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/vr/ - Retro Games


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File: 1.50 MB, 4800x1200, RGB and composite.jpg [View same] [iqdb] [saucenao] [google]
3848329 No.3848329 [Reply] [Original]

Let's try to settle this: http://www.strawpoll.me/12493676

>> No.3848343

The "intended" hookups are RF and composite in the 80s and 90s because this is what 95% of households used for hookups.

Most people didn't have shit like s-video and RGB till the 2000s unless you were in a rich family, shit was not cheap.

Of course the devs are going to target the way that the vast majority are going to use. But this is /vr/ and people are too fucking stupid to take the context of the time the shit was manufactured for in to account.

>> No.3848356
File: 251 KB, 1536x672, 1416878923848.jpg [View same] [iqdb] [saucenao] [google]
3848356

there are bigger unsolved issues to be honest

>> No.3848357

>composhit
please leave.

>> No.3848361

why is RGB and RGBS separate? RGB is RGB, its using direct color values and reproducing them, and different types of sync signals do yield slightly different results, but the RGBS cap looks more like s-video or something.

>> No.3848386

>>3848329
Another stupid thread. It depends entirely on the system.
Genesis had composite as its main output. It blurred things a lot, so many devs used dithering to simulate transparency and achieve halftones, as the console's color palette was a bit limited.
SNES had multi-out (composite, S-Video, RGB). It allowed hardware transparency and larger color palette. So few games relied on dithering as heavily.
5th gen was even more obvious. All consoles allowed at least S-Video for output. Games didn't rely on dithering as much as before.
If you want the most authentic way to play Genesis games, go with composite for Genesis. The rest is a matter of taste and the games you play.

>> No.3848389

>>3848361
Maybe from a telly which can't handle dedicated CSYNC?

>> No.3848394

>>3848386
genesis supports rgb out of the box. there are also official rgb cables for genesis.

>> No.3848401

RGB feels like you're playing on an emulator.

>> No.3848414

>>3848401
Nah. Playing shit at absurd resolutions pillarboxed on an lcd without blank lines feels like an emulator. Try rgb out on a crt some time.

>> No.3848417
File: 43 KB, 337x191, how the developers intended it.jpg [View same] [iqdb] [saucenao] [google]
3848417

>> No.3848426
File: 265 KB, 480x386, Clarissa Pixels.png [View same] [iqdb] [saucenao] [google]
3848426

>>3848329
I didn't even need to click to know this pic would be of waterfalls in Sonic. Threads like this one are one of the mysteries of 4chan. Who makes these things? What is their purpose?

That having been said, composite is honestly an acceptable way to play authentic hardware ESPECIALLY on relatively small high quality consumer TVs which is what I imagine the majority of normal retro gamers are playing on and that's completely adequate. There's no need to justify not wanting to spend a bunch of money and/or hunt down professional monitors. It's fine, really.

However, if you're someone that HAS gone to the effort of generating a super-sharp signal you can just turn down the sharpness or open up your apertures if you're playing a particular game that would look better with more blending. They can't do the opposite and turn up the sharpness of a signal that's pre-blended.

People who use composite aren't necessarily lazy or cheap they just have other things to do with their time and money (like maybe playing games)

People who use RGB aren't necessarily autists with no life they just enjoy tinkering with electronics and refining their hardware's performance

>> No.3848443

>>3848426
>Who makes these things? What is their purpose?

have you ever put two bugs in a confined space and watched them fight?

same thing

>> No.3848452

>>3848394
First off, it came separately, so obviously not everyone bought it. In fact, the first model Genesis came with RF adapter only, AFAIK.
Second, I don't know how many people had RGB-compatible TV back in the day. Don't think it was that many.
So obviously most connected it through composite or even RF.

>> No.3848465

>>3848414
I don't even own a lcd, smartass.

>> No.3848474

For all the memes, I actually prefer sharp pixel look on anything, even Genesis. I can't stand blurry lines, I'd rather look at dithering checkerboards than that.

>> No.3848480

>>3848426
>I didn't even need to click to know this pic would be of waterfalls in Sonic. Threads like this one are one of the mysteries of 4chan. Who makes these things? What is their purpose?

They are called "thumbnails".

>> No.3848492

>>3848480
I didn't even need to look at the thumbnail then

>>3848443
Well that's kinda cruel!

>> No.3848515

>>3848343
>>3848452
Scart (RGB) was pretty standard in the PAL regions.

>> No.3848518

>>3848515
>Scart (RGB) was pretty standard in the PAL regions.
I am pretty sure most scart cables we had here were actually composite scart

t. pal fag

>> No.3848530

>>3848515
**A note about SCART**

SCART was used as a standard in Europe, and if you live here you probably know what it is. But if you’re from America you might have never heard of it, and if you have what you may have come across is RGB SCART. It’s often talked about as RGB SCART is widely considered to deliver the best picture for many retro consoles. What makes SCART confusing is that the connector can carry one of several formats also including S-Video or Composite.

By simply looking at a SCART cable it can be quite difficult to work out what video format it carries, and the only real way to be certain is to open it up. However a good indicator is the number of pins it has; if it’s missing pins it won’t have enough channels to carry RGB. The other general rule is that if you’re not sure, your cable probably doesn’t support RGB. It’s a specialist function designed to achieve the highest picture quality, was not supplied in box with any consoles, and was sold as a premium cable. You’d probably know about it if you’d bought one.


>tl;dr 99% of eurofags played on composite scart

>> No.3848615

>>3848515
Only in France and UK. 4th was RF pretty much everywhere else.

>> No.3848619

>>3848615
4th gen*

>> No.3848636

>>3848343
They intended the MegaDrive to output RGB because it does so without any modification.

Guess what, arcade games were "intended" to run via RGB output also, since they all did.

>> No.3848641

>>3848615
italy was all about the scart until ps2 included

>> No.3848661

I'm sure how common s-video or RGB really was in Japanese households in the 80s and 90s, but I do see people in retro game threads on 2ch reminiscing about how blurry the PC Engine was compared to the SFC and Megadrive, so at least some people were playing on better connections than composite, even if only in store displays.

>> No.3848674
File: 21 KB, 447x309, banner3.jpg [View same] [iqdb] [saucenao] [google]
3848674

>> No.3848683

>>3848674
Dear mods, please ban this guy once and for all. He's been advertising his non-retro game on /vr/ for months.

>> No.3848758

>>3848329
RGB all the way, except for overdithered games lke Eternal Champions.

>> No.3848802

>>3848636
All because it can, doesn't mean that people owned displays with RGB input, and if you're going to bring up SCART see >>3848530

>>3848356
4:3
Pixels are not always square, accept it.

>> No.3848809

>>3848802
People didn't own RGB-capable displays because manufacturers and marketers utilized the market's own ignorance against it. You seem dedicated to perpetuating this ignorance. I pity you.

>> No.3848815

>>3848809
>People didn't own RGB-capable displays
Dosn't matter the reason, the fact that people didn't back in the day is all that matters.

>You seem dedicated to perpetuating this ignorance. I pity you.
Talking about the context of the 80s and 90s, not today. Of course RGB looks great and I would encourage anyone to try it out on games, but if we're talking "authentic" the way that developers expected consumers to see it, then yeah, thats composite and RF.
Context man, it does matter.

>> No.3849006

>>3848809
This is literally irrelevant

>> No.3849108

>>3848329
So for those who voted the third option, how do you know or decide which games you output in composite versus RGB?

>> No.3849113

>>3849108
Whichever looks better. Most games are a direct improvement in RGB but Donkey Kong Country, boy does that look like hot ass without some blur.

>> No.3849118

How do you deal with unblended scanlines?
Do you wear thick glasses to smooth things out?

>> No.3849143

>>3849108
>switches cables just because a game uses some graphic effect that only works on a lesser cable

>> No.3849152
File: 554 KB, 888x433, dogs.jpg [View same] [iqdb] [saucenao] [google]
3849152

/vr/'s logic

>> No.3849158

>>3848329

Can't you just ask a game artist from the 90s instead of us?

It would also end the aspect ratio threads.

>> No.3849162

>>3849152
When you post a gif you intend it to be viewed on a shitty TV connected with a bad cable.

>> No.3849173

>>3849118
The sharpness or thickness of scanlines on CRTs is not determined by the source format but purely by the physical properties of the electron gun in the tube.

Horizontal blending however is (partially) dependant on the source, this much is true.

>> No.3849174

>>3849162

Dithering has been used on every computer with a limited color selection, regardless of the output quality. It alone is not evidence that Sega/Nintendo devs intended to blur the shit out of their images.

>> No.3849197

>>3849173
The problem is that scanlines disrupt the picture. If you want a uniform picture scanlines are a bigger hurdle than dithering.

>> No.3849206

>>3848815
Fuck off retard. Stay mad that no one has a PVM near you at an allowance-affordable price.

>> No.3849210

>>3849197
If you want a truly uniform picture you need a fixed pixel display.

That is not an acceptable solution for many people here, with good reason.

>> No.3849212

>>3848417
What icons are they talking about?

>> No.3849218

>>3849174
Every computer has a limited color selection, even when it's 64 bit colors. Though you are probably more limited by your display with 8, 6, 10 or potentially 12 bits per color channel.
Shitty 6 bit panels in particular will have plenty of dithering.

>> No.3849225

>>3849152
If you treat that image as a stereo pair it feels like there's vaseline smudged on your left eye. Quite a strange sensation.

>> No.3849228
File: 170 KB, 1094x724, Predator Blu-ray Comparison.jpg [View same] [iqdb] [saucenao] [google]
3849228

>>3849225

>> No.3849235

>>3849228
Bloody hell I didn't know they went that far when remastering films. I thought they just played with the colour balance and contrast, etc. Maybe cleaned up any scratches too...

>> No.3849241
File: 269 KB, 1019x679, LL.jpg [View same] [iqdb] [saucenao] [google]
3849241

>>3849235

>> No.3849243

>>3849241
That one's gotta be bullshit. Looks like a Photoshop troll image.

>> No.3849247

>>3849235
If they have the original negatives, they do a new digital transfer.

Most film negatives on a decent quality film have very close to 4K resolution when scanned to digital. They will have imperfections due to the grain of the film, but that's where the restoration actually comes in.
They clean up the image, fix the color balance and contrast, and sharpen anything that was blurred by the film's grain.

Old movies transfer over beautifully to digital if you have a quality negative and some decent film techs and artists to do it.

>> No.3849254

>>3849247
But that Predator one looks like they've gone further than that - like they've used the Unsharp Mask filter on each frame. It looks almost artificial.

>> No.3849259

>>3849228
This is precisely why I went to ebay for the older bluray. That DNR is obnoxious.

>> No.3849260
File: 19 KB, 364x665, bd disney charts.png [View same] [iqdb] [saucenao] [google]
3849260

>>3849243
Disney was pretty notorious for their Blu-Ray remasters if I remember. There's literally a checklist made by fans dictating which Blu-Rays are decent and which films are better seen as DVDs.

Basically don't trust anything below 8.

>> No.3849261

>>3848329
Who cares. It all looks like blurry shit on your standard consumer television anyways. It's not like we're all running PVMs here.

>> No.3849267
File: 640 KB, 1544x1821, cinderella1.jpg [View same] [iqdb] [saucenao] [google]
3849267

>>3849243
you fucking wish.

>> No.3849270

>>3849267
I think those ones actually look alright though. The previous one just looks like someone made a joke image with photoshop.

>> No.3849275
File: 1.96 MB, 1544x6115, Cinderella_VHSvsBD.jpg [View same] [iqdb] [saucenao] [google]
3849275

>>3849270
I should have posted the full one.

>> No.3849310

>>3849275
What does BD stand for?

>> No.3849314

>>3849310
Blu-Ray Disc.

>> No.3849319

>>3849275
Still they look much better than the initial one you posted. Or was that one zoomed in a lot?

>> No.3849320

>>3849267
>>3849275
These artifacts are actually annoying, albeit I probably wouldn't notice 2/3 of them. Still I'd say BD is fine if this is the worst of it.
What's more disturbing is that some guy autistically picked these nuances out in a Disney cartoon for girls.

>> No.3849326
File: 30 KB, 640x480, BDd.jpg [View same] [iqdb] [saucenao] [google]
3849326

Speaking of old movies and stuff, this isn't related to composite vs HD, but it has to do with resolution and aspect ratio.

This is from Urusei Yatsura 2: beautiful dreamer movie, the original movie was made in 4:3 cels because they used the same cels they were using for the TV series.
This screenshot is from the DVD.

>> No.3849328
File: 110 KB, 1920x1080, BDb.jpg [View same] [iqdb] [saucenao] [google]
3849328

>>3849326
And this is from the BD release in 16:9

>> No.3849332

>>3849328
Wow so they just cropped it vertically!

Also, love how we've derailed this thread with this.

>> No.3849335

>>3848329
Why are the answers to that poll so loaded? So stupid.

>> No.3849336
File: 290 KB, 767x395, 2016-08-23_1234.png [View same] [iqdb] [saucenao] [google]
3849336

>>3849328
It's also the reason why the old DVD is actually more expensive than the BD.

Also, in general, I actually prefer to watch older movies on CRT than on an HD screen.
Same as with vidya, these old movies were made and released in standard definition, not high definition. It's still cool to be able to see every little detail in HD, but at the end of the day I still prefer to watch them on an SD display as originally intended.

>> No.3849337

>>3849328
>>3849326
It was also done on VHS, LD and DVD, just the other way around with widescreen movies getting cut to 4:3.

>> No.3849340

>90s TVs didn't support RGB
You burgers really need to cut this shit out. By the time the SNES rolled around you'd have been hard pressed to find a TV in the civilised world that didn't.

On a side note: Plenty of people just assumed SCART is SCART and wound up buying cables that carried composite, but that didn't mean everyone was retarded.

>> No.3849341

>>3849337
Yeah, most of the times, the 4:3 versions are the ones that are cropped, with Beautiful Dreamer is the other way around because as I said the original movie was made with the TV series cels, not cinematic ones.

>> No.3849342

>>3849336
>these old movies were made and released in standard definition
They were made on film. The original intend was to watch them in a theater, not on some shitty TV.

>> No.3849346

>>3849342
Yeah, I was about to say, the only other option other than a TV would be a projector, but definitely not a modern HD screen.

>> No.3849356

>>3849346
But you're whole argument on them being intended for CRT TVs is worthless.
I'll gladly take as much detail as I can get instead of being bogged down by limitations of a medium that in many cases didn't even exist when the films came out.

>> No.3849364

>>3849356
>you're

As I said, I also appreciate the option to see all the details in HD (even when they weren't intended - in many animation remastered in HD you see a lot of the background art wasn't really intended to be seen at such detail), but it's a nice curiosity nonetheless.

>> No.3849368

>>3849340
You britbongs need to stop thinking PAL is or was ever relevant to anything.

>> No.3849370

Why would I care what devs intended?

>> No.3849371

>>3849370
Nobody asked you.

>> No.3849375

>>3849340
Most 90s TVs with SCART connectors still didn't do RGB, they did composite. All because it was on the cable didn't mean the TV it self supported it.

>> No.3849378

>>3849206
Wtf? Projection much?

>> No.3849382

>>3849332
https://www.youtube.com/watch?v=PFIrsitJW5M
this is a pretty crucial issue related to preservation which also relates to emulation. Some day far in the future, the systems we run these games on will cease to function. There will be no more super nintendos or playstation 2's left in existence. We currently have fairly inaccurate emulation for things like the PS2, and official emulation of some games such as the devil may cry trilogy on the PS3. In this first re-release of the game there were a few missing visual effects which were used for telegraphing some things like the final bosses attack. This is also about the preservation of the games aesthetics. What if in the next re-release, a few more minor bugs and missing elements of emulation are introduced? what if the cutscenes are zoomed in with the top and bottom cropped off? Some essential edge of frame information may be lost, even things like framing an entire person to give a picture of their full body, a comparison shot of sizes, etc, lose their information and hurt the quality of the presentation.

What if in 20 years, after 3 more re-releases, the game is worse and worse preserved? What if the original is never effectively preserved and is eventually lost to time? The perception of the game is made invalid.

>>3849356
it is not worthless, actually. You don't seem to know how analog displays work and should probably fuck off.

>> No.3849389
File: 138 KB, 1440x1080, Yu Yu Hakusho 035.mkv_snapshot_08.25_[2013.04.14_23.34.50].jpg [View same] [iqdb] [saucenao] [google]
3849389

>>3849364
The thing you see that wasn't meant to be seen is the dirt on the cells.
Backgrounds weren't really worse than in modern HD productions.

>> No.3849394

>>3849382
>You don't seem to know how analog displays work and should probably fuck off.
A film is passed in front of a projection lamp. The light passes through the film and creates a projection on the screen.

>> No.3849397

>>3849389
I don't know if that picture you posted actually helps your argument. I think it doesn't.

>> No.3849398

>>3849394
yep, and you don't seem to know how analog displays work. fuck off, you are terminally retarded.

>> No.3849402

>>3849371
Oh was this not an open poll? I was pretty sure as an open poll I was being asked my response.

All these composite fags consistently ignore that svideo existed on everything snes and later. I never once saw my snes on composite. Dithering was intended for your eyes to blend the colours not your shitty tv.

>> No.3849403

>>3849402
It's an optional poll, you're not forced to participate.

>> No.3849409
File: 95 KB, 1440x1080, Yu Yu Hakusho 043.mkv_snapshot_08.49_[2013.04.15_23.13.41].jpg [View same] [iqdb] [saucenao] [google]
3849409

>>3849397
I think it illustrates a low quality shot quite well.
Here's some of the dirt I was talking about.

>> No.3849413

>>3849402
If console devs had been doing tricky shit with ntsc blending it would have worked out more like CGA card ntsc colour using black and white patterns.

>> No.3849414

>>3849398
What does a Braun tube have to do with film?

>> No.3849416

>>3849409
Ah, I see it now, I thought you were talking about the background art.
but I don't know, I think modern HD productions try to at least be more careful with the background stuff (even if it's all stock pictures they slap in, like generic trees or sky pictures)

>> No.3849419

>>3849254
This is why the film techs are important.
An ideal HD remaster takes the original 35MM film negatives, and scans them at the target DPI/Resolution.

Then your film techs do their color balance magic, using the original negatives as reference to transfer it from NTSC to HD color space and not over/under saturate it. They may also fix the contrast, if the film is very dark on analog (modern flat screens still can't do blacks properly).

then you have your artists and techs run the de-graining filter and go through every frame to de-blur anything that filter fucks up.

The entire process should only take a couple of weeks and cost pennies.

This assumes you still have negatives.

>> No.3849424
File: 207 KB, 1440x1080, Yu Yu Hakusho 034.mkv_snapshot_10.27_[2013.04.14_23.15.59].jpg [View same] [iqdb] [saucenao] [google]
3849424

>>3849416
>>but I don't know, I think modern HD productions try to at least be more careful with the background stuff
Not if we're talking about Pierrot or Toei.

>> No.3849425

>>3849424
But
>(even if it's all stock pictures they slap in, like generic trees or sky pictures)

With how easy it is to make digital animation now, they can make more "careful" background art, even if it looks more generic.
Of course, there can still be awful stuff when they outsource some episodes to Vietnam studios or whatever.

>> No.3849432

>>3849425
The worst they do is create a shitty 3D CG model and copypaste it a hundred times.

>> No.3849449

i have been using rgb scart since my first mega drive. Reason being the games looked like blurry shit compared to arcade games of the era. Must have been around 1991 on a cheap tv.

>> No.3849502

>>3849419
>>have your artists and techs
>film techs…scan them at the target DPI
>then your film techs do their color magic
>go through every frame

Good thing getting many people to spend weeks doing this only costs pennies. I sure as fuck wouldn't do that. Unless it was for free and I had the original Star Wars negs.

>> No.3849594

>>3849368
but muh terranigmer

>> No.3850052

>>3849368
The most important thing is that Japan had RGB.

>> No.3850056

>>3850052
The most important thing is that 99% of people didn't use it

>> No.3850062

>>3850056
And yet the Neo Geo existed. Ignorance, plebs, and poorfags shouldn't determine how the Elite get to spend their money.

>> No.3850106
File: 433 KB, 664x525, snkucks will never recover.png [View same] [iqdb] [saucenao] [google]
3850106

>>3850062
maybe if the elite liked neo geo, snk wouldn't be obsolete today

>> No.3850119

>>3849375
Except that's bollocks, mate. Every TV I've had since the 16-bit days has supported RGB on at least the primary SCART socket and, since my family were poorfags, these weren't exactly high end gear.

>> No.3850132

>>3850062
what? how is the neogeo related to RGB

>> No.3850135
File: 114 KB, 1000x1000, sega mega drive 1 rgb scart cable jp-1000x1000.jpg [View same] [iqdb] [saucenao] [google]
3850135

Even back then it was common knowledge that RGB is the highest possible picture quality you can get out of a home console.

Dear amerifats if you didn't have RGB you simply missed out. But that doesn't justify placing the inferior signal over the superior. I say this with great pain now, but the world doesn't revolve exclusively around 'merica.

>> No.3850142

>>3848329
>S-video
>Dithering effects working
Nah mate. Looks like the slightly downgraded RGB that it is. Literally the worst (non-RF) option.

>> No.3850147

>>3850135
>>3849368

>> No.3850159

>>3850147
That's an asian Mega Drive, kiddo. That ain't (usually) PAL.

>> No.3850165

who cares how good the picture is if you have to play shitty games like sonic to see it

>> No.3850168

>>3849275
They fucked up the coloring, but with proper correction it wouldn't look bad at all. Especially compared to the Sword in the Stone image.

>> No.3850170

The Mega Drive/Genesis has about the worst composite output I've seen on any system, ever. Absolutely awful. If that wasn't the case I could see an argument for using composite to benefit from the dithering tricks. As it stands? RGB or fuck off.

>> No.3850171
File: 359 KB, 724x461, palfaggot.png [View same] [iqdb] [saucenao] [google]
3850171

>>3850159

>> No.3850173

>>3850171
I don't think that means what you think it means.

>> No.3850197

>>3849275
Use madvr Bozo. Your not respecting the TV.709 flag in the BD pics.

>> No.3850457

>>3849241
>tfw a WebDL has the best quality although a Blurry exists
shame.

>> No.3850459

>>3849260
>Sword in the Stone
>5
it's a -12, at least.
A YIFY-rip couldn't look worse.

>> No.3850526

>>3848401
Yeah and its fantastic, emulators look better than real systems. Rgb is as close as you collectors can get.

>> No.3850527

>>3850159
Actually a good proportion (the majority even) of Asian-market mega drives are PAL-I standard from the factory. You can tell at a glance by the presence of an RF modulator which is absent from NTSC-J models.

I own two of them myself.

>> No.3850532

>>3848515
It was composite over scart in the uk at least dunno bout mainland yuropoor. Even the n64/saturn came with a fucking rf cable here. Ps1 was the first to come with composite lead.

>> No.3850536
File: 189 KB, 285x515, 1182120-bdjoe.png [View same] [iqdb] [saucenao] [google]
3850536

>>3849310
It stands for "Disney is making some CRAAAAZY MONEY".

>> No.3850538

>>3849368
The point of RGB is that it doesn't use neither PAL nor NTSC. It uses RGB.

>> No.3850539

>>3850135
Funny how they go all meme for c-sync output, on a console that doesn't output proper c-sync to begin with. Have fun frying your video chip by hooking a cable up to an open drain pin!

>> No.3850558

>>3848329
Who gives a fuck "what the devs intended"? I don't think they "intended" anything, because they really only had one option.

>> No.3850569

>>3850135
We've already discussed how Europoors only THINK they were playing on RGB. 99.9% of consumer sets were composite only. Yes, you were using a SCART cable, but it was not transmitting an RGB signal.

>> No.3850583

>>3850569
our late 80s ITT telly definitely accepted RGB SCART, because it you tilted the connector a little bit, you could have it display only red or red+green. If it was composite only, the entire signal would've been gone, not just the blue part of it.

>> No.3850729

>>3850569
You're 100% wrong on that m8.

On sets with one SCART all pins were connected so RGB was available.

If extra sockets were provided, intended to hook up a VCR or other auxiliary device which generally didn't output or accept RGB (remember SCART can input and output a composite signal simultaneously on the same cable) then it would be wired for composite only, or later on composite and s-video.

>> No.3850736
File: 183 KB, 599x378, 3ca.png [View same] [iqdb] [saucenao] [google]
3850736

>>3850539
>Not having a Genesis 3 with sync on pin 5

>> No.3850737
File: 79 KB, 1024x576, dc7fab0dfe3da57b8b55a464136.jpg [View same] [iqdb] [saucenao] [google]
3850737

>We wuz RGB n shiet

>> No.3850738
File: 24 KB, 241x231, 1412866067349.jpg [View same] [iqdb] [saucenao] [google]
3850738

>>3850569
>Confusing SCART cables with SCART adapters

>> No.3850742

http://segaretro.org/Mega_Drive_consoles_in_Europe
>Most European models output a PAL composite video signal, as well as localized RF output. French models don't have composite video or RF output; instead, they only have RGB output using the regular A/V out port.

>> No.3850757

>>3850742
Bullshit, I have a Master System and a Mega Drive which use the same cable, it definitely is RGB, when I put in a composite cable the difference is easy to tell

>> No.3850770

>>3850736
>Genesis 3
enjoy your godawful audio

>> No.3850778
File: 202 KB, 1600x1200, Sega-Mega-Drive-II-Genesis-2-020.jpg [View same] [iqdb] [saucenao] [google]
3850778

>>3850757
Dunno, my old model just came with pic related, but then again it was the shitty Model 2.

I bought the same model later as a spare system from a local ebay audition and that one had Scart, I thought it was the seller that included it but maybe shit was just originally from another country.

>> No.3850789

>>3850770
It sounds fine. It's just in mono.

>> No.3850816

>>3848389
I don't think that's the case either. I use composite for sync and I don't get any rainbowing. I haven't noticed any difference between composite and csync honestly.

>> No.3850817

>>3850778
>All Genesis systems output good quality RGB video
I don't know where Segaretro has that sourced from but it is wrong.

Also why are most of you Americunts so idiotic? Yes most of us played through RF or Composite but then as well as now we can use RGB scart ANY tv from atleast the early 90's has SCART here.

>> No.3850820

>>3850757
What he means is that only the french units shipped with RGB cables out of the box. Everything else shipped with RF, except in japan where they shipped them with RCA composite.

French models also lacked the RF modulator completely, and came officially with RGB cables that also had a little box to fix up the signal so it is properly compatible.

The reason for this was that France used SECAM, and instead of adding a different RF modulator, they just removed it and gave it SCART.

>> No.3850836

>>3850817
>you Americunts
>you
kys

>> No.3850895

>>3850817
Which part are you disputing? That they all output RGB from the DIN connector? They do. Every last one of them.

Or are you saying that some revisions had poorer RGB than others? This is true due to the mainboard on some models passing the RGB lines from the VDP to the encoder right past the VRAM chips. This introduces interference which manifests as jailbars on the blue and green channels.

>> No.3850903

>>3850895
Yeah clearly that's what he's saying, precise technical differentiation of signal quality with reasons and explanation—not just ignorant shitposting from some teenage Mario Maker retro game "enthusiast".

>> No.3850934

>>3850539
>that doesn't output proper c-sync to begin with
You can fix it though.

>> No.3850956

>>3850729
HINT: nobody's talking about the SCART-port of tv.
we're talking about SCART-cables and how they're wired.

>> No.3850960

>>3850934
sync-splitting to get CSYNC is a bit of a pointless thing.

>> No.3850976

Composite 4 lyfe. Usually RGB fags don't even care about playing the games and just wanna jerk it to some sharp pixels. I've seen some shit on here and YT comments about fags refusing to play on anything other than a PVM or the mememeister. Makes me feel sick.

>> No.3850983

>>3850976
ikr!

>> No.3850984
File: 92 KB, 600x450, psx-psone_av_cable_with_scart_adapter.jpg [View same] [iqdb] [saucenao] [google]
3850984

>>3850956
I'm sorry but I can't think of single instance where a console-specific SCART cable being wired for composite only.

If you're talking about something like pic related, well only a complete thicko wouldn't realise that it only feeds composite.

>> No.3850989

>>3850976
Why aren't you playing on RF than?

>> No.3850990

>>3850984
*being
was

Last minute edits with a screaming kid in the room ftl

>> No.3850997

>>3850984
>I'm sorry but I can't think of single instance where a console-specific SCART cable being wired for composite only.
how do you know?
have you opened them all up?

>> No.3851009

>>3850984
>If you're talking about something like pic related, well only a complete thicko wouldn't realise that it only feeds composite.

So how exactly were people meant to know these things before the internet took off? Hardly "a complete thicko".

>> No.3851119

>>3850984
Even the xbox 360 came with one of these (diffenent on the one end obvs)
Mosts tvs in the UK had scart but most didnt support RGB, hell most didnt even support PAL60, I played most my ps1 games in black and white due to being a piratefag.

>> No.3851123

>>3851119
>I played most my ps1 games in black and white due to being a piratefag
colours are for plebs anyway

>> No.3851126

>>3851123
I played a lot of survival horror back then so it was kinda fitting.

>> No.3851128

>>3850997
The burden of proof is on the guy saying 99.9% of SCART users were passing composite.

For what it's worth I've used 15-20 different cables across half a dozen systems and all have been fully wired.

>> No.3851130

>>3851119
>most didn't support RGB

This is simply not true.

>> No.3851143

>>3851130
then why did no consoles or any other products come with RGB scart cables? Still talking about bongland only.

>> No.3851169

>>3851143
Because the bundled cable needs to be usable by 100% of users. Lowest common denominator shit.

Let those who want to buy the better cable. Little Timmy cannot be denied his Christmas morning play because dad forgot his TV is too old to accept the best quality signal and didn't pick up the poorfag option.

>> No.3851172

>>3851143
mass-producing RCA-cables for the murrican component-lovers and also using them for yuropoor-SCART-adapters is cheaper than producing RGB-SCART-cables.

>> No.3851218

>>3851169
I say 100% of users but the actual figure is probably somewhere north of 95%. There are freak outliers present in any significant distribution.

PlayStation came with an RF modulator because 100% of TVs by definition accept an aerial input (don't bring up handhelds because I don't have the energy to tell you how idiotic that argument is). Say 70% of TVs have a composite input, you would be potentially disappointing 30% of buyers which is commercial suicide.

By the time PS2 came out technology has moved on and say 90% of users have composite. You can now offer that as the bundled cable because the risk of offending 10% of customers outweighs the certainty of offending 100% by having a shitty, outdated method of connection.

Does this make sense to you?

>> No.3851225

>>3850989
Not him but, I'd totally love to use RF plugs for my Wii emulators if given the chance.

>> No.3851236
File: 33 KB, 500x375, BIG.jpg [View same] [iqdb] [saucenao] [google]
3851236

>>3851225

>> No.3851245

>>3851218
Nope. Cause while most had scart they didnt support RGB, most sets with RGB where your expensive ones or later HD CRTS, this shit wasnt common till around the ps2 era, and even by then wasn't widely in circulation. If you had a CRT with RGB scart it had two Scart holes in the back and that was maybe if your a rich fuck the one tv in your living room, portables under 21" never really had that shit.

Even shit like SKY came with Scart to Scart leads without RGB inside. Even though your skybox would support RGB, they knew most teles didnt.

t. Son of a TV Engineer from the 70s-00's.

>> No.3851260

>>3851245
You're talking shit mate. If it had SCART it had RGB on at least one of the sockets.

Tell your dad to pull out the service manual of a set which proves your argument. I'll be waiting.

>> No.3851264

RF and composite are just fine. S-Video and above are just dick waving.

>> No.3851698

>>3848329
fuck it I'm just playing Sonic Gems Collection on a plasma

>> No.3851706

>>3851245
>while most had scart they didnt support RGB
Holy shit you're talking out of your fucking ass. Lies, lies, lies every-fucking-where.

>> No.3851707

>>3851264
>RF and composite are just fine.
No.

>> No.3851840

>>3848329
It depends on the system not only the game, faggot.

>> No.3851849

>>3851707
Yes, they are. You played games on RF or composite on a CRT just fine in the 90s, you can play them on your CRT just fine in 2017.

>> No.3851852
File: 408 KB, 1224x918, DSCN0973.jpg [View same] [iqdb] [saucenao] [google]
3851852

>>3848329
took this picture about 10 minutes ago, it's a tiny 8 inch pvm hooked up with RGB with sync on composite.

the diagonal lines are not visible without taking a picture.

>> No.3851857

>>3851852
oh and to add specs 8042Q with 250 lines.

so it's not even remotely a high end model.

>> No.3851898

>>3851143
>then why did no consoles or any other products come with RGB scart cables?

Saturns in all of Europe came with RGB Scart out of the box.

Lots of people in the UK complained about their telly not working with it, and because of this they often ended up adding RF switches inside the boxes and slapping a "comes with RF cable" sticker on them.

As I recall, due to this they shipped the Dreamcast with RF over there, despite the fact that by 2000 the lack of SCART sets would not have been an issue anymore.

>> No.3851906

>>3851218
>Say 70% of TVs have a composite input, you would be potentially disappointing 30% of buyers which is commercial suicide.

Composite input is something that I've seen pretty rarely, and mostly only in TVs from the 90s, or high-end Sony sets. They were more common in VCRs, which also had SCART input and output, so you could daisy chain stuff.

However even the shittiest TV from the 80s had one RGB SCART input. Usually the RF was on the side, and the SCART was in the middle of the back of the telly (closer to the actual circuits driving the set).

>> No.3851914

>>3851245
The entire fucking point of SCART was that it was piss easy to implement since it latched on to the RGB driver of the set. I don't think I've ever seen a single set that had SCART but not RGB. Maybe some sets that had multiple SCART inputs where only one of them did RGB.

shit like SKY definitely should have RGB since that's what they used to overlay shit on the screen.

>> No.3852174

>>3851849
>You played games on RF or composite on a CRT just fine in the 90s
You're giving RGBFags way too much credit.

>> No.3852426

>>3851849
>handicaping the quality because of nostalgia

>> No.3852695 [DELETED] 

>>3851236
Can you link that? I've been looking for an analog tuner that's smaller than a fucking VCR for my Japanese RF-only consoles.

>> No.3852712
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3852712

>>3851245
TVs that use RGB color space can't use RGB

Yup that makes sense

>> No.3852823

>>3851906
>However even the shittiest TV from the 80s had one RGB SCART input. Usually the RF was on the side, and the SCART was in the middle of the back of the telly (closer to the actual circuits driving the set).

That's not true in the slightest. I have a Bang and Olufsen 8902 from 1986 with RF only. Granted SCART could be fitted via an optional input card but my example does not have this. I also have a run of the mill 90s 14-incher which is RF only.

The point is that all TVs equipped with SCART could accept RGB on at least one of the sockets, not that all TVs had SCART.

>> No.3854726

>>3848329
OP here wishing to thank you for your input.

>> No.3854798

>>3854726
No problem, glad you realized that composite is what the developers intended.

>> No.3854829

>>3854798
The poll results say otherwise champ