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/vr/ - Retro Games


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3702897 No.3702897 [Reply] [Original]

Was this game a mistake?

>> No.3702909

>>3702897
No.

>> No.3702915

>>3702897
>sold well
>it's a good game
>introduced new enemies and items that are still used in the series to this day
I wish more companies made mistakes lake that.

>> No.3702920

No, it wasn't.

>> No.3702936

No. The only mistake was turning it into a Mario game. The game itself is one of my favorite games, and I enjoy it a lot more than any actual Mario game.

>> No.3702939

It was a great addition. No one playing the game when it released knew it wasn't really Mario because everything somehow felt Mario. I liked the POW box, I liked the varied gameplay of the characters, I liked the setting and the enemies. Nintendo kept the best of it and I'm happy they did.

>> No.3702946

I've noticed a current (normie) trend of people (normies) shitting on this game and acting like it's a bad game because it's not like any of the other Marios, but I was alive when the game was released, and everybody loved it back then.

>> No.3702969

>>3702897
Total mistake.

From 'The Complete History of Nintendo' by Inuma Ijucha 1988.

> Shigeru Miyamoto was in the process of bug testing Super Mario Bros (NES 1985). During a late night of play and after a few too many drinks unfortunately [he] got Super Mario Bros pregnant. Later the next year Doki Doki Panic was released. Miyamoto insists that it wasn't a accident, but rather a beautiful mistake but to this day refuses to acknowledge his involvement in the creation of the game.

>> No.3702971

originally it was called Donkey Donkey Picnic in Japan.

>> No.3702982

[Voice of someone born in 1998]

DID YOU KNOW

>> No.3702985

>>3702971
Donkey Dong Picnic, senpai.

>> No.3702986

Nope - this was a wonderful game and it's good this came to the USA instead of Lost Levels/Mario 2 JAP

The video game crash was still fresh in Nintendo's mind and the last thing they wanted was for their Mario mascot to have anything less than a phenomenal second game. I

It was, and is still a phenomenal game. It was miles ahead of mario 1 in terms of graphics and sound, and was fun to play due to the adventurous nature of the massive levels.

Mario 2 Jap would have infuriated players in the USA

>> No.3702990

>>3702982

Inevitably told to someone at least a decade older than them. Follow it up with a Wikipedia-based learnin' about the *real* PSX (and how you shouldn't call the original Playstation a PSX due to the existence of said real PSX) to complete the combo.

>> No.3702992

>>3702985
oh, my mistake desu. thanks for correcting

>> No.3702993

>>3702990
Little known Fact:
The Playstation originally started as a CD based add-on for the Super Nintendo.

>> No.3702994

>>3702993
Subscribe for more obscure gaming facts about Zelda

>> No.3703005

>>3702946
Same with Zelda 2. But more people kept replaying part 1 from my memory.

>> No.3703008

The USA / Japan split was a mistake, and maybe releasing it as "Mario 2", but not the game itself.

>> No.3703115

>>3702939
Wasn't the POW box in Mario Bros (the original, before Super Mario Bros)?

>> No.3704349
File: 82 KB, 917x900, 1318015842533.jpg [View same] [iqdb] [saucenao] [google]
3704349

It was different, but worked at the time. But I also don't think it would of been as popular if it weren't released as a Mario game. Merica' was a simpler time.

>> No.3704409

>>3703115
Yes. Anyhow, I love SMB2, and like the other anon said, most people didn't know it wasn't supposed to be a Mario game at the time. As a kid I just thought it was a really unique, cool game and I got to play not only as Mario, but 3 other characters too? If it was a mistake, it was a great one.

>> No.3704468

>>3702897
There are no mistakes here, only happy little accidents.

>> No.3704469

>>3702971
No, It was called harry potter and the fucking wizard!

>> No.3704495

>>3704409
yup, then after they found out they got this attitude about it.

>> No.3704520

>>3702897
I like shy guys and sniffits

Without this, they wouldn't be in mario games


The game itself is good anyways

>> No.3704521

>>3702897
Did you know this game was actually Donkey Dicks Pinkleberry in Japanland?

>> No.3704584

no, it's a better game than the actual SMB2. no one would ever have played doki doki panic otherwise, it was a very smart move.

>> No.3704732

Birdo was the original queer

>> No.3705268

>>3702994
TIL Zelda is the princess and not the green kid
Thanks LeRedditGaymer64

>> No.3705272

>>3702897
The original smb2 was a mistake. Lost Levels a shit.

>> No.3705273
File: 30 KB, 637x491, 1480857119783.png [View same] [iqdb] [saucenao] [google]
3705273

>>3702897
No.

Not only was it a great game. But it was a blessing.

Getting this in America instead of Super Mario Bros 2 Japan/Lost Levels was a better and less of a lazy route. People are quick to say it's just a reskin, but fucking Lost Levels is just a DLC level pack!

And for the time when we didn't know what a fucking Doki Doki Panic was (32 year old anon here) it was a fresh change. 4 playable iconic characters, all unique in some way, tons of new enemies in this open world that you can go back and forth, tons of secrets, new enemies that would be used to flesh out the Mario lore for decades to come, music that would stay with Mario forever.

Super Mario Bros 2 has it's soul in everything Mario today, even Super Mario Maker which avoided it to keep the engine similar (Instead of the pick up enemy mechanic of SMB2) still has Bob-ombs and the Sub-Con doors,

>> No.3705278

>>3705273

This anon hits it on the head

Looking back at stuff I love about Super Mario. From the Super Show cartoon, SNES classics Super Mario RPG and Super Mario World 2 to even Smash. Everything is pulling heavy from Super Mario Bros 2.

I think the black sheep is Lost Levels.

>> No.3705281

They should have used the resources to bring Mario 3 to the US in 1988.

>> No.3705283

>>3702897
No but SMW was.

>> No.3705401

@3705283
>being the best 2D Mario was a mistake
nice bait

>> No.3705441
File: 84 KB, 700x714, 1478856503013.jpg [View same] [iqdb] [saucenao] [google]
3705441

>>3705401
>@3705283

>> No.3705442

It was made for retarded Ameriturds who can't see the difference between a Mario game and a different platformer reskinned. If it sold surely it wasn't a mistake.

>> No.3705465

>logs onto iPad his patents bought him
DID YOU KNOW
>Watches game theory and DYKgaming
THAT IN JAPAN
>records 2nd episode of his Gmod fnaf minecraft lets play on a $2000 prebuilt computer with a $10 headset mic
SUPER MARIO BROS 2
>upvotes a a rage comic on reddit
WAS ACTUALLY CALLED
>writes a 10 page essay in youtube comments about how music isn't as good as it "used to be"
DOKI DOKI PANIC????????????????

>> No.3705647
File: 112 KB, 800x418, birdo.jpg [View same] [iqdb] [saucenao] [google]
3705647

>> No.3705652

>>3705465
Everything that's wrong with gaming kids from this generation in a nutshell.

>> No.3706460

Doki Doki Panic was a Mario game early in its development, but Nintendo changed the characters when they made a deal with Fuji to use Yume Kojo mascots. SMB2 USA was a return to their original intent to make it a Mario game.

>> No.3706465

>>3705647
But Birdo can't be pregnant

She's a boy

>> No.3706483

>>3702897
Lost Levels was the cash grab mistake

Super Marios Bros 2 USA is a legit great game and important in the lore.

>> No.3706507

>>3706483
If it wasn't for SMB2USA, would Shy Guys be in Yoshi's Island?

Can you imagine Yoshi's Island without shy guys?

>> No.3706530
File: 606 KB, 244x519, 102.gif [View same] [iqdb] [saucenao] [google]
3706530

>>3706507
SMB2USA gave us Toad as a stand alone character

SMB2USA gave us Bomb-omb

SMB2USA gave us Shy Guys that are EVERYWHERE now

SMB2USA gave us 50% of the material that the Super Mario Bros Super Show pulled from, and a lot of it's music

When you play as Peach in Smash, you are playing SMB2USA Toadstool

The list goes on and on

>> No.3706539
File: 185 KB, 996x1002, CtfZuWHXgAAjDyv[1].jpg [View same] [iqdb] [saucenao] [google]
3706539

>>3706530
I'm not giving you Peach and Toad, although you're right that their physics/controls became used again in later games

But bob-omb is a good point too


I'm glad Toad lately is getting some love. Captain Toad was a nice game, and I'm enjoying a lot of the toads I meet in Color Splash

Look at that bottom right toad, smiling in a pirate costume n shit

>> No.3706582

>>3706530
>>3706539
Was Toad originally intended to be the name of the character? On the U.S. manual for Super Mario 1, the Toads in that game are never actually called "Toads", they're all "mushroom retainers". Can't recall if that was the case for Mario 3.

>> No.3706592

>>3706582
Toad was never a stand alone character, they were a group of people or rank or SOMETHING, but it was not a person

But Super Mario Bros 2 which then led to the Super Mario Bros Super Show, made Toad an individual.

Mario 3 was one Toad of many, no Toads in Mario World

As an american you look at Toad in Mario Kart as that individual

>> No.3706596

>>3706592
Outside humans and Bowser+Koopalings, I don't think there's any "individuals" in mario

They're all species, unless specified with a unique trait (like in the RPGs)

>> No.3706690

>>3705442
kys reddit

>> No.3706705 [DELETED] 

>>3702985
*Donkey Kong Pic-a-nigger, famalam.

The original characters were Donkey, Kong, Crank and Diddette, and they changed the plants from cotton to roots because "muh racism".

>> No.3706750

>>3706582
I wish the Mario series would stop giving generic race-names to all their characters.

Koopa is a race, but it's also the name of a character (at least in Japan)
Toad is a race, but it's also the name of a character (a.k.a. Kinopio)
Yoshi is a race, but it's also the name of a character
Birdo is a race, but it's also the name of a character (actually her name is Birdetta, Birdo is her deadname)[also her name is actually Catherine but only in Japan]
etc. etc.

>> No.3706754

>>3702986
This. Japanese Mario 2 was a horrible misfire and poison mushrooms were a mistake.

>> No.3706773

>>3702897

fuck no, it was fun as fuck

>> No.3706775

yeah, it's a mistake. there's no sliding across the ground or flailing through the air as you try to narrowly avoid falling in a pit.

what this game really needed to pull it together was gross overusage of that screen warping effect the dragon quest games have when you enter a traveler's gate

>> No.3706847

>>3706750
Is Mario the name of the Mario race, and that's why Mario and Luigi are called the Mario bros?

>> No.3706861
File: 25 KB, 388x128, 1482474225539.png [View same] [iqdb] [saucenao] [google]
3706861

>>3705465

>> No.3706871
File: 499 KB, 1169x1600, Castlevania_II_-_Simon's_Quest_(gamebox).jpg [View same] [iqdb] [saucenao] [google]
3706871

People complain so much now-a-days that companies just rehash the same games with slightly updated graphics over and over again but back then they actually tried to make the sequels like this, Zelda 2, Castlevania 2 , Zillion 2, Wonder Boy 2, etc actually be unique games from their predecessors. Then people instead complain over how those aren't the same but they could at least admire the effort.

SMB2 came from a different time in gaming. Back then the assumption was "why would anyone play the exact same game over again?" so sequels released in North America like this, Zelda 2,

>> No.3706919

>did you know in Japan this was called Dildo Dong Hispanic?

>> No.3706923

>>3702946
What in the fuck does "normie" even mean? It just seems like people use it to describe anyone that they don't like.

>> No.3706931

Correct me if I'm wrong, but it introduced grabbing/throwing to Mario games, right?

If so, it was totally not a mistake.

>> No.3707031

>>3706871
>Back then the assumption was "why would anyone play the exact same game over again?"

Except of course the real Super Mario Bros 2 was basically a level pack for SMB1, but was judged too hard for Americans so they just swapped some sprites in a different game they'd already made

>> No.3707037

>>3707031
>they just swapped some sprites in a different game they'd already made

They also added some other things, physics aren't exactly the same between Doki Doki and SMB2USA. I'm also not sure, but I think running (holding B) wasn't on doki doki either, could be wrong.

>> No.3707102

>>3706923
Fuck off, normie.

>> No.3707108

>>3707031
Not too hard. Too unfair and unfun.
Howard Lincoln talked about it during an interview. He was super hyped when he got the (FDS) version and then immediately shocked when he grabbed the poison mushroom and lost a life.
From there, the hidden blocks and impossible jumps made the game not fun to play. So Lincoln decided then and there that SMB2(j) wouldn't be released in North America. Not because it was 'too hard for Americans' but because it was too un-fun.

>> No.3707693
File: 49 KB, 530x504, birdo23.jpg [View same] [iqdb] [saucenao] [google]
3707693

>> No.3707812

>>3706465
>But Birdo can't be pregnant

>She's a boy

Then explain the eggs!

>Yoshi lays eggs too

never mind

>> No.3708067

>>3707031
>>3707108
It also looks outdated as fuck. Mario 1 is a game from 1985. Mario 2 was going to release in 1988. But Mario2(j) has both identical graphics AND sound to Mario 1.

>> No.3708339

>>3706923
From what I've gathered, a normie, in theory, is someone who is not a long-time fan of something, but gets into it and becomes a presentable fan.
In practice, however, a normie is someone who only stays interested in something long enough to crap up the franchise before moving on.
Basically, a devoted fanbase's worst nightmare.

>> No.3708340

>>3708339
no, "normie" means "regular person who isn't a social outcast and has friends and even romantic relationships".

>> No.3708573
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3708573

>>3702939

>No one playing the game when it released knew it wasn't really Mario because everything somehow felt Mario.


>I liked the POW box,
You listed like the one thing that was a really iconic thing from Mario.

>> No.3708574

>>3702946
>I've noticed a current (normie) trend of people (normies) shitting on this game and acting like it's a bad game because it's not like any of the other Marios, but I was alive when the game was released, and everybody loved it back then.


I was born in 1990, and we all loved it on Super Mario All Stars too, when we had a choice of all the Mario games. I also had it for GBA and loved it.

>> No.3708603

I just realized how weird it is that they didn't change the vases to pipes

>> No.3708614

>>3708603
the vases are aesthetic

>> No.3708727

>>3708340
Isn't that a riajuu?

>> No.3708780

>>3708727
We Japanese now?

>> No.3709452
File: 612 KB, 1600x1200, birdod.png [View same] [iqdb] [saucenao] [google]
3709452

>>3708780

Yes?

>> No.3709865

>started in house as a cooperative SMB game
>turned into some Haji thing because tv deal
>repackaged as a first party SMB game
No, it was a good ass game so...

>> No.3710140

>>3702897
Were you a mistake?

>> No.3710319

Did you know it was based on a Japanese Nintendo game called Donkey Kong Panic and then changed into a Mario game because they didn't have the right to panic?
#Realgamingfacts

>> No.3710334

>>3710319
Uh, no it wasn't, you newb.
It was changed because Sugeru Meamoto was angry because Rare was making Donkey Kong Country. So in retaliation he made Donkey Kong panic into a Mario game.

I watch the Gaming Historian so I think I know a little bit about game history.

>> No.3710574

>>3702897
No and it really pisses me off that they never revisited the game mechanics of this game.

Honestly how hard would it be to incorporate picking up and throwing vegetables and some enemies, pow blocks, running with keys while being chased by a phanto, fighting Birdo by throwing its eggs back at it, little cars and ostriches? Digging in the sand?

Mario games have gotten so fucking stale lately. It's always stomping on enemies and basically the same mechanics from Mario 1 and 3 even in the 3d Marios.

Nintendo is too blind to see that there's a smorgasbord of different play mechanics and enemies in Super Mario 2 USA to keep things fresh.

Also it's infuriating that there's no SMB2 mechanics in Mario Maker

How much fun would it have been to have access to Birdo, riding on eggs a cross gaps, phanto, digging in sand, throwing potions to go to the subspace and find a mushroom?

SMB2 is the most original Mario game ever made and yes that fucking includes Mario Galaxy and 3d world whose dicks people can't stop sucking and it makes me sick nobody gives it the recognition it deserves

>> No.3710580

>>3710574

Super Mario Bros. 3 and World implemented grab and throw mechanics.
SMW did it the best since you can throw in more than one direction.

>> No.3710586

>>3710580
Yea I just remembered throwing the goombas in smw

That just shows that it wouldn't be that hard to incorporate the rest of the mechanics to keep the game play fresh, change it up once in a while.

>> No.3710594
File: 8 KB, 200x200, 200px-Mouser.jpg [View same] [iqdb] [saucenao] [google]
3710594

Will we ever see this magnificent bastard ever again?

>> No.3710748

>>3710574
super mario advance 4(smb3) e-reader levels had bunch of stuff taken from smb2(and other games):
https://www.youtube.com/watch?v=yy-9FAwwMvM

E-reader levels were also included in the wiiU's VC release of the game, and they even included the (at the time) Japanese-exclusive levels too. Also picking up and throwing vegetables was brought back in captain toad: treasure tracker.