[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 172 KB, 736x1019, 272b805a6bc1dd540307d71ce5f6f3d0[2].jpg [View same] [iqdb] [saucenao] [google]
3888325 No.3888325 [Reply] [Original]

Can we have a racing thread?
What are your favorites?

>> No.3888363

Overall?
Gran Turismo 6

But this is retro so I'd say a tie between GT2 and Test Drive Off Road.

Off Road I played like hell. It was simpler than the other TD games but being offroad and me being a dumb kid who loved monster trucks n shit, I loved it.

>> No.3888375
File: 144 KB, 640x480, cmr029_640w[1].jpg [View same] [iqdb] [saucenao] [google]
3888375

>> No.3888510

V-Rally 2 for me. I don't know enough about racing and cars to give you a profound reason, I just really enjoy it.

>> No.3888516

Classic arcade F1 games. Namco Final Lap and Sega Super F1 were so cool.

>> No.3888608

Hard to tell one favorite so my favorites (no order)
Outrun 2
Gran Turismo 2
Road Rash 2
Super Hang-On

>> No.3888610

>>3888325
daaaaaytOOOOOOnaaaaa rets go away

>> No.3888621

NFS High Stakes

I recently started playing Driver and it's hard as balls. Most missions feel very much like trial-and-error. Maybe I'm having such a difficult time because I have the traffic density set to max?

>> No.3888631

>>3888325
>You are the difference blah blah blah
Did the marketing guys not get the "you're an undercover cop" memo?

>> No.3888632

>>3888325
Driver was sick when it came out.
My whole entire family including my mother loved playing it, being chased by cops was just good wholesome fun.

Had I not played this, I probably wouldnt have even bothered to play GTA 3

>> No.3888657
File: 776 KB, 1280x960, slipstreeeeeeeeeeeeeeeeeeeeeeeeeeeeam.jpg [View same] [iqdb] [saucenao] [google]
3888657

>>3888516

This nigga knows what's up. My favourites are Super Monaco GP and SLIPSTREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAM. On a side note I can't make Winning Run work for shit in MAME, it's a shame now that I got a cheap wheel and every racing game is twice as fun with it

>> No.3888747
File: 121 KB, 640x876, FZX.jpg [View same] [iqdb] [saucenao] [google]
3888747

Racing:
Out Run
Cruis'n USA
Top Gear 2
Sega Rally

Futuristic Racing:
F-Zero X
Extreme-G 2
Star Wars Episode I: Racer

>> No.3888765

>>3888747
>Cruis'n USA
really? why?

>> No.3888773

>>3888765
>he didnt enjoy cruizen da US of A in the arcade while hot bitches watched you wheelie turbo the entire race

>> No.3888785

>>3888657

Can't believe I forgot about Super Monaco GP. As a young lad I found that game to be hard as fuck, at least Super Monaco 2. It didn't help that the goddamn machine we had back in the day had a badly calibrated wheel that was in permanent TURN LEFT mode, which sucked.

>> No.3888847
File: 87 KB, 640x480, 299405-network-q-rac-rally-championship-dos-screenshot-external-view.png [View same] [iqdb] [saucenao] [google]
3888847

Network Q RAC Rally Championship

>> No.3888876

>>3888747
>Cruis'n USA
>Extreme-G 2

i had both these games for the n64 and they both sucked. especially cruis'n USA.

>> No.3888883

>>3888876
Good thing they are both playable on different systems

>> No.3888893
File: 120 KB, 450x338, outr844_m.png [View same] [iqdb] [saucenao] [google]
3888893

I've been going through Outrun 2019. Pretty impressed what they did with the genesis hardware and it's as fun as the original.

>> No.3889242

>>3888510
You have to try other rally games since this is typical one. Such as Colin McRae Rally series.

>> No.3889250

>>3888621
Based on your traffic density comment I feel that you may be playing only the PC version of NFS High Stakes?
May I inform you that PS1 version is overwhelmingly better.

>> No.3889260 [DELETED] 

>>3889250
Bullshit. Consoles suck.

>> No.3889275

>>3889260
That doesn't mean that there are no bad ports and every single game is better on PC.

>> No.3889276

>>3889260
>>>/v/

>> No.3889284
File: 975 KB, 1000x868, crusnusa21.png [View same] [iqdb] [saucenao] [google]
3889284

>>3888773
This. The arcade version is pure fun.

>>3888876
I played Cruis'n USA in the arcades, though. Never touched or saw gameplays of the N64 port.

>> No.3889306

Why do so many people prefer GT2 to first one? To me problem with the sequel that it is pretty much a sandbox game, and you have to entertain yourself by picking cars that will give you challenge and variety. That wouldn't be a problem for me now but as a kid, I blasted through the game in Escudo and grinded so I can have the most powerful car every event I entered. And by the time Event Generator unlocks you are probably sick of the game already. GT1, on the other hand, gives you challenge from the beginning to an end. I haven't played GT3 and 4 enough but this flaw still exists in GT5 and GT6, the only improvement is that you can easier predict the level of opposition before the race.

As for my favorite racing games, there are too many to name, but some among the 'retro' ones are Road Rash Jailbreak, NFS High Stakes on PS1, Test Drive 5, Colin McRae Rally 2.0, Rally Championship Xtreme (which is more arcadey predecessor to Richard Burns Rally), Eliminator Boat Duel, Turbo OutRun, Road Rash 2, Ridge Racer Revolution, Destruction Derby RAW.

>> No.3889309
File: 47 KB, 480x300, 53765-LombardRACRally.jpg [View same] [iqdb] [saucenao] [google]
3889309

>>3888847
Shit nigger, I remember Lombard RAC Rally

>> No.3889461
File: 149 KB, 1280x960, nfs4.exe_2017-02-14-17-33-43-257.jpg [View same] [iqdb] [saucenao] [google]
3889461

>>3889250
The cockpit view and dark nights makes like 50% of the experience for me.

>> No.3889483
File: 844 KB, 1429x1429, dc_50.jpg [View same] [iqdb] [saucenao] [google]
3889483

I always loved F355. I'm still sad I never got to experience the arcade version.
https://www.youtube.com/watch?v=-hYkDxptYKU

>> No.3889545

>>3889260
Every now and then, for whatever reason a PC port of a game does go horribly wrong.

It sucks, but it has happened before. Sometimes mods will fix it, sometimes nobody even bothers doing that.

>> No.3889578
File: 1.02 MB, 1680x1050, 2017-03-29 01_11_11-Clipboard.png [View same] [iqdb] [saucenao] [google]
3889578

>>3889461
Fair enough, technically it's there though

>> No.3889615

>>3889306
IMO, GT1's problem is the lack of car, with 3 or 4 versions of Mazda Demio, the problem is the same in GT2 but with the European and American brands you still had a lot of car. I loved GT1, especially the soundtrack that is still my favorite. But GT2 allowed more options.
Yes you could just play with the Escudo, I did that too when I was young, but you wouldn't do that today.
For example, I won the world championship with a Venturi 300 Atlantique, it was a real pain to find the right settings to win with a French car (I could have go for the racing version but I'm kind of a masochist).

On the other side, what I don't like on the recent opus is the unbearable quantity of races that demand a race car. It's not Gran Turismo anymore but Motorsport or Macchina da Corsa.

>> No.3889660

>>3889483

The Arcade Version is damn good, didn't have the three-sceeen three-pedal version on our area though.

>> No.3889665

>>3888325
used to love test drive and gran turismo as a kid. Test drive as single player, Gran Turismo with some friend

>> No.3890378

>>3888363
>GT6
my person of color
RuralAlaskan, hmu if you do skids

PS1
GT2, MotoRacer 2, RR Revo, Sledstorm, High Stakes
3DO: Road Rash, NFS
SAT: Sega Rally, manx tt, Daytona CE, Outrun for wheel
SNES: Top gear 3000, Rock n Roll Racing, Uniracers, Lamborghini, super off road II. stunt race fx
never owned any others

>> No.3890381

>>3889250
He was taking about Driver, if you read his entire comment.

Also, the PS1 version of High Stakes sucks shit if you want to play with 2 players.

>> No.3890385

GT1 > GT2

The atmosphere, the music and the mojo of GT1 are unmatched.

>> No.3890390
File: 3.00 MB, 320x240, moto racer 2.webm [View same] [iqdb] [saucenao] [google]
3890390

>>3890378
I played Moto Racer 2 on PS1 first and it was a frustrating experience because the framerate almost made it unplayable. But on Windows it's an entirely different experience, you get full framerate allowing you to fully exploit the glue-like handling. That and you get twice the grid. However the PS1's ska rock soundtrack was replaced by something a lot more tame.

>> No.3890396

>>3890390
Moto Racer's smoothness is almost magical.

>> No.3890405

>>3890390
Is this compatible with Windows 7 at all?
I'd love to give this game a shot.

>> No.3890412

>>3890405
Don't buy it on Steam, that port sucks. Moto Racing 2 works in software mode and for some bizarre reason sometimes it launches Colin McRae Rally (not included with the game thankfully) instead.

>> No.3890413

>>3890405
Have you seen 1997+ game that doesn't work on Windows 7-10?

>> No.3890431
File: 509 KB, 640x480, motoracer2-b.png [View same] [iqdb] [saucenao] [google]
3890431

>>3890405
Yes it does, I was playing in windowed mode, with hardware MSAA, Dualshock 3. You've got to work for it though, as expected.

>> No.3890438

>>3890385
Feeder's instrumentals are lame honestly. And few rock songs (i.e. with lyrics) that aren't written for the game or even related to game's lore are becoming annoying after a while.
For the PS1 era GTs I prefer Japanese soundtrack.

>> No.3890442

>>3890438
Don't get me wrong, I love the jap soundtrack of GT1. In fact I always played GT4 with that OST in the background. But I feel that the rock arrangements are far more suited for GT games since gameplay itself isn't really that fast. GT2 had far more mellow songs and I have to say that that might be a reason why I have yet to dive into gt2.

I'd say it's nostalgia but I have also been replaying GT1 almost every year or two since the release and it aged better than gt3 or 4 for me. The sense of grip and traction is unmatched. But the same could be said for GT2 in the end except gt2 had slightly worse framerate which takes away a bitg.

>> No.3890451

>>3890442
3 has aged horribly. It's just so lacking in content compared to the other games.

>> No.3890459

>>3890451
there's that word again

>> No.3890460

>>3890451
Ehhh do you really need 50 versions of Skyline or whatever. For me those initial 5 or 6 hours are the most fun, no matter what GT game it is. Tuning up your shitbox and passing license tests. Once you get to the 500hp cars it stops being so fun. That and 10 lap long courses.

>> No.3890561

>>3890442

I'll always like letting the mango through in GT2.

>> No.3890568

>>3890460
>do you really need 50 versions of Skyline or whatever
No, but the game is seriously lacking in classic cars from all regions. I do agree that 4-6 have inflated car lists because of all the fucking clone cars, but they at least make an attempt to cover all their bases. In 3 they played it too safe and only went with a basic assortment.

>> No.3890576

>>3888631
>implying you're not playing as an undercover cop solely because being a criminal in a videogame was still mostly taboo back in 98 or whenever that game came out

>> No.3890591
File: 59 KB, 640x447, 40185-San_Francisco_Rush_2049_(USA)-1453512066.jpg [View same] [iqdb] [saucenao] [google]
3890591

Greatest racing game ever

>> No.3890625
File: 176 KB, 520x678, 1430124001231.jpg [View same] [iqdb] [saucenao] [google]
3890625

>>3888893

>mfw it'll be 2019 in 2 years

Hell.

>> No.3890631

>>3889306

Even though GT2 is my favourite I can understand your point. GT is a funny series, first game is pretty balanced in the way you earn money and cars but I can't stand racing in fucking mirrored versions of the tracks the whole time. GT2 is fantastic, but it's possible to get a Super GT car and plenty of money in only 3 races if you start from zero (start the game with the old Supra, play the RWD race that gives you the Nissan 270R, win the 80's race in Tahiti Road that gives you the Silhouette Mirage - which is enough to rape almost every other race - and after that Super Cars race in Midfield that gives you the Unisia Jecs Skyline), it's really easy to earn money as there's only HP restriction in races. GT3 is a chore to earn money in the beggining, but I still like it for being a really solid racer and released in 2001. GT4 is awesome for car and track selection, but again those fucking mirrored versions. Haven't played 5 and 6 but I'd like to if I get a ps3 someday, Senna and his Lotus always gives me some healthy boners.

>> No.3891162

>>3890631
Are you sure about mirrored versions, I don't remember those in any Gran Turismo game. Reversed versions of the tracks, on the other hand, is greatest feature ever because it basically gives you new track for free. Grid Autosport somehow got away even with reverse Spa-Francorchamps and Brands Hatch.

>> No.3891340

>>3891162

I'm a retard, I forgot there's a difference between reversed and mirrored. I meant reverse in all cases, but I stand my hate towards them. Maybe it can appeal to some people but it really irks me to run on it, you see few instances that this happens in irl - coincidentally, Spa is one of them https://www.youtube.com/watch?v=uYuJbIzDirE -. There must be some technical explanation for it envolving apexes and shit that probably /o/ knows, I'll ask /ovg/ sometime. Also, it must be a GT thing, I actually have no problem playing the reverse tracks in some other games like Need for Speed, for example. Kindiak Park reverse is one of my favourite tracks in HS.

>> No.3891514

>>3891340
Tracks aren't used reversed IRL because it's almost impossible to fulfill all safety requirements for both ways.
As for track configuration itself it's not really a problem, and most of the tracks were built decades ago on the assumption of completely different vehicle dynamics and without much knowledge, so basically they are bad anyways.

>> No.3892130
File: 2.17 MB, 320x240, Rage Racer paid billboard advertising.webm [View same] [iqdb] [saucenao] [google]
3892130

Calling all Ridge Racer players, I want your honest opinion on:

>Rage Racer
>Ridge Racer 64
>Ridge Racer V

Describing why it sucks or it's good would be a plus.

>> No.3892179

>>3890625
I was a teenager when this and Road Rash were big on the Sega Mega Drive. Where did 25 years go?

>> No.3892194

>>3888325
Road Rash and Microsoft Monstertruck Madness

>> No.3892342

>>3892130
Is Rave Racer good? There's one for 400€ 500km away from me. I'm more a Segafan and only played Ridge Racer Revolution back in the day on ps1.

>> No.3892370

>>3892130
>Rage Racer
Awesome, in many ways a better game than the overrated (but still great) Type 4. First game in the series to introduce the entire drift/grip dynamic between cars and as a result the cars themselves diverge massively in how they play. Great course design and much more precise and punishing handling across the board. Weird angsty 90s aesthetic looks pretty ugly today, but the soundtrack is great.

>Ridge Racer V
Criminally forgotten sequel. Rushed out as a PS2 launch title, it looked graphically underwhelming even on release and just looks like a higher res PS1 game today. Thankfully the game itself is actually a lot better than it gets credit for and is surprisingly tough and demanding right from the start, especially after the Sunday drive simulator that is most of Type 4. Lower your expectations slightly and this is actually a real gem.

>Rave Racer
Missing link between Ridge Racer Revolution and Rage Racer. Interesting courses and new mechanics like slipstreaming. Odd aesthetic between dayglo blu skies of RR1 and the coming wrist slitting angst of Rage Racer makes it a bit charmless. Due to it being arcade only (and a rumoured PC only port that seems to have never been released) it's graphically impressive and runs at a glorious 60fps so worth checking out.

>> No.3892410

No-one, really?

https://www.youtube.com/watch?v=2320Xu8o408

Posting PC version because it looks better but Toca 2 was one of my first PS1 games along with Soviet Strike. Other racing games I liked were: Gran Turismo 1 (don't think I played 2), Road Rash (updated for PS1), Ridge Racer 4, and Crash Team Racing (which I still played regularly for a decade after release.) There are some others but I don't remember.

>> No.3892909

>>3892342
>>3892370
>everyone ignored Ridge Racer 64
Well I guess that's actual reception.

>> No.3893245

>>3892410

Would the PC version be easier to work with compared to the PS1 version? Been wanting to revisit TOCA 2 some time ago.

>> No.3894064

>>3892909

I really like the series and 64 isn't a bad game, but it wasn't so memorable like the other titles. Probably people think the same about the Nintendo DS version also

>> No.3894073

>>3893245
If you use a wheel on the PC it makes the expect mode playable.

>> No.3894076

>>3894073
*expert

>> No.3894079

>>3892909
I'm talking about the arcade cabinet so of course I don't care about the N64 version. You wouldn't compare Outrun 2 on Xbox with the arcade deluxe version, would you?

>> No.3894082

>>3894079
I'm not really understanding where you are coming from implying that Ridge Racer 64 has an arcade version.

>> No.3894087

>>3894079
Outrun 2 on Xbox has many features that the arcade version doesn't. It even has Scud Race tracks, meaning it's the closest thing to a home port that game ever got.

>> No.3894297

>>3894076
>>3894073

Don't have a wheel but I'll try to find a copy anyway. Thanks m8

>> No.3894337

>>3894082
I messed up my sentences so let me clarify this.
You answered to me (and other anon) that everyone ignored RR64. My post was about Rave Racer because there's an arcade cabinet with a decent price. So of course I wouldn't talk about a N64 game when I'm looking for an arcade cabinet.
>>3894087
I couldn't find a better example. Maybe the original Outrun?

>> No.3894372

>>3889242
What so typical about it? Got good enviroments, good tracks, nice handling, detailed models and good music. I prefer it a bit more arcadey, don't even care about stick.

>> No.3894515

Fuck yeah the driver games are legit. My faves are

Stunts (DOS)
Whiplash/Fatal Racing
Big Red Racing
Scorcher
Rollcage Stage II
Burning Road
Re-volt
Ignition
Carmaggedon
Twisted Metal 2
Hydro Thunder
S.T.U.N Runner
Roadblasters

>> No.3894715
File: 2.57 MB, 640x480, hometown.webm [View same] [iqdb] [saucenao] [google]
3894715

banjo music intensifies

>> No.3894954

>>3892370
>in many ways a better game than the overrated (but still great) Type 4
Of these two I had only Rage Racer at a time but come on. I can agree only about the music. Mostly because physics are so much better in 4.
>First game in the series to introduce the entire drift/grip dynamic between cars
Wrong, this mechanic wasn't any different in first Ridge Racer on PS1.

>> No.3894993

>>3894372
Yet again,despite for my love for the discipline my unfortunate fate only gave me few rally games until Dirt 2: V-Rally 2 and WRC Arcade on PS1 and Rally Championship on NES.
But I still think V-Rally 2 is far from the best rally game. Handling is definitely its' weaker point - cars don't oversteer at all. How is this rally racing without car going sideways?
As for what's typical about it - well, it's a rally game. It has several locations with several moderately realistic point to point courses, licensed rally cars, real rally rules. Well, probably it was the most legit WRC game before official ones came out, because all the 16 locations are there. Track generator is very nice feature too, it isn't that good in variety and track length though.
By the way did you know that NFS Porsche Unleased (PS1 game, not to be confused with PC game of the same name) was created by V-Rally team? (and Test Drive Unlimited too).
So, better rally games? CMR 1 and 2 (haven't played beyond that), Rally Championship 2000 (not PS1 port tho), Rally Championship Xtreme and Richard Burns Rally (excuse me for a bit of nonretro). And I still haven't played many others.

>> No.3895007

I mean, Sega nailed rally handling in 1994, how can you fuck it up this much in 1999?
In other aspects V-Rally 2 is great for its time, I have to admit. And it was huge improvement over V-Rally 1 even in handing aspect.

>> No.3895013

>>3894715
Inferior versions strike again. It's not that it's easier to patch PC game than to emulate...

>> No.3895019

>>3890591
my nigga

Rush 2 on the N64 was great. My friends and I would spend hours messing around on the stunt track.

>> No.3895021
File: 285 KB, 1211x800, 2013-06-11 02-09-19-32.jpg [View same] [iqdb] [saucenao] [google]
3895021

Rally cross 2
Driver 2
Twi-
I THINK I'M PARANOID
it's complicated

>> No.3895164

Are there any other arcade-like racing games that haven't been mentioned in this thread that are atleast decent?

>> No.3895173

>>3895164
Like hundreds of them.

>> No.3895201

>>3894954
>Of these two I had only Rage Racer at a time but come on. I can agree only about the music. Mostly because physics are so much better in 4.
Not him but wrong, 4's physics are dumbed down and easier so not better necessarily just preference. I prefer rage and V over 4.

>> No.3895243

>>3895201
Physics in PS1 RR1 to Rage are simplistic and plain stupid. If high difficulty is important for you than fair enough, it's a preference, but they are worse in game mechanic sense, objectively. And they even doesn't executed in a good way. Say, did you complete any of these games using drifting technique? All guides and video playthroughs I saw suggest do not drift at all.
Still good games, but they would be so much better with arcade versions' physics.

>> No.3895252

Not only suggestions, I haven't even saw anyone stating that it is possible to complete later stages of the game with drifting.

>> No.3895304

>>3895173
name them

>> No.3895315

>>3895304
I'm too lazy, why wouldn't you sort by userscore on mobygames and such.

>> No.3895345

>>3895013
Isn't that the PC version?

>> No.3895423

>>3895304

>type "best arcade racers", "obscure arcade racers" or "underrated arcade racers" on youtube
>????

as anon said there are hundreds of them, you got to be more specifc like "good rally games" or "good topdown racers"

>> No.3895535

>>3895423
>>3895423
3D Arcade racers either futuristic, normal (ridge racer, cruisn, san fran rush) or a completely different setting.

>>3895315
Ratings are untrustable.

>> No.3895578
File: 2.88 MB, 400x300, finland mixed surfaces.webm [View same] [iqdb] [saucenao] [google]
3895578

skipping already mentioned games -
International Rally Championship

>> No.3895580
File: 2.92 MB, 640x480, beginner's luck.webm [View same] [iqdb] [saucenao] [google]
3895580

Midtown Madness

>> No.3895589
File: 2.96 MB, 536x360, s2 - switzerland (2).webm [View same] [iqdb] [saucenao] [google]
3895589

Screamer 2

>> No.3895807

>>3895589
Is there a way to run that game without Dosbox?

>> No.3896113

>>3895345
Exactly

>> No.3896118

>>3896113
What's up with the PC version?

>> No.3896120

>>3896118
Physics are much better in PS1 verison.

>> No.3896126

>>3888325
Driver was a garbage series that I'm glad died out.

>> No.3896128

>>3896126
It didn't, r-right?
Actually, all of the main games are awesome, even Driv3r which it pretty much the same game as Driver 2 apart from lame on-foot shooting parts.

>> No.3896170

>>3895243
>my subjective opinion is objective because i said so.

>>3895243
>And they even doesn't executed in a good way. Say, did you complete any of these games using drifting technique?

Haha oh i get you now you're a pleb player, completing these games is a complete beginner tier come back and talk when you have competitive top tier times in time trial. The point of a racer is to figure and execute the best lines and technique to achieve good times in Rage racer this is done by avoiding drifting and having precise corner line and brake management which is far more technical than fucking RR4s plebian just twat it into a drift and let the mechanics do the work (V addresses this imo and is tweaked to be far more challenging especially extra gp), don't get me wrong they're all great but you're clearly a beginner level player.

>> No.3896223

>>3896170
So you just confirmed my point.
There's drifting mechanic (which sucks but that's not the point) but it is just for fun, you can't complete the game if using it. Half of the car classes are just for shits too. And the remaining mechanic is to follow racing line and brake at the time in a completely skidless car which would be just the most basic level in other, even arcade, racing games.
You devoted shitton of time on these otherwise nice games (because of the style, the music etc.) with rubbish mechanics and insane difficulty schtick, but of course after that much time you accustomed to it and that's why now you're defending them.

>> No.3896230
File: 2.84 MB, 640x430, s2 california.webm [View same] [iqdb] [saucenao] [google]
3896230

>>3895807
real hardware with MS-DOS

>> No.3896350

Motorhead
https://www.youtube.com/watch?v=VlXnI2R4gAE
https://www.youtube.com/watch?v=4Y6OkevauAQ

>> No.3896386

>>3896128
The last game came out nearly 6 years ago. I wouldn't call it dead, but it's been a while.

>> No.3896432

>>3896128
Driv3r seems so weird compared to the others

>> No.3896928

>>3896126
It didn't die out. Driver San Fransisco and Parellel Lines are good games.

>> No.3896973

>>3888325
hot pursuit on ps1. also forza two on 360. ah, and how could i forget road rash 3d, also on ps1. oh, and south park rally too.

>> No.3896976

>>3896973
i forgot super mario cart on snes.

>> No.3897208

>>3896223
>There's drifting mechanic (which sucks but that's not the point) but it is just for fun, you can't complete the game if using it. Half of the car classes are just for shits too. And the remaining mechanic is to follow racing line and brake at the time in a completely skidless car which would be just the most basic level in other, even arcade, racing games.

Original Anon here - the drifting mechanic is not "just for fun". The idea that you cannot complete Ridge Racer or Rage Racer if you ever drift in them is just laughably stupid and dermonstrably false. Rage Racer gets tough as fuck later on, but I imagine most people can complete the original Ridge Racer with a modicum of practice and the vast majority of them will be drifting all over the place.

The only thing you are correct about is that YES at top level play drifting DOES become actively harmful to your lap times and you want to do it as little as possible. However the top level players of the original Ridge Racer DO drift all the time - the best technique is known as "silent drifting" which uses the drifting mechnic in a certain way to keep up speeds through corners faster than just taking the best racing line like in a regular realistic racing game. If you don't drift at all your lap times will get rekt by these players.

>> No.3897932

>no Demolition Racer for DC
y u no liek fun?

>> No.3898070
File: 32 KB, 475x347, 32866-Al_Unser_Jr.'s_Road_to_the_Top_(USA)-1458979669.jpg [View same] [iqdb] [saucenao] [google]
3898070

Childhood game of mine that I play every time I break out my SNES. Anyone else like Al Unser Jr.'s Road To The Top?

>> No.3898084

>>3898070
i like this game but i prefer kyle pettys no fear racing

>> No.3898665

>>3897208
You are right, I see now.
https://www.youtube.com/watch?v=kympdhOFiSk
Doesn't look too hard, I have to try to play the game using NegCon emualtion some day (it's surpisingly hard to set up). And yeah, drifting in this game is quite enjoyable.
Funny enough, if drifting is the way then the gameplay is even stupidier, because you are mostly don't need racing line and braking points now, just execute a button pretending it's Tony Hawk game.

>> No.3900130

>>3888621
Wait until you get to ge final mission where cars fly at you like missells

>> No.3900153
File: 65 KB, 640x640, 157-San_Francisco_Rush_2049-8.jpg [View same] [iqdb] [saucenao] [google]
3900153

>>3890591
>rush 2049
>N64

Have fun with your shitty framerate and lack of modes.

>> No.3900538

>>3895535

Side by Side (and the rest of that Taito series) are some of my favourite arcade titles. Console versions are also pretty good, the psychics are so solid. Namco's Ace Driver is one of my favourite also, it's a mix between 3D futuristic and normal racer

>> No.3900575
File: 60 KB, 640x480, attachment[1].php_attachmentid=204102&d=1432373609&thumb=1.jpg [View same] [iqdb] [saucenao] [google]
3900575

original TOCA really blew my fucking mind on the psone back in the day

>cockpit view
>atmospherics (snow, rain, actual fucking wipers working accordingly)
>up to fucking 20 vehicles on the tracks

To my pleb mind it held up to the GT1's driving model but no upgrades was a bitch.

>> No.3900580

>>3900575
also, functional damage model

>> No.3900910
File: 52 KB, 640x480, grandprix2[1].png [View same] [iqdb] [saucenao] [google]
3900910

Thoughts on Grand Prix 2? I painted cars for it.

>> No.3900912
File: 81 KB, 639x497, Untitled.png [View same] [iqdb] [saucenao] [google]
3900912

>>3898665

>it's surpisingly hard to set up

Not the same anon but I disagree, anon. The only tricky part is setting up the L button which is analog. If you're using a modern joystick with 4 or more axis like PS3/4 or Xbox series, or a 3 pedal wheel then you can use one of them to set it up. In my case my cheap wheel (Tmaster Ferrari) have only 3 axis, so I had to config the L button using another joystick axis plugged in the computer.

>> No.3900986

>>3900912
Hardware is not a problem, but software is.
>If you're using a modern joystick with 4 or more axis like PS3/4 or Xbox series
You are wrong in this part.
Modern gamepad drivers use Xinput standard, but NegCon is only supported by ancient PSEmu Pro standard plugin and ePSXe, which both uses DirectInput. Now, by one of the stupidest decisions ever, Xinput includes DirectInput emulation, but both triggers are mapped onto single axis.
P.S. There's Xinput mode in ePSXe but with retarded unchangeable mapping (I and II are Y axis of left stick)
And there's still no proper solution in 2017. I remember using XinputPlus but it hangs ePSXe.
Sure you can use a steering wheel but I'm not a fan.
As for L button, does any game use it analogueness really? I just mapped it to a normal L1 button.
>>3900575
Why is upgrades even matter? Isn't 10 touring cars instead of 100 road ones the real problem?

>> No.3901114

>>3900986

kek, I don't have this problem then because my setup is also ancient then. About the analog L the emulator never let me map it with a digital button, it would actually help me a lot. Maybe Ace Combat use analog L but I have yet to play it using the negcon. About the wheel some games really really gain with it, like Gran Turismo 2, the first Need for Speed/Over Drivin', and Side by Side for example, but I prefer to play some games with the joystick emulating the analog steering, accel and brake from negcon like Psygnosis F1 titles

>> No.3901139

>>3900153

What modes does the dreamcast version have that the N64 version doesn't?

>> No.3901840

>>3901114
What gamepad do you use then and how do you map accelerator and brake?

>> No.3903573

Are any of those Colin McRae and TOCA series any good? What about MotoGP and F1 games?

>> No.3903581

>>3901114

I use the wheel I said and for gamepad I use either the PS1/2 controller or a generic one with the Playstation - USB adapter

>>3903573

Both series are awesome if you're into arcade rally/touring cars, respectively. Codemasters know their racing shit. I have no opinion about MotoGP but about F1 it's a mixed feeling, you have lots of crap and lots of gold like F1 Challenge or Grand Prix series

>> No.3903583

>>3901840

Sorry, I forgot about the last part. In the wheel I set the accel/brake normally in the pedals, and in the gamepad I use the right analog axis for those functions. I'm really used to it for years playing GT games like that but unfortunately you can't hit both pedals at the same time

>> No.3903593

>>3903573
Yes. Yes. TOCA1 is vr as fuck, TOCA2 had amazing variety for the time and TOCA3, while not /vr/, is a top tier simcade.

CMR2 is awesome and as /vr/ as it comes. Each subsequent game was a steady improvement with CMR05 being the best one IMHO.

>> No.3903657

Shitty racing games that you like?

I like Nascar 2000

>> No.3903663

>>3903593
>>3903581
Which of those series is most arcade like? I'm not so much into racing sims. Are there any other racing series I should look into?

>> No.3903817

>>3903573
F1 and F1 97 from Bizarre Creations are considered classics. They are not realistic simulations which is surprising even by standards of early 2000s.
>>3903581
So you use analog buttons of PS2 controller for I and II?
>>3903657
Test Drive 5, Ridge Racer Revolution.

>> No.3903823

>>3903593
How is TOCA 3 not /vr/ if it is a PlayStation 1 exclusive?

>> No.3903871

>>3903817
>Ridge Racer Revolution
I can see that, but is test drive 5 really that shitty? I never played it though.

>> No.3903879

>>3903871
The Test Drive games are pretty bottom of the barrel. Except for Le Mans, that was really well made.

>> No.3903891

>>3903871
Car models are awful, even though they are licensed. GTA cars look more like their prototypes. Handling is barely manageable. Tracks configuration is dumb mechanically, basically snakes, even if most of the tracks are in a city. Maybe I judging it too hard, Gran Turismo and NFS 3: Hot Pursuit were just released at a time.
But only Test Drive games had several racers, traffic and police on the track at the same time. It is awesome. Tracks are stupid fun too.
Test Drive 5 is one of my favorite games.
>>3903879
>Le Mans
Is V-Rally Test Drive game or Need for Speed game for you? ;-)

>> No.3903973

>>3889309
Remember playing that on my Atari ST

>> No.3904945
File: 14 KB, 320x224, street-racer-genesis-screenshot-and-a-right-hander.png [View same] [iqdb] [saucenao] [google]
3904945

>>3903817
A few more (or less ;) shitty games I remembered:
Road Fighter - fun little Famicom game, I always loved these. The fact that they came in a bunch on pirate multicarts certainly helps. Apparently, it isn't well received. Funny how my friend played it a lot by didn't know how to countersteer, so he always spun up. When he gave me a try and I did it by instinct, he was like HOW?
Taxi 2 - I haven't liked it that much but completed it several times, and it is an awful game. Especially on PS1. Movie license.
Street Racer - I like Genesis version more. Which of course haven't got Mode 7. I dunno, Mode 7 is a good tool for simulation games, because in provides real 2d plane (just like top-down or isometric perspective, though). Some arcade games executed it nicely too (F-Zero, Battle Cars), but most of the time I don't get the charm.

>> No.3904969

>>3903817
Is Ridge Racer Revolution shitty or "shitty" to you?

>> No.3904973

>>3904969
What's the difference?

>> No.3904975

>>3904973
Do you think it's a terrible game or do you just think it's a crude early 3D game (and iconic one too)?

>> No.3904981
File: 18 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
3904981

>>3904945
Davilex put cheap racing games on the line. I only played London Racer 2 on PS1 and it gives me chills for some reason. Their games are quite similar to Test Drive series or that era by the way. But cars on earlier Davilex games look much more like real ones even unlicensed.
>>3904975
I discussed mechanics of early PS1 Ridge Racer games extensively earlier in the thread. Second option definitely. Why do they have to complicate everything instead of using physics of arcade version is beyond my imagination.

>> No.3905080

>>3888325
I still have that car crash sound effect burned into my head.

>> No.3905117
File: 286 KB, 972x984, serveimage.jpg [View same] [iqdb] [saucenao] [google]
3905117

>>3900910
My brother.

>> No.3905203

>>3900910
>>3905117
How did you paint it?

>> No.3905210
File: 29 KB, 489x420, 05-04-2017 02.55.54.png [View same] [iqdb] [saucenao] [google]
3905210

>>3900986
Not him but my Dualshock 3 is using DirectInput. Only ePSXe has built in NeGcon support (>>3900912). Since I prefer PCSX Reloaded for PGXP support, I had to get an external plugin called padGnneco.dll. Played RR, RRR, and Rage Racer with it.

>> No.3905228

>>3905210
What driver do you use for DirectInput? I know one but it's adware.
Do you realise that PGXP works much better in beetle-psx-libretro vulkan renderer btw? Sadly that emulator isn't that compatible, for example, Gran Turismo 2 doesn't work properly. And there is no NeGcon support.

>> No.3905230

>>3905228
There are still people in 2017 who are confused about Motion In Joy aka chinese malware. The software is chinese malware, but the actual driver itself isn't. Download the package but install just the driver, and then toss the software (ad ridden green UI garbage). To substitute the missing interface, get Better DS3 which is built for this very purpose for a MiJ-free life.

http://betterds3.ciebiera.net/

The site tells you which MiJ driver you want to get.

Make a profile for DirectInput (which also takes keyboard strokes).

>> No.3905240

>>3905230
Thanks, but how to get the driver without malware?

>> No.3905248

>>3896126
driver doesn't get enough credit. I'm pretty sure rockstar looked at driver a lot when they were making gta 3. The driving controls and camera controls are exactly the same

>> No.3905254

>>3905240
When you "install" the MiJ files, the drivers are at:
C:\Program Files\MotioninJoy\ds3\drivers

You should back this folder up and then uninstall MiJ, never run its actual software, the green looking program.

Then you can manually install the drivers by going into device manager and tell it auto search for the appropriate driver file in that directory.

I uploaded mine for you if you don't even want to anywhere near a MiJ installer:
http://www.mediafire.com/file/hwhca3jaf6uez1c/ds3.zip

If you can check hashes if you are a pussy boy

>> No.3905261
File: 19 KB, 792x630, 2017-04-05 10_40_25-MotioninJoy Gamepad tool.png [View same] [iqdb] [saucenao] [google]
3905261

>>3905254
Thanks mate, I already used some installer though, thinking it was stripped down verison. But there's still this thng.

>> No.3905263

>>3905261
You probably tried downloading some offline local version of MiJ. It's basically polished turd. At this point you might as well just download the drivers from my link, it's just a few dlls.

>> No.3905892

>>3903657

Genesis port of Hard Drivin'

Bumping into the cow entertained me, as did cheesing the race section by NOT going through the stunt course and doing the speed course instead.

>> No.3906152
File: 45 KB, 384x378, Jgtc All Japan Grand Touring 777.jpg [View same] [iqdb] [saucenao] [google]
3906152

>>3903657

>> No.3906193

Japanese racers on ps1 are the shit. Before fast and furious brought jap car culture to the US games like Touge Max G and Option Tuning Battle Spec R had drifting, tuning, and touges

>> No.3906198

How does the Dirt series differentiate from the mainline Colin McRae series?

>> No.3906236

>>3906198
Dirt 2 has much shorter courses and prominently features rallycross races. No weather variance. The game has a rewind option but you don't have to use it. Haven't played the others.

>> No.3906287

>>3906198
With the exception of Dirt 1 which was more of a transition in branding, Dirt and Grid are like a strictly arcade/simcade approach to these two series. Both in gameplay (handling) and in tone. Dirt takes you through a variety of offroad disciplines other than just rallying, while blending in X-Games culture for the American audience. Dirt 3 unfortunately had Gymkhana (stunt driving) which sucks shit. Dirt Showdown is their own take at the Flatout style which is straight up an arcade game, it sucks but it was also done to split up racing vs dumb shit into two games to eventually spawn Dirt Rally so I think it was a good move in the long run.

>> No.3906859
File: 149 KB, 320x240, destruction-derby-raw-ntsc-u-slus-02060[1].png [View same] [iqdb] [saucenao] [google]
3906859

Did anyone want great obscure racers? Here is one. Maybe the best physics on PS1 (not only handling but overall), it still holds up today I think. Especially in deficiency of this type of racing.
>>3906152
Japan had harder time figuring out adequate car handling for some reason.
>>3906198
It's more rebranding, but they introduced more different disciplines while taking heavy hit on the content side.

>> No.3907210
File: 185 KB, 850x1101, 11028801.jpg [View same] [iqdb] [saucenao] [google]
3907210

>>3900153
I wish there was an arcade perfect port. Or at least working emulator.

>> No.3907259

>>3888325
Screamer
Road and Track Presents: Need for Speed
Interstate '76

>> No.3907337

>tfw Tokyo Racer ps2 games don't work with OPL

Anyway thinking of starting GT2. What starter car?

No supras pls.

>> No.3907343
File: 30 KB, 320x320, f1btw.jpg [View same] [iqdb] [saucenao] [google]
3907343

>>3907337

except for the Fiat 500 and most stock kei cars you can start with any car and still have chances of win. I really like to start GT2 with different cars, you can try the FC3S or Honda Prelude '94 as starter

>> No.3907392

>>3907337

Try the Sup- nah.

Prelude is a good start. There's also a specific Pulsar you can go for. Or try a Demio perhaps for shits?

>> No.3907402

>>3907392
Dude GT1 made me fucking hate demios with a passion.

>> No.3907405
File: 31 KB, 250x253, 1319536028184.jpg [View same] [iqdb] [saucenao] [google]
3907405

ctrl+f CTR no results

you people make me sick

also Speed Freaks was okay

>> No.3907420
File: 31 KB, 640x465, 2GPP.jpg [View same] [iqdb] [saucenao] [google]
3907420

I must have spent hundreds of hours playing Destruction Derby 2 and Carmageddon 2.

>>3888325
>tfw trying to desperately beat the fucking tutorial with my cousin

>> No.3907423

I wish these threads would never die. Could you guys recommend some good Saturn+Dreamcast racing games? Looking for games with really beautiful scenery.

>> No.3907471
File: 110 KB, 1280x1024, ePSXe 2017-04-06 14-20-29-54.jpg [View same] [iqdb] [saucenao] [google]
3907471

>>3888325
TOCA WTC and Colin 2.0 for having so much stuff packed into each of those games there are literally no other sims that managed that since then.
>Complex car damage (better than in most sims since then)
>Simulation physics
>Great visuals
>Cockpit
>Weather as well as day/night cycle
>Proper racing structure
>Car adjustments
>fun

Demolition Racer and DDR for being great bangers kind of game each with its own different mood, like garage metal and heavy metal.

Sled Storm for bringing me new year kind of mood each time I played it.

RRT4 for great music, visuals and comfiness beyond anything at the time.

GT2 for giving me a comfy place I could return to.

CTR is just awesome.

Rollcage and Wipeout as well as Vigilante 8 and Twisted metal each was awesome in its own way.

Drivers were awesome, crazy cops, crashes and objects flying, frenzy on road, searching for secret cars in a city, trying to get into that seemingly unapproachable object was fun in its own.

Road Rash series, even psx is fun despite reviews.

>> No.3907476
File: 1.06 MB, 1280x1024, pcsxr 2014-12-03 22-39-36-96.png [View same] [iqdb] [saucenao] [google]
3907476

Maybe someone can help me here.
I remember playing long ago a racing 2D game with a top down view.
You raced motorboats on a river of some sort, there were alligators and logs you could use as a trampoline to fly over small islands and obstacles.
I think there were whirlpools and this might be only my shitty memory but I think once in a while camera would switch behind the boat (it was still 2D game)

Dont remember the platform or anything else.

>> No.3907480

>>3907210
>>3900153
the ps2 version is good also
Not sure if it has more shit than the DC version but yeah

>> No.3907481

>>3907480
If you mean the Midway Arcade Treasures version, it's a port of the DC version. It's exactly the same in terms of content. However, it's not a great port.

>> No.3907519

>>3907471
>Sled Storm for bringing me new year kind of mood each time I played it.

Holy fuck I never realized this but its true.
I never played the ps2 sled storm tho.

You'd never think that a basically gotta-go-slow Road Rash on ice with old-NFS-like maps with shortcuts and pro-skater like trick point system would be good. But its fucking great.

Then again most games of that time that had this in OST were almost universally top tier

https://www.youtube.com/watch?v=EqQuihD0hoI

>> No.3907575

>>3907519
>tfw could never run over a bear.

>> No.3907585

>>3888325
To put custom liveries or season mods, use GP2Edit.

>> No.3907609

>>3907423
Saturn:
Wangang Deadheat
High Velocity
GT 24

Dreamcast:
Ferrari F355 Challenge
Metropolis Street Racer
POD Speedzone

>>3907471
Does anyone have a version of TOCA 2 that works out of the box? Trying to get the game load levels faster (so that it won't take a literal hour) but no success

>> No.3907625

>>3907476

Maybe some of the Micro Machines games? There are lots of them around

>> No.3907661

>>3907625
Thought so as well but then, everything is real size, just top down view.
I remember racing in some jungle and to jump trough a barn I had to ride over alligator or a log to get airborn.

>> No.3907748

Are there any good modern racers? Also how is Tokyo Xtreme Racer, Fuel, Pure and Split/Second?

>> No.3907767

>>3892410
>Only one mention of Ridge Racer Type 4 in the whole thread

God damn, /vr/, have you all forgotten how bangin the soundtrack for this game is? Fun as fuck, too, pretty standard arcade racing fare but it's challenging and the controls are tight.

https://www.youtube.com/watch?v=V2f3eE0kaAY&index=9&list=PL6PHQCxAqpJTLqJjrDXhr_rXx0ta5rv4M

>> No.3907770

>>3907471
>>3907767
I stand corrected, make that two.

>> No.3908801

>>3907420
What was everyone's problem with tutorial? My friend didn't get what slalom is but then I told him and we completed it.
>>3907476
I mentioned this game in this thread. >>3889306 Eliminator Boat Duel.

>> No.3908806

>>3907471
You're the man

>> No.3908821

>>3907748
My favorite ones are Forza Horizon 3 (haven't played other Forza games), Gran Turismo 6, Blur, Need for Speed: The Run, Driver: San Francisco, Fuel, Test Drive Unlimited, Grid Autosport and Dirt Rally.
Pure is fine, but I didn't like Split/Second, everything beyond scenery and explosions is mediocre, i.e. awful physics infected with autodrift modern plague and no gameplay.
Some other notable games include The Crew for its enormous map, Need for Speed: Hot Pursuit and Sonic & All-Stars Racing Transformed because everyone loves them. Altrough I like Sonic & Sega All-Stars Racing as much for its pureness.

>> No.3908842

>>3890396
Yeah but after many races in one sitting I always felt that the game was maybe too simple and there was not a lot to it.

>> No.3908850

>>3907767
>but it's challenging
No it isn't, at all. Plebs always get drunk on aesthetics alone.

>> No.3908854

>>3896223
Here spectate a top tier play, pleb tard.

https://www.youtube.com/watch?v=f3ZMB8U4y0s

And fyi i put equal effort into a fair few racing games as i like grinding for good times namely wipeout games, rage racer, rrv and atm ballisticng on steam.

>> No.3908947

>>3908854
No drifting like I said.
Why do you pick worst possible games for grinding good times?

>> No.3908961
File: 183 KB, 1280x1024, retroarch 2017-04-07 12-52-08-96.jpg [View same] [iqdb] [saucenao] [google]
3908961

>>3908801
>Eliminator Boat Duel
Thanks dude, I remembered the game to look better and due to the complexity of the gameplay I assumed it would be snes or genesis.

Another game that is pretty fun are tricycle rats from venus, with all the powerups and individuals skills it is pretty fun and funny at a times.

>> No.3908989

>>3908947
Because i pick the best games whilst you pick gimmicks that allow more illusion of skill. I'd love to see you try and get within even 10 seconds of that time plebian. One last thing your beloved ridge racer 4 top tier players don't drift in that either lmfao, fuck outta here doctor basic.

https://www.youtube.com/watch?v=nJUDnCVlAfQ

>Wipeout xl/3/64
>bad games for times
You're a fucking shambles son.

>> No.3909042

>>3908989
Not the dude but you hear that tire screech in the last two corners on every lap, thats is equivalent of drift in ecureui.
You can see her drop the throttle and nosedives before doing this.

>> No.3909059

>>3908821
>Forza Horizon 3 (haven't played other Forza games),
The Horizon games all feel the same. The Motorsport games all feel the same. But Horizon and Motorsport are very different. I like Horizon better because not a lot of games have an open world with 400 cars.

>Gran Turismo 6
As good as it is, it bothers me to no end that they continue to reuse GT4 car models. Some of them were updated a bit, but a lot of them still look terrible.

>> No.3909063

>>3909059
The worst thing GT ever did was going toward realistic courses.
Fucking GT1 to 4 had great imaginary courses that looked good and were fun to play, GT 5 and 6 are stucked to brims with absolutely blandest shit and since GT4 horrible input filter that make all cars feel like you driving on rails if you play on pad.

Modern GT sucks because of retarded decisions, hamfisting your shitty vision and being stuck with it mentality in the 90's.
GT 1 and 2 are the best GT.

>> No.3909094

>>3908989
>your beloved ridge racer 4
I don't like it that much either, I'm saying that handling became more natural and not as lame. They are all horrible for competitive play anyway. Why don't you try some Trackmania, simulators or even GTA? Racing games are very generous about time trial thing. Your choice looks forced, you know, Ridge Racer games require enormous effort even to complete them.
>>3909063
>GT4 car models
They look fine by me, I don't notice them in races.
>horrible input filter
What are you talking about? GTs and Forzas have wonderful steering assist that allows you to handle pretty realistic physics on a gamepad. Why out of PC sims only rFactor implemented something similar is beyond me.

>> No.3909106

>>3909063

You're right in parts, even though I love real circuits as I'm a simfag one of original GT titles charm were the iconic tracks, there's no such thing as raging your riced Honda in a night track like Special Stage Route 5/11 or in literally-not-Suzuka Midfield Raceway. For this reason I think Konami's Enthusia is criminally underrated, that game made so good things right (psychics, original soundtrack, very good graphics and sounds, fantasy track selection, actually challenging sometimes I got mad for not earning any car after a race though) and yet it was vastly ignored and never got a sequel. Truly shameful, it's not retro but it's a game I recommend to anyone in this thread

>> No.3909157

>>3909106
Fantasy tracks in Gran Turismo are truly wonderful. Even more amazing is that most of them were introduced in the first game in 1997.
I haven't played Enthusia but I can't think of another racing game that can compete with GT in this field.

>> No.3909167

>>3909157
Clubman variations in GT1 are definition of driving atmosphere for me.

Few games came close to that.

>> No.3909170

>>3909167
For me, it isn't the atmosphere but configuration.

>> No.3909172

>>3909157

If you can then try it someday, the original tracks there are really great and each of them have a unique music theme, that's a nice touch.

>> No.3909174

>>3909170
I always felt that they could really benefit from having a bit more verticality factored in.

Fair enough though, they are fantastic either way.

>> No.3909178

>>3909172
I will do it much sooner now, thanks for the recommendation.

>> No.3909184

>>3909174
Not many games remember that they are three-dimensional. Gran Turismo has fair amount of bankings, Need for Speed 2 did great as well, although its fantasy tracks were much more fantastic.

>> No.3909186

>>3909184
Tunnels, wall and ceiling rides are very underexplored. Rollcage, GTA V, what else?

>> No.3909187

>>3909094
>Why out of PC sims only rFactor implemented something similar is beyond me.
Actually every sim I tried have some assist, GTL have assists that are straight binded to difficulty level.
rFactor/RBR/Simbin engine games have speed steering thing as well as minimal speed lock override.
GTR and 07 also have something like this.

Its was a thing for a long time, not GT did something retarded, its not only speed but slip angle sensitive, the moment you understeer it kicks in reducing understeer but straightening your wheels but also making the car feels like its on rails.
Played GT 2 recently and it wasnt there or at least it wasnt as pronounced as in GT4 bit less in GT5 and only in GT6 it became more or less drivable on pad.

>> No.3909190

>>3909042
>but you hear that tire screech in the last two corners on every lap, thats is equivalent of drift in ecureui.
What does that even mean you collosal fucking retard, it's the sound of hard cornering caused by tyres nothing to do with drifting or a fucking "equivalent", he's literally avoiding doing any drifting with this technique. Jesus christ how the fuck does someone as dumb as you even master shoes with laces? go back to velcro you spastic cunt.

>> No.3909192

>>3909094
>Ridge Racer games require enormous effort even to complete them.
Only for plebs like you, this is why all your opinions are muh aesthetics are other stupid shit because whether you like it or not you're a low tier beginner player who thinks beating these games is hard whilst the rest of us can beat them asleep and focus now on the much greater challenge of good times. Go away casual.

>>3909094
>GTs and Forzas have wonderful steering assist
top fucking kek, you really are a worthless pleb bastard.

>> No.3909203
File: 106 KB, 1280x1024, retroarch 2016-03-14 12-05-40-76.jpg [View same] [iqdb] [saucenao] [google]
3909203

>>3909190
Did you even played the game?
The car is grip type car with the best cornering characteristic in the whole game.
This sound is there only when you either turn at very low speed or when you drop the throttle to loosen up the rear.

At that speed even equreui wont fit the corner without slight drift so, if you look at the speedometr the rpm drops every time right before the screeching start.

Thats how drift looks like in equreui at 300 km/h.
Could keep your mouth shut but fuck, you just gotta be that one anusymoose right?

>> No.3909210

>>3909187
Steering nonlinearity that based only on speed is very basic and doesn't help that much.
In GT, understeer is still there, you are still running wide out of the corner. Assist doesn't allow you to steer too much but guess what, on a gamepad you wouldn't ever turn the steering wheel the right amount yourself, not to mention you can't feel how the wheel gravitates towards the point of least resistance which force feedback wheel can provide.
I see what disturbs you but that's the lesser evil. On the bright side, you can drive fast and fancy on a gamepad.
>>3909192
Why would I accept shit challenge if there are better ones?

>> No.3909220

>>3909210
>Steering nonlinearity that based only on speed is very basic and doesn't help that much.

If the filter was based on speed it wouldnt be a big issue, the problem is the filter on slip angle which makes every call feel like on rails.

>Assist doesn't allow you to steer too much but guess what, on a gamepad you wouldn't ever turn the steering wheel the right amount yourself, not to mention you can't feel how the wheel gravitates towards the point of least resistance which force feedback wheel can provide.

There are ways around this, the most obvious is, as you understeer the vibration gets stronger and then dissapears as you slip.
Was done in PC sims and worked fine.
You could watch how your car react, you can usually tell where is the limit and real racers also listen to sound of tires screeching.
You could monitor tire temp, if outside tire it goes too hot too fast, means you understeering.

There are ways round it and I would find a way had I been given the chance to disable this filter.

>> No.3909250

>>3909220
>If the filter was based on speed it wouldn't be a big issue, the problem is the filter on slip angle which makes every call feel like on rails.
Yes, I understand. I was talking about PC sims there. Slip angle filter is what I adore.
Even if you can find the right angle without force feedback it's hard to apply it using a tiny stick. Especially on countersteering scenario.
>chance to disable this filter.
Just what I was about to post. It would be very nice to have an option. But I guess they are ashamed to admit that assist is so severe. In Forza motorsport 6 Apex there is simulation steering option though. But if you oversteer you are doomed.

>> No.3909294
File: 323 KB, 499x567, idas7aax.png [View same] [iqdb] [saucenao] [google]
3909294

Not retro, but I always prayed that the arcade I was in had one of these.

>> No.3909296
File: 360 KB, 511x600, wangmid2.png [View same] [iqdb] [saucenao] [google]
3909296

>>3909294
Or these.

>> No.3910230

>>3909094
You'd notice them if you were using them. All of the race cars ported from GT4 have horrible textures compared to the ones made specifically for GT6.

>> No.3910350

>>3910230
I mean in GT6 I notice them because they lack [detailed] cockpit, but rarely among opponents.
You don't really need textures on a car, unless it has some vinyls.

>> No.3910395

Sega Rally was great shit. And i relly dug Pitstop 2 on c64. The fuel and tyre management...

Also really like Daytona 2001 on my DC.
Final mention Turbo Outrun. Noice!
2nd final mention Outrunners arcade!!

>> No.3910415

>>3910395
>Turbo Outrun
Duuude.

>> No.3910852
File: 346 KB, 1920x1080, nbhDp5M.jpg [View same] [iqdb] [saucenao] [google]
3910852

>>3910350
Sorry, but this kind of detail is not acceptable in a modern game..

>> No.3910901

https://twitter.com/SilverstoneUK/status/848066161509924864

>> No.3910915
File: 1.93 MB, 2906x2932, italian%20job%20psx[1].jpg [View same] [iqdb] [saucenao] [google]
3910915

can I partake too /vr/

>> No.3910916
File: 15 KB, 225x225, s-l225[1].jpg [View same] [iqdb] [saucenao] [google]
3910916

>> No.3910934

Is this the best Rally game there is?
https://www.youtube.com/watch?v=LAWCDava7FQ

>> No.3911069

>>3910915
Another 3d open world racing game.
GTA 3 is possible on PS1.

>> No.3911075
File: 99 KB, 256x297, gpl.jpg [View same] [iqdb] [saucenao] [google]
3911075

Did people forget about this or is not considered /vr/?

I don't come here much.

Others: Road Rash, Outrun, Nascar Racing and Carmageddon.

>> No.3911727
File: 161 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3911727

>>3907423
Le Mans on Dreamcast

>> No.3912021

>>3911075

It's a 98 game, so yes. Probably the best racing game ever also

>> No.3912025

>>3911075
Every game Papyrus made is gold

>> No.3912140

Pretty much everything retro I played has already been mentioned.

Somehow never played Fatal Racing even though I know I'd love it.

>>3906859
DD Raw's track designs are phenomenal.

Although not /vr/, I completed DD Arenas last month. It's a good game but doesn't fit in with the DD style. No surprise it was the last one.

On the subject of DD, I found this video recently revealing the 3 additional cars from the first game you can only get through the link-up option: https://www.youtube.com/watch?v=AG8i1Adq4So

>> No.3912553

>>3890591

Holy shit was that game fun. I played the living fuck out of that game as a kid. All the Easter eggs and hidden random stuff in that game. The crazy physics. I loved that game.

https://www.youtube.com/watch?v=gxd7U8x0NjM

>> No.3912596
File: 80 KB, 800x600, 44877-international-rally-championship-windows-screenshot-chase.jpg [View same] [iqdb] [saucenao] [google]
3912596

>>3888847
International Rally Championship released after this. My 3dfx PC recently died so I copied my save games over and continue in PCem emulator with 3dfx. Great game!

>> No.3912623

>>3895807
https://pcem-emulator.co.uk

hide

>> No.3912640

>>3909190
I predict this guy is going to get like 5 angry replies telling him that the tire screech is in fact the drifting mechanic but for grip cars.

Drifting on drift cars = going sideways
Drifting on grip cars = sharp swoop inward

You're a retard dude.

>> No.3912654
File: 24 KB, 507x338, Gran_Turismo_5_h_ssliche_Standard_Autos__5_.jpg [View same] [iqdb] [saucenao] [google]
3912654

>>3910350
>doesn't understand game development

Gran Turismo 3 and 4 use textures with transparency to give the illusion of a polygonally modeled chassis. Most people don't notice them with PS2 because of interlacing and low 480 resolution. When played on a PS3, you can clearly see the low resolution textures used to carve out the wheel arches and windows. It was the PSP game and afterward where they were redoing them using polygons for these complex geometries (some of these redone cars showed up in GT5 & 6).

>> No.3912681

>>3910915
>>3911069
>https://www.youtube.com/watch?v=ZvnJ4IX-joI

This looks fucking amazing WHAT THE FUCK

I'm almost certain a GTA style game is possible with today's technology and skills

>> No.3912685

>>3910915

I like this even more than the Driver games

>> No.3912692

>>3912623
>https://pcem-emulator.co.uk
>•Added Adlib Gold surround module emulation

wait wait wait what? I got to check this out.

>> No.3913562

>>3911727
That... looks bad. Is it just me or didn't the DC have some really great graphics?

>> No.3913570
File: 109 KB, 640x480, resized.jpg [View same] [iqdb] [saucenao] [google]
3913570

>>3913562
maybe the stretched 1080p has something to do with it

>> No.3913582

>>3888621
Turning down the traffic only helps so much, most of the really evil missions are going to be brutal regardless of traffic. There are exceptions, the one that really stood out was the mission where you have to tail the monorail in terrible weather, but the difficulty mostly comes from the relentless cops and unforgiving time limits.

>> No.3913585

>>3913570
Suzuka?

>> No.3913594

https://www.youtube.com/watch?v=Nwo0Bdeht4s

My brother reminded me of this game yesterday, I genuinely forgot about it completely which is weird because I now remember that I played it a lot with friends and family. in 1999 or 2000. It still looks fairly solid but I don't think I have the disc anymore.

>> No.3913613

>>3913582
The one thing I always wanted to know: how does the car in the "Superfly" mission look like in broad day light?

>> No.3913659
File: 46 KB, 720x394, 335.jpg [View same] [iqdb] [saucenao] [google]
3913659

>>3913613
you mean this car?

>> No.3913671
File: 48 KB, 320x240, file.png [View same] [iqdb] [saucenao] [google]
3913671

>ctrl-f neo drift out
>0 results

Fuck I love this game.

>> No.3914465

>>3910395

It makes me happy seeing that a particular Sega Rally cab I've seen as a kid still lived on for a good while in a local arcade. Not in the best condition, but it's good.

>> No.3914625

>>3913671
I had power drift on the genesis, looks similar but less detailed

>> No.3914875

but.. what driving game has the most atmospheric levels and backgrounds?

sunsets, dawns and night driving are the best

>> No.3914889
File: 38 KB, 256x224, 2836755-super+drift+out+(j)001[1].png [View same] [iqdb] [saucenao] [google]
3914889

>>3913582
>>3913659
PC and PS1 versions are too different, take the Miami car for example.
>>3913671
Super Drift Out on the SNES showed a great usage of mode 7.
>>3914875
Night driving is cheap, especially since it got overused in NFS Underground wannabees. Who did it great is Gran Turismo series, and some Le Mans games I think.
This one looks chill btw:
https://www.youtube.com/watch?v=7f969-nyklk
I like the atmoshere in retro NFS games (each one is different) and some Test Drive 4-5 stages too.

>> No.3914890

>>3914875

>>3895228

>> No.3914961

>>3890385
one fun thing to do in GT2 is to challenge the pikes peak against overpowered cars w/ not as good ones

https://www.youtube.com/watch?v=hzFHoSWPJKU

>> No.3914967

>>3914961
Eurobeat just doesn't go well with comfy that is GT

>> No.3914973

>>3914967
GT is great racing game too.

>> No.3914974

>>3914961
one fun thing to do is use gameshark to swap engines in cars since the vanilla game doesn't allow it.

>> No.3914981

>>3914974
I don't like tuning that much. Can't you power up the engine enough in-game?

>> No.3914985

>>3914981
yeah, but they have its limits. it was the only way for me to get a high-rev trueno .

http://pupik-gt2.tripod.com/hybrids/how-to.htm

>> No.3915186

>>3914961
It's called "proper difficulty"

>> No.3915765
File: 109 KB, 1024x768, castrol honda superbike.jpg [View same] [iqdb] [saucenao] [google]
3915765

>>3888325
Pic related was one of my favorites to play on PC, just pure fun. Same with Need For Speed Porche

>> No.3917715
File: 60 KB, 640x640, 35830_front.jpg [View same] [iqdb] [saucenao] [google]
3917715

Does anyone know if this really is the same as International Rally Championship?

>> No.3917797
File: 26 KB, 300x200, unnamed.jpg [View same] [iqdb] [saucenao] [google]
3917797

This.

>> No.3918410
File: 20 KB, 225x225, 874625F4-DBB0-4BFE-AF30-6CF19FB84577-356-00000031BC414270.jpg [View same] [iqdb] [saucenao] [google]
3918410

Ray Tracers is a really good iteration of Chase HQ.

>> No.3918439

>>3918410
Also, you'll want the Jap version. Story is cut from the US/EU version.

>> No.3919041
File: 10 KB, 256x224, MotoRoader2-02.png [View same] [iqdb] [saucenao] [google]
3919041

>>3917715
I haven't played International Rally Championship but even from glimpse on playthroughs on youtube, they look like different games.
>>3917797

>> No.3919258

>>3919041
That's what I thought but on Wikipedia it states it's the same game

>> No.3919261

>>3918439
then i'd prefer the us, stories are garbage that i always skip through to get to the playing anyway.

>> No.3919343

>>3918439
Is Japanese version in English?

>> No.3919350

>>3918410
Totally misleading title and cover art

>> No.3920375

>>3919343
No.

>>3919261
It's just banter while you are driving. It doesn't interfere with the gameplay experience, but it adds character to it.

>> No.3920524

>>3920375
>Banter
>In a language you can't understand
What's the point?

>> No.3920547

Just got F-zero for the snes, holy shit I wish super mario kart felt as good as f-zero ;_;

>> No.3920702

>>3920375
Why were western releases trying to hide game's Japanese origin in the past?

>> No.3920783

>>3920702
Because translation takes too much time and money.

>> No.3921181

>>3894515
>Scorcher
My fucking nigga. That game had an amazing soundtrack.

>> No.3921346

I remember playing an 3D arcade motor racing game with an actual motor body (like as pic related but screen wasn't on the motor. It was between 1995 and 2000. Anyone know which it might be?

>> No.3921350
File: 30 KB, 300x231, 10313213.jpg [View same] [iqdb] [saucenao] [google]
3921350

>>3921346
forgot pic

>> No.3923475

>>3888325
Ugh the 1st trial stage was brutal