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/vr/ - Retro Games


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File: 22 KB, 512x448, zsnes.png [View same] [iqdb] [saucenao] [google]
370236 No.370236[DELETED]  [Reply] [Original]

what do you use for emulatan your snes games? Turns out i was still using zsnes 1.41....

So, yeah, emulators, settings general!

>> No.370248

Snes 9x the latest one, no filters.

>> No.370252

zsnes, unless it fucks something up, in which case i use bsnes

>> No.370260

Snes9k. It's just Snes9x with Netplay.

>> No.370290

>>370236
>he still uses zsnes 1.41
I use zsnes 1.42 myself.
snes9x has better ui, but tends to have more game compatibility issues. while bsnes supposedly has the best compatibility, the specs are absurdly high and no one is going to convert their roms collection.
>can run skyrim on max
>kirby superstar still stutters in bsnes

>> No.370298

I use Zsnes out of tradition, I have been using that fucker since 1998!

>> No.370309

>>370290
i only decided to check my version since i'd last updated in '05 and was having some weird slowdown issues. just changed to 1.51 and ready to settle in to the weekend

>> No.370315

>>370290
>no one is going to convert their roms collection

guess again, plus it's simple as fuck to batch convert and fix your whole collection

>> No.370332

>>370236
I remember when I always thought zsnes was the all-around goto SNES emulator. Boy I was wrong. Glad too, since the GUI is fucking buggy and inconvenient as hell.

>> No.370342

>>370298
>I use Zsnes out of tradition

This, I really see no reason to change to another emulator.

>> No.370395
File: 178 KB, 1600x900, u wot m8.jpg [View same] [iqdb] [saucenao] [google]
370395

>>370342
>Dos-based interfaces are the best!

>> No.370396

Do we have a /vr/ recommended emulators type image around? If not, I think that would be really useful for anyone wanting to get set up

>> No.370420

>>370342
I rely rely luv those fire n snow efects to!!! XD

>> No.370424

>>370395
>Dos-based interface
for most people, that means a command line interface. since zsnes is not like that, i have to ask: what does it mean to you?

>> No.370451

>>370424
>Let's lock the mouse in the frame 100% of the time!
>Let's add a bunch of bullshit effects to make it "look good"!
>Let's use a dark color pallete!
>Let's use awkward resolution!
Wait, ZSnes was originally a Dos app, right?

>> No.370452
File: 2.64 MB, 400x225, 1334207131114.gif [View same] [iqdb] [saucenao] [google]
370452

>>370395
>dos-based
>gui
wat
just, wat

I haven't run into any emulation problems with zsnes, and I've had it for years. I should probably update it though, I've had it since like 2004. But why download another one? I already have this one.

>> No.370462

>>370452
the later versions have more issues. also they removed netplay.

>> No.370485

ZSNES. I've used that for several years. I found a emulator for RISC OS called !SNES x9 that I'll be using soon.

>> No.370486

>>370451
>they rolled their own GUI and it was terrible
>this reminds me of DOS
okay, yeah, i understand what you're saying now. it's a valid point

>> No.370502

I always suspected that the ZSNES bashing came from youngfags scared shitless of the GUI, and now this thread.

>> No.370534

>>370502
i don't see why the GUI would be a deal-breaker for anyone. i mean, yeah, it's fugly as hell but it's perfectly functional. like, compare and contrast with PCSX2, just for an example

if a GUI rendered in 320x200 is enough to send you running for the hills, what are you doing playing SNES games?

>> No.370561

>>370534
Don't remind me.

>> No.370570

>>370502
I always said that ZSNES will always have a place in the hearts of us oldies, it was the de facto best SNES emulator when most of us started out. Okay it's no longer the best, but bashing it because it's been superseded is like bashing Chrono Trigger or Lttp because they used 2D sprites.

>> No.370574

>>370534
Because there's several alternatives that are [equally/more] functional and don't look like shit.

>> No.370726

ZSNES. It works, it's easy, requires no or minimal setup and that's all I require from any type of emulator because just because.

>> No.370748

>>370534
Am I the only person who likes the ZSNES GUI?

>> No.370772

>>370748
Nop

>> No.370787

>>370424
ZSNES was written for DOS. It uses its own custom GUI, which sucks hard.

>> No.370793

>>370570
>outcast because I never owned a console
>find an emulator site, one day in maybe 1998
>ZSNES, NESticle, Genecyst
>suddenly a schoolyard god

>> No.370802

Higan. Zsnes back in the day, snes9x afterwards. They are all enjoyable and if you don´t feel like upgrading it´s ok.

But it´s rather pigheaded to pretend there is no difference, the sound and general flow of the games is different. Higan is much closer to the console experience, not perfect tho. The snes controller and crt tv are also part of it.

Ignorance is understandable of course, such differences would only bother you if you used to play a lot of snes games on an actual snes. Most people here are hardcore pc fags that only played this games on zsnes, sneese or others. How could you notice differences?.

It´s like this, some fag will tell you it´s preferable to play the SMB trilogy on the Allstars collection becasue of graphics, a sensible person will puke and remind you those games are shit ompared to the nes versions. How could fags know the difference ?

>> No.370812

>>370802
I never owned an actual NES - the first time I played an NES game was on an emulator in the early 2000s. As a consequence, I (very strangely) like to play SNES and Genesis and later games on a real SD CRT, but like how NES games look on a PC monitor.

Just thought I'd share.

>> No.370815
File: 2.95 MB, 267x199, 1335752095805.gif [View same] [iqdb] [saucenao] [google]
370815

>>370802
There, there, it's okay friend.
Why don't you tell us what's got you so upset?

>> No.370816

>>370802
And then, the elitist shitposters came.

>> No.370820

>>370812
Force of habbit, everything your comfortable with is ok.

I for one hate the sounds of the Disk version of LoZ, even if it´s technically superior.

>> No.370830

>>370815
>Lel, You mad bro !

And then this fag >>370816 calls me a shitposter while falling to write anything of importance ....

Horrible reading comprehension both, I´ve enjoyed the games on all emus. I said people that played a lot of actual snes might preffer higan to the alternatives.

>> No.370840

>>370830
>And then this fag >>370816 calls me a shitposter while falling to write anything of importance ....
>Implying you deserve more

>> No.370842 [DELETED] 

>>370830
Not them but your entire last(well and most of the other ones) sentence is elitist douchebaggery. Nothing but shitty /v/ insults left and right.

How is that a failure to comprehend reading?

[sage]Also saging because I have nothing to add. I usually use FCEU for nes roms[/spoiler]

>> No.370846

>>370830
Not them but your entire last(well and most of the other ones) sentence is elitist douchebaggery. Nothing but shitty /v/ insults left and right.

How is that a failure to comprehend reading?

Also saging because I have nothing to add. I usually use FCEU for nes roms

>> No.370849

>>370830
Most people can hear 128 kbps just fine. I've used an SNES for most of my life, and unless I compare them side by side I usually can't tell the difference.

Maybe you need lossless audio, but insinuating that they don't know what the system is because they're too pleb for your standards is somewhat ridiculous. It's your attitude, not your opinion, that's causing your grief, friend.

>> No.370851

>>370840
>Implying you can actually come up with something

Now THIS post has no arguments or opinions on the topic at hand, and is in fact a shitpost, take note kids.

>> No.370854

>>370793
>>ZSNES, NESticle, Genecyst
confirmed bro

>> No.370872

>>370236
I used zsnes until I switched to 64-bit, where zsnes is a pain to get running. At that point, I tried bsnes, and loved it.

>> No.370873

>>370849

Looseles audio is a bit too much, unless you actually have the sound system to go with it. 128 kbps is pretty crappy unless you listen to music on your smartphone speakers, the fact fact that it doesn´t bother some doesn´t change the fact that it is NOT the same, not even close ...

And they don´t know the system, because they literally don´t know the system. They know of the system, maybe the have seen it on ocasion, catch my drift ?.

Anyway i´m out, somehow your inferiority complexes prevent you from actually arguing a point.

>> No.370875

>>370851
>shitposts
>expects serious response
No, /v/.

>> No.370881

>>370875
I meant my post, this post >>370851. Bye.

>> No.370879
File: 38 KB, 128x128, 11snjh1jpg.gif [View same] [iqdb] [saucenao] [google]
370879

>>370872
Running fine on my 64. Glad you have one you like, though.

>> No.370883

>>370290
What can ZSNES play that Snes9x can't? Romhacks don't count, because those were basically built around ZSNES's inaccuracies.

>> No.370884

>>370881
>Implying a faggot like you is really gonna leave
>Not sit here reading this and sulk

Bye.

>> No.370887

>>370396
http://emulation-general.wikia.com/<wbr>

>> No.370891

>>370883
I'd like to know this too. People talk a lot about inaccuracies but is there a good list of problems with the emulator?

>> No.370893

>>370451
Indeed it was. You should go back and try the older DOS versions for shits. You will laugh at how we put up with that shit back then. People give ZSNES shit nowadays because music sounds off compared to the real thing, but back then, NOTHING sounded like it should.

Well, even as a kid I noticed, and it pissed me off. Kefka's laugh in FFVI sounded like some demonic roar rather than like a crazy clown's laughter.

>> No.370895

use bsnes on the high performance setting its really good

i get 60fps on a shitty laptop

>> No.370897
File: 1.16 MB, 1024x765, soon.png [View same] [iqdb] [saucenao] [google]
370897

>>370873
>but you haven't ever HEARD the record until you've heard it on VINYL, man
No, no I've heard the record. It has the same songs on it.
>but you can't really HEAR everything on a cd, man
Yeah okay.

>> No.370901

>>370502
I grew up with ZSNES. But I understand that if something that's plainly superior and more accurate to the real console is but a download away, why shouldn't I use the better emulator? Especially if you actually know how games sound like on the real system. Games do not sound like they should, even on the latest version. Snes9x and bsnes actually get sound emulation right, and that to me was enough to break away from ZSNES forever.

>> No.370904

>>370872
Not the guy you're arguing with, but the bitrate of music on your player/phone/whatever is completely different than what you will experience on an SNES, real or emulated. Even with a pretty baller sound setup on your TV, sound that comes out of the SNES is pretty muddy-sounding due to the fact that the songs and SFX are composed entirely of sampled, contrast to the Genesis which uses its FM chip to synthesize all of the music on the fly, save for whatever a developer chooses to use its only sample channel for.
This is why there are a few remastered soundtracks for SNES games, such as Star Fox. If you listen to them side by side, you will see that the original's quality is a bit washed out.

>> No.370909

If you use anything other than higan you really don't belong on this board.

Zsnes, Snes9x etc. are all trash emulators which don't properly sync frame rate, hack a lot of code to bypass bugs and generally have just a "just get it to work somehow" mentality.

With those emulators you will always have an incomplete, crippled experience. If you played the real deal on a CRT you will know this.

>> No.370910

>>370570
This is the way I see it too. I don't bash ZSNES due to the fact that during its heyday it was the best emulator, hands down, and it provided me countless hours of entertainment across various versions and computers. But in the modern day, it just does not stack up to the newer stuff. It's an obsolete relic that I look back upon fondly, but I also look back upon Windows 98 with some fondness, but I'd be mad to keep using it in this day and age.

>> No.370914

>>370909
I played a little of Mega Man X3 on both ZSNES and Higan the other day... The only noticeable difference I saw was that Higan couldn't handle the boss select screen.

>> No.370915

>>370909
>Only true 90s kids will know what these are!
>Like in 10 seconds if you know what this is!

Christ, you people are insufferable.

>> No.370917

>>370802
Dude, I was with you until you started acting like an elitist snob. There's better ways to communicate what you said without calling people fags.

>> No.370924

>>370872
Funnily enough, I firmly believe if it wasn't for the switch to 32-bit Windows XP, most people would probably still be using Nesticle. It was the fact that it became such a bitch to get it working on XP and later that people then looked to other alternatives like Nestopia and Jnes, although I for the life of me cannot see why the latter is so popular, as it's barely any better than Nesticle, and Nestopia is one of the best NES emulators there is on all fronts.

>> No.370926

>>370772
nop2

Anyone here who uses the graphics filters? I sometimes turn on HQ4x or whatever just do make the games look different. Most of the time I just play with blocky pixels though,

>> No.370929

>>370897
Not the same guy but yea, you're an idiot. ZSNES *was* good in its heyday, but now is inferior to every modern emulator.

Oh and vinyl > all. Why do you think top DJs use it for live performances? Why do you think they still release new music on LP? Simple, because the audio quality is miles better. Enjoy your subpar emulation and overly compressed audio. Ignorance is bliss for those too blind to open their eyes (and ears).

>> No.370928

>>370924
Oh, and I meant to add that only when 32-bit programs like ZSNES become a pain in the ass to get running will people finally switch to something else en masse.

>> No.370938

>>370891
I'm pretty sure anyone that says ZSNES is better or more compatible than Snes9x is basing their opinion either on experiences from years ago or from a very old and outdated version of Snes9x, usually 1.42.

Newsflash, people: there's a version 1.53 now, and it's damn good. Not quite up there with bsnes, but good enough for almost everything. Sound emulation is top-notch, too.

>> No.370939
File: 193 KB, 1024x768, 1329906846578.jpg [View same] [iqdb] [saucenao] [google]
370939

>>370929
Because it's harder to scratch an audiocassette or a CD. How many DJs don't use an Apple product?

Because idiots will buy it.

Okay.

>> No.370942

>>370748
I'm fine with it, simple and easiest to use.

>> No.370943
File: 57 KB, 600x400, dkc2-bravingthebayou.jpg [View same] [iqdb] [saucenao] [google]
370943

>>370914
Whoa man, you got a shitty rig if it can't even handle higan's accuracy or balance profile and I assume you don't even use shaders like geom.

Just.. go home and be a family man. The magical world of retro games will be forever closed for you..

>> No.370945

>>370802
Haha look at this dumb piece of trash.
I got the original console experience when I was a kid. I don't need to have 100% accurate emulators or a CRT screen or a fucking controller to enjoy the games that I grew up with. The only people who care about that are the same sort of drooling assburgers that spend hundreds of dollars on audio cables for their vintage turntables.

>> No.370946

>>370451
DOS actually had less overhead than Windows and performance was just as important back then, and it meant the difference between like an extra 10fps~..

>> No.370950

>>370942
I always hated how the mouse cursor was so sensitive.

>> No.370951

>>370917
No he is right, we gotta keep /vr/ free of people who want to get into retro games NOW (which is practically saying they're born past 92') if we don't want another /v/. Only an elitist attitude can accomplish this. It will force babbies to lurk for ~2 years before posting.

>> No.370953

>>370945
>I don't need to have ......

No one does retard, people claim the experience is better that way. Learn to read.

>> No.370958
File: 104 KB, 632x612, snes9xchronotrigger.jpg [View same] [iqdb] [saucenao] [google]
370958

snes9x

My shit is too old to run bsnes/higan at great framerates.

ZSNES served me will during last decade, but then work on it pretty much stopped.

>> No.370963

>>370943
To be fair, Accuracy is fucking overkill and only a select few games need it to fully function, and off the top of my head I can only think of Air Strike Patrol or whatever that game is that doesn't show the shadow on the plan otherwise. Even on my i7 I get occasional slowdown with it. Balanced is fucking perfect, though.

>> No.370965

>>370939
this.

also, many djs use those vinyls with digital tracks on it that gets fed into a laptop which plays the actual music.

>> No.370969
File: 31 KB, 304x313, 1235048330873.jpg [View same] [iqdb] [saucenao] [google]
370969

>>370951

>> No.370972

>>370951
right, because we don't play games for fun. we play them because we always played them, and we play them on shitty CRTs because that's the way we always did it.

>> No.370976
File: 15 KB, 183x300, 1109602773252.jpg [View same] [iqdb] [saucenao] [google]
370976

zsnes supporters, 90-00s babbies and hipsters who want to get into retro gaming now need to get the fuck out of my /vr/ and stay out

>> No.370982

>>370951
What /vr/ needs to be kept free of is audiophile-grade shitposters who sperg out over meaningless minutiae

>> No.370989

>>370943
Even with a 4.4ghz i7 you barely stay above 60fps in MMX3 with accuracy, according to the dev.

>> No.370994

>>370976
Wait, are you saying zsnes supporters are 90-00s babbies and hipsters or are you categorizing them separately?

>> No.370998

>>370989
Indeed, MMX3 had a lot of slowdown for me on my first-gen i7 using Accuracy. It's just not worth it, when Balanced is like 99% as accurate but much faster.

>> No.371549

>>370893
>>370802
>>370938
I keep seeing people say how the sound in ZSNES is crap and bsnes and snes9x do it far better, but I haven't been able to find any comparison videos, and apparently my ears can't tell the difference from the little experimenting I did.

>>370748
I actually quite like it. It's simple and intuitive.

>> No.371553

>>370929
>Oh and vinyl > all. Why do you think top DJs use it for live performances? Why do you think they still release new music on LP? Simple, because the audio quality is miles better. Enjoy your subpar emulation and overly compressed audio. Ignorance is bliss for those too blind to open their eyes (and ears).

You've got to be fucking trolling me. You have to be.

>> No.371614

For some reason people on /vr/ think ZSNES < a bunch of other crap even though it will always remain the AUTHENTICALLY fastest emu on the planet since the fucker is coded right down on the boilerplate in 100% assembly.

Other emus are still slower than it, it's just computers are so much better these days that the difference is negligible. Try running the newest version of Snes9X and the most recent version of ZSNES on a machine that's 6-7-8 years old and the 9X will run like poop

>> No.371629

>>370958

>having Marle here

>hh my goodness african american man, what were you conceptualizing? that little 'gun dance' Lucca does before this fight is so much more worth it

>> No.372085

RetroArch with bSNES because shaders and perfect audio/video sync.

>> No.372112

>>371553
>Doesn't know vinyl has better sound quality
Not even the anon you're arguing, but seriously we've known this for years.

>> No.372113

>>371553
Sadly I don't think he is.
>>371553
Ever hear of FLACS kid?

>> No.372137

>>370802

I just downloaded Higan myself! Any advice on what settings, filters I should use in order to get the most out of it? I am a bit of a noob.

>> No.372171

ZSNES is literally dead, even it's current developers will tell you to wait for ZSNES 2.0 to come out to fix the problems it has, which is a complete rewrite into C++ so it will basically be a whole new emulator anyway.

>> No.372172

people that still use ZSNES make me sick

>> No.372187

http://www.youtube.com/watch?v=xt2uyDqbA-Q

>> No.372205

>>370891
https://zsnes.bountysource.com/development/bug_report

>> No.372371

>>ctrl+f Higan
>>most Higan users are elitest snobs

Why?

Coming from a Snes owner I can easily say that Higan is the closest emulation to the real thing though not totally perfect, its Nes emulation is top notch too (but you can get that with Nestopia). Unfortunately its gameboy, color, advance emulation still needs work.

>> No.372403

>>372371
ignore the retards and learn to live with the fact that /vr/ is not the promised land of actual retro gaming, too many underage shitposting faggots from /v/ are in this place

>> No.372412

I downloaded Znes about a year ago. DIdnt know anything about emulators, but it works totally fine. Apparently it's really old and not that great, but i've had zero problems with it, so i keep using it.

>> No.372419
File: 515 KB, 2048x1152, retroarch 2013-02-10 19-14-43-75.jpg [View same] [iqdb] [saucenao] [google]
372419

retroarch with bsnes performance core. nothing else.

>> No.372421

>>372371
I fucking hate Higan, I can't get used to it.

I also have NO justification or empirical reasoning/logic behind this, I really shouldn't be stuck in my ways though, I played way more real SNES games than I have emulators, I just... Something about it bugs me.

That being said it's a great emulator and I have it installed, I just still use ZSNES for almost everything. Kinda like how I still use a shitty MAME launcher from circa 2006 even though there's newer better slicker ones out, I'm just a retard.

>> No.372427

http://emulation-general.wikia.com/wiki/Emulation_General_Wiki

You guys should read this.

>> No.372430

>>372187
>http://www.youtube.com/watch?v=xt2uyDqbA-Q
this video is retarted

>> No.372435

>>372430
shitty lper pls go

>> No.372456

>>372421

Try using RetroArch, I prefer using the libretro version over regular bSNES/higan, and any of the other emulators like Nestopia too, thanks to having good video options, like forcing integer scale on fullscreen, robust vsync, or support for multitudes of pixel shaders.

>> No.372476

>>372435
while he can't spell retarded, the video really is shit and not funny at all unless ofcourse you are the typical 16 year old /v/irgin

>> No.372498

>>370298

Me too, I don't get all the hate it gets sometimes. Even used nlkesnes and other early emulators while trying to achieve playable speeds on my old 486. I still remember those times when one of the things a NES emulator could brag about was being able to run CV3.

If something doesn't work I just load it with another emulator.

>> No.372576

>>370951
>>370976

Shitposters are one thing, but outright discriminating young people who show genuine interest for old school games is absurd.

>> No.372598

>>372435
Fuck u i noob

>> No.372632

>>370951
>we gotta keep /vr/ free of people who want to get into retro games NOW if we don't want another /v/
Oh the irony.

>> No.372638

Last time i ran Zsnes just for shits and giggles i felt some powerful nostalgia.

Yes, anon, some emulators are nostalgic for me. I hope you collector guys get really mad.

>> No.372676

An emulator isn't a game, it's just a tool like a word processor or a browser. Being nostalgic for ZSNES, its bugs and archaic interface is like being nostalgic for IE6.

>> No.372680

>>372576
Kids aren't retro. I am.

>> No.372742

>>372113
I've listened to FLAC and to 128kbs and I have to say, I never hear a difference in anything thats 128 and above.
I'll enjoy my ZSNES, the audio sounds fine to me and I can't tell that it's not accurate emulation. Quite frankly, I don't care. I'm playing the game, and I'm hearing the music. It may not be perfect to your standards but it's good enough for me.

>> No.372879

>>372742
What kind of device did you listen on? And if so, did you use proper headphones?

If you used 5.1, quality headphones or anything like that. Then you literally may have hearing problems.

>> No.372919

MAME 64
zsnes 1.5.1
BGB

>> No.372934

I really like zsnes' old looking UI
Damn shame it stopped updating

>> No.372958

Does anyone remember when older versions of ZSNES didn't emulate certain sounds right? Like they would either be higher pitched or something? I think one sound that I remember sounding higher pitched was Crono's Cyclone Tech in Chrono Trigger

I remember the first time I played lots of SNES games was with older versions of ZSNES and these were the sounds I was used to. Then I downloaded a later version and all the sounds were weird. I later found out, after buying a real SNES, that these were the correct sounds.

Anyway, does anyone know which versions of ZSNES have the incorrect sounds? I'd like to play the games like this again, for old time's sake

>> No.372983

>>370236
I just use the damn console.

>> No.373212

>>372958

Probably 1.36 or earlier

>> No.373748

>>371614
More like the difference is zero unless you're on a Pentium 4 or something. You want your games to run at 60 frames per second, not 200. On any modern machine except maaaaaaaaaaybe the shittiest of toasters and netbooks, both ZSNES and Snes9x will run at the same speed. There was a time and a place for a speedhack-ridden emulator coded in assembly, when CPU cycles were precious things. But talking about how ZSNES is the fastest, when such a thing doesn't matter anymore, is absurd.

>> No.373775
File: 11 KB, 640x480, DOSBox 2013-03-15 05-16-39-51.png [View same] [iqdb] [saucenao] [google]
373775

>>372958
Try the older DOS versions. I think this one is the last one before they ported it to Windows. It sounds really off, although still older versions sounded hilariously bad.

>> No.373790

Higan - perfomance build.
I never understand why people bitch about the specs here, my laptop runs it fine, and it's still better in this build than any emulator.

>> No.373805

>>372958
sound still isn't emulated right in ZSNES, it isn't off pitch but it's a lot lower quality than it should be

>> No.373824

>>373790
some people here have rather old computers I think and "just get a new one" isn't an option for them, I was in that sort of situation for a while

>> No.373831
File: 1.15 MB, 1236x1080, snes9x-x64 2013-04-05 17-01-11-19.png [View same] [iqdb] [saucenao] [google]
373831

I like to use filters

>> No.373834

>>373790
A lot of people base their opinions on trying to run Accuracy, which will lag most modern systems, or they're using shitty netbooks. Also, most people tried it a while back when it didn't let you import games and there was no easy way to access the Performance profile.

You have to understand a lot of people don't want to suffer through documentation or experimentation or having to set things up to work well. They just want to open up a program, load a ROM, and have it just werk. It's why pSXfin is still so popular. No plugins, no settings, just load an ISO, and you're playing FFVII.

>> No.373846

Are SNES emulators (and others for that matter) set up to use hardware acceleration by default to output the graphics?

>> No.373848

>>373831
Is that CRT-Geom? Why does it look like that? The phosphor emulation is off.

>> No.373869
File: 1.22 MB, 1236x1080, snes9x-x64 2013-04-05 17-00-11-97.png [View same] [iqdb] [saucenao] [google]
373869

>> No.373871

>>373831
>>373869
Dude, if you're gonna be using a CRT shader, why in the fuck would you not use a 4:3 aspect ratio? CRTs were never 8:7.

>> No.373879
File: 1010 KB, 1236x1080, snes9x-x64 2013-04-05 17-01-06-09.png [View same] [iqdb] [saucenao] [google]
373879

>>373871
It looks better

>> No.373895
File: 1.45 MB, 1236x1080, snes9x-x64 2013-04-05 17-01-16-61.png [View same] [iqdb] [saucenao] [google]
373895

>> No.373902

>>373831
>>373879
>faking bad display

Of course I downgraded the firmware on my android phone, to simulate when I used to have a nokia!

>> No.373903

>>373879
Do you really not see how uneven the green and magenta vertical lines are? They're supposed to be almost indistinguishable.

>> No.373921

>>370909
You are quite an elitest asshole man. I use snes9x and like it.. Dont tell me I dont belong on this board because you think you are somehow superior over this. What a trash neckbeard you are in life. No wonder you're "forever alone". Who the fuck are you to judge someone anyways trash... you are just another elitest shit poster /v/tard asshole. Shut your mouth and dont reply nobody wants to listen to an aspie manchild like yourself prattle off more troll words

>> No.373929
File: 1.57 MB, 1236x1080, snes9x-x64 2013-04-06 15-56-51-51.png [View same] [iqdb] [saucenao] [google]
373929

>>373903
Looks great I know.

>> No.373931

>>373921
>you are just another elitest shit poster /v/tard asshole

Ironic: The Post

>> No.373942
File: 1.00 MB, 1236x1080, snes9x-x64 2013-04-06 15-56-48-49.png [View same] [iqdb] [saucenao] [google]
373942

>> No.373950
File: 1.13 MB, 1192x896, retroarch 2013-04-04 18-37-21-26.png [View same] [iqdb] [saucenao] [google]
373950

>>373929
You have to be trolling. This is how it should look like. Even with curvature, it should look close to this.

>> No.373965

>>373834
pSX has better game pad support than any other playstation emulator I have used and a lot of 2D games work way better in it

>> No.373967
File: 1.61 MB, 1236x1080, snes9x-x64 2013-04-06 15-56-11-48.png [View same] [iqdb] [saucenao] [google]
373967

>>373950
Disgusting. It has no life, no personality!

Might as well just cover it with HQ4x and Super Eagle.

>> No.373971

>>370909

Keep in mind that not everyone is as autistic as you.

>> No.373983

>>373965
>>373834
oh, and
>no settings
have you ever even used it? it has a lot of settings, and often times you have to tweek them a lot to get different games to run correctly

>> No.374007

>>373903
jesus christ your autism over pixels and screen size is annoying. let it go spaz he doesnt have to play games like you do

>> No.374008

>>373929
>>373950
>>373967
>scanlines
you are both disgusting, why has this become so popular here, it looks dreadful and if you think that's what CRT TVs looked like you have to be either horribly underage or have a really bad memory

>> No.374017

>>373931
I dont go on /v/ so skip it troll

>> No.374031
File: 2.07 MB, 1236x1080, snes9x-x64 2013-04-06 15-55-57-19.png [View same] [iqdb] [saucenao] [google]
374031

>>374008
They make the pixel art pop, it's not out of nostalgia!

>> No.374045

>>374031
>They make the pixel art pop
so what, it still looks horrible

>> No.374058

>>374031
>it's not out of nostalgia!

but that's the excuse I usually see used for using scanlines

>> No.374089 [DELETED] 
File: 95 KB, 480x600, dkc2-bramblescramble.jpg [View same] [iqdb] [saucenao] [google]
374089

>>373971
>>373921
I just got back from the gym and I really really hate to sound like I'm bragging.. But I have a lot of casual sex. With attractive girls. So yeah, stop projecting.

That said, /vr/ being a retro games enthusiast board I just can't fathom how someone could pick zsnes or snes9x over higan unless they don't care about retro games that much which raises then the question what the hell were they doing on this board in the first place?

I mean, really? You can't be arsed to convert your rom library and set up some sync parameters and yet you claim to like older games? You don't like older games, you just think you're better than /v/ and you're trying to fit in here, forcing yourself to play some old games to know what the fuck we're talking about.

I think the best for the board is if enthusiasts are the main users, I think of people who spend money and effort to create/emulate the original retro experience, because they know those little details matter.

>> No.374098
File: 27 KB, 1236x1080, snes9x-x64 2013-04-05 17-33-18-15.png [View same] [iqdb] [saucenao] [google]
374098

>>374045
>Opinions
I like the look better, you prefer flat solid colors and that's fine as well.

>>374058
Well maybe if they're talking arcade cabinets.

>> No.374113

>>374008
This. A thousand times this.

Scanlines look nothing like actual CRTs. And they look terrible.

>> No.374129

>>373965
PCSX-R has Lilypad, and both Xebra and Mednafen are more accurate. Only thing it has going for it really is a user friendly UI.

>> No.374139

>>374113
Scanlines and curvature make the image a lot more like playing the games on a CRT, even though it can't compare. I think the problem you people have is being too close to the monitor/tv when playing.

Distance yourself and you'll see why those shaders are used so much.

>> No.374153

Why don't any emulators put out the actual resolution of the console they're emulating? The lowest setting is always 640x480. I play on a CRT, so I don't need to use filters to generate scan lines, but it still doesn't look right. Why can't I output 240p?

>> No.374165

>>374008
I have a Sony CRT a couple of feet away from me. It looks similar, though not quite the same (the TV is still better). I can understand why people say they look nothing like a real TV, though, as most people had lower quality shadow mask TVs that didn't show visible scanlines. Sony TVs do, however.

>> No.374175

So what's the best PS emulator around? ePSXe 1.7 is old as fuck I refuse to believe people said "Yeah, that'll do for PS emulation" and just stopped working on PS emualtion...

>> No.374170

>>374139
No, scanlines look stupid. I might as well play with some sort of plastic blurry glasses and claim that it's what my games looked back then or something.

The best I've yet seen are teh NTSC filters and such. Those things really make the games look like displayed on a CRT.

>> No.374174

>>374153
Pretty sure ZSNES can output to custom resolutions.

>> No.374187 [DELETED] 

>>374089
oh jeez... so being into games means doing things how we dont want. OH NO I LIKE SNES9x! tough shit for you n00b cuz nes/snes/gbx/segacd/saturn and the list goes on is all I play. I dont always get to take my consoles with me so emulation picks that up. anyways good job you fuck bitches too.. congrats you dont get a cookie for it either. Video games and retro is what matters here not some elitest fuck pretending he gets laid and goes and works out while still magically having time to whine-1-1 about emulators and visuals. Go play the games aspie not whine about how you are superior cuz you use an emulator.

A true fan wouldnt use an emulator they'd use real hardware which I do use. Dont bother replying with the cliche of you use real hardward... yup just like you goto the gym and fuck bitches but arent bragging and hate too. hahha sure thing cupcake.

>> No.374189

>>374175
>So what's the best PS emulator around?
PSP

>> No.374190

>>374170
You talking Blargg's NTSC filter?

HA HA, OH WOW

>> No.374191
File: 13 KB, 300x200, 300px-Paris_Tuileries_Garden_Facepalm_statue[1].jpg [View same] [iqdb] [saucenao] [google]
374191

>>374089

>I just got back from the gym and I really really hate to sound like I'm bragging.. But I have a lot of casual sex. With attractive girls.

>> No.374186

>>374153
Because the native resolutions of these games are usually below the scan range of most CRT monitors. Old games output in 15KHz, while the lowest scan frequency of modern CRT monitors is 31KHz. Some monitors can get around this if you set the refresh rate to 120Hz through something like PowerStrip and force 320x240 or something.

>> No.374205

>>374170
pls go

>> No.374209

>>372205
FYI, that's old as shit.

>> No.374210

>>374187

Congratulations, you sound almost as retarded as he did.

>> No.374216

>>374205
>pls go
I just did, thanks.

>> No.374221

>>374175
You have several options, actually. PCSX-R is basically ePSXe but with more options and is still under active development. If you want enhancements like hi-res 3D, give it a try. Latest SVN from EmuCR, always. The stable download they have on their site is old.

If you want native graphics accurate to the PS1, either Xebra or Mednafen are good choices as well. Xebra is extremely accurate, but has a shitty UI and is a dead project, so it's not gonna get better. Mednafen is under active development and is on part with Xebra, but it's command line, unless you download a frontend or use it through RetroArch, which is what I do.

>> No.374229

>>374189
Playing console games on a handheld has got to be one of the most retarded things you can do.

>> No.374230

>>374210
*slow clap* glad your opinion matters... who are you again? oh yeah nobody..

>> No.374234
File: 34 KB, 1236x1080, snes9x-x64 2013-04-06 16-23-01-48.png [View same] [iqdb] [saucenao] [google]
374234

>> No.374241
File: 35 KB, 1440x1080, snes9x-x64 2013-04-06 16-22-51-21.png [View same] [iqdb] [saucenao] [google]
374241

>> No.374243

>>374229
What? Why?

If I could, I would play all games on a handheld.

>> No.374245

>Computer
Kega Fusion
FCEUX
SNES9x, latest version. I would totally BSNES if I had the specs, alas my machine is an ancient sage.


>Android
SNES9X EX+
Mame4Droid
GBA.emu
NES.emu
GBC.emu

Sideloaded of course outside of snes9x and mame because it's free.Best emus in the store though.

>> No.374246

>>374139
>Scanlines and curvature make the image a lot more like playing the games on a CRT
no it doesn't, it doesn't look at all similar, are you on drugs?

>> No.374261
File: 213 KB, 1440x1080, snes9x-x64 2013-04-06 16-26-46-46.png [View same] [iqdb] [saucenao] [google]
374261

>> No.374253
File: 197 KB, 1236x1080, snes9x-x64 2013-04-06 16-26-34-00.png [View same] [iqdb] [saucenao] [google]
374253

Blargg's NTSC

>> No.374264

>>374245
Whoops, forgot MD.emu

>> No.374276
File: 1.01 MB, 1236x1080, snes9x-x64 2013-04-06 16-22-30-12.png [View same] [iqdb] [saucenao] [google]
374276

Curvature CRT Shader

>> No.374278

>>374246
Again, it depends on the TV you're using. Scanline shaders attempt to replicate aperture grille TVs, but most people did not have those, but rather had shadow mask TVs, which did not show very noticeable lines.

So why do people not replicate shadow mask TVs? Well, because it's much harder and it requires insane resolutions to do so, up in the realm of 4K. Aperture grilles are simpler to emulate, although I would argue they're still not quite there yet.

>> No.374280

>>374165
>lower quality shadow mask TVs that didn't show visible scanlines.
personally I wouldn't want to see the scanlines, also it has more to do with preference than "quality", just because you can see the scanlines doesn't mean your TV is special

>> No.374285

For any game that it supports, ZSNES, just because I have been using it for years and get a warm fuzzy feeling every time I use that GUI.

For every game that ZSNES refuses to work with, Snes9x.

There is no possible justification for needing an i7 to play SNES games, go on as much as you like about accuracy, but it's a complete waste of resources.

>> No.374290
File: 1.16 MB, 1440x1080, snes9x-x64 2013-04-06 16-22-10-18.png [View same] [iqdb] [saucenao] [google]
374290

>> No.374291

>>374245
>Best emus in the store though
My nigga. The fact that GBA.emu is based on VBA alone edges it out past others like My Boy. Just wish that eventually he'd get that solar chip support in for games though.

>> No.374293

>>374261
Looks like complete balls.

>>374276
Better, but pointless. And the fake screen bending is retarded.

>> No.374296

>>374245
I used FCEUX a lot years ago, but I find Nestopia to be overall superior. Has much better palette options, too.

As for Android, apparently RetroArch is the best one for all of those systems, although their GBA core might be too slow for most Android devices.

>> No.374298

>>374187
Whatever, you're 14. I can tell by the way you type.

>> No.374319
File: 1.31 MB, 1440x1080, snes9x-x64 2013-04-06 16-37-00-11.png [View same] [iqdb] [saucenao] [google]
374319

For shits and giggles
Blargg filter + CRT shader

>> No.374321

>>374221
Thanks for the informative post.
>>374230
Please get the fuck off this board.

>> No.374327

>>374319
It's like I'm really poor again, the nostalgia!

>> No.374328
File: 19 KB, 531x445, idiot.png [View same] [iqdb] [saucenao] [google]
374328

>>374278
>So why do people not replicate shadow mask TVs? Well, because it's much harder and it requires insane resolutions to do so
lolwut
maybe it's hard to emulate but it's pretty damn easy to get the same exact effect
also, all you are doing is using technical terminology and hyperbole in an attempt to seem "intelligent" and justify yourself.

>> No.374335

Snesoid and Gameboid are pretty good for android. They're not in the Play store, but you can get the apk's off of Slide Me. Also, can anyone get Boktai working on an android device? Snesoid doesn't like it, even patched.

>> No.374337
File: 1.12 MB, 1236x1080, snes9x-x64 2013-04-06 16-37-14-12.png [View same] [iqdb] [saucenao] [google]
374337

>> No.374339
File: 2.69 MB, 2560x2240, RetroArch-0322-142406.jpg [View same] [iqdb] [saucenao] [google]
374339

>>374280
Uh, aperture grille Sony TVs were objectively better TVs back in the day, although toward the end of the CRT lifespan shadow masks did get better to the point that it was basically up to personal preference.

Anyway, here's basically a look at a shadow mask shader that's in the works.

And yes, it looks like shit - to us with 1080p or below LCDs. Output to a true super hi-res display, this will look glorious.

>> No.374347

>>374328
>bilinear
>exact same effect

You don't know what you're talking about.

>> No.374354

>>374347
it looks the same to my eyes, I never said it was technically the same exact thing, stop being so anal

>> No.374370
File: 1.02 MB, 1236x1080, snes9x-x64 2013-04-06 16-37-28-97.png [View same] [iqdb] [saucenao] [google]
374370

For shits and giggles
HQ4x + CRT Shader

>> No.374373

>>374298
ha not even close to being that young. Bye dont come back

>> No.374384

>>374370
Filters confirmed for faggotry.

>> No.374385
File: 1.18 MB, 1440x1080, snes9x-x64 2013-04-06 16-37-48-14.png [View same] [iqdb] [saucenao] [google]
374385

>> No.374393

>>374354
You said same exact effect. What the fuck else could someone gather from that other than you saying it's the same thing?

You say I'm using technical terminology to sound intelligent, but I think you just don't know what you're on about and don't understand what I'm trying to say. I'm not justifying anything. I'm trying to tell people why scanline shaders are the way they are, why they are not quite there yet in terms of proper CRT emulation, why people say they look nothing like their CRTs, and what is necessary for a shader to actually resemble said CRTs.

>> No.374405

>>374234
Only good looking one.


Everything else is terrible

>> No.374401

>>374393
the keyword here is effect, as in it looks the same, you are an anal moron, calm the fuck down

>> No.374407

>>374328
>>374230
>>374187
>>374354
>>374058
>>374045
>>374007
>>373983
>>374373
Same underage faggot. Ignore him.

>> No.374426

>>374393
not that guy, but you are arguing about FILTERS, things that adjust the image in emulators to make them more appealing to nostalgia-fags who think making their £200 LCD look like a CRT from the back of a pikie's caravan makes for a more authentic experience.

>> No.374423

>>373846
bump

>> No.374435

>>374407
most of those aren't me and I'm 33, I think it's you guys that are underage if you think CRT TVs looked like this line filled bullshit without having your eyes virtually next to the screen

>> No.374459

>>374426
personally I just want to make it look less blocky, I don't give a fuck about nostalgia or an "authentic experience", but then again I'm not one of these asshats that go into a rage if anyone uses anything other than a shitty scanline filter that looks disgusting

>> No.374467

>>374426
They're there to be aesthetically pleasing.

Only an idiot would say it's to give them an authentic experience. The Price of the LCD doesn't matter much when it's the inherent differences in the technology they're trying to mask.

>> No.374469

>>374435
33 years alive and no opportunity to get literate and articulate yourself like an adult? Profanities? Whatever kid.

>> No.374470

>>374401
Well, it's obvious you're not interested in any real dialogue if you're throwing the equivalent of U MAD.

>>374426
It's an interesting subject that is hotly debated across emulation communities all over, but I suppose I should have known better than to expect serious discussion of the subject on 4chan, when it's much easier to mindlessly call people nostalgiafags and end all debate on the matter.

>> No.374483

>>374469
look at the post I was responding to, I was simply responding in their language

>> No.374484

>>374435
Wait, hold on, do you think you're supposed to use these filters while using a monitor normally?

HA HA HA HA, what an idiot. Sit back where you would if you were playing on a CRT. That's what it's for.

>> No.374498

snes9x with Blargg's.

I'd like to use snesgt, but I don't know to add Blargg's to that.

>> No.374501

>>374407
actually only 3 of those are mine. Do you even know how to check? and definetly not underage. LOL your attempts are comedy kid.

I dont care if it's crt accurate or not I am enjoying playing games and I play with what looks best to me. If that isnt how you play oh well you'll have to get over it. I sure as hell dont have to change how ive been gaming since the early 80s because some asswipe on the web let his autism take over and cant handle people use different methods to game. I like 8% scanlines on occasion and my other friend likes it pump'd to 25% and another never at all. Get over it

>> No.374526

>>374484
I'm using a monitor that doubles as a TV, I have it set up so I can see it from the couch like a normal TV, it's always the way I play the games, maybe it's just my monitor but you can still see the huge lines, where as the CRT tv I have you can sit right next to it and see no lines unless you put your eyes so close to it that they would start to hurt almost imediatly

>> No.374534

4:3 or 8:7

which do you prefer /vr/ ?

>> No.374560

>>374534
4:3, because that's how the games were meant to be displayed. It usually necessitates some kind of filtering, though, due to nearest neighbor causing pixels to shift around in motion when not using a 1:1 pixel ratio.

>> No.374561

>>374370
Stop that. You'll doom us all.

>> No.374575

>>374221
Ok I'm playing on PCSX-R right now, can someone please give me a quick rundown on the differences between the plugins??

>> No.374586

>>374469
Yet another 33 annum person here. What's your beef with profanities?
Let people express themselves as they will.

>> No.374605

higan becase mah accuracy.
otherwise, i just use snes9x on my laptop and other places.
i use zsnes for multiplayer (can't remember version).

VBA-M (or sometimes mednafen) for the Gameboys.
PCSX-R for PS1 with the PEOPS plugins (gl for three dee soft for two dee)
can't remember what for NES (either fceux or nestopia; both are solid)
Kega Fusion for Genesis (except for emulating Pier Solar, which I use retro arch and the Gens GX core or whatever).
NullDC for DreamCast (christ, dreamcast emulation sucks)

use my ps3 controller for controller
no filters because i like razer sharp fucking pixels bitches

yup

>> No.374653

>>374575
You just have the default plugins so far, right?

The only worthwhile plugins it comes with are PEopS software and OpenGL. Software is more accurate, but doesn't offer much in terms of enhancements. OpenGL is what allows you to play games with hi-res visuals. It also has an option called GTE Accuracy, which reduces polygon jitter, but its effectiveness depends on the game. Some of them work really well with it, while others bug out. Play around with it.

That said, the default OpenGL plugin has some compatibility problems with some games, so you'll also want to try Pete's OpenGL2, which has more options and is more compatible, although I find it looks slightly more jaggy than the regular OpenGL plugin.

Lastly, there is one other plugin called gpuBladeSoft, which is extremely accurate and has a wealth of options, but it is extremely taxing on the CPU if you raise internal resolution with it.

>> No.374696
File: 422 KB, 1097x602, pcsxr.jpg [View same] [iqdb] [saucenao] [google]
374696

>>374653
As for sound plugin, use this. It's pretty much the best sound plugin, bar none.

http://www.mediafire.com/download.php?0ewt3ip40h9ir3r

Settings-wise, this should work quite well and make your plugins as compatible as possible.

>> No.374706

>>374653
Thanks.

>> No.374751

>>373775
This sounds promising! I'm currently downloading DOSbox. I hope it works and is the right version

>> No.374764

>>374751
If you really want a laugh, try the oldest version, which is command line only. You will wonder how anyone could have used that and not driven a nail through their ears.

>> No.374774

For anyone who is seriously nostalgic for ZSNES knock it off and then, atleast use this:
http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip

>> No.374780

>>374335
He took them off of Sideme, fyi. May be because they're just old as shit, or Nintendo got to them and made them take everything off the market.

That's OK though, because if you love gameboid go find the latest version of My Boy and get it. It's pretty much that upgraded with most of it's errors fixed. If you get new enough, you even get solar and tilt support.

Also SNES9x EX, no contest. If your phone is below 1GHz though, get the original and not +.

>> No.374792

>>374780
What versions of Snes9x are those based on?

>> No.374807
File: 51 KB, 202x205, 1266306762729.jpg [View same] [iqdb] [saucenao] [google]
374807

>>374774
>ZSNES emulator

>> No.374810

>>374335
There's solar chip patches for at least the first two, I think there was one with the translation of the third.

Also what >>374780 said if you can't into IPS patching or can't find the patch.

>> No.374823

>>374792
EX+ is the current one.
The normal one is 1.43.

>> No.374828

>>374774
>"Work is currently underway on a major restructuring effort that will revolutionize bZSNES! That's all I can say though. Version 2.0 will be out when it's ready."

oh byuu

>> No.374843

>>374807
>byuu made a fully working ZSNES emulator out of bsnes that accurately emulates the look and nuances of it just for april fools.
http://byuu.org/bzsnes/

>> No.374928

>>370342
I'd say being able to emulate SNES games with proper sound, proper speed, and proper handling for all of the SNES's features used by games are a pretty fucking big reason to change to another emulator.

>> No.375015

best emulator for online play? a buddy and i wanna play secret of man together

>> No.375025

>>375015
>secret of man
Good news, that can be played in your very bedroom!

joking aside, for SNES it's probably 9x.

>> No.375030

>>375015
IIRC, it was some version of ZSNES because the multiplayer was unreliable in SNES9X, but that's probably different since that was, like, five years ago. I don't know if higan has multiplayer capabilities either.

So, yeah, look for the multiplayer ZSNES or SNES9X (probably the latter). Make sure you and your friend are using the same emu, emu version, and rom (complete with rom name for good measure).

>> No.375038

>>370924
>>370928
And strong, open source emulators can continue simple as is once compiled for something else. Even for other things than x86.

>> No.375128

ah thanks guys for the info

yeah secret of man, that was pretty funny

>> No.375136
File: 919 KB, 1192x896, retroarch 2013-04-06 17-01-42-60.png [View same] [iqdb] [saucenao] [google]
375136

Here's one thing ZSNES can't do: proper Super Gameboy functionality.

Actually, even Snes9x can't do this. Only bsnes can.

>> No.375142
File: 38 KB, 300x383, 1346535728190.jpg [View same] [iqdb] [saucenao] [google]
375142

>>375015
>secret of man
>a buddy and I

>> No.375147

ZSNES Master Race
Fuck anyone who brings up bullshit "accuracy" claims. You're all full of shit.

>> No.375152

Zsnes is a terrible emulator (at least in the modern era, it was good back when it first came out).

There is literally no reason to keep using it.

>> No.375163

>>375147
No, the accuracy claims are true. ZSNES is highly inaccurate with it's emulation, screwing up graphics, sounds, etc. That said, if it's something you enjoy using and have no need for it's accuracy within the gamebase you do play, then there's no need to switch.

>> No.375180

>>375147
ZNES actually is inaccurate, though. Ever notice how some romhacks will _only_ run on zsnes? Yeah.

>> No.375229

Used to use zsnes but i have over 10,000 roms(hacks/originals/translated copies etc), now i use snes9x.

>> No.375230

>>375152
It has a horrible interface

>> No.375243

>>375163
I have literally not noticed a single issue with the games that I play on ZSNES. I have a real SNES right here, and there is no discernable difference.

>> No.375250

>>375030
Zsnes 1.42 has always been my go-to for multiplayer. Make sure you have the same roms and shit. If you de-sync, which is usually only if someones net shits out for a minute or two, just savestate and load and the problem solves itself.

>> No.375253

Would anyone care for an emulator that plays Star Fox and other Super FX games much faster?

>> No.375276

>>375243
Then there's not really any reason to switch unless you value some sort of knowledge that you have accuracy. With the games you play, you're fine with what you use.

I use higan because I can run it, I have no preference in terms of which one I use so I figure I might as well just run the most accurate, and to prevent any potential issues that may occur in any future games I play.

Realistically, I'd probably be fine with ZSNES or SNES9X (except for the Slayers RPG but that's whatever) with the games I play.

but i already have higan downloaded
and it works
and i'm lazy
and i don't care
so it's whatever

People should just use whatever they want, you know?

>> No.375289

>>375243
I've seen very few games where things aren't accurate with the ZSNES either. Unless I get some screenshots or videos or something I'm going to have to assume that most of it is just parroting.

>> No.375303

>>375289
http://byuu.org/bsnes/accuracy

Yeah yeah, it's from byuu so it's technically biased towards bsnes (although he does give props to Snes9x), but all of the information there is true.

>> No.375306

>>374764
I'd really like to try the oldest versions, but it looks like the links are dead. At least the ones on zophar.

The earliest one I managed to get running had the real sounds too. Oh well.

>> No.375314

>>375306
http://filetrip.net/oldies-downloads/snes/download-zsnes-0150-dos-f8414.html

This site has a fuckton of versions.

>> No.375363
File: 26 KB, 512x478, 無題116.png [View same] [iqdb] [saucenao] [google]
375363

>>374186
RetroArch has custom resolution and refresh rate options to do that with. But the native resolution can change on a per game basis.

In SNES's case, it was generally 256 or 512 wide and 224 or 240 high. So I go with 2x integer scale to 512x480 for pseudo-hi-res compatiblity and slightly more blocky pixels.
With a filter for gamma to correct colors, and a filter for hi-res blending that only runs when there's hi-res being output (so as to keep everything else from blurring unnecessarily).

>> No.375458
File: 50 KB, 528x550, zsnes.png [View same] [iqdb] [saucenao] [google]
375458

>>375314
>mfw

I have never seen this before. Goddamn.

>> No.375483

>>374780
>Also SNES9x EX, no contest. If your phone is below 1GHz though, get the original and not +.
No, no. For weaker machines, you want something that runs Snes9x NEXT, which is based on 1.52 with added speedhacks where safe. It actually has the damn good audio emulation.
RetroArch is the only one that uses that. And it has support for weird refresh rates many phones like to output, such as 56Hz and various others. Plus fully configurable input, dynamic rate control, and filters if your phone is fucking high end.

>> No.375490

>>375030
Yeah, ZSNES 1.42 is the most popular for netplay.
I'd try Snes9x 1.53 and RetroArch's netplay first at the very least before submitting myself to ZSNES though.
Don't forget to forward ports and shit.

>> No.375504

>>375483
It has to be said, however, that the reason many people think Snes9x EX is better is because it has frameskip enabled by default. If you take it out, you'll usually find it runs slower than Snes9x-Next.

>> No.375532

>>375152
>There is literally no reason to keep using it.
Actually, there is romhacks which are designed specifically around its inaccuracies and faults. Which is the main reason to hate the emulator itself, as many of them only work properly on it.
And it cannot be ported to other systems, such as Android, iShit, consoles, et cetera. So people are locked out of those relevant romhacks if they cannot run ZSNES itself.

Of course, Snes9x has some damn good compatibility with those, without sacrificing proper functionality or accuracy in many other areas. And that can be mass ported if need be.

>>375243
>literally
And you mean you've never played Star Fox or SMRPG? Why?

>>375253
There's a modified Snes9x core for RetroArch that does that. Lost the link, give me a minute or so.

>> No.375538
File: 94 KB, 468x468, 496292-berserk_guts_3215.jpg [View same] [iqdb] [saucenao] [google]
375538

>Zsnes

Stop. Any computer now can use Snes9x just fine.

Zsnes is inaccurate. The sound is off, and many other games have small problems. Compatibility is low. It will not receive updates due to how it's coded. You are NOT playing a super nintendo, but a cheap immitation of one that only plays the top titles, and not that well.

Your options:

1. Snes9x
2. Bsnes
3. Retroarch. Can use the cores of either the above emulators, but the interface is nicer and less of a pain the bsnes.

>> No.375556

>>370396
>Do we have a /vr/ recommended emulators type image around?

Emulation General has this:
http://emulation-general.wikia.com/wiki/Recommended_Emulators

>> No.375557

>>375532
http://www.mediafire.com/?471irrqcmdhgbto
There we go. Think that's it. Time to try it.

>> No.375569

>>375557
I compiled that core. I was asking if anyone was interested in checking it out.

>> No.375571
File: 153 KB, 1013x767, gwen.jpg [View same] [iqdb] [saucenao] [google]
375571

>>375532
>Actually, there is romhacks which are designed specifically around its inaccuracies and faults. Which is the main reason to hate the emulator itself, as many of them only work properly on it.
>And it cannot be ported to other systems, such as Android, iShit, consoles, et cetera. So people are locked out of those relevant romhacks if they cannot run ZSNES itself.

Bzsnes. IT's bsnes but with the same hacks that zsnes uses, so that it can play Zsnes romhacks. Neat huh?

I am currently asking the devs at Retroarch to make a bzsnes port for Retroarch.

>> No.375578

Hey /vr/, is there a way to emulate Conker's Bad Fur Day almost perfectly?

I've just tried Project 64 2.0 with Glide64 graphics plugin, but this shit keep happening, framerate drops and the audio is not synced.

(i5-2500k, 8 Gb RAM, ATI 6750)

>> No.375581

>>375571

http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip

Bzsnes download

>> No.375585

>>375571
The interface is hilarious, but it does have a wealth of options, so it's actually pretty cool.

>> No.375595
File: 188 KB, 828x689, conker.jpg [View same] [iqdb] [saucenao] [google]
375595

>>375578
Picture

>> No.375601

>>375578
2.0 is kind of a mess. Some games improved, others not so much, and others actually regressed in performance and compatibility.

I would stick with 1.6.1 until the community improves upon 2.0.

>>375595
>(E)

Could be the ROM, actually. PAL games tend not to be well supported.

>> No.375605

>>375578
Framerate dropped on proper hardware. So to emulate it "perfectly" that should occur. However, that's not what you want, and no emulator outside of MESS outputs natively, so both "perfectly" and "playable" is a pipe dream.
However, many builds of 1964 allow for overclocking to alleviate the issue. Just remember the game need standard clock to boot.
http://bmgcl.atspace.cc/n64mgcl/source/c.html
http://www.mediafire.com/?6c33nky4jyzc13w

>> No.375606

>>375585
>The interface is hilarious, but it does have a wealth of options, so it's actually pretty cool.

Zsnes you mean? You can find those options with every single other emulator. Start with Snes9x.

>> No.375625

>>375606
Talking about bzsnes. It's hilarious because it's plainly mimicking/mocking the ZSNES interface, but it still has all the features all other emulators have.

>> No.375628

Latest ZSNES with default settings (resolution aside). I used to prefer SNES9x despite its screen tearing issues, but it's an insane nightmare to get my gamepad setup for it. I could always just use joy2key or xpadder along with it, but that's a little too inconvenient for me.

>> No.375638

>>375578
>Hey /vr/, is there a way to emulate Conker's Bad Fur Day almost perfectly?
>I've just tried Project 64 2.0 with Glide64 graphics plugin, but this shit keep happening, framerate drops and the audio is not synced.
>(i5-2500k, 8 Gb RAM, ATI 6750)

Ask Emulation General.
>>>/vg/31187513

>> No.375650

>>375628
>but it's an insane nightmare to get my gamepad setup for it. I could always just use joy2key or xpadder along with it, but that's a little too inconvenient for me.

Which gamepad is it?

Have you tried Retroarch?

>> No.375658

>>374285

>There is no possible justification for needing an i7 to play SNES games, go on as much as you like about accuracy, but it's a complete waste of resources.

1. It doesn't require an i7, merely a Core 2 Duo or better for the balanced profile. Only the Accuracy profile requires that much power because of it's per-pixel renderer, and that's only needed for 1 game despite being several times more precise.
2. It's not a complete waste of resources when you want to test your ROM hack against an emulator that's extremely close to pixel perfect to the real hardware and not have to own a $200 flashcart

>> No.375661

>>372419

Turn those scanlines down.

You don't have an aperture grille tv.

ALso you're not using integer scaling are you?

>> No.375665

>>374498
>snesgt
I thought that was only good if you want to emulate stellaview games but otherwise extremely buggy

>> No.375673

>>375628
But it's the reverse. ZSNES has screen tearing issues and gamepad troubles, whereas Snes9x does not tear (both with and without vsync) and works with every single gamepad I've tried. Even DS3's native with all 3 options (SCP, MalwareinJoy, and libUSB).

But Snes9x's graphical output is indeed fairly crappy. Its GL scaling has the typical diagonal line across the screen on many GPUs, possible tearing issues on lower end shit as well.
RetroArch has better graphic output to alleviate that. Plus dynamic rate control to alleviate sound issues people bitch about with 9x itself, like Popping and crackling for sync and shit.

>> No.375674

>>375136
to be honest, who the fuck uses emulation for that anyhow?

>> No.375687

>>375674
That guy you're replying to, for one.
And it's interesting to see how gameboy games were played on the SNES. They were given special palletes, borders, and probably more.

>> No.375702

>>375650
It's an old Saitek P880. And I haven't tried Retroarch, I'll have a look at it.

>>375673
>But it's the reverse.

Funny how that works.

>> No.375704

>>375458
hahaha, when was this? I remember the days of nesticle and I still don't remember ZSNES in that state

>> No.375705

>>375674
You CAN get the custom borders and colors from some Gameboy emulators, but some games used extra functions that are only possible through proper SGB emulator. For instance, Space Invaders basically turns into a full-fledged SNES game through the SGB.

>> No.375717

>>375702
>And I haven't tried Retroarch, I'll have a look at it.

Try this. It's my personal Win 64 Retroarch folder. Mostly already set up.
http://www.mediafire.com/?slqg2c8ay2ap8op

Guide:
http://filthypants.blogspot.ca/2011/11/getting-started-with-ssnes.html<wbr>

>> No.375720

>>375687

Some games had added sounds produced by the SNES.

>> No.375721

>>375601
Thanks, it's all better with the (USA) one!

>> No.375726

>>375705
>For instance, Space Invaders basically turns into a full-fledged SNES game through the SGB.
I wasn't aware of that, I seriously thought the only think the SGB could do was add a boarder and some color. That is pretty interesting

>> No.375745

>>375717
Win 32 here, so it won't be of use to me. Thank you though.

>> No.375747

>>375303
take it from someone who has had experience on the ZSNES forums with byuu, he's a bit of a cock.

>> No.375750
File: 503 KB, 1192x896, retroarch 2013-04-06 18-20-20-27.png [View same] [iqdb] [saucenao] [google]
375750

>>375726
Indeed. It's a pretty cool feature. They basically coded an entire SNES game into a Gameboy cartridge.

>> No.375763

>>374339
Looks like that'd be amazing. Wouldn't it be quite the hit on GPUs, though?

>> No.375776

>>375747
they are talking about whether the info is true or not, not his personality

>> No.375772

Anyone got experience with Dreamcast emulation?

>> No.375779

>>375747
Don't care about his attitude. His emulator's core is damn good, and his goal for accuracy and preservation is respectable.
Him being a complete dick to the developers of an emulator that directly conflicts and retards his goals is quite understandable.

>> No.375781

>>374339
It's more a problem of ppi than raw resolution.

>> No.375789

>>375747
Just because someone acts like an asshole doesn't mean they're wrong.

>> No.375792

>>375747

To be fair, he's far from the only cock in the emu scene.

>> No.375798

>>375776
It is indeed true, just saying, dude is a big enough prick that it is worthy of mention.

>> No.375814

>>375798
Not really. Pretty much everyone involved in the development side of the emulation scene is a prick. Byuu actually looks pretty tame in comparison to half the people.

>> No.375820

>>375792
This. Just go to ngemu and emutalk. The emulation scene is full of retards, assholes, and drama queens.

>squarepusher
>therandomizer
>squall-lionh@rt
>mudlord
>good fucking god MUDLORD

>> No.375827

>>375763
You bet your ass it is. Even my HD5750 chokes on it at that resolution.

>> No.375829

>>375772

Ask emulation General.

>> No.375831

>>375798
I'd be a dick to people who blindly support and use ZSNES, especially those who develop hacks for its malfunctions as well.
At least that attitude makes sense, unlike say, Mudlord and therandomizer for example.

>> No.375847

>>375538
>Any computer now can use Snes9x just fine.
until about a year ago I an old computer from around 2003, it could run SNES9x but it was still kinda laggy and ZSNES ran better on, also, if we are going to be anal about accuracy, it's my understanding that SNES9x isn't technically accurate at all either

>> No.375852

>>375814
I'm a fan of his work, don't get me wrong, he's done more for SNES emulation than most of the scene combined, and his bsnes emu, though requiring a damn i7 to play 20 year old games, is the closest to perfection any emulator for the SNES will ever reach, but he IS a prick.

>> No.375856

>>375820
Obligatory.

http://www.emucr.com/2013/01/project64-v2003.html#comment-form

>> No.375862

You know that some SMW romhackers made a fork of ZSNES that makes it act not like a SNES so they could make their romhacks different awhile ago?

Why do these people even bother with making romhacks?

>> No.375865

>>375829
b-but that's what I did

>> No.375870

>>375847
Snes9x is FAR more accurate than ZSNES is. It's also actively developed and programmed in a language that's actually portable.

>> No.375874

>>375852
>requiring an i7
Why do people insist on saying this? It doesn't.

>> No.375875

>>375862
Fuck, at that point they're hardly romhacks, now are they? Why not just make their own program and engine at that point? They're clearly not SNES games anymore beyond a resemblance in terms of graphics.

>> No.375878

>>375847
>until about a year ago I an old computer from around 2003, it could run SNES9x but it was still kinda laggy and ZSNES ran better on, also, if we are going to be anal about accuracy, it's my understanding that SNES9x isn't technically accurate at all either

Any modern computer can run Snes9x.

It's WAY more accurate than zsnes. By leaps and bounds.

>> No.375880

>>375847
9x goes for compatibility instead of accuracy. Including that of many hacks. I believe it checks CRCs to disable such functionality when it does harm to games, which is kind of funny.
Now for a real question. Why in the world would you use a 9 year old computer, that likely wasn't even top of the line back then? Even a $200 hobo build would outdo that by FAR.

>> No.375883

>>375673
>whereas Snes9x does not tear
I've had some pretty bad screen tearing issues with it, people like you seem to forget that these sort of things are entirely dependant on the hardware of the computer and not all computers are the same when it comes to these sort of issues, just because there is no screen tearing on your computer does not mean that there isn't on some one else's

>> No.375893

>>375852
>though requiring a damn i7 to play 20 year old games

I only have a Core 2 Q6600 from 4 years ago and it runs almost every game at 80 fps with the Balanced version, and even faster with the Performance version. Only the Accuracy version has that requirement.

>> No.375894

>>375875
>Fuck, at that point they're hardly romhacks, now are they?
That's the point I was trying to make. It's shit like this that makes me hate the romhacking community/people who still support zsnes.

Honestly, they could have at least forked Snes9x or something. At least then their hacks would be playable outside of x86 machines.

>> No.375901

>>375874
it was an intentional exaggeration, the requirements are nowhere near that bad, but still ridiculous for emulating a console with a Ricoh 5A22 processor.

>> No.375906

>>375862
There was also a Chrono Trigger sound remastering hack or some shit fairly recently that made their own fork of ZSNES to allow an awkward method to change sound. Byuu told them it's a bad idea and shit, and they told him to fuck off simply because he's Byuu.

>> No.375909

>>375880
>dur hur, I have money so you should too
fuck off, I didn't have the money at the time, literally only had enough money to buy food and pay for rent and utilities, why the hell judge some one over something so stupid anyhow

>> No.375912

>>375852
>requiring a damn i7
He may be autistic, but you're retarded, I can run accuracy build on an AMD dual core.

>> No.375919

>>375852
You do realize an i7 can be pretty weak, right? When it comes down to laptop processors and single core performance, a 2Ghz i7 really isn't that much.

>> No.375929

>>375906
sounds about right, fuck byuu, he may be the one person actually doing something worthwhile in the SNES scene, but telling him to fuck off encourages him to seek the approval of others even more and come out with better stuff.

>> No.375930

>>375901
Yes, but some people actually _believe_ that you need an i7 to run bsnes.

I've never been able to get bsnes to use up more than ~30% CPU usage on a second gen i5.

It's worse when cry babies like mudlard complain about needing a computer from 2050.

>> No.375936

>>375912
>>375919
may I refer you to this:
>>375901

>> No.375937

>>375909
You probably own consoles and other shit as well, like a flatscreen TV or something stupid like that.
I'm honestly curious how people can let themselves stay so poor they can't afford more than a single computer per fucking decade.

>> No.375942

>>375929
They hacked zsnes to use an external audio playing program for playing audio. This is retarded for so many reasons, not the least of which is that zsnes is programmed in x86 asm which is an architecture we're already moving away from.

>> No.375957

>>375930
Mudlord is just a drama queen faggot with an axe to grind. Pay him to heed. He similarly harasses anyone attempting to make an accurate N64 emulator. Thankfully, the guy working on CEN64 is smart and just ignores him.

>> No.375958

>>375942
calm down, I agree with byuu on this one, I may still be using ZSNES, but even I agree that doing anything for the current version is an evolutionary dead end.

>> No.375969

>>375912
>>375901
You may, but you're still propagating something that's not true and are a factor for why people still use and make ROM hacks for ZSNES.
>still ridiculous for emulating a console with a Ricoh 5A22 processor.
Not if it's cycle accurate.

>> No.375963

Anyone know a PSP emulator that can properly run Shantae? It glitches like shit on RIN, Masterboy and emulator0.86.

>> No.375965

Why is it that nobody suggests or hardly talks about superior RetroArch's netplay? It's far better than that outdated ZSNES networking protocol, yet a majority still turn to that crap. Is it just because ZSNES is mare popular while retroArch has still yet to catch on?

>> No.375967

>>375957
true dat.

>> No.375971

>>375901

Emulation speed has very little to do with the clock speed of the console's processor, and more to do with how much synchronization of the various components is going on. SNES emulation is actually very difficult to do correctly because of all the different components running at the same time, especially when certain games included a separate coprocessor in the cartridge.

>> No.375972

>>375937
ok, now you are just trolling, as I said before, fuck off and stop judging people over materialistic bullshit, and if you must know, no, I did not have a flat screen TV or "something stupid like that" either, I had some old CRT TV from the 90s which was dying and only some times worked, stop assuming and judging people

>> No.375973

>>375958
>calm down
I am calm. I'm trying to say how retarded it was for them to make their hack how they did and that ignoring byuu's advice just because it's byuu retarded.

>> No.375986

>>375901
It's hardly ridiculous when it comes to preservation. There's nothing wrong with each and every little quirk of the machine being preserved as an option. And there's definitely lighter choices if need be.

>> No.375984

>>375957
I don't even get what Mudlord's issue is.

>> No.375993
File: 127 KB, 799x599, 1333579916321.jpg [View same] [iqdb] [saucenao] [google]
375993

>>375965
>Why is it that nobody suggests or hardly talks about superior RetroArch's netplay? It's far better than that outdated ZSNES networking protocol, yet a majority still turn to that crap. Is it just because ZSNES is mare popular while retroArch has still yet to catch on?

There's that. Also I've never personally tried it. I have no clue how to use it, or anything.

Also Retroarch needs a rework. All the people behind it are good technical coders. But it needs documentation, guides, and a better interface. A proper simple website, and so forth.

As it is, RA might be a bit confusing to a new comer who doesn't want to bother how to learn to use a new program.

>> No.376000

>>375963

That game is an edge case of GBC emulation. Only the accurate emulators get it right, like Gambatte or BGB. None of the GBC emulators on PSP are terribly accurate since the PSP only has 333mhz to work with.

>> No.376002

>>375973
yes, it was retarded, "herp derp I'm a fucking pudding" retarded.

but if it gives the carers a break and riles up byuu, is it really that bad?

>> No.376005

>>375984
He's just an opinionated attention whore who hates byuu's guts or some shit, and so he attacks anyone who somewhat shares byuu's goals in basing emulation around accuracy.

>> No.376006

>>375986
If you really want every little quirk you decap the components and make a circuit-level simulation.

Of course that's literally unplayable for everyone.

>> No.376007

>>375965
It's probably because retroArch doesn't have a good GUI yet. Which do you think people will choose, a thing that you just run, works, has a ROM selector and options built-in or a mess of files?

>> No.376013

>>375972
Calm down, it's no personal attack. I'm just curious. Hell, it was even a secondary question added onto a comment about 9x.
Owning CRT TVs is nice.

>> No.376023

>>376006
Isn't that exactly what he did? And isn't that exactly what many people claim?
Where's the problem with this?

>> No.376027

>>376013
>Owning CRT TVs is nice.
not when they don't work correctly, and it's more than obvious from the way you worded it that you were trying to make me angry so don't give me that backtracking bullshit now

>> No.376028

>>376005
Yeah but I don't get why he has such an issue with byuu/accurate emulators.

>> No.376031

>>376006
Uh, that's pretty much what he did, at least the decapping part.

>> No.376042

>>376007
It does have a good GUI. A damn good one. Properly labeled and sectioned out, easy to use.
It's just non-standard and quirky.
The files can all be accessed easily within the program, and are hardly a mess.

>> No.376036

>>375993
Also, a project lead that doesn't use the official twitter to get into e-fights.

>> No.376041

>>376007

RetroArch's GUI is functional and lightweight, since it use's byuu's Phoenix GUI library, just not pretty since it doesn't use any fancy toolkits and has a lot different options that may overwhelm some technologically illiterate users.

>> No.376047

>>376028
because he is an idiot driven by blind hatred of byuu and a craving for attention.

>> No.376049

>>376023
>>376031
He got some coprocessors decapped, but he doesn't run a circuit level simulator of them. He just does a cycle-accurate emulation.

There's a MASSIVE difference.

Visual6502 is an example of a circuit level simulator. It runs at about 1/1000th of the actual speed, even in C implementations of the simulator, and that's _just_ the 6502 processor, not like, an entire NES or anything.

Circuit-level simulation is simulating the physics of circuitry.


All that said, I think bsnes is a good project.

>> No.376062

>>376027
But they are beautiful when they do work right. Especially using component cables when available. CRT monitors are nice too.

>> No.376056

>>375993
>>376007
http://openemu.org/
I wish someone would port this to Windows. This is what a multi-emu should look like.

>> No.376057

>>375458
Aaaah, I finally got the awful sound effects I remember when playing these games for the first time. Good stuff

>> No.376064

>>376047
Yes but I mean, there must be some reason he hates byuu.

>> No.376074

>>376062
where did I ever say they weren't?

>> No.376081

>>370236
>ZSNES
>unsure if trolling

Well, anyway, just in case you're not, don't use that.
Use Higan (formerly known as bsnes) or Snes9x (if your hardware isn't capable of running Higan).

ZSNES was good back in the day (not because it was better before, but because all the others were worse) but now it's long-dead, outdated and buggy compared to the other SNES emulators that have had more recent updates.

>> No.376084

>>376036
>Also, a project lead that doesn't use the official twitter to get into e-fights.

Oh fucking that. Who is the one doing that?

I'd make a thread on the forums to ask them to not do that, but that might attract more drama. Is there an email I can use to resolve that privately?

>> No.376087

>>376057
Try FFVI. I remember the sound effects being atrocious. And Kefka's laugh, holy shit.

>> No.376090

>>376056
>This is what a multi-emu should look like.

Agreed. I like the interface.

But, the core of Retroarch is so much better.

>> No.376113

>>376041
>and has a lot different options that may overwhelm some technologically illiterate users.

That I agree with. It should have a streamlined interface. When you start it up, it just throws all of its options at you. You have to look at it for a few seconds and read all of it to understand what it does.

>> No.376108
File: 52 KB, 881x642, Capture.png [View same] [iqdb] [saucenao] [google]
376108

>>376056
Isn't this just a posh frontend?

>> No.376118

>>376056
I disagree. Interface-wise, it looks like annoying overshined aqua shit. Mocking that of iTunes and whatnot. Which is annoying itself to use. I'd hate to see more things move towards that and make it standard on Windows as well.

Program-wise, it doesn't appear to have any of the features RetroArch has besides just being a "multipupose emulator". No custom resolutions, custom refresh rates, external filter support, dynamic rate control, or multiple unlimited configurations?

Unless I'm missing something, it seems worse in every way.
Outside of RetroArch's non-standard interface, there should be no issue.

>> No.376119

>>376081
>Higan (formerly known as bsnes)
ah, ok, that's why I suddenly see Higan this, Higan that, when I've never even heard of the thing before, when did they change the name and why?

>> No.376121

>>376041
You can make some pretty nice looking interfaces with Phoenix.

>> No.376129

>>376074
Nowhere. It's a side comment. Let's drop the meta shit.

>> No.376135

>>376119
byuu wants to make a multi-system emulator.

But bsnes is the only part worth having at this point. Just get the last version of it.

>> No.376139

>>376129
ok, well that's something I can agree on, so lets

>> No.376148

>>375674
>6
I would love to do that.. Games that supported it were pretty awesome when popped into a machine . I would love to emulate some of those games I have using it that way

>> No.376152

>>376135
The last version of bsnes was a multi-emulator anyway. There's no reason not to just get the latest release of Higan. A full distribution is only like 10mb anyway.

>> No.376157
File: 62 KB, 528x550, zsnes.png [View same] [iqdb] [saucenao] [google]
376157

>>376087
I never played FF so I won't be able to appreciate that, but I forgot how long I waited way back when for MMX2 to be in an acceptable state

>> No.376158

>>376064
it's kind of a mutual hatred thing, they got into an argument and byuu pulled something shitty on him that I can't remember, then mudlord spent years being a whiny little cunt instead of moving on, it seems mudlord had it coming though, when grinvader thinks you should get bent, you're probably a bit of a twat.

>> No.376160

>>376119
Because after byuu ran out of SNES expansion chips to emulate, he added (not particularly accurate or compatible) NES, GB, GBA and DS emulation. Basically, instead of a cutting-edge SNES emulator it's now a halfassed multi-console emulator, so it needed a new name.

>> No.376178

>>376160
The plan is to eventually get all of the emulators to be accurate. It's not really half-assed, it's just that making accurate emulators takes a lot of time and effort. It took bsnes like 8 years or some shit to get to this point.

>> No.376187

>>376178

Then he should have waited to release those when they were accurate. Right now there's no point in using the other cores.

>> No.376189
File: 61 KB, 533x557, zsnes.png [View same] [iqdb] [saucenao] [google]
376189

>>376157
>my ears when Bass' high pitched buster noise

sweet nostalgia

>> No.376190

>>376084
Squarepusher. Themaister is the other dev, but he's a bro and doesn't get into drama.

>> No.376191

>>370879
Dear god, go back to whatever forum you crawled out of and stay there.

>> No.376201

>>376160
>(not particularly accurate or compatible) NES, GB, GBA and DS emulation.
well it's new, no emulator is perfect when they are first starting out

>> No.376205

>>376190
>Themaister is the other dev, but he's a bro and doesn't get into drama.

Then he should tell Square to lay off the twitter.

>> No.376206

>>376119
From what I understand, Higan includes support from some other consoles that weren't in the original bsnes. So it's no longer just a SNES emulator.

>> No.376213

>>376160
GBA actually is cycle-accurate already, but it's not very compatible.

>> No.376221

>autism
http://www.polygon.com/2012/12/10/3749792/a-collector-is-selling-every-super-nintendo-game-for-24999

>> No.376229

>>376213
If it's accurate, how can it not be compatible?
Weren't GBA games compatible with the actual hardware?

>> No.376236

>>376187
with that logic no one should release beta software ever

>> No.376238

>>376229
I'd imagine that he means the CPU is cycle-accurate but the rest isn't or something.

>> No.376239

>>376221
Well, he got $23K for it.

>> No.376249

>>376239
Oh he finally sold it?

>> No.376250

>>376213
That's worded amusingly, as the former implies the opposite of the latter.
It's cycle accurate in many areas, but nowhere near them all. And he's working on those areas one at a time so as to avoid backtracking and bugfixing.

>> No.376252

What's the deal with RetroArch? Why should I run it instead of just Higan?

>> No.376254

>>376249
That's what the ebay link in the article says.

>> No.376263

>>376239
http://www.ebay.com/itm/300859456187
still hasn't sold

>> No.376270

>>376236
>with that logic no one should release beta software ever

He's not labeling it beta. He's saying "Here's Higan .92"

>> No.376281

>>376270
Ever notice how .92 is smaller than 1.0?

>> No.376282

>>376252
Custom resolution and refresh rate output. No game folder requirement. And dynamic rate control for audio, though I've heard Higan has/had that as well.

And RetroArch is easily ported to so many other systems, so once you're used to its quirkiness, you're good to go on everything it runs on.

>> No.376283

>>375965
>>375993
I hadn't even heard of RetroArch until last week, but I've been trying it out for various platforms recently.
It seems to have lots of different cores supported already, most of which are ports of other emulators.

I've played through Castlevania: SOTN on their PSX core (Mednafen port), and it runs superbly - much better than ePSXe which uses the crappy plugin system most legacy PSX emulators used.
I've played through Castlevania: Rondo of Blood on their PC-Engine core (Mednafen), and it runs perfectly.

I've also played through Castlevania 1 and 3 on their bNES-based core, and it works fine, although it feels slightly different from FCEUX. Not sure which of them is more accurate)

>> No.376284
File: 59 KB, 1247x245, FireShot Screen Capture #147 - &#039;Complete US Super Nintendo SNES Collection with All Boxes and Most Manuals I eBay&#039; - www_ebay_com_itm_Complete-US-Super-Nintendo-SNES-collection-with-all-boxes-and-most-manuals-_3008301.jpg [View same] [iqdb] [saucenao] [google]
376284

>>376263
No clue what's going on then.

>> No.376293

>>376270
>.92
>not a beta
maybe his version numbering is really fucked up, but last I know in most cases software is still in beta until they reach 1.0

>> No.376303
File: 167 KB, 1440x810, that lesbian ass.jpg [View same] [iqdb] [saucenao] [google]
376303

>>376252
>What's the deal with RetroArch? Why should I run it instead of just Higan?

Retroarch is a multi-system emulator. It ports other emuators instead of making them, turning them into a single .dll file. It runs a lot of systems very well right now. I consider it somewhat beta, but it works quite nicely.

I like the Mednafen PSX core, as it's native, accurate, and mostly glitch free (it's still technically beta). Great for 2D games.

You can download a Win 64 folder here that has some bonuses:
>>375717

And a Snes9x core that has overclocked SFX chip, which
gives much faster fps.
http://www.mediafire.com/?471irrqcmdhgbto

>> No.376307

>>370879
>>376191
I doubt any ZSNES issues are specifically 64-bit. I know I used it on Windows XP x64 back before I switched to using bsnes. It does have other universal issues, however. IIRC, it has major issues with Super Mario RPG among other things.

>> No.376304

>>376284
guessing he got fucked around, the link I posted is from his site's homepage.

>> No.376305

>>376283

The bNES core in RetroArch is kind of outdated and has a terrible color palette. The Nestopia core is the best one because it has the best color palette and it supports Famicom Disk System.

>> No.376340

>>376305
>best color palette
Subjective. Pretty much every single TV ever decoded it differently, as it was output as NTSC instead of RGB or some shit. But you can hack/edit different Nestopia color palettes into the core as you feel.

>> No.376343

>try to use higan
>won't detect my roms
oh yeah, I forgot, it's bsnes, and bsnes forces you to convert everything into it's obscure format and even then most games will end up corrupted in the conversion, never mind

>> No.376345

>>376305
So the Nestopia one is better than the FCEUmm one too?
I've generally used FCEUX, and from what I've heard in various places, including speedrunners, it's supposedly very accurate.
Nestopia I've not yet used, but I've heard it had worse sound quality than FCEUX.
I guess I'll try a quick playthrough of Castlevania 3 on it to test.

>> No.376351

>>376343
>autism

>> No.376352

>>376343
Uh, yeah. Go use RetroArch with its core if you don't like game folders. They're not a requirement there.

>> No.376360

>>376343
>File -> Import Game...
HOLY SHIT, THAT WAS HARD

>> No.376364

>>376343

>import game
>done

If it doesn't work, your rom isn't any good or you're missing a DSP rom file

>> No.376367
File: 1.26 MB, 1280x960, 1364894477914[1].png [View same] [iqdb] [saucenao] [google]
376367

>>376283
>I've also played through Castlevania 1 and 3 on their bNES-based core, and it works fine, although it feels slightly different from FCEUX. Not sure which of them is more accurate)

http://www.mediafire.com/?s9nwj8cj4insnpx

That includes a few new modified Nestopia cores. The best is one that has No Spritelimit option, and a Sony TV color palette. It's a bit closer to what a real tv would use, instead of the default YUV.

http://tasvideos.org/EmulatorResources/NESAccuracyTests.html

This is NES accuracy tests. According to this, the most overall accurate NES emulator are PuNES. The best one that Retroarch uses is Nestopia.

Ignore the NTSC filter used, this isn't my screenshot. But it demonstrates the colors.

>> No.376379

>>376340
>Subjective. Pretty much every single TV ever decoded it differently, as it was output as NTSC instead of RGB or some shit. But you can hack/edit different Nestopia color palettes into the core as you feel.

Which I agree. But in Castlevania 2, the second level has purple walls with YUV. This is just WRONG. For NES emulators, I like puNES's option to use a real Sony tv decoder. Someone ported that palette to Retroarch Nestopia core.

>> No.376381

>>376352
>if you don't like game folders
what are you talking about, I'm not talking about folders, I'm talking about the fact that you need to convert everything over to the sfc format, while most rom packages/sites use smc, and most of the time it corrupts your roms in the process, at least that is my experience with it

>> No.376383

>>376345

Nestopia is more accurate than FCEUX or any other FCEU variant. The audio is perfect on RetroArch thanks to dynamic rate control, the regular Nestopia application supposedly had a badly designed vsync that caused sync issues on some devices.

>> No.376386

>>376252
Well, Higan only runs SNES perfectly, but is subpar with everything else. Also, for some reason I can never get it to not have random slowdowns or audio crackles, probably something to do with my refresh rate or some shit, I dunno. In any case, the bsnes core runs beautifully without issues on RetroArch for me, and it has implementations for Nestopia, Gambatte, and VBA-Next (which is based on VBA-M), which are superior to Higan's own implementations at this point.

>> No.376387
File: 557 KB, 1162x850, 13366129565[2].jpg [View same] [iqdb] [saucenao] [google]
376387

>>376343

Retroarch. Uses Bsnes core without having to make any conversions.

Best of both worlds.

>> No.376391

>>376367
>No Spritelimit
WHY would you do that? It actually breaks some games.

Do you know what filter that is, by the way?

>> No.376405

>>376381

>most of the time it corrupts your roms in the process

That's because your roms weren't any good, because they were interleaved or some stupid shit.

If you get No-Intro SNES roms, you won't run into any of those issues since they only document the hashes of known good roms in normal format and nothing more.

>> No.376407

>>376381
>what are you talking about, I'm not talking about folders, I'm talking about the fact that you need to convert everything over to the sfc format, while most rom packages/sites use smc, and most of the time it corrupts your roms in the process, at least that is my experience with it

You SHOULD be using sfc in any case. No-intros are pure uncorrupted rom dumps. And it's a better format.

You can get no intro sfc torrents on thepiratebay, and they have complete sets of everything.

>> No.376413

>>376381
Oh yeah, I forgot people still use SMC. No-Intro sets are SFC, so that made no difference for me.
Either way, RetroArch accepts SMC as well.

>> No.376414

>>376360
>>376364
ah, I didn't realize that's all you had to do now, last time I used it it came with a program that you had to use to convert all your roms to it's file type and all it did was pretty much corrupt all my roms

>> No.376430

>>376405
No-Intro does headerless roms?

>> No.376427

>>376391
>WHY would you do that? It actually breaks some games.

I like it. You can use regular Nestopia if you want.

I don't think anyone has compiled a Nestopia without sprite limit and the Sony palette.

>>376391
>Do you know what filter that is, by the way?

Looks like NTSC Composite.

>> No.376442

>>376383
Sounds interesting. Do you have a reliable source on that?

>> No.376449

>>376414
Yeah, that was a huge pain, but it was changed when it became Higan.

>> No.376451

>>376430
>No-Intro does headerless roms?

They're headerless, yeah.

>> No.376452

>>376430
Yes, they're not interested in catering to an ancient copier device nobody uses anymore.

>> No.376446

>>376391
I'm actually curious. How could someone design a game to impliment the sprite limit in a way that removing it breaks things? Are there any specific cases to mention?

>> No.376464
File: 4 KB, 222x211, 1314539381338.png [View same] [iqdb] [saucenao] [google]
376464

I like and still use zsnes. I don't see any reason to switch, it works well for every game I've played on it.

>> No.376467

>>376407
all of the sets I have found on pirate bay advertize themselves as being complete but are no where near so, and really I already have everything organized by country and type so it would really be a pain to go through that all again just because some aspie online tells me I'm not using the "right" format

>> No.376479

>>376446
The first specific example that comes to mind is, in Mr. Gimmick!, in the opening cutscene thing, when Mr Gimmick jumps into the land of dreams or whatever, if the sprite limit is off, he wont disappear into the portal, he'll just jump in front of it and drop down.

>> No.376484

>>376427
I can compile such a core if need be.

>> No.376491

>>376464
If it wasn't for Star Ocean crashing, I would never have a need for anything else.

>> No.376493

>>376464
try anything else and you will see the difference right off and never go back

>> No.376507

>>376479
What a gimmicky effect.

>> No.376509
File: 204 KB, 510x693, winking pointing wendy.png [View same] [iqdb] [saucenao] [google]
376509

>>376464

Think of it this way. There is NO positive reason to stick with zsnes. Also:

1. Many inaccuracies are small and hard to notice if you haven't played the original game
2. Snes9x and others are more accurate and can be used on modern pcs, netbook and laptops.
3. Several games blatantly don't work with it. StarFox and others play too fast due to poor SFX emulation
4. Switching literally takes seconds.

ZSnes was a nice early effort, but it's 2013. We shouldn't keep it. It should be swept into the dustbins of history.

>> No.376516

>>376452
I think some ROM hacks depend on a header being present for some retarded reason.

>> No.376520

>>376479
>The first specific example that comes to mind is, in Mr. Gimmick!, in the opening cutscene thing, when Mr Gimmick jumps into the land of dreams or whatever, if the sprite limit is off, he wont disappear into the portal, he'll just jump in front of it and drop down.

That sounds pretty funny.

But yeah, for most games No Spritelimit will work fine. It's just a few it will have issues with. For those I'll turn it back off.

>> No.376535

>>376516
Because they use a terrible, outdated patching format.

>> No.376538
File: 55 KB, 1051x273, 無題957.png [View same] [iqdb] [saucenao] [google]
376538

>>376284
Oh I see. It's been relisted. Looks like the transaction failed to complete. It's still on my watch list and hit below 20k now.

>> No.376539

>>376467

>I already have everything organized by country and type

That sounds pretty autistic right there.
The only thing I do is put roms into folders by system, and I don't download full sets either since they're 90% trash I'll never touch anyway therefore it's a waste of bandwidth and disk space.

>> No.376542

>>376509
I'm trying hard to come up with reasons why ZSNES might still be good to have around, and all I can think of is compatibility with shitty romhacks that don't work or glitch up on real hardware, and playing Star Fox twice as fast. And you can do the latter with a special version of Snes9x, faster even.

>> No.376547

>>376479

http://www.youtube.com/watch?v=zYcf2yUgblc

That's some funky cool music for the intro.

>> No.376553
File: 27 KB, 600x450, i_see_what_you_did_there_super.jpg [View same] [iqdb] [saucenao] [google]
376553

>>376507

>> No.376554

>>376542
>compatibility with shitty romhacks that don't work or glitch up on real hardware,

Bzsnes brother.


>nd playing Star Fox twice as fast. And you can do the latter with a special version of Snes9x, faster even.

Yep. And better.

>> No.376556

>>376538

He's selling it for $17,900 directly, it costs $19,000 through eBay to cover the fees.

>> No.376574
File: 36 KB, 720x720, 1338670836404.gif [View same] [iqdb] [saucenao] [google]
376574

>>376479
>see this
>decide to try it out on RetroArch with that nifty version of Nestopia with the Sony palette and no sprite limit
>fails to even start
>try it out on regular Nestopia
>it works
>go back to RetroArch
>it works now

O-ok then.

>> No.376576

http://www.mediafire.com/?p9rppxfenrzwxht

Here's a more updated Win 64 Retroarch folder. Includes more special cores.

>> No.376582

>>376539
I have a 2TB HD, 12GB is hardly an issue for me and I fail to see what is wrong about being able to easily find what you want

>> No.376586

ZSNES - IE
SNES9x - Chrome
SNESGT - Opera
BSNES - Firefox
no$SNS - Safari

>> No.376589

>>376547
>>376507

http://www.youtube.com/watch?v=BMoVWNNAUOE

Why have I never heard of this game before? The music is solid.

>> No.376592

>>376586
>no$SNS - Safari

Not fair to Safari.

Is there an internet browser that's shitty and doesn't and no one sues?

>> No.376602

>>376592
Some old version of Netscape Navigator, maybe?

>> No.376616

>>376602

That would work.

>> No.376632

>>376602
that sounds more like it would fit ZSNES

>> No.376653

>>376589
I think it was one of those games that was only released in Japan and Europe

>> No.376712

>>376108
Take someone else's work, slap a Mac-inspired coat of paint on it.
Welcome to Mac gaming.

>> No.376769

>>376712
>attempting to start a PC vs Mac troll fight
>>>/g/

>> No.376806

>>376769
>I'm not a Mac gamer
>I don't know the suffering that is Mac gaming

>> No.376889
File: 9 KB, 256x256, bsnes.png [View same] [iqdb] [saucenao] [google]
376889

>>376081
>>370236

bsnes / HIGAN
or Snes9x for slow machine

because zsnes or other snes emulator don't care about HOW WORKS the cartridge.

byuu, the creator of HIGAN, he dedicates a long time in investigate and buy snes cartridges, for making the "emulator" more real (like how works on the snes console himself)

and it's not like "emulator" actually, it's more like SIMULATOR, because "emulates" all circuit functions of the snes console, is not a simple interpreter like ZSNES (that's why the HIGAN 64bits works slow on a modern machine)

>> No.376925

>>376889
Interpreters work slower and more accurate than recompilers generally. But I doubt that's what you're trying to say.
Try rewriting that in your native language and let us use translators to figure it out.

>> No.376926

>>376889
> because "emulates" all circuit functions of the snes console
bsnes isn't quite that low level

>> No.376934
File: 171 KB, 432x585, 1362078036968.jpg [View same] [iqdb] [saucenao] [google]
376934

>>376889
I know English probably isn't your first language, but sorry man, I chuckled at this post.

>> No.376961

>>376889
hi byuu, how's it going? you still have to work on your english I see

>> No.376963

>>376889
>that's why the HIGAN 64bits works slow on a modern machine
Higan 64-bit doesn't run slow on a modern machine. My previous laptop from 2008 was actually able to mostly run it at full speed, with some minor issues and slowdowns. Any modern machine will be able to run it just fine.

>> No.376974
File: 56 KB, 984x200, byuu.png [View same] [iqdb] [saucenao] [google]
376974

>>376961

>> No.376979

>>376889

>Borat finds snes emulation

>> No.376982

>use higan
>lag on gameboy games
I can respect what he's doing, but everyone is just going to use zsnes till the end of time considering it runs on anything. hopefully he'll move to n64 emulation.
64 clearly needs it

>> No.376990

>>376982
>znes
>runs on anything
It's written in x86 assembly.

>> No.376991

>>376979
IZ NICE

>> No.377001

>>376982
>it runs on anything.

It's written in x86 assembly, and that's being phased out. They're going to have to change.

Snes9x just werks and is better.

>> No.377012

>>377001
ZSNES 2 will be written in C++, to be released 2023.

>> No.377015

>>376990

Yeah that's what makes it utterly useless today. ZSNES would actually be really nice on low powered ARM devices or on the PSP, but neither of those are x86 so it will never happen.

>> No.377025

>>376982
ZSNES doesn't run on anything other than PCs, because of the use of assembly. Back in the late 90s (when I first started using it), that was a good thing because it made it more efficient than most emulators on the shitty hardware of then. These days hardware is powerful enough for it not to matter anymore, and the legacy assembly prevents it from being portable.

It has serious issues with some games, and there really isn't ANY good reason to use it anymore. Of course, that isn't going to stop people from using it either out of ignorance or out of stupidity.

>> No.377030

>>377012
>ZSNES 2 will be written in C++, to be released 2023.

Bzsnes already exists though. They should just, in all honesty just use that as a starting point.

>> No.377038

whomever did the Rockboy emu should be locked in a room and forced to write an ARM SNES emu.

>> No.377039
File: 10 KB, 236x176, mindblown.png [View same] [iqdb] [saucenao] [google]
377039

>>377012

>> No.377028

>>376982
http://board.byuu.org/viewtopic.php?f=7&t=3823

>> No.377029

>>376926
>>376934
>>376961
>>376979

http://byuu.org/articles/emulation/snes-coprocessors

just read faggets

he used back engineering

>> No.377053

>>377030
obviously someone never told them that bit.
must be because it's byuu.
because fuck byuu. (appears to be the ZSNES dev team's motto)

>> No.377062

>>377053
>(appears to be the ZSNES dev team's motto)

I don't think there IS a Zsnes dev team honestly.

>> No.377067

>>377029
He studied the decapped chips, he isn't simulating the circuits directly in bsnes, he's emulating the way they work.

>> No.377072

>>377053
>>377062
Considering the project's been dead since 2007 or so, I wouldn't think so. If there is, they're either not doing anything, or they've secretly been working on something really amazing for the last 6 years.

>> No.377075

>>376982
>hopefully he'll move to n64 emulation.
64 clearly needs it

No need. This guy's got this shit.

http://www.emutalk.net/threads/54131-Announcement-Cycle-accurate-N64-development-underway/

https://github.com/tj90241/cen64

>> No.377091

>>377082

The forum is still active?

>> No.377082

>>377062
there is, they're just fucking bone idle and spend all day on their forum talking about what they could do but can't be bothered TO do.

>> No.377092

>>377072
http://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=13241

they're just fucking lazy.

>> No.377113

>>377091
well, not "active", but there is about 5 people who pop in now and then.

>> No.377115

>>377092
>ZSNES is not dead - Still in development
>posted in 2009
Yeah, right.

>> No.377103

>>377075
I'd like to see that. N64 is probably one of the worst off consoles as far as emulation goes. Even if it doesn't have as many or as great games as the NES and SNES, there are still some worth playing and it would be nice to have a properly accurate and compatible emulator for it.

>> No.377108

>>377028
Who the fuck is "he who shall not be named"?

>> No.377123

How much would it cost to just buy the zsnes site, and make it link to something hosting Snes9x current build?

>> No.377131

>>377028
Judging solely by the fact that the post quoted in the one you replied to is about N64 emulation, probably mudlard.

>> No.377132

>>377108
fuck knows, mudlord? who actually gives a fuck about byuu enough to spend that much time going on about him?

>> No.377138

>>377123
What's even the point?
If people really want to use a shitty emulator, let them. Hopefully they'll hang around in places like this and be informed pretty quickly, or otherwise they will likely eventually run into one of the games that are utterly broken in ZSNES and look for an alternative.

>> No.377143

>>377131
Supposed to be to: >>377108

>> No.377147

>>377138

It would be a good deed for emulation in general.

>> No.377156

>>377138
Or look for a hack to "fix the game". I think that happened quite a lot with DS/No$GBA.

>> No.377161

>>377147
Kill this place off first. Google often directs people straight there.
http://emulator-zone.com/

>> No.377167

>>376974
hahaha, I'm thinking he just used a japanese to english translation from google translate

>> No.377183

>>377147
I suppose it would, but I can't imagine anyone actually bothering.

>> No.377185

>>377167
>Oscar Wilde quote for a sig
told you guys he was a cock.

>> No.377191

>>377001
>assembly
>being phased out
hahaha, no

>> No.377197

>>377108
Likely mudlord due to his sarcastic attitude, or simply a person with no name, Anonymous.
It doesn't really matter who, as long as the idea is gotten across.

>> No.377201

>>377161
Oh that. I guess a lot of the lists there are kinda outdated.

>> No.377202

>>377191
x86 is dying.

>> No.377207

>>377191
Not phased out, but it isn't portable, so it should be avoided except in very low level code where it is actually needed.

>> No.377215

>>377202
Yeah, it's being replaced by x86-64.

>> No.377218

>>377191
You forgot part of the quote. It's x86 assembly in particular.
x86 processors are strong enough to take anything light enough to sanely write in assembly in other languages. And anything complex enough to need that performance would take far too long to write in assembly, nonetheless bugfix.

Speaking of which, bugfixing in such a language must be hell.

>> No.377220

>>377161
>Jnes
>Another good NES emulator for Windows. Requires a reasonbly fast PC.
>The system requirements are higher compared to other emulators. Jnes requires at least a Pentium 133 (MMX prefered) and a good video card with 2D acceleration.

>ZSNES
>One of the best Super Nintendo emulators available.

>ePSXe
>The best free playstation emulator.

This fucking site.

>> No.377232

>>377220
>free
It is NOT free as in FREEDOM.

>> No.377237

>>377220
Wow, that's pretty bad.
Those are probably among the worst emulators for their respective platforms...

>> No.377239

>>377161
that's nothing compared to zophar's domain, that site is years out of date and a lot of people still swear by it, the oddest part is that the owner is still active but seems to be more interested in pointless redisigns and whining like a 13 year old even though he has to be in his mid-late 20s by now than actually updating the lists

>> No.377242

>>377215
Most modern systems no longer supports 16bit x86. In addition to that, ARM and similar are quickly gaining more and more control over the computing device market, with even Windows 8 being available for ARM.

x86 is dying. And it's about fucking time.

>> No.377250

>>377220
>reasonably fast
>Pentium 133
Oh lord I remember this site.

>> No.377251

>>377237

Well they probably were the best back in 2002

>> No.377258

>>377239
Actually, if you take a look at their emulator lists, they actually do their homework. They do list a ton of outdated emulators, but their recommendations are solid. For NES they recommend Nestopia, FCEUX, and Nintendulator, and for SNES they recommend bsnes.

>> No.377263

>>377220

That site hasn't been updated sicne 2002 right?

Here's what you do. Create a NEW emulation general site. Make sure it gets a higher ranking in google. Make sure it's updated. Done.

>> No.377267

>>377232
who cares, that obviously isn't what the site meant and if that is your issue with it you are completely missing the point

>> No.377268

>>377242
As long as future devices allow for backwards compatiblity through emulation or otherwise, I don't mind.
But there's too much that's been made for x86 to just kill it off.

>> No.377269

>>377251
Jnes? I doubt it. Pretty sure there was some variation of FCE around even back then.

>> No.377271

>>377263
>Make sure it gets a higher ranking in google.
I don't think you realize how difficult that actually is.

>> No.377284

>>377271

I DIDN'T SAY IT WAS EASY.

You'd make it, and then spread the word. It would eventually gain ground if people knew it was more up to date and accurate.

>> No.377291

>>377269
Jnes is really old, actually. It's made by Jabo of Project 64 fame. It's actually gotten updates up to 2011 IIRC. But yeah, even so, Nestopia shits all over it. No idea why it's so popular.

>> No.377294

>>377258
allmost every other list is dreadfully out of date though, but then again, to be fair I'm pretty sure it's just one person maintaining the entire site

>> No.377297

>>377268
It's going to happen naturally, sooner or later. Sure, maybe x86_64 will be supported for sometime, but what about the 32bit asm that zsnes is written in?

16bit x86 isn't supported by modern Oses, what makes you think 32bit x86 will be supported by OSes in 5 or 10 years?

>emulation or otherwise
Yeah, running an emulator in order to run zsnes. Sounds fun.

>> No.377303

>>377284
Just like Snes9x and bsnes, right?

>> No.377307

>>377220
Don't forget VBA being recommended as the best for both GB and GBA. IIRC the last update it had was in 2009. Since then we have Gambatte and VBA-M.

Sad thing is, people still pop up and complain that Shantae is unemulatable because they're trying to run it in VBA.

>> No.377316
File: 5 KB, 640x480, DOSBox 2013-03-15 04-32-16-13.png [View same] [iqdb] [saucenao] [google]
377316

>>377297
>not using DOSBox to use Nesticle

MUH NOSTALGIA

>> No.377321

>>377297
Not for ZSNES of course. But for everything eles written, and compilied only for x86. Like computer games and shit, especially VNs. I don't want to lose that shit just to upgrade.

>> No.377323

>>377232

PCSX was always free and PCSX-R is the current fork.

ePSXe is mostly just an advertisement to their payware Android port these days

>> No.377324

>>377291
Is it popular though? I've never seen or heard of anyone using it or recommending it. IIRC, it was all about FCE Ultra or some such even back when I first messed with NES games in the early-mid 2000s.

>> No.377350

>>377324
I thought the same. I started with Nesticle, but then moved on to FCEU and Nestopia soon after. I ha never even heard of Jnes until recently, when it turns out a lot of anons here use it, and it's the top rated emulator on The Emulator Zone. Seems like I just missed how popular it was since NES emulation doesn't really pop up as a topic of discussion among the general public, not to the level that SNES, PS1, and N64 do anyway.

>> No.377352

>>377258
>>377239
>>377294
well.. I take that all back, looks like he updated it again, last time I went was like some time last year and everything was badly out of date and the top post on the website was him whining that people didn't find his april fools joke funny or something... maybe he is finally getting his act back together

>> No.377353

>>377323
And there's PCSX-ReARMed through RetroArch for Android.
But to claim ePSXe is free is just insane.

>> No.377354

>>377303

I don't understand why snes9x isn't the most popular SNES emulator, since it's been around almost as long as ZSNES and does everything better except performance on the extreme low end machines.

>> No.377356

>>377321
Yes, but the original response I made was saying that zsnes doesn't actually run on anything, and that brings it way off topic.

>> No.377357

>>377321
That's why it's a good thing we've got emulators. It allows old cruft to be dropped from modern hardware and systems, while still allowing people to run old stuff through emulators. (DOSBox is a good example, allowing 8/16-bit DOS programs to be run on modern 64-bit systems)

>> No.377370

>>377323
I tried ePSXe before I found out about RetroArch's PSX support, and I found it to be shit. I actually didn't think there existed any decent non-dead PSX emulator (pSX was decent, but had compatibility issues and was abandoned long ago) until I found RetroArch.

>> No.377371

>>377354
it had speed issues for the longest time, and people are slow to change habbits

>> No.377375

>>377354
There was a time when Snes9x wasn't as good or as fast as ZSNES, though. Unfortunately, that reputation stuck. People know it exists, but by the time Snes9x finally outclassed it ZSNES was basically the internet equivalent of a household name.

>> No.377383

>>377353
It's free in the money sense, but it's utterly shitty anyway and shouldn't be used.

>> No.377391

>>377356
It's on topic for emulation. And sensibly on topic for future retro gameplay. And it was a comment on the "x86 is dying", not the entire reply thread.

>> No.377401

>>377375
what version of snes9x is good now? I think most people just use it for it's ui.

>> No.377409

>>377401
what?

>> No.377412

>>377401
1.53, and the current git versions are even better.

>> No.377425

>>377357
I just hope something on the next generation standard pops up for x86 before it's dead. Assuming something replaces it as a desktop standard of course.

>> No.377467

>>377354
>I don't understand why snes9x isn't the most popular SNES emulator, since it's been around almost as long as ZSNES and does everything better except performance on the extreme low end machines.
While I'm not 100% sure which of them came first, I remember Snes9x being the first SNES emulator I found - and in fact what introduced me to the concept of emulation itself - back in 1998 or 99.
Frankly, it was shit. Back then it didn't even have a proper framerate limiter, and the best you could hope for was to manually adjust its CPU speed to run the game at roughly the right speed most of the time.

ZSNES, on the other hand, did have that as well as being more efficient on the shitty hardware that was common back then. IIRC, it was at v0.300 or so when I first discovered it, and it was lightyears ahead of Snes9x in every way imaginable. With v0.400 or so, I believe, they even introduced support for transparency, which no other emulator back then supported, causing you to have to disable various background layers at time so as not to have your view obstructed by opaque clouds and whatnot. I also tried several other SNES emulators back then, but ZSNES was the only usable one I found, so I used it until 2008 or so.

Around that time, I was getting fed up with some of the issues ZSNES had with some games, so I decided to try Snes9x again. It was of course hugely improved, but it still had some performance issues that kept me from using it. As of ~2009 or so, I've been using bsnes (now Higan), except on old hardware, on which I use Snes9x which is now working properly.

>> No.377469

>>377202
x86 and assembly isn't the same thing

>> No.377472
File: 131 KB, 519x499, snes9x.png [View same] [iqdb] [saucenao] [google]
377472

>>377412
welp looks like it can't run umihara kawase. hopefully it still doesn't have transparent issues in kirby's dreamland 3 water.
ill stick with zsnes

>> No.377485

>>377469
Assembly isn't portable and zsnes is written in x86 asm.

>> No.377496

>>377467
I think snes9x and ZSNES both came out around 1997

>> No.377501

>>377425
>Assuming something replaces it as a desktop standard of course.
It's already been replaced by x86-64, aka AMD64 as a desktop standard. On modern OS'es, 32-bit executables run through Microsoft's Windows-on-Windows 32-bit emulation. Because of the sheer amount of software that is 32-bit, I don't think they're gonna be able to sanely ditch that emulation support any time soon.

>> No.377507

>>377501
x86_84 is backward compatible with x82 32bit, you retard.

>> No.377510

>>377467
I actually remember playing FFV on a version of either ZSNES or Snes9x that didn't have transparency support way back in the day.

You can only imagine the hell I went through when I got to the ship graveyard, only to find that the water wasn't transparent. And much of the dungeon has pathways submerged in water. Cue countless hours blindly navigating without being able to see where the fuck I was going.

And then I found the disable layer button.

>> No.377512

>>377507
*x86

>> No.377517

>>377472
>one game doesn't work correctly
>to scared to use it, sorry
moron

>> No.377519

>>377507
Yes, but 64-bit OS'es don't run in 32-bit mode. That's only if you run an old 32-bit OS, which is a stupid thing to do.

>> No.377531

>>377519
You arent emulating 32bit software when you run it on x64 oses.

>> No.377539

>>377517
>zsnes runs everything already and can run on a toaster
really, there is no reason to switch

>> No.377545

>>377539
Not unless you happen to have an x86-based toaster.

>> No.377546

>>377539
you really are retarded

>> No.377548

>>377354
>I don't understand why snes9x isn't the most popular SNES emulator, since it's been around almost as long as ZSNES and does everything better except performance on the extreme low end machines.

Zsnes got popular first, and was able to run on low end machines when it came out. Then it just stayed.

>> No.377561

>>377539
Have fun with Star Ocean.

>> No.377564

>>377531
http://msdn.microsoft.com/en-us/library/windows/desktop/aa384249%28v=vs.85%29.aspx

>> No.377570

>>377370

Just be aware that Mednafen (the core that Retroarch uses for ps1) is still a "Work in progress". It has some issues. And Retroarch has not implimented cd change yet.

>> No.377589

>>377564
It's more like WINE than an emulator.

>> No.377591

>>377570
>Just be aware that Mednafen (the core that Retroarch uses for ps1) is still a "Work in progress".
It runs Castlevania: SOTN fine at least. Better than pSX and ePSXe.

>And Retroarch has not implimented cd change yet.
Yeah, that kinda sucks. Hopefully they'll get around to that.

>> No.377597

>>377589
Yeah, I guess it's really more of a compatibility layer, but Microsoft still calls it an emulator.

>> No.377618

>>377589
for all intents and purposes WINE is an emulator, the developers just like to be stuck up asses, like most linux developers

>> No.377632

>>377591
I had no issues with SOTN when I ran it in pSX

>> No.377656

>>377618
It's certainly not an emulator in the same way Snes9x is an emulator.

When you run a program in Wine it's still being run on your hardware directly.

>> No.378529

>itt autism

>> No.378663

>>377570
Well what would you recommend for PSX then?

>> No.378689

>>378663
RetroArch/Mednafen still. If you come across issues, just report them to the relevant devs.
PCSX-R otherwise.
http://emulation-general.wikia.com/wiki/Recommended_PSX_Plugins

>> No.379628

>>377632
I've only played through it once in pSX, and that was back in 2008 or so, but there have been no new versions since.
Back then it had issues with it frequently locking up when leaving the "loading" screens.
It was still beatable and mostly ran fine, but I had to make savestates before leaving the loading screens in case it crashed, and then reload and retry if it did.

>> No.379694

>>377632
Ditto. I had no problems with the game itself.
But the emulator gave me many issues. It kept claiming the games I ripped myself were pirated, wouldn't detect my controller (PS2+Mayflash) half the time, and tinted my entire screen dark red when fullscreen.
Downloading proper rips, using the keyboard (Or my DS3 now), and playing in windowed mode solved all the issues. But it just seemed barbaric.

>> No.379727

>>379694
Never had any of those issues (used a PS2 controller with adapter), although when I think about it, running in windowed mode while passing through the loading screens may have been one of the things I did to reduce crash frequency.

>> No.379748

>>379727
Oh I completely forgot about crashing. Goodness gracious, I think every single one of the "bad" emulators had problems like that.
ePSXe was the most frequent by far on Win7, but ZSNES was the most consistent. pSX was quirky in that you could mostly avoid it by doing things like that, but not entirely.

>> No.379971

>>379748
I never had any general crashing issues in ZSNES ever that I can remember. The main reason not to use it IMO, is because it's been dead for years and has serious issues with some specific games. Since there are far better emulators out there, why bother with it?

ePSXe, I couldn't say. I only tried playing SOTN a bit in it a while ago when I felt like playing it but didn't know of any other emulators than pSX and that. It took a while to find all the plugins and junk and get it set up, but I got it running. It felt kinda off and "jittery", and the 3D effects looked out of place due to not being rendered at the same resolution as the prerendered environments, but it sort of worked. Never had any crashes. I just thought it felt off, so I stopped using it.

pSX was mostly good. I played through all of FF7 with it with not trouble. It just had that specific issue with SOTN.