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File: 52 KB, 636x441, 40086-Perfect_Dark_(USA)-8.jpg [View same] [iqdb] [saucenao] [google]
3590826 No.3590826 [Reply] [Original]

Name a flaw that isn't framerate-related, and assume that everyone was smart enough to switch to 1.2 Solitaire controls.

>> No.3590884

Requires the expansion pak to do pretty much anything.

>> No.3590903

>>3590884
Obviously senpai
It says right on the box

>> No.3590912

They took out the face capture mode over a bullshit reason

>> No.3590923

>>3590912
Let's hear it.

>> No.3590941
File: 63 KB, 365x500, perfect-dark-cover.jpg [View same] [iqdb] [saucenao] [google]
3590941

With the framerate fixed, you realise Perfect Dark has HORRIBLE single player levels

>> No.3590948

>>3590941

Wouldn't those be even more noticeable if you're playing the original version? What about the levels is horrible?

>> No.3590949

>>3590826
It's just an average game. Good setting, good atmosphere, good controls, but nothing special really.

>> No.3590958

>>3590948
Some border on old school Battletoads memorization and difficulty. It makes Goldeneye look like a coherent and linear Call of Duty clone at points.

>> No.3590994

>>3590958
>Some border on old school Battletoads memorization and difficulty

Not at all. Perfect Dark, like Goldeneye, are tactical shooters, bordering on full on stealth. If you think there are parts that require memorization, well you probably just haven't been careful enough.

>> No.3591000

>>3590923

It was too easy for people to take pictures of their dicks and put dicks on everyone.

Also the shitty thing about PD is when you get punched/poisoned and the goddamn moition blur blinds you for like 5 seconds, longer if someone keeps punching you

>> No.3591007

>>3590923
>>3591000
I thought it was Columbine related. You know, the whole "shoot your friends" thing.

>> No.3591472

>>3590826
Dark sims are brutal AI.
Story goes sideways when you meet "Elvis".

>> No.3591523

>>3590941
Always hated the way aiming felt on the 360 version. It feels terrible compared to the N64 original.

Goldeneye is a better game. I prefer the Cold War setting over the futuristic Perfect Dark setting. I know you said not to mention framerate but PD 64's framerate is just terrible compared to Goldeneye's.

The levels are more linear than Goldeneye. I feel that in a lot of Goldeneye levels, like Surface and Bunker, that you could make your own path through the level. Perfect Dark seems to have a preset path for you on the levels.

>> No.3591567

>>3590826

>name one flaw
>other than the giant gaping one that makes it unplayable

>> No.3591578

>>3591000

I thought that was because SJWs didn't liked that you could shoot your dad's face

>> No.3591603

>>3590826

>smart enough to switch to 1.2 controls

I just tried it now. Is there an option for aim sensitivity? Feels like I'll end up staring straight at the ceiling if I breathe on it wrong.

>> No.3591642

>>3591578
There were SJWs back in the 90s/early 00s?

>> No.3591652

>>3591642
Back then we called them "soccer moms"

>> No.3591654

>>3590941
I wish this version didn't fuck with character models. Jo looks ugly as fuck and absolutely nothing like the original.

>> No.3591669

>>3591603
iirc yes... just go into options and adjust horizontal and vertical sensitivity

>> No.3592626

>>3590941
>With the framerate fixed, you realise Perfect Dark has HORRIBLE single player levels
You are crazy. Perfect Dark has some of the best mission and level design in the FPS genre. That is all.

>> No.3592627

>>3590958
>Some border on old school Battletoads memorization and difficulty.
You didn't read the mission briefings, did you?

>>3591472
>Story goes sideways when you meet "Elvis".
Sideways? Elvis is literally on the fucking box. The entire game revolves around aliens.

>> No.3592670

>>3590958
>Some border on old school Battletoads memorization and difficulty.

Are you serious? Perfect Dark was never that hard.

>> No.3592671

>>3591523
Perfect Dark did have a few very nonlinear levels, though. You can do all the objectives on Crash Site in any order, for example.

>> No.3592676

>>3591523
>Goldeneye is a better game. I prefer the Cold War setting over the futuristic Perfect Dark setting. I know you said not to mention framerate but PD 64's framerate is just terrible compared to Goldeneye's. The levels are more linear than Goldeneye.

Agreed on most of these points. To add to this there was little reason to use quite a few weapons in the 'intended' ways. i.e. There was no point in using the Sniper Rifle in the levels you can get it when your sub-machine gun has an explicit auto-aim function that has no range limitation. In fact the number of bullshit weapon functions like this that actually reduce the skill and creativity the game offers is fairly large and that's another flaw it has.

>> No.3592680

>>3591567
The framerate by no means makes Perfect Dark unplayable. It saved my life on a few occasions actually.

>> No.3592696

>>3592670
>Perfect Dark was never that hard.
"War". Perfect Agent. You're welcome.

>There was no point in using the Sniper Rifle in the levels you can get it when your sub-machine gun has an explicit auto-aim function that has no range limitation.
Except that the CMP-150 has shit accuracy at long distances. You can't magically hit people long distance with the lock on function. I knew because I once blew all my ammo trying to hit the sniper at the far end of Carrington's Villa.

You're seriously complaining that some guns are less useful than others in a game with an X-RAY GUN THAT AUTO AIMS FOR YOU?

>> No.3592712

>>3591523
>The levels are more linear than Goldeneye.
I dispute that.

DataDyne Central - Defection - Completely non-linear.

DataDyne Research - Investigation - Partially linear.

DataDyne Central - Extraction = Linear

Carrington Villa - Hostage One = Mostly non-linear.

Chicago - Stealth = Completely non-linear, with hidden alternate methods for completing the mission.

G5 Building - Reconnaissance = Mostly linear, but vulnerable to clever sequence breaking.

Area 51 - Infiltration = Linear.

Area 51 - Rescue = Partially linear.

Area 51 - Escape = Linear.

Air Base - Espionage = Partially linear, but with two major routes to Air Force One.

Air Force One - Antiterrorism = Mostly non-linear, with secret methods for completing some objectives.

Crash Site - Confrontation = Completely non-linear.

Pelagic II - Exploration = You fucking wish it was linear, but completely non-linear.

Deep Sea - Nullify Threat = Linear.

Carrington Institute - Defense = Non-linear.

Attack Ship - Covert Assault = Half and half.

Skedar Ruins - Battle Shrine = Also half and half.

>> No.3592720

>>3592696
>I knew because I once blew all my ammo trying to hit the sniper at the far end of Carrington's Villa.

I've never had that happen to me. I've always managed to hit the Villa snipers with it more easily than the actual rifle.

> X-RAY GUN THAT AUTO AIMS FOR YOU

The farsight is some crazy bullshit, it it can be restricted. I'm just pointing out that specifically there is no situation where the Sniper in PD is really useful, in contrast to Goldeneye where it's showcased fantastically by the first level (which I'd say is one of the best opening levels in all of vidya).

>> No.3592807

>>3592696

>"War". Perfect Agent. You're welcome

just pass the aliens when you have the chance, don't stop to shot them

this level is easy as fuck

>> No.3593024

>>3590826
Console FPS - poor controls.
Bad gameplay.
Crappy story.
Bad level design.

That being said it's still a better game every way than Goldeneye was and is a pure upgrade. Botmatch and options are far improved as well.

Still less than adequate for an FPS.

>> No.3593453

>>3593024
>Bad gameplay.
Wot.
>Crappy story.
Nonsense.

It has the best gameplay and level design in the FPS genre. It still hasn't been matched, 16 years later.
>Bad level design.
Wot.

>> No.3593470

>>3593024
I'll give you crappy story, but it's likable in a corny way.

You're wrong about the rest though. Most criticism of Goldeneye/Perfect Dark comes from people who just don't "get it".

Usually those people are either are arena shooter Doom/Quake fans who can't get over the fact that you can't jump and that GE/PD are supposed to be played like tactical stealth shooters with gadgets and shit. Or they are Halo/COD fanboys that find GE/PD's open ended level design threatening, or the fact that you actually have to be tactical.

>> No.3593498

>>3591523
>Always hated the way aiming felt on the 360 version. It feels terrible compared to the N64 original.

Bruh, you high as fuck. It's way easier to aim with a twin stick setup on a single controller than 2.

>>3591000
>>3591578
You're both idiots.

http://www.gamespot.com/articles/rare-cleans-up-perfect-dark/1100-2446534/

>> No.3593502

>>3593024
Please elaborate on your points about gameplay and level design.

>> No.3593517

>>3593498

>You're both idiots.

>it seemed appropriate to remove a feature that would have let players shoot virtual representations of friends, teachers, or even celebrities.

seriously, end yourself

>> No.3593523

>>3593517
That has nothing to do with "SJWs", dingleberry.

>> No.3593541

>turbonerd general

>> No.3593550

>>3593523

I don't expect to see the term "SJW" in a 2000 article

>> No.3593557

>>3593523
they fulfilled a similar role in society at the time

>> No.3593560

>>3591000
>Also the shitty thing about PD is when you get punched/poisoned and the goddamn moition blur blinds you for like 5 seconds, longer if someone keeps punching you
FFS I forgot about this. 5 seconds? You're being generous! I remember it lasting half the fucking deathmatch...

>> No.3593756

>>3593470
>I'll give you crappy story, but it's likable in a corny way.
Sure, people love camp, bad movies, and bad games. That's a subjective like for objectively bad things. I never stated you can't like it. I just stated things that were bad.

>> No.3593759

>>3593453
>It has the best gameplay and level design in the FPS genre. It still hasn't been matched, 16 years later.
You clearly do not play FPS games.You should play more of them, even from that era.

>> No.3594117

>>3593759
Well it depends. PD, Timesplitters, etc all form their own unique FPS subgenre.

If out of all the FPS game styles he likes PD's kind of subgenre the most, it's easy to see why he might like like the gameplay and level design over PD more than other FPS games.

>> No.3594145

>>3590826
>name a flaw except these two major flaws

No.

>> No.3594204

>>3594145
The controls aren't a 'flaw' though, as you just go into options and change them once.

>> No.3594212

>>3591000
>>3593560

N-bombs, plebs. Stop bitching about punching and poisoning.

>> No.3594317

>>3593523
>That has nothing to do with "SJWs", dingleberry.
I just want to point out that GoldenEye's lead developer, Martin Hollis is a MASSIVE SJW. Like, super mega ultra SJW. He was the original lead dev of Perfect Dark, but he quit in 1998 and the game was rebooted.

>> No.3594323

>>3593759
>You should play more of them, even from that era.
What other FPS games from that era have a mission that can compare with Chicago? What other FPS games from that era have those beautiful "flowing" guns of Perfect Dark and not the weird twitchy shit that stuff like Half Life and Deus Ex and Unreal had?

>> No.3594869

>>3591567
>>3594145

Both were fixed in the XBLA port, so OPs question is actually relevant

>> No.3595203
File: 28 KB, 449x336, 1476087477867.png [View same] [iqdb] [saucenao] [google]
3595203

Am I the only person who prefers the 1.1 control scheme?

>> No.3595212

>>3590994
>If you think there are parts that require memorization
You mean like every single level if you wanted to finish it on the hardest difficulty and unlock all the cheats?
You could be as careful as Mr. Careful himself; it was impossible to finish many levels if you did not play it a few times first so you could memorize where all the enemies were and all that shit.

>> No.3595526

>>3595212
>You mean like every single level if you wanted to finish it on the hardest difficulty and unlock all the cheats?
That's ridiculous goalpost moving. Unlocking all the cheats requires near-flawless execution of every level. It's not comparable to actually playing the fucking game. Can you complete Deus Ex in 60 minutes without memorizing where all the enemies are?

>> No.3595606

>>3595203

yes

>> No.3597643
File: 2.87 MB, 640x480, PD2.webm [View same] [iqdb] [saucenao] [google]
3597643

>>3595203
I prefer a different control scheme entirely.

>> No.3597957

>>3597643
Notice how much emphasis Perfect Dark puts on verticality?

>> No.3598289

>>3590826
it stars a woman

/thread

>> No.3598451

How does the XBLA aiming differ from the original that triggered everyone?

>> No.3598705

>>3598451
doesn't trigger me, but it's camera and movement are now on two joysticks due to being an Xbox controller and not a 64, duh. You cant speed strafe consistently and aiming, which is done with the left trigger with the standard control scheme, feels slightly "off" since it feels like its still trying to accommodate for a N64 controller layout.

>> No.3598732

>>3598705
So it's a matter of different button mapping and nothing like aiming system being changed, swaying being modified and shit like that right? I don't know why anyone would fault the game if it's just a matter of mapping.

>> No.3599165

>>3594323
>What other FPS games from that era have a mission that can compare with Chicago?

Probably half of all first person shooters ever made.

>> No.3599285

>>3599165

not really, it is a pretty cool level, and the open-endedness and stealth aspects of it were pretty novel at the time.

the only other level i can think of that matches it in sheer vibe points is the opening level of Dark Forces II

>> No.3599341

>>3590826
Most of the single player campaign was terrible. It's still one of my all-time favorite games though.

>> No.3599352
File: 129 KB, 1920x1080, Chicago.jpg [View same] [iqdb] [saucenao] [google]
3599352

PD really is just Goldeneye+, and that is a compliment. I honestly wish someone would make a Goldeneye port using the PD engine. PD is great for its missions and actually having multiple ways to complete objectives. Chicago - Stealth is probably the best example of this, but even the little stuff like being able to un-fail the objective in Area 51 - Rescue if you get the box blown up early and then use the Phoenix or Dragon to blow open the hole in the wall. Also, some of your choices in previous levels can affect future levels (like the aforementioned Phoenix if you knock the guy working on the robot unconscious instead of killing him in the previous level.) Shit like that is simply amazing for a game like this. And that's not even touching upon the multiplayer.

>> No.3599512

>>3590826
It's on N64

>> No.3599537

>>3590826

I'm pretty sure they could have added facial animations if they had gone for the 64 MB cartridge

>> No.3601296

>>3590826

We never got a X-Box sequel

>> No.3601330

>>3590826

we will never know what the cheese where for

>> No.3601331

>>3591652
And don't forget about the christfags.

One example Tipper gore, wife of Al Gore went on a full on crusade to get smut, violence and satanisim out of rock music. See the Moral Majority and the PMRC for examples.

>> No.3601415

>>3590826
>Name a flaw

Couldn't use the GoldenEye weapons in multiplayer. Fuck, that was the only reason anyone even bothered completing those Firing Range challenges to unlock them. Multiplayer would've been flawless in my eyes if it wasn't for this.

>> No.3601450

>>3591000
how would you have taken pictures?
>game boy camera linked to N64 via the nintendo ultra 64 (tm) game boy camera picture transfer pak?

>> No.3601460

>>3601330
>we will never know what the cheese where for
Rare did an interview on it. It was a joke because someone said that a part of Air Force One looked like a piece of cheese. So suddenly there had to be cheese in every level. No greater meaning.

>> No.3601613

>>3590826
The horrific voice acting for the alien.

>> No.3601618

>>3601613
>The horrific voice acting for the alien.
Elvis is great, though. He's basically a higher pitched Yoda, and everyone loves Yoda.

>> No.3602091

>>3597957
Yeah, and you can't utilize the additional freedom, because the performance renders aiming impossible

>> No.3604153

>>3601296
what about zero?

>> No.3604226

>>3590826
How about the training sim missions that got bullshit difficulty? Darksims are fucking cheaters, and the last mission where it's you and one normal sim vs two darksims in a king of the hill game? Yeah fuck that

Of course you could get more people to help you play but that means going vs more darksims and lower frame rate, s m h

>> No.3606393

>>3599352
http://www.moddb.com/mods/goldeneye-x

>> No.3606528

>>3606393
Well I'll be damned.

>> No.3606539

>>3604153
it was shit

>> No.3606970

>>3606539
it was still a sequel

>> No.3606972

>>3606539
ur cogitivwe skils r shitt

>> No.3606981

>>3606970

it was a prequel technically