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/vr/ - Retro Games


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3723864 No.3723864 [Reply] [Original]

PC to Console games.

>> No.3723884
File: 23 KB, 499x500, S_23027-MLB20241352573_022015-O.jpg [View same] [iqdb] [saucenao] [google]
3723884

>>3723864
Its and unreleased game but its playable only in real hardware, prepare an empty memory card for this alone

>> No.3723890

>>3723864
doom on every console

>> No.3723904
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3723904

>> No.3723930

>>3723864
diablo was very nice on ps1 in multiplayer

>> No.3723935

>>3723884
Can you finish it?

>> No.3723945

>>3723884
fully playable

http://www.theisozone.com/downloads/playstation/psx-isos/baldurs-gate-disc-1-unreleased/

>> No.3723947
File: 20 KB, 225x169, IMG_3645.jpg [View same] [iqdb] [saucenao] [google]
3723947

>> No.3723984

>>3723945
It must look and control like shit but I feel like I have to play it. There's any important differences with the PC version, besides the obvious shitification?

>> No.3723993
File: 134 KB, 742x344, n64babies.jpg [View same] [iqdb] [saucenao] [google]
3723993

>>3723864
> N64 is for kids

Carmageddon 64 (Carmageddon II)
Daikatana
Duke Nukem 64
HeXen
Indiana Jones and the Infernal Machine
Monster Truck Madness 64
Quake 64
Rainbow Six
Re-Volt
S.C.A.R.S.
Shadow Man
SimCity 2000
Starcraft 64
Starshot: Space Circus Fever
Star Wars: Episode I Racer
Trouble
Worms Armageddon
Battlezone: Rise of the Black Dogs
Brunswick Circuit Pro Bowling
Command & Conquer
Forsaken 64
Quake II

>> No.3724001

played starcraft 64 and currently emulating(with x360 controller) it from time to time, pretty playable and comfy as well

>> No.3724018
File: 13 KB, 259x194, download (2).jpg [View same] [iqdb] [saucenao] [google]
3724018

>>3723864
5 fucking discs
warm up for swapping mates

>> No.3724039

>>3723993
>all downgraded pc ports

lmao

>> No.3724057

>>3724039
>PCuck detected

That I can play instantly with no loading times

Of course back in the day you had a good computer and money to buy every single game I listed there. I do hope your k6 II 500 is still working

>> No.3724061
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3724061

>>3723993
>Monster Truck Madness 64
ARE YOU READY FOR SOME DOWN AND DIRTY RACING?!

>> No.3724074
File: 93 KB, 710x301, quake64vsgl-83392_640w.jpg [View same] [iqdb] [saucenao] [google]
3724074

>>3724057
top kek

I'll take those extra 30 seconds (assuming I'm running it from the CD with minimum installation) if that means 3 times more resolution, texture and shadow quality, and I could go on . . . Not to mention that installed in the HDD the loading times were usually insignificant, I remember Quake 1 loading instantly in my Pentium 150

>buying

Unlike in your system where repros were unexistent and you had to buy those overlyexpensive cartdridges, PC games were cheaper and very easily piratable even.

Enjoy your blurry games Nintenkiddy, and I still enjoy those old games on my i5 because I'm not.. em... incompetent to tweak them up a bit to work.

>> No.3724079

>>3723864
Why is Diablo always nicer on consoles?

>> No.3724080

>>3724074
i miss mom's basement too

>> No.3724089
File: 40 KB, 384x323, Cyber War lawmover man.jpg [View same] [iqdb] [saucenao] [google]
3724089

Sadly Japan only.
https://www.youtube.com/watch?v=G6PdHUeHm5w

>> No.3724093

>>3724039
>Doom 64
>PC port

>> No.3724106

>>3724039
>Doom 64

>Downgraded

>PC port

Clearly, you've never played it.

>> No.3724116

>>3724093
>>3724106

Nice cherrypicking faggots, ok so ONE of the list isn't a port, and funny enough, Doom 64 is the only decent game on that list, there are about 3 or 4 games that I enjoyed in the N64, but why play EXTREMELY inferior ports?

>> No.3724137

>>3724116
>Everybody is obliged to play on PC because I do so

this pc vs consoles war meme, in the end everything is a fucking CPU

I'm a hardware guy and I find very interesting this PC>Consoles ports, it amazes me with all the limitation of RAM and CPU power and even storage space of N64 carts , developers did a hell of a job squeezing these games in carts and inferior hardware so everybody could enjoy good games no matter the plattform

Diablo on PS1 had transparency effects and reflections besides being lower resolution than its PC counterpart

>> No.3724142

I vaguely remember Red Alert 1 and Diablo 1 on PS1.

>> No.3724145

>>3724116
Mastuh wace faggots belong on /v/

Leave.

>> No.3724214

>>3724137

Yeah, that's great, but we are not in the 90s anymore, it would be like playing a game in 300x200 with the software render when I can play it in high-res with OpenGL (not even third party enhancements like emulator filters or source ports like zdoom, just at its best out of the box), back then I played however I could, but no need now.

Examples like the one you mention in Diablo exist, the port came later and they used the opportunity to add something, this is also true for Turok and (inb4 not retro) GTA 3, though this were console games, its strange that PC versions are not as good at least, sometimes they get very lazy with the ports.

Still the thing with the N64 is that has very little games for mature audiences that are not downgraded PC ports, it doesn't have the same merit that the PS1 has that has many exclusives and even games ported to PC because of how fucking good they were (like Resident Evil and MGS)

>>3724145
Not really, the PC was superior since graphic accelerators were invented (actually, from before that, just fucking look at Doom in SNES, disgusting)

Nevertheless I enjoy consoles a lot.. to play games that are only on consoles OR were developed for the console, say NO to PC ports.

>> No.3724461
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3724461

Ultima underworld on ps1
there was also descent on ps1 and the sequel although the levels are completely different

>> No.3724548

>>3724214
You are fooling yourself if you think Doom was an example of the PC market as a whole back then. Literally if it wasn't for Doom the IBM compatible would of never caught on as a gaming machine, AMIGA would of continued to rekt it.

>> No.3724614

>>3723993
>lousy ports of corny PC games and especially the FPS ones are "adult"

Barely any of those titles feel more mature than what a young teenager would enjoy

>> No.3724681

>>3724214
it wasn't until the late 90s where PC became an actual competitor and surpassed consoles for a little bit. Then the dreamcast happened, then the ps2. by the time the xbox happened it wouldn't be until the 360 where consoles would be superior visually. Crysis was a very odd game that was designed for how computers worked just a few years before, poorly embraced new graphics technology in SPUs and multi core CPU performance, but required high end machines capable of brute forcing results, but instead all that was being made was more multi-task oriented hardware so it took a while for performance from crysis to be considered reasonable.

the myth of pc superiority is a laughable meme

>> No.3724682
File: 68 KB, 640x448, 14_124_45.jpg [View same] [iqdb] [saucenao] [google]
3724682

>An AOE2 port to the PS2
>By fucking Konami

And it had worst LoD, resolution and runs slower than the PC version

>> No.3724694

>>3724682
I honestly want to play that just for shits and giggles.

>> No.3724740

>>3724681
Consoles were never again superior visually once PC GPUs had T&L starting with GeForce 256.

Consoles had better 3D graphics until the Voodoo came out in 1997, and temporarily took the crown back when the Dreamcast came out since the PowerVR2 chip was really good, but once the GeForce 256 came out it was all over red rover forever.

Sure you could argue the PS2 was more powerful in some ways, but by the time anybody worked out how to tap into that power even better PC cards were out. Gamecube's GPU was basically a spruced up GeForce 2 - after the GeForce 3 came out. And the Xbox's GPU was literally a underclocked GeForce 3 with a couple of extra features.

360 was good technology for the time with an early form of unifed shading model but it wasn't the best. You could already get a Athlon 64 X2 and GeForce 7800 GTX (hell you could even SLi them).

>> No.3724789

>>3724548
Amiga was superior to PC for a long time but by '92 PC started to have great exclusives not found on Amiga.
When Doom released in late '93 that was the death bell for Amiga; the point of no return.

The management of Commodore was comprised of Levantine folk who fired all the engineers and programmers so there was no one left to design an updated model to compete with PC in the 90s.

>> No.3724793

>>3724682
>>3724694
Don't forget the DS port

>> No.3724806

>>3724740
Consoles have killed themselves by going with x86. With how fast technology has been going there is no way they can compete with PCs while playing on the same field desu.

>>3724789
It was cheaper, honestly easier to use, had a bigger backlog of cheap games, and had a name attached to it. I agree management was garbage because the fact that the Amiga community is still alive and healthy today shows that they had the market on their hands and could of easily kicked IBMs out if they weren't dumb.

>>3724793
I've been wanting to pick up the Age of and the Anno games for the DS but holy crap they go for like 60+ if you want them complete, at least on Ebay and Amazon. I need to go goodwill hunting.

>> No.3724813

>>3724806
>Consoles have killed themselves by going with x86. With how fast technology has been going there is no way they can compete with PCs
I feel you have it slightly backwards.

The real reason consoles can't catch up to PCs is because technology is going too slowly these days. Back in the 90s advances in GPU technology were actually progressing faster than Moore's law - double or even triple improvement in 12 months rather than 18 months.

This allowed consoles to "leapfrog" PC because they could take advantage of some revolutionary new technology that blew even top PC technology from not that long ago out of the water. That's exactly how Dreamcast was more powerful than PC for a while - its revolutionary tile-based rendering was such an innovation it was more powerful (at least in most respects) than even Voodoo 2 SLi.

This kind of progress doesn't happen any more, which is why PC with its steady incremental improvements will always be one step ahead of consoles.

>> No.3724921
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3724921

>>3724681
>the myth of pc superiority is a laughable meme
N64 kiddies are too much.

>> No.3724961
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3724961

Populous

>> No.3724965
File: 2.86 MB, 640x360, wave-race-64.webm [View same] [iqdb] [saucenao] [google]
3724965

>>3724921
it was impossible for PC to render something of this quality before voodoo came out

>> No.3724975
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3724975

>>3724965
>N64
>"""""""quality"""""""

>> No.3724979

>>3724965
it was possible on s3 virge, nv1, ati rage, 3d blaster and motherfucking powerVR could probably do it twice as good

>> No.3724984

>>3724979
>it was possible on s3 virge, nv1, ati rage, 3d blaster and motherfucking powerVR could probably do it twice as good
lol

i suggest you check out this website http://vintage3d.org before you make a fool of yourself

>> No.3724987

>>3724806
The problem with the Amiga was that it revolved too much around the 500. Developers weren't willing to require higher machines and consumers weren't interested in buying them.
With IBMs you had a steady flow of new machines.

>> No.3725172

Really good water physx for the time

>> No.3725293

>>3724681
anon here

I don't know what all that pointless blatant about Crysis was about, and this wasn't about popularity of the PC, it was about superiority in certain scenarios, DESPITE not being designed for games until the release of the Pentium MMX and 3Dfx Voodoo in 96 where consoles were finally blasted the fuck out literally forever.

The Dreamcast was the only thing that shadowed the PC for about a year, it was well ahead of its time, nevertheless like >>3724740
said the GeForce 256 was already more powerful and with more features, the PS2 is a fucking joke, just look at Elite Force in PC vs PS2, and like that many examples.

>>3724740
The 7800GTX was a DirectX9 GPU though so it didn't support unified shaders and some other shit, that came a year later in PC (not like it was used at all until years later anyway)

>>3724789
>>3724548

>Amiga

You have to be kidding me.

>>3724965
So? The N64 came out in 96, the Voodoo came out in 96, and the Voodoo is far more advanced than whatever the N64 GPU could offer, just look at Quake or basically any game using Glide or OpenGL.

>> No.3725315
File: 252 KB, 640x1800, 1477282597214.png [View same] [iqdb] [saucenao] [google]
3725315

>>3725293
>the PS2 is a fucking joke, just look at Elite Force in PC vs PS2
As was pointed out above, it took a while for the PS2's power to be tapped due to its complexity. In some respects (certainly T&L performance and alpha blending) it was (far) more powerful than any PC on release.

>The 7800GTX was a DirectX9 GPU though so it didn't support unified shaders and some other shit
True enough, but the 7800 GTX had plenty more brute force power. Same with the ATi X1800 XT.

>So?
Well, don't move the goalposts. Even though they came out relatively close to each other there still was a period when the N64 was as good as you could get for home 3D.

>The N64 came out in 96, the Voodoo came out in 96
Voodoo was only available in (Dec) 96 to OEMs. A retail release did not occur until 97, and neither were Glide patches that actually made games work available until then.

>the Voodoo is far more advanced than whatever the N64 GPU could offer
Pic related

>> No.3725323
File: 107 KB, 640x1056, 138556-Quake_(E)-1.jpg [View same] [iqdb] [saucenao] [google]
3725323

I'm retarded and just found out about this. Or only recently started caring. whatever

>> No.3725337

>>3725323
If you love both Quake and the Saturn just buy the fucking thing. It's glorious.

>> No.3725354

>>3725323
It's an incredibly good port, not perfect, framerate definitely drops here and there but Lobotomy's games and ports are very much worth playing and looking into.

>> No.3725363

>>3725293
The PS2 was also more advanced than anything PC had until the Xbox was released which surpassed the PS2. Until the Radeon 9xxx series on PC, consoles were better-- and then the 360 had the most advanced hardware at the time.

>> No.3725384

>>3725354
>framerate definitely drops here and there
lmao "here and there"
quake on saturn makes perfect dark feel like 60 fps

>> No.3725394

>>3725315
The point remains that no PC game is inferior than their PS2 counterpart except for 1 or 2 where devs got lazy (like GTA3, unjustifiable, for some reason they decided to make the game run on D3D6 or something like that, a TNT2 was compatible, instead of taking advantage of DX7 and 8/8.1 card that were available, it looked the same, not the platforms fault), games like Elite Force that used idTech3 were heavily downgraded in PS2.

>>3725315
>Even though they came out relatively close to each other there still was a period when the N64 was as good as you could get for home 3D.
>Voodoo was only available in (Dec) 96 to OEMs


Fair enough, still as I said since 3D accelerators exist PC games have always been ahead.

>Pic related
Ok, so the N64 GPU is tecnically superior in some aspects, still a Pentium MMX with a Voodoo had way better looking games and was overall more powerful than a N64 despite having a 64bit CPU, and that was just the beginning.

>>3725363
The Xbox was never superior to the PC, it had a Pentium III 733 (when we had the Pentium 4 and faster Pentium III in PC) and a downgraded version of NV20 (GeForce 3), also the Radeon 8500 (DX8.1 and Trueform) that was even superior to the GeForce 3 was already out in 01 as well, it didn't take the Radeon 9xxx to surpass it. This also means by transition that 2001 PC hardware was superior to PS2 hardware, but perhaps for a year the PS2 was the superior cutting edge system (as usually happens, like with the 360 and perhaps N64)

>> No.3725429

>>3725394
>it had a Pentium III 733 and a downgraded version of NV20 (GeForce 3),

It had a P3 with half the cache, aka a Celeron.
The Xbox gpu however had a lot of GF4 features. It was halfway between the GF3 and GF4 so to speak.

>> No.3725436

>>3725394
n64, ps1, and even saturn were superior to PC at their time of launch.

>> No.3725441

>>3724548
Amiga was losing its technical lead extremely fast by the late 80s.

In the early 90s it was already considered old and worn out. AGA was a stopgap and did not help. The only reason it was still popular by the late 90s was the video toaster.

>> No.3725442

>>3725394
>no PC game is inferior than their PS2 counterpart except for 1 or 2 where devs got lazy
Silent Hill 2 for PC was a pretty good port (based on Xbox code) and it doesn't run very well on early 2000 PC hardware. The fogging involves too much alpha blending for the GeForce 256 to handle.

>since 3D accelerators exist PC games have always been ahead
Well, except for that time when 3D accelerators were shit (before Voodoo) and that one time when Dreamcast came out, then yes, pretty much.

>was overall more powerful than a N64 despite having a 64bit CPU
N64's fill rate was crippled by the unified memory bus. It has little to do with the CPU.

That being said, the N64 GPU's T&L hardware (being a specialized vector unit) is more powerful at T&L than a Pentium MMX. It's more around the level of a Pentium II. This is why getting hardware T&L on PC GPUs starting with GeForce 256 was very important - it let PCs catch up to consoles with dedicated vector processing hardware.

>a downgraded version of NV20 (GeForce 3)
To be fair, the Xbox does have one trick up its sleeve. Its GeForce 3 has a second vertex shader (the PC variant only has one) which more than makes up for its Pentium III's low clock speed. The Xbox's low memory bandwidth compared to PC is arguably its real Achilles heel. That being said, considering the target resolution is 640x480, it's not as badly affected as the specs imply since you don't need much fill rate for that.

>the Radeon 8500 (DX8.1 and Trueform) that was even superior to the GeForce 3
Fairly similar, really.

>> No.3725456

>>3725429
>It had a P3 with half the cache, aka a Celeron.
It's not so clean cut. Celeron also downgraded the cache associativity.

Xbox's P3 retains the same level of associativity as the regular P3. So really it's a P3 with half the cache. I think it's based on P3 for laptops actually.

>> No.3725507

>>3723984
Nope, not even a fixpack.

>> No.3725531

>>3725507
I just burned it and played it some hours ago. It's really shitty, extremely slow, with loading times everywhere, controls suck, for some reason the screen is too big and there's barely any sound. There's some music and it has nothing to do with the original game, I found that weird. Still, it's a really interesting port, seeing Baldur's Gate with scanlines is worth it but I think I can understand why it was cancelled.
I would have liked to see the Dreamcast port but I don't even know if something playable was made.

>> No.3725535

>>3725442
>Silent Hill 2 for PC was a pretty good port (based on Xbox code) and it doesn't run very well on early 2000 PC hardware. The fogging involves too much alpha blending for the GeForce 256 to handle.

When Silent Hill 2 came out on PC we already had the GeForce 4 Ti, and in 2000 we already had the GeForce 2 GTS that was fairly better than the GF256, so much that it was practically the nail to 3dfx's coffin because it blasted the fuck out of the Voodoo 5 in performance. The GF256 is 1999 hardware, so its understandable that it would struggle a bit with a port of a PS2 game.

>> No.3725540

>>3725442
>640x480

This was also a problem with the 6th gen, its great if you had a 14" TV, but playing on 20" or more in 640x480 looked like crap in comparison to the higher resolutions you could use in a PC (of course High-End hardware was required), if you ask me 6th gen should have been at least 600p

>> No.3725591

>>3725535
Yeah but I was comparing it to the best hardware available at the PS2's release.

>> No.3725642
File: 74 KB, 640x637, 572517_45998_front.jpg [View same] [iqdb] [saucenao] [google]
3725642

>ctrl+F no Power Slave

Even Saturn got a decent port

>> No.3725647

>>3725642
You've got it all backwards.

The console versions of Powerslave aren't ports of the PC versions. They're a completely different game with the same assets, and besides, even if the PC version was developped first, the Saturn version was the first released.

And the PS1 version IS the 'decent' port of the Saturn version, not the other way around.

>> No.3725815

>>3725647
Interesting , I always believed this game to be released on PC first, so saturn was the target platform for this game?

>> No.3725854

>>3724018
This was my first foray into the Myst series, no wonder I never bothered with it again.

>> No.3725857

>>3724137
The N64 was definitly not limited hardware for it's time.
The RDP was cutting edge.
I will concede that carts did limit game size though.

>> No.3725873

>>3725815
it's complicated, like I said the PC version got developed first, most of it anyway. But they hold onto it until they made the Saturn version.

At first they simply wanted to port the PC version, but they quickly realized that, at the time, PC was better was 2.5D and consoles were better for 3D (that didn't last long but it was true in 1995/1996). So a straight port would be terrible, think Doom on Saturn, and decided to make an entire new game more dedicated to 3D.

It's all in the articles and interviews here
https://lobotomysoftware.wordpress.com/2012/12/10/update/

>> No.3725891

>>3723947
I love this game

>> No.3725908
File: 232 KB, 266x199, 1386622517744.gif [View same] [iqdb] [saucenao] [google]
3725908

>PCuck dick measuring now exists on /vr/ in full force

Okay, I officially hate this board now.

Christ, you faggots are insufferable.

>> No.3725914

>>3724975
I hope you die soon, shitposter scum.

>> No.3725925

>>3725323
>>3725354
>>3725384
Quake on Saturn is worth it for the 4 exclusive secret levels Lobotomy made, alone.

It's also worth it if you're a fan of the Slavedriver engine, like I am.

>> No.3725931
File: 58 KB, 1001x514, MontezumasRevenge_Level1.png [View same] [iqdb] [saucenao] [google]
3725931

Does anybody know what the first one was? Trying to find the various release dates isn't that easy.

>> No.3725934

>>3725931
http://www.mobygames.com/game/montezumas-revenge/release-info

Atari5200

>> No.3725953

>>3725934
I meant which was the first PC game ported to consoles.
Montezuma's Revenge was definitely developed as an Atari 800 game. They had to remove a bunch of elements from the commercial release so that it could also run on Atari 400.

>> No.3725967

>>3723864
Were the N64 exclusive missions ever remade in PC?

>> No.3726120

>>3724682
and pop limit was capped at 120...

>> No.3726126

>>3724614
>Barely any of those titles feel more mature than what a young teenager would enjoy

Bingo, "rated M" games appeal to young teenagers the most.

Real men play Umihara Kawase.

>> No.3726139 [DELETED] 
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3726139

>> No.3726178

is starcraft 65 worth the money?

i dont care if its not exactly the pc version but are the controls alright and everything?

>> No.3726179

>>3725967
http://www.teamliquid.net/forum/brood-war/48520-sc-bonus-missions-download

>> No.3726187
File: 170 KB, 256x170, starc2.gif [View same] [iqdb] [saucenao] [google]
3726187

>>3726178
Many neat and somewhat intuitive control shortcuts were made. In addition to C-buttons being able to be used for quick build menu navigation for common units, there’s a ton of button combinations. Z+R, for example, brings up a menu that gives you quick access to start things like available upgrades, as well letting you quickly build units and structures. The only issue with that one is that there’s no control over which building builds the units you choose, as far as I can tell, nor can you control which gatherer is going to stop their job in order to build. I think it’s whichever one is closest to your cursor, but if you’ve got multiple bases and you’re in the middle of a battle that has you wanting to queue up replacement units, this isn’t always ideal. It’s exactly the kind of situation that I wish there was a total pause function for

>> No.3726193

>>3725591
Sort of, if you consider that it was available in Japan in March, but the GeForce 2 GTS and Ultra came before the PS2 in America and Europe (this was, in the year 2000), I don't think it is necessary to measure it by the day or month, the year of release is fair enough imo, we had the GeForce 2 in 2000, was it enough to run SH2? I have no idea :P

But is has a considerable boost over the GF256 and Voodoo 5

>> No.3726549

>>3726178
God no. I don't know about the rest of these fags, but I thought Starcraft 64 and C&C 64 were fucking awful.

If I remember correctly, you had to have the expansion pack to play the Brood War campaign too, which I thought was absurdly fucking retarded.

Just play the PC original, you really aren't missing anything.

>> No.3726556
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3726556

>>3726126
>Real men play Umihara Kawase

Muh niggah

>> No.3726612

>>3725293
>>3725441
Power isn't everything. Price and software library tend to matter more, the Amiga had both.

Again, awful management, they were definitely waay overdue for a real upgrade, but they had the PC market cornered and did fuck all.

>> No.3726618
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3726618

>>3726556
Man her tits got big

>> No.3726623
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3726623

>>3723864
big boys

>> No.3726627
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3726627

tits tits tits

>> No.3726719

>>3726618
It's great isn't it?

>> No.3726830

>>3726556
>>3726618
>>3726623
>>3726627

>tfw no big sweater puppy having hiking fisherwoman qt to keep you warm at night

Why even live?

>> No.3726840
File: 59 KB, 768x511, fozzy.jpg [View same] [iqdb] [saucenao] [google]
3726840

>>3725337
>>3725354
>>3725925
Awesome

>> No.3726971

>>3725891
I love you

>> No.3726994

>>3726178
Depends. Do you want to own a curiosity, something worth collecting? Then, yes. Do you actually want to experience an old school RTS? Then, no. Just play the original.

>> No.3727004
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3727004

>>3726618
>>3726623
>>3726627
>>3726556
>>3726126
umihara kawase, cotton and twinkle star sprites are icons of masculinity and maturity. Doom is for children who are looking for simple entertainment. Umihara is meditative, intelligent, and requires a high level of skill.

>> No.3727013

>>3727004
>umihara kawase
is literally just 'what if bionic commando was a girl'
Tomba was a better platformer.

>> No.3727015

>>3727013
>is literally just 'what if bionic commando was a girl'
the words of someone who has never played it

>> No.3727017

>>3724789
>death bell

I guess home computers are a doggy dog world

>> No.3728358
File: 141 KB, 280x269, Warcraft_II_-_The_Dark_Saga.png [View same] [iqdb] [saucenao] [google]
3728358

>> No.3728407
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3728407

>>3725540
The reason they stuck to 640x480 is because that's the highest possible resolution you can get out of an NTSC signal and consumers had not yet purchased HD television sets en masse.

Also top jej at these dumb fucking children comparing modern day PC hardware to consoles. If you wanna make a fair comparison you can only pick and choose components that were available on the time of the console's release. Let's see you build a computer with December 1994 parts that can run MDK or Metal Gear Solid

>> No.3729168
File: 94 KB, 953x953, Quake_II-1.jpg [View same] [iqdb] [saucenao] [google]
3729168

I really love this game/port, shame the PS1 never got the first Quake.

>> No.3729208

>>3723993
>Having to fill the list with fucking Carmageddon 64

>> No.3729219

>>3728407
You're talking with a guy that thinks that 640x480 looks bad on a 20" screen. If you can see too much detail go back a bit, that's how tv works. 20" tvs were good enough for a living room, with 14" you had to be up close. Of course none of them understand this because they go around with their fucked up version of reality repeating it around boards like this thinking it's the case.

>> No.3729432
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3729432

PS1 got so many RTS games

>> No.3729450

>>3729168
This port still blows my mind today

If you get an emulator that supports overclocking, you can run it at 60fps all the time

>> No.3729979

>>3729432
https://youtu.be/OVeniz_EZ_w

kknd 2 Krossfire is also a good RTS on PSX

>> No.3730028

>>3729450
You forgot the best part about being able to turn on the Playstation mouse input and remap movement to WASD, switching to mouse wheel, etc.