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/vr/ - Retro Games


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4012893 No.4012893 [Reply] [Original]

well shit, how did I not know about this?

looks interesting

https://www.youtube.com/watch?v=VHcUJyoFFNI

>> No.4012937

>>4012893
Plenty of discussion about it in /doom/

Looks like a decent port, but it's still ironing out some issues.

>> No.4012968
File: 220 KB, 908x730, Absolutely_disgusting.jpg [View same] [iqdb] [saucenao] [google]
4012968

>>4012893
>written in Java

Absolutely disgusting.

>> No.4012970

>>4012893
Not touching this until I get a three 1500 character essay by NESfag confirming it's worth our time.

>> No.4012980

>>4012968
yeah not sure why the fuck anyone would pick java for a project like this

>> No.4012981

>>4012968
>>4012980
If it works and it runs well, who cares what it's written in? I wouldn't pick Java either but I didn't go out and write the damn thing. What specifically are you worried about? You think Java is too cumbersome for a fifteen-year game?

>> No.4012984

>>4012980
Probably the fact that they don't have to give a fuck about platforms, since Java runs on a virtual machine.
At the same time, because it runs in a virtual machine you loose a lot of edge on performance.

>> No.4013106

>>4012984
This. Portability is everything in phoneworld.

>> No.4013154

>>4012893
The beta looks decent just from youtube videos (I won't be able to play it for a long time). If he can manage to iron out all the bugs and add voxels in some day it will be amazing (again, I still have to actually play it to confirm). These are big calls though - getting rid of all the bugs will take a long time and there are no guarantees he'd be able to. It is also true that lack of voxels will make certain areas feel a lot more empty and less detailed (e.g. the graveyard right at the start). However this looks like it has real potential and I hope he pulls it off.

The guy should open source it to give it unlimited nerd manpower. Then it has a far greater chance of being a success. Don't know why he wouldn't desu.

>> No.4013156
File: 1008 KB, 2560x1440, scree0000.png [View same] [iqdb] [saucenao] [google]
4013156

>>4012968
>>4012893

im playing blood at 100fps.... its amazing

>> No.4013161

>>4013156

the blood doesnt look that pink in game, screenshot conversion error

>> No.4013162

>>4013154

the bugs dont bother me, it runs so smooth and its completely playable. loving this so far

>> No.4013194

>>4013156
mmmm

>> No.4013195

>>4013156
>im playing blood

No you're playing a bootleg of Blood.

>> No.4013247

>>4013195
I don't think you can really call this one a bootleg. It's not like it's BloodCM. This one is really running Blood's assets and requires the latest version of Blood to actually work (it can even run fan expansions). It's apparently somewhere between Blood retail versions 1.00 and 1.21. It's not unlike the Duke Megaton port for example in that it has its own issues/idiosyncrasies, but it also clearly has its advantages for running on modern systems.

Of course it will be glitchy and buggy with slight differences here and there but it's obviously a work in progress and will get better over time. It's not even passed beta yet and even when it is I'm sure he'll keep improving it. He's getting good feedback from the community as well. This project has a lot of potential. Sure it doesn't have voxels yet and there are issues but this is a brand new baby. The longer term is what it's important. If he keeps working on it imagine where it will be in another three years.

He should open source it.

>> No.4013250

>>4013247
What else is open besides your mouth when you're like kissing on some gay dude and like holding his like muscles 'cause his arms just are like wrapped around you and you feel like so safe 'cause you're like... not that you're gay or nothing but God you just want to bury yourself in his chest and just live there forever.

>> No.4013253

>>4013250
I don't know what you're so upset about. Can't we just have a civil discussion about Blood?

>> No.4013260 [DELETED] 

>>4013250
LMAO!!!!!!

>> No.4013272

Will BloodGDX work on Mac OS?

>> No.4013317

Good stuff

>> No.4013328

>>4012970

he should be here promptly, it's the first time I beat him to a Blood thread

>> No.4013353

>>4012984
Not that much. Java is actually quite fast

>> No.4013375

>>4013353
It's only fast if you use small programs, have a fast CPU and don't compare it's speed with actual compiled programs.
The language has more issues than just speed too (garbage collector being garbage too, security issues in the JVM, ambiguous syntax at some point...).

>> No.4013392

>>4012893
>https://www.youtube.com/watch?v=VHcUJyoFFNI
This guy's mouse aim is weird. You can see that it's a lot more fluid/free here:

https://www.youtube.com/watch?v=HhXNi9Bkml4

>> No.4013402

>>4013392
The video OP linked looks like he has vertical movement turned off for some reason.

>> No.4013407

>>4013156
he needs to fix the aspect ratio

>> No.4013416

>>4013392
wow the one in proper 4:3 ratio actually looks really good

>> No.4013502

>>4013272
it's java so yes except if the devs are utterly stupid

>> No.4013565

Anyone else having issues with the Y axis for mouse aiming being way too sensitive no matter what you set it? I have to move my mouse left or right as smooth as possible without it flying up or down.

>> No.4013583

>>4013565

it's a guess but it might be that Java takes the mouse input from your OS, you might try to set it outside of the game as a workaround

or use a mouse with a dpi switch, it often comes in handy in retro fps'

>> No.4013589

Nesfag are you in jail?

>> No.4013627

>>4012968
Desu

>> No.4013660

>>4012981
probably fa/g/gots, they get autistic over this kind of shit. probably annoyed because somebody used a "shit" language to actually accomplish something instead of writing a fizzbuzz in lisp

>> No.4013698

>>4013589
She's busy fighting in a Resident Evil thread right now.

>> No.4013718

>>4013583
For whatever reason my issue got fixed by sliding the Y axis scale all the way to the right. Aiming up and down is a little bit stiffer than most games however it's not that big of deal with Blood anyway since it has that Doom styled autoaim.

>> No.4013736

How long do you think it'll take before Atari C&D's this?

>> No.4013739

>>4013736
I don't see why they would. It's just a port to play the game... you still actually need a copy of Blood to play it. I mean Blood could be pirated anyway, even in gog form. Then again Atari is retarded so who knows.

>> No.4013741

>>4013736
Atari is still around? Have they even done anything relevant after that massive Alone in the Dark reboot flopped? I don't even think they publish DBZ games anymore how the fuck are they still making money?

>> No.4013763

It forces Polymost, getting rid of Blood's detailed palette shading and robbing the game of all of it's atmosphere.

it was a waste of fucking time.

>> No.4013890

>>4013741
I think they mainly make money publishing mobile games these days. As far as console/PC games are concerned, they're kinda like quasi-patent trolls, C&Ding projects about IPs they haven't done anything with in 20+ years (putting Nintendo to shame in that regard). They also made a pitiful attempt at reviving the RCT series, which pissed off like 90% of the series' fans.

>> No.4013893

>>4013890
>RCT series

Rollercoaster Tycoon?

>> No.4013896

>>4013893
Yes. It's one of the IPs they had back when they were still Infogrames.

>> No.4013942

>>4013247
He said that he won't make it opensource. Java decompiles perfectly, though.

>> No.4014023

Mouse support is shit, just deal with it for now. He's currently working on a fix.

>>4013763
Renderer will be rewritten later to look more like blood's software mode. Polymost is temporary.

>> No.4014124

>>4012893
what kind of framerate you guys getting on this? does it run well on a toaster, the same way zdoom runs well on a toaster (as a game as old as blood should obviously run well on a toaster and shouldn't be getting 45fps at 640x480 the way it does with dosbox)?

>> No.4014141

>>4014124
Tried it at work on some decade-old celeron and was getting solid 100+ fps at 1080p.

>> No.4014209

>>4014141
sex

nice dubs

>> No.4014241

>>4012984
>losing an edge on performance
>for a game that hardly taxed CPUs in 1996
>but it's in a VM!
>what is JIT?

>> No.4014268

When disabling the FPS lock i'm getting +3000 FPS.
Pretty sure you'd have to have a PC from the stone age to have performance issues with it.
I've had some graphical issues like the fire particles from those wall-mounted flamethrowers missing.
No voxels is also kinda unfortunate as well but considering it's just a beta and mouse aiming finally feels nice I'd say it's pretty awesome already.

>> No.4014413

>>4013942
He will eventually.

>> No.4014482

>>4012893
Is there a port of original Blood with 3D models of enemies and environment objects?

>> No.4014484

>>4014482
>3D models of enemies
Why the fuck would you want that?

>> No.4014746

>>4014268
>Pretty sure you'd have to have a PC from the stone age to have performance issues with it.

For whatever reason the game will just stop for a brief moment whenever an action that hasn't occurred yet happens but afterwards it runs fine.

>> No.4014820

Man... this game still sucks!

>> No.4014909

>>4014268
>No voxels is also kinda u
Dropped.

>> No.4015056

>>4014484
>Why the fuck would you want that?
I want to look at monsters from above and see them undistorted.
Like in Quake 1 or HL 1

>> No.4015178

>>4013763
Oh please. While I superficially agree that it looks worse than OG blood (the pallete usage in software mode for bright/dark is wonderful in the original), it's not trying to perfect port in that respect any more than ZDoom was. I hope the guy adds a better renderer later, but it's obviously going to look different with a completely different rendering method. Chill and give it some time, sheesh.

people who play ZDoom with its default brightness/lighting settings have zero taste

>> No.4015329

>>4012981
>If it works and it runs well,
yeah, a 90s FPS port in java might run well in your quadxquad xeon 8GHz
its still shit though

>> No.4015336

>>4015329
What's with the prejudice against Java? If it runs well who gives a shit what language it's written in?

>> No.4015358
File: 412 KB, 1920x1080, bloodgdx.jpg [View same] [iqdb] [saucenao] [google]
4015358

>>4013272
It at least works on Linux, so probably

>> No.4015563

>>4015178
>people who play ZDoom with its default brightness/lighting settings have zero taste
It's a babby ventures out of the doom general episode again.

>> No.4015943

>>4015563
Wouldn't a babby be using the defaults?

>> No.4016180

>>4012893
Sweet, Blood lives... again!
I hope this means we'll see more Blood maps and episodes coming out in the future
Also, NESfag review when?

>> No.4016183

Well I'm sorry to disappoint but I'm not going to shit on this. There are so many Blood re/demakes and "ports" out there I can't keep up.
I don't know why I should care either when I can play the game perfectly fine in DOSbox.

>> No.4016240

>>4015943
>babby thinks going to options makes him advanced
lel

>>4016183
pack it up folks

>> No.4016287

>>4016183
Too bad, you usually seem like you know a lot of shit about build engine games and Blood, you could have helped finding out inconsistencies and making it even better

>> No.4016561
File: 634 KB, 1168x902, Welp.png [View same] [iqdb] [saucenao] [google]
4016561

I tried launching Cryptic Passage via the User Episode option and it loads fine but it looks like some textures are being placed incorrectly like those boats having the cultist spritesheet as texture.
Any idea why it does that? Works perfectly fine through DOSBOX.
The glitchy sky is something I've seen in the base game as well but that definitely is a bug of the port itself seemingly.

>> No.4016568

>>4016561
Be sure to write about it in his guestbook.

>> No.4016573

>>4016568
I've posted it on his latest youtube video.
Guess it won't hurt to also post it there for visibility's sake.
I guess it might be, that he didn't implement the loading of textures from external sources correctly yet or something I guess.
The glitchy void thing seems to be a problem with the his rendering engine I suppose, right?

>> No.4016578

>>4016573
Problem with void is related to boat - missing texture, but instead of showing another texture like it does with a boat, game shows void.

>> No.4016584 [DELETED] 

>>4016561
RenameCPART07.AR_andCPART15.AR_toTILES007.ARTandTILES015.ART(back up already existing files).

>> No.4016586 [DELETED] 

>>4016584
Rename CPART07.AR_ and CPART15.AR_ to TILES007.ART and TILES015.ART (back up already existing files).

>> No.4016587

>>4016561
Rename CPART07.AR_ and CPART15.AR_ to TILES007.ART and TILES015.ART (back up already existing files).

>> No.4016596
File: 525 KB, 1168x902, thatdidthetrick.png [View same] [iqdb] [saucenao] [google]
4016596

>>4016587
Neato. That seems to be a temporary fix so thank you!
Am I right in thinking this fucks up some textures for the base game?

>> No.4016605

>>4016596
It does. Just rename the original files back when you need to play the original episodes. Or keep a separate folder for cryptic. Proper support should be added later.

>> No.4016615

>>4016605
One last question because i can't for the life of me find out how to do it.
The developer implemented 3rd person and I've seen it in a gameplay video of someone else but I have no idea how to toggle it and it's not in the readme or ini.
Any idea?

>> No.4016618

>>4016615
F7 button as usual

>> No.4016624

>>4016618
Huh, well I'm dumb. Could've sworn I already tried that but it seems to work now.
That's all then, thank you.

>> No.4016839

>>4015336
my bad, my point was that its inefficient on resources, same with that unity engine, which is written in some high abstraction script language, its games are 10yo graphics rthat require top of line computers

>> No.4017098

>>4012937
>Plenty of discussion about it in /doom/
This is why generals are a mistake

>> No.4017112

>>4015563
I don't understand this post. Zdoom's default lighting options are shit and totally screw up Doom's atmosphere

>> No.4017286

How is he reverse engineering the source code and why has no one else done it before now?

>> No.4017582

>>4017286
First off there was no source code to reverse engineer.

Basically what he did was fork eDuke32 and then recreated everything unique to Blood.
That means that there are lots of empirical approximations.

That said, I don't see whats wrong with a empirical approximation, because if it looks like a duck, walks like a duck, and quacks like a duck, then it's a duck as far as I'm concerned.

>> No.4017690

>>4017582
It isn't a fork. eDuke is written in c++ and this is written in java.

>> No.4017703

>>4017690
You're right, but I do remember reading that he used eDuke as a base.

>> No.4017746
File: 88 KB, 1104x330, Screen Shot 2017-05-25 at 03.04.06.png [View same] [iqdb] [saucenao] [google]
4017746

>>4017582
>That said, I don't see whats wrong with a empirical approximation, because if it looks like a duck, walks like a duck, and quacks like a duck, then it's a duck as far as I'm concerned.
Something that looks the same is not necessarily the same thing mechanically. If you're a huge fan of those mechanics, which in Blood's case really aren't easy to imitate, you wouldn't want a cheap knock off; not that a retard casual would ever be able to understand this. Back to the babby general.

Just so we're clear, BloodCM did not even really look/sound the same, but you were too moronic to see what an utter abortion it was even visually. And of course it played like utter shit.

>>4017286
I don't know how he did it. I think he started with the Blood alpha source code which was actually released. According to him he then found differences between it and 1.00 and 'rewrote' those differences, and is now doing the same again with 1.21. God knows how, I don't know jack shit about any of this stuff.

>> No.4017748

>>4017703
It's the same guy who made BloodCM which is an eDuke32 mod. You're confusing that for GDX, not the same thing.

>> No.4017749

>>4016183
But how do we know you're the real NESfag?

>> No.4017769 [DELETED] 

>>4017749
I'm a huge faggot please rape my face.

>> No.4017774

>>4017749
I'm a huge faggot please rape my face.

>> No.4017776

>>4017774
Hahhaa disregard that I suck cocks

>> No.4017781

I am a false prophet god is a superstition

>> No.4017793

>>4017749
>>4017774
>>4017776
>>4017781
Not funny guys.

>> No.4017809

>>4017746
>Something that looks the same is not necessarily the same thing mechanically.

In that case it only looks like a duck, but doesn't walk or quack like one; not that a 4chan autist would ever be able to understand this. Back to /qa/.

>> No.4017846

>>4017582
GDX has absolutely nothing to do with BloodCM. These are two different projects.

>> No.4017974

>>4017286
>>4017582
>>4017746
The FAQ mentions decompilation.
>I started reverse-engeneering of original blood.exe, because I successfuly found main BuildEngine methods such as rotatesprite, drawsprites, drawrooms etc. In this way, I had got 50% of Blood source code and 20% of methods I found in alpha version source code (some methods are without changes). Also alpha source code helpt me with figuration of my decompiled code.

As for why no one else has done it, it's usually a lot of messy work that still requires manual guesses and recreation, so still not a true "source port."

>> No.4017978

>>4017974
how could he claim his version was 'fully accurate' to 1.0 then like he did in that capture >>4017746 ?

>> No.4017991

>>4017978
I don't see the phrase "fully accurate."

>> No.4018000

>>4017991
>fully rewrote it to the code of v1.00
actually means the same thing.

>> No.4018101

>>4018000
No, he's saying he "fully rewrote the code" not that it fully matches the v1.00 spec.

>> No.4018107

>>4018101
if thats what he means then that blows. oh well.

>> No.4018187

>>4016183
>>4017749
>>4017774
>>4017776
>>4017793
You're about five paragraphs short of me believing you're really him.

>> No.4018518 [DELETED] 

>>4018187
Whatever kid. Oh I'm sorry did I fucking trigger you? Were you fucking triggered you little cry baby? Fuck off. Literally saying not a fucking word to you and you're gonna fucking mute me because you have a problem with me just fucking talking shit in all chat? Honestly go fuck yourself to the highest fucking caliber you fucking asshole. So sick of little fucking bitches like you who fucking have a fucking opinion like you're fucking sitting over there like, oh I'm some fucking problem to you because I'm not even fucking saying a fucking word to you. Fuck off. Call it what you fucking asshole? Hormonal? Kid you're a fucking bullshitter. You're a fucking bullshitter. Go fuck yourself. You ain't fucking nothing. You ain't fucking anyone. You ain't got a fucking clue in your fucking head who I am or what I'm fucking about. That I'm fucking calling these fucking kids tryhards, has your fucking panties in a bunch for what? For what? For fucking what kid? Honestly I'm fucking sick of kids like you. Literally go fuck yourself. Go fuck yourself and everything that you fucking stand for because I'm gonna tell you right now, you don't stand for shit kid. You don't stand for fucking shit. Please. Yeah, talk in all chat. Yeah like anybody fucking cares kid go find a fucking friend to talk to, right? Because you can't fucking talk to me, you can't fucking treat me like a fucking person. You ain't fucking real kid. You ain't fucking real. You ain't got a fucking real fucking bone in your fucking body kid. So go fucking all chat, and make some fucking friends. Alright? You can make some fucking friends because "Oh, this guy's hormonal," pffft "Uh I'm gonna mute him," pffft fuck off. You're literally a fucking cancer on this fucking world kid. Never fucking forget it.

>> No.4018529

>>4015336
just look at miencraft, it will literally run on a potato but as soon as you get too many entities or crank the view distance up you need an intel i7 to get 30fps

>> No.4018579

>>4013195
NESfag is here, i was a bit worried.

>> No.4018585

>>4015358
Are you having mouse problems? I seem to hit the border rotating character about 270 degrees with axis_scale maxed out in Ubuntu. Plus, it won't recognize assets if they are not placed in /home/username/

>> No.4018786

>>4017793
Btw I can take 6 cocks at the same time.

>> No.4019131

>>4016183
>I can play the game perfectly fine in DOSbox
You clearly haven't played it with 144hz and good mouse support.

>> No.4019208

>people getting mad at nesfriend just for stating his opinion
you girls are so fragile, kek. he's not even trying to force his shit on you.

you're still a fag when it comes to quake tho

>> No.4020150

>>4019208
>people getting mad at nesfriend just for stating his opinion about quake
you girls are so fragile, kek. he's not even trying to force his shit on you.

>> No.4020162

>>4020150
>literally too stupid to pick up on the obvious intentional irony
you girls are so retarded, kek. i'm not even trying to take a shit on you.

>> No.4021124

>>4015329
>people actually think java is this slow

>> No.4022158

So is BloodGDX actually any good or not

>> No.4022192

>>4022158
Still has problems with sound, graphics and mouse, but gameplay part seems to be very close to the real game. Wouldn't play it over dosbox right now, but it has a great potential.

>> No.4022486

>>4016183
What a shame. It's like the first time ever when someone is actually interested in what you could say.

>> No.4024840

>>4016183
There are literally two remakes, counting old as fuck Transfusion.

>> No.4024853

>>4024840
GDX is not even a "remake", it's a reverse engineered port, and it's the only one yet since bloodxl and blood ex are dead.

>> No.4024925

>>4015358
>linux
>especially Manjaro Linux
Are you fucking retard?

>> No.4025062

>>4024853
not accurate, lots of shit is empirical. plus it's glitchy as fucking dick. no voxels either. i'd rather just play the real game.

>> No.4025116

>>4025062
> not accurate, lots of shit is empirical.
Any examples?
> plus it's glitchy as fucking dick. no voxels either. i'd rather just play the real game.
True, but it's fixable.

>> No.4025127

>>4025116
>examples
have you played it dickhead? did you not see the obvious glitches all over the fucking thing? shit makes megaton look like cake.

you're a cmpleb aren't you? the same old cmplebs that got btfo'd in the first round, and now are here to suck dicks again because you're too retarded to handle dosbox and wanna play a shoddy ass broken glitched out port instead? fuck off kid, stick to the babby general.

>> No.4025165

>>4025127
> have you played it dickhead? did you not see the obvious glitches all over the fucking thing?
I'm talking about inaccuracies in the GAMEPLAY part, not about graphics and sound.

>> No.4025698

>>4025116
>>4025165
Author himself said that monster behaviour is still observational and not strictly code-based. He only has 1.0 monster code, but said code was altered up to 1.21 - the changes he made to the code were based on his personal observations.

Overall it is not a strict source port.

Also author is a dick who refuses to release the source in any way so there is no point.

>> No.4027265

>>4025698
I asked him about it and he said that he doesn't use any approximations and observations. Everything is based on the data he got after decompiling the executables (both 1.0 and 1.21). Of course, there is still a room to fuck up when interpreting this data and turning it into your own code, but it's pretty obvious when the things don't work as they should and not hard to fix.
About the things he altered to match 1.21: they are mostly minor graphical stuff and bugfixes described in the official changelog. No changes were made to the enemies' AI as far as I know.

>Also author is a dick who refuses to release the source in any way so there is no point.
He probably will after the port is more or less completed.

>> No.4027434

>>4024853
>blood ex are dead
*cough*

>> No.4028386

>>4027434
It's not?

>> No.4028442

>>4015056
well, thing is most all the enemies are made from clay models the artist did himself, so anything modeled in 3d is never going to look as good or keep the style, unless you could 3d scan the old models

>> No.4028448

>>4016615
>>4016624
never got why build games had third person views when it wasnt really useful in any way

>> No.4028532

>>4028448
you can use third person to look around unfamiliar corners in blood without exposing yourself. that can be very useful for players who can't deal with cultist hitscan (e.g they dunno how to peak or dont understand other nuances that allow you to evade them).

>> No.4028538

>>4013698
>she

>> No.4028675

>>4012981

>If it works and it runs well, who cares what it's written in?

check the windows store minecraft and the usual minecraft, one is written in c++ and the other in java

>> No.4028687
File: 328 KB, 1200x900, scree0004.jpg [View same] [iqdb] [saucenao] [google]
4028687

>>4028675
Is it such a big deal if you get 3000fps instead of 5000?

>> No.4028689

>>4024853
I was talking about BloodCM and Transfusion. Apparently, another "remake" is in the work which is on moddb headline right now, but it has nothing to do with the original.
BloodXL is dead as the engine itself and BloodEX? Is there even information about it?
They both are reverse engineered anyway.

>> No.4028706

>>4028687

go and try it yourself

>> No.4028714

>>4028706
I couldn't care less about Minecraft, but Bloodgdx gets 300+ fps on a potato Celeron, so Java isn't a terrible choice in this case.

>> No.4028741

>>4028714

>I couldn't care less about Minecraft

is not about minecraft, it's about c++ and java

but you know, do whatever

>> No.4028754

>>4028741
I know that a game writtent in C++ will perform better than Java, and while it does matter for Minecraft and some other demanding games, Blood already gets 1000s fps and loads in a couple of seconds. What will it benefit from C?

>> No.4028763

>>4028754
his autism

>> No.4028767

>>4028754

the c++ minecraft version is smooth like a baby ass, maybe you should check it like that anon says, it doesn't matter if the java version runs at 1 trillion fps, the c++ one is more responsive

>> No.4028769

>>4028767

the windows 10 minecraft was made in dx11, I'm pretty sure that's why is smoother

I had the same problem running turok 2 remaster, until the patch 3 that included directx I was struggling with 10 fps, now I don't know how many fps I have because I have the target control enabled on 60 fps

>> No.4028772

>>4028769

>target control

your problem is having an amd card

>> No.4028774

>>4028769

you can't do a dx version on java

>> No.4028778

/g/ayboys pls go

>> No.4028798
File: 691 KB, 1000x1147, full.jpg [View same] [iqdb] [saucenao] [google]
4028798

Hey, does anyone want to play regular Blood multiplayer (1.21, DOSBox ipnxet)? Me and my pal are availiable.

>> No.4028967

>>4028798
Can't right now but I'll be down for it in a couple of months.

>> No.4028990

>>4013763

nah, i wouldnt say it was a complete waste of time. I've played the shit out of blood as a kid when it released, I know how the lighting and palette looked. Its not a waste because you can play it at a good FPS and with excellent mouse controls. We can always hope the guy fixes the palette in a later version.

>> No.4028994

does anyone else feel the cultist hitscan is way worse in the GDX version?

I played it, then booted the original and had a way easier time. what gives?

>> No.4029045

>>4028994
How exactly? Do they react faster to your presence or do more damage?

>> No.4029189
File: 957 KB, 2048x768, Untitled-2.png [View same] [iqdb] [saucenao] [google]
4029189

>>4024853
BloodEX isn't dead. Just really low priority compared to the other crap that I have to do. I really don't see the need to rush things so it'll be done when its done.

>> No.4029208

>>4029189
Oh shit, hi Kaiser
Glad to know you're still working on it, the more ports the better!
Say, what do you think about BloodGDX? How does it compare to BloodEX so far?

>> No.4029236

>>4028994
GDX has a glitch with difficulty settings.
The lower the difficulty, the MORE damage enemies do.

>> No.4029302

>>4029236
>The lower the difficulty, the MORE damage enemies do.
On the contrary, the original game has it, but it's fixed in GDX.

>> No.4029489
File: 26 KB, 664x920, C2apture.png [View same] [iqdb] [saucenao] [google]
4029489

>>4025698
>Also author is a dick who refuses to release the source in any way so there is no point.
Isn't Java easily decompilable?

>> No.4029490

>>4029208
BloodGDX is pretty awesome imo. I would say its the closest thing to 'Chocolate Doom' in terms of reverse engineered ports.

EX moves away from BUILD in terms of mechanics and basically reproduces the original game in a modernized engine, which means floating point math instead of fixed point and timing/speed/movement etc has to be scaled down to match the original game, so theres bound to be some minor flaws here and there. Though despite of that, EX will have a more dedicated focus on modding and customization.

>> No.4029532

>>4029489
That's not even decompiling, since java is never compiled in the first place.

>> No.4029536

>>4029490
>EX moves away from BUILD in terms of mechanics and basically reproduces the original game in a modernized engine, which means floating point math instead of fixed point and timing/speed/movement etc has to be scaled down to match the original game, so theres bound to be some minor flaws here and there.
Sounds absolutely revolting. Please go away and take 'BloodEX' with you.

>> No.4029562

>>4029189
PLEASE do not listen to NESfag and likes.
Their purism went brain cancer years ago.

>> No.4029574

>>4029490
>EX moves away from BUILD in terms of mechanics and basically reproduces the original game in a modernized engine
Basically, glorified BloodCM. Right into the trash.

>> No.4029589

>>4028538
I like to pretend all of 4chan is really just one big harem full of tsundere girls.

>> No.4029607 [DELETED] 

>>4029562
Don't listen to retard babbies with roots in COD/Halo that don't know jack shit about FPS. You meme tourists really oughta fuck off already. I really wonder what games you'd be memeing right now had /vr/ not been made and thus hadn't turned 'retro FPS' into the fashion it currently is on 4chan.

BloodGDX is pretty legit btw so shove your ad hom 'purist' 'argument' straight up your vapid philistine asshole. What Kaiser is suggesting however is AIDS and you need to fuck off with him, along with the entirety of that awful cancer general you hail from. Stop shitting up /vr/ with your utter shit for piss 'opinions'. I'd bet my bottom dollar you were one of those cmplebs, too, still upset that you got utterly blown the fuck out at every attempt you tried to bring it up.

>>4029490
Fuck you. I'm gonna contact Jace Hall and tell him what a faggot you are and hopefully he'll get Atari to C&D your ass. It's unlikely but it's worth a shot at least. Just piss off out of /vr/ faggot.

>> No.4029734

>>4029536
>>4029562
>>4029574
>>4029607

why do people hate kaiser? what did he do?

>> No.4029785

>>4029734
He's anti-Trump which triggers the /pol/, /tv/, and /v/ crossboarders hard.

>> No.4029907

>>4029607
This right here. His Turok 1 and 2 ports are trash, not to mention that time when he stupidly included the PS1 disc image of Powerslave with his 'Powerslave EX' port.

>> No.4030368

>>4029785
I had no idea he was anti-Trump and I don't care. Actually apart from the ports he's made I know nothing about the guy (why do you?). This is /vr/, I'm not a /pol/tard, and his politics have nothing to do with him making BloodCM 2.0.

>> No.4030486

>>4029562
>Their purism went brain cancer years ago.
>I don't want a game that a bunch of proffesionals have been working on for years
>I want another, shittier game by some dude, which will ulilize these peoples' hard work and will shit on it with its "modernized" vision
I wish I had standards as low as yours.

>> No.4030497

>>4028767
you could write Blood in QBasic and it would still run fine on modern PCs

it's just java minecraft suffers from lack of advanced optimization techniques c++ can offer

>> No.4030501

>>4029532
it is compiled, but to a java bytecode. this way you don't compile the program each time but directly translate java assembly to current machine's assembly code to be ran.

>> No.4030524

>>4030486
Your attempts to disguise your general asshole attitude are just as pathetic as they are obvious. You think that you can hide your anger that other people are not making what you want and serving it to you on the plate behind stupid greentext assumptions? You can't.
Go on, continue to bitch about me being casual and pleb for enjoing both GDX and CM, i find them funny because i probably beat the pirate russian release earlier than you even heard about the game. You can add some angry ramblings about me doing it wrong for not 100%ing it without saves on Extra crispy and therefore having no right talking about your precious >MUH which any other implementations are >NOT. Music to my ears.

>> No.4030528

>>4029734
Triggered puriautists who somehow think that the console collector approach to video gaming is a best way to treat PC titles and their community.

>> No.4030545 [DELETED] 

>>4030368
>I had no idea he was anti-Trump and I don't care.
Yeah and I'm the queen of England.

>> No.4030578 [DELETED] 

>>4030545
Think whatever the fuck you want you deluded fucking idiot. How the fuck do you even know about his political views you gigantic fucking cocksucker.

>> No.4030616

>>4012893
20 Year anniversary today !

>> No.4030650

>>4030524
>i find them funny because i probably beat the pirate russian release earlier than you even heard about the game
Not that guy but no you did not play BloodCM before I played the real game back at its release in '97. Gloating about playing an extremely shitty imitation with ass for gameplay, while trying to sound elitist because of it, really makes you look like a spastic.

I don't even know why you kids feel the need to defend CM/EX now. You've gotten as close as you're going to get to a sourceport with the work-in-progress BloodGDX (which actually plays like the real game from what I've seen via youtube). Is it because you're still so analravaged over your BloodCM commitment, and all the times that you were btfo'd over it, that you now feel the need to defend every other imitation as well? Your issues with Blood were that you were too retarded to use DOSBox, too braindead to customise it via setup.exe and couldn't play without 1080p, correct? You have GDX now so why are you still crying? (Rhetorical questions btw, piss off any time.)

While GDX isn't perfect, and I'd prefer playing the real game on DOSBox unless all the GDX bugs/inaccuracies are ironed out, if you plebs really can't handle 800x600 then GDX is the version you should play, at least based on what I currently know and have seen on YT.

>>4030528
People that make the 'purist' ad hom attack regarding Blood are fools. An imitation is not the real game. I don't want Blood imitations because the actual game has amazing gameplay - gameplay which really isn't easy to emulate. If I'm a fan of that gameplay, why would I want a shitty imitation? If I'm a fan of Doom, why would I want to play Ivan's version of it? Don't liken BloodCM/EX to a sourceport like ZDoom because it's not the same thing at all. I use ZDoom, I play Shadow Warrior Redux, I use eDuke32, I use Quakespasm - am I still a 'purist'? These are sourceports based on the actual games' source codes, not some idiot's interpretation of them.

>> No.4030807
File: 738 KB, 1036x1052, kek.png [View same] [iqdb] [saucenao] [google]
4030807

>>4012893
>everyone perpetually upset about the lack of Blood source port
>guy reverses/decompiles/whothefuckknows Blood
>everyone losing their shit
>written in java
>closed source
>given the devs reputation the project will likely be abandoned
Yeah, good luck.

>> No.4030824

>>4030807
imagine being this assblasted

>> No.4030842

BLOOD IS 20 YEARS OLD TODAY

>> No.4030857
File: 157 KB, 640x480, tumblr_static_caleb.png [View same] [iqdb] [saucenao] [google]
4030857

>>4030842
>tfw no new episode from Wilson and Hubbard

>> No.4030908
File: 2.71 MB, 640x360, Caleb uses secondary flare.webm [View same] [iqdb] [saucenao] [google]
4030908

Happy bday blud.

So I'm trying to run BloodGDX on my fiancee's macbook (it's all I have access to right now). I tried downloading Blood from gog but of course I can't run the install exe. I need an installed Blood with all the files/folders unpackaged, can anybody point me to a /vr/ link/.rar or anything? Thanks.

>> No.4030929

>>4030908
Here you go friend, just get the DOS version at the bottom
http://www.myabandonware.com/game/blood-44w#download

>> No.4030951

>>4030842
And Ape Escape is 18

>> No.4030971

>>4030929
Aaaagh, I found another download courtesy of https://www.youtube.com/watch?v=sP6eto5Hus8 , it's the latest version 1.21. Installed JRE for macbook from softonic, I presume it's the latest one.

Can't run the damn game. Double click on the .jar file with it in the blood folder and nothing happens; it appears briefly in the taskbar but then it just goes away. It's the right Blood version, too, it works on Boxer (macbook's dosbox equivalent). Even tried using the import folder Boxer created for Blood itself but sadly that didn't work either.

Lame. Oh well. Thanks for the link compadre.

Anybody here successfully running BloodGDX on mac? tell me your secrets.

>> No.4030989

>>4030971
Try disabling music in bloodgdx.ini

>> No.4031017

>>4030989
didnt work. shit.

>> No.4031025

>>4031017
Any crashlog?

>> No.4031029

>>4031025
nah, java just appears in the taskbar at the bottom briefly then just disappears by itself after a second or two.

>> No.4031232
File: 2.01 MB, 294x233, playing blood on extra crispy.gif [View same] [iqdb] [saucenao] [google]
4031232

>> No.4031356 [DELETED] 

>>4030650
fuck off nesfag

>> No.4031362

>>4031356
quiet, you dunce

>> No.4031367 [DELETED] 

>>4030650
>reeeee muh purism

>> No.4031372 [DELETED] 

>>4030807
>>closed source
good
fuck freetardation

>> No.4032561

>>4030650
>no you did not play BloodCM before I played the real game
>he ACTUALLY thinks that i meant BloodCM when talking about russian pirate release, not the CD by underground publisher released 20 years ago
Fascinating.
>I don't want Blood imitations
That's your problem, not the guys working on CM/GDX/EX/XL's one. And it is definitely not their job to make the thing YOU want.
>People that make the 'purist' ad hom attack regarding Blood are fools
I am not making 'ad hom' attack, i am merely calling you out for being an asshole.
>bleh bleh Doom blah blah why would i want anything other than blowjob for being an elite bluh bluh not muh
There, your post summed up.

>> No.4032592

>>4032561
>>he ACTUALLY thinks that i meant BloodCM when talking about russian pirate release, not the CD by underground publisher released 20 years ago
Sure kid.
>And it is definitely not their job to make the thing YOU want.
Never said it was, I'm just calling CM/EX out as the poop they happen to be.
>I am not making 'ad hom' attack, i am merely calling you out for being an asshole.
>I am not making an 'ad hom' attack, I am merely making an ad hom attack
>>bleh bleh Doom blah blah why would i want anything other than blowjob for being an elite bluh bluh not muh
Great argument

Run along now little CMbabby.

>> No.4032629

>>4032592
>NO! You are LYING! Noone played original Blood here but ME, noone could have! Therefore i am the ELITE and I will decide what community can and cannot do!

>> No.4032675

>>4032629
It really makes no difference if what you've said is true. In the extremely unlikely event you weren't in diapers at Blood's release, anybody who chooses to play the BloodCM abomination over the real game is certifiably retarded regardless - in fact especially so if said person truly grew up with the original.

>ELITE
Incidentally you were the first person itt attempting to gloat about playing Blood before another anon did, so trying to call me out as an 'elitist' is not only foolish but also hypocritical on your part. I am enjoying your strawmans though so by all means continue.

>> No.4032734

>>4032675
>In the extremely unlikely event you weren't in diapers at Blood's release
Yeah, about that 'ad homs'...
>anybody who chooses to play the BloodCM abomination over the real game
Please quote me (or just any) post that states that the author chooses to BloodCM over the original as a better way to experience like it is some zero sum game. Go on, i'll wait.
>I am enjoying your strawmans
You are enjoying yours, buddy, since you are the one keep making them.

>> No.4032735

>>4032675
>It really makes no difference if what you've said is true
Now this is just golden.

>> No.4032782
File: 57 KB, 740x533, BloodCM.jpg [View same] [iqdb] [saucenao] [google]
4032782

>>4032734
>>4032735
I simply cannot fathom why anybody would enjoy playing BloodCM when the original exists. To that end, I don't know why anyone would defend it either, especially when this person claims to have grown up with the real game (>implying). If he can't tell BloodCM is absolute wank, I can't help but to think this person is mentally deficient. That's not an 'ad hom'; that's backed up by actual coherent reasoning.

You don't have a single real argument. All you've done is attempt to call me an 'elitist', which really means absolutely nothing, even despite you starting this tirade by attempting a flawed elitist position over another poster. How many more non-arguments and vapid greentexts do you have for me?

If an 'elitist' is being able to tell a pile of dog shit when he sees one (AKA BloodCM), and doesn't want Blood's mechanics bastardized by more awful 'remakes', then sure I am an 'elitist'/'purist' -- even despite the fact that I play other FPS's with their source ports and have stated that BloodGDX has real potential. We're going in circles now, so please refer back to the rhetorical questions in this post >>4030650 and try to do some real soul searching with them.

>> No.4032804

>>4032782
>I simply cannot fathom why anybody would enjoy playing BloodCM when the original exists
Whose problem is this anyway and how does it matter in the discussion?
>I don't know why anyone would defend it
>If he can't tell BloodCM is absolute wank, I can't help
>I am
>I
>I
You are a fine example of the elitist so full of himself that even one more drop will make him explode. You never provide any arguments against the recreations (which GDX is not by fucking definition) besides
>NOT MUH
>I don't know why anyone would defend it
>pile of dog shit
And turn on their authors by with shit like >>4029536 and >>4029574. Fuck you and your mother, DIXI.

>> No.4032819

>>4012893
I wouldnt mind playing blood on a full 3d engine if it was a decent port/copy/facsimile i have OneUnit Whole Blood legit and do a playthrough once in a while, but its difficult to play for a long sitting due to the low res and the way the build engine handles mouse look. so if either one of these blood engines can do a good job im on board. ideally one of those remake studios like NightDive should grab the iP-rights and make something out of it, Just look at System Shock ~ it has Spector and some of the original Looking glass people working on it.

>> No.4033018

Why is spray can such a shit?

>> No.4033030

>>4033018
It is a gimmick weapon, much line many others in Build games. Cryptic passage, however, i think, makes it rather useful with its encounter design.

>> No.4033042

>>4013250
Like I give a bullcrap. I'm a man, boy.

>> No.4033054

>>4033018
It's spider good against spiders, butchers, and also groups of zombies.

Also alt-fire to lob it against a group of cultists is really fun.

It's a great situational weapon. I switch to it all the time for butchers and spiders, fastest way to get rid of the butchers that doesn't involve explosives.

>> No.4033215
File: 3.00 MB, 640x480, BloodCM sawn off.webm [View same] [iqdb] [saucenao] [google]
4033215

>>4032804
You really come across as an absolute fucktard. I never said GDX is a remake in the sense of CM/EX and have constantly been separating it from those two. I actually think it's decent and that it has potential based on what I’ve seen and what I currently know about it. Have you even been reading my posts?

You want arguments against BloodCM? Take a look at this old post, which honestly doesn't even scratch the surface:

>>/vr/thread/2717480/#p2739641

(There is a webmshare link in there has since 404'd; the webm used was this:
http://webm.land/w/IiKT/))

Read that post slowly, and just try to understand how utterly inferior and vapid CM’s gameplay is to the real deal. Put away the neckbeard pride, stop being a retard, and you just might be able to get it (although sadly doubtful).

BloodCM is visually impaired, audio impaired and gameplay impaired. It's just a plain piss poor excuse of the real game, which should be glaringly obvious to anyone, especially a so-called long time fan of the game that's been playing it since release (*wink*). It's an utter pos, period. I fully expect you to dismiss this yet again with nothing but "hurr durr elitist" because you have absolutely nothing of actual substance to counter with, nor do you have idea what you’re talking about.

Answer this question, without deflecting, as you've been doing now for posts upon posts with your /v/ tier bullshit: What are the merits of BloodCM when it’s obviously a complete piece of shit compared to the real game? Why should anyone play a gimped bootleg imitation when the real game is obviously a much better experience? And I reiterate that if you’re unable to clearly see what a vastly inferior product BloodCM is, you are absolutely a total fucking idiot.

>> No.4033234
File: 2.78 MB, 640x480, bloodcm.webm [View same] [iqdb] [saucenao] [google]
4033234

Christ just look at this janky abomination.

>midget zombies/enemies
>obvious missing animation frames in enemies so they all look like early South Park characters
>Caleb’s a midget himself and his sense of scale in the game is warped
>clipping issues and visual quirks out the dick
>zombies fall from pitchfork even though it’s on Well Done difficulty
(Btw when you hit them while they’re on the floor in CM it doesn’t even hurt them. They take 4 standing pitchfork hits in CM to die on Well Done, while they took 6 to die on Well Done in real Blood. If the guy couldn’t be bothered to even get zombie damage modeling correct in CM, how would he get the damage modeling correct for any other enemy in the game? Hint: he didn’t, at all.)
>your hand sprite has random disgusting erratic bursts as opposed to the real game’s smooth animations
>you can’t hear the shitty muffled sound effects of the BloodCM version but believe you me they’re in there

All from a 22 second webm at the start of level 2. Imagine a five hour playthrough of that jank.

>> No.4033238
File: 1.84 MB, 640x480, BloodCM dynamite.webm [View same] [iqdb] [saucenao] [google]
4033238

Here we have BloodCM’s attempt at dynamite explosions/gibs/physics…

>> No.4033256

>>4033215
>>4033234
>>4033238
Christ, I had forgotten how screwed up BloodCM is
Well, if it helped M210 get acquainted enough with the blood engine to start working on BloodGDX, then I guess it was at least good for one thing

>> No.4033257
File: 2.28 MB, 640x480, Blood dynamite.webm [View same] [iqdb] [saucenao] [google]
4033257

>>4033238
...and here we have the real game.

Notice the difference in gibs/physics? Can you even land dynamite on zombies in BloodCM? Notice the enemies aren't janky midgets with missing frames anymore? Notice how much smoother Caleb's hand sprite animation is, now without the disgusting random jerks?

This can go on and on and on, and that’s ONLY talking about visuals – visuals so glaringly off it should be absolutely obvious to anyone with a functioning brain. It completely piss slaps Blood’s visual design and replaces it with turd, which really sucks in a video game with such a rich textured atmosphere.

The gimped gameplay however, as previously touched on here >>/vr/thread/2717480/#p2739641, is the even bigger tragedy. That warosu post discussing CM's gimped gameplay is not exhaustive in the slightest. BloodCM plays like absolute shit compared to the real game.

>> No.4033267

>>4033256
BloodCM is not the same as GDX at all. CM is basically an eDuke32 mod. What the guy did with GDX is completely different than what he did with eDuke32. It's some kind of reverse engineer, and according to the creator it's currently accurate to 1.0, and somewhere between versions 1.0 and 1.21.

GDX has potential, assuming all the bugs can be ironed out and he can put the voxels etc in, which he says he will later on. I haven't actually played it yet and won't be able to for a while, but just from what I've seen on youtube it is looking legit gameplay wise.

>> No.4033291

>>4033267
>BloodCM is not the same as GDX at all. CM is basically an eDuke32 mod. What the guy did with GDX is completely different than what he did with eDuke32.
Yeah yeah I know it's not the same engine, I just meant that working on the BloodCM mod must have helped him get accustomed to the blood data structure, which would have helped make things faster when coding his own engine.
As a matter of fact, it's crazy the amount of work he managed to accomplish in merely a couple of months, when every other attempt to make a port so far have taken years and years to end up cancelled or abandoned.


>>4033267
>just from what I've seen on youtube it is looking legit gameplay wise.
I'm no Blood expert, but I've finished the original a couple of times and after playing with BloodGDX, I have not noticed anything that seemed wrong to me. (Mechanically at least, there are still a few visual bugs and missing features). It's definitely a big step up from BloodCM.

>> No.4033306

>>4033238
good thing this isn't a thread about bloodCM then
actually watch the gameplay vids for GDX

>> No.4033345

>>4033306
Maybe you should try following what that argument was actually about. I never said CM is the same thing as GDX.

>> No.4033652
File: 565 KB, 975x1357, laughinglinus.jpg [View same] [iqdb] [saucenao] [google]
4033652

>>4012893
>programming in fucking Java in current year
Jesus, when will people learn a real language?

>> No.4033685

>>4033652

that is because is easy to port to fucking tablets anon

>> No.4033809

>>4033054
>Against spiders and zombies
I just tried it out for a bit, and it still felt too slow and underwhelming.

>butchers
Probably the only time in the game where the weapon is useful. Butchers seem to be really weak against fire.

>Also alt-fire to lob it against a group of cultists is really fun
Admittedly, the huge fireball explosion is cool, but it's still way too underpowered to be a viable, in comparison to about every other weapon in the game.

>fastest way to get rid of the butchers that doesn't involve explosives
Flare gun can deal with them quickly in only a couple of shots as well. On top of that, butchers are one of the easiest enemies in the game to deal with, because they're just so easy to avoid.

Another weapon that kind of sucks is the Life Leech. Yes, again, the alt-fire is cool/useful, and the weapon is certainly more useful than the Spray Can, but I just don't see the point when it's matched against the Tesla Canon or Napalm Launcher. Or even any of the other weapons.

>> No.4033840
File: 40 KB, 245x300, gopher.png [View same] [iqdb] [saucenao] [google]
4033840

>>4033685
>playing vidya on a Lagdroid

>> No.4033940

>>4028798
I played with a younger guy from /v/ once it was sick. We played coop for a couple hours. We used meltdown which is for blood duke 3d and shadowarrior all DOS

>> No.4034543

>>4033809
Like NESfag said spray can is also my go-to against butchers in most situations. I also like to use it against groups of zombies in narrower spaces as it goes through the ones in front (plus it's fun as fuck to do that). Basically it's a weapon you can use to conserve ammo for better weapons, and obviously a huge part of Blood is ammo management. I use spray can much more than I use life leech. I would consider life leech a shitty weapon if it didn't have have the turret mode. While turret mode provides a use no other weapon in the game can I never use it in Blood's non-fan expansion levels because I know all of those very well so there's no need (and I don't like waiting, prefer a more direct John Woo approach), while I switch to spray can all the time to take out butchers.

>> No.4034707

What good maps/episodes are there that aren't Death Wish?

>> No.4034938

>>4033018
I found it was useful against gargoyles up close

>> No.4034981

How does voodoo doll work exactly? It has like 4 different animations for a primary fire with different ammo use and (probably) different damage. What does it depend on, or is it just random?

>> No.4035160

>>4034981
>How does voodoo doll work exactly?

1. If there is an enemy on-screen when you "fire" the weapon, an enemy takes damage.
2. If there isn't any threat in your sight, the player takes a small percentage of health damage instead.

No idea how the level of damage is decided. I just tested it out for a little while, and I couldn't find any noticeable consistency based on times used, distance, accuracy, animations, etc. It seems to be random, as far as I can tell.