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/vr/ - Retro Games


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File: 13 KB, 300x225, video-the-king-of-fighters-xiii-video-gameplay-kyo-kusanagi-3315849.jpg [View same] [iqdb] [saucenao] [google]
3778598 No.3778598 [Reply] [Original]

Which King of Fighters is the best, and why?

>> No.3778617

'95

>> No.3778619

98 because it has the best gameplay, rooster, and balance.
99 has better sprite artwork and music than 98, but the striker shit is what ruined the game
97 has the better story, but thats not saying much
95 is the hardest one
and 96 has the best OST
you can play 94 but is very primitive compared to the other ones

>> No.3778669
File: 79 KB, 945x930, King_Of_Fighters_99_Evolution.jpg [View same] [iqdb] [saucenao] [google]
3778669

>>3778598
I like the PS2/Steam versions of 98U and 2002U
But more retro one that I also like is 99 Evolution on Dreamcast
Or just any KoF with Yamazaki in it.

>> No.3778693

95 is the better of the original KOF style.
97 would of been amazing but it has no music
98 especially UM has great compilation of the Orochi saga
00 is the last one made by the original SNK and has the best OST IMO
2k2 UM is probably the one of the best remakes since the original 2k2 wasn't so good
That's all for originals
XI is great for fanservice, XIII has somw great spritework and dlc characters are op, XIV is an amazing fighter but meh graphics

>> No.3778764

94+95 Have bullshit difficulty when doing Arcade mode runs but feel so satisfying when you get through it all

98UM is a damn good representative entry of the whole franchise

2k2UM is enjoyable despite the MUGEN-esque presentation and fast ass gameplay

XI has the best roster out of the whole series and it does what it sets out to accomplish for itself well.

XIV is a nice start to a new beginning for SNK. It's just a solid title.

>> No.3778818

>>3778598
98 is the definitive KOF to play. Both the original and UMFE. UMFE nerfed down the damage so hits don't feel as visceral as in og98, but the controls have been loosen up and the Extra mechanics have been buffed. Also, og98 has most characters from 94 to 97 (UMFE has them all).

2002 is a bit faster, more rushdown/combo-heavy 98. It introduced BC combos which players might like or not. Balance-wise, it mostly favors rushdown as opposed to the more neutral/poke-heavy 98. The roster consists of some of the characters from 99 to 2001. 02UM has all of them and tried to fix the balance. Also, 02UM's presentation is completely different with gorgeous artwork from Hiroaki and a brand new soundtrack.

2000 is best one with assists. A lot of people don't like the assist shit, because it makes the game look like Marvel with nearly touches-of-death and broken setups. But the presentation is top notch and it's the last game made before SNK went bankrupt. Also, it's the only one where assists actually work without being absurdly broken.

2001 is the XvSF of KOF. It's mostly played for the lol.

95 is best oldschool, oldschool KOF. Gameplay is more reminiscent of SF/FF/AOF.

China loves 97. It's a faster and looser 98 with OP characters.

As far as /vr/ KOF go, I think that's it.

>> No.3778830

My favorite it's 96.
To me it has the best music, characters, backgrounds and personality all around.
I have a problem with the successors, I didn't liked how they focused too much in the tournament aspect and almost all backgrounds are full of people, TV cameras and banners. Didn't liked how Kof 97 or 98 had rounds with no music and all. Also, I hate they removed your team pals cheering you in the background and putting faces if you got hit.

I don't know, I really like all the king of fighters, but those little details, among others, makes me enjoy less the new releases and I don't have so much fun even f they have improved playability.

>> No.3778836

>>3778818
>The roster consists of some of the characters from 99 to 2001
Plus some characters who haven't been seen since 98 (Special Team, New Faces Team, Rugal, Mature, Vice) and a new Kyo clone

>> No.3778870 [DELETED] 
File: 55 KB, 600x750, CRRfx22WEAAJ6lG.jpg [View same] [iqdb] [saucenao] [google]
3778870

>>3778598
Pretty much what others have said.

'94–'97 was the time of rapid evolution for KoF. It gave the series its most recognizable features and characters, but the games were still a bit rough around the edges. '98 was when SNK took a breath to polish everything, and succeeded. It's widely considered the pinnacle of the series.

'99 onward saw them trying to refresh the formula by basically copying some features from MvC. But these changes came out too broken. Alas, SNK's financial troubles would halt many of their best efforts at improving the series. The result was that they made 2001, widely considered the worst mainline KoF game, and also the weirdest one.

At least they recuperated with 2002, which rolled back to the vanilla KoF formula with some updates—and it was great for the most part. Despite being made by Eolith and having some flaws, it's still one of the 2 best entry KoF games.

XI-2003 were again "inspired" by MvC. They were actually pretty good, but IMO they didn't really improve much on the classic formula. The sprites did show their age though, and I must say I was disgusted with its art direction. I'm happy Ash and the rest of his cohort of characters will probably never be in KoF again.

XIII was seen by many as a godsend game. But the combo-heavy gameplay was hate it or love it kind of thing. The same could be said about the questionable art direction. The game wasn't bad, it simply was pretty divisive.

Haven't tried XIV yet. But it's obvious that the graphics are a major letdown. I'm also not very enthusiastic about some very questionable characters (Nakoruru's "plus on block" is just ridiculous). But besides this, I have no complaints.

>> No.3778960
File: 87 KB, 800x1000, charlotte-samurai-shodown-6-tenka-artwork[1].jpg [View same] [iqdb] [saucenao] [google]
3778960

Can I borrow this thread and make the same question but in relation to the Samurai Shodown series? Is there any installment that's generally regarded as the best one or entry point in the series?

>> No.3778964

>>3778960
With pleasure m8, this thread now is a "redpill me on SNK fighting games" general

>> No.3779517
File: 793 KB, 320x240, ShortRareDeer.webm [View same] [iqdb] [saucenao] [google]
3779517

>>3778960
For sure.

First, you got SamSho 2. This is the game people refer to when they talk about classic SamSho. This is the pure, no subsystem, experience. Just pokes, zoning, footsies, hard-read-nets-you-hard-damage. It's the SF2 of the series. By the way, your waifu (going by your pic) is top tier in this game.

Then, you got SamSho 5sp. On top of vanilla SS5's roster, it has bosses from the previous games. It keeps some of SS2's feel while adding some subsystems, like the rage explosion (acts like a burst), the issen (comeback slash that does a shitload of damage) and state of nothingness (slowmo). Some players might not like them. The roster is pretty balanced though and it's still the most popular of the new games, as popular as the series can get anyway. Beautiful portrait artworks too. Despite boasting the second biggest roster of the main games, some characters from SamSho 2 are not there (Cham Cham, Nicotine, Gen-an, Earthquake, Wan-Fu, Sieger).

Then, some players also like SamSho 4. It's a big departure from SamSho2 and 5sp. For one, it's more combo-heavy and those combos can get pretty ridiculous. The chain system acts a bit like KI's or UMK3's dial-a-combo. Then, it eschews the roll that 2 and 5sp have for the sway, as in you can get in the back of your opponent, hit him and get him into backhit state, which in turn grants more hitstun than a front hit. This is what usually allows for hugeass combos and even infinites. Throws also allow this. Finally, there's the slash/bust modes that change the whole moveset so you actually have double the roster. (cont.)

>> No.3779534

>>3778598
98 because it has based Rugal and Omega Rugal.

>> No.3779568

>>3778598
I really like 95, such a hard game bet very rewarding, neowave is pretty good too

>> No.3779572

My favorite is 95 but because I don't like fighting games with a lot of mechanics or overly complicated combos (or bullshit infinites or abusive combos) or a lot of shit to keep my mind into while fighting.

95 kept things really simple and straight foward. Sure, your lifebar depletes in a 4 hit combo but if it happens to you, you deserve it.

>> No.3779584
File: 1.00 MB, 640x480, amwf.webm [View same] [iqdb] [saucenao] [google]
3779584

Finally, there's SamSho Tenka, usually referred as SamSho 6. It's a mishmash of the whole main series with some of its own flavor added on top. You got all the characters from 1 to 5 plus new characters including Pres. Andrew Jackson as a bishounen musket wielder and fapbait Iroha. Mechanic-wise, you get to choose between six "grooves" (nine if you play on console, but two of them are novelty shit and the other one is broken), each one repping its respective game. So even Tenka has its own groove, which is more similar to other fighting games like SF (building meter by hitting and whiffing special moves instead of getting hit).

The whole game in general is a more streamlined SamSho, made to feel like standard fighting games for new players. This also means that the grooves aren't 100% accurate to their original counterpart. We're talking about a game that has a chain-based groove (IV-spirit) coexisting with less combo-heavy grooves. This means that a) IV-spirit's chains are more limited and b) overall damage output has been reduced. Also, throws are actually techable now, jumps are faster, there are two kinds of ukemi (one that evades attacks, one that evades throws), only one type of pursuit, and you can actually juggle. Also, some characters can only hop instead of running (Kyoshiro, Tam Tam, Genan, Gaira, Kusaregedo, Iroha and Amakusa).

All of that means that some players find Tenka to be a watered-down SamSho, while some like it because it acts like a baby's first SamSho (couldn't find another way to put it) with a lot of content and streamlined mechanics.


Also, SamSho 2 is the last game in the series to have three types of kick buttons (all games after that only have one kick button.) This is important, because it's a major part of the gameplay. While slashes are unsafe, kicks are not so you can use for throw mixup and even combo from them. Also, jump-in kicks beat reactive antiairs.

>> No.3779606

>>3779517
>>3779584
Thank you for the high quality post, I just played 1 and fell in love with the game's style and gameplay mechanics, I guess I'Il just download 2, 5 and Tenka for MAME and see how it works out.

>> No.3779607
File: 8 KB, 165x160, kasumi.gif [View same] [iqdb] [saucenao] [google]
3779607

02um or 98um

>> No.3779613

XI but it's not retro, so 2003.

>> No.3779626

Can someone explain why 97 had no music?

>> No.3779678

Are the Neo Geo AES versions considered 100% perfect ports, or are there differences?

>> No.3779726

>>3779626

It did?

>>3779678

100 percent perfect, that was whole point of the system and the reason for the insane prices

>> No.3779765

>>3779626

no fucking idea. The stupidest thing is some characters had music and it was fucking awesome.

>> No.3779779
File: 2.05 MB, 640x480, gonna take mary for a ride.webm [View same] [iqdb] [saucenao] [google]
3779779

>>3779626
>97 has no music
When will this meme end?

97 DOES have music. Where do you think '98 New Faces Team's themes and '98/XI Shingo's theme come from?

Just check any '97 video on YT and you'll know it:
https://www.youtube.com/watch?v=BiF-GVtR1Rw

>> No.3779846

>>3779626
Because it sounds like real life fighting.

>> No.3779935

>>3778598
96; best overall. It was the last one to not pause for the flash during a DM or SDM.

>> No.3779963

>>3778598
98 is probably my favorite to play. But my favorite one aesthetically may be 2k2 and 2k2um

>> No.3779974

I'd say 97. I loved that atmosphere it had with ambient sounds instead of music, and it's not like 98 added anyone essential to the roster.

>> No.3779976

2002 UM is by far the best in terms of balance/characters

98 if you want a solid fighting experience

>> No.3779979

>>3779974
I actually really liked that some character's themes would play when they came out and it was ambient sound the rest of the time. It reminded me of the wrestling.

>> No.3780010

>>3779606
Make sure you play 5 Special instead of regular 5, also I'm not sure whether MAME can play Tenka but it had a PS2 port that emulates perfectly in PCSX2 (same with most of SNK's PS2 releases)

>> No.3780017

>>3779626
>the best version of Esaka
>the best version of Cool Jam
>RBS theme songs for Outlaw Team
>not music

>> No.3780065

>>3778960
Sam Sho is technically best of SNK's series. Its depth is staggering, especially SSIV. Now, "best" is not a good term to go by when it comes to fighters, because what players like in a game is naturally all different. SS II is when the series hit the height so it's most nostalgic and most popular. SS IV as I mentioned has so much things you can do, it's staggering. The things you can learn in that game rivals MVC2. SSVS is supposedly the best balanced one although I never got to participate in that. SS VI is the biggest and the most of the series, with cvs style select-a-desperation-gauge and near every characters in the series, but not necessarily well balanced.
If you want to jump into the game, the first one would be what I think is the easiest one. They haven't put in crazy stuff like hop, roll, supine etc yet, and the game itself isn't unplayable.

tl;dr pick a game 2/4/5s/6

>> No.3780240

>>3780065
SamSho was truly the thinking man's fighter

https://www.youtube.com/watch?v=-J7q_52BAog

>> No.3780252

>>3780240
That looks so great. What is the secret?

>> No.3780256

>>3778619
>best [...] rooster

What did he mean by this?

>> No.3780542

>>3779568
>I really like 95, such a hard game bet very rewarding

lol

>> No.3780706

>>3780256
Roster.

>> No.3781079 [DELETED] 

>>3780240
Horrible atmosphere

>> No.3781101

>>3779779
why there's pixel distortion (mixels) when the camera scrolls vertically?

>> No.3781179

>>3781101
I don't know. I just converted a youtube vid I found.

>> No.3782065

KOF 2001 was the first title I ever played in the series when I got a burn of it for Dreamcast. I really loved it and found the other ones to be too slow. I loved KOF 2003 as well.

>> No.3782091
File: 427 KB, 1920x1080, IMG_20170205_223717.jpg [View same] [iqdb] [saucenao] [google]
3782091

I'm not a huge fan but mine is '98.

Wished it came out on Saturn.

>> No.3782096

>>3779779
it has music but i hate the fact of the matter that only starts when certain characters are in except for New Faces, Outlaw, and Orochi whose themes are constantly playing.

>> No.3782359

>>3782091
So, this edition of 95 is modified to use a regular ram cart, is there a difference between it and the original release?

>> No.3782398

>>3778617
This is the correct answer.

>> No.3782406
File: 203 KB, 628x927, Kof98.jpg [View same] [iqdb] [saucenao] [google]
3782406

>>3778598
98, because it has the best EVERYTHING

>> No.3782424

Somewhat related.
I can't tell which is better, real bout fatal fury special or garou: mark of the wolves, does /vr/ have an opinion on this?

>> No.3782462

>>3782359
It uses a ROM cartridge + CD combo.
Think Sega 32CD games and it's the same concept.

Aa far as differences, I'm not sure. It's been a good long time since I've played and I've never played the cabinet of it and I guess I can emulate the NEOGEO rom to compare.

I do remember the game having some load time.

>> No.3782467
File: 349 KB, 1920x1080, IMG_20170206_035705.jpg [View same] [iqdb] [saucenao] [google]
3782467

>>3782462
Pic

>> No.3782470

>>3782467
Ah ha! Growing up a friend of mine had a saturn and I always wondered what the cart slot was for.

>> No.3782475

>>3782470
RAM expansion mostly. Think N64 Expansion Pak.

>> No.3782481

>>3782470
Only two games , other being Ultraman, used the ROM + CD combo. ROMs are game specific.

Then some games, as mentioned, uses 1MB or 4MB RAM expansion cartridges. Some as an option, some as a requirement.

Slot was also for memory cartridges for saves.

>> No.3782491

>>3782467

The saturn KOFs don't work with a PAR do they? I remember hearing you needed their own carts

>> No.3782494

>>3782491
Only '95 because the ROM cartridges held game data that's unique that PAR doesn't and can't replicate. Though there's some French guy in Japan that is making cartridges with SD solts that also has the 1/4MB RAM capability and will be programmed with the ROM data for both '95 and Ultraman.

I think PAR works with '96 & '97. I gave my PAR to a friend because I have a JPN Saturn. I could ask to borrow it to be certain.

>> No.3782856 [DELETED] 

>>3782091
Ports of SNK games for 5th gen had atrocious loading times. Prepare to wait for ~20 seconds between every round.

>> No.3782857

>>3782424
i like real bout special a lot better, its my fav non swords snk fighter

>> No.3782858

>>3782856

The Saturn version is the closest one to the Original MVS version. And it has much better loading times than the PS1

>> No.3782901

>>3782398
For babies who only play the AI maybe. Otherwise not at all.

>> No.3782934 [DELETED] 
File: 192 KB, 1250x1250, terry garou feels.png [View same] [iqdb] [saucenao] [google]
3782934

>>3782424
I haven't played that much of RBFF. I liked the big roster of the familiar characters, but hated pretty much everything else. Character portraits looked atrocious, the gameplay felt shallow.

Garou eschewed a lot of what made FF unique. But on the other hand, the planes system never really went from being clunky and gimmicky to something worthy. I mostly hated the tiny cast and it could use some balancing; but that said, the graphics are gorgeous, and the gameplay feels tight and fleshed out.

>> No.3782956

>>3782934
Never spent much time with RBFF, but my biggest problem with Garou is how shallow it feels compared to KoF. It must really be bad.

>> No.3783002 [DELETED] 

>>3782956
It's not shallow, despite it might seem this way. Garou has Just Defend, move breaking and faint cancelling. Sure, it doesn't have hopping/hyperhopping and other cool features like in KoF, but then again it's just a different style of gameplay, less centered on rushdown. And despite the roster is so tiny, characters have a lot of interesting tools to choose from. So it's not as shallow as it might first appear.

The bigger issue for me is the balance and the characters themselves. Terry and Rock have some of the shittiest moves in the game. Tizoc has a bug which allows characters to easily escape his command grab, basically making the single grappler in the game useless. Meanwhile, the other half of the cast like Gato, Grant and Kain are obvious top-tiers.

>> No.3783006

>>3783002
Compared to KoF I find it pretty boring. Tiny roster doesn't help but it's mostly the core gameplay.

>> No.3783153

>>3783002
If anything, Garou is way more rushdown-oriented than KOF98.

>> No.3783162

>>3782424
I prefer RBS by far. For one, it has one of the best version of Mai ever.

>> No.3783183 [DELETED] 

>>3783153
Haven't played it competitively, but I think it depends on the character. Those who have good guard break options like Terry indeed benefit from it. But Grant or Kain? Not so much.

>> No.3783260 [DELETED] 
File: 91 KB, 576x768, rock howard.jpg [View same] [iqdb] [saucenao] [google]
3783260

>>3783006

>> No.3783354 [DELETED] 

>>3782858
There is no KOF'98 on Saturn.

>> No.3783578 [DELETED] 

>>3782065
If you haven't yet, try 2002. It's a bit faster than these.

But really, 2001 and 2003 are considered flawed games by most. XI kind of polished what 2003 started. As for 2001… From presentation to gameplay, it's certainly not the best KoF.

>> No.3783630
File: 22 KB, 283x350, 86e1fb893c04f16bcc6698f5723249e3.jpg [View same] [iqdb] [saucenao] [google]
3783630

>>3780256
Boy’s gotta mouth like a cannon, always shootin’ it off

>> No.3783694

>>3783578
>XI kind of polished what 2003 started.

I wish XI got more love. I thought it was one of the better non dream match titles

>> No.3783726 [DELETED] 

>>3783694
It sure was, but there were reasons for it. It came out in 2006 on PS2 for crying out loud, and had the same old sprites too. Let's get real—you'd have to be a hardcore SNK fan not to miss it. And PS2 is still your only option to play it AFAIK. Not old enough to emulate, not new enough to stream/download.

Love it or hate it, but XIII is conveniently available on far more platforms—even Steam—, and has a bit more glitz to attract newcomers. Being on EVO helped it somewhat too.

>> No.3783748 [DELETED] 
File: 47 KB, 554x554, Terry Bogard anatomy.jpg [View same] [iqdb] [saucenao] [google]
3783748

Contrarian/retro snob answer: 95
True answer: 98
Less true answer: 2002

'95 is OK, but it's poorly balanced, with too few differences from SF2 and mostly gimmicky innovations. You have to like it for a slightly shitty game it is to enjoy it. People like it because it's the only KoF game they got to play in US. In reality, the series reached its peak in '97/98. That's the only objective fact you need to know.

>> No.3784096

>>3783748
>People like it because it's the only KoF game they got to play in US.

We got plenty of KOF games in the US. 99 got a PS1 release for sure and Dreamcast got a retitled 98 (Dream match 99)

I could have sworn we got at least 96 too though but I can't find it for the life of me. I know I played it at some point too and I don't remember it being an import but my friends did have a lot of those so maybe.

>> No.3784226

'98 was the first game in the series I ever played, got it on Dreamcast at launch. I still break it out from time to time. I loved syncing it up with King of Fighters R2 on the NGPC and leveling up my custom Shingo at ultra-speed.

>> No.3784345
File: 232 KB, 1178x839, nSFDkYN.jpg [View same] [iqdb] [saucenao] [google]
3784345

>>3784096
og94, 96 and 97 definitely weren't released in the US in the 90s.

>> No.3784467

>>3784345
>sitting in the arcade

Did I get rused during my childhood? 100% of arcade rooms had no chairs or stools whatsoever (in Yurop).

So basically the rest of the world was paying $0.25 instead of $1 or even $2, and they had chairs to sit for this price? Why is Western Yurop such a ripoff?

>> No.3784478

>>3784467
Not sure. Didn't grow up during that era, but I think they only had sitting ones in Japan.

>> No.3784532

>>3784467
>western europe
>using an american dollar sign

>> No.3784538

>>3784226
>playing fighters against the cpu

>> No.3784541
File: 60 KB, 300x148, Sf3logo.png [View same] [iqdb] [saucenao] [google]
3784541

SNK fighters are all spectacle over substance.

>> No.3784542

>>3784538

That's life when you don't have any siblings or friends with a Dreamcast in 1999.

>> No.3784547

>>3784541
samurai shodown, must hurt to feel wrong.

>> No.3784553

>>3784547
Samsho had like one good game with Samsho2, the rest are all gimmicky shit that replaced all samurai with pretty bois.

>> No.3784558

>>3784542
Maybe fighters are not for you then.

>> No.3784575

>>3784541
>SF fag picking shit

someone's got something to prove

>> No.3784576

>>3784532
Duh, did you expect me to put the original price in a currency that got replaced by the euro 15 years ago?

But it was the equivalent of $1 per credit, so very expensive.

>>3784538
That's called growing up in the 90s, Anon. No online gaming, no friends to play with (because only mega-nerds played KOF, and mega-nerds don't have friends).

>> No.3784578

>>3784576
We're not in the 90s anymore, fag.

>> No.3784586

>>3784578
>>>/v/

>> No.3784589

>>3784586
Get gud.

>> No.3784785 [DELETED] 

>>3784553
Ah yeah, the gameplay argument! "Muh Castlevania/Final Fantasy/KoF were good until Japanese ruined everything with bishonens!"

>> No.3784798 [DELETED] 

>>3784096
Huh, didn't know '99 got a release too. It was late though, only in 2001. The loading times seem OK too.

Still, that's nowhere near "plenty". And DC fanbase was not enough to guarantee exposure.

>> No.3784808 [DELETED] 

>>3784541
Said a guy who totally played all SNK games for more than 2 hours.

>> No.3784819

>>3784541
>posting how do you do, fellow fighting game patricians: the game

>> No.3784940 [DELETED] 
File: 57 KB, 560x800, 8992e2e5f25c9ff343ac9b16309185b5.jpg [View same] [iqdb] [saucenao] [google]
3784940

Sometimes I seriously wonder what SNK was thinking with some games in '99–2002

—Angel: has an inifinite and no one gave a fuck about it. Ridiculous mixup and everything else.
—K9999: shittiest name in fighters, literally Tetsuo, ridiculous multi-hit normals, etc, etc
—Whip: 2 most insanely OP aerial attacks in the game
—May Lee: IMO one of the blandest characters ever conceived by SNK (if it wasn't for tits), and certainly one of the most broken
—Lin: the ugliest character SNK has ever done
—Bao: aka "how do we make Athena 10 times more annoying"
—Foxy: nothing to say there
—Hinako: one of the cutest characters SNK has done, but plays like irredeemable garbage

Gameplay-wise, also, what the hell were they thinking with Joe striker? "Let's give him OTG, what could go wrong?"… Or specific to 2002—why some moves deal almost no damage? Check Kyo's dp+A, or K's qcb+K for example, there's almost no use to these moves. And don't even get me started on what '99 and 2001 did wrong.

>> No.3784958

My favorites are 98 (best roster and my first exposure to the series), 2000 (beautiful presentation and I actually like the Striker system a lot, especially all the goofy bonus striker characters), and 99 which is almost as good as 2000.

>> No.3784994
File: 30 KB, 53x85, hinakostance.gif [View same] [iqdb] [saucenao] [google]
3784994

>>3784940
I think they were just experimenting a lot and trying to hit on something that worked. There was a lot bad in those years, but it was kind of cool to work out what sucked and what was broken. '98 was always there for perfectly refined KoF when we wanted it, so I was alright with the experimentation even if most of it was shitty in the end.

It was nice to see Whip go from being real shitty so solidly decent. Sad about Hinako, but I love using her anyways.

>> No.3785093 [DELETED] 
File: 35 KB, 376x497, AnotherKvsCool.jpg [View same] [iqdb] [saucenao] [google]
3785093

>>3784994
I never really understood their whole idea to "reboot" the series—IMO it was literally fixing what hasn't been broken. From trying to take away Kyo/Iori to all the new features, it's like they were unsatisfied with what they had—despite the brilliance that was '98. The risk taking was not justified—SFIII flopped just before this, and they were already heading to big problems with Hyper NG 64 and NGP

Gameplay-wise, I understand that there was some logic in their decision to draw from MvC. After all, KoF started with 3 on 3 before it. But what they delivered wound up simply broken. And what they did? Followed it with 2001. It's like they took more risks the more trouble they got.

That said… I liked some things they did. 70–80% of it was questionable, but there were really good moments like charge Robert, '99 King, K', Maxima, new Andy, etc.

Also,
> It was nice to see Whip go from being real shitty so solidly decent.
Haven't used her in 2003/XI, I'm reading she's bottom tier. Still in 2002/UM, she's an obvious top-tier, and I've seen enough of her jump C/CD ownage to make me glad she wasn't in XIV. Her other moves are just ridiculously weird though. Not that I insist on the "DP/rekka/command grab" formula for everyone, but she felt just a bit too experimental.

>> No.3785141
File: 38 KB, 299x171, whipgun.gif [View same] [iqdb] [saucenao] [google]
3785141

>>3785093
>IMO it was literally fixing what hasn't been broken.

Well that's kind of the thing. With '98 being near perfect they needed to find some way to make people want to move on and play the new one. 98 as is would have been hard to improve on so they tried a few new directions in the hopes that would have worked.

Again, '98 was always going to be there so trying to out to it at it's own game was likely seen as too tall an order. I understand why they tried some new things, I'm mostly just disappointed that none of them were good in the end. Strikers are pretty terrible.

I like the switch up of characters, though I also liked that in SFIII. I like to see a lot of new characters.

As for Whip, I also never got deep into 2003/XI. They seemed alright, but by that time 95% of my KoF playing was either 98 or 2002 and I never felt the need to really delve into it. I always liked the way she played though, partly because it's so weird. She was garbage in '99 though. That's probably my least favorite year overall though so who cares.

If somehow they make another in the series that lives up to 98 or even 2002um then I'll be delighted, but I'm not holding my breath and am just happy those are around.

>> No.3785185 [DELETED] 

>>3785141
But they could simply build on '98. Re-balance OP characters like Iori and Daimon. Fix weak chars like Orochi Shermie, Andy, etc. Either take away or fix Extra Mode, and do something with EX characters. Do what XIII did and make confirming from lows easier. Or what XIV did with st. CD. There were plenty things to improve. They could simply add new presentation like in '99 but keep everything more or less intact.

But not only they tried hard to change the formula; they even took away from it. They killed a lot of good characters like Chris/Yashiro (+ their orochi versions) and Vice/Mature, but did we ever get a proper substitutes for them?… What about living ones like Yamazaki, Eiji, Billy, Chizuru—some of the more interesting, forward-thinking SNK characters?

Then they added a bunch of new ones, but a lot of them simply felt overcomplicated. K' was pretty weak until they buffed him, and even then he was hard to play. The Gen-style 2 mode fuckery was never my thing, but we got not 1 but 2 chars with it—Jhun Hoon and May Lee. And 2001 was the last drop—forget the 3 strikers, the characters alone made it simply ridiculous.

I just don't understand why they had to overcomplicate everything so much. They themselves went back to vanilla in 2002. Meanwhile, they added a cool new Max Mode, which felt far more intuitive and down the KoF lane than any of their experiments from NESTS saga.

>> No.3785242

>>3785185
>But they could simply build on '98.

And maybe in the end that would have been better, I'm just saying I understand why they made the decision they did. And I like them switching up the characters, but in '99 they depowered everyone too much and the new characters weren't good. I never found K' overly complicated. But I dislike him as a character.

>> No.3785314

>>3784589
die

>> No.3785318 [DELETED] 

>>3785242
> I like them switching up the characters
This is where I thought they wasted so much potential. Yashiro and Chris were there for just one year, and both were pretty cool. But if Mature/Vice somehow got retconned into XIII, there's probably no chance we will ever see New Faces Team again, outside of dream match games.

And you know, they could simply make "new generation" of the same characters. Like SFIII had Q and Remy who were similar to Boxer/Guile. SNK did this with Vanessa/Rick Strowd, in fact. But no, they buried them all. Speaking of gameplay, they mostly buried proximity unblockables as well—this was one of my favorite features in the series.

I felt the plot change was good though. Obviously, they ended the Orochi saga, so a big new plot turn was more than welcome. But I just don't understand why gameplay had to suffer for it. And also, heck, I wanted my favorite characters back. Maybe in a form of "new generation", but heck, it's as if SFIII and MK3 didn't teach SNK anything.

> I never found K' overly complicated
His specials are all tricky. Ein Trigger is a key move but it's not obvious how it works from the start, the pushback makes it hard to use. Crow Bites is pretty slow and either has a tiny hitbox or a long recovery. Minute Spike deals ridiculously weak damage, is unsafe, and in 2002 you pretty much need to follow it up with Narrow Spike, which became one of K's main combo tools later (which makes your fingers hurt pretty fast). The supers are also as slow and weird, leaving you with pretty inconvenient choices.

This is worse than Kyo, who was tricky but still easy to use.

>> No.3785338

>>3785318
>but heck, it's as if SFIII and MK3 didn't teach SNK anything.

I guess the way I look at it is that Yashiro and Chris are awesome in their game, but that doesn't mean they need to be in every game. But that just might be our different opinions. I wish Capcom switched up the rosters in SF more than they do.

>His specials are all tricky.
It's KoF, he seemed par for the course to me. But tricky moves is one of the things I like about the series.

>> No.3785412 [DELETED] 

>>3785338
>but that doesn't mean they need to be in every game.
Why not? Why take away good characters gameplay and design-wise? SNK looked for innovation, but they scrapped their own successful gameplay ideas. And whatever new they came up with felt pretty awkward and forced a lot of the time.

Meanwhile, they kept Choi and Chang all that time. Why? Maybe for the sole reason that they were there in '94. Ryuko team also hasn't been very diverse. And Ralf has always been there with his shit specials. Talk about change.

> But tricky moves is one of the things I like about the series.
It's good as long as they're convenient and easy to use. They add depth, but when they get overcomplicated it gets annoying quick.

I never really liked the over-the-top experimental/weird moves. I think they should've kept those in SamSho. I enjoyed KoF a lot for its ease of playing, like not having 360 moves, button hold trick, easy satisfying conversions and so on. But then they went hard in the direction of characters like Chin/Choi/Chang.

>> No.3785426
File: 32 KB, 300x120, k9999crazyarm.gif [View same] [iqdb] [saucenao] [google]
3785426

>>3785412
>Why not?

Variety. I love '98, but I'm okay with '98 just being what it is and newer entries trying different things or bringing in different characters. Every once in a while a Dream match like 98 or 2002 is cool, but in general I like experimentation.

You don't have to agree, but personally even though I don't like any of them as much in the end I appreciated that they tried different things with 99-2001. I would rather they tried new things that ended up not working as well as they'd hoped than just iterating on '98. But that's just me and far from a universal attitude among fighter players.

>I never really liked the over-the-top experimental/weird moves. I think they should've kept those in SamSho.

That's fine, we just have different tastes.

>> No.3785745

>>3784940

They where problem thinking

"People play this shit for fun and not to pick it apart and play professionally" because the FGC is fucking insane.

>—May Lee: IMO one of the blandest characters ever conceived by SNK

Also fuck you, May Lee is awesome

>> No.3785819 [DELETED] 
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3785819

>>3785745
>May Lee is awesome
Wew. I bet you like KoF MI cast too.

> "People play this shit for fun and not to pick it apart and play professionally"
But that's exactly the thing. They also made overly complicated and OP characters like Whip, Bao and May Lee, which became the staples for people who DO play professionally. At the same time, they progressively nerfed their old bro Terry to the sad sight he was in the more recent games.

'98 and 2002 are the most fun KoF games for this reason. They didn't try to reinvent the wheel and mostly stuck to the basics; the pro stuff is there but it's not necessary for enjoyment. You can tell SNK knew what was wrong when they took out strikers along with Bao, Foxy and Jhun Hoon. Sadly, they kept May Lee, Whip and Angel that time. And guess who's the god tier in the game.

>> No.3785867
File: 263 KB, 600x800, may_lee_humio.jpg [View same] [iqdb] [saucenao] [google]
3785867

>>3785819
>Uniornically using "I bet you like X" instead of arguments
>Shitting on Whip too
>Tier fag

man you're in no position to be calling anyone out on anything

>> No.3785906 [DELETED] 

>>3785867
>posting segsy fanart as a proof
Dude, I said that May Lee was sexy. But she's a bland girl in training pants. That's blander than Makoto. Her "superman" quirk is Deviantart-tier.

>"Tier fag"
Can you imagine? I even know what "qcf" means. This makes me a total autist by your logic, right?

I understand that as a casual player, you think every fighting game should be tailored for you. But believe it or not, a lot of the people who represent the market for these games (mainly Japan) actually care about balance.

FGC is a pretty cancerous community, but this doesn't mean that anything beyond casual button mashing with friends is autism. Just because you never learned how to play KoF doesn't mean everyone else is an autist.

>> No.3785917
File: 180 KB, 500x800, may.jpg [View same] [iqdb] [saucenao] [google]
3785917

>>3785906
>Her "superman" quirk

she's straight Rider

>> No.3785930 [DELETED] 
File: 87 KB, 399x700, Angel.jpg [View same] [iqdb] [saucenao] [google]
3785930

>>3785917
I'm an Angel man, myself.

>> No.3785956

So what's the problem with May Lee, is she overpowered?

>> No.3785962
File: 175 KB, 186x218, JhunD03.gif [View same] [iqdb] [saucenao] [google]
3785962

>> No.3785975 [DELETED] 

>>3785956
First of all, she's just an unpopular character. Unlike Angel or Whip, she's just a very bland and poor design design.

Second, she was a broken character with ridiculous advantage and damage output when mastered. For technical info, here's the quote from Shoryuken wiki:
>May Lee is probably one of the best characters in the game, and would be considered top tier if she wasn't so difficult to master. Her gameplan involves massive pressure with her long attack strings, which involve repeated switches between her two modes. All of her normals and special moves … can be cancelled into her … modeswitch… . Cancelling a move into the modeswitch has negligible recovery time, so most of the time the opponent would either get hit if they tried to do anything between your mode switch strings, or would be in blockstun …

Luckily, KoF 2002 UM debuffed her so much she's a bottom tier in the game.

>> No.3785984
File: 542 KB, 1024x1186, May Lee 423.png [View same] [iqdb] [saucenao] [google]
3785984

>>3785975
>she's just a very bland and poor design design.

I disagree, her design is great and she stands out very well. And the only reason she's unpopular is because Kingfags threw a bitch fit that their waifu got benched ONCE.

Plus her playstyle is a blast once you get used to mode switching

>> No.3786014 [DELETED] 

>>3785984
>I disagree, her design is great and she stands out very well.
That's, like, your opinion, man. IMO, she'd fit in KoF EX or MI, not mainline KoF. She hasn't been in any games after 2002, so make your own conclusions from this. The mode switching was obviously broken (cancel ever special for free? yeah right), and her damage output overshadowed almost everyone else in the game.

>> No.3786031

>>3786014

You do realize the O in IMO stands for OPINION, right? You're not really do anything different.

>She hasn't been in any games after 2002, so make your own conclusions from this

Having a dead voice actor will do that. ass.

>> No.3786046 [DELETED] 

>>3778598

None. If it's not made by Capcom its not a fighting game.

>> No.3786057 [DELETED] 

>>3786031
>You do realize the O in IMO stands for OPINION, right?
That's the joke.

>Having a dead voice actor will do that. ass.
KoFXIV changed a lot of VAs. You imply out of nowhere that May Lee was popular.

>> No.3786063

>>3786057
>You imply out of nowhere that May Lee was popular.

No I said she was cool. That's not the same thing at all. In fact I also stated right up top that popularity isn't a show of quality. You're the one pulling that out of your ass.

>> No.3786067

>>3786057
speaking of those new VA in XIV how have you adjusted to some of them, I really like some and others not so much.

>> No.3786094 [DELETED] 

>>3786067
I haven't played XIV yet. I am more concerned about balance than anything.

>>3786063
>And the only reason she's unpopular is because Kingfags threw a bitch fit that their waifu got benched ONCE.
Yeah, right, totally the only reason for that.

>> No.3786138 [DELETED] 
File: 45 KB, 768x384, Ohkay.jpg [View same] [iqdb] [saucenao] [google]
3786138

For your memeing needs

>> No.3786187
File: 861 KB, 500x446, Trump.gif [View same] [iqdb] [saucenao] [google]
3786187

>>3786138

>> No.3786195

>>3786014
Not him, but uhh... no. I don't find May Lee's design outlandish enough to fit in KOF MI.

>>3785906
>bland girl in training pants
She's on par with other KOF characters.

>>3785975
>Luckily, KoF 2002 UM debuffed her so much she's a bottom tier in the game.
That's a shame, but I guess she's just a hard character to balance. For some people, that may be the synonym for poor game design. Maybe switch mode should cost a meter?

>> No.3786202

>>3786046
THIS.

>> No.3786450
File: 32 KB, 466x382, 1468362848996.jpg [View same] [iqdb] [saucenao] [google]
3786450

>>3786046
>If it's not made by Capcom its not a fighting game.

>> No.3786538

>>3781079
You can't be serious.

https://www.youtube.com/watch?v=kjrwNhXDLkA

>> No.3786965
File: 69 KB, 500x1100, hinako2000fix.jpg [View same] [iqdb] [saucenao] [google]
3786965

>>3784994
i love her too, she is one of the all time best snk designs

>> No.3786967

>>3786187
>>3786138
MAKE SOUTHTOWN GREAT AGAIN

>>3785930
BUILD WALL

>> No.3787000 [DELETED] 
File: 21 KB, 304x224, horrible atmospere.png [View same] [iqdb] [saucenao] [google]
3787000

>>3786538
>not getting the reference

>> No.3787005

>>3786067
I miss Terry's old VA
Iori's replacement is doing a fantastic job
Beninaru's is enjoyable and Kyo's VA doesn't get me like his older one does.

>> No.3787035

>>3784345

Only in japan, the rest of the world had normal arcade machines

>> No.3787039 [DELETED] 

>>3786967
I wipe my wall with your blood

>> No.3787040
File: 71 KB, 700x784, 000160174.jpg [View same] [iqdb] [saucenao] [google]
3787040

>still one of the best Rei expy in SNK history

too bad that SNK will never evolve her into something far better than "hurr durr my curse, i cant be happy"

even the princess-ish games with her had more character developing

>>3787005
Satoshi was getting too old to voice Terry and Kim, Mai's VA too.

Too bad that SNK will never manage to get a Good EN dub team for This game, Scott Mcneil Terry would be awesome

>> No.3787078

>>3785745
>"People play this shit for fun and not to pick it apart and play professionally"

Except that you have that completely backwards. These games are designed primarily for the FGC fans who will pick it apart. It's the casuals that the companies don't care about.

>> No.3787080

>>3785906
>FGC is a pretty cancerous community

Can you explain what exactly you mean when you say something like this? I see people around here refer to fgc players as "cancer" or toss that word around a fair amount. I don't really know what you mean by it. What makes them "cancer"?

>> No.3787084
File: 65 KB, 172x120, Duckking2000.gif [View same] [iqdb] [saucenao] [google]
3787084

>>3786014
>That's, like, your opinion, man. IMO, she'd fit in KoF EX or MI, not mainline KoF.

Can you expand on this at all? How is what you're saying not just "your opinion, man"? What actual design choices are there in May Lee that make her not fit with other KoF characters?

>> No.3787124 [DELETED] 
File: 50 KB, 660x507, _90305197_spice_girls_alamy2_cut.jpg [View same] [iqdb] [saucenao] [google]
3787124

>>3787080
There are people actually interested in playing the games. They are a more silent part of FGC. And there's the retarded vocal part, who will act superior in inappropriate places, push their demands on developers and so on. Unfortunately, people often see only the latter part. That's what I called "cancerous".

>>3787084
I didn't realize it had to be explained, really.

First, May Lee seems like a token Korean character, which looks pretty suspicious since she was made when Eolith did the games.

Second, she's just one of the worse designs in the series. Her personality is very shallow, as well as her connection to the plot—she's just a generic upbeat girl. She wears the most common generic '90s–2000s outfit (see pic), with just a few mediocre details and a belt to scream "Korea".

Third, the superhero gimmick really just feels like a desperate attempt to spice up her design. Needless to say, it also feels a bit out of place in KoF.

Last but not least, check her sprites. They look pretty lazy really.

IMO, compared to other KoF characters, she just doesn't cut it. Take Momoko or Malin, 2 of the less known characters in the series. At least they have memorable details and personalities. Even Ramon, one of the less memorable designs initially, got really nice voice acting and generally got his shit together, having a crush on Vanessa and being connected to plot somehow.

May Lee is just not memorable enough, and with a little too much fanservice thrown in.

>> No.3787141

>>3787124
>There are people actually interested in playing the games.

That strongly implies that the fgc isn't interested in playing games.

>And there's the retarded vocal part, who will act superior in inappropriate places,

This whole sentence makes little sense. What's retarded about being vocal? What are inappropriate places? I still don't see how you connect the word cancerous to that.

>First, May Lee seems like a token Korean character

Is Kim? Is Jhun?

>Second, she's just one of the worse designs in the series.
>Third, the superhero gimmick really just feels like a desperate attempt to spice up her design.
>Last but not least, check her sprites. They look pretty lazy really.
>IMO, compared to other KoF characters, she just doesn't cut it.

Again, all opinion. So why was your response to the other guy "That's like, your opinion, man". All you're saying is you don't care for her so you can't imagine anyone else thinking different. Everything you've said is just personal opinions.

>> No.3787150
File: 159 KB, 1600x1201, The-Big-Lebowski-White-Russian.jpg [View same] [iqdb] [saucenao] [google]
3787150

>>3787141
>So why was your response to the other guy "That's like, your opinion, man"

Because it was a joke

>> No.3787156

>>3787150
So you're just memeing and spouting out your ass for no real reason? Okay I guess...

>> No.3787164

>>3787156
I'm not him.

>> No.3787168

>>3787164
Why bother responding as if you were then? I'm really just trying to figure out what he's really saying because it's so ridiculous.

>> No.3787174 [DELETED] 
File: 10 KB, 74x108, Maylee2001.gif [View same] [iqdb] [saucenao] [google]
3787174

>>3787141
>That strongly implies that the fgc isn't interested in playing games.
You misunderstood what I said. There's a good part of FGC, amazing people like Juicebox, DandyJ and many others, who help others get into KoF and learn to play better. There are also those who just enjoy playing the games on high level. But there are also many shitposters who are more interested in fighting game holywars and showing their superiority.

> This whole sentence makes little sense.
Then just forget what I said, hide my post and move over.

> Is Kim? Is Jhun?
Both are far from being just tokens. Kim is simple, true. But his fighting style is unique, and his personality is a great mix of "lawful good" plus a bit of cockiness. His relationship with others connects him to the rest of the KoF cast.

Jhun Hoon has a more detailed and interesting design. His personality is a bit cold and snobbish. Overall, he seems like a great contrast to Kim. Despite he's hard to use, I really like his design and moves. Kim always had a shitton of different versions, it made sense to make a second Kim-style character.

> Again, all opinion. So why was your response to the other guy "That's like, your opinion, man".
Another anon said it >>3787150

Also, it's less an opinion, more of an analysis. I gave you a breakdown of the character pretty much. You haven't replied to any of my points. If you disregard this, it's not an argument anymore and I don't see a point in replying to you.

GBA-tier animation

>> No.3787178

>>3787174


again, may was made based on Eolith CEO's Daughter who loved fighting games

when Eolith and SNK broke, she was removed from the plot

also Chae lim was better than her, though in KoF Garou isn't canon, and maximum impact was forgotten

>> No.3787183

>>3787174
>You haven't replied to any of my points.

I didn't bother to because they just seem like opinions stated as facts. I don't love May Lee, but I don't think she sticks out more than the rest of the cast. I think she's just as generic as Kim, she's just not as new.

>> No.3787186 [DELETED] 

>>3787168
If it's so ridiculous, go laugh it off somewhere else. You seem just butthurt that someone criticized your precious FGC and KoF character. Having no arguments, you just go there trying to ridicule everyone and demand apologies. Sorry to break it to you, but it means you're just a loudmouth. I suggest you seek a more accepting community for your preferences, for example Gamespot boards.

>> No.3787192 [DELETED] 
File: 47 KB, 390x600, Kim Jong Hwan.jpg [View same] [iqdb] [saucenao] [google]
3787192

>>3787178
>may was made based on Eolith CEO's Daughter who loved fighting games
Well I kinda suspected she had a story like this. I wonder if his daughter can switch modes too, heh

Reminds me of my favorite fact about Kim
>rumors speculate that he was named after the Korean president of Viccom, who had a similar pronunciation to Kim's name (金甲煥). Additionally, Kim's sons are also named after the real Kim's son (Jae Hoon) and younger brother (Dong Hwan).

You deal with SNK once, you get a whole bunch of characters named after your family.

>> No.3787195
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3787195

>>3787186

>> No.3787198

This thread made me appreciate May Lee a whole lot more. And Capcom makes the best fighters.

>> No.3787203

>>3787186
I don't even really consider myself part of the FGC, I just found that statement about them very odd. Likewise I care little for May Lee, I was just trying to work out exactly what his problem with her was.

>> No.3787208
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3787208

>> No.3787210

>>3787198
Not anymore

SFV sucks so bad that is ridiculous, even the art and the models sucks for SFM smut

Unless is Mika and Christy mack

>> No.3787215

>>3787210
What ways is V worse than IV?

>> No.3787219

Is XIII worth playing?

>> No.3787223

>>3787219
No.

>> No.3787228
File: 55 KB, 313x445, 51TUxWTG27L._SY445_.jpg [View same] [iqdb] [saucenao] [google]
3787228

>>3787168
Sounds like you need to watch this movie, man.

>> No.3787236 [DELETED] 

>>3787198
>>3787210
>>3787198
> But there are also many shitposters who are more interested in fighting game holywars
Speak of the devil

>> No.3787241

>>3787228
That's a great movie, but I don't take references as a substitute for actually saying something of worth.

>> No.3787276 [DELETED] 

>>3787219
I'd say yes. But it's pretty divisive. Whether you will like it totally depends on your taste, especially whether you like long combos.

The big issue with XIII for me is that you can spend all of your meter and HD drive at once and deal nearly 100% damage. And it will be a long-ass juggle, I'll tell you that—5+ conversions easily, all you can do is sit and watch during it. Meanwhile, meterless combos and ordinary supers deal pathetically little damage (20–25% or so).

I used to like older KoF because many characters could do without meter just fine, like Terry, and you couldn't just destroy an opponent with 1 long combo. 3 conversions was long in it. I think in XIII only few if any can really pull that off, like Duo Lon with his bullshit.

And also, the sprites. Whether you like Nona's style is a matter of taste.

>> No.3787550

>>3787276
Nona doesn't have anything to do with XII/XIII. Eisuke Ogura was the main chara-designer, just like XIV. He just went for a more stylish direction back in XII/XIII.

Also, one of the things I never saw mentioned on 4chan is that hitboxes and hop arcs were tweaked to heavily favor rushdown. That's a trend that first started in og02 and continued in XI. This is the main reason why I prefer XIV: it went back to a more neutral/poke-heavy game. You guys saw it too: people playing old builds like it was XIII just got wrecked.

>>3787124
>She wears the most common generic '90s–2000s outfit (see pic),
Sounds like a lot of KOF-only characters. Ironically, that's what outsiders usually think of KOF: a bunch of generic characters in street outfits. In that sense, May Lee does fit in.

>Her personality is very shallow, as well as her connection to the plot—she's just a generic upbeat girl.
Sounds like a bunch of those newer KOF waifu characters like Malin, Momoko, Hinako.

>> No.3787578
File: 111 KB, 600x800, top682.jpg [View same] [iqdb] [saucenao] [google]
3787578

I never bothered to learn his real name, but he went by Falcoon when his stuff was still just fan art. I liked his style as fan art, but I don't think it fits the game very well. Shinkiro will always be the definitive KoF artist to me and I'd love to see them follow more in his style.

>> No.3787628 [DELETED] 
File: 149 KB, 400x800, Yamazaki.jpg [View same] [iqdb] [saucenao] [google]
3787628

>>3787550
>Nona doesn't have anything to do with XII/XIII.
???
He had everything to do with it, he was literally in charge of visuals. Heck, you can easily recognize his art style. You want proof?
> In the making of the designs, Nona first made 2D character graphics in dot-pixel forms. The team from SNK then took Nona's works and used 3D software tools to first make a 3D character. After selecting the moves from each characters, they were all changed to 2D to be used as a base for the finished work. Then, Nona and the staff added details to the original designs such as expressions and more descriptive clothes.
Don't know who did character design. I only know Ogura did the illustrations.

>a bunch of generic characters in street outfits
This is more relevant to 2000s Kyo and other "cool" male characters. Yes, they wore just your usual street fashion. But at least they had memorable and stylish details. Kyo has that black shirt with a white cross, Garou Terry has that trademark star on his back. Old Terry is an ordinary trucker, but try and tell me that he's not a classic design.

KoF females usually are more extravagant. Take Vanessa, Leona or Angel, all pretty good designs good enough to be on cover art. Blue Mary has a huge belt and a cool fighting style to make up for her obvious "female Terry" schtick.

>Sounds like a bunch of those newer KOF waifu characters
They really are waifus, but at the same time they have very obvious and memorable personalities. Like Hinako is a shy girl, Leona is an uptight cold military girl, etc.

>> No.3787709

>>3787628
Source?

Also, don't companies usually rely on illustrations first, then base their sprites/models from these? Because that would be weird to have pixel art as first drafts.

>But at least they had memorable and stylish details
And May Lee has cool shades and a badass belt.

>Like Hinako is a shy girl, Leona is an uptight cold military girl
And May Lee is an upbeat waifu who idolizes Kim and seeks justice. That's not original by any means, but nor are the formers.

>>3787174
Okay, that's a suckyass idle animation, I'll give it to you.

I will say this though, just to be clear: I don't think she's one of the worst post-NESTS characters designed. I like her design, but I understand why KOF fans and SNK won't give a fuck about her.

>> No.3787753 [DELETED] 
File: 54 KB, 600x600, Unknown-1.jpg [View same] [iqdb] [saucenao] [google]
3787753

>>3787709
>Source?
Um, Wikipedia's article on XII. Back when the game was making the news, Nona's name was everywhere. He was in charge of art direction.

> Also, don't companies usually rely on illustrations first
I am not really an expert on this. But yes, they had 2 different people responsible for different parts of XIII, Ogura for artwork and Nona for in-game graphics.

>Because that would be weird to have pixel art as first drafts.
But that's how it was. Weird, sure, but in line with their "100% hand-drawn sprites" schtick. Nona even did a series of pixel art in this vein on his Twitter for other stuff (see pic).

>> No.3787801
File: 195 KB, 845x588, may_lee_kof_um_by_orochidarkkyo-d62md3n.png [View same] [iqdb] [saucenao] [google]
3787801

>>3787628
>They really are waifus, but at the same time they have very obvious and memorable personalities.

And the excitable super hero fangirl isn't a personality? Her personality is easily one of the strongest of the new characters and it's all carried out through her in game poses and sprites. Far more so than SHY GIRL and MILITARY GIRL.

I don't care if you like her not but you're talking right out your ass. Seriously did a Korean girl kick your dog or something? Because if you can't see May's personality through her sprites and think she's generic design wise then you're doing it on purpose.

>> No.3787823 [DELETED] 
File: 791 KB, 1065x1246, Kof-xiii-yuri-sakazaki-win-portrait.png [View same] [iqdb] [saucenao] [google]
3787823

>>3787709
>And May Lee has cool shades and a badass belt.
These are cool details, but barely visible on the sprite. The rest is just an ordinary girl with no real personality, which is just too boring and awkward for a fighting game. This really feels like MUGEN characters: they copy the KoF style, but lack personality and any real zest. Maybe it'd feel OK for a third-grade Tekken character. But really, it's just too empty.

Plus the details clash together. Training pants, printed T-shirt, snazzy glasses, and all that with tokusatsu outfit? Isn't there a bit too much going on? That's like wearing a leather jacket over a karate gi and a bucket hat.

And really, SNK could easily do way better. Remember that Yuri used to be just a side character. But they made her memorable: gave her the butt taunt, the mischievous/cocky personality, etc. You can see the emotions bursting from her. But I can't say this about May Lee. She just stands there with most neutral grin possible. What's her personality? How is she different from others? Who knows.

>seeks justice.
She just copied it from Kim.

>> No.3787832 [DELETED] 

>>3787801
Are you the same guy from before? Fuck off already.

>> No.3787842
File: 19 KB, 88x130, maylee-taunt121.gif [View same] [iqdb] [saucenao] [google]
3787842

>>3787823
>These are cool details, but barely visible on the sprite

If you have a shitty TV maybe. The belt and shades are clearly visible and the scarf is a striking accessory

>The rest is just an ordinary girl with no real personality, which is just too boring and awkward for a fighting game.

A ordinary girl who incorporates rider kicks, poses and a mode shift into her repertoire. So normal, not.

>Training pants, printed T-shirt, snazzy glasses, and all that with tokusatsu outfit? Isn't there a bit too much going on?

No because the color balance is nice and simple. The t-shirt combines with her training clothes to show a modern girl whose dedicated to her art but still has a casual upbeat outlook on life and the frog is iconic.

>Remember that Yuri used to be just a side character. But they made her memorable: gave her the butt taunt, the mischievous/cocky personality, etc.

And you can see all that with May Lee's taunts and poses. She's a cocky super hero fangirl and it shows through. You can see emotions busting from her just fine.

>She just copied it from Kim.

by that logic Yuri is copying Ryo.

>> No.3787846
File: 207 KB, 680x473, stop liking.jpg [View same] [iqdb] [saucenao] [google]
3787846

>>3787832

Im not the one flipping out because someone posted a waifu he didn't like.

>> No.3787850
File: 3 KB, 93x166, maylee-super.gif [View same] [iqdb] [saucenao] [google]
3787850

>> No.3787851 [DELETED] 
File: 381 KB, 600x800, 1601894-ryo_sit_95.jpg [View same] [iqdb] [saucenao] [google]
3787851

>>3787842
How long will you continue posting? Let me set an alarm.

>> No.3787853
File: 88 KB, 600x800, May.Lee.full.966972.jpg [View same] [iqdb] [saucenao] [google]
3787853

>> No.3787859
File: 4 KB, 165x151, mayleeww.gif [View same] [iqdb] [saucenao] [google]
3787859

>>3787851

Im not hearing an argument. The only thing you've been able to come up with pure bullshit or straight up lies.

>> No.3787863 [DELETED] 

>>3787859
>Im not hearing an argument.
Because you can't have an argument. Come back when you learn. Not like I see this happening though

>> No.3787873
File: 23 KB, 257x529, maylee-neowave.jpg [View same] [iqdb] [saucenao] [google]
3787873

>>3787863

Im not the one whose resorting to "fuck offs" and Im not the one who started shit because someone liked who I didn't.

>> No.3788395
File: 332 KB, 700x721, __kazama_jin_and_ling_xiaoyu_tekken_drawn_by_ryo_ryoxkj__2aee5942ec04cf6715bc289eaabb4247.jpg [View same] [iqdb] [saucenao] [google]
3788395

>>3787842
>No because the color balance is nice and simple. The t-shirt combines with her training clothes to show a modern girl whose dedicated to her art but still has a casual upbeat outlook on life and the frog is iconic.
Oh yeah, this. I forgot to mention it. I like the balance between blue and white. Plus, that kind of outfit reminds me of Xiaoyu's alts in Tekken, which I like a lot. I wish May Lee would wear a shorter t-shirt showing her navel. And short, slick black hair please?

Also, she's showing some mighty child-bearing hips in that gif.

>> No.3788638

>>3785975
>Luckily, KoF 2002 UM debuffed her so much she's a bottom tier in the game.
Were all the debuffs also what made her voice change in 02UM?

>> No.3788649

I think May Lee is one of those characters I just straight up ignored. My first KOF was 2002UM and I remember seeing her as one of the forgettable characters like an ascended NPC character. Coming back now I see the reason for her appreciation and why some people can get really attached to her but this is the series where SNK really goes into intimate detail about the personality of every character so someone would like her. I think KOF hit a design slump in the 2000's and some came out as beloved and others not so much or got cult fanbases.

May Lee, to me, is a design that lacks an iconic punch, I see her and kind of don't know what to make of her. Not necessarily negative but just different. Terry has a vibrant red and iconic truckers cap, Kim's got a uniform that's a different design than most Gi, Hinako looks cute and is a quirky combination of things that I haven't seen before but May Lee has a shirt, a belt and nothing that would draw me to her in paticular but she's not offensive either.

>> No.3788786
File: 94 KB, 480x807, IMG_20160702_072112.jpg [View same] [iqdb] [saucenao] [google]
3788786

Best girls are Mary, Vanessa and Angel

>> No.3788796

>>3788786
Mian, King, Yuri, Bonne and Kasumi would all like a word with you.

>> No.3788862
File: 571 KB, 800x1200, kasumi jog.png [View same] [iqdb] [saucenao] [google]
3788862

>>3788796

Kasumi is Todohlly awesome.

>> No.3788893
File: 84 KB, 450x1150, Kasumi_todoh_2000.jpg [View same] [iqdb] [saucenao] [google]
3788893

>> No.3788932

>>3788862
>>3788893
You speak my language brother,
More Kasumi for all because she was redeemable from AoF3

>> No.3788941
File: 7 KB, 218x231, images (1).jpg [View same] [iqdb] [saucenao] [google]
3788941

The Fatal Fury designers do not get enough credit for their character designs and I know KOF XIV sought to avoid being over representative of FF but the Garou team (Minus KoD/Tizoc and replace with Kevin or Hotaru) would've worked so well

>> No.3788952
File: 16 KB, 234x350, nakoruru_and_mamahaha_by_deirian-d9z11mr.jpg [View same] [iqdb] [saucenao] [google]
3788952

>tfw no Nakoruru in retro KOF

WHY

>> No.3788957

Sluts vs Faggots: Millenium Fightan 2000

>> No.3789010
File: 261 KB, 1280x852, aof3.jpg [View same] [iqdb] [saucenao] [google]
3789010

>>3788932

I actually really like AoF3. The sprites are gorgeous. Though granted there's really only a handful of characters I really like it in it. But it's a fun game with some great presentation.

>> No.3789162 [DELETED] 
File: 12 KB, 304x224, kof96-quote1.png [View same] [iqdb] [saucenao] [google]
3789162

>>3788862
NOT THE DOG

>> No.3789193

>>3784541
pot calling the kettle black

>> No.3789201

>>3786187
i wish the gameplay in fatal fury 3 was as good as the atmosphere

>> No.3789337 [DELETED] 

>>3789010
I never learned how to play it properly. But I think it had potential. Plays like VF/Tekken, but heck—I liked it. Combos were a bit tought though. My only complaint was the last boss Mr. Hyde, felt kind of out of place to me in a more "realistic" setting.

>> No.3789345

Why does SNK soundteam both original and arranged themes sound so amazing In all FF, KOF and AoF game? It's so catchy and great lifting music too

>> No.3789349

>>3789201
That's why Real bout was made. Tfw it has the best billy kane theme

>> No.3789350

>>3789345
Someone post that sexy saxophone. You know the one.

>> No.3789354

>>3789350
https://youtu.be/bL91scCpc6M
God that sexy arranged version the XIII version is also well done.

>> No.3789372

>>3779584
I like ss6 because it's baby's first Samsho. And if i want a real samsho, it's in the anthology disc.

>> No.3789554

>>3789372
But 5sp is not on this disc.

Nor any disc ever.

>> No.3789798
File: 116 KB, 709x677, rage girls.jpg [View same] [iqdb] [saucenao] [google]
3789798

>>3789554

Im still hoping one day SNK releases a compilation of their non KOF, Metal Slug, Sam franchises. Toss in King of the Monsters, Rage of the Dragons, Gowcaizer, Ninja MAsters, NAM, POW etc.

Just a bunch of arcade games that never really had the chance of a home release

>> No.3789826 [DELETED] 
File: 57 KB, 347x500, 51beQU0pjLL.jpg [View same] [iqdb] [saucenao] [google]
3789826

>>3789798
Umm… They didn't? I don't know of course, but with them re-releasing every bit of their back catalogue for every platform imaginable, I thought getting them would be no problem today.

>> No.3789834

>>3789826

A lot of shit did get compiled and I admittedly don't know everything that was but a lot of shit still never saw home release

>> No.3789852

>>3778598
Capcom vs snk millennium fight 2000!

>> No.3789853 [DELETED] 

>>3789834
Well I don't know for sure, didn't they release much of it on VC/PSN yet? Even if they didn't—heck, Wii can probably emulate the ROMs just fine, right. And anyway, you can emulate all of it and even play online, I don't see the issue. Whatever SNK doesn't release, they might simply have no rights to.

>> No.3789904

>>3789345
Yamazaki's theme is still best theme
https://www.youtube.com/watch?v=xdEa37Qdx4U

>> No.3789929

>>3789349
every real bout game > garou

>> No.3789931 [DELETED] 
File: 418 KB, 800x1200, yamazaki-rbs.jpg [View same] [iqdb] [saucenao] [google]
3789931

>>3789904
Man, Yamazaki used to look so cool in FF3 and RB. Then they gave him a turtleneck and a vest and made him look like a Roxbury guy

>> No.3789935 [DELETED] 
File: 146 KB, 578x768, Yamazaki-i9.jpg [View same] [iqdb] [saucenao] [google]
3789935

>>3789904
>>3789931
Then he started looking like he joined Depeche Mode though. Not as cool as the ol' bouncer but still OK

>> No.3789948

>>3789935
I think it loos better, more classy

>> No.3789951
File: 22 KB, 400x300, download.jpg [View same] [iqdb] [saucenao] [google]
3789951

-jing king of bandit

idk but with app pc i edit game Kof n add a lot char animation in many game char.n play on that game

>> No.3789957

>>3789951

the fuck?

>> No.3789967 [DELETED] 

>>3789957
Has anyone really been far even as decided to use even go want to do look more like KoF?

>> No.3789987
File: 202 KB, 768x384, s6tCL2e.gif [View same] [iqdb] [saucenao] [google]
3789987

I'm a try and calm this thread down. Look at the pretty backgrounds.

>> No.3789995
File: 410 KB, 640x384, NTuPG.gif [View same] [iqdb] [saucenao] [google]
3789995

>>3789987

>> No.3790001
File: 1.28 MB, 800x336, 3dGGa.gif [View same] [iqdb] [saucenao] [google]
3790001

>>3789995
Some of these aren't kof but I think there mostly snk!

>> No.3790003
File: 260 KB, 1024x384, 0zqUBeY.gif [View same] [iqdb] [saucenao] [google]
3790003

>>3790001

>> No.3790875

KOF 1997

>> No.3790884
File: 151 KB, 480x370, AOF.png [View same] [iqdb] [saucenao] [google]
3790884

>>3789010
Art of Fighting is secretly my holy trinity of games.
I don't even know how it happened, but its the series I am nostalgic about the most. Maybe it was because it seemed relatively grounded with minimal bizarre stuff, nice direct stories, no fate-of-the-world stuff. Like a really solid, 80's martial arts action movie story, excluding the Wyler maybe.
Also, best theme:

https://www.youtube.com/watch?v=d086Bs0m_4c

Also best, the snes version of Mickey's theme which floors the original imo:

https://www.youtube.com/watch?v=3SqPDXtm7Hc

Its the series theme by default.

>> No.3790934

>>3790884
Dude, AoF was a mediocre series, in fact AoF2 was garbage.

>Smashing AB to get the strong punch
>CD for strong kick
>Does shit damage to CPU
>CPU hits you, Fuckload of damage
>CPU's Hotboxes are different
>Nausea inducing Zooms

Only AoF3 is tolerable.

>> No.3790938

>>3788649
>>3787873
>>3787859
>>3787853
>>3787850
>>3787842
Because Skullomania was a better (tough obvious) Kamen Rider expy.

>> No.3791006

>>3790884

I feel like AOF could have been better as a beat em up. The way the games are presented pretty much scream double dragon

>> No.3791127

>>3790884
PC Engine had a good remix too
https://www.youtube.com/watch?v=UrGfE1XmZ6Y

>> No.3791153

>>3787219
Yes.

>> No.3791203

>>3790934
I know, I know.
I still love them.

>> No.3791442

>>3789904
God the arranged real bout version has an amazing intro. But idk its a tie between Billys and Yamazakis theme. Blue Mary's real bout theme isn't too shabby either.