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/vr/ - Retro Games


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3677865 No.3677865 [Reply] [Original]

>There are people in this board who would defend this piece of shit

>> No.3677874

I'll defend a few of the games, it has a fantastic port of Virtua Racing. The add-on itself is ridiculous though.

>> No.3677881

>>3677865
You had to be there at the time. It got some bloody brilliant AM2 ports. Also its legacy is less tarnished than the Sega CD with its myriad of FMV garbage and weebshit.

>> No.3677885
File: 193 KB, 848x480, objects with a tragic past.jpg [View same] [iqdb] [saucenao] [google]
3677885

No one defends it here. Some people just want one as a curiosity. They like collecting tragic mistakes like the 32x and the virtuaboy.

>> No.3677887

Kolibri bretty gud

>> No.3677891

>>3677865
it was a miserable idea
the hardware is okay -- a pair of fast CPUs and the add-on has direct screen access, so it's not hobbled like the Sega CD

and to this day, it still has the best Virtua Racing port (Saturn and PS2 have wildly different handling compared to arcade, Genesis version is close but ugly and lower framerate, PS2 version has no reason to be as bad as it is except lol 3D-Ages was fucking trash)

>> No.3677908

>>3677865
yeah funny compared how ppl complain about broken 3do,mega cd lasers this is a good choice i guess back 2 carts

>> No.3677916

>>3677891
>it was a miserable idea
Nah, it was a great idea. The alternative would've been to include a chip in every game, which would've raised the costs immensely. If the Saturn hadn't been released prematurely and the 32X been given more of a chance, it would've paid itself off in a short time. Unfortunately, it was just the beginning of dissent held between SoA/SoJ.

>> No.3677994

>>3677865
>There are people in this board who are offended by people in this board who would defend this piece of shit
Sounds like you need to curl up in a ball pit with a box of crayons and a few of your gender none cry babies.

>> No.3678002

there are several good 32x games

>> No.3678012

If it came out 2 years earlier and was bundled as part of the sega CD it would have made a difference.

Too little too late and people saw it was obviously stopgap technology.

>> No.3678019
File: 102 KB, 343x500, bernie stolar.jpg [View same] [iqdb] [saucenao] [google]
3678019

Bernie Stolar did nothing wrong.

>> No.3678026
File: 152 KB, 229x325, After_Burner_JP_Arcade_flyer.png [View same] [iqdb] [saucenao] [google]
3678026

>>3677865
I never owned one but didn't it have a great port of Afterburner? That alone makes it decent.

>> No.3678052

Considering it has the best home port of NBA Jam T.E, it's absolutely worth defending.

>> No.3678057

>>3677865
32X was still a less embarrassing fuck-up than the N64-DD or Virtual Boy.

>> No.3678062
File: 208 KB, 500x500, didyouknow.png [View same] [iqdb] [saucenao] [google]
3678062

>>3678019
SEGA did nothing wrong

>> No.3678074

>>3677865

It had a few arcade perfect ports like Space Harrier and After Burner. If they had just focused on porting arcade games to it, the library could have really made it worth owning.

>> No.3678081

>>3677865
Nah just the cum gargling segafags, which is... 80% of /vr/.

Oh... Nevermind

>> No.3678102

>>3677865
Kolibri
Spider-Man Web of Fire

>> No.3678103

>>3678081
wtf

>> No.3678115

>>3678081
This. They even claim the sega saturn was better than n64 and ps1. What a disgrace of a board.

>> No.3678134

>>3677916
If the Japanese arm of Sega wasn't so desperate to become relevant in their home country the 32X could have been a contender across Europe and beyond.

As it was Sega was in distant third behind even NEC's PC Engine in Japan so they made the choice to fuck the west to save face in the east. Monumental mistake.

Not only that but once the Saturn did shift into gear in Japan it ate up all the chips the 32X needed so it was doubly fucked.

Sega. Proof of what happens when multiple divisions fight against themselves.

>> No.3678138
File: 12 KB, 320x240, smugsegata.jpg [View same] [iqdb] [saucenao] [google]
3678138

>>3678115
>he likes ps1 and n64 more than the Ultimate 2D System

>> No.3678148

>>3678138
>be Sega
>make ultimate 2D system
>the world goes 3D
Whelp.

>> No.3678228

>>3677865
It was way better than the Virtual Boy.

>> No.3678238

>>3677865
32X is a great idea, it was just implemented badly and had no games.

>> No.3678239

>>3678115
>people thinking the Saturn was better than ps1 & 64
But anon..... It WAS :^)

>> No.3678251

>>3678102
2 games are not worthy a 60 dollars add-om

>> No.3678295

>>3678148
>tfw we're not in the timeline where 2D lived on at least one gen longer

>> No.3678304

>>3678148
2D should have continued to 5th gen

>> No.3678314
File: 152 KB, 359x414, 1444990062224.png [View same] [iqdb] [saucenao] [google]
3678314

>>3677865
The only problem with the 32X was

>32X release date (JP): December 3, 1994
>PSX release date (JP): 3 December 1994

If it had come out 2-3 years earlier, it would've been *the* premiere console of its time.

>> No.3678318

>>3678314
All they had to do was choose to either make 32x OR Saturn instead of both
Maybe make 32x a standalone console too closer to N64 levels of power

>> No.3678320

>>3678148
Sega Saturn was released in Japan 2 weeks before the 32X. Another reason for its failure. They envisioned the 32X as some kind of budget console and the Saturn as the enthusiast console, which was never a viable business plan in the first place.

>> No.3678325

>>3678318
The Saturn would've been necessary to compete. Contrary to popular belief, the 32X had no 3d acceleration hardware, all the 3d stuff was done in software.

They just needed to get the 32X out a couple years sooner, dominate during that period, which would've driven up the Saturn's sales when it was released.

>> No.3678616

>>3678314
>PSX release date (JP): December 13, 2003
FTFYK

>> No.3678947

>>3677865

Bought one for $30 slightly after Saturn launch.
Primal Rage, MK II, Star Wars Arcade, Kolibri, and Afterburner all $7 each on clearance at Babbages.

Still fun. No regrets.

>> No.3679039

>>3678616
>http://web.archive.org/web/20040422074823/http://www.scei.co.jp/corporate/data/bizdatajpn_e.html
>1994/12/03 PlayStation [SCPH-1000] introduced. (RRP 39,800 Yen)

>> No.3679047
File: 11 KB, 218x219, Alice-facepalm_1.jpg [View same] [iqdb] [saucenao] [google]
3679047

>>3679039

>> No.3679093

>>3679039
U 8 THE B8 M8
Autists: 1 Tards: 0

>> No.3679106

>>3677885
Didn't the pocketstation do reasonably well in japan though?

also what's the one in the top right?

>> No.3679653

>>3678325
>The Saturn would've been necessary to compete. Contrary to popular belief, the 32X had no 3d acceleration hardware, all the 3d stuff was done in software.

Was the 32X a good 2D machine like the Saturn?

What if they'd made the Saturn be the mainline console replacing the Genesis and putting more focus on 3D and 2.5D games (and not botched it's western launch) and made the 32X be a niche console with superb ports of 2D arcade games at a fraction the price of a NeoGeo?

>> No.3679704

>>3679653
The 32X has no 2D hardware to speak of unlike the Saturn which has its dedicated specialized background processor.

>> No.3679707

>>3679704
>no 3d hardware
>no 3d hardware
then wtf did 32x have?

>> No.3679716

>>3679707
Just CPUs and framebuffers

about as general and generic as it gets

>> No.3679729

>>3677865
Virtua Racing, Virtua Fighter and Stellar Assault were all good games.

>> No.3679763

MY TIME IS YOURS

>> No.3679798
File: 1.06 MB, 287x206, jazzclub_nice.gif [View same] [iqdb] [saucenao] [google]
3679798

>>3679729
>Virtua Racing, Virtua Fighter and Stellar Assault were all the good games.

ftfy

>> No.3679804

>>3677885
What is it with many manga and anime referencing the Virtual Boy lately?

>Dat KOSMOS figure
Can't believe someone remember that ugly pre-order Xenosaga figure with the derpy face.

>> No.3679840

>>3679716
We know the 32X had superior 3D to the SuperFX chip some SNES games used.

But how does the 32X compare in 2D quality compared to the NeoGeo?
I've heard someone on here say it could have been a NeoGeo killer if Sega had their shit together.

>> No.3679861

>>3678314
>The only problem with the 32X was

The release date wasn't really a problem, the problem was that they killed all support for the 32x in record time. Then the pissed off parent went and bought a Playstation.

>> No.3679864
File: 179 KB, 382x364, psx.png [View same] [iqdb] [saucenao] [google]
3679864

>>3678616

>> No.3679867

>>3679840
>But how does the 32X compare in 2D quality compared to the NeoGeo?

Higher colour depth, significantly less sprite fillrate and memory.

>> No.3679886
File: 73 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3679886

>>3679864
Oh wow you were right all along

>> No.3679889

>>3679840
Remember the MK2 port of 32x?

it was *pushing the console* already.

>> No.3679893

>>3679867
I doubt it has less sprite fillrate in theory but I can believe less memory bandwidth in effective terms due to the framebuffer system

>> No.3679906
File: 70 KB, 640x768, mk2pc.jpg [View same] [iqdb] [saucenao] [google]
3679906

>>3679798
Ahem. Who was actually able to have the only better port, working without any issues?

>> No.3679969

>>3678102
>>3678251
In addition to Knuckles Chaotix.
Damn I feel ultra embarrassed for not mention it.
I would had purchased 32x just for that.

>> No.3679976

>>3678062
>dykg
>dreamcast
>failure

>> No.3680014

>>3679969
>Knuckles Chaotix
That game is not very fun to play. Doing the same empty levels 5 times each is fucking boring. The graphics and music are very nice though.

>> No.3680069

>>3678026
It was best port of Afterburner until the SS version for what it's worth.

>> No.3680073

>>3678320
Wasn't the Mega Drive always a niche console in Japan? Even the PC Engine outsold it. Made no sense to keep it alive there a bit longer with the 32X.

>>3678325
>They just needed to get the 32X out a couple years sooner, dominate during that period, which would've driven up the Saturn's sales when it was released.
Wasn't that the point of the Mega CD?

>> No.3680096

>>3680014
>That game is not very fun to play.
It is for me back then and it is now. Just because it doesn't play with the traditional Sonic gameplay it isn't boring to me.

>> No.3680272

>>3679707
A handful of mediocre games.

>> No.3680351

It was originally meant to be a standalone system which would had been a cheaper alternative to the Saturn, I wonder if that would have been a better move.

>> No.3680368

>>3680351
I doubt it would've made much of a difference. The 32X actually sold relatively well during its first few months, but suffered from shipping shortages along the way. It was only after the Saturn had its early launch that people lost interest in it and retailers started to discounting all the unsold units to get rid of them.

>> No.3681717

>>3678052
how is it better than the saturn or psx versions?

>> No.3681729

>>3680096

It plays exactly like traditional Sonic though, except you do the push pull mechanic thing to gain speed instead of spin dashing.

>> No.3681785

>>3679867
nothing could put more sprites on a screen than a neo geo until very late in its life. it's what it was built for.

>> No.3681856

>>3678138
Saturn or Neo Geo are the ultimate 2D machines

>> No.3681875

>>3679893
>I doubt it has less sprite fillrate in theory

It has worse sprite fillrate as the Saturn, and the Saturn has a 2d background chip on top and STILL has slowdown in SNK ports.

>> No.3681879

>>3681785
>nothing could put more sprites on a screen than a neo geo until very late in its life. it's what it was built for.

arcade hardware from 1993 onward could do more sprites than the Neogeo, it's just that it wasn't really cost effective to do a 2d game on a fucking Model 2 board.

Plus Neogeo also was able to switch games. I loved that shit, cycling through title screens and so.

>> No.3681891

>>3678115
>can you believe these people we label for how much they like sega would actually choose the sega system over the others?!

but is that not the point?

>> No.3681997

>THERE ARE PEOPLE IN THIS BOARD THAT WILL SHITPOST

>>>/trash/

>> No.3682003

>>3681879
Most Neo-Geo cartridges compensate for the dating hardware with additional on-board RAM, hence why the home versions were so expensive to begin with and why the NGCD was a failure.

>> No.3682618

>>3681875
The Saturn's 2D background chip is not well suited to Neo Geo games as the original hardware did not itself have a tile mapper. Slowdown will be due to memory bandwidth issues as Saturn is frame buffer based hardware

>> No.3682769

>>3681875
>>3682618
Capcom's games on the Saturn smooth as hell while SNK's games feel horrible by comparison. Why did SNK never utilize the 4MB cart?

>> No.3682773

>>3677881

What legacy? Yeah the CD is just weeb shit but it's at least fondly remembered for it. 32X is scene as a joke by everyone. Fuck it was largely because of this stupid thing that the saturn hard trouble

>> No.3682816

>>3682769
I could be totally wrong about this, but I think CPS2 has a tile mapper which makes it more suitable for Saturn ports.

>> No.3682890

>>3680073
>Mega CD

Didn't really expand the system's capabilities, just increased data storage so you could have higher quality audio and cinematics. It probably could've been a lot more popular if Sega really pushed it, but they sort of half assed it like they did everything at the time.

>> No.3682895

>>3682890
>Didn't really expand the system's capabilities
except..

added a faster CPU
added a sprite rotation/scaling DSP
added an 8-channel PCM sound chip with 1 redbook audio channel
added more RAM
added a CD drive obviously

>> No.3683149
File: 737 KB, 2592x1944, Like_you_imagined_when_you_were_young.jpg [View same] [iqdb] [saucenao] [google]
3683149

It was pretty good for the price at one point. I have fun playing these games. Sadly, relatively recently I learned that Blackthorne has an exclusive stage, I passed up on it because I played it on DOS, but now I see the prices and I regret my decision. Also relatively recently I heard Kolibri is fun, but again, the modern prices.

I still have great fun with these few titles on the 32X. Like the other Sega consoles, it outputs beautiful RGB. I can dream one day I can afford the expensive Everdrive (because of very specific functionality, like with the CD) and maybe I get to experience more of the 32X.

>> No.3683307

>>3677881
Be there at the time? I was, it was always awful. Maybe the language you're using is an indicator of your sega love because that would explain a lot and one could hardly judge you for that

>> No.3683320

>>3677865
>32x
>32 bit
>40 times faster then 16 bit
really makes you think

>> No.3683324
File: 355 KB, 843x1200, 01_113.jpg [View same] [iqdb] [saucenao] [google]
3683324

>>3677885

>> No.3684017

I think if you were a sonic fan then a 32x + sega cd would have been better than getting a Saturn. You get 2 exclusive sonic games plus sonic 3d blast that was on Saturn.

>> No.3684026

>>3678320
32X only affected the Saturn in the west though, in Japan nobody gave a shit about 32X and all the attention was on the Saturn. Tom was a retard for not accepting the Saturn master race and scrapping SoA's failure.

>HURF DURF MULTIPLE CPU TOO HARD FOR GAIJIN BRAIN TO PROGRAM ON, MY MUSHROOM COCK ADD-ON WILL SELL MORE THAN THE LEGITIMATE SUCCESSOR TO THE MEGADRIVE

>> No.3684031
File: 81 KB, 450x282, psx.png [View same] [iqdb] [saucenao] [google]
3684031

there are ACTUALLY people on this board who defend

<-------- THIS PIECE OF SHIT

I guess we are a very defensive crowd!

>> No.3684032

>>3684031
>Playstation
>worst at 2D
>worst at 3D
>best at having a library that's 98% shovelware

Sony, not even once.

>> No.3684036

>>3684032
plus no sonic games

>> No.3684052

>>3684036
it's okay, crash is the sony substitute for autistic mascot platformer

>> No.3684079
File: 59 KB, 640x349, 11599433.jpg [View same] [iqdb] [saucenao] [google]
3684079

>>3684052
>autistic

How is ASD diagnosed?
ASD symptoms can vary greatly from person to person depending on the severity of the disorder. Symptoms may even go unrecognized for young children who have mild ASD or less debilitating handicaps. Very early indicators that require evaluation by an expert include:

no babbling or pointing by age 1
no single words by age 16 months or two-word phrases by age 2
no response to name
loss of language or social skills previously acquired
poor eye contact
excessive lining up of toys or objects
no smiling or social responsiveness
Later indicators include:

impaired ability to make friends with peers
impaired ability to initiate or sustain a conversation with others
absence or impairment of imaginative and social play
repetitive or unusual use of language
abnormally intense or focused interest
preoccupation with certain objects or subjects
inflexible adherence to specific routines or rituals

>> No.3684081

>>3684079
A sizable chunk of that list is "HE'S NOT DOING WHAT -I- WANT HIM TO DO REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"

>> No.3684108

>>3684032
It was better at 3D than the Saturn, but not as good as the N64.
It might not had as many 2D games as the Saturn, but it certainly had more than the N64
PS1 was a perfectly balanced console on both sides.

>> No.3684119

>>3684108
>It was better at 3D than the Saturn, but not as good as the N64.
And? Saturn was better at 2D than both N64 and PS1.

>PS1 was a perfectly balanced console on both sides.
The balance meme doesn't work. Either be good at 1 thing (like Saturn/N64) or fail at doing either. This is why Sonyfags have poor taste, they're willing to accept sub-par games because they're content with inferior hardware, probably because that's all they could afford then.

>> No.3684141

>>3684119
Saturn was awful at everything, it only had the background chip. Playstation was better at everything else.

N64 could've done better 2d than the Saturn, but no one really tried due to cartridge size limitations, and more importantly, because it was not cost efficient (carts cost too much, profit margin would be too little or nonexistant on a 2d game that sells in low numbers only).

>> No.3684151

>>3684141
>Saturn was awful at everything
Wrong.

>N64 could've done better 2d than the Saturn, but no one really tried due to cartridge size limitations
That doesn't make any sense. Game data size is only, at most, 50mb even for systems that use CDs. The bulk of the space went to music and cutscenes, which easily could've been reworked for cart systems. The real reason 2D never took off on N64 was because polygons simply work different from sprites and tilemaps and require more processing to draw, but with worse trade-off than if you had just used sprites.

>> No.3684262

Turok for 32X would have been pretty rad
https://www.youtube.com/watch?v=pOWZbydnlZE

>> No.3684281 [DELETED] 

>>3684141
absolute nonsense, most 2d games on the psx where butchered because of the smaller ram

while the saturn may have not been that great at rendering 3D, SEGA's model 2 board exposed the psx as a cheap piece of crap in that department as well. Keep denying harder playstation fanboy.

>> No.3684283

>>3684141
absolute nonsense, most 2d games on the psx were butchered because of the smaller ram

while the saturn may have not been that great at rendering 3D, SEGA's model 2 board exposed the psx as a cheap piece of crap in that department as well. Keep denying harder playstation fanboy.

>> No.3684286

>>3684151
>Wrong

Yes it was, it had worse audio than the Playstation, worse T&L performance, godawful sprite fillrate, could only do FMVs in software, it was difficult to program for, and it was too expensive to produce.

The only thing it had that did not suck was the background processor, and that was extremely situational.

>That doesn't make any sense. Game data size is only, at most, 50mb even for systems that use CDs.

Which is already way bigger than your average N64 game, and the more graphics you try to pack in, the bigger the cart size gets, the more it costs to produce, and the less money you make on it.

>The real reason 2D never took off on N64 was because polygons simply work different from sprites and tilemaps and require more processing to draw, but with worse trade-off than if you had just used sprites.

Wrong, the N64 was flexible enough to do tilemapped graphics, and strong enough to do it well.

But it would've cost too much to do, for games that sell in very low numbers. And the more animation and backgrounds you put in (the staple of 2d games), the more expensive it gets.

Even dirt simple games like Mortal Kombat Trilogy and Puyo Puyo Sun were gimped on the N64 because of that.

>> No.3684293

>>3684283
>absolute nonsense, most 2d games on the psx were butchered because of the smaller ram

The difference wasn't as much as the RAM but the Saturn being capable of doing tilemapping in hardware with its own pool of memory. If you took that away, the Saturn couldn't match the PSX in 2d games even with the memory expansion.

>while the saturn may have not been that great at rendering 3D, SEGA's model 2 board exposed the psx as a cheap piece of crap in that department as well.

Model 2 cost $10000 while the Playstation cost $200. Yeah I think it was cheaper.

>Keep denying harder playstation fanboy.

If anything, I'm a Saturn fanboy.

>> No.3684356 [DELETED] 

>>3684293
dude, unless sprites are tile mapped, and i suspect they aint, explain to me why all those SNK and camcom arcade ports animate like choppy crap on the psx where as the saturn even adds more fluid animations even over the native cps2 hw, for example in the case of the cyberbots? I tell you why. Because 3.5mb of ram isn't worth shit even for 1994.

>> No.3684360

>>3684293
dude, unless sprites are tile mapped, and i suspect they aint, explain to me why all those SNK and capcom arcade ports animate like choppy crap on the psx where as the saturn even adds more fluid animations even over the native cps2 hw, for example in the case of the cyberbots? I tell you why. Because 3.5mb of ram isn't worth shit even for 1994.

>> No.3684475

>>3677874
This is the only reason I would want one.