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/vr/ - Retro Games


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3683963 No.3683963 [Reply] [Original]

How many exits have you guys gotten? 81 over here.

>> No.3683967

>>3683963
More info of what you are talking about would be great.

>> No.3683973

>>3683963
Guess I'll ask here

Any christmas-related romhacks of a Super Mario game?

>> No.3683980
File: 2.34 MB, 256x224, Sky%205.gif [View same] [iqdb] [saucenao] [google]
3683980

>>3683967
9th Annual Vanilla Level Design Contest (VLDC9)
https://www.smwcentral.net/?p=section&a=details&id=14756

>> No.3684059

Will this work on original hardware? Games are unplayable with my PC monitor.

>> No.3684063

>>3684059
I'm not sure, but always assume that these ROM hacks for Super Mario World won't work on a real SNES but will work on something like an emulator for the Wii.

A lot of the time, these super fancy ones shit the bed in bsnes or flashcarts because they can be designed around emulator quirks.

>> No.3684065

>>3684059
You need one with an SA-1 chip

>> No.3684075
File: 3 KB, 256x224, 1546titlescreen[1].png [View same] [iqdb] [saucenao] [google]
3684075

>>3683973
Have fun

>> No.3684118

What emulator should I use?

>> No.3684124

>>3684118
For SMW ROM hacks? ZSNES or bzsnes are what you want

>> No.3684146
File: 28 KB, 480x480, 1476800950262.jpg [View same] [iqdb] [saucenao] [google]
3684146

>>3684124
>ZSNES

>> No.3684156

>>3684146
https://emulation.miraheze.org/wiki/ZSNES#ROM_hacks

>Many ROM hacks and ROM hacking tools were made using ZSNES as a testing platform because of its popularity. However, because of the inaccuracies of the emulator, these tools and hacks are broken on other, more accurate emulators and real hardware.

Guess which game has the most ROM hacks available that shit the bed on non-ZSNES emulators?

>> No.3684159

>>3683963
don't download. it will give your SNES the Anna Kournikova virus.

>> No.3684163

Any ROM expansion required?

>> No.3684196

why does this shit not work on snes9x AND bsnes

>> No.3684229

>>3684196
Gee I fucking wonder why:

>>3684063
>>3684124
>>3684156

>> No.3684234

The hack works in SNES9x, you just have to get a new version, since the most popular version (1.53) does not support ROMs over 4MB. The newest version (1.54) does. If it doesn't work in bsnes, make sure you are patching the IPS file to a headered ROM (513 kb)

>> No.3684242

What is with this 4chan thing now where you just post a vague post about something with no context and that isn't well known and just start talking about it like everyone knows what you're talking about?

It's very rude and obnoxious.

>> No.3684257

>>3684242
Way better than "What game let's me play as a [something /pol/ related]?" threads

>> No.3684258

>>3684229
smwcentral has had a rule about that for years though from what i know

i think ZSNES only roms even have their own section now

>> No.3684328

What's a good ROM deheader/header?

>> No.3684335

>>3684328
I use NRST

>> No.3684337

>>3684328
>deheader

Man, if I were a coder and wrote one of those, I would call it Henry VIII

>> No.3684342

>>3684146
literally nothing wrong with zsnes ive never had a problem playing a game on it.

>> No.3684352

>>3684342
https://www.youtube.com/watch?v=Jq7_6R_cvgw

ZSNES was okay back in the late 90's and early 00's when we played games on our toasters, because ZSNES was literally written in x86 assembly and with as many speed hacks as possible to make it run games at full speed on the shitty PC's we had back then. The code is also a mess because of it. There's literally no reason to use ZSNES in this day and age, unless you're one of those people who can't adapt to change and need to cling to the past like Windows XP users who claim it's still better than 7 or 10.

Even if you give me the "but muh ui and snow effects" run around, ZMZ exists

>> No.3684357

>>3684352
ZMZ has audio problems so im still using ZSNES dont really care what you say

>> No.3684363

>>3684357
Funny, because out of all the major SNES emulators, ZSNES' sound quality is noticeably the worst, and if you throw a problematic game at it like Chrono Trigger, it can render some audio SFX as horrible screeches.

Meanwhile, bsnes and SNES9x can take full advantage of MSU-1 hacks that enable CD quality sound:

https://www.youtube.com/watch?v=v7U5hJCcTNI

If you want to use ZSNES no matter what I say, that's fine. I just need you to be aware that you're literally using the worst emulator available for the system instead of a better one for absolutely no reason other than nostalgia for a shitty GUI at best.

>> No.3684365

If snes9x added a snow effect interface, would there be a reason to use ZSNES?

>> No.3684367

>>3684365
http://emulation-general.wikia.com/wiki/ZMZ

Already exists, buddy

>> No.3684369

>>3684363
>>3684365
>snes9x

https://www.youtube.com/watch?v=xt2uyDqbA-Q

>> No.3684379

>>3683963
>>3683980
HOLY FUCK SOURCE

>> No.3684384

>>3684379
You quoted a link to the ROM hack........

>> No.3684405

>>3684379
Never mind. But how do I play? I placed the ips file but it shows up black only as if the rom won't compute. I'm on zsnes.

>> No.3684408

>>3684405
Download Lunar IPS and use it to apply the IPS Patch to your SMW ROM.

You may or may not have to add a header to the ROM with NRST first.

>> No.3684417

>>3684408
I applied it to a smw rom from emuparadise but didn't work. Have no idea what NRST is nor does it show up on the web when I type it.

>> No.3684419

>>3684417
http://www.romhacking.net/?page=utilities&author=782

>> No.3684429

>>3684419
how would I add a header? I clicked on my vanilla smw rom and went to options then to the headers tab and it gave me alist of options. I'm not even sure if what I'm doing is right.

>> No.3684435

>>3684363
bsnes wont let me play compressed roms in their zipped folders, ZSNES can.

>> No.3684437
File: 166 KB, 498x1493, 1471031774428.jpg [View same] [iqdb] [saucenao] [google]
3684437

HEY LISTEN HERE YOU FUCKERS.
If you want to play this shit:
On Snes9x? Then download the newest version (1.54); the most popular version, 1.53, doesn't support ROMs larger than 4MB (this hack is 6MB).
ZSNES? Don't. But since ZSNES users are stubborn fucks, just be aware that there's a chance the hack might crash randomly because your garbage goddamn emulator doesn't have proper SA-1 support.
I'm assuming you won't have problems with more accurate emulators.
It won't work in other emulators if they don't support SA-1 - snes9x for the Wii, as far as I remember, doesn't support it, for instance.
On the SNES? You'll need a flashcart with SA-1 support.

>b-but I patched the .ips and all I get is a black screen!!
You dumb FUCK your ROM is unheadered. You need ROMclean or another similar program to fix your shit. If your ROM is .smc then you don't have to worry about anything. Run your ROM through your program of choice and THEN you patch it.

Lastly, don't choose the third file in the file selection screen, it's buggy and will crash your game and delete the saves on the other files. Stay on the first or on the second one.

>> No.3684445

>>3684429
never mind got it working. this is beautiful

>> No.3684447

>>3684367

So basically, there really is no reason to use zsnes.

>> No.3684463

>>3684447
ZMZ is shit has worse audio than ZSNES. snes9x shills are just as bad as retroarch shills

>> No.3684471
File: 213 KB, 640x360, 1456938270560.jpg [View same] [iqdb] [saucenao] [google]
3684471

>>3684463
>ZMZ is shit has worse audio than ZSNES
>implying anything can possibly have worse audio than fucking ZSNES

>> No.3684474

>>3684242
I'm with you. Same with template "funny" meme phrases or mono word opening posters.

>> No.3684480

>>3683963
>vaporwave map

Nice meme, my friend.

>> No.3684584
File: 114 KB, 1042x1028, Lars Cry.jpg [View same] [iqdb] [saucenao] [google]
3684584

>this and JPCP MegaWAD released in the same year

It's too goddamn much

>> No.3684603

>>3684463
kek.
>Not thinking snes9x is best solution for mongoloids that can't figure out retroarch

>> No.3684610

>>3684369
LMAO

>> No.3684759

someone tell me how to add a header like Im 4

I have no idea what Im doing. I ran it through >>3684419 but I dont know if it did anything

>> No.3684803

>>3684759
Insert 0x200 bytes (in base 10 that's 512) at the beginning of the SNES rom with a hex editor.
Don't tell me you can't! Figure it out. And stop whining.
Dammit, this is why mommy leaves you here some weeks. STOP CRYING! Daddy needs quiet time right now to drink his grownup juice.
Look if you can just keep quiet for ten minutes and do this like a good boy, I'll buy you another one of them toys you like so much.

Finally. I can't wait till your old enough to start school.

>> No.3685209
File: 12 KB, 256x224, VLDC9000.png [View same] [iqdb] [saucenao] [google]
3685209

Just beat Ruins of Cupidity and didn't get a checkmark

>> No.3685267

>>3684759
you open up the application and go to browze then click on the folder with your vanilla smw. Then double click on the rom in the list on the left to open up it's info on the right. Once done with that you go to the edit tab to click on options. A window that says NRST OPTIONS will pop up. Click on the headers tab and choose add empty header. Click apply then done. You now have a headered rom for your liking. I did it by chance not knowing what I did either.

>> No.3685273

>>3685209
If you took the first goal with the coins leading into it at the end, Mario actually walks into a pit and dies while the end of level music plays

>> No.3685278

>>3685273
aw cool trick, this level is the best so far

>> No.3685292

>>3683963
oh shoot, forgot this game out!

>> No.3685358

So is this romhack a game that you could actually enjoy, or is it like every other romhack out there that is more about being really hard and ridiculous than actually fun?

>> No.3685360

>>3685358
It's kinda hard, but it's fun as fuck

>> No.3685368

>>3683963
I'm sure that rotating cube was lifted from another SNES game. Perhaps the logo of a developer.

>> No.3685418

Missing a Coin in I.H.Y.W.

>> No.3685601

they make it as hard as possible to patch the fucking rom

>> No.3685623
File: 5 KB, 256x224, VLDC9001.png [View same] [iqdb] [saucenao] [google]
3685623

White block...!

Tell me your secrets...

>> No.3685648

ive done everything and i still cant get it to work. i cleaned the rom, changed the header, used lips to apply the patch and i still get the black screen. im using the latest version of snes9x. what am i doing wrong?

>> No.3685658

>>3685648
Did you give the header or take the header?

>> No.3685672

>>3685658
with the program that was linked in this thread, i open the rom then go to options and click headers then i click add nsrt header and apply and it says theres an nsrt header in the info

>> No.3685696

>>3685672
What version of ROM you are using? Is it (USA)?

I used this pre-headered ROM contained in this Youtube desc link

https://www.youtube.com/watch?v=GeosJH4lN_8

The link site is pop-up crazy but the ROM worked

>> No.3685716

You know it would be a lot easier if someone just uploaded the patched rom, I'm just saying.

>> No.3685720

>>3685716
Don't spoonfeed retards

>> No.3685738

>>3685716
here you go dummy

>Super Mario World - VLDC9

https://mega.nz/#!rg1lAR5R!z4YciPK7BJkgwiKU7oB3j031C0ZpvawHGsunaNbfFj8

>> No.3685741
File: 72 KB, 516x492, 1.png [View same] [iqdb] [saucenao] [google]
3685741

>>3685738
Thanks, bro.

>> No.3685745
File: 10 KB, 256x224, VLDC9002.png [View same] [iqdb] [saucenao] [google]
3685745

Goddamn, I need a list of the borrowed music

>> No.3685842
File: 23 KB, 1280x1120, VLDC9006.png [View same] [iqdb] [saucenao] [google]
3685842

Nimono's scores are always harsher than others: T/F

>> No.3685869

Is this designed to be fun for those of us unable to enjoy playing with save states?

>> No.3685943

>>3685869
Nope

>> No.3686094

>>3685869
Yes and no. No if you can only beat world the most vanilla way. Yes if you know tricks and shit with enemies and objects. Like you need to drill jump on stuff as the only way to proceed.

>> No.3686125

>>3683980
How come when I load it up I have infinite lives and can just go to any level? I mean its kinda cool I guess that I can see any level without having to progress to them, but I can't seem to keep my power ups/yoshi inbetween levels either.

>> No.3686172

>>3686125
all of that is intended

>> No.3686190

What do you guys think of the top Ten?

>> No.3686209
File: 22 KB, 229x244, be9081929fd66e75b255b8f7916c55091be3c103~01.png [View same] [iqdb] [saucenao] [google]
3686209

>>3685745
That stage's theme is Underworld Forest from Last Bible 3. I fucking love that song.

>> No.3686281
File: 77 KB, 1080x1080, 1470320635289.jpg [View same] [iqdb] [saucenao] [google]
3686281

>>3684363
>that shitty orchestral garbage music

NO THANKS!

>> No.3686362

close to 30 on my end. Just downloaded it yesterday. Really awkward. I'm so used to playing normal World being used to where everything is I've grown to be impatient expecting the same and failing a lot more than I should be.

>> No.3686507
File: 19 KB, 1280x1120, VLDC9007.png [View same] [iqdb] [saucenao] [google]
3686507

>have to escort a Magikoopa's polygon blast across a series of traps

I'm done for the night.

>> No.3686580

>>3684242
Getting people to ask about what the hell you're talking about is one of the easier ways to get a conversation going in a thread. A lot of the time if you don't have an obnoxious opening post the thread will just die.

>> No.3686617

>>3684342
>literally nothing wrong with zsnes
>ive never had a problem playing a game on it.

>literally nothing wrong with eating nothing but cheese for eight years
>i mean I'VE never had a problem

>> No.3686653

>>3684242
You sound like an ass. Kindly fuck off.

>> No.3686675

>.bps patch
>beat v3 crashes
>beat v1 refuses to patch the ROM
>Don't want to use Floating IPS because I don't like programs that automatically create file associations

>> No.3686685

>>3686653
he's right tho

>> No.3686746

>>3686653

Except he's right and it is annoying.

>> No.3687596
File: 20 KB, 1280x1120, VLDC9009.png [View same] [iqdb] [saucenao] [google]
3687596

Kind of a neat boss battle

>> No.3687712

>ROM hangs when moving up from the starting location because it wants to load a different music track
>Broken English everywhere in text boxes
>Level design consisting of GOTCHA enemy and hazard placement that you can't see coming

Quality workmanship there, SMWCentral. I really don't know why I keep giving romhacks a chance, they always make me want to just play the original game that was made by professionals.

>>3686580
>Getting people to ask about what the hell you're talking about is one of the easier ways to get a conversation going in a thread.
You're manufacturing a conversation by being an asshole.

>A lot of the time if you don't have an obnoxious opening post the thread will just die.
Maybe you should make better opening posts that are actually interesting instead of being obnoxious.

>> No.3687732

>>3683963
is there a prepatched rom out there?

>> No.3687739
File: 159 KB, 1225x1080, Green Switch Palace.png [View same] [iqdb] [saucenao] [google]
3687739

the fuck is this?

>>3687732
see>>3685738

>> No.3687772

>>3687712
It's a romhack created from levels submitted for a contest. So the difficulty and quality is all over the place.
Furthermore it's an entry level site with many underaged contestants.

>> No.3687775

This isn't retro?

>> No.3687776

>>3687739
A well done puzzle.
Hint : Use Yellow Yoshi's Stomp cloud ability.

>> No.3687814

How can a romhack be that good? I don't understand

>> No.3688136

>>3687772
>It's a romhack created from levels submitted for a contest. So the difficulty and quality is all over the place.
You'd think the contest nature of the hack would weed out terrible levels instead of flood the ROM with them.

>Furthermore it's an entry level site with many underaged contestants.
That doesn't explain the broken English in the hint boxes at Yoshi's home.

>> No.3688140

>>3687776
Neat.
So far I'm enjoying the hack. Obviously the difficulty and level design is all over the place but that's the nature of these group hacks. I've beaten all of the overworld area and most of the vaperwave area. Some of these are pretty well-designed and look really good. Even the "Worst" levels are far from unplayable.

>> No.3688175

>vanilla level design contest
>allow new graphics
You had one job

>> No.3688192

>>3688140

I didn't beat it yet, but I was a bit surprised by what I saw of what was ranked best. I'm guessing it was more for the gimmick?

>> No.3688195
File: 208 KB, 1280x720, star marco two of us.jpg [View same] [iqdb] [saucenao] [google]
3688195

I'm enjoying this romhack but the rankings and the theming are really stupid

>> No.3688196

>>3687814
>How can a romhack be that good? I don't understand

Effort in sometimes equates to effort out.

Just because 99% of something is shit, doesn't mean there isn't a gem here or there. Deviantart is a shining example of a sea of shit populated by rare moments of bliss.

>> No.3688345

>>3688175
all graphics themselves are from SMW, but they allowed to recolor, and re-arrange tiles so theres lot of creativity there.

OW and title-screen weren't part of the collab so they aren't vanilla.

>> No.3688391

>>3684357
not for me it doesn't

>> No.3688393

>>3684363
>MSU-1
literally disgusting

>> No.3688403

>>3688345
they are absolutely not all from smw.
and >>3685745 is proof. So is >>3685623

>> No.3688443

>>3688136
Every single submitted level gets added to the compilation. If you want to play only the best levels, you can go to the Top 10 world by taking one of the stars next to yoshi's house.

>> No.3688464

>>3688403
I think the cobwebs are from boo's house and the diamond patterns from bowser's castle.

>> No.3688550
File: 127 KB, 257x250, 1458317485055.png [View same] [iqdb] [saucenao] [google]
3688550

>>3688403
>being this retarded
And these aren't even the most complex tilesets in the hack.
>>3688464
The diamonds are from the switch palace / bonus game background.

>> No.3688578
File: 33 KB, 267x200, 200_s.gif [View same] [iqdb] [saucenao] [google]
3688578

>no video footage in this entire thread

what's wrong with you guys?

>> No.3688820
File: 283 KB, 1280x1696, SMW_Blargg.jpg [View same] [iqdb] [saucenao] [google]
3688820

>>3688578
Here. There's FOUR HOURS of footage in this video.
https://www.youtube.com/watch?v=xNc170g0urE

>> No.3689368

>>3688443
>Every single submitted level gets added to the compilation.
Then that defeats the purpose of a contest.

>> No.3689428

>>3689368
Except it doesn't.

>> No.3689452

>>3689368
Levels are ranked in the corner of the map screen

>> No.3689458

>>3688820
Oh god, those voices.

>> No.3689460

>>3688192
Looks like it. Subterranean Glow is great but I equally enjoy the normal styled levels.

>> No.3689838

>>3689428
"Contest" means winners and losers. If the hack incorporates every level that was submitted, there are no losers.

>> No.3689865

>>3689838
The losers are the ones in Worst World, the winners are in Best World

>> No.3690059
File: 63 KB, 250x250, ded.png [View same] [iqdb] [saucenao] [google]
3690059

>just finished WORST World
jesus christ that was awful

>> No.3690094

>>3685278
Agree.

>> No.3690104

>>3688136
>You'd think the contest nature of the hack would weed out terrible levels instead of flood the ROM with them.

That'd be nice, but the way a lot of these level pack mods work for games is that they include EVERY submission, instead of merely the winners. The "best" levels in a lot of these cases just get a lot of praise on whatever forum they were made on, and then that's it.

If you've ever checked out our Doom threads, the DUMP level sets work the same way.

>> No.3690108

>>3687814
There's a lot of romhacks that are much better than one would assume if one is mostly familiar with things like Kaizo mods or balance patches.

A lot of it really is all shit, but that's no different from actual video games that have been released.

>> No.3690483

>>3690059
I don't thing Worst was bad at all, I found some of the stages genuinely good and most were alright. But I can understand why they were unpopular.

>> No.3690760

>>3690059
Then brace yourself because grass and forest aren't much better either

>> No.3691136
File: 10 KB, 256x224, Super Mario World - Vanilla Level Design Contest 9 [Hack]_00000.png [View same] [iqdb] [saucenao] [google]
3691136

>this fucking level

>> No.3691229

>>3691136
I like it on paper. It's just crazy fucking hard

>> No.3691260

>>3690059
>>3690483
I was honestly surprised, I was expecting kaizo shit or muncher spam but it was mostly just boring or unfinished levels
>>3691136
except for this shit

>> No.3691308
File: 23 KB, 1280x1120, VLDC9016.png [View same] [iqdb] [saucenao] [google]
3691308

Really like this level, from the music to the weird ghost geography.

A lot of these levels have good ideas but are really hard

>> No.3691320

>>3686617
If he's never had a problem with ZSNES, why should he change?

I've never had a problem with ZSNES and I've yet to see any reason to change.

Yes, yes, I know about the obscure little issues with certain games that mean absolutely nothing to me.

>> No.3691338

>>3684369
Why the fuck does he keep saying "es anyes 9x" instead of just reading the fucking essay.

>> No.3691342
File: 1 KB, 162x114, SMW_Flying_Hammer_Brother.png [View same] [iqdb] [saucenao] [google]
3691342

>>3691308
I believe the idea of this level was that of "defrosting". If I remember well, there was a section in an ice cave with clouds all around in this one.

Indeed it's pretty neat what people managed to do. Makes me want to create my own stages, if it wasn't so hard to mod. But if I learned anything, is that making stages isn't just filling it with enemies to call it a day. That's what make Mario Maker stages so bad. Intelligent stage design is hard and even among the stages from this rom there are many at fault. Why do the modders have such a hard on for Amazing Flyin' Hammer Brother?

I do love the daring ideas people were free to go on, though. Many things would never get a chance in official games.

>> No.3691392

>>3684480
duty generating mate

>> No.3691431

>>3684342
Mario RPG menu breaks, freezes.
Umihare Kawase is a black screen.
These are just the issues I personally had.

>> No.3691692
File: 13 KB, 512x448, jump jump slide slide.png [View same] [iqdb] [saucenao] [google]
3691692

>mfw I realized these letters and arrows actually were vanilla assets

>> No.3691727

>>3683963
I will check out the other VLDCs too. I got bored of the current games I am playing because of broken as shit patches.

>> No.3691751

why do I keep hearing music from the second reality project in this

>> No.3691879

>>3687776
I don't understand. I've stomped all over the goddamn place and I'm not finding anything.

>> No.3691895

>>3683963
I beat one of them on a flash cart last year. Every level completed except for two of them. One of them was glitchy and didn't work right, and another that I saw a youtube video of and decided was not worth my time or feasible to do on a real snes.

>> No.3691901

>>3691338
Why the fuck don't you just read the description and find out?

>> No.3691903

>>3691879
grab the green shell with yoshi. spit it out through the cement wall. grab the red shell. stomp. get p-switch.

>> No.3691907

>>3691903
Wow, I am fucking retarded.

>> No.3692363
File: 1 KB, 250x120, blurred vs unblurred.png [View same] [iqdb] [saucenao] [google]
3692363

Playing Mario on Zsnes fucking sucks. Apparently, I can't press Y, go left and press jump at the same time, so everytime I have to go left and make jumps I have to slow down the emulator and do it all in a manner I only press to buttons at the same time with otherwise near impossible reflexes.

My main issue with Zsnes. That and not being able to unblur the game, to see it with razor sharp sprites.

>> No.3692659
File: 8 KB, 512x448, Image1.png [View same] [iqdb] [saucenao] [google]
3692659

>>3692363
>Apparently, I can't press Y, go left and press jump at the same time
That's a keyboard issue.

>That and not being able to unblur the game, to see it with razor sharp sprites.
turn off the filters.

>> No.3692712

>>3686281
>and that option is why dumb kotposter will continue using zsnes
ok

>> No.3692720

>>3692712
MSU-1 is dumb, sorry.

>> No.3692783

>>3689838
The loser is you complaining about it when you can select what levels you want to play

>> No.3692945
File: 6 KB, 512x448, you what.png [View same] [iqdb] [saucenao] [google]
3692945

what the fuck is vanilla about this

>> No.3692976

>>3692945
They're really stretching the definition of "Vanilla"

>> No.3692993

>>3692945
>>3692976
It seems to me like it's "It can be altered, recolored, etc, but as long as the graphic originated from SMW, it counts as vanilla."

>> No.3693035
File: 38 KB, 362x346, 1451526636644.jpg [View same] [iqdb] [saucenao] [google]
3693035

>>3692945
>Text graphics obviously from the game itself
>Mario's head is just a recolor
What isn't vanilla about that?

>> No.3693409

>>3692993
Droppin' by from SMWC (this got linked in an IRC channel), but yes this is the definition, basically.

Hope you enjoyed the Gachi sample in this stage's music (In the earlier versions? Not sure if it got removed)

>> No.3693424

>>3692945
SMW has letters. Think about the castle cutscenes.
They were just put into layer 1 here.
All the faces are just assorted sprite graphics placed into the object graphic slots.

The scrolling is a vanilla SMW thing, as in it appears in the game you can play on your SNES.


Keeping all that in mind, how is that not vanilla? A lot of other stages break the vanilla definition a lot more, although nobody actually really gives a fuck about these definitions nowadays.
Just think of this contest/collaboration as a challenge with made up rules originating from an ACTUAL vanilla contest.

>> No.3693427

>>3693424
it's been explained like three times, did you really think you needed to explain it again?

>> No.3693443

Saving Best World for last

>> No.3693570

>>3683963
How the fuck do you patch version 1.11? Tried 3 different versions of beat on both headered and unheadered roms and they all fail.

>> No.3693638

>>3693570
what are you using to patch it? If Lunar IPS, you should switch to Floating IPS: https://www.smwcentral.net/?p=section&a=details&id=11474
It's not letting you patch on Lunar IPS because Lunar IPS can't patch .bps patches.

>> No.3693671

>>3693443
I only played the levels in Best World and then deleted the rom.
There's no point in playing the rest. They're all losers.

>> No.3693745

>>3693638
I was using beat.

Flip worked thanks.

>> No.3693774
File: 23 KB, 1280x1120, VLDC9017.png [View same] [iqdb] [saucenao] [google]
3693774

This level was on the less frustrating side of puzzle levels

>> No.3693839

>>3693671
There are some excellent levels that didn't make it into the top 10.

>> No.3694161

>>3693671
I believe the way they chose the best levels was not based on quality alone. That modded rom is a forum thing, of course there'll be circlejerkery related to popularity of who did it or which thread got more replies and so on. I don't see a direct correlation between the popularity show ingame and the quality of the stages.

Best are good, but there are stages scattered in the rest of the game which I found more deserving of a top 10. The opposite is true too, were it not for Worst having unfinished crazy levels, some stages of the rest of the game would deserve to be there.

>> No.3694216
File: 101 KB, 720x540, 1478639296558.jpg [View same] [iqdb] [saucenao] [google]
3694216

>>3694161
>of course there'll be circlejerkery related to popularity of who did it or which thread got more replies and so on.
Nice paranoia fampai but the judges weren't allowed to know who made what specifically to prevent bias. Not saying some of the judging wasn't questionable, though (but in this case it's a matter of disagreeing on a judge's opinion, not bias), and I think we can agree that entries from at the very least the 30th place forward are enjoyable.

>> No.3694452
File: 129 KB, 314x278, 1451373267878.png [View same] [iqdb] [saucenao] [google]
3694452

Is there an incentive to collect all the Yoshi coins, besides just 100% completion?

>> No.3694509

>vanilla
>doesn't work on flashcart

>> No.3694513

>>3694509
You need one with sa-1

>> No.3694545

>>3694513
The original Super Mario World doesn't use any extra chips. How is that vanilla?

>> No.3694580

>>3694452
As far as I know, no.

>> No.3694589

>>3694580
Oh good, because I cannot for the life of me figure out where the last coin is in Angel Cliffs.


And can I just say the music in this compilation is fucking awesome?

>> No.3694625

>>3694545
Get on SMW Central and join me and several others in calling out this horrible insult to romhacks

>> No.3694627

>>3694589
>And can I just say the music in this compilation is fucking awesome?

Damn straight. Even got some DKC in there. A little bit of all sorts of good stuff

>> No.3694658
File: 30 KB, 1280x1120, VLDC9020.png [View same] [iqdb] [saucenao] [google]
3694658

Wasn't surprised when I saw this was 11th in the contest. An absolute great level, although hard

>> No.3694708

>>3694545
>>3694580
>>3694625
I already called it out before the contest started, and only reply I got was "but it doesn't change anything other than max sprites in screen" and that some effects(on the overworld, the hidden extra world in VLDC8) weren't possible without SA1.

>> No.3694739
File: 37 KB, 242x208, 1470941978644.jpg [View same] [iqdb] [saucenao] [google]
3694739

>>3694625
>this horrible insult to romhacks
it's just more sprites per level and on screen and no lag calm the fuck down

>> No.3694742

>>3694739
>it's just more sprites per level and on screen and no lag calm the fuck down

You say that like its no big deal!

>> No.3694846

So basically this isn't vanilla at all

>> No.3694903

>>3694846
DROPPED
R
O
P
P
E
D

>> No.3695570

>>3694161
My level had zero discussion and I'm a literal who in the community and I still scored top 10. Furthermore the judges were blind.

>> No.3695592

>>3694708
>"but it doesn't change anything other than max sprites in screen" and that some effects(on the overworld, the hidden extra world in VLDC8) weren't possible without SA1.
In other words, not vanilla.

>> No.3695905
File: 193 KB, 519x497, 1457982206945.jpg [View same] [iqdb] [saucenao] [google]
3695905

>>3694742
>>3694846
>>3695592
You can be as anal and melodramatic ("insult to romhacks", really) as you want about this issue, but people want cool overworld maps, and it wouldn't even have been possible to fit all submitted levels into one hack this time if it weren't for the chip, so it won't be dropped anytime soon.

The most that could be done, which is something I'd find perfectly valid, is to disallow the use of the chip during the design of the levels themselves; that way, the levels would still be vanilla -- which is the whole point -- while the compilation hack itself wouldn't -- which has always been and absolutely must be the case, considering the fact that things like judge rankings, completion tracking, and even compiling the levels into one ROM require custom code and whatnot, and also that the overworld maps haven't ever been vanilla so it's perfectly acceptable to use SA-1 for their sake.

>> No.3695953

>>3695905
But since they use the SA-1 I can't play it. This romhack is literally completely worthless if it can't be played using a regular flashcart. I'd rather it be split into two ROMs if they can't fit it on 1 without a chip. I'm not going to rage on the SMWC forum about it, but it's a huge disappointment that the SMW romhacking community are OK with making romhacks that you're expected to use an emulator to play.

>> No.3696105

>>3695953
I can definetely see your point, but I can't help but think you shouldn't blame the website for the flashcart manufacturers' inability to make SA-1 compatible stuff.
Don't get me wrong, I'd agree 100% with you if it was something like the MSU-1 which isn't even real and whose enhancements are pretty superfluous, but the SA-1 was an actual chip used in actual games by actual developers during the SNES's lifecycle.
I mean, my point here is that, though it's a sad thing that you can't play romhacks on a flashcart, this issue isn't at all exclusive to romhacks as plenty of games used the SA-1 and those are just as unplayable (RIP Super Mario RPG).

>> No.3696314

>>3695953
You're not expected to use an emulator to play. Nor are you expected to use a flashcart. What you need is a flashcart with the chip, so yes, it is playable. The problem is you don't have it. Be disappointed with that.

>> No.3696403

The Super UFO Pro 8 flashcart lets you play games with chips, though I think you need to own an actual cart that has one of the chip, and put it on top of it.

>> No.3696605

what the fuck is SA-1 and why is everyone bitching about it?

>> No.3697048

>>3695905
>it wouldn't even have been possible to fit all submitted levels into one hack this time if it weren't for the chip
That would have been a good thing, since they could have only put in the best levels instead of putting in everything.

>that way, the levels would still be vanilla
Except, as has been shown several times in this thread, they are NOT vanilla. Hell, the so-called "best" ranked level in the hack is not vanilla in any sense of the word.

>>3696314
>You're not expected to use an emulator to play. Nor are you expected to use a flashcart.
So you're not expected to play the hack at all. If that's the case, why make the hack?

>What you need is a flashcart with the chip
Of which there are absolutely none, and it's extremely unlikely that one with the SA-1 will ever exist.

>> No.3697114

>that reincarnated soul remix in the Castlevania level

Does anyone have a link to it? I'm surprised at how good it was.

>> No.3697115

>>3697048
>That would have been a good thing, since they could have only put in the best levels instead of putting in everything.
What a great way to have nobody participate in anything at all in the contest! You're a very bright man.
>Except, as has been shown several times in this thread, they are NOT vanilla. Hell, the so-called "best" ranked level in the hack is not vanilla in any sense of the word.
Ah, so you don't even know what you're talking about. I see.

>> No.3697359
File: 7 KB, 256x224, Vldc9.2016-12-24 21.55.56.png [View same] [iqdb] [saucenao] [google]
3697359

>>3697115
>What a great way to have nobody participate in anything at all in the contest!
Actually it gives people MORE reason to participate and it gives them MORE incentive to make good levels. Instead, this hack contains every level submitted with no quality control. Quality is more important than quantity.

>>3697115
>Ah, so you don't even know what you're talking about. I see.
This is not vanilla.

>> No.3697391

>>3697359
Looks Vanilla to me

>> No.3697492

>>3697359
They just muted out the colors and made the black outline a grey shade.

>> No.3697969

>>3697359
>Actually it gives people MORE reason to participate and it gives them MORE incentive to make good levels.
It really doesn't, you have absolutely no idea how people work. I mean, I'm not a psychologist but it's not that hard to realize that people won't want to design levels if there's an enormous chance no one will play them as they won't be part of a greater whole, people won't want to compile just 10 levels into one ROM, people won't want to design a single map, and people won't want to play a hack consisting of 10 levels and nothing else.

>This is not vanilla.
Come on, dude, you're just proving my point here. Editing colors is a very basic feature of the level editor.

>> No.3698179

This whole "ITS STUH VANILLUH" is egregious slippery slope logic. It's stuff like this that allows "game devs" to call any game with any kind of random generation "roguelike".

This is such a disease of modern gaming, A sign of the inevitable decline of video games

>> No.3698204

>>3698179
It's caused by a lack of a regulatory body that defines genres and the expectations of those genres. I mean, you can't hand me a citrus fruit and call it an apple because the law says that. So why should someone be able to hand me a roguelike when it's actually Terraria?

>> No.3698262

>>3686653
Shut the fuck up faggot.

>> No.3698412

>>3698179
You dramaqueen

>> No.3698780
File: 17 KB, 512x448, Image1.png [View same] [iqdb] [saucenao] [google]
3698780

What am I missing here?
I'm pretty sure the key is under me, but I don't have any way past that Muncher.

>> No.3698857

>>3698780
You gotta go on the normal path of the stage until that underwater section with pipes. One of the pipes leads to another convoluted outdoor place with "shelves" and a green pipe on the bottom that leads to that place down in your pic.

>> No.3698864

>>3698857
Well, shit. I was there, but I guess I didn't find that green pipe.

>> No.3698916

>>3697969
>It really doesn't, you have absolutely no idea how people work.
You say that without realizing the irony of your statement. If you know that the level you make might not make the final cut for the romhack, it gives you an incentive to make a better level than anyone else. If you know that every level is going to be put in no matter what, there's no incentive to make a good level.

>people won't want to compile just 10 levels into one ROM, people won't want to design a single map, and people won't want to play a hack consisting of 10 levels and nothing else.
Defining a hard limit of number of levels that are accepted would improve the hack considerably by weeding out the worst levels that nobody wants to play anyway. This hack's approach is to put EVERY level in, regardless of whether people wanted to play it or not. It's always better to be concise than it is to be verbose.

>Editing colors is a very basic feature of the level editor.
That's far more than editing colors. The tiles change in brightness and color in ways the original game did not, and the tiles are edited to remove details. It's not vanilla.

>> No.3698926

>>3698916
They allow to edit tiles, tim. It's in the rules.

>> No.3698953

>>3698926
>They allow to edit tiles, tim. It's in the rules.
Then it's not vanilla.

>> No.3699216

>>3698916
That's all done via palettes. Still vanilla assets.

>> No.3699320

>>3683980
How come there is no 2-7?

>> No.3699395

>>3699320
the compilation hack only started at 7. VLDC1 was a recent attempt, and all the other older vldcs will get one too sooner or later.

>> No.3700180
File: 8 KB, 256x224, Super Mario World - VLDC9000.png [View same] [iqdb] [saucenao] [google]
3700180

What did he mean by this?

>> No.3700240

>>3700180
Fuck off.

>> No.3700252

>>3700180
I'm at 40+ exits, bouncing footballs and flying hammer brothers seem to be the most overused things in this hack so far

>> No.3700356
File: 64 KB, 196x271, mario.png [View same] [iqdb] [saucenao] [google]
3700356

Finished everything today.

Gotta admit, the hack was pretty good. Considering the big number of stages and that they supposedly left none out as discussed ITT, it's a given there's no abundance of shitty stages. Even the ones from Worst world aren't that bad, having their own charm in their unfinished weird designs. The number of worlds is big and there is great variety in stages.

I do think there was overruse of assets, though. At some point I was rolling my eyes everytime a Chargin Chuck appeared in another stage. Footballs, the annoying baseballs, Flyin Brothers throwing hammers, those flowers spitting out red dots... Many edittors attributed a "theme" to their stages, but they broke it unapologetically just to bring out one those over used enemies.
Some stages were also too hard, and I'm not talking about the ones with a convenient alternative exit at the beginning. Sure they were made without requirement of exploits like walljumps and shit you see in TAS, but I can only imagine how infuriating they'd be demanding frame perfect jumps and without quicksaves.

Overall it's pretty satisfying. My favorite stages are scattered among the game, the top 10 Best may not necessarily be one's favorites. I loved the aesthetic work done in many of them and the creativity isn't restricted to that.

>> No.3702816
File: 3 KB, 256x224, Super Mario World - Vanilla Level Design Contest 9 [Hack]_00001.png [View same] [iqdb] [saucenao] [google]
3702816

Pretty sure that's not vanilla.

>> No.3704008

It's made from solid recoloured 8x8 tiles. that'd the most basic way to make vanilla pixel art ever. you are just stupid and uncreative lol

>> No.3704829

>>3702816
What part of the switch Palace is this?
Anyone have a save of the X World?

>> No.3704839

>>3704829
bring the p-switch to the start and use it there

>> No.3705065

oh my god
this music is awesome
where can I download the music
i want every single spc
especially waluigi pinball

>> No.3705089

>>3704008
>touhou pixel art
>not stupid and uncreative

>> No.3705262

>>3686209
can you source this image for me senpai?

>> No.3705790
File: 52 KB, 212x150, chiyohappy.gif [View same] [iqdb] [saucenao] [google]
3705790

>mfw WAA

>> No.3706139

>>3687712
>Maybe you should make better opening posts that are actually interesting instead of being obnoxious.

T. newfag

>> No.3706756

>>3698916
>The tiles change in brightness and color in ways the original game did not, and the tiles are edited to remove details.
The color changing animation is done in the same way as the yoshi coin animation. The only things changed are the specific colors and the number of frames before the animation loops.

Editing the tiles to remove details would have caused the level to be disqualified. What's more likely is that the other colors those tiles used in the level palette were set to black so you can only see the outline against the background.

>> No.3706839

I think what some people are forgetting (or are just unaware of) is that the VLDCs aren't done with the intent of making a collaboration hack. It's just "submit a level, and at the end they all get judged and ranked."
And then someone might volunteer later to throw them all into a hack. This was the case with the last three contests (7th, 8th, 9th, and one was made later for the 1st.)

That's why there's no hard limit and every level is included.

>> No.3707840

i got 64.... :P

>> No.3707890
File: 17 KB, 512x448, Image1.png [View same] [iqdb] [saucenao] [google]
3707890

>>3707840

>> No.3707892

>>3707890
didn't mean to quote