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/vr/ - Retro Games


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File: 321 KB, 656x560, strong.png [View same] [iqdb] [saucenao] [google]
400106 No.400106 [Reply] [Original]

Whoa I didn't know 2.0 came out

it came out on April Fools day

Also it's open sauce

Thoughts?

I thought this would be the place to post about it since /v/ doesn't care and /g/ doesn't care

>> No.400112

Please tell me Paper Mario isn't glitchy as fuck
I never got it to work before and the last time I played it was when it was new

>> No.400115
File: 460 KB, 707x597, paper.png [View same] [iqdb] [saucenao] [google]
400115

>>400112
The only glitch I noticed was in the menu, for half a second it did this while the keeyboard was sliding in

The game runs perfet

>> No.400126

>/vr/
>roms

>> No.400176

We already discussed it. There are many games that run alot better right out of the box and with zero configuration, but none of the more problematic games run any better.
Our hopes lie in that some kind soul will actually take up the project and release something better within the next 2-5 years.

On a different, yet related note: I feel bad for the poor fucks who donated to get into the closed beta. As a matter of fact, I think I might go over to emulatemii.com and laugh in the_randomizer's face.

>> No.400215

>>400176
You don't need to make fun of him. He makes himself look like a dumbass all by himself, like when he says Mupen64plus has no Windows support. What a fucking tool.

In any case, this is what I'm personally looking forward to:

https://github.com/tj90241/cen64

Hopefully we will soon have a fully working, accurate N64 emulator.

>> No.400228

you know, I've never actually played paper mario, is it worth it? I will probably get yelled at for it, but I heard it was like Mario RPG and I never liked Mario RPG, it felt too dumbed down for me.

>> No.400234

>>400215
>soon
dohohoh

>> No.400240

>>400228
>I will probably get yelled at for it,
Nah, that's /v/, we're pretty chill here. Yeah its worth it. If you have a Wii, mod it and download and play the VC wad like I do

>> No.400239
File: 902 KB, 1280x960, mess64 2013-04-01 23-48-14-46.png [View same] [iqdb] [saucenao] [google]
400239

>>400234
Well, it's either that or wait for MESS's N64 driver to improve.

>> No.400241

>>400228
Then you won't like it, PM is even more so "dumbed down" than SMRPG was. I love them however and if you can get through that gripe PM and it's sequel TTYD are amazing games.

>> No.400242

>>400215
>Cycle-Accurate N64 Emulator
won't this take a massive amount of resources to pull off?

>> No.400248

>>400242
The guy in charge of it claims a modern computer should be able to run it relatively well.

>> No.400251

>>400240
I don't have a Wii, but I've been told I can do that through a Wii emulator as well

>>400241
just to be clear, I meant dumbed down in the sense of the combat system, it felt like FFT dumbed down for people that were too stupid to play a normal RPG, bet then again I was teenager at the time, so maybe my view point would have changed by now

>> No.400256

>>400248
>modern computer
that can mean a lot of different things, he could mean something like the /v/ definition of a "modern computer" which would be some ultra expensive high end gaming machine

>> No.400259

>>400248
>modern computer
That's kinda vague. Modern could mean a i7-2600k with a 680.
I'm personally content with my shitty spec laptop (non-Intel integrated shit) for emulation.

>> No.400263

>>400251
Yea I know what you meant. And yea PM's combat is more dumbed down in fact this is the damage formula (Attacker's ATK - Defender's DEF), there's no buy-able equipment you find all your equipment upgrades, turn order is you than enemy. It's really simple but I'd argue really fun and the action commands make it very involving.

>> No.400270

>>400263
>there's no buy-able equipment you find all your equipment upgrades
maybe I'm thinking of something different than what you are saying, but that actually sounds less dumbed down and kinda cool

>> No.400273
File: 88 KB, 1280x960, mess64 2013-03-15 03-25-06-04.png [View same] [iqdb] [saucenao] [google]
400273

>>400256
>>400259
http://www.emutalk.net/threads/54131-Announcement-Cycle-accurate-N64-development-underway/

He talks about it there. He's trying to optimize the code as much as possible, and he's optimistic that when it's done, it will run at full speed. Unlike every other N64 emulator, however, the graphics will be accurate to the N64, so it's not gonna have super sharp hi-res polygons and shit. I presume he means it will look like this.

>> No.400283 [DELETED] 

>>400228
Yes, yes, yes. One of the better Mario games in my opinion. It is a delightful experience. Play it!

>> No.400281

>>400273
I dunno, I'm skeptical myself, a lot of stuff like this has come and gone, and sometimes revealed as simply publicity stunts for the developers in some cases

>> No.400286

>>400270
Yeah it is cause you can use said equipment on the overworld. So after you find the first hammer upgrade you can go back to previous locations and use that new shiny hammer is get to previously unreachable items and such.

>> No.400287

>>400228
Yes, yes, yes. One of the better Mario games in my opinion. It is a delightful experience. Play it!

>> No.400294

>>400281
Well, the difference here is that the source code is available. It doesn't do much at the moment, but at least it's a start.

But yeah, it's understandable to be skeptical. The emulation scene is full of cock-teasing and projects dying out of nowhere.

>> No.400352

>>400215
This will be the first real standalone N64 emulator.
Other than that, only mess emulates the whole thing, and it's not standalone or fast.

Actually i wish someone did a real N64 emu focused on speed.

Like using HLE to emulate both the CPU and RSP and using a bit of speed hacks here and there, but still beng a full emulator, instead of CPU emulator/RCP code simulator, as its the case with PJ64.

>> No.400369

>>400215
Please tell me it's not accurate as in bsnes/higan accurate

We aint quantum computing yet man

>> No.400365

when i play a game on project 64 it puts the game in a small box during full screen, how do i fix this?

>> No.400374

>>400352
>Like using HLE to emulate
I mean jit/dynarec here, sorry.

>> No.400373

>>400239
Those fucking scanlines
Fuck

Is that an arcade monitor, or do you have a huge high res screen

I would love that shit

>> No.400379

>>400251
I've been trying to get Paper Mario VC workking in Dolphin for a long time and it keeps fucking up
It just says I don't have a classic controller and freezes. The Kirby VC game I downloaded works fine though

>> No.400389

>>400352
It still blows my mind how far behind the times N64 emulation still is. HLE enhancements are fine and all, but every other emulator out there already has working, accurate emulators for those who just want the damn games to work like they should without caring for enhancements.

>>400369
It's cycle-accurate just like Higan, but this guy appears confident in his ability to make it work at playable speeds. Let's hope he's right.

>>400373
That's just MAME/MESS's HLSL shader.

>> No.400407

>>400389
I would love to not have to rely on plugins and not have to do different profiles to make games work on 8 year old plugins

>> No.400413

>>400369
higan runs okay on my shitty 'gaming' laptop

>> No.400419

>>400106
>Also it's open sauce
Where the hell is it, then? I can't find it.

>> No.400439

>>400407
Same here. I can deal with plugins if need be, but I would at least like an option that accurately emulates the real hardware and "just werks" for almost everything without needing to dick around with settings. PS1 is already at that point. If I want OMG HD GRAPHIX, I can fire up PCSX-R and an OpenGL plugin, but it bugs out with some games. Thankfully, for those cases, we have Xebra and Mednafen, which just werk without plugins, albeit without enhancements.

Why can't I do this with N64?

>> No.400458

>>400389
N64 "emulators" are not about "optional HLE enhancements".
They literally use HLE to get a massive shortcut by not emulating pretty much the whole hardware besides the main CPU.

They're R4300i emulators with "the most common RSP programs" coded in the graphical and audio plugins, thus why some plugins can run more games than others.

>> No.400454

>>400228

It's better than SMRPG.

It cuts more of the bullshit and gets to the stuff that you want to spend time doing. Video game stuff. Jump here, press A there, talk to this guy over wherever.

It's less complicated than SMRPG. Stuff like new equipment is handed out when the devs want you to actually progress, not to just give it out to you because you reached the next shop or something. So there's basically no equipment in the game because it's a big deal with you get that new hammer.

>> No.400462

>>400458
Wait, so what the fuck do RSP plugins do then?

>> No.400473

>>400419
Not sure if I broke the links, I was moving shit around in my dropbox but here

https://www.dropbox.com/s/nixk2hxhcfp5gus/project64.development.7z

>> No.400476

>>400473
and the actual binaries

https://www.dropbox.com/s/p3caupo85sxiwjo/Project64%202.0.7z

>> No.400478

>>400239
does MESS still get updated at all? I kinda thought that project was abandoned ages ago, or has there been a sudden surge of releases again?

>> No.400482

>>400478
It's always getting SVN updates. They are posted on EmuCR all the time. I just updated it today, actually.

>> No.400484

>>400462
Now you got me.
I THINK, they may actually emulate the "RSP neutral" programs.
Given the fact the RSP is indeed a coprocessor, probably some games do use it as general stuff, so this RSP plugin may run those codes either via HLE or actual emulation.
But you don't get video output from it for example.

There was this weird attempt of doing a full LLE video plugin thing called Z64 i think, and it needed to replace the RSP.DLL for its own.

>> No.400494

>>400484
Ah, so that's what that plugin is. I always just used either Jabo or Glide64. Also Rice years ago when I was into hi-res texture pack shit.

>> No.400508

>>400482
does it emulate any systems well at all? I remember trying it years ago and most systems didn't even work and it's interface was a mess (pun intended), and since I never see people talking about using it I kinda figured it hadn't improved much

>> No.400517

>>400508
I'm guessing its bread and butter is old obscure home computers and shit. I actually had a really obscure computer toy thing called Socrates when I was a little kid, and sure enough, MESS has a fully working driver of it. Fucking nostalgia rush, let me tell you.

>> No.400538

>>400458
Whats with the
"quotes"

>> No.400548

What I loved about byuu's higan emulator that I hate about everything else is that he actually gives a shit. I get how difficult it is to make an emulator, but a lot of the focus in other emulators is to run the most popular games and it's really a pain when you're one of the people who don't want to play Super Mario 64 and OOC all day

>> No.400576

>>400548
>OOC
Ocarina of Cock?

>> No.400596

The open sourced it because the devs realized the their shitty emulator is going to be completely irrelevent in the next year or two with CEN64 and that MAME n64 thing in development.

>> No.400601

>>400596
Also, Mupen64plus is developing at a good pace, although it's still limited by the plugins.

>> No.400603

>everybody talking about all these N64 emulators all of the sudden

Woah, I thought that shit died years ago.

Any of them stand a good chance of leaving alpha?

>> No.400608

>>400603
I'm not holding my breath, but the one I'm really anxious for is Cen64. I really hope it gets finished so the scene finally has a true N64 emulator.

>> No.400628

>>400603
>Woah, I thought that shit died years ago.
There's been a sudden, unexplainable jump in the scene.

>> No.400631

>>400628

Everyone reeeeally wants to play Rogue Squadron?

>> No.400638

>>400517
ah, I had some obscure computer as a kid, it like blue rubber keys and took tapes, I wish I remembered the name

>> No.400642

>>400638

Might have been a Vic20, was my first system.

The first game I ever played was that edutainment game where a letter would be in the center of the screen and a monster came out to eat the letter. You had to find the letter and then press it at the right time to make it jump over the monster, not to soon and not too late.

The game took like sixty seconds to load.

>> No.400643

>>400628
I welcome it, I don't get why some people see the resurgence of activity in the emulation scene a bad thing, just a bit ago emulation in general looked like it was a dying scene

>> No.400656

>>400643
People don't think emulator development is a bad thing, they thing the inevitable drama that comes with it as a bad thing.

>> No.400660

>>400656
just don't pay any attention to it?
who cares what goes on behind the scenes as long as the emulators work, the thing could be developed by a jew hating black nazi and I wouldn't care

>> No.400670

>>400660
Because, while I can't speak for everyone here, some of us are involved in the emulation scene.

>> No.400674

>>400608
Exactly. I want to see all the emulators for consoles in that generation and before it be perfected. I think NES is already good, the Gameboys never had much issues but with higan supporting it I think it cut it down to a very small amount.

The Sega Saturn is something where emulation is pretty shit.

>> No.400680

>>400674
NES is actually quite a bit less accurate than you might think. Even compared to SNES (with bsnes) it's not great.

It's not terrible or anything, it's pretty good. But there's still some way to go.

Also, gameboy emulation is actually kind of bad at this point, despite having pretty good compatibility.

>> No.400681

>>400660
It's really not that simple. Yes, the drama is silly, but these people are human nonetheless, and not everyone has thick skin or has byuu's autismal dedication. Whole teams have disbanded over the stupidest drama shit, leaving emulation projects barren and abandoned. All it takes is one faggot to fuck it up for everybody.

>> No.400682

>>400680
>Gameboy emulation
What about KiGB? The author claims it to be nearly perfect

>> No.400683

>>400681
>>400656
What type of drama? Give examples
I never focused on that shit, I just used the emulator so I always wondered what kills these things

>> No.400686

>>400683
I'd like to know too, I always thought the explination was as simple as some kids starting a project and then getting bored of it/getting lazy and giving up

>> No.400689

>>400683
A recent example is Jabo leaving Project 64 because he got fed up with Zilmar and gang. Because of this, Project 64 2.0's plugins are buggy, and in some cases actually a regression from Jabo's previous free releases.

>> No.400696

>>400670
unless you are actually involved in the development what's the point?

>> No.400698

>>400683
There are a bunch of people in the scene who hate each other for no real reason and immediately associate projects with certain goals with those people. Like, lots of people don't like byuu (the bsnes/higan guy), and whenever someone announces a new project with accuracy as a goal those people will berate the person making it, often causing projects to be abandoned.

Of course, there's also just infighting that occurs within projects that cause them to split.

>> No.400708

>>400696
Because that's precisely what I meant when I said I was involved in the scene.

What, you think I meant I visit those shitty forums or something?

>> No.400720
File: 1.36 MB, 300x192, 1359875612644.gif [View same] [iqdb] [saucenao] [google]
400720

>>400708
>go emulation forums
>see therandomizer every time

>> No.400726

Unrelated but byuu is selling this shit

http://www.ebay.com/itm/300859456187

This is apparently his entire SNES collection for $1,990

Bet he doesn't need them now that he has a glorious emulator

>> No.400727

>>400720
>go to emulation forums
See, that was your first mistake.

>> No.400734

>>400726
I think he said he was doing that so he could purchase the entire Super Famicom collection for cataloging purposes. To him, bsnes is more about documenting the SNES and all of its titles than actually playing it.

>> No.400731

>>400726
>$1,990
If it were that cheap I'd buy it up in a heart beat. Unfortunately you missed a digit.

Also, it's my understanding that he's selling them so he can afford the jap SFC collection.

>> No.400741

>>400698
Oh god, I remember some poor sap on ngemu made a thread about video accuracy on ePSXe or some shit, and fucking the_randomizer jumped all over the guy and accused him of being a byuu cultist, then went on to ramble to absolutely no one about how much he hated byuu.

Do these people even leave their rooms? You'd think anyone with anything worthwhile going on in their lives would have better shit to do than to bitch about people whose work does not affect them in the slightest as if they ruined their lives.

>> No.400746

>>400726
Holy shit.
But why isn't it an auction? I doubt anybody with an interest in retro vidya can afford that

>>400741
Why do people hate accurate emulators again? Beyond blind ignorance, I meamn

>> No.400748

>>400746
>Why do people hate accurate emulators again? Beyond blind ignorance, I meamn
I DUNT HABE COMPUTR FRAM 2050

>> No.400749

>>400746
1. They think the concept of an emulator requiring something a bit better than a netbook to emulate a console from 1991 is absurd.

2. In the case of PS1 and N64, muh grafics.

>> No.400754

>>400748
I remember /v/ insisting on using zsnes. If you have the CPU power and you don't emulate on a fucking laptop battery then why not?

>> No.400761

>>400754
>I remember /v/ insisting on using zsnes.
Always do the opposite of what /v/ says.
I don't get how people can even stomach the UI of zsnes. I'm not using dos anymore fuck.

>> No.400765
File: 62 KB, 640x400, nesticle2.jpg [View same] [iqdb] [saucenao] [google]
400765

>>400761
For some reason I actually really like it. The games look essentially the same for the most part but for some reason the UI seems so simple and out of the way that it makes me feel like my experience is different
Its a shitty placebo effect

For the DOS days Nesticle was the shit thoguh

>> No.400909

>>400754
>zsnes
Are you fucking kidding me? zsnes is horse shit. Are you sure they didn't say bsnes?

>> No.400924

I have an odd problem with the zsnes UI that I've never seen anyone else talk about. If I load up a game and escape out to pause it the fan in my PC starts gearing up.

You can hear it getting louder and louder, when for all intents and purposes, zsnes is idle. Weird eh? The memory usage never gets above 12,112k but for some bizarre reason the fan keeps kicking in. Leave it long enough it'll sound like an airplane taking off.

>> No.400939

bsnes>snes9x>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>zsnes

>> No.400948

Does anyone remember that emulator that had that cool camera control? It would give you universal control over any game's camera and let you see things from new angles.

>> No.400963

>>400939
bsnes is trash. won't even run Dungeon Master

>> No.400974

>>400963
why the fuck would anyone emulate the snes version of dungeon master on their pc when they could just as easily run the infinitely superior dos version in dosbox? (or one of the many pc ports/remakes)

>> No.401004

>>400963
Yes it will.

>> No.401094

>>400731
>>400734
Yeah, he is, and I'm pretty sure that even at that price he's taking a heavy hit on it. Originally he listed it at $25k, which was still probably a fair bit lower than he's paid for the games in total.

>> No.401098

>>400251
How the fuck is FFT a normal RPG?

>> No.401208
File: 181 KB, 604x599, old as fuck bsnes runnind dungeon master.jpg [View same] [iqdb] [saucenao] [google]
401208

>>400963

>> No.402424

>>400273

T..That doesn't look like N64 at all.

The textures on N64 were always low-res, but never on any screen I have used has Mario looked that jagged. On the contrary, the models are surprisingly smooth. That looks like something on the PS1.

>> No.402439

>>401208
>5 fps

As much as I love bsnes, byuu should really optimize instead of spending his time fighting with other emulator authors on forums.

>> No.402457

>>402439
That's a screenshot of one of the earliest versions of bsnes available.

>> No.402503

>>402457

I feel kind of silly not noticing it says 60fps in the counter on the bottom left.

>> No.402547
File: 353 KB, 549x450, 1361656510153.png [View same] [iqdb] [saucenao] [google]
402547

Does it run Banjo-Tooie without dying? hell, does any emulator at all run it well yet?

>> No.402568

>>400228
>>400454
This.

I loved SMRPG, but I always liked Paper Mario and TTYD a lot more. There's less "character skill > player skill" in it. You have to learn new action commands and you have to solve loads of puzzles. It's all around the better experience.

>> No.402574

>>402547

I've only ever completed Banjo-Tooie on emulator, I think it was 1964?

The only part that had problems were the moving puzzles, and even then it was mainly just slowdown and occasional flickering.

Anyway, if you want to get the best experience for cheap, the 360 version is actually rock solid.

>> No.402589

>>402547
I've never had a problem with either one of the Banjo-Kazooie games, post PJ64 1.6, so 2.0 is ideal.

Now, if only Rogue Squadron and Mischief Makers were playable.

>> No.402595

>>402424
Real, raw N64 output looks like that

You're used to seeing it on a CRT TV

>> No.402601

>>402589
Rogue Squadron has a superior PC version you know

>> No.402608

>>402601
That's news to me.

I also actually own it, so, it isn't that big of a deal.

Do the others have PC releases?

>> No.402625

>>402608
Of course not

I don't think there were any N64 games with PC versions except Rogue Squadron and Shadows of the Empire

>> No.402640

>>402595

I can't really believe that. The CRT screen doesn't interpolate that much, not nearly.

I have an European system hooked through SCART, and the polygons are sharp and straight, almost like on an emulator.

>> No.402656

>>402640
Well, PAL really is higher resolution than NTSC, and I think if you have the Expansion Pak, the games will render in 640x480 which will look smooth on a TV.

>> No.402661

>>402625
Indy and the Infernal Machine

>> No.402720

>>402656

I don't have an expansion pack actually. I used to, but I sold my system as a child and only recently re-acquired one.

This is all pretty interesting. I think I'll look into raw N64 output more, thanks for bringing this up.

>> No.402724

>>402661
Interesting that LucasArts went N64+PC in the 90s, practically the only company to do that

>> No.402746

>>402720
You might also be interested to know that European versions of Ocarina of Time and Majora's Mask were locked to 17 FPS and ran slow as shit compared to the USA and JAP versions.

http://www.youtube.com/watch?v=T2CnclIZ3-E

>> No.402754

>>402724
After the successes of the NES and SNES, and the with the way personal home computers really exploded in the 90's, it must have sounded like a good idea at the time.

>> No.402768

>>402724

N64 was way more powerful than the PS1. Lucasarts could actually make impressive games for it.

>> No.402776

>>402768
the two are in fact roughly matched for capability, although the N64 could have easily been better if it had used CDs.

>> No.402779

>>402768
But that's so fucking wrong. They had different strengths but were overall equivalent.

>> No.402784

>>400176
Wasn't Yoshi's Story nigh unplayable on 1.6?

>> No.402789

>>402746

To be fair it should be noted that the NTSC version didn't go higher than 20 FPS either.

>> No.402797
File: 166 KB, 575x420, Banjo Kazooie.jpg [View same] [iqdb] [saucenao] [google]
402797

>>402768
The N64 only sucked because of cartridges. I didn't give a fuck either way because it was my first 3D console so both of them were equally awesome for me, except the fact that a ton of 3rd party developers moved to the PS1.

I get that Nintendo has good first party games, but there were a ton of Rare games and I got a little sick of platformers then. Especially since Rare's platformers used the same engine and I would see maps like this that were from other of their games. I felt like I was playing the same thing

>> No.402806

>>402746

Interesting stuff. The hardware behind the 64 really intrigues me for some reason. Maybe it's just that it was an game module based system in an era when CDs were becoming the number one media storage.

>> No.402807

>>402789
Yeah but still, a 2 minute scene took 3 minutes on PAL

>> No.402819

>>402797

Do you mean the map / textures appears similar, or is that an actual copy of the map design in one of the Banjo games?

>> No.402910

>>402819
This was in Conker's Bad Fur Day
Pretty sure that's the first level of Banjo Kazooie so it's weird as shit to see it in there

I'm fine with game engines being the same and whatnot but I don't know, I never felt like the gameplay was that significant for me in Rare games or that they changed it up much. The story and characters and maps are different of course but fuck

>> No.402914

>>400682

These days we have Gambatte, which is extremely accurate thanks to being verified against several thousand corner case hardware tests created and released by the author of the emulator. Also, it's open source and cross platform, and runs quite nicely even on Android devices.

There's also BGB but it is closed-source and Windows only, though it does have more features than Gambatte

>> No.402920

>>402910
>Pretty sure that's the first level of Banjo Kazooie so it's weird as shit to see it in there
It's not. It very slightly resembles the outside of Grunty's lair, but it's not Grunty's lair.

Also, Conker plays almost nothing like Banjo, aside from being a 3D platformer.

>> No.405150

>>402424
Keep in mind that shot is upscaled to four times the game's native resolution, whereas a TV will not upscale it. Moreover, CRT TVs basically do a bit of anti-aliasing themselves.

>> No.405173

>>402656
The expansion pack doesn't do that. Only a few games like Rogue Squadron use the Expansion Pack to render at 640x480i. For games that do not use it, the Expansion Pack basically turns itself off.

>> No.409893

It's shit. Tried every game that never work and nothin was fixed.

>> No.409918

Yoshi story seems to work now but apart from that id rather use 1.6.1, 2.0 seems slower and not as smooth, idk may just be me

>> No.410040
File: 63 KB, 420x462, 1362310065319.jpg [View same] [iqdb] [saucenao] [google]
410040

Is there any particular reason why N64 emulation is a big mess?

Hell, there's even a list somewhere that recommends specific emulators if you want to play particular games.

>> No.410052

>>410040
The N64 was the PS3 of its time. Powerful architecture, but tedious and confusing as fuck to program for.
As far as Majora's Mask goes, I tried 64 emulation, but I've had better results emulating the GCN iso of the Wind Waker preorder disc.

It is easier to emulate the GCN emulating the N64 than it is to emulate the N64.

>> No.410065

>>410052
Makes sense, I guess.

>> No.410139

>>410052
The confusing and undocumented architecture certainly did developers no favors, but the community itself also shares part of the blame for the current state of N64 emulation. They chose to go with HLE emulation because it's easier, runs much faster (especially on the shitty computers we were using when the scene was at its prime), and it allows for hi-res graphics that many people think looks much better. However, people got complacent with this approach once they got the most popular games to run well, Project 64 went payware, there was a lot of drama and in-fighting, and the scene as a whole stagnated. Thus, N64 emulation has barely advanced since 2008 or so. Mupen64plus has made some strides, and MESS and Cen64 look promising, but it'll probably still be a while before N64 emulation is at the level of even PS1 emulation.

>> No.410227

>>N64 bad because it used game carts and not CDs.

Wrong. This gave it an amazing advantage over the PSX. Stuff like Perfect Dark booting straight into the carrington institute wouldn't have worked without the high access speeds of cartridges.

Bad Fur Day streamed textures and such off the cart in real time, which is how it manages to be both jaw-droppingly beautiful and run without the expansion pack at all. A CD-based system couldn't do that.

Why do you think N64 games spazz out if you tilt the cart? Because they constantly read data, allowing precious RAM to be kept free.

>> No.410258

>>400240
>chill
kill yourself

>> No.410263
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410263

>>410139
I wish we could just get a good N64 emulator going

Also,

2.0. Do you have to pay for it or is there a down load some where?

What's changed in it?

>> No.410276

>>410263
There's an official download on their site, but it tries to get you to install some shitty toolbars. You can, of course, decline to install them, but still. I know there is a download that only has the files which you can drag and drop, but I don't have it.

The emulator made a ton of UI changes, and it fixed some games. Many others remain broken, though, and the default plugins are buggy and shitty, so you're advised to use older ones.

>> No.410280

>>410276
Alright, I suppose I can try and find some older plug ins

>> No.410287

>>410280
Look up Glide64 for graphics.

>> No.410313

>>410287
Any other recommended plug ins?

>> No.410314

>>400126
We talk about emulation all the time, the fuck are you on about?

>> No.410320

I've been playing around with 2.0 and I'm confused how some games that work on 1.6 don't work well for 2.0
I can't play doom 64 on 2.0, but it works on 1.6. and of course there are a few games that 2.0 plays better then 1.6 like goemons great adventure, silicon vally, rush 2049, and so on. why isn't 2.0, 1.6 with more added to it?

>> No.410341

>>410320
Between Jabo leaving the project and a lot of the code being rewritten, they ended up breaking a lot of things in the process of fixing or improving others.

Basically, think of 2.0 as yet another alternative to 1.6.1 rather than as an improvement.

>> No.410392

>>410341
I see. guess im just gonna have to keep switching between emulators like i did with 1.7. I just wish one emulator worked them all.

>> No.410404

>>410392
Cen64 will hopefully be that emulator when it's done.

>> No.410432

does anybody know if there is a video plug in or something to fiddle with that can get flat sprites not to be so blurry and junk

>> No.410665

>>410432
Dude, those sprites will always look like that, they do on a real N64 as well, it's just less noticeable on a CRT TV.

>> No.410884

>>400576
Nah, Ocarina of Crime. The Zelda game for black people.

>> No.411185 [DELETED] 

Brave Fencer Musashi has always emulated like shit. Does it actually work now?

>> No.411189

Mystical Ninja: Starring Goemon has always emulated like shit. Does it actually work now?

why did i call it brave fencer musashi before

>> No.411205
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411205

This was released in North America as Ninja Kid in a _heavily_ modified form

>> No.411245

Whenever I see an emulator, my thought process goes roughly as follows;

> Can it play Final Fantasy: Crystal Chronicles? - (Yes/No)
> If yes, can it do it multiplayer across the internet? - (Yes/No)

As soon as one comes along that I can answer "yes" to the second question, I'll care.

>> No.411271

>>411245

it really reflects your cognitive abilities. we also care so much about your complex thought processes towards emulators. you broadened my vision of emulation. From this day onward, I will not be the same person as I was yesterday.

>> No.411279
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411279

>>411189
Just downloaded it for myself and tried. Oh my stars, it works.

>> No.411290

>>411271
Could you be any more of a faggot?
no

>> No.411294

Do saves from previous versions cross over to 2.0 and a more important question does it support Kaillera?

>> No.411324

Can I finally play Goemon this time?

>> No.411331

>>411279
How well? 100% perfect? Don't play with my heart, son

>> No.411338

>>402910
The only similarity between this and Banjo-Kazooie is the green grass. Virtually every element of those games are radically different from one another

>> No.411354

>>411331
>>411324
Admittedly I won't have time to get far into it until after work, but before the framerate was awful right from the beginning. The intro played well and the framerate seems solid up to and including Mt. Fuji.

>> No.411375

>>411354
Oh boy oh boy.
Thanks for that, seems like it's time to da-da-dash!

>> No.411381

>>400726

>Think he's an asshole just wanting the money
>He actually bought all of those games just to scan the boxes and labels, dump roms to document every NTSC cartridge
>Now he's selling all of those to raise funds to buy PAL and NTSC-J games to do the same thing

Whoa... I feel like an idiot

>> No.411397

>>411381
Yeah, he gets a lot of flak for being 'autistic' with how he goes about SNES stuff, and he can be a bit abrasive at times, but he's probably one of the very few people in the emulation scene who cares about more than just being able to play the games. Not to mention, even at just shy of $20k, he's likely taking a hit of several thousand, plus the years it's taken him to amass that collection.

>> No.411398

>>411381
Buy them from him and consider yourself redeemed.

>> No.411430

>>402746
Rule of thumb:

Rareware/Factor 5 = PAL version better.
NTSC region developer, such as US/JP = NTSC version better.

>> No.411428

>>411398

If I had the money I wouldn't think twice, really

>> No.411439

Speaking of byuu, is there any place to get his Box scans? SNESCentral only posted a few of them and on a shitty resolution.

>> No.411491

>>411439
That nigga's a troll. If anyone knows how worthless SNES carts are, it's him. I mean, you can't even play them on your phone.

>> No.411498

>>411491
>>/v/
>>/b/

Your kind isn't wanted here.

>> No.411541 [DELETED] 

>>411498
My kind? What, you mean logical thinkers? Name one advantage to playing on a real SNES... I thought so.

>> No.412041

Excuse this naive question:


If Cen64 is a 100% accurate emulation of the N64, does that mean it cannot run games at higher resolutions at all?

...Or is that just the route of the initial development and things like high-res video plugins will be added later?

>> No.412397

>>412041
The latter, actually. Its primary goal will be authentic, pixel-perfect N64 graphics as they actually were, but there's a possibility for hi-res plugin support later on.

>> No.412423

>>411541
You sound like a faggot
I know a guy who talks like you
He's autistic

>> No.412797

>>412397
That is good to hear.

I've learned to never get my hopes up regarding any emulation-related projects, but I certainly wouldn't mind if this one had a bright future :)