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/vr/ - Retro Games


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File: 2.67 MB, 960x540, DooD meets wobbly shader.webm [View same] [iqdb] [saucenao] [google]
3829725 No.3829725 [Reply] [Original]

/vr/ webm thread?

>> No.3829726
File: 1.51 MB, 512x448, kracko.webm [View same] [iqdb] [saucenao] [google]
3829726

>> No.3829826
File: 2.55 MB, 512x359, Mayhem in Monsterland.webm [View same] [iqdb] [saucenao] [google]
3829826

>> No.3829837

>>3829725
9/11 weapon and stats not wobbly

>> No.3829840

>>3829826
Requesting International Karate +

>> No.3829845

>>3829826
the physics look really off. And that inconsistent pixel size...very unappealing.

>> No.3830018
File: 915 KB, 514x448, hero.webm [View same] [iqdb] [saucenao] [google]
3830018

>>3829840

It's an old webm.

>>3829845

It's using the C64's high res mode for Mayhem, the main character. But since that mode comes at the cost of using 2 colors per 8x8 cell, it's overlaying multiple sprites on top of each other. The C64 doesn't allow enough sprites to do this for every character.

>> No.3830049

>>3829725
Now all it needs is a re-texture with a CGA color palette.

>> No.3830060
File: 1.37 MB, 544x448, Jawbreaker.webm [View same] [iqdb] [saucenao] [google]
3830060

>> No.3830125
File: 2.84 MB, 750x538, PuLiRuLa.webm [View same] [iqdb] [saucenao] [google]
3830125

>> No.3830135

>>3830125

ah yes, of course

I understand everything

>> No.3830167
File: 2.86 MB, 1280x720, R4 pgxp.webm [View same] [iqdb] [saucenao] [google]
3830167

>> No.3830182

>>3830060
That ending is perfect.

>> No.3830203
File: 2.40 MB, 720x405, wobbly reelism.webm [View same] [iqdb] [saucenao] [google]
3830203

>> No.3830214

>>3830203

What is this wobbly texture thing? Some epic DOOM-kiddie-moder meme?

>> No.3830241

>>3830203

It's a custom shader for GZDoom. https://forum.zdoom.org/viewtopic.php?f=19&t=53157

It's hard to find meme shit that can work in any map, but this does.

>> No.3830265

>>3830214

Dunno but I think it's kinda cool because it looks more dream-like

>> No.3830358
File: 2.69 MB, 720x405, wobbly and bouncy reelism.webm [View same] [iqdb] [saucenao] [google]
3830358

>>3830241

The modder recommends using it with Megabounce.

>> No.3830448

>>3829725
Doom has to be the best game ever

>> No.3830469
File: 1.37 MB, 584x438, Super Spy.webm [View same] [iqdb] [saucenao] [google]
3830469

>> No.3830482

>>3830448
Even without all the mods/wads I would consider Doom 1 and 2 to be rare examples of truly perfect games.

With wads and mods included these games are simply unmatched in terms of content.

>> No.3830509
File: 2.99 MB, 512x384, The Shaft Vampeera.webm [View same] [iqdb] [saucenao] [google]
3830509

>> No.3830595
File: 2.63 MB, 512x400, jurassic park snes.webm [View same] [iqdb] [saucenao] [google]
3830595

>> No.3830596
File: 3.00 MB, 512x384, Ice Crusher Vampeera.webm [View same] [iqdb] [saucenao] [google]
3830596

>>3830509

>> No.3830615

>>3830596

Which Jet Moto is that? I only played a bit of 3, which I liked despite everyone calling it shit.

>> No.3830623
File: 2.93 MB, 512x384, Blackwater Falls Vampeera.webm [View same] [iqdb] [saucenao] [google]
3830623

>>3830615
2, the vastly superior one. I really really tried to enjoy 3 but I just could not, the tracks are fucking abysmal apart from a select few like the catacombs and the handling is disgusting. It's a pretty game though.

>> No.3830813

>>3830203
whoa what is this

>> No.3830821
File: 2.66 MB, 640x360, wdc3.webm [View same] [iqdb] [saucenao] [google]
3830821

one of the few old 3D games i've seen that does fog right

genuinely looks like a depth of field effect here, as it should

>> No.3830840

>>3830448
>>3830482
Is there any way to play Doom and Wolf 3-D by just downloading something and clicking on it? I know nothing about computers, but would love to play those games and if possible other 90s FPSes as well.

>> No.3830871
File: 167 KB, 497x289, Screen Shot 2016-11-22 at 19.30.14.png [View same] [iqdb] [saucenao] [google]
3830871

>>3830821
this looks amazing

you have any other examples of that?

>> No.3830964

>>3830060
what game is this?

>> No.3831286 [DELETED] 
File: 2.74 MB, 512x384, Valparaiso Phantom Auricom.webm [View same] [iqdb] [saucenao] [google]
3831286

>>3830813

Reelism + wobbly shader

>>3830964

Jawbreaker.

>>3830840

Download Doom here http://www.myabandonware.com/game/doom-1nd

And GZDoom here: https://gzdoom.drdteam.org/page.php?page=download

Extract both, and then drag DOOM.WAD onto GZDoom.exe.

And

>> No.3831293
File: 2.74 MB, 512x384, Valparaiso Phantom Auricom.webm [View same] [iqdb] [saucenao] [google]
3831293

>>3830813

Reelism + wobbly shader. They're both Doom WADs.

>>3830964

Jawbreaker.

>>3830840

Download Doom here http://www.myabandonware.com/game/doom-1nd

And GZDoom here: https://gzdoom.drdteam.org/page.php?page=download

Extract GZDoom and DOOM.WAD from the Doom archive. Then just double click on GZDoom.

>> No.3831395
File: 2.07 MB, 459x402, jeopardy snes.webm [View same] [iqdb] [saucenao] [google]
3831395

>> No.3831413

>>3830167
Maybe it's just me but I prefer it without the filter. I like how with rgxp all ps1 games almost look like pc games now. someone do the first ridge racer

>> No.3831603
File: 1.90 MB, 480x432, Noobow.webm [View same] [iqdb] [saucenao] [google]
3831603

>> No.3831608

>>3831293
>Download Doom here

Lol shareware

>> No.3831636

>>3831395
Wat?

>> No.3831641

>>3830448
Doom is put on a pedestal way too much. I like id's other games more.

>> No.3831659

>>3831608

It's the full version.

>> No.3831673

>>3831603
... did the dog ran off to his death?

>> No.3831728 [DELETED] 
File: 715 KB, 498x416, yoshis_island_painted.webm [View same] [iqdb] [saucenao] [google]
3831728

>> No.3831734
File: 1.67 MB, 498x416, yoshis_island_painted.webm [View same] [iqdb] [saucenao] [google]
3831734

>> No.3831841
File: 1.16 MB, 640x480, Josette.webm [View same] [iqdb] [saucenao] [google]
3831841

>> No.3831870

>>3831841
eggcelent

>> No.3831886
File: 56 KB, 621x480, kawaii desu ne.jpg [View same] [iqdb] [saucenao] [google]
3831886

>>3831841

>> No.3831960

>>3829725
Is that Doom on the PlayStation? kek.

>> No.3832025

>>3831734
oh jesus i thought that filter was just a clever photoshop but it's real?

>> No.3832037

>>3831293
not the other anon but thanks for the doomtips
Had a bitch of a time last time I tried to doom

>> No.3832051
File: 1.23 MB, 498x416, dkc_painted.webm [View same] [iqdb] [saucenao] [google]
3832051

>>3832025

Nope, I uploaded each frame individually to a site called Dreamscope, which paints images through neural networks. The site puts the images in the wrong order and occasionally fails to paint, so these take an hour to make.

>> No.3832060

>>3832051
oh nice
I was gonna say it looked like one of those dog snail things

>> No.3832216
File: 2.92 MB, 500x375, wetrix.webm [View same] [iqdb] [saucenao] [google]
3832216

>> No.3832231

>>3830358
Now add Run for it and the POV Spinner

>> No.3832265

>>3832216
>wasted potential the game

>> No.3832298

>>3832216
This game didn't make any goddamn sense to me.

>> No.3832326
File: 2.85 MB, 1200x676, playthrough_tenchu_rikimaru.webm [View same] [iqdb] [saucenao] [google]
3832326

>> No.3832334
File: 2.68 MB, 700x394, bodyguard of the year.webm [View same] [iqdb] [saucenao] [google]
3832334

>> No.3832340
File: 1.43 MB, 800x600, Playthrough Tenchu Rikimaru-11.webm [View same] [iqdb] [saucenao] [google]
3832340

>> No.3832351
File: 2.67 MB, 750x422, ultimate simpsons and russian overkill and run for it and drunk mutator and wobbly shader and megabounce.webm [View same] [iqdb] [saucenao] [google]
3832351

>>3832298

You get higher scores in Wetrix by making lots of lakes, making lakes deep enough for ducks to appear, and making moves quickly.

>>3832231

Couldn't find a "POV Spinner", so I just used Ultimate Simpsons.

>> No.3832462
File: 2.61 MB, 780x439, same shit better footage and minus bounce mod.webm [View same] [iqdb] [saucenao] [google]
3832462

>>3832351

>> No.3832474

>>3829845
>i dont like c64 so i will randomly shitpost about a feat of programming for a game

>> No.3832483 [DELETED] 
File: 2.19 MB, 632x430, Speedy Slug.webm [View same] [iqdb] [saucenao] [google]
3832483

The game is really held back by having to use just one button.

>> No.3832486
File: 2.19 MB, 632x430, Speedy Slug.webm [View same] [iqdb] [saucenao] [google]
3832486

>>3832474

The game is really held back by having to use just one button.

>> No.3832490

>>3832486
This looks fun.

>1995 release

What is this, was that an indie release long after C64 was dead?

>> No.3832491
File: 2.93 MB, 450x320, PSYCHIC FORCE.webm [View same] [iqdb] [saucenao] [google]
3832491

>> No.3832495
File: 602 KB, 508x339, Splat'ers.webm [View same] [iqdb] [saucenao] [google]
3832495

>>3832490

Looks like it, though the dev did work on the Lemmings port to C64.

>> No.3832527

>>3832495
dear god
what a horribly violent game

>> No.3832528
File: 965 KB, 640x480, xbill is retro.webm [View same] [iqdb] [saucenao] [google]
3832528

Wanted to show off Liquid War, but the Windows port is fucked and the gameplay's been changed for the worse since I've last played it.

So here's XBill, the first smash hit Linux game.

>> No.3832541

>>3831293
Thanks a ton. Is there an equally painless way to get Doom 2, Wolfenstein 3-D, or Spear of Destiny working?

And how do I play Brutal Doom?

>> No.3832550

>>3832541
This is what spoonfeeding leads to. Learn what sourceports are. Fuck off.

>> No.3832563

>>3831636
assuming it's like Family Feud for SNES, the game is only looking for a certain set of characters in order for the answer. As long as it sees those characters in that order, it doesn't care what's in between them.

>> No.3832570

>>3831636
The game looks for the correct letters of the answer placed in order, disregarding any extra letters. For example, Pineapple could be typed out as Pristine eater of people.

>> No.3832580
File: 2.13 MB, 640x480, Gearheads.webm [View same] [iqdb] [saucenao] [google]
3832580

>>3832541

In addition to GZDoom, download the main file here: http://www.moddb.com/mods/brutal-doom/downloads

And this patch, which fixes an error with GZDoom: http://www.moddb.com/mods/brutal-doom/addons/brutalv20bpk3bloodtxt-patch-gzdoom-22

And Doom 2 from here: http://www.myabandonware.com/game/doom-ii-2pd

Put both in the GZDoom folder, drag the Brutal Doom and patch pk3s onto GZDoom exe.

>> No.3832581

>>3832580

Scratch that, you don't need to download the Doom 2 WAD. Doom 1 works fine.

>> No.3832615
File: 2.47 MB, 960x540, brutal chex quest.webm [View same] [iqdb] [saucenao] [google]
3832615

>>3832581

And you don't want to pirate copies of Doom, don't worry, you can use Chex Quest. Or Freedoom if you're no fun whatsoever.

>> No.3832775
File: 2.92 MB, 480x434, mario tennis.webm [View same] [iqdb] [saucenao] [google]
3832775

>> No.3832785
File: 890 KB, 480x434, toy story racer.webm [View same] [iqdb] [saucenao] [google]
3832785

>> No.3832792

How do you make these webms?

>> No.3832816
File: 2.18 MB, 584x368, AutoPilot1.webm [View same] [iqdb] [saucenao] [google]
3832816

>>3832792

I use either Fraps or OBS Studio to capture video. Then I use Webm for Bakas to turn videos into .webm files. Keep the videos small (in resolution) enough and you should be able to get decent quality footage under 3MB.

>> No.3832869
File: 1.54 MB, 514x448, Keystone Capers.webm [View same] [iqdb] [saucenao] [google]
3832869

>> No.3832892

>>3832580
>>3832581
>>3832615
I can't get Brutal Doom working, but whatever. At least I've got Doom and Doom II running.

Any idea how to play other 90s FPSes? Wolfenstein 3-D, and to a lesser extent its sequel Spear of Destiny, are of particular interest.

>> No.3832939
File: 2.03 MB, 543x437, Ms Pac Man.webm [View same] [iqdb] [saucenao] [google]
3832939

>>3832892

There's not many source ports of Wolfenstein 3D. ECWolf should work. You can get it here: http://maniacsvault.net/ecwolf/download.php and it works on Spear of Destiny. I've never used it, though.

Here's a source port of Descent: http://www.dxx-rebirth.com/

What was the error you got with Brutal Doom?

>> No.3832947

>>3832939
It said some file wasn't working.

>> No.3833005
File: 1.28 MB, 512x448, AAAHH Real Monsters (SNES).webm [View same] [iqdb] [saucenao] [google]
3833005

>> No.3833017

>>3832939
Reeee

>> No.3833028

>>3832528
You can tell the Jelly as fuck Linux users made that. Shame they could have used that energy to make linux in to a gaming platform and beat microsoft.

>> No.3833042
File: 2.54 MB, 512x448, Incantation.webm [View same] [iqdb] [saucenao] [google]
3833042

2:30 AM and I'm recording footage of me doing nothing in particular in an awful Titus game.

>>3833028

To be fair, it was made in 1994. Almost all of the "classic" Linux games (Wesnoth, Tux Racer, Oolite, OpenArena, Armagetron) miss the /vr/ cutoff.

>> No.3833053

>>3833042
That makes it unforgivable. DX was in it's infancy at that time. Just makes me sad seeing what could have been if half of the linux users pulled long arrogant stick out of their ass, we could have had open source gaming APIs and no win 10 spying shit. I would switch in a heartbeat if i could.

>> No.3833060

>>3829845
C64 had different rendering modes for stuff you can draw.
Inconsistent pixels haven't started with indieshit

>> No.3833061
File: 2.47 MB, 768x564, The Bod Squad.webm [View same] [iqdb] [saucenao] [google]
3833061

>>3830018
>>3833060

Here's another game that does it. I actually think the C64's earlier platformers were better than their later ones. I'd rather play Giana Sisters or Monty on the Run than Creatures.

>> No.3833063
File: 2.40 MB, 660x427, Cyberdyne Warrior.webm [View same] [iqdb] [saucenao] [google]
3833063

>>3833061

Though Cyberdine Warrior was pretty legit. It was made by the Mayhem guys.

>> No.3833067

>>3832528
you can still download the non-"remastered" version

http://www.ufoot.org/liquidwar/v5

>> No.3833090

>>3833061
They should have made more games on carts for the C64 and marketed it as a NES competitor.

>> No.3833098
File: 2.20 MB, 580x435, Liquid War.webm [View same] [iqdb] [saucenao] [google]
3833098

>>3833067

The menu speed brings back memories of my 486 and it crashes when I click outside the window, but it works. Thanks.

>> No.3833228
File: 1.88 MB, 658x454, Arnie.webm [View same] [iqdb] [saucenao] [google]
3833228

>> No.3833371

>>3832869
What are those stationary things that emanate some kind of field that you need to jump over supposed to be?

>> No.3833927
File: 2.90 MB, 640x400, MegaRace2.webm [View same] [iqdb] [saucenao] [google]
3833927

>>3833371

Cathedral radio, according to the manual.

>> No.3834103
File: 1.13 MB, 530x370, Sabre Wulf.webm [View same] [iqdb] [saucenao] [google]
3834103

>> No.3834137
File: 2.74 MB, 640x480, Medi-Evil.webm [View same] [iqdb] [saucenao] [google]
3834137

>> No.3834358
File: 1.92 MB, 510x342, Ruff & Tumble.webm [View same] [iqdb] [saucenao] [google]
3834358

>> No.3834403
File: 1.89 MB, 546x350, Qwak.webm [View same] [iqdb] [saucenao] [google]
3834403

>> No.3834526
File: 2.39 MB, 548x389, Ruff & Tumble level 2.webm [View same] [iqdb] [saucenao] [google]
3834526

>>3834358

>> No.3834534
File: 2.78 MB, 548x389, Ruff & Tumble underwater.webm [View same] [iqdb] [saucenao] [google]
3834534

>>3834526

I think Ruff & Tumble is the only "great" Amiga/ST platformer that would still be considered great as a console game.

>> No.3834573

>>3830509
>>3830596
>>3830623
not that guy, but I really loved 3. 2 was fun but 3 kind of felt tighter. either way all my driving in any kart or racing game since has been based off of Jet Moto game play. I'd kill the world leaders just to be able to play a current gen remake before they eventually find and kill me.

>> No.3834575

>>3832326
Man, I loved the first tenchu. But it was severe case of man vs. camera.

>> No.3834617
File: 2.61 MB, 539x427, xtreme racing starring goku.webm [View same] [iqdb] [saucenao] [google]
3834617

>>3834573

Just Cause 2 of all things comes close, since the game gives you total control of your vehicles during huge jumps. tfw you spent money on 3.

>> No.3834737

>>3830623
For some reason 1 always felt better to me, but I don't think it really changed much between 1 and 2... Just in my head. The boost was different though, i remember that.

>> No.3834742 [DELETED] 

>>3830448
I also have autism! How Bad are You onn the Scale? I am High Functionaling!

>> No.3834771
File: 2.63 MB, 539x440, Agony level 1.webm [View same] [iqdb] [saucenao] [google]
3834771

>> No.3834796
File: 47 KB, 325x244, Psygnosis.png [View same] [iqdb] [saucenao] [google]
3834796

>>3834771

Hey it's me, you.

>> No.3834798
File: 2.94 MB, 539x440, Agony level 2.webm [View same] [iqdb] [saucenao] [google]
3834798

>>3834771

Blame the rain in the game's background for that flicker.

>> No.3834808

>>3834796

RIP Studio Liverpool ;_;

>> No.3834812

>>3834796
This is the most stylish logo ever. Roger Dean is a fucking genius.

>> No.3834819

>>3830509
i initially hated this level but it ended up bein one of my favorites

>> No.3834828

>>3833005
i was thinking about this game earlier today for some odd reason. i still have a sealed genesis cartridge of this

>> No.3834868
File: 2.99 MB, 512x384, Willpower The Max.webm [View same] [iqdb] [saucenao] [google]
3834868

>>3834573
Really? 3 for me felt absolutely slippery and uncontrollable compared to 2. 2 is kinda clunky to start but once you understand it it plays smooth as butter, which is the main draw of antigrav racers for me. 3 was just slippery bullshit start to finish, and all the bikes were super fucker light and would skyrocket into the air on the slightest incline.
>>3834737
There weren't a lot of changes but the boost did in fact change yes, another change IIRC is that falling speed was heavily reduced to punish falling off the track a lot more, and to discourage large skips.
>>3834819
Same. The Shaft is the casual filter of 2, but once you get the hang of it it's great.

>> No.3834891 [DELETED] 
File: 1.48 MB, 500x393, Dragonstone.webm [View same] [iqdb] [saucenao] [google]
3834891

>> No.3834914
File: 1.25 MB, 584x438, ss2.webm [View same] [iqdb] [saucenao] [google]
3834914

>> No.3834916

>>3832939
What other files do I need to download for Wolf/SoD aside from ECWolf?

>> No.3834936
File: 1.46 MB, 640x480, eva64.webm [View same] [iqdb] [saucenao] [google]
3834936

>> No.3834949

>>3832351
http://jinotra.in/static/downloads/mo......

>> No.3834982

>>3834526
>>3834534
>>3834617
>>3833098
>>3833063
>>3832939
>>3832495
>>3832462
>>3832216
>>3831886
>>3831395
>>3830358
>>3830203
>>3829826

Do not encode videos with odd resolutions.

>> No.3835005
File: 2.80 MB, 720x404, wolf3d.webm [View same] [iqdb] [saucenao] [google]
3835005

>>3834916

You'll need the base Wolf 3D and Spear of Destiny files.

http://www.myabandonware.com/game/wolfenstein-3d-1ko#download

http://www.myabandonware.com/game/spear-of-destiny-1l7

You'll also need the patch tool on the ECWolf page, which will update Wolfenstein 3D to the latest version. Make sure to select "Vertical Sync" as you can't get a 16/9 aspect ratio otherwise. That's it.


>>3834982

Thanks for the tip. I didn't know that degraded the quality until I looked it up.

>>3834949

You didn't post the full link, but I used the partial link to find the wad on Google. Thanks.

>> No.3835009

>>3832216

I loved this game.

I have no clue why it was so entertaining.

>> No.3835014
File: 482 KB, 972x1200, 1487373757483.jpg [View same] [iqdb] [saucenao] [google]
3835014

>>3830469
Love this game man, absolute classic on the neo geo.

>> No.3835024
File: 1.90 MB, 720x404, wobbly spinning bouncy drunk doom on legs.webm [View same] [iqdb] [saucenao] [google]
3835024

>>3834949
>>3835005

Not sure what the spinning adds to the experience. But I do feel even more seasick than I did before..

>> No.3835025

>>3835005
I need ALL the files from those games? Just unzip them all and put them all into the same folder as ECWolf?

>> No.3835029
File: 20 KB, 292x326, b57.jpg [View same] [iqdb] [saucenao] [google]
3835029

>>3835024
You are welcome

>> No.3835038

>>3835025

Technically you only need the .WL3 files, but yes. Not sure what happens when you put both Wolf 3D and Spear of Destiny in there at the same time.

>> No.3835058

>>3835005
MEIN LEBEN

>> No.3835061
File: 2.32 MB, 780x496, SRB2.webm [View same] [iqdb] [saucenao] [google]
3835061

>> No.3835129
File: 2.46 MB, 480x450, 40 Winks.webm [View same] [iqdb] [saucenao] [google]
3835129

>> No.3835167 [DELETED] 
File: 2.57 MB, 520x488, Blast Chamber.webm [View same] [iqdb] [saucenao] [google]
3835167

Surprised this fell off the radar, it's a pretty decent party game.

>> No.3835179
File: 2.39 MB, 460x431, Blast Chamber.webm [View same] [iqdb] [saucenao] [google]
3835179

Surprised this fell off the radar, it's a pretty good party game.

>> No.3835184

>>3835038
Alright, everything's working fine now. Though I still never got Brutal Doom working, but oh well.

Do you know if there's any way to make the window larger for Doom? Playing it on a tiny-ass window is weird.

>> No.3835194

>>3835184

Depending on what you want, either Options -> Display Options -> Screen Size or Options -> Video Mode within the game.

>> No.3835196

>>3835184

Oh, and Brutal Doom has a "starter pack" containing everything you need to play, but for legal reasons, instead of Doom it uses a free replacement called FreeDoom.

http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-hell-on-earth-starter-pack

>> No.3835240
File: 1.13 MB, 640x480, My Disney Kitchen 1.webm [View same] [iqdb] [saucenao] [google]
3835240

>> No.3835251

>>3835194
That's not even really what I meant. I'm trying to make the GZDoom window larger without changing the dimensions of the game.

>> No.3835257

>>3835251

You want to make the window bigger without changing the rendering resolution? Maybe ask the Doom general, I'm not sure how to do that.

>> No.3835265

>>3835196
Can I switch out FreeDoom with the original file and play it that way?

>> No.3835280
File: 1.67 MB, 640x480, raw meat shake with a burnt egg dessert.webm [View same] [iqdb] [saucenao] [google]
3835280

This was the shit when I was a kid, but of course it's not as fun as I remember. Main issue is that you can't make the Mouse family eat whatever you cook, though they're surprisingly cool with you ignoring food safety rules.

Atlus made it, by the way.

>>3835265

You need Doom 2, but yes. Put DOOM2.WAD into the starter pack folder, run GZDoom, and select Doom 2 instead of FreeDoom.

>> No.3835285

>>3835280
Yeah, I get an error message.

>> No.3835287

>>3835280

>You need Doom 2

Turns out I was wrong. Despite the warnings on the download page, it did accept Ultimate Doom.

>>3835285

Can you post a screenshot of your error message?

>> No.3836258 [DELETED] 

bum

>> No.3836272
File: 2.54 MB, 512x332, N20.webm [View same] [iqdb] [saucenao] [google]
3836272

>> No.3836276
File: 2.15 MB, 320x200, Dangerous Dave speedrun level 1.webm [View same] [iqdb] [saucenao] [google]
3836276

Here's me playing some Dangerous Dave in the Haunted Mansion.

>> No.3836284
File: 2.87 MB, 540x348, N20_2.webm [View same] [iqdb] [saucenao] [google]
3836284

>>3836276

Nice. I've never heard of the game, maybe I mixed it up with Rick Dangerous.

>> No.3836313

>>3834798
Does the hitbox of your bird change with the up and down strokes of his wings?

That would be an interesting mechanic for a shmup.

>> No.3836319

>>3836284
It was made by Id Software, around the same time they made Commander Keen. They perfected the art of blasting zombies with a shotgun in Doom, but Dangerous Dave started it all. :)

>> No.3836404 [DELETED] 
File: 1.04 MB, 463x377, agony hitbox test.webm [View same] [iqdb] [saucenao] [google]
3836404

>>3836313

Nope.

>> No.3836417 [DELETED] 
File: 1.52 MB, 462x776, agony hitbox test.webm [View same] [iqdb] [saucenao] [google]
3836417

>>3836313

Nope.

>> No.3836424
File: 1.06 MB, 462x376, agony hitbox test.webm [View same] [iqdb] [saucenao] [google]
3836424

>>3836313

Nope.

>tfw you screw up the video resolution twice

>> No.3836434
File: 2.56 MB, 512x436, Jumping Flash.webm [View same] [iqdb] [saucenao] [google]
3836434

>> No.3836442

>>3832550
Such a tough guy on the internet!

>> No.3836525

>>3836424
I appreciate that you provide Amiga webms. Keep up the good work.

>> No.3836586
File: 2.25 MB, 412x382, Area 51.webm [View same] [iqdb] [saucenao] [google]
3836586

Back in the late 90s, it felt like every movie theater and shady gas station had an Area 51 machine.

>>3836525

I'd make more if WinUAE's interface wasn't so shit.

>> No.3836663

>>3836586
You're right about that. I went to watch The Corruptor back in the day and got so bored I walked out on it. Played this instead and got a better experience.

>> No.3836760
File: 1.77 MB, 516x328, Chaos Engine.webm [View same] [iqdb] [saucenao] [google]
3836760

>> No.3836771
File: 1.77 MB, 792x596, room.webm [View same] [iqdb] [saucenao] [google]
3836771

>> No.3836886
File: 1.73 MB, 468x366, Guardian.webm [View same] [iqdb] [saucenao] [google]
3836886

>>3836771

Is that your own map?

>> No.3836982
File: 2.75 MB, 800x450, earth chop.webm [View same] [iqdb] [saucenao] [google]
3836982

Dr. Slump (PS)

>> No.3837001

>>3829726
FPBP
That guy was a fucking BITCH.

>> No.3837004

>>3836886
you wouldn't know a twat if it was literally leaking on you.

>> No.3837045

>>3837004

Sorry, I haven't played either Doom all the way through.

>> No.3837102
File: 2.52 MB, 508x362, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
3837102

>> No.3837103
File: 35 KB, 502x377, Untitled.png [View same] [iqdb] [saucenao] [google]
3837103

>>3835287
Alright, I tried this: >>3832580 again, and got this error message.

>> No.3837108 [DELETED] 

>>3837103

Running this patch at the same time as Brutal Doom didn't work? http://www.moddb.com/mods/brutal-doom/addons/brutalv20bpk3bloodtxt-patch-gzdoom-22

>> No.3837109 [DELETED] 
File: 2.09 MB, 540x438, Naughty Ones.webm [View same] [iqdb] [saucenao] [google]
3837109

>> No.3837123

>>3837103

Dragging both Brutal Doom and the patch onto the GZDoom exe didn't work? That sucks.

Maybe this older version will work. http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v19-vanilla-edition

>> No.3837135
File: 2.11 MB, 540x438, Naughty Ones.webm [View same] [iqdb] [saucenao] [google]
3837135

>> No.3837208
File: 638 KB, 480x432, Pingu_.webm [View same] [iqdb] [saucenao] [google]
3837208

>> No.3837213

>>3837208
NOOT

>> No.3837384
File: 2.00 MB, 640x480, Rally Cross 2.webm [View same] [iqdb] [saucenao] [google]
3837384

>>3837213

>tfw you wanted to download the PS1 Pingu game, but your torrent client crashed when downloading the only torrent of it you can find online and the tracker won't let you download it again

>> No.3837475
File: 1.79 MB, 512x400, Rise 2.webm [View same] [iqdb] [saucenao] [google]
3837475

The moire pattern in the background is not a glitch.

>> No.3837508
File: 2.73 MB, 576x446, Zoop.webm [View same] [iqdb] [saucenao] [google]
3837508

You could write a thesis on why Zoop fails as a puzzle game despite having all the ingredients on-paper.

>> No.3837520

>>3832051
There's an easier way to transition it to video.


https://www.youtube.com/watch?v=Khuj4ASldmU

>> No.3837532

>>3834137
Is this a speedrun? Why is this guy bunny hopping about the place?

>> No.3837535
File: 1.99 MB, 320x240, DW3_epsxe_1-2.webm [View same] [iqdb] [saucenao] [google]
3837535

>> No.3837547

>>3837123
I tried it again and it just randomly worked this time even though I did nothing different.

Then I tried it again and it's not working anymore.

I have no idea what's wrong.

I also couldn't get all the weapons when it did work. Aren't there supposed to be like 20 or something?

>> No.3837551

>Install torch7, loadcaffe and the CUDA backend (otherwise you have to use CPU mode which is horribly slow) and download the VGG model, as described by jcjohnson: neural-style#setup. Optional: Install cuDNN. This requires registration as a developer with NVIDIA, but significantly reduces memory usage. For non-Nvidia GPUs you can also use the OpenCL backend.

That's a bit beyond me, sorry.

>>3837547

You don't get all the weapons from the start.

This is the BD developer's fault, it's him who made the typo in blood.txt and hasn't fixed it.

>> No.3837553
File: 2.87 MB, 560x420, Disney's Hercules.webm [View same] [iqdb] [saucenao] [google]
3837553

>> No.3837573

>>3835038
Quit fucking spoonfeeding.

>> No.3837579

>>3836442
Teach a man to phish.

>> No.3837592
File: 1.46 MB, 560x420, Hercules 2.webm [View same] [iqdb] [saucenao] [google]
3837592

>>3837573

People have to learn how to do it from someone.

>> No.3837603
File: 2.12 MB, 560x420, Hercules 3.webm [View same] [iqdb] [saucenao] [google]
3837603

These graphics holy shit

Gameplay is just a poor man's Aladdin, though.

>> No.3837607

>>3837551

Meant to reply to >>3837520

>> No.3837624
File: 2.84 MB, 560x420, Hercules 4.webm [View same] [iqdb] [saucenao] [google]
3837624

>> No.3837641

>>3837603
Yeah, I loved how this game looks back in the 90's. One of my first "real" PC games.

>> No.3837663

>>3837553
Destroying the Stymphalian birds with the lightining sword felt so good.

>> No.3837670

>>3837547
OK, now it just worked again. I have no idea why it works sometimes and not the other 90+%. Right after I exited I tried it again and it didn't work anymore. Weird.

With a little more experimenting it seems to work occasionally. I just have to try it several times before it's successful.

>>3837551
I think I figured the weapons shit out.

Shouldn't the patch fix the typo? Or is that for something else?

Only thing I need to figure out now is how to get other mods to work. I got Doom4Doom working unsuccessfully. Might try Project Brutality next.

Anyone have any specific recommendations?

>> No.3837682
File: 2.74 MB, 673x445, Stunt Car Racer.webm [View same] [iqdb] [saucenao] [google]
3837682

>>3837670

Yes, the patch is supposed to fix the typo.

>Anyone have any specific recommendations?

Check the OP in the Doom general. I personally like Demonsteele, REELism, Metadoom, Samsara and Turbocharged Arcade.

>> No.3837691

>>3837624
wow this game looks very impressive

>> No.3837694
File: 2.85 MB, 606x447, zub.webm [View same] [iqdb] [saucenao] [google]
3837694

>>3837682

They might also know how to fix your GZDoom problems. Check the catalog to find the thread.

>> No.3837696

>>3835179
Digimon Rumble Arena seems to have a stage inspired by this game. Not only have the same gimmick but also looks the same. Something rare, considering japanese developers don't play gaijin games.
https://youtu.be/dnkFvuUTbLs?t=4m53s

>> No.3837697

>>3837682
Very impressive game for the C64

>> No.3837708

>>3837592
There's a difference between giving someone an answer ("look up sourceports") and playing tech support in a webm thread :^)

>> No.3837724
File: 2.44 MB, 400x300, Fun Fun Pingu 1.webm [View same] [iqdb] [saucenao] [google]
3837724

>>3837384
>>3837208

Holy shit the PS1 Pingu game's in English. The NOOT NOOT has a different sound, though.

>>3837708

Fair enough. There's much I can do at this point, since that anon's problems are firmly in Works On My Machine(tm) territory.