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4013325 No.4013325 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4008713

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4013326

=== CURRENT EVENTS ===

QUMP
-Mapping deadline reached; awaiting release?
-https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk

OP
-2016 torrent of idgames archive is gone; needs replacement?

=== NEWS ===

[5-22] Shadow Warrior Classic updated with more prototypes, going as far back as 1994; asset rips also done
http://store.steampowered.com/app/238070/Shadow_Warrior_Classic_1997/
https://www.dropbox.com/s/4dq9dbhyzljhg2o/swprototypes-assets.rar?dl=0

[5-21] Quickstart archived updated
https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
magnet:?xt=urn:btih:M7UY7BPNE7BT3Y5EFVYGGS6RSSQ6WS66

[5-21] Intermission E2M4
https://www.youtube.com/watch?v=O7EvK_CIL9U

[5-21] BloodGDX beta released
http://m210.duke4.net/index.php/files/viewdownload/9-java/50-bloodgdx

[5-20] D4T 2.0 released
https://forum.zdoom.org/viewtopic.php?p=965349&sid=f15342e8cbcea51bd4f76d5c41ad8278#p965349

[5-18] Doom Quickstart Archive release; a 3.1 GB archive of IWADs, maps, mods, and sourceports
https://drive.google.com/file/d/0B47V8l2eVZKxdjhMOFlkMHRmV2c/view

[5-16] Jimmy's jpg.pk3; a jokewad that gives all textures and sprites shitty JPEG quality
https://forum.zdoom.org/viewtopic.php?f=46&t=56322

[5-16] Trailblazer update
https://forum.zdoom.org/viewtopic.php?f=43&t=47494&start=1020#p997715

[5-15] Temple of the Lizardman 4 released
https://forum.zdoom.org/viewtopic.php?f=19&t=49164&p=996529#p997009

[5-14] Zanieon's Akzos City, a conceptual resource map
https://forum.zdoom.org/viewtopic.php?f=42&t=56444

[5-14] Project MSfiX'd Beta; a fixed version of the original mod compatible with the latest GZDoom
http://www.mediafire.com/file/3f2rkrodhlaaraw/projectmsfixd_vr051417.pk3

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, or want to contribute to the OP, please reply/backlink to the OP or this post.

>> No.4013341
File: 2.22 MB, 512x384, madworld.gif [View same] [iqdb] [saucenao] [google]
4013341

n'th for WARP SP_FACE1

>> No.4013346

>>4013335
Neat.
Can you recommend me some music for it? I find the PSX soundtrack super uninteresting to listen to.

>> No.4013348

>New to Doom modding
>Start making Doom textures and sprites
>Remember that I've done fuck all to keep it within the palette
>Fuck.

How do you guys recommend making and editing textures within a palette?

>> No.4013362

Damnit, didn't realize the last thread was so close to ending. So I'll ask again, what are good, big city/urban maps?

>> No.4013367

>>4013348
gzdoom supports truecolor pngs
slade can convert and auto palette images

>> No.4013373

>>4013367
>gzdoom supports truecolor pngs
True, I was kinda wanting to make it vanilla compatible though.

>slade can convert and auto palette images
I've been playing around with that, but most of what I tried comes out like ass.
the BTSX palatte looked the best, but a few textures still had some pretty nasty artifacts.

Ideally I'm looking for something that'll let me pick colors from a palette and draw.

>> No.4013378
File: 177 KB, 639x884, Capture5555.png [View same] [iqdb] [saucenao] [google]
4013378

Finally finished this map. It's bigger than what I usually make. Tested in G/ZDoom and Pr/Gl Boom+. Also requires Doom 2 IWAD.
Feedback very much appreciated

https://www.dropbox.com/s/wzhlkorshafuvkj/DWMP2017Map.wad?dl=0

>> No.4013385

>>4013346
unfortunately I don't have much in the way of music mods
SNES or Jimmy's Jukebox maybe?

>> No.4013387

>>4013378
looks good, anon
will try it later

>> No.4013403

Thoughts on Beautiful Doom? Old new but I'm late to the party.
https://www.youtube.com/watch?v=yPcKfqgir_M

>> No.4013412

Someone linked a pretty sweet Doom64 texture replacing wad. Is there anything else like it to replace textures? It'd be really handy for OBLIGE stuff.

>> No.4013417

>>4013373
DESU the SLADE palette converter is kind of ass to begin with.

If you at all work with sprites or texture work at a pixel level often, then I recommend buying Aseprite which has its own palette converter amidst a bunch of other wonderful features.

Plus, sometimes you just have to edit your textures to look good in a certain palette.

>> No.4013423
File: 25 KB, 712x706, C5EgTdzVUAQWSon.jpg [View same] [iqdb] [saucenao] [google]
4013423

>>4013403
>that gore
>those gibs

>> No.4013425

>>4013403
Isn't this similar to Smooth Doom?
If not, I take they're not compatible, right?

>> No.4013438

I recall someone once made a merged version of Doom 2 (all maps merged into a single one). Is there anything like that for Doom 1 maps?

>> No.4013441

Golden Souls 2 when

>> No.4013442

>>4013438
What other maps would you merge for Doom 1?
The only expansion it got was Ultimate Doom, which already has the original episodes.

>> No.4013443

>>4013403
Kinda mixed. Really dislike how the projectiles for the plasma gun and BFG look however new death animations with vanilla gameplay sounds great. Hopefully whoever is making it will make some separate files or options to let you mix and match what you like.

>> No.4013449

>>4013443
>>4013403
>>4013425
Beautiful Doom has some smooth animations like Smooth Doom does. But it does a lot more

It is also worth noting that Beautiful Doom works with Zandronum, while Smooth Doom does not.

>> No.4013454

>>4013442
>(all maps merged into a single one)
How can you take this in any other way than "all maps merged into a single one"?

>> No.4013458

>>4013454
He's asking for all Doom 1 maps merged into one, right?
Not for Doom 1 + Doom 2 + Doom 2 expansions.

>> No.4013468

>>4013458
Yeah like that Aliens mod "map01-map30 as a single map", not something like wadsmoosh.
I am sorry I can't be more specific because I can't remember the name of that compiled map (similar to the Aliens mod one, but more vanilla), but it was a fun thing to be able to go back and forth. I must have it somewhere, but I can't remember the filename of the wad.
I think the full name was something like doom 2 memorial or something?

>> No.4013475

>>4013438
>I recall someone once made a merged version of Doom 2
I recall that but never got to actually play it, How does the music work? does it change when changing "zones"?

>> No.4013479

>>4013475
No, it was D_RUNNIN all the time. Fortunately there are ways to change it via console or mods...no man should be exposed to D_RUNNIN more than necessary.

>> No.4013482

>>4013479
https://www.youtube.com/watch?v=B-oU2xlViRQ

>> No.4013485

>>4013417
Cool, I actually just figured out how to pick colors from a palette in GIMP, so I'll just use that.

I used SLADE to export the BTSX Palette, so I'll work from there.

>> No.4013509 [SPOILER] 
File: 3 KB, 64x64, 1495512330661.png [View same] [iqdb] [saucenao] [google]
4013509

O o O o
o O o O
O o O o

>> No.4013510

>>4013509
I've heard about glory holes but this is ridiculous!

>> No.4013520 [DELETED] 

lol ironic racism!

>> No.4013528 [DELETED] 

>>4013520
>HUR CURRENT YEAR

>> No.4013530

>>4013520
did you post in the wrong topic?

>> No.4013531 [DELETED] 

>>4013528
Memetexting like a filthy /v/edditor doesn't detract from her point that ironic racism is still racism and you should f*ck off when it comes to that sh*t because it does no one any favors and brings the quality of this amazing board down to /b/ tier levels. There's a reason we have /b/, /pol/ and /s4s/ and it's to contain the likes of you and OP from ruining the sanctity of other boards with their vile hatred. Go away, you're not welcome here /vr/ is a board of peace not bigotry.

>> No.4013537
File: 143 KB, 1304x746, Screenshot_Doom_20170522_212250.png [View same] [iqdb] [saucenao] [google]
4013537

>>4013378
Neat map, whipped my ass a bit on UV. Detail was cool, tho the stalagmites in the elevator room before the blue key block movement too much.

Was the midi from BTSX? Sounded really familiar.

>> No.4013539

I recall seeing a Summoner sprite, which mod is that being made for?

>> No.4013543

>>4013537
>Was the midi from BTSX? Sounded really familiar.

Yup. It was from map 14 I believe.

>> No.4013549

>>4013539
Probably D4D

>> No.4013557

>>4013549
both D and T seem content with their red Archvile Sprite, might be for meta doom

>> No.4013559

Going to ask again, is there a flag or something that can make it so an item is kept through death exits?

>> No.4013571

>>4013559
Nope, because death exits treat the next map as a fresh start.

>> No.4013575

>>4013571
Damn it. I remember some mod doing it, but it probably required ACS at the time, and I just want to make a simple change to a mod I like.
Oh well, thanks anon.

>> No.4013578

Is anyone having issues with mouse sensitivity for BloodGDX? The Y axis is super fidgety no matter what I set it making it a pain in the ass to aim left or right because i have to make sure I move the mouse as smoothly as possible and if I turn it all the way down the moment I even use the mouse Caleb just automatically stares at the floor.

>> No.4013580

>>4013575
ACS-wise, yeah, I'd imagine it's just a matter of storing how many maps the player has entered as a variable, and if they're doing a fresh start but the variable is higher than one, then restore item/equipment.

>> No.4013582
File: 57 KB, 1239x394, (deletes your mod).png [View same] [iqdb] [saucenao] [google]
4013582

Is Graf a bit of a drama queen?

>> No.4013584

>>4013578
Oh wait turns out if you slide the Y axis scale all the way to the right that fixes it.

>> No.4013586

>>4013582
graf says something stupid, news at 11

>> No.4013587

>>4013582

I, for one, am shocked by this revelation that has never before happened. Shocked. Shocked, I say.

>> No.4013604
File: 12 KB, 899x22, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4013604

There anyone who can seed?

>> No.4013609
File: 32 KB, 361x613, Screen Shot 2017-05-22 at 11.57.08 PM.png [View same] [iqdb] [saucenao] [google]
4013609

>>4013485
>>4013417
So, here's what I've got so far, all edited for BTSX's palette.

The only one I'm not really happy with is the mega armor.
The colors just came out kinda flat.

Also, I was gonna do a classic Tron helmet for the armor bonus, but it really just didn't work, so instead I did a Daft Punk helmet.

>> No.4013613

>tfw using doomguy skins/models for Quake 1, 2, and 3
I have become the ultimate doombabby

>> No.4013619

>>4013604
I got you

>> No.4013623

>>4013619
Thanks. Once my download is complete I'll stop seeding all my other stuff so my upload speed for it will be much higher.

>> No.4013625

sorry if this has been asked before, looking for a map set that creates the doom 3 version of hell, or something like it

>> No.4013635

Does anyone know why gameplay settings in GZDoom won't save for me?
Having to disable autoaim every time I launch the game is a pain.

>> No.4013640

Are there any UV-Max playthrouhgs/speedruns that also go for 100% items?

>> No.4013641

>>4013625
I can't answer that for OG Doom but there were custom hell maps for Doom 3. I think some of them even added new monsters.

>> No.4013642

>>4013635
Either autoexec with different setting overrides yours, or you have one or several configs set on read-only.

>> No.4013650

>>4013641
>>4013641
plenty I know, but a Classic map would be cool too

>> No.4013652

>>4013582
I fucking hate that German sperg so much.

>> No.4013661

>>4013650
Like ten years back there were a lot of well done Doom 3 mods for ZDoom for at least weapons so if you do some digging I'm sure you'll find something.

>> No.4013665
File: 117 KB, 655x515, baron.png [View same] [iqdb] [saucenao] [google]
4013665

Drawing doom art reminds me of a time I drew a picture of the Bruiser Brothers fight when I was 10.

>> No.4013681

>>4013613
>literal illiteracy

>> No.4013691

>>4013681
what did he literally mean by this

>> No.4013703 [DELETED] 

>>4013691
bfy tw/Bwm7

>> No.4013707

>>4013378
link disabled senpai, whats wrong

>> No.4013708

>>4013703
i don't think you know what that word means
passive aggressive shitposts don't answer my question

>> No.4013714 [DELETED] 

>>4013708
>mbt poster
>complaining about shitposts
>not understanding a literal definition of illiteracy

>> No.4013726

>>4013714
i don't even know what that means
i expected better from /vr/ but its clear you won't stop

>> No.4013732

>>4013726
I believe that he's making fun of the fact that you aren't capitalizing anything or using periods.

He seems pretty illiterate too though.

>> No.4013754

What are some Thief 1/2 fan missions that have tons of horror and atmosphere?

>> No.4013765

What's best TerryWad soundeffect and why it is GORGIASS.wav?

>> No.4013770
File: 4 KB, 95x100, map animooted.gif [View same] [iqdb] [saucenao] [google]
4013770

I made an allmap power up for Space Hunter, not exactly Metroidy but I think it'll suffice

>> No.4013771

>>4013765
an oxymoron, there are none

>> No.4013787

>>4013509
At one point my trypophobia turned into a trypophilia.
I'm surprisingly okay with that.

>> No.4013795 [DELETED] 

>>4013732
No. I was talking about the "babby" thing.

Also "what X mean by this" or "mbt posting" is a literal shitposting. In this case shitposter did not understand the literal definition of the word given to him by google and complained about shitposting in his shitpost.

>> No.4013798
File: 700 KB, 785x757, 1490506812689.png [View same] [iqdb] [saucenao] [google]
4013798

>>4013509
thanks alot for reminding me of my fear trypophobia

>> No.4013801

>>4013770
Memes might be too strong.

>> No.4013809

>>4013449
But I've played Smooth Doom yesterday with Zandronum.

>> No.4013810

>>4013468
Memorial by Eternal
http://www.wad-archive.com/wad/66c865280ef4c604252d8e11fe674aa9

(found it by googling "memorial wad")

>> No.4013812

>>4013604
>seed ~50 gigs
Nobody who downloaded started seeding.
Ffs, I can't seed forever, you know.

>> No.4013819

>>4013810
>Size 6.66 MB
Neat-o!

>> No.4013825
File: 17 KB, 865x49, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4013825

>>4013812
I've been seeding since it finished downloading m8.

>> No.4013832

>>4013795
>Also "what X mean by this" or "mbt posting" is a literal shitposting.
Are you new?

>> No.4013842
File: 221 KB, 825x589, 1479772158185.jpg [View same] [iqdb] [saucenao] [google]
4013842

What would you consider "must play" ZDoom maps and mapsets?

>> No.4013843

>>4013842
im pretty new to wads but return to saturn x amazed me and i recommend it to anyone who asks for a good megawad

>> No.4013845

>>4013843
*back to saturn x

>> No.4013847
File: 505 KB, 1920x1200, Screenshot_Doom_20170523_041818.png [View same] [iqdb] [saucenao] [google]
4013847

Only made this to test skins, but ended up with a pretty neat lookin' thing.

>> No.4013850
File: 54 KB, 640x480, ds2-229-0.jpg [View same] [iqdb] [saucenao] [google]
4013850

>>4013847

>> No.4013856

>>4013850
eeyyyy ya missed pal

>> No.4013860
File: 46 KB, 480x935, rathpetting.png [View same] [iqdb] [saucenao] [google]
4013860

So if I want to learn and mess around with DECORATE, would the use of community resources from shit like Realm667 be ideal?

Does everyone just rip their sounds off other vidya?

>> No.4013863

>>4013403
I guess being I'm a Smooth Doom user, I'll say the number one thing that prevents me from using it over SD is the lack of customization.
It has very little for how much it adds in the way of effects and designs
It may be beneficial having Zandorum support but it kills my potential preference over SD.

>> No.4013869

>>4013860
>Does everyone just rip their sounds off other vidya?
mostly
then mix a few of them together

>> No.4013871

I'm playing Brutal Doom on my phone but the performance is absolute ass. I blame it on the retarded and edgy amounts of blood and gibs that spray everywhere.
Are there any other mods that are similar to Brutal Doom in the sense that feels more modern with mechanics like headshots, reloading and ADS without the edge?

>> No.4013875

>>4013871
While it doesn't have things like reloading and headshots, D4T has difficulty modes with mobile in mind, and is based around the more modern Doom 4 at least.

>> No.4013876

Anyone else trying to transition to no vertical mouselook? What's the intended way to play?

Ive played extensively kb only and full mouse but rarely played like this. I get the impression I am noticing the level details more this way.

>> No.4013879

>>4013875
Oh this looks pretty good. Thanks mate, I'll definitely check it out.

>> No.4013880

>>4013403
the gore is 10/10 but the lack of screenshake on the rocket launcher just kills it for me desu, also some of the projectiles look weird

>> No.4013885

>>4013582
Is this guy autistic?
a few weeks ago i wanted to play doom away from home on my old toaster, downloaded the latest GZDoom, and it fucking tanked my framerate, like 3-5FPS, whereas running running gzdoom 1.9 ran smooth as butter
not everyone playing DOOM has the latest Nvidia card you fucking sperg

>> No.4013903

>>4013876
No vertical mouselook (or vertical look at all except Heretic and Hexen), autoaim, no jumping or crouching.

Vanilla and Boom compatible levels are designed with the abilities and limitations of autoaim in mind, the most obvious being enemies that can pressure you from a distance that you can't shoot back at ala Plutonia chaingunners.

>> No.4013905

>>4013582
he is german

>> No.4013915

>>4013880
>the lack of screenshake on the rocket launcher just kills it for me
why? the original game didnt have it.

>> No.4013916

>>4013378
>Link not found
I... I was looking forward to your map.

>> No.4013917

>>4013378

>>4013707
>>4013916
confirmed, please re-upload.

>> No.4013919

>>4013915
people think brutal doom is the original game

>> No.4013923

How does MetaDoom's randomization of the chainsaw work and what about maps that rarely use it?

>> No.4013927

Is GMOTA dead ? :(

>> No.4013929

>>4013927
The creator is working a NES Metroid mod, then he'll jump back to GMOTA.

>> No.4013935

>>4013915
i was talking about smooth doom which has it which is why i prefer it. sorry shoulda specified

>> No.4013937

>>4013582
What kind of problems, not counting performance, we're talking about, anyway?

>> No.4013943

>>4013923
The chance of a chainsaw versus an axe for a given chainsaw spawn is exactly 50% which feels like the axe shows up a lot more than the chainsaw due to bias.

>> No.4013945

>>4013937
So far, nothing.

>> No.4013950

>>4013919
Dumbasses on Youtube do, but most people know better.

>> No.4013951

>>4013937
a link to the thread would help

>> No.4013954

>>4013929
Oh, great !

>> No.4013957

>>4013954
Have a webm of the Metroid mod I'm working on, I'm nearly done with this damned thing.

https://my.mixtape.moe/zdsado.webm

>> No.4013958

>>4013582
>have problems with GZDoom up until version 3.0.0
>this version actually seems pretty stable for once and outside of the music being quiet there's nothing really negative to say about it
I dunno, I like this build.

>> No.4013961

>>4013957
nice

>> No.4013968

>>4013362
I haven't gone through many megawads, but Hell On Earth Starter Pack for brutal doom had enjoyable urban levels around maps 14-20.

>> No.4013972

>>4013968
why does he post the same question every thread

>> No.4013981

>>4013972
Because no one answered it fully I think.

>> No.4013982

>>4013972
now, are there any good sewer maps?

>> No.4013985

>>4013982
no they're almost invariably terrible

>> No.4013986

i mean, they're just mazes of largely identical tunnels, which aren't very interesting

>> No.4014009

How does one get vanilla Doom to play sound effects with another sound source (such as a music player playing back digital files or a CD) playing concurrently in Win9x? How to avoid "Windows Sound System is in use" messages and missing game sound effects, or the background sound source being muted by the game?

>inb4 "hurr why Win9x, hurr why vanilla"
Because it's a retro PC meant to run retro/vanilla stuff. """"Advice"""" like "hurr use Dosbox or a sourceport on XP/7/10" needn't apply.

>> No.4014014

>>4013985
Also, terribly invariable for the most part.

>> No.4014016 [DELETED] 
File: 9 KB, 208x200, tumblr_inline_ojtm7vM99b1r0vrc8_250.jpg [View same] [iqdb] [saucenao] [google]
4014016

>>4014014

>> No.4014018

>>4014009
You can't because Doom takes full control of the sound card while it's running.

>> No.4014024

>>4014018
That's... too bad. So the only way is to mix in an external sound source past the soundcard output but before the speakers?

>> No.4014026
File: 48 KB, 630x640, $_58.jpg [View same] [iqdb] [saucenao] [google]
4014026

>>4014024
You can go full retro and use pic related

>> No.4014030

>>4013847
How did you do that?

>> No.4014057

>>4013348
I wish I knew, GIMP allows you to force a pallet, but then you can't use a lot of functions with an indexed pallet. So I still have no clue how to go about making a texture for Quake or Doom.

>> No.4014074

Duke Nukem 3D shits on Doom.

>> No.4014075

>>4014074
Quake shits on both

>> No.4014080

>>4014018
But WSS (Windows Sound System) uses a different I/O port (I think it's 0x534 or something) than the standard Sound Blaster one (0x220) which both are active, couldn't that be of help somehow?

>> No.4014082

>>4013217
I can't wait for the Alien Trilogy remake.

>> No.4014083

>>4014075
Half-Life shits on all of'em. Point being? Each game was technically very good in its own time, and gameplay/fun-wise they still are for the most part.

>> No.4014089

>>4014083
Sin shits on Half Life.

>> No.4014094

>>4014089
Sin Episodes shits on...wait.

>> No.4014097

>>4013917
https://www.dropbox.com/s/rz3pra3gb3o2xv4/DWMP2017Map.wad?dl=0

oops, here's the re-upload

>> No.4014102

>>4014094
Episodic content shat on Sin Episodes.

>> No.4014107

>>4014089
Cawadooty shits on Sin

>> No.4014113

>>4014107
cawadooty was fun before they ran the franchise into the ground
you could strafe jump in the early games too since it was id tech

>> No.4014147
File: 276 KB, 1024x768, ad_zendar_v2c.jpg [View same] [iqdb] [saucenao] [google]
4014147

>>4014113
>Always thought games like Counter-Strike and Call of Duty were just a fad, everyone would return to Quake for arena as time went on.
>Quake is dead and CoD is still going strong.

Still hurts to this day.

>> No.4014156

>>4013403
The glow is higher then I'd like it to be, and it makes the sprites look dull by comparison. I bet it'll be nice if the sprites had higher resolution and more animation frames

>> No.4014167

>>4014057
You can make a texture in gimp, palletize it, then clean it up.

>> No.4014172

>>4014147
>CS started both the "tacticool realism shooter for kiddies and casuals" cancer and the Steam monopolistic drm platform cancer
Counter-Strike is literally the worst game in human history, no other game has damaged videogame culture as badly and irreversibly as it did.

>> No.4014173
File: 36 KB, 479x492, 1494385147027.jpg [View same] [iqdb] [saucenao] [google]
4014173

>>4013531
Not him but
>expecting peace
>anywhere on the world wide web dot com

>> No.4014176

>>4014147
Shots like that make me wish Doom got a true 3D map system. Sure you can fake it with enough work but mapping with Quake's brushes is so much more fun. Pity modding the game itself is a bitch.

>> No.4014184 [DELETED] 

>>4013326
Strafe came out on Steam.

>> No.4014195

>>4014147
>>4014172
Counter-Strike was the first FPS that allows you to kill civilian hostages on top of other players. That was more influential than just another Doomclone like Quake.

>> No.4014198

>>4013812
Why is everything in the torrent uncompressed? That's dumb.

>> No.4014202

>>4014184
Stop doing this every thread. Strafe is
>not retro
>another le 90s kid nostalgia cashgrab
and most importantly
>shit

>> No.4014207

>>4014202
oh ok

>> No.4014214

>>4014172
>no other game has damaged videogame culture as badly and irreversibly as it did

*coughs*daikatana*coughs*
*coughs*dnf*coughs*
*coughs*skyrim*coughs*

>> No.4014220
File: 29 KB, 225x220, dd78b8bd628d38ec9db428a6f609aa5cc1717553.png [View same] [iqdb] [saucenao] [google]
4014220

>>4014198
Fuck you.

>host it on Google Drive
>hey, can you post in on Mega? Google Drive is giving me issues.

>Host it on Mega
>half the thread is having download problems
>""HEY, WHy'd you compress it? That't stupid, leave it uncompressed so we can pick and choose what we want!"

>Give up on file hosts and make a torrent with everything uncompressed so you can pick and choose.

>HEY Why is everything in the torrent uncompressed? That's dumb.

>> No.4014228

>>4014214
Daikatana only damaged Romero's cred and soon after everyone forgot about it. Next to no impact on VG culture, since at that time overhype was one-time occurence, not a trend.

DNF was simply "thing that won't come out in your lifetime", and when it came out it was a decade too late. Also it was tainted by the dirty hands of Gearbox which made it automatically shit.

Skyrim did nothing new and just continued from where Oblivion left off.

>> No.4014230

>>4014220
>>""HEY, WHy'd you compress it? That't stupid, leave it uncompressed so we can pick and choose what we want!"

Correction, why did you compress it all into one file? If everything was compressed into their own files (which is probably how you downloaded most of it originally), you could pick and choose and still have less to download.

>> No.4014235

>>4014220

this >>4014230

I think I'll resume compiling my own version of this shit

>> No.4014236

>>4014172
CS is just a slightly less arcadey Action Quake 2

>> No.4014238
File: 156 KB, 1280x779, Screen Shot 2017-05-23 at 10.21.52 AM.png [View same] [iqdb] [saucenao] [google]
4014238

>>4014057
>>4014167
I can do you one better.

Opening up the palette editor in the sidebar lets you pick colors from the palette and draw with them.
Just click on the color you want and it sets your foreground color to it.
You do want to keep the image in RGB mode while drawing though, there's some weirdness when you try to add new colors while indexed.

As a bonus, SLADE can export a WAD's palette in gimp format, that's how I got the BTSX palette.

>> No.4014247

>>4014238
That's kind of helpful. I still don't have practical experience with the art side of things, but at least I understand the technical side now.

So when the original devs for games made textures, did they just go out into the world and snap photos of rocks and wood and all that, or did they create it entirely digitally? I've tried using the drawing tool, but it always comes out poorly.

>> No.4014248

>>4014230
Because I don't have the individual zips anymore.
I pulled a fair amount of stuff from my own collection, which I don't keep compressed.

>> No.4014249

>>4014220
Maybe you should stop fucking up?

>> No.4014253

>>4014248
Right click > Send to > Compressed (zipped) folder

Oh fuck, so much work.

>> No.4014257

>>4014253
Yeah, like I'm gonna do that 200 times.

>>4014249
Maybe you should stop being such a whiny bitch.

>> No.4014286

>>4014220
Hey. I downloaded the torrent the very first time you posted it. I appreciate your hard work anon! Some neat mods in there.

>> No.4014295

>>4014198
So you won't have to unpack it to play

>> No.4014301

>>4014230
Fuck that shit. Don't listen to this retard. Having to unpack wads in torrent is bullshit.

>> No.4014304

>>4014286
Glad you like it!

I'm not angry, just a little annoyed.
This was really only meant to be something that newcomers to Doom could download and have everything they needed to play, and all the best wads.

That's why it was a single .zip, It wasn't meant to be a repository, just a single download starter pack.

>>4014301
Believe me, I'm not changing it.

>> No.4014318

>>4014301
This ignore the whiny cunts on /vr/ it just makes things more annoying.

>> No.4014321

>>4014257
If you're gonna set out to do something, do it right or don't do it at all.

>> No.4014342
File: 45 KB, 716x960, FB_IMG_1495554797144.jpg [View same] [iqdb] [saucenao] [google]
4014342

>the cost of progress

>> No.4014348

>>4014247
It depends. The default Doom textures are a mixture of tons of different sources. Some things were literally drawn on paper by Adrian, some things were photos or scans (the microchip walls are literally scans of a motherboard) and some things were photos they stole or took themselves (the E1 sky is from a photo book, etc). Some of the art assets were also drawn by hand like the Imp and Demon.

>> No.4014354
File: 79 KB, 3200x2000, Dem1b_1.png [View same] [iqdb] [saucenao] [google]
4014354

>>4014348
To add to that, most of the weapon sprites were pictures of toy guns, and the legs for the Demon were based off a Jurassic Park Dilophosaurus toy

>> No.4014356

>>4014321
Oh, it's you.

The Quickstart Archive is exactly what I want it to be, a single download with all the best Doom wads out there.

You're the faggot who expects it to be a mini /idarchive, which isn't.

>> No.4014359

>>4014356
but if it was a mini /idgames, then it would be much less convenient and defeat the purpose, since you'd need to get everything individually.
>>4014321 is a faggot for not realizing convenience at its finest.

>> No.4014373

>>4014354
Where'd you find that?

>> No.4014396

>>4014373
Romero posted a bunch of wip assets and other stuff not included in the game on his twitter a while back.

>> No.4014402
File: 123 KB, 1280x720, 1280x720-boQ[1].jpg [View same] [iqdb] [saucenao] [google]
4014402

Where can I find the MoonMan mod?

>> No.4014403

>>4014396
Cool, this is some neat stuff.

>> No.4014404

>>4014402
It's in the quickstart archive.

>> No.4014405

>>4014147
how could you honestly think that when franchises like delta force were really popular

>> No.4014407

>>4014404
Link?

>> No.4014408

>>4014407
magnet:?xt=urn:btih:M7UY7BPNE7BT3Y5EFVYGGS6RSSQ6WS66

>> No.4014414

>>4014408
Gives me a parsing error.

>> No.4014464

>>4014396
True, but I got it from the Doom Wiki
Make sure you go to the one that isn't on wikia.

>> No.4014490

>>4014402
why are so many people interested in this terrible mod lately
or is it just the same person trying to drum up interest

>> No.4014492

>>4014490
ebin for-chon meemee's

>> No.4014493

>>4014414
https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM

>> No.4014495

>>4014492
it's not even a 4ch mod
it's from 8ch

>> No.4014498

>>4014495
meems are meems nonetheless

>> No.4014504

>>4014405
I always thought that "realistic" FPS were going to develop into things like Rainbow 6 and eventually peter out due to a focus on realism over gameplay. Instead, this weird mix of the two happened where you still have gamey attributes in CS and similar games, but you also have weapons based on real ones.

>> No.4014542

>>4014495
>Moonman is an 8ch creation
This explains a lot. Most of our mods have at least some level of quality to them, whilst Moonman is just terrible. I don't even have a problem with the content, it's just the whole thing looks like shit made in MSpaint in around 20 minutes.

>> No.4014546

>>4014172
>>4014147
What complete fucking simpleton and reactionary opinions with no nuance.

>> No.4014550

>>4014542
There was a time I went there but the boards are either too slow or full of people who think all things must be made about the "culture war"

>> No.4014553

>>4014546
I see it more as Michael Jordan syndrome, where a thing does something well and ruins the thing they do by becoming the new paradigm for it, in basketball it resulted in all other players being measured by how much like Jordan they are.

>> No.4014556

>>4014546
No need to write an essay on 4chan about the particulars. I am simply exclaiming my disgust that some of my favorite games have tapered off to nothing in popularity.

>> No.4014559

>>4014542
>>4014550
Doom threads in there are awful because they become less about video games and more about politics.
Now you see why some of the best Doom modders usually come here.

>> No.4014561

>>4014542

> it's just the whole thing looks like shit made in MSpaint in around 20 minutes.

It's coded about as badly, too.
I've given serious thought to downloading it and fucking around with it, and then uploading it there.
Not obvious fuckery; we're talking subtle shit, like after X levels, sometimes the level props will move slightly when you're back's turned, or when you're some distance away, they play enemy SeeSounds.
Or enemies that check the lightlevel of their current sector, and go silent if its completely dark.
Once you play a lot of levels, worse shit starts to happen, like barrels that explode when you put your back to them.

>> No.4014563

>>4014546
Without CS and it's huge hordes stupid fans, Valve couldn't have originally extorted people to use Steam and the world would be a better place.
Without CS and it's army of tards, "realistic" multiplayer shooters wouldn't have taken off like they did and became the everlasting brown and bloom triple A garbage like now.

>> No.4014564

>>4014559
A pity because the sight has potential, it'd just crowded by people who seem to exist to validate SJWs, bUT enough of that.

What later version of classic doom monsters do you most wish was the norm for most mods?

>> No.4014565
File: 8 KB, 219x241, 1495505890103s.jpg [View same] [iqdb] [saucenao] [google]
4014565

>>4014550
>full of people who think all things must be made about the "culture war"

>> No.4014574

>>4014559
Are we from different universes? Because in my universe Doom threads are not that bad.

>> No.4014581

>>4014563
>without CS
Oh yeah, it would never have happened otherwise.

Stop spouting uninformed opinions, you sound like an old faggot complaining about how rock music ruined society.

>> No.4014583

>>4014574
>Are we from different universes?
Apparently so. Either that or you missed the threads they have where easily 75% of the posts are people begging for a moonman download, or people saying that critics of BD are actually triggered SJWs and that Mark '''''''''''''''''cucked'''''''''''' Mike12 by refusing to credit his work.

>> No.4014584
File: 2.79 MB, 714x400, Replay 2017-05-23 23-10-46.webm [View same] [iqdb] [saucenao] [google]
4014584

alright, i think it's finally done code-wise. Had to reimplement the entire XY-plane movement system from scratch

>> No.4014587

>>4014574
>>4014565
>>4014564
>>4014559
>>4014550
>>4014583

hm

>> No.4014590

>>4014581
Well tell me how Steam would've gotten it's foot in the door. Nothing Valvetards had back then was anywhere close to that popularity and dedicated multiplayer fanbase.

>> No.4014593

>>4014590
With Half-Life 2

>> No.4014594

>>4014590
If it wasn't Steam, it would be something else.

It was where the market was heading, it was what people wanted.

>> No.4014595

>>4014561
i guess you decided against doing it, since you've just revealed your plans in public.

>> No.4014603
File: 50 KB, 640x480, the-terminator-future-shock_19.png [View same] [iqdb] [saucenao] [google]
4014603

Why this game is so forgotten? It had 3D before Quake and vehicles before Battlefield.

>> No.4014615

>>4014584
Can you move the camera a little to the side? As it looks so far, Hae-Lins sprite obscures the point you're aiming at.

>> No.4014617

>>4014603

Movie licensed games tend to be overlooked as most of them are just nonsense cash-ins.

>> No.4014625

>>4014603
Is there a Doom mod that steals Future Shock weapons, by the way ?

>> No.4014627

>>4014617
Well that one wasn't., It even had some proto-sandbox elements in it.

>> No.4014639
File: 72 KB, 640x480, 1390892161612.jpg [View same] [iqdb] [saucenao] [google]
4014639

Is Chasm worth playing? I remember when I saw it in gaming magazine as a kid and thought it looked awesome but I thought the same about every single FPS game.

>> No.4014641
File: 2.65 MB, 798x450, Replay 2017-05-23 23-49-20.webm [View same] [iqdb] [saucenao] [google]
4014641

>>4014615
well yes, but the camera itself isn't "stationary", so it might end up blocking the view anyway if you try to zoom in too close

>> No.4014643

>>4014641

Still miles better than what a lot of other third-person camera mods do.
You're doing god's work, anon. Keep it up.

>> No.4014645

>>4014641
Better than it always blocking your view though. Thanks for doing that though!

>> No.4014646

>>4014176
>Pity modding the game itself is a bitch.
How so? Learn QuakeC and realize using an actual programming language allows you to do so, so much more than Doom's various sourceport-dependant cobbled together hack-languages.

>> No.4014647

>>4014561
that sounds neat, but how would it fit moonman doom?
that sounds more fitting for SUAB or something

>> No.4014651

>>4014646
>allows you to do so, so much more
Like what?
Sell me on it.

>> No.4014654

>>4014651
brag on anonymous image boards

>> No.4014661

>>4014651
Ensure your mod works with all sourceports by just using the -game switch and loading your custom code instead of forcing the player to use GLZdoomeontag v.1.45.1.9 beta7 because it uses functions only available in that sourceport.

>> No.4014670

>>4014651
QuakeC is probably a middle ground between scripting and programming. It's easier to learn than C, but it's also more limited. There's a reason it was ditched for .dlls in later iterations of the engine.

That said, if you want to get your feet wet with coding, it's pretty simply and teaches a few concepts.

>> No.4014671

>>4014646
If I'm going to be working with an actual programming language, I'd rather be making games instead of mods for games.

>> No.4014672

>>4014661
It's great being able to load whatever client you want for Quake 1-3 and play just about every mod without issues.

>> No.4014673

>>4014671
Then why not make games? Follow your dreams, anon.

>> No.4014674 [DELETED] 
File: 22 KB, 375x180, MENULOGOx.png [View same] [iqdb] [saucenao] [google]
4014674

>>4013326
Reply to news post.

New version of Project MSfiX'd is out! If you haven't seen this prior to now, it's a revamp of MagSigmaX's 'Project MSX', fixed to work with current GZDoom.

FEATURES:
-Supports Heretic, Hexen and Strife, in addition to Doom
-Tons of cosmetic & mechanical options to tweak things just the way you want them.

CHANGELOG v05/23/17:
-New Cosmetic option: Sprint Hands: When sprinting, you (optionally) holster the weapon you were carrying.
-New Evade Option: Double tap To: This changes whether you execute a forward evade or begin sprinting with a double-tap of the 'Forward' key. Only has an effect if you've chosen 'Double-Tap' style sprint/evade activation.

New options for the 'Barracuda' Rifle.
1) Adjust magnification level
2) Toggle zoom aim scaling: Normally when you zoom in, ZDoom does some mouse deceleration, making mouse movements result in less aim change. If you don't like that, you can disable it.
-Scope return: If you were zoomed in when you used grenades, or health stims or boosters, you can optionally have the gun go back to scope automatically.

Options for the 'Orion' Sniper Gauss Cannon:
-Zoom aim scaling: Just like with the Barracuda, you can disable scaling, and you can do it for just one or both of the Orion's zoom levels.
-Scope return: Just like the Barracuda.

>> No.4014678

>>4014672
not sure if sarcasm

>> No.4014679

>>4014671
Yeah I'd rather jerk off with sandpaper than use some tissues.

>> No.4014681
File: 784 KB, 2626x1488, VSS again.png [View same] [iqdb] [saucenao] [google]
4014681

>>4009917
With help from /STALKER general/ on /vg/, I got proper resources to make the VSS.
Using GIMP and MSPaint to make sprites.

Bottom right is original size , left one is lighten it up, I think my monitor is too dark.
Bottom left is the right size for Doomguy hands I think.
Top left is just references.

Been a while since I clean up sprites, does it look like the right size?

>> No.4014682

>>4014679
Sometimes you just need it a little rough.

>> No.4014683

>>4014639
It's mediocre

>> No.4014684
File: 22 KB, 375x180, MENULOGOx.png [View same] [iqdb] [saucenao] [google]
4014684

>>4013326
Reply to news post.

New version of Project MSfiX'd is out! If you haven't seen this prior to now, it's a revamp of MagSigmaX's 'Project MSX', fixed to work with current GZDoom.

http://www.mediafire.com/file/e1xuxo47hi3ozyt/projectmsfixd_vr052317.pk3

FEATURES:
-Supports Heretic, Hexen and Strife, in addition to Doom
-Tons of cosmetic & mechanical options to tweak things just the way you want them.

CHANGELOG v05/23/17:
-New Cosmetic option: Sprint Hands: When sprinting, you (optionally) holster the weapon you were carrying.
-New Evade Option: Double tap To: This changes whether you execute a forward evade or begin sprinting with a double-tap of the 'Forward' key. Only has an effect if you've chosen 'Double-Tap' style sprint/evade activation.

New options for the 'Barracuda' Rifle.
1) Adjust magnification level
2) Toggle zoom aim scaling: Normally when you zoom in, ZDoom does some mouse deceleration, making mouse movements result in less aim change. If you don't like that, you can disable it.
-Scope return: If you were zoomed in when you used grenades, or health stims or boosters, you can optionally have the gun go back to scope automatically.

Options for the 'Orion' Sniper Gauss Cannon:
-Zoom aim scaling: Just like with the Barracuda, you can disable scaling, and you can do it for just one or both of the Orion's zoom levels.
-Scope return: Just like the Barracuda.

>> No.4014687

>>4014671
>Doomers constantly try to add so many features and replace so many things in Doom that it hardly has anything left from Doom at all
>but making a game that isn't Doom is an unheard of bit of blasphemy that requires immediate burning at the stake

>> No.4014692
File: 1005 KB, 1280x720, Screenshot_Hacx_20170523_005331.png [View same] [iqdb] [saucenao] [google]
4014692

>>4014684

Oh, and if anyone's wondering if Hacx compatibility is in the cards, the short answer is no, not at present.

The long answer is OH GOD WHY ARE THE FUCKING WINDOWS SHOOTING PLASMA AT ME AND WHY AM I STILL PLAYING AS HACXGUY EVEN THOUGH I SUPPLIED AN EDITED MAPINFO THAT SPECIFIES THE ONLY PLAYABLE PLAYERCLASS AS BEING THE MSX PLAYER

I EVEN PUT ALL THE DOOM STUFF IN A LUMP FILTERED FOLDER SO THESE MANCUBI SHOULDN'T EVEN BE HERE FUUUUUUCK

>> No.4014693

Hey Kinsie, the Cyber Mancubus doesn't have a specific death message, so it only says "Player was killed"

>> No.4014695

>>4014678
Quake compatibility is a lot better than Doom with some exceptions like you will get kicked from servers if you don't have a client that supports anti cheat.

>> No.4014703

>>4014678
The big split in Quake (Quake 1, anyway, which I'll be typing about due to inexperience with Q2 and Q3 being primarily a handful of dedicated clients for non-vq3 and Quake Live for vq3) is on the multiplayer side- the original netQuake protocol versus the later, better Quakeworld client, which made the former almost entirely outdated and unneeded.

For singleplayer stuff, it helps that there's only a handful of SP-based sourceports that everyone uses, and the biggest ones (Quakespasm and Mark V) come from the same original codebase (Fitzquake) which in turn comes right from the original GLQuake base, so they share the same base features and anything added on top is generally eye candy or just ease-of-life stuff, nothing that'll make or break a mod. It helps that QuakeC is part of the base game engine itself, and so it'll always work the same way (assuming the sourceport doesn't change important things) regardless of engine- usually the things that cause maps or mods to not run aren't code-based, but simple things like map or texture dimensions, both of which along with entity counts are much higher if not uncapped in modern ports.

I mean, there's also Darkplaces. But Darkplaces fucking sucks.

>> No.4014708

>>4014671
I used to go with that line of thought, but really, one doesn't go from "total newbie" to "game programmer." Modding an existing game is a great way to learn how to handle things in the future. Think of it as both a test run for a bigger project and a way to get your name out to the public, sort of like building your resume.

>> No.4014731
File: 2.88 MB, 712x400, resident_evil_in_my_doom.webm [View same] [iqdb] [saucenao] [google]
4014731

>>4014643
>>4014645
nevermind im an idiot
got it working proper

>> No.4014734

>>4014731
how can people look at this and ever think in a million years that sprite based graphics are worth holding on to

>> No.4014742

>>4014734
go make me a haelin model in full 3d with all the specular and bump mapping, proper texturing and shading and full set of animations

go on, ill wait

>> No.4014743

What are some good doom mods that can run on a shit computer? Smoothdoom + ketchupsmoothdoompatch is about as demanding as I can go.

>> No.4014747

>there are 3 Alien mods to Doom
>not a single Terminator wad
why?

>> No.4014748
File: 1.24 MB, 1920x1080, gzdoom 2017-05-23 16-36-08-39.png [View same] [iqdb] [saucenao] [google]
4014748

Got bored and put this together. Thoughts? Should I continue?

>> No.4014749

>>4014748
Looks good.

>> No.4014754

>>4014748
Yes, continue.

>> No.4014756

Where's the grappling hook MSX anon?

>> No.4014761

>>4014661
This sounds like barely an advantage, given there's only two Doom sourceports that matter.

>>4014670
This sounds like much more of an advantage, though, thank you.

>> No.4014762

>>4014687
>aka: shit that doesn't happen

>> No.4014764

>>4014747

You appear to not be looking, anon.
https://forum.zdoom.org/viewtopic.php?f=19&t=52750
https://forum.zdoom.org/viewtopic.php?f=19&t=46456

>> No.4014771

>>4014734
because sprites are good and cool
it's not that difficult

i'd happily take doom's sprites over any of the nonsense that plagued early 3d

>> No.4014774

what is up with all the doom haters coming to this thread to shit on doom

>> No.4014778

>>4014774
>all
kinda exaggerating a bit, senpai

there's always a couple that come in, bored from shitposting the rest of /vr/

>> No.4014779 [DELETED] 

>>4014774
>person presents differing opinion
>REE MY THREAD IS UNDER ATTACK

>> No.4014780 [DELETED] 

>>4014779
>opinion
okay

>> No.4014781

>>4014774
its retro fps thread
you will have to accept some people like quake 1-3 more than doom

>> No.4014785

>>4014781
it's a "DOOM THREAD / RETRO FPS THREAD", not just "retro fps thread"

>> No.4014786

>>4014785
Yes, retro FPS, are you blind?

>> No.4014790 [DELETED] 

>>4014786
whatever
go fuck yourself if you gonna speak to me in such tone

>> No.4014793

>>4014781
doesn't mean they have to shit on it though

>> No.4014794

>>4014790
That made me laugh, is English not your first?

>> No.4014795

>>4014794
no, it's my fourth

>> No.4014802

>>4014742
>y-you have to do better because i c-can't!
they didn't even get rid of the fucking white outline from poorly cropped backgrounds

>> No.4014808

>>4014781
Quake 1 was a great game, too bad about the [not]Borg bullshit the rest of the series went for. I long for a proper sequel to Quake 1, with the Lovecraftian references and atmosphere.
Until then I at least have the Strange Aeons Doom mod to play, which is essentially someone taking Doom and jamming Quake 1's atmosphere in there along with even more Lovecraft for good measure.

>> No.4014809

>>4014802
the mod was never finished

>> No.4014812

>>4014808
I'm assuming you've played any of the mods for Q1 that add more content in the style of the original game?

>> No.4014813

>>4014812
Honestly, no. I'd be more than happy to take suggestions though, more Quake is always welcome and I'm starting to burn out on Doom.

>> No.4014814

>>4014743
hello?

>> No.4014815

>>4014802
yes, it's a 3d modelrip and not an actual sprite

>> No.4014817

>>4014814

D4T is optimized to run on phones, that might be good for you.

>> No.4014819

>>4014814
Delete this now!

>> No.4014823

>>4014808
I don't think you've even played Quake 3 theres maybe 3-4 strogg characters out of the whole cast.

>> No.4014826
File: 1.10 MB, 1920x1080, quakespasm-sdl2 2017-03-23 20-58-07-50.png [View same] [iqdb] [saucenao] [google]
4014826

>>4014813
https://www.quaddicted.com/reviews/

Search by top rating or the 'mustplay' tag, and go nuts.

>> No.4014830

>Play Quake II on the playstation back in the day because I didn't have a good enough computer to run the proper version
>Love the Sonic Mayhem OST and the cool body horror cyborgs
>Play Quake years later to see what I missed
>Blown away by the creepy ambient Trent Reznor soundtrack and otherworldly horrors
This is how you play Quake - get the sequel out of the way first so you don't know how inferior it is to the original.

>> No.4014834

>>4014830
The sequel is better for just about everything but 1v1 online. If you haven't played it online you haven't played Quake 2.

>> No.4014835

>>4014826
What mod is that?

>> No.4014839

>>4014834
oh and the vanilla SP is more action packed in Q1 of course

>> No.4014841

>>4014834
True enough, the only multiplayer Quake experience I've had was split screen on a console which was still fun, so I was only putting single player into consideration.

>> No.4014845

>>4014841
Q2 MP is still active today. Quakeworld is still active too but it's pretty dead unless you like duel.

>> No.4014854
File: 2.79 MB, 1920x1080, quakespasm-sdl2 2017-04-12 06-40-07-97.png [View same] [iqdb] [saucenao] [google]
4014854

>>4014835
The screenshot's from one of the maps in Arcane Dimensions, a recently (last year-ish) released map pack with a ton of custom entities and features that is tons of fun and definitely worth playing. The people who made it have been making maps for years and years and have made a bunch of other fun things as well.

>> No.4014871
File: 170 KB, 317x331, skin.png [View same] [iqdb] [saucenao] [google]
4014871

Downloaded a skin and put it into ezquake, but it's all fucked looking as if it's too small. It's 320x200 which I thought was the standard, but the base HD skins in the directory are higher resolution. Is there a simple fix, and if not, a way I can resize it without quality loss?

>> No.4014873

>>4014504
>"realistic" FPS were going to develop into things like Rainbow 6 and eventually peter out due to a focus on realism over gameplay.
You should knew that devs eventually realize that players don't really want realism in this game at expense of gameplay and do just that.

Like now devs realized that some oldschool games don't really need much improvement in gameplay area.

>> No.4014881

>>4014871
Try resizing to 320x240 with nearest neighbor (no filtering)? I wouldn't think ezquake would throw a fit over non-power-of-2 textures, but ya never know.

>> No.4014883
File: 39 KB, 162x147, killme.png [View same] [iqdb] [saucenao] [google]
4014883

>>4014871

>> No.4014890

>>4014883
>chinese cowboy impression.png

>> No.4014896

>>4014881
Wait no shit, that isn't related to power of 2 at all.

>> No.4014898

>>4014881
opening GIMP now, will return with results

>> No.4014914

>>4014898
I'm an idiot and it probably won't do anything.

>> No.4014921

>that grunt death animation in Quake 2 where they sat up and fired a couple of times before collapsing dead
I thought that was clever until I noticed they do it even if they die facing the wrong way. It's unintentionally hilarious to see enemies dying and firing parting shots down empty corridors.

>> No.4014964

>>4013903
Yeah but that's no fucking fun. I can understand no jumping to not skip parts of the map (and in that case, even with jump enabled, don't skip the map, why the fuck are you playing a thing to skip it?), but autoaim is pure garbage. It works whenever it wants, however it wants.
I'd rather sacrifice that 5% of "mapper intention" purity to make playing, you know, actually fun. I'm still playing 95% as the developer intended, so bite me.

>> No.4014969

>>4014921
It looked "cinematic" the first couple of times.

For me the real shocker was finding out that Skaarj in Unreal can feign death. The hard way (had my head chopped off). Then I learned to watch their tail and double check with disruptor shots.

>> No.4014972
File: 688 KB, 1024x672, player_base.png [View same] [iqdb] [saucenao] [google]
4014972

>>4014914
It didn't, but thanks for the help.
For reference, here's the base skin that comes with ezquake
It's 1064x762 which leads me to think that either ezquake has a different way of doing skins or I've been doing it wrong the whole time.

>> No.4014989

>>4013972
I only asked previous thread and this one because I got no replies. I asked some months ago but I lost the list and can't find it it in archives (too many threads!).
Sorry about that, really, but as far as me asking it was just the previous and current thread.

>> No.4015003

>almost at the end of TNT
It's been ok so far, but what's with the chaingunner obsession? I thought Putonia was the one with the issue, but it seems the whole of Final Doom wants to marry the Zombie Commando.

>> No.4015004

>>4015003
He's pretty fuckin' sexy, let's be fair.

>> No.4015019

>>4015004
Minigun Kane is the most attractive undead.

>> No.4015035
File: 2.84 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
4015035

System Shock EE is -85% on GOG right now.

What's your opinion on it? Is it a definitive version or should I play the original?

>> No.4015036

>>4015019
He truly does live in death.

>> No.4015039

>>4015035
The original has horrible controls but SS1 has bad levels in general. SS2 was the good one.

>> No.4015049

>>4015035
fucking hell that HUD

>> No.4015054

Is Blood the pinnacle of 2.5D games?

>> No.4015060

>>4015035
Honestly just wait for the remake. Even in the worst case scenario it will look and play better.

>> No.4015061

>>4015054
No. Because it's 3D.

>> No.4015064

>>4015060
You mean the Unity one that looks like utter shit and slows down even on top hardware? Bloody hell no.

>> No.4015065

>>4015061
Is Blood the pinnacle of 3D games?

>> No.4015069

>>4015060
>Even in the worst case scenario it will look and play better.
>remake
>worst case scenario
>play better

Anon... that's not a given.

>> No.4015070

>>4015064
It will still run and play better than SS1.

>> No.4015072

>>4015035
Yes go play it. SS1 is much better than SS2.

>> No.4015073

>>4015065
No.

>> No.4015074

>>4015073
What is?

>> No.4015079

>>4015074
idk, we're not done with 3D games yet

>> No.4015095

>>4015070
So it'll run on a Pentium then?

>> No.4015098

>>4015095
You bet

>> No.4015114

>>4015035
SS1 is better than 2
The remake looks like bargain bin fodder
EE is a great update on it's own

>> No.4015124 [DELETED] 

>>4015039
The controls aren't bad they're just not your typical shooter controls which takes awhile to get used to but once you do it's hard to picture constantly switching between combat and using your hud so efficiently with any other control scheme so efficiently.

>> No.4015127

>>4015039
SS2 is a mediocre game with poorly implemented RPG elements on an engine not made for shooters.

>> No.4015129

>>4015039
The controls aren't bad they're just not your typical shooter controls which takes awhile to get used to but once you do it's hard to picture constantly switching between combat, interacting with the environment, and using your hud with any other control scheme so efficiently.

>> No.4015137

>>4014972
wew lad, that looks like shit

>> No.4015145
File: 568 KB, 854x475, Eddy and Sockhead think that this is a really interesting post also the number 120,000 is there for some reason.png [View same] [iqdb] [saucenao] [google]
4015145

>>4015127
>RPG elements
>in SS2

It's been ages since I've played it but I don't remember RPG elements in it.

>> No.4015148

>>4015129
I remember managing to set up the enhanced edition to behave mostly like a modern shooter, still with weird stuff in it but pretty close.

>> No.4015149

>>4015145
SS1 is the one without RPG elements

>> No.4015175

>>4015145
You researched things to increase damage percentages, leveled up different abilities to have better professions with weapons or psionics or whatever, etc etc. It wasn't exactly a complex or deep RPG and the FPS / inventory management mechanics were more notable, but it was at least a lite RPG. Like a more laser-focused and combat-oriented predecessor to something like Deus Ex.

>> No.4015239
File: 35 KB, 636x515, 4J5v3uO.png [View same] [iqdb] [saucenao] [google]
4015239

>tfw the only mod i can play for extended periods of time and enjoy is smoothdoom

>> No.4015250

>the dude who worked for the music of the classic doom 3 mod is back on track
>he uploaded the entire soundtrack to youtube
>"cool! i wonder if he actually has the OST on a much better qual---"
>they're the same shitty 192kbps lossy MP3 files bundled with the mod

whyyyyy

(at the time of release they were THE best rendition of the songs from E1, but now they've aged like sour milk inside a cow's ass.)

>> No.4015251

>>4015239
Same.
>Folder with around 100 mods
>All I do is play Final Doomer + Ketchup

>> No.4015263

How the fuck do you get past the first room in Chillax?

>> No.4015279

>>4015263
A lot of infighting.

>> No.4015305

>>4015239
I usually get bored of gameplay wads a few maps in once the novelty wears off however a good map pack with vanilla gameplay never fails me.

>> No.4015307

>>4014808
Fuck you, I love me some cyborgs, especially the body horror kind.

>> No.4015325

>>4014964
Sorry, pussy, but it is fun. The autoaim is something to learn, like anything else in the game. You can certainly play however you want, but you aren't the sole arbiter of fun, especially if your definition involves arbitrarily giving yourself an advantage.

>> No.4015348

>>4013876
I've never used freelook. Tried it once, didn't care for it.

I use a heavily customized kb only control scheme too.

>> No.4015351
File: 1.12 MB, 800x1373, 1464110120616.gif [View same] [iqdb] [saucenao] [google]
4015351

Hello /doom/, SLIGEfag here. Just stopping by to remind you of your daily SLIGE 32 megawad:

https://soulsphere.org/hacks/slige/

Maybe we could add that link to the OP as a bonus daily challenge thing? :b

>> No.4015354

>>4015325
I'm the sole arbiter of my fun, tho. Not gonna change how I play just because some doomworldfag decides to play fully gimped and deride anyone who dares to play in other way.

>> No.4015361

>>4014964
>It works whenever it wants, however it wants.

No it doesn't. Auto aim in Doom is really easy to get the hang of, it always aims for the closest enemy in a higher or lower elevation than you that you're directly facing.

>> No.4015368

>>4015354
The original post I was replying to (>>4013903) was asking "what's the intended way to play," not "guess some anon's personal favorite way to play and tell him he's right." Again, you can do whatever you want, and I'm not really sure why you're so upset. I'm only deriding you because you're taking video game mechanics personally.

>> No.4015382

>>4015368
>implying I'm upset
dude this is 4chan, if I can't load my messages with fucking expletives here, then where?
I'm just fooling around, you play whatever way you wish.

>> No.4015389

>>4015305
>I usually get bored of gameplay wads a few maps in once the novelty wears off
I hear this complaint and never understood it. I never get tired of the different variety of gameplay out there. Being able to take a fresh look at a mapset you really like is always thrilling.

I guess maybe if all folks do is go Give All on Doom 2's map01? But that's dumb.

>> No.4015393

Hey /vr/, what should I use to begin building maps for GZDoom?

>> No.4015394

>>4015393
GZDoombuilder or GZDBbugfix.

>> No.4015395

However it's true that some guys go overboard with the "vanilla only no mouselook no opengl REEE" mentality though. I kinda hate that, it's like going around on a really scenic city without being able to move your neck, looking straight constantly. You lose so much detail and design in many maps, specially the more vertical ones.

>> No.4015414
File: 363 KB, 1024x768, Screenshot_Doom_20170523_174537.png [View same] [iqdb] [saucenao] [google]
4015414

GMOTA almost works with GMOTA... Kinda fun.

>> No.4015416
File: 836 KB, 469x348, Hc5YusT.gif [View same] [iqdb] [saucenao] [google]
4015416

>>4015414
I mean.. REKKR almost works with GMOTA... whoops.
All caps 5 letter mods

>> No.4015421

>>4015414
>>4015416
gib REKKR nao

>> No.4015423

Hey, /doom/, what are some modds that won't break maps that have a lot of custom stuff in them? ANd by that I mean weapon sprites, new mosters or any other addition like that

>> No.4015430

>>4015414
REKKR WHEN
GMOTA WHEN

GMOTA+REKKR WHEN

>> No.4015432

>>4015423
>that won't break maps
just disable jump, really

>> No.4015441

>>4015421
but it's not done yet
Shooting for September I think I decided to day. That'll put it at one year since I announced it on DW (though it had a few months of growth on /vr/ prior to that)
>>4015430
>GMOTA+REKKR WHEN
Well it almost works now... Some things are broken, like some weapon pickups (because i switched some thing IDs around). You can pick them up and use them, but once you switch away you can't switch back. And the cyberdemon replacement is all dicked up...

But most of the monsters either replace properly, or aren't adversely affected. Which is kinda neat.

>> No.4015446

>>4014356
>>4014359
Cool. Whatever you say.

>> No.4015448
File: 127 KB, 257x250, 1481395457961.png [View same] [iqdb] [saucenao] [google]
4015448

What is the Brutal Doom of Quake?

>> No.4015459

>>4015395
What annoys me is those who feel smug for using only keyboard.

>> No.4015461

>>4015448
Quake

>> No.4015465

>>4014342
>Haydenfag will defend this

>> No.4015470

>>4014734
How can you look and this and ever think in a million years that one poorly alpha'd sprite with about 20 whole frames of animation is the be all and end all of sprites?

>> No.4015472
File: 3 KB, 200x200, SHIT.png [View same] [iqdb] [saucenao] [google]
4015472

>>4015414
>>4015416
Oh shit

>> No.4015479
File: 614 KB, 300x164, 1467419083495.gif [View same] [iqdb] [saucenao] [google]
4015479

>>4015459
>using some weird ass keyboard setup until well into quake
>doing pretty damn good compared to my friends in singleplayer and even in shoddily put together local multiplayer matches
>mfw discovering mlook accidentally while playing quake second expansion because it was pirated and I got it with some kind of custom cfg file with +mlook toggled on
It was a moment of true enlightenment I will never forget in my life.
I still used kb only in Doom until sourceports started to be a thing, and they got decent.

>> No.4015480
File: 100 KB, 640x480, quake01.png [View same] [iqdb] [saucenao] [google]
4015480

>>4015448
how brutal?

>> No.4015490

>>4015448
Do you mean as in

>An over-the-top gore mod that also shifts the gunplay around that might be made more appealing to casuals

or

>A mod that has claimed to rejuvenate interest in [game] but has gotten to the point where it's gotten obnoxious for the existing community

>> No.4015491

>>4015490
aren't those two basically the same thing, or at least closely related

>> No.4015492

>>4015491
I'm just wondering in what context anon meant.

>> No.4015498

>>4015490
A mix of both, but mostly the second.

>> No.4015504

>>4014830
Yeah Quake 2 sucks, I really fit in these threads, yadda yadda.

>> No.4015505

>>4015491
There isn't one, really. No one has tried to rejuvenate interest in Quake 1 and for the people still playing and making maps for it, that's perfectly fine.

There's tons of shitty "HD blood 'n guts and unfitting textures" mods for the Darkplaces sourceport, which is apparently built for that type of shit, so that might be applicable?

>> No.4015507

>>4015505
fug, meant for >>4015490 / >>4015498

>> No.4015513

The closest you get to some sort of attempt at revitalizing Quake with a new sheen is Seven's mod compilation and Quake 1.5, which revises the weapon set.

>> No.4015514

>>4015389
>Being able to take a fresh look at a mapset you really like is always thrilling.

That's the thing though the fresh look aspect of it just kinda wears off after a bit and I just revert back to playing it in vanilla because I find it more enjoyable.

>> No.4015517

Say I just wanted to make a silly mod for Doom that just replaces weapon skins, sounds, music, and HUD elements. How would I start going about doing such a thing?

>> No.4015526

>>4015513
>google it
>https://www.youtube.com/watch?v=60wQD1u4VZg

that is the shittiest and most insulting super nailgun sound I have ever heard.

>> No.4015532

What's the recommended sourceport for Quake 1? Quakespasm?

>> No.4015534

>>4015432
Honestly, even then you can just make the conscious effort to not jump or crouch to pass through places and advance when you shouldn't.

>> No.4015558

>>4015513
I think the main thing is that from a normalfag's perspective, Quake doesn't seem like it would be the kind of game that would 'benefit' from a BD-tier treatment like Doom would.

Whens QUMP?

>>4015532
For single player? Yeah.

>> No.4015565

What's a good way to know if a custom Doom wad is meant to be played with mouselook+jump or not? My best guess is if it requires GZDoom or a similar engine, then yes, and if not, then no.

>> No.4015572
File: 111 KB, 554x606, 1462377804007.png [View same] [iqdb] [saucenao] [google]
4015572

>map has a bunch of brushes with non-integer plane points and vertices
>compile it anyway
>no leaks
>tfw Shub smiles upon you this day

>>4015532
QS like >>4015558 said is the go-to port; Mark V exists too and I'm not sure what functional differences there are because they share lots of features (including ports of each other's stuff). QS is more commonly used when testing though so I'd go for that.

QUMP RELEASE FUCKING WHEN
FINISH YOUR MAPS YOU TURDBURGLARS

>> No.4015602

how does the action doom BFG work because I do not get it
>fire the gun
>it charges up
>die
?

>> No.4015605

>>4015602
honestly i don't think it was ever intended as anything other than a joke weapon

>> No.4015608

>decide to mess with colored lights in quake (quakespasm)
>expect to have to deal with all sorts of fuckery
>not only do they work well but additive colored lighting works out of the box
HOLY SHIT

>> No.4015626

Seems Quakespasm instantly crashes when I try to load it with Quake 1.5. Great.

>> No.4015630

>>4015626
that shit's made for darkplaces, innit?

>> No.4015638

>>4015630
There's variants compatible with other sourceports in the .rar, but even despite using a compatible version the game crashes.

>> No.4015646

>>4015605
but it has such a neat sprite

>> No.4015659

>>4015638
>>4015626
Hell, it seems to be ignoring any mods I put in altogether. I had this problem before, and i'm using the 64bit version, but it just refuses to acknowledge anything I put in.

>> No.4015660

>>4015659
does the mod require loading with the -game launch option? is it in its own directory outside \id1?

>> No.4015662

>>4015660
Well I tried that, and I tried with colored lightmaps and nothing's working.

>> No.4015675

>>4015414
Who /Rekkingcrew/ here?

>> No.4015678

>>4015626
I never got it to work either, just forget about it.

>> No.4015682
File: 22 KB, 250x359, 250px-Wrecking_Crew_cover.jpg [View same] [iqdb] [saucenao] [google]
4015682

>>4015675
Here.

>> No.4015692

>>4015682
I love wrecking crew. Honestly one of the better puzzle games on the NES, I wonder how something like that would translate to Doom?

>> No.4015726
File: 11 KB, 64x68, possible invuln sphere.gif [View same] [iqdb] [saucenao] [google]
4015726

The ass pulls just keep coming. I couldn't think of what would work as an invuln sphere so I said "fuck it" and stuffed Metroid nucli into an orb

>> No.4015787

>>4015675
We a gang now? What's our first target? Knocking over a liquor store?

>> No.4015797 [DELETED] 
File: 265 KB, 334x393, 1322531108494.png [View same] [iqdb] [saucenao] [google]
4015797

Why is this thread so AIDS infested? Why are you all faggots, exactly?

>> No.4015824 [DELETED] 

>>4015797
Prove you aren't a faggot.

>> No.4015830 [DELETED] 

Have doom threads been getting worse?
Who can I blame?

>> No.4015834 [DELETED] 
File: 127 KB, 1230x283, the unfiltered truth nuke.png [View same] [iqdb] [saucenao] [google]
4015834

>>4015824
I'm not a faggot cocksucking doom babby, easy.

>>4015830
These threads have always been AIDS.

>> No.4015837 [DELETED] 
File: 1.50 MB, 495x287, clint4.gif [View same] [iqdb] [saucenao] [google]
4015837

Seriously why don't you retards just fuck off back to rebbit where you know you really belong? You'll get your downboat buttons and everything. Place is literally filled with your utter cringe 'humour'. Why must you shit up Doom's legacy and FPS threads all over /vr/? You don't contribute shit, all your 'opinions' are utter trash and you have absolutely no idea what you're talking about. Stop pretending you like any of these games. Stick to Halo, something you actually know about. I don't know jack about Halo and I don't pretend to. Follow my example and piss the fuck off.

>> No.4015838

Hey mates, i was wondering what you thought of my wad i made a while back for a contest, thoughts on it?

http://www.mediafire.com/file/cw35741hpl7b778/Beefcake.wad

>> No.4015839 [DELETED] 

>>4015838
It's AIDS, like everything else you faggots do.

>> No.4015842 [DELETED] 

>>4015830
shitposters shitposting
also the sky is blue and water is wet

>> No.4015848 [DELETED] 

>>4015842
This particular shitposter is a sad case because he's been at it for years now

>> No.4015850

what's the standard when it comes to quake dm/co-op?

>got quakepro setup
>it's been working perfectly fine
>friends who jack into my LAN from wherever the fuck they are average around 48~50ms
>been told QuakeWorld is supposedly the best client that drops less packets

who do I believe? my results with quakepro or what some faggot told me?

>> No.4015852

>>4015850
quakeworld was specifically developed for internet play, netquake lacks interpolation, lag compensation, etc.

you won't be able to fix their latency (that's based entirely on location), but give nquake/ezquake a try and see what happens

>> No.4015861 [DELETED] 
File: 103 KB, 655x515, chug cluggem.png [View same] [iqdb] [saucenao] [google]
4015861

clug chuggem he goes 'hehe what meesy benis :D"

>> No.4015864 [DELETED] 

>>4015861
lmao so epin doom babby haha xD

*upboats* :P

i leik meemz :PPP

>> No.4015868 [DELETED] 

>>4015861
>>4015864
no matter what kind of shitposting you are doing
it's still shitposting

>> No.4015871 [DELETED] 

>>4015868
this entire thread is shitposting

every single one of you faggots is a giant shit that just happens to be posting

retarded casual clueless idiots

>> No.4015872 [DELETED] 

>tfw too stupid for info_notnulls
>tfw trying to make a string of logic gates with buttons, walls and spike shooters, while half asleep and constantly forgetting what's hooked up to what
oh god kill me now

>> No.4015875
File: 7 KB, 223x91, FRMTA0.png [View same] [iqdb] [saucenao] [google]
4015875

>>4015646
It looks even neater if you edit out the screws so it looks like it's expertly welded together from the inside rather than bolted together.

>> No.4015878

>>4015875
Oh wow.

>> No.4015879 [DELETED] 

>>4015839
Fuck off man, just thought I would ask for some criticism on how to improve or expand myself

But now all I see are negative cunts like you

>> No.4015880 [DELETED] 

>>4015879
It's just one autist who regularly comes in here to do this, don't waste your time replying to him.

It's really easy to learn to ignore him because he's always this way.

>> No.4015881 [DELETED] 

>>4015879
he's just a shitposter, just ignore him

>> No.4015887 [DELETED] 
File: 12 KB, 125x120, i know that feel bone.png [View same] [iqdb] [saucenao] [google]
4015887

>>4015872

>> No.4015891

>>4015852
did a bit more research on QW and it seems more servers use it's netcode. guess I'll give it a try next time.

>> No.4015894
File: 287 KB, 1360x768, 1431733980232.png [View same] [iqdb] [saucenao] [google]
4015894

I wish more people used the alpha and beta resources for maps, they can make for pretty comfy environments if employed right.

>> No.4015898 [DELETED] 

>>4015880
>>4015881
Ah then nvm then

What do you guys think of mY wad

>> No.4015902

gzdoom 3.0 stutters and freezes from time to time is there a way to fix it

>> No.4015903

>>4015894
> lights prepackaged into wall texture
> does not put dynamic lights under them, instead puts giant light pillars in the hallway

>> No.4015910
File: 1.02 MB, 1920x1080, Screenshot_Doom_20170524_010424.png [View same] [iqdb] [saucenao] [google]
4015910

Got to admit, mixing the fixed MSX anon's work with BD Monsters is kinda neat. Too bad Mark's batshit method of graphical effects and 'staining' boots with blood involves invisible tics of damage that other mods don't play nice with whatsoever. Hell, you can just be walking around and take random damage and I don't even know what the fuck is causing that; it's something he supposedly ironed out in Brutal Doom but just pops back up every now and again and is only more obvious with other mods.

>> No.4015917

>>4015903
Those could probably be edited out or so, I'd outright just use ceiling lights for office areas and stuff.

>> No.4015921

>>4015838
Try harder next time. It was like 3 rooms and the textures were all over the place, uninteresting enemy placement, and the door at the bottom of the staircase was fucked in prboom+ so I had to switch to gzdoom, despite it looking like a vanilla map.

>> No.4015924

>>4015910
Reminds me of mods where a monster's own flying blood stunlocks it

>> No.4015934

>>4015924
I beg your pardon?

>> No.4015936

>>4015838

It's pretty easy to bypass every single enemy and not need to fire a single shot. Likewise, texture placement and alignment is all over the place.

>> No.4015938

>>4015934
I think he means mods with custom blood particles where for some reason when a monster is touched by one, they're counted as being hit even if it does no damage.

So shotgun a pinky and the blood particles all "hit" it and likely trigger the painchance, crippling it briefly if it takes any sort of damage whatsoever.

>> No.4015939

>>4015936
>>4015921
Thanks for the simple feedback, was thinking of expanding the lower downstairs area into a more dungeon like area with more rooms and maybe some simple puzzles to get the key

Downside is that its been a bit since i touched doom maker so its gonna be a bit before i start proper editing

>> No.4015947

>>4015939
Keep at it my man, doombuilder is pretty easy to use once you get the hang of it

>> No.4015950

>>4014921
I'll never forget the time where I got two grunts to infight in Quake II. One of them killed the other, but then the dying one got his last shot off and killed the winner as well.

>> No.4015951
File: 130 KB, 640x1272, 1492376878566.png [View same] [iqdb] [saucenao] [google]
4015951

>>4015910

project brutality apparently changed how it all works so that bullshit doesn't happen

>> No.4015952

>>4015490
>more appealing to casuals

???
I mean, I'm not really a brutalfag, but it's pretty much objective fact that Brutal Doom makes the game harder.

>> No.4015961

>>4015938
IIRC they were +ripper too
so they got hit every tic as long as the blood was in the air

>> No.4015962

>>4015952
you can tank a lot more damage

>> No.4015975

>>4015947
Updated it a littttle bit, nothing to big, very beta but decided to expand the underground areas a bit, doors are still very tricky and derpy, as well as lighting so bare with me. Its also a tad late so please excuse some sloppyness

http://www.mediafire.com/file/700cz7f83kb7rrx/Beefcake.wad

Hope you at least see some improvement

>> No.4015976

>>4015952

just because it's harder it doesn't mean it loses its ability to appeal to a different userbase

just try and remember what was the replacement for commander keen for a long time

>> No.4015985
File: 91 KB, 996x912, Screen Shot 2017-05-24 at 3.40.31 AM.png [View same] [iqdb] [saucenao] [google]
4015985

>>4014030
https://zdoom.org/wiki/Line_Mirror

Line special 182. The screenshot in question is just a circular room surrounding the player with such mirrors. Reflections will only repeat up to a certain point, though.

In other news:
>"An example of a mirror can be found here[link]."
>"NOTE: This article lists no examples!"

Ah, Zdoom Wiki.

>> No.4016000

tfw I must run linux because of work and GZDB won't run on it outside of using virtual machine trickery.
SLADE works, but it sucks you can't preview lights without having to go in-game...

>> No.4016002

>>4015985
zdoom wiki is that special mixture of useful and shitty. zscript documentation is fucking terrible at the moment.

>> No.4016014
File: 784 KB, 1385x567, log.png [View same] [iqdb] [saucenao] [google]
4016014

>>4015887
fuckin look at this shit
hours of ham-handed work and I haven't even attached anything to the outputs yet AAAAAA
the worst feel is knowing there's much simpler ways but being too stupid to use them

>> No.4016027
File: 223 KB, 1920x1080, Screenshot_Doom_20170523_215202.png [View same] [iqdb] [saucenao] [google]
4016027

Died by the coffee machine, shit sux.

Also even with as many times I've hopped into an Invasion UAC server there are still maps in it I haven't seen. Jesus.

>> No.4016065
File: 64 KB, 2048x1152, Screenshot_Doom_20170426_230336.png [View same] [iqdb] [saucenao] [google]
4016065

I dont even know what I´m working on

>> No.4016067

>>4016065
Something cool, looks like.

>> No.4016069

>>4013362
>>4013968
You actually beat me to it, I was coming here to ask if there were any good city or urban maps, and I was going to use the Hell on Earth Starter Pack as examples. I also remember there being some NYC-sized map on one of the Vinesauce Weird Doom Mod/Map segments.

>> No.4016078

>>4015263
You acquire Phml's phmlspd.wad which Chillax took and exeggerated with boners and archviles everywhere. The original wad is actually playable.

>> No.4016083

>>4015263
Chillax is such that you can set the bfg/shotguns to fire rapid fire with unlimited ammo and you will still take awhile to kill things / possibly get killed. If you wanna test out mods where you are totally overpowered chillax is like a proving ground

>> No.4016086

>>4016014
Ah, this reminds me of trying to get working puzzles in Quake 3. Except it was much much worse. You're doing OK, anon.

>> No.4016104 [DELETED] 
File: 127 KB, 1230x283, the unfiltered truth nuke.png [View same] [iqdb] [saucenao] [google]
4016104

We have a real doom babby problem on this board 2bh.

>> No.4016105

>>4015952
Not always. Didn't the cyberdemon only take like 8 rockets for the longest time?

>> No.4016106

>>4016104
Try harder fgt.

>> No.4016107

>>4016027
That's a fucking huge coffee machine.

>> No.4016108
File: 653 KB, 866x540, kOIdvRe.png [View same] [iqdb] [saucenao] [google]
4016108

>>4014693
Thanks, anon. Fixed now.

>> No.4016110

>>4016108
metadoom's looking different

>> No.4016115 [DELETED] 

>>4016106
ironic coming from the dewm bab :^)

>> No.4016116

>>4016110
I think that's one of the Shadow Warrior alphas, I went through the files other day and they had some Doom monster sprites as placeholders.

>> No.4016123

>>4016116
It's the very earliest one. They're just chillin' in one of the maps like HEY GUYS

>> No.4016131

>>4013403

HOLLI SHITTU

>> No.4016132
File: 6 KB, 250x186, 1487510703324s.jpg [View same] [iqdb] [saucenao] [google]
4016132

I love the Medieval setting of the original Quake. It gives me this... feel.

>> No.4016135

>>4014681
No idea if it's the right size but it's looking very cool

>> No.4016140

>>4016123
I think you could find some in the Blood alphas too.

>>4016132
It's a nice theme desu

>> No.4016152

Kinsie, thoughts on the personal teleporter from Doom 4's MP? I wonder if it could take inspiration from Ranger's orb thing in the new Quake

>> No.4016168

>>4015558
>>4015572
QUMP is coming along comrades - still a guy mapping, we must all be patient...

>> No.4016174
File: 50 KB, 540x540, fucks sake niles.jpg [View same] [iqdb] [saucenao] [google]
4016174

>>4014097
dropped after you expect me to fight 2 arch-viles right after extended combat with revenants with just double shotgun and a fistful of ammo

>> No.4016187

>>4016174
I enjoyed the map. How the fuck did you not have the rocket launcher by that point? And I'm not sure abot this, but you might have also missed the plasmagun.

And before any accusations, no, I'm not the author.

>> No.4016203

>>4013539
Iirc it was for metadoom

>> No.4016225

>>4015938
>>4015934
That happened in earlier versions of BD.

>> No.4016281

When is chapter 2 of Blade Of Agony coming out? It was announced for last saturday.

>> No.4016286

>>4015985
Thank you!

>> No.4016294

>>4013412
anyone still have a link for the doom64 thing? I missed when it rolled around

>> No.4016319

>>4016294
Which one?
The GZDoom port? The skin? 64 EX?

>> No.4016406

Is there a GZDoom like thing for Blood?

>> No.4016408

>>4016406
Up until the fresh Java port that just had a demo release, there were no ports for Blood at all due to copyright holder problems. So that port is all we're getting.

>> No.4016410

>>4014097
good map anon. I liked the secrets, as well as the plasma rifle usage. The encounter after the first arch-viles, after you get the rocket launcher, was a bit too difficult imo, at least without the plasma rifle.

>> No.4016423

>>4016408
>Blood port
>java
what?

>> No.4016440

>>4016423
BloodGDX. Russkie, who was making eduke Blood TC before decided to disassemble Blood and make a Java port. It's not quite finished, but beta runs good enough already.

>> No.4016441

>>4016423
BloodGDX
No one knows why he went with Java.

>> No.4016445

>>4016187
i do. 1 missile left

>> No.4016463

>>4016441
>>4016440
>making a sourceport
>in java
what are the chances it will run like ass

>> No.4016467

>>4016463
If you have a toaster - maybe it'll run like ass, but I'm getting 3000fps in beta.

>> No.4016469

>>4016467
>3000fps
Christ.

>> No.4016471

Ahoy!
I was wondering - is it possible to make a "general" config for Zandronum? I want to carry it on a usb stick to play and maybe share.

>> No.4016473
File: 90 KB, 1280x720, lotus-pod.jpg [View same] [iqdb] [saucenao] [google]
4016473

>>4013787
>>4013798
Trypophobia is the psychiatric equivalent of telling someone they are manually breathing. If you squint at it right, anything outside your immediate personal experience can seem creepy.

At one point I bought into the idea of trypophobia and thought lotus pods looked creepy too, but now they just look cool to me.

>> No.4016493

lets say i have an arsenal planned
it has one weapon for each of the 4 ammo types
plus one bfg
now add in one sidegrade for each weapon which the player can swap to
i don't know what to do for an alternate bfg

>> No.4016496

>>4013325
You know, I need to stop looking at these threads, they end up depressing me when I realize I can't play this stuff for several years due to having to play older titles. How do you guys make it to Doom without going insane?

>> No.4016504

>>4016493
beta-style bfg that sprays energy bullets in all directions

giant railgun whose shot reflects off walls/floors up to 50 times

klaxon that plays Sad Trombone and everything with 500 units drops dead on the final WAAAAUW

>> No.4016508

sorry i mean the price is right losing horn
https://www.youtube.com/watch?v=_asNhzXq72w

>> No.4016510

>>4016496
i'm not under a self-imposed geas to play every video game made in chronological order of being made.

>> No.4016518

>>4016510
If you get under such a geas, how do you break it without feeling regret or falling back into the rut?

>> No.4016519

>>4016518
stop having autism

>> No.4016525

>>4016519
Well, that is the problem of everyone on 4chan. One cannot simply get rid of their autism.

>> No.4016532

>>4016518
i don't know :( eventually you just go "aargh i don't want to do this any more!", possibly while throwing a valuable object across the room and damaging it. you feel bad for a few days but after some weeks you feel free and released. just my experience.

>>4016519
i wouldn't stop having autism for the world. it's like a superpower. i'd like to stop having anxiety and depression though.

>> No.4016537

>>4016532
Interesting. Throwing a valuable object across the room, offering a release, it is almost like an exorcism of your negative spirits. I shall definitely keep that in mind.

>> No.4016541

>>4013537
>>4016174
>>4016410
>>4016187
Thanks for playing my map (most of you). Sounds like there's a few things I need to tweak.

>> No.4016636 [DELETED] 

>i have the compulsion to play every game ever made in chronological order for absolutely no reason and it's causing me great anxiety
>i wouldn't stop having autism for the world. it's like a superpower.

>> No.4016648

>>4016636
nice try but those were posted by different people

>> No.4016664 [DELETED] 

does /pol/ and r.eddit decided to shitpost on /vr/ again?

>> No.4016667 [DELETED] 

>>4016664
Nah, they're too busy being upset at the new Far Cry game.

>> No.4016672 [DELETED] 

>>4016667
Oh, there's a new one? What's it about this time?

>> No.4016675
File: 184 KB, 1024x768, arwop.jpg [View same] [iqdb] [saucenao] [google]
4016675

Just finished A Roman Wilderness of Pain
One of the best fan episodes of quake, large awe inducing maps, great new weapons, excellent architecture, new powerups and monsters, nice custom music
And a great very difficult boss fight
This will be one of my favourite mapsets
Listening to Doors now

>> No.4016685

>>4016471
i believe you just remove your pc's name from the .ini, at least thats how it is in gzdoom
>>4016675
Wonderful maps, but that boss fight kicked my ass so much that i just had to god mode it-on fucking normal difficulty no less

>> No.4016693 [DELETED] 

>>4016672
Angry religious hicks in rural America or something. This apparently upsets people when they should just be upset that Ubisoft is making yet another god damn FC game with no doubt the same boring tower climbing mechanics.

>> No.4016701 [DELETED] 

>>4016693
ubisoft the game: the game

>> No.4016704 [DELETED] 

>>4016672
Americana, the whole corrupt Christian cult schtick, likely run by another evil rich white dude. People are assuming the protag is black even though the likely protag character in the cover art is white, and pissing and moaning because Islam isn't being given the exact same treatment in vidya.

I like the setting, but they really need to shake up the gameplay.

on the topic of Islam, though, I'd play the hell out of a far cry-style game where you play as some middle eastern dude fighting a muslim terrorist organization on their own turf, so long as we got a complex look at what it's actually like to live under ISIS control.

>> No.4016710

>>4016685
Haha, I grapple hooked constantly between the two highest rooftops on the map and sniped imps, and when the cyberboogie appeared he pulverized me 20 times before I decided to hide around the corner like a pussy and stab him with the magic wand thingy
The author may have gone a bit too far with the boss fight, but it was still enjoyable

>> No.4016720 [DELETED] 

>>4016704
and then a bunch of yankee fucks come along and fuck everything up and claim victory

>> No.4016729

>>4016281
It was delayed on account of horrible performance issues caused by Torm doing what Torm does (one level apparently had like 7000 actors, many of which were constantly spawning effects)

>> No.4016734 [DELETED] 

>>4016693
I think it peaked with 3, I liked some of the new guns in 4 but the gameplay was mostly the same shit except with annoying eagles, and stealth wasn't even half as viable as in 3, because there's not lots of brush or vegetation to crawl around in.

I liked 3, but it feels like there's no real good development past it with 4, they do the tower thing again, the stealth that was so fun is now crippled, new guns is fun but a lot are superfluous.
There's also the fact that none of the adventuring feels really very exciting or fun, and that there's a real lack of interesting characters or story.
Brody had a clear motive of vengeance and an arc, while Ajay is just fucking there and doesn't care, and you'll only learn about his shit-ass dad by scavenging for letters and learning the really boring and unengaging plot; the storytelling in 4 is just bad, and the characters are all just unlikeable cunts, which all could have been excused if the game was even close to as fun as 3, which it isn't. Comparing 4 to 3 is an example of less is more.


I don't think 5 will go in a better direction. I mean what the fuck was Primal? What a fucking afterthought. My expectations are low as fuck. I also don't expect the story to handle the themes with even an ounce of dignity.

>> No.4016735 [DELETED] 

>>4016704
I'd like to see the series have less rooty tooty and shitty vehicle physics and go with more tribes and hunting. Something set during the Mongol empire would be cool.

>> No.4016737 [DELETED] 

>>4016704
That could actually be interesting.

So of course they won't do that.

>> No.4016743

please stop discussing the latest Far Cry game on the retro games board.

>> No.4016747 [DELETED] 

>>4016735
Given how less fun the hunting was in Far Cry 4, and what a complete afterthought Primal was, I can't say that I agree.

Far Cry 3 is largely what I like in a "modern tactical shooter", in that it's only nominally realistic and goes off the walls at times, without being linear (in the bad way some shooters are these days), and rewarding you for exploring.

>> No.4016765

Any good way to increase difficulty in Doom co-op without enabling respawning enemies? "Fast monsters" already enabled.


>>4016704
It's sad that they most likely won't improve gameplay and it will stay exactly same as FC3. Their settings are fun.

>> No.4016769

>>4016765
in vanilla probably nothing you can do. i think the multiplayer source ports have health and damage multiplier options though.

>> No.4016772

>>4013582
Someone needs to Spencer this douche so bad.

>> No.4016774 [DELETED] 

>>4016734
Maybe 5 will turn into Redneck Rampage half way through, shitty key hunting and all.

>> No.4016776

>>4016772
what does that mean?

>> No.4016790

>>4016776
It means a lot of shitposting is going to happen now.

>> No.4016808

>>4016685
Thanks, that worked! For the protocol: Starting a game still generates a username .ini, but it is justa copy of the general one.

>> No.4016818

>>4016152
>throw it at some place
>spawns there
I thought the way how the Personal Teleporter worked was where you'd have to place it somwhere and then teleport back to some place, but i guess this could be bad for the "use item" button.

>> No.4016838

>>4015351
there should be a site like that for oblige wads

>> No.4016843

>>4016774
Are there any Redneck Rampage map packs that rectify one of the most glaring flaws of the game, Level design?

>> No.4016848

If I want to make wads for use in Zandronum, what game configuration should I use? Can I use UDMF or should I use something else? Zandronum version is the newest one.

>> No.4016853

>>4016843
Nesfag would probably say the expansion do but he'd be wrong, they're still awful. Pretty but awful.

>> No.4016859

>>4016853
I know, and that's why I ask :P

>> No.4016867

>>4016859
Then no, I don't think there are any. RR got the shit end of everything.

>> No.4016906

>>4016790
okay but what does it mean? the verb "to Spencer"

>> No.4016921

>>4016848
Zandronum supports UDMF. I noticed that putting multiple tags on stuff won't work in zandro, so I guess it's not updated for some newer UDMF features. That's the only thing I've run into so far, though.

>> No.4016932
File: 7 KB, 122x113, Swjan95_2084.png [View same] [iqdb] [saucenao] [google]
4016932

>> No.4016939

>>4016065
A spessgrill in spess

>> No.4016967

>>4016906
i assume it means to punch in the face

>> No.4016974
File: 11 KB, 691x156, Wolfie.png [View same] [iqdb] [saucenao] [google]
4016974

What did Kinsie meant by this?

>> No.4016981

>>4016974

Hah! Clever job

>> No.4017034

>>4016932
Would be a fun mini game. Needs better sprite tho.

>> No.4017105

>>4013326
Reply to news post.

/msfixdguy/ again. I found a bunch of bugs in yesterday's release:
>>4014684

So, here's a fixed version:
https://www.mediafire.com/?btt2ybj2x19b1ma

FIXES:
-Orion 16x scope now actually zooms to 16x.
-The rebel guard in Irale's shop in MAP02 has a full 10 randomized dialog strings.
-The Keymaster on MAP11 will now give you the Military ID like he's supposed to.
-The Alien Spectre spawned by the Bishop can now be killed.
-Damage of Alien Spectre attacks significantly nerfed. They were regularly one-shotting the player at full health & shield prior.
-Defense of Bishop increased; now he can't be killed w/ two Raptor shells on difficulty 4.

>> No.4017116

>>4015395
Ever watched a johnsuitepee stream? the chat is full of doomworld elitists that forbid him from using any form of new feature. The Sunder one is so fucking irritating, with them going full anal autistic over having infinitely tall actors enabled. It's a sight to behold.

>> No.4017118

>>4015938
>So shotgun a pinky and the blood particles all "hit" it and likely trigger the painchance, crippling it briefly if it takes any sort of damage whatsoever.

See, this is why you should always have the ZDoom Wiki close at hand if not actually open when you're modding. Even if you think you're 'good' enough not to, you should anyway.

>> No.4017120
File: 22 KB, 480x360, will you stop.jpg [View same] [iqdb] [saucenao] [google]
4017120

>>4017116
>paying attention to twitch chat
>doomworld boogeyman

>> No.4017130 [DELETED] 

What oldschool shooter lets me kill homos?

>> No.4017134

>>4017130
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/do-it

>> No.4017161
File: 312 KB, 800x600, Screenshot_Doom_20170524_192839.png [View same] [iqdb] [saucenao] [google]
4017161

DDamn.wad is actually not bad at all.
The first episode is deceptively bland and boring, it picks up a LOT by episode two.

I'm on episode three now and it's better still, it's a bit like watching the author learn and get better as you progress.

>> No.4017162
File: 259 KB, 800x600, Screenshot_Doom_20170524_192922.png [View same] [iqdb] [saucenao] [google]
4017162

>>4017161

>> No.4017171

Is there any port of Aliens TC which will run on current GZDoom, one that ISN'T the Aliens: The Ultimate Doom one?

>> No.4017181
File: 213 KB, 1125x1500, Monolith_Blood.jpg [View same] [iqdb] [saucenao] [google]
4017181

>>4014074
And Blood shits on Duke 3D and Shadow Warrior. Bloody shits

>> No.4017187

>>4017116
>paying attention to twitch chat
>ever

found your problem

>> No.4017189

>>4017181
Source port never.

Blood 3 never ever.

>> No.4017190
File: 941 KB, 627x502, 9s1YXYa.gif [View same] [iqdb] [saucenao] [google]
4017190

>work really hard on a doom map
>no attention nor feedback whatsoever, but clearly plenty of downloads.
why bother

>> No.4017194

>>4017190
Show me your map :3

>> No.4017195

Good news: BloodGDX is working on Linux (i've tried it on Ubuntu).
Just news: only if all the files are in /home/username/.
Bad news: the mouse isnt working as intended, There are boundaries for its movement that seem to be set by blood.cfg and bloodgdx.ini and you cannot rotate Caleb more than 270 degrees.
Did i do something wrong? Anybody seeing this too?

>> No.4017196

>>4017190

Did you have fun making it and playing it?
That's why you bother.

>> No.4017201

>>4017105
Are these supposed to not replace monsters?
Today's and yesterday's version don't, but the one in the news post does.

>> No.4017202
File: 59 KB, 658x662, 1fe[1].png [View same] [iqdb] [saucenao] [google]
4017202

>>4017181
>Tfw game is too hard for me

>> No.4017204

Ranger could stomp Doomguy.

>> No.4017205

Is there any good source port for shadow warrior?

>> No.4017206

>>4015894
>doors are raised above the floor
uh...

>> No.4017207

>>4017204
go away

>> No.4017214

>>4017201

Shit. I can't actually fix this until later today. I'll give it a look then.

Is the console bringing up any errors?

>> No.4017216

>>4017120
>>4017187
It's not that I pay attention to the chat, is that he keeps (begrudgingly) reading it and going like "okay fine infinite tall actors you assholes". It's backseat gaming of the highest caliber.

>> No.4017218

>>4017216
i think you'll find it's more like "okway fwine, infwinitwy twall actwors, ywou asswhowles"

>> No.4017228

>>4017190
Which one was yours?

>> No.4017237

>Try to watch Icarus' stream
>"Thank you for follow DickSucker69, thank you for follow FuckMePlenty, thank you for follow YourDickIsLovely"

>> No.4017239

>>4017190
whenever i download a map from /vr/ it turns out to require gzdoom, so i delete it and find something else. in fact i gave up downloading wads from /vr/ because they all seemed to be udmf shit.

>> No.4017241 [DELETED] 

>>4017196
>>4017194
>>4017228
I did, but it eventually grated on me; and besides i need to keep improving.

Take a guess, shorty. its on zdoom forums and doomworld, still working on map02 but figured i'd post the basic gameplay-complete version of map 01 and tweak that based on feedback
>begging
yes fine fuck get that boner out of my face

>> No.4017243
File: 974 KB, 750x600, perfectlysafescreenshot.gif [View same] [iqdb] [saucenao] [google]
4017243

>>4017241
>get that boner out of my face

>> No.4017245

>>4017241
oh well if it's you there's no point in giving feedback because you never take any notice of it.

>> No.4017246 [DELETED] 
File: 1.52 MB, 635x457, 1482620631668.gif [View same] [iqdb] [saucenao] [google]
4017246

>>4017245
>you never take any notice of it.
He's joking, right?

>> No.4017250
File: 144 KB, 100x100, 1494921577807.gif [View same] [iqdb] [saucenao] [google]
4017250

>>4017243
Goddamnit kegan, if that's you again

>> No.4017253

>>4017214
Nothing. Looked into it further and it's only happening for some monsters. Like the zombiemen, imps, and hellknights are vanilla but the fatsos are replaced.

>> No.4017254

>>4017245

>>4017241
isn't the sperg with the hellmouths consisting of 500+ clashing textures, is he?

>> No.4017256 [DELETED] 

>>4017254
If a reasonable conversation is a sperg, sure, it'sthe guy with the hellmouths consisting of 500 clashing textures.

>> No.4017262

>>4017189
Get ready for a surprise
http://m210.duke4.net/index.php/files/viewdownload/9-java/50-bloodgdx

>> No.4017265 [DELETED] 

>>4017262
That's not the source code, dummy.

>> No.4017273

>>4017256

>"The layouts of your levels really need work."
>"I'm a detail-oriented mapper."
>"As a new mapper, level layouts and the combat flow from room to room should be what you're worrying about first. Detail later."
>"You're not giving me feedback."
>"No, we are giving you feedback; it's just that you don't want to hear it and therefore you won't acknowledge it as such."

>reasonable discussion

>> No.4017275 [DELETED] 

>>4017273
Sounds pretty reasonable to me.

>> No.4017278

>>4017239

Do you...not like UDMF, anon?
Maybe I'll start downloading and playing all of them instead.

>> No.4017281

>>4017218
kek

>> No.4017283

>>4017241
>Take a guess, shorty

I have no clue who you are, but if that's the attitude you take then I'm not really interested in your map.

>> No.4017284 [DELETED] 

>>4017273
Could it simply be that you're uptight and/or the mapper in question has piss-poor understanding of what was said?

>> No.4017287 [DELETED] 

>>4017283
>attitude
what did he mean by this
are you offended because you're short?

>> No.4017289

>>4017284
>and/or the mapper in question has piss-poor understanding of what was said?
this is a given, frankly
sarais is another level of retard

>> No.4017290 [DELETED] 

>>4017289
A retard attempting to please us, nonetheless. Don't look a gift horse in the mouth.

>> No.4017291
File: 132 KB, 216x232, stoic anime mom watches you fap.png [View same] [iqdb] [saucenao] [google]
4017291

>>4017273
Not anyone in this convo but
>focusing on details rather than the shit that actually matters/comes first

Sweet Jesus I know this feel. I'm getting flashbacks to my Freshman year of art school. Blogpost aside, this is a common problem most beginner artists (I guess mappers count as artists) come across. The fact that the original mapper in question won't get the idea of saving details to last through to him is a shitty thing to do overall.

>> No.4017293

oh cool, this shit again

>> No.4017294 [DELETED] 

>>4017291
Some people can't visualize things that way, anon, and don't really have a choice.

>> No.4017295

>>4017287
>Ask what map is his
>Take a guess
>get that boner out of my face
If he's not interested in actually showing his map then I'm not interested in actually playing it.

>> No.4017296

>>4017273
so he's actually already had a lot of feedback?
then what's the issue?

>> No.4017297
File: 449 KB, 1594x1018, 1412259907499.jpg [View same] [iqdb] [saucenao] [google]
4017297

>>4013905
Explains a lot, I guess...

>> No.4017298 [DELETED] 

>>4017295
>making an abysmal joke is an 'attitude'

>> No.4017301

>>4017298
If he's not interested in actually showing his map then I'm not interested in actually playing it.

>> No.4017303

>>4017298
did you completely gloss over that final sentence

>> No.4017304 [DELETED] 

>>4017296
that's a different map of his anon.

>> No.4017307

>>4017278
i've no interest in stuff that's not boom-compatible, basically

>> No.4017313 [DELETED] 

>>4017301
>not actually intrested in showing it
>spam the thread with in-dev screenshots for the past 5 or so threads

https://www.doomworld.com/forum/topic/94070-2-map-wad-name-pending-working-name-runic-division-pre-release-1/
https://forum.zdoom.org/viewtopic.php?f=42&t=56564

pick your poison and call me a tremendous faggot

>> No.4017314

>>4017295
>>4017301
just wait a day or so, we're well overdue another unsolicited screenshot dump of 20+ horribly filtered 2MB PNGs from the ass

>> No.4017317

>>4017307
>muh vanilla

You're losing out!

>> No.4017319

>>4017313
>spam the thread with in-dev screenshots
and how in the world are we supposed to automatically know what project it belongs to

you're anonymous
if you want to be known, put on a trip or something

>> No.4017325

>>4017307

That's a shame, but understandable, I suppose. A lot of ZDoom maps tend to fall into the "use tech more than be actually playable" trap.
All right, I'll do my best to take up the "plays every map" mantle, then.

>> No.4017327

>>4017297
this post just screams "r/cringeanarchy poster, btw"

>> No.4017329

>>4017313
>not actually intrested in showing it
>spam the thread with in-dev screenshots for the past 5 or so threads
How the fuck am I supposed to know that's you?

>> No.4017335

>>4017317
i guess i felt i didn't need to specify vanilla explicitly, as vanilla is a subset of boom-compatible.

>> No.4017338

>>4017335
Point still stands.

>> No.4017340

>>4017294
That's actually a fair point. Took me longer than it needed to to get the basics of drawing down.

I had to take an intro to drawing class four times.

>> No.4017342 [DELETED] 

>>4017319
>unnessasary tripfaggotry
come on now

>> No.4017343

>>4017338
no it doesn't

>> No.4017345

>>4017340
With me it was a case of the art teacher going "draw what you see"

I saw two goddamn faces of the cube, not the top, don't fucking play games with me woman, you said what you said.

>> No.4017346

>>4017342
trips were designed for creators to be able to post regular updates on their works across multiple threads, such as /tg/'s questthreads or drawfags
as much as i hate trips and tripfags, this is perhaps the one type of scenario where it would be "nessasary"

>> No.4017347

>>4013958
For some reason he altered the way weapons get lighted/darkened in various light modes, so their darkest level is capped at 96, except a specific case of 0 light in software mode. In all other cases it will be brighter than environment, even in dark mode.

Removed the cusomability options from dynamic lights claiming that it breaks some maps. Unsurprisingly that broke some maps that were supposed to be played with certain tweaks to said options.

Both cases Graf confirmed to be "features" and does not intend to fix/revert.

There may be other things I did not notice immediately.

>> No.4017348

>>4017343
Yes, it does? You're still missing out.

>> No.4017350

>>4017348

Not him but there isn't exactly a big collection of must-play GZDoom-only maps.
And this is from someone that loves GZDoom to death.

>> No.4017352

>>4017105
So it comes with its own set of maps now?

>> No.4017353

>>4017347

shit like this makes me wonder , when id will pick GZdoom code and do their own port to piss off graf

>> No.4017356

>>4017350
That's a fair point too.

>> No.4017359

>>4017353
I don't think nu-id has any desire to revisit the older games, they'd probably just make a new one instead.

>> No.4017360

>>4017353
>Doom 4: 2 announced
>"sorry guys, we didn't do modding support again
but we did give you another little gift, the game is fully compatible with the old doom wads due to our own built-in fork of gzdoom, with every damn feature you want and more, like the prey gravity and scale manipulation"
>graf commits suicide

>> No.4017361 [DELETED] 

>>4017346
To be frank, he has posted development works of a couple of his other maps and we were fine.


Until we knew who he was, and then someone started sperging.

>> No.4017363

>>4017348
i must be misunderstanding you. i took "muh vanilla" to mean you were arguing that i was missing out by not playing vanilla maps, from which i concluded you were saying boom-compatible does not include vanilla. but now it seems like you're actually talking about something completely different.

>> No.4017364

So I'm thinking of making a weapons mod intended to be reminiscent of Castelvania:OoE. You equip magic spells to your left & right hands that allow you to summon swords, throwing knives, fire, etc. These all cost MP, which refills when you aren't attacking.

However, your spells don't have any sort of sprites; as far as I know, there are no female magic casting hands, and there aren't enough medieval weapon sprites outside of Hexen, and I don't want to try to re-hand those.

So instead, the HUD will have gauges that show when you can next attack. The attacks themselves will be handled by voxels, I think.

Your thoughts?

>> No.4017365

>>4017363
Nah, I just mean that people who refuse to do anything but purist are missing out. All power to them, really, but they are missing out.

>> No.4017367

>>4017361
>Until we knew who he was
You're saying you didn't?
It's not an exaggeration to say those of us familiar with his "work" and screenshots knew who he was and didn't raise a fit.
It wasn't until he went "nobody gives me feedback! :(" that I decided to give him a piece of my mind.

>> No.4017368

>>4017190
We've grown numb to it

>> No.4017370

>>4017361
>To be frank, he has posted development works of a couple of his other maps and we were fine. Until we knew who he was
this is a contradiction. he has been posting progress for quite some time and it has been safe to assume that he was, in fact, who he still was. and we behaved as normal until his newest escapade here.
don't act as if this is something completely out of nowhere.

>> No.4017373

>>4017371
goodness, did i hit a nerve?

>> No.4017375

>>4017371
Did it hurt?

>> No.4017376

>>4017317
Two big problems with not Boom-compatible I see are:
- Spawning enemies with ACS changes the monster count. It's very possible to have a 100% monster count, but not having tripped a few linedefs that would've spawned more monsters, so you're never sure if you have a true max run.
- ZDoom demos are only compatible on that specific zdoom version, which makes it a chore to watch them.

UDMF is great if you're going for something that's not meant to be traditional, but for those that are, like speedrunners, it's a nightmare.

>> No.4017378

>>4017360
>scale manipulation

You can do that to actors now. No more gross hacks to make shrink rays!

https://zdoom.org/wiki/A_SetSize

>> No.4017391

>>4016867

that soundtrack is perfect

>> No.4017398 [DELETED] 

>>4017375
For the price of an undying meme.

>> No.4017401

>>4017361
>>4017304
>>4017290
>>4017256
hmmm
interesting that these were taken down as well
i wonder if they were the same ip?

going third-person is an interesting new technique, sarais.

>> No.4017404 [DELETED] 

at least clean the rest of this mess up

>> No.4017405
File: 38 KB, 500x375, 3GIRMVw.jpg [View same] [iqdb] [saucenao] [google]
4017405

>>4017401

>> No.4017406

>>4017401
Hehhhh.

>> No.4017407 [DELETED] 
File: 553 KB, 1179x2678, doomgeneral.png [View same] [iqdb] [saucenao] [google]
4017407

>>4017401
Some things never change

Don't bother filtering it; I'll switch the trip often when necessary.

>> No.4017410

>>4017352

No, those map bugs are for Strife. I forgot to mention that.

>> No.4017418 [DELETED] 
File: 38 KB, 499x338, Fucking idiot.png [View same] [iqdb] [saucenao] [google]
4017418

>>4017401

>> No.4017419 [DELETED] 

>>4017407
>Some things never change
Indeed. Better luck next time, friend.

>> No.4017420 [DELETED] 

>>4017407

I'm sure you'll do better next time. Heh.

>> No.4017421 [DELETED] 
File: 29 KB, 470x244, every day.png [View same] [iqdb] [saucenao] [google]
4017421

>>4017419
But okay.

>> No.4017427 [DELETED] 

forgot more than a few

>> No.4017429 [DELETED] 

>>4017421
Sshhh, it's okay.
You were caught red-handed.
You just have to do better next time.

>> No.4017430 [DELETED] 
File: 3 KB, 104x104, baro.jpg [View same] [iqdb] [saucenao] [google]
4017430

>>4017429
You're adorably delusional.

>> No.4017434 [DELETED] 

>>4017430
And you're adorably in denial. Again.

>> No.4017435 [DELETED] 

>>4017430
Stop responding to the dramafag. You're doing more harm than good. Seriously.

>> No.4017437 [DELETED] 

>>4017430
>>4017421
>>4017407
just stop already
you've already embarrassed yourself enough

>> No.4017440 [DELETED] 

>>4017435
Oh fine. He was making me laugh.

>> No.4017442
File: 10 KB, 544x476, stomp.png [View same] [iqdb] [saucenao] [google]
4017442

Destroys my sides everytime.

>> No.4017445

>>4017442
But why ruin a perfectly good hexen?

>> No.4017452

>>4015325
>not wanting to handicap yourself on purpose automatically makes you a pussy
>not forcing yourself to rely on a nauseating gimmicky workaround designed to get past technological limitations of the time = "giving yourself an advantage"

Careful, your autism is showing.

>> No.4017453

>>4017442

He should probably be stomping on Strife too.

Map15 can just fuck off.

>> No.4017456
File: 29 KB, 540x338, gfs_43014_2_7_mid.jpg [View same] [iqdb] [saucenao] [google]
4017456

>>4017453
Stop waving your shit opinion in my face, and go in.

>> No.4017462
File: 75 KB, 1920x1080, you can't stop the killing joke.png [View same] [iqdb] [saucenao] [google]
4017462

Now that we've gotten that out of the way. Map.

>> No.4017467
File: 96 KB, 908x641, 4e446baf2916d27adbb99dd189914a4a1681dfe49bbd95a6c41a222314926ea4.jpg [View same] [iqdb] [saucenao] [google]
4017467

>>4017462

What are you so hasty to sweep under the rug?

>> No.4017469

>>4017467
Sweep what under the rug, exactly?
It wasn't particularly useful to the thread in anyway versus somebody posting their map.

>> No.4017472
File: 82 KB, 1280x720, 1401137092223.jpg [View same] [iqdb] [saucenao] [google]
4017472

>>4017469

All right, sure. I'll map, if only to play along. Mapping is fun.

>> No.4017475

>>4017472
Your anime faces don't help matters any, you know?

>> No.4017479

>>4017467
>>4017472
Shoot prolapsed.

>> No.4017481
File: 529 KB, 1280x720, 77a05f5b4043aa854c0e11639daeb2e0.png [View same] [iqdb] [saucenao] [google]
4017481

>>4017475

This is my mapping face, anon.

>> No.4017483

>>4017481
Where's your map, then?

>> No.4017485
File: 52 KB, 544x548, 6941914821.jpg [View same] [iqdb] [saucenao] [google]
4017485

>>4017483

Being mapped, of course.

>> No.4017487
File: 2 KB, 128x142, .png [View same] [iqdb] [saucenao] [google]
4017487

>>4017481
>>4017483

>this is my mapping face
>where is your map
>BAZINGA!

why the fuck was i born

>> No.4017492

>>4017487
>he expects a completed map in four minutes

>> No.4017493

>>4017487
You told people to map ten minutes ago. You idiot.

>> No.4017494
File: 53 KB, 359x391, 57UdxDD.jpg [View same] [iqdb] [saucenao] [google]
4017494

>>4017487

Did you really expect a completed map so quickly? Goodness, you're quite hasty.

>> No.4017496
File: 2 KB, 100x97, HAAAUUUH.jpg [View same] [iqdb] [saucenao] [google]
4017496

>>4017492
>>4017493
wew lad

and you wonder why most doom newcomers are so shit

>> No.4017498

>>4017487
i get that you're VERY EAGER to change the subject but try not to drop your spaghetti again, mate

>> No.4017503

>>4017496
literally nobody has asked that, much less recently

are you all right

>> No.4017504

>>4017498
Except I'm not. I'm still awaiting the words on my most recent maps.

You think I'm going to cave, don't you?

>> No.4017505

>>4017504
what the fuck are you talking about now

>> No.4017507

Time to break out Mjolnir, mods.

>> No.4017510
File: 152 KB, 508x730, mapat.png [View same] [iqdb] [saucenao] [google]
4017510

>>4017505
Same as before

>> No.4017514
File: 807 KB, 1920x1080, spasm0000.jpg [View same] [iqdb] [saucenao] [google]
4017514

>>4016675
>Quaddicted page describes gameplay as having a "Doom vibe"
>worry
>play it and see this

I knew it. Oh yeah, this isn't tedious at all.

Then later I got killed because of the ridiculous eel spam in the silver key sewer tunnel. "Doom vibe" to me just means enemy spam and trial and error bullshit.

>> No.4017515

>>4017504
>>4017496
>>4017487
And here we can see the meltdown in real time.

>> No.4017518
File: 52 KB, 288x288, cease your butthurt.jpg [View same] [iqdb] [saucenao] [google]
4017518

>3 hours of this shit

I present a reasonable solution which both sides can mutually agree too

>> No.4017529
File: 651 KB, 440x247, 1366327567931.gif [View same] [iqdb] [saucenao] [google]
4017529

>>4017496
>>4017487
Bloody FUCK what the hell is UP with you

>>4017518
I agree
Sarais, stop being a faggotron 9000
Everyone else, we get it, he's a retard, shut up

HEY HERE'S A FUCKING FUN ACTIVITY
https://www.doomworld.com/idgames/random.php
Cycle until you get a singleplayer level
Play it and post a screenshot of it along with your thoughts

>> No.4017532

>>4017529
You stop it with the namedropping too. Bad memories of /sthg/ are flowing in with that shit.

>> No.4017535 [DELETED] 

>>4017529
Shit son. I merely attempted to provide some entertaining maps for what I preceived to be some of the harshest critics in the doom community.

turns out it's a pack of rabid animals, oops.

>> No.4017538 [DELETED] 

>>4017535
And you stop getting baited by the dramafags.

Did this thread suddenly get moved to /vg/ for some fucking godawful reason?!

>> No.4017541

>>4017535
What did he just fucking tell you?

>> No.4017559
File: 2.30 MB, 209x229, IMG_4669.gif [View same] [iqdb] [saucenao] [google]
4017559

The next thread better not be full of bullshit like this one is.

>> No.4017569
File: 709 KB, 1600x900, Screenshot_Doom_20170524_211338.png [View same] [iqdb] [saucenao] [google]
4017569

>>4017535
Please leave this board. You are not welcome.

>>4017493
https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/realm
Needs gothictx.wad to run.
Level claims to be Quake 2 inspired but handles more like Quake 1. Very simple layout, and you start in a room with multiple chaingunners on you, but still quite fun.

>> No.4017587
File: 518 KB, 1600x900, Screenshot_Doom_20170524_212259.png [View same] [iqdb] [saucenao] [google]
4017587

>>4017529

https://www.doomworld.com/idgames/levels/doom2/m-o/nirvana
Very dull, boring map. Tunnels with no decoration. Random sound replacements, such as giving demons the "Ni!" from Monty Python.

>> No.4017602 [DELETED] 

>>4017569
Hey now buddy, that's not happening anytime soon. You need me.

>>4017559
As long as they refuse to play a simple map; it will be.

>> No.4017612

>>4017587
>>4017569
Seeing as I'm also one of the few wanting to remain on topic of classic FPS:
Estranged. Let's see what this shit is gonna be.
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/estrangd


Somebody included an excuse story. Let's see where this goes.

>> No.4017621
File: 1.02 MB, 1280x1024, Screenshot_Doom_20170524_213456.png [View same] [iqdb] [saucenao] [google]
4017621

>>4017612
Well, I expected shit. This looks promising already, not even 10 seconds in.

>> No.4017624
File: 956 KB, 1280x1024, Screenshot_Doom_20170524_213721.png [View same] [iqdb] [saucenao] [google]
4017624

>>4017621
We're given a chainsaw, and a chaingun fairly early in. I opt to save chaingun ammo and do a risky dance with a couple of cacodemons, Shotgunner wanted me dead, but he was cleaned out fairly simply.

>> No.4017629

>>4017569
It says Quake episode 2, not Quake 2, and I don't think it handles like either. Unlike Quake episode 2's maps, the rooms and enemy flow in this map are very segmented/isolated with all the large switch-activated doors. Lots of superfluous imp/hellknight/baron "bombers" or "turrets" that are trivial to avoid and ignore. Activating the skull switch in the red room was a very Hexen-like moment where I had no idea what it did, that doesn't happen in Quake.

The description says it has very good architecture but it feels very mundane to me since it's mostly comprised of square rooms.

>> No.4017631

>>4017442
What a pleb

>> No.4017635

>>4017629
Oh, my mistake. I'll admit I just glanced over the description.

>> No.4017636

>>4017624
Some imps and chaingunners provide negligable resistance up to a blatantly obvious yellow key ambush (pissed away by a chaingun) and an entirely unmarked secret.

Am I about to eat my words?

>> No.4017639
File: 981 KB, 1280x1024, Screenshot_Doom_20170524_214136.png [View same] [iqdb] [saucenao] [google]
4017639

>>4017636
fucking spaghetti.

>> No.4017643
File: 876 KB, 1280x1024, Screenshot_Doom_20170524_214502.png [View same] [iqdb] [saucenao] [google]
4017643

>>4017639
On the way back inside, I notice this is a secret wall, No indication to use this console to open it.

This is going to be a wall fraternizing megawad, isn't it?

>> No.4017648
File: 684 KB, 1280x1024, Screenshot_Doom_20170524_214713.png [View same] [iqdb] [saucenao] [google]
4017648

>last enemy aside from the switch zombieman is a funny boneman
>gives you a berserk at the END of the map
FOR WHAT PURPOSE

>> No.4017654
File: 1.05 MB, 1280x1024, Screenshot_Doom_20170524_214846.png [View same] [iqdb] [saucenao] [google]
4017654

I'm not going to fucking type it, but you can imagine my exasperation.

>> No.4017660

>>4017648
Makes you full health for the next map without giving you berserk.

>> No.4017670

>>4017654
I don't get it.

>> No.4017672
File: 776 KB, 1280x1024, Screenshot_Doom_20170524_215357.png [View same] [iqdb] [saucenao] [google]
4017672

Map 03, die to agitator testicle. Good riddance. Good detail, but the monster placement is just throwing shotgunners and pinkies and revenants at you in unfunny slaughter-map levels without any of the fun of an actual slaughter-map. What a load.

>> No.4017675

>>4017660
>not just giving a player a normal healthpack

>> No.4017685

>>4017670
It's a sewer map with 30 shotgunners, revenants, and pinkies. With no radsuit.

>> No.4017708

>>4017685
>It's a sewer map-
FUN

>> No.4017710

>>4017675
>stacking 4 medkits on top of each other instead of using a berserk pack

>> No.4017720

>>4017710
>not just placing them at the start of the next map

>> No.4017723

>>4017529
https://www.doomworld.com/idgames/levels/doom2/s-u/sinseven

Sinister Seven.

Pretty well put together, if short. Decently challenging on UV without going over-the-top, supplies are just enough to keep you going. I think I'd have a lot more fun with this wad if I wasn't so garbage at finding secrets, though. Maybe I'll give it another run to try and find everything. My only real complaint is I don't like most of the sprite/sound edits, which this wad is heavy on. They're not offensively terrible, I just don't like them. I do like the chaingun, though.

>> No.4017732

>>4017720
>missing the point of refilling health before the next map

>> No.4017735
File: 1.31 MB, 1280x1024, Screenshot_Doom_20170524_220841.png [View same] [iqdb] [saucenao] [google]
4017735

guess i'll just run my own map again like a faggot ho boy.

The player starts in a shoddy looking APC with a gimmicky door that turns into a 3d floor ramp, but is just an instantly lowering floor opening up to the map. Doomguy quickly encounters three pinkies and his first new enemy; a Trite. These are not too difficult to dispatch, as he collects his chainsaw and collects the unusual object in the middle; the Bloodbane, and collects the ammo off the tree, the health bonuses on another, and the green armor near the door.

>> No.4017739

>>4017735
>The player starts in a shoddy looking APC with a gimmicky door that turns into a 3d floor ramp, but is just an instantly lowering floor opening up to the map.
That sounds pretty cool.

>> No.4017743
File: 1.27 MB, 1280x1024, Screenshot_Doom_20170524_221435.png [View same] [iqdb] [saucenao] [google]
4017743

>>4017735
An arachnotron and some imps quickly assault the player as the door is opened. Fortunately, anticipating high initial resistance, the UAC has sent two of it's latest; the Berserk marines; based off of Doomguy's genetic code. They would be dead otherwise. They help deal with the immidiate threat, as there's another couple of arachnotrons.

>> No.4017750
File: 1.56 MB, 1280x1024, Screenshot_Doom_20170524_221611.png [View same] [iqdb] [saucenao] [google]
4017750

>>4017743
As we enter the bathroom and enter the optional sewage room, we notice one of the tentacle walls is transparent; leading us to the first "Demonic painting"

These were originally blurred, abeit non-pornographic, fatfur images. Sue me; there's many actual reasons for it, and this was a test run. Not wanting to mutilate people's eyes anyway; the version on doomworld and zdoom forums does not possess these, and looks like this. Our reward for this secret within a pseudo-secret is an early super-shotgun and an amusingly spawned megasphere coupled with a large blood ammo; if you hit the switch. This room contains three specters and a stealth pinky.

>> No.4017753
File: 995 KB, 1280x1024, Screenshot_Doom_20170524_221551.png [View same] [iqdb] [saucenao] [google]
4017753

>>4017750
Bathroom in question; stealth mancubi in the middle stall, but he dies and his "head" becomes the megasphere. Kind of.

>> No.4017763
File: 1.33 MB, 1280x1024, Screenshot_Doom_20170524_222227.png [View same] [iqdb] [saucenao] [google]
4017763

>>4017753
Going into the confrence room, immidiately noticible is one of sarais's malfunctioning doors, seen in despairity and infestebase. There's an unused dev commentary switch back here with a blue armor; though I had nothing to say with the matter. You can see Yeelon down in the... whatever that is.

Before I post that image though, I forgot about this one; The player kills another arachnotron; and collects the Red card; but a nasty ambush from two HELL-THEMED monsterclosets inside the computers with some trites, some imps, and some lost souls. But it looks like there's something new with these imps...

>> No.4017767
File: 1.50 MB, 1280x1024, Screenshot_Doom_20170524_222319.png [View same] [iqdb] [saucenao] [google]
4017767

>>4017763

>> No.4017780
File: 1.61 MB, 1280x1024, Screenshot_Doom_20170524_223011.png [View same] [iqdb] [saucenao] [google]
4017780

>>4017739
Why thank you.

>>4017767
Once again in the supply room after passing a small bulletin warning about Yeelon. Fortunately for both parties; doomguy never directly encounters him. Mostly because I belive kelzad's character would be smart enough not to try to mess with this guy.

>> No.4017790
File: 935 KB, 1280x1024, Screenshot_Doom_20170524_223351.png [View same] [iqdb] [saucenao] [google]
4017790

>>4017780
Another arachnotron, some chaingunners and some pinkies do some serious damage to the player; This switch is clearly an ambush, and what it does is clear; but there's multiple of them around. What could be within the demonic objects!? demons obviously

>> No.4017794
File: 1.03 MB, 1280x1024, Screenshot_Doom_20170524_223611.png [View same] [iqdb] [saucenao] [google]
4017794

>>4017790
Truely A new breed of evil indeed; with the infestations and splotches of demonic biomatter cropping up not being enough of a clue. The pinkies have chainguns. Not good.

>> No.4017802
File: 54 KB, 221x156, 8965787.png [View same] [iqdb] [saucenao] [google]
4017802

>>4017767

Somebody looked at this combination of textures, and cutting off the brown one in such a way that it interferes with the pattern on the texture and said "Yeah, that's good."

>> No.4017804
File: 1.11 MB, 1280x1024, Screenshot_Doom_20170524_223852.png [View same] [iqdb] [saucenao] [google]
4017804

>>4017794
BRAKKABRAKKABRAKKABRAKKABRAKKA

>> No.4017808

>>4017802
this thread were the ones who said to use it last time; so that's /doom/'s fault.

>> No.4017818
File: 1.00 MB, 1280x1024, Screenshot_Doom_20170524_224239.png [View same] [iqdb] [saucenao] [google]
4017818

>>4017804
>>4017808
Returning to the computer, two each of soul and kn ight appear to accost Flynn Dacote! Will Buddy Taggart kill them?

Yes, he does, because he also encounters two hungry and flesh wizards. Doom Mows them down right quick. Just like how you read that in the bastion narrator voice.

>> No.4017848

D4T 2.0's treatment of boss monsters with the newly added moves is a dumb design decision.
The Spider Mastermind is a bit of a bitch for having an attack that can quickly kill you if you stand next to it but not in it's line of sight, but the pace breaker of the Cyberdemons "Let me trap you between these rocks so I can attack you" does not belong in a mod that made it clear that playability was more important than accuracy. Especially when they can use it when Cyberdemons surround you.
Will probably make a patch to gut that out once I'm done with this playthrough.

>> No.4017870

>>4017514
"Doom vibe" is the worst thing to see regarding a Quake map.

Make it Quake. Don't make it fuckin' Doom. God damn.

>> No.4017876

>>4017870
Even Romero believed that
>if a doom level can be remade in wolfenstein, redo it
>if a quake level can be made in doom, redo it

>> No.4017918

I remember there being a script/mod for Quake that makes pairs of weapons Shotgun/SS, NG/SNG, GL/RL behave like one weapon with altfires.

Can somebody point me in its direction?

Also weapon mods for Quake would've been good.

>> No.4017957

>>4017808
He asked people to choose between "brown wedges with green sewer wall and awful light trim", or "green sewer wedges with brown wall and awful light trim".

>> No.4017962

>>4017918
I believe Quoth includes several new weapons. There's like a fire wand that charges up over time and then bursts all its damage out at once, and a missile launcher that does less damage than the normal one but semi-homes it target. I forget what else is there.

If you're just looking for information on how weapon mods work, check the Team Fortress source code.

>> No.4018015
File: 47 KB, 850x400, quote-it-s-so-dense-every-single-image-has-so-many-things-going-on-rick-mccallum-93-28-67.jpg [View same] [iqdb] [saucenao] [google]
4018015

>>4017735
>>4017743
>>4017763
>>4017780
>>4017804
>>4017818
Looks nice, but at the same time looks like a clusterfuck. When you are going to release it?

>> No.4018036
File: 21 KB, 142x107, whrrzzzz.png [View same] [iqdb] [saucenao] [google]
4018036

>finally get button, triggers and relays working properly, using trap shooters and buttons because too stupid for info_notnull logic gates
>there's still a bit of a delay but that's alright, it's behind the scenes stuff the player ideally wouldn't be watching happen anyway
>time to add some lights
>lights have delay and wait and style fields, none of which do what you expect them to
>raising this number makes it output less light
>lowering it widens the area it covers, but only to a certain distance
>this option makes the whole room fullbright
>this option doesn't change anything

>> No.4018132

So what happened to that dark souls mod?

>> No.4018139

>>4018132
Better question, what happened to that mod one guy was working on that was set in the desert and had a plane flying around dropping bombs and shit?

>> No.4018151

>>4016108
It's a shame broccoli didn't make it into the final game

>> No.4018241

New thread.

>>4018237
>>4018237
>>4018237

>> No.4018704

>>4017514
What about the map did you find tedious? I found it quite good

>> No.4019282
File: 115 KB, 786x1017, ranger.jpg [View same] [iqdb] [saucenao] [google]
4019282

>>4017514
A single grenade will kill all those grunts easily
Also, when I got ambushed by eels under silver key tunnel I just spammed the laser cannon and got out fine
Don't want to sound like a douche but you need to git gud