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/vr/ - Retro Games


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File: 42 KB, 500x350, 51euO+2peiL.jpg [View same] [iqdb] [saucenao] [google]
4000538 No.4000538 [Reply] [Original]

Holy shit they actually added option to turn off tank-controls for Nintentoddlers

>> No.4000545

>>4000538
That's so "came out on different platform almost two years later and without the other games in series"

>> No.4000547
File: 21 KB, 631x379, re2feat.jpg [View same] [iqdb] [saucenao] [google]
4000547

>>4000538
>only for
wat

>> No.4000550

>>4000538
great observation.

>> No.4000559
File: 34 KB, 439x744, resident_evil_2_wireframe.png [View same] [iqdb] [saucenao] [google]
4000559

>>4000538
>tfw they subtly added better animation to leon and claire in the N64 version

>> No.4000563

>>4000538
Yes and it plays absolutely awful that way.

On top of other things that version ruined.

Only reason to play the N64 version is the item randomizer.

inb4 that one anon who's going to try to "prove" the N64 version is the best

>> No.4000569

>>4000563
>Yes and it plays absolutely awful that way.
but it becomes objectively easier to play the game that way

>On top of other things that version ruined.
like what? don't tell me FMV = the game

>inb4 that one anon who's going to try to "prove" the N64 version is the best
i doubt anybody will say its the best when the dreamcast version exists but its definitely better than the PS1 version

>> No.4000571

>>4000559
It's the same exact model except N64 version is triangulated so it gives the illusion that it has more polygons in wireframe mode.

>> No.4000574

>>4000569
Games with fixed camera angles have tank controls for a reason. Regular controls fuck things up when camera changes angle.

Anyone who played Devil May Cry will know what I'm talking about.

>> No.4000582

>>4000538
But I think they actually putout loading screen at every doors because now it cartridge,They not have to hide loading time befor monster come out in every door.
And this game make me sure evey 32bit game can put into cartridge if they cut all FMV and CDmusic out ,No one can use all 650M to only real game data.

>> No.4000586

>>4000574
The flaws that non-tank controls gives on fixed camera are no bigger than the flaws of tank controls in itself.

>> No.4000591

>>4000574
Good thing is completely optional.

>> No.4000594

>>4000574
it's the whole point of the game mechanic, it's how classic resident evil is designed, it's meant to be scary that way.

i don't even know how people are allowed to have such stupid complaints.

>> No.4000596

>>4000586
>i don't like resident evil for playing like resident evil

>> No.4000612

>>4000571
nope

>> No.4000621

>>4000569
>but it becomes objectively easier to play the game that way

Yes, because it's a cheat, because it doesn't just "change the controls", as in playing with a pad rather than a keyboard, it gives the player moving possibilities that he shouldn't have and that game wasn't designed in mind with, it's like giving double jump to a Super Mario Bros 3.

Had the game been designed with these control possibilities, enemies would behave differently. It all works together.

The same thing happened with the remasters of REmake and RE0. Here is a little video I made which shows how much easier it is to bait zombies in REmake when you use these controls (when a zombie is baited, you can just safely run past). Start of the video (new control scheme) vs end of the video (how it should be)

https://youtu.be/Xl1yrt4Scec

>i doubt anybody will say its the best when the dreamcast version exists but its definitely better than the PS1 version

Nah, it fucks with the game's resolution and the sound quality is worse.

>> No.4000627 [DELETED] 

>>4000621
>Nah, it fucks with the game's resolution and the sound quality is worse.
Nah, having the game condensed in one disc + the little quips with the memory card really makes it stand out.

>> No.4000645

>>4000621
Nah, the little quips in the memory card really makes the game stand out, and the sound quality difference isn't even that big like PS1~N64

>> No.4000671

How the hell did they put "Only for N64" on the packaging when it also came out for playstation, PC, dreamcast and later gamecube?

>> No.4000674

>>4000671
They put that in every N64 game so that the kids at the time wouldn't try to buy the game and use it on their SNES.

>> No.4000679

>>4000559
>more triangles means better animation!
stop.

>> No.4000687

>>4000674
No they didn't fag-face that meant exclusively for the N64. Putting it on RE:2 is clearly a mistake.

>> No.4000715

>>4000679
it does in the case of the n64 version, seriously compare the running animations sometime

>> No.4000732

>>4000559
Obviously a system with 4-6 times as much cpu capabilities is going to have better polygon counts and animations.

>> No.4000773

>>4000559
holy shit youre dumb

>> No.4000780

>>4000773
you sometimes need more polys for better animation you dumb shit

those animations might need to be supported by extra independent vertices

>> No.4001057
File: 17 KB, 374x266, MysticalNinjaStarringGoemon.jpg [View same] [iqdb] [saucenao] [google]
4001057

>>4000547
>Mystical Ninja is a N64 exclusive
>doesn't have the "only for"

idk man.. Mega Man 64 (which is a port of Legends) also has the "Only for".

>> No.4001149
File: 8 KB, 291x173, images3.jpg [View same] [iqdb] [saucenao] [google]
4001149

>>4000621
>and the sound quality is worse
wrong
Factor 5 is developing Nintendo's next-generation sound tools. They have a system that reproduces on a PC development system exactly what you would hear on the Nintendo. Any change could be heard in an instant and samples could be continuously refined until they met size and quality constraints. They jump-started the conversion process for us and trained our people on their tools, while converting half of the MIDI files and all of the instrument samples. Notes that sounded exactly the same that were scattered across multiple MIDI files became collated and used repeatedly in the sound bank. Each looping sample (such as a reverberating piano note) was shaved and shaved again by Factor 5's Rudi Stember, while Chris Huelsbeck was involved in the MIDI conversion process. The result was better than anyone expected. Finally, using their sound driver on the N64 allowed us to use Dolby Surround Sound to place sounds in true 3D space, making the in-game sound far superior to its PSX predecessor.

>> No.4001150
File: 1.39 MB, 2100x3366, n64_starcraft64.jpg [View same] [iqdb] [saucenao] [google]
4001150

>>4001057
Starcraft has it as well.

>> No.4001151

>>4001150
Isn't SC64 significantly different than the PC version? Like different levels, assets, etc.

>> No.4001159

>>4001151
I wouldn't know, haven't played it.

>> No.4001167
File: 346 KB, 1084x1058, WphWpRu.png [View same] [iqdb] [saucenao] [google]
4001167

I have all the resident evil 2 versions and I have to say that this one is the most interesting version, man shit flows fast, door animations are fast, camera transition is instant it is really good for speed runners, but we have to accept that this game inside a cart is a technical achievement by the team with the poor compression tools the had at their time:

Todd Meynink, one of Angel Studios’ lead developers on the project, explained in his October, 2000 postmortem on the game’s development process in Gamasutra, in order to fit everything on the cartridge the team had to obtain a 165:1 compression ratio with the FMVs. In a modern context the H.265 HVEC codec could make light work of this challenge (as it can scale up to 1000:1 for delivering 4K video), but when the game was being developed in early 1998 this codec wouldn’t be developed for another 15 years. This was an era of MPEG-1

>To look at this challenge another way, let’s put it into numerical perspective. The original rendered frames of the video sequences were 320×160 pixels at 24-bit color = 153,600 bytes/frame. On the Nintendo 64 Resident Evil 2‘s approximately 15 minutes of 30Hz video make a grand total of 15 x 60 x 30 x 153,600 = 4,147,200,000 bytes of uncompressed data. Our budget on the cartridge was 25,165,824 bytes, so I had to achieve a compression ratio of 165:1. Worse still, I had to share this modicum of cartridge real estate with the movie audio.

>> No.4001174

>>4001167
Jesus! Leon has huge balls in N64 version

>> No.4001193

>>4001167
Holy shit what's with that blurry background? Don't tell me the rest of the game also looks like this. Raccoon City? More like Vaseline Town.

>> No.4001208

>>4001193
That's an upscaled crop of a screenshot. The game isn't HD, its meant to be played on a CRT.

>> No.4001212

>>4000780
no, he's right. you're dumb as shit. this guy was right on the money and you just dismissed him like an asshole.
>>4000571

>> No.4001218

Can't we just discuss the N64 port instead of doing silly console warring?
Neither is the best version available, and in any case there is no single reason to play the PS1 original over the many other reissues of the game that were released on 6th gen and 7th gen systems and platforms.
At least RE2 on N64 has unique features not found in any other version, the fact it lacks loading times is also a plus.

>> No.4001225

>>4001218
there's a difference between "console warring" and letting someone know when their opinions are not fact. besides, it's common knowledge that the pc version is the best version.

>> No.4001226

I was going to actually make a thread about this OP. So, what I understand is that in the N64 version you don't actually aim but rather target which zombies you want to shoot automatically?

Or are you actually able to pull off head/limb shots at will?

>> No.4001229

>>4001208
>its meant to be played on a CRT.
The original PSX backgrounds already look blurry on a CRT I can't even imagine how the N64 version looks running on a tube tv.

>> No.4001236

>>4001229
>The original PSX backgrounds already look blurry on a CRT
Then you don't want to know how they look on an LCD.

>> No.4001237
File: 1.48 MB, 804x717, Capture4.png [View same] [iqdb] [saucenao] [google]
4001237

>>4001193
these are pics took from both consoles on RGB hooked to my sony BVmeme monitor

I do prefer the vaseline effect and Claire isnt an abomination on n64

>> No.4001238

>>4001151
Only one new level, you can control 18 units at a time, and don't need to select a worker or building to make shit. That's it.

>> No.4001242

>>4001237
>I do prefer the vaseline effect
And miss the sublime dithering? What are you some kind of pleb?

>> No.4001249

>>4001242
>dithering
Hah.
The backgrounds aren't pixel graphics, they are, duh, pre-rendered backgrounds. There is no dithering there. Just a pixelated version and an anti-aliased version.
Call it "vaseline" if you want, it does the image look smoother than the crude pixel version.

>> No.4001250

>>4001149
woah I've never even thought about MIDI compression, that's fucking nuts

>> No.4001260

>>4001250
It's sound bank/font streamlining not compression. Compressing a MIDI file though possible would be retarded unless you really need those extra bits(I don't think you could get more).

>> No.4001264

>>4001149
Why couldn't a developer fake surround sound on PSX by tailoring specific sounds to the environment and having it only go off on one speaker? Obviously this wouldn't work for enemies since they move, but PSX games don't have surround sound at all?

>> No.4001271

>>4001250
Yeah but the team got help from Factor 5, they did Lucas Arts sound shit for the Star Wars games, they did a nice job creating Dolby Surround for those games , its the wonders of tech limitations , devs would push the limits of consoles back at the day that was challenging and fun

>> No.4001281
File: 122 KB, 800x555, 69472-jurassic-park-part-2-the-chaos-continues-snes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
4001281

>>4001264
Even some SNES games had surround, its probably possible PSX could do that either

>> No.4001287

>>4001237
>>4001242
>>4001249
>>4001229
>actually argueing about second rate versions when the PC (and Dreamcast if your little hands can't handle PC) are the best

>> No.4001290

>>4001264
http://www.mobygames.com/attribute/sheet/attributeId,136/offset,0/p,6/so,0a/

there is a bunch of games that have surround effect on PS1, even FFVIII but some games dont even state that

>> No.4001291

>>4001281
Dolby sorround is a way of mixing stereo audio so you could do it even on a psx and seeing as the psx audio chip is literally the successor to the snes one it should be possible by virtue of snes being able to do it.

>> No.4001304

lol@the retarded namefag trying to tell us the sound quality of the n64 port isn't worse than the psx version.

>psx
https://www.youtube.com/watch?v=Tyy2XiREahQ

n64
>https://www.youtube.com/watch?v=AfsxcnEhVQk

>> No.4001309

>>4001149
>all those words from a copypasta

and you're still wrong, the sound quality of re2 on the n64 is shit

couldnt even be bothered to argue with their own words, stupid fuck

>> No.4001363

>>4001309
these are words from the developer it self ur dumb fuck, its obvious that it was pasted from other source and I've tested the games my self on my receiver and I can ensure the N64 provides a superior environmental sound experience now move your dick breath mouth away from me

>> No.4001373

>>4001149
It being in surround sound does not mean it's better quality.

>> No.4001376

>>4001363
>the N64 provides a superior environmental sound experience

so you're not only lazy and dumb, you're also deaf

good job

>> No.4001439

>>4001376
no I'm not deaf, also dont even try to argue if you have shitty headphone or let alone onboard audio
https://www.youtube.com/watch?v=aGQd4P6oTnE&index=8&list=PL244F7EDC5EC321D6

https://www.youtube.com/watch?v=3JSLYf8-QGw

>> No.4001458

>>4001439
listened through my phone speaker. first one is better.

>> No.4001467

>>4001439
One facepalm after the other...

>> No.4001493

>>4001439
m8 both games use the same soundfont with the dev admitting himself they had to reduce the n64 soundbank by eliminating similar sounds in it. That in no way can create a better track. The only difference can be worse sound quality by virtue of compression. Let it go. The port is a achievement, but in terms of quality of assets the psx has it beat.

>> No.4001506

>>4001260
makes sense, they're pretty fucking small

>> No.4001513
File: 2.52 MB, 268x170, 303-chuck-die-alone.gif [View same] [iqdb] [saucenao] [google]
4001513

>>4001493
I give up

>> No.4001940

>>4001167
Some wrinkles disappeared on his uniform because of texture smoothing

>> No.4001947

>>4001229
>>4001208
N64 backgrounds have lower resolution because of cartridge space.

>> No.4002000
File: 373 KB, 174x455, widAMdb (1).gif [View same] [iqdb] [saucenao] [google]
4002000

>>4000586
Tank controls are perfect for a survival horror setting. It requires you to plan out your moves beforehand (survival) and makes you feel helpless in tight situations (horror) .

Playing Resident Evil as Dante just isn't scary.

>> No.4002023

>>4001940
more like all of the detail disappeared on his uniform because of texture smoothing.

>> No.4002030 [DELETED] 

>>4000563

it is the best. I swear you have the shittiest opinions on this board.

>> No.4002042

Let's be honest, RE2 on N64 was a nice feat for its time, but it's not worth playing at this point. It's like playing Doom on SNES, and by extension Doom 3 on Xbox. Sure, it's neat to play knowing that it's a technical feat, but you're screwing yourself over by playing an inferior version.

>> No.4002043

>>4000563
>NESfag
My god, how many years have you spent on this board arguing with people over Resident Evil? How old are you now, son?

>> No.4002048

>>4002043
>son
NESfag identifies as a she btw

>> No.4002054

>>4001291
You guys don't understand what is meant by surround sound in this context. Any console capable of playing back PCM is capable of playing back pre-encoded surround sound music tracks.

It's not the music which has surround sound in the N64 versions, it's the movement of enemies. Enemies move around, so you can't just pre-encode the surround sound, it has to be encoded on the fly. Only the N64 is capable of this, because it has a fully programmable sound DSP and the PS1/Dreamcast don't.

>> No.4002213

>>4002048
trap?

>> No.4002260

>>4001281
was this game any good? I liked the first apart from it's inability to save, lazy ending, etc

>> No.4002282

>>4002260
Isn't the first the top down one where you collect eggs using a radar? Part 2 is a sidescroller

>> No.4002395
File: 108 KB, 640x480, RE2Leonsourcenext.png [View same] [iqdb] [saucenao] [google]
4002395

>>4001167
Jesus christ that screenshot. I can't believe anyone would think the version on the right looks better.

> this one is the most interesting version, man shit flows fast

Not faster than the PC versions.

Pic related, PC Sourcenext version. Arguing over the "quality" of the N64 version when the Sourcenext PC version exists is just beyond me.


>>4001149
All I'm hearing here is some bunch on BS on top of "quality constraints" and "better than anyone expected", I think that says it all.

As for
> use Dolby Surround Sound to place sounds in true 3D space

That's independant from the quality of the sounds itself. Besides RE2 already has 3D sound on PS1, the 'placement' or direction of sounds is dependant on the camera angle point of view.

>>4002043
Been on this board since its birth, and before that many years on /v/. This board reminds me of /v/ a decade ago, but like /v/ did it slowly gets worse every year. But at least it's offerede a several years long alternative that set things back to the start

>> No.4002537

>>4002042
>but it's not worth playing at this point

It has some features not found in any other version, and lacks loading times.

Even Hideki Kamiya liked N64 RE2 (and he usually doesn't like ports of his games not made by him)

>> No.4002584

>>4002395
>I can't believe anyone would think the version on the right looks better.
It's from a shitty N64 emulator. Anyway although it's true that the N64 backgrounds are more compressed than on PS1, they're actually less dithered too.

>Besides RE2 already has 3D sound on PS1
It does not other than stereo pan

>> No.4002601

>>4000594
>it's meant to be scary that way.

i don't see how moving like a drunk robot wearing a pair of shit filled pants is meant to add to the horror

>> No.4002610 [DELETED] 

>>4002601
So you can relate.

>> No.4002612

>>4002537
>It has some features not found in any other version, and lacks loading times.
The PC port also has those. And for RE1 and RE3 too.

>> No.4002613

>>4002601
So (you) can relate to protagonist.

>> No.4002618

>>4002395
>Been on this board since its birth, and before that many years on /v/. This board reminds me of /v/ a decade ago, but like /v/ did it slowly gets worse every year. But at least it's offerede a several years long alternative that set things back to the start
/v/'s problem are faggots hating on games they didn't even play, and somehow thinking their opinion matters.

>> No.4002620
File: 748 KB, 1326x2300, RE2.jpg [View same] [iqdb] [saucenao] [google]
4002620

>>4002612
It has a couple exclusive stuff including exclusive alternative clothes for the characters.
Anyway yeah the PC version is better, but people here seem to be really eager to compare N64 vs PS1 for some reason (who am I kidding? it's because of conshul wors)

>> No.4002625

>>4002620
>people here seem to be really eager to compare N64 vs PS1 for some reason
Maybe cause both consoles are from the same generation? Certainly more well known than some literally who PC version nobody played.

>> No.4002661

>>4000671
Because Nintendo had no fucking clue what they were doing with that piece of shit console.

>> No.4002665

>>4002661
RE2 on N64 was published by Capcom, not Nintendo.
>piece of shit
You seem altered.

>> No.4002669

>>4002625
>more well known than some literally who PC version nobody played
Source: your ass

>> No.4002675

>>4002625
>>4002669
>Source: your ass
Not them, but I certainly never played the PC versions of these games at the time, nor did I know anyone who did. Maybe it was more common among the grown gamers.

>> No.4002703

>>4002395
Does this Sourcenext run on windows 10?

>> No.4002707

pc port > psx > dreamcast > gamecube > n64

>> No.4002713

>>4002707
PC > DC > GC > N64 > PS1

>> No.4002719

>>4002000
Trips in /vr/?

>> No.4002723

>>4002707
>psx better than dreamcast
sonyboys aren't even being subtle anymore

>> No.4002725

https://www.youtube.com/watch?v=opLJG_8UaNk

>> No.4002727

>>4000538
>Nintentoddlers
don't you want people to take you serious someday

>> No.4002737

>>4002723
never played it on the dc, but I know it's better than the n64 and gc versions.
>>4002707
now THIS is subtle.

>> No.4002739

>>4002737
fucking hell. meant to quote this dipshit.
>>4002713

>> No.4002747 [DELETED] 

>>4002739
The PS1 version is the worst, deal with it sonygger. It has the worst graphics, it's the most barebones of them all and doesn't have any notable features to make it stand out.

>> No.4002783

>>4002043
To answer your questions, respectively, as long as it takes and I'm 34.

>> No.4002790
File: 199 KB, 1920x1080, ゴキブリ.jpg [View same] [iqdb] [saucenao] [google]
4002790

>>4002707
I smell cockroaches

>> No.4002792

>>4000571
>so it gives the illusion that it has more polygons in wireframe mode.
so it still looks better then

>> No.4003010

>>4002792
The problem is that you're not playing the game in wireframe mode you fag retard

>> No.4003026

>>4002747
>prefer pc version
>this makes me a sonypony
okay, retard.

>> No.4003030

>>4002792
this is, hands down, the dumbest god damn thing I've ever had the misfortune of reading on the internet.

>> No.4003042

>>4003026
If you're >>4002707, then the problem is that you places the ps version over DC, GC and N64, when ps version is actually the technical worst.

>> No.4003052

>>4003042
>when ps version is actually the technical worst.

>> No.4003054

>>4003042
it's technically the worst in what way? please enlighten me.

>> No.4003057

>>4002620
>N64
>FPS controls

What? How come there are no webm's of this?

>> No.4003073

>>4003054
It has nothing over any of the other versions, but the others all have their cool unique features. What makes YOU think that the ps version isn't the worst?

>> No.4003079

>>4003073
>I don't know, so YOU tell ME
that's what I thought. eat shit, asshole.

>> No.4003094

>>4003052
>>4003054
N64 version has faster (or none at all) loading times, exclusive content, etc.
DC and GC version I don't think I need to say how they're better than PS1.
More resolution, faster loadings, more options, etc, etc.

>> No.4003115

>>4003054
N64 version may have compressed FMV, textures and backgrounds but compared to the PS1 version it runs at a higher resolution, doesn't suffer from jittery character models, has slightly better animation, sound effects are Dolby Pro Logic, and the visuals have fewer jaggies and less dithering. On top of that it has a lot of unique extras. PS1 is technically the worst version.

>> No.4003116 [DELETED] 

>>4003079
>Literally answer the question
>Ignore it and sperg
>Get's asked a question
>Ignore it and sperg

Sonyggers, everyone. Get a load of this retard. Your precious system is trash and you have no arguments to defend it.

>> No.4003152

>>4003115
None of that makes it superior, its pluses dont nullify the minuses, they're just different

>> No.4003294

>>4003057
"FPS controls" doesn't make sense.

The original RE controls ARE "FPS controls" with the only difference that you can't strafe: you press forward to move forward, left and right to turn.

The N64 controls are the contrary of "FPS controls", but the problem is that it's not a good term.
"Character centric controls" VS "camera centric controls" is more like it.

>> No.4003325

>>4003294
you can choose both options so what's the big deal? let people play the game the way they want

>> No.4003479

>>4001264

Quite a few PSX games have surround sound, I noticed it in Croc: Legend of the Gobbos, it's especially effective in caves.

>> No.4003484

>>4003479
It isn't real surround sound - it's stereo panning.

>> No.4003504

>>4003325
The "big deal" is that the control scheme doesn't just change "the controls" but also the moves at the disposal of the player. It's a game mechanic changing cheat under the disguise of a "feature".

It goes beyond some basic understanding of game design, that all things work together. Like I said, you might as well give double jump, air dash or wall jumping to Super Mario Bros 3 under the excuse that "other games do it and it makes for better controls".

>> No.4003514

>>4003116
>It has nothing over any of the other versions, but the others all have their cool unique features.
oh yeah, totally answered my question with your vague fucking post. alternate costumes, shittier textures, and terribly compressed audio makes something better, huh? i'm still a sonypony because i think the pc version is the best, though. idiot.

>> No.4003587

>>4003514
>terribly compressed audio
Only in FMVs and voices

It's better than PS1 outside of those

>> No.4003627
File: 2.41 MB, 3264x2448, 20170518_165753.jpg [View same] [iqdb] [saucenao] [google]
4003627

Look what I just scored! This seemed like the only thread to post it in. There's still good stuff out there to find once in a while.

>> No.4003668

If the original RE2 devs thought non-tank controls are a good thing they would have added them in the dual shock versions. They didn't though.

>> No.4003696

>>4003504
Or make NES Castlevania Simon Belmont be able to change the trajectory of his jumps mid air like that awful Super Mario Crossover

>> No.4003698

>>4003668
Kamiya liked the N64 version of RE2 though.

>> No.4003715

>>4003504
Too bad it's mandatory and they didn't give you the option of using tank controls instead, which would have solved everything and we wouldn't be having this discussion.... .

>> No.4003723

>>4003698
WHOA BASED OMG

why the fuck would you care what he thinks? what does that have to do with anything?

>> No.4003725

>>4003587
it isn't, but nice try.

>> No.4003747

>>4003723
He is the director of the game.

>> No.4003763
File: 14 KB, 500x305, 2njwoxh.jpg [View same] [iqdb] [saucenao] [google]
4003763

Have never played the N64 version but that ninja costume Claire sure looks nicccccce.

>> No.4003771

>>4000674
Not the N64 logo you idiot, the "only for" bit.

>> No.4003778

>>4003747
and?

>> No.4003797

>>4003778
Read the full conversation before jumping with nothing to add.

>> No.4003802

>>4003797
that doesn't make it a better version, asshole. so again, i'll ask. and?

>> No.4003806

>>4003802
You're obsessed with "better version".
I wasn't talking about that, I replied to this anon: >>4003668 who was concerned about the original devs of RE2, which Kamiya directed. That was it, wasn't that hard, was it?

>> No.4003941

>>4003806
what does that have to do with how the devs feel?

>> No.4004035

>>4003941
>What does the director's remarks have to do with the devs' opinion

>> No.4004043

>>4002042
But Xbox Doom 3 had splitscreen coop.

>> No.4004071

>>4004043
This is how I showed my kid Doom 1+2 is in splitscreen on the PS3 version of Doom 3. In fact, I'm sure I've spent more time in those than in the main game. Ditto for American McGee's Alice. The original game is post /vr/ too though, I think.

>> No.4004073

>>4000538
What game is this?

>> No.4004074

>>4004035
care to answer or are you just going to quote me and be smug about not having an answer yourself? dumb tripfag.

>> No.4004076

>>4004043
Yeah the splitscreen for that pretty much made the game for me


this was not a sarcastic post

>> No.4004083

>>4004073
bomberman 64

>> No.4004085

>>4004074
Are you suggesting that the director isn't a developer, that comments don't reflect opinions or both?

>> No.4004092

>>4002042
>It's like playing Doom on SNES,

No it's not and that is a ridiculous analogy. Doom on SNES was indeed partly admirable for how they managed to do it but the game was drastically cut down, RE:2 on the N64 is like a little inferior to the PC version, which is true for practically every game ever.

>> No.4004152

>>4004085
are you seriously trying to dodge my simple question?

>> No.4004218

>>4004152
Are you seriously asking what a dev's opinion has to do with devs' opinions?

>> No.4004246

>>4004218
>maybe if i keep interchanging these words, i'll be right.
into the filter list you go. you're fucked in the head.

>> No.4004389

>>4001167
It looks like Leon's wearing a fanny pack in the N64 version.

>> No.4004426

>>4004246
It's probably for the best. Many of my posts assume the reader is moderately literate.

>> No.4004667

>>4004426
stop replying to me

>> No.4004851

>>4003627
Great find, especially for that price. Cheapest game I bought recently was Syphon Filter 2 for $2, black label and excellent condition. Not the rarest game out there but I wouldn't find another one like it at that price. Also got Parasite Eve for $15, everyone else wants $50+ for it, even if it's missing the manual.

Theres a long box copy of Resident Evil at another video game store but it's $80, already got the good DC version, but having a long box RE would be cool though.

>> No.4004994

>>4004667
>turns out I can't even filter properly
unsurprising

>> No.4004998

>>4004851
I would love to have a long box (and Saturn) RE1. My first play through was on a longbox no auto-aim copy but it belonged to my friend and I'm sure he got rid of it to someone else when he was living with my fat ex and participating in the hate on me.

>> No.4005140

>>4000574
Clock Tower 3 plays like shit because of this.

PE1 had the right idea of not using fixed camera angles, but instead using whole sections when you can move freely, often times in a top view perspective, and when you enter a new area it transitions from fading black.

>> No.4005145

>>4002620
>tfw no all green option

>> No.4005172

>>4005140
>PE1 had the right idea

Yeah no. What PE1 does, is exactly the same thing as the alternate controls of teh N64 version of RE2: camera centric controls.

The difference is the perspective, which in consequence reduces the number of different cameras/screens.

What you're suggesting is putting the type of camera Final Fantasy VII had into Resident Evil. That just wouldn't work.

>> No.4005175

>>4005172
There is a reason why PE2 switched to tank controls, and that reason is the action orientation. It's fine in PE1 because of the perspective and because you don't need tight controls as much, even in combat.

>> No.4005180

The fuck is PE? President Evil?

>> No.4005184

>>4005180
Parasite Eve.

If you like RE, you should definitely play PE2. you may skip PE1 shitstorm imminent

>> No.4005218

>>4005184
Parasite Eve is less of a survival horror game than Parasite Eve 2 is so if a person is primarily a survival horror player it would be reasonable to put 2 higher on a play list. The RPG elements feel more like bonuses than restrictions, kind of like D2. Going on to Parasite Eve 1 after 2 could open up broader appreciation for 5th gen horror RPGs though, like Koudelka or even Vagrant Story.

>> No.4005265

>>4005218
Neither PEs are survival horror

>> No.4005270

>>4005265
But PE2 is closer to it.

>> No.4005316

>>4005180
Yep. It's not retro, tho. It came out in January 20th.

>> No.4005374

>>4005184
Parasite Eve is worth playing, but I wouldn't call it needed. I don't see why you couldn't play them in reverse order though.

Wh

>> No.4005442
File: 288 KB, 3840x2160, persona_2__innocent_sin_wallpaper_by_alexisrose1454-d93qxf1.png [View same] [iqdb] [saucenao] [google]
4005442

>>4005316
>Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier.

pe2 came out for ps1, a platform that launched before 1999, retro to me.
pic unrelated

>> No.4005543

>>4005442
>not getting the joke

>> No.4005757

>>4004994
Haha tricked

I'm not even him ^:)

>> No.4005819
File: 76 KB, 350x430, SLAP![1].jpg [View same] [iqdb] [saucenao] [google]
4005819

>>4005757
Aw, dang.

>> No.4005868

>>4002395
This looks like shit because leon has higher resolution than the background, and once you fix that you still need a crt filter.

>> No.4006742

>>4005868
>I love shit so much, I can't help but want to turn good stuff into shit.

>> No.4006767

its a shit port.

>> No.4006769

>>4006767
no, when all is said and done it's actually a pretty decent port

>> No.4006770

its a cleverly pulled off port. but its still a shit port.

>> No.4006773

>>4006770
/thread

>> No.4006796

>>4003010
>More polys and better meshes don't make any graphical difference.

Christ, you're dumb.

>> No.4006802

>>4001238
ey ey local 2 player co op too mang

>> No.4006887
File: 29 KB, 744x382, tris.jpg [View same] [iqdb] [saucenao] [google]
4006887

>>4006796
But it doesn't actually have more polys. It's just triangulation.

>> No.4006891

>>4006887
Even if you added an extra line through every "quad" on the PS1 model the N64 model still has a lot more lines dingus. The quads in the two models don't even line up.

>> No.4006905

>>4006891
>The quads in the two models don't even line up.
Yes they do. You're just confused by the lines going through them (which add nothing to the visuals because they're stuck inside the quads like in the cube picture i posted)
Also, do you actually have these models or are you just going by this image? >>4000559
Because in that image, PS1 model isn't entirely in wireframe mode. You can't see the lines going behind him.

>> No.4006908

>>4006905
We know the N64 version has slightly better animation for Leon and Claire. Claire's hips sway slightly when she walks on N64 - they don't on PS1.

That indicates well, for instance, that she must have extra polygons to accommodate more movement independence in her hip region.

>> No.4006913

>>4006908
make a webm. prove your tism. kek wills it.

>> No.4006918

>>4006908
I think it's time for you to go all in and show and tell or you just kys

>> No.4006923

>>4006918
i mean, not him, but you could easily watch a youtube clip.

i would still prefer the webm though for max tism. i love it when /vr/etards show their tism. nesfag has made some good re tism... he has that one video showing different abilities due to the new movement mechanics. that's grade a tism.

what /vr/ needs is more tism in webm/video form.

>> No.4006973

>>4006770
>>4006773
No, it's better than the original.
But it was surpassed by later ports.

>> No.4007024

>>4006973
wrong again, fag.

>> No.4007026

>>4007024
Nice argument.

>> No.4007028

>>4007024
But it was surpassed by later ports, even if the N64 port retained some exclusive traits.

>> No.4007075

>>4006923
Australia-kun was good with the 'tism, I remember when he made a bunch of Castlevania IV webms.

Also, if someone can prove that the N64 port has better animations for the characters models, then that'd settle it. I haven't played that port, only PSX and GC. Between these two, obviously GC wins, it was a generation later. I haven't played the PC version though, there's probably a thousands different plugins and shit like that to make it run "optimized" and I'm lazy. Probably my next playthrough will be DC or N64.

>> No.4007102

>>4007026
>implying you had one to begin with
retard.

>> No.4007104

>>4007102
Are you implying the later ports didn't surpass the N64 port?

>> No.4007105

>>4002000
checked

>> No.4007108

>>4007104
no. i'm saying the n64 version looks and sounds worse than the psx version. the later ports are obviously superior.

>> No.4007138

>>4007108
I don't agree that it looks worse, and the sound may be true only for the voices, but N64's voice sampling is still damn good so it's not an issue.
N64 port has many other points to have into consideration when comparing to the PSX, not just graphics and sound.
If I have to deal with slightly blurrier backgrounds (which aren't even an issue if using a CRT) to get better character 3D models and no loading times, then I'm game.

>> No.4007178

>>4007075
The PC has the 2006 Sourcenext rerelease that was optimized to run on modern systems. It is Japanese only, but there's unofficial translations around. There's also a port of RE3.

>> No.4007391

>>4007138
>I don't agree that it looks worse, and the sound may be true only for the voices, but N64's voice sampling is still damn good so it's not an issue.
the textures are laughably low res. the audio is compressed to holy hell. i don't know who you're trying to fool, dude.
>N64 port has many other points to have into consideration when comparing to the PSX
Such as? Some alternate costumes? No one ever elaborates when they make this claim.
>no loading times
what? the door animations are still there (albeit for about a half second less than the psx version) and the game still stutters during each camera change.

>> No.4007405

>>4007391
>exaggerating with "laughably" and "holy hell" when the audio is perfectly fine and the backgrounds also look fine on a CRT, not like the originals were such high quality either
>minimizes stuff like loading times and extra features

Look, it's not about console wars, I owned a PSX back in the day, but the original PSX version is the technical worst because it's the most barebones, the N64 ports is surprisingly pretty good and has enhancements over the original, like improved character 3D model animations, thus making it objectively better than the original PSX version.
It's not about hating either version or calling them shit, the PSX original is still good, but simply the least exploited, which is logical since it was the first.

>> No.4007408

>>4007405
>like improved character 3D model animations
Here you go mentioning that supposedly better animation again but still providing no proofs of it ever existing

>> No.4007427

>>4007408
Okay, forget about the better animations, even if they don't exist, the PSX version remains the least exploited.
So, again: I'm not calling it a bad version, it's just the one I'd likely play the least if I can choose between all the other versions.
The N64 is probably the version I'd pick before the PS1, but if I could pick DC, GC or PC, then I wouldn't play N64 either.
If you prefer the slightly better backgrounds and slightly better sound and have loading times and less features, then go for it, I have nothing against that, I just don't consider the tradeoff to be worth it.

>> No.4007458

>>4007405
>exaggerating with "laughably" and "holy hell" when the audio is perfectly fine and the backgrounds also look fine on a CRT, not like the originals were such high quality either
it's not an exaggeration when it's true, dude. compare the textures of both games and then tell me i'm wrong. not just the backgrounds, but the textures on the characters as well. next compare the audio of both games and tell me i'm wrong. impressive as it is that they managed to fit everything onto the n64 cartridge, you cannot sit there and tell me it's perfectly fine.
>Look, it's not about console wars
why does everyone resort to this? are you trying to invalidate everything i say by using this phrase? is this a "gotcha" question? i'm not trying to sound like an asshole, so i apologize if it comes off that way. also, i'm not dogging the n64 at all. growing up, i owned both a psx and an n64; loved them both equally.
>improved character 3D model animations, thus making it objectively better than the original PSX version
this unfounded claim again. like another anon pointed out, that wireframe comparison picture is retarded. converting the quads to triangles does not affect the way the mesh looks or animates.
>It's not about hating either version or calling them shit, the PSX original is still good, but simply the least exploited, which is logical since it was the first.
agreed.

>> No.4007482

>>4007458
>next compare the audio of both games and tell me i'm wrong
sound effects don't sound any worse than PS1 version and they also have Dolby Pro Logic, also the music doesn't sound any worse

literally only audio that is worse is FMV audio and voice samples, and the latter isn't massively worse

in terms of graphics, putting improved character animations aside, the N64 version renders models at a higher resolution, also without jiggle, and there's less shimmering and jaggies. this shit is really really noticeable when you put the two versions side by side

>> No.4007489

>>4007458
Read: >>4007427
About the textures resolution and sound, yeah really it isn't a problem. It might not be "perfectly" fine but it's fine, not a deal breaker considering all the other traits.
I consider all the good things RE2 on N64 has to outweigh the bad stuff (smaller textures and not CD-quality voice clips), that's why I leave PSX on last place. Glad we can at least agree that it's the least exploited.

>> No.4007496

>>4007482
>literally only audio that is worse is FMV audio and voice samples
>>4001304

>renders models at a higher resolution
proof?
>renders textures at a laughably lower resolution
here's my proof.
>>4001167

>>4007489
the blurry textures and awful sound are definitely problems.

>> No.4007523

>>4007496
there's literally no point answering you because your response to "literally only audio is worse is FMV audio" is to compare the FMV audio

literally fucked in the head

>> No.4007552
File: 95 KB, 480x360, re2_n64_1.webm [View same] [iqdb] [saucenao] [google]
4007552

If anybody is actually curious, here is Claire's walk animation captured from real N64 s-video

Can't be stuffed providing PS1 version for comparison though

>> No.4007562

>>4007523
nice to see you have no evidence to back up your claims. I forgot to add this link to my post:
https://youtu.be/M9ztLZJhCaQ

proof that the psx audio sounds better both in game and in fmvs. and the textures are much better.

>> No.4007565

>>4007552
hot.

>> No.4007573
File: 1.09 MB, 1836x645, resident evil 2 comparison.png [View same] [iqdb] [saucenao] [google]
4007573

>>4007562
holy moly, the jaggies and jiggle in the PS1 version are even worse than i remembered

wish I knew where the audio sounded worse aside from FMV and voices though

and the backgrounds look more compressed, but the body textures look almost identical, even if there's a difference there's a very small one

>> No.4007578

>>4007573
protip: use your ears and eyes
we'll never agree, though. you are entitled to your opinion and I respect that.

>> No.4007895

>>4007496
>the blurry textures and awful sound are definitely problems.
Just like loading times and jaggies are problems on the psx.

>> No.4007903

>>4007895
He's not even right though, the sound in N64 version of RE2 is far from "awful".

>> No.4007907

>>4007903
Well, jaggies aren't really a "problem" either.

>> No.4007925

>>4007907
They're a graphical artifact.

>> No.4007954

>>4007925
Ehhhh I could argue it's actually the purer output and that the vaseline the N64 smears on everything is the actual definition of a digital artifact but that would devolve into semantics.

I will say there's a lot more that can be done by the end user with the Playstation version than with the N64's.

>> No.4007967

>>4007954
>it's actually the purer output and that the vaseline the N64 smears on everything is the actual definition of a digital artifact
Do you even know what a digital artifact is? "An unintended or undesired alteration in data". The classic case of a digital artifact is aliasing.

The so-called "vaseline smear" on N64 is a very much intended dither filter designed to reduce color banding (another digital artifact).

Though in this case RE2 is blurrier on N64 because the game assets stored on the cartridge are smaller.

>> No.4007973

>>4007954
>I will say there's a lot more that can be done by the end user with the Playstation version than with the N64's.

What do you mean? Like with the video signal or with the game itself?

>> No.4007975

Why is it so hard to admit that the RE2 port on N64 is actually good? It doesn't mean the PS1 version sucks.
I'm seeing a lot of defensive posts here.

>> No.4007997

I would have loved to see RE0 actually finished and released on the N64, made for that console from the ground up

>> No.4008016

>>4007973
Both though in all fairness the N64's signal (after an RGB mod) probably lends itself better to upscaling.

>> No.4008019

>>4008016
>Both
So what "lot more" could the end user do with the PS1 game that the N64 end user couldn't?

>> No.4008031

>>4007975
It's so good it's practically witchcraft.

>> No.4008041

>>4008019
As far as with the game itself I was mainly thinking about how great PGXP is getting compared to the dubious state of N64 emulation.

>> No.4008046
File: 381 KB, 608x416, goeedo.png [View same] [iqdb] [saucenao] [google]
4008046

>>4008031
It's good but I don't think it's something like "wow impossible, they ported RE2 on N64". The only problem with N64 was storage, so they did some microcode to make good quality sound.
There's other games more impressive than RE2 on N64, including ones with voice sampling, cutscenes, etc.

>> No.4008115

superior version coming through

https://www.youtube.com/watch?v=9va7ugOy5vo

>> No.4008119
File: 41 KB, 300x228, mfw.jpg [View same] [iqdb] [saucenao] [google]
4008119

>>4008115
>superior version coming through
>*click to watch"
>it's RE2 on the GBA
>mfw

>> No.4008128

>>4008041
>emulation
Oh gramps, you know that's a dirty word around here.

>> No.4008136

>>4008128
It's a divisive topic but it needn't be. A patrician obviously does both.

>> No.4008160

>>4008136
Preach.

>> No.4008224

>>4007573
>and the backgrounds look more compressed
PS1 or Gamecubes?

>> No.4008227

>>4008136
A patrician only cares about emulation for commodity or portability.

>> No.4008230

>>4008227
>only care for commodity or portability

the very definition of plebitude

>> No.4008247

>>4008230
No, a pleb would care about emulation for anything, not just portability or commodity.

>> No.4008250

>>4008247
Oh wait, I see where you're coming from, nevermind