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/vr/ - Retro Games


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File: 27 KB, 400x254, MK3.jpg [View same] [iqdb] [saucenao] [google]
3734646 No.3734646 [Reply] [Original]

I can only imagine how much people were pissed as fuck when this game came out.

>no Scorpion
>no Raiden
>no Johnny
>no Reptile
>no Kitana
>no Mileena
>Sub-Zero is now maskless (wtf)

Street Fighter 3 is shit on for dumping all its classics and basically being a reboot with a new roster but MK3 was nearly the same way. Almost everyone new from MK2 was ditched and most of the series staples from the first game as well. It's no wonder Midway had to rush to come out with UMK3 to fix this.

How mad were you?

>> No.3734662

>>3734646
I wasn't mad because the Cyrax and Sektor were cool as fuck, Shang Tsung with a ponytail looked nice, Jax now had giant robot arms, running people down with Kabal or screaming them down with Sindel was very satisfying, and you could play as a female Goro.

The only truly boring character was Stryker.

Also, the game came out close to the MK Movie, so everyone had MK fever at the time.

>> No.3734678

Not at all mad, since it introduced Nightwolf, my favorite MK fighter.

>> No.3734686

I was pissed, but probably more pissed about Tekken 4 desu

I did come to like Nightwolf pretty good. Run button was weird.

>> No.3734687

And now we had cyborgs fighting centaurs and some lame ass cop with a backwards cap. And Sub-Zero looked like Rob Liefeld's Cable but dressed in blue, but that was OK, since was the nineties and Liefeld was liked.

Mortal Kombat was never serious, but with this game the series jumped the shark hard.

>> No.3734691

>>3734646
I hated this game the day it came out. A few months ago I decided to give it a shot, and it's a lot of fun. Stupid fun, but fun. I missed out. It's just so ugly though compared to the first 2.

>> No.3734697

>>3734646
Ultimate was seen as a massive improvement, yeah. 3 was nowhere near the level of 1 and 2 in terms of hype.

>> No.3734698

As a big MK2 fan I was disappointed in MK3. The new characters were lame, the fatalities were underwhelming, and the tone was campier. I gave it a second chance after downloading UMK3 off of Xbox Live Arcade and ended up really enjoying it. I guess time changes opinions.

>> No.3734714

>>3734646
Yeah, this one killed the popularity of the series (it peaked with MK2) as many (including myself) moved on to other games like Killer Instinct, until the 3D fighters started coming out.

Me, I hated it because of the stupid new Run button and the weak-ass combos you now had to do. Killer Instinct introduced combos in a much better way that was easy to grasp, yet deep enough for you to keep trying for the bigger chains. The lame cast of characters also didn't help much either.

>> No.3734738
File: 157 KB, 850x1109, mortalkombat_1299804308.jpg [View same] [iqdb] [saucenao] [google]
3734738

>>3734646
For a change, MK tried to ditch its palette swap ninjas and its old poster boys—and they were hated for it.

But it's not surprising—no matter how simple or basic, people liked and recognized these characters. Capcom tried to ditch Ryu and Ken, SNK wanted to abandon Iori and Kyo. In all of these cases, the companies faced fans' backlash and had to bring the characters back.

I think that the best way to handle "simplistic" characters was how Capcom did it. Ryu and Ken were literally the same in SF1. But then gradually, game by game, they went in their own directions. And surprisingly, everyone accepted it and liked it.

That's what I think MK could have done: simply evolve old characters, make them more different, instead of taking them away. Give them different personalities, more unique details, and such. This could have worked.

>> No.3734745

>>3734738
replacing pallet swap ninja's with pallet swap robots was pretty gay tho.

>> No.3734785 [DELETED] 

>>3734646
>How mad were you?

Pretty mad, I still remember buying that one UK gaming magazine with Sonya and Kano on the cover and being super excited about MK3.
But then.. they showed pictures and there were robots and the indian and white subzero..

MK3 was a mistake.

>> No.3734803
File: 29 KB, 952x505, justbooned.gif [View same] [iqdb] [saucenao] [google]
3734803

>> No.3734938

>>3734646
>>no Reptile
>>Sub-Zero is now maskless (wtf)

Together with masked subzero returning, this really didn't make sense. If they needed to pull that shit, they could have at least included a robot reptile, he is after all a member of a numerous race of repitloids, a robot reptile would only have expectedly been just another one of his kin, that way they could eventually have two reptiles and it wouldn't be weird.

>> No.3734950

>>3734646
I was super hyped because although I enjoyed MK&MK2, I didn't like the gameplay that much, however MK3 felt faster and more responsive. Also, it had Smoke/Sektor/Cyrax and Kabal, which I loved.

Regarding old characters, some months after UMK3 was released which is probably the best 2D MK and it had a lot of the older characters mixed with the newcomers. Also fixed a lot of stuff from vanilla MK3 like infinites and bugs.

Also Trilogy exists, but it is a bit of a mess which proves that more isn't always better.

>> No.3734960
File: 640 KB, 3200x2400, Complete-a-Mortal-Kombat-Finisher-Step-13.jpg [View same] [iqdb] [saucenao] [google]
3734960

I liked how in MK3 when you did a fatality the folks would explode into like 12 rib cages, 5 skulls, 2 dozen femurs...
It really made the game feel more realistic.

>> No.3735001

I remember being so damn hyped for MK3 I wrote my parents a letter explaining why it would be the best game ever and begging for them to preorder it for me. On release day I got home from school and there it was, with a note from my mom saying she'd already preordered it before my big presentation.

Turns out I didn't really like the game, but it wasn't because of the characters. The new fighting style was too different, the environments were boring, and the AI was beyond brutal. I did like it more than UMK3 though, which got rid of a lot of the backgrounds and replaced them with different but I think fewer ones. Maybe it's nostalgia though that I liked the originals more, even if they weren't as good as MK1 and 2's.

>> No.3735007
File: 30 KB, 613x310, Mortal-Kombat-Armageddon-Sub-Zero-Midway-Pixel-Art-Xtreme-Retro-PS2-Xbox-Wii.png [View same] [iqdb] [saucenao] [google]
3735007

>>3734646
>Sub-Zero is now maskless

Friendly reminder, MK3 Sub-Zero is best Sub-Zero.

>> No.3735012

>>3734697
>Improvement
>Input steals and unfair AI back with a vengeance.

At least Vanilla Kombat 3 and MK 4 are playable up until the bosses.

>> No.3735017

It was still a good game for the fact that the new characters were not worthless.

Sheeva was best, senpai.

Nonetheless, UMK3 was best MK3.

>> No.3735025

>>3734646
>How mad?

I liked the game and still do. It brought back Kano, introduced mainstays like the run button and combo system, and had interesting new characters like Sheeva, Cyrax, and Sektor.

UMK3 was always planned to be released. They wanted to do the Street Fighter thing and add characters so that arcades would buy more machines.

>> No.3735032

I'm surprised how many people liked Nightwolf. He seemed like a weird af addition to me. The predominantly urban setting and here is some apache chief like he walked right out of an old western.

>> No.3735042

>>3734646

I fucking hate this complaint. A game's nkt bad because it doesn't have your favorite characters from another game in it. That's the mkst shitty shallow reason I've ever heard to call a game bad.

I think all MK is shit though so

>> No.3735091

>>3734738
>For a change, MK tried to ditch its palette swap ninjas and its old poster boys—and they were hated for it.
And then they tripled the number of palette swap ninjas

hooray

>> No.3735112

>>3735017
You obviously know nothing about the game. Sheeva is absolute garbage. Kabal, however, was not useless. Neither was Kung Lao.

>>3735025
No, they cut out the ninjas because Daniel Pesina was fired after number 2 came out.
In UMK3, which was made because people bitched about half the iconic characters were gone, they had John Turk (who portrayed Shang Tsung and unmasked Sub Zero) portray ALL the ninjas instead.
They still did not bring Johnny Cage back because Pesina and Midway were on bad terms.

>>3735032
The story of the game is that Shao Kahn came to earth and immediately killed everyone - he simply waltzed in and just collected every soul on Earth. However, there were people who were destined to defend Earthrealm if such a thing occurred - so Shao Kahn could not take their souls. These people were random folks all over the globe - a riot cop, an Indian, the robots, a few of the main characters, etc.
That's why it seems so weird.
Notice that in the levels, if you look at the background, they made everything look completely abandoned.

>> No.3735117

>>3735012
Input steals and unfair AI are a staple of every single fighting game, ESPECIALLY Mortal Kombat. And not just MK 3 - MK 1 and MK 2 and UMK 3 were all guilty of this. Did you ever play MK 2? No? Kintaro could perform frame perfect throws... as in, in the middle of attacking him at kicking distance, he could throw you and do 1/3 damage, for example.

>> No.3735141

>>3734646
Much of the disappointment was caught in the undertow of "holy shit, MK3". It was pretty rushed due to demand. The complete version (UMK3) was released afterward.

>> No.3735143

>>3734646
That's why they released Ultimate Mortal Kombat 3 in the same year and then Mortal Kombat Trilogy the next year. MK will always be a shittier game than Street Fighter but the developers at Midway were infinitely more in tune with what their fans wanted and typically cleaned up their messes as fast as possible.

>> No.3735420

>>3735112
>No, they cut out the ninjas because Daniel Pesina was fired after number 2 came out.
Interesting, thanks

>> No.3735432

>>3735143
>MK will always be a shittier game than Street Fighter

>MKX is universally praised, even to the point where Ono admired it and made a story mode for SFV
>SFV is still shit on a year after release and is a joke to the FGC who only play it because big e-sports money

Watch Infiltration's interview. He straight up said SFV sucked balls but he's sticking with it because he's sponsored and has to.

>> No.3735447

>>3734646
It wasn't that well received. But a little while after MKT was released which more than made up for the mediocrity of 3.

>> No.3735449

>>3734803
Is this real?
If so he's kind of a faggot for saying that.

>> No.3735472

>>3735449
It's fake. At least searching for it in Google turned up no results.

>> No.3735481

>>3734646
People were excited because with the code you could play as Shao Kahn and Motaro. That made up for the otherwise lackluster roster.

>> No.3735489
File: 2.11 MB, 330x166, 1475281016864.gif [View same] [iqdb] [saucenao] [google]
3735489

>>3734646

Nothing about Mortal Kombat characters could possibly piss me off more than the Mortal Kombat rubber band AI.

I completely lost patience with the franchise when I got a third party controller with rapid pause and played the game in slow motion:

>round one, FIGHT!!
>activate rapid pause, game is now in slow motion
>watch enemy walk up to me
>uppercut enemy
>watch my fist go through their chest, neck, and head
>enemy begins block animation once my uppercut animation is 90% complete
>enemy blocks my uppercut and uppercuts me back
>i go flying across the screen and stand up
>walk towards enemy
>he reels back for an uppercut
>i block before his uppercut makes contact
>i still get hit and go flying in slow motion

I guess I was suckered into getting Ultimate MK 3 because I saw the making of and thought the girl who played Sonya was cute AF, plus there was a quick scene where they showed the digitized Sindel bent over with her back to the camera and wagging her ass like a stripper. I later found out those fucks purposely made the AI cheap to Jew even more quarters in arcades.

>mfw mortal kombat franchise

>> No.3735492

>>3735112
>Robots with souls
Has science gone too far?

>> No.3735509

>>3735489
My understanding is the early games were mostly programmed by Boon himself. I have no idea why this guy gets so much praise when examples like that show just how terrible a job he/Midway did. If it was on purpose then that's even worse.

>>3735492
They still have human bodies under all that armor, so they're not technically robots.

>> No.3735516

>>3734646
mk always sucked, but mk3 sucked because the combo system was shit

>> No.3735525

Daily reminder that Mortal Kombat was never good

>> No.3735535

>>3735042
Calling MK shit is an insult to shit

>> No.3735537

I don't remember being mad about it. The arcade game was impressive at that time and I enjoyed the Mega Drive port. I liked more Mortal Kombat 2 though, at least the MD port.

Now that I think about, in those years I remember people was excited about new roosters in fighting games: SF2, Fatal Fury, Mortal Kombat, etc. Unfortunately, it seems Street Fighter III bombed and companies became more conservative about reusing old characters.

>> No.3735550

>>3735537
>tfw it's been eons since we've had a rooster in a fighting game

I miss the old days.

>> No.3735576

>>3734646
Well, games were cheaper back then, and new editions/series came out every 1-2 years. It's not like now where it's about 5 years between sequels

>> No.3735917

>>3735576
$60-70 for an SNES game was not cheaper.

>> No.3735925
File: 8 KB, 236x187, 1483964102110.jpg [View same] [iqdb] [saucenao] [google]
3735925

>>3734646
I was more upset when they fucking chose this piece of shit over UMK3 for Midway Arcade Treasures 2

Seriously Midway, what the FUCK is wrong with you? That and completely ignoring the Cruis'n series in Midway Arcade Treasures 3 although I can kind of understand their hesitance to get the name back from Nintendo

>> No.3735927

>>3735917
I meant in first world countries like Canada

>> No.3735936
File: 334 KB, 640x464, 1478677813886.png [View same] [iqdb] [saucenao] [google]
3735936

>>3735432
>MKX is universally praised, even to the point where Ono admired it and made a story mode for SFV
The shitty thing is that MKX is such a fucking downgrade from MK9, I just don't get why people like this game so much

>> No.3735946
File: 65 KB, 640x480, cyrax on his way to the grocery store to pick up a newspaper, little does he know the front page has an ad for johnny cage's new movie, fight dirty.jpg [View same] [iqdb] [saucenao] [google]
3735946

>>3735001
>the AI was beyond brutal

No it wasn't. I could beat MK3 in both the arcade and on my Genesis when I was 10 years old, but I still have no fucking idea how to play Killer Instinct or Tekken to this day.

>> No.3736020
File: 90 KB, 400x254, Umk3-select.png [View same] [iqdb] [saucenao] [google]
3736020

Was UMK3 really the true product or was it just a buggy rush job?

>> No.3736035

>>3736020
I recall reading something about MK3 being rushed and UMK3 being closer to what they wanted.

But, UMK3 honestly looked more rushed in some aspects. All the ninjas were the same (in MK2 they had different stances and different normal attacks, on top of completely unique specials), and some of the backgrounds were so extremely poor.

I hated how it the game was bugged to never show the normal MK3 backgrounds either, which meant that the game had a much smaller selection of backgrounds. It only uses the old ones after cycling through the new ones like twice.

Also, since it was an upgrade, they also took out all the storyline, ending and character profile screens. They ended up using the VS screen art for all of those instead. Had no space to fit them in otherwise.

>> No.3736042
File: 88 KB, 400x254, umk3-glitch03.png [View same] [iqdb] [saucenao] [google]
3736042

>>3736035
Also palette glitch after unlocking Mileena, Ermac, and Classic Sub Zero.

This wasn't an early revision either. It's in the final known rom set that's been emulated on MAME since forever.

Same rom set used in console emulation (MK Armageddon), virtual console, etc.

>> No.3736127

>>3735525
MK2 was amazing. I played it in every possible platform and it always feels so good. It's close to perfection.

>> No.3736135

>>3735489

Another cheap thing they did besides just give the AI priority was having the AI recover from moves faster than the player.

If you uppercut the AI, it would block and instantly uppercut back while you were stuck in that second and a half freeze at the end of your uppercut animation. Meanwhile, if the AI threw an uppercut that you block, it would not be stuck on the end of its own uppercut animation, but would be free to instantly launch another attack, usually a throw while you were in your own block animation.

Fuck those guys at Midway.

>> No.3736139
File: 26 KB, 360x240, CAGE.jpg [View same] [iqdb] [saucenao] [google]
3736139

>>3734738

>> No.3736141

>>3734646
people weren't pissed at all

>> No.3736158
File: 141 KB, 815x856, Cuckality.jpg [View same] [iqdb] [saucenao] [google]
3736158

>when the nigga you grew up thinking he was a creative artist turns out to be a faggot

>> No.3736173

>>3735489
To those saying that SF is guilty of Input reads, steals as well, you need to get yourself castrated with a woodchipper, SF and some faitans, what they have, si taht the AI CPU characters have bigger hitboxes and smaller hurtboxes than their playable counterparts, case in point, Guile, but they did not have bullshit like this >>3735489

>> No.3736214

>>3736158
>artist
>faggot

Pick two.

>> No.3736264

>mortal combat
>good
>ever

>> No.3736385

>>3734646
>Street Fighter 3 is shit on for dumping all its classics and basically being a reboot with a new roster but MK3 was nearly the same way.

Are you implying MK3 wasn't considered the black sheep for a long time because of that?

>> No.3736431

>>3736158
His twitter is the saddest shit I've seen. Guy retweets nothing but Mortal Kombat all day. I bet he regrets leaving Midway to start his own company only to completely fail and fall into obscurity.

>> No.3736517

>>3736385
Why would it be in the same way? With UMK3, they quickly did a retreat on that and added back old characters. But then, the radical gameplay changes still left it much worse.

>> No.3736619
File: 42 KB, 429x377, 1431490564263.jpg [View same] [iqdb] [saucenao] [google]
3736619

>>3734646
>>3736020
>>3736042

>400x254
>254 vertical pixels

What did Acclaim mean by this?

>> No.3736623

>>3735936
It feels a lot better to control. MK9 felt stiff, like all MKs do. MKX was the first one to feel "normal".

>> No.3736636

>>3736158
I think he retweeted that not because he likes Hillary (though he might), but because it had Scorpion in it. He was probably just happy to see one of his characters referenced again.

>> No.3736690

>>3735007

Welll yeah he bro-oped with Robot Smoke to defeat Ketchup.

>> No.3736709
File: 24 KB, 384x224, 0000.png [View same] [iqdb] [saucenao] [google]
3736709

>>3736619
Well, even Capcom used some wacky ass resolutions in their arcade games.

>> No.3736745

>>3734646
There was so much salt they melted it down for the silicon to make the UMK3 chips. That's why it was out in 6 months.

>> No.3737202

>>3736623
It's all in the animation, there's no difference in control between games

>>3736158
John Tobias could NOT draw women to save his life

>>3736431
He can't regret it that much considering Midway died anyways and until Netherrealm Studios came around Mortal Kombat itself fell into obscurity

>> No.3737429
File: 82 KB, 231x374, Mortal Kombat Collector's Edition Comic Book_mk01_00.jpg [View same] [iqdb] [saucenao] [google]
3737429

>>3737202
>John Tobias could NOT draw women to save his life

>every comic of his has a minimalist approach to females

>you're lucky if you have 9 panels with a female in a tobias comic

I've noticed a pattern.

>> No.3737432

>>3737429
Look at that fucking jaw holy shit

>> No.3737438
File: 95 KB, 236x414, Mortal Kombat Collector's Edition Comic Book_mk01_04.jpg [View same] [iqdb] [saucenao] [google]
3737438

>>3737432

>> No.3737441

>>3737202
>He can't regret it that much considering Midway died anyways and until Netherrealm Studios came around Mortal Kombat itself fell into obscurity
His Xbox original fighting game, Fist of the Lotus I think it was called, bombed faster than a baby in planned parenthood. It was supposed to start a new IP on par with Tekken and DOA.

>> No.3737448
File: 108 KB, 616x231, Mortal Kombat II Collector's Edition Comic Book_mk2_20.jpg [View same] [iqdb] [saucenao] [google]
3737448

>>3737438
One more.

>> No.3737469

>>3736431
Tao Feng wasn't horrible, it was just an MK ripoff.

>> No.3737484

>>3737448
It's weird to me a guy as hardcore as Shang Tsung would call him Johnny, like they're best drinking buddies. Seems like he should say something more formal like Johnathon, or just Cage period.

>> No.3737491

>>3737448
>Giving them manjaws even through the mask
John why

>>3737441
To be fair the 2000's were a rough time for new fighting games, if it wasn't an established IP it was sure to bomb hard just like that other original Xbox fighting game that was supposed to be a big deal, Kakuto Chojin. Designed by the guy behind the very first Virtua Fighter.

>> No.3737495

>>3734646
I remember putting my quarters in and not being able to find scorpion or raiden and wanting to walk away from the fucking machine

>> No.3737505

>>3736035
>All the ninjas were the same (in MK2 they had different stances and different normal attacks, on top of completely unique specials)

how do they manage to forget what made the concept everyone liked cool in the first place

the entire history of the MK franchise is Sega-tier dumb decision after dumb decision

>> No.3737510

>>3735042
The FGC is fiercely loyal to their mains. These people spend years mastering just one character, so when they're absent in the next game all that time was wasted and they have to start from scratch again. Many just say fuck it and go back to playing the old games they already know. This is one reason why the genre stagnates, because characters like Ryu will be around until the end of time, not because they are loved, but enough people learned them that developers are too scared to ever remove them.

>> No.3737690
File: 234 KB, 882x1562, GetREKT_Boon.jpg [View same] [iqdb] [saucenao] [google]
3737690

>>3736431

Yeah, pretty sad, he and Boon seem to do nothing but tweet about comic books and Mortal Kombat references. They both frequently still replace the C in many words with a K.

Pic related, Ed Boon's Twitter account. I feel like linking Boon this video to see if it causes him to go into a seizure.

https://www.youtube.com/watch?v=zT0Rjc6jKCg

>> No.3738048

>>3737690
Maybe Boon is a Trump loyalist and the chad/guy crying is meant to be fear that Hillary will drag this out for a month, which she nearly tried to do? I want to believe there is good in Boon yet, even if he and his company continue to make bone-headed decisions about their series.

>> No.3738179

I remember playing MK1 (the horrible SNES port) and MK2 at one of my best friend's houses. We played it all the time and loved it. He moved away though by the time MK3 came out.

I bought MK3 for SNES and I cannot remember playing it one time with any of my friends. We had a better time playing the Street Fighter games, Primal Rage (yea I know..), The World Heroes 2 port on SNES which was actually really good, and of course Killer Instinct.

I wasn't really mad but I realized it wasn't that good of a game. While the SNES port was really good, it just felt lame. The fatalities were pretty garbage, the characters besides Sheeva were really hit and miss, etc.

I picked up a ps1 probably a year or so after getting this and never looked back at the 2-D fighting games until I picked up a Dreamcast and SF3 3rd Strike years later.

>> No.3738353

>>3734738
>For a change, MK tried to ditch its palette swap ninjas and its old poster boys—and they were hated for it.
Bullshit. They had three robots as opposed to three ninja. Same concept. They're big mistake was them being faggots and getting rid of one of, if not the most, popular characters in the franchise.

>> No.3738369
File: 49 KB, 640x480, 01.jpg [View same] [iqdb] [saucenao] [google]
3738369

>>3734803
Bold words for someone that did shit like MKIV. MKV and MKVI...

At least ppl like MKIII characters

>> No.3738390

>>3735112
This is wrong. Those people kept their souls because Raiden protected them. The robots had no souls and in UMK Scorpion escaped when Shao Khan failed to steals the souls from our hell.

>> No.3738402
File: 42 KB, 625x626, 891.png [View same] [iqdb] [saucenao] [google]
3738402

>>3735143
>MK will always be a shittier game than Street Fighter

>> No.3738412

>>3738369
MK4 had Quan Chi though

>> No.3738467

>>3734960

This bothered me a lot, I tried to just ignore it, but it was pretty bad.

>> No.3738534

Kung Lao: controllable hat toss in MK2. Stinks in MK3

MK3 subzero looks like david hasselhoff

Shang tsung: From creepy-looking in MK1+2 to a street ramen peddler in MK3

Robot smoke sucks. They should have put scorpion instead of that shit.

Just like boon said: MK3 was a disaster. Overrated franchise rushed into oblivion

>> No.3738541

>>3738534
>shit taste
The only thing correct is the lame hat.

>> No.3738601

>>3738412
Mortal Kombat Sub Zero had Quan Chi

>> No.3738687

>>3738369
But all three of those were good games...

>> No.3739093

>>3737690
I've noticed that Tobias and Boon don't follow each other on twitter. That's kind of weird considering they were the creators of Mortal Kombat. Do they both hate each other?

>> No.3739171

>>3738534
>Kung Lao: controllable hat toss in MK2. Stinks in MK3

The hitbox covers like half the screen though, and the throw is angled, so it is more likely to hit in general.

>MK3 subzero looks like david Hasselhoff
Not a bad thing.

>Shang tsung: From creepy-looking in MK1+2 to a street ramen peddler in MK3
He looks like a whitewashed gypsy trash in MK2. MK3 look is a better "evil wizard" look.

>Robot smoke sucks. They should have put scorpion instead of that shit.
At least he had unique moves instead of being a palette swapped Scorpion with 125% speed.

>> No.3739213

>>3739093
I think there was a fallout between them at some point after MK4. If you remember that in the later games Noob Saibot's name was even shortened to just Noob.

>> No.3739248

>>3734960
Also the positions.

>> No.3739395

>>3739213
That's sad. They created such a great thing together, it's too bad some disagreement during development is keeping them from still being friends like 20 years later.

>> No.3739441

>>3738369
Armeggedon is great
One of the best 3d fighters ever
I mastered all the characters and could beat it on the hardest difficulty

Great game

>> No.3739552

>>3735112

Troll. Bad bait.

>> No.3739567

>>3735420

That's actually a lie by that troll. They didn't include Johnny Cage because Pesina sued MK claiming he owned the likeness to the character and Midway was already in dire straits financially after their horribly performing pinball division. In the small chance that Pesina would have won that case, he would have been entitled to damages for the inclusion of "his" character.

They didn't include the ninjas because people were already complaining that they had too many palate swaps. Cryax was supposed to take the place of scorpion (hence the net and the teleport).

They always planned UMK3 and trilogy too squeeze more money out of the best selling arcade game at the time. Midway also always wanted to put the T1 line into MK3, however the tech was not there and they were met with resistance by the arcades to get a T1 line just for a single game.

source: Someone who actually knows what they're talking about.

>> No.3739601
File: 86 KB, 360x500, sandbox_bloodstorm_ad.jpg [View same] [iqdb] [saucenao] [google]
3739601

Pesina was fired because he advertised for Bloodstorm in Johnny Cage attire.

>> No.3739626

>>3739567
>They always planned UMK3 and trilogy too

Not sure if UMK3 was planned or a reaction to fans wanting ninjas, but MKT was meant to be a PSX port, and when they realized they had all that extra space, they decided to include everything they could for fun. They even re-cast Johnny Cage with another actor.

>> No.3739754

No one cared about Johnny Cage.

Scorpion and Reptile were massive omissions though.

I remember being very excited play through this thing but it aged very quickly (had it on the SNES).

>> No.3739781

>>3739601
That's a common misconception. He did that ad after his fallout from Midway.
>>3739567
>They didn't include Johnny Cage because Pesina sued MK claiming he owned the likeness to the character and Midway was already in dire straits financially after their horribly performing pinball division. In the small chance that Pesina would have won that case, he would have been entitled to damages for the inclusion of "his" character.
That's only half-true. He wanted royalties from the sales of the console versions, since he and a bunch of the original actors from MK1-2 (Liu Kang, Shang Tsung, Sonya Blade and Kitana) were only paid for their work on the arcade versions.

>> No.3740408

Here's an interview with Pesina if anyone's interested

http://www.polygon.com/2012/10/2/3444618/mortal-kombats-johnny-cage-20-years-later

>> No.3740805

>>3739601
DID YOU KNOW
Super Mario 2 is actually a japanese game called Doki Doki Panic?!

>> No.3740832
File: 81 KB, 900x506, 2136596-shao_kahn_hd_mortal_kombat_9_by_kostasishere_d3cdtns.jpg [View same] [iqdb] [saucenao] [google]
3740832

>>3739441
So did i.
I used to play it with friend and his sister. We would spend hours playing and he was the only friend i ever had that played fighting games with me.
I know i'm blogging but i said that because i'm hoping you're him.I miss you and i'm sorry for realizing too late how important and good you were too me.

>> No.3740874

>>3736035
>I hated how it the game was bugged to never show the normal MK3 backgrounds either, which meant that the game had a much smaller selection of backgrounds. It only uses the old ones after cycling through the new ones like twice.
thisssssss

drives me nuts

>> No.3740889

>>3739567
>Midway also always wanted to put the T1 line into MK3, however the tech was not there and they were met with resistance by the arcades to get a T1 line just for a single game.
Actually it was a normal ISDN line, and it wasn't something that Midway planned ahead of time but rather was a result of an interal project from a group called the wavenet group who modded a couple of arcade games to use internet based gameplay. According to a dev the project leader was a complete joker and so it never really took off significantly, on top of the lag being unbearably bad for the one game it did support (Mortal Kombat 3)

>> No.3741331

>>3738369

That looks horrible. They went from being the best looking fighting game using digitized actors, to some cheap looking 3D garbage that looks like it was made by some computer aided drafting student for a college project.

>> No.3741337

>>3741331
>from being the best looking fighting game
AHAHAHAAHAHAHAHAHAHAHAHAHAHA

>> No.3741349

>>3741337

What looked better and was cross-platform?

>> No.3741362
File: 22 KB, 207x145, 2a1.gif [View same] [iqdb] [saucenao] [google]
3741362

>>3734646
>I can only imagine how much people were pissed as fuck when this game came out.

I was a massive MK fan back in the day and the roster change wasn't a problem at all. I have never understood people who get upset about a new game not being a carbon copy of the last game.

My issue with it was that the dial-combo system never felt well implemented and it ended up just not being as fun as MK2 overall.

Ultimately though MK got overshadowed by other fighters once I started getting into the genre more. So even if MK3 stayed closer to it's roots the end result probably would have been the same.

>> No.3741707

>>3739213
Wrong. He's referred to as Noob Saibot in the later games. I believe the announcers says the whole name when you pick him in nine.

>> No.3741720
File: 6 KB, 200x201, 904.jpg [View same] [iqdb] [saucenao] [google]
3741720

>>3741362
>I have never understood people who get upset about a new game not being a carbon copy of the last game.

>> No.3741772

>>3741720
It's not bait at all. Pretty well every time a new entry in a fighting series comes out, people complain about almost any change that gets made and any old characters that either didn't return or got nerfed.

My favorite things about MK3 and SF3 were the new characters, even if I don't like everything else about them.

>> No.3741826

>>3741772
It is bait as 2 had almost all returning characters and was very popular.

No one cares about that shit. They were just pissed that a nice chunk of the cast was gone.

>> No.3741843

>>3734646

The only characters people missed were Mileena and Scorpion but didn't care after Kabal was revealed to be cheaper than both of them combined.

Run was fucking stupid and it didn't even look graphically better than 2 but there was more to do with the dial-a-combos than the jump kick teleport shitfest that 2 became later on.

>> No.3741852

>>3734646
>>Sub-Zero is now maskless (wtf)

The ice clones were fun as fuck literally nobody cared about classic sub-zero being gone.

>> No.3741862

>>3741826
>No one cares about that shit.

You've clearly not had a lot of experience with fighting game fans.

>> No.3741879

>>3734738
>simply evolve old characters, make them more different, instead of taking them away. Give them different personalities, more unique details, and such. This could have worked.
That's literally what they did with all the ninjas.

>> No.3741886

>>3741852
Everyone I know cared about that.
>>3741843
Reptile was a missed fucker, and people loved that Rayden screem.
>>3741862
I'm talking about what you enjoyed. People love their characters and don't want them gone at all.

>> No.3741890

>>3741362
>My issue with it was that the dial-combo system never felt well implemented

MK just never had much depth back in them days so a combo system that only works well by being aggressively offensive sucked for any character that couldn't cheap their way into range easily. They also insured you only used the one higher damaging combo for any given character because juggles didn't add any more damage and the only way they could try and balance shit was give everyone teleports or projectiles. Then everyone figured out you can do infinite juggles in the corner with running high punches.

MK3 never had a chance long term. UMK3 did a pretty good job of reigning that mess in though.

>> No.3741893

>>3741886

Sub still played exactly the same he just had a nice fake-out move instead of the floor freeze that only ever worked on the cpu.

>> No.3741897

>>3741886
> People love their characters and don't want them gone at all.

Of course, I get that. But it's not like a new game makes the old game disappear. It should be a new experience.

>>3741890
I appreciate they tried something new with it, it just didn't work as well. The reality is that fighters are one of the hardest genres to do well and they just didn't quite have the skills to compete with the big Japanese entries as time went by.

>> No.3741903

>>3741886

Cyrax was basically a better mk2 reptile. I didn't know anyone that actually used Raiden.

>> No.3741935

>>3741897

You can only tack so much onto the original formula. I have better memories of 2 but pretty much every round was just a sequence of teleports and trading hits but it did feel more heated that way. 3 broke that with unbreakable combos anyone could pull off perfectly after learning them once, which usually halved a life bar.

Capcom was really smart with that 6-button system.

>> No.3742475

mk3 for psx is an amazing port

>> No.3742489

>>3734646
people weren't nitpicky entitled manbabies about video games when 3 came out, so they liked it.

>> No.3742542

>>3741331
The models were a little janky but they could do way more with them, like give them more detailed outfits, alternate outfits, etc. It really helped the series grow since they could do more outlandish characters that digitized actors would have made impossible, like Nitara or Blaze.

>> No.3742636

>>3741772
see >>3737510

>> No.3742678

>>3742489
I dunno, I just played ultimate 3

>> No.3742719

>>3735489
I can't believe people are still amused with MK cheapness.

That wasn't a MK-only issue, every fighting game at the time was guilty of that, some more than others.

Other genres like beat 'em up were also designed to steal as much $$$ from you as possible, that's why some games in the genre are so damn unforgiving to 1cc or require a lot of understanding of the mechanics, like Final Fight.

>>3735946
You are not the whole world buddy. I 1cc'd UMK3 in arcades and I still think is really hard, mostly because it was cheap as fuck as I said, but still.

>> No.3742750

>>3742542
Not only that, each game from Deadly Alliance to MK vs DC got progressively smaller budgets as Midway started losing money badly and progressively more rushed because by the very end Mortal Kombat was literally the only thing making them any money at all.

>> No.3742861

>>3741897
>and they just didn't quite have the skills to compete with the big Japanese entries as time went by.
Except they literally still are.

It is a new one, just a worse one.
>>3741893
He looked like shit and the puddle was decent. I always thought he should have had the air freeze like in his game.
>>3741903
I was personally a Sextor man, but regardless of how well he played, people loved Reptile. I know a few people who main thunder man.
>>3742719
I can't believe people claim only MK did that cheap shit. If it was in the arcade, it was bullshit.

>> No.3743039
File: 59 KB, 733x224, sfz2-sodom-jpn.gif [View same] [iqdb] [saucenao] [google]
3743039

>>3741349
Street Fighter by a mile

>> No.3743107

>>3734646
Not mad at all. They usually had MK2 and MK3 side by side. SPlus Shang Tsung playable? Hell yeah. And it made sense story wise for those characters not to be there anymore. Is any real life tournament always held with the same participants every time? No.

>> No.3743126

>>3743107
It made sense story wise because they didn't include them. It made sense that only Baraka Mileena, and maybe Reptile wouldn't be in their. Shang Tsung shouldn't be alive sense he fucked up twice, but he was in.

>> No.3743163

>>3743107
The story could have been about anything. They had to craft one around their awful roster choices.

>> No.3743752

>>3743126
>>3743163
It made sense from a game design perspective to make the sequel interesting to play. Seriously, just pick up another character.

>>3742861
>Except they literally still are.
They got much better with time. MK9, Injustice and MKX aren't quite on the Capcom/SNK level but they're much closer than the earlier NRS games were.

>> No.3743865

>>3734646
It's a shame Sheeva was so good and then instantly got thrown away after this game. I'm not saying she was top tier, but she was the first shokan we could play as, so having a playable mini-Goro was cool.

>> No.3743878
File: 666 KB, 683x1024, 19129_35859 - Mortal_Kombat Sheeva.png [View same] [iqdb] [saucenao] [google]
3743878

>>3743865
>I'm not saying she was top tier

That's because she's always been bottom tier in every game she's been in. I like her too, the concept and design is cool and as with Baraka I like using her anyways. But as a competitive character she sucks. And that sucks.

>> No.3743909

>>3739441
I hope this is bait and /vr/ is not really this retarded

>> No.3743934

>>3741331
>They went from being the best looking fighting game
Um, No

>> No.3744385

>>3734698
>As a big MK2 fan I was disappointed in MK3. The new characters were lame, the fatalities were underwhelming, and the tone was campier.
same here

between this game, mortal kombat annihilation, and the cartoon, this is the point where they tried very hard to make the franchise super kid-friendly and milk it to death.

>>3739567
none of these explanations for leaving out the ninjas make sense to me

if it was a rights issue, why was sub zero in the game? presumably pesina would still claim to own him even if he were dressed differently.

if it's just because pesina left -- they recast almost every other character anyway, so what?

I'd almost believe somebody spilled coffee on their ninja costume the day before they were scheduled to film, and they're still too embarrassed to admit that's the real reason

>> No.3744565

>>3743752
>It made sense from a game design perspective to make the sequel interesting to play
No it didn't. It wasn't anymore interesting than 2, less in fact as you lose the Scorpion revenge story, the Reptile trying to save his people story, evil monster twin, etc.
>MK9, Injustice and MKX aren't quite on the Capcom/SNK level
Debatable completely.

>> No.3744982
File: 32 KB, 188x202, Strykerversus.png [View same] [iqdb] [saucenao] [google]
3744982

>>3734662
>>3734687
>lame ass cop

I've never understood why Stryker gets shit on so much. Sure, the character design and his lack of any connection to past events might have been a bit meh, but he was really fun to play, with some good moves in his arsenal, especially his baton attacks. Stryker handled really great and it was the reason why I main'd him for a long time, with success I might add.

>> No.3744984
File: 484 KB, 500x650, 4086881-1281705540-Versu.png [View same] [iqdb] [saucenao] [google]
3744984

>>3744982
He's not a bad character, it's just that he's pretty goofy looking in 3. The new design looks a lot better.

>> No.3744992

>>3744982
Yeah, and he covers a funny and interesting niche.

You've got ninjas, cyborgs, kung-fu dudes, military commandos who use cutting edge technology, mages, all sorts of monsters; and then there's Stryker who is wearing casual clothes, using his guns and a baton, and potentially BTFO the rest of the cast.

>> No.3745016
File: 779 KB, 1260x1600, rugal-c2[1].jpg [View same] [iqdb] [saucenao] [google]
3745016

>>3735489
>I later found out those fucks purposely made the AI cheap to Jew even more quarters in arcades.

A lot of arcade games were guilty of this.

You never played SNK fighting games, did you?

>> No.3745018

>>3744982
Agree with this

>> No.3745021

>>3734662
Kabal is still my fav famalam

>> No.3745024
File: 32 KB, 273x216, facepalmalice[1].jpg [View same] [iqdb] [saucenao] [google]
3745024

>>3744982
>his special move is to pull out a gun and shoot you

>> No.3745026

>>3744982
>>3744984
>He's not a bad character

His design sounds like they asked a 7 year old what he wanted in the new Mortal Komba

>"Gee timmy, what do you think the newest character in Mortal Kombat should be?"

>"He's like a-ah-a cop and he has a gun and he shoots people with his gun and kills them!"

>> No.3745034

>tfw there will never be a sf v mk crossover

also repostan this classic kino

https://www.youtube.com/watch?v=2TXPFgRsVUE

>> No.3745037

>>3745034
just download MUGEN and some street fighter and mortal kombat characters

>> No.3745041

>>3745034
That level of violence would suck in SF.

And MK kinda sucks without the violence.

>> No.3745151

>>3745024
>>3745026
It's simple and effective, what's to complain?

>> No.3745215

>>3744982
Because they're edgefags. He was one of the best characters in the game and it was fun beating the shit out of ninja, cyborgs, kung-fu fuckers, magical guys and monsters as a normal cop. Plus, he's the only one to bring a gun to a fight.

>> No.3745293

>>3745034
I could have sworn this had Hall Of Fate ~Resurrection~ playing at one point during the fight.

>> No.3745654

>>3745041
you could have two versions, like what they did with street fighter and tekken. one with the street fighter ethos and gameplay (street fighter x mk) and one with the mk ethos (mk x street fighter).

both would be sweet imo

>> No.3745704

>>3745293
difernt kino

https://youtu.be/XYP0BCokPzg

>> No.3745724

The funny thing is people give Stryker shit for being just a cop, but now MK is dominated by law enforcement characters in X and almost all of them use guns too. Like, way too many do.

Plus I don't even think Stryker could use his gun as an attack in normal MK3, just Ultimate, but I may be remembering wrong.

>> No.3745734

>>3745724
>Plus I don't even think Stryker could use his gun as an attack in normal MK3, just Ultimate, but I may be remembering wrong
It's correct, and was retarded

>> No.3745741

Stryker was good for gameplay with his grenade setups and baton flips, but he looked more like an average dad playing on his office's baseball team than a police. Obviously they were limited in what they could do with the digitization process and making it look good and still be clear to the player so it had to remain simple. And also if they put him in a real police uniform they probably didn't want to cause a shitstorm about being able to kill police. Even GTA got backlash for that at the start and they were just tiny pixels that were difficult to make out.

>> No.3745905

>>3734646
i kinda liked mk3 and it was well received by the press as well. Its mk4 where i stopped caring. Fighting games should never have gone 3D.

>> No.3745912

>>3745724
No, you remembered right. Stryker's pistol attack existed in early dev builds of MK3, then got taken out from the final release as "game breaking", and then it was put back to Ultimate anyway. Pretty stupid, IMO. As a kid I always wondered why Stryker only used his piece for victory poses, and never as a fight move. And then Ultimate was released, and I was all like: "Riiight..."

>> No.3745929

>>3740805
But that's just a theory... A GAME THEORY

>> No.3745951

>>3745905
MK4 wasn't really 3D though, it played almost identically to 3 except it had the occasional side stepping which if you want to call it 3D based on that I guess, but it's nothing like Tekken or MK5-7 which were true 3D.

>> No.3746012

Remember when mortal combat was good?

https://www.youtube.com/watch?v=ey5gDUEawHM
https://www.youtube.com/watch?v=o8xgIMNeZDc
https://www.youtube.com/watch?v=ubHksZRFkQQ

https://www.youtube.com/watch?v=ET0Jw9ytxpo
https://www.youtube.com/watch?v=bfuCHaKRoTg
https://www.youtube.com/watch?v=ErOUIeEsUYE
https://www.youtube.com/watch?v=29zN3XP_i-s

https://www.youtube.com/watch?v=WT9cXBsXxq4
https://www.youtube.com/watch?v=iGREBXSaRxs
https://www.youtube.com/watch?v=v_mMkFMK9OE
https://www.youtube.com/watch?v=hEb173CvwwU
https://www.youtube.com/watch?v=10frnpNtm3A

https://www.youtube.com/watch?v=s4XQEHxGa1w
https://www.youtube.com/watch?v=jUPEg-PIqdw

Me neither

>> No.3746336

>>3746012
>combat
>playing the Chinese bootleg

>> No.3746338

>>3745151
It just blatantly screams out "why the hell aren't any of the other characters also using guns and bullets?" Particularly the robots and cyborgs.

It WOULD make some sense if a few of the other characters, like the robots and maybe Kano were immune or resistant to it.

>> No.3746368

>>3746338
>why isn't my cyborg ninja fighting game more realistic?

>> No.3746412
File: 98 KB, 450x675, EN-20010709.jpg [View same] [iqdb] [saucenao] [google]
3746412

>>3746368
There's all sorts of evil magic floating around, it's quite plausible that something happened to make guns ineffective, it's rather straightforward to consider that it could be a basic means of crushing the earthlings, snuffing out their means of defence.

>> No.3746418

>>3746336
Thats not a "Chinese" bootleg, the game is just shit and poorly made in general.

Congratulations on not even knowing the game you are trying to defend.

>> No.3746421
File: 84 KB, 450x675, EN-20010716.jpg [View same] [iqdb] [saucenao] [google]
3746421

>>3746368
But putting THAT into the game just calls attention to the weird setup.

>> No.3746442

>>3746412
>>3746421
>I'm so smart because I don't get what rule of cool and suspension of disbelief means

>> No.3746457

>>3746338
I dont think I understand the rules of this martial arts tournament, they don't seem to be checking ppl's bags for weapons

>> No.3746460

>>3746418
>Congratulations on not even knowing the game you are trying to defend.
>Not knowing Mortal Kombat is spelt with a K
Just kill yourself punk

>> No.3746463

>>3746012
Hey, remember when Street Fighter was good?

https://www.youtube.com/watch?v=X7pJ25LpBOg
https://www.youtube.com/watch?v=H-o2kE7db9M
https://www.youtube.com/watch?v=g9IRDlBz1vI
https://www.youtube.com/watch?v=NKH7S4rV2yE&t=5s
https://www.youtube.com/watch?v=BHZxQYpVhyc
https://www.youtube.com/watch?v=S-cVFS9hKeo
https://www.youtube.com/watch?v=do5u7HOvUak

me neither.

>> No.3746508

>>3746442
He did not successfully establish as cool.

Yet he's the one guy with a gun, and wastes ammo firing into the air like a crazy afghan.

It would have made more sense if he had a jammed gun and pistol whipped people.

>> No.3746524

>>3736127
Yes. Had it for the SNES, and remember it being hard as fuck for some reason, like the difficulty select basically did nothing, cause you were gonna get your ass beat regardless.

>> No.3746843

>>3746338
Sektor shoots rockets, what are you on about? Most of the cast shoots fireballs out their hands, which is probably a lot more damaging than a bullet anyway.

>> No.3746872

>>3746508
>pistol whipped people
That's kinda moot, because Stryker already has the nightstick that he can use for bludgeoning. No, let the gun do what it's supposed to do.

>> No.3746882

>>3734646
Johnny was essentially the Dan Hibiki of MK, except without the irony. No one considered him a likable character(outside those who mained him) until MK9 came out. Anyone who says otherwise is bullshitting.

>> No.3746897

>>3746882
People mained Johnny because he had the dick punch.

>> No.3746919

>>3734646
>MK3 gave us Mustard and Ketchup, Kabal, and Nightwolf
>But Styker was also part of this batch
Dunno senpai, feels like a raw deal.

>> No.3747718

>>3746882
Johnny was great in the movie. I'm sure a lot of people loved him just because of that.

In the games though he had no real personality. Basically no one did until MK9.

>> No.3747736
File: 201 KB, 1920x1080, wwmaxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3747736

>>3744565
>No it didn't. It wasn't anymore interesting than 2

Different opinions I suppose. I like MK2 better on the whole, but I liked the invasion of Earth Realm as the basis for 3 and what they did with the setting and characters. It was just the mechanics I was disappointed in.

>Debatable completely.
Possibly, but I played a whole lot of MK9 and a literal fuck ton of Injustice. Was very good at the game in it's height and am still in the top 10% of 360 players in ranked.

I can't speak for MKX because I haven't spent any time with it, but much as I loved Injustice and MK9 they're not quite on the level of a great KoF.

>>3746882
This person knows nothing of MK history. Tons of people loved Johnny. Especially after the movie.

>> No.3747772

>>3739781

Paid almost nothing, at that. Can't blame the fucker for wanting a piece of the pie his face was all over, 'royalties' was a concept very few forms of media seemed to understand in the 90s.

>> No.3747824

>>3747736
Get X bro, it shits all over 9. I can't even go back to 9 anymore because X is so good.

>> No.3747849

>>3747824
Honestly, I'm waiting for Injustice 2 at this point. I liked MK9 a lot, but it sort of satisfied me and I don't really need to go back. Injustice was a refinement of what I liked in 9 but with characters I liked better. I haven't touched 9 since that came out.

Also fighting games aren't really a casual genre for me, I only really play online so I only pick one up if I know I'm going to get serious about it. These days I'm playing other stuff so I just hop on every once in a while to body someone, but other than that not really focusing on it.

There are too damn many games I want to play is the sad thing.

>> No.3748261

>>3746882
This is a bait post. Not only is Dan the Johnny of SF, people liked him in the original games. He was a main of mine in Trilogy.
>>3747736
I do agree that as far as theme goes, 2 did it better. The nastier sounds, music, fatalities and levels put together a dark tone better than the hood did in 3. I still prefer to play it over 2 though.

>> No.3748315
File: 177 KB, 664x520, 1471223375543.png [View same] [iqdb] [saucenao] [google]
3748315

>>3747824
>Get X bro, it shits all over 9.
No.

>> No.3748440

>>3748315
It really does. Whatever 9 does, X does better. Unless you played tag, then you're boned.

>> No.3748441

>>3748261
>The nastier sounds, music, fatalities and levels put together a dark tone better than the hood did in 3.

I guess I always found MK pretty goofy, so I didn't see a real turn with 3. It was maybe a little more open about it's camp, but MK1 and 2 were still really campy right from the get go.

>> No.3748472
File: 518 KB, 1080x1920, huggles___mileena_x_kitana_by_urbanator-d4ti8av.jpg [View same] [iqdb] [saucenao] [google]
3748472

>>3748440
>Good character design
Nope, the only characters that legitimately look cool are Kotal Kahn (fucking about time the only people in history to do IRL fatalities were represented in Mortal Kombat) and Erron Black

>Story
HEH

>Gameplay
NR keeps fucking with the game balance so frequently that it's not even worth playing seriously because your character is just gonna get fucked with on a whim update

I guess the stages are better but that's not really much

>> No.3748573

>>3748441
Did you never play two? That game was fucking gross. Kung Lao hacking someone down the body is probably the nastiest fatality I've seen. The soul suck is pretty nasty too.

>> No.3748705

>>3748573
Of course, I've played way more 2 than any other MK. Of course it's gross, but it's campy gross.

>> No.3748719

>>3748472
>NR keeps fucking with the game balance so frequently that it's not even worth playing seriously because your character is just gonna get fucked with on a whim update

I hate players like this. Balance updates are always good. If you feel your character was too nerfed, it's because you were exploiting something cheap that's been rightly fixed. Keep up with your character and you can still do well.

Good balance is king in fighters, I applaud NRS for continually tweaking until it's as good as possible.

>> No.3748902

>>3748472
Story is ass, but the character design is top tier. Most characters are at the best they have ever looked. I always hated Jax and even I have to admit he looks really cool now. Gameplay is way better, and now that they moved on to Injustice they shouldn't be messing with balancing anymore. Turning Kano into a grappler was the best thing they have ever done.

>> No.3748908

>>3748705
>campy
Well, I agree it's the good kind. My point was that it wasn't really silly in the slightest. Only three became silly.

>> No.3748925

>>3735432

sf4 was worse than 3rd strike too

>> No.3748935

>>3748719
Not that guy, but continuous balance changes can fuck up the game, especially if they only keep nerfing everyone and removing their strengths. Balance should not mean that everyone has an equal chance against everyone, if we dumb a game down to that, the game turns into rock paper scissors.

Balance should mean that every character is strong against as many others as they are weak against. They should all have strengths they can abuse, but not all of their strengths should work equally well against every character, nor every player.

>> No.3749878
File: 862 KB, 280x200, kung-lao-mk2-cut-body-fatality.gif [View same] [iqdb] [saucenao] [google]
3749878

>>3748908
I guess we just disagree. It's a gross-out style of silly, but it still always looked silly to me. That's how I feel about most horror in general though. It's always been hard to take seriously, so stuff like this is just funny.

>>3748935
> Balance should not mean that everyone has an equal chance against everyone, if we dumb a game down to that, the game turns into rock paper scissors.

I fundamentally disagree. I think this...
>Balance should mean that every character is strong against as many others as they are weak against.

Is what turns it into a game of rock paper scissors. There will always be match up imbalances, it's impossible not to if the game is deep enough to be interesting. But it should always be the goal to make minimize it as much as possible.

Ideally each character should be different and unique in their own right, but should be able to go against every other character and have each of those match up feel fair and balanced.

That's of course incredibly hard to do, which is why balance updates are so important. You don't really know if a move is too good so it gets abused or not good enough so it never really gets used until many people are playing and experimenting.

One of the things that absolutely kills a fighter is when it becomes all about counter picking and you can know before the round even starts that one of the players has an advantage.

I get why people are upset when their main character gets a balance fix, but I think the vast, vast majority of the time it makes the game better overall.

>> No.3749941

>>3738402
You're honestly retarded if you think otherwise.

>> No.3749951

>>3734646
Boy, you better be talking about a new generation and 2nd impact.
>>3735432
Too bad none of the mk games are better than third strike. At least imo.

>> No.3749953
File: 431 KB, 786x1000, wonderpunch.jpg [View same] [iqdb] [saucenao] [google]
3749953

>>3749941
This. MK2 is great and I'll always personally like it better than SF2, but objectively from a gameplay standpoint it doesn't hold a candle. I love the fuck out of Injustice, but it's no KoF 98/02, or even SF2/IV when it comes down to it.

There's nothing wrong with that though, these days even the little I do right now I play Injustice more than KoF. A fighting game, or any other game doesn't have to be the best or the most popular to be awesome.

>> No.3749967

>>3749951
Alpha 2 > 3rd Strike > any MK

I don't like how offense heavy MK is when there's hardly a breather because both people are mashing out combos as fast as is humanly possible. The slower more deliberate and strategic pace of SF is more fun, but I love MK's lore and the characters.

>> No.3750264

>>3749941
>You're honestly retarded if you think otherwise.
Perhaps you're just more optimistic about the future of Street Fighter than some of us

>> No.3750318

>>3749967
Alpha 2 is a horrible broken mess of a game, dont be saying dumb shit like "Alpha 2 > 3rd Strike "

>> No.3750489

>>3749878
>That's how I feel about most horror in general though.
Sort of nullifies your opinion then. I'll admit that it never bothered me when I was younger though.

>> No.3750491
File: 892 KB, 200x200, bf9.gif [View same] [iqdb] [saucenao] [google]
3750491

>>3749941

>> No.3750597

>>3750318
Sorry, I'm not an EVO tourney player, I just enjoy it more in the comfort of my own home.

>> No.3750752

>>3750597
Then you don't really have a right to say which game is better than which. But I agree. Alpha 2 is super fun, and I love how Sakura and Akuma play in them.

>> No.3750798

>>3750489
How does that nullify my opinion? Even still I think MK has always been on the camp end of horror. It never took itself very seriously at any rate.

>> No.3751012

>>3734646
I got UMK3 so I wasn't mad at all
Why did sub zero turn into a white guy? That's what confused me

>> No.3751028

>>3751012
Apparently, because he needed a beard. so, that means he need to turn out to be at least 1/2 white? Or maybe 1/4? And he couldn't have been brown, cause you did see that he wasn't.

Wait, actually he could have simply been made Ainu, then he'd still be all set in the beard department, without being too far from the ninja-norms.

>> No.3751036

>>3738369
I loved deadly alliance though, mostly because scorp was cool as hell and that one girl with half her tits out gave me a massive bone

>> No.3751097

>>3750798
You paint it with too broad a brush for it to mean much. In other words, you're biased towards finding the genre funny in general.
>>3751012
Because Scorpion was the Jap. We didn't need to Chinese/Japanese characters, or rather three chings and two japs.

>> No.3751119

>>3751097
Wait, wasn't reptile the jap?

>> No.3751132

>>3744982
I don't see how a cop is any more out of place in the game than the military guys or fucking Johnny Cage.

>> No.3751514

>>3751119
Reptile wasn't even human.

>> No.3751694
File: 77 KB, 800x600, Mortalkombat1.jpg [View same] [iqdb] [saucenao] [google]
3751694

>>3751097
>You paint it with too broad a brush for it to mean much.

Just because I don't like the genre so I find it hard to take seriously doesn't mean I can't tell the difference between something that's really trying to be horrific and something being horror-camp. Are you really saying Mortal Kombat was trying to be serious?

>> No.3751712

>>3751514
so he was a jap rite

>> No.3751892

>>3751119
>>3751712
>bait
>>3751694
Not the most serious, but it wasn't trying to be goofy either, ignoring a few things, such as the Scorpion lines. Three was when it actually started to get silly.

>> No.3751935
File: 102 KB, 320x224, mileena2-1428950136.gif [View same] [iqdb] [saucenao] [google]
3751935

>>3751892
I guess we just disagree then. 3 is a little more over the top in general, but I see them all as being pretty campy.

>> No.3751980

The best thing about Street Fighter and MK was that each new game was a totally different game and a good game. MK3 and SF3 were not as well recieved as their previous installments but looking back both have aged better than SF2 and MK2 respectively.

>> No.3752007

>>3751935
>somewhere some uptight soccer mom got severely triggered by seeing what's in that gif

>> No.3752029
File: 29 KB, 480x360, gbmk3.jpg [View same] [iqdb] [saucenao] [google]
3752029

>>3734646
you think that rooster is bad? I got the GB version back then.

>> No.3752034

>>3752029
Should've just gone with rainbow ninjas only for the lulz

>> No.3752121
File: 36 KB, 870x700, Dayum.jpg [View same] [iqdb] [saucenao] [google]
3752121

>>3752029

>mfw i knew a kid with a gayboy mk

We're all in agreement that MK2 was the pinnacle of the franchise though, right?

>> No.3752151

>>3752121
Put some effort into your bait

>> No.3752205

>>3751935
>I guess we just disagree then
Seems so. While I find these games a good kind of gross, they're still gross.
>>3752029
>No Liu Kang
kek
>>3752151
Not him, but there are those who believe it is the best.

>> No.3752485

>>3752121
It is pretty obvious even if you don't like the game that UMK3 is the undisputed best. Only modern MKs like 9 and X are better.

>> No.3752520

>>3752485

Best based on what?

>> No.3752594
File: 1.37 MB, 1633x2304, 1427943813445.jpg [View same] [iqdb] [saucenao] [google]
3752594

>> No.3752623

>>3752029
I actually liked the GameBoy MK2 version a lot and you can't imagine how disappointed I was when I got GB MK3. Made me think twice before getting a port again.

>> No.3753326

>>3734646
What is the hardest MK?

>> No.3753510
File: 92 KB, 640x639, kofnettoukof95us.jpg [View same] [iqdb] [saucenao] [google]
3753510

>>3752205
I never disagreed it was gross, just that it was never taking itself too seriously so 3 isn't really a departure from the other two.

>>3752623
Wow, I consider MK2 on GB one of the worst ports I've played of anything, I can only imagine how bad 3 must be to make it look worse.

KoF95 of GB was shockingly good though.

>> No.3753512
File: 19 KB, 300x225, Fishing-300x225.jpg [View same] [iqdb] [saucenao] [google]
3753512

>>3752594
Weak bait

>> No.3753520

>>3739213
Yeah

Tobias left to make some shitty Xbox fighting game that was pretty brutal but nowhere near as cool as MK

Shame, since it was Tobias who designed most if not all of the MK roster up to MK4

>> No.3753535

>>3752007
I'm sure some were, but my mom could kick ass with Mileena back in the day and would do that fatality when she won, yelling "Go Mileena, eat him up and spit out the bones!" the whole time. Pretty great.

>> No.3753540
File: 412 KB, 640x649, 1805_front.jpg [View same] [iqdb] [saucenao] [google]
3753540

>>3753510
the best 2d fighter on Gameboy was Toshinden.

It's a shockingly faithful port too, has all characters and moves from the 3d game, even has dodge and ringouts.

>> No.3753561

>>3753326
3 by far, then 2, then 1. The rest are pretty easy and have beatable AI.

>> No.3753589

>>3753540
Interesting, I never played it because I didn't like toshinden, but curious to give it a try now.

>> No.3753606

>>3753561
>>3753326
I never played single player in arcades much, but the console versions of 1, 2 and 3 all had laughable AI. I used to be able to beat Genesis MK2 on hard with just kicks and sweeps. That was the first game where I really saw past the AI and realized it was like fighting a really fast, stupid robot.

>> No.3753617

>>3752594
Accurate

>> No.3753623

>>3753617
Please be samefagging. You can't honestly be that retarded.

>> No.3753626

>>3753623
Put some effort into your bait

>> No.3753628

>>3753606
Exactly, it's only doable if you exploit the AI and memorize a pattern specifically tailored to beating them. If you try to fight normally you'll get thrown around because the AI doesn't suffer the same limitations you do. They can throw you when they're flat on the ground.

>> No.3753632

>>3753626
>Bloody Roar 3 On the same level as ST and '98
>Primal Rage mid tier
>Soul Calibur 3 with Shaq Fu and Rise of the Robots

Put some effort into yours, that's embarrassing.

>> No.3753641
File: 3 KB, 160x160, low quality bait.jpg [View same] [iqdb] [saucenao] [google]
3753641

>>3753632
>Trying to badmouth BR3
>implying SC3 is anything but utter shit

1/10 made me reply

>> No.3753647

>>3753632
I doubt you have even played any of those games.

>> No.3753648

>>3753641
>>3753647
lol okay. I've been in enough /vr/ threads to know how this will go. Enjoy your shitty bait/painful genuine opinions.

>> No.3753651

>>3753648
>Still desperately trying to push this fail bait
Sad

>> No.3753662

>>3753628
>it's only doable if you exploit the AI and memorize a pattern specifically tailored to beating them.

That's all playing any fighting game AI comes down to. It's why you can't really practice anything except timing and combo execution against computer opponents. They're total shit for anything else, almost to the point of it being a different genre.

>> No.3753691

>>3738369
Fuuuuuck off. V and VI were great.

>> No.3753697

>>3743909
I hope you're trolling and you're not really this retarded.

>> No.3753707
File: 168 KB, 533x480, sf2_gameboy.jpg [View same] [iqdb] [saucenao] [google]
3753707

>>3753510
>Wow, I consider MK2 on GB one of the worst ports I've played of anything, I can only imagine how bad 3 must be to make it look worse.

You'd be surprised. MKII at least runs at an acceptable pace for a Game Boy game - you can even try some combos if you feel like it. The other 8-bit ports for Master System and Game Gear have blood but are sluggish, with a lot of unnecessary screen shaking. The Gameboy MK3 seems to follow the same premise.

Pic related has one of the nicest graphics ever delivered on the Game Boy, but it's near unplayable due to the choppy framerate.

>> No.3753727

>>3749941
You're honestly retarded if you think otherwise.

>> No.3753729

>>3753707
>You'd be surprised.
I wouldn't be surprised, I had it and played it a lot despite how bad it was. I thought a decent fighter on GB was impossible because of it for a long time, till I randomly tried Kof96 on it and was kind of blown away.

Never played SF2 on it though.

>> No.3753734

>>3752594
That has to be the shittiest opinion I've seen yet.

>> No.3753842

>>3748925
Anything after SFIII is generic modern shit

III only just makes the cut

>> No.3753954

>>3753842
0/10

>> No.3754103

>>3751694
>sub zero and scorpion have the same pose

geez at least give them different poses so it doesnt look like you were so lazy. bad enough they took the same character model and re painted them

>> No.3754289
File: 479 KB, 374x472, GBC_Beast_Wars.png [View same] [iqdb] [saucenao] [google]
3754289

>>3753729
>> I thought a decent fighter on GB was impossible because of it for a long time, till I randomly tried Kof96 on it and was kind of blown away.

There were several good fighters on GB, only they never left Japan, most of them being anime games. Takara's King of Fighters games are way too different from their arcade counterparts, but they're good games on their own. They seemingly built other titles on the same base. If you look up the Beast Wars one on Game Boy Color, there're many similarities between those games.

https://www.youtube.com/watch?v=q5PZGdS4dqY

>> No.3754359
File: 18 KB, 500x500, tumblr_njzwgshsMk1tj244ko6_500.jpg [View same] [iqdb] [saucenao] [google]
3754359

>>3752594

>> No.3754370

>>3753510
>it was never taking itself too seriously so 3 isn't really a departure from the other two.
This is again where I have to claim different. 1 was a rushed game for a bit of cash, but two was a serious game. I say this because of the kills in the game and inclusion of both friendships, but also babalities.
>>3753662
Wrong. Newer games have them play exactly as you can, except the need to do movements for specials. He's right that they can do a grab out of range though as the girls in 2 (genesis) can keep you in an infinite grab combo that not even male ai can escape.

>> No.3754402

>>3754370
>1 was a rushed game for a bit of cash, but two was a serious game.

I never meant to imply MK2 wasn't made to be a serious fighter, just that it's tone is clearly campy.

>Wrong. Newer games have them play exactly as you can, except the need to do movements for specials.

Newer AI is better than it used to be, especially in MK1,2,3 days but I still think it's shit compared to playing real people and a completely different experience.

>> No.3754406

>>3753632
>Soul Calibur 3 with Shaq Fu and Rise of the Robots

SC3 was actually worse than those.

>> No.3754412
File: 27 KB, 397x360, ToshindenGB.jpg [View same] [iqdb] [saucenao] [google]
3754412

>>3753707
>Pic related has one of the nicest graphics ever delivered on the Game Boy,

again, Toshinden GB is just as good if not better... but plays way the fuck better.

>> No.3754421
File: 144 KB, 803x688, 4ec.jpg [View same] [iqdb] [saucenao] [google]
3754421

>>3752594
>Bloody Roar games
>not in shit tier

>> No.3754487

>>3754402
>just that it's tone is clearly campy.
This is what we disagree on.
>but I still think it's shit compared to playing real people and a completely different experience
This is a fact as people learn and adapt. bots are easy once you learn their pattern and exploit.

>> No.3754519

>>3751712
Kek

>>3749953
>This. MK2 is great and I'll always personally like it better than SF2, but objectively from a gameplay standpoint it doesn't hold a candle.
Yes far worse than street fighter 2 where only claw and dictator are viable charcaters

>> No.3754521

>>3748719
The problem is they DON'T tweak until it's as good as possible they just listen to the first whiners complaining about something that's allegedly broken before the community has the time to develop a counter response. Think about Akuma in Tekken 7, he was rekking shit because the Tekken players weren't accustomed to having a shoto but then eventually after months they were able to come up with counter strategies against him and now he's considered shit tier. NRS would have just nerfed Akuma right then and there

>> No.3754524

>>3750318
I think you're mistaken he said Alpha 2 not Alpha 3

>> No.3754574

>>3754487
>This is what we disagree on.
Clearly.

>bots are easy once you learn their pattern and exploit.

Exactly, which is why they can't hold a candle to real opponents and are boring as fuck to play against.

>> No.3754579

>>3754574
>Exactly, which is why they can't hold a candle to real opponents and are boring as fuck to play against.
When did I try to dispute this? Bots are good for the most basics. If you plan to play serious, you need to move on to real players.

>> No.3754610

>>3754402
I'd take bullshit AI over spammers online.

>> No.3755389

>>3754579
I must have read you wrong somewhere.

>>3754610
Why? That makes no sense to me at all. On one hand you're playing against a computer that can't think so it just reads your inputs and throwing random combos at you on the chance a few will land.

On the other you have a spammer, which may be annoying if you don't know how to deal with what they're doing yet but they're at least playing by the same rules as you. And if the game you're playing is even halfway decent than spamming the same one or two things over and over is going to be easy to get around if you pay attention and play well.

>> No.3755668
File: 2.50 MB, 642x334, IT'S NOT SPAM THAT'S ZONING AND PURE SKILL IT'S VERY RISKY TO CAST FIREBALLS YOU CAN BE PUNISHED.webm [View same] [iqdb] [saucenao] [google]
3755668

>>3755389
The CPU throwing out random combos at least keeps me on my feet and thinking. Standing in the corner blocking fireballs for 80% of the match is just boring and rewards the other guy for playing like shit if I miss-time a jump, which is easy to do.

>> No.3755673

>>3755668
That makes sense. If you just turtle and let someone just throw fireballs for 80% of the match and don't punish them for it then you might have more fun playing something that just does random shit. I find computer opponents painfully boring though because of that.

>> No.3755679

>>3755673
How do you counter something like that when you're across the screen? Maybe you can do an EX move depending on the character, but that's a one shot deal and then you're back to getting trapped if you fail it. Fireball spam is the lowest form of strategy.

>> No.3755693

>>3755679
I've never seen anyone actually play like in that vid. I also don't really play SF so I can't speak to the specifics of that match. If it's not assisted, that person is banging out halfcircles very quickly though.

But I have played many, many matches against people who try to fireball spam and between blocking/moving and jumps it's usually not hard to close the gap and get into better range.

I don't know, it comes down to personal preference but even something as extreme as that, I would far rather play that person and try to work around what they're doing than fight a bot that I know isn't thinking about what's going on.

>> No.3755698

>>3755693
It was from a very early build at a convention they let people play. I think the real game fixed it but I don't know, but even still I run across people like that in MKX who shoot out fireballs or Kitana's fans as fast as they can. It makes it a bitch to get anywhere near them because they're waiting for you to do just that and are ready to counter it. It's just not a fun fight.

>> No.3755712

>>3755698
Well I haven't played MKX, but I played a ton of 9 and Injustice which are both very heavy on projectiles. People who fireball spam are usually shit and even with characters like Deathstroke who is almost all guns there are ways to get in close. I know it can feel intimidating, but projectiles usually do shit tick damage so just stay cool and alternate blocking and inching forward until you're within range. Very few decent players play like that, and those that do will stop once they realize you know how to deal with it.

One of my favorite things is actually making those people rage quit.

>> No.3755735 [DELETED] 
File: 200 KB, 1419x1079, 1484828654912.jpg [View same] [iqdb] [saucenao] [google]
3755735

>>3754421
No, you're the one who should be in shit tier, you fucking shitlord.

>> No.3756094

Would you all agree that MK 1,2,Ultimate 3, and Shinnok and Quan Chi are the only things that are truly canon?

>> No.3756110

>>3756094
They're all canon. Except for vs DC for obvious reasons.

>> No.3756125

>>3756110
I wanted to do a power level list.

>> No.3756227
File: 4 KB, 92x123, 1481096630225.jpg [View same] [iqdb] [saucenao] [google]
3756227

MK 1
Shang Tsung-4500
Goro-4000
Raiden-3850
Liu Kang-3600
Scorpion-3500
Sub Zero-3350
Kano-3200
Sonya-3000
Johnny Cage-2750

MK 2
Shao Khan-15,000
Kintaro-9000
Raiden-8000
Liu Kang-7500
Kung Lao-6500
Scorpion-6000
Sub Zero-5000
Jax-4500
Baraka-4000
Kitana-3000
Reptile-2500
Mileena-1500

>> No.3756786
File: 36 KB, 743x474, 15281038_1240387506041157_1556235907_n.jpg [View same] [iqdb] [saucenao] [google]
3756786

>>3739441
>great
>shitty "make your own" fatalities

kek

>> No.3756873

>>3755679
It seems like an alpha or beta build of the game, never seen a Chun-li spam fireball at this speed in the final game, stun bar doesn't look like that and there's no v trigger bar either

But even in this build, her v-trigger buff should not last very long, I think the ryu could have outsmarted her by parrying every fireball but I'm not sure

>> No.3757254

>>3756786
Armageddon always seems like it was unfinished to me, but yeah the create a fatality was a bad experiment.

>> No.3757430

>>3756094
Of course not. No one gives a shit about your head canon.

>> No.3757748

>>3734646
Snes > sega

>> No.3757767

>>3757748
For 2 and 3 definitely. MK1 snes is shit.

>>3756227
Please tell me this isn't supposed to be a tier list.

>> No.3757996

>>3757767
>Please tell me this isn't supposed to be a tier list.

What's wrong with it if it is?

>> No.3758001

>>3756110
This. Except maybe special forces, aside from Tremer. Although considering Freddy, Kratos AvP and the other guests, even he could be considered non canon until the newest games confirms.
>>3756786
>>3757254
Shit opinion. It was fine, but should have had real fatalities for the characters.
>>3757748
Debatable. Snes looks and sounds like shit, but it has more voices.

>> No.3758014

>>3757767
>Please tell me this isn't supposed to be a tier list.

Other than Jax being so low, it reads more like a listing of the HP of each character.

Of course it cannot be that because MK never had any stamina or speed difference between characters.

>> No.3758016

>>3758014
To be fair, missing arms could mean less HP overall. It's probably just nonsense bait posting though.

>> No.3758018

>>3756227
Power Levels? Are there any for the other games?

>> No.3758019

>>3758018
Only Dragonball.

>> No.3758023

>>3757996
>Raiden above Kung Lao
>Mileena bottom
>Baraka not bottom

Even the most casual of casuals should know that's not a tier list.

>> No.3758214

>>3758023
Baraka was based in Trilogy, you mong.

>> No.3758215

>>3758214
>MK2

>> No.3758219

>>3758215
He isn't bad in that either. Mileena is probably top though.

>> No.3758229

>>3758219
Only Jax is worse.

>> No.3758595

>>3758023
It's powerlevels you fool

Also opinions on the MK movies?

>> No.3758631

>>3734646
I missed my cheesy →→A and ←←B, but you can't have everything you want, so who cares?
←→A hat guy was awesome though.

>> No.3758707

>>3758595
first MK movie is still the best videogame movie ever made, and a good movie on its own as well. It could've been a bit longer to expose more storyline, but people went in to watch the fighting, so it's all good. Not like they could've fit in a Sub Zer vs Scorpion subplot in there anyway.
Other than that, it could've used more realistic violence. I don't expect people to tear each others heads off, more like getting bruised or wounded after fighting. There's 1 single nosebleed in the entire movie.

For what its worth, the director made up for the lack of gore with his next movie, Event Horizon. And how....

The second MK Movie is one of those catastrophe movies where you watch it to laugh at how awful it is.

>> No.3759065

>>3758707
They could have fit the Sub/Scorpion fight. Kang shouldn't have killed him, but it was still good. It followed the games well enough with small changes, like Kitana being in it, Kano dying, Scorpion dying, and them traveling to Outworld with Tsung getting killed. In fact, him getting killed was the only big change.

>> No.3759560
File: 392 KB, 1600x1200, 63213_kristofer-lambert_or_christopher-lambert_1600x1200_(www.GdeFon.ru).jpg [View same] [iqdb] [saucenao] [google]
3759560

>>3758707
Pretty much agree with this guy. First movie is still great and the Sonya/Kano fight is amazing. Second movie is so bad it's painfully funny.

>> No.3760027

>>3759560
I preferred the based Rep/Kang fight. The music was perfect.