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/vr/ - Retro Games


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File: 62 KB, 300x206, GoldenEye007box.jpg [View same] [iqdb] [saucenao] [google]
3617560 No.3617560 [Reply] [Original]

When did it become cool to underrate this game? Just because it's a console game with limited frame rate? That's incredibly stubborn. People need to be reminded that this game hugely innovated and added to the first person genre (and games in general). It's very insulting for PC players to suggest that Half-Life, System Shock 2, Deus Ex, Thief, etc, are the best games ever, but not acknowledging Goldeneye (which admittedly by the developers had direct influence on those games) at all.

>> No.3617571

What is wrong with his mouth?

>> No.3617580

Wait, it's cool to hate on GoldenEye now? Smells like bait to me. A lot of people point to it (or Halo) as the start of the explosion of the FPS genre that's everywhere now, tho I'd disagree (Doom, Wolfenstein 3D, Marathon, Duke Nukem anyone?). There's no denying that it was insanely popular and is one of the best games on that system. Honestly, for a quick pick-up-and-play party style game, it's even better than Perfect Dark (tho Perfect Dark has a much better storyline and atmosphere).

>> No.3617582

>>3617560
Good game, but it's tough to play nowadays. Just has not aged even remotely well.

>> No.3617601

>>3617582
yup. if it was a pc game, the control and framerate issues would be fixed, and younger people would still realize how good of a game it actually is

>> No.3617621

>>3617560
We've gotten used to playing games at steady framerates.
I don't think anyone is saying it was bad, but it doesn't really hold up to today's standards.

>> No.3617662
File: 391 KB, 755x378, unseen.0.png [View same] [iqdb] [saucenao] [google]
3617662

>>3617571

I can't unsee it either anon

>> No.3617669 [DELETED] 
File: 47 KB, 600x808, Brosnan.jpg [View same] [iqdb] [saucenao] [google]
3617669

>>3617662

>> No.3617753

>>3617560
It's just shit to play in 2016 m8. Meanwhile its fellow contemporary pc fps's aged like gold. This is coming from someone that played the shit out of goldeneye btw, including 100%ing the whole game (OO agent + unlocked all the cheats) and destroyed friends at the mp. I can guarantee that at 12 years old ibwas better than you ever could have been at goldeneye. Now though I don't wanna look at the game.

>> No.3617760

I still play Goldeneye on emulator now and then. It's still a good game, of course now-primitive in some ways, but shooting dudes is still super satisfying and that's what counts in an FPS.

>>3617560
People got tired of seeing it on top 10 lists and everyone nostalging over it, so then there was the "pffft, Goldeneye was NEVER good" backlash. It's that complicated. The internet is dumb like that.

>> No.3617765

>>3617662
Fingers/hand/knuckles on the gun on the left. Mouth on the right.

>> No.3617810
File: 228 KB, 858x725, VQSucsH.png [View same] [iqdb] [saucenao] [google]
3617810

>>3617582
>games
>aging

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>> No.3617812

People hype it up too much and it doesn't live up to it
This is coming from somebody who bought and played it for the first time ~3 years ago

>> No.3617916

>>3617560
>hugely innovated
What did it innovate? It was the first time FPS had been done properly on a console, but I can't think of anything it actually innovated.

>> No.3617931

>>3617916
Mission objectives, friendly NPC's with their own AI, scripted events that didn't remove control of your character, hawaii shirts.

>> No.3617993
File: 59 KB, 1879x380, goldeneye.png [View same] [iqdb] [saucenao] [google]
3617993

>>3617916
>What did it innovate?
Damage in fps games

>> No.3618040

>>3617916
first commercially released FPS with manual reloading and body part damage targeting

arguably the first fps with fully in-engine scripted physical storytelling (no audio logs, cutscenes, or dialog screens, but characters that actually talk to you and act out events).

>> No.3618378

>>3617765
Really!??!

>> No.3618382

>>3617993
>caring about single player

Also, reminder that Team Fortress had headshots and manual reloading before Goldeneye.

>> No.3618448

>>3617993
Then they done away with it in PD.

>> No.3618461
File: 44 KB, 750x315, 1476618476638.jpg [View same] [iqdb] [saucenao] [google]
3618461

>>3617560

>> No.3618505

>>3617560
Because it plays like shit today. I didn't get into shooters until I was an adult. I didn't play Goldeneye, Quake, or Doom until I was in my 20s, and let me tell you something: Goldeneye looks and plays like shit. Doom is a few years older, and it still feels great to play.

>> No.3618518

>>3618448
perfect dark was exactly the same. it was basically a total conversion mod for goldeneye.

>> No.3618617

>>3618382
headshots and manual reloading was a gimmick in team fortress since neither applied universally

headshots weren't even detected for anything but the sniper rifle (any other body shots weren't detected at all)

also at that time team fortress was nothing but a crude group of quake scripts and a bunch of crude maps, it was experimental and unpolished, nothing like an actual commercial product

>> No.3618994

People realised the the Playstation has better bond games
https://youtu.be/ACniBgfYYU4

>> No.3619025

>>3618994
The PS1 version of TWINE is not very good though

>> No.3619451 [DELETED] 

>>3617571
>le ebik maymay lol xd

>> No.3619472

>>3617765
bullshit that does not look like a hand and plus it would be holding the wrong part of the gun

>> No.3619492 [DELETED] 

>>3618382
>not caring about single player
Goldeneye's multiplayer wasn't an afterthought of the developers and wasn't included until the last minute before the game was finished; the game was literally designed around single-player.

Kindly fuck off and educate yourself before attempting to join a discussion.

>> No.3619493

>>3618382
>not caring about single player
Goldeneye's multiplayer was an afterthought of the developers and wasn't included until the last minute before the game was finished; the game was literally designed around single-player.

Kindly fuck off and educate yourself before attempting to join a discussion.

>> No.3619526

>>3619493
Lol not him but the mp was easily the best part. Looks like someone's another lonely vr loser that didn't have any friends lmao.

>> No.3619537

The concept is awesome but it's honestly not that good of a game. It was interesting as a console FPS from 1997, but who plays and enjoys Goldeneye today? Having neat ideas is not the same as being good

>> No.3619549
File: 440 KB, 1920x1080, strife1[1].jpg [View same] [iqdb] [saucenao] [google]
3619549

>>3617931

>Mission objectives, friendly NPC's with their own AI, scripted events that didn't remove control of your character

Strife had all of that in 1996

>> No.3619612 [DELETED] 

>>3619526
The multiplayer was good but saying that the single-player doesn't matter is just silly.

Also
>using 4chan
>implying we're not all losers for browsing this site
topkek

>> No.3619617
File: 357 KB, 397x402, 1450092716121.png [View same] [iqdb] [saucenao] [google]
3619617

>>3619549
Strife seems to be the first FPS with bloom on the UI, too.

>> No.3619684

>>3617560
Goldeneye is good.

Half life, Thief, System Shock 2, Deus Ex are better.

Goldeneye is influenced by PC games. It is good console game, only average PC game.

>> No.3619725

>>3617560
Everyone is constantly creaming their panties over this game. How is it underrated?

>> No.3619757

>>3617560
Think of the average age of a 4chin user.
I'm willing to wager, that most people talking shit about nitpicky bullshit, are fairly young. Not really understanding the context of the era in which this game was made. Or what it meant in that era.

Now, because I actually own this cart from when it was released. I will make this statement. Perfect Dark is better in every way.
It's not the greatest thing ever, as it was made in the early days of the console, and things only got better as time went on.

Now, with that said, it's still a solid game. No doubt still fun to play from time to time. But in today's day and age, it's weathered extremely poor. The only thing keeping it relevant at all is nostalgia from playing 4player deathmatch on a tiny screen that is split in 4.
Good times....

>> No.3619781

>>3619725
>How is it underrated?
People figured out that it's not the best FPS ever like nostalgiafags make it out to be so now nostalgiafags are saying it's underrated

>> No.3619803

>>3617560
I grew up with Goldeneye. We had 2 N64's with 4 controllers on each in my cousins garage and we would play that game all day every day for 2 or 3 summers but I just don't find the game to be very fun nowadays. Framerate and controls really let it down but I won't deny how amazing this was at the time and how influential it is.

>> No.3619806

>>3619781
So it's appropriately rated then?

>> No.3619818

>>3619803
I'm the typical hater in most Goldeneye threads, but even I'll admit it was OKAY until Nightfire came out on the Gamecube (and other systems, although GCN had native 4 player)

>> No.3619853

One of the most influential games of all time but it hasn't aged that well

>> No.3619860

>>3619853
>hasnt aged well
Fuck off its still fun
People just say that because they cant into the controls

>> No.3619865

>>3617662
Also cannot unsee.

>> No.3619902

>>3619860
I didn't say it's not fun. The multiplayer is still fun with friends. But come on, it hasn't aged that well

>> No.3619907

I used to really love, LOVE Goldeneye as a kid, but when I do replay it, it feels so empty.

That's not to say it's bad, but it doesn't live up to memory -- unlike SM64.

>> No.3619940

It would be so amazing to see a remake of this game that changes nothing other than visuals, updates the sounds, and gives it a modern control scheme. Would kill for something like that on the unreal engine.

>> No.3619948

This game would be piss easy with keyboard and mouse. Only reason why it's "challenging" is because the controller is a pain.

>> No.3619960

What are some other shooters that have the level contents and objectives change with the difficulty setting you select?

I just realized that pretty much every FPS I have played just does retarded shit on the higher difficulties like make you weaker or give the enemies more health, usually making for a seriously tiresome experience.

Goldeneye is the only FPS I played (not saying there aren't more, I just don't know any) where there is more or less pickups, more or less autoaim, more or less objectives and other things, depending on the difficulty setting.

>> No.3619978

>>3617810

Yes?

>> No.3619987

>>3618040
SS had body target damage and that came out in 94.

>> No.3620015

>>3619948
Literally nobody thinks it's challenging. In fact, there has been a post already explaining what makes it easy.

>> No.3620110

>>3619987
>SS had body target damage
No it didn't. It had dice roll damage which is completely different.

>> No.3620150

>>3619537
>who plays and enjoys Goldeneye today

me faggot

>> No.3620152

yeah yeah I know not retroooo but you guys should check out Goldeneye: Source. it is amazingly good for a fan made mod. plus its free. makes you wonder what the hell game companies are spending their multimillion dollar budgets on when fans can make something just as good for no money. the mod team doesn't even accept donations due to the legal issues associated with profiting off of the IP.

it captures the feeling of N64 GE but improves on it in every way.

especially allowing more than 4 players if you want. some of the multiplayer maps on GE64 were way way too big for only 4 players.

>> No.3620172

>>3617560
>because it's a console game with limited frame rate?
I have never heard of this being a big point of criticism against the game. If this is the only complaint you recognize, then you are just being willfully ignorant.

>> No.3620350

>Doom locked at 35fps without mods
>Would have mixed reviews if released on Steam today

>> No.3620354

>>3619684
>lists games that all came out later

>> No.3620359
File: 165 KB, 757x662, golden_troll.jpg [View same] [iqdb] [saucenao] [google]
3620359

>> No.3620368

>>3620359

>Pretend that the only valid form of multiplayer is where everybody sits by themselves at home connected online

Or together via LAN. Either is preferable to dividing a 13-inch TV screen into 4 mini-screens while having your friend yell "STOP SCREENLOOKING" when your peripheral vision shows you the floor tiles of the room the other player is in

>> No.3620372

>>3617560
I don't believe in that stupid aging meme. I think what happened is there wasn't too many great 3D FPS games before it came out. It also happened to come out on a console that had more multiplayer fun then it's competitors. For it's time the mechanics were solid but that is also because things weren't really optimal at that time. Now that console FPS forumla has essentially been perfected a game like Goldeneye isn't going to be as fun for people going back.

Like I said. It's not that the game changed it's that the times and people have changed. Not everyone will be able to go back to this game and enjoy it like they might have once upon a time.

Honestly if any game needs a remake it's this one. I know that there was a remake on Wii but that wasn't the right way to go about it imo. A better way to go about it is Goldeneye source. Where it stays true to the original with some added stuff but the added stuff doesn't change the game as drastically as the Wii version did. It also would need a multiplatform release and they need to avoid the jewing that typical vidya industry does these days.

https://www.youtube.com/watch?v=dw5TDx2TDEE

>> No.3620381

>>3617560
N64 controller was always shit for fps, we just dealt with it back then. Now you can emulate it at 60 fps and use mouse & keyboard. And the 360 port of perfect dark is great.

>> No.3620404

>>3620359
>3.
>and ONLY 3.
Is this some kind of fifth-dimensional meta-trolling?

>> No.3620413

>>3619948
>Only reason why it's "challenging" is because the controller is a pain.

That's a totally legit way of it being challenging though.

>> No.3620563

>>3620372
>it's

>> No.3620584

>>3617560
Here's the fact: the N64 was THE party system, and sonyfags are butthurt over this. Nobody back then wanted to play 4 player twisted metal or whatever - assuming they even had the multitap. Since Goldeneye was the number 1 party game of the said party system, naturally it has the biggest target drawn on it.

>> No.3620624

>>3619818
>(and other systems, although GCN had native 4 player)
So did Xbox. And PS2 had multitap support.

>> No.3620672

>>3617560
>LIKE WHAT I LIKE AS MUCH AS I DO YOU FUCKING PLEBS

The control scheme is hilariously bad, but the n64 controller itself was so idk who's to blame.

>> No.3621008

>>3620372
What Wii version would that be? Rogue Agent was more like a sequel

>> No.3621013

>>3620624
>PS2 had multitap support
So it wasn't NATIVE, you needed an extra device.

You're right about Xbox though. It was probably the best version for multiplayer simply because of live support, but they dropped that now so PC is probably the way to go.

>> No.3621042

>>3621008
Goldeneye Reloaded. The remake starring Daniel Craig.
Rogue Agent was the not great-not shit PS2 fps that EA made to cash in on the Goldeneye name.

>> No.3621084

>>3621042
Huh, I wonder how I missed this.

>> No.3621128

>>3620413
Being challenging or difficult because of the controller is a form of artificial difficulty.

>> No.3621158

>>3619537
>who plays and enjoys Goldeneye today?
me

>> No.3621262

>>3621128
>muh artificial difficulty
>>>/v/

>> No.3621451
File: 146 KB, 610x406, goldeneye_kaboom.jpg [View same] [iqdb] [saucenao] [google]
3621451

>>3621128
Every game ever made has some of its difficulty come from the controls. You just don't think about it most of the time because you're used to the controls in most vidya. What matters is how well the game is designed around them. I don't know why people complain about the controls in Goldeneye anyway, it's nice and smooth with 1.2 style, easy to strafe and aim and everything. Can't say I ever felt like the controls were holding me back.

>>3619948
You can emulate both Goldeneye and Perfect Dark with 60fps and WASD + mouse controls, but many missions are still quite challenging.

>> No.3621709

>>3621008
>>3621084
I'll just post some links for you that you can look at if you are interested.

https://en.wikipedia.org/wiki/GoldenEye_007_(2010_video_game)

https://www.youtube.com/watch?v=Q8vibZquW5E

https://www.youtube.com/watch?v=UoDjUw9-uWI

>inb4 I am shilling

They changed too much for the remake. Probably the dumbest thing they changed imo is the actors/characters themselves. Also this might sound crazy but I think the lack of voice acting helped the N64 version. Of course the music as well.

Sometimes classics are best left alone and these developers are only going to fuck something up badly alienating people from the product if they go back to remake it. I feel Squeenix will be doing that with FFVII remake.

>> No.3621726

>>3617810
games do age, some much better than others. Try playing system shock without modding it. It's a fucking nightmare. Liking old games doesn't mean you have to be obligatorily retarded and stubborn about their contemporary performance.

>> No.3621734

>>3618382
team fortress came out two years AFTER goldeneye you screeching faggot

>> No.3621750

>>3619960
Perfect Dark obviously.
The Thief games. In fact I think the devs of Thief took the idea from Goldeneye

>> No.3621753

>>3619940
>It would be so amazing to see a remake of this game that changes nothing other than visuals, updates the sounds, and gives it a modern control scheme.
>unreal engine

so you want to change nearly everything?

>> No.3622487
File: 42 KB, 415x540, 1475061677428.jpg [View same] [iqdb] [saucenao] [google]
3622487

Who cares about about Golden Eye, it's just a hype train, Perfect Dark is basically Golden Eye 2. Improved on everything, even had AI for bots. Perfect Dark needs to get more love.

>> No.3622686
File: 27 KB, 640x448, timesplitters 2 neotokyo.jpg [View same] [iqdb] [saucenao] [google]
3622686

>>3619960
>What are some other shooters that have the level contents and objectives change with the difficulty setting you select?

Pretty sure the Timesplitters games IIRC Timesplitters 2 especially.

A lot of the original team of the devs of Free Radical Design were ex-Rare developers who had worked on Goldeneye and Perfect Dark.

>> No.3622991
File: 212 KB, 1000x665, cute_cat_open_mouth.jpg [View same] [iqdb] [saucenao] [google]
3622991

>>3621726
I played SS1 without modding it. It's hardly a "nightmare." It's not really that hard to deal with at all. It takes a little practice to get comfortable, which is really not that big of a deal. The mouselook mod certainly makes it easier to get into but it's perfectly playable without it.

If people said "this game is old and I don't like playing it because [feature] annoys me" instead of this "aged" nonsense we could have much better discussions.

>> No.3622994

>>3621734
He's talking about the Team Fortress mod for Quake 1, which did in fact have headshots before Goldeneye. It doesn't make GE any less notable, but it is a historical fact.

>> No.3623115
File: 96 KB, 1020x673, 1020.jpg [View same] [iqdb] [saucenao] [google]
3623115

>>3617560
It has good umcompressed music.

https://www.youtube.com/watch?v=pt_R-PzB2HM

>> No.3623120

There is a HD version you can play with mouse and keyboard its glorious

>> No.3623125

>>3618518
There was definitely a refactory period in GE. If someone fired a machine gun at you, only one in, say, every 4 bullets did any damage due to a short period of invulnerability.

It was not the case in PD. Every single bullet counted smoothly draining your health very quickly.

>> No.3623129

>>3623115
As in not the compressed version they had to squeeze on the cart? Was it leaked or is this an official OST release?

>> No.3623224

>>3622686
So were the TimeSplitters games better single-player games than GoldenEye/Perfect Dark?

Was Future Perfect better than 2?

How was Second Sight?

>> No.3623241

>>3622994
If we're discussing unfinished games, then we should include the Goldeneye E3 demo which had headshots before the Team Fortess beta for Quake.

>> No.3623367

What is the worst level in the game?

I vote Egyptian solely because of the shitty puzzle to get the golden gun, it's only solvable through trial and error or outside help.

>> No.3623389

>>3623115
>youtube
>uncompressed
I get the idea, but that's misleading. I wish Grant had recorded Surface 1 in higher quality because the bass in that is massive. Anyway, Bunker is where it's at. 1:20 requires a subwoofer or good headphones:
https://www.youtube.com/watch?v=99shjCkUV9w

>> No.3623393

>>3623129
http://www.vgmonline.net/the-truth-behind-goldeneye-007s-uncompressed-soundtrack/
tl;dr Grant Kirkhope recorded some of the tracks straight from his mixer before his got his dev kit and realized how much he would have to compress/downsample all the tracks to fit.

>> No.3623395

>>3623389
>Surface 1 bass
Even in youtube quality it's pretty dang powerful. Definitely one to vibrate your desk.

>> No.3623432

>>3623224
bump for interest

>> No.3623469

>>3623115
>>3623389
My favorite song from the game right here.

https://www.youtube.com/watch?v=ox_UrxlcY6Y

>> No.3623486

>>3618617
>implying Goldeneye had the level of polish thats typical of a commercial product

>> No.3623489

>>3619617
Thats from the rerelease. Can be turned off

>> No.3623498

>>3619684
Someone who grew up with both PC and consoles, here. All of those games came AFTER Goldeneye. And I wouldn't even put Half-life in the same category.

>> No.3623502 [DELETED] 

>>3623486
You're right. It had a high level of polish.

>> No.3623505

>>3623486
You're right. It had a higher level of polish.

>> No.3623724

>>3623469
I can't listen to the Frigate baseline without thinking WE CARE A LOT
https://www.youtube.com/watch?v=7GnGwlBRe7w

>> No.3623725

>>3623724
>baseline
herp derp I mean bassline

>> No.3623738
File: 928 KB, 1053x843, 4539941015925.png [View same] [iqdb] [saucenao] [google]
3623738

>a small, insignificant amateur group of middle-aged virgin brits doomed the entire video game industry to an eternal triple AAA shooter wasteland with just one simple last minute addition

Really accelerates the ol' meat ponderer...

>> No.3623748

>>3623393
>which was also co-composed by Graeme Norgate and Robin Beanland
>Beanland

>> No.3623753

Perfect Dark did nearly everything GoldenEye did, but better. They both had framerate issues but it seemed more justified on PD. Then again, I've only played GE on a real system like three times, but I've played the living shit out of PD.

>> No.3623754

>>3623753
It's not that I think GE is a bad game, because it seems decent for its time, but PD is just fucking amazing and I bought a real copy so I could play it without emulation issues.

>> No.3623863

>>3623224
Yes. By a lot. It's not even a comparison because Time Splitters has a level creator

>> No.3623874
File: 37 KB, 500x349, timesplitters 2 multiplayer2.jpg [View same] [iqdb] [saucenao] [google]
3623874

>>3623224
>So were the TimeSplitters games better single-player games than GoldenEye/Perfect Dark?
>Was Future Perfect better than 2?
Sadly I only really got into TimeSplitters 2, but the singe player was great, very reminiscent of Goldeneye and Perfect Dark in terms of gameplay and feel (though a bit cartoony in a good way), plus the added objectives on harder difficulties for extended replayability.

Given the timehopping theme the levels are very varied great soundtrack too.

I remember neotokyo being a real standout in terms of mood, reminded me of Chicago from Perfect Dark.

https://www.youtube.com/watch?v=Cw9WOfIP55g here is a hard playthrough of the Neotokyo level
https://www.youtube.com/watch?v=qWRDIbbnnMM The gangster themed Chicago was great as well

The better controls and framerate really helped in comparison to PD/007. I played the Xbox version not sure how the ps2 one compares.

As much of a standout as Timesplitters 2 single player was the real highlight in my memory was the multiplayer challenges (called Arcade League and Challenges), that was a whole game in itself, similar to the simulation challenges in PD to unlock multiplayer weapons/levels/personalities.

Multiplayer with or without bots was a riot, bots had personalities and quirks and skill levels independent of the skill level set. There were tons of modes to play, infection and a mode to see who could get the most zombie headshots were really memorable.

Not sure whether I got around to finishing Future Perfect's single player story mode but the multiplayer had varied well crafted arenas with flavor, tons of wacky characters to choose to play as and an overall improvement in terms of weapons/modes and challenges.

Another interesting feature of both of those TS games was the map editor which allowed to you jigsaw together maps by linking modules and setting up spawn-points/objectives etc, setting up maps and challenges with friend was a real treat.

I highly recommend both titles.

>> No.3623930

>>3620354
>>3623498
So what? They come out shortly later? Doom 2, Quake, Duke 3d came out before Goldeneye. If we want to play the "but it came out first game" PC still wins.

Half Life is several leagues above goldeneye.

>> No.3623964

>>3623930
You're an illiterate ape. The point was that it's impossible for Goldeneye to steal features from games that weren't released yet.

>> No.3623976

>>3623964
The point is Goldeneye was nothing special. There were better FPS before and after goldeneye. It was just a good console FPS, so console fags think it is awesome. PC gamers think it is ok.

Autistic Retard.

>> No.3623978

>>3623976
Start naming some "better FPS" that came out before Goldeneye

>> No.3623991

>>3623978
I already did you autistic freak.

>> No.3623992

>>3621726
>>3622991

a better example of a game aging bad would be doom or wolf3D compaired to something like quake, unreal tournament or even halflife because it had things that are pretty standard in shooter even now or even the 3D era GTA games vs the HD era GTA games because of the vehicle handling & controls

also saying "this game is old and I don't like playing it because [feature] annoys me" is basically saying that a game aged

>> No.3623996

>>3623874
Having played TS2 on the GameCube, I can confirm that it runs at a buttery smooth 60fps. Oddly this is something a lot of modern games seem to struggle with...

>> No.3624008

>>3623930
>Doom 2, Quake, Duke 3d

these games play nothing like goldeneye aside from involving shooting from the first person

>> No.3624010

>>3623976
bu but my party-san

>> No.3624038

>>3623991
Which one of those had head shots? AI? Bullets that didn't just teleport to your body? Enemies that didn't just spam you with projectiles unrealistically? Which one let you shoot the gun out of the enemies hands? Oh, yeah, that's right, none.

>> No.3624047

>>3623874
Future Perfect single player was more linear and less objective-based. However, it was fucking hilarious. It took itself a lot less seriously than the first two games, which is saying a lot because it was never a serious series.

>> No.3624052

>>3623996
What program did you use to record the framerate?

>> No.3624058

>>3618040
Body part damage targeting was first realised in Chasm: The Rift. It is relatively obscure game, but it did that thing first.

By doing enough damage to the body part you could even shoot that body part off, resulting in headshots and crippling enemies. Most enemies even had different attacks they fall back on if you shoot off their attacking arm/appendage.

In case of Posessed Marines: shooting off their arm makes them drop their rifles and try to get you with a knife in other arm. Shooting off that one too makes them try to kick you with legs, or bite you. Shooting off one/two of their legs made them crawl and shoot back at you.

Level design also had quite a lot of interactivity, and the engine heavily resembled a mix between Duke, Doom and Quake.

>> No.3624064

>>3624052
None. I played on my GameCube with a normal old CRT TV, probably connected through composite. I could tell it was 60fps though because it looked and felt way faster than 30fps shit like Halo.

>> No.3624069

>>3617560
So I will have to blame this turd for dooming the FPS genre to neverending onslaught of "le cinematique experience" instead of Half-Life?

Ok.

>> No.3624080

>>3624064
Oh, so you're delusional.

>> No.3624083

>>3624058
>Chasm: The Rift

That game came out after Goldeneye. Sorry friendo.

>> No.3624090

>>3624083
To the west - yes. To Russia and Ukraine it was released a few months before Golden Eye (in february). They didn't find a publisher for the west until quite a bit later.

Sorry friendo.

>> No.3624101

>>3624090
>b-b-but there was an unfinished russian version

See: Goldeneye E3 demo

>> No.3624114

>>3624101
Fully finished russian version you dingus. Devs are russian/ukrainian.

Too salty that Ukrainians beaten your western game industry on a miniscule achievment?

>> No.3624118

>>3624114
You still don't haven't presented any evidence or citation of this earlier release date.

>> No.3624159

>>3624114
>>3624090
Can you, like, prove it?

>> No.3624162

>>3624118
>>3624159
Google it, I'm not doing your research for you.

>> No.3624167

>>3624162
Sorry, the burden of proof is on you. Every source I've found so far is 30 September 1997 for your slavic game, which is after Goldeneye's release of 25 August 1997.

>b-b-but muh memory
Doesn't cut it.

>> No.3624172

>>3624162
I did. It came out over a month AFTER Goldeneye.

>> No.3624175

>>3624058
S.c.a.r.a.b has most of that and came out earlier than Chasm.

>> No.3624180

>>3624175
>mech game
Well technically Virtua Cop did it in 1993 and it was openly an inspiration for Goldeneye's developers, but it's not quite the same thing is it?

>> No.3624181

I just happened to play this last night with two other friends, none of us had played it in years. It took a warmup game to really settle into the controls, but after that it was a blast and we played for a couple hours.

Most people who shit on GE are kneejerk contrarians or kids who didn't grow up with it. Of course there are newer games that improve nearly everything about GE. But that doesn't mean it wasn't important, influential, and (in my opinion) still holds up today as a fun game.

>> No.3624187

>>3624180
Scarab is much more of an FPS than Virtua Cop

>> No.3624192

>>3624187
But it's still not an FPS. It's a mech game. You could very easily use "slippery slope" logic to discredit innovation of any game made after the 80s.

>> No.3624482

>>3624080
Just fucking play it some time. If you know what 60fps looks like, you'll be able to tell. I dunno, maybe distinguishing framerates is something neurotypicals struggle with.

>> No.3624513

>>3624080
Holy shit you are underage. 60FPS was normal in the PS2 era and standard in the most popular titles of the library.

>> No.3624532

>>3624513
This, fucking this. I even know this and I'm a fucking 6th gen babby.

>> No.3624536

A poor man's Perfect Dark.

>> No.3624546

>>3624536
I like PD better too and see almost no reason to play GE today, but GE still came first and gave PD a base to build on.

>> No.3624597

>>3624008
They came before Golden eye idiot

>>3624038
Goldeneye copied from all of them and was inferior to some games when released. Yeah it had some new features, but mostly rehash. Games after it way better.

>> No.3624610

>>3623930
>Doom 2, Quake, Duke 3d

These are not as good as goldeneye lol.

>> No.3624906

>>3624482
>>3624513
>Autism.gif

>> No.3624909

>>3624597
>Games after it way better

Yeah, and games today tend to be better than games on the Magnavox Odessy. What's your point?

>> No.3624965

>>3624909
>>3624909
It wasnt my point it was someone elses, retard

>>3624610
Stupid idiot

>> No.3625003

>>3624909
Did you click my post by mistake or something? It literally says "games after it way better". Who else's point could it be?

>> No.3625216

>>3623992
>also saying "this game is old and I don't like playing it because [feature] annoys me" is basically saying that a game aged

no, one is a clearly expressed thought and the other is a dismissive attempt to make your preferences sound like objective analysis

>> No.3625762

>>3624906
Maybe being autistic is the reason why I can tell if a game is running at 60fps, or 30, or 24, or whatever. They all look and feel different to me.

>> No.3626304

>>3625762
What exactly is different about them?

>> No.3626319

>>3617560
When dunkey said it was bad

>> No.3626332

>>3625762
No, you just have working eyes, everyone else is blind.

>> No.3626362

>>3617601

Dunno if it can translate to today, even if they did a tech refresh.

It was one of the first "party" shooters that didn't require a bunch of equipment (e.g. computers on the same LAN). Thats old hat now, so I can't imagine kids could appreciate it, ever.

>> No.3626943

>>3626304
The higher the fps, the faster and smoother the movement.

>> No.3627518

>>3626943
Mhmmm, what EXACTLY is it you see while looking at it?

>Higher FPS
Bullshit

>Faster
Bullshit because it's not FASTER

>Smoother
Doubt it

>> No.3628595

>>3623738
>just one simple last minute addition
Can you please elaborate on this? What addition are you talking about?

>> No.3628652

>>3624181
I've just been lurking the thread but I felt I should jump in for this.
>Most people who shit on GE are [...] or kids who didn't grow up with it.
That's a very poor argument. You shouldn't need to grow up with a game to find it good.
If the game is heavily rooted in a specific social context, then not sharing that same context might make it harder to appreciate non-gameplay related elements but for the most part, a good video game can be enjoyed without the benefit without having experienced it as a child.
Quality of life improvements can be missed but the quality of an old game can still shine through.
Implying that not growing up with a game invalidates an argument just encourages nostalgia-faggotry discourages critical analysis of games.

>> No.3628671
File: 225 KB, 1015x720, 1203690694446.jpg [View same] [iqdb] [saucenao] [google]
3628671

>>3617580
>A lot of people point to Goldeneye as the start of the explosion of the FPS genre
I have never heard a single person say that. A breakthrough and milestone for console FPS, no doubt, but no one says that other stuff.

pic unrelated to argument

>> No.3628673

>>3628595
Multiplayer, it was a secondhand addition that Rare thought wasn't going to really take off.

>> No.3628710

>>3627518
you're kinda an idiot. some things you wrote are right, others are total bullshit.

>> No.3628931

>>3628710
Yes, I understand that it is quite literally twice as many frames per second. The fact of the matter is: they can't ACTUALLY tell the difference. As far as faster? Nope. Smoother? Not noticably

>> No.3628970

>>3628671
Goldeneye was the first non-Doom like FPS to achieve strong sales, so it was legitimately a breakthrough for the genre to transition towards a more 'realistic' style.

But of course Doom itself is what made FPS popular.

>> No.3629019

>>3628595
Spotted the newfag.

>> No.3629029

>>3628970
Goldeneye shits all over Doom TBQH

Doom was an improvement over Wolfenstein

Goldeneye was like "holy shit, we are living in the future"

>> No.3629035

>>3629029
>Doom was an improvement over Wolfenstein
No, it wasn't. Doom had too much HP bloat.

>> No.3629036

>>3628671
>I have never heard a single person say that

get off 4chin and make some normal friends

regardless of your or some random IMAGAMER youtuber's nostalgia goggles, GE had a far, far bigger impact

GE was popular with kids and across college campuses with normies who never never played a FPS before

doom was that pixelated PC game loner weirdos played

>> No.3629747

>>3617560
Aged like milk.
>HURR VIDJA DUNT AGE

>> No.3630065

>>3628673
Ah, I thought it might be the multiplayer mode but I figured it was better to double check.

>> No.3630129

>>3629029
>Goldeneye shits all over Doom TBQH

Only in single player.
And note that you are comparing a 1997 game to a 1993 one.

>> No.3630143 [DELETED] 

>>3630129
>Only in single player.

quality bait mate

>> No.3630353

>>3626362
The single player missions are really some of my favorite to this day.

>> No.3630370

>>3629747
Goldeneye plays and looks exactly the same as it did when it came out. The game aging doesn't change that. You aging, however, changed your views on what games should look like / how they should play. So yes, your oh so clever green text is absolutely true.

>> No.3630376

>>3625216
I hardly think "tortuously low frame rate, even with things aren't exploding on screen" is a feature. Do you know what Stockholm syndrome is, Anon? That is basically what we had when we were younger. It isn't hard to look back and say "I'm glad it paved the way, but wow, it is hot garbage today." Even in comparison to Perfect Dark, Goldeneye is showing its age.

>> No.3630482

>>3628970
>Goldeneye was the first non-Doom like FPS to achieve strong sales

There were Quake and Duke.

>> No.3630496

>>3630370
"Video game aging" has more to do with having better perspective of things, as time goes on and thigs set in their places.

When you see the thing for the first time, and it blows you away with how amazing it is, you tend not to notice or chose to ignore the negatives, but as time goes, you learn to look on the product as a whole, and capable of comparing it to other stuff from same and near time periods.

When such comparison is not in subjects favor, you can safely tell that the game didn't age well.

The "hurr durr games dont age 'cause they dont change with time" speak is nothing more than immature response in the vein of "I can't respond in a meaningful way, so I'll just pretend I don't know what an "idiom" means"

>> No.3630704

>>3630496
>"Video game aging" has more to do with having better perspective
>implying anyone on 4chan has the perspective required to make these claims
No, it's always some faggot who might as well be posting "lmao this old piece of shit". That and the fact that the phrase now has a lot of trolling potential means it's worthless and anti-discussion.

>> No.3630714
File: 50 KB, 404x267, 1377009213406.jpg [View same] [iqdb] [saucenao] [google]
3630714

>>3617571
kek

>> No.3630717
File: 20 KB, 439x435, 1468664727197.jpg [View same] [iqdb] [saucenao] [google]
3630717

>>3618382
This post actually conjures images of stabbing your fingers off so you cant play games anymore

>> No.3630887

>>3630482
Those both ARE Doom likes. Particularly Quake.

Goldeneye outsold both by the way.

>> No.3631427

>>3628652
pure unadulterated autism

>> No.3631436

>>3622991
This

>> No.3631487

>>3621451
that emulator build + rom hack is so awesome. im a bit surprised at what a great game lies underneath its age, and thats from someone who played it when it was fresh.

>> No.3631801

playing on 1964 in HD, 60fps with mouse controls does wonders for goldeneye.

fun fact - gggmanlives just reviewed both goldeneye and perfect dark

>> No.3631839

>>3619684
there is no pedigree to a game being released on PC. Also, half-life has some atrocious unskippable cutscenes and system shock 2 is a terrible first person shooter.

thief isn't even a first person shooter.

>> No.3632001

>>3617571
Fuck you anon. You made me remember it again.

>> No.3632029

Can we all agree that Goldeneye is the most enjoyable Bond film?

>> No.3632039
File: 135 KB, 1440x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3632039

Being a kid is idolizing Goldeneye

Being an adult is realizing Medal of Honor was better

>> No.3632050

>>3632039
Medal of Honor was more of a consolation prize for PS1 owners missing out on Goldeneye.

Much like Spyro was for Mario 64. Better than nothing I suppose.

>> No.3632067

>>3632039
The only FPS to ever give me motion sickness.

>> No.3632087

>>3632039
game sucked ass, only rent I ever returned asap

also

>implying goldeneye not only that will ever be in the same league but that its also better

wow

>> No.3632095
File: 142 KB, 816x587, giggle.png [View same] [iqdb] [saucenao] [google]
3632095

>>3632039
>FPS games on PSX

>> No.3632135

>>3617560
None of that fucking matters in 2016 you idiot.

>> No.3632145

>>3624064
Halo is 60FPS though.

>> No.3632146
File: 32 KB, 314x450, blond-girl-laughing.jpg [View same] [iqdb] [saucenao] [google]
3632146

>>3632095
>FPS on any console

>> No.3632147

>>3632087
>only rent I ever returned asap

Translation

>I sucked ass at it, too hard, my babby brain couldn't handle it

>> No.3632162

>>3632145
Not Halo 1 or 2 on original Xbox

>> No.3632176

>>3632146
>implying perfect dark wasn't excellent

I kind of get what you're saying, but FPS on console can be decent. there's no need for PC elitism.

>> No.3632204

>>3632147
t, butt hurt bitch who think medal of honor on console is good

dis nuts

>> No.3632229
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3632229

>>3617571
>>3617662
I will never unsee it.

>> No.3632237

>>3632229
Merging his right hand with his mouth looks gross

>> No.3632239
File: 71 KB, 640x861, 3569359030.jpg [View same] [iqdb] [saucenao] [google]
3632239

>>3632237

>> No.3632337

>a GoldenEye remake actually exists

Am I having a mandela effect? I could've sworn a remake or re-release of this game was shot down for some licensing reason.

>> No.3632497 [DELETED] 

>>3632204
>niggerspeak

Yep, figures

>> No.3632664

>>3632050
Spyro rocked Mario 64's shit. The fuck you talking about?

>> No.3632692

>>3631487
Can you sauce me up fampie?

>> No.3632832

>>3632497
>racirsm comment as an counteragrugment

no comment, your game sucks

>> No.3632843
File: 47 KB, 704x448, gg2.png [View same] [iqdb] [saucenao] [google]
3632843

While Sonybabbies and Nintenkiddos are arguing over their subpar shooters, I'll be over here playing my superior Saturn FPS.

>> No.3632847

>>3632337
A Goldeneye remake exists.

It is a remake, not a remaster.

It's essentially James Bond Call of Duty but lends itself to 4 player split very well.

>> No.3632878

>>3618505
>I'm clueless about the genre and therefore my opinion matters more than others
I don't even like Goldeneye and you still sound retarded.

>> No.3632898

>>3632843
I thought the Saturn was supposed to be a 2D "powerhouse", so why that awful dithering in lieu of proper transparency?

>> No.3632909

>>3620359
>3.
lol look at this faggot, he didn't have lan parties where everyone brought their computers to one place and they played dota and cs and bw together on separate decently sized screens

>> No.3632925

>>3632898
>transparency
Would've eaten up too much processing.

>> No.3632936

>>3623724
god what an ugly sounding song

>> No.3632938

>>3632898
Because all Saturn is good at is drawing backgrounds. Everything else has to be drawn with VDP1 which is a pretty mediocre chip.

>> No.3632972

It's strange, Goldeneye is held in high regard nearly universally but only for nostalgia purposes. Because of the legendary games that were inspired by it's design, you really only hear people saying how it was the first good console FPS and that it was popular for multi-player, but that the graphics and framerate are too crude to be enjoyable today.
Nowadays, people seem to forget that Goldeneye was a revolutionary game on the scale of Ocarina of Time, Super Mario 64, and even DOOM. It inspired every single FPS that released for years after: games like Deus Ex, Unreal Tournament, Quake III and Halo. Deus Ex is commonly cited as the best game ever made, but really it took Goldeneye and refined it.
Goldeneye introduced realistic damage, an amazing hitscan system, scoped rifles, console deathmatch, and a design centered around multiple gameplay styles from stealth action to cover shooting.
Halo came after and refined Goldeneye to the perfect experience, in fact it's only flaws are the regen shields and the loss of the best hitscan system ever made, but because of that people say that Halo pioneered the console FPS, when in reality, Halo was Goldeneye perfected.

>> No.3632982

>>3619684
That's Goldeneye's main issue: it was inspired by some of the most revolutionary games ever, and it being one of them, influenced many of the greatest games of all time. Goldeneye is a masterpiece of game design and ingenuity, that's unfairly remembered on pure nostalgia as "The only good console FPS until Halo" and "That popular '90s kid' game that had fun multi-player but isn't very good by today's standards". Every game that Goldeneye influenced was better than it because they took the basis it laid out and refined it to a degree that was inconceivable even a year before Goldeneye

>> No.3633024

>>3632898
Saturn was a 2d powerhouse because it had an insanely powerful background processor.

Its polygon processor was much worse than the PSX however. If you do not use the background chip, the PSX could outdo the Saturn in 2d.

>> No.3633123

>>3633024
>>3632938
>>3632925
That's crazy - even the SNES could do transparency. So its 2D power basically amounts to big sprites?

>> No.3633259
File: 318 KB, 1920x1080, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3633259

PS1 has NOSHADOWS.

LMAO!

>> No.3633673

>>3632832
>your game sucks

You have to be 18 to post here

>> No.3633675

>>3633673
nice one

>> No.3633698

>>3633123
Saturn can do transparency, there's just some issues.

VDP2 can blend background layers together for translucency in a single cycle I think. VDP1's output counts as a background layer.

VDP1 can blend sprites with other sprites. But the problem is that it's fucking slow so it was rarely ever used.

Also VDP2 and VDP1 transparency can't be mixed for the same set of pixels, VDP2 overwrites whatever VDP1 did. Also if VDP2 blends backgrounds between two layers, any pixels from the layers in between get overwritten.

>> No.3633795
File: 527 KB, 500x600, giphy (19).gif [View same] [iqdb] [saucenao] [google]
3633795

>>3633259
Something something saturn something sprites something ram

>> No.3633986

>>3618461
hahahaha