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/vr/ - Retro Games


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File: 2.07 MB, 4590x3060, Neo-Geo-CD-TL-FL.jpg [View same] [iqdb] [saucenao] [google]
3721057 No.3721057 [Reply] [Original]

What went wrong?

>> No.3721058

Optical media format.

>> No.3721060
File: 42 KB, 640x524, NGXG_ss6.jpg [View same] [iqdb] [saucenao] [google]
3721060

>>3721057
it it better then this?

>> No.3721061

Should have had a double speed CD-ROM.

>> No.3721063

>>3721058

I dunno man this seems like a unique case sure the Dreamcast has it's SCREEECH HRRRH SCRH sounds
But the NEO GEO CD operating sounds like it wants to be put out of it's misery, on top of that switching to a black screen with LOADING in the middle of game play felt really odd.

>> No.3721080
File: 2.87 MB, 4530x1710, Neo-Geo-CD-TL-Flat-Back.jpg [View same] [iqdb] [saucenao] [google]
3721080

Also fuck that proprietary ac adapter costs more than the system itself.

http://assemblergames.com/l/threads/neo-geo-cd-power-jack-replacement.64012/

>> No.3721079

>>3721057
It was way too slow, and even though it's an "affordable" way to get into Neo Geo, it's still not cheap.

>> No.3721083

>>3721079

NEO GEO CD system are cheap about 90% of those "broken" ones consists of the hook hinges being broken off or that switch on the motherboard malfunctioning.
It's the darn ac adapter which costs a lot.

>> No.3721087

>>3721057
The loading times were ATROCIOUSLY slow for 2D games, see for yourself: https://youtu.be/6u-tp2f_Pt8 .

Turn on the game, wait from 30 seconds on CDZ to a minute on the old CD model. Choose character, first battle, wait again. Next battle wait. Every. Fucking. Time.

But that's not all! Remember, King of Fighters has 3 on 3 fights, right? So it can be up to 5 rounds every game! And guess what, it loads after EVERY FUCKING ROUND. Yes. You play for 30 seconds, you wait 30 seconds for the game to load.

The irony is, they ported KoF'98 to PS. And I thought, woah! This is like the most awesome thing ever!!! But guess what? They used the NGCD versions for ports. And you guessed it! They kept the loading times too! Between rounds too!

It was just simply unacceptable. SNK had amazing games which I still enjoy every day of the week. But they fucked up with NGCD so bad, and no matter how good the games were, the loading times made them barely playable.

>> No.3721094

>>3721087

It's most just the fighters which are atrocious tier.
Early stuff like Magician Lord,Mutation Nation,Andros Dunos are completely fine.
Metal Slug LOADING times are fine for example but Metal Slug 2 is really pushing it.

>> No.3721103
File: 1.99 MB, 488x291, Florida Goes RED.gif [View same] [iqdb] [saucenao] [google]
3721103

Does anyone know how the fuck someone pulled this off? I would buy one of the load times were this fast.

https://www.youtube.com/watch?v=LPdUaTscbe0

>> No.3721106
File: 108 KB, 950x573, Strikers1945JRBox.jpg [View same] [iqdb] [saucenao] [google]
3721106

Lacking Shock Troopers kind of sucks too.

Would have been amazing to gaze upon the loading time for something such as Strikers 1945 PLUS though

>> No.3721108

>>3721094
Well, that's good to know, thanks. I won't lie though, I only play fighters on NG. Plus, NG is known for its vast library of fighters. KoF and Samurai Shodown were THE flagship series for SNK. And to think they got fucked most of all? That's quite a bummer, isn't it? Of course NG has other good games, but when the potential system sellers got so fucked, it's no wonder NGCD tanked.

Also, you name several early NG games, which I guess came out on smaller capacity carts. Maybe you just picked them for others reasons, but if the game size is really the case, then it means most later games would get longer loading times too. I'm scared to think of how long the late '90s–early 2000s era games loaded for.

>> No.3721110

Anybody tried the Neo Geo MVS-to-CD Conversions

>> No.3721112

>>3721110

I've tried the opposite. Crossed swords 2 on an MVS.

>> No.3721118

>>3721108
>Also, you name several early NG games, which I guess came out on smaller capacity carts.

It's most likely this

Early era NEO GEO games
Initial heavy load, rest of game is loading time free except for a 1 second interruption between boss fights,

Mid era NEO GEO games
Initial load is not heavy but the game loads acceptably in between each stage though it results in cutting to a black screen with LOADING which is rather strange.

Late era NEO GEO games
Initial Load is medium heavy but you have to wait for loading after picking the ship/character type of your choice it's simply not worth it at this point, quite a shame because the CD rearranges had some amazing soundtracks.

>> No.3721130

>>3721103
Apparently "Bourricot" is some kind of ODE for the Neo-Geo CD.
http://furrtek.free.fr/?a=bourricot

>> No.3721137 [DELETED] 

I like my top loader NEO GEO CD top loader despite everything,
But man it seriously is somewhat of a hack tier system.
The quality of the console itself is somewhat dodgy questionable plastic,hook hinges on the consoles tray must be the worst design I have ever seen once you upon it up you see that the system is oversized for no good reason, the CD optical bloc is attached to the upper part of the case, fuck making things easier to repair etc.

The CD-Z which improves on the loading times on the other hand suffers from a major design flaw which results in the system overheating and croaking.

Though the systems RGB output is absolutely lovely.

>> No.3721141

I like my NEO GEO CD top loader despite everything,
But man it seriously is somewhat of a hack tier system.
The quality of the console itself is somewhat dodgy, questionable plastic,hook hinges on the consoles tray must be the worst design I have ever seen once you upon it up you see that the system is oversized for no good reason, the CD optical bloc is attached to the upper part of the case, fuck making things easier to repair etc.

The CD-Z which improves on the loading times on the other hand suffers from a major design flaw which results in the system overheating and croaking.

Though the systems RGB output is absolutely lovely.

>> No.3721149
File: 3.43 MB, 3920x2360, Neo-Geo-Advanced-Controller.jpg [View same] [iqdb] [saucenao] [google]
3721149

Why does everybody poop on this stick so much?

>> No.3721269

>>3721057
>Came out at the same time as the fifth gen consoles such as the PlayStation and Sega Saturn
>Limited RAM and no expandibility options for a console that's essentially a porting machine for RAM-depended arcade games. The Saturn and Dreamcast both ultimately ended having superior ports of its games.
>The access time in the original model are so slow, they had to make the CDZ just to improve it.
>The few CD-specific games are not worth it, outside the Samurai Shodown RPG, which is also on PS1 and Saturn.
Neo-Geo CD never had the chance of becoming anything more than curiosity at best.

>> No.3721281

>>3721269
Fuck you Crossed Swords II is great

>> No.3721354

>>3721080
The ac adapter is 30$.
Literally just bought one a couple of weeks ago.

>> No.3721359

>>3721354

Guess it's just ebay being jews either way check the prices of neo geo cd pads that's pure comedy

>> No.3721372

>>3721110
Only Eight Man so far, besides the bomb sound giving you earape it works pretty good

>> No.3721373

>>3721372
Blazing Star MVS TO CD when?

>> No.3721397

>>3721057
drive slower than 2x in 1994/1995 (realy, this one is inexcusable, CD drive prices were falling like a rock around this time period, a 2x drive should have been the bare minimum considered)
the cdz didn't improve speed by nearly enough
they gained a reputation for unreliability (and quite frankly, SNK's home hardware has always been a tad on the iffy side)

>> No.3721407

>>3721281
Never realized Crossed Swords had a sequel, much less was CD-exclusive.

I think some NGCD ports like AOF3 and Metal Slug 1 & 2 had exclusive content too.

>> No.3721416

>>3721359
You can get a broken one and fix it for 30-40$ For the pad. Working is like 75$
The oval sticks are the same price.
The good sticks are 70-100.

I mean the prices are high but compared to everything else it's in line.
Pc engine controllers are stupidly expensive. As are original arcade sticks for most vr systems.
Not to mention aftermarket 3rd party controllers like the hori pad for n64 which is 80$+ or the Nintendo gameboy player controller which is 150$+++.
It would be wrong to make it seem like it's just neo geo stuff that's stupidly overpriced. It's literally everything that is getting more expensive.

>> No.3721439

>>3721359
why is that comedy?

>> No.3721462

>>3721061
The CDZ version did. It was only available in Japan, though.

>> No.3721654

>>3721087
>But guess what? They used the NGCD versions for ports. And you guessed it! They kept the loading times too! Between rounds too!
Well, that's how developers intended.

>> No.3721664

>>3721654
The monkey juggling with the grenades really adds perspective you know

>> No.3721784

Anybody here with experience of these games when it comes to LOADING?

Neo Turfmasters
Neo DriftOut
Twinkle Star Sprites

>> No.3721820

>>3721141
>once you upon it up you see that the system is oversized for no good reason,

The smaller case redesign NeoGeo CDZ has overheating problems that cause it to stop working.

It's important to have airspace inside or consoles can cook themselves.
Remember when you were a child when you hid inside a closet and it got really warm after a while.

>> No.3721827

>>3721820
>The smaller case redesign NeoGeo CDZ has overheating problems that cause it to stop working.

There's this thing called ventilation and it's not like the NEO GEO CD has a built in PSU that generates shit tons of heat.

>> No.3721840

>>3721057
Really long loading times. It felt like loading a match in Samurai Shodown took longer then playing it. And then loading again for the character select.

>> No.3721853

>>3721840
https://www.youtube.com/watch?v=6u-tp2f_Pt8

>> No.3721995
File: 93 KB, 320x200, vlcsnap-2017-01-06-18h41m17s109.png [View same] [iqdb] [saucenao] [google]
3721995

>>3721057
It should have had a 1.5X CD rom drive, and be a bit future proofed with a bit of extra capabilities so that some games specifically made for it could eventually come around, along with arcade twins.

It should also have had a few non arcade games made for it, ie. shared with other very CD focussed systems like sega CD and that particular trend among PCs.

>> No.3721996

Let's imagine Neo Geo CD had a good optical drive and loading ties weren't a problem. How do you think it would fare?

I think of course it'd lose to Saturn, but then again, it could have left a better legacy for SNK on home consoles.

>> No.3722168

>>3721996
it would still be a very niche product (a 2D focused machine with arcade perfect visuals that even the 32-bit machines couldn't do -- if entirely because of lack of RAM), but it would have certainly been better off
like, it was still expensive as fuck -- the thing cost $250 more than the Saturn at launch

but the Neo home units always seemed like they were there to help promote the brand than be major entrants in the home market
a faster loading Neo CD from right out of the gate would have helped a fair bit

>>3721087
porting the NGCD versions made sense, already being designed around CD loading, there's no reason not to
only way to avoid the loading between rounds is to make bigger cuts (eg, drop the stage changes between rounds entirely or make them strictly palette changes -- would have been received as if the PS1 couldn't handle it, though)

man, KOF98 on PS1 still has some painful load times though (and sounds like ass, the sound effects are ridiculously low-quality)
loading isn't NGCD bad, but it's still a ton longer than it should be between rounds

>> No.3723050
File: 2.15 MB, 5910x2850, Neo-Geo-CD-FrontLoader-wController-FL.jpg [View same] [iqdb] [saucenao] [google]
3723050

What was the mind behind this version?

>> No.3723060
File: 3.88 MB, 4050x2850, IMG_3364.jpg [View same] [iqdb] [saucenao] [google]
3723060

The only question is how is that controller. It looks really cute and super comfy.

>> No.3723085

>>3722168
>the thing cost $250 more than the Saturn at launch
Umm, how so? I'm reading that Saturn cost $399 at launch. That's the same as NGCD (some articles say the latter cost $300 at launch though). Maybe you're thinking of the original cartridge system?

>man, KOF98 on PS1 still has some painful load times though (and sounds like ass, the sound effects are ridiculously low-quality)
>loading isn't NGCD bad, but it's still a ton longer than it should be between rounds
That's what I'm saying. SNK could have gotten exposure with PS. All they had to do was make a decent port of their flagship game. But it loads every round for 20–30 seconds when Tekken 3 does it once per battle for just 5–10 seconds.

Just… how? What went so wrong? How do you fuck up this badly? The port was otherwise fairly accurate, I saw no real differences in it (well the sound was a bit shitty, but otherwise…). But did they even playtest it to deem it acceptable?

>> No.3723097

>>3723050
i would say a canon printer

>> No.3723186
File: 61 KB, 360x479, dog squish face.jpg [View same] [iqdb] [saucenao] [google]
3723186

>>3723060
> you need to press B+C

>> No.3723202

Long ass load times.

>> No.3723204

>>3723060

It breaks really easy.

>> No.3723464
File: 22 KB, 415x501, famille2.jpg [View same] [iqdb] [saucenao] [google]
3723464

>>3723097
Space saving is for slack jawed pussy faggots

>> No.3723468

>>3723464
The joke's on you, it works as a coffee table

>> No.3723471

Anybody here with a front loader or CDZ?

Do they make the same miserable sound as the top loader?

>> No.3723537

>>3721057
Too many fighting games, not enough of anything else.

>> No.3723606

>>3723050
To make it look very serious. Something your dad would like seeing in his fancy home theater system that he can show off to his buddies next to a fancy LaserDisc player.

>> No.3723670

>>3723471
>Do they make the same miserable sound as the top loader?
What sound? I don't hear anything from my toploader

>> No.3723673

>>3723670
The optical drive sounds absolutely miserable when it travels along the rails and focuses.

>> No.3724607

>>3721087
>waaah da loading is too long! waaaah waaaah!

Fuck off back to /v/ you ADHD riddled child there's literally nothing wrong with waiting a measly thirty seconds.

>> No.3724619

>>3721060
Lolno

>> No.3724624
File: 21 KB, 400x298, 7th-guest.jpg [View same] [iqdb] [saucenao] [google]
3724624

>>3721057
No 7th guest!

>> No.3724628

>>3724607
You got it backwards, /vr/ hates loading times because of carts.

/v/ is the one that loves to wait 3 days to download and install 60GBs of patches before playing the game they bought.

>> No.3724717

>>3723085
huh, I could have swore the Neo CD retailed for like $650 (probably confused it with the AES's initial release price), but you're right
https://archive.org/stream/GamePro_Issue_074_September_1995#page/n139/

>But it loads every round for 20–30 seconds when Tekken 3 does it once per battle for just 5–10 seconds.
Tekken 3 also loads far less data. The models, animation data, textures are a hell of a lot less to load compared to the large number of sprites in KOF (even the PS1 version -- which definitely has cuts, but they aren't too severe). Also, there's a new background each round for the first three rounds. That's absolutely going to hurt.

KOF98 is tries to stuff as much of the Neo version's detail in as the machine can load at once, and the PS1 still only has a 2x drive (seriously, a 2x drive wouldn't help late Neo CD games as much as you'd expect).

>>3724607
don't be retarded -- considering the library (mainly fighting games), thirty seconds is often longer than a whole round, and it's like 30 seconds of loading each round

>> No.3724746

>>3724628

with how cheap flash memory is, games could go back to carts..

>> No.3724752

>>3724746
The memory in the old game carts is closer to RAM which is not at all cheap when you need 60-100GBs of it.

Flash memory in SSDs and SD cards is different and it still has loading times.

>> No.3724761

>>3724752

ahhh

well, shoot

>> No.3724767

>>3724761
It's not all bad tho, loading times are faster, and if you have SD-cards thingies like in the 3DS or the Switch games are less fragile than in optical media.

>> No.3724771

>>3724767
yeah, of course the read and seek times are gonna be a bajillion times better than bd

but as a consumer, a 64gb u3 sd card is $20 or so, a 50gb bd is $2 or less.. :/

>> No.3724784
File: 2.80 MB, 480x360, Hyperscan vs NeoGeo CD.webm [View same] [iqdb] [saucenao] [google]
3724784

This is the power of 1x CD ROM

>> No.3724787

>>3721995
>It should also have had a few non arcade games made for it
There was a couple, The Samurai Showdown RPG and Crossed Swords 2 come to mind.

>> No.3724792

>>3724771
We'll have to see how they deal with that.

That is, if SONY and Microsoft ever make another console.

>> No.3724891

>>3724607
In terms of arcade gaming yes it is.

>> No.3725159

>>3724628
>/vr/ hates
we hiveminds now?

>> No.3725160

>>3723673
I really don't hear anything

>> No.3725162

>>3725159
Yes

>> No.3725207

>>3725159
>>3725162
Everyone hates waiting, anon.

>> No.3725604

>>3725207
It's not a dealbreaker (for me)

>> No.3725623
File: 13 KB, 264x176, 1482112994248.jpg [View same] [iqdb] [saucenao] [google]
3725623

>>3724607
> Oh you don't like waiting for 30 seconds to play for 30 seconds? Lol you're a baby!
Never change, /vr/

>> No.3725681

>>3724717
>Tekken 3 also loads far less data. The models, animation data, textures are a hell of a lot less to load compared to the large number of sprites in KOF (even the PS1 version -- which definitely has cuts, but they aren't too severe).
Yeah, of course I understand all that, and after all, Tekken 3 is just 2 polygonal models, a floor and a sprite BG. But speaking from your average consumer's perspective, how does it even make sense when a "cool" new 3D game loads way less than a 2D fighter?

But this is not a real argument of course. Still, even from technical perspective, if youtake for example SFA3, it loads just for 5 seconds or so depending on stage. Nowhere near KoF'98. And even quicker than Samurai Shodown II, which loads by far more often, at every possible instance (even after victory, even when it shows a cutscene, etc). SFA3 might be a somewhat smaller size game than KoF'98, and there are other important variables at play of course which I completely don't mention, but still—here are two popular 2D games, from the same year, and one loads way quicker than the other. You'd be tempted to ask, what gives?

> Also, there's a new background each round for the first three rounds. That's absolutely going to hurt.
'98 did indeed have several changing backgrounds, but not all of them: as far as I can see, Korea or Mid East don't change at all. And in Spain stage for example, most changes are just palette swaps. They aren't that big really, and in any case, it wasn't KoF'99/2002 level. Still the stages load pretty much the same time. And SFA3 also had huge animated stages, like Guy's or Sodom's. Didn't stop it from loading way quicker.

>> No.3726040

>>3724787
Multiplats would have been much more efficient for games that lean on the CD rom's disproportionally generous space. For this reason, it should have had enough power for decent FMV playback, and probably also capacity to handle huge backgrounds and the like.

I'm assuming voice over would not be a challenge at all.

>> No.3726046

>>3721057
What is the best Retro video game console for a gamer who only plays the games on Easy mode and just play video games rated E for Everyone in the ESRB?

>> No.3726059

>>3721063
The games weren't intended to run on optical media.

>> No.3726081

The NEO GEO platform as a whole screwed up a bit with the rule of banning games running on vertical oriented monitors

>> No.3726102

>>3724746
It's funny how things are coming full circle, with optical media now being seen as the clumsy old relic, while solid state has really come into its own again.

>> No.3726107
File: 645 KB, 2000x1465, neogeo_cd_large.jpg [View same] [iqdb] [saucenao] [google]
3726107

I was a teenager during the 90's and remember seeing the advertisement for this in a Gamepro.

I loved playing Neo Geo games in the local arcade but hated the shit ports on the SNES and Genesis. In fall of 1995 I still hadn't decided which next gen system to get because there were so many systems at the time and I didn't want to get burned. I saw friends who had wasted money on Jaguar, 3d0, or 32x.

I think that was the first strike against the Neo Geo CD. There were so many other consoles that were floundering at the time (CD-i, 3do, Jaguar/Jaguar CD, 32X, etc.), the Saturn had an awful launch, the N64 was set to be released in 1996, and the PS1 seemed to have the best games being released for it.

By the time the Neo CD was released, most people had decided to either go with a PS1, wait for the N64 launch in September 1996, or go with the Saturn.

There were just too many consoles in too small of a period of time. Also at $399, it was too expensive. The $299 price point for the PS1 was perfect.

SNK could have made waves with the Neo CD if they could have kept costs down and marketed it as a secondary system for arcade-style gaming. The games could have easily been priced at $30 or less as many of them were ports from games that were years old by this time.

Also, by 1996 people realized that the Saturn did Neo Geo games very well - a tiny bit worse than the original AES but much better than the Neo CD.

The KOF 95 port that was released in America for PS1 was actually a good port too. SNK couldn't find a market for the Neo Geo CD.

https://www.youtube.com/watch?v=kGJ-crd_7FY

>> No.3726108

>>3726102
Hey optical media was lovely for us poor fags because pirating

>> No.3726128

>>3726046
snes

>> No.3726130

>>3726107
Worst thing about it was that it was competing against SNK own damn system the original NEO GEO AES.

>> No.3726134

>>3726108
Solid state is just as piratable these days though. I think optical was just a stopgap until solid state caught up in price/capacity. Even in the 90s carts were superior to optical in most ways.

>> No.3726137

>>3726130
I think they wanted to have it as a successor to the AES. In a perfect world:

SNK continues to make MVS versions of all their games for Arcades
The AES carts are still created, but in smaller amounts as they are really just for purists
The Neo CD is actually able to handle any MVS game due to more RAM and a better CD drive. This would be for the average gamer to have an arcade-perfect experience at a much lower price, with improved cd-audio, but small load times

They just failed to make the Neo Geo CD able to do fucking Neo Geo games correctly.

I think SNK lived in an echo-chamber. They didn't think the loading times were a big deal because "HEY! THE CD GAMES ARE ONLY $70 WHICH IS 1/4 THE COST OF THE AES GAMES!" They didn't really look at the ps1 and Saturn 3-d fighting games with nearly non-existent load times.

Also, Neo games were getting stale by 96 - I fucking love the SNK library but to the average gamer it looks just a bit better than a SNES game.

>> No.3726147

>>3726128
This. The best even if you're not like that too.

>> No.3726180

>>3726107
I agree, SNK never had a chance in the tight competition of 5th gen. But I don't even think they took their own console too seriously… The original AES was really meant for rent to small businesses, hence the ridiculous price. Then some people actually wanted to buy it to play at home, and SNK said: well alright, here's your console—the money's yours after all. Somehow, they even marketed it in US.

Then they made NGCD and later CDZ, but oh the irony:
> …on the eve of the North American launch SNK announced a change of plans. Their Japanese division had produced an excess number of single speed units and found that modifying these units to double speed was more expensive than they had initially thought, so SNK opted to sell them as they were, postponing production of a double speed model until they had sold off the stock of single speed units.[10]

Just great. So, they said they needed to sell the 1x CD drive models first. Were they even being serious? And then it turned out CDZ also overheated…

SNK had struck gold once with MVS, and they had great games. But everything else they made with hardware failed miserably. First NGCD, then Hyper 64 and NGP. So I think they were doomed by their own poor decisions. To think they stuck with MVS till 2005 is just sad.

>The KOF 95 port that was released in America for PS1 was actually a good port too.
Hm. The load times seem bearable. Still loads between rounds, but it's ~5 seconds or so.

>> No.3726208

This thread made me read the wiki SNK article out of curiosity. Hilariously, the founder was a boxer, which might explain the abundance of fighting games.

>> No.3726220

>>3726180
>Hyper 64

That one was absolute dog shit, though outside of SFIII not like the CPSIII had much of anything worth a shit

>> No.3726245

>>3726208
Initially they mostly made STG I think. It was only later that they got some staff who have worked on SF1. They went on to direct Fatal Fury, Art of Fighting, and of course KoF. So they weren't in it from the start.

>> No.3726258

>>3726245
I stand by my comment

>>3726081

This spawned the creation of Psikyo out of VideoSystem

>> No.3726279

>>3726258
derp replied to wrong post

>> No.3726381

>>3724752
But if you're making a cart, you could just use a combination of solid state ROM and flash type memory.

>> No.3726476

>>3726137
>The Neo CD is actually able to handle any MVS game due to more RAM and a better CD drive.

I think some of the very last NeoGeo games were too large to fit on a CD and would require a DVD drive or the swapping of two CDs.

>> No.3726557

>>3726476
The last set of Neo games were absolutely too large for the Neo CD, although not for storage space reasons.
IIRC, there's no official Neo Geo AES/MVS game bigger than 125MB, which would be listed on the box as "1000 Meg". Even MOTW is only like 90MB. That's a far cry from a 650MB CD.

Art of Fighting 3 has gigantic, smoothly animated sprites, and on Neo CD, the view had to be zoomed out a bit because they couldn't load all the animations in at full size, despite the Neo CD being known to not resort to visual cuts. It hits the RAM limit, and they weren't cutting frames, so they chose to adjust the view.

>>3726081
It would have screwed up multi-game setups, all of the games would need to be in the same orientation.

>> No.3726570

>>3726102
Careful there m8, we might just lose physical media all together. If we do i'm bailing out of modern vidya and just going full on retro.

>> No.3726579

>>3726381
I guess, but I very much doubt that's what anyone is thinking. Fuck, especially not SONY or Microsoft.

Nintendo is going to use a slightly modified SD like they've been doing, SONY is likely to keep the blu-ray since they own it and Microsoft is going to go full on digital. SONY is likely to move to full-on digital if they abandon the blu-ray too.

Fuck, these companies are pushing hard streaming gaming, the worst thing you could ever do would be to buy a stream only game.

>> No.3726585

>>3726476
I meant that, in a perfect world the Neo CD would have done the job it was supposed to do - be an AES system with cheaper software. It was fucked up due to not enough ram and terrible load times.

>> No.3726597
File: 38 KB, 600x424, KOF-95-Saturn-ROM-cartridge-1041428.jpg [View same] [iqdb] [saucenao] [google]
3726597

>>3721057
They should have just used a cart slot together with the CD. With generally like 1/4 of the game on the cart, maybe sometimes more like 1/10.

Maybe make it backwards compatible, maybe use simple PCE type cards.

>> No.3726818

>>3726597
>They should have just used a cart slot together with the CD. With generally like 1/4 of the game on the cart, maybe sometimes more like 1/10.

Sega Saturn did just this with King of Fighters 95, then they got smart and decided to use RAM expansion carts so you wouldn't need to buy a separate ROM cart for each fighting game.

>> No.3726819
File: 40 KB, 580x325, bongrip.jpg [View same] [iqdb] [saucenao] [google]
3726819

The loading delays negate the whole point of having an Arcade-perfect system. Might as well just play PSX

>> No.3726848

>>3726818
Sega Saturn had a 2x CD drive, was barely meant to be arcade quality, had a CPU just for the drive, had plenty of straight to home games, was somewhat 3d capable, had a processor just for doing stuff with backgrounds, had a very elaborate sound chip with it's own CPU, was made with much newer technology and had the benefit of all those previous experiences bumbling around with add ons.

>> No.3727424

>>3726557
>Art of Fighting 3 has gigantic, smoothly animated sprites, and on Neo CD, the view had to be zoomed out a bit because they couldn't load all the animations in at full size, despite the Neo CD being known to not resort to visual cuts. It hits the RAM limit, and they weren't cutting frames, so they chose to adjust the view.
Interesting fact, thanks.

>> No.3727528

>>3726180
>To think they stuck with MVS till 2005 is just sad.

They would have lasted longer if bootleg carts didn't exist. By that point there were bootleg King of fighters 2003 carts the DAY after the game came out. Still makes me smile knowing they used bootleg roms for the PSP metal slug anthology.

>> No.3727571

>>3725681
Through the magic of pulling stuff out of my ass, I'm going to say the primary difference was that SFA3 benefits from 4 things:
1) 2x CD Drive
2) A little bit less data to load. Capcom weren't as crazy as SNK for animation frames.
3) Faster, true 32bit CPU so the data can be compressed without impacting load times worse than the 1x CD drive.
4) Source port. The game was ported to the PS1 architecture properly. NeoGeo CD was designed like some halfway thing between a flash cart and a CD console such that the games tried to run unmodified from the cart versions with the CD bios trying to page stuff in off the CD as needed. It wasn't a good idea.

>> No.3727572

>>3726597
This, if it had a RAM cart like Saturn the system could have preloaded a lot of stuff into it so the load times wouldn't be so killer

>> No.3727939

>>3727571
Well yeah, I assumed pretty much this. Although the 2x CD drive point is a bit redundant: I was speaking of the PS one port of KoF'98. I checked and the loading times on it seem almost the same as on CDZ: ~17 seconds before each fight, ~10 seconds between rounds. Not quite as bad as I remember it, but not good either. On the usual Neo Geo CD this would mean 30 second loading times, if not more.

>> No.3727950

>>3727528
Maybe, but heck, NG already was one of the longest lasting platforms in history. Let's be frank, it was ancient by 2005 with gen 7 around the corner. And that's the price you pay for having a platform that uses carts that was made in the early 1990s.

>> No.3727985

After reading this thread and researching the system and reviews of it for the time I think it can be summed up that:

SNK made a video game system to play their own first party video games that was not powerful enough to correctly play many of their own first party games.

>> No.3728091

>>3727985
Also, SNK games appealed to a somewhat niche audience that became even smaller by the time the PS1 and Saturn came out.

>> No.3728107

The NEO GEO CD has built in save ram, why didn't it save the high score board?

>> No.3728121

>>3728091
Yeah, the type of retards that would get really into competitive fighting games but refused to learn superior Capcom fighters.

>> No.3728138

>>3728121
Yeah great CAPCOM fighters such as Red Earth

>> No.3728147
File: 2 KB, 100x200, pac-man smug.png [View same] [iqdb] [saucenao] [google]
3728147

>>3728121
>superior Capcom fighters
MvC, aka breaking further what's already broken
SFA3, aka dude V-ism lmao, aka the SF game that was forgotten in a year
SFIII aka what put SF into a hibernation for 9 years, aka we totally cared about it before EVO meme, aka the DC port is garbage

>> No.3728180

I still have mine that I got over a decade ago, though I never use it since I have an MVS that I can use in one of my cabs.

Having significant load times in fast paced fighting games seems like it would be a deal breaker for most people. I might pick up some of the exclusives and games that have good CD soundtracks just to get some use out of it, but I guess beyond affordability or collector mania there's no real reason to have them this day in age. Emulation, or the more authentic option of just chunking down the extra change to get an MVS (and then consolize it as needed) and a flashcart (that is a thing right?), seems like it would be a better option for most people.

>> No.3728325

>>3727572
So, a cartridge or card slot that would later be repurposed for a ram cart?

>> No.3728328

>>3728325
dohohoho