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/vr/ - Retro Games


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File: 3.40 MB, 2100x1536, 2363858-snes_gradius3.jpg [View same] [iqdb] [saucenao] [google]
3752336 No.3752336 [Reply] [Original]

ITT: Console ports that are better than their arcade counterparts.

>> No.3752337

>>3752336
LMFAO

>> No.3752340
File: 1.04 MB, 1249x860, twinbee.jpg [View same] [iqdb] [saucenao] [google]
3752340

>> No.3752350
File: 78 KB, 640x455, Turtles_in_Time_(SNES_cover).jpg [View same] [iqdb] [saucenao] [google]
3752350

>>3752336

>> No.3752359

>>3752336
it's not

>>3752350
The presentation is way worse but at least the combat mechanics are improved

>> No.3752361
File: 282 KB, 492x672, genesis_sunsetriders.jpg [View same] [iqdb] [saucenao] [google]
3752361

>> No.3752364
File: 119 KB, 640x879, 47563_front[1].jpg [View same] [iqdb] [saucenao] [google]
3752364

Arcade version of this game was hella silly.
>Powerups actually DECREASE your rate of fire
>And at max power, your shots somehow cause slowdown

>> No.3752368

>>3752361
well memed

>>3752364
yeah, Toaplan always said the ports of Zero Wing and Hellfire were more polished

>> No.3752370
File: 63 KB, 256x250, rsg.jpg [View same] [iqdb] [saucenao] [google]
3752370

>>3752336
STV->Saturn and Naomi->Dreamcast ports in general, really.

>> No.3752371

>>3752361
>>3752350
>>3752340
>>3752336

>Konami
>Konami
>Konami
>Konami

>> No.3752374
File: 266 KB, 1000x1000, Vampire_Savior_SS_A.jpg [View same] [iqdb] [saucenao] [google]
3752374

>> No.3753308

>>3752336
s this really?

>> No.3753470
File: 142 KB, 801x506, ki.jpg [View same] [iqdb] [saucenao] [google]
3753470

graphics and sound downgrade, but better balance and less glitchy than the arcade. Also training mode and other extra options.

>> No.3753474

>>3753470
I feel like I'm the only one who's never played Killer Instinct. I always forget about it, but I would like to play it some time.

>> No.3753479

>>3753474
It's a fun game, as a kid I liked Mortal Kombat better, but over time I realized KI has the better gameplay, it feels more like Street Fighter than any other western-developed fighting game I've played.

>> No.3753493
File: 28 KB, 298x298, PA.06733.001.jpg [View same] [iqdb] [saucenao] [google]
3753493

The definite console port of Super SF II X. Everything afterward (Revival, Hyper, HD Remix, Ultra) was just a cashgrab. Shame it was only released in Japan as a mail order.

>> No.3753503

>>3753493
>Super Street Fighter II X Grand Master Challenge For Matching Service

needs more turbo

>> No.3753504
File: 51 KB, 509x504, jojo.jpg [View same] [iqdb] [saucenao] [google]
3753504

>>3752336

>> No.3753527

Some Capcom ports for the Mega Drive like Ghouls' n Ghosts, Mercs, Strider or Mega Twins had better music than the arcade, sometimes new content and were more fun to play.

>> No.3753529

>>3753504
It added a story mode, but it's not better than on arcade or DC.

>> No.3753538

>>3752336
>>3752340
>>3752361
>>3752364
Nope, arcade is better.
>>3753470
Debunked.

>> No.3753542

>>3753538
Have you actually seen the original arcade Twin Bee?

>> No.3753554
File: 63 KB, 693x286, 23fme.jpg [View same] [iqdb] [saucenao] [google]
3753554

>>3753542
Yes, loved it, arcade version was used as bonus content for New Love Plus (back before retail 3DS games were downloadable) which was not only updated for 3D but uses updated graphics to match that of Detana onward and was even ported by M2, when the downloadable version was ported by Akira and based it on the inferior NES version so that the arcade version can be (at the time) retail only.

http://andriasang.com/comyb6/

>> No.3753556

>>3753554
>but uses updated graphics

I see, because the original arcade version doesn't look as sharp as the famicom version.

And how is it better anyway? I can understand a M2 remake with new graphics could be the best, but between original arcade and famicom, I keep the famicom version.

>> No.3753559

>>3753529
Plays the same and story Mode is kickass, with tons of minigames and new material. I was pretty disappointed with the Dreamcast version being simple ports 2bh

>> No.3753560

>>3753556
Arcade had better graphics and was sharper, theres a reason why Konami botched the digital 3DS release of Twinbee.

You're delusional, seek help.

>> No.3753563

contra and double dragon have arguably better console ports

>> No.3753568

>>3753563
No, they don't, all Double Dragon had was less slow down.

>> No.3753569

>>3753568
well double dragon 2 instead

>> No.3753570
File: 7 KB, 224x256, 1181242184113.png [View same] [iqdb] [saucenao] [google]
3753570

>>3753560
>Arcade had better graphics and was sharper

I didn't think so, the water is annoying to look at as background, and I feel the color palette is darker, I prefer the brighter color palette of the fami version, which was what M2 used on the upgraded arcade version you're talking about.

>You're delusional, seek help.
Easy buddy, it's just vidya, if you enjoy the arcade better than the fami that's fine. But you're not talking about the original arcade, but an upgraded M2 port, different things.

>> No.3753572

>>3753493
Wow, I have a Dreamcast and never knew this existed.

>> No.3753573

>>3752336
Contra (NES)
Super C (NES)
Jackal (NES)

>> No.3753575

>>3753570
The water never bothered me.

Anyway.
http://www.hardcoregaming101.net/twinbee/twinbee.htm

>> No.3753576

>>3753563
>>3753568
Contra is WAY better on NES.

>> No.3753579

>>3753573
And all have been debunked.

>> No.3753581

>>3753576
Explain why Konami never bother re-releasing it on VC, Arcade is better and if you really want Contra that badly buy a PS4.

>> No.3753591

>>3753575
>hg101

Their only legit complaint is that the famicom port didn't retain the vertical ratio, meh.

>> No.3753736
File: 3 KB, 74x180, con1fkd2l.png [View same] [iqdb] [saucenao] [google]
3753736

>>3753581
I doubt it was a popularity issue, since Super C is practically the same game with different levels and not as well known, while the MSX Contra was shit. Most likely it's just a QA issue.

The prevailing theory as to why the NES Contra was never re-released on VC was due to likeness infringement, since Arnie and Rambo both appear on the title screen. A few games, such as Revenge of Shinobi and Metal Gear 2 (in Japan) had graphical assets modified to remove any traces of likeness infringement and even Mother 2 had a few music changed before it got a VC release on the Wii U. It's probably more of an issue with the JP version, since FC Contra had cutscenes between stages showing Bill and Lance (pic related). I'm not sure why Konami doesn't just hire a pixel artist to retouch the art like they did with Metal Gear 2.

The other theory is that the NES Contra had a lot of screen flashing effects that are impossible to remove, since Nintendo now requires them to be removed after the whole Pokemon incident in the late 90's. Phantasy Star 1 was modified to remove flashing during random encounters.

On topic. I don't consider the NES versions of the Contra and Double Dragon games to be the same game as their AC counterparts (the same goes to any AC port on the NES/FC that wasn't a single-screen platformer). They have different level designs, different enemies and even different play mechanics (especially the Double Dragons, which couldn't have a dedicated jump button on the NES, resulting in most of moves besides the basic punches and kicks having their commands changed). Hell, the Double Dragons actually have different plots on the NES.

>>3753591
It's not like there were any other FC/NES games with TATE mode. I remember the way power-up bell works differs between the AC and FC TwinBee. On the AC version, the number of shots you give a bell are carried over to the next bell, which is a feature not on the FC version.

>> No.3753751
File: 106 KB, 1440x810, its-2017-people.jpg [View same] [iqdb] [saucenao] [google]
3753751

>>3752336
Mega Drive Snow Bros was the only port developed by Toaplan themselves, and adds cutscenes and 20 new Sarkeesian-compliant advanced levels in which you play as the princesses

>> No.3753775

>>3753736
>since Arnie and Rambo both appear on the title screen
The arcade version was released on the PS4 and it still had "Arnie and Rambo" in it, it's not likeness infringement.

I think it has more to do that most of us are not use to single screen platformers/run and guns is the thing.

Music is the same on VC & SNES versions of Earthbound, it's the flashing that was changed.

>> No.3754058
File: 2.35 MB, 510x446, gradius3.webm [View same] [iqdb] [saucenao] [google]
3754058

>>3752336
so this... is the power... of snes' 2.5mhz cpu

>> No.3754064

>>3754058
It looks perfectly fine for me

>> No.3754067

>>3754064
You blind? It slows down to almost half normal speed.

>> No.3754068

>>3754067
>You blind?
No, just a Nintendo fanboy.

>> No.3754069

>>3754068
Okay, well, thanks for being honest then.

>> No.3754071
File: 210 KB, 700x700, snes_wojak.jpg [View same] [iqdb] [saucenao] [google]
3754071

>>3754067
It runs at least 10fps faster than the Genesis version

>> No.3754073

>>3753527
Only Mercs had a cool original mode (but missed damn co-op), the others are downgrades in every way.

>> No.3754074

>>3754058
The arcade version has the same slowdown in this stage, if not more severe.

>> No.3754084

>>3754074
You're a fucking liar.

https://www.youtube.com/watch?v=ZpA7hOiNVhE

>> No.3754085

>>3754084
The PS2 version allows you to turn off the slowdown from the original arcade release.

>> No.3754086
File: 28 KB, 200x200, Smug_Pepe.png [View same] [iqdb] [saucenao] [google]
3754086

>>3754071
>b-b-but no genesis version
Sad little console warrior. Gradius III is shit on SNES, deal with it.

>> No.3754089

>>3754084
The PS2 version has an option to remove the slowdowns you stupid fuck, the guy on the video played it like that.

>> No.3754095

>>3754086
Gradius III SNES is better than most horis on the genesis, though

>> No.3754098
File: 79 KB, 593x584, smug_yoshi.jpg [View same] [iqdb] [saucenao] [google]
3754098

>>3754086
Thanks, I'm having a great fun with it right now!

PS: Genesis has better shmups I have to admit

>> No.3754101

>>3754085
>>3754089
Retarded Nintendo fanboys unable to understand that playing the shitty SNES port of Gradius 3 in 2017 is pointless when you could be playing the superior PS2 version? More likely than you think.

>> No.3754102

>>3754085
The Arcade version still doesn't get anywhere near as slow as SNES, lying shithead.

>> No.3754104

>>3754101
This.
Why even own a SNES when you can play a better version of FFIV on IOS

>> No.3754107

>>3754101
The SNES version isn't a direct port, it has different levels/weapons and other changes making it a different experience. Also, you are most likely a shit player to handle the arcade/PS2 version anyway.

>> No.3754108
File: 270 KB, 486x464, nintencucked.jpg [View same] [iqdb] [saucenao] [google]
3754108

>>3754104
Why, indeed?

>> No.3754112

>>3754107
>The SNES version isn't a direct port, it has different levels/weapons and other changes making it a different experience.
It's missing one of the hardest levels in the game, cube rush. Casualized as fuck to be desu.

>Also, you are most likely a shit player to handle the arcade/PS2 version anyway.
Sweet projection, kiddo. You're the one defending the gimped SNES port, after all. You probably couldn't even 1cc the first Gradius.

>> No.3754115
File: 183 KB, 327x500, playstation.gif [View same] [iqdb] [saucenao] [google]
3754115

>>3754108
>peeasssex

>> No.3754116

>>3754112
>it's missing cube rush
Yeah, the one stage nobody likes except for maybe a couple autistic japs.

>Sweet projection, kiddo.
post you're gradius III score

>> No.3754117
File: 81 KB, 250x290, smugjap.jpg [View same] [iqdb] [saucenao] [google]
3754117

>>3754115
>fedora fatguy
Come on, Nintoddler, you can meme better than that.

>> No.3754121

>>3754108
>loading times

>> No.3754126
File: 134 KB, 444x592, crash and the grapes.jpg [View same] [iqdb] [saucenao] [google]
3754126

>>3754117
Of course.

>> No.3754131

>>3754126
You aren't arguing with a playstation fanboy anyway, you're arguing with the one and only australia-kun.
he isn't a sony or a sega fanboy, he's just an old guy who has a personal trauma with Nintendo and owned an Amiga growing up.

Gotta get to know your shitposters better, anon.

>> No.3754135
File: 104 KB, 250x271, moaiship.png [View same] [iqdb] [saucenao] [google]
3754135

>>3754116
>calling players that are better than you autistic
You have to go back. >>>/v/

>post you're gradius III score
After you post your clears of any arcade gradius game, nignog.

>> No.3754137
File: 17 KB, 207x253, postproofs.jpg [View same] [iqdb] [saucenao] [google]
3754137

>>3754131
>muh australia-kun strawman

>> No.3754140
File: 38 KB, 327x316, goldface.jpg [View same] [iqdb] [saucenao] [google]
3754140

>>3754126
>N64fags can only brag about having collectathons intended for small children
My sides.

>> No.3754142

>>3754137
This is an aussie-kun webm: >>3754058
Yeah, he spends time doing webms to prove that "nintendo suuucks" to anonymous guys over the internet, also lying since the arcade original also has slowdown there (and even worse).
He's now trying to pose as a PS2 fanboy because this anon >>3754074 pointed out the version without slowdown is on PS2.

Australia just hates Nintendo, he doesn't really love anything, not even the Amiga, he knows Amigavania is shit and only mentions it to anger people.

>> No.3754147

>>3754135
>I can't back my arguments.
I see, then I will trust people who actually played the games and not clueluess shitter who is just a sega fanboy anyway.

>> No.3754151

>>3754142
Forgot to post links to archives

>>/vr/?task=search2&ghost=&search_text=&search_subject=&search_username=&search_tripcode=&search_email=&search_filename=gradius3.webm&search_datefrom=&search_dateto=&search_op=all&search_del=dontcare&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post

you can see aussie posted in every one of these threads, and got his shitposts deleted, with tomoko pics included and all

>>/vr/thread/S3490069#p3499131

The poor bastard devotes his life trying to make Nintendo look bad on a 4chan board, it's amazing, really.
God knows what kind of evil Nintendo bully made his life hell during school.

>> No.3754156
File: 73 KB, 500x463, 178-Soul_Calibur-10.jpg [View same] [iqdb] [saucenao] [google]
3754156

>> No.3754158

>>3754147
Like we should trust yours? A shitty Nintendo fanboy? Get real.

>> No.3754160

>>3754158
Not him but I thought real Nintendo fanboys only cared about Nintendo 1st party titles. Why would they be posting about Gradius? Gradius is Konami, not Nintendo.

>> No.3754161

>>3754160
A Nintendo fanboy would have the audacity to claim that SNES Gradius III is superior to the arcade.

>> No.3754165

>>3754158
I'm not the one glorifying Gradius III arcade because it's hard, you are the one that needs to prove your supposed prowess, clueless shitter.

>> No.3754168

>>3754161
Didn't the arcade Gradius III actually have more slowdown than SNES? The PS2 is the version without slowdown.
And going back to the nintendo fanboy, I'm sure real nintendo fanboys only care about 1st party games.

>> No.3754169

>>3752336

>he couldn't get past the ice cubes!

>> No.3754171

>>3754168
For Australia-kun, anyone who doesn't LOATHE Nintendo is a "nintendildo".
Same as how anyone who doesn't think exactly like him is a yank.

>> No.3754173
File: 98 KB, 608x395, 1464293220127.jpg [View same] [iqdb] [saucenao] [google]
3754173

>All this pointless arguing over which version of Gradius III is superior
>When in reality, both are just shitty rehashes of Gradius II

Really, all you niggas are wasting your time.

>> No.3754174
File: 50 KB, 300x303, comfy_wario.png [View same] [iqdb] [saucenao] [google]
3754174

>ITT: babies buttblasted by based Nintendo

>> No.3754175

>>3754173
Nobody played Gradius ITT, this thread was just an excuse to have console wars and lure australia-kun out.

>> No.3754179
File: 21 KB, 320x320, mariawat.jpg [View same] [iqdb] [saucenao] [google]
3754179

>>3754165
I didn't say because it's harder, dipshit. I said it's better on arcade because it has more content and less slowdowns. But hey, if playing the worst version of GIII available floats your boat, more power to you, champ.

>> No.3754182

>>3754179
>less slowdown

PS2, not arcade.

>> No.3754186

>>3754182
PS2 has no slowdown, not less slowdown. Lrn2read.

>> No.3754192

>>3754186
What I mean is that the arcade version of GIII has even more slowdown than SNES.
So the version with less slowdown is SNES, and the version with no slowdown is PS2.

>b-but muh nintendo hateboner!

>> No.3754195

>>3754179
>more content
Not really, the SNES port has more weapon options, a new (better) high-speed stage and secret bonus stages. It's only missing the crappy cube rush.
>less slowdowns
Which was debunked several posts ago, the arcade has as much if not more slowdowns than the SNES version.

Way to prove you don't know shit about what you are talking about.

>>3754175
i cleared 2 loops of Gradius II once

>> No.3754208

>>3754195
>>3754192

You've frankly never played Gradius III on real hardware if you actually believe it gets slower than the SNES port. Ask anyone that has played both and they'll tell you arcade is faster in general. Hell, fire up MAME right now and see for yourself.

>> No.3754223

>>3754208
Here, real hardware capture you clueless shitter.

https://youtu.be/FkpiLyHqvzU?t=1553
https://youtu.be/pjQ1_8hbp9I?t=1084

>> No.3754250

The real problem with Gradius 3 on SNES is that it lags AND has missing enemies and fewer bullets than on arcade, so it's basically the babby version of Gradius 3. The new weapons are cool though, I guess. Except the shrink shield, that shit's OP.

>> No.3754259

>>3754250
That's a fair complain if you are actually good in Gradius III arcade, but for the average /vr/ shit-player the SNES game is probably a better option.

>> No.3754281

>>3754223
Still runs faster in that video than Gradius III on SNES, lying dickface.

>>3754259
So you admit to being a scrub? Alrighty then.

>> No.3754290

>>3754281
>Still runs faster in that video than Gradius III on SNES
Maybe if you are brain damaged.

>So you admit to being a scrub?
All people here including you are.

>> No.3754292

>>3754151
That's fucking sad. Why don't they just ban his ass instead of just deleting his posts?

>> No.3754298

>>3754073
Well, Mega Twins added a shop and Strider has a better ending :P. All of them are worse graphically and I wouldn't say are "better" than the arcade version, but I personally prefer some things of this ports like sound and controls.

>> No.3754341

I'd say Bionic Commando but that doesn't really count as a port, does it

>> No.3754357
File: 217 KB, 500x325, elaine-seinfeld22.png [View same] [iqdb] [saucenao] [google]
3754357

>>3752337
>>3752359
>>3753538

Gradius III ARC
>nutty quasi-3d stage
>corny weapons (front double wtf)
>Tetris
>corny forced laser section
>bizarre Shadow Gear design
>protracted final stage
SNES Gradius III
>none of those things

They're both great but the Arcade version is just dildos for certain things.

>> No.3754501

>>3753775
>The arcade version was released on the PS4 and it still had "Arnie and Rambo" in it, it's not likeness infringement.
It's just a theory. It's possible that maybe Nintendo has different standards than Sony and MS. I've seen Hideki Kamiya of all people bring that theory up on Twitter.

>I think it has more to do that most of us are not use to single screen platformers/run and guns is the thing.
Except Super C, Contra III and ReBirth are all available on VC. There's definitely some issues holding the NES Contra back from a VC release.

>Music is the same on VC & SNES versions of Earthbound, it's the flashing that was changed.
Did the NES Contra have any flashing in it? I don't remember anything in particular.

>> No.3754508
File: 89 KB, 640x884, Gauntlet47463_front.jpg [View same] [iqdb] [saucenao] [google]
3754508

Never cared for AC Gauntlet, since it was an endless score attack and a broken one at that, but this Genesis version was pretty God-tier.

>> No.3754510

>>3754508
The Genesis port is so much better it's insane, it introduced a ton of features that would make it to Legends and Dark Legacy

>> No.3754512

>>3753503
X was turbo

>> No.3754543

>>3752374
explain?

>> No.3754557

>>3754543
The Saturn version retains all the animation frames from the CPS2 version and has the Night Warriors characters that were cut out as well. The PS1 version is not AC PERFECT, but has Vampire Hunter 2/Savior 2 modes going for it.

>> No.3754596

>>3753529
>>3753504
There are playstation buttons in the Arcade game's sprites, it was always intended to be a playstation 1 game.

>> No.3754601

>>3753579
>Says they're debunked
>Doesn't post any evidence

>> No.3754618

>>3754601
They're reworked versions of the game anyway, not ports.

>> No.3754641
File: 77 KB, 307x303, soulbladebox.jpg [View same] [iqdb] [saucenao] [google]
3754641

>> No.3754650

>>3753470
SNES KI is a different game from the arcade version.

>> No.3754653

>>3754292
Fucking this.

>> No.3754675

>>3753579
>>3753581
these posts are just unbelievably delusional

>> No.3754685

>>3753493
and even this port isn't arcade perfect =/

>you will never get a cps-2 perfect port of ST without a bunch of unnecessary bullshit attached

>> No.3754725

>>3754685
It would've helped if the CPS didn't have such a weird aspect ratio.

>> No.3755162

>>3753579
>debunked
LOL

>> No.3755240

>>3754725
theres a lot of things that would have helped capcom if they weren't idiots =/
but i guess the same could be said for all those companies eh?

>> No.3755261

>>3754095
No.

>> No.3755265
File: 713 KB, 502x720, Bionic_Commando_arcade_flyer.png [View same] [iqdb] [saucenao] [google]
3755265

Does Bionic Commando count? The arcade game is pretty much a completely different game from the NES one.

>> No.3755293

The Gradius III port is a failed abortion of a game. They had too many complaints about the difficulty of the original, so in an effort to make more money they removed everything that made the arcade version interesting in the first place, leaving behind a dull, challenge-less excuse of a Gradius.

Reminds me of the japanese version of Battletoads. Holy shit I would've been mad if I played that as a kid.

>> No.3755295
File: 623 KB, 1100x1582, atari_st_ad_ghouls_n_ghosts_uk.jpg [View same] [iqdb] [saucenao] [google]
3755295

Fuck yes you are the greatest soundtrack ever

>> No.3755489

>>3752361
Disagree

>> No.3755517

>>3752361
>2P only (like all 16-bit console ports)
>No Billy nor Bob
>Four of the eight bosses were cut as well
>Levels only vaguely resemble the AC and SNES versions
>Bonus rounds are different as well
>Weird play mechanics not in the AC version, like shooting dynamite makes it explode.
It barely even counts as a port. It might as well be a reworked version. The SNES version was more faithful, censored and all.

>>3755265
It's about as different as Street Fighter 2010 was from Street Fighter '87. FC version even had a different title.

>> No.3755575

>>3755261
yes

>> No.3755585
File: 58 KB, 496x500, kof8554.jpg [View same] [iqdb] [saucenao] [google]
3755585

>>3754641
>>3754156
>>3753504
These and almost every other fighting game. Even in those with missing frames of animation, fighters are all about building skill and being able to practice and play every day without it costing a quarter every few minutes makes them instantly far better than their arcade counterparts.

>> No.3755635

>>3755585
Isn't that the point of fighting the CPU?

>> No.3755647

>>3755635
Fighting the CPU is only really good for practicing basics either way.

>> No.3755832

>>3755585
Older console ports of fighting games are inferior in most cases, youre straight up talking out of your ass besides muh home practice.
It does make sense, ill give you that, but that is more of a subjective opinion on playing at home vs playing at an arcade, not which game is superior on a technical level.

>> No.3755840

>>3755585
>not wrecking every opponent on one quarter
Get good

>> No.3755847

>>3755832
>not which game is superior on a technical level.

That wasn't OP's question though. OP's question was which is better, and in my opinion a home console version of a game like that is overall better because putting in the time to get very skilled in arcades quickly gets very expensive. I admit to being glib though and can understand someone who prefers the arcade version.

>> No.3755850

>>3755840
It's about skill building. There's a lot of learning involved in getting good at games like that.

>> No.3756160

>>3755840
yes you have to get good before you can do that.
i think that was the point

>> No.3757436

>>3756160
The arcade business model was shit like that.

>> No.3757730

>>3752336
Anyone play the PC Enge version of gradius