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/vr/ - Retro Games


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File: 84 KB, 1017x1024, Mortal_Kombat_Logo.svg.png [View same] [iqdb] [saucenao] [google]
3922093 No.3922093 [Reply] [Original]

Did this piece of shit series really only become popular because of violence and graphics? Street Fighter 2 was fundamentally a better game and actually cared about becoming a serious competitive game.

>> No.3922103

>>3922093
>Did this piece of shit series really only become popular because of violence and graphics?

Yup.

>> No.3922104

>>3922093
>only become popular because of violence

Yes. Not even graphics, just violence (and characters).

The early games ARE moderately fun though, but only slightly and only for a little while.

The modern games are much better. 9 and X(L) are pretty solid games.

>> No.3922107

>>3922104
>[current year]
>Dedicated block button

>> No.3922108

>>3922093
>can any other underage more blatantly reveal themselves than I just did?

>> No.3922117

>>3922093
>only become popular because of violence and graphics?

welcome to 1993

>> No.3922129

>>3922093
>implying the 'competitve fighting scene' was at all considered or even existed during SFII's development

>> No.3922139

>>3922129
Certainly not, but it was clear that they had a much more gameplay oriented focus.

>> No.3922179

I think you had to be there to understand.

MK was a fucking cultural phenomenon, like well before the movie and everything. I was young-ish at the time but still old enough to get my hands on quarters and run around to local stores and arcades that had the cab.

People fucking loved playing MK. It's violence was certainly notable, but it was an incredibly impressive game at the time. It really stood out to people, understand that this was seriously one of the first times people were experiencing a fighting game.

There's obviously earlier fighting games than Street Fighter and MK1, but that's like saying there were GPS-based cellphone games before Pokemon Go.

Also dude saying that street fighter "cared about becoming a competitive game" is retarded, the culture that these two games birthed didn't exist yet.

>> No.3922214

>>3922093
We fought this war back in 2011, and you SF fags lost hard. Just get over it.

>> No.3922217

>>3922108
This

>>3922093
Eat a dick, the games were fun.

>> No.3922274

>>3922107
that's the one thing that bugs me

>> No.3922304

>>3922093
SF2 was out of date when it launched. The MK games totally took over.

>> No.3922312

>>3922093

charismatic character design. even the palette swaps are dope.

>> No.3922425

>>3922093
It was one of the first real party games. Unlike SF, anyone could learn the basics in a few minutes, pick whatever character looked coolest and start playing decently.

>> No.3922447

>>3922425
>the game has 0 depth
>positive and not negative

Mortal Kombat fans, everyone.

>> No.3922451

>>3922093
Exactly correct
The violence appealed to lowest common denominator, edgy teens in the US and UK. The graphics were a joke even back then (a minor step up from Pit Fighter) but it didn't matter because you got to rip some dudes spine out. Throw in a block button and arthritic control/movement and you have a recipe for a shit fighting game.

>> No.3922457

>>3922214
What war? Which series has gameplay more fit for a nigger?

>> No.3922461

>>3922304
Well that's certainly not true because SFII was a phenomenon when it came out, so you can't say it was out of date. Then Mortal Kombat usurped it and became the new cultural phenomenon, and was everywhere. But SFII has a very impressive run prior to that, and probably paved the way for Mortal Kombat to be as popular as it was. It made fighting games a thing.

>> No.3922464

>>3922304
>SF2 out of date at launch
>MK totally took over
AYYYYYYYYYY
https://www.gamespot.com/articles/street-fighter-2-still-capcoms-best-seller/1100-6234836/
That's just the Snes version. Also of note, even with MK, Midway went bankrupt years ago. Truely a fine day, LEL.

>> No.3922472

>>3922461
MK was a cultural phenom in the US and UK. It never had the global appeal of SF2.

>> No.3922479

>>3922093
No there were many games before and after it that tried relied solely on violence and flopped. What made MK work was on top of the violence it had a setting, story, and characters that was everything a ten year old boy thought was the coolest shit ever at the time drawing them in.

>> No.3922484

>>3922447
Why must every game have depth? What's wrong with something just being fun for the sake of fun?

>> No.3922493

>>3922484
Because MK lacks depth as well as fun.

>> No.3922495

>>3922493
Stop being such a poopyface already.

>> No.3922502

>>3922495
Alright
Modern MK is pretty fun stuff.

>> No.3922507

I have no idea why street fighter is even relevant right now. When I was growing up everyone I knew was more into mortal kombat, friends, family, other sets of friends from other functions. Like no one ever heard or talked about street fighter. Fatalities where a household name. It got two movies, an animated show and live action show.

Ever since I've grown up though it's like I've been teleported to a different timeline where street fighter and related games where the thing.

Maybe street fighter just has a really niche following of hard core fans and mk was for normies who have since grown out of it and are playing call of duty if anything.

>> No.3922518

>>3922507
You and your friends/family are strictly anecdotal evidence. Just because you and the people in your bubble like something, that isn't an accurate barometer for something's popularity. I take it you grew up in the states? That's where MK's core popularity was along with a couple die hards in Western Europe. SF2 was a bonefide global phenom and as you explored more, you eventually saw the truth.

>> No.3922520

>>3922507
>Maybe street fighter just has a really niche following of hard core fans and mk was for normies who have since grown out of it and are playing call of duty if anything.

Nah what made MK fade away was Midway not knowing what the fuck to do with it starting with 3 and taking nearly ten years to finally get the franchise back on track with MK9.

>> No.3922534

>>3922520
Actually I'm fucking stupid it took over ten years for that to happen which just further proves why Mortal Kombat faded away.

>> No.3922576
File: 394 KB, 493x639, 560.png [View same] [iqdb] [saucenao] [google]
3922576

>>3922108
This
>>3922093

>> No.3922581

>>3922093
>Did this piece of shit series really only become popular because of violence and graphics?
Yep

>> No.3922586

>>3922518
It's just him. I grew up in the US and Street Fighter was always as big as Mortal Kombat even in its heyday. They were guaranteed to be big at any arcade and pretty much everyone had both on SNES or Genesis.

SNK games were always pretty niche though. I only remember seeing a KOF cabinet in a drycleaners in a Mexican shopping center. The only SNK game that got fairly big around here was Samurai Shodown.

>> No.3922705

>>3922107
This bothers me because Injustice uses back to block like every other fighting game.

>> No.3922717

>>3922107
The block button allows you to input special move button combinations whilst still protecting yourself.

>> No.3922719

The graphics for the arcade version were mind blowing back when the game launched. It had that perfect 90s edgy aesthetic and was ultra violent. Felt like a more mature fighting game than SF2 did. It was one of those things you had to be there to experience. I sort of feel bad for all the young people who never got to live the 90s.

>> No.3922726
File: 1.51 MB, 2700x864, WARRIOR_SHRINE_HD.jpg [View same] [iqdb] [saucenao] [google]
3922726

SF2 is of course the better game but I always had more fun playing MK with friends ¯\_(ツ)_/¯

>>3922479
What made MK work was on top of the violence it had a setting, story, and characters that was everything a ten year old boy thought was the coolest shit ever at the time

Also this^^^

>> No.3923118

>>3922447
Although I played the fuck out of it in the 90's and always preferred it's setting and characters to Street Fighter, I wouldn't describe myself as a fan of the series.

But I am saying that with it's more straightforward approach; having everyone control very similarly, simple inputs for specials and blocking with a button made it more "pick up and play" than Street Fighter. And that's one of the big reasons it caught on.

>> No.3923763

MK also had badass characters and a good story. Yes the gameplay wasn't on SF levels, but it was still fun.

>> No.3923768

>>3922117
still applicable to current year

>> No.3923787

>>3922093
MK was fun and had charisma. SF wasn't even the best fighting game around. Fatal Fury/KoF shat all over it.

>> No.3923805

>>3922726
I love how they were cheap enough to make only one statue to represent both, Sub-Zero and Scorpion.

>> No.3924242
File: 36 KB, 720x540, IMG_0219.jpg [View same] [iqdb] [saucenao] [google]
3924242

Street Fighter was at its dopest in the animated movie with blood, cursing, KMFDM and Chun-Li's tits. Now Street Fighter has gone all G-rated Disney shit since at least SF Alpha 3 onward, they even brought back dead characters like Adon, Gen or Charlie because now nobody dies in the SF Universe so there is literally nothing at stake.

>> No.3924330

>>3923805
That's only Scorpion, youngfag.

>> No.3924332
File: 1.46 MB, 301x250, popcorn_yes.gif [View same] [iqdb] [saucenao] [google]
3924332

Literally me whenever fighting game faggots argue with each other.

>> No.3924365

>>3923787
And still does, KoFXIV is way better than SFV.

>> No.3924495

Street Fighter
>Characters all have dynamic interesting proportions that tie into their play styles, on top of that their color schemes are iconic.
Mortal Kombat:
>Characters all share the same proportions because MUH ACTOR GRAPHICS and barely differ from each other gameplay wise. Color schemes outside of Ninja recolors are dull.

>> No.3924617

>>3923118
>>3922484
It's also why people are playing ST 23 years later and no one plays the old Mks competitively. Trash game marketed to edgy 12 year olds into epic gore.

>> No.3924620

>>3922507
Street fighter II at least HF and ST are competitive, tournament worthy games so they stuck around. All the early MK games are broken trash.

tl;dr: MK was more popular with casuals le epic gore but SF was a real tournament game with longevity. you and your friends were casual button mashers.

>> No.3924696

>>3922093

I always preferred MK to other fighting games, I don't know why, I just don't enjoy other fighting games that much. MK is more fast paced, has some cool effects and characters so that you are distracted by spectacle instead from the rather boring gameplay of all fighting games. Other fighting games are more visible for what they are, weird stripped down two-player autism-contests.

>> No.3924742

>>3922447
>learn the basics in a few minutes
>0 depth
I'm not defending MK, but when will this meme stop? A game like that is called "easy to learn, hard to master"... Just like ST.

>> No.3925168

>>3924617
>It's also why people are playing ST 23 years later and no one plays the old Mks competitively.

Yes, definitely.

>>3924742
MK is still a fighter with a learning curve, it's just much simpler and easier to learn compared to Street Fighter. That's not a meme, it's just a statement of fact.

>> No.3925183

>>3922093

You think people cared about "serious competitive" fighting games then? You must be young.

>> No.3925276
File: 22 KB, 207x145, 2a1.gif [View same] [iqdb] [saucenao] [google]
3925276

>>3925183
I'm 43, been into fighters pretty much since they've existed and both played them a fuck ton and took part in/helped organize local tourneys in the 90's. There were definitely people serous about them then.

>> No.3925591

>>3924696
>MK is more fast paced
That's a weird thing to say considering vanilla and super SF2 turbo were the most popular versions...

>the rather boring gameplay of all fighting games
Is this just trolling?

>> No.3925603

>>3922093
Yes.

Ultimate 3 was a step in the right direction, but I can't really force myself to play 1 and 2 anymore.

>> No.3925631

>>3922093
Yes, but what also made MK a big success was how different (and thus refreshing) it felt compared to the bazillion SF2 clones out there.

Different gameplay, different graphics, different violence, a more "adult" vibe... Even though everyone knew it was inferior to SF2, we still played MK because it provided another experience.

>> No.3925659

>>3922179
this is all correct. elementary school me did whatever I could to stash some quarters and sneak off to the arcade in the mall or movie theater while my parents were clothes shopping so I could play some MK

>>3922457
>seething

>> No.3925746

>>3924617
But why must everything be a competition?

>> No.3925793

>>3925631
>the bazillion SF2 clones out there.
Are you underage or just stupid?

>> No.3926086

>>3922108
/thread

>> No.3926125

>>3925793
Make a sensible post or fuck off.

>> No.3926573

>>3925276
I think he meant if the SF2WW and MK1 devs made those games with serious play in mind.

>>3925168
I just wanted to defend that whatever game that is easy to pick up doesn't necessarily mean it has no depth, that's all.

>> No.3926775

>>3926125
There were only a couple of other fighting games around when MK came out. By the time fighters did blow up there were at least as many MK clones as SF ones.

>> No.3927016

>>3926573
Sure not no depth, but it is ultimately a lot more shallow than the other big capcom and snk fighters.

>> No.3927031

i remember being at circus circus when mk first came out. i was playing sf2, and the other kids i was there with were way more interested in mk, mainly because of the fatalities/blood.

i remember being pretty blown away by the graphics at first, then seeing scorpion's fatality was like 'holy shit you killed that guy'

>> No.3927034

>>3922507

What you said was only true in the US. In the rest of the world the Mortal Kombat fad died quickly and Street Fighter lasted much longer.

>> No.3927259

>>3927034
Even in the US, MK2 was the last big one. 3 never caught on as well and the series limped along until 9.

>> No.3927294

>>3927031
Circus Circus. My nigga. My cousin got so drunk he fell off the super hang on bike trying to ride it with his fiancé. MK2 had just come out. I was always way more into Street Fighter but watching good MK players was always super entertaining. There were tons of Easter eggs and SF2 didn't have that. And there were environmental hazards people could exploit which was awesome to see.

>> No.3927467

>>3922093
>>3922103
>>3922447
>>3922451
>>3922493
>>3922518
>>3922581
>>3924495
>seething because sfv sold like shit meanwhile mk11 will sell millions
Truly the janetty of fighting games

>> No.3927515

>>3927467

You look really mad at other people's opinions.

>> No.3927705

>>3927467
lol poor mk baby is always mad.

>> No.3928420

>>3924617
People still play UMK3 and MKT, shitposter.

>> No.3928453

>>3927467
>>seething because sfv sold like shit
Honestly crapcom's own fault. They released such a half-assed lazy product. Don't even know why they'd do that to their biggest fighting franchise. Some retards really need to get fired.

Not shitting on MK btw, I've always loved it. I guess MK4 and the PS2 era games were kinda meh though. They really did with great MK9 and MKX however.

>> No.3928459
File: 17 KB, 640x468, Goat Fighting Series No Doubt.png [View same] [iqdb] [saucenao] [google]
3928459

>>3922107
>[current year]
>still no dedicated block button

>>3922717
now this guy gets it

>> No.3928463

>>3922717
>allows you to input special move button combinations whilst still protecting yourself
You can buffer pretty much anything from blockstun in all fighting games. Hold back to block, block a single move with long blockstun, release block - input your special. It will come out if there's an opening.

>> No.3928479

>>3922093
MK1 on MS-Dos is perfection. I really like the deep base midi music.

>> No.3928630

>>3928420
Sure, there are still people who play all kinds of things. This board is proof of that. But the ratio of people still seriously playing MK1-3 to SF2 is minuscule. People into fighters as a genre still take ST seriously where as hardly anyone takes MK3 seriously even a little. The people who still play mostly do so just to show off crazy infinites and broken shit.

>>3922717
Block button simplifies things overall and removes crossups.

>> No.3928638

>>3922507
>When I was growing up everyone I knew was more into mortal kombat

I wrote a longer post but the 4chan gods ate it. Short answer, people like me who used to prefer Mortal Kombat over Street Fighter but stayed interested in or got serious about fighting games generally moved onto other franchises.

So basically this
>Maybe street fighter just has a really niche following of hard core fans and mk was for normies who have since grown out of it and are playing call of duty if anything.

Except with King of Fighters, Tekken or the like instead of Call of Duty. Though I know a number of fighter players also into FPS games.

>> No.3928643

>>3922108
Thank god it took only 4 posts.
I did a "play every Genesis game" marathon a few months ago and i just dropped it when i reached the games starting with the letter "M" to play an improptu MK2 tournament. Shit was fun.

>> No.3928702

The first Mortal Kombat isn't that good.
Mortal Kombat 2 is where they nailed it. They tightened the gameplay by fixing hitboxes stuff, adding faster action and overall a more solid fighting experience, connecting hits felt good in this game. They still fucked up by having a dedicated block button (it was start if you were playing on Genesis) and not being as refined as SF and SF clones in terms of inputs and controls, but still decent. Yes, the violence and the art direction were also important on MK2's success.
MK3 was odd, but people were still riding the hype of MK2, people were even convinced (and some still are! myself included) that the MK movie was good.
After that I think the essence of MK1 (in concept and atmosphere) and MK2 was lost. I guess I just stopped being impressed by fatalities. In fact by MK3, the most fun thing to do was turning people into animals.

>> No.3928710

>>3928702
lolno MK2 is an absolute abortion of a game full of bugs and infinites, the game is also horrifically unbalanced with luikang and mileena doing nothing but instant air fireballs at full screen with no one being able to do anything about it

>> No.3928715
File: 20 KB, 300x340, 20.jpg [View same] [iqdb] [saucenao] [google]
3928715

>>3928710
>playing MK competitively

MK in general is a glitchfest anyway, you will tell me UMK3 or fucking Trilogy are bug-free?

>> No.3928719
File: 955 KB, 500x273, mileena-mortal-kombat-animated-gif-13.gif [View same] [iqdb] [saucenao] [google]
3928719

>>3928702
They got back into the swing of it with 9. But everything in between was ass.

>> No.3928725

>>3928710
lol Mileena is only mid tier, you idiot.

>> No.3928726

>>3928715
>Game is objectively shit
>Explain exactly why
>REEE ITS NOT MEANT TO BE COMPETITIVE
So its shit then?

>> No.3928734

>>3928719
I played a bit of it when it was released but don't remember much other than the special X-ray stuff which was ridiculously hilarious but I don't remember much about the game itself.

>> No.3928736

>>3928725
>lol Mileena is only mid tier, you idiot.
lolno

S: Jax, Kang, Mileena - In a league of their own.
A: Kitana, Raiden, Kung - They have mobility and great options.
B: Scorpion, Shang - Can hold their own, but are limited in what they can do.
C: Cage, Sub, Reptile - Have to work hard for every bit of damage.
D: Baraka - Nothing really to work with but sweeps and JK, and that's not enough.

https://testyourmight.com/threads/mkii-tier-list-discussion.9855/page-5

>> No.3928748

>>3928734
It was MK. It was a little less broken then 123, but other than that just MK.

>> No.3928754

>>3928725
>>3928736
BTFO
T
F
O

>> No.3928758

>>3928725
>>3928736
>>3928754
samefag

>> No.3928763

>>3928734
Far better balance than the retro games. Not great compared to other big fighters, even the playtesters who do the podcast were pretty sick of it's shit by the end. Solid for a Mortal Kombat game though.

>> No.3928783

>>3928710
>lolno every MK is an absolute abortion of a game full of bugs and infinites

Fixed that for ya broheim

>> No.3928801

>>3928702
>After that I think the essence of MK1 (in concept and atmosphere) and MK2 was lost

I like MK3's invasion of earthrealm plot and setting. It's just a shame they fucked up the gameplay so much.

>> No.3928891

>>3926775
I was not talking about the games at launch, but during all their lifespan.

>as many MK clones as SF ones
lol?

>> No.3928949

>>3928891
Off the top of my head

Time Killers
Cardinal Syn
Killer Instinct
Blood Storm
Eternal Champions
Shadow War or Succession
Primal Rage
Way of the Warrior
Shaq Fu
Kasumi Ninja
War Gods
Bio Freaks
Survival Arts
Clayfighter
Tattoo Assassins

All more inspired by MK than SF.

>> No.3928960

>>3922093
>serious competitive game
Sounds tryhard asf. MK is actually fun.

>> No.3928991

>>3928949
It is very debatable, and you shifted your point from "MK clones" to "more inspired by MK than SF", which isn't the same thing at all (and somewhat nonsensical, since MK was inspired by SF itself).

Anyway, I could give you a list of pure SF2 clones that's way longer than that, from all the early SNK fighters to more forgotten stuff like Double Dragon V, Karnov's Revenge, TMNT Tournament Fighters, etc.

>> No.3929053

>>3928991
Clones was his term, not mine.

>> No.3929068

>>3928702
>people were even convinced that the MK movie was good.

That's because it IS good. It's a campy hong kong action flick with American stars, which is exactly what MK started out as. It is a near perfect videogame based movie, its only fault is the lack of blood (and the director made up for that with his next movie, Event Horizon).

seriously, try naming a better videogame based movie than Mortal Kombat. You can't.

>> No.3929070

>>3928710
So is pretty much every street fighter mind you.

>> No.3929074

>>3929070
List us some infinites in Street Fighter games then.

>> No.3929080

>>3928991
>pure SF2 clones
>TMNT Tournament Fighters
What are you smoking?

>> No.3929090

>>3922093
Another part was the secrets. There was a ton of rumors regarding unlockable characters, features and hidden moves getting people talking about it, before you could look it all up online. Combine that with the surreal photo-animated graphics and it became more of a phenomenon than a game.

Also MK players probably had more sex than SF players.

>> No.3929091

>>3928949
Eternal Champions was a SF clone and Shaq Fu was a beat em up.

What you should've mentioned for a knockout was Street Fighter The Movie The Game:
https://www.youtube.com/watch?v=iGav4TMW1mI

... which was an MK clone.

>> No.3929108

>>3929091
EC is WAY more of a MK clone than SF. Are you kidding?

>> No.3929114

>>3929074
>List us some infinites in Street Fighter games then.

I'm sorry, I meant redizzy combos, not infinities. Totally not the same thing, right.

Guile handcuffs.

Or anything in SF3 Alpha.

>>3929108
The only thing it has common with MK is having finishers and great lore.

>> No.3929118

>>3928453
It's even better than that. SF4 sold so well because people were hungry for a new SF game

It was like 10 years between vanilla SF3 and vanilla SF4, despite whatever flaws the game may have had it scratched that itch

Then they milked the fuck out of SF4 as they are wont to do

THEN they released SF5, shortly after Ultra SF4. Oversaturation, objectively incomplete product...its just asinine

>> No.3929124

>>3929114
>Totally not the same thing, right.
Correct. Not the same thing at all.

>> No.3929154

>>3929118
>It's even better than that. SF4 sold so well because people were hungry for a new SF game

It was more that was when they got net code down to a point where playing online was practical. That's what made fighters blow up again.

FFV was put out early so tournament players could get into it and give feedback. Like all SF games by the third revision or so it will be solid again. That's just Capcom.

>> No.3929189

>>3929068
Mortal Kombat (the movie) was based, but that's because the game was very cinematic in the first place. It played like some low-budget horror thriller movie; the characters themselves were Hollywood actors; etc.

Street Fighter II made a terrible movie (but a decent anime) because it had anime aesthetics, not Hollywood aesthetics.

>>3929053
Say it if you're not the same poster!

>> No.3929229
File: 7 KB, 490x405, oh.gif [View same] [iqdb] [saucenao] [google]
3929229

>>3929114
>MK
>great lore

>> No.3929237

>>3929229
Non-Anglo here, what the fuck is "lore" (as in: "This game has great lore -- No it doesn't faggot lol")?

Thanks in advance.

>> No.3929240

>>3929091
>Shaq Fu was a beat em up.
No it wasn't you underage faggot

>> No.3929241

>>3929124
>infinite combo is a sequence you can repeat infinitely with the opponent having no chance to break out
>redizzy combo is a sequence you can repeat infinitely with the opponent having no chance to break out

???

>> No.3929261

>>3929237
Story/plot/background of the world and its characters.

Anyone who thinks MK has good lore is probably 12 years old.

>> No.3929262

>>3929237

Lore is the backstory of a created world, ie. not the events of the game itself but the events that have preceded it, locations, characters and their motivations etc

>> No.3929268

>>3929237
Lore is basically plot, but when specifically applied to genres which usually eschew cohesive stories for pure action or comedy. Like kids cartoons or in this case, fighting games.

>> No.3929271

>>3929261
>>3929262
>>3929268
Thanks bros, y'all have great lore

>> No.3929274

>>3929261
This pretty much.

>> No.3929348

I always hated mortal kombat, and I hate the new ones too. I can't get into it. There are just so many better fighting games that it's not worth my time but then there's that one guy who ALWAYS just wants to play MK and has never touched another fighting game in his life

>> No.3930565

>>3929348
>but then there's that one guy who ALWAYS just wants to play MK and has never touched another fighting game in his life

That's no problem though, because you do honestly want him to be playing the same game you are? We should be thankful for MK.

>> No.3930669

>>3922093
Absolutely. As a kid playing sf2 at the 711 daily I was mad when this game stole its thunder and I has less people to play with.

I thought 2s game play improved on it a little.

>> No.3931021

>>3930565
It's a problem when we're trying to decide a multiplayer game to play and they pick mortal kombat every time.

>> No.3931040

>>3931021
That's also not a problem. It's a sign from the heavens that you desperately need new friends.

>> No.3931050

>>3927467
SF is absolutely terrible if you're using a regular controller.
MK isn't
Most people don't wanna invest in a fightstick
Simple really

>> No.3931052

I'm a casual shitter when it comes to fighting games. My favorite series is DOA by a longshot because of all the cute girls. Just apply that to the violence/"cool factor" that MK had and there you have it,

>> No.3931056

>>3931050
That's completely untrue though. Even on the SNES pad which isn't the greatest for fighters, there's nothing in SF that's hard to do at all. Even the thing about sticks being objectively better overall has been shown to be bunk over the last few years with people winning EVO on pads.

MK does have much simpler movements which helped a lot with it's popularity, but that's the same for any control scheme you choose.

>> No.3931072

>>3927467
>M-muh sales
No one cares

That said SFV is utter shit and is a huge stain on the SF franchise.

>> No.3931076

>>3931072
>That said SFV is utter shit and is a huge stain on the SF franchise.

Please do expand upon this for us!

>> No.3931098

>>3931076

not the anon you're speaking to but he's right. even among the pro community that it was obviously catered to from the start, it gets a ton of hate. lots of broken characters and gameplay problems. skill ceiling seems to be way lower than sf4. i'm not a pro so i can't really talk about it in detail but there's rants from pros on youtube talking about how bad it is.

>> No.3931131

>>3931098
>but there's rants from pros on youtube talking about how bad it is.

Is youtube how /vr/ learns about everything? lol

>> No.3931134

>>3931056
I know I fucking hated SFIV with a 360 controller. What was a half or a quarter turns seemed to depend entirely on what the games mood was.
PS was not much better

>> No.3931160

>>3931134
The 360 pad is just straight up terrible for everything. There have been people who got good with one, but it's very loose and not positioned well.

The PS pad is accurate and I know a number of fighter players who love it, but personally it tears my thumb apart if I play a fighter for more than an hour or so on one. The Genesis and Saturn D-pads are excellent though, for example.

The point though is more that what matters most is what you learn on and build your muscle memory with. For many years there was a myth that in order to play fighters well you really had to learn stick and invest in something decent.

But that's really because most of the people seriously into them played that way which re-enforced the attitude. Sticks are slightly better, but in the end the difference is eclipsed by player skill so it really doesn't matter.

>> No.3931172

>>3928949
Clayfighter controls like SF and has different body shapes for each character instead of palette swaps like MK.

Cardinal Syn is an obvious Soul Edge ripoff, only the fatalities remind of MK.

>> No.3931174

>>3922093
Part yes
Part Street Fighter being hot garbage on snes/md

>a better game and actually cared about becoming a serious competitive game.

9 year old me and my cousins sure cared a lot about competitive fighting game scene on pre-internet age

>> No.3931178

>>3931174
I mean the closest thing to a fighting game scene here at the time were glue sniffers crowding the arcade machines on the bus station

>> No.3931179

I don't remember anyone taking fighting games all that seriously back then. You gotta remember super Nintendo is when Nintendo really dominated the gaming market. People that never played videogames before picked these up, thus a bunch of people never really exposed to arcades because "it's nerdy" could do it at home and not get called out. My mother used to play super Nintendo for god sakes mortal Kombat and ALTTP is where she got me started on games.

>Tldr there was no muh fighting games with technical combos and skill on older consoles and there didn't need to be.

>> No.3931180

>>3931174
>Part Street Fighter being hot garbage on snes/md

lol

>>3931178
A 9 year old's impression of other people.

>> No.3931203

>>3931179
Arcades were never "nerd".

In the golden age (Pac-man, Space Invaders) arcades were full of college age kids drinking and getting laid.

Many normies bought drugs in the dark corners of arcades and fights broke out from fighting game bantz & salt so parents often forbade their children from going there and bought consoles instead.

People were made fun of in school for playing console past puberty because it was seen as kid's toys. You were supposed to focus on the ballgames and dating or you weren't a true red blooded American youth.

Computers like the Apple II and C64 were the true Wizard domain.

>> No.3931210

>>3928453
I really liked MK4, it was my favorite after MK3. Don't know why others don't like it as much.

>> No.3931215

>>3931203
>People were made fun of in school for playing console past puberty because it was seen as kid's toys. You were supposed to focus on the ballgames and dating or you weren't a true red blooded American youth.

Not necessarily. The guy I first learned about emulators from is now a professional sports writer. He was one of my step brother's friends who were all into video games and sports alike which wasn't uncommon at all.

Honestly I think it's TV and movies making video games seem nerdy and then others re-enforcing the stereotype that made it get so widespread. Back then it really wasn't the case.

>> No.3931223

>>3931203
I beg to differ arcades were basically a place for kids to go and play games AND socialize, but you never caught the older generation inside those things. To those people arcades were for nerds. While I agree the true turbo autists stayed at home to play DnD consoles normalized games for older generations. Hell my grandfather had a N64 and ocarina of Time that fucker was 60.

>> No.3931229

>>3929261
MK's lore is infinitely and objectively better than the kung fu buddies faffing about shit SF has always been. MK's lore is fucking cool, period. There's real stakes to every tournament.

I admit it all went to shit with the new version. MK ended with Armageddon.

>> No.3931232

>>3931223
>but you never caught the older generation inside those things.

I think you never actually went into arcades. Or you think Chuck E Cheese was an arcade. They were almost all teens and older.

>> No.3931240

>>3931229
No one plays fighting games for story. It's like saying you think Ridge Racer is better than Gran Tourismo because DEEP LORE.

>> No.3931250

>>3931240
We weren't talking about whether story matters (though personally, I think the right setting can give games big boost), we were talking about which game had the better one, and in that aspect MK blows out SF as definitively as SF blows out MK when it comes to mechanics.

>> No.3931265

>>3922093
add atmosphere and cool characters and you have the whole picture.

now look at KOF. this game is highly acclaimed by latin weaboos. it's said it's good technically yadda yadda yadda. look at the characters. do you even feel compelled to play this shit?

>> No.3931270

>>3931180
t. gluesniffer

>> No.3931313

>>3931240

story and characters and the general feel of a game go a long way when you're not just dropping quarters at an arcade. a kid playing this game at home by himself or with a friend definitely cares about story and definitely cares about characters. the argument that no one should ever care about story in fighting games is just dumb honestly. starcraft: brood war might be the most competitive, multiplayer focused game in history and has no reason to have any story, and yet it has one of the most memorable stories in gaming. why? because people give a shit about that stuff. its engaging.

>> No.3931421
File: 342 KB, 720x537, 1491792213504.png [View same] [iqdb] [saucenao] [google]
3931421

>tfw King of Fighters fan so you don't care about any of this

>> No.3931471

>>3931210
I liked it too. I think a lot of it was people grew up with the trilogy on SNES and never made the leap to PSX or N64 then came back years later to try out MK4 that they missed out on and it didn't live up to their expectations or memories of the trilogy.

>> No.3931486

>>3931210

MK4 and MK Gold were both a ton of fun IMO and had the best aesthetic in the series after MK1 and 2. i also thought they did a good job with the new characters. way better than deadly alliance and deception anyway.

>> No.3931491

>>3925168
>MK is still a fighter with a learning curve, it's just much simpler and easier to learn compared to Street Fighter. That's not a meme, it's just a statement of fact.

If you're talking modern day, than its not a fact. I'm a SF fag, and I picked up played MKX quite a bit, and in terms of accessibility, MKX is way harder, its not even close. At high level, MKX is scrub tier due to the high mobility that weakens footsies, rampant 50/50s, and constant armor launchers that everyone in the cast have.

But in terms of learning a character and MU's, jesus Christ the game is scary. You got so many damn buttons thanks to the target combo system they have for normals. With SF, its the same 6 button normals plus some extras, with MKX you got like 10-15, 3 button(on avg) target combos with varying hit levels and frame properties, plus, the variation system adds more on-top of an already convoluted mess. Idk why ppl still push this meme idea that MK is easier to get into for new players than SF. Maybe in the fucking 90s but not today.

>> No.3931497

Why do english speakers pronounce Mortal like "Muhrruhl"?

>> No.3931510

>>3931497

lazyness

>> No.3931517

>>3927467
>meanwhile mk11 will sell millions

After how mediocre MKX turned out to be? I doubt it.

>> No.3931527

>>3931517

mk games have always sold well no matter how shitty the gameplay is, look it up if you don't believe me.

the mk fanbase is loyal as fuck.

>> No.3931602

>>3931497
The British have a habit of not pronouncing T's.

>> No.3931606

>>3931517
MKX was the best selling MK ever and people are still begging hand over fist for a third round of DLC. You would have to be out of your mind to think MK11 won't set new records.

>> No.3931968
File: 477 KB, 1181x1478, King.of.Fighters.full.713186.jpg [View same] [iqdb] [saucenao] [google]
3931968

>>3931265
>now look at KOF. this game is highly acclaimed by latin weaboos. it's said it's good technically yadda yadda yadda. look at the characters. do you even feel compelled to play this shit?

Fearsome, stylish characters with unique moves instead of endless ninja palette swaps that all control the same.

>> No.3931975

>>3931968

they all look gay as fuck desu

scorpion alone would massacre them all

>> No.3932171

ABACABB

>> No.3932446

>>3931491
Yes I was talking about the old ones. 9 was more robust, though still very unbalanced in the end. Haven't played X, it doesn't really interest me.

>> No.3932459
File: 143 KB, 736x752, kof97e1bb4393e95c.jpg [View same] [iqdb] [saucenao] [google]
3932459

>>3931975
>>3931265
Different tastes... I vastly prefer KoF's eclectic, stylish cast over Mortal Kombat's. But the world would be boring if we all liked the same thing.

>> No.3932554

>>3931968
>endless ninja palette swaps that all control the same

That hasn't been the case since 2002. Maybe try joining us in this decade?

>> No.3932559

>>3932554
/v/ is that way, Kiddo.

>> No.3932563

>>3922093
It was fun to put quarters into and lose because you lost, not because some other fuck had so much money he could hog the machine all day getting artificial quarter skill. Once you "get good" at SFII there's nothing other people can do, but MK gives you a fighting chance.

>> No.3932576

>>3932563
Not to mention SF2 can be straight up unfair to someone brand new to the game. God help if they chose a charge character and then end up wasting their 50 cents because they couldn't figure out a single move in the half second window the other guy isn't pounding them. The good thing about early MK is everyone had the same tools to work with so it was a level playing field.

>> No.3932594
File: 102 KB, 320x224, mileena2.gif [View same] [iqdb] [saucenao] [google]
3932594

>>3932563
>Once you "get good" at SFII there's nothing other people can do, but MK gives you a fighting chance.

You've never watched a video of high level MK play have you? A scrub has zero chance against someone really good. It's no different from SF in that regard at all.

One of my favorite MK memories was playing a machine in a theater after the movie while waiting for my friends to piss. A guy comes up and challenges me, I destroy him the first round, but on the second he scored a hit and I looked at him with all the mock indignation I could muster and said "you ruined my flawless!"

After I won he started to storm off but his little brother said "Wait! Look!" and he scowled as I fatalitied him. I had a lot of practice of course, but that's the point. Really any fighter is going to be like that.


>>3932576
That is why it's been pointed out that MK's simple approach is a huge part of what made it so widely popular at the time. The moves are simple and everyone controls very similarly so you can pick any character you think looks neat and go with them.

Street Fighter is a much more complex game where you have to learn different playstyles against different opponent and well as much more varied moves. It's why it takes longer to get into, but it's also the reason people are still playing it seriously all these years later.

>> No.3932597

>>3932459
My kingdom for that girl in the red slut top to wear a pink slut top.

>> No.3932606

>>3932563
>>3932576
>>3932594
gonna have to agree that MK can be absolutely devastating for a noob, but not because it's difficult. It's because of the infinite combos