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/vr/ - Retro Games


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3930047 No.3930047 [Reply] [Original]

Which 2D fighting game is the easiest to master?

>> No.3930049

>>3930047
Street Fighter 1. You master the game by turning it off and never playing it again.

>> No.3930120

Bump.

>be me
>want to play classics on Fightcade
>have to GIT GUD first
>but no time to grind 8 hours per day because I'm an adult

So what is the most time-efficient game for me?

>> No.3930128

>>3930047
The last blade. Its fun and very easy to learn. I've had multiple people pick it up and figure things out quickly.

>> No.3930138

>>3930128
This game was not released in Yurop back then, so I usually overlook it... I'll give it a try.

>> No.3930139

>>3930120
Candy Crush.

>> No.3930145
File: 74 KB, 750x750, 13398814_104032880026498_779789912_n.jpg [View same] [iqdb] [saucenao] [google]
3930145

>>3930139
>Candy Crush.

>> No.3930634

Bump.

There are so many games that it's difficult to assess which ones are the most suitable for this purpose.

>> No.3930640
File: 319 KB, 500x359, ranmatqda3o1_500.gif [View same] [iqdb] [saucenao] [google]
3930640

>>3930047
Sadly the easiest ones to master are some of the worst, which makes mastering them kind of pointless. Also it depends why you want to master. Just to beat the game, or to play well with others.

Pic related quick to learn and charming.

>> No.3930646

>>3930120
Honestly the fastest way is to just pick whatever you find fun or like the look of and play on fightcade from the start.

>> No.3930650

>>3930634
>>3930634
The problem is, none of them really are. Individual player skill matters more than the specific game. There really aren't any that are very simple that people still play.

>> No.3930660

One Must Fall 2097

>> No.3930664

>>3930646
>pick KOF 97
>go on Fightcade
>get annihilated by Bolivian regulars

That's what I want to avoid.

>>3930650
I'm not looking for very simple games, just ones where you can GIT GUD in 200 hours rather than 1,000 hours.

>>3930640
I r-remember this game

>> No.3930682
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3930682

>>3930664
>I'm not looking for very simple games, just ones where you can GIT GUD in 200 hours rather than 1,000 hours.

That's what I'm saying, most of the "getting good" isn't just the game, it's built up skill over time that applies to the whole genre in general.

If anything, what happens to you with KoF97 would happen even more so if you found someone playing Ranma. It's a much simpler game, but that doesn't really make it simpler to beat someone else. Also someone still playing it after all this time will know every little trick the game has and probably annihilate you even more.

I know it sounds like less fun, but for real the best way to get good fast is to spend a couple of weeks getting destroyed by the Bolivians. If you accept that you're in the learning process and have a ways to go before you start winning, you can put aside the worry of losing and just get better.

The other option is to look around for someone else still learning and play with them. But note that although it will be more fun initially, it's a slower road to building skill. It's the same as with single player games. You can't get good at hardmode as fast by practicing on easy mode.

>> No.3930690

>>3930682
I guess that practicing against the CPU is always bad?

It's an old habit I developed by having no brothers.

>> No.3930706

>>3930690
It's just not good at teaching you how to fight other people is all. It's good initially for practicing your execution so you can do all the moves without thinking, but AI just doesn't fight like people do so there are some things it can't teach you.

>> No.3930718

>>3930120
>be me

Stop.

>> No.3930754

>>3930664
Also bear in mind that when those other guys on fightcade are beating you, there's nothing they can do that you can't. A lot of it comes down to anticipating what you think the other guy will do and then countering it.

So playing real people will both get you used to what they tend to do as well as get you used to how to deal with it.

>> No.3930847
File: 13 KB, 210x210, 1489688531983.jpg [View same] [iqdb] [saucenao] [google]
3930847

>>3930718
No.

>> No.3931728

Master means you're better at it than everybody else.
If you want to master a game people have been playing for decades like SFII, KOF, etc you will have less chances than if you pick a game played by less people and that isn't as old. But every game has their masters. Are you UP to the challenge?

>> No.3931810

Super Smash Bros. as long as you don't define mastery as being able to match tourneyfags.

>> No.3931830

>>3931728
"Master" means that you dominate the game mechanics, not that you dominate everyone.

>>3931810
Not 2D.

>> No.3932487

>>3931830
>"Master" means that you dominate the game mechanics, not that you dominate everyone.

But aren't you talking about playing other people? Besides, mastering just the mechanics is just the beginning with most fighters.

>> No.3932829

>>3931810
I don't even like Smash but at least it's "easy to learn, tough to master" as opposed to a 40hour grind just to handle the basics

>> No.3932836

>>3932829
>as opposed to a 40hour grind just to handle the basics

What fighting game are you playing that takes 40 hours to learn the basics? LOL

>> No.3932909

Power Quest on GB
Only two buttons, not ungodly awful, and has a bit to sink your teeth into.

>> No.3933183
File: 1.19 MB, 730x1696, teaching someone how to shoryuken.png [View same] [iqdb] [saucenao] [google]
3933183

one of the earilier versions of street fighter 2.
you have the internet now, so it's not like you have to teach yourself.

>> No.3933376

>>3930120
>grind 8 hours a day
literally just spend half an hour practicing combos and then go on fightcade for a bit more to get bodied and learn how to deal with competent players in the process (mind you, some people will be so good that you don't get anything out of it other than "don't press any buttons ever", but they're not a majority even on fightcade)

one hour a day, but it has to be consistent
grinding for extended periods of time doesn't actually help you at anything

same thing if you want to get good at shmups or anything, just play regularly and actually focus on what you're doing right and wrong instead of just mindlessly going through it

>>3930664
play 98 because it's slightly less retarded than 97 overall while being a fairly similar game
also, more people play it (and in particular, more people who are worse at the game play because of sheer popularity), it's the second most popular KOF (2002 is the most popular, but that game is jank as fuck as much as I like it)

>> No.3933384

>>3930047

Urban Champion?

>> No.3933413

>>3933384
Kek

OP and anyone new or just getting into 2-d fighting games; just play against the CPU or against friends in real life.

These people playing these old ass fighters online have been playing them for probably 15 years and are masters at them.

You could play for 8 hours a day for the next 6 months and still get stomped on a regular basis because these types of games take years of practice to become good at.

Most people who play KOF 97/98 usually grew up in the 90's playing 2-d fighting games and at this point have mastered every single aspect of every character from the top 2-d fighters.

You are too behind the curve to get into these.

>> No.3933423
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3933423

>>3933413
>just play against the CPU
Shitty advice.

>> No.3933426

>>3933413
Most people on fightcade aren't even THAT good.

>> No.3933543

>>3933413
Sad truths... It's also what killed fighting games in mainstream gaming. By, like, 1993 you couldn't just walk up and play anybody in an arcade. You'd lose your quarter or token in like 15 seconds. And then what? Put another in? Get good at playing last years version of whatever game on your PlayStation? With your PlayStation controller? Then a year from then try to play the latest version the game that just hit the arcades. Bam! KO in ten seconds again.

It seemed to me that by the mid nineties fighting games had gone from a huge craze to running into people who wouldn't play them or would say they can't play them at all. Same thing happened to 2D shooters.

>> No.3933615

>>3933543
>WAAH WAAAAAAH
Git gud. Your lack of skill ain't what killed the arcade industry, consoles and technological advancement did.

>> No.3933620

>>3933543
>>3933543
>Same thing happened to 2D shooters.

Tell me about it, oldschool 2D shmups can still be fun casually but bullet hell vomit only allows to be played one way, the obsessive compulsive nerd way.

>> No.3933792

The Marvel vs Capcom series or Xmen vs Street Fighter are very simple games to start with. I personally don't think they're very fun but people still play them online.

>> No.3933882

>>3933183
>>3933376
>>3933413
Just to give you some perspective, I did grow up in the 90s and I shoryuken'd during all my childhood and teenage years. These games are nothing new for me.

What I want to do now is to get really gud in a game I'm unfamiliar with (like Garou or Street Fighter III) and fight good players online. Why? Because it's retro, while still feeling new for me, and it's free. Because it is a good challenge. But it's only interesting if I can compete decently.

>but why don't you play a game you already master?
Been here, done that, yawn yawn...

>> No.3933887

Just stop whining and play something, you obviously already have an idea of what games would be viable.

Later decide it was a waste of time? Then stop playing.

Decide now that that's not okay? Then don't start.

>> No.3933914

>>3933887
>you obviously already have an idea of what games would be viable

Not really.

Karnov's Revenge? Samurai Shodown IV? Darkstalkers? World Heroes? JoJo's Bizarre Adventure? KOF 99? I just don't know. Too many choices, and I don't want to invest 10 hours per game (x 100 games) before deciding if it's worth it or not.

That's the point of asking on a board.

>stop whining
Get the fuck out of my thread.

>> No.3933921

>>3933882
Then get on fightcade and get practicing.

>> No.3933924

>>3933914
>Karnov's Revenge? Samurai Shodown IV? Darkstalkers? World Heroes? JoJo's Bizarre Adventure? KOF 99?
All of these have dead communities. Play something like KOF 98

>> No.3933927

>>3933914
>Get the fuck out of my thread.

No, stop whining.

There is no reason whatsoever to continue if you're going to whine like that, we already know the outcome of your little project.

>> No.3933930

>>3933914
Karnovs Revenge this
Karnovs Revenge that

FUCK KARNOVS REVENGE!

I hate that they went for 4button system and the Strong punches and kicks felt more like below Medium now, while the CPU rapes your ass, and when you hit, feels wonky, hard to describe, but feels just as bad as Art of Fighting 2.

The original Fighters History is easy to get into, and difficulty seems lower.

>> No.3933934

>>3933924
Which games have non-dead communities currently?

That would make game selection a bit easier.

>pls don't respond "Super Turbo, KOF 98, that's it"

>> No.3933936

>>3933934
I guess Darkstalkers is still alive

>> No.3933938

>>3933927
>u whine lol
No.

>we already know the outcome of your little project
Stop shitposting. Go fuck yourself.

>> No.3933946

>>3933938
>u whine lol

More hyperbole on top of your complaint about having to spend 8 hours a day playing to get good. I said you're whining because you are. You have a shitty attitude that doesn't result in wins while at the same time asking for shortcuts to get to the top faster.

If you actually cared about competition or how to function in that kind of environment, you'd know all of this.

Stop whining.

>> No.3933967

>>3933946
>having to spend 8 hours a day playing to get good
There's nothing wrong with grinding though.

>I said you're whining because you are.
No u lol

>You have a shitty attitude that doesn't result in wins
Where are the proofs, Dr Freud?

>while at the same time asking for shortcuts to get to the top faster
I'm asking for smaller mountains with a more humble top, not shortcuts to the biggest mountains.

>If you actually cared about competition
I don't give a fuck about competition, I'm here to have fun. F-U-N. Now, leave my thread before posting more useless tripe, no one wants to read more of your bitter, condescending, and generally unpleasant "U WHINE CUZ UR A LOSER LOL" rants.

>> No.3933968

Mortal Kombat is as shallow as it comes.

>> No.3933971

>>3933967
>There's nothing wrong with grinding though.
You're explicitly asking to avoid such a thing.

>I don't give a fuck about competition
Then pick the toughest game and lose a billion rounds. If you didn't care about competition then that'd be A-okay for you.

Stop whining.

>> No.3933984

>>3933968
True dat, but I think MK is not supported by Fightcade?

>>3933971
I'm asking to avoid games that demand excessive grinding because it's not realistic in my current situation, not because of some flaw in my character.

Losing a billion rounds is okay (although not optimal), but losing a billion rounds with absolutely zero chance of winning because the gap is too enormous in spite of your months of training... is not fun.

Answer the question in OP or fuck off.

>> No.3933996

>>3933984

The answer is that there are virtually no fighting games that are at all difficult to master. You might be really bad at combos, so you'd want to stay away from some KoF games, but 98 is not one of them. You might have no timing whatsoever, in which case ST probably isn't good because you'll be unable to defend yourself, especially after knockdown.

But in reality virtually everybody can play anything after a few afternoons of doing moves properly.

>> No.3934003

>>3933984
Fighters are time consuming, if you're this starved for time I recommend staying the fuck out of the genre.

>> No.3934028

>>3933996
In the pre-YouTube days, I thought I was decent at Capcom vs SNK 2 because I did roast all the nerds in my neighborhood (with my man Sagat). Then, one day, I went to a video game convention and saw some guys playing CvS 2... What they did with their hands, what appeared on screen blew my mind. It was just incredible. They were on another level and I quite didn't understand how they got there... even though I practiced several hours every day. But it was not enough, apparently. Or they just had more natural talent. Either way, I still don't understand the things you have to do to get on "that" level, instead of just being the best among your okay-ish friends.

>>3934003
The issue is more: if I put 500 hours of work in a game, will I be able to defeat someone with 5,000 hours of practice under his belt, or not?

I'm looking for games where you can expect to compete decently in this situation, and not get nuked hopelessly in less than 15 seconds.

>> No.3934036

>>3933934
Boot up fightcade and see what games have the most numbers.

>> No.3934052

>>3934028
Nigger you're looking for a shortcut to practicing and gitting gud. Fuck off.

>> No.3934053

What a useless fucking thread

>> No.3934086

What is the consensus on KOF96 (Saturn)?

Is it worth buying a boxed copy with its special cartridge or do the later KOFs make it obsolete?

>> No.3934087

>>3934053
Less useless than your answer. Neck you're self.

>>3934052
No and no.

>> No.3934093

>>3934087
Thread is useless, you received plenty of genuine legit answers but you chose to whine instead like a little bitch.

>> No.3934098

>>3934086
Have you played KOF 98? 96 is stuck on Extra mode meaning you have to charge your super bar to do supers

>> No.3934102

>>3934086
98 makes it obsolete, yeah
It still plays like "modern" kof with super jumps, short hops, running and all that jazz.

>> No.3934104

>>3934093
All answers are taken into consideration. All these answers prove that thread is not useless. Move on with your whining meme, fag.

>> No.3934112

>>3934104
Are you having a giggle, m8?

>> No.3934124

>>3934112
I get it.

This faggot thinks I'm "whining" because he's dumb enough to realize I am not the Anon he was talking to previously... We're three (?) people talking to him, but he believes I'm everyone.

Sad!

>> No.3934135

>>3934124
You three are humongous faggets.

>> No.3934619
File: 17 KB, 216x161, elenaqjn3ro1_250.gif [View same] [iqdb] [saucenao] [google]
3934619

>>3933543
So was 1993 the year you gave up? It's funny because when I first saw other guys doing crazy shit and destroying me and others my reaction was "wow look what you can do in these games!" and that's when I really started getting into fighters.

Also even though there are people who have been playing for 15-20 years, you don't need to have been in it that long to get good or be good. Plenty of kids that wouldn't be born for years when I started playing are now really solid competitors. Evo isn't dominated by 30 and 40 somethings.

>> No.3934620

this is the wrong question to be asking if you want to get into fighting games, you cant half ass learning them

>> No.3934630
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3934630

>>3934028
>The issue is more: if I put 500 hours of work in a game, will I be able to defeat someone with 5,000 hours of practice under his belt, or not?

Yes, you could. Not that you definitely will, but it's plenty possible. You would have to be prepared to lose for most of that 500 hours though as you are learning. If you're not okay with losing a lot though, fighters aren't the genre for you in the first place.

>> No.3934656

>>3934619
You see, he's kinda right. It's not for everyone. No wonder arenafps, fighting games and rts are dead. They recquire effort.

Just look at the popular competitive games of today, they're mostly mods of shit that was hard to play.

>> No.3934756

>>3934630
I'm okay for losing the first 500 hours, I come from the world of martial arts (the real ones) so I'm used to pain and disappointment :)

>>3934135
So what's your (probably autistic) screen name on Fightcade, fag?

>> No.3935053

>>3933615
I didn't say it killed the industry. I said it, maybe not killed, but diminished the popularity of fighting games. Also, I ownd a MVS 4 slot in the 90's. Come at me bro!

>> No.3935064

>>3934619
I never said I gave up playing in '93. What I'm saying is that after the mid 90's it seemed to me that it was just, me, my few friends, and a bunch of weird asians hanging around the fighting games by then. The mainstream had moved on to other, perhaps easier games (I'm not judging) and fighting games had become more and more complex. Less people were getting into them.

Or am I wrong? Did I need to just "git gud"? Are fighting games more popular than ever in 2017?

>> No.3935549

>>3934756
>I'm okay for losing the first 500 hours, I come from the world of martial arts (the real ones) so I'm used to pain and disappointment :)

You're in good shape then, and really 500 hours is a lot. Within at least a hundred you should be able to hold your own. First pick the game you want to stick with and practice it until moves and combos come out without thinking. Also many people online suck.

I honestly prefer fighting people who are better. Winning is fun, but losing is learning. And that's even more fun.

>>3935064
Yeah I think they're much bigger now than they were. But gaming in general is bigger.

>> No.3935556

This shitthread is still going?

>> No.3935563

>>3935064
Also after arcades kind of died out, fighters had a lull for some years. It was really SFIV having net code good enough for the average joe to play online that made the resurgence start.

>> No.3936805

>>3930047
Pick any one you want, but be careful. What you learn first will influence everything else. So don't learn Mortal Kombat just because it's easy if in the end you want to play Street Fighter or Jo Jo or Garou or whatever. Just start with that.

>> No.3936921

>>3935064
>Are fighting games more popular than ever in 2017?
No.
Unless you're talking about smash bros, then I don't know or care.

>> No.3937132

>>3936921
They are though. They're bigger and more popular now than they literally ever have been. Just look at how Evo and other tournaments continue to grow year after year.

Fighting games are easily the most successful retro genre right now.

>> No.3937230

>>3936805
What are the different styles of fighter which will affect your future performance if you pop your fighter cherry on them?
I mean playing for hours with each character not playing for 5 minutes to test the ROM file.

I think there are:
Capcom style (six button)
SNK style (4 button)
Mortal Kombat style (simplified command moves and block button)
Three Dimension style (side stepping, ring outs)
Smash Style (analogue controller, platforms on stage)
Pre SFII style (archaic mechanics, think IK+ on the C64)
Beat Them Up style (mastering games like Final Fight and Golden Axe before touching a fighting game)
Meatspace style (getting black belt in a real life art before touching a fighting game)

Discuss how each of these backgrounds can affect the way a player will control their main during a real match in a tourney.

>> No.3937264

>>3935556
If you don't like it, don't click, little nigger.

>>3936805
I'm playing since the days of Street Fighter 1, so it's too late to be influenced.

>>3937230
There are different styles of 3D fighters, Virtua Fighter does not require the skills of Tekken (and no ring out either in Tekken).

>> No.3937331

>>3937230
>Discuss how each of these backgrounds can affect the way a player will control their main during a real match in a tourney.

Whatever you first learn builds the muscle memory that you use as a basis for all the others. Not that it's impossible to start with Mortal Kombat and go on to prefer and focus on King of Fighters, but it's a less efficient rout. That starting with KoF in the first place and building your skill with that.

It's really just that not everything carries through to all other games. So getting used to the controls and timing on one game doesn't necessarily help when it comes to others.

If you are starting relatively fresh there's no point starting to learn on something "easy" when you eventually plan to move to something else. That's all really.

>> No.3937743

What helped me raise my game a few levels is watching tutorial videos on YouTube. Then watch character specific ones. You can learn some gimmicks that will help you win matches.

Its not just about learning combos and execution, its about the meta game, trying to predict what your opponent is doing and baiting them about what you're thinking.

>> No.3938362
File: 35 KB, 89x129, 9906.gif [View same] [iqdb] [saucenao] [google]
3938362

>>3937743
Solid advice.

The first step is getting so any move you want comes out just by thinking about it. That's the the practice and muscle memory. Then it's all strategy and mind games. How do you deal with the bullshit your opponent is throwing at you, and how do you throw bullshit at them they can't deal with.

>> No.3938374

>>3937264
>I'm playing since the days of Street Fighter 1
Then don't ask noob questions such as "what fighter is the easiest"

>> No.3938375 [DELETED] 

>>3937331
>So getting used to the controls and timing on one game doesn't necessarily help when it comes to others.
It doesn't even help with games in the same series. Being good at Super Turbo won't help you with Third Strike. It doesn't even help with the different SF2 revisions.

>> No.3938870

>>3938374
...to master.

I played most fighting games but only casually, and have no idea of the dedication it takes to master each of them.

>> No.3938931

>>3938870
Honestly, just pick the one you like the look of and characters most and that has a decent online presence (if that's also what you want) and go with it.

Garou Mark of the Wolves is fairly simple, with most moves being easy to execute and a small roster so you don't have to worry about learning matchups for 40+ characters. But it will get you used to that style of fighter if you did want to move on to KoF. It's also decently popular online still.

But that's my bias because I like those games so much, pick whatever speaks to you.

>> No.3938937

>>3937743
People saying "meta" makes me cringe a little but this is on the mark, a lot of people see execution/combos as an insurmountable hurdle or end up investing way too much effort into it when they haven't learned basic strategies yet so when you actually play a match with them they play like they're following a flow chart

I don't think ST is the best choice for someone new to start learning fighting games because its inputs really are quite finicky, but it does a good job of forcing players to learn about how mixups, spacing, neutral game and such are important (the stuff people should be learning first but often learn far too late) while having fairly simple and easy-to-learn combos

>> No.3939159

I personally think SFA3 and SF3 are the easiest games to get competent enough to have fun.

>>3930120
just get your ass beaten over and over.
if you are getting hit a lot, stop pressing buttons and block. if you are getting grabbed, countergrab or hit buttons !

>> No.3939165

>>3939159
>A3
That shit is anime lite. Are you fucking serious? At least say A2 because some characters have mad easy customs

>> No.3939186

>>3939165
A3 does everything A2 does and more

>> No.3940664

>>3930047
I miss Samurai Shodown so much

>> No.3941150
File: 24 KB, 347x251, image.jpg [View same] [iqdb] [saucenao] [google]
3941150

>>3930640
w-who is THAT Karate-ka?? OwO

>> No.3941225

>>3930138
>This game was not released in Yurop back then

This is where you are wrong, anon.

https://www.youtube.com/watch?v=Vp7QCHagqHE

>> No.3941409

>>3933934
third strike, kof 02.
Other FC games if you join the discord