[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 322 KB, 475x347, teenage-mutant-ninja-turtles-iv-turtles-in-time-usa.png [View same] [iqdb] [saucenao] [google]
3926676 No.3926676 [Reply] [Original]

Why do the new generations not appreciate Turtles In Time? I asked for opinions on /v/ and all the children there flipped their shit.

>> No.3926678

Cowabunga!

>> No.3926710
File: 684 KB, 2592x1944, No.jpg [View same] [iqdb] [saucenao] [google]
3926710

>>3926676
I don't think they need to appreciate it. I have no clue what the kids these days like. In my time, Turtles was aggressively marketed to the kids, and it worked. The SNES version of the game improved upon the arcade version greatly in terms of mechanics plus offering some more content, and it was one of the early titles for a new system to be excited for in its day. I had lots of fun with the game, and the kids can have fun with whatever they play now.

Take Chrono Trigger and Lunar for example. I am perfectly fine having only played the SNES/SFC of CT and Sega Mega CD version of Lunar. However there were improvements in later iterations of the same game like animated cutscenes, additional dungeons, and characters staying around which was not my experience and have yet to experience for myself, and I am fine with that. The kids get to experience better on the PS but I am at peace with the version I played. I do not require kids to appreciate the games I played, they can enjoy their newer and in theory better games.


I suppose the musou games are sort of like the modern equivalent of the brawler (belt scroller) genre. Coupled with a franchise for kids, I suppose the modern one they would like is that RWBY game. Maybe you can ask them about it.

>> No.3926715
File: 52 KB, 250x356, Teenage_Mutant_Ninja_Turtles_(1989_video_game).jpg [View same] [iqdb] [saucenao] [google]
3926715

>>3926676
Because many of us bought TMNT for the nes as kids, and it put us off to playing any other TMNT game.

I remember buying that game like it was yesterday, fuck the underwater sections, and fuck that game. Good music though.

Even as a little shit I remember thinking, ''why the fuck are they all red?''

>> No.3926728

>>3926676
>hy do the new generations not appreciate Turtles In Time?

Because beat-em-ups aren't popular anymore for some reason.

That said: I'll take Turtles In Time over C.O.D. clones or Mass Effect any day of the week.

>> No.3926749

>>3926676
Just seems rather easy? Kind of got bored of it, would rather play Double Dragon or Battletoads over this.
>>3926728
I would argue a lot of Platinum games pretty much replaced the beatemup genre and are more indepth and still relevant.

>> No.3926805
File: 213 KB, 800x1129, TMNT_Turtles_in_Time_by_cerberus144.jpg [View same] [iqdb] [saucenao] [google]
3926805

Because they never got to experience playing a beat-em-up at the arcades first.

>> No.3926806

>>3926676
i love this fucking game, it was first game i rented when i got a snes. PIZZA TIME

>> No.3926809

>>3926749
>I would argue a lot of Platinum games pretty much replaced the beatemup genre

I half agree. I think the beat-em-up genre really got ousted once games like God Of War and Devil May Cry started to really gain traction. Those games to me are basically beat-em-ups with weapons and experience points.

Even the Dynasty Warrior games are essentially frantic beat-em-ups to an extent.

I personally yearn for the days where a new GOOD 2D beat-em-up could come to be, but so far the best ones I have played in a long time have been Castle Crashers (who hasn't played this, eh?) Scott Pilgrim (haaaaaaaaaaate the story and movie, but love the gameplay) and Double Dragon: Neon.

There were a few games I saw on Xbox Live some time ago that looked like they had promise, but the art style of these games made my stomach turn, because you could TELL it was either MADE in adobe flash, or geared toward that artstyle THEN transposed to a video game media.

I'm talking about Foul Play and Charlie Murder, specifically. Both of the games look like they are straight off of Newgrounds.

And yes, I'm aware of my hypocrisy by including Castle Crashers in my initial list.

I can take playing one Newgrounds-esque game. It makes me sad that multiple games that showed a minuscule amount of promise are also in that style.

Side note: I tried The Dishwasher for a few minutes, but the controls left a lot to be desired, so I dropped it quick.

Back on topic: if we could get more Turtle's beat-em-ups set in 90's era artstyle, I'd be quite happy. All of the art after that era has been a steaming pile, if you ask me.

>> No.3926813
File: 832 KB, 1833x1393, michael-zulli-ninja-turtles007.jpg [View same] [iqdb] [saucenao] [google]
3926813

>>3926809
I'd like any new Turtles content matching what Zulli did with the property in 1990....

>> No.3926993
File: 420 KB, 900x1384, Teenage-Mutant-Ninja-Turtles-Comic-Book[1].jpg [View same] [iqdb] [saucenao] [google]
3926993

>>3926715
>Even as a little shit I remember thinking, ''why the fuck are they all red?''
And I guess you figured it out now?

>> No.3927001

>>3926710
CT is worse on PS1 due to load times

>> No.3927015
File: 443 KB, 1600x1200, 1315021354759.png [View same] [iqdb] [saucenao] [google]
3927015

Its definitely a generational divide. My wife is 6 years younger than me and I was a whole video game generation behind every one else. To her the retro era was the PS1 era and most beat-em-ups get the reaction "is this all there is?"

>> No.3927193

Maybe because it's a shit game.

>> No.3927202 [DELETED] 

>>3926809
>I think the beat-em-up genre really got ousted once games like God Of War and Devil May Cry
This is as dumb as saying Ace Combat replaced classic shmups

>> No.3927209

>>3926749
>>3926809
>I would argue a lot of Platinum games pretty much replaced the beatemup genre
>I think the beat-em-up genre really got ousted once games like God Of War and Devil May Cry
This is as dumb as saying Ace Combat replaced classic shmups

>> No.3927210

>>3926728
>Because beat-em-ups aren't popular anymore for some reason

When did they fall out of favour?

This isn't /vr/ territory, but are there any new beat em ups? I can only think of that Double Dragon game that came out on Steam a couple years ago

>> No.3927216

>>3927210
Retro City Underground is pretty fun. Weak ending chapter, but generally solid.

Scott Pilgrim the Game was awesome, but not available anymore.

>> No.3927228
File: 112 KB, 531x594, 1414649361465.jpg [View same] [iqdb] [saucenao] [google]
3927228

>>3926676
Turtles in time is still wicked cool. Don't pay attention to the /v/ermin in general, all they want to do is get anyone riled up by saying whatever will get the job done.

>>3927210
Scott Pilgrim the game was pretty okay, only I really disliked how RPG mechanic had recovering from an attack as a stat you had to upgrade. Terrible.

I've also played Code of Princess, the spiritual successor to Guardian Heroes... And that was just god-awful. I saw it got a PC port and I thought that would fix it because it's not limited to the 3DS's limitations anymore but being slow and floaty is what it's SUPPOSED to be apparently so fuck that.

>> No.3927242

>>3926676
Because it isn't that good.

The best Konami beat'em ups aren't as good as the top tier beat'em ups from Sega and Capcom or random things like Sengoku 3 and Denjin Makai II.

>> No.3927252

>>3927242
Why everyone forget about IGS, KoV2 is basically an improved Shadow over Mystara.

>> No.3927316 [DELETED] 

>>3926676
MY WIFES SON LOVES IT!

>> No.3927334

>>3927316
wrong thread, dude.

>> No.3927357

>>3926710
cant speak to lunar but chrono triggers rereleases are not substantially modified in any way from the SNES original, if kids like CTDS they would probably like the snes version all the same.

Also I appreciate your understanding for the younger generations lack of interest in retro classics. However its still important for people to explore classic works, just to make sure the sense of progress as time passes isn't just an illusion. For instance you bring up the modern musou genre as the evolution of "belt scrollers". However, musou games are depthless garbage that are more about grinding than technical action gameplay. If young gamers consider musou games to be stronger than Turtles in Time, I would consider that a problem.

>> No.3927389

>>3927209
But ace combat isnt similar to shmups at all. No shmup has 360 degree 3d free roam control of your ship, and ace combat isnt about dodging bullet patterns or trying not to crash into walls. Meanwhile both belt scrollers and DMC are 3d melee action games. Hell you could probably convert almost all DMC mechanics to a belt scroller environment and it would play almost exactly the same.

>> No.3927423

>>3927228
Is it just me or were battle chodes the black peoples' ninja turtles?

>> No.3927434

>>3926813
that looks like that shitty new movie that came out

>> No.3927453

>>3927357
>If young gamers consider musou games to be stronger than Turtles in Time, I would consider that a problem.
Turtles in Time is garbage though

>> No.3927461

>>3927389
>But ace combat isnt similar to shmups at all
Neither are beat 'em ups and hack 'n slashes.

>No shmup has 360 degree 3d free roam control of your ship
No beat 'em up has 360 degree 3d free roam control of your character

>and ace combat isnt about dodging bullet patterns
Yeah it's about dodging rocket patterns.
>or trying not to crash into walls.
Oh really https://www.youtube.com/watch?v=zlrXcVXP9U0

>Meanwhile both belt scrollers and DMC are 3d melee action games
"Belt-scrollers" aren't 3D dumbass.

>> No.3927478

>>3927434
It's literally its exact opposite.

>> No.3927483 [DELETED] 

>>3926678
more like cowa-fuckin piece of dogshit xddddd

>> No.3927490

>>3926676
They probably got stuck and quit when they met Shredder for the first time because they couldn't figure out how to throw Footsoldiers at him.

>> No.3927591

>>3927461
>give main character a sword
>suddenly it's a completely new genre

Can we just admit Hack n Slash is proof that genres need to be taken less seriously? Even Diablo was called that for awhile. Genres aren't categories set in stone they're trend buzzwords.

But 2D beatem ups literally allow you to walk around dudes in 360 degrees, albeit crudely as your attacks can only go left or right but it really just comes down to you mashing combos infront of a dude while you try to avoid their hitboxes. Any game mechanic in DMC can be replicated in a 2D style camera format. A first person shooter or a zelda benefited way more from having a Y axis. But DMCs cameras are fixed RE style to show you most of the action. I'm sorry you've been tricked by the visual spectacle of the camera tilting slightly when Dante goes to open a door or something.

>> No.3927594

>>3927461
While I don't disagree with your points necessarily, I was simply pointing out the focus on combat between 2D beat-em-up and 3D hack-n-slash. I feel the reason that we don't have anymore good 2D beat-em-up's is that 3D hack-n-slash have essentially taken over as the 'standard' in that gameplay department.

I'm well aware that they are clearly not actually the same thing. But the similarities between the two mean that anything 2D will instantly be shunned, shot down, and cancelled for being "archaic", while 3D beat-em-up/hack-n-slash games will silently get released and receive "poor to below average" scores for "being another God Of War clone", or not "pushing the genre forward".

Which sucks. I want more responsive 2D action with art that isn't drawn in flash, or modeled in a 3D environment.

Getting back to the point, you can't say any of this is the same when comparing classic shmups to Ace Combat, which is more of a flight simulator that lets you fire some missles occasionally. Definitely not the same idea compared to arcade styled games like Raiden or R-Type. They don't even feel the same, gameplay wise, although they share ideas/motifs.

>> No.3927614

>>3927591
*Z axis, or rather an extra axis but you know what I'm talking about.

>> No.3927642

>>3927594
DMC-style games are nothing like classic beat 'em ups, as they are a genre born consoles they lack the frantic arcade structure from beat 'em ups and aren't even suited to be played on one sitting, sum to that a lot of "dead time" between combat (tons of cutscenes/text, exploration, collectathon, platforming) which translates in an slower, more unfocused design. Then you have other crucial elements missing in them like no co-op, often limited character selection, flashy boss fights that are more about pattern memorization than crowd control, and all around "interruption" between battles with free roaming that differ greatly from the straightforward action of classic beat 'em ups. Good examples of how the genre translates into 3D are games like Die Hard Arcade or Spikeout, not DMC.
I suppose games like RCR are somewhat more related to the structure/progression of games like DMC, but the classic arcade games not at all.

>> No.3927824
File: 75 KB, 313x456, FB_IMG_1489024727484-1.jpg [View same] [iqdb] [saucenao] [google]
3927824

>>3926676
Hyperstone Heist was 10 times better.

>> No.3927828

beat em ups just aren't that fun. and they're all the same. like i played through rival turf, thought it was fine, played 15 minutes of turtles in time and knew exactly what the rest of the game would be like and D R O P P E D it

>> No.3927860

I was born in 97 and had siblings who were between 5 and 10 years older than me. We had a lot of old videogames because of them so I guess my exposure and experience with retro games is different than someone who never had that opportunity. That being said I loved turtles in time and would co op with my cousin all the time. I think regardless of age or how old a game is, someone who is genuinely into the medium is going to enjoy anything if its fun. At least I hope so

>> No.3927880

>>3927828
>knew exactly what the rest of the game would be like

So you could deduce all the future sprites, scenery, and music coming at you?

Because that's pretty much the point.

>> No.3927904

Beat em ups are only fun if you try to 1CC them. What's the fun of credit feeding?

>> No.3927912

>>3927904
For arcade ones yeah but for console ones I don't think it's too bad to "creditfeed" if there are limited credits, at least the guy still needs to play decently.

>> No.3927916

>>3927912

Well, yeah, but if you're talking retro,
>playing a console port instead of the arcade version

>> No.3928063

>>3926805
Me and my friends could clear it with less than five bucks total. You have to brutally protect each other. The six player X-Men was the biggest ripoff, punishing you for using your mutant powers.

>> No.3928109

>>3927210
they're very simplistic. They fell out of favour when fighting games came around. People quit playing final fight to play street fighter.

Nowadays with 3d games like god of war and devil may cry it seems to me they feel like a natural evolution of the genre I guess. You do still have to learn to crowd control and you're stuck in the same screen against enemies and whatnot.

I think the last one of this genre to have achieved some mainstream success was castle crashers, which is in fact not bad. Dungeons and Dragons Shadows of mystara also saw a release on steam but it doesn't seem it managed to achieve that much success despite the initial hype. Streets of Rage Remake was kinda acclaimed too, but since it was the remake of a genesis game it didn't attract many of the american audience. Plus, copyright.

>> No.3928140

>>3928109
>They fell out of favour when fighting games came around. People quit playing final fight to play street fighter.
While fighters were more popular that's a ridiculous statement, the 90s was the genre's apex, just in early 2000s it started to decline.

>> No.3928243

>>3927642
>I suppose games like RCR are somewhat more related to the structure/progression of games like DMC, but the classic arcade games not at all.

To this I %100 agree.

>> No.3928385
File: 53 KB, 321x422, Mike Matei.jpg [View same] [iqdb] [saucenao] [google]
3928385

>>3926715

>> No.3928387

>>3926676
>I asked for opinions on /v/ and all the children there flipped their shit.

/vr/ is basically just /v/-lite now though.