareness in 3D.

More of the point I wanted to make; In arena shooters the levels are themselves obstacles in tandem with the enemies. Bypassing them noncombatively is a test of your mastery of the game's mobility and combat. Which is a median that I don't really feel like this tech demo conveys.

>> No.407520
File: 29 KB, 299x265, 1359870211352.jpg [View same] [iqdb] [saucenao] [google]
407520

>>407489
>Music didn't "Rock." It was bubbly and weird.
>different things are bad

>> No.407540

>>407406
>I know they're not retro, but how are the zero games?
If you care about the game giving you a good score then they're ball-bustingly difficult.
If you play on your own terms then the games are still challenging.

That aside, they're absolutely fantastic.
The small screen size is a real strike against it, though.

>> No.407549

>>407201
mite hav ben cool

>> No.407563

>>406778
I'm loving Bass as the token black guy.

>> No.407569

>>407540
can't you just play on an emulator?

>> No.407579
File: 205 KB, 1024x768, 1261097834152.jpg [View same] [iqdb] [saucenao] [google]
407579

>>407447

>> No.407580

>>407569
You can.. but it doesn't change the sprite to screen ratio.

>> No.407596

>>407569
It's more of a resolution thing. The character sprite is rather large for the screen, so you don't have a huge view of what's coming up. It really requires that you can think on your feet, but at the same time it can be a bit frustrating.

At least that's what I think he's getting at.

>> No.407620

>>407596
>>407580
yeah, that was a stupid question.

>> No.407636
File: 3 KB, 122x116, 1276416369332.jpg [View same] [iqdb] [saucenao] [google]
407636

>>407520
>I don't understand preferences or pre-existing fans not liking the formula completely shifting

>> No.407653

>>407487

I just replayed it recently and I can safely confirm that people who hate MM8 are just autists who detest any sort of change whatsoever. Not that I needed to anyway.

>> No.407658

>>407636
yeah, because the nes games were known for their "rocking" soundtracks, amirite?

>> No.407673
File: 38 KB, 222x223, 1362389836842.png [View same] [iqdb] [saucenao] [google]
407673

>>407384
You gonna be that guy?

>> No.407675
File: 18 KB, 527x401, 1302933974973.jpg [View same] [iqdb] [saucenao] [google]
407675

>>407658
Yes. That's exactly right. Are you even familiar with Megaman?

>> No.407678
File: 208 KB, 505x700, 1330159024664.jpg [View same] [iqdb] [saucenao] [google]
407678

>>407579

>> No.407681

>>407470
>>407384
Don't pretend you're not the same person, please.

>> No.407701

>>407681
I'm only one of those posts. Don't degrade a Megaman thread with your accusations please.

>> No.407691

>>407673
Did you even watch the footage? That is a perfect description of what it is.

Watch
http://www.polygon.com/2013/4/9/4179628/mega-man-fps-maverick-hunter
and tell me that's not what this is.

>Pressing X to awesome
>talk of "nukes"
It's pretty bad.

>> No.407696
File: 255 KB, 800x600, concept4_cockapetri_stage_28clear29.jpg [View same] [iqdb] [saucenao] [google]
407696

>>407569
>can't you just play on an emulator?
That's not what I meant with the screen size being a problem.
Zero's size in proportion to the screen is a little too large for how fast the gameplay is. You can't always see far enough ahead too react in time. Enemies just outside the field of view are a serious concern.
This is less of a problem in the later games as the level design takes the fact more into count, but it can be a real hassle in the earlier two games.

Playing it fullscreen on an emulator doesn't help. It makes the screen physically larger, but everything on the screen scales to match.

>> No.407703
File: 2.17 MB, 2000x1529, mega1604.jpg [View same] [iqdb] [saucenao] [google]
407703

>>407678

>> No.407717

>>407653

It was okay.

It just... I dunno, it was lacking something.

I can't really put my finger on it, it just didn't seem to have the same sort of fun factor that previous games did.

But opinions etc etc

>> No.407725

Bass, why must we fight?
They're all good games!

My favorites seem to be the ones with the music I like the best, so 3 and 5 are my go-to choices with 1 slowly creeping up.

>> No.407727
File: 140 KB, 567x567, Sick Roll.jpg [View same] [iqdb] [saucenao] [google]
407727

>>407678
>Roll
>PJs
The adorable

>> No.407735

>>407691
Not to mention
>buster arm is now a generic machine gun
X may as well be a bald space marine

>> No.407750

According to the hardcore crowd, the charged shot ruined the series. Though 4 was still ok, 5 was trash, and 6 was gutter trash.

>> No.407751

>>407675
you were complaining that 8 didn't have a rock soundtrack.

>> No.407758

>>407678
what a qt

>> No.407767

>>407750
I don't subscribe to that at all. Though the classic games up until 7 really really tried to make a heavier gimmick out of it.

>> No.407769

>>407751
The NES games are punchy and "rock." Megaman 8 has soft vibes and bubbly everything.

Are you trying to tell me there's no discernible difference between them? It's a very clear shift in musical direction. And not just because of the music limitations of NES.

>> No.407786
File: 52 KB, 600x600, 1329531564802.gif [View same] [iqdb] [saucenao] [google]
407786

>>407727
>>407678

>tfw I didn't buy the Kotobukiya kits when I should have and now they're all $50+

M-maybe there'll be a D-arts...

>> No.407781

>>407750

The hardcore crowd also think the slide is terrible.

I think we can all agree that the hardcore crowd is a bunch of idiots.

>> No.407798

>>407786
>arrange
Waaaaay too lewd there, Roll.

>> No.407806
File: 284 KB, 650x792, 1353995025018.jpg [View same] [iqdb] [saucenao] [google]
407806

>>407093
Got your nose?

>> No.407807

>>407769
I liked 8's soundtrack.

>> No.407817

>>407807
You are allowed to. It has a handful of good tracks. But it's not nearly memorable enough to me when compared to any other game in the series. Even MMNB.

>> No.407824

>>407806
I'm just all kinds of confused as to why R-Shadow exists.

>> No.407827

>>407817
And I'm not saying that to devalue MMNB's soundtrack. It has a great one. I just say that because it's basically 8-2.

>> No.407874

>>407781
No one has ever said anything bad about the slide, besides it being quirky in 3 thanks to being a rushed game. Which guys are you talking to?

>> No.407886

>>407874
There are purists who will tell you all the additions made to the games are for the worse. Maybe not many, but they exist.

>> No.407880
File: 159 KB, 1079x764, 1336979073537.jpg [View same] [iqdb] [saucenao] [google]
407880

>>407824
just because

>> No.407901

>>407201
Honestly this looks like it would have been pretty good. I like how X actually looks like a robot.

>> No.407908

Megaman 2 is the only Megaman I've played. I wasn't impressed. No time limit + farmable items + metal blade kills everything.

>> No.407918

>>407352
EVIL SLIDE!

>> No.407925

>>407901
I'll direct you to >>407691

Watch these videos and tell me this isn't some sort of bastard child. A slap in the face of all existing fans.

Metroid Prime is a great series because it tries to go alongside the existing canon and feel of the games. This... this does not.

>> No.407927

>>407874

I know people who think the addition of the slide is terrible because of the fact that there are places that force you to use it to progress.

>> No.407937

>>407691
>Nuke
I've listened and I've listened but all I heard is the word "duke".

>> No.407948

>>407908
>farmable items
You do realize things like Extra Lives are incredibly rare and not worth farming right? And the small stages with only a single checkpoint mean starting over isn't an unreasonable punishment.

>> No.407967

>>407886
If you're comparing the entirety of the series to the early games, they kind-of did. Cutting your life bar, then giving you hidden hearts to find. Hidden 50% damage reduction armor. Charge-shot making weapons worthless and ruining the flow of the stages. Rechargable e-tanks letting you bs your way through any tough spots. Rush adapters. X3 with ride armors and upgrade chips. The games basically turned into futuristic DKC.

>> No.407969
File: 212 KB, 233x294, Douk.png [View same] [iqdb] [saucenao] [google]
407969

>>407937
Second to last video.
>the duke is on the deck below you!
If you say so.

>> No.407997

>>407967
Hidden hearts, armor upgrades and sub tanks are all 100% optional. If you want a challenge you are perfectly allowed to bypass all of them. I don't see that as ruining the games.

>> No.408065

>>407997
If they're going to be there, the games should be built around them. Make the game so hard that you NEED to find everything or you cannot win. Otherwise, they just take away from what was already there. Hence, ruining.

>> No.408076

>>408065
The average player WILL need them. Sigma is fucking hard. Well, the first few times you fight him. Mastery over time is to be expected.

>> No.408165

>>407925
What we're seeing is tech demos, the actual game probably would have had a lot of platforming and stuff.

They just don't show enough of other characters, is the problem. Would the bosses still have animal motifs? Would Sigma have been suitably terrifying for the realistic reboot? I guess we'll never know.

>> No.408192

>>406952
For me, bubble Man is the worst stage music by far. Air is pretty cool, but I really like Wood->Heat->Metal->Quick the most

>> No.408197

>>408192
fuck you, I love bubbleman. though wood is second favorite.

>> No.408215

>>407184
It's like someone tried to make a game based on Bad Box Art Megaman, but was being completely unironic and really thinks BBAMM is what the character is supposed to be like.

>> No.408237

>>408065

If they don't fit your playstyle, don't use them.

If they make the game too easy, don't use them.

E tanks are nice, sure, but the game doesn't put a gun to your head and insist you use them at all times.

>> No.408246

Why should I deal with it when it's true?

The intro to MM2 alone makes it much better than 3. 3's "intro" is so bland and the main theme is bland too.

>> No.408272

>>408076
As the game gets tougher, the character improves, not the player. There is no mastery when you can simply rerun a few stages and come back with 4 tanks, 9 lives, and all the health in the world. They give you increased maneurability with dashes and wallclimbing, then take it away with armor and tanks. Special weapons don't matter when you can charge-shot through everything.
These all ruin the games not simply because it makes them easier. It is because they put a wall between the player and the game's world.

>> No.408340
File: 177 KB, 1100x619, maverick_hunter_cannon[1].jpg [View same] [iqdb] [saucenao] [google]
408340

hey guys

>> No.408615

>>408272

Or you could learn to play and not need all of those crutches.

>> No.408640
File: 50 KB, 406x364, 1360857754198.jpg [View same] [iqdb] [saucenao] [google]
408640

>>408340
goddamn it I want this generic shooter trend to die already. there needs to be another industry crash, right now.

>> No.408665

>>408272
What you're saying, is that bad players should NEVER be able to beat games. Crutches are for players who don't have all the skill or don't care to refine themselves. It's not a bad thing to include minor crutches like the heart containers. They aren't game breaking.

>> No.408672
File: 380 KB, 641x353, 8787987.png [View same] [iqdb] [saucenao] [google]
408672

>>408192
>bubbleman is the worst stage music

>> No.408686

>>408246
>3's intro theme is bland

is this bait? did I just fall for an epic ruse?

>> No.408690

>>408665
And you could argue that the added effort of collecting all those powerups is a challenge in itself. So it's a time spent to benefit gained weigh off.

Why not hide extras that the player can use if they are diligent enough to collect them?

>> No.409839

>>408686
He must not have listened to it past the first few seconds, mashing start as someone might typically.

>> No.410097

>>407969
>Reboot X was on a missions to stop Duke from bombing.
He's the hero we needed.

>> No.410360

Megaman 2 is fucking terrible.
In other news, I finally got past that fucking Armoured Armadillo (or whatever it's called) in Megaman X today after being stuck there for about 4 months (I'd try to beat him a couple of times, fail and give it a rest for the day). I thought I'd already tried smacking his shit with the electric attack but apparently I assumed "bouncing off him when he's defending" means "completely useless".
So yeah, I felt like quite a cockbag when I realised how much time I wasted. Then I proceeded to absolutely stomp every single Maverick in the Sigma fortress without breaking a sweat.

I still like my Megamans though.

>> No.410408
File: 71 KB, 858x496, Mega Man Squares v5.png [View same] [iqdb] [saucenao] [google]
410408

>> No.410525

>>407703
>Cut and Paste Man.jpg

>> No.410571

>>406959
I loved every Mega Man until X6, it just got weird, but I still played them.

>> No.410603
File: 257 KB, 598x277, Super Sonic and Mega Man.png [View same] [iqdb] [saucenao] [google]
410603

So... reality coefficient approaching maximum. I'm hyped.

>> No.410652

Both were very flawed in their own ways. 9 will always be my favorite. Unless 11 somehow surpasses it.

>> No.410683

>>410652
I'm sure Mega Man 11 will be announced any week now.

>> No.410689
File: 96 KB, 700x550, 1204211283797.jpg [View same] [iqdb] [saucenao] [google]
410689

>>410603
>Super Megaman is Super Saiyan

>> No.410737

I've been playing the games for the first time overthecourse of the last month. So far, 1 > 4 > 2 > 3

>> No.410741

>>408340
Proof positive that gaming has become unapologetically bad. This is a point of no return.

>> No.410772

>>410741
But it didn't even get greenlit. Shouldn't that be a good sign?

>> No.410780

2>9>4>3>10>1>6>5

>> No.410786
File: 80 KB, 277x269, 1273613575294.png [View same] [iqdb] [saucenao] [google]
410786

>>410737
>1 above 2-4
That's... quite the unconventional opinion, bro.

>> No.410791

>>410772
You'd think so. But the fact it got that far, the fact this team of developers thought this was a good direction for the series for that long... it's terrifying.

>> No.410805

>>410786
Not really.

I'm somebody different, and I also happen to hold the same opinion regarding 1 being the best out of those 4. It was the first one I played back in 2005 or 2006, and so I guess, it might have made a big impression on me. I listened to its music a lot, too. I actually didn't even play the rest of the game until a year or two after that.

There's really not much wrong with the game, though. Slow ladder climbing and the gravity, I guess. Also, the clone boss was terribly designed.

But you know, 2/3 are broken in their own ways as well.

4 started with charge shots, so I automatically discredit it.

>> No.410815

3>1>2>easy mode buster charging megamans

>> No.410819

>>410805
>4 started with charge shots, so I automatically discredit it.
That's rather fickle. And yes, even with two of you that opinion is not the most popular by a long shot. 1 is generally seen as really rough around the edges. It's why the series was almost finished right then and there.

>> No.410828

>>410819
That is only so because of bandwagons, not game design. Take into account the popularity of 2/3, the internet feeding you the same "greatest games of all time" opinions for years, the influence of places like /v/, you're going to be vulnerable to siding with the majority if you're like most people.

>> No.410838

>>410828
I'll have you know, Megaman fans who played them at release were not subject to the opinions of the internet. Most of us came here with our mind already set. And that opinion, in my case, was that 3 was the best game. And I owned them all.

>> No.410849

>>410838
>DIS NIGGA
>MY NIGGA

3 is best mega man

>> No.410850

>>410828
1 shows its age worst than most. The archaic score system. The rather unpolished level design (that entire segment of ice man platforms, or Gutsman's dropping platforms, good gravy man), the comparatively speaking weak soundtrack, the not so efficient use of the NES color limits...

It's not a bad game. It's just really clearly not the best one. At least, in my eyes.

>> No.410858

>>410786
So I've seen. I'm not really sure why. The game feels tightly designed and is challenging but never unfair. It had the least use of the platforming 'weapons' which outside of a couple sections in 2 I've found to be unimpressive at best and absolutely unfun at worst (fuck you 3). The stages weren't bad (though they got better later in 4) and all the robot masters were fun and engaging (here's where 4 dropped the ball).

>> No.410861

>>410850
>score system
Yeah, that wasn't needed, but it's not intrusive to the gameplay. Just ignore it.

>that entire segment of ice man platforms
Yeah...

>Gutsman's dropping platforms
What? Those were great.

>comparatively speaking weak soundtrack
lolno

>the not so efficient use of the NES color limits...
And yet it still looks fantastic (although Wily 1/2 looked really bland).

>> No.410868

>people hating on 1 because they find it hard

it is actually way too easy

>> No.410878

>>410861
>lolno
Comparatively. There's several great tracks. But things like the boss theme, the stage select, and a couple others were done better in every single other Megaman released.

>And yet it still looks fantastic
Compared to other Megaman games, I would argue. I really like the cool towers in Bomb Man's stage though.

>> No.410921

>>410878
Specifically, Cut Man's level makes my eyes bleed. That teal and reddish hue on just a terribly contrasting sky... it's very harsh.

>> No.410927

>>407458
lol, don't ever watch astroboy or any other cultural shit that influenced megaman. In fact, just stick to halo.

>> No.410934

>>410927
What does Halo have to do with it? Someone who appreciates classic Megaman is the opposite of the kind of person you're trying to paint here.

>> No.410940

>>410927
I'm strongly opposed to trying to turn Megaman into merely what his "influences" were. Megaman does not need to be Astroboy. In fact, that euro comic that didn't know the difference perfectly illustrated that for me. They made Megaman FLY everywhere with rocket boots which destroyed one of the defining features that separated him from Astro. And it was entirely unnecessary.

Not to mention blatantly not how the character works.

>> No.410973

Everyone needs to play Minus Infinity. Not enough good can be said about it. Lots of references to the other games, incredible creativity, graphical gimmicks that were thought impossible on an NES, and multiple endings (sort of).

>> No.410975

>>410973
It's on my to-do list. There's a number of games I haven't finished first.

>> No.411009

If you've never seen Minus Infinity before, check out this video. It's a non-assisted playthrough so it shows you more of the game than a TAS would.

ttp://www.youtube.com/watch?v=L3YLjNzosXU

>> No.411017

>>411009
>speedrun
Blech.

>> No.411028

>>411017
The video calls itself a speedrun but I wouldn't. He takes a lot of unnecessary detours and generally doesn't play all that fast. The point is that it show off the game pretty well.

>> No.411104

>>406778
<Mega man x

>> No.411231

>>410973
I really don't see why everyone's panties get so damp over this hack. Stupid gimmicks everywhere, lame bosses, poor balance, and crappy weapons. Half the music burns your ears, and half the stages burn your eyes.

>> No.411446 [SPOILER] 
File: 161 KB, 640x1091, Spider_lean.jpg [View same] [iqdb] [saucenao] [google]
411446

>>406886

That's an odd way to spell >>Pic Related.

>> No.411452

>>411446
Classy choice. Much better than Dynamo by default.

>> No.411484
File: 26 KB, 235x285, 1341828830320.png [View same] [iqdb] [saucenao] [google]
411484

>>411446

Do Spoilers and Greentext not work on this board? Or am I just going Full-Autist Mode?

Anyway...

>MFW The X-Series almost became another goddamn FPS.

Also, anyone else seem to notice that the objectively coolest/most interesting characters end up being one-shots?

>> No.411494

>>411484
/vr/ doesn't have a custom spoiler image yet. Honestly we deserve /v/'s question block more than they do now.

>> No.411565

>>411484
You only think they're cool because they weren't on screen long enough to spoil it. Give them a reoccurring role and see if you still feel that way.

>> No.411568
File: 207 KB, 374x563, 1311819924777.png [View same] [iqdb] [saucenao] [google]
411568

>>410973
>Everyone needs to play Minus Infinity.
that escape sequence
that fucking escape sequence

>> No.411831
File: 398 KB, 612x948, 1336115382292.jpg [View same] [iqdb] [saucenao] [google]
411831

>>411494

Ah, Okay. Glad to know it's not my own fault.

>>411452

Yeah... I mean, don't get me wrong, I like Dynamo, but I like him more in a "There's a lot of wasted potential there" sort of way. Plus, he brings up a lot of the usual "Who made him? Is he a relic of another age like X & Zero? Why is he so different personality-wise from just about every other X-Series Reploid featured in the games?" etc. etc.

Favorite Villian? [Spoiler]Gate, no questions asked. Why? Well, he had actual motivation to do what he did in the events of X6, was no one's fool except his own and was the closest the X series had to a Dr. Wily-Like character.[/spoiler]

Also, I starting to think I'm the only one who liked X6. True, it had serious problems in regards to it's level design, difficulty and completely -yet-important upgrades, yet I always felt that the controls were tighter than any of the other PS1-Era X-Series games.

That or I just like a game to kick my ass at first, I'dunno...

>>411565

I'dunno, I think Spider & Marino from Command Mission could be reinvented to lend themselves to a 2D game quite well.

>Marino:
>Basically plays like the Shadow Armor from X6 minus being impervious to spikes, but able to learn new elemental techniques "Ninpo Jutsu" with each boss fight to compensate.
>Has overall weaker damage output and slightly lower health than X & Zero, but moves faster than any other character in said hypothetical game.

>Spider:
>Uses fists and feet to clear through foes Ala Captain Commando.
>Gains special Moves from Capcom's Various Fightin' Gaems with each successful boss encounter (Flash Kick, Hadouken, SPD, Akuma's Teleport Etc. Etc., except playing card-themed.
>"Screen-Clearing" Attack is Gambit's Cajun Explosion from MvC1
>Downsides would be so-so health, the slowest walking speed in said game and a different jumping arc.

Tell me you wouldn't want to see that in a new Megaman X Game.

>> No.411852

>>411831
I like Gate. But I hate everything else about X6. Including Gate's fight.

>> No.411859

>>411831
No fair, you're only using Command Mission characters to illustrate your point and I find them all fantastic. That has nothing to do with them being one-shots though. That's because they were designed by a talented team.

>> No.411973
File: 27 KB, 400x400, 1360275718057.jpg [View same] [iqdb] [saucenao] [google]
411973

>>411852

I agree with you on Gate's Boss Fight; That thing really was a fucking Nightmare.

>>411859

True, very true. I always felt that since Command Mission didn't have Sigma to fall back on as the main antagonist, the story of that game HAD to have villains that were either:

>Sympathetic
>Misunderstood
>Not really villains after all Like Ferham, for example

Or a combination of all of the above and I think they pulled it off. Granted, I haven't played Command Mission in ages, so my memory might be a bit hazy, but still...

>> No.411990

>>411973
For an RPG the plot was incredibly simple. Good but simple. They could have taken us for a bit more of a ride or added more layers to the characters, but it served the purpose of an X RPG just fine. I would love to see any of them return.

>> No.412167
File: 664 KB, 2400x1470, 1332473713765.jpg [View same] [iqdb] [saucenao] [google]
412167

>>411990

Well, yeah, that's true as well. Honestly though, looking back you can make a point towards Capcom not really putting any kind of effort into Command Mission; It was a quickly-made game designed to cash-in on a popular genre in videogames at the time (JRPG's)... Sounds a little bit familiar to the leaked Abomination to everything that is good, clean and holy about Mega Man X.

IMO The difference between CM and the aborted X-Series FPS? Inafune at least somewhat-involved in overseeing the game.

>> No.412218

Why the fuck can't I play Minus Infinity? It always executes random inputs (no, I am not talking about Pharaoh Man stage). Like he can suddenly jump or ruin my charge shot by shooting, or even a menu can pop up. What the fuck? I don't have this problem in original Megaman 4. I am using Nestopia, by the way

>> No.413031

>>412218
guys

>> No.413468

>>407220
Non Zero Suit Samus clone.

>> No.413610

>>412167
I don't know about any of that. I recall Inafune was hands off with CMX because he didn't want to make a Mega Man X RPG. But I don't see anything indicating he was more involved with this beyond instigating it from Armature.