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/vr/ - Retro Games


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3711760 No.3711760 [Reply] [Original]

Has anyone else seen anything happen in a game that wasn't supposed to happen, then never seen it again?

For example, the first time I saw the secret ending in Banjo-Kazooie, when Mumbo shows you the secret inside Shark Food Island, and Banjo has to double-jump all the way up to the top of the pillar, he actually missed a jump and fell to the bottom and just ran and jumped around for the remainder of the scene. The dialogue was the same, so I was confused when they talk about the secret egg. The other scenes played normally and I watched the ending multiple times afterward and never saw the same thing happen.

>> No.3711762

>>3711760
Yeah, in game scripting can glitch independently of the cutscene.

>> No.3711765

>>3711760
I think I've seen that happen. I don't remember if it was on the n64 or while using a gameshark or on an emulator.

>> No.3711775

>>3711760
In one of the stages of Vigilante 8, I was driving up a hill as Sid Burn and my car spazzed out and was launched literally a thousand feet in the air.

>> No.3711778

Everybody that's played a lot of video games ESPECIALLY fifth gen video games should have encountered at least one undocumented glitch

https://www.youtube.com/watch?v=aNzTUdOHm9A

>> No.3711783

>>3711760
I understand what you are saying. I don't know if it is the same and applies here, but the Japanese version of Mario 64 has a funny mechanic regarding spawning, where you could upon occasion spawn in a direction or angle that is different from the natural spawning angle/displacement depending on the platform you were on at the time.
https://www.youtube.com/watch?v=XL8TCplAaWc&t=4s
>>3711778
Suprised you beat me to a Pannen vid.

>> No.3711793

It's not quite the same, but once I put in my cart of Diddy Kong Racing that did not have the game beat or many things unlocked, and for some reason all the Future Funland stages were accessible, and Drumstick and TT were playable. I turned the game off and back on, and they were gone again. Had no clue what happened, but I think the game temporarily unlocked everything. I assumed I had put the cart in funny.

>> No.3711850

>>3711793
Man, regarding Diddy Kong Racing, I have this insanely vivid memory of playing as Timber (in plane) and flying in between two high up rock crevices in the hub world, and finding this covered, blue rocky grotto that was utterly gorgeous. Lush ferns, pretty rivers, frogs jumping around etc. Still N64 graphics, but just a beautiful little place in the world.

I spent *years* on and off trying to find that space again. Only when the internet became more populated with documenting every goddamn part in a game did I become convinced I must've just dreamed it one night.

Even now it's crazily vivid

>> No.3711867
File: 178 KB, 426x240, file.png [View same] [iqdb] [saucenao] [google]
3711867

>>3711850
Sounds like a cross between the main area and the outside to Snowflake Mountain.
But our minds have a tendency to be very imaginative while young. I remember I hada dream once I could play as Luigi in Mario 64 because of some pictures I found online at the time. Can't find them now though.

>> No.3711885

>>3711867
Yeah that's it hey. It's like everyone (me included) who remembers Berenstein Bears, and the people (not me) who remember that Sinbad Shazam movie. A combination of our imperfect memories, and the weird creativity of youth, has us constructing narratives that seem amazingly real.

And you're right yeah; it does feel like a mix of those levels.

I remember the Nintendo magazine I used to get as a kid having shopped images of the Triforce in OoT too. It was an April fool's day gag, but I'm sure some people today have similar memories of 'finding' the triforce one time in OoT

>> No.3711948

>>3711760
I swear to vidya god I somehow raised sharkfood island without using the password.

>> No.3711980

The part in the game that people make fun of in Spider-Man 2 about Dr. Connor's class, can glitch like that. I had to stop playing the game because Peter couldn't walk through a door that shut too early. So the cutscene never finished.

>> No.3712000

I witnessed an Eggman stampede in Sonic 3

>> No.3712013

>>3711948
you speak treason

>> No.3712028

>>3711793
>>3711850
>>3711867
>>3711885
Kinda unrelated to thread topic but related to these posts, I've been looking for a game I vividly remember playing on my Mega Drive but that I also can't find any info of online. This been going on for years and my memories of the game are just as vivid now as they were then. I've tried posting in game identification threads both on /vr/ and on other communities, going through entire of lists of games released on the console and I never found it. A couple of years ago I decided I must've dreamed it up one night, but it's really weird because it's nothing like any other games I know, for one it's one of the few games I can think of where you play as a monster and it actually feels like you're playing a monster, not a humanized version of a monster.

>> No.3712051

>>3711775
I love the Vigilante 8 games to death but the engine can be super buggy at times. I remember my friends and I made a mini game out of getting launched out of the map by the meteor on Arizona in Second Offense.

>> No.3712056

>>3712028
Got any other memories? Was it a sidescroller? Top down? What was the gameplay like?

>> No.3712116

>>3712028
Was it The Ooze?

>> No.3712150
File: 5 KB, 248x240, Halroom.png [View same] [iqdb] [saucenao] [google]
3712150

This happened to me as a kid with Kirby's Adventure. In the second level if you have two many objects on the screen right before the warp star you can continue going right and you'll see "HAL" made from a bunch of blocks. I saw this once as a kid, could never figure out how it happened, and forgot about it for years until I read about it again on the internet. Such an interesting glitch since I doubt anyone could find it intentionally; it's like they wanted to make you think you're losing your mind.

>> No.3712162

>>3712150
In Yoshi's Island I went down a pipe and just dropped from the sky with no idea what was going on. Only recently did I find out this is a glitch used for speed running to warp you to the ending of the first level I think and you can finish the level quicker or something like that. This happened when I was 9 and I found out when I was 25 that I wasn't actually insane.
Not retro but While playing Halo 2 on XBOX and messing around with my friend trying to do "bounces" (That's where you crouch in a certain spot and then move to another spot and jump down onto a certain spot and you get launched to the top of the map) we were trying to land in out of bounds spots and I ended up falling through a ledge and my guy went "Yahooooooooooo" until I died. We both looked at each like wondering what just happened and have never heard that sound in game before or been able to reproduce what we did. I never looked into whether this was a common glitch or not.

>> No.3712179

I was playing PSO v1 once, already had a character but wanted to try a new one, didn't have a second VMU so I took it out and played for a while without it. Made a HUnewearl and started with a Photon Claw as the default weapon (rare item you're not supposed to have or be able to equip until way later). No VMU means I couldn't save, could never replicate it again.

>> No.3712396

>>3711793
Oh man, this happened to me a couple times too. A similar thing happened with DK64 too. It was so weird.

>> No.3712427

>>3712028
I can help, you dont have more details?

>> No.3712452

On one of the Crash Bandicoot games (some flying carpet level) the camera goofed up and I saw the level from the front/side kind of isometric view. Everything is kind of "backless". Blew my mind how much work went into optimization.

>> No.3712482
File: 3 KB, 256x240, Rockman 3 - Dr. Wily no Saigo! (J).png [View same] [iqdb] [saucenao] [google]
3712482

As a kid, I had once flicked on megaman 3 on my toploader to find that the opening menu screen was slightly different. An image of megaman was to the right of the game start and password selections. It only happened once that I can remember. Years later while playing emulators for the first time, I loaded up Rockman 3 out of curiosity of region AL differences and found out that what I had seen as a kid was the Japanese opening screen. Very weird. I don't remember seeing the Jap text when I had seen the different opening menu as a kid though. Pic related.

>> No.3712510

>>3712482
That's weird that it randomly appeared, I wonder what would cause that. Obviously the sprites are still in the game because they're used when you get a new weapon, so did they just dummy it out when they altered the title? Very intriguing.

>> No.3712514
File: 12 KB, 480x360, ruby dragon islnd.jpg [View same] [iqdb] [saucenao] [google]
3712514

I'm not sure whether or not this is supposed to happen or not, but:
I was playing final fantasy 8, went to island closest to hell and encountered a ruby dragon. The battle started and the fucker unleashes a breath attack on my party. That move takes more than half the hp of every character, unless you got 255 def or resistances. Moves animations generally stop my party's atb gauge from filling.
Here's where it gets weird. The ruby dragon immediately uses breath for a second time. There is literally nothing one could do The atb gauge hadn't moved between the two attacks. It meant instant game over since that move does so much damage. Totally unfair, probably a bug. Now, I was playing on actual hardware a few years after ff8 came out, this is not an emulator bug. Anyway, breath hits my party again, effectively wiping them out.
Just then, instead of a game over message, the animation for summoning phoenix plays (the guys only comes if you use the item phoenix pinion). My entire party is resurrected and ruby dragon receives damage.

I wonder if that was a scripted event. I've never been able to reproduce it ever since.

>> No.3712626

>>3712514
Hmm no, I'm pretty sure I've seen it happen. Not a bug, it's possible but quite rare, kinda like how Odin/Gilgamesh might appear.

>> No.3712976
File: 316 KB, 900x715, 1274489917353.jpg [View same] [iqdb] [saucenao] [google]
3712976

The DX version came out just before 1999, and I got it around launch, so I couldn't have been that old. 8 maybe? Either way, at the wee young age of 8, Zelda was not my strong point at all, especially without the internet. I remember looking for the third or fourth dungeon, then the game crashed. I don't know if I dropped my GameBoy, dirty cart, obscure glitch, etc., but the deed happened, so I turned my GameBoy off, blew into the cartridge, and put it back in.

There was nothing left in File 2 or 3, but File 1 was renamed to ZELDA, and it had every heart. Puzzled, I selected it, and it started me off outside Marin's house with every item, every instrument, etc. All the story events were also undone.

Never heard anyone else mention this glitch. It was pretty cool to be honest.

>> No.3713163

>>3712452

Is there a video showing this? I'm interested to see what you mean. I read the blog of one of the developers (Andy Gavin) who went into how they made the first game and how they got around the limitations. Really interesting read.

>> No.3713871

Starcraft on the 64 was extremely limited, but once me and my bro were playing.. I forget what building option it was, but there were only 8/9 panels ever available, and I noticed the 9th was visible one time, and before I could pursue purchasing it it vanished.

I forget what faction and building screen I was attempting, but I always assumed PC had it available and I would find out, but thanks to memory I cant do that even.

The rpg castlevania on PS1 I recall turning into a gargoyle while button mashing, my bro who had beaten the game several times asked me wtf I did, as he never seen it before.

>> No.3715291

Whilst playing NiGHTS on my Sega Saturn in the 1990s, I rebounded Nights off a bumper in (I think) Spring Valley and he flew off in the opposite direction at insane, screen-tearing speed - like, ten times faster than anything possible in the normal game. The timer reset to 999 seconds. I then got control of Nights back, but stupidly, I flew straight into the Ideya Palace and ended the round, instead of racking up an impossibly high score and taking a photo for CVG... But then again I had no camera and this was in the days before mobile phones...

>> No.3715524

I remember once on SMB3 for the NES, I watched my friend defeat a boss, then when the wand came down and bounced and spun, it ended up landing at a 45 degree angle.

>> No.3715532

>>3713871
>The rpg castlevania on PS1 I recall turning into a gargoyle while button mashing, my bro who had beaten the game several times asked me wtf I did, as he never seen it before.

That's normal, it just happens randomly every once in a while when you get turned into stone.

>> No.3715574

>>3712028
I can relate. It's definitely possible you imagined it.

When I was a kid I bought the Toy Story platformer game, the PC version. Now, I know for a fact that I never played the game as a kid because the game wouldn't work on my PC, god knows why, I was too young to even come close to getting an idea of what the issue was.

But the fun thing is, I vividly remember how the game looked and played...

Get it? I never fucking played the game, but what I tough the game must be like is how I remember the game being, I remember as vividly as if I had actually played it. Fun thing is the actual game isn't even that different from how I imagined it, I did imagined it having graphics sort of pre-rendered, and I knew it was a 2D platformer, maybe I saw the images on the back of the case or something and that inspired my fake memories, not a clue. It's weird being a baby.

>> No.3715906

>>3711760
Starfox 64
First time I beat the game in literally 3 seconds after I killed the first boss, too bad I didn't record it, it would have been a world record
Second time I was going against the brain but after I killed starwolf , the animation were fox is doing a 360 and a dive into the subterranean base the cutscene glitched and the ship never stopped going in a circle

>> No.3715937

>>3711793

Holy shit dude, same thing happened to me.

>> No.3715953

>>3711760
In retrospect we should have taken this as a sign that Rare was run by fuckups.

>> No.3716017

>>3712514
After you used a phoenix pinion once, it activates a passive phoenix effect that randomly triggers when your party is killed. The chance of it happening is small, but the chance will be there every time your party dies. Similar to how after getting Odin/Gilgamesh, there's always a chance they'll appear in any battle thereafter.

You can use another phoenix pinion item to call the phoenix on demand, too, but obviously that requires at least 1 person alive to use it.

>> No.3716092

I was playing Pokémon Silver and had figured out how to clone Pokémon.
Being like, 8 years old, I though it would be the dopest shit to have like, a dozen Entei.
At some point something fucked up and the sprite for it came out as being the player character.
I don't remember how it behaved in battle, just that I put it in the Daycare and all it would do is spin clockwise.

>> No.3716156
File: 6 KB, 262x150, 566089_0.jpg [View same] [iqdb] [saucenao] [google]
3716156

>>3711885
It wasn't a photoshop

It was from promo images based on a early dev cartridge

I can't blame people for substituting memories when so many of us spent months ogling those glossy thumbnails in magazines before the game came out