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/vr/ - Retro Games


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File: 18 KB, 320x320, 389640-hammer_bros.jpg [View same] [iqdb] [saucenao] [google]
3702281 No.3702281 [Reply] [Original]

Hammer bros. are legit poorly designed enemies.

Prove me wrong

>> No.3702286

no you nailed it

>> No.3702289

Can't deal with a little randomization in your games?

>> No.3702315

you just suck

>> No.3702318

>>3702281
>Prove me wrong
Prove yourself right

>> No.3702320

>>3702281
>It's hard
>So that means that it's bad designed!
People like you are why games are mostly piss easy today.

Hammer Bros are only particulary hard when fought in a straight ground, without bricks above.

>> No.3702327
File: 8 KB, 512x448, this guy.gif [View same] [iqdb] [saucenao] [google]
3702327

>>3702320
>Hammer Bros are only particulary hard when fought in a straight ground, without bricks above.
this dude

this motherfucker right here

>> No.3702329

>>3702281
>Not using a RNG viewer and keyframe advance to predict their movement and flawlessly get past them.
Go back to /v/.

>> No.3702332

>>3702281
>>3702318

Both of you prove you're not dogs on the internet. Cause I don't believe you cunts.

>> No.3702350

>>3702281
>stand on edge of screen out of hammer range
>wait until they jump on the higher bricks
>run under and kill them
It's was hard when you were just a dumb kid, sure.

>> No.3702425

>>3702350
Have you ever played the GBC version?

>> No.3702547

>>3702289
Random does not exist.

>> No.3702552
File: 35 KB, 600x657, d33.jpg [View same] [iqdb] [saucenao] [google]
3702552

>>3702329

>> No.3702564

>>3702281
fucking Artificial Enemies

>> No.3702859

git gud fgt

>> No.3702882

>>3702327
But even he's trivial with a fire flower

>> No.3703016

>>3702327
You know there's a very specific pattern in this guy's movement, right? After several seconds, he simply walks straight towards you, no jumps, no tricks. Then a running jump will be more than enough to get past him.