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3740747 No.3740747 [Reply] [Original]

Let's talk about Dragon Quest! What's the best one?

>> No.3740760

8

>> No.3740770

>>3740760
Excited for the new 8?

>> No.3740792

>>3740770
Excited about 5 because that's what I'm starting right now. Trying to catch up on the ones after 3 and before 7

>> No.3740798

>>3740792
I've only played the first one. I've watched my friend play 8 and it looked kinda cool and I'm starting 2 pretty soon. What am I in for?

>> No.3740804

>>3740770
I can't wait, I've never played 8

>> No.3740807

>>3740798
Don't be afraid to use a guide, II is infamous for being very difficult and some items are very esoteric locations

>> No.3740810

>>3740807
Does 3 smooth that out a bit?

>> No.3740814
File: 201 KB, 737x1012, IMG_0836.jpg [View same] [iqdb] [saucenao] [google]
3740814

>>3740810
Very much so, 3 is one most beloved games in the franchise and pretty much fixed all of 2's flaws

>> No.3740818

>>3740814
Nice! Man, Toriyama ladies are nice.

>> No.3740829

Started playing the SNES port of 3 recently. I'm a sucker for games that let you make your team from scratch like that. I've never played the NES version of 3 though, are there any differences between the two at all or is it just a graphical update?

>> No.3740835

>>3740829
SNES adds personalities which influence the growth of your stats and the Thief class

>> No.3740838

>>3740835
What about the Game Boy Color port? Which one is the superior version?

>> No.3740840

>>3740835
And sugoroku boards, small medals and post-final content.

>> No.3740885

>>3740838
SNES is usually your best bet, if it's a remake/port.
I've found that original games on playstation plats are good, but remakes suffer, and if it's a remake on a nintendo platform it gets kiddified to the maximum, like how Final Fantasy 3 and Final Fantasy Tactics are treated.
That said, the thing to watch out for with the DS ports specifically is that they tend to have ungettables due to DS requiring email and so on with servers that no longer exist. This usually is not the case with a psp port of the same game for example.

For the record, I am playing DQ5 on SNES, english patched

>> No.3740903

>>3740747

How many DQ games have patches that get rid of the stupid shakespearian speak or the accents from the games past 3?

>> No.3740969

How far am I in Dragon Quest VII overall? I just beat the island where all the humans were turned into animals, and the game says I'm 31 hours in.

>> No.3740990

>>3740969
I think it's better that you don't know. Keep going.

>> No.3741048

>>3740990
I'm wondering if 31 hours is a normal time at that point in the game though.

I'm playing the PS1 version, just for reference.

>> No.3741105

>>3740903
You don't even get a patch that gives you party chat in the DS port of 4. Various games don't have translations at all.
Your best option is to play the games in Japanese.

>> No.3741148

>>3740885
Are you fucking retarded? Literally everything you said in your post is wrong.

>> No.3741176

>>3741148
He's not wrong about the SNES remakes of I-III being better than the GBC versions, but everything else he said makes me want to bang my head against a wall.

>> No.3741227

>>3740747
OK, since this is a DQ thread, I wanted to ask: what the hell were they thinking with DQX? It's like FFXI and XIV didn't barely survive; online games don't sell that well in Japan, and they took DQ of all games to turn it online. It's like they had to fuck it up.

>> No.3741319

>>3740747
VI

>> No.3741327

>>3741227
Yeah... I think it's pretty stupid myself, but try to look at it from a supplier standpoint: Dragon Quest games = gold; MMOs = gold; therefore, MMO DQ MUST = GOLD PLATED GOLD!!

"Video games" as we know them are dying. Before too much longer there aren't going to be any major-title standalone games anymore. They're gonna be multimedia bullshit, where about a third of the story is in the part you play, another third is in the companion comic series that's going to be produced until people stop playing the game, and the rest is on the website, which is also going to disappear once people stop playing the game in a couple years. They're gonna sell us a quarter of what used to be a full game, and all the other shit's gonna be DLC. Sidequest? That's DLC. Postgame dungeons? DLC. New classes that are just remixes or mashups of existing ones? DLC.

>> No.3741332

>>3741105
Are you kidding me?
That's like saying:
"I can't get a girlfriend."
"You may as well go gay."

>> No.3741338

>>3740747
Builders.

>> No.3741364

>>3741332
I don't know about that but for DQ it's the truth. Square-Enix don't care much about non-Japanese and fans haven't stepped in to improve the situation either.

>> No.3741987
File: 37 KB, 500x400, 1457136865205-1.gif [View same] [iqdb] [saucenao] [google]
3741987

About to start II (sfc ver), how should I prepare my anus?

>> No.3742004

>>3741987
If you're playing without a guide, write down EVERYTHING that EVERYBODY says. Yes, really.

>> No.3742137

>>3741364
>and fans haven't stepped in to improve the situation either.
Where were you during the polls that American Enix held about DQ games? Tens of thousands of fans expressed wanting DQX and DQMJ3 in America.

>> No.3742234

>>3742137
Filling out a survey is nothing compared to actually translating the games by yourself.
Might as well start an online petition. Those games might end up selling less than those signatures.

>> No.3742246

>>3742137
Yes, because fan support and hype always equates to sales.
http://www.craveonline.com/entertainment/1178901-last-guardians-sales-disappointment

>> No.3742248

>>3742246
God, don't even bring up The Last Guardian please.

>> No.3742295

>>3741327
>successful MMO
>Japan-only game
Choose one. Compared to the West, Japanese barely play MMOs at all. Phantasy Star Online 2 is STILL one of the more popular MMOs there, which just goes to show. It's hard to estimate the total number of DQX subscribers in Japan, but still it's a comparatively smaller market.

DQIX sold ~4.2 million copies in Japan. The remakes sold pretty damn well there too. All they had to do was not fuck it up: everyone in Japan loved their ol' DQ and the games sold big every time. But no! Square Enix said "ayy lmao, let's turn it all upside down" and did exactly the opposite.

>"Video games" as we know them are dying.
This isn't really relevant in this case. Japan and DQ are different entities. Making an MMO DQ was a worse idea than making a usual DQ from the very beginning.

Plus, they made it for Wii, where game budgets still allow for profit without DLC, pay-to-win and so on.

>> No.3742302 [DELETED] 
File: 17 KB, 256x224, Dragon Quest I & II (Japan) [En by RPGOne v2.0] (Dragon Quest Version).008.png [View same] [iqdb] [saucenao] [google]
3742302

>>3741987
hope you have a good emulator

>> No.3742304

>>3742302
What the hell are you using?

>> No.3742308

>>3742234
And you don't think Squenix knows? They've seen the DS remakes' sales numbers. They knew 7 was only going to push 50,000 units here in America on it's release weekend if that.
With a small team and 3 years there was no doubt that they were going to conserve as much money as possible to anticipate the worst. They even held off on major marketing so they can blow their load on VIII and XI, which are guarenteed to sell ten times more than VII's remake. Say what you will about their shitty buissness practices, but some people there really do care about brining it over to the West, even if they have to scrape the bottom of the barrel.

>>3742246
That was because they didn't strike when the iron was hot. It was hyped in the PS3's lifespan and intrest died off when nothing was advertised or announced until the last couple of months before its release. Not to mention people stopped caring when it was "officially canceled."

>> No.3742309 [DELETED] 

>>3742304
higan

>> No.3742310

>>3742302
Isn't that the fault of the English patch?

>> No.3742316

>>3742308
>do care about brining it over to the West, even if they have to scrape the bottom of the barrel.
And in what form? Accents, puns, complete rewrites, removing content and so on.
You'd think it would be more economical to do a simple translation.

>> No.3742320

>>3742309
higan is meme-tier garbage

>> No.3742321

>>3742308
You're right. And in this case, localizing Dragon Quest X five years after it came out in Japan wouldn't exactly be striking while the iron is hot either. The only chance we have is getting DQMJ3.

Also, the Dragon Quest VIII remake will not sell nearly as well as you think it will. Trust me.

>> No.3742332
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3742332

>>3742316
I can't defend rewrites but accents and puns were always part of Dragon Quest in Japan.

>Content removal
When? Altered, yes. But I don't recall them ever outright taking something out of the games.

>>3742321
We'll see the 20th m8.

>> No.3742359

>>3742332
He's talking out his ass. They haven't yet outright removed content.

>>3742316
>Accents, puns, complete rewrites
Thank 8 for that. The original 8 did so well, despite most people buying it only for the Final Fantasy demo, that Sqaure saw fit to make any subsequent Dragon Quest translations as much like 8 as possible. That means injecting humor in wherever they can to the point of rewriting because 8 was heavy on comedy, and accents because 8 was british.

>> No.3742367

>>3742332
Where in DQ do they speak a barely intelligible Tohoku dialect?

>> No.3742368

>>3742320
I have had 0 problems with it and it does everything I want it to do. What is so shit about it?

>> No.3742381 [DELETED] 
File: 473 KB, 593x425, quality TL.png [View same] [iqdb] [saucenao] [google]
3742381

>>3742359
T-Thanks, 8...

>> No.3742385

>>3742367
DQ9. Stella spoke with an Osakan dialect, to which Japanese fans complained about.

Why don't you do research before talking out of your ass?

>> No.3742397

>>3742385
So a single game with a far more common dialect.
That certainly justifies the shit they pulled.

>> No.3742419
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3742419

>played III, IV, V, snd VII
>no interest in others since they seem inferior
Can people convince me I'm wrong? Everything I hear about the others make them seem inferior to those four.

>> No.3742421

>>3742397
You're traveling the whole world in every Dragon Quest game. Do you realize how boring it is with everyone sounding the same? While I agree that in text alone it's fucking stupid, voiced dialogue should be diverse.

More to the point; you do realize you reserve the right to not play the official localizations, right? Nobody is forcing you to touch them. There's fan translations of every American released DQ and some otherwise.

>> No.3742424 [DELETED] 

>>3742419
it's the same as with Mega Man games

Sure one is better than the other, but only philistines don't play them all

>> No.3742427

>>3742421
I played in Japanese and didn't have problems with that.

>> No.3742434

>>3741987
I am at the shrine right before Hargon's Castle
and the only time i used a guide was because i couldn't
find the Sun Seal, fun game but the grinding for money
in some places is kind of dumb.

>> No.3742439 [DELETED] 

>>3742434
I was running back and forth so much that I ultimately never had money problems, the Sun Seal fucked my shit too, even worse in the GBC where the directions to it are misleading

>> No.3742442
File: 592 KB, 1000x730, DQ2Memory.jpg [View same] [iqdb] [saucenao] [google]
3742442

>>3742434
My main worry is the seals which I hear are really obscure. I preffer not to use guides but I would rather use one then waste time.

>> No.3742503

>>3742359
>>3742332
Party chat, puff puff, orchestral music

>> No.3742520

>>3742427
Then why are you complaining?

>>3742503
>Party chat
Which one, 4?

>Puff puff
It was just altered.

>Orchastrated music
We got it in 8 when Japan didn't. MIDI is perfectly fine too, but the reason we didn't get it was because the orchestra that performed the pieces are actually owned by the Japanese government and Square Enix would have had to pay royalties out the ass the get it for the localization.

>> No.3742553

I can't decide on Swords or Spears for the DQ8 hero. Maybe a mix of both plus courage?

>> No.3742580

>>3742368
see >>3742302

Also it has a retarded importing method instead of playing from your own directory structures, and then it also makes games like DKC2 look shittier on non-crt screens with no option to filter it.

>> No.3742620

>>3742553
Get Boomerang. That shit hits all the enemies at the same time.

>> No.3742767

>>3742553
The build I use for him is: Swords 15, Courage 8, Spears 59, Swords 52, Courage 90, Fisticuffs 11, in that order.

Flame Slash is handy for a number of enemies early on, being able to cast Zoom is useful, then gun for Lightning Thrust for metal slime hunting to make levelling faster. (Also good for a certain midgame boss that's highly resistant to goddamn everything.) Clean Sweep is a nice bonus you pick up along the way. After that go for Falcon Slash for single-target damage, then fill out Courage for utility. At SOME point I invest 11 points in Fisticuffs for Defending Champion, because that reduces incoming physical damage by 90%, which is great for postgame and a couple other boss fights.

Personally, I don't consider Boomerangs worth investing points in. I mean they're not BAD, but between the boomerang's default attack and Jessica's spells and whips, and the fact that I also get Thin Air for Yangus, putting points in Boomerangs just isn't that useful.

>> No.3742803
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3742803

>start up II
>walk to mountains a few steps north of lurasia
>killed by ants
Oh boy.


Two questions.
1. I know in I churches weren't a thing yet but please tell me the king isn't still the only save option?
2. Playing the sfc version with translation patch on a flash cart and a bit of the screen at the top is cut off, is this normal? Only the names are cut so it's not huge.

>> No.3742832

>>3742803
No, the king of Lorasia isn't the only place to save. Most other kings and some priests will save your game too. Talk to everybody.

Also note that the Return/Zoom spell and Wyvern Wings will simply take you back to where you last saved: There's no menu to select from like in later games. Yeah, you get to walk and sail around a LOT.

>> No.3742853

>>3742832
Yeah I tried a wyvern wing and found that out the hard way. Just left the cave of bravery and the wizard in there told me to go back to lurasia to search for my cousin. Feels weird searching for my first party member already.

>> No.3742949

>>3740747
I liked one, don't remember if I finished two. I wish someone would make a non censored translation of the NES versions.

>> No.3743593

>>3740747
V
that game gave me some feels my dude

>> No.3743594
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3743594

>>3741319
Explain yourself

>> No.3743656

>>3743594
m-muh DBZ

>> No.3743660

After having played all the Dragon Quest games except X, my ranking is as follows:

VIII > V > VII > IV > III > IX > VI > I > II

>> No.3744563

>>3742553
Sadly dragon slash is too good to pass up imo. Did they do any talent rebalancing for the remake?

>> No.3745080

>>3742553
Spears are for real heroes.

>> No.3745092

>>3740747
I personally really enjoyed DQ3 the most.

>> No.3745338

>>3741227

DQ is THE JRPG in Japan though, more so than how the West sees FF.

>> No.3745341

>>3742520
I'm not complaining, I'm saying Square-Enix treats foreigners poorly.

>> No.3745503

I've only played 9 and some of the one where dad dies and you grow up a slave years ago, where else should I start?

>> No.3745710

>>3745338
I know, and that's the worst part. FF at least can change drastically from entry to entry. DQ, on the other hand, has always stuck to its traditions and shown its strong connection to its roots: always made by the very same core staff, always using the same core mechanics, containing all the familiar old enemies, etc.

DQ is very conservative, but in a good sense. And then they decided to turn it all into a different game. As if they had to worry about sales…

>> No.3745718

>>3745503
>some of the one where dad dies and you grow up a slave years ago, where else should I start?
That's DQ5

>> No.3745720
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3745720

>>3745710
Money anon. DQX continues even now to be tje biggest MMO in Japan. Even then its not like they ignore the turn based ones, XI is still turn based. Don't know why you're upset they went the MMO route just once.

>> No.3745860

>>3745720
See my other reply: >>3742295 . DQX obviously sold less than other entries. Being the #1 MMO in Japan isn't hard since the market is very small and DQ brand has a huge recognition and attraction.

>Don't know why you're upset they went the MMO route just once.
Because if they call it a direct sequel, don't change it to something totally different. Just call it DQ Online. Sequels exist for people who want more of the same, but improved. Making sequel a totally different game at its core isn't for the better, it simply screws up the old fans in an expectation that they will buy a new game because of the brand. This almost NEVER works, unless the old game really had flaws.

And you know, I'd understand if DQ had a sudden plunge in popularity. Or if people complained that it could be better. But every new DQ game sold on par if not more than the old ones. Virtually NO ONE complained about it.

DQ wasn't broken, but they decided to fix it anyway. Or more like, DQ was a goose that laid the golden eggs, but they decided it needed a genre change.

>> No.3745870

>>3743660
Here to voice my say on it
8>1>3>5>7>4>6>9>2

Seven was hard to place because it was the most recent one I beat, and that while it was fun, it went on for too long, even for a dragon Quest game.

I don't think any of the dragon Quest games are really "bad" except for 2, and that has some redeeming qualities.

I played the games on these consoles
1-3 sfc
4-6 ds
7 3ds
8 ps2

>> No.3745915
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3745915

>>3745860
Please excuse me if I'm understanding right so please correct me if I'm wrong.

You're upset its called DQX and implies its a main entry? Do you know how autistic that sounds? Its not like there is any real continuity between them for the most. Only smaller things like the zenithian stuff. Does it really matter that its in the main series?

>> No.3745943

>>3745915
No. I'm complaining because DQI–IX were JRPGs and DQX was a MMORPG. That's it really.

>Does it really matter that its in the main series?
Yes. Because instead of a logical evolution of the old DQ, we got a DQ MMO. People who wanted more JRPG (millions of them, in fact) got an MMO instead. And the "DQX" label implied it was to be considered a canonical part of the series, a definitive sequel and nothing short of it.

>> No.3745980

>>3745943
When there's no continuity, does it really matter if something is "canonical" or not?

>> No.3746041

>>3745980
OK, it's not what I meant.

With DQI–IX, you knew they were definitive follow-ups, gameplay wise. You knew you wouldn't spend $50 only to realize they took away the old stuff. Usually, every new DQ built up on the existing formula. Maybe they changed stuff like selectable classes VS plot centrism, but at the core it was the same game.

That's what I mean by "canonical". You knew these games weren't mainline DQ just by the name. You could trust the creators team with every new game, because they always preserved the roots. And now they are talking about a "return to roots".

This is what I hate about Final Fantasy spin-offs for example. It feels like FF monicker is there just to guarantee sales. At this point, it's just like Chinese pirates on NES who made Super Mario 15 and stuff like that, by just editing Mario sprites into completely different games. Games can be better or worse, but when a game is FF only by name, you just lose your trust to the creators.

>> No.3746084

>>3746041
That's not what the definition of canon is.

>> No.3746149

>>3745915
DQIV female hero>DQIV male hero

>> No.3746278

>>3746149
I always play as a guy if given a choice, but I'll readily admit that the girl hero in IV has a fantastic design.

>dat wild green mane

>> No.3746298

>>3746278
And the genders are more balanced out with a female hero. There's three female party members: Alena, Minea and Manya but four males: Ryan, Tolneko, Clift and Burai.
Plus Pisaro in the extra chapter.

>> No.3746303

>>3746278
it's hardly wild. more like an afro.

>> No.3746698
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3746698

>>3740747
I'd give my left rick for an English X

>> No.3746704

>>3746698
I meant dick but that works

>> No.3746757
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3746757

>>3746149
>>3746278
Sofia is a definite cutie. Love the leotard.

>> No.3746775
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3746775

>>3745503
You can pick up DQ5 again and start there on the DS (DQ5 is the one you described). It's generally considered to be the most accessible numbered game in the series (other than maybe 8).

If you want to dive right in and see how the games grew as time went on, I would suggest playing them in chronological order. This lets you see how new features were added, how the games added content, you'll get a few of the callback references in the various games.

While I personally would recommend playing the games in chronological order, I can definitely see why some people wouldn't want to do it. You have to love both old JRPGs and Dragon Quest to really appreciate DQ 1 and 2.

The most accessible route is probably DQ 5/8, 9, 4, 3, 6, 1, 2 with 7 being a great game, but one you really have to love DQ to play though. This is in contrast to my personal tier list : 3, 7, 8, 1, 4, 5, 9, 2, 6.

>> No.3746871

>>3746698
Let's just hope they port X and XI to America on the switch. Worst case, learn runes.

>> No.3746924

4 > 5 > 3 > 8 > 9 > 7 > 6 > 1 > 2

>> No.3746940
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3746940

>>3746924
VII>IV>III>V>VIII>XI>VI>II>I

>> No.3746970

Hey guys. Not a very serious question here, but I used to play DQV, and 2 things made me drop it:

1) Leaving characters and the plot twists that affect the gameplay—I mean, what if I level someone up and he goes away? Or why level up when you're still a wee lad when after you'll age a better world will open up?

2) The monster recruitment. Maybe it's me, but I don't remember it being terribly useful. My heroes quickly passed the point when my hammer bro was any significant in combat.

Was I doing it wrong?

>> No.3746983

>>3746970

I honestly don't really remember (while playing the DS version) much about the monsters recruited in DQV, I may have just ignored them, or only used the cat. Also, you keep your levels as you go, and the game kind of expects you to be leveled when you reach adult hood.

TL;DR: You didn't do anything wrong, but give it another shot. Monster recruitment in V was the first time they tried it (that I can recall) and it wasn't all that useful unless you know exactly which monsters to get and you power level them.

>> No.3746987
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3746987

>>3746970
1. Characters do leave quite often, that why monsters are useful as they never leave. Just keep some useful monsters.

2. As you progress some monsters will start to slack, that's why you pick up new ones. Different monsters have different level caps, some go up to 99 while others go up to only 30. You're meant to constantly be recruiting new monsters at a constant rate. Though a word of advice, grab a slime knight. Unlike most monsters these guys are reliable from the beginning to end.

>> No.3747037

>>3746987
>Though a word of advice, grab a slime knight. Unlike most monsters these guys are reliable from the beginning to end.
Thanks. I guess slime knight is the only real option then—I don't want to level up every new monster from scratch.

Do they really never take away monsters from you though? Can't remember it now whether they did or not after you grow up. In any case, I think I didn't see slime knights around before that.

Also, is the tiger worth bothering with?

>> No.3747042

>>3747037
Slime knights are really good. Deal good damage and get nice healing spells. By the end they may feel a little outclassed but honestly people have beaten games with slime knights in their party the entire game.

Monsters are pretty balanced honestly, typically they'll be strong enough to fend for themselves just fine. I don't remember having to ever grind specific new monsters.

>> No.3747062
File: 454 KB, 483x360, dragon warrior monsters.png [View same] [iqdb] [saucenao] [google]
3747062

>>3740747
Dragon Warrior Monsters 1 is great except for the 4 character name limit. 2 is nice because it adds in more monsters, and a 5 name limit.

>> No.3747073

>>3747037
Sabre is a solid damage dealer. You can find better, but Sabre is just given to you and he never loses effectiveness. Him and a Slime Knight are solid choices for the parts of the game that you don't have any extra human party members.

>> No.3747102

>>3747073
>>3747042
Alright. Maybe I was doing it wrong. Knowing this, I'll probably give it another chance in the future.

The thing that put me off a bit was that I had to grind pretty early, when the hero was still a kid. I remember saving money for shitty pot lid shields just to survive and revisiting some locations after I got killed because I couldn't save (I think some frozen palace was one of them). This pissed me off especially when that goddamn frozen palace was from a dream sequence or something like that.

Ironically, I felt even DQ1 was somewhat easier in some regards. You had to grind some slimes early on, but after that it was more or less straightforward.

Before that, I tried IV, and while this isn't really related, I got really tired of getting juggled between heroes. So now I have trust issues with old DQ games. Loved the newer ones though.

>> No.3747110

>>3747102
Well, you're playing Dragon Quest. Grinding is part of the game.

>> No.3747185

>>3747102
Dragon Quest is practically synonymous with grinding. Not to "Korean MMO" levels, but it's still pretty grind-heavy compared to other RPGs like the Final Fantasy series, for instance. If it really bothers you that much then the series probably isn't for you.

>> No.3747196

>>3747185
>>3747110
There is quite a bit less grinding in the remakes of all the games. I mean, you still have to do it a bit, but not as much as the originals.

>> No.3747207

>>3747185
You haven't really needed to grind since NES DQ3 and maybe a couple of chapters of DQ4.

>> No.3747215
File: 122 KB, 400x563, 58eb65c1-86c0-43f0-8b9b-c4ba749a36dd.jpg [View same] [iqdb] [saucenao] [google]
3747215

>>3747102
If character swapping bothers you try III. You make a party and that's it, have them rest of the game. You can however change their class upon reaching a specific point.

Play the snes version, best version by far.

>> No.3747253

>>3747215
i'm going to do a playthrough of this again soon as soon as i figure out how to rig the personality types at chargen

>> No.3747360

>>3747253
It depends on how you allocate the seeds. GameFAQs has info on it.

>> No.3747365

>>3747207
Well, you need to grind your kids up to a much higher level at the beginning Generation 3 in order for them to be not totally worthless. Also, when you get your wife back, she's at a low level as well.

Job grinding is also a thing in VI and VII. That said, it's not nearly as prominent as the first three games unless you want to fight the bonus boss.

>> No.3747403

>>3746775
>but one you really have to love DQ to play though

It was my first.

>> No.3747407

What's the deal with VI? Most put it in bottom tier.

>> No.3747418

>>3745341
>Square-Enix treats foreigners poorly
Ehh I dunno about that. We got the better versions of DQ8 and Star Ocean 3.
Sometimes the Japanese are basically our bug-testers and shit, and we'll end up with a more polished game, sometimes with extra content included (like DQ8 and SO3).

Now what I hate is when they don't bother fixing known bugs and other shit before bringing games over here. That's just fucking lazy. Oh well, gotta pinch every penny I guess?

>> No.3747427 [DELETED] 

>>3747407
Speaking about the SFC version:
>All the character designs are lazy DBZ rip-offs
>Party members barely have any lines
>The main plot drops off not even halfway through the game
>Game is far too long for how little plot there is
>Most enemies mid to late game are damage sponges
>Job system is totally broken and unbalanced
>The mid-game's subplots are awful. They're completely uninteresting and very basic. It's hilarious how much worse they are in comparison to VII's subplots.
>The only reward you get for accomplishing these subplots are opening a path or receiving an item that lets you get to the next subplot.
>The fucking dress-up minigame is a REQUIRED part of the game
>Final boss is one of those bosses that isn't even mentioned until 90% through the game, and when you first see him, he feels like a rip-off of V's final boss
>Chamoro is the worst Dragon Quest party member ever conceived.

Basically everything after Mudo is much poorer than it should be. VII feels like what Horii was actually trying to do with VI. There's no reason to play VI after playing VII unless you're a die-hard Dragon Quest fan.

>> No.3747430

>>3747407
Speaking about the SFC version:
>All the character designs are lazy DBZ rip-offs
>Party members barely have any lines
>The main plot drops off not even halfway through the game
>Game is far too long for how little plot there is
>Most enemies mid to late game are damage sponges
>Job system is totally broken and unbalanced
>The mid-game's subplots are awful. They're completely uninteresting and very basic. It's hilarious how much worse they are in comparison to VII's subplots.
>The only reward you get for accomplishing these subplots are opening a path or receiving an item that lets you get to the next subplot.
>The fucking dress-up minigame is a REQUIRED part of the game
>Final boss is one of those bosses that isn't even mentioned until 90% through the game, and when you first see him, he feels like a rip-off of V's final boss
>Chamoro is the worst Dragon Quest party member ever conceived.

Basically everything after Mudo (up until about Zenithia) is much poorer than it should be. VII feels like what Horii was actually trying to do with VI. There's no reason to play VI after playing VII unless you're a die-hard Dragon Quest fan.

>> No.3747432

>>3747418
And then they end up releasing an even more polished version exclusively in Japan, calling it an "International Version" or whatever.

>> No.3747435

>>3747427
Maybe work on DQ7 began halfway through the development of 6?
The later half of 6 seems like they really half-assed it with effort. Like you said, they probably wanted to do more with VI, to be like what VII became, but then probably scrapped plans to work on something new where they have a lot more time and a lot more space to work with to make a long as fuck game.
>what about the rest of dq6, boss?
>"lol just fill it with whatever"

I'm glad they went that route, I fucking love DQ7, even if it's the longest fucking game I've ever played it's still my favourite. Currently playing through the remake now, actually.

>> No.3747437

>>3747432
Yeah, it brings them in some more money.
Similar to how there seems to be a Collectors Edition of a lot of things these days. We're such suckers.

>> No.3747438

>>3747435
Err I meant to quote >>3747430

>> No.3747439

>>3747430
Hm. Yeah, I remember the subplots being very lame. The game also felt pretty lengthy. But now that I know that Chamoro was in it, I'll probably never finish it.

The graphics were pretty cool though. Always loved the late SNES look.

>> No.3747450

>>3743594
I will, but not now.

>> No.3747452

>>3747438
Yeah, I put in "up until about Zenithia" because I wanted to make it clear that I liked the Dhuran fight and the Dread World. It's not enough to redeem everything else though.

>> No.3747710

>>3740747
I recently started playing through the series chronologically a few months ago after Builders released. Prior to that I only played 1+2 on GBC as a kid, which looking back is a pretty bad first impression of the series.

Currently playing through the DS version of DQ5, and I also played through the first two Dragon Quest Monsters games on the side. I fucking loved DQ3 and DQ4, especially the latter. Played the SNES and NES versions of them respectively.

I just got to the marriage arc in 5. It's cool so far, a solid 8/10, but I'm not really seeing why its the fan favorite yet.

>> No.3747737

>>3747062
My main issue with the first DQM besides the character limit was that it got extremely repetitive by the end since the whole games built from randomly assorted rooms.

I'm happy that 2 added a proper overworld to the main quest and kept the 1 styled tournament and warpgate gameplay for sidequest-y stuff. Feels like the best of both worlds.

>> No.3747740

>>3747737
>>3747062
What's so bad about a four character limit? Isn't that completely normal for these games?

>> No.3747760

>>3747740
It's just frustrating when you have 20+ monsters you're forced to nickname. It really limits your options.
The 5 character limit in DWM2 gives you a lot more flexibility.

>> No.3748764
File: 63 KB, 250x250, ded.png [View same] [iqdb] [saucenao] [google]
3748764

>"Dragon Quest VIII: Journey of the Cursed King - Nintendo 3DS"
> Estimated arrival date: January 27, 2017 - February 02, 2017

>> No.3749652

What's the best way to experience the first two games? SNES or GBC?

>> No.3749753
File: 413 KB, 600x632, e68b53340b457a267e61eb036bf3e9f58e3066a2.jpg [View same] [iqdb] [saucenao] [google]
3749753

>>3749652
Snes. Gbc is okay but still inferior in my opinion. For I and II its a bit debatable.

For III though go snes, this isn't a debate. III on snes looks and sounds phenomenal. Don't fall for the monster metals meme.

>> No.3749760

>>3749652
Famicom is the only truly authentic experience.
SFC if you want a quick summary without all the limitations that people remember DQ for.

>> No.3749763

>>3749753
>Don't fall for the monster metals meme.
I thought everyone hated that shit?

>> No.3749765

How involved is Akira Toriyama really? Does he does ALL the character designs? Plenty of characters here look like exact copies of DB characters and it's not just the style. They REALLY look like those DB characters. So does he write the entire story or what does he all do? How involved is he still in the year 2017? Does it have to be named DRAGON Quest because of the success of DRAGON Ball? Clearly can't be a coincidence. Also one dude gives us the most popular anime EVER and also one of the most popular RPG franchise. Outstanding. Also while I would say FF is #2 RPG I claim Dragon Quest is #2 and yet not that popular in the west.

>> No.3749767

>>3749760
The Famicom/NES versions require lots of boring grinding and then there is cheap shit like the Gold Batboons in DQ2 who can cast the sacrifice spell (instant party wipe).

The remakes fixed that.

>> No.3749775

>>3749767
The grinding is what made DQ.
And you still get Kamikaze baboons in the remake.

>> No.3749798
File: 1.47 MB, 1200x900, 1473520714904.png [View same] [iqdb] [saucenao] [google]
3749798

>>3748764
>Check my orders
>Out for delivery: January 20, 2017

>> No.3749856

>>3749765
Akira Toriyama is just the character designer and lead artist on Dragon Quest.
Yuji Horii is the series' creator.

>> No.3749860

>>3749765
>Does it have to be named DRAGON Quest because of the success of DRAGON Ball?
DQ 1 came out half a year before the DB anime started though obviously the manga had some popularity before that.
I wouldn't be surprised if Dr Slump was Toriyama's more popular work back then.

Naming a fantasy game Dragon Quest doesn't take much imagination. Hence why the name was already taken in America and the series had to be renamed Dragon Warrior.

>> No.3749862
File: 158 KB, 391x401, 1484024645980.png [View same] [iqdb] [saucenao] [google]
3749862

Could never play 8 because after the remakes of the DS games and playing 7, I got used to a certain battle speed.

So seeing it's also sped up..

>> No.3749958
File: 402 KB, 1500x800, 1464248891389.jpg [View same] [iqdb] [saucenao] [google]
3749958

>>3749763
Sometimes I hear people say dumb shit like "muh metals" or "muh one lazy exclusive post game dugeon". III on snes is amazing and dumb little additions don't make the gbc supperior. The gbc version isn't terrible, for its time DQIII on the go was cool, but there is no reason to really play it today.

>> No.3750141

>>3747418
>>3745341
Fucking removing any sort of nudity and bonus content from bravely defaults. It's really gay,

>> No.3750150

>>3740814
This is just a bunch of Launches, Bulmas, and Android 18's

>> No.3750394

Do any other dragon quest games have you fight only one enemy at a time like in DQ1?

I don't understand why, but when I fight more than 1 enemy at a time I can't stand the combat.

Played DQ1 all the way through, but couldn't get into 2 or 3. I also love the Monsters series

>> No.3750405

>>3750394
No, because 1 on 1 fights are boring. There's very little strategy. "Do I attack or do I cast Heal/more?" WOW SUCH OPTIONS

>> No.3750409
File: 24 KB, 540x405, 12961516_205100139868859_2088010631233678150_n.jpg [View same] [iqdb] [saucenao] [google]
3750409

>>3750405
so what you're saying is i need to git gud?
I probably do. Should I give 3 another shot, or try a different one?

>> No.3750472

>>3749765
You try and draw manga for 40+ years. Let's see if you start repeating yourself.

>> No.3750503

>>3750394
>I also love the Monsters series
But that's literally almost the same combat as the other Dragon Quest games.

>> No.3750527

>>3750472
He started repeating himself long before 40+ years. His monsters+robots are top notch, though.

>> No.3750538

>>3750405
You've not played Fate/Extra eh?

>> No.3750726
File: 95 KB, 675x550, 1266377368447.jpg [View same] [iqdb] [saucenao] [google]
3750726

>>3750409
Play 3 again. It's my personal favorite and I will always advocate that people play it if they're interested in DQ.

You can also make it so you control each party member if you change the battle tactics (you didn't really mention it in your post, but I just wanted to make sure that was known going in).

>> No.3750939
File: 78 KB, 702x960, 1484223176437.jpg [View same] [iqdb] [saucenao] [google]
3750939

Dragon quest general


I just bought dragon quest 8 on 3ds..
I already finished it before. What build should i use to make the game harder?

>> No.3750942

>>3750939
... You... already finished a game you just bought?

>> No.3750943
File: 388 KB, 439x535, 1437367078779.png [View same] [iqdb] [saucenao] [google]
3750943

>>3750942
Are you retarded?

>> No.3750991
File: 555 KB, 1019x731, yangus and gov.jpg [View same] [iqdb] [saucenao] [google]
3750991

>>3750942
reread it dude.

Playing VIII for the first time now, not liking it as much as VII honestly. Just got Jessica and everything from story to combat to even just opening chests feels pretty slow. I never expected to use the speed up feature but holy shit I don't think I could ever play the ps2 original if it doesn't have this. Still enjoying it and having fun.

>> No.3751014

>>3750991
somebody told me you use the camera with the d-pad, so its not possible to move and turn it. Is this true? I was hoping camera was L and R. Not being able to move the character and camera together in a 3d game is kind of a deal breaker for me if it isn't tank controls

>> No.3751017

>>3751014
You can use the C-Nipple.

>> No.3751029

>>3751017
normal 3ds, so I'm guessing the game is unplayable?

>> No.3751039

>>3751029
Nah. It only uses N3DS's extra buttons, not any of the extra memory, like Majora's Mask.

>> No.3751043

>>3740760
*the PS2 version of 8

>> No.3751050

>>3751039
Camera is kind a weird, though you can move while changing it.

>> No.3751057

>>3751039
no what I'm saying is, if you have a normal 3ds, it sounds like its impossible to move your character and the camera at the same time, making a 3d world impossible to explore
>>3751050
could you explain how?

>> No.3751065

>>3751057
Booted it up just to check.

L and R control camera, L moves it left and R right. You are able to move freely while holding either button. Using a o3ds myself, seems to run relatively fine. I haven't noticed anything that left me really bothered.

>> No.3751072

>>3751065
damn, so I was lied to when told the camera was d-pad only? Might pick it up now, shit. Thanks!

>> No.3751076

>>3750943
> I'm gonna be a shithead to someone asking a question about something worded oddly

Never change, 4chan

>> No.3751082

>>3751076
I think even SE knows how retarded that would be, but yeah shoulder buttons work fine.

>> No.3751306 [DELETED] 

>>3749775
I played the remake and none of the enemies in Rhone posed a problem, Baboons in particular were harmless thanks to debilitating spells. I was perhaps overleveled though thanks to the cryptic nature of the game.

>> No.3751375

>>3751306
Spells and high level don't help you when the enemy gets a surprise round. It's possible that the chances are reduced but you can get a total party kill.

>> No.3751519

Yangus, axes or clubs?

I always used to do axes, but my friend recently told me that clubs were good for gold farming, which would be nice.

>> No.3751557

Does anybody have a guide on completing the bestiary so i dont permanerly miss any monsters? I want to 100 percent it.
>>3751519
Clubs are considered in every build completely useless in this game. Axes for sure.

>> No.3751560 [DELETED] 

>>3751557
You can't permanently miss any monsters in Dragon Quest VIII. At least in the PS2 version anyway.

>> No.3751563

>>3751560
There was one cave you couldn't go back to. I think it was the pirates cave? Its been years

>> No.3751569

>>3751563
What? You can absolutely go back to that cave easily. I waited until post-game to 100% the bestiary and I had no problems.

>> No.3751580

>>3751569
Maybe im wrong i haven't really tried tbqh.

>> No.3752091

>>3751519
Clubs are pretty useless. They're KINDA okay for gold farming, but not much. They're in a pretty damn close race with Jessica's Knives for "most useless skills."

>> No.3752125

>>3751519
Axes for level grinding. Clubs are shit, and you have to give up the best axe to get the best club. Scythes have the highest damage cap for Yangus and they're useful for stealing items from enemies, though in the remake Red can do it too.

Has anyone fought a Creme Carasmile more than once? I got one to spawn and killed it before I got the photo list, so I missed my opportunity and I can't see him spawning again. Do I have to kill another 30 slimes before he shows up again, is he just a rare spawn after you kill him once?

>> No.3753273

>>3740747
i actually never played this

>> No.3754143

>>3753273
Playing it right now on NES. It's not too bad although the odds of just getting insta-gibbed are crazy.

>> No.3754178
File: 134 KB, 600x338, Dragon-Quest-VIII.jpg [View same] [iqdb] [saucenao] [google]
3754178

Playing VIII for the first time, how important is actually using the alchemy pot? Should I use a guide?

>> No.3754940

>>3754178
You never HAVE to use it, but it IS incredibly useful. Whether or not you use a guide depends on whether you want to discover stuff for yourself or not.

>> No.3755291
File: 55 KB, 202x373, Dw7-aira.jpg [View same] [iqdb] [saucenao] [google]
3755291

Playing DQ7 for the first time with the remake.

Is it just me...or does Aishe seem really....unnecessary? She just appears out of left field after your other party member also arbitrarily leaves, I assume temporary out of left field.

I'm kind of annoyed. I had gotten the core three's classes to where I want them, and now I have to start her up from basically scratch too. With Sir Melvin coming late as well, I've only got 2 out of my 4 competent, with half my party pretty useless.

And once the other character comes back, she'll be useless too because of all the leveling going on without her.

I kind of like her connection to another character...but fuck this is bad.

>> No.3755303
File: 13 KB, 160x153, 61fQk0n6b6L._SL160_.jpg [View same] [iqdb] [saucenao] [google]
3755303

one to rule them all
https://www.amazon.com/gp/product/B00005ME7X/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=airshipcent03-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B00005ME7X&linkId=3d7c9d2c1156666ff7dc17842bbc2133

>> No.3755320

so is there any reason not to play the original version for any of them?

>> No.3755328
File: 7 KB, 256x240, Dragon Quest (Japan)_075.png [View same] [iqdb] [saucenao] [google]
3755328

>>3755320
Because the remakes are nicer to look at and easier to read, have improved controls, rebalancing, extra content and so on.
You can play the original versions for the original experience but overall the remakes polished them.

>> No.3755337

>>3755320
The remakes of IV will always be superior to the Famicom/NES version simply because you can control your party members in the remakes.

>> No.3755441

>>3755337
IVs remake having a botched localization is really disappointing. Especially for the DS version since it lacks the party chat present in the Japanese version.

It's a shame that there's no definitive version of it in the West.

>> No.3755473
File: 209 KB, 1024x1536, Dragon Quest IV - Michibikareshi Monotachi (J)_03-31-16_21-40-16.png [View same] [iqdb] [saucenao] [google]
3755473

>>3755441
I can only recommend to play it in Japanese.

>> No.3755480

>>3755320
The SNES versions of 1-3 rebalance the game to be less frustrating and generally look nicer. DQ3 in particular really fleshes out some parts of the game, like fun minigames and adding stat-influencing personalities to the character customization.

The DS versions of 5 and 6 are generally better, but you'll find people who prefer the PS2 or SNES versions of them. It's really down to personal taste there. The feelings on the best version of 4, 7 and 8 are pretty mixed since each version has its flaws and strengths.

>> No.3755496

>>3755480
What flaws do the PS1 or DS versions of 4 have aside from localization?

>> No.3755501

>>3755496
PS1 isn't translated and the DS version doesn't have party chat.
The mobile version has everything but touch controls are a turn-off for a lot of people.

>> No.3755518

>>3755501
That's why I said aside from localization.
It's only a problem if you make it one.

>> No.3755554

>>3755441

Party chat exists for the iOS/Android version.

>> No.3755616
File: 91 KB, 504x500, dwm1gbc_front.jpg [View same] [iqdb] [saucenao] [google]
3755616

Does this count? The only GBC game I played more than this is Pokemon Crystal.

>> No.3755638

I always found party chat very boring and a total waste of time. Didn't miss it at all from 4 DS.

>> No.3755696

>>3755291
She fucking sucks. Kiefer had 10x her personality.

>> No.3755705

>>3755638
I never really played DQ until 7 on 3DS and I feel like I would have liked Sir Mervyn a lot less if I had ignored party chat. In the main story conversations he's mostly the generic hero type, but he gets some personality in the party chats.

>> No.3755721
File: 489 KB, 810x1080, 1369247669795.jpg [View same] [iqdb] [saucenao] [google]
3755721

>>3755291
>>3755696
They realized they fucked up having kiefer and attempted to salvage it. I had her become a teen idol/luminary and honestly was fine with it. As soon as maribel returned I benched her immediately.

>> No.3755770

>>3755705
Hmm I haven't played DQ VII since I was a kid. I'll try the party chat again when I get to playing it.

Thanks for the insight

>> No.3755820

>>3755770
It has some hilarious bits of dialogue you would miss if you just skipped party chat completely.

>> No.3755821

>>3755616

You're damn right it fucking counts, it's a damn shame it never picked up in the west.

>> No.3756095

I'm just curious but why does everyone rank 6 low on their lists? I really liked 6 but I may be biased considering it was the first DQ game I've beat.

>> No.3756109

I want to eventually play all the mainline games.
So far I've played 6, 7, and 9 (will play the remake of 8 soon)
besides 8 which should I play next?

>> No.3756118

>>3756109
Maybe do the original trilogy and then finish up with 4 and 5.

>> No.3756135

>>3756118
sounds good

>> No.3756137

>>3755820
I like how in the party chat Maribel takes every single available opportunity to trashtalk the Hero. She literally asks him at one point if he would get jealous if she married another man.

>> No.3756142

>>3756137
I love her

>> No.3756153

>>3756137
The classic "It's n-not like I like you or anything, baka!" line is party chat too isn't it?

>> No.3756154

>>3756153
I'm playing the Japanese PS1 version, but it is pretty damn close to that actually if you say yes.

>> No.3756167

>>3756154
Another interesting thing is that she uses 不潔(dirty or impure) and 嫌らしい (lewd) whenever she sees anything even remotely sexual.

So yes, she is basically a total tsundere, at least in the Japanese version.

>> No.3756205 [DELETED] 
File: 65 KB, 470x535, 1484474287428.jpg [View same] [iqdb] [saucenao] [google]
3756205

>tfw only 5 hours into dq7 and bought it on release day
>tfw bought dq8 preorded
>barely going to play it despite it being top 5 games of all time


Being an adult man

>> No.3756209

>>3756205
That sounds like it has more to do than just being an adult. Maybe lack of motivation?

>> No.3756349

>>3756095
Personally I dislike it because it's tedious as fucking hell. It takes until level 20 or so and like five or six hours in until you can actually start doing ANY customizing of your party at all.

>> No.3756384
File: 55 KB, 400x240, DQ8-3DS_08-12-15.jpg [View same] [iqdb] [saucenao] [google]
3756384

>>3756205
Enjoy VII man.

About ten hours into VIII, my first time playing it, don't really like it as much as I thought. Have to say after VII this feels like a downgrade.

>> No.3756454

>>3756384
7 was boring and tedious and a REALLY FUCKING ANNOYING scavenger hunt. I hated it to death. 8 was a billion times better as far as I'm concerned.

>> No.3756463

Goddamn, I hated playing through 1 and 2. Please tell me 3 is different

>> No.3756474

>>3756167
well, the dev team did keep bragging about how they basically invented the term

which is a lie but whatever

>> No.3756479 [DELETED] 

>>3756209
No im /fit/ and spend my brainpower on other stuff.

>>3756384
Yeah maybe i should just actually enjoy it. Seems scavenger hunty tho which is slightly annoying but whatever.

8s just more comfortable to me for some reason idk.

>> No.3756497

>>3756463

Which versions did you play?

I personally think DQ3 is amazing, but I played the SNES version first.

>> No.3756504

>>3756497
SNES remakes

>> No.3756513

>>3756463
Depends on what you hated so much. Wandering around with no goddamn idea what the fuck to do or where to go? 3's at least as bad (without a guide.) Not being able to customize your party? 3's WAAAAY better.

>> No.3756645

>>3756095
I had no interest in the story at all, the characters weren't interesting in the amount of time I invested into it (maybe 4-5 hours), and I didn't have any hype because I couldn't find anyone else talking about it.

>> No.3756842

>>3756645
Not the guy you were talking to, but III is kind of like the eventual evolution of the first two games. It's much larger, has way more to do, has real party customization, great NPC dialog, and dungeons start to actually feel like dungeons.

But there's no semblance of character or story in DQ until IV, which breaks up into great little character chapters, and finally starts giving you dialog cutscenes with cohesive plot. V improves on this by making each chapter a different part of the Hero's life as he grows up, and making every quest feel like an episode of a Saturday morning cartoon.

>> No.3756857

>>3756842
>But there's no semblance of character or story in DQ until IV
Perhaps not in the Hero, but you do follow your father around learning about his deeds and life, I consider that story for sure. Don't get me wrong, IV and V improve on that aspect a lot; but I just couldn't bring myself to give a shit about anyone in VI.

>> No.3756946

>>3756479
I don't know what you do but it's not really hard to fit even a long RPG into your schedule. Just set small goals for yourself in the game, like I will beat this dungeon today. Or I will play for an hour a day.

>> No.3756976
File: 201 KB, 400x240, WVW69ju_npEvNkbo64.jpg [View same] [iqdb] [saucenao] [google]
3756976

>>3756153

>> No.3757302

Kiefer is totally going to ditch me for this dancer chick, isn't he?

>> No.3757386

>>3755320
So I just started the snes version of dq1, and holy shit it feels like a real adventure. Never got that feeling from Final Fantasy at least, I might even get too deep and play them all at once

>> No.3757495
File: 112 KB, 1600x1120, IMG_20161208_162209_764.jpg [View same] [iqdb] [saucenao] [google]
3757495

>>3756205
>Work 7-4PM salary life
>House to pay off and interior rework
>Take care of dogs and kids
>Work on papers after kids go to sleep

And I STILL manage to crack an hour or two before bed, what's your excuses anon-kun?

>> No.3757589

>>3757495
I'm not that guy, but I barely get to play anymore either. I run a small business, help take care of our 1 year old when I'm home, and do most of the cooking.

I would make time to play when my kid goes down for bed around 8 every night, but my wife is entering that stage of life where she just wants to fuck literally all the time, so that's usually where my evenings go (no complaints.) I pretty much only get to play via phone emulators while I'm waiting in line for things or when my wife is asleep and I'm laying in bed with insomnia.

>> No.3757897

>>3757302
He would never do something like that. Kiefer is your bro for life. He wouldn't drop his best friend for some past pussy.

>> No.3758408
File: 9 KB, 205x246, image.png [View same] [iqdb] [saucenao] [google]
3758408

>>3757897
H-Haha, y-yeah, Kiefer would never abandon his childhood friends just for some pussy from a girl he met only a few days ago

fuck

>> No.3759137

Anyone know exactly what was changed from GBC to 3DS versions of Monsters 1+2?

>> No.3759141

>>3756205
>work early as fuck shifts
>get home, eat, have nap
>wake up, eat
>drink and play vidya (currently dq7 remake(
>go to bed
>repeat

Damn it's nice to be single again.

>> No.3759142
File: 73 KB, 700x992, 1428200307652.png [View same] [iqdb] [saucenao] [google]
3759142

>>3759141

>> No.3760758

Goddamn, just experienced a glitch in DQ 3 that crashes the game in a hilarious way where speaking to a certain NPC in Portoga will cause them to spew gibberish until the game stops working. I should have done prior research since I downloaded v 1.0 of the translation instead of v1.1. It should be illegal to keep old versions of uploaded on sites since those usually come up first when you search for the game, it almost ruined my DQ V experience until i realized that my save file could be carried over to the recent version with no loss in progress. Not so sure if i can do that with my snes emulator though.

>> No.3760760

>>3741227
>It's like FFXI and XIV didn't barely survive; online games don't sell that well in Japan,
FF11 is S-E's most successful game ever, m8. And 14 (WoW version) is, digustingly enough, quite popular too, even in Japan. Thou art fullest of shite.

>> No.3760782

>>3760758
Crisis averted, tried to rename the .srm save file with the filename of the new rom and turns out it works

>> No.3760842

So I beat DQ V DS the other day. Also beat Estark and finished the last T'n'T track to recruit what'shisface. Estark's kid. Then I recruited Rebuorn. But is there actually anything to DO with these two besides level grind and try to beat Estark faster?

>> No.3760849

>>3760842
Nothing at all.
Nothing at all.
Nothing at all.

>> No.3760857

>>3760842
Also does anybody have any codes (like Action Replay codes or something) that lets you add or remove people from your party? I'd kinda like to play without the hero's wife missing for 90% of the second half, maybe have Sancho or Tuppence tagging along while the hero's a kid, stuff like that.

>> No.3761138
File: 228 KB, 1600x1200, DQbosses.jpg [View same] [iqdb] [saucenao] [google]
3761138

Own the DS/3DS versions of IV-IX
Currently playing VII (almost done around Buccanham), bought VIII on release date.
Favorite game so far is IV, it was my first. V is a close second.
I also enjoyed Dragon Quest Swords for the Wii.
Quite excited for XI and Heroes for the Switch, hopefully..

>> No.3761325
File: 70 KB, 418x403, dqiiibox_c1.jpg [View same] [iqdb] [saucenao] [google]
3761325

>>3761138
Mah Niggah.
Playing All the Dragon Quest games on the go is the best feeling in the world.

Might I recommend DQ III. SNES Emulator if your 3DS is hacked, but the GBC version is the version I played first and is also great. It's graphics are actually the best I've ever seen on the GBC, I find it more charming and comfy than the SNES version.

But question friend, how the hell is V not you favorite?
Least favorite is 6 correct? That awkward structure.

>> No.3761520

>>3755480
>ps one 7 has strengths over 3ds
Is you serious?

>> No.3761531

>>3749652
>>3749753
How are the android versions? I know people generally hate android ports, but I'm curious how they compare to the SNES remakes.

>> No.3761904

>>3761531
I can only speak about the graphics since I've never actually played them.
Graphically, the Mobile versions are made to look like III SFC and VI SFC. But unlike the remake of III, they kept the original map structure, so it looks like a bad mishmash. Doors that are half the size of the PC and NPCs, for example. Also, they're ported from earlier mobile remakes that had smaller resolutions, and were just stretched up to fit newer, larger resolutions without any regard for aspect ratio. It shows. Pixel stretching everywhere.

As for III, it's an almost straight port of the SFC version. The only difference is that they gutted a lot of the added bonus content, like Pachisi Tracks, and added some new party sprites. Like I and II, this is also a port of an earlier version, but unlike them, the aspect ratio was kept intact, likely because the aspect ratio was kept intact in the original port. It's a port of a port!

>> No.3761963

>>3761520
I honestly really like the ruins section. However, I would say that Dragon Quest VII is too long. In the sense that there's too much dialogue compared to gameplay. It's just not fun to spend hours talking to NPCs just so you can go to a dungeon that you'll beat in 30 minutes with an incredibly easy boss fight at the end. I feel like Dragon Quest VIII balances story and gameplay a lot better.

>> No.3762001
File: 258 KB, 1100x1536, 0a0eda706fb2e9fd22a7bbc9c2ffb9ec.jpg [View same] [iqdb] [saucenao] [google]
3762001

>>3741987

Just stop and level each character about 5 levels after you first get them. Keep up on gear and items. Get the accessory that blocks OHKO moves and put it on Moonbrooke.

That's about it. Its not as hard as people make it out to be. It is annoying after the boat, but not hard.

>>3741227

Dragon Quest X is the most successful MMO in Japan however. It has outsold FFXI, FFXIV and WoW. They're not huge on MMOs there for sure. But the game already is more than successful there with an average of 300,000 subs a month for over 4 years. To put that into context, FFXIV has dropped below 300,000 subs worldwide at times.

Also Yuji Horii has wanted to make on MMO ever since Ultima Online came out. He first mentioned his desire to make an MMO back during the development of DQVIII. But said technology wasn't able to do what he wanted. No idea why he thought the Wii was up to snuff technology wise, but he did it.

>> No.3762007

>>3742332

>I can't defend rewrites but accents and puns were always part of Dragon Quest in Japan.
A DQ game will have some puns for spell names and maybe a handful for characters. Done very tongue and cheek (pointing out that the puns are bad on purpose). The western translations then add hundreds of new puns that didn't exist in the original. Full on change characters names to make it into a pun. Change entire story points to make a pun work. Etc.

>> No.3762486

>>3747430
could say the late-game plot makes up for how much the mid-game sucks ass. that and how darker it actually was compared like Terry and his sister's past that he probably forgotten about, weirdly enough

I'd argue the game had the best music score that fits in the melancholic mood very nicely compared to most other games, like V having rather cheery music right after in when it supposed to be about feels.

The DS version fixes so about it it's almost a different game.

>> No.3762496
File: 13 KB, 200x240, DQ2_Cannock_Prince_model.jpg [View same] [iqdb] [saucenao] [google]
3762496

>>3747430

>Chamoro is the worst Dragon Quest party member ever conceived.
Ahem.

>There's no reason to play VI after playing VII unless you're a die-hard Dragon Quest fan.
Agreed, sadly. About the only reason to play DQVI is for the characters. And they're not even that interesting. Milly and Barbara are okay, but still only have like 2 story events.

>> No.3762517

>>3762496
Prince of Cannock sucks in the NES version, but the remakes make him a LOT better. His spells get beefed up and he can use stronger equipment than that stupid fucking Iron Spear (and later Falcon Sword) he's stuck with forever in the NES version.

>> No.3762527
File: 112 KB, 500x400, 1343422574290.jpg [View same] [iqdb] [saucenao] [google]
3762527

>>3762517

Eh, he's still pretty bad even in the remakes. He still has less DEF and WIS than Moonbrooke. While having less ATK and HP than the hero. They tried to make a jack of all trades but he just ended up being weak all around. Most hero characters in later games basically ended up being the same idea try tried to do with Cannock. But with improved stats and skills.

>> No.3762778

I just played through Monsters 1 and 2 and loved them. Really charming games, and probably the best monster RPGs I've played outside of the better Pokemon titles.

Should I move onto Caravan Heart or skip to Joker? I've heard Caravan Heart is weird and not much like the rest of the series.

>> No.3762859

>>3762778
Give it a shot.

>> No.3762863

Back when I had DS, I decided to try Rocket Slime. I expected it to be a mediocre tie-in but I had nothing better to play. Turned out one of my favorite games on the system.

Later, heard about DQ Monsters: Joker. Again, played it for graphics, expected 7 out of 10 fun. Turned out so freaking amazing it's still the best RPG on the system for me.

I even liked Itadaki Street until I realized it was rigged.

What are other good DQ spin-offs? Or are they all as good as these?

>> No.3762904

>>3762863
Builders is really good.

>> No.3762906

>>3762863

Pretty much all the spin offs are good to a degree. Even Swords, where the motion controls weren't precise, was still worth playing just to see a unique take on a traditionally turn based series.

The only spin off I haven't really liked is Joker 2. Because it was too linear and lacked exploration. Still liked Joker 1 however since it had little story and was more just freedom to run around.

>> No.3763282
File: 71 KB, 1035x386, dw7 dq7.png [View same] [iqdb] [saucenao] [google]
3763282

Why did Dragon Warrior turn into The Big Bang Theory?

>> No.3763287

>>3763282
Why can't they use the original spell names like Hoimi?

>> No.3763460

>>3763287

Because Japanese is evil and must be purged from all SquareEnix games. What do you think this is, an Atlus game?

>> No.3763474

>>3763460
It's not even Japanese. It's a fantasy code styled after Wizardry's spells.

>> No.3763481

>>3763474

A lot of the Japanese spell names are Japanese homonyms. Which they tried to emulate with the English spell system (and obviously failed at).

>> No.3763620

>>3762001
>Also Yuji Horii has wanted to make on MMO ever since Ultima Online came out. He first mentioned his desire to make an MMO back during the development of DQVIII. But said technology wasn't able to do what he wanted. No idea why he thought the Wii was up to snuff technology wise, but he did it.
The nigger wanted to make an MMO since 1987.
http://shmuplations.com/kiyahorii/

>> No.3763662

>>3762001
>No idea why he thought the Wii was up to snuff technology wise, but he did it.
It was the most popular home console in Japan with built-in wi-fi. That's really it.

>> No.3763665

>>3763620

>Horii: Up till now we’ve done our best to program NPCs that appear human, but in a networked game, we wouldn’t have to spend any time doing that, and they’d be guaranteed to be interesting, since they’re real people!

Funny since after 20 years, he decided to basically make his MMO a single player game full of NPCs. And optional multiplayer crating/dungeons. Which was the right decision. Community driven MMOs wouldn't work in this day in age. And certainly not for a series focused on NPC interaction.

>> No.3763703
File: 40 KB, 479x558, 07c.jpg [View same] [iqdb] [saucenao] [google]
3763703

>tfw wasted skill points in the beginning of the game when I didn't know what the fuck i was doing
>I will never get them back
>Flares up my autism so hard even though it's only like 6 points in Hero and Yangus

>> No.3763728

>>3763703
What did you put them in? Boomerang and Clubs?

>> No.3763732

>>3763728
for hero i put 2 in boomerangs and 5 in spears which spears isn't totally useless
for yangus i did 1 in scythes and 5 in clubs
again, had no idea what i was doing.

>> No.3763742

>>3763732

Yangus and Hero get a few more points than Jessica and Angelo so you're fine. For boomerangs, might as well just put the points in to get the +5 attack with boomerangs. For Yangus yeah, you wasted points on whichever weapon you aren't focusing on.

>> No.3763747

>>3763481
Can you give some examples?

>> No.3763770

I'm about to enter Evil Mountain in DQV. This is it, the final push to the end of the game, then on to DQVI.

>> No.3764076

>>3760758
or you could have just not been stupid/lazy and patched it yourself

>> No.3764167
File: 43 KB, 200x200, 1435679313629.gif [View same] [iqdb] [saucenao] [google]
3764167

>>3763770
I finished V the other day and know I'm playing through Vi. I think im hooked

>> No.3764181

I have an unhealthy addiction to Dragon Quest.
I've only played III and am now playing VIII, and in both games I'd play for 5 hours a day at LEAST. Today I got in 8 hours of DQ8. 8 fucking hours.
I need help.

>> No.3764234
File: 226 KB, 447x577, moonbrooke_gau.jpg [View same] [iqdb] [saucenao] [google]
3764234

>>3764181

That's why the games are popular. You should just enjoy that you found something you enjoy enough to play it non stop.

>> No.3764275

>>3764234
>Sexy?
>Cute?
>Why not both!

>> No.3764280

>>3764167
I just finished it. Fuck that last boss fight was a doozy. Not bothering with the bonus Dungeon.

Fuck, this one was my favorite so far. The story telling may have been pretty bare bones compared to other RPGs circa 1992, but it gave me tons of feels as I went through the game. I really liked revisiting the same towns multiple times.

>> No.3764296
File: 67 KB, 300x300, 964b7d5066c71c179c50d1745b41f71f0d9af8e0.jpg [View same] [iqdb] [saucenao] [google]
3764296

>>3764275

Exactly.

>> No.3764305

>>3756205

I feel you but im still playing vidya just for the tradition

>> No.3764316

>>3764296
A Moonbrooke for all occasions!

>> No.3764496

Is DQ9 worth playing even without online or multiplayer stuff?

>> No.3764581

>>3764496

In my opinion, no. Unless you just want to play the story. Which takes elements of DQIII, IV and VII.

>> No.3764794

>>3764496
Just use action replay/save editor to unlock them.

>> No.3764847

Where the fuck can I get proof of being rotos descendant this faggot hermit keeps yelling at me

>> No.3764884

>>3764847
How far have you come? Have you reached Merkido already?

>> No.3764892

>>3764884
I've been over the continent multiple times, have roto armour, warrior ring, princess pussy, sunlight stones, rain staff, fairie flute, unlocked all spells and this faggot still isn't impressed

>> No.3764908

>>3764892

Well what does Princess Pussy tell you?

And have you talked to every NPC?

>> No.3764910

>>3764892
Then go to Merkido and talk to the sage there.

>> No.3764928

>>3764908
>>3764910
I know I'm supposed to wander around about 140 north and 80 east for some goodies but I'm getting fucking stumped

>> No.3764949

>>3764928

The exact opposite of that.

Put two and two together and think of what the NPC's words are.

>> No.3765262

>>3764280
Gotta say I really loved seeing the MC grow up throughout the game. Still going through VI and so far liking it also. A lot of people here don't really like it from what I can gather but maybe I'm still too early in the game to understand the problems (aside from it also being the 2nd DQ I'm playing). Just cleared The Island of Smiles

>> No.3765356

>>3765262
That's because you've just finished the good part of the game.

>> No.3765383

>tfw my bedroom starting to look like Hondara's house
Beer bottles and other shit everywhere.
I'd better clean it before it gets worse. On the bright side, unlike Hondara, I have a job.

>> No.3765384

What on earth the Warrior's Ring does in Dragon Quest I?
A couple years ago some fags in 2chan where saying that the ring
was supposed to increase your attack but because some error in
programing it does nothing, and in the remakes they leave the
bug because the new players will still wondering what the fuck
the ring does.
Is that true or some made up shit?

>> No.3765389 [DELETED] 
File: 25 KB, 365x499, Jessica.jpg [View same] [iqdb] [saucenao] [google]
3765389

>>3765384
Well, just take a look at the rings name, and you'll have the answer.
>Warrior's Ring
It doesn't work because you're not just a simple dime-a-dozen Warrior, you're a DRAGON Warrior.
Hope that clears things up for you. Have a nice day, anon.

>> No.3766007 [DELETED] 

>>3765389
Fuck you

>> No.3766039

what's the shittiest dq3 team possibke and can you make it work

>> No.3766063
File: 31 KB, 385x600, 1424674915177.jpg [View same] [iqdb] [saucenao] [google]
3766063

>>3766039

Hero by himself is the hardest team. And yes, you can beat the game that way.

Aside from that, probably hero + 3 jesters that you never change class.

>> No.3766070

>>3766063
I did a solo hero run a couple years ago. It actually wasn't that hard. It was pretty tedious in the beginning, but after you get past the first few areas I found it wasn't as bad as I'd thought it would be.

>> No.3766086

>>3764280
If you think DQV's final boss is bad, wait until DQVI's. He's incredibly obnoxious if you haven't massively overleveled.

>> No.3766198

>>3766086
Just have 2 characters use HustleDance every single turn.

>> No.3766560

Anyone else think Metal Slime hunting is a little bit TOO easy on the 3DS? Metal Slimes should be at least a little rare. It's so easy to grind in the area by the Royal Hunting Grounds.

>> No.3766595

>>3766560

Yeah its easy. But its still better this way than how it was in VII and IX. Metal Slimes can't fully run on the field anymore. And really, by the time you get to the end game, you shouldn't have to use whistle 10 times just to find 1 king metal slime.

>> No.3766706

Opinions between the PSX and 3DS versions of Dragon Quest VII? The accents don't bother me but I hate shit like the spell names (whack, Zap, Crack) and character names like Princess Princessia. The age of the PSX doesn't bother me, but the price tag does. However that's alright with me since I only time to sporadically play an RPG for a 1 year or more course.

>> No.3766715

>>3766706
Just download the psx iso.

>> No.3766716

>>3766706
3DS cuts out a sizable bit of the excessive drag.

But it still fucking drags. I traded it in when I FINALLY got into the dungeon and it said "Now fuck off and go to this part you walked by several times in the last three hours."

>> No.3766746
File: 348 KB, 850x1169, 1473293347851.jpg [View same] [iqdb] [saucenao] [google]
3766746

>>3766706

The 3DS version is an improvement in every way except the localization.

>> No.3766751

>>3766746
I still hate the class system.

>> No.3766753
File: 241 KB, 500x600, 1438707105913.jpg [View same] [iqdb] [saucenao] [google]
3766753

>>3766751

Well, don't know what to tell you there. They didn't drastically change things enough to get rid of the skill system.

>> No.3766772

>>3749765
I think Toriyama himself has admitted that, unless its goofy cartoon monster faces, he can't do people faces all that well.

Can't blame him, though; he never wanted to do any of the stuff that made him famous aside from DraQue, and even then, it was just the monster designs that he wanted people to see.

>> No.3767759

Are there any bonus items to download in DQ8 yet?

I thought they were supposed to be a weekly thing. But there is none to download.

>> No.3767816
File: 925 KB, 1190x1190, 5c0ff43c23eb6e62876bc65510fcc5e7.jpg [View same] [iqdb] [saucenao] [google]
3767816

>>3767759

I've been checking every day, but still no DLC.

>> No.3767823

>>3767816
Same. Fuck sake Square enix

>> No.3767836
File: 604 KB, 1200x900, 1402815597891.jpg [View same] [iqdb] [saucenao] [google]
3767836

>>3767823

>SquareEnix
>caring about Dragon Quest in the west

>> No.3767891

>>3756463
Why are you doing things you hate at all?

You have bigger problems than you realize.

>> No.3768017
File: 297 KB, 600x850, b0f4e4197996d7b087a113e5eafaf43494336428.jpg [View same] [iqdb] [saucenao] [google]
3768017

>went into Dragon's Graveyard at level 30
>came out at level 36
They really made metal hunting way too easy now.

Anyway, time to gamble and become completely OP.

>> No.3768326

>>3768017
I can't fucking win at bingo

>> No.3768336

>>3768326

Skip bingo and just wait for roulette at Baccarat. Then go back to Pickham with 20,000 tokens and buy all the alchemy ingredients there.

>> No.3768405

>>3766753
The game wants me to use monster classes, but fuck monster classes.

>> No.3768413
File: 265 KB, 1000x1403, 1473727008897.jpg [View same] [iqdb] [saucenao] [google]
3768413

>>3768405

You should use healslime on a character who won't be going down the sage/druid tree so they get healing. Otherwise you don't really need monster classes.

>> No.3768415

>>3766706
I love the spritework on the PSX version so much
It's the only reason I like it more than the 3DS version
Am I autistic

>> No.3768420

>>3768413
Still the class system is handled horribly.

>Master a class relatively early in a quest
>Have to travel to the present, dharma, and back
or
>Master an advanced class
>Have to deal with one or more party members being on a basic class because I don't have another advanced or mid class to level yet

>> No.3768421

how do i go from 450 tokens to a fuck ton on the roulette
just savescum?

>> No.3768485

>>3768421
Yes. Seriously, that's it.

>> No.3768496
File: 68 KB, 568x700, 1431731908230.jpg [View same] [iqdb] [saucenao] [google]
3768496

>>3768421

https://www.gamefaqs.com/ps2/583527-dragon-quest-viii-journey-of-the-cursed-king/faqs/40336

>> No.3768525

Took a Saturday off after beating V to do errands and shit. I've been playing VI all day and really like it so far. I'm on my way to get a ship for the king of Reidock, and the unfolding story has been really fun, while gameplay so far has been comfy like in every other DQ. I can't wait to get to the class system, though. It was great in III, but VI seems to do it much better from what I understand.

Why does this game never get mentioned as much? I'm only about 10hrs in, but I already almost like it as much as the first few hours of V (that first generation is my favorite part of any DQ so far.)

>> No.3768542

>>3768525
In a series that's as grind-heavy as DQ, VI is particularly grind-heavy. I'm playing it again myself (the DS version- my first playthrough was the SNES version. Just got to Arkbolt and now I'm grinding because I'm getting my ass kicked.)

The beginning of the DS version seems like it's a lot better than the SNES one, but goddamn... I had forgotten just how fucking frustrating and grind-heavy the game can be. Also Nevan's kind of a sanctimonious little shithead in this version.

>> No.3768558
File: 508 KB, 609x1060, 6803f1d6ea332cd0555a1a59c70f0c7b.png [View same] [iqdb] [saucenao] [google]
3768558

>>3768525

Like DQII, DQVI kind of falls away in the second half of the game. The first half is fine since it focuses on collecting your party and doing usual DQ fun things. But you eventually find most of the locations and the party members don't get any more attention. The last half becomes mostly filler quests and leveling before the final boss.

Still a decent RPG, but not as memorable as the other DQ games.

>> No.3768569

>>3768558
So... I'll end up stopping near endgame, read a detailed plot synopsis, and move on to the next one like I did when I got bored of II and III? That doesn't sound too bad. I'm really looking forward to VII anyway.

>> No.3768570

>>3768569
Reading your post the same thing will probably happen to you with 7.

>> No.3768573
File: 262 KB, 500x521, 1405226834364.jpg [View same] [iqdb] [saucenao] [google]
3768573

>>3768569

If you quit DQVI halfway through because it slows down, you probably won't even get 1/4 through DQVII...

>> No.3768582

>>3768542
Really? So far I've felt like there's less grind here than any DQ I've played so far aside from V. I haven't had to stop and grind yet, but I rarely run from battles and just bring a shitton of herbs into dungeons with me, so that's where my levels come from.

In the other games, this approach usually requires me to leave a Dungeon at least once to restock on herbs/rest at an inn so I can make it the whole way through. But in V and (so far) in VI, I haven't really had to do that. I also feel like the random encounter rate is much lower than in previous games, but maybe that's just an effect of being so fresh off another game's endgame.

>> No.3768594

>>3768570
>>3768573
I understand that it's likely; it's a huge game. I probably would have only had the attention span (and free time) for a 100hr RPG when I was a teenager, but I'm still really looking forward to giving it a shot.

PS1 RPGs are my bread and butter, and I can't wait to see what DQ did there. I'm glad I took the time to play these in order so that I could really get a feel for the series, but I've been eyeing VII since I started with the first one.

>> No.3768596

>>3768582
Well I'm also playing through VI (20+ Hours in) and I can say that while I can start to understand some of the criticism from others I'm still enjoying my experience. There are certain places where you get some difficulty spikes but nothing unmanageable

>> No.3768601

>>3768596
Original or remake? I'm playing SFC, and it's been pretty cakewalky for me thus far, but I'll admit that boss fights have been harder than I remember them being in V. But I kind of like that.

>> No.3768662

Jessica keeps fucking dying in Trodain holy fuck

>> No.3768708

>>3768662
Literally fucking same
I can't stand this low hp lookin ass bitch

>> No.3768765

>>3768573
I just want to lick Maribel here.

Jesus christ what am I becoming.

>> No.3769080

>>3768601
DS. I plan to play 4 after(still deciding which version) and then the original trilogy on SNES I guess

>> No.3769356
File: 76 KB, 640x720, 1461994676097.jpg [View same] [iqdb] [saucenao] [google]
3769356

>>3768662
>>3768708

Buy/craft new armor or kill some liquid metal slimes.

>> No.3769410

8>5>3>4>6>7>2>1
In FC(NES) version, I wrote passwords on game manual
When I made a mistake password was worst

>> No.3769486

>>3768662
>>3768708

Don't blame the game. Blame yourself, or God.

>> No.3769646

>>3769410
Ching chong nip nong to you

>> No.3769827

>>3769410
I took pictures with my phone to avoid that problem. Then again, I probably played it way later than you did.

>> No.3770405

Oh shit Red's playable now
And she starts off with 129 skill points
And exclusive weapons
I have no idea what to put that shit in
Are fans good? I have Jessica in staves so maybe whips?

>> No.3770461

>>3770405

I'm just going to go fans because its new to the game. But pick whatever you didn't focus on Jessica.

>> No.3770805

I liked 9.

>> No.3770862

Could someone patch in all the cool shit from 3DS into PS2? Hoe hard would it be?

>> No.3770881

>>3770862
Impossible.

>> No.3770897

>>3770805
me too

>> No.3771469
File: 152 KB, 679x711, 1447392092009.jpg [View same] [iqdb] [saucenao] [google]
3771469

>got Red before I go to the dark world
>can't get Morrie until after the dark world

>> No.3771638

>>3770405
Morrie is also unlockable if you weren't aware.

>> No.3771779

>>3771638
I'm stuck on rank B
My team is Hori, Roborg, and Dumbking

>> No.3771781

>people in the wagon gain exp
i love this game

>> No.3771785

dilemma
i have the gringham whip on red and that fucks shit up pretty hard but butterfly bop looks too good to pass up
what do
also dosh toss is the fucking best after reselling prayer rings

>> No.3771792
File: 74 KB, 353x351, 1353650096019.png [View same] [iqdb] [saucenao] [google]
3771792

>>3771781

Like everything else, DQVIII basically does what DQVII should have.

>> No.3771798

>>3771779
Just beat rank S with Talos, Skeledoid, and Octavius
As for rank B, I beat it with two killer machines (forgot the name) and dumbking. They activate combo attack that deals 250 damage.

>> No.3771803

>>3771781
You'd love terry's wonderland 3d, all monsters (even the ones on reserves and farm) gain exp.

>> No.3771804

>>3771798
Nice
Where did you find the second killing machine? (Roborg is one)

>> No.3771842

has anyone ever tried a dq general on /vg/? I can't imagine a general for a series this big failing

>> No.3771846
File: 241 KB, 540x434, tumblr_ogakoxU9tb1rhwcn3o2_540.png [View same] [iqdb] [saucenao] [google]
3771846

>>3771792
They're pretty different.

I fucking love VII but VIII may be my least favorite of the DQ series of what I played. Haven't got to I, II, or VI yet so it probably won't stay but still. III, IV, V, and VII had me hooked from start to finish. Bought VIII 3ds at realease and only like 15 hours in. Feel like I would rather just replay any of those ones I listed.

>> No.3771861

>>3771804
Near roborg. Both are in blizzard peak.

>> No.3771973

>>3771842
This. Would someone please just make a general

>> No.3771986

>>3771842
I believe someone tried and failed several times around when DQ7 3DS came out. The trick is getting the DQ fans from both /v/ and /vr/ to migrate there

>> No.3771990

>>3771986
Well then next time there's a /v/ Dragon Quest thread with a lot of replies, that would be the best time to try making one.

>> No.3772010

>>3771842

Its been tried many times. /vg/ has a constant JRPG general so no one talks abut individual JRPGs.

>> No.3772013

>>3771842
>DQ
>big
Maybe in Japan.

>> No.3772018

>>3772013
Alright boys, let's take a field trip over to 2ch

>> No.3772043

>>3772013

Still one of the five best selling JRPG series outside Japan.

>> No.3772050

>>3772043
Damn, JRPGs really are dead over here.

>> No.3772071

>>3772050

JRPGs sell fine. You're just one of the many idiots who thinks anything that sells less than Final Fantasy is a failure. Like SquareEnix thinks.

>> No.3772083

>>3772071
Don't be mean.

>> No.3772107
File: 443 KB, 1067x1373, SquareEnix_HQ.jpg [View same] [iqdb] [saucenao] [google]
3772107

>>3772083

Yeah, I'm sorry. Its a little harsh to compare him to the idiots at SquareEnix.

>> No.3772151

>>3772107
SE want another FF7 in terms of success, that's it.

>> No.3772169

>>3772151
DQ7 didn't just sell under FF terms though, DQ7 3DS sold horrible in the West.
Well well well below shit like Bravely Default.

>> No.3772184

>>3772169
Considering how the start of it drags on with absolutely nothing for 4-5 hours, I am not surprised in the least. DQ7 had a lot of chances to get my interest, but I ultimately said "Fuck this, I wanted an RPG, not a walking simulator".

>> No.3772190
File: 66 KB, 600x800, 1474594322861.jpg [View same] [iqdb] [saucenao] [google]
3772190

>>3772169

>game only gets 35,000 copies printed
>sells out in 2 days
>3 week back order on Amazon and no copies in stores
>selling online from scalpers for $80
>"Well I guess Dragon Quest just doesn't sell!"

Its Dragon Quest V all over again. Under printed.

>> No.3772226

>>3772190
Or maybe it sold poorly because nobody bought it

>> No.3772231

Is 3 good to get in the series?

>> No.3772234
File: 149 KB, 990x1190, Mr._Eustace_Bagge.jpg [View same] [iqdb] [saucenao] [google]
3772234

>>3772226
Did you miss the part where all copies vanished in two days and was scalped like a bandit?

>> No.3772250

>>3772234
Yes

>> No.3772252

>>3772250
this was meant for
>>3772231

>> No.3772253

>>3772231

I feel like you'd get more from 3 if you play 1 first.

>> No.3772279

>>3772226

>sold out
>nobody bought it
Are you legitimately retarded or just trying to keep a failed argument going with ignorance? Well I suppose if you're retarded, you don't even understand the word ignorance so my bad.

>> No.3772281

Which is worse, Final Fantasy 2 or Dragon Quest 2

>> No.3772283

>>3772281
FF2

>> No.3772289

>>3772281
personally i'd say ff2.

>> No.3772292

>>3772279
You need to get some help, my man. Nobody gets this angry over video game sales. Even if it's a game that bombed incredibly hard like Dragon Quest VII.

>> No.3772298

>>3772292

>Nobody gets this angry over video game sales.
Except you since you bring it up in every DQ thread.

>>3772281

FF2 by far. DQ2 just has pacing issues but still the first half the game is solid. FF2, the entire combat system is broken and has worse pacing issues than DQ2.

>> No.3772309

>>3772298
>Except you since you bring it up in every DQ thread.
Well, shit, if it's only "one person" talking about the sales, no wonder it bombed. I guess VIII is going to suffer the same fate too then.

>> No.3772313

>>3772252
>>3772253
will try both, thanks

>> No.3772316

>>3772292
>I'm going to ignore anything that goes against my narrative

>> No.3772321

>>3772190
I managed to pick up the last copy the day it released at a local store because amazon had a 5-6 week backorder estimate. Sorry to any anons that missed out.

>> No.3772323

>>3772316
That's because my narrative is based on facts and not emotions

>> No.3772350

>>3772323

Just stop responding to him. Its obvious he'll respond to anything anyone says.

>> No.3772419

>>3772281
DQ2 at least has the best music in all games in the series.

>> No.3772421

>>3772419
DQ3 has some amazing music. I haven't played 2 in years, which tracks are you referencing?

>> No.3772423

Red is boss with whips holy shit
Jessica is staves but I might just fucking stop using Jessica all together because Red is so damn good and can also cast Acceleratle.
And Dosh Toss is literally pay to win boss fights
Morrie i'm kinda iffy on, doing claws on him. The tension skills are great. I'm probaby gonna alternate him and Angelo.

>> No.3772484
File: 1.77 MB, 1590x719, scalp sure.png [View same] [iqdb] [saucenao] [google]
3772484

>>3772279
>>3772234
>>3772190
Oh yes, totally sold out and scalpers. I just took this screen cap.
I saw it on sale during the Christmas sales time for $25.

No, you're full of shit. DQ7 underperformed.

>> No.3772496

>>3772421
My favorites: Joyous Song, A Lonely Youth, Royal Palace, Busy City Streets, Traveling with Friends, Recounting our Journey (also an ending for DQ anime).

Too bad there's no orchestral version.

>> No.3772529

>>3772484

> I just took this screen cap.
5 months after the game came out and after a second printing, the game is no longer selling for inflated prices. What a shock.

>I saw it on sale during the Christmas sales time for $25.
Which again, was after its second printing. But the fact that SE only had 35,000 copies printed when it first came out (when it had what little marketing/hype it was going to get) is not a big shocker.

But go ahead and keep up your campaign against the evil Dragon Quest. If its doing so poorly and so unpopular, why are you arguing so hard against it? All I can think is its personal. Probably someone online schooled you (like people have in this thread) and you can't let it go. Funny since you're the guy who said:

>You need to get some help, my man. Nobody gets this angry over video game sales.

>> No.3772712
File: 968 KB, 500x376, chapelle.gif [View same] [iqdb] [saucenao] [google]
3772712

>Playing Parcheesi board
>Land on negative money space
>"'I'm sorry, but since you've run out of money, you can no longer play."
>mfw

>> No.3772728 [DELETED] 

>>3772350
Did you just assume my gender?

>> No.3772840

>>3740747

>What's the best one?

The monster spin-off series.

>> No.3772916
File: 26 KB, 239x268, download.jpg [View same] [iqdb] [saucenao] [google]
3772916

>>3772529
What the fuck are you even talking about?

>> No.3772924

>>3772423
What are you talking about?
Can you use those npc characters in the DQ8 remake or something?

>> No.3772982

>>3747430
Wait, why is Chamoro/Nevan considered shit?

>> No.3773312
File: 18 KB, 160x192, 1470073363720.jpg [View same] [iqdb] [saucenao] [google]
3773312

Anyone remember how you manipulate blue treasure chests drops in DQIX grotto by resetting and wait for x seconds before opening? What was it called again? I only remember hoimi table but turns out it's the one that lets bosses' drop rate becomes 100%.

>> No.3773317

>>3772982
He's fine gameplaywise.
If you want to minmax then the worst characters are the females since they have lower HP and defense while their larger MP pool is meaningless as you can just use HustleDance to heal for free.

>> No.3773340

I just beat Mudo, got job classes, and gained access to the ship in DQVI. Is this where the game opens up for exploration and episodic non-linear plot development like III did?

I'm liking the game a lot so far. The plot scenario is good enough to keep me interested and the characters are fun. They also seemed to turn down the encounter rate and make enemies have more HP to make up for it, which makes dungeons feel like less of a chore. Previous games have you swarmed every step with enemies you can one shot that hit for a third of your HP. The class system is also much better than IIIs.

How long do I have before most people feel it goes downhill?

>> No.3773412

>>3773340
> I just beat Mudo, got job classes, and gained access to the ship in DQVI. Is this where the game opens up for exploration and episodic non-linear plot development like III did?

No, not really. VI is actually pretty linear, especially compared to 1-3 and the last chapter of 4. It's more like 5.

> How long do I have before most people feel it goes downhill?

Personally I started getting tired of the grinding around Arkbolt.

>> No.3773450
File: 105 KB, 600x600, e98b606c981c7326ddd6fa563844ce3c.jpg [View same] [iqdb] [saucenao] [google]
3773450

>>3773340

>Is this where the game opens up for exploration and episodic non-linear plot development like III did?
Yes and no. The world opens up, but the game remains linear 'do these quests in order' like Dragon Quest VII does.

>How long do I have before most people feel it goes downhill?
About the halfway point. After you have all the characters. But hopefully you won't feel feel that.

>> No.3773640

>>3772924
Red and Morrie, yes.
You get Red in the main story and Morrie after beating S rank in the monster arena.
They're great, and people in the wagon gain EXP so swap around as you please.

>> No.3773674

I don't even remember how I beat Rank S in the monster arena on the PS2. I don't even remember Morrie having a liquid metal slime. I guess you just keep spamming Mazin or Ultimus until you get a lucky crit?

>> No.3773680

>>3773674
skeledoid steropes octavion ez pz

>> No.3773686

>>3773680

I'll try it.

>> No.3773719
File: 226 KB, 850x1181, 1457725826707.jpg [View same] [iqdb] [saucenao] [google]
3773719

In all honesty why is VIII so acclaimed? Seriously not trying to bait but it feels just bland to me. With the exception of VI I've played I-VII and while I enjoyed the basic upgrades/mechanics of them.

I- beginning os series

II- three party members, skills are seperated among them

III- ability to customize party, party size now four

IV- chapter system and made you manage eight characters

V- monster recruitment

VI- job system

VII- more narrative focus while touching upon the job system and enhancing it.

With VIII I've found two mechanics that seem to be its defining mechanics, tension and the alchemy pot. Tension actually is gimmicky in my opinion. It feels near useless in regular battles and trivializes boss battles. The alchemy pot is okay but extremely limited, I was kind of expecting to be able to mix any two items together, be it worse or better. Am I just being too much of a nitpicky fag? Or was I spoiled by VIII not being my first DQ?

>> No.3773727

>>3773719
First entry in full 3D, and a lot of people started with it.

>> No.3773728
File: 187 KB, 1920x1080, 1447477631303.jpg [View same] [iqdb] [saucenao] [google]
3773728

>>3773719

I can only speak for myself. But Dragon Quest VIII uses every mechanic I like in the series (except it lacks Parcheesi). It also drastically improved exploring towns and the overworld. And even the dungeons are more interesting. Alchemy was also the best addition to the series since group combat. When it comes to tension, I actually don't use it at all. Especially since after Dhoulmagus, almost every boss has wave of ice.

Aside from gameplay mechanics, it just refined a lot of other aspects of the series. Roulette is much better than slots. The story and characters are some of the best in the series. The cel shaded 3D graphics actually help exploration and NPC interaction (especially coming off of DQVII).

Pretty much they did everything I would have in making a 3D Dragon Quest. And it was done so well, even the later 3D games have yet to catch up.

>> No.3773734

>>3773728
Fair enough. The ps2 version definitely is pleasant to look at and has aged well graphically. I'm mixed on most of the characters myself though yangus and trode are pretty amusing.

>> No.3773738
File: 949 KB, 700x700, 1485561637478.jpg [View same] [iqdb] [saucenao] [google]
3773738

>>3773734

About the only character I think is lacking is Jessica. It definitely is the one major flaw of DQVIII. Other than that, all the other characters (including NPCs) get a pretty good amount of development.

>> No.3773746
File: 312 KB, 1000x1499, fcd1fa9c2e55534d52ad40d49bf1d753.jpg [View same] [iqdb] [saucenao] [google]
3773746

>>3773734
>>3773738

Also the character voices may be influencing who you like/dislike. I can't stand the voices for Trode, Medea or Marcello so I turned voices off. And then I found I like pretty much every character when I wasn't being influenced by their voice (including Medea becoming my favorite girl in the series).

>> No.3773823
File: 268 KB, 800x502, 1475755104069.jpg [View same] [iqdb] [saucenao] [google]
3773823

>>3773746
Honestly I find myself skipping most of voices, typically I read dialouge and go to the next text box. Waiting for the character to finish saying their lines.

As >>3773738 said I find Jessica boring as fuck. I get she's mostly sex appeal but she could've been a bit more interesting.

As I play the 3ds version I really wonder how anyone played the ps2 version, the speed up function for battle feels like a god send. Combat without it feel monotonous as fuck watching your characters and the enemies run up to attack and run back.

>> No.3773846

Does Jessica become more of an airhead as the game goes on? In party chat mostly, story she's fine. She always says the stupidest shit.
>inb4 women
Red is smart and interesting in party chats

>> No.3774018
File: 64 KB, 519x821, jessica12.jpg [View same] [iqdb] [saucenao] [google]
3774018

>>3773846

>Does Jessica become more of an airhead as the game goes on?
No. She stays a straight Tsun the whole game. Pretty much all her lines are her making negative or annoyed comments about a situation.

>> No.3774208

>still no dq4 ds party chat translation
>still no dq4 psx translation

>> No.3774448

why is charmles damon and marcello othello

>> No.3774508
File: 119 KB, 579x700, 41e850c115ed5443efab1fe864e331d5058c0618.jpg [View same] [iqdb] [saucenao] [google]
3774508

>>3774448

Localization mistakes. But no idea why they used those place holder names since they don't even match the Japanese names.

>> No.3774621

>>3774208
just play android version

>> No.3774637
File: 7 KB, 256x240, Dragon Quest (Japan)_058.png [View same] [iqdb] [saucenao] [google]
3774637

>>3774208
Still not learning Japanese?

>> No.3774751
File: 620 KB, 1280x905, 6a671e0927a76a4e8953ac354efeb002.jpg [View same] [iqdb] [saucenao] [google]
3774751

>>3774637
Always this autist, probably asian, in every thread.

No one should learn Nip to just play one god damn game series.

>> No.3774854

>>3774637
Enjoying inputting passwords chink?

>> No.3774870

>>3774854
I only did that like once or twice and I could just have used savesates.

>> No.3774938 [DELETED] 

>>3740747
when did Krillin take up fencing?

>> No.3775290 [SPOILER] 
File: 816 KB, 3024x1328, 1486063818038.jpg [View same] [iqdb] [saucenao] [google]
3775290

>>3774637
Funny you should ask

>> No.3775328

>>3774751
I agree with him, but you can't really force people to learn another language to play video games so he just comes off as annoying.

>> No.3775332

>>3775290
Where's Monsters 3DS?

>> No.3775336

>>3775328
It's not forcing him to play the game.
If something is annoying is begging/crying for translations.

>> No.3775351
File: 2.31 MB, 4032x3024, IMG_0290.jpg [View same] [iqdb] [saucenao] [google]
3775351

>>3775332
Here you go.

>> No.3775358

>>3775351
2?

>> No.3775367

>>3775358
On it's way. Along with Joker 2 and Joker 2 Professional

Joker 3 will have to wait for now.

>> No.3775368

>>3775367
>Along with Joker 2 and Joker 2 Professional
For what reason?

Rocket Slime?

>> No.3775373

>>3775368
They're both really cheap. I think Joker 2 was like less than $10. And since I'm a collector I might as well buy both. I don't have any of the rocket slime games yet.

>> No.3775513
File: 150 KB, 596x735, 1238321908725.jpg [View same] [iqdb] [saucenao] [google]
3775513

Demon Spear + Lightning Thrust = broken

>> No.3775754

>>3775513
>lightning thrust
You mean multithrust.

>> No.3775840
File: 63 KB, 391x723, heroVIII.jpg [View same] [iqdb] [saucenao] [google]
3775840

>>3775754

No, lightning thrust is the crit one. This is for hunting metal slimes. The Demon Spear itself has a chance to instant kill metal slimes. So even if the Lightning Thrust fails to get a crit, you still have a chance for the Demon Spear to land a killing blow. My hero has basically killed 75% of the Metal King Slimes the whole party has gotten.

Multithrust is best for bosses though.

>> No.3776176

Hey I just beat VIII
I already beat III in the past, and I of course
What should I play next? The ones that look most appealing to me are IV and IX

>> No.3776181

>>3776176
II

>> No.3776183

>>3776176
Definitely II.

>> No.3776213

>>3776176
IV if enjoyed VIII more, IX if you enjoyed III more.

IX is a kind of remake of III.

>> No.3776254
File: 1.17 MB, 750x1223, 5177076.jpg [View same] [iqdb] [saucenao] [google]
3776254

>>3776176

I would just go back and play all the games in release order. Except the ones you already played.

>> No.3776321

I would recognize Akira Toriyama's art style anywhere. not that it's bad, it's good, but I can't help thinking DBZ every time.

I was gonna shitpost and make a dumb joke about one of the characters looking like Krillin but then I decided against it.

>> No.3776372
File: 2.49 MB, 1442x978, 1481989443217.png [View same] [iqdb] [saucenao] [google]
3776372

>>3776321

But most of the games don't look like DBZ. Really only DQV and VI look like it. DQI-IV are has 'chibi' style. DQVII and on had more unique styles. The latest game almost doesn't even look like his designs aside from the eyes.

>> No.3776387

>>3776372
I can still recognize his style in that example, but it is different. I guess he has varied it a bit.

>> No.3776442

>>3776372
Is this from XI?

>> No.3776447

>>3776442

Yes.

>> No.3776450

>>3776372
Hero
Old
Circus
Don't know who for the last spot

>> No.3776468
File: 156 KB, 960x540, 1485217913126.jpg [View same] [iqdb] [saucenao] [google]
3776468

>>3776450

Hero
Blonde
Blonde
Blonde

>> No.3776687

What's the time scale of DQ8? I like to think it's a few years, that makes most sense, but the Argonia Bazaar lasts literally forever and "closes" "early"

>> No.3776703

>>3776687
>I like to think it's a few years, that makes most sense

I'd like to know how you came to that conclusion.

I always had the impression it took place over the course of a few weeks, a couple months at most (not counting the time in prison.)

>> No.3777112

>>3776687

The time scale is based on whenever you trigger the next event. And each event is suppose to be a day or two after each other. In other words, it doesn't factor in fighting monsters. It only takes half a day to walk from Ascantha to Pickham so they consider it half a day.

>> No.3777117

>>3776703
You travel the entire world and a half
Plus 60 hours video game time feels like years

>> No.3777150
File: 623 KB, 800x1280, Screenshot_2017-02-03-15-36-13.png [View same] [iqdb] [saucenao] [google]
3777150

I SHOULD HAVE LISTENED
I THOUGHT THE ACCENTS WOULD BE LIKE DQ8
AS IN, NOT THAT BAD
THEY ARE THAT BAD

>> No.3777159

>>3777150
Are you emulating the Android version?

>> No.3777163

>>3777150
LITERALLY EVERYONE IN THE TOWN TALKS LIKE THIS
WHAT THE FUCK
>>3777159
playing it on my tablet
have a flashcart, but this version has party chat and I've had $50 play store money for a while with absolutely nothing to spend it on
I think I might opt for the nes version now though

>> No.3777164
File: 52 KB, 500x358, quality TL.jpg [View same] [iqdb] [saucenao] [google]
3777164

>>3777150
This is your home now.

>> No.3777189

Just beat Rhapthorne. Was surprised he didn't have other forms like the usual DQ bosses.

>> No.3777231
File: 103 KB, 748x750, 1409534121861.jpg [View same] [iqdb] [saucenao] [google]
3777231

>>3777150
>>3777163

Some of the DQVIII characters are also that bad. You just had a voice actor that helped you understand it.

>mfw reading Yangus or Red's party chat
>apostrophes and made up words everywhere

>> No.3777235

>>3777231
Yangus was supposed to have some kind of British accent, but whoever wrote it had obviously never set foot in Britain in his life.

Y'all niggas know dat shit really pisses me off? Yo' try to write a black guy an' suddenly bitches be sayin' "Y'ALL RACIST you can't do dat shit no mo'" but if ah decide tae work mah bonnie fingers tae mah wee banes tae gie' ye a Scots accent naeb'dy cames tae mah defense noo ye ken? Fucking double standards.

>> No.3777238
File: 758 KB, 971x754, squareenix_localizations.jpg [View same] [iqdb] [saucenao] [google]
3777238

>>3777235

Pretty much. But it goes much farther than Dragon Quest. Thanks Richard Honeywood.

>> No.3777283
File: 129 KB, 965x824, WEE LITTLE BAIRNS.png [View same] [iqdb] [saucenao] [google]
3777283

>>3777150
>>3777163
>>3777238
SIMMER
DOON
AN'
LISTEN
NOO

>> No.3777364

>>3773412
>Personally I started getting tired of the grinding around Arkbolt.
I haven't had to grind yet, not even to buy gear. I guess I just take forever to explore dungeons and get plenty of exp and gold as I go, though. Hassan and the hero two-shot most enemies and nothing really hits hard enough that I have to heal during battle, so it's been pretty cakewalky aside from bosses.

The dungeon design in VI so far has been different than in the previous games. Less labyrinthine expanse with dead ends and one linear path to completion, more puzzles, and fewer random battles. The end result has been that, for me, the dungeons feel less like intentional mazes that force you to backtrack repeatedly in order to find the boss/treasure at the end, and more like locations they're supposed to be in the game (a swamp, enemy fortress, etc.) As such, I find myself exploring a lot more instead of fighting the step counter to manage my ever dwindling resources. I like it.

>> No.3777585

>DQ8 3DS
>Read alchemy book
>"Combine X and... ah! I can't give away all of my secrets!"
>You learned a new recipe for the alchemy pot!
Literally zero playtesting

>> No.3777628

>>3777585

Its not so much that just lazyness from the localization team. They should have changed the book text to just say the full recipe. To match the gameplay mechanic.

>> No.3777668

>>3777585
If there was ANY playtesting, this shit >>3774448 would never have happened. And it doesn't make any sense, since this game was already localized 12 years ago.

Oh, but make sure to buy this shitty rushed hack-job of a localization because gotta support Dragon Quest in the west!

>> No.3777676

>>3755320
original dragon warrior has better translations. I should say more respectful. BUT if you can get the euro version English, go ahead and get those as opposed to the NA one.

>> No.3777718

What should I go for after maxing Axes, Bows, Staves (Jessica), Whips (Red), and Claws? I got a ton of skill points I have no idea what to do with. And I already maxed out the humanity/whatever stats on everyone. Putting all future points into spears on my hero. I'm in post game.

>> No.3777737

I'm playing the first dragon quest, are the rest as bad as this?

>> No.3777740

>>3777718

Hero: Swords and Spears
Yangus: Axes and Fisticuffs
Jessica: Whips and Staves
Angelo: Bows and Staves
Red: Anything kind of works, but whips have the instant kill skill to make up for Jessica not having one.
Morrie: Anything kind of works, but clubs have the crit skill to make up for Angelo not having one.

Plus the passive for each character.

>> No.3777742

>>3777737
Nah, II is way worse.

>> No.3777754

>>3777737
Dragon Warrior I is literally the first JRPG, extremely archaic
The series gets actually good at III

>> No.3777778 [DELETED] 
File: 688 KB, 630x700, DQVIII_-_King_trode.png [View same] [iqdb] [saucenao] [google]
3777778

Here's a picture of Trode. He says "Check 'em."

>> No.3777785
File: 217 KB, 432x769, 7f27cfcce5735fcf1ded9ee588650d74.jpg [View same] [iqdb] [saucenao] [google]
3777785

>>3777737

>DQI
>bad
You haven't played many NES RPGs, have you? Even being the first game, its still one of the top 10 games on the NES. With DQIII and IV also being on the same list.

>> No.3777963

>>3777754
> is literally the first JRPG
That's debatable. It certainly followed in the footsteps of games like Ultima and Wizardry.

>> No.3777973

>>3777963
WRPGs

>> No.3777980

>>3777973
What are you trying to tell me?

>> No.3777983

>>3777980
Final Fantasy.

>> No.3777986

>>3777980
Ultima and Wizardry aren't JRPGs you illiterate cock jockey

>> No.3777996

>>3777986
Did I say that? There were plenty of Japanese RPGs before DQ1.
DQ1 is only the first if you restrict yourself to turn based games on home consoles.
Ultima or Wizardry not being Japanese doesn't change that they were prior examples that Horii and his team could have learned from.

>> No.3778000
File: 299 KB, 600x800, 1484549332988.jpg [View same] [iqdb] [saucenao] [google]
3778000

>>3777963

There were Japanese made RPGs before Dragon Quest. But none of them got popular. They were mostly text games only on PC. Which, in the words of Yuji Horii himself, "only software engineers or extreme fans had the patience and money to play." Yuji Horii recognized this and that's why he made Dragon Quest the way he did. Trying to popularize the game with the general public.

In other words, Dragon Quest wasn't the first JRPG. But it was the game that popularized RPGs in Japan. And even then, it took an unprecedented marketing campaign to get the Japanese public to even try the game.

>> No.3778001

JRPG = linear
WRPG = nonlinear

>> No.3778004

>>3778001
You're literally retarded.

JRPG = Made in Japan
WRPG = Made in the west

>> No.3778009

>>3778000
and nowadays that's how most younger fans view the first NES DQ.

>> No.3778010
File: 250 KB, 1308x213, wrpgvsjrpgtruth.jpg [View same] [iqdb] [saucenao] [google]
3778010

>>3778001

>> No.3778012

>>3777785
All nes rpg were bad. Rpgs didn't get good till snes.

>> No.3778019

>>3778012
> MY TASTES AND OPINIONS ARE OBJECTIVE FACTS!! IF YOU DISAGREE YOU ARE LITERALLY HITLER!!

Ishiggitydiggity

>> No.3778020

>>3778000
Does that excuse its issues?
The grinding necessary in DQ1 is far from beginner friendly.

Xanadu was quite popular before DQ came out.

>> No.3778023

>>3778004
Is FF2 a WRPG? It was made in America by an American.

>> No.3778032

>>3778020

>The grinding necessary in DQ1 is far from beginner friendly.
Considering the entire game is 10 hours long, I don't really see it being a bad thing. A bigger issue is finding the Loto gear, which is very cryptic. The combat is actually the fun part of the game.

If you don't like it, then sure DQ1 will drag. But so will pretty much any DQ game. Because they all have far more than 10 hours of combat.

>Xanadu was quite popular before DQ came out.

Yes it was. But it didn't quite start the revolution DQ did. Its also an ARPG, which idiots like >>3778001 will claim makes it a WRPG. Which is stupid, but also points out why its overlooked.

>> No.3778035

>>3778004
if you make a WRPG style game in Japan, that makes it JRPG? and vice-versa?

that sort of simplistic, concrete thinking is in fact associated with being literally retarded.

>> No.3778037

>>3778035
>if you make a WRPG style game in Japan, that makes it JRPG? and vice-versa?

By definition yes.

Nobody said anything about the STYLE of game, just its origin.

>> No.3778039

>>3778032
>Its also an ARPG, which idiots like >>3778001 will claim makes it a WRPG.
action RPGs are a separate genre imo.

>>3778037
those labels are commonly used to describe which type of game it is. the distinction I posted is the most consistent difference between JRPGs and WRPGs. JRPGs also tend to emphasize party mechanics more.

>> No.3778049

>>3778032
>but also points out why its overlooked.
It's overlooked because it was never released outside of Japan (because they fucked up a deal with Origin) and it didn't get a real console port until the Saturn.

ARPG is a poor denomer. All the games have in common is having some sort of action mechanic.

>> No.3778073

>>3778032
Combat in DQ1 is dull. You only have one character and one enemy and most spells are useless. Eventually you'll alternate between swinging, healing and fleeing.
Even if you like that stuff it would be better not to keep circling the same spot over and over again because five steps further will get you killed and five steps back doesn't yield enough profit.

The only part of the gear I had issues finding was the sword. The wizard only kept telling me to come back later so I expected him to give me a hint if my level was high enough.

>> No.3778079

>>3772419

I don't remember a single track from DQ2 except for the battle music, which was terrible.

>> No.3778472

DQ8
When does the experience needed to level up go up? Because from Lv. 60/maybe earlier to where I'm at now (68-74), it's consistently been about 100,000
And are Yangus and Angelo the best people to hold the ToTs?

>> No.3778607

>>3778472
I've only got one ToT so far. Dunno if it's worth making a 2nd. As for the wielder, for bosses I put it on Yangus while for encounters I put it on Angelo (because fastest speed).

>> No.3778646

>>3778607
Oh it's worth it.

>> No.3778660

>>3778646
But isn't Sun Crown itself is a good helmet, though? Sometimes I wish duplicate item cheat exists.

>> No.3778691

>>3778660
It's one of the best, but IIRC the only one other than the hero who can wear it is Morrie, and the Metal King Helm is better.
And ToT is better IMO

>> No.3778695

Beat the Silver Dragon, which piece of equipment is best for the future trials? (got the bonus dungeon and hev already)

>> No.3778860

>>3778079
Look here fag
>>3772496

>> No.3778919

Is there a reward for beating the dragovian boss rush?

>> No.3778991

>>3772496
>Too bad there's no orchestral version.
You're kidding, right?
There's a symphonic suite for every mainline Dragon Quest game.

>> No.3779118

Builders

>> No.3779325

This groundhog day story kinda sucks because I immediately understood what's going on, but my characters don't. And that means I have to go around setting off a bunch of story triggers just so they get what's happening.

>> No.3779330

How the fuck does Golden Oldies even work during the final boss

>> No.3779431
File: 3.25 MB, 1080x1514, Screenshot_2016-10-03-10-28-35-1.png [View same] [iqdb] [saucenao] [google]
3779431

>"Howard dissappeared again!"

>> No.3779520

>>3778607
Yes, it's worth it. Let's do some math. It's simplified a bit, but it's still solid.

Let's say your characters each perform a normal attack on an enemy and do 100 damage each. Total damage this round is 400.

Instead of attacking though, next round you have one character use a Timbrel of Tension. This raises everyone's tension levels by one, and at this level your attacks do 70% increased damage. One ToT + 170 damage + 170 damage + 170 damage = 510 total damage this round. You've effectively added another character to your party in terms of damage output.

Now let's say you make a second Timbrel. Two tension levels makes your attacks do 200% increased damage. Timbrel + timbrel + 300 + 300 = 600 total damage this round. Once again, as far as damage output goes you've essentially added a sixth character to your party (and this all isn't even considering the additional damage reduction you get from each level of tension.)

>> No.3780624

>>3780614
>>3780614