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/vr/ - Retro Games


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File: 126 KB, 256x286, Jagged_Alliance_2_Coverart.png [View same] [iqdb] [saucenao] [google]
3780259 No.3780259 [Reply] [Original]

Yo i got this game a little while ago and i really dont understand the display cover function, I moved one of my mercs. Into an area that was green (it was kind of out in the open but I assumed it was ok because it's green) and she got smack by a 12 gauge.
Also whats some similar games to this? I love it. Is xcom similar? I was thinking of trying it based just on that assumption.

>> No.3780332
File: 19 KB, 304x99, manuel.png [View same] [iqdb] [saucenao] [google]
3780332

>>3780259
>i really dont understand the display cover function
it's basically field of vision of enemies
green/no color - unseen
yellow - unseen if crouched or prone
orange - unseen if prone
red - seen

but note that the cover display shows what is seen only by enemies that you currently see. if you don't see an enemy, you won't see his vision

vanilla JA2 has 360' FOV's iirc, but the 1.13 mod adds tunnel vision so you can actually sneak up behind enemies

>> No.3780427

>>3780259
x-com is like Jagged Alliance but IMO gives you more room to fuck around since soldiers are expendable as fuck. And once you get used to the base game there are mods which add JA2-tier amounts of weaponry to have fun with. I love x-com.

>> No.3782020
File: 58 KB, 600x800, razorandhaywire.jpg [View same] [iqdb] [saucenao] [google]
3782020

>>3780259
I am more focused more on what my mercs can see, as opposed to how they can be seen, so I hit the END key much more than I hit the DELETE key

Being prone helps not getting hit

>> No.3782105

>>3780259
Also be careful what direction attacks are coming from. Cover from the front won't help if enemies are flanking you. Conversely, explosives and grenades are good for either destroying cover, or knocking enemies out of cover.

>> No.3783272
File: 2.93 MB, 808x428, razor stealth.webm [View same] [iqdb] [saucenao] [google]
3783272

>>3782020
most people take Haywire with Razor, but I prefer to pair him with Fidel

>> No.3783470
File: 12 KB, 106x122, Gumpy.png [View same] [iqdb] [saucenao] [google]
3783470

>>3783272
>night fighting
I never really got the hang of it. With my settings, I always take heavy casualties when I fight at night.
>Fidel
Psychotic is one of my favorite traits but $2000/day is too rich for my early/mid game

>> No.3783480

There is something called Line of Sight (LoS) in those games. You don't have all the information on the enemies at once, only on the ones you can see. So you had green cover from the enemies you saw, but not the ones you didn't see.

XCOM is different, because it focuses more on management stuff than combat. In JA2, you have to train militia, liberate cities, but that's it. In XCOM, you have to keep Council Nations satisfied, keep UFOs away, decide if you're going to shoot down an UFO or bombard it after it landed, and so on. Also, XCOM gives you infinite soldiers (as long as you have money), but they're considered very expendable. JA's mercenaries are many, but limited.

One thing both games have in common is that the beginning is fucking hell, but once you go past the mid point, you start to snowball enemies until the end. JA2 has pistol hell and XCOM has 4 casualties per mission.

>> No.3783485

>>3783470
Night fighting is very easy if you have the right people (night ops skill and equipment). There's a map in JA2 vanilla that can be hard, because one of the enemies is behind a fence that you can't reach, so you have to shoot or lob grenades at him in the dark.

>> No.3783541
File: 6 KB, 106x122, Hamous.jpg [View same] [iqdb] [saucenao] [google]
3783541

>>3783485
I'm playing 1.13, with every thing enabled to make the game harder on insane difficulty
When I am forced to fight at night, the enemy charges into my shit, shoots at my mercs, and almost never misses
Maybe it's because I am defending instead of attacking

>> No.3783579

>>3783480
>In JA2, you have to train militia, liberate cities
>have to
no, you don't
literally only goal is to kill Deidranna

>> No.3783582

>>3783541
hope you're not using new CTH

>> No.3783668

>>3783582
NCTH and food requirements. I've made changes to the .ini too

>> No.3783686

>>3783579
>literally only goal is to kill Deidranna

good luck pulling that off without liberating and defending cities

>> No.3783924

>>3783480
>4 casualties per mission
when I first started playing the game it was at least 6

>> No.3783968

>>3783579
I was talking about the management aspect of the game. XCOM is more heavily oriented towards it, while JA2 is more oriented towards combat.

Management in JA2:
- Liberate cities
- Train militia
- Hire mercs
- Distribute resources (money, weapons, items)

XCOM management:
- Research
- Engineering
- Council Nations
- Making sure aliens don't infiltrate nations
- If they did, make sure to shoot down their supply ships
- Shoot down UFOs or let them go
- Allocate resources (money, interceptors, soldiers, items)

In JA2, you spend most of your game time in combat.
In XCOM, you spend most of your game time on the management screen. I'm probably not the only person that dreads seeing certain missions come up (usually Terror Missions).

>> No.3784015

>>3783686
In vanilla, you can solo the game and kill deidranna with a single stealth merc.

>> No.3785880

>>3783968
Fair assessment
However, with the food/drink system in JA2 1.13 set above default levels of consumption the logistical aspects of resource distribution escalate quickly

There are few other games where logistics are modeled like this